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'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> | '''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> | ||
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]]. | A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]]. | ||
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|[[File:SMM2 Donut Block NSMBU icon.png|50px]] | |[[File:SMM2 Donut Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Donut Block SM3DW icon.png|50px]] | |[[File:SMM2 Donut Block SM3DW icon.png|50px]] | ||
|A type of platform that falls if players stand on it long enough. [[Thwomp]]s can also activate Donut Blocks upon landing on them | |A type of platform that falls if players stand on it long enough. [[Thwomp]]s can also activate Donut Blocks upon landing on them. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Note Block]]|wings=1}} | |{{SMM2 modifiers|[[Note Block]]|wings=1}} | ||
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|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas. | |Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom= | |{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}} | ||
|[[File:SMM2 Goombrat SMB icon.png|50px]] | |[[File:SMM2 Goombrat SMB icon.png|50px]] | ||
|[[File:SMM2 Goombrat SMB3 icon.png|50px]] | |[[File:SMM2 Goombrat SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Spiny NSMBU icon.png|50px]] | |[[File:SMM2 Spiny NSMBU icon.png|50px]] | ||
|[[File:SMM2 Spiny SM3DW icon.png|50px]] | |[[File:SMM2 Spiny SM3DW icon.png|50px]] | ||
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried | |Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | |{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | ||
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*[[Goomba Mask]]s fool all enemies, rather than just Goombas. | *[[Goomba Mask]]s fool all enemies, rather than just Goombas. | ||
*For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play. | *For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play. | ||
*Stomping on a [[Cheep Cheep]] or a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them. | *Stomping on a [[Cheep Cheep]] or a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them. | ||
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater. | **It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater. | ||
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*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form. | *[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form. | ||
*Seven [[List of sound effects in Super Mario Maker|sound effects]] were removed: the two jade-themed, music-based effects, the red-themed bird effect, the teal-themed telephone and distortion effects (although the [[List of sound effects in Super Mario Maker 2#Animations|"Twisty Turny" and "Woozy"]] effects are similar to the latter), and the two green-themed parrot effects. | *Seven [[List of sound effects in Super Mario Maker|sound effects]] were removed: the two jade-themed, music-based effects, the red-themed bird effect, the teal-themed telephone and distortion effects (although the [[List of sound effects in Super Mario Maker 2#Animations|"Twisty Turny" and "Woozy"]] effects are similar to the latter), and the two green-themed parrot effects. | ||
====Multiple styles==== | |||
*[[Track]]s in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles have new sprites that resembles the ones from the ''Super Mario World'' style. | |||
*[[Grinder]]s in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles now have their cutting sound effect from ''[[Super Mario World]]''. | |||
*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon. | |||
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles. | |||
*[[Castle]] levels now have rising and falling lava like the forest theme's water. | *[[Castle]] levels now have rising and falling lava like the forest theme's water. | ||
* | *Pipes can no longer overlap. | ||
*[[One-Way Wall]]s can no longer be hidden behind pipes. | |||
*One-Way | |||
*Several elements now have their own parts slot: | *Several elements now have their own parts slot: | ||
**As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively. | **As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively. | ||
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**[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins. | **[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins. | ||
**[[Bowser Jr.]] is now a standalone course element from Bowser. | **[[Bowser Jr.]] is now a standalone course element from Bowser. | ||
* | *Objects can no longer be placed in front of the Arrow Sign at the start of a course. | ||
* | *The starting platform is now seven blocks wide and has a 7x3 forbidden zone to accommodate for multiplayer matches. | ||
**One-Way Walls | *Checkpoint Flags can no longer be rotated diagonally. | ||
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in | *The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area. | ||
*One-Way Walls are now in the same group as the Arrow Sign. | |||
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in the edit screen, rather than the same as their original counterparts. | |||
**Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version. | **Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version. | ||
*Normal-sized shells now deal more damage to Bowser. | |||
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in a panic, they now turn red and hatch into a single red Yoshi that does not run away. | |||
*The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course. | *The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course. | ||
* | *The player can no longer stand on the edge of One-Way Walls. | ||
*[[Spiny Mario]] can no longer break blocks while in pipes. | *[[Spiny Mario]] can no longer break blocks while in pipes. | ||
*If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches. | *If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches. | ||
*Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible. | *Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible. | ||
*Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally. | *Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally. | ||
*It is now possible to change direction while crouching; however, entering Warp Doors while dashing is no longer possible. | |||
*Checkpoint Flags no longer contain the [[Easter egg]] where birds (fish in underwater levels) appear when Mario touches them. | |||
*Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned. | *Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned. | ||
*Coins and other items can no longer overlap with Checkpoint Flags. | *Coins and other items can no longer overlap with Checkpoint Flags. | ||
*Small Mario with Buzzy/Spiny Shells now takes damage while crouching. Previously, enemies simply turn around if they come into contact with him. | |||
*Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings. | *Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings. | ||
*One-Way Walls now have stricter collision. | |||
*Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches. | *Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches. | ||
*Touching a Vine after stomping on enemies will now reset the player's jump combo. | *Touching a Vine after stomping on enemies will now reset the player's jump combo. | ||
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*Mario now directly faces a [[Warp Door]] when he enters one. | *Mario now directly faces a [[Warp Door]] when he enters one. | ||
*The design of the lava now has more detail, to make it look less blank for levels with rising lava. | *The design of the lava now has more detail, to make it look less blank for levels with rising lava. | ||
* | *When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style. | ||
*Characters now face forward during their lava death animation rather than sideways. | *Characters now face forward during their lava death animation rather than sideways. | ||
*The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one. | *The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one. | ||
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}} | }} | ||
== | ==Trivia== | ||
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref> | *''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref> | ||
*The sprite used for [[Yoshi]] while [[Princess Peach]] rides him, as seen in the ending of Super Worlds and one of the intros, is actually the same as the one used in the ending of ''[[Super Mario World]]'', with the only change being his arms being made green. This means he lacks the additional line added to his eye in ''[[Super Mario Maker]]''. | *The sprite used for [[Yoshi]] while [[Princess Peach]] rides him, as seen in the ending of Super Worlds and one of the intros, is actually the same as the one used in the ending of ''[[Super Mario World]]'', with the only change being his arms being made green. This means he lacks the additional line added to his eye in ''[[Super Mario Maker]]''. |