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|serials={{flag list|Japan|HAC-BAAQA-JPN}}
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'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>


A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
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|-
|-
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky'''
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky'''
|Original
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]] from ''[[Super Mario Bros.: The Lost Levels]]''
|[[Sky Land]]'s levels from the second screen
|[[Sky Land]]'s levels from the second screen
|[[Vanilla Secret 3]]'s background, [[Chocolate Island 3]]'s, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
|[[Vanilla Secret 3]]'s background, [[Chocolate Island 3]]'s, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
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|[[File:SMM2 Donut Block NSMBU icon.png|50px]]
|[[File:SMM2 Donut Block NSMBU icon.png|50px]]
|[[File:SMM2 Donut Block SM3DW icon.png|50px]]
|[[File:SMM2 Donut Block SM3DW icon.png|50px]]
|A type of platform that falls if players stand on it long enough. [[Thwomp]]s can also activate Donut Blocks upon landing on them. In the ''Super Mario 3D World'' style, they are completely solid, whereas in the main four styles, they can be jumped through from below.
|A type of platform that falls if players stand on it long enough. [[Thwomp]]s can also activate Donut Blocks upon landing on them.
|-
|-
|{{SMM2 modifiers|[[Note Block]]|wings=1}}
|{{SMM2 modifiers|[[Note Block]]|wings=1}}
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|[[File:SMM2 Spiny NSMBU icon.png|50px]]
|[[File:SMM2 Spiny NSMBU icon.png|50px]]
|[[File:SMM2 Spiny SM3DW icon.png|50px]]
|[[File:SMM2 Spiny SM3DW icon.png|50px]]
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. They can also be turned into upside-down shells by [[Raccoon Mario]]'s tail, [[Cape Mario]]'s cape spin, [[Cat Mario]]'s claw swipe, and [[Boomerang Mario]]'s boomerangs. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions.
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions.
|-
|-
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}}
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}}
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*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
*Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles.
*Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles.
*Spinies can now go into their shells when they are hit by [[Cat Mario]]'s claw swipes or [[Boomerang Mario]]'s boomerangs, similar to [[Raccoon Mario]]'s tail and [[Cape Mario]]'s cape, rather than being instantly defeated by any attack that can harm them.
*Spinies can now go into their shells when struck, rather than being instantly defeated by any attack that can harm them.
*When the player goes through sections of a course while carrying an item, it does not disappear.
*When the player goes through sections of a course while carrying an item, it does not disappear.
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
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*[[Goomba Mask]]s fool all enemies, rather than just Goombas.
*[[Goomba Mask]]s fool all enemies, rather than just Goombas.
*For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play.
*For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play.
**When granting the power-up directly to the player in Course Maker, however, the standard power-up sound effect is used like in the original game.
*Stomping on a [[Cheep Cheep]] or a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them.
*Stomping on a [[Cheep Cheep]] or a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them.
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater.
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater.
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*One-Way Walls are now in the same group as the Arrow Sign.
*One-Way Walls are now in the same group as the Arrow Sign.
*The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area.
*The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area.
*P Switches can now be attached to ceilings.
*Several elements now have their own parts slot:
**As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively.
**[[Rocky Wrench]]es are now a standalone course element from [[Monty Mole]]s.
**[[Fish Bone]]s are now a standalone course element from Dry Bones.
**[[Bumper (Super Mario series)|Bumper]]s are now a standalone course element from Grinders.
**[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins.
**[[Bowser Jr.]] is now a standalone course element from Bowser.
*Pipes can no longer overlap.
*[[One-Way Wall]]s can no longer be hidden behind pipes.
**One-Way Walls have improved collision detection; the player also can no longer stand on the edge of them.
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in Course Maker, rather than the same as their original counterparts.
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in Course Maker, rather than the same as their original counterparts.
**Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version.
**Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version.
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*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon.
*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon.
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles.
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles.
*Several elements now have their own parts slot:
**As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively.
**[[Rocky Wrench]]es are now a standalone course element from [[Monty Mole]]s.
**[[Fish Bone]]s are now a standalone course element from Dry Bones.
**[[Bumper (Super Mario series)|Bumper]]s are now a standalone course element from Grinders.
**[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins.
**[[Bowser Jr.]] is now a standalone course element from Bowser.
*Pipes can no longer overlap.
*[[One-Way Wall]]s can no longer be hidden behind pipes.
**One-Way Walls have improved collision detection; the player also can no longer stand on the edge of them.
*Normal-sized shells now deal more damage to Bowser, now defeating him with seven hits.
*Normal-sized shells now deal more damage to Bowser, now defeating him with seven hits.
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in a panic, they now turn red and hatch into a single red Yoshi that does not run away.
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in a panic, they now turn red and hatch into a single red Yoshi that does not run away.
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}}
}}


==Notes==
==Trivia==
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref>
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref>
*The sprite used for [[Yoshi]] while [[Princess Peach]] rides him, as seen in the ending of Super Worlds and one of the intros, is actually the same as the one used in the ending of ''[[Super Mario World]]'', with the only change being his arms being made green. This means he lacks the additional line added to his eye in ''[[Super Mario Maker]]''.
*The sprite used for [[Yoshi]] while [[Princess Peach]] rides him, as seen in the ending of Super Worlds and one of the intros, is actually the same as the one used in the ending of ''[[Super Mario World]]'', with the only change being his arms being made green. This means he lacks the additional line added to his eye in ''[[Super Mario Maker]]''.

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