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|serials={{flag list|Japan|HAC-BAAQA-JPN}}
|serials={{flag list|Japan|HAC-BAAQA-JPN}}
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'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>


A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
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|[[Acorn Plains Way]], [[Yoshi Hill]]
|[[Acorn Plains Way]], [[Yoshi Hill]]
|[[Super Bell Hill]]
|[[Super Bell Hill]]
|Causes [[Moon (Super Mario Maker 2)#Nighttime Ground theme effects|various behavior changes in enemies and items]].
|Causes [[Moon (Super Mario Maker 2)#Night-time Ground theme effects|various behavior changes in enemies and items]].
|-
|-
|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground
|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground
|General underground levels
|General underground levels
|[[World 1-5 (Super Mario Bros. 3)|World 1-5]]
|[[World 1-5 (Super Mario Bros. 3)|World 1-5]]
|[[Valley of Bowser 1]]
|General underground levels
|[[Tilted Tunnel]]  
|[[Tilted Tunnel]]  
|[[Koopa Troopa Cave]]
|[[Koopa Troopa Cave]]
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|General underwater levels
|General underwater levels
|General underwater levels
|General underwater levels
|[[Donut Secret 1]] (day)<br>[[Forest of Illusion 2]]'s background, [[Donut Secret 2]]'s terrain (night)
|General underwater levels
|[[Tropical Refresher]]
|[[Tropical Refresher]]
|[[Pipeline Lagoon]]
|[[Pipeline Lagoon]]
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|General castle levels
|General castle levels
|{{world link|1|fort|World 1-Fortress}} (day)<br>{{world link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|{{world link|1|fort|World 1-Fortress}} (day)<br>{{world link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|[[2 Morton's Castle|#2 Morton's Castle]] (horizontal)<br>[[Vanilla Fortress]]'s background (vertical)
|General hot castle and fortress levels
|[[Lemmy's Swingback Castle]]
|[[Lemmy's Swingback Castle]]
|[[Bowser's Lava Lake Keep]]
|[[Bowser's Lava Lake Keep]]
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|-
|-
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky'''
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky'''
|Original
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]] from ''[[Super Mario Bros.: The Lost Levels]]''
|[[Sky Land]]'s levels from the second screen
|[[Sky Land]]'s levels from the second screen
|[[Vanilla Secret 3]]'s background, [[Chocolate Island 3]]'s, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
|[[Vanilla Secret 3]]'s background, [[Chocolate Island 3]]'s, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
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|[[File:SMM2 Donut Block NSMBU icon.png|50px]]
|[[File:SMM2 Donut Block NSMBU icon.png|50px]]
|[[File:SMM2 Donut Block SM3DW icon.png|50px]]
|[[File:SMM2 Donut Block SM3DW icon.png|50px]]
|A type of platform that falls if players stand on it long enough. [[Thwomp]]s can also activate Donut Blocks upon landing on them. In the ''Super Mario 3D World'' style, they are completely solid, whereas in the main four styles, they can be jumped through from below.
|A type of platform that falls if players stand on it long enough. [[Thwomp]]s can also activate Donut Blocks upon landing on them.
|-
|-
|{{SMM2 modifiers|[[Note Block]]|wings=1}}
|{{SMM2 modifiers|[[Note Block]]|wings=1}}
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|A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to [[Poison Mushroom]]s.
|A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to [[Poison Mushroom]]s.
|-
|-
|{{SMM2 modifiers|[[Shoe Goomba]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Shoe Goomba]]|mushroom=1|wings=1}}
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
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|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps.
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps.
|-
|-
|{{SMM2 modifiers|[[Stiletto Goomba]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|Stiletto Goomba|mushroom=1|wings=1}}
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|style="background:silver;"colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|-
|-
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}}
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
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|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas.
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas.
|-
|-
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Hefty Goombrat|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}}
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
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|[[File:SMM2 Spiny NSMBU icon.png|50px]]
|[[File:SMM2 Spiny NSMBU icon.png|50px]]
|[[File:SMM2 Spiny SM3DW icon.png|50px]]
|[[File:SMM2 Spiny SM3DW icon.png|50px]]
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. They can also be turned into upside-down shells by [[Raccoon Mario]]'s tail, [[Cape Mario]]'s cape spin, [[Cat Mario]]'s claw swipe, and [[Boomerang Mario]]'s boomerangs. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions.
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions.
|-
|-
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}}
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}}
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|[[File:NSMBU CC Larry.png|50px]]
|[[File:NSMBU CC Larry.png|50px]]
|
|
|Reach the goal after defeating [number] [[Larry|Larry(s)]]
|Reach the goal after defeating [number] [[Larry Koopa|Larry(s)]]
|-
|-
|[[File:SMB1 CC Iggy.png|50px]]
|[[File:SMB1 CC Iggy.png|50px]]
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|[[File:NSMBU CC Iggy.png|50px]]
|[[File:NSMBU CC Iggy.png|50px]]
|
|
|Reach the goal after defeating [number] [[Iggy|Iggy(s)]]
|Reach the goal after defeating [number] [[Iggy Koopa|Iggy(s)]]
|-
|-
|[[File:SMB1 CC Wendy.png|50px]]
|[[File:SMB1 CC Wendy.png|50px]]
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|[[File:NSMBU CC Wendy.png|50px]]
|[[File:NSMBU CC Wendy.png|50px]]
|
|
|Reach the goal after defeating [number] [[Wendy|Wendy(s)]]
|Reach the goal after defeating [number] [[Wendy O. Koopa|Wendy(s)]]
|-
|-
|[[File:SMB1 CC Lemmy.png|50px]]
|[[File:SMB1 CC Lemmy.png|50px]]
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|[[File:NSMBU CC Lemmy.png|50px]]
|[[File:NSMBU CC Lemmy.png|50px]]
|
|
|Reach the goal after defeating [number] [[Lemmy|Lemmy(s)]]
|Reach the goal after defeating [number] [[Lemmy Koopa|Lemmy(s)]]
|-
|-
|[[File:SMB1 CC Roy.png|50px]]
|[[File:SMB1 CC Roy.png|50px]]
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|[[File:NSMBU CC Roy.png|50px]]
|[[File:NSMBU CC Roy.png|50px]]
|
|
|Reach the goal after defeating [number] [[Roy|Roy(s)]]
|Reach the goal after defeating [number] [[Roy Koopa|Roy(s)]]
|-
|-
|[[File:SMB1 CC Morton.png|50px]]
|[[File:SMB1 CC Morton.png|50px]]
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|[[File:NSMBU CC Morton.png|50px]]
|[[File:NSMBU CC Morton.png|50px]]
|
|
|Reach the goal after defeating [number] [[Morton|Morton(s)]]
|Reach the goal after defeating [number] [[Morton Koopa Jr.|Morton(s)]]
|-
|-
|[[File:SMB1 CC Ludwig.png|50px]]
|[[File:SMB1 CC Ludwig.png|50px]]
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|[[File:NSMBU CC Ludwig.png|50px]]
|[[File:NSMBU CC Ludwig.png|50px]]
|
|
|Reach the goal after defeating [number] [[Ludwig|Ludwig(s)]]
|Reach the goal after defeating [number] [[Ludwig von Koopa|Ludwig(s)]]
|-
|-
|[[File:SMB1 CC 1-Up Mushroom.png|50px]]
|[[File:SMB1 CC 1-Up Mushroom.png|50px]]
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*Thwomps that move horizontally will only stop at a wall, even though some in the original game could stop on their own.
*Thwomps that move horizontally will only stop at a wall, even though some in the original game could stop on their own.
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
*[[Small Mario|Small]] and [[Goomba's Shoe]]-riding characters can now [[crouch]], unlike in the original game, where it was not possible.
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
*Hitting normally unstompable enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes will defeat them, rather than damaging the player.
*Hitting normally unstompable enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes will defeat them, rather than damaging the player.
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette.
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette.
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*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
*Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles.
*Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles.
*Spinies can now go into their shells when they are hit by [[Cat Mario]]'s claw swipes or [[Boomerang Mario]]'s boomerangs, similar to [[Raccoon Mario]]'s tail and [[Cape Mario]]'s cape, rather than being instantly defeated by any attack that can harm them.
*Spinies can now go into their shells when struck, rather than being instantly defeated by any attack that can harm them.
*When the player goes through sections of a course while carrying an item, it does not disappear.
*When the player goes through sections of a course while carrying an item, it does not disappear.
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
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*[[Goomba Mask]]s fool all enemies, rather than just Goombas.
*[[Goomba Mask]]s fool all enemies, rather than just Goombas.
*For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play.
*For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play.
**When granting the power-up directly to the player in Course Maker, however, the standard power-up sound effect is used like in the original game.
*Stomping on a [[Cheep Cheep]] or a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them.
*Stomping on a [[Cheep Cheep]] or a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them.
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater.
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater.
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*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form.
*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form.
*Seven [[List of sound effects in Super Mario Maker|sound effects]] were removed: the two jade-themed, music-based effects, the red-themed bird effect, the teal-themed telephone and distortion effects (although the [[List of sound effects in Super Mario Maker 2#Animations|"Twisty Turny" and "Woozy"]] effects are similar to the latter), and the two green-themed parrot effects.
*Seven [[List of sound effects in Super Mario Maker|sound effects]] were removed: the two jade-themed, music-based effects, the red-themed bird effect, the teal-themed telephone and distortion effects (although the [[List of sound effects in Super Mario Maker 2#Animations|"Twisty Turny" and "Woozy"]] effects are similar to the latter), and the two green-themed parrot effects.
====Multiple styles====
*[[Grinder]]s in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles now have their cutting sound effect from ''[[Super Mario World]]''.
*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon.
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles.
*[[Castle]] levels now have rising and falling lava like the forest theme's water.
*[[Castle]] levels now have rising and falling lava like the forest theme's water.
*The starting and goal platforms now merge with the main ground terrain, rather than being visually separated.
*Pipes can no longer overlap.
**The starting platform is now seven blocks wide and has a 7x3 forbidden zone to accommodate for multiplayer matches.
*[[One-Way Wall]]s can no longer be hidden behind pipes.
*Checkpoint Flags can no longer be rotated diagonally.
*One-Way Walls are now in the same group as the Arrow Sign.
*The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area.
*P Switches can now be attached to ceilings.
*Several elements now have their own parts slot:
*Several elements now have their own parts slot:
**As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively.
**As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively.
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**[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins.
**[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins.
**[[Bowser Jr.]] is now a standalone course element from Bowser.
**[[Bowser Jr.]] is now a standalone course element from Bowser.
*Pipes can no longer overlap.
*Objects can no longer be placed in front of the Arrow Sign at the start of a course.
*[[One-Way Wall]]s can no longer be hidden behind pipes.
*The starting platform is now seven blocks wide and has a 7x3 forbidden zone to accommodate for multiplayer matches.
**One-Way Walls have improved collision detection; the player also can no longer stand on the edge of them.
*Checkpoint Flags can no longer be rotated diagonally.
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in Course Maker, rather than the same as their original counterparts.
*The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area.
*One-Way Walls are now in the same group as the Arrow Sign.
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in the edit screen, rather than the same as their original counterparts.
**Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version.
**Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version.
*Normal-sized shells now deal more damage to Bowser.
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in a panic, they now turn red and hatch into a single red Yoshi that does not run away.
*The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course.
*The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course.
*It is now possible to change direction while crouching; however, entering Warp Doors while dashing is no longer possible.
*The player can no longer stand on the edge of One-Way Walls.
*Checkpoint Flags no longer contain the [[Easter egg]] where birds (fish in underwater levels) appear when Mario touches them.
 
====Multiple styles====
*[[Track]]s in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles received new sprites, resembling their appearance in the ''Super Mario World'' style.
*[[Grinder]]s in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles now have their cutting sound effect from ''[[Super Mario World]]''.
*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon.
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles.
*Normal-sized shells now deal more damage to Bowser, now defeating him with seven hits.
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in a panic, they now turn red and hatch into a single red Yoshi that does not run away.
*Small Mario with Buzzy/Spiny Shells now takes damage while crouching. Previously, enemies simply turn around if they come into contact with him.
*[[Spiny Mario]] can no longer break blocks while in pipes.
*[[Spiny Mario]] can no longer break blocks while in pipes.
*If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches.
*If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches.
*Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible.
*Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible.
*Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally.
*Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally.
*It is now possible to change direction while crouching; however, entering Warp Doors while dashing is no longer possible.
*Checkpoint Flags no longer contain the [[Easter egg]] where birds (fish in underwater levels) appear when Mario touches them.
*Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned.
*Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned.
*Coins and other items can no longer overlap with Checkpoint Flags.
*Coins and other items can no longer overlap with Checkpoint Flags.
*Small Mario with Buzzy/Spiny Shells now takes damage while crouching. Previously, enemies simply turn around if they come into contact with him.
*Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings.
*Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings.
*One-Way Walls now have stricter collision.
*Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches.
*Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches.
*Touching a Vine after stomping on enemies will now reset the player's jump combo.
*Touching a Vine after stomping on enemies will now reset the player's jump combo.
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*Mario now directly faces a [[Warp Door]] when he enters one.
*Mario now directly faces a [[Warp Door]] when he enters one.
*The design of the lava now has more detail, to make it look less blank for levels with rising lava.
*The design of the lava now has more detail, to make it look less blank for levels with rising lava.
*The sounds of grabbing a [[Pink Coin (Super Mario Maker)|Pink Coin]] have been updated, now resembling the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style.
*When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style.
*Characters now face forward during their lava death animation rather than sideways.
*Characters now face forward during their lava death animation rather than sideways.
*The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one.
*The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one.
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*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
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*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game.
*[[inkipedia:Splatoon (series)|''Splatoon'' series]]: This game runs on a modified engine based on ''[[inkipedia:Splatoon|Splatoon]]'' and ''[[inkipedia:Splatoon 2|Splatoon 2]]'', same as [[Super Mario Maker|its predecessor]]. The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as [[inkipedia:Pearl|Pearl]] and [[inkipedia:Marina|Marina]], respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], respectively.
*[[inkipedia:Splatoon (series)|''Splatoon'' series]]: This game runs on a modified engine based on ''[[inkipedia:Splatoon|Splatoon]]'' and ''[[inkipedia:Splatoon 2|Splatoon 2]]'', same as [[Super Mario Maker|its predecessor]]. The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as [[inkipedia:Pearl|Pearl]] and [[inkipedia:Marina|Marina]], respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], respectively.
*''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game.
*''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game.
*''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The course creators "Youthful Researcher", "Doctor Gizmo", "Rookie Carpenter", "Veteran Carpenter", "General Contractor" and have the same professions and speech patterns as [[zeldawiki:Purah|Purah]], [[zeldawiki:Robbie|Robbie]], [[zeldawiki:Karson|Karson]], [[zeldawiki:Hudson|Hudson]], and [[zeldawiki:Bolson|Bolson]], respectively.
*''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The course creators "Youthful Researcher", "Doctor Gizmo", "Rookie Carpenter", "Veteran Carpenter", "General Contractor" and have the same professions and speech patterns as [[zeldawiki:Purah|Purah]], [[zeldawiki:Robbie|Robbie]], [[zeldawiki:Karson|Karson]], [[zeldawiki:Hudson|Hudson]], and [[zeldawiki:Bolson|Bolson]], respectively.
*''[[Super Mario Odyssey]]'': Some of Mario's voice clips are reused from this game.
*''[[armswiki:ARMS|ARMS]]'': The "Fired-Up Announcer" shares his profession and speech patterns with [[armswiki:Biff|Biff]].
*''[[armswiki:ARMS|ARMS]]'': The "Fired-Up Announcer" shares his profession and speech patterns with [[armswiki:Biff|Biff]].
*''[[Mario Tennis Aces]]'': Peach's tennis outfit from this game is one of the unlockable outfits for the player's Mii.
*''[[Mario Tennis Aces]]'': Peach's tennis outfit from this game is one of the unlockable outfits for the player's Mii.
*''[[Super Mario Party]]'': Mario's voice clips are reused in this game.


==References in later media==
==References in later media==
*''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour (2020)|2020 Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''. Builder Luigi and Builder Toadette later debut as drivers in the [[Mario vs. Luigi Tour (2020)|2020 Mario vs. Luigi Tour]] and the [[Trick Tour (2021)|2021 Trick Tour]], respectively.
*''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour (2020)|2020 Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''. Builder Luigi and Builder Toadette later debut as drivers in the [[Mario vs. Luigi Tour (2020)|2020 Mario vs. Luigi Tour]] and the [[Trick Tour (2021)|2021 Trick Tour]], respectively.
*''[[Super Mario 3D World + Bowser's Fury]]'': Some of Toadette's voice clips are reused for this game.
*''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game.
*''[[The Super Mario Bros. Movie]]'':  A Super Hammer appears on a sign at the construction site.
*''[[The Super Mario Bros. Movie]]'':  A Super Hammer appears on a sign at the construction site.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Toads donning construction outfits can be seen working in the [[Mario Toy Company]] building's factory.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Toads donning construction outfits can be seen working in the [[Mario Toy Company]] building's factory.
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}}
}}


==Notes==
==Trivia==
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref>
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref>
*The sprite used for [[Yoshi]] while [[Princess Peach]] rides him, as seen in the ending of Super Worlds and one of the intros, is actually the same as the one used in the ending of ''[[Super Mario World]]'', with the only change being his arms being made green. This means he lacks the additional line added to his eye in ''[[Super Mario Maker]]''.
*The sprite used for [[Yoshi]] while [[Princess Peach]] rides him, as seen in the ending of Super Worlds and one of the intros, is actually the same as the one used in the ending of ''[[Super Mario World]]'', with the only change being his arms being made green. This means he lacks the additional line added to his eye in ''[[Super Mario Maker]]''.

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