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===Course World===
===Course World===
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course. Players always start a level in Small form, regardless of their form in the previous level.
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course.


Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
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|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[Flight of the Para-Beetles]]'s background, [[Boarding the Airship]]'s terrain and music
|[[Flight of the Para-Beetles]]'s background and start ground, [[The Mighty Cannonship]]'s tileset and music
|[[The Bowser Express]]
|[[The Bowser Express]]
|Makes the background stormy (except in the ''Super Mario Bros.'' game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead)
|Makes the background stormy (except in the ''Super Mario Bros.'' game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead)
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|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]] from ''[[Super Mario Bros.: The Lost Levels]]''
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]] from ''[[Super Mario Bros.: The Lost Levels]]''
|[[Sky Land]]'s levels from the second screen
|[[Sky Land]]'s levels from the second screen
|[[Vanilla Secret 3]]'s background, [[Chocolate Island 3]]'s, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
|[[Vanilla Secret 3]]'s background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
|[[Flight of the Para-Beetles]], [[A Quick Dip in the Sky]]
|[[Flight of the Para-Beetles]], [[A Quick Dip in the Sky]]
|[[Rolling Ride Run]]
|[[Rolling Ride Run]]
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*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies.
*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies.
*How tall a Pokey is does not and can not be made to rely on whether Mario is riding a [[Yoshi (species)|Yoshi]] or not.
*How tall a Pokey is does not and can not be made to rely on whether Mario is riding a [[Yoshi (species)|Yoshi]] or not.
*Spikes did not exist in the original game.
*The bones that [[Dry Bones]] throw travel a much shorter distance underwater than they did in [[Vanilla Fortress]] or [[Front Door|Bowser's Castle]].
*The bones that [[Dry Bones]] throw travel a much shorter distance underwater than they did in [[Vanilla Fortress]] or [[Front Door|Bowser's Castle]].
*Snake Blocks cannot travel distances as long as they could in the original game.  
*Snake Blocks cannot travel distances as long as they could in the original game.  
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*Power Balloons can be grabbed with Yoshi's tongue like other powerups.
*Power Balloons can be grabbed with Yoshi's tongue like other powerups.
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently.
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently.
*While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup, and replaces whatever powerup the player may have previously had.
*While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup.
**As such, players can now remain in Balloon form until they take damage, lose a life, or otherwise replace their powerup.
**As such, players can now remain in Balloon form until they take damage, lose a life, or otherwise replace their powerup.
*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead.
*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead.
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*Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them.
*Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them.
**They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]].
**They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]].
*[[ON/OFF Switch]]es were not present in the original game.
*[[Poison (obstacle)|Poison]] now has a magenta gradation.
*[[Poison (obstacle)|Poison]] now has a magenta gradation.
*[[Mega Wiggler|Big Wiggler]]s can no longer travel through poison, instead sinking through it like their smaller counterparts.
*[[Mega Wiggler|Big Wiggler]]s can no longer travel through poison, instead sinking through it like their smaller counterparts.
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*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme.
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme.
*''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[Super Nintendo Entertainment System|Super Famicom]] logo.
*''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[Super Nintendo Entertainment System|Super Famicom]] logo.
*''[[Super Mario All-Stars]]'': The music for Desert, Snow and Sky-themed Super Worlds are the World 2, World 6 and World 4 map music respectively from this game's version of ''Super Mario Bros. 3''. In the nighttime, Airship levels become stormy like in this game's version of ''Super Mario Bros. 3''.
*''[[Super Mario All-Stars]]'': The music for Desert, Snow and Sky-themed Super Worlds are the World 2, World 6 and World 4 map music respectively from this game's version of ''Super Mario Bros. 3''.
*''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game and his head from this game.
*''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game and his head from this game.
*''[[Super Mario 64]]'': The original "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode.
*''[[Super Mario 64]]'': The original "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode.

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