Editing Super Mario Odyssey
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To develop the game's camera system, the team looked at previous 3D ''Super Mario'' games. Miyamoto discussed how the 3D camera in ''Super Mario 64'' worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera. ''Super Mario Sunshine'' had the C stick in order to control the camera freely, although they received feedback that the camera control was "a little bit difficult." With later 3D titles such as ''Super Mario Galaxy'', the minimal control of the camera also attracted some negative feedback. Miyamoto added that it is "very difficult to find the right balance."<ref name="Treehouse Live January" /> | To develop the game's camera system, the team looked at previous 3D ''Super Mario'' games. Miyamoto discussed how the 3D camera in ''Super Mario 64'' worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera. ''Super Mario Sunshine'' had the C stick in order to control the camera freely, although they received feedback that the camera control was "a little bit difficult." With later 3D titles such as ''Super Mario Galaxy'', the minimal control of the camera also attracted some negative feedback. Miyamoto added that it is "very difficult to find the right balance."<ref name="Treehouse Live January" /> | ||
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With ''Super Mario Odyssey | With ''Super Mario Odyssey, we made sure that the camera controls are really really smooth and easy to use, and the Switch controllers can really serve to that. [We] really made a sandbox-style game that's really easy and feels good to control. | ||
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