Editing Super Mario Maker 2

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|[[File:SMM2-ThemeIcon-GhostHouse.png|x50px]]<br>[[Ghost House]]
|[[File:SMM2-ThemeIcon-GhostHouse.png|x50px]]<br>[[Ghost House]]
|Original
|Original
|{{world link|2|fort|World 2-Fortress}}'s palette
|{{world-link|2|fort|World 2-Fortress}}'s palette
|[[Donut Secret House]] (horizontal)<br>[[Donut Ghost House]] (vertical)
|[[Donut Secret House]] (horizontal)<br>[[Donut Ghost House]] (vertical)
|[[Swaying Ghost House]] (day)<br>[[Which-Way Labyrinth]]'s background (night)
|[[Swaying Ghost House]] (day)<br>[[Which-Way Labyrinth]]'s background (night)
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|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|Original
|Original
|{{world link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[Flight of the Para-Beetles]]'s background, [[Boarding the Airship]]'s terrain and music
|[[Flight of the Para-Beetles]]'s background, [[Boarding the Airship]]'s terrain and music
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|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|General castle levels
|General castle levels
|General fortress levels except {{world link|2|fort|World 2-Fortress}} (day)<br>{{world link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|General fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|General hot castle and fortress levels
|General hot castle and fortress levels
|[[Lemmy's Swingback Castle]]
|[[Lemmy's Swingback Castle]]
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|[[File:SMM2-ThemeIcon-Forest.png|x50px]]<br>'''Forest'''
|[[File:SMM2-ThemeIcon-Forest.png|x50px]]<br>'''Forest'''
|Original
|Original
|{{world link|7|piranhaplant|World 7-Piranha Plant 1}}
|{{world-link|7|piranhaplant|World 7-Piranha Plant 1}}
|[[Forest of Illusion 1]]
|[[Forest of Illusion 1]]
|[[Jungle of the Giants]]
|[[Jungle of the Giants]]
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*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
*[[Slide|Sliding]] into most enemies that normally damage the player when they're jumped on, such as [[Spiny]]s and [[Fire Piranha Plant]]s, will defeat them rather than damage the player to stay consistent with the other styles.
*[[Slide|Sliding]] into most enemies that normally damage the player when they're jumped on, such as [[Spiny]]s and [[Fire Piranha Plant]]s, will defeat them rather than damage the player to stay consistent with the other styles.
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette.
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette.
*Castle courses during night receive a tileset from {{world link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}}
*Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}}
*The [[Angry Sun]] cannot be placed in night-themed courses, unlike the original game where an Angry Sun is present in [[World 8-2 (Super Mario Bros. 3)|World 8-2]], which is a night-themed level.
*The [[Angry Sun]] cannot be placed in night-themed courses, unlike the original game where an Angry Sun is present in [[World 8-2 (Super Mario Bros. 3)|World 8-2]], which is a night-themed level.
*The Angry Sun will start attacking the player much earlier, and can damage them even before attacking.
*The Angry Sun will start attacking the player much earlier, and can damage them even before attacking.
*The water has a clearer, translucent blue color.
*The water has a clearer, translucent blue color.
*Hitting normally unstompable enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes will defeat them, rather than damaging the player.
*Hitting enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes no longer damages the player.
*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top.
*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top.
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[magic ball]] behind.
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[magic ball]] behind.
*When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second.
*When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second.
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*[[Buzzy Beetle]]s and Spinies on ceilings can now climb slopes instead of turning at them.
*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them.
*[[Spike Ball]]s receive new sprites.
*[[Spike Ball]]s receive new sprites.
*[[Spike]]s cannot throw Spike Balls in snow-themed levels anymore, and will throw [[Snowball]]s instead.
*[[Spike]]s cannot throw Spike Balls in snow-themed levels anymore, and will throw [[Snowball]]s instead.
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them.
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them.
**They will also stop being airborne if hit by [[Raccoon Mario]]'s tail whip, rather than not being affected by it.
**They will also stop being airborne if hit by [[Tail Mario]]'s tail, rather than not being affected by it.
*[[Frog Mario|Frog characters]] can now run on water and crouch, with the addition of the suit's eyes closing.
*[[Frog Mario|Frog characters]] can now run on water and crouch, with the addition of the suit's eyes closing.
**Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed.
**Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed.
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*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form.
*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form.
*Seven [[List of sound effects in Super Mario Maker|sound effects]] were removed: the two jade-themed, music-based effects, the red-themed bird effect, the teal-themed telephone and distortion effects (although the [[List of sound effects in Super Mario Maker 2#Animations|"Twisty Turny" and "Woozy"]] effects are similar to the latter), and the two green-themed parrot effects.
*Seven [[List of sound effects in Super Mario Maker|sound effects]] were removed: the two jade-themed, music-based effects, the red-themed bird effect, the teal-themed telephone and distortion effects (although the [[List of sound effects in Super Mario Maker 2#Animations|"Twisty Turny" and "Woozy"]] effects are similar to the latter), and the two green-themed parrot effects.
*The Clatter sound effect now featuring Landslide signs.


====Multiple styles====
====Multiple styles====
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*Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches.
*Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches.
*Touching a Vine after stomping on enemies will now reset the player's jump combo.
*Touching a Vine after stomping on enemies will now reset the player's jump combo.
*Tracks can no longer crossing.
*Pink Coins can now Sound Effects.


====''Super Mario Bros.'' style====
====''Super Mario Bros.'' style====

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