Editing Super Mario Maker 2
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 14: | Line 14: | ||
|serials={{flag list|Japan|HAC-BAAQA-JPN}} | |serials={{flag list|Japan|HAC-BAAQA-JPN}} | ||
}} | }} | ||
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 | '''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> | ||
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]]. | A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]]. | ||
Line 160: | Line 160: | ||
|Wear | |Wear | ||
|''{{button|switch|leftstick}} ↓ while holding a shell'' | |''{{button|switch|leftstick}} ↓ while holding a shell'' | ||
| | |{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}} | ||
|- | |- | ||
!colspan=3|[[Goomba's Shoe|Shoe]], Stiletto, [[Dry Bones Shell]], [[Lakitu's Cloud]], [[Koopa Clown Car]] | !colspan=3|[[Goomba's Shoe|Shoe]], Stiletto, [[Dry Bones Shell]], [[Lakitu's Cloud]], [[Koopa Clown Car]] | ||
Line 1,126: | Line 1,126: | ||
Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds. | Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds. | ||
Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. | Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible. | ||
Similarly to ''[[Super Mario Bros. 3]]'', the final level in any individual world can alternatively be represented by an [[airship]] (which resembles [[Bowser's Airship]]) rather than a castle, though the final level of a whole Super World will always use a castle icon resembling [[Bowser's Castle]] from most of the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Regardless, these end-level icons are purely aesthetic, and a level of any theme can be placed on them. | Similarly to ''[[Super Mario Bros. 3]]'', the final level in any individual world can alternatively be represented by an [[airship]] (which resembles [[Bowser's Airship]]) rather than a castle, though the final level of a whole Super World will always use a castle icon resembling [[Bowser's Castle]] from most of the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Regardless, these end-level icons are purely aesthetic, and a level of any theme can be placed on them. | ||
Line 1,252: | Line 1,252: | ||
==Course elements== | ==Course elements== | ||
{{image|more=yes|section=yes|Add alternate element icons in {{SMM style|SMB}}, {{SMM style|SMB3}}, {{SMM style|SMW}} and {{SMM style|NSMBU}} styles, and version 2.0.0 and 3.0.0 element icons}} | |||
[[File:SMM2 Game Style Select.jpg|thumb|100px|The style select menu]] | [[File:SMM2 Game Style Select.jpg|thumb|100px|The style select menu]] | ||
Instead of displaying every element on a single screen as in ''Super Mario Maker'', at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned. | Instead of displaying every element on a single screen as in ''Super Mario Maker'', at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned. | ||
Line 1,285: | Line 1,286: | ||
|[[Acorn Plains Way]], [[Yoshi Hill]] | |[[Acorn Plains Way]], [[Yoshi Hill]] | ||
|[[Super Bell Hill]] | |[[Super Bell Hill]] | ||
|Causes [[Moon (Super Mario Maker 2)# | |Causes [[Moon (Super Mario Maker 2)#Night-time Ground theme effects|various behavior changes in enemies and items]]. | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground | |[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground | ||
|General underground levels | |General underground levels | ||
|[[World 1-5 (Super Mario Bros. 3)|World 1-5]] | |[[World 1-5 (Super Mario Bros. 3)|World 1-5]] | ||
| | |General underground levels | ||
|[[Tilted Tunnel]] | |[[Tilted Tunnel]] | ||
|[[Koopa Troopa Cave]] | |[[Koopa Troopa Cave]] | ||
Line 1,298: | Line 1,299: | ||
|General underwater levels | |General underwater levels | ||
|General underwater levels | |General underwater levels | ||
| | |General underwater levels | ||
|[[Tropical Refresher]] | |[[Tropical Refresher]] | ||
|[[Pipeline Lagoon]] | |[[Pipeline Lagoon]] | ||
Line 1,321: | Line 1,322: | ||
|General castle levels | |General castle levels | ||
|{{world link|1|fort|World 1-Fortress}} (day)<br>{{world link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night) | |{{world link|1|fort|World 1-Fortress}} (day)<br>{{world link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night) | ||
| | |General hot castle and fortress levels | ||
|[[Lemmy's Swingback Castle]] | |[[Lemmy's Swingback Castle]] | ||
|[[Bowser's Lava Lake Keep]] | |[[Bowser's Lava Lake Keep]] | ||
Line 1,351: | Line 1,352: | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky''' | |[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky''' | ||
| | |[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]] from ''[[Super Mario Bros.: The Lost Levels]]'' | ||
|[[Sky Land]]'s levels from the second screen | |[[Sky Land]]'s levels from the second screen | ||
|[[Vanilla Secret 3]]'s background, [[Chocolate Island 3]]'s, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset | |[[Vanilla Secret 3]]'s background, [[Chocolate Island 3]]'s, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset | ||
Line 1,438: | Line 1,439: | ||
|- | |- | ||
|'''[[Slope|Steep Slope]]''' | |'''[[Slope|Steep Slope]]''' | ||
|[[File:SMM2-SMB-SteepSlope.png|50px]][[File:SMM2 Steep Slope SMB icon underground. | |[[File:SMM2-SMB-SteepSlope.png|50px]][[File:SMM2 Steep Slope SMB icon underground.jpg|50px]][[File:SMM2 Steep Slope SMB icon underwater.jpg|50px]][[File:SMM2 Steep Slope SMB icon castle.jpg|50px]][[File:SMM2 Steep Slope SMB icon airship.jpg|50px]][[File:SMM2 Steep Slope SMB icon ghost house.jpg|50px]][[File:SMM2 Steep Slope SMB icon desert.jpg|50px]][[File:SMM2 Steep Slope SMB icon sky.jpg|50px]][[File:SMM2 Steep Slope SMB icon snow.jpg|50px]][[File:SMM2 Steep Slope SMB icon jungle.jpg|50px]] | ||
|[[File:SMM2 Steep Slope SMB3 icon.png|50px]][[File:SMM2 Steep Slope SMB3 icon underground. | |[[File:SMM2 Steep Slope SMB3 icon.png|50px]][[File:SMM2 Steep Slope SMB3 icon underground.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon underwater.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon castle.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon airship.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon ghost house.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon desert.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon sky.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon snow.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon jungle.jpg|50px]] | ||
|[[File:SteepSlope-SMM2-SMW.png|50px]][[File:SMM2 Steep Slope SMW icon underground. | |[[File:SteepSlope-SMM2-SMW.png|50px]][[File:SMM2 Steep Slope SMW icon underground.jpg|50px]][[File:SMM2 Steep Slope SMW icon underwater.jpg|50px]][[File:SMM2 Steep Slope SMW icon castle.jpg|50px]][[File:SMM2 Steep Slope SMW icon airship.jpg|50px]][[File:SMM2 Steep Slope SMW icon ghost house.jpg|50px]][[File:SMM2 Steep Slope SMW icon desert.jpg|50px]][[File:SMM2 Steep Slope SMW icon sky.jpg|50px]][[File:SMM2 Steep Slope SMW icon snow.jpg|50px]][[File:SMM2 Steep Slope SMW icon jungle.jpg|50px]] | ||
|[[File:SMM2-NSMBU-GentleSlope.png|50px]][[File:SMM2 Steep Slope NSMBU icon underground. | |[[File:SMM2-NSMBU-GentleSlope.png|50px]][[File:SMM2 Steep Slope NSMBU icon underground.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon underwater.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon castle.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon airship.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon ghost house.jpeg|50px]][[File:SMM2 Steep Slope NSMBU icon desert.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon sky.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon snow.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon jungle.jpg|50px]] | ||
|[[File:SMM2 Steep Slope SM3DW icon.png|50px]][[File:SMM2 Steep Slope SM3DW icon underground.png|50px]][[File:SMM2 Steep Slope SM3DW icon underwater.png|50px]][[File:SMM2 Steep Slope SM3DW icon castle.png|50px]][[File:SMM2 Steep Slope SM3DW icon airship.png|50px]][[File:SMM2 Steep Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Steep Slope SM3DW icon desert.png|50px]][[File:SMM2 Steep Slope SM3DW icon sky.png|50px]][[File:SMM2 Steep Slope SM3DW icon snow.png|50px]][[File:SMM2 Steep Slope SM3DW icon forest.png|50px]] | |[[File:SMM2 Steep Slope SM3DW icon.png|50px]][[File:SMM2 Steep Slope SM3DW icon underground.png|50px]][[File:SMM2 Steep Slope SM3DW icon underwater.png|50px]][[File:SMM2 Steep Slope SM3DW icon castle.png|50px]][[File:SMM2 Steep Slope SM3DW icon airship.png|50px]][[File:SMM2 Steep Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Steep Slope SM3DW icon desert.png|50px]][[File:SMM2 Steep Slope SM3DW icon sky.png|50px]][[File:SMM2 Steep Slope SM3DW icon snow.png|50px]][[File:SMM2 Steep Slope SM3DW icon forest.png|50px]] | ||
|Ground at a 45° angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. | |Ground at a 45° angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. | ||
|- | |- | ||
|'''[[Slope|Gentle Slope]]''' | |'''[[Slope|Gentle Slope]]''' | ||
|[[File:SMM2 Gentle Slope SMB icon.png|50px]][[File:SMM2 Gentle Slope SMB icon underground. | |[[File:SMM2 Gentle Slope SMB icon.png|50px]][[File:SMM2 Gentle Slope SMB icon underground.jpg|50px]][[File:SMM2 Gentle Slope SMB icon underwater.jpg|50px]][[File:SMM2 Gentle Slope SMB icon castle.jpg|50px]][[File:SMM2 Gentle Slope SMB icon airship.jpg|50px]][[File:SMM2 Gentle Slope SMB icon ghost house.jpg|50px]][[File:SMM2 Gentle Slope SMB icon desert.jpg|50px]][[File:SMM2 Gentle Slope SMB icon sky.jpg|50px]][[File:SMM2 Gentle Slope SMB icon snow.jpg|50px]][[File:SMM2 Gentle Slope SMB icon jungle.jpg|50px]] | ||
|[[File:SMM2 Gentle Slope SMB3 icon.png|50px]][[File:SMM2 Gentle Slope SMB3 icon underground. | |[[File:SMM2 Gentle Slope SMB3 icon.png|50px]][[File:SMM2 Gentle Slope SMB3 icon underground.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon underwater.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon castle.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon airship.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon ghost house.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon desert.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon sky.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon snow.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon jungle.jpg|50px]] | ||
|[[File:GentleSlope-SMM2-SMW.png|50px]][[File:SMM2 Gentle Slope SMW icon underground. | |[[File:GentleSlope-SMM2-SMW.png|50px]][[File:SMM2 Gentle Slope SMW icon underground.jpg|50px]][[File:SMM2 Gentle Slope SMW icon underwater.jpg|50px]][[File:SMM2 Gentle Slope SMW icon castle.jpg|50px]][[File:SMM2 Gentle Slope SMW icon airship.jpg|50px]][[File:SMM2 Gentle Slope SMW icon ghost house.jpg|50px]][[File:SMM2 Gentle Slope SMW icon desert.jpg|50px]][[File:SMM2 Gentle Slope SMW icon sky.jpg|50px]][[File:SMM2 Gentle Slope SMW icon snow.jpg|50px]][[File:SMM2 Gentle Slope SMW icon jungle.jpg|50px]] | ||
|[[File:SMM2-NSMBU-SteepSlope.png|50px]][[File:SMM2 Gentle Slope NSMBU icon underground. | |[[File:SMM2-NSMBU-SteepSlope.png|50px]][[File:SMM2 Gentle Slope NSMBU icon underground.jpg|50px]][[File:SMM2 Gentle Slope NSMBU icon underwater.jpg|50px]][[File:SMM2 Gentle Slope NSMBU icon castle.jpg|50px]][[File:SMM2 Gentle Slope NSMBU icon airship.jpg|50px]][[File:SMM2 Gentle Slope NSMBU icon ghost house.jpg|50px]][[File:SMM2 Gentle Slope NSMBU icon desert.jpg|50px]][[File:SMM2 Gentle Slope NSMBU icon sky.jpg|50px]][[File:SMM2 Gentle Slope NSMBU icon snow.jpg|50px]][[File:SMM2 Gentle Slope NSMBU icon jungle.jpg|50px]] | ||
|[[File:SMM2 Gentle Slope SM3DW icon.png|50px]][[File:SMM2 Gentle Slope SM3DW icon underground.png|50px]][[File:SMM2 Gentle Slope SM3DW icon underwater.png|50px]][[File:SMM2 Gentle Slope SM3DW icon castle.png|50px]][[File:SMM2 Gentle Slope SM3DW icon airship.png|50px]][[File:SMM2 Gentle Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Gentle Slope SM3DW icon desert.png|50px]][[File:SMM2 Gentle Slope SM3DW icon sky.png|50px]][[File:SMM2 Gentle Slope SM3DW icon snow.png|50px]][[File:SMM2 Gentle Slope SM3DW icon forest.png|50px]] | |[[File:SMM2 Gentle Slope SM3DW icon.png|50px]][[File:SMM2 Gentle Slope SM3DW icon underground.png|50px]][[File:SMM2 Gentle Slope SM3DW icon underwater.png|50px]][[File:SMM2 Gentle Slope SM3DW icon castle.png|50px]][[File:SMM2 Gentle Slope SM3DW icon airship.png|50px]][[File:SMM2 Gentle Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Gentle Slope SM3DW icon desert.png|50px]][[File:SMM2 Gentle Slope SM3DW icon sky.png|50px]][[File:SMM2 Gentle Slope SM3DW icon snow.png|50px]][[File:SMM2 Gentle Slope SM3DW icon forest.png|50px]] | ||
|A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. | |A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. | ||
Line 1,468: | Line 1,469: | ||
|[[Spike Trap]] | |[[Spike Trap]] | ||
|[[File:SMM2 Spike Trap SMB icon.png|50px]][[File:SMM2 Spike Trap SMB icon snow night.png|50px]] | |[[File:SMM2 Spike Trap SMB icon.png|50px]][[File:SMM2 Spike Trap SMB icon snow night.png|50px]] | ||
| | |colspan=2|[[File:SMM2 Spike Trap SMB3 icon.png|50px]] | ||
|[[File:SMM2 Spike Trap NSMBU icon.png|50px]] | |[[File:SMM2 Spike Trap NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
Line 1,492: | Line 1,492: | ||
|[[Bridge]] | |[[Bridge]] | ||
|[[File:SMM2 Bridge SMB icon.png|50px]][[File:SMM2 Bridge SMB icon castle.png|50px]][[File:SMM2 Bridge SMB icon snow.png|50px]][[File:SMM2 Bridge SMB icon snow night.png|50px]][[File:SMM2 Bridge SMB icon underground.png|50px]] | |[[File:SMM2 Bridge SMB icon.png|50px]][[File:SMM2 Bridge SMB icon castle.png|50px]][[File:SMM2 Bridge SMB icon snow.png|50px]][[File:SMM2 Bridge SMB icon snow night.png|50px]][[File:SMM2 Bridge SMB icon underground.png|50px]] | ||
|[[File:SMM2 Bridge SMB3 icon | |[[File:SMM2 Bridge SMB3 icon.png|50px]] | ||
|[[File:SMM2 Bridge SMW icon | |[[File:SMM2 Bridge SMW icon.png|50px]] | ||
|[[File:SMM2 Bridge NSMBU icon.png|50px]][[File:SMM2 Bridge NSMBU icon airship.png|50px]][[File:SMM2 Bridge NSMBU icon castle.png|50px]][[File:SMM2 Bridge NSMBU icon forest.png|50px]][[File:SMM2 Bridge NSMBU icon ghost house.png|50px]][[File:SMM2 Bridge NSMBU icon snow.png|50px]][[File:SMM2 Bridge NSMBU icon snow night.png|50px]][[File:SMM2 Bridge NSMBU icon underground.png|50px]][[File:SMM2 Bridge NSMBU icon underwater.png|50px]] | |[[File:SMM2 Bridge NSMBU icon.png|50px]][[File:SMM2 Bridge NSMBU icon airship.png|50px]][[File:SMM2 Bridge NSMBU icon castle.png|50px]][[File:SMM2 Bridge NSMBU icon forest.png|50px]][[File:SMM2 Bridge NSMBU icon ghost house.png|50px]][[File:SMM2 Bridge NSMBU icon snow.png|50px]][[File:SMM2 Bridge NSMBU icon snow night.png|50px]][[File:SMM2 Bridge NSMBU icon underground.png|50px]][[File:SMM2 Bridge NSMBU icon underwater.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
Line 1,500: | Line 1,500: | ||
|{{SMM2 modifiers|[[Brick Block]]{{footnote|main|*}}|wings=1}} | |{{SMM2 modifiers|[[Brick Block]]{{footnote|main|*}}|wings=1}} | ||
|[[File:SMM2 Block SMB icon.png|50px]][[File:SMM2 Block SMB icon castle.png|50px]][[File:SMM2 Block SMB icon snow.png|50px]][[File:SMM2 Block SMB icon snow night.png|50px]][[File:SMM2 Block SMB icon underground.png|50px]] | |[[File:SMM2 Block SMB icon.png|50px]][[File:SMM2 Block SMB icon castle.png|50px]][[File:SMM2 Block SMB icon snow.png|50px]][[File:SMM2 Block SMB icon snow night.png|50px]][[File:SMM2 Block SMB icon underground.png|50px]] | ||
|[[File:SMM2 Block SMB3 icon | |[[File:SMM2 Block SMB3 icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|[[File:SMM2 Block NSMBU icon.png|50px]] | |[[File:SMM2 Block NSMBU icon.png|50px]] | ||
Line 1,514: | Line 1,514: | ||
|{{SMM2 modifiers|[[? Block]]|wings=Flying ? Block}} | |{{SMM2 modifiers|[[? Block]]|wings=Flying ? Block}} | ||
|[[File:SMM2 Question Block SMB icon.png|50px]][[File:SMM2 Question Block SMB icon snow night.png|50px]] | |[[File:SMM2 Question Block SMB icon.png|50px]][[File:SMM2 Question Block SMB icon snow night.png|50px]] | ||
|[[File:SMM2 Question Block SMB3 icon | |[[File:SMM2 Question Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Question Block SMW icon.png|50px]] | |[[File:SMM2 Question Block SMW icon.png|50px]] | ||
|[[File:SMM2 Question Block NSMBU icon.png|50px]] | |[[File:SMM2 Question Block NSMBU icon.png|50px]] | ||
Line 1,522: | Line 1,522: | ||
|{{SMM2 modifiers|[[Hard Block]]|wings=1}} | |{{SMM2 modifiers|[[Hard Block]]|wings=1}} | ||
|[[File:SMM2 Hard Block SMB icon.png|50px]][[File:SMM2 Hard Block SMB icon airship.png|50px]][[File:SMM2 Hard Block SMB icon snow.png|50px]][[File:SMM2 Hard Block SMB icon snow night.png|50px]][[File:SMM2 Hard Block SMB icon underground.png|50px]][[File:SMM2 Hard Block SMB icon underwater.png|50px]] | |[[File:SMM2 Hard Block SMB icon.png|50px]][[File:SMM2 Hard Block SMB icon airship.png|50px]][[File:SMM2 Hard Block SMB icon snow.png|50px]][[File:SMM2 Hard Block SMB icon snow night.png|50px]][[File:SMM2 Hard Block SMB icon underground.png|50px]][[File:SMM2 Hard Block SMB icon underwater.png|50px]] | ||
|[[File:SMM2 Hard Block SMB3 icon | |[[File:SMM2 Hard Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Hard Block SMW icon | |[[File:SMM2 Hard Block SMW icon.png|50px]] | ||
|[[File:SMM2 Hard Block NSMBU icon.png|50px]] | |[[File:SMM2 Hard Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Hard Block SM3DW icon.png|50px]] | |[[File:SMM2 Hard Block SM3DW icon.png|50px]] | ||
Line 1,538: | Line 1,538: | ||
|{{SMM2 modifiers|[[Donut Block]]|wings=1}} | |{{SMM2 modifiers|[[Donut Block]]|wings=1}} | ||
|[[File:SMM2 Donut Block SMB icon.png|50px]][[File:SMM2 Donut Block SMB icon snow night.png|50px]] | |[[File:SMM2 Donut Block SMB icon.png|50px]][[File:SMM2 Donut Block SMB icon snow night.png|50px]] | ||
|[[File:SMM2 Donut Block SMB3 icon | |[[File:SMM2 Donut Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Donut Block SMW icon.png|50px]] | |[[File:SMM2 Donut Block SMW icon.png|50px]] | ||
|[[File:SMM2 Donut Block NSMBU icon.png|50px]] | |[[File:SMM2 Donut Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Donut Block SM3DW icon.png|50px]] | |[[File:SMM2 Donut Block SM3DW icon.png|50px]] | ||
|A type of platform that falls if players stand on it long enough. [[Thwomp]]s can also activate Donut Blocks upon landing on them | |A type of platform that falls if players stand on it long enough. [[Thwomp]]s can also activate Donut Blocks upon landing on them. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Note Block]]|wings=1}} | |{{SMM2 modifiers|[[Note Block]]|wings=1}} | ||
|[[File:SMM2 Note Block SMB icon.png|50px]][[File:SMM2 Note Block SMB icon snow night.png|50px]] | |[[File:SMM2 Note Block SMB icon.png|50px]][[File:SMM2 Note Block SMB icon snow night.png|50px]] | ||
|[[File:SMM2 Note Block SMB3 icon | |[[File:SMM2 Note Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Note Block SMW icon.png|50px]] | |[[File:SMM2 Note Block SMW icon.png|50px]] | ||
|[[File:SMM2 Note Block NSMBU icon.png|50px]] | |[[File:SMM2 Note Block NSMBU icon.png|50px]] | ||
Line 1,554: | Line 1,554: | ||
|{{SMM2 modifiers|[[Music Block]]|wings=1}} | |{{SMM2 modifiers|[[Music Block]]|wings=1}} | ||
|[[File:SMM2 Music Block SMB icon.png|50px]][[File:SMM2 Music Block SMB icon snow night.png|50px]] | |[[File:SMM2 Music Block SMB icon.png|50px]][[File:SMM2 Music Block SMB icon snow night.png|50px]] | ||
|[[File:SMM2 Music Block SMB3 icon | |[[File:SMM2 Music Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Music Block SMW icon.png|50px]] | |[[File:SMM2 Music Block SMW icon.png|50px]] | ||
|[[File:SMM2 Music Block NSMBU icon.png|50px]] | |[[File:SMM2 Music Block NSMBU icon.png|50px]] | ||
Line 1,562: | Line 1,562: | ||
|{{SMM2 modifiers|[[Cloud Block]]|wings=1}} | |{{SMM2 modifiers|[[Cloud Block]]|wings=1}} | ||
|[[File:SMM2 Cloud Block SMB icon.png|50px]][[File:SMM2 Cloud Block SMB icon snow night.png|50px]][[File:SMM2 Cloud Block SMB icon underwater.png|50px]] | |[[File:SMM2 Cloud Block SMB icon.png|50px]][[File:SMM2 Cloud Block SMB icon snow night.png|50px]][[File:SMM2 Cloud Block SMB icon underwater.png|50px]] | ||
|[[File:SMM2 Cloud Block SMB3 icon | |[[File:SMM2 Cloud Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Cloud Block SMW icon | |[[File:SMM2 Cloud Block SMW icon.png|50px]] | ||
|[[File:SMM2 Cloud Block NSMBU icon | |[[File:SMM2 Cloud Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | |[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | ||
|A type of platform that can be passed through from below, similar to [[Semisolid Platform|Semisolid]] and [[Mushroom Platform]]s. They can be destroyed by Thwomps, [[Skewer]]s, and [[Bowser]] (in the ''Super Mario Bros. 3'' style) and [[Morton]]'s Ground Pound attacks, and [[SMB2 Mario]] can also dig through them. | |A type of platform that can be passed through from below, similar to [[Semisolid Platform|Semisolid]] and [[Mushroom Platform]]s. They can be destroyed by Thwomps, [[Skewer]]s, and [[Bowser]] (in the ''Super Mario Bros. 3'' style) and [[Morton]]'s Ground Pound attacks, and [[SMB2 Mario]] can also dig through them. | ||
Line 1,570: | Line 1,570: | ||
|{{SMM2 modifiers|[[Ice Block]]|wings=1}} | |{{SMM2 modifiers|[[Ice Block]]|wings=1}} | ||
|[[File:SMM2 Ice Block SMB icon.png|50px]] | |[[File:SMM2 Ice Block SMB icon.png|50px]] | ||
|[[File:SMM2 Ice Block SMB3 icon | |[[File:SMM2 Ice Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Ice Block SMW icon.png|50px]] | |[[File:SMM2 Ice Block SMW icon.png|50px]] | ||
|[[File:SMM2 Ice Block NSMBU icon.png|50px]] | |[[File:SMM2 Ice Block NSMBU icon.png|50px]] | ||
Line 1,601: | Line 1,601: | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Frozen Coin]]'''{{footnote|main|1}}|wings=1}} | |{{SMM2 modifiers|'''[[Frozen Coin]]'''{{footnote|main|1}}|wings=1}} | ||
|[[File:SMM2 Frozen Coin SMB icon. | |[[File:SMM2 Frozen Coin SMB icon.jpg|50px]] | ||
|[[File:SMM2 Frozen Coin SMB3 icon. | |[[File:SMM2 Frozen Coin SMB3 icon.jpg|50px]] | ||
|[[File:SMM2 Frozen Coin SMW icon. | |[[File:SMM2 Frozen Coin SMW icon.jpg|50px]] | ||
|[[File:SMM2 Frozen Coin NSMBU icon. | |[[File:SMM2 Frozen Coin NSMBU icon.jpg|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Coin. A coin encased in an [[Ice Block]] that thaws out when hit with fireballs or other fire-based elements such as [[Lava Bubble]]s, [[Fire Bar]]s, and the [[Angry Sun]]. | |An alternate form of the Coin. A coin encased in an [[Ice Block]] that thaws out when hit with fireballs or other fire-based elements such as [[Lava Bubble]]s, [[Fire Bar]]s, and the [[Angry Sun]]. | ||
Line 1,648: | Line 1,648: | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}} | ||
|[[File:SMM2 Master Sword SMB icon. | |[[File:SMM2 Master Sword SMB icon.jpg|50px]] | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow. | |An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Fire Flower]]|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Fire Flower]]|mushroom=2|wings=1|parachute=1}} | ||
|[[File:SMM2 Fire Flower | |[[File:SMM2 Fire Flower SMB icon.png|50px]] | ||
|[[File:SMM2 Fire Flower | |[[File:SMM2 Fire Flower SMB3 icon.png|50px]] | ||
|[[File:SMM2 Fire Flower | |[[File:SMM2 Fire Flower SMW icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Fire Flower | |colspan=2|[[File:SMM2 Fire Flower NSMBU icon.png|50px]] | ||
|A power-up that transforms players into their [[Fire Mario|Fire forms]], allowing them to shoot [[fireball]]s. | |A power-up that transforms players into their [[Fire Mario|Fire forms]], allowing them to shoot [[fireball]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}} | ||
|[[File:SMM2 Superball Flower | |[[File:SMM2 Superball Flower SMB icon.png|50px]] | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode. | |An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}} | ||
|[[File:SMM2 Big Mushroom | |[[File:SMM2 Big Mushroom SMB icon.png|50px]] | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|A power-up that transforms players into their [[Big Mario|Big forms]], allowing them to break [[Hard Block]]s and other obstacles. | |A power-up that transforms players into their [[Big Mario|Big forms]], allowing them to break [[Hard Block]]s and other obstacles. | ||
Line 1,671: | Line 1,671: | ||
|{{SMM2 modifiers|[[Super Leaf]]|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Super Leaf]]|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|[[File:SMM2 Super Leaf | |[[File:SMM2 Super Leaf SMB3 icon.png|50px]] | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;"colspan=3|''N/A'' | ||
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]]. | |A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]]. | ||
Line 1,677: | Line 1,677: | ||
|{{SMM2 modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;"colspan=2|''N/A'' | ||
|[[File:SMM2 Cape Feather | |[[File:SMM2 Cape Feather SMW icon.png|50px]] | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;"colspan=2|''N/A'' | ||
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]]. | |A flight power-up that transforms players into their [[Cape Mario|Cape forms]]. | ||
Line 1,683: | Line 1,683: | ||
|{{SMM2 modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;"colspan=3|''N/A'' | ||
|[[File:SMM2 Propeller Mushroom | |[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A flight power-up that transforms players into their [[Propeller Mario|Propeller forms]]. | |A flight power-up that transforms players into their [[Propeller Mario|Propeller forms]]. | ||
Line 1,689: | Line 1,689: | ||
|{{SMM2 modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 Super Bell | |[[File:SMM2 Super Bell SM3DW icon.png|50px]] | ||
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]]. | |A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]]. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 SM3DW Super Hammer | |[[File:SMM2 SM3DW Super Hammer.png|50px]] | ||
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode. | |A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2-SMB-SMB2Mushroom.png|50px]] | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' [[SMB2 Mario|forms]], allowing them to ride, grab, and throw enemies, as well as being able to perform [[Crouching High Jump|charge jump]]s. | |A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' [[SMB2 Mario|forms]], allowing them to ride, grab, and throw enemies, as well as being able to perform [[Crouching High Jump|charge jump]]s. | ||
Line 1,704: | Line 1,704: | ||
|{{SMM2 modifiers|'''[[Frog Suit]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Frog Suit]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|[[File:SMM2 | |[[File:SMM2-SMB3-FrogSuit.png|50px]] | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;"colspan=3|''N/A'' | ||
|A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces. | |A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces. | ||
Line 1,710: | Line 1,710: | ||
|{{SMM2 modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;"colspan=2|''N/A'' | ||
|[[File:SMM2 | |[[File:SMM2-SMW-PBalloon.png|50px]] | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;"colspan=2|''N/A'' | ||
|A flight power-up that allows players to float through the air. | |A flight power-up that allows players to float through the air. | ||
Line 1,716: | Line 1,716: | ||
|{{SMM2 modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;"colspan=3|''N/A'' | ||
|[[File: | |[[File:New Super Mario Bros. U Deluxe Super Acorn.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A flight power-up that transforms players into their [[Flying Squirrel Mario|Flying Squirrel forms]]. | |A flight power-up that transforms players into their [[Flying Squirrel Mario|Flying Squirrel forms]]. | ||
Line 1,722: | Line 1,722: | ||
|{{SMM2 modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File: | |[[File:BoomerangFlowerMK8.png|50px]] | ||
|A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]]. | |A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]]. | ||
|- | |- | ||
Line 1,747: | Line 1,747: | ||
|A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to [[Poison Mushroom]]s. | |A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to [[Poison Mushroom]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Shoe Goomba]]|mushroom=1|wings | |{{SMM2 modifiers|[[Shoe Goomba]]|mushroom=1|wings=1}} | ||
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]] | |[[File:SMM2 Shoe Goomba SMB icon.png|50px]] | ||
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]] | |[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]] | ||
Line 1,753: | Line 1,753: | ||
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps. | |rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps. | ||
|- | |- | ||
|{{SMM2 modifiers| | |{{SMM2 modifiers|Stiletto Goomba|mushroom=1|wings=1}} | ||
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]] | |[[File:SMM2 Stiletto Goomba SMB icon.png|50px]] | ||
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]] | |[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]] | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;"colspan=3|''N/A'' | ||
|- | |- | ||
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings | |{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}} | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;"colspan=2|''N/A'' | ||
|[[File:SMM2 Yoshis Egg SMW icon | |[[File:SMM2 Yoshis Egg SMW icon.png|50px]] | ||
|[[File:SMM2 Yoshis Egg | |[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Upon approaching it, the egg hatches into a [[Yoshi (species)|Yoshi]]. If the egg is enlarged, it turns red and hatches into a Red Yoshi, which breathes fire instead of licking. If the rider is in their Fire form, the Red Yoshi can breathe three fireballs at once. | |Upon approaching it, the egg hatches into a [[Yoshi (species)|Yoshi]]. If the egg is enlarged, it turns red and hatches into a Red Yoshi, which breathes fire instead of licking. If the rider is in their Fire form, the Red Yoshi can breathe three fireballs at once. | ||
Line 1,813: | Line 1,813: | ||
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas. | |Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom= | |{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}} | ||
|[[File:SMM2 Goombrat SMB icon.png|50px]] | |[[File:SMM2 Goombrat SMB icon.png|50px]] | ||
|[[File:SMM2 Goombrat SMB3 icon.png|50px]] | |[[File:SMM2 Goombrat SMB3 icon.png|50px]] | ||
Line 1,860: | Line 1,860: | ||
|{{SMM2 modifiers|[[Buzzy Beetle]]|mushroom=Big Buzzy Beetle|wings=Para-Beetle|parachute=1}} | |{{SMM2 modifiers|[[Buzzy Beetle]]|mushroom=Big Buzzy Beetle|wings=Para-Beetle|parachute=1}} | ||
|[[File:SMM2 Buzzy Beetle SMB icon.png|50px]][[File:SMM2 Buzzy Beetle SMB icon underground.png|50px]] | |[[File:SMM2 Buzzy Beetle SMB icon.png|50px]][[File:SMM2 Buzzy Beetle SMB icon underground.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle SMB3 icon | |[[File:SMM2 Buzzy Beetle SMB3 icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle SMW icon.png|50px]] | |[[File:SMM2 Buzzy Beetle SMW icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]] | |[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]] | ||
Line 1,868: | Line 1,868: | ||
|{{SMM2 modifiers|[[Buzzy Shell]]|parachute=1}} | |{{SMM2 modifiers|[[Buzzy Shell]]|parachute=1}} | ||
|[[File:SMM2 Buzzy Beetle Shell SMB icon.png|50px]][[File:SMM2 Buzzy Beetle Shell SMB icon underground.png|50px]] | |[[File:SMM2 Buzzy Beetle Shell SMB icon.png|50px]][[File:SMM2 Buzzy Beetle Shell SMB icon underground.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle Shell SMB3 icon | |[[File:SMM2 Buzzy Beetle Shell SMB3 icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle Shell SMW icon.png|50px]] | |[[File:SMM2 Buzzy Beetle Shell SMW icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle Shell NSMBU icon.png|50px]] | |[[File:SMM2 Buzzy Beetle Shell NSMBU icon.png|50px]] | ||
Line 1,895: | Line 1,895: | ||
|[[File:SMM2 Spiny NSMBU icon.png|50px]] | |[[File:SMM2 Spiny NSMBU icon.png|50px]] | ||
|[[File:SMM2 Spiny SM3DW icon.png|50px]] | |[[File:SMM2 Spiny SM3DW icon.png|50px]] | ||
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried | |Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | |{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | ||
Line 1,983: | Line 1,983: | ||
|{{SMM2 modifiers|[[Muncher]]|mushroom=1|wings=1}} | |{{SMM2 modifiers|[[Muncher]]|mushroom=1|wings=1}} | ||
|[[File:SMM2 Muncher SMB icon.png|50px]][[File:SMM2 Muncher SMB icon underground.png|50px]] | |[[File:SMM2 Muncher SMB icon.png|50px]][[File:SMM2 Muncher SMB icon underground.png|50px]] | ||
|[[File:SMM2 Muncher SMB3 icon | |[[File:SMM2 Muncher SMB3 icon.png|50px]] | ||
|[[File:SMM2 Muncher SMW icon.png|50px]] | |[[File:SMM2 Muncher SMW icon.png|50px]] | ||
|[[File:SMM2 Muncher NSMBU icon.png|50px]] | |[[File:SMM2 Muncher NSMBU icon.png|50px]] | ||
Line 2,041: | Line 2,041: | ||
|{{SMM2 modifiers|[[Chain Chomp]]|mushroom=Big Chain Chomp|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Chain Chomp]]|mushroom=Big Chain Chomp|wings=1|parachute=1}} | ||
|[[File:SMM2 Chain Chomp SMB icon.png|50px]][[File:SMM2 Chain Chomp SMB icon underground.png|50px]] | |[[File:SMM2 Chain Chomp SMB icon.png|50px]][[File:SMM2 Chain Chomp SMB icon underground.png|50px]] | ||
|[[File:SMM2 Chain Chomp SMB3 icon | |[[File:SMM2 Chain Chomp SMB3 icon.png|50px]] | ||
|[[File:SMM2 Chain Chomp SMW icon.png|50px]] | |[[File:SMM2 Chain Chomp SMW icon.png|50px]] | ||
|[[File:SMM2 Chain Chomp NSMBU icon.png|50px]] | |[[File:SMM2 Chain Chomp NSMBU icon.png|50px]] | ||
Line 2,049: | Line 2,049: | ||
|{{SMM2 modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Unchained Chomp SMB icon.png|50px]][[File:SMM2 Unchained Chomp SMB icon underground.png|50px]] | |[[File:SMM2 Unchained Chomp SMB icon.png|50px]][[File:SMM2 Unchained Chomp SMB icon underground.png|50px]] | ||
|[[File:SMM2 Unchained Chomp SMB3 icon | |[[File:SMM2 Unchained Chomp SMB3 icon.png|50px]] | ||
|[[File:SMM2 Unchained Chomp SMW icon.png|50px]] | |[[File:SMM2 Unchained Chomp SMW icon.png|50px]] | ||
|[[File:SMM2 Unchained Chomp NSMBU icon.png|50px]] | |[[File:SMM2 Unchained Chomp NSMBU icon.png|50px]] | ||
Line 2,064: | Line 2,064: | ||
|{{SMM2 modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=Giant Spiked Ball|parachute=1}} | |{{SMM2 modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=Giant Spiked Ball|parachute=1}} | ||
|[[File:SMM2 Asset Sprite SMB Icon Spike Ball.png|50px]] | |[[File:SMM2 Asset Sprite SMB Icon Spike Ball.png|50px]] | ||
|[[File:SMM2 Asset Sprite SMB3 Icon Spike Ball | |[[File:SMM2 Asset Sprite SMB3 Icon Spike Ball.png|50px]] | ||
|[[File:SMM2 Asset Sprite SMW Icon Spike Ball.png|50px]] | |[[File:SMM2 Asset Sprite SMW Icon Spike Ball.png|50px]] | ||
|[[File:SMM2 Asset Sprite NSMBU Icon Spike Ball.png|50px]] | |[[File:SMM2 Asset Sprite NSMBU Icon Spike Ball.png|50px]] | ||
Line 2,128: | Line 2,128: | ||
|{{SMM2 modifiers|[[Bob-omb]]|mushroom=Mega Bob-omb|wings=1|parachute=Parabomb}} | |{{SMM2 modifiers|[[Bob-omb]]|mushroom=Mega Bob-omb|wings=1|parachute=Parabomb}} | ||
|[[File:SMM2 Bob omb SMB icon.png|50px]][[File:SMM2 Bob-omb SMB icon underground.png|50px]] | |[[File:SMM2 Bob omb SMB icon.png|50px]][[File:SMM2 Bob-omb SMB icon underground.png|50px]] | ||
|[[File:SMM2 Bob omb SMB3 icon | |[[File:SMM2 Bob omb SMB3 icon.png|50px]] | ||
|[[File:SMM2 Bob omb SMW icon.png|50px]] | |[[File:SMM2 Bob omb SMW icon.png|50px]] | ||
|[[File:SMM2 Bob omb NSMBU icon.png|50px]] | |[[File:SMM2 Bob omb NSMBU icon.png|50px]] | ||
Line 2,403: | Line 2,403: | ||
|[[Bill Blaster]] | |[[Bill Blaster]] | ||
|[[File:SMM2 Bill Blaster SMB icon.png|50px]][[File:SMM2 Bill Blaster SMB icon underground.png|50px]] | |[[File:SMM2 Bill Blaster SMB icon.png|50px]][[File:SMM2 Bill Blaster SMB icon underground.png|50px]] | ||
|[[File:SMM2 Bill Blaster SMB3 icon | |[[File:SMM2 Bill Blaster SMB3 icon.png|50px]] | ||
|[[File:SMM2 Bill Blaster SMW icon.png|50px]] | |[[File:SMM2 Bill Blaster SMW icon.png|50px]] | ||
|[[File:SMM2 Bill Blaster NSMBU icon.png|50px]] | |[[File:SMM2 Bill Blaster NSMBU icon.png|50px]] | ||
Line 2,419: | Line 2,419: | ||
|'''[[Bomber Bill|Banzai Bill]]''' | |'''[[Bomber Bill|Banzai Bill]]''' | ||
|[[File:SMM2 Banzai Bill SMB icon.png|50px]][[File:SMM2 Banzai Bill SMB icon underground.png|50px]] | |[[File:SMM2 Banzai Bill SMB icon.png|50px]][[File:SMM2 Banzai Bill SMB icon underground.png|50px]] | ||
|[[File:SMM2 Banzai Bill SMB3 icon | |[[File:SMM2 Banzai Bill SMB3 icon.png|50px]] | ||
|[[File:SMM2 Banzai Bill SMW icon.png|50px]] | |[[File:SMM2 Banzai Bill SMW icon.png|50px]] | ||
|[[File:SMM2 Banzai Bill NSMBU icon.png|50px]] | |[[File:SMM2 Banzai Bill NSMBU icon.png|50px]] | ||
Line 2,435: | Line 2,435: | ||
|{{SMM2 modifiers|[[Cannon]]|mushroom=1}} | |{{SMM2 modifiers|[[Cannon]]|mushroom=1}} | ||
|[[File:SMM2 Cannon SMB icon.png|50px]][[File:SMM2 Cannon SMB icon underground.png|50px]] | |[[File:SMM2 Cannon SMB icon.png|50px]][[File:SMM2 Cannon SMB icon underground.png|50px]] | ||
|[[File:SMM2 Cannon SMB3 icon | |[[File:SMM2 Cannon SMB3 icon.png|50px]] | ||
|[[File:SMM2 Cannon SMW icon.png|50px]] | |[[File:SMM2 Cannon SMW icon.png|50px]] | ||
|[[File:SMM2 Cannon NSMBU icon.png|50px]] | |[[File:SMM2 Cannon NSMBU icon.png|50px]] | ||
Line 2,496: | Line 2,496: | ||
|- | |- | ||
|'''[[Cursed Key]]'''{{footnote|main|2}} | |'''[[Cursed Key]]'''{{footnote|main|2}} | ||
|[[File:SMM2 Cursed Key | |[[File:SMM2 Cursed Key.png|50px]] | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has. | |An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has. | ||
Line 2,535: | Line 2,535: | ||
|- | |- | ||
|rowspan=2|'''[[P Block]]'''{{footnote|main|1}} | |rowspan=2|'''[[P Block]]'''{{footnote|main|1}} | ||
|[[File:SMM2 P Block | |[[File:SMM2 SMB P Block.png|50px]] | ||
|[[File:SMM2 P Block | |[[File:SMM2 SMB3 P Block.png|50px]] | ||
|[[File:SMM2 P Block | |[[File:SMM2 SMW P Block.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-NSMBU-PBlock.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-SM3DW-PBlock.png|50px]] | ||
|rowspan=2|An unbreakable block that can be set to be invisible or solid. When a [[P Switch]] is hit, the P Blocks switch states. | |rowspan=2|An unbreakable block that can be set to be invisible or solid. When a [[P Switch]] is hit, the P Blocks switch states. | ||
|- | |- | ||
|colspan=2|[[File:SMM2 P Block | |colspan=2|[[File:SMM2 SMB3 P Block 2.png|50px]] | ||
|[[File:SMM2 P Block | |[[File:SMM2 SMW P Block 2.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-NSMBU-PBlock 2.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-SM3DW-PBlock 2.png|50px]] | ||
|- | |- | ||
|{{SMM2 modifiers|[[P Switch]]|wings=1}} | |{{SMM2 modifiers|[[P Switch]]|wings=1}} | ||
Line 2,699: | Line 2,699: | ||
|- | |- | ||
|[[File:SMM2 Dotted-Line Block SMB icon blue.png|50px]] | |[[File:SMM2 Dotted-Line Block SMB icon blue.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-SMB3-BlueDottedLineBlock.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-SMW-BlueDottedLineBlock.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-NSMBU-BlueDottedLineBlock.png|50px]] | ||
|[[File:SMM2 Dotted Line Block SM3DW icon blue.png|50px]]{{footnote|main|2}} | |[[File:SMM2 Dotted Line Block SM3DW icon blue.png|50px]]{{footnote|main|2}} | ||
|- | |- | ||
Line 3,174: | Line 3,174: | ||
|[[File:NSMBU CC Larry.png|50px]] | |[[File:NSMBU CC Larry.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Larry|Larry(s)]] | |Reach the goal after defeating [number] [[Larry Koopa|Larry(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Iggy.png|50px]] | |[[File:SMB1 CC Iggy.png|50px]] | ||
Line 3,181: | Line 3,181: | ||
|[[File:NSMBU CC Iggy.png|50px]] | |[[File:NSMBU CC Iggy.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Iggy|Iggy(s)]] | |Reach the goal after defeating [number] [[Iggy Koopa|Iggy(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Wendy.png|50px]] | |[[File:SMB1 CC Wendy.png|50px]] | ||
Line 3,188: | Line 3,188: | ||
|[[File:NSMBU CC Wendy.png|50px]] | |[[File:NSMBU CC Wendy.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Wendy|Wendy(s)]] | |Reach the goal after defeating [number] [[Wendy O. Koopa|Wendy(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Lemmy.png|50px]] | |[[File:SMB1 CC Lemmy.png|50px]] | ||
Line 3,195: | Line 3,195: | ||
|[[File:NSMBU CC Lemmy.png|50px]] | |[[File:NSMBU CC Lemmy.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Lemmy|Lemmy(s)]] | |Reach the goal after defeating [number] [[Lemmy Koopa|Lemmy(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Roy.png|50px]] | |[[File:SMB1 CC Roy.png|50px]] | ||
Line 3,202: | Line 3,202: | ||
|[[File:NSMBU CC Roy.png|50px]] | |[[File:NSMBU CC Roy.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Roy|Roy(s)]] | |Reach the goal after defeating [number] [[Roy Koopa|Roy(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Morton.png|50px]] | |[[File:SMB1 CC Morton.png|50px]] | ||
Line 3,209: | Line 3,209: | ||
|[[File:NSMBU CC Morton.png|50px]] | |[[File:NSMBU CC Morton.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Morton|Morton(s)]] | |Reach the goal after defeating [number] [[Morton Koopa Jr.|Morton(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Ludwig.png|50px]] | |[[File:SMB1 CC Ludwig.png|50px]] | ||
Line 3,216: | Line 3,216: | ||
|[[File:NSMBU CC Ludwig.png|50px]] | |[[File:NSMBU CC Ludwig.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Ludwig|Ludwig(s)]] | |Reach the goal after defeating [number] [[Ludwig von Koopa|Ludwig(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC 1-Up Mushroom.png|50px]] | |[[File:SMB1 CC 1-Up Mushroom.png|50px]] | ||
Line 3,553: | Line 3,553: | ||
====Multiple==== | ====Multiple==== | ||
*Each Koopaling has the same behavior in all the game styles for consistency purposes. Their shells bounce like in ''Super Mario Bros. 3'', with the exception of ''New Super Mario Bros. U'', where they act more like Bowser Jr. and their shells stay on the ground. | *Each Koopaling has the same behavior in all the game styles for consistency purposes. Their shells bounce like in ''Super Mario Bros. 3'', with the exception of ''New Super Mario Bros. U'', where they act more like Bowser Jr. and their shells stay on the ground. | ||
Line 3,570: | Line 3,569: | ||
*Thwomps that move horizontally will only stop at a wall, even though some in the original game could stop on their own. | *Thwomps that move horizontally will only stop at a wall, even though some in the original game could stop on their own. | ||
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme. | *Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme. | ||
*[[Small Mario|Small]] | *[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible. | ||
*Hitting normally unstompable enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes will defeat them, rather than damaging the player. | *Hitting normally unstompable enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes will defeat them, rather than damaging the player. | ||
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette. | *Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette. | ||
Line 3,692: | Line 3,691: | ||
*Moves performed using the trigger buttons in the original game (crouching, Ground Pound, sliding slopes, and entering downward Warp and Clear Pipes) are now performed by tilting {{button|switch|leftstick}} down or pressing {{button|switch|down}} instead, consistent with other styles. As a result, rolling and Long Jumping are now done by pressing a trigger button while crouching and running respectively, rather than pressing the dash and jump buttons (respectively) while holding a trigger button. | *Moves performed using the trigger buttons in the original game (crouching, Ground Pound, sliding slopes, and entering downward Warp and Clear Pipes) are now performed by tilting {{button|switch|leftstick}} down or pressing {{button|switch|down}} instead, consistent with other styles. As a result, rolling and Long Jumping are now done by pressing a trigger button while crouching and running respectively, rather than pressing the dash and jump buttons (respectively) while holding a trigger button. | ||
**Due to the roll and Long Jump now sharing the same controls, it is not possible to perform a Long Jump immediately after a roll. | **Due to the roll and Long Jump now sharing the same controls, it is not possible to perform a Long Jump immediately after a roll. | ||
*Bubbles are now colorless like in other styles instead of using colors based on the characters. | *Bubbles are now colorless like in other styles instead of using colors based on the characters. | ||
*The player cannot [[shell dash|enter]] Koopa Troopa Shells, consistent with other styles. | *The player cannot [[shell dash|enter]] Koopa Troopa Shells, consistent with other styles. | ||
*Players do not take damage from colliding with enemies while in Clear Pipes. | *Players do not take damage from colliding with enemies while in Clear Pipes. | ||
*Enemies do not give or drop coins or items when they are defeated, consistent with other game styles. | *Enemies do not give or drop coins or items when they are defeated, consistent with other game styles. | ||
*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles. | *For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles. | ||
*Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles. | *Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles. | ||
*Spinies can now go into their shells when | *Spinies can now go into their shells when struck, rather than being instantly defeated by any attack that can harm them. | ||
*When the player goes through sections of a course while carrying an item, it does not disappear. | |||
*When the player goes through sections of a course | |||
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level. | *The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level. | ||
*The [[Goal Pole]] does not turn gold when the player touches the top of it. Additionally, it provides an extra life rather than 10,000 points, akin to the other game styles. | *The [[Goal Pole]] does not turn gold when the player touches the top of it. Additionally, it provides an extra life rather than 10,000 points, akin to the other game styles. | ||
**The victory pose does not always occur properly; if the player does not reach the designated position before their victory pose, they perform it in front of the Goal Pole, or they do not perform it at all. In the former case, only one player performs the pose in multiplayer modes. In multiplayer modes, the zoom-in before the pose is omitted. | **The victory pose does not always occur properly; if the player does not reach the designated position before their victory pose, they perform it in front of the Goal Pole, or they do not perform it at all. In the former case, only one player performs the pose in multiplayer modes. In multiplayer modes, the zoom-in before the pose is omitted. | ||
*When playing in the castle theme, the Goal Pole at the end is the boss version from the original game, but the flag itself is smaller. | *When playing in the castle theme, the Goal Pole at the end is the boss version from the original game, but the flag itself is smaller. | ||
*The screen has a black transition when pipes, Warp Doors, and [[Warp Box]]es send the player to another section of the course, consistent with other styles. | *The screen has a black transition when pipes, Warp Doors, and [[Warp Box]]es send the player to another section of the course, consistent with other styles. | ||
*Pipes are always two-way like in the other styles, as opposed to the original game where some are one-way and the pipe disappears. | *Pipes are always two-way like in the other styles, as opposed to the original game where some are one-way and the pipe disappears. | ||
*Warp Boxes lack confetti inside of them. | *Warp Boxes lack confetti inside of them. | ||
*[[Coin Block]]s do not turn into [[Coin Box]]es after being hit enough times. | *[[Coin Block]]s do not turn into [[Coin Box]]es after being hit enough times. | ||
*POW Blocks and P Switches are portable, as in the other game styles. | *POW Blocks and P Switches are portable, as in the other game styles. | ||
Line 3,723: | Line 3,712: | ||
*Players must lift up another player to share Super Star invincibility, rather than simply touching each other, as in ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U''. | *Players must lift up another player to share Super Star invincibility, rather than simply touching each other, as in ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U''. | ||
**This also applies to other game styles except for ''Super Mario Bros.'', due to that style having no function of picking anything up. | **This also applies to other game styles except for ''Super Mario Bros.'', due to that style having no function of picking anything up. | ||
*[[Super Hammer (Super Mario Maker 2)|Super Hammer]]s, [[Bullet Bill Mask]]s, and [[Red POW Box]]es were not present in the original game. | *[[Super Hammer (Super Mario Maker 2)|Super Hammer]]s, [[Bullet Bill Mask]]s, and [[Red POW Box]]es were not present in the original game. | ||
*When a Fire Flower, a Super Bell, a Super Hammer, or a Boomerang Flower are released from a block, the item stays on top of the block instead of flying out of it and onto the ground, consistent with other styles. This is also similar to the [[List of Super Mario 3D Land pre-release and unused content#Demo|E3 2011 demo version of ''Super Mario 3D Land'']]. | *When a Fire Flower, a Super Bell, a Super Hammer, or a Boomerang Flower are released from a block, the item stays on top of the block instead of flying out of it and onto the ground, consistent with other styles. This is also similar to the [[List of Super Mario 3D Land pre-release and unused content#Demo|E3 2011 demo version of ''Super Mario 3D Land'']]. | ||
*Super Mushrooms, 1-Up Mushrooms, and Super Stars always move around a course when they are placed on the ground, rather than staying put, consistent with other styles. | *Super Mushrooms, 1-Up Mushrooms, and Super Stars always move around a course when they are placed on the ground, rather than staying put, consistent with other styles. | ||
*[[Fire Mario|Fire characters']] fireballs vanish upon hitting walls instead of bouncing off of walls and vanishing after two seconds, to be consistent with the other game styles. | *[[Fire Mario|Fire characters']] fireballs vanish upon hitting walls instead of bouncing off of walls and vanishing after two seconds, to be consistent with the other game styles. | ||
*Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game. | *Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game. | ||
**Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created. | **Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created. | ||
*Bob-ombs, Banzai Bills, and Bullet Bills break [[? Block]]s when exploding rather than activating them. This subsequently means hitting a ? Block no longer destroys the latter two. | *Bob-ombs, Banzai Bills, and Bullet Bills break [[? Block]]s when exploding rather than activating them. This subsequently means hitting a ? Block no longer destroys the latter two. | ||
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern. | *The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern. | ||
*[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern. | *[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern. | ||
*[[Cat Bullet Bill]]s are fired from [[Bull's-Eye Blaster]]s rather than normal Bill Blasters, to be consistent with [[Bull's-Eye Bill]]s in other game styles. | *[[Cat Bullet Bill]]s are fired from [[Bull's-Eye Blaster]]s rather than normal Bill Blasters, to be consistent with [[Bull's-Eye Bill]]s in other game styles. | ||
*[[Charvaargh]]s now only damage players, rather than instantly defeating them. | *[[Charvaargh]]s now only damage players, rather than instantly defeating them. | ||
*The [[Mega ? Block]]s that produce multiple blocks in [[Super Block Land]] are now represented by [[! Block]]s, similar to ''[[Super Mario 3D Land]]''. | *The [[Mega ? Block]]s that produce multiple blocks in [[Super Block Land]] are now represented by [[! Block]]s, similar to ''[[Super Mario 3D Land]]''. | ||
*Fire Toad has a blue cap instead of yellow, as in ''New Super Mario Bros. U''. | *Fire Toad has a blue cap instead of yellow, as in ''New Super Mario Bros. U''. | ||
Line 3,759: | Line 3,732: | ||
*POW Blocks are affected by gravity, rather than floating in midair. Additionally, the POW Block's sound after being thrown is the same one used for the ''Super Mario World'' style. | *POW Blocks are affected by gravity, rather than floating in midair. Additionally, the POW Block's sound after being thrown is the same one used for the ''Super Mario World'' style. | ||
*[[Donut Block]]s fall faster when stood on, consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in the other game styles. | *[[Donut Block]]s fall faster when stood on, consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in the other game styles. | ||
*[[Blinking Block]]s are smaller than the original game's Beep Blocks, now the same size as most other block-based elements. | *[[Blinking Block]]s are smaller than the original game's Beep Blocks, now the same size as most other block-based elements. | ||
*Snow Pokeys only spawn one snowball upon defeat, as opposed to all of their segments (including the head) becoming snowballs. | *Snow Pokeys only spawn one snowball upon defeat, as opposed to all of their segments (including the head) becoming snowballs. | ||
*Spikes throw [[Spike Ball]]s instead of [[spiked roller]]s, matching their behavior in the 2D games and ''[[Captain Toad: Treasure Tracker]]''. | *Spikes throw [[Spike Ball]]s instead of [[spiked roller]]s, matching their behavior in the 2D games and ''[[Captain Toad: Treasure Tracker]]''. | ||
*[[Dash Block]]s replace [[Dash Panel]]s. | *[[Dash Block]]s replace [[Dash Panel]]s. | ||
*The "COURSE CLEAR!" text, as well as the confetti effect, does not appear after the victory pose. | *The "COURSE CLEAR!" text, as well as the confetti effect, does not appear after the victory pose. | ||
Line 3,773: | Line 3,742: | ||
*[[Crystal Block]]s make the same sound effect as Brick Blocks when they break, to be consistent with regular Brick Blocks due to Crystal Blocks replacing Brick Blocks in the underground and forest themes. | *[[Crystal Block]]s make the same sound effect as Brick Blocks when they break, to be consistent with regular Brick Blocks due to Crystal Blocks replacing Brick Blocks in the underground and forest themes. | ||
*[[Piranha Creeper]]s no longer have the "Z" symbols floating out when they are sleeping. | *[[Piranha Creeper]]s no longer have the "Z" symbols floating out when they are sleeping. | ||
*When Mario equips the [[Propeller Box]] on his head, it turns red instead of staying orange. | *When Mario equips the [[Propeller Box]] on his head, it turns red instead of staying orange. | ||
*The Propeller Box now has three midair jumps instead of just one. Additionally, the side of the box now has lights to show how many uses it has left in the air. | *The Propeller Box now has three midair jumps instead of just one. Additionally, the side of the box now has lights to show how many uses it has left in the air. | ||
*[[Cannon Box]]es must be fired manually, rather than firing automatically. | *[[Cannon Box]]es must be fired manually, rather than firing automatically. | ||
*Cannon Boxes cannot be used to destroy [[Hard Block]]s, in spite of them resembling [[Rock Block]]s in this style. | *Cannon Boxes cannot be used to destroy [[Hard Block]]s, in spite of them resembling [[Rock Block]]s in this style. | ||
*[[Goomba Mask]]s fool all enemies, rather than just Goombas. | *[[Goomba Mask]]s fool all enemies, rather than just Goombas. | ||
*For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play. | *For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play. | ||
*Stomping on a [[Cheep Cheep]] or a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them. | *Stomping on a [[Cheep Cheep]] or a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them. | ||
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater. | **It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater. | ||
Line 3,797: | Line 3,762: | ||
*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form. | *[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form. | ||
*Seven [[List of sound effects in Super Mario Maker|sound effects]] were removed: the two jade-themed, music-based effects, the red-themed bird effect, the teal-themed telephone and distortion effects (although the [[List of sound effects in Super Mario Maker 2#Animations|"Twisty Turny" and "Woozy"]] effects are similar to the latter), and the two green-themed parrot effects. | *Seven [[List of sound effects in Super Mario Maker|sound effects]] were removed: the two jade-themed, music-based effects, the red-themed bird effect, the teal-themed telephone and distortion effects (although the [[List of sound effects in Super Mario Maker 2#Animations|"Twisty Turny" and "Woozy"]] effects are similar to the latter), and the two green-themed parrot effects. | ||
====Multiple styles==== | |||
*[[Grinder]]s in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles now have their cutting sound effect from ''[[Super Mario World]]''. | |||
*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon. | |||
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles. | |||
*[[Castle]] levels now have rising and falling lava like the forest theme's water. | *[[Castle]] levels now have rising and falling lava like the forest theme's water. | ||
* | *Pipes can no longer overlap. | ||
*[[One-Way Wall]]s can no longer be hidden behind pipes. | |||
*One-Way | |||
*Several elements now have their own parts slot: | *Several elements now have their own parts slot: | ||
**As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively. | **As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively. | ||
Line 3,811: | Line 3,777: | ||
**[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins. | **[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins. | ||
**[[Bowser Jr.]] is now a standalone course element from Bowser. | **[[Bowser Jr.]] is now a standalone course element from Bowser. | ||
* | *Objects can no longer be placed in front of the Arrow Sign at the start of a course. | ||
* | *The starting platform is now seven blocks wide and has a 7x3 forbidden zone to accommodate for multiplayer matches. | ||
**One-Way Walls | *Checkpoint Flags can no longer be rotated diagonally. | ||
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in | *The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area. | ||
*One-Way Walls are now in the same group as the Arrow Sign. | |||
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in the edit screen, rather than the same as their original counterparts. | |||
**Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version. | **Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version. | ||
*Normal-sized shells now deal more damage to Bowser. | |||
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in a panic, they now turn red and hatch into a single red Yoshi that does not run away. | |||
*The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course. | *The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course. | ||
* | *The player can no longer stand on the edge of One-Way Walls. | ||
*[[Spiny Mario]] can no longer break blocks while in pipes. | *[[Spiny Mario]] can no longer break blocks while in pipes. | ||
*If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches. | *If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches. | ||
*Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible. | *Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible. | ||
*Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally. | *Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally. | ||
*It is now possible to change direction while crouching; however, entering Warp Doors while dashing is no longer possible. | |||
*Checkpoint Flags no longer contain the [[Easter egg]] where birds (fish in underwater levels) appear when Mario touches them. | |||
*Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned. | *Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned. | ||
*Coins and other items can no longer overlap with Checkpoint Flags. | *Coins and other items can no longer overlap with Checkpoint Flags. | ||
*Small Mario with Buzzy/Spiny Shells now takes damage while crouching. Previously, enemies simply turn around if they come into contact with him. | |||
*Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings. | *Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings. | ||
*One-Way Walls now have stricter collision. | |||
*Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches. | *Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches. | ||
*Touching a Vine after stomping on enemies will now reset the player's jump combo. | *Touching a Vine after stomping on enemies will now reset the player's jump combo. | ||
Line 3,874: | Line 3,838: | ||
*Mario now directly faces a [[Warp Door]] when he enters one. | *Mario now directly faces a [[Warp Door]] when he enters one. | ||
*The design of the lava now has more detail, to make it look less blank for levels with rising lava. | *The design of the lava now has more detail, to make it look less blank for levels with rising lava. | ||
* | *When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style. | ||
*Characters now face forward during their lava death animation rather than sideways. | *Characters now face forward during their lava death animation rather than sideways. | ||
*The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one. | *The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one. | ||
Line 3,926: | Line 3,890: | ||
==Critical reception== | ==Critical reception== | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
Line 4,070: | Line 4,034: | ||
*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo. | *''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo. | ||
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game. | *''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game. | ||
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game. | |||
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo. | *''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo. | ||
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme). | *''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme). | ||
Line 4,077: | Line 4,042: | ||
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game. | *''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game. | ||
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game. | *''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game. | ||
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game. | |||
*[[inkipedia:Splatoon (series)|''Splatoon'' series]]: This game runs on a modified engine based on ''[[inkipedia:Splatoon|Splatoon]]'' and ''[[inkipedia:Splatoon 2|Splatoon 2]]'', same as [[Super Mario Maker|its predecessor]]. The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as [[inkipedia:Pearl|Pearl]] and [[inkipedia:Marina|Marina]], respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], respectively. | *[[inkipedia:Splatoon (series)|''Splatoon'' series]]: This game runs on a modified engine based on ''[[inkipedia:Splatoon|Splatoon]]'' and ''[[inkipedia:Splatoon 2|Splatoon 2]]'', same as [[Super Mario Maker|its predecessor]]. The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as [[inkipedia:Pearl|Pearl]] and [[inkipedia:Marina|Marina]], respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], respectively. | ||
*''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game. | *''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game. | ||
*''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The course creators "Youthful Researcher", "Doctor Gizmo", "Rookie Carpenter", "Veteran Carpenter", | *''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The course creators "Youthful Researcher", "Doctor Gizmo", "Rookie Carpenter", "Veteran Carpenter", "General Contractor" and have the same professions and speech patterns as [[zeldawiki:Purah|Purah]], [[zeldawiki:Robbie|Robbie]], [[zeldawiki:Karson|Karson]], [[zeldawiki:Hudson|Hudson]], and [[zeldawiki:Bolson|Bolson]], respectively. | ||
*''[[Super Mario Odyssey]]'': Some of Mario's voice clips are reused from this game. | |||
*''[[armswiki:ARMS|ARMS]]'': The "Fired-Up Announcer" shares his profession and speech patterns with [[armswiki:Biff|Biff]]. | *''[[armswiki:ARMS|ARMS]]'': The "Fired-Up Announcer" shares his profession and speech patterns with [[armswiki:Biff|Biff]]. | ||
*''[[Mario Tennis Aces]]'': Peach's tennis outfit from this game is one of the unlockable outfits for the player's Mii. | *''[[Mario Tennis Aces]]'': Peach's tennis outfit from this game is one of the unlockable outfits for the player's Mii. | ||
*''[[Super Mario Party]]'': Mario's voice clips are reused in this game. | |||
==References in later media== | ==References in later media== | ||
*''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour (2020)|2020 Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''. Builder Luigi and Builder Toadette later debut as drivers in the [[Mario vs. Luigi Tour (2020)|2020 Mario vs. Luigi Tour]] and the [[Trick Tour (2021)|2021 Trick Tour]], respectively. | *''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour (2020)|2020 Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''. Builder Luigi and Builder Toadette later debut as drivers in the [[Mario vs. Luigi Tour (2020)|2020 Mario vs. Luigi Tour]] and the [[Trick Tour (2021)|2021 Trick Tour]], respectively. | ||
*''[[Super Mario 3D World + Bowser's Fury]]'': Some of Toadette's voice clips are reused for this game. | |||
*''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game. | |||
*''[[The Super Mario Bros. Movie]]'': A Super Hammer appears on a sign at the construction site. | *''[[The Super Mario Bros. Movie]]'': A Super Hammer appears on a sign at the construction site. | ||
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Toads donning construction outfits can be seen working in the [[Mario Toy Company]] building's factory. | *''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Toads donning construction outfits can be seen working in the [[Mario Toy Company]] building's factory. | ||
Line 4,134: | Line 4,104: | ||
}} | }} | ||
== | ==Trivia== | ||
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref> | *''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref> | ||
*The sprite used for [[Yoshi]] while [[Princess Peach]] rides him, as seen in the ending of Super Worlds and one of the intros, is actually the same as the one used in the ending of ''[[Super Mario World]]'', with the only change being his arms being made green. This means he lacks the additional line added to his eye in ''[[Super Mario Maker]]''. | *The sprite used for [[Yoshi]] while [[Princess Peach]] rides him, as seen in the ending of Super Worlds and one of the intros, is actually the same as the one used in the ending of ''[[Super Mario World]]'', with the only change being his arms being made green. This means he lacks the additional line added to his eye in ''[[Super Mario Maker]]''. |