Editing Super Mario Maker 2
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|developer=[[Nintendo]]<ref name=officialsite>{{cite|url=www.nintendo.com/us/store/products/super-mario-maker-2-switch|title=''Super Mario Maker™ 2'' for Nintendo Switch|publisher=Nintendo Official Site|language=en-us|accessdate=July 1, 2024}}</ref> | |developer=[[Nintendo]]<ref name=officialsite>{{cite|url=www.nintendo.com/us/store/products/super-mario-maker-2-switch|title=''Super Mario Maker™ 2'' for Nintendo Switch|publisher=Nintendo Official Site|language=en-us|accessdate=July 1, 2024}}</ref> | ||
|publisher=Nintendo | |publisher=Nintendo | ||
|release={{ | |release={{release|Japan|June 28, 2019<ref name=JPRelease>{{cite|language=ja|author=Kai|date=April 25, 2019|url=topics.nintendo.co.jp/c/article/f4960468-6572-11e9-a16a-063b7ac45a6d.html|title=Nintendo Switch『スーパーマリオメーカー 2』の発売日が、6月28日に決定!|publisher=Nintendo|accessdate=April 25, 2019}}</ref>|USA|June 28, 2019<ref name=JUNERELEASE>{{cite|language=en-us|author=NintendoAmerica|url=x.com/NintendoAmerica/status/1121171963001606145|title=Let’s-a go! Let your imagination run wild as you make and play the Super Mario courses of your dreams when #SuperMarioMaker2 launches for #NintendoSwitch on 6/28!|date=April 24, 2019|publisher=Twitter|accessdate=July 1, 2024}}</ref>|Mexico|June 28, 2019<ref>{{cite|url=www.nintendo.com/es-mx/store/products/super-mario-maker-2-switch|language=es-mx|title=''Super Mario Maker™ 2'' para Nintendo Switch - Sitio Oficial de Nintendo para Mexico|publisher=Nintendo|accessdate=July 1, 2024}}</ref>|Europe|June 28, 2019<ref name=UKRelease>{{cite|language=en-gb|author=Nintendo UK|date=April 24, 2019|url=youtu.be/-EyAb0On6vw|title=''Super Mario Maker 2'' - Release date trailer (Nintendo Switch)|publisher=YouTube|accessdate=July 1, 2024}}</ref>|Australia|June 28, 2019<ref name=AURelease>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1121549326361059328|title=#SuperMarioMaker2 launches on 28/06, with a limited edition bundle incl. the game + #NintendoSwitchOnline 12-month Individual Membership! Pre-order the digital bundle on #eShop or buy the game on launch at selected retailers to receive a bonus stylus (while stock lasts).|publisher=X|accessdate=July 1, 2024}}</ref>|South Korea|June 28, 2019<ref>{{cite|language=ko|url=www.youtube.com/watch?v=GPn-xZbmZ2Q|date=May 15, 2019|title=슈퍼 마리오 메이커 2 Direct 2019.5.16|publisher=YouTube|accessdate=July 1, 2024}}</ref>|HK|June 28, 2019<ref>https://www.youtube.com/watch?v=eKkyCy5Bur4{{dead link}}</ref>|ROC|June 28, 2019<ref>{{cite|date=April 26, 2019|title=Nintendo Switch《Super Mario Maker 2(超級瑪利歐創作家 2)》將於6月28日發售!|url=www.nintendo.tw/topics/article/a_190426_01.html|accessdate=July 1, 2024|publisher=Nintendo Taiwan|language=zh-hant}}</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | ||
|genre=Level editor, 2D [[Genre#Platform|platformer]] | |genre=Level editor, 2D [[Genre#Platform|platformer]] | ||
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|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
|format={{format|switch=1|switchdl=1}} | |format={{format|switch=1|switchdl=1}} | ||
|input={{input|joy-con | |input={{input|joy-con=1|switchpro=1|switchtouch=1}} | ||
|serials= | |serials=HAC-BAAQA-JPN (Japan) | ||
}} | }} | ||
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. | '''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. First announced during the Nintendo Direct broadcast on February 13, 2019, it is the twenty-first entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>{{cite|language=ja|author=スーパーマリオブラザーズ35周年|url=x.com/supermario35th/status/1301648749907902464|title=1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。|publisher=Twitter|date=September 3, 2020|accessdate=April 13, 2024}}</ref> The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. | ||
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]]. | A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]]. | ||
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===Course World=== | ===Course World=== | ||
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course | Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course. | ||
Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!". | Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!". | ||
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Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible. | Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible. | ||
All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved. | All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved. | ||
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|rowspan=2|[[Vanilla Dome]] from ''Super Mario World'' | |rowspan=2|[[Vanilla Dome]] from ''Super Mario World'' | ||
|- | |- | ||
|width=200px height=85px|A | |width=200px height=85px|A reptilian skeleton and mushrooms from the Underground-themed levels of the ''Super Mario World'' game style | ||
|width=200px|A | |width=200px|A torch from the Castle-themed levels of the ''Super Mario 3D World'' style | ||
|width=200px|Crystals from the Underground-themed levels of the ''New Super Mario Bros. U'' game style | |width=200px|Crystals from the Underground-themed levels of the ''New Super Mario Bros. U'' game style | ||
|- | |- | ||
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|rowspan=2|[[Desert Land]] from the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]'' | |rowspan=2|[[Desert Land]] from the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]'' | ||
|- | |- | ||
|width=200px height=85px|Rocks from the Desert-themed levels of the ''Super Mario World'' game style and a | |width=200px height=85px|Rocks from the Desert-themed levels of the ''Super Mario World'' game style and a reptilian skeleton | ||
|width=200px|An oasis | |width=200px|An oasis | ||
|width=200px|Pyramids | |width=200px|Pyramids | ||
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|- | |- | ||
|width=200px height=85px|Conifers covered in snow from ''Super Mario 3D World'' | |width=200px height=85px|Conifers covered in snow from ''Super Mario 3D World'' | ||
|width=200px|Blue hills with spots | |width=200px|Blue hills with spots | ||
|width=200px|Mountains from the | |width=200px|Mountains from the Snow-themed levels of the ''New Super Mario Bros. U'' game style | ||
|- | |- | ||
|rowspan=2|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>Sky | |rowspan=2|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>Sky | ||
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====Course icons==== | ====Course icons==== | ||
<gallery widths=90px heights=97px perrow=7> | <gallery widths=90px heights=97px perrow=7> | ||
SMM2 WorldMaker CourseIcon Standard.png|Standard | SMM2 WorldMaker CourseIcon Standard.png|Standard | ||
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SMM2 WorldMaker CourseIcon Fortress.png|[[Fortress]] | SMM2 WorldMaker CourseIcon Fortress.png|[[Fortress]] | ||
SMM2 WorldMaker CourseIcon Airship.png|[[Airship]] | SMM2 WorldMaker CourseIcon Airship.png|[[Airship]] | ||
SMM2 WorldMaker CourseIcon Galoomba.png|[[Galoomba]] | SMM2 WorldMaker CourseIcon Galoomba.png|[[Galoomba]] | ||
SMM2 WorldMaker CourseIcon KoopaTroopa.png|[[Koopa Troopa]] | SMM2 WorldMaker CourseIcon KoopaTroopa.png|[[Koopa Troopa]] | ||
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SMM2 WorldMaker CourseIcon SnowPokey.png|[[Snow Pokey]]<br>(replaces [[Pokey]] in the snow theme) | SMM2 WorldMaker CourseIcon SnowPokey.png|[[Snow Pokey]]<br>(replaces [[Pokey]] in the snow theme) | ||
SMM2 WorldMaker CourseIcon RottenMushroom.png|[[Rotten Mushroom]] | SMM2 WorldMaker CourseIcon RottenMushroom.png|[[Rotten Mushroom]] | ||
SMM2 WorldMaker CourseIcon Castle.png|Castle | |||
SMM2 WorldMaker CourseIcon BowserAirship.png|Bowser's Airship | |||
</gallery> | </gallery> | ||
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|- | |- | ||
|[[File:SMM2-ThemeIcon-Ground.png|x50px]]<br>Ground | |[[File:SMM2-ThemeIcon-Ground.png|x50px]]<br>Ground | ||
| | |[[World 1-1 (Super Mario Bros.)|World 1-1]] | ||
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 3)|World 1-1]] | ||
|[[Groovy]] | |[[Groovy]] | ||
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|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night) | |{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night) | ||
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset | |[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset | ||
|[[ | |[[The Mighty Cannonship]] | ||
|[[The Bowser Express]] | |[[The Bowser Express]] | ||
|Makes the background stormy (except in the ''Super Mario Bros.'' game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) | |Makes the background stormy (except in the ''Super Mario Bros.'' game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) | ||
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|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]] | |[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]] | ||
|General castle levels | |General castle levels | ||
|General fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night) | |General hot fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night) | ||
|General hot castle and fortress levels | |General hot castle and fortress levels | ||
| | |General hot castle levels | ||
|[[Bowser's Lava Lake Keep]] | |[[Bowser's Lava Lake Keep]] | ||
|Causes player characters to behave as if they are underwater, but leaves | |Causes player characters to behave as if they are underwater, but leaves other course parts unaffected | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>'''Desert''' | |[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>'''Desert''' | ||
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|[[Desert Land]]'s levels | |[[Desert Land]]'s levels | ||
|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset | |[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset | ||
| | |[[Stone-Eye Zone]] | ||
|[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain | |[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain | ||
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]]. | |Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]]. | ||
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|- | |- | ||
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky''' | |[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky''' | ||
| | |Original | ||
|[[Sky Land]]'s levels | |[[Sky Land]]'s levels | ||
|[[Vanilla Secret 3]]'s background | |[[Vanilla Secret 3]]'s background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset | ||
| | |General sky levels | ||
|[[Rolling Ride Run]] | |[[Rolling Ride Run]] | ||
|Causes light gravity to occur | |Causes light gravity to occur | ||
|} | |} | ||
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|[[File:SMM2-NSMBU-GentleSlope.png|50px]][[File:SMM2 Steep Slope NSMBU icon underground.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon underwater.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon castle.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon airship.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon ghost house.jpeg|50px]][[File:SMM2 Steep Slope NSMBU icon desert.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon sky.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon snow.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon jungle.jpg|50px]] | |[[File:SMM2-NSMBU-GentleSlope.png|50px]][[File:SMM2 Steep Slope NSMBU icon underground.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon underwater.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon castle.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon airship.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon ghost house.jpeg|50px]][[File:SMM2 Steep Slope NSMBU icon desert.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon sky.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon snow.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon jungle.jpg|50px]] | ||
|[[File:SMM2 Steep Slope SM3DW icon.png|50px]][[File:SMM2 Steep Slope SM3DW icon underground.png|50px]][[File:SMM2 Steep Slope SM3DW icon underwater.png|50px]][[File:SMM2 Steep Slope SM3DW icon castle.png|50px]][[File:SMM2 Steep Slope SM3DW icon airship.png|50px]][[File:SMM2 Steep Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Steep Slope SM3DW icon desert.png|50px]][[File:SMM2 Steep Slope SM3DW icon sky.png|50px]][[File:SMM2 Steep Slope SM3DW icon snow.png|50px]][[File:SMM2 Steep Slope SM3DW icon forest.png|50px]] | |[[File:SMM2 Steep Slope SM3DW icon.png|50px]][[File:SMM2 Steep Slope SM3DW icon underground.png|50px]][[File:SMM2 Steep Slope SM3DW icon underwater.png|50px]][[File:SMM2 Steep Slope SM3DW icon castle.png|50px]][[File:SMM2 Steep Slope SM3DW icon airship.png|50px]][[File:SMM2 Steep Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Steep Slope SM3DW icon desert.png|50px]][[File:SMM2 Steep Slope SM3DW icon sky.png|50px]][[File:SMM2 Steep Slope SM3DW icon snow.png|50px]][[File:SMM2 Steep Slope SM3DW icon forest.png|50px]] | ||
|Ground at a | |Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. | ||
|- | |- | ||
|'''[[Slope|Gentle Slope]]''' | |'''[[Slope|Gentle Slope]]''' | ||
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|[[File:SMM2 Block NSMBU icon.png|50px]] | |[[File:SMM2 Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Block SM3DW icon.png|50px]][[File:SMM2 Block SM3DW icon underground.png|50px]] | |[[File:SMM2 Block SM3DW icon.png|50px]][[File:SMM2 Block SM3DW icon underground.png|50px]] | ||
|A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies | |A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the ''Super Mario 3D World'' style, they become [[Crystal Block]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}} | |{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}} | ||
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|[[File:SMM2 Question Block NSMBU icon.png|50px]] | |[[File:SMM2 Question Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Question Block SM3DW icon.png|50px]] | |[[File:SMM2 Question Block SM3DW icon.png|50px]] | ||
|A block containing a single [[Coin]]; when hit, it turns into an [[Empty Block]]. Other elements can be placed inside instead | |A block containing a single [[Coin]]; when hit, it turns into an [[Empty Block]]. Other elements can be placed inside instead. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Hard Block]]|wings=1}} | |{{SMM2 modifiers|[[Hard Block]]|wings=1}} | ||
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|[[File:SMM2 Hard Block NSMBU icon.png|50px]] | |[[File:SMM2 Hard Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Hard Block SM3DW icon.png|50px]] | |[[File:SMM2 Hard Block SM3DW icon.png|50px]] | ||
|A solid block that mainly serves as a platform, though a strong force such as that of a [[ | |A solid block that mainly serves as a platform, though a strong force such as that of a [[Banzai Bill]] or [[Big Mario]] jumping on it can break it. In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Hidden Block]]|wings=1}} | |{{SMM2 modifiers|[[Hidden Block]]|wings=1}} | ||
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|[[File:SMM2 Donut Block NSMBU icon.png|50px]] | |[[File:SMM2 Donut Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Donut Block SM3DW icon.png|50px]] | |[[File:SMM2 Donut Block SM3DW icon.png|50px]] | ||
|A type of platform that falls if players stand on it long enough | |A type of platform that falls if players stand on it long enough. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Note Block]]|wings=1}} | |{{SMM2 modifiers|[[Note Block]]|wings=1}} | ||
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|[[File:SMM2 Note Block NSMBU icon.png|50px]] | |[[File:SMM2 Note Block NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A block that bounces players and any elements that land on it up | |A block that bounces players and any elements that land on it up. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Music Block]]|wings=1}} | |{{SMM2 modifiers|[[Music Block]]|wings=1}} | ||
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|[[File:SMM2 Cloud Block NSMBU icon.png|50px]] | |[[File:SMM2 Cloud Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | |[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | ||
|A type of platform that can be passed through from below, similar to [[Semisolid Platform|Semisolid]] and [[Mushroom Platform]]s | |A type of platform that can be passed through from below, similar to [[Semisolid Platform|Semisolid]] and [[Mushroom Platform]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Ice Block]]|wings=1}} | |{{SMM2 modifiers|[[Ice Block]]|wings=1}} | ||
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|[[File:SMM2 Coin SMW icon.png|50px]] | |[[File:SMM2 Coin SMW icon.png|50px]] | ||
|colspan=2|[[File:Coin SM3DW SMM2.png|50px]] | |colspan=2|[[File:Coin SM3DW SMM2.png|50px]] | ||
|Collecting 100 Coins grants players an [[extra life]] | |Collecting 100 Coins grants players an [[extra life]]. In Story Mode, Coins are required to rebuild [[Princess Peach]]'s [[Peach's Castle|castle]]. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Frozen Coin]]'''{{footnote|main|1}}|wings=1}} | |{{SMM2 modifiers|'''[[Frozen Coin]]'''{{footnote|main|1}}|wings=1}} | ||
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===Enemies=== | ===Enemies=== | ||
{{image|more=yes|section=yes|Add alternate element icons for Red Koopa Troopas and Sledge Bros in {{SMM style|SMB3}}, {{SMM style|SMW}} and {{SMM style|NSMBU}} styles, blue Spike Tops in {{SMM style|SMB3}} and {{SMM style|NSMBU}}styles, and Mechakoopa in {{SMM style|NSMBU}} style}} | |||
[[File:Enemies Icon.png|25px|left]] | [[File:Enemies Icon.png|25px|left]] | ||
The enemy category is represented by a [[Goomba]] icon and colored green. | The enemy category is represented by a [[Goomba]] icon and colored green. | ||
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!width=50px|{{SMM style|sm3dw}} | !width=50px|{{SMM style|sm3dw}} | ||
|- | |- | ||
|{{SMM2 modifiers|[[Goomba]]|mushroom= | |{{SMM2 modifiers|[[Goomba]]|mushroom=Big Goomba|wings=Paragoomba|parachute=1}} | ||
|[[File:SMM2 Goomba SMB icon.png|50px]] | |[[File:SMM2 Goomba SMB icon.png|50px]] | ||
|[[File:SMM2 Goomba SMB3 icon.png|50px]] | |[[File:SMM2 Goomba SMB3 icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]] | ||
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them | |Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}} | ||
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|[[File:SMM2 Goombrat NSMBU icon.png|50px]] | |[[File:SMM2 Goombrat NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime | |An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}} | |{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}} | ||
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|[[File:SMM2 Goombud SMW icon.png|50px]] | |[[File:SMM2 Goombud SMW icon.png|50px]] | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;"colspan=2|''N/A'' | ||
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime | |An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme. | ||
|- | |- | ||
|rowspan=2|{{SMM2 modifiers|[[Koopa Troopa]]|mushroom=Big Koopa Troopa|wings=Koopa Paratroopa|parachute=1}} | |rowspan=2|{{SMM2 modifiers|[[Koopa Troopa]]|mushroom=Big Koopa Troopa|wings=Koopa Paratroopa|parachute=1}} | ||
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|[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]] | |[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]] | ||
|[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]] | |[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]] | ||
|When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[Unshelled Koopa Troopa|unshelled Koopa]]s. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when [[Koopa Paratroopa|given wings]] | |When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[Unshelled Koopa Troopa|unshelled Koopa]]s. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when [[Koopa Paratroopa|given wings]]. | ||
|- | |- | ||
|[[File:SMM2 Koopa Troopa SMB icon red.png|50px]] | |[[File:SMM2 Koopa Troopa SMB icon red.png|50px]] | ||
|[[File:SMB3RedKoopaSMM2.png|50px]] | |[[File:SMB3RedKoopaSMM2.png|50px]] | ||
| | | | ||
| | | | ||
|[[File:SMM2 Koopa Troopa SM3DW icon red.png|50px]] | |[[File:SMM2 Koopa Troopa SM3DW icon red.png|50px]] | ||
|Red Koopa Troopas are an alternate form of the green ones, which turn around at edges and fly in a vertical motion when given wings. | |Red Koopa Troopas are an alternate form of the green ones, which turn around at edges and fly in a vertical motion when given wings. | ||
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|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]] | |[[File:SMM2 Ant Trooper SM3DW icon.png|50px]] | ||
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]] | |Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]]. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]] | |[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs | |Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When given wings, they become [[Parabeetle]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Buzzy Shell]]|parachute=1}} | |{{SMM2 modifiers|[[Buzzy Shell]]|parachute=1}} | ||
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|- | |- | ||
|[[File:SMM2 Spike Top SMB icon blue.png|50px]] | |[[File:SMM2 Spike Top SMB icon blue.png|50px]] | ||
| | | | ||
|[[File:SMM2 Spike Top SMW icon blue.png|50px]] | |[[File:SMM2 Spike Top SMW icon blue.png|50px]] | ||
| | | | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the red Spike Tops, the blue versions are faster than their red counterparts. | |An alternate form of the red Spike Tops, the blue versions are faster than their red counterparts. | ||
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|[[File:SMM2 Spiny NSMBU icon.png|50px]] | |[[File:SMM2 Spiny NSMBU icon.png|50px]] | ||
|[[File:SMM2 Spiny SM3DW icon.png|50px]] | |[[File:SMM2 Spiny SM3DW icon.png|50px]] | ||
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus | |Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | |{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | ||
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|[[File:SMM2 Blooper SMW icon.png|50px]] | |[[File:SMM2 Blooper SMW icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]] | ||
|Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the ''Super Mario 3D World'' style, they cannot pass through walls or blocks | |Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the ''Super Mario 3D World'' style, they cannot pass through walls or blocks. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Blooper Nanny]]|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Blooper Nanny]]|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Thwomp NSMBU icon.png|50px]] | |[[File:SMM2 Thwomp NSMBU icon.png|50px]] | ||
|[[File:SMM2 Thwomp SM3DW icon.png|50px]] | |[[File:SMM2 Thwomp SM3DW icon.png|50px]] | ||
|Thwomps crash down from above when players approach one, then move back up to their original location | |Thwomps crash down from above when players approach one, then move back up to their original location. They can also be set to attack horizontally. In the ''Super Mario 3D World'' style, they are safe to touch, but can instantly take out players by squishing them. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}} | ||
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|[[Sledge Bro]] | |[[Sledge Bro]] | ||
|[[File:SMM2 Sledge Bro SMB icon.png|50px]] | |[[File:SMM2 Sledge Bro SMB icon.png|50px]] | ||
| | | | ||
| | | | ||
| | | | ||
|[[File:SMM2 Sledge Bro SM3DW icon.png|50px]] | |[[File:SMM2 Sledge Bro SM3DW icon.png|50px]] | ||
|A form of the Hammer Bro when given a Super Mushroom, which throws sledge hammers and can also perform a stomp that stuns any players on the ground. | |A form of the Hammer Bro when given a Super Mushroom, which throws sledge hammers and can also perform a stomp that stuns any players on the ground. | ||
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|[[File:SMM2 Chain Chomp NSMBU icon.png|50px]] | |[[File:SMM2 Chain Chomp NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Chain Chomps | |Chain Chomps occasionally lunge towards players from their set positions. | ||
|- | |- | ||
|{{SMM2 modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}} | ||
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|- | |- | ||
|{{SMM2 modifiers|'''[[Spike]]'''{{footnote|main|1}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Spike]]'''{{footnote|main|1}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2 SMB Spike Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMB3 Spike Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMW Spike Enemy Sprite.png|50px]] | ||
|colspan=2|[[File:SMM2 | |colspan=2|[[File:SMM2 NSMBU Spike Enemy Sprite.jpg|50px]] | ||
|Spikes produce and throw Spike | |Spikes produce and throw [[Spike Ball]]s at players, which fly forward (''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles) or roll along the ground (''Super Mario World'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce [[snowball]]s instead, similarly to [[Snow Spike]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=Giant Spiked Ball|parachute=1}} | |{{SMM2 modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=Giant Spiked Ball|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2 SMB Spikeball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMB3 Spikeball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMW Spikeball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 NSMBU Spikeball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SM3DW Spikeball Enemy Sprite.jpg|50px]] | ||
|Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack. They can also appear on their own as an alternate form of Spike | |Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack. They can also appear on their own as an alternate form of Spike. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Snowball]]'''{{footnote|main|1}}|mushroom=1|parachute=1}} | |{{SMM2 modifiers|'''[[Snowball]]'''{{footnote|main|1}}|mushroom=1|parachute=1}} | ||
|colspan=2|[[File:SMM2 | |colspan=2|[[File:SMM2 SMB Snowball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMW Snowball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 NSMBU Snowball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SM3DW Snowball Enemy Sprite.jpg|50px]] | ||
|Spike Balls are replaced by Snowballs in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches. | |Spike Balls are replaced by Snowballs in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches. | ||
|- | |- | ||
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|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher. | |Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Wiggler]]|mushroom= | |{{SMM2 modifiers|[[Wiggler]]|mushroom=Big Wiggler|wings=1|parachute=1}} | ||
|[[File:SMM2 Wiggler SMB icon.png|50px]] | |[[File:SMM2 Wiggler SMB icon.png|50px]] | ||
|[[File:SMM2 Wiggler SMB3 icon.png|50px]] | |[[File:SMM2 Wiggler SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Wiggler NSMBU icon.png|50px]] | |[[File:SMM2 Wiggler NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Wigglers walk back and forth without actively attacking players, but become angry when stomped on | |Wigglers walk back and forth without actively attacking players, but become angry when stomped on. | ||
|- | |- | ||
|{{SMM2 modifiers|Angry Wiggler|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|Angry Wiggler|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Boo SMW icon.png|50px]] | |[[File:SMM2 Boo SMW icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]] | ||
|Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth | |Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Boo Buddies]]|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Boo Buddies]]|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Boo Buddies NSMBU icon.png|50px]] | |[[File:SMM2 Boo Buddies NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle | |An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Lava Bubble NSMBU icon.png|50px]] | |[[File:SMM2 Lava Bubble NSMBU icon.png|50px]] | ||
|[[File:SMM2 Lava Bubble SM3DW icon.png|50px]] | |[[File:SMM2 Lava Bubble SM3DW icon.png|50px]] | ||
|Lava Bubbles periodically leap out from the bottom of the screen. If the player is wearing a Goomba Mask, they will stay the bottom of the screen | |Lava Bubbles periodically leap out from the bottom of the screen. If the player is wearing a Goomba Mask, they will stay the bottom of the screen. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Bob-omb]]|mushroom=Mega Bob-omb|wings=1|parachute=Parabomb}} | |{{SMM2 modifiers|[[Bob-omb]]|mushroom=Mega Bob-omb|wings=1|parachute=Parabomb}} | ||
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|An alternate form of the Bob-omb. This form ignites as soon as it appears on screen. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks. | |An alternate form of the Bob-omb. This form ignites as soon as it appears on screen. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Dry Bones]]|mushroom= | |{{SMM2 modifiers|[[Dry Bones]]|mushroom=Big Dry Bones|wings=Parabones|parachute=1}} | ||
|[[File:SMM2 Dry Bones SMB icon.png|50px]] | |[[File:SMM2 Dry Bones SMB icon.png|50px]] | ||
|[[File:SMM2 Dry Bones SMB3 icon.png|50px]] | |[[File:SMM2 Dry Bones SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Dry Bones NSMBU icon.png|50px]] | |[[File:SMM2 Dry Bones NSMBU icon.png|50px]] | ||
|[[File:SMM2 Dry Bones SM3DW icon.png|50px]] | |[[File:SMM2 Dry Bones SM3DW icon.png|50px]] | ||
|Dry Bones crumble when stomped on, but emerge back up after a period of time. In the ''Super Mario World'' style, they can throw bones at Mario | |Dry Bones crumble when stomped on, but emerge back up after a period of time. In the ''Super Mario World'' style, they can throw bones at Mario. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Dry Bones Shell]]'''|parachute=1}} | |{{SMM2 modifiers|'''[[Dry Bones Shell]]'''|parachute=1}} | ||
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|- | |- | ||
|{{SMM2 modifiers|'''[[Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2 Pokey SMB Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Pokey SMB3 Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Pokey SMW Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Pokey NSMBU Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Pokey SM3DW Icon.jpg|50px]] | ||
|Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with [[fireball]]s and [[Yoshi]]. Damaging the head will immediately defeat the Pokey | |Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with [[fireball]]s and [[Yoshi]]. Damaging the head will immediately defeat the Pokey. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Snow Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Snow Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey SMB Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey SMB3 Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey SMW Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey NSMBU Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey SM3DW Icon.jpg|50px]] | ||
|Pokeys become Snow Pokeys when placed in snow-themed levels. In this form, they can be jumped on, which reduces them to a snowball. | |Pokeys become Snow Pokeys when placed in snow-themed levels. In this form, they can be jumped on, which reduces them to a snowball. | ||
|- | |- | ||
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|[[File:SMM2 Bowser Jr NSMBU icon.png|50px]] | |[[File:SMM2 Bowser Jr NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Bowser Jr. occasionally | |Bowser Jr. occasionally retreats into his shell and dashes towards players. While inside a Koopa/Junior Clown Car, he can throw Green Shells at players, though if a Clear Condition to defeat a certain number of Koopa Troopas is set, he throws Bob-ombs instead. He is defeated after three stomps. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Boom Boom NSMBU icon.png|50px]] | |[[File:SMM2 Boom Boom NSMBU icon.png|50px]] | ||
|[[File:SMM2 Boom Boom SM3DW icon.png|50px]] | |[[File:SMM2 Boom Boom SM3DW icon.png|50px]] | ||
|In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out | |In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the ''Super Mario 3D World'' style, he spins around before making himself dizzy. When attacked, he dashes in his shell, similar to Bowser Jr. He is defeated after three stomps. Giving him wings will cause him to fly around in the air. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|- | |- | ||
|{{SMM2 modifiers|'''[[Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2-SMB-Mechakoopa.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-SMB3-Mechakoopa.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-SMW-Mechakoopa.png|50px]] | ||
| | |🗸 | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down | |Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Blasta Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Blasta Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File: | |[[File:Blasta SMB1.png|50px]] | ||
|[[File: | |[[File:Blasta SMB3.png|50px]] | ||
|[[File: | |[[File:Blasta SMW.png|50px]] | ||
|[[File: | |[[File:Blasta NSMB.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Mechakoopa. Blasta Mechakoopas behave like red Koopa Troopas and occasionally fire a [[Bull's-Eye Bill]]-like homing missile out of their mouths. These missiles explode after a few seconds. | |An alternate form of the Mechakoopa. Blasta Mechakoopas behave like red Koopa Troopas and occasionally fire a [[Bull's-Eye Bill]]-like homing missile out of their mouths. These missiles explode after a few seconds. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Zappa Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Zappa Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File: | |[[File:Zappa SMB1.png|50px]] | ||
|[[File: | |[[File:Zappa SMB3.png|50px]] | ||
|[[File: | |[[File:Zappa SMW.png|50px]] | ||
|[[File: | |[[File:Zappa NSMB.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Mechakoopa. Zappa Mechakoopas also behave like red Koopa Troopas and occasionally stand still and fire a horizontal laser beam out of their mouths. | |An alternate form of the Mechakoopa. Zappa Mechakoopas also behave like red Koopa Troopas and occasionally stand still and fire a horizontal laser beam out of their mouths. | ||
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|[[File:SMM2 Lakitu NSMBU icon.png|50px]] | |[[File:SMM2 Lakitu NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. The Lakitu can be modified to throw objects other than Spinies | |Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. The Lakitu can be modified to throw objects other than Spinies. | ||
|- | |- | ||
|[[Lakitu's Cloud]] | |[[Lakitu's Cloud]] | ||
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|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 Bully SM3DW icon.png|50px]] | |[[File:SMM2 Bully SM3DW icon.png|50px]] | ||
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off | |While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|Koopa Troopa Cars are driven by unshelled Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely. | |Koopa Troopa Cars are driven by unshelled Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Larry]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Larry Koopa|Larry]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Larry SMB icon.png|50px]] | |[[File:SMM2 Larry SMB icon.png|50px]] | ||
|[[File:SMM2 Larry SMB3 icon.png|50px]] | |[[File:SMM2 Larry SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Larry NSMBU icon.png|50px]] | |[[File:SMM2 Larry NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Larry simply jumps around and shoots spells out of his [[magic wand]], similar to his appearance in ''[[Super Mario Bros. 3]]'' | |Larry simply jumps around and shoots spells out of his [[magic wand]], similar to his appearance in ''[[Super Mario Bros. 3]]''. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Iggy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Iggy Koopa|Iggy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Iggy SMB icon.png|50px]] | |[[File:SMM2 Iggy SMB icon.png|50px]] | ||
|[[File:SMM2 Iggy SMB3 icon.png|50px]] | |[[File:SMM2 Iggy SMB3 icon.png|50px]] | ||
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|Iggy walks back and forth and shoots fast-moving spells. If winged, Iggy will jump around, instead of walking. | |Iggy walks back and forth and shoots fast-moving spells. If winged, Iggy will jump around, instead of walking. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Wendy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Wendy O. Koopa|Wendy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Wendy SMB icon.png|50px]] | |[[File:SMM2 Wendy SMB icon.png|50px]] | ||
|[[File:SMM2 Wendy SMB3 icon.png|50px]] | |[[File:SMM2 Wendy SMB3 icon.png|50px]] | ||
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|Wendy jumps around and shoots [[Ring (projectile)|ring]]s that bounce off of the ground and walls. If winged, Wendy can jump higher than normal. | |Wendy jumps around and shoots [[Ring (projectile)|ring]]s that bounce off of the ground and walls. If winged, Wendy can jump higher than normal. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Lemmy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Lemmy Koopa|Lemmy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Lemmy SMB icon.png|50px]] | |[[File:SMM2 Lemmy SMB icon.png|50px]] | ||
|[[File:SMM2 Lemmy SMB3 icon.png|50px]] | |[[File:SMM2 Lemmy SMB3 icon.png|50px]] | ||
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|Lemmy shoots bouncy [[magical ball|ball]]s while balancing on one himself. If winged, Lemmy jumps with the ball instead, similar to (albeit in a different manner from) his Castle boss battle in ''[[New Super Mario Bros. Wii]]''. | |Lemmy shoots bouncy [[magical ball|ball]]s while balancing on one himself. If winged, Lemmy jumps with the ball instead, similar to (albeit in a different manner from) his Castle boss battle in ''[[New Super Mario Bros. Wii]]''. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Roy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Roy Koopa|Roy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Roy SMB icon.png|50px]] | |[[File:SMM2 Roy SMB icon.png|50px]] | ||
|[[File:SMM2 Roy SMB3 icon.png|50px]] | |[[File:SMM2 Roy SMB3 icon.png|50px]] | ||
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|Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing from a ceiling, he creates a tremor that stuns any players on the ground. If winged, Roy will pop out several times but will not show his head, and can hover in the air before landing. | |Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing from a ceiling, he creates a tremor that stuns any players on the ground. If winged, Roy will pop out several times but will not show his head, and can hover in the air before landing. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Morton]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Morton Koopa Jr.|Morton]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Morton SMB icon.png|50px]] | |[[File:SMM2 Morton SMB icon.png|50px]] | ||
|[[File:SMM2 Morton SMB3 icon.png|50px]] | |[[File:SMM2 Morton SMB3 icon.png|50px]] | ||
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|Morton shoots spells out of his wand and can jump and stomp on the ground, stunning any players on the ground and producing fireballs that move along the ground and walls. If fought in a brick block-filled area, his stomping the ground will shatter any brick blocks in the vicinity. If winged, Morton will fake out his landing a few times before finally landing. | |Morton shoots spells out of his wand and can jump and stomp on the ground, stunning any players on the ground and producing fireballs that move along the ground and walls. If fought in a brick block-filled area, his stomping the ground will shatter any brick blocks in the vicinity. If winged, Morton will fake out his landing a few times before finally landing. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Ludwig]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Ludwig von Koopa|Ludwig]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Ludwig SMB icon.png|50px]] | |[[File:SMM2 Ludwig SMB icon.png|50px]] | ||
|[[File:SMM2 Ludwig SMB3 icon.png|50px]] | |[[File:SMM2 Ludwig SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Bill Blaster NSMBU icon.png|50px]] | |[[File:SMM2 Bill Blaster NSMBU icon.png|50px]] | ||
|[[File:SMM2 Bill Blaster SM3DW icon.png|50px]] | |[[File:SMM2 Bill Blaster SM3DW icon.png|50px]] | ||
|Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element. In the ''Super Mario 3D World'' style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs. | |Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element. In the ''Super Mario 3D World'' style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs. They can be modified to shoot objects other than Bullet Bills. | ||
|- | |- | ||
|[[Bull's-Eye Blaster]]<ref name=Spoken>Spoken name heard when placed in Course Maker</ref> | |[[Bull's-Eye Blaster]]<ref name=Spoken>Spoken name heard when placed in Course Maker</ref> | ||
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|An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire [[Bull's-Eye Bill]]s ([[Cat Bullet Bill]]s in the ''Super Mario 3D World'' style), Bullet Bills that home in on players. If a different element is placed inside, it is fired at a greater distance. | |An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire [[Bull's-Eye Bill]]s ([[Cat Bullet Bill]]s in the ''Super Mario 3D World'' style), Bullet Bills that home in on players. If a different element is placed inside, it is fired at a greater distance. | ||
|- | |- | ||
|'''[[ | |'''[[Banzai Bill]]''' | ||
|[[File:SMM2 Banzai Bill SMB icon.png|50px]][[File:SMM2 Banzai Bill SMB icon underground.png|50px]] | |[[File:SMM2 Banzai Bill SMB icon.png|50px]][[File:SMM2 Banzai Bill SMB icon underground.png|50px]] | ||
|[[File:SMM2 Banzai Bill SMB3 icon.png|50px]] | |[[File:SMM2 Banzai Bill SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Icicle NSMBU icon.png|50px]] | |[[File:SMM2 Icicle NSMBU icon.png|50px]] | ||
|[[File:SMM2 Icicle SM3DW icon.png|50px]] | |[[File:SMM2 Icicle SM3DW icon.png|50px]] | ||
|Icicles damage players if they are touched from underneath, though they can be stood on from above. When the player gets close enough to them, they will begin to shake before eventually falling on the player, after which they respawn | |Icicles damage players if they are touched from underneath, though they can be stood on from above. When the player gets close enough to them, they will begin to shake before eventually falling on the player, after which they respawn. The arrow does not appear while playing a level. | ||
|- | |- | ||
|[[File:SMM2 Icicle SMB icon 2.png|50px]] | |[[File:SMM2 Icicle SMB icon 2.png|50px]] | ||
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|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]] | |[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]] | ||
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top | |Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top. | ||
|- | |- | ||
|'''[[Crate]]''' | |'''[[Crate]]''' | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2-SM3DW-Crate.png|50px]] | |[[File:SMM2-SM3DW-Crate.png|50px]] | ||
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms | |Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms. | ||
|- | |- | ||
|[[Key]] | |[[Key]] | ||
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|[[File:SMM2 Vine NSMBU icon.png|50px]] | |[[File:SMM2 Vine NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it | |Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it. | ||
|- | |- | ||
|[[Arrow Sign]] | |[[Arrow Sign]] | ||
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|[[File:SMM2 Flimsy Lift NSMBU icon.png|50px]] | |[[File:SMM2 Flimsy Lift NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Lift. Flimsy Lifts | |An alternate form of the Lift. Flimsy Lifts fall as soon as a player stands on them. | ||
|- | |- | ||
|[[Lava Lift]] | |[[Lava Lift]] | ||
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|[[File:SMM2 Snake Block NSMBU icon.png|50px]] | |[[File:SMM2 Snake Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Snake Block SM3DW icon.png|50px]] | |[[File:SMM2 Snake Block SM3DW icon.png|50px]] | ||
|Snake Blocks are mobile platforms that move along a set path | |Snake Blocks are mobile platforms that move along a set path. | ||
|- | |- | ||
|'''Fast Snake Block''' | |'''Fast Snake Block''' | ||
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|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]] | |[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]] | ||
|A block that slowly moves along a set path | |A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it. | ||
|- | |- | ||
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}} | |'''[[ON/OFF Trampoline]]'''{{footnote|main|2}} | ||
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|[[File:NSMBU CC Banzai Bill.png|50px]] | |[[File:NSMBU CC Banzai Bill.png|50px]] | ||
|[[File:3DW CC Banzai Bill.png|50px]] | |[[File:3DW CC Banzai Bill.png|50px]] | ||
|Reach the goal after defeating [number] [[ | |Reach the goal after defeating [number] [[Banzai Bill|Banzai Bill(s)]]. | ||
|- | |- | ||
|[[File:SMB1 CC Magikoopa.png|50px]] | |[[File:SMB1 CC Magikoopa.png|50px]] | ||
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====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario | *[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario. | ||
*[[Thwomp]]s have been given new sprites for when they are idle and attacking, | *[[Thwomp]]s have been given new sprites for when they are idle and attacking. | ||
*Thwomps that move horizontally require the player be in front | *Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle. | ||
*Thwomps that move horizontally require the player be in front of them to attack, unlike in the original where they're much more sensitive and can be triggered from below and above. | |||
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme. | *Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme. | ||
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible. | *[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible. | ||
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette. | *Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette. | ||
*Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}} | *Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}} | ||
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*Hitting enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes no longer damages the player. | *Hitting enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes no longer damages the player. | ||
*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top. | *[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top. | ||
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[ | *[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[Magic Ball]] behind. | ||
*When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second. | *When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second. | ||
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s. | *[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s. | ||
*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them. | *[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them. | ||
*[[Spike Ball]]s receive new sprites. | *[[Spike Ball]]s receive new sprites. | ||
*[[Spike]]s cannot throw Spike Balls in | *[[Spike]]s cannot throw Spike Balls in Snow-themed levels anymore, and will throw [[Snowball]]s instead. | ||
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them. | *Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them. | ||
*[[Frog Mario|Frog characters]] can now run on water. | |||
*[[Frog Mario|Frog characters]] can now run on water | |||
**Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed. | **Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed. | ||
**Frog Mario turns red when playing in multiplayer to be distinguished from Frog Luigi. | **Frog Mario turns red when playing in multiplayer to be distinguished from Frog Luigi. | ||
**Frog characters can crouch with the addition of the suit's eyes closing. | |||
**Frog characters receive tweaked idle and horizontal swimming poses. | **Frog characters receive tweaked idle and horizontal swimming poses. | ||
**Frog characters can crouch and slide down slopes. | **Frog characters can crouch and slide down slopes. | ||
**Frog characters receive new running frames while carrying objects with a blur effect added, and the suit's eyes become angry. | **Frog characters receive new running frames while carrying objects with a blur effect added, and the suit's eyes become angry. | ||
*The Koopalings receive new sprites when they are preparing to use their wands and they retreat into their shells. They also now fly off-screen and throw their wands when defeated instead of spinning around inside their shells and jumping to the top of the screen. | *The Koopalings receive new sprites when they are preparing to use their wands and they retreat into their shells. They also now fly off-screen and throw their wands when defeated instead of spinning around inside their shells and jumping to the top of the screen. | ||
*Mario can no longer grab the Koopalings' [[Magic wand|wands]] to finish the level. | *Mario can no longer grab the Koopalings' [[Magic wand|wands]] to finish the level. | ||
**All wands have the same yellow for the outline as Lemmy and Iggy do, instead of matching the respective Koopaling's palette. | **All wands have the same yellow for the outline as Lemmy and Iggy do, instead of matching the respective Koopaling's palette. | ||
*Larry's sprites are a brighter shade of green, the same | *Larry's sprites are a brighter shade of green, the same as Bowser, Bowser Jr. and Lemmy use. | ||
*Wendy's rings are slower and now disappear after a short time. | *Wendy's rings are slower and now disappear after a short time. | ||
*The ball Lemmy stands on disappears when he | *The ball Lemmy stands on disappears when he's stomped on, and he jumps around in the same fashion as the others, then the ball reappears beneath him when he reemerges, rather than remaining stationary on his ball while spinning in his shell, to be consistent with other game styles. | ||
*Lemmy's circus balls no longer flash white when stomped on or damage the player, but instead bounce them away and fall off-screen when touching a wall. | *Lemmy's circus balls no longer flash white when stomped on or damage the player, but instead bounce them away and fall off-screen when touching a wall. | ||
*Roy | *Roy no longer shakes the screen while attacking with his shell. | ||
*Ludwig no longer shakes the screen each time he steps on the ground (said attack is given to Morton instead), to be consistent with the other game styles. | *Ludwig no longer shakes the screen each time he steps on the ground (said attack is given to Morton instead), to be consistent with the other game styles. | ||
*When | *When the Koopalings go inside their respective shells, the original sprites are replaced with Bowser Jr.'s shell sprites, while Morton, Roy, and Ludwig receive modified sprites of the originals. | ||
**Due to an oversight, Ludwig's front-facing shell sprite uses the same brown as Morton and Roy instead of his usual murky green. | **Due to an oversight, Ludwig's front-facing shell sprite uses the same brown as Morton and Roy instead of his usual murky green. | ||
*All of the Koopalings' spells (except for Wendy and Lemmy's) are the same color as their current appearances' main colors. | *All of the Koopalings' spells (except for Wendy and Lemmy's) are the same color as their current appearances' main colors. | ||
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*[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white. | *[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white. | ||
*Tracks changed by ON/OFF Switches now have a visual indicator. | *Tracks changed by ON/OFF Switches now have a visual indicator. | ||
*[[ | *[[Banzai Bill]]s leave some clouds of smoke behind when they travel, and can be defeated using shells. | ||
*The Desert (here modeled after [[Chocolate Island]]'s levels), Forest and Snow themes now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead. | *The Desert (here modeled after [[Chocolate Island]]'s levels), Forest and Snow themes now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead. | ||
*[[P Switch]]es have a flashing animation. | *[[P Switch]]es have a flashing animation. | ||
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*Luigi no longer has tan skin, now sharing Mario's complexion. | *Luigi no longer has tan skin, now sharing Mario's complexion. | ||
*Fire Luigi has light green overalls, unlike in the original game, where they are dark green. | *Fire Luigi has light green overalls, unlike in the original game, where they are dark green. | ||
*The | *The "Final Boss" sound effect lacks its intro, save for the final note. | ||
*[[Pokey]]s sprites have been slightly modified, having rounder segments than in the original game. They can be defeated using fireballs or the cape, unlike the original game where they are immune to both. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top became the head. They also no longer chase Mario, and simply move forward while turning at ledges. These changes were made to be consistent with ''New Super Mario Bros. U''. | *[[Pokey]]s sprites have been slightly modified, having rounder segments than in the original game. They can be defeated using fireballs or the cape, unlike the original game where they are immune to both. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top became the head. They also no longer chase Mario, and simply move forward while turning at ledges. These changes were made to be consistent with ''New Super Mario Bros. U''. | ||
*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies. | *The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies. | ||
*How tall a Pokey is does not and can not be made to rely on whether Mario is riding a [[Yoshi (species)|Yoshi]] or not. | *How tall a Pokey is does not and can not be made to rely on whether Mario is riding a [[Yoshi (species)|Yoshi]] or not. | ||
*Spikes did not exist in the original game. | |||
*The bones that [[Dry Bones]] throw travel a much shorter distance underwater than they did in [[Vanilla Fortress]] or [[Front Door|Bowser's Castle]]. | *The bones that [[Dry Bones]] throw travel a much shorter distance underwater than they did in [[Vanilla Fortress]] or [[Front Door|Bowser's Castle]]. | ||
*Snake Blocks cannot travel distances as long as they could in the original game. | *Snake Blocks cannot travel distances as long as they could in the original game. | ||
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*Power Balloons can be grabbed with Yoshi's tongue like other powerups. | *Power Balloons can be grabbed with Yoshi's tongue like other powerups. | ||
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently. | *[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently. | ||
*While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup | *While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup. | ||
**As such, players can now remain in Balloon form until they take damage, lose a life, or otherwise replace their powerup. | **As such, players can now remain in Balloon form until they take damage, lose a life, or otherwise replace their powerup. | ||
*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead. | *[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead. | ||
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*The snow theme has a blue/white backdrop like in ''[[New Super Mario Bros. Wii]]'' instead of taking place during the night like the levels in [[Frosted Glacier]]. The music at night plays a music box cover of the Frosted Glacier level theme instead of the original theme which now plays in the daytime. | *The snow theme has a blue/white backdrop like in ''[[New Super Mario Bros. Wii]]'' instead of taking place during the night like the levels in [[Frosted Glacier]]. The music at night plays a music box cover of the Frosted Glacier level theme instead of the original theme which now plays in the daytime. | ||
*Banzai Bills have a shorter design than in ''New Super Mario Bros. U'' to keep consistent with ''[[Super Mario World]]'', as well as the other game styles. | *Banzai Bills have a shorter design than in ''New Super Mario Bros. U'' to keep consistent with ''[[Super Mario World]]'', as well as the other game styles. | ||
* | *There is no giant Bill Blaster that fires Banzai Bills/Bull's-Eye Banzais. This is likely to keep consistent with the ''Super Mario World'' style, as they do not exist in that game. | ||
*Banzai Bills do not rotate when they are traveling. | |||
*The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames. | *The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames. | ||
*P Switches have a flashing animation. | *P Switches have a flashing animation. | ||
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*Fire Toadette has white pants unlike in ''New Super Mario Bros. U Deluxe'', where they are red. | *Fire Toadette has white pants unlike in ''New Super Mario Bros. U Deluxe'', where they are red. | ||
*Boom Boom now crouches down in his shell after being stomped on, rather than becoming dizzy. This is to keep consistent with ''[[Super Mario Bros. 3]]'', though otherwise there is little difference between the original game and ''Super Mario Maker 2''. | *Boom Boom now crouches down in his shell after being stomped on, rather than becoming dizzy. This is to keep consistent with ''[[Super Mario Bros. 3]]'', though otherwise there is little difference between the original game and ''Super Mario Maker 2''. | ||
*When multiple players grab the flagpole, they each say their line instead of collectively saying "Oh yeah!" | *When multiple players grab the flagpole, they each say their line instead of collectively saying "Oh yeah!" | ||
*Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them. | *Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them. | ||
**They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]]. | **They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]]. | ||
*[[Poison (obstacle)|Poison]] now has a magenta gradation. | *[[Poison (obstacle)|Poison]] now has a magenta gradation. | ||
*[[ | *[[Big Wiggler]]s can no longer travel through poison, instead sinking through it like their smaller counterparts. | ||
*[[Icicle]]s now have a falling sound effect. They are also now capable of activating [[? Blocks]], unlike the icicles found in the original game's level [[Freezing-Rain Tower]]. | *[[Icicle]]s now have a falling sound effect. They are also now capable of activating [[? Blocks]], unlike the icicles found in the original game's level [[Freezing-Rain Tower]]. | ||
*When a player lifts another player, they do not have spinning animations. Additionally, thrown players do not spin forwards. | *When a player lifts another player, they do not have spinning animations. Additionally, thrown players do not spin forwards. | ||
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*Spike Balls are smaller and can now activate ? Blocks. | *Spike Balls are smaller and can now activate ? Blocks. | ||
*[[Fish Bone]]s now break upon hitting the surface of water. | *[[Fish Bone]]s now break upon hitting the surface of water. | ||
*Roy, Wendy, Lemmy, Morton | *Roy, Wendy, Lemmy, and Morton use their wands instead of their Bullet Bill Cannon, Ice Skates, Bouncy Ball Bombs, and Hammer respectively from ''New Super Mario Bros. U'' to be consistent with the other game styles. | ||
*The Koopalings' spells are smaller than in the original game. | |||
*Iggy is slightly shorter to match the other Koopalings and his appearance in the other game styles. For the same reasons, Lemmy's shell form is noticeably bigger. | |||
*The Koopalings now have two different screams that can play when they are defeated instead of one. Their additional voice clip seems to be unused from previous games (except for Larry, who uses both of his screams from ''New Super Mario Bros. Wii''). | |||
====''Super Mario 3D World''==== | ====''Super Mario 3D World''==== | ||
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*Like in the ''New Super Mario Bros. U'' style, players cannot manually enter a bubble or perform Simultaneous Ground Pounds in multiplayer. | *Like in the ''New Super Mario Bros. U'' style, players cannot manually enter a bubble or perform Simultaneous Ground Pounds in multiplayer. | ||
**Players also cannot [[Ground Pound#Super Mario 3D World|Ground Pound Jump]], [[Side Somersault]], or Ground Pound while underwater. | **Players also cannot [[Ground Pound#Super Mario 3D World|Ground Pound Jump]], [[Side Somersault]], or Ground Pound while underwater. | ||
*Moves performed using the trigger buttons in the original game (crouching, Ground | *Moves performed using the trigger buttons in the original game (crouching, Ground Pounding, sliding, and entering downward Warp and Clear Pipes) are now performed by tilting {{button|switch|leftstick}} down instead, consistent with other styles. This makes rolling and Long Jumping no longer require additional buttons to be held. | ||
*Bubbles are now colorless like in other styles instead of using colors based on the characters. | *Bubbles are now colorless like in other styles instead of using colors based on the characters. | ||
*The player cannot [[shell dash|enter]] Koopa Troopa Shells, consistent with other styles. | *The player cannot [[shell dash|enter]] Koopa Troopa Shells, consistent with other styles. | ||
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*Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game. | *Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game. | ||
**Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created. | **Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created. | ||
*Bob-ombs | *Bob-ombs break [[? Block]]s when exploding rather than activating them. | ||
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern. | *The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern. | ||
*[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern. | *[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern. | ||
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*ON/OFF Switches replace [[Switch Block (Super Mario 3D World)|Switch Block]]s from the original game functionally to match the other styles. | *ON/OFF Switches replace [[Switch Block (Super Mario 3D World)|Switch Block]]s from the original game functionally to match the other styles. | ||
*[[Pink Coin (Super Mario Maker)|Pink Coins]] replace [[Key Coin]]s from the original game to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin. | *[[Pink Coin (Super Mario Maker)|Pink Coins]] replace [[Key Coin]]s from the original game to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin. | ||
*P Switches have the same music and design as they do in ''New Super Mario Bros. U'', while they never had any music in the original game | *P Switches have the same music and design as they do in ''New Super Mario Bros. U'', while they never had any music in the original game. | ||
*POW Blocks are affected by gravity, rather than floating in midair. Additionally, the POW Block's sound after being thrown is the same one used for the ''Super Mario World'' style. | *POW Blocks are affected by gravity, rather than floating in midair. Additionally, the POW Block's sound after being thrown is the same one used for the ''Super Mario World'' style. | ||
*[[Donut Block]]s fall faster when stood on, consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in the other game styles. | *[[Donut Block]]s fall faster when stood on, consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in the other game styles. | ||
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*The Propeller Box now has three midair jumps instead of just one. Additionally, the side of the box now has lights to show how many uses it has left in the air. | *The Propeller Box now has three midair jumps instead of just one. Additionally, the side of the box now has lights to show how many uses it has left in the air. | ||
*[[Cannon Box]]es must be fired manually, rather than firing automatically. | *[[Cannon Box]]es must be fired manually, rather than firing automatically. | ||
*[[Goomba Mask]]s fool all enemies, rather than just Goombas. | *[[Goomba Mask]]s fool all enemies, rather than just Goombas. | ||
*For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play. | *For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play. | ||
*Stomping on | *Stomping on a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them. | ||
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater. | **It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater. | ||
===''Super Mario Maker''=== | ===''Super Mario Maker''=== | ||
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*Making a sub-area in the Ground theme makes the sub-area Ground by default, rather than Underground. | *Making a sub-area in the Ground theme makes the sub-area Ground by default, rather than Underground. | ||
*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form. | *[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form. | ||
====Multiple styles==== | ====Multiple styles==== | ||
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*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is now white as opposed to black. | *The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is now white as opposed to black. | ||
*[[Spiny Egg]]s are now animated. | *[[Spiny Egg]]s are now animated. | ||
*The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one. | |||
*The background of the underwater theme is now different, with bluer water and with more decorations, including a [[Cheep Chomp]] that watches the player in the distance. It also has a wavy effect. | *The background of the underwater theme is now different, with bluer water and with more decorations, including a [[Cheep Chomp]] that watches the player in the distance. It also has a wavy effect. | ||
*The background of the underground theme now has waterfalls. | *The background of the underground theme now has waterfalls. | ||
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*When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style. | *When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style. | ||
*Characters now face forward during their lava death animation rather than sideways. | *Characters now face forward during their lava death animation rather than sideways. | ||
<gallery position="center"> | <gallery position="center"> | ||
SMM-NSMBU-MushroomPlatform.png|''Super Mario Maker''{{'}}s Airship Mushroom Platform | SMM-NSMBU-MushroomPlatform.png|''Super Mario Maker''{{'}}s Airship Mushroom Platform | ||
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===Sales=== | ===Sales=== | ||
By December 31, 2021, the game had sold 7.89 million units worldwide.<ref>{{cite|author=Nicolas|date=August 29, 2022|url=nintendoeverything.com/nintendo-million-sellers-cesa-2022-update-super-mario-3d-all-stars-at-9-million-the-legend-of-zelda-links-awakening-over-6-million-more|title=Nintendo million sellers – CESA 2022 update – Super Mario 3D All-Stars at 9 million, The Legend of Zelda: Link’s Awakening over 6 million, more|publisher=Nintendo Everything|language=en|accessdate=July 1, 2024}}</ref> | |||
==Quotes== | ==Quotes== | ||
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*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme. | *''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme. | ||
*''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[Super Nintendo Entertainment System|Super Famicom]] logo. | *''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[Super Nintendo Entertainment System|Super Famicom]] logo. | ||
*''[[Super Mario All-Stars]]'': The music for Desert, Snow and Sky-themed Super Worlds are the World 2, World 6 and World 4 map music respectively from | *''[[Super Mario All-Stars]]'': The music for Desert, Snow and Sky-themed Super Worlds are the World 2, World 6 and World 4 map music respectively from this game's version of ''Super Mario Bros. 3''. | ||
*''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game and his head from this game. | *''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game and his head from this game. | ||
*''[[Super Mario 64]]'': The original "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode. | *''[[Super Mario 64]]'': The original "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode. | ||
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*''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork. | *''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork. | ||
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements. | *''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements. | ||
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. | *''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game. | ||
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game. | *''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game. | ||
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game. | *''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game. | ||
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*''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game. | *''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game. | ||
*''[[The Super Mario Bros. Movie]]'': A Super Hammer appears on a sign at the construction site. | *''[[The Super Mario Bros. Movie]]'': A Super Hammer appears on a sign at the construction site. | ||
==Gallery== | ==Gallery== | ||
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|JapM=''Super Mario Maker 2'' | |JapM=''Super Mario Maker 2'' | ||
|Fre=''Super Mario Maker 2'' | |Fre=''Super Mario Maker 2'' | ||
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|Spa=''Super Mario Maker 2'' | |Spa=''Super Mario Maker 2'' | ||
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|Ger=''Super Mario Maker 2'' | |Ger=''Super Mario Maker 2'' | ||
|GerM=- | |||
|Ita=''Super Mario Maker 2'' | |Ita=''Super Mario Maker 2'' | ||
|ItaM=- | |||
|Dut=''Super Mario Maker 2'' | |Dut=''Super Mario Maker 2'' | ||
|DutM=- | |||
|Rus=''Super Mario Maker 2'' | |Rus=''Super Mario Maker 2'' | ||
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|ChiT=超級瑪利歐創作家 2 | |ChiT=超級瑪利歐創作家 2 | ||
|ChiTR=Chāojí Mǎlìōu Chuàngzuòjiā Èr | |ChiTR=Chāojí Mǎlìōu Chuàngzuòjiā Èr | ||
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==Trivia== | ==Trivia== | ||
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref> | *''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref> | ||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1|MiiWiki=1}} | {{NIWA|StrategyWiki=1|MiiWiki=1}} | ||
*[https://www.nintendo.co.jp/switch/baaqa/pc/index.html Official website] | *[https://www.nintendo.co.jp/switch/baaqa/pc/index.html Official website] | ||
*[https://supermariomaker.nintendo.com/ Official North American website] | *[https://supermariomaker.nintendo.com/ Official North American website] | ||
==References== | |||
<references/> | |||
{{SMM2}} | {{SMM2}} |