Editing Super Mario Maker 2
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'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> | '''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> | ||
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]]. | A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]]. | ||
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In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|switch|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively. | In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|switch|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively. | ||
===Controls=== | ===Controls=== | ||
The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]] | The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]]. In the default setting, {{button|switch|X}} and {{button|switch|A}} can be used in place of {{button|switch|Y}} and {{button|switch|B}} for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to {{button|switch|Y}} and {{button|switch|B}} and the jump controls to {{button|switch|X}} and {{button|switch|A}}, similar to the NES games, ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]''. | ||
{|class="wikitable"style="margin:auto;width:70%;text-align:center" | {|class="wikitable"style="margin:auto;width:70%;text-align:center" | ||
!Action | !Action | ||
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|16||[[That's One Hot Car!]]||Celebrity MC||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★☆||200 coins | |16||[[That's One Hot Car!]]||Celebrity MC||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★☆||200 coins | ||
|- | |- | ||
|17||[[Swing, Claw! Swing!]]| | |17||[[Swing, Claw! Swing!]]||Rookie Carpenter||{{SMM style|smb}}||{{SMM2 theme|mainarea=desert}}||★★☆☆||150 coins | ||
|- | |- | ||
|18||[[Treetop Fireballs]]| | |18||[[Treetop Fireballs]]||Veteran Carpenter||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=snow|subarea=snow}}||★☆☆☆||100 coins | ||
|- | |- | ||
|19||[[Plenty of Cheep Cheeps in the Sea]]||Ocean Aficionado||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=underwater|subarea=underwater}}||★★☆☆||150 coins | |19||[[Plenty of Cheep Cheeps in the Sea]]||Ocean Aficionado||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=underwater|subarea=underwater}}||★★☆☆||150 coins | ||
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|88||[[Monty Mole Iceberg Getaway]]||Warrior Dad||{{SMM style|smw}}||{{SMM2 theme|mainarea=snow|subarea=underground}}||★★☆☆||150 coins | |88||[[Monty Mole Iceberg Getaway]]||Warrior Dad||{{SMM style|smw}}||{{SMM2 theme|mainarea=snow|subarea=underground}}||★★☆☆||150 coins | ||
|- | |- | ||
|89||[[Just a Normal, Everyday Castle]]| | |89||[[Just a Normal, Everyday Castle]]||General Contractor||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★★||300 coins | ||
|- | |- | ||
|90||[[Invincible Windsprinter]]||Amateur Meteorologist||{{SMM style|smb3}}||{{SMM2 theme|mainarea=desert}}||★★★★||300 coins | |90||[[Invincible Windsprinter]]||Amateur Meteorologist||{{SMM style|smb3}}||{{SMM2 theme|mainarea=desert}}||★★★★||300 coins | ||
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===Course World=== | ===Course World=== | ||
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course | Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course. | ||
Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!". | Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!". | ||
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=====Names in other languages===== | =====Names in other languages===== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ハックンタイムアタック | ||
| | |JapR=Hakkun Taimu Atakku | ||
| | |JapM=Ninji Time Attack | ||
|SpaA=Contrarrelojes ninji | |SpaA=Contrarrelojes ninji | ||
|SpaAM=Ninji time trials | |SpaAM=Ninji time trials | ||
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Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible. | Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible. | ||
All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved. | All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved. | ||
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SMM2 WorldMaker CourseIcon Airship.png|[[Airship]] | SMM2 WorldMaker CourseIcon Airship.png|[[Airship]] | ||
SMM2 WorldMaker CourseIcon Castle.png|Castle | SMM2 WorldMaker CourseIcon Castle.png|Castle | ||
SMM2 WorldMaker CourseIcon BowserAirship.png| | SMM2 WorldMaker CourseIcon BowserAirship.png|Bowser's Airship | ||
</gallery> | </gallery> | ||
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|[[Acorn Plains Way]], [[Yoshi Hill]] | |[[Acorn Plains Way]], [[Yoshi Hill]] | ||
|[[Super Bell Hill]] | |[[Super Bell Hill]] | ||
|Causes [[Moon (Super Mario Maker 2)# | |Causes [[Moon (Super Mario Maker 2)#Night-time Ground theme effects|various behavior changes in enemies and items]]. | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground | |[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground | ||
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|[[File:SMM2-ThemeIcon-GhostHouse.png|x50px]]<br>[[Ghost House]] | |[[File:SMM2-ThemeIcon-GhostHouse.png|x50px]]<br>[[Ghost House]] | ||
|Original | |Original | ||
|{{world link|2|fort|World 2-Fortress}}'s palette | |{{world-link|2|fort|World 2-Fortress}}'s palette | ||
|[[Donut Secret House]] (horizontal)<br>[[Donut Ghost House]] (vertical) | |[[Donut Secret House]] (horizontal)<br>[[Donut Ghost House]] (vertical) | ||
|[[Swaying Ghost House]] (day)<br>[[Which-Way Labyrinth]]'s background (night) | |[[Swaying Ghost House]] (day)<br>[[Which-Way Labyrinth]]'s background (night) | ||
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|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]] | |[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]] | ||
|Original | |Original | ||
|{{world link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night) | |{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night) | ||
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset | |[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset | ||
|[[Flight of the Para-Beetles]]'s background, [[ | |[[Flight of the Para-Beetles]]'s background and start ground, [[The Mighty Cannonship]]'s tileset and music | ||
|[[The Bowser Express]] | |[[The Bowser Express]] | ||
|Makes the background stormy (except in the ''Super Mario Bros.'' game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) | |Makes the background stormy (except in the ''Super Mario Bros.'' game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) | ||
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|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]] | |[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]] | ||
|General castle levels | |General castle levels | ||
|{{world link| | |General fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night) | ||
| | |General hot castle and fortress levels | ||
|[[Lemmy's Swingback Castle]] | |[[Lemmy's Swingback Castle]] | ||
|[[Bowser's Lava Lake Keep]] | |[[Bowser's Lava Lake Keep]] | ||
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|[[Desert Land]]'s levels | |[[Desert Land]]'s levels | ||
|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset | |[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset | ||
|[[Spike's Spouting Sands]] | |[[Spike's Spouting Sands]] | ||
|[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain | |[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain | ||
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]]. | |Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]]. | ||
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|[[File:SMM2-ThemeIcon-Forest.png|x50px]]<br>'''Forest''' | |[[File:SMM2-ThemeIcon-Forest.png|x50px]]<br>'''Forest''' | ||
|Original | |Original | ||
|{{world link|7|piranhaplant|World 7-Piranha Plant 1}} | |{{world-link|7|piranhaplant|World 7-Piranha Plant 1}} | ||
|[[Forest of Illusion 1]] | |[[Forest of Illusion 1]] | ||
|[[Jungle of the Giants]] | |[[Jungle of the Giants]] | ||
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|- | |- | ||
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky''' | |[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky''' | ||
| | |[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]] from ''[[Super Mario Bros.: The Lost Levels]]'' | ||
|[[Sky Land]]'s levels from the second screen | |[[Sky Land]]'s levels from the second screen | ||
|[[Vanilla Secret 3]]'s background | |[[Vanilla Secret 3]]'s background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset | ||
|[[Flight of the Para-Beetles]], [[A Quick Dip in the Sky]] | |[[Flight of the Para-Beetles]], [[A Quick Dip in the Sky]] | ||
|[[Rolling Ride Run]] | |[[Rolling Ride Run]] | ||
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|[[File:SMM2 Donut Block NSMBU icon.png|50px]] | |[[File:SMM2 Donut Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Donut Block SM3DW icon.png|50px]] | |[[File:SMM2 Donut Block SM3DW icon.png|50px]] | ||
|A type of platform that falls if players stand on it long enough | |A type of platform that falls if players stand on it long enough. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Note Block]]|wings=1}} | |{{SMM2 modifiers|[[Note Block]]|wings=1}} | ||
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|[[File:SMM2 Note Block NSMBU icon.png|50px]] | |[[File:SMM2 Note Block NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A block that bounces players and any elements that land on it up. They can contain coins, power-ups and enemies | |A block that bounces players and any elements that land on it up. They can contain coins, power-ups and enemies. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Music Block]]|wings=1}} | |{{SMM2 modifiers|[[Music Block]]|wings=1}} | ||
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|[[File:SMM2 Cloud Block NSMBU icon.png|50px]] | |[[File:SMM2 Cloud Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | |[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | ||
|A type of platform that can be passed through from below, similar to [[Semisolid Platform|Semisolid]] and [[Mushroom Platform]]s. They can be destroyed by | |A type of platform that can be passed through from below, similar to [[Semisolid Platform|Semisolid]] and [[Mushroom Platform]]s. They can be destroyed by [[Thwomp]]s, [[Skewer]]s, and [[Bowser]] (in the ''Super Mario Bros. 3'' style) and [[Morton]]'s Ground Pound attacks, and [[SMB2 Mario]] can also dig through them. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Ice Block]]|wings=1}} | |{{SMM2 modifiers|[[Ice Block]]|wings=1}} | ||
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|A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to [[Poison Mushroom]]s. | |A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to [[Poison Mushroom]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Shoe Goomba]]|mushroom=1|wings | |{{SMM2 modifiers|[[Shoe Goomba]]|mushroom=1|wings=1}} | ||
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]] | |[[File:SMM2 Shoe Goomba SMB icon.png|50px]] | ||
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]] | |[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]] | ||
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|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps. | |rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps. | ||
|- | |- | ||
|{{SMM2 modifiers| | |{{SMM2 modifiers|Stiletto Goomba|mushroom=1|wings=1}} | ||
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]] | |[[File:SMM2 Stiletto Goomba SMB icon.png|50px]] | ||
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]] | |[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]] | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;"colspan=3|''N/A'' | ||
|- | |- | ||
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings | |{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}} | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;"colspan=2|''N/A'' | ||
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]] | |[[File:SMM2 Yoshis Egg SMW icon.png|50px]] | ||
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|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas. | |Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom= | |{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}} | ||
|[[File:SMM2 Goombrat SMB icon.png|50px]] | |[[File:SMM2 Goombrat SMB icon.png|50px]] | ||
|[[File:SMM2 Goombrat SMB3 icon.png|50px]] | |[[File:SMM2 Goombrat SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]] | |[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]] | ||
|[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]] | |[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]] | ||
|When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[Unshelled Koopa Troopa|unshelled Koopa]]s. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when [[Koopa Paratroopa|given wings]]. When enlarged, their shell cannot be picked up, | |When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[Unshelled Koopa Troopa|unshelled Koopa]]s. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when [[Koopa Paratroopa|given wings]]. When enlarged, their shell cannot be picked up by the players, and can break Hard and Ice Blocks. | ||
|- | |- | ||
|[[File:SMM2 Koopa Troopa SMB icon red.png|50px]] | |[[File:SMM2 Koopa Troopa SMB icon red.png|50px]] | ||
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|[[File:SMM2 Spiny NSMBU icon.png|50px]] | |[[File:SMM2 Spiny NSMBU icon.png|50px]] | ||
|[[File:SMM2 Spiny SM3DW icon.png|50px]] | |[[File:SMM2 Spiny SM3DW icon.png|50px]] | ||
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried | |Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | |{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | ||
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|[[File:SMM2 Thwomp NSMBU icon.png|50px]] | |[[File:SMM2 Thwomp NSMBU icon.png|50px]] | ||
|[[File:SMM2 Thwomp SM3DW icon.png|50px]] | |[[File:SMM2 Thwomp SM3DW icon.png|50px]] | ||
|Thwomps crash down from above when players approach one, then move back up to their original location. They can activate certain elements such as ? Blocks and P Switches | |Thwomps crash down from above when players approach one, then move back up to their original location. They can also be set to attack horizontally. They can also activate certain elements such as ? Blocks and P Switches. In the ''Super Mario 3D World'' style, they are safe to touch, but can instantly take out players by squishing them. When enlarged, they can continuously break blocks that are in their way. When winged, they slowly float to the left. In nighttime Ground levels, they chase the players when not looked at, similar to Boos. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}} | ||
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|[[File:SMM2 Icicle NSMBU icon.png|50px]] | |[[File:SMM2 Icicle NSMBU icon.png|50px]] | ||
|[[File:SMM2 Icicle SM3DW icon.png|50px]] | |[[File:SMM2 Icicle SM3DW icon.png|50px]] | ||
|Icicles damage players if they are touched from underneath, though they can be stood on from above. When the player gets close enough to them, they will begin to shake before eventually falling on the player, after which they respawn | |Icicles damage players if they are touched from underneath, though they can be stood on from above. When the player gets close enough to them, they will begin to shake before eventually falling on the player, after which they respawn. The arrow does not appear while playing a level. | ||
|- | |- | ||
|[[File:SMM2 Icicle SMB icon 2.png|50px]] | |[[File:SMM2 Icicle SMB icon 2.png|50px]] | ||
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|[[File:SMM2 Vine NSMBU icon.png|50px]] | |[[File:SMM2 Vine NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it. When placed on | |Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it. When placed on-level, their height can be adjusted. | ||
|- | |- | ||
|[[Arrow Sign]] | |[[Arrow Sign]] | ||
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|[[File:NSMBU CC Larry.png|50px]] | |[[File:NSMBU CC Larry.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Larry|Larry(s)]] | |Reach the goal after defeating [number] [[Larry Koopa|Larry(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Iggy.png|50px]] | |[[File:SMB1 CC Iggy.png|50px]] | ||
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|[[File:NSMBU CC Iggy.png|50px]] | |[[File:NSMBU CC Iggy.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Iggy|Iggy(s)]] | |Reach the goal after defeating [number] [[Iggy Koopa|Iggy(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Wendy.png|50px]] | |[[File:SMB1 CC Wendy.png|50px]] | ||
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|[[File:NSMBU CC Wendy.png|50px]] | |[[File:NSMBU CC Wendy.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Wendy|Wendy(s)]] | |Reach the goal after defeating [number] [[Wendy O. Koopa|Wendy(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Lemmy.png|50px]] | |[[File:SMB1 CC Lemmy.png|50px]] | ||
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|[[File:NSMBU CC Lemmy.png|50px]] | |[[File:NSMBU CC Lemmy.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Lemmy|Lemmy(s)]] | |Reach the goal after defeating [number] [[Lemmy Koopa|Lemmy(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Roy.png|50px]] | |[[File:SMB1 CC Roy.png|50px]] | ||
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|[[File:NSMBU CC Roy.png|50px]] | |[[File:NSMBU CC Roy.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Roy|Roy(s)]] | |Reach the goal after defeating [number] [[Roy Koopa|Roy(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Morton.png|50px]] | |[[File:SMB1 CC Morton.png|50px]] | ||
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|[[File:NSMBU CC Morton.png|50px]] | |[[File:NSMBU CC Morton.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Morton|Morton(s)]] | |Reach the goal after defeating [number] [[Morton Koopa Jr.|Morton(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC Ludwig.png|50px]] | |[[File:SMB1 CC Ludwig.png|50px]] | ||
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|[[File:NSMBU CC Ludwig.png|50px]] | |[[File:NSMBU CC Ludwig.png|50px]] | ||
| | | | ||
|Reach the goal after defeating [number] [[Ludwig|Ludwig(s)]] | |Reach the goal after defeating [number] [[Ludwig von Koopa|Ludwig(s)]] | ||
|- | |- | ||
|[[File:SMB1 CC 1-Up Mushroom.png|50px]] | |[[File:SMB1 CC 1-Up Mushroom.png|50px]] | ||
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====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario; however, Luigi's sprites remain being a recolor of Mario's (or identical to Mario's, in case of Frog Luigi in single-player) in this game, unlike in the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remakes where Luigi was given unique sprites from Mario's. | *[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario; however, Luigi's sprites remain being a recolor of Mario's (or identical to Mario's, in case of Frog Luigi in single-player) in this game, unlike in the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remakes where Luigi was given unique sprites from Mario's. | ||
*[[Thwomp]]s have been given new sprites for when they are idle and attacking, | *[[Thwomp]]s have been given new sprites for when they are idle and attacking. | ||
*Thwomps that move horizontally require the player be in front | *Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle. | ||
*Thwomps that move horizontally require the player be in front of them to attack, unlike in the original where they are much more sensitive and can be triggered from below and above. | |||
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme. | *Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme. | ||
*[[Small Mario|Small]] | *[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible. | ||
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette. | |||
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette. | *Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}} | ||
*Castle courses during night receive a tileset from {{world link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}} | |||
*The [[Angry Sun]] cannot be placed in night-themed courses, unlike the original game where an Angry Sun is present in [[World 8-2 (Super Mario Bros. 3)|World 8-2]], which is a night-themed level. | *The [[Angry Sun]] cannot be placed in night-themed courses, unlike the original game where an Angry Sun is present in [[World 8-2 (Super Mario Bros. 3)|World 8-2]], which is a night-themed level. | ||
*The Angry Sun will start attacking the player much earlier, and can damage them even before attacking. | *The Angry Sun will start attacking the player much earlier, and can damage them even before attacking. | ||
*The water has a clearer, translucent blue color. | *The water has a clearer, translucent blue color. | ||
*Hitting enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes no longer damages the player. | |||
*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top. | *[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top. | ||
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[magic ball]] behind. | *[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[magic ball]] behind. | ||
*When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second. | *When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second. | ||
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s. | *[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s. | ||
*[[Buzzy Beetle]]s and | *[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them. | ||
*[[Spike Ball]]s receive new sprites. | *[[Spike Ball]]s receive new sprites. | ||
*[[Spike]]s cannot throw Spike Balls in snow-themed levels anymore, and will throw [[Snowball]]s instead. | *[[Spike]]s cannot throw Spike Balls in snow-themed levels anymore, and will throw [[Snowball]]s instead. | ||
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them. | *Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them. | ||
*[[Frog Mario|Frog characters]] can now run on water. | |||
*[[Frog Mario|Frog characters]] can now run on water | |||
**Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed. | **Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed. | ||
**Frog Mario turns red when playing in multiplayer to be distinguished from Frog Luigi. | **Frog Mario turns red when playing in multiplayer to be distinguished from Frog Luigi. | ||
**Frog characters can crouch with the addition of the suit's eyes closing. | |||
**Frog characters receive tweaked idle and horizontal swimming poses. | **Frog characters receive tweaked idle and horizontal swimming poses. | ||
**Frog characters can crouch and slide down slopes. | **Frog characters can crouch and slide down slopes. | ||
**Frog characters receive new running frames while carrying objects with a blur effect added, and the suit's eyes become angry. | **Frog characters receive new running frames while carrying objects with a blur effect added, and the suit's eyes become angry. | ||
*The Koopalings receive new sprites when they are preparing to use their wands and they retreat into their shells. They also now fly off-screen and throw their wands when defeated instead of spinning around inside their shells and jumping to the top of the screen. | *The Koopalings receive new sprites when they are preparing to use their wands and they retreat into their shells. They also now fly off-screen and throw their wands when defeated instead of spinning around inside their shells and jumping to the top of the screen. | ||
*Mario can no longer grab the Koopalings' [[Magic wand|wands]] to finish the level. | *Mario can no longer grab the Koopalings' [[Magic wand|wands]] to finish the level. | ||
**All wands have the same yellow for the outline as Lemmy and Iggy do, instead of matching the respective Koopaling's palette. | **All wands have the same yellow for the outline as Lemmy and Iggy do, instead of matching the respective Koopaling's palette. | ||
*Larry's sprites are a brighter shade of green, the same | *Larry's sprites are a brighter shade of green, the same as Bowser, Bowser Jr. and Lemmy use. | ||
*Wendy's rings are slower and now disappear after a short time. | *Wendy's rings are slower and now disappear after a short time. | ||
*The ball Lemmy stands on disappears when he is stomped on, then reappears beneath him when he reemerges, rather than | *The ball Lemmy stands on disappears when he is stomped on, and he jumps around in the same fashion as the others, then the ball reappears beneath him when he reemerges, rather than remaining stationary on his ball while spinning in his shell, to be consistent with other game styles. | ||
*Lemmy's circus balls no longer flash white when stomped on or damage the player, but instead bounce them away and fall off-screen when touching a wall. | *Lemmy's circus balls no longer flash white when stomped on or damage the player, but instead bounce them away and fall off-screen when touching a wall. | ||
*Roy | *Roy no longer shakes the screen while attacking with his shell. | ||
*Ludwig no longer shakes the screen each time he steps on the ground (said attack is given to Morton instead), to be consistent with the other game styles. | *Ludwig no longer shakes the screen each time he steps on the ground (said attack is given to Morton instead), to be consistent with the other game styles. | ||
*When | *When the Koopalings go inside their respective shells, the original sprites are replaced with Bowser Jr.'s shell sprites, while Morton, Roy, and Ludwig receive modified sprites of the originals. | ||
**Due to an oversight, Ludwig's front-facing shell sprite uses the same brown as Morton and Roy instead of his usual murky green. | **Due to an oversight, Ludwig's front-facing shell sprite uses the same brown as Morton and Roy instead of his usual murky green. | ||
*All of the Koopalings' spells (except for Wendy and Lemmy's) are the same color as their current appearances' main colors. | *All of the Koopalings' spells (except for Wendy and Lemmy's) are the same color as their current appearances' main colors. | ||
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*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies. | *The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies. | ||
*How tall a Pokey is does not and can not be made to rely on whether Mario is riding a [[Yoshi (species)|Yoshi]] or not. | *How tall a Pokey is does not and can not be made to rely on whether Mario is riding a [[Yoshi (species)|Yoshi]] or not. | ||
*Spikes did not exist in the original game. | |||
*The bones that [[Dry Bones]] throw travel a much shorter distance underwater than they did in [[Vanilla Fortress]] or [[Front Door|Bowser's Castle]]. | *The bones that [[Dry Bones]] throw travel a much shorter distance underwater than they did in [[Vanilla Fortress]] or [[Front Door|Bowser's Castle]]. | ||
*Snake Blocks cannot travel distances as long as they could in the original game. | *Snake Blocks cannot travel distances as long as they could in the original game. | ||
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*Power Balloons can be grabbed with Yoshi's tongue like other powerups. | *Power Balloons can be grabbed with Yoshi's tongue like other powerups. | ||
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently. | *[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently. | ||
*While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup | *While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup. | ||
**As such, players can now remain in Balloon form until they take damage, lose a life, or otherwise replace their powerup. | **As such, players can now remain in Balloon form until they take damage, lose a life, or otherwise replace their powerup. | ||
*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead. | *[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead. | ||
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*Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them. | *Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them. | ||
**They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]]. | **They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]]. | ||
*[[ON/OFF Switch]]es were not present in the original game. | |||
*[[Poison (obstacle)|Poison]] now has a magenta gradation. | *[[Poison (obstacle)|Poison]] now has a magenta gradation. | ||
*[[Mega Wiggler|Big Wiggler]]s can no longer travel through poison, instead sinking through it like their smaller counterparts. | *[[Mega Wiggler|Big Wiggler]]s can no longer travel through poison, instead sinking through it like their smaller counterparts. | ||
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*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles. | *For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles. | ||
*Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles. | *Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles. | ||
*Spinies can now go into their shells when | *Spinies can now go into their shells when struck, rather than being instantly defeated by any attack that can harm them. | ||
*When the player goes through sections of a course while carrying an item, it does not disappear. | *When the player goes through sections of a course while carrying an item, it does not disappear. | ||
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level. | *The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level. | ||
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*Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game. | *Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game. | ||
**Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created. | **Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created. | ||
*Bob-ombs | *Bob-ombs break [[? Block]]s when exploding rather than activating them. | ||
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern. | *The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern. | ||
*[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern. | *[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern. | ||
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*ON/OFF Switches replace [[Switch Block (Super Mario 3D World)|Switch Block]]s from the original game functionally to match the other styles. | *ON/OFF Switches replace [[Switch Block (Super Mario 3D World)|Switch Block]]s from the original game functionally to match the other styles. | ||
*[[Pink Coin (Super Mario Maker)|Pink Coins]] replace [[Key Coin]]s from the original game to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin. | *[[Pink Coin (Super Mario Maker)|Pink Coins]] replace [[Key Coin]]s from the original game to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin. | ||
*P Switches have the same music and design as they do in ''New Super Mario Bros. U'', while they never had any music in the original game | *P Switches have the same music and design as they do in ''New Super Mario Bros. U'', while they never had any music in the original game. | ||
*POW Blocks are affected by gravity, rather than floating in midair. Additionally, the POW Block's sound after being thrown is the same one used for the ''Super Mario World'' style. | *POW Blocks are affected by gravity, rather than floating in midair. Additionally, the POW Block's sound after being thrown is the same one used for the ''Super Mario World'' style. | ||
*[[Donut Block]]s fall faster when stood on, consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in the other game styles. | *[[Donut Block]]s fall faster when stood on, consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in the other game styles. | ||
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*The Propeller Box now has three midair jumps instead of just one. Additionally, the side of the box now has lights to show how many uses it has left in the air. | *The Propeller Box now has three midair jumps instead of just one. Additionally, the side of the box now has lights to show how many uses it has left in the air. | ||
*[[Cannon Box]]es must be fired manually, rather than firing automatically. | *[[Cannon Box]]es must be fired manually, rather than firing automatically. | ||
*[[Goomba Mask]]s fool all enemies, rather than just Goombas. | *[[Goomba Mask]]s fool all enemies, rather than just Goombas. | ||
*For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play. | *For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play. | ||
*Stomping on a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them. | |||
*Stomping on | |||
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater. | **It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater. | ||
===''Super Mario Maker''=== | ===''Super Mario Maker''=== | ||
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*Making a sub-area in the Ground theme makes the sub-area Ground by default, rather than Underground. | *Making a sub-area in the Ground theme makes the sub-area Ground by default, rather than Underground. | ||
*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form. | *[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form. | ||
* | |||
====Multiple styles==== | |||
*[[Grinder]]s in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles now have their cutting sound effect from ''[[Super Mario World]]''. | |||
*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon. | |||
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles. | |||
*[[Castle]] levels now have rising and falling lava like the forest theme's water. | *[[Castle]] levels now have rising and falling lava like the forest theme's water. | ||
* | *Pipes can no longer overlap. | ||
*[[One-Way Wall]]s can no longer be hidden behind pipes. | |||
*One-Way | |||
*Several elements now have their own parts slot: | *Several elements now have their own parts slot: | ||
**As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively. | **As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively. | ||
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**[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins. | **[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins. | ||
**[[Bowser Jr.]] is now a standalone course element from Bowser. | **[[Bowser Jr.]] is now a standalone course element from Bowser. | ||
* | *Objects can no longer be placed in front of the Arrow Sign at the start of a course. | ||
* | *The starting platform is now seven blocks wide and has a 7x3 forbidden zone to accommodate for multiplayer matches. | ||
**One-Way Walls | *Checkpoint Flags can no longer be rotated diagonally. | ||
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in | *The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area. | ||
*One-Way Walls are now in the same group as the Arrow Sign. | |||
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in the edit screen, rather than the same as their original counterparts. | |||
**Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version. | **Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version. | ||
*Normal-sized shells now deal more damage to Bowser. | |||
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in a panic, they now turn red and hatch into a single red Yoshi that does not run away. | |||
*The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course. | *The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course. | ||
* | *The player can no longer stand on the edge of One-Way Walls. | ||
*[[Spiny Mario]] can no longer break blocks while in pipes. | *[[Spiny Mario]] can no longer break blocks while in pipes. | ||
*If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches. | *If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches. | ||
*Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible. | *Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible. | ||
*Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally. | *Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally. | ||
*It is now possible to change direction while crouching; however, entering Warp Doors while dashing is no longer possible. | |||
*Checkpoint Flags no longer contain the [[Easter egg]] where birds (fish in underwater levels) appear when Mario touches them. | |||
*Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned. | *Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned. | ||
*Coins and other items can no longer overlap with Checkpoint Flags. | *Coins and other items can no longer overlap with Checkpoint Flags. | ||
*Small Mario with Buzzy/Spiny Shells now takes damage while crouching. Previously, enemies simply turn around if they come into contact with him. | |||
*Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings. | *Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings. | ||
*One-Way Walls now have stricter collision. | |||
*Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches. | *Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches. | ||
*Touching a Vine after stomping on enemies will now reset the player's jump combo. | *Touching a Vine after stomping on enemies will now reset the player's jump combo. | ||
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*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is now white as opposed to black. | *The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is now white as opposed to black. | ||
*[[Spiny Egg]]s are now animated. | *[[Spiny Egg]]s are now animated. | ||
*The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one. | |||
*The background of the underwater theme is now different, with bluer water and with more decorations, including a [[Cheep Chomp]] that watches the player in the distance. It also has a wavy effect. | *The background of the underwater theme is now different, with bluer water and with more decorations, including a [[Cheep Chomp]] that watches the player in the distance. It also has a wavy effect. | ||
*The background of the underground theme now has waterfalls. | *The background of the underground theme now has waterfalls. | ||
*Mario now directly faces a [[Warp Door]] when he enters one. | *Mario now directly faces a [[Warp Door]] when he enters one. | ||
*The design of the lava now has more detail, to make it look less blank for levels with rising lava. | *The design of the lava now has more detail, to make it look less blank for levels with rising lava. | ||
* | *When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style. | ||
*Characters now face forward during their lava death animation rather than sideways. | *Characters now face forward during their lava death animation rather than sideways. | ||
<gallery position="center"> | <gallery position="center"> | ||
SMM-NSMBU-MushroomPlatform.png|''Super Mario Maker''{{'}}s Airship Mushroom Platform | SMM-NSMBU-MushroomPlatform.png|''Super Mario Maker''{{'}}s Airship Mushroom Platform | ||
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*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme. | *''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme. | ||
*''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[Super Nintendo Entertainment System|Super Famicom]] logo. | *''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[Super Nintendo Entertainment System|Super Famicom]] logo. | ||
*''[[Super Mario All-Stars]]'': The music for Desert, Snow and Sky-themed Super Worlds are the World 2, World 6 and World 4 map music respectively from | *''[[Super Mario All-Stars]]'': The music for Desert, Snow and Sky-themed Super Worlds are the World 2, World 6 and World 4 map music respectively from this game's version of ''Super Mario Bros. 3''. | ||
*''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game and his head from this game. | *''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game and his head from this game. | ||
*''[[Super Mario 64]]'': The original "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode. | *''[[Super Mario 64]]'': The original "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode. | ||
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*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo. | *''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo. | ||
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game. | *''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game. | ||
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game. | |||
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo. | *''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo. | ||
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme). | *''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme). | ||
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*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game. | *''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game. | ||
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game. | *''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game. | ||
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game. | |||
*[[inkipedia:Splatoon (series)|''Splatoon'' series]]: This game runs on a modified engine based on ''[[inkipedia:Splatoon|Splatoon]]'' and ''[[inkipedia:Splatoon 2|Splatoon 2]]'', same as [[Super Mario Maker|its predecessor]]. The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as [[inkipedia:Pearl|Pearl]] and [[inkipedia:Marina|Marina]], respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], respectively. | *[[inkipedia:Splatoon (series)|''Splatoon'' series]]: This game runs on a modified engine based on ''[[inkipedia:Splatoon|Splatoon]]'' and ''[[inkipedia:Splatoon 2|Splatoon 2]]'', same as [[Super Mario Maker|its predecessor]]. The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as [[inkipedia:Pearl|Pearl]] and [[inkipedia:Marina|Marina]], respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], respectively. | ||
*''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game. | *''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game. | ||
*''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The course creators "Youthful Researcher" | *''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The course creators "Youthful Researcher" and "Doctor Gizmo" have the same professions and speech patterns as [[zeldawiki:Purah|Purah]] and [[zeldawiki:Robbie|Robbie]], respectively. | ||
*''[[ | *''[[Super Mario Odyssey]]'': Some of Mario's voice clips are reused from this game. | ||
*''[[Mario Tennis Aces]]'': Peach's tennis outfit from this game is one of the unlockable outfits for the player's Mii. | *''[[Mario Tennis Aces]]'': Peach's tennis outfit from this game is one of the unlockable outfits for the player's Mii. | ||
*''[[Super Mario Party]]'': Mario's voice clips are reused in this game. | |||
==References in later media== | ==References in later media== | ||
*''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour (2020)|2020 Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''. Builder Luigi and Builder Toadette later debut as drivers in the [[Mario vs. Luigi Tour (2020)|2020 Mario vs. Luigi Tour]] and the [[Trick Tour (2021)|2021 Trick Tour]], respectively. | *''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour (2020)|2020 Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''. Builder Luigi and Builder Toadette later debut as drivers in the [[Mario vs. Luigi Tour (2020)|2020 Mario vs. Luigi Tour]] and the [[Trick Tour (2021)|2021 Trick Tour]], respectively. | ||
*''[[Super Mario 3D World + Bowser's Fury]]'': Some of Toadette's voice clips are reused for this game. | |||
*''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game. | |||
*''[[The Super Mario Bros. Movie]]'': A Super Hammer appears on a sign at the construction site. | *''[[The Super Mario Bros. Movie]]'': A Super Hammer appears on a sign at the construction site. | ||
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Toads donning construction outfits can be seen working in the [[Mario Toy Company]] building's factory. | *''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Toads donning construction outfits can be seen working in the [[Mario Toy Company]] building's factory. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオメーカー 2 | ||
| | |JapR=Sūpā Mario Mēkā Tsū | ||
| | |JapM=''Super Mario Maker 2'' | ||
|Fre=''Super Mario Maker 2'' | |Fre=''Super Mario Maker 2'' | ||
|Spa=''Super Mario Maker 2'' | |Spa=''Super Mario Maker 2'' | ||
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}} | }} | ||
== | ==Trivia== | ||
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref> | *''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref> | ||
==References== | ==References== |