Editing Super Mario Maker 2
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{{ | {{Infobox | ||
|image=[[File: | |image=[[File:SM_2_Box_Art.png|250px]] | ||
|developer=[[Nintendo]]<ref name=officialsite> | |developer=[[Nintendo]]<ref name=officialsite>[https://www.nintendo.com/games/detail/super-mario-maker-2-switch ''Super Mario Maker'' game page]. Retrieved on February 13, 2019.</ref> | ||
|publisher=Nintendo | |publisher=Nintendo | ||
| | |released={{released|Japan|June 28, 2019<ref name=JPRelease>Kai. (April 25, 2019). [https://topics.nintendo.co.jp/c/article/f4960468-6572-11e9-a16a-063b7ac45a6d.html Nintendo Switch『スーパーマリオメーカー 2』の発売日が、6月28日に決定!]. ''Nintendo''. Retrieved April 25, 2019.</ref>|USA|June 28, 2019<ref name=JUNERELEASE>[https://twitter.com/NintendoAmerica/status/1121171963001606145 Super Mario Maker 2 release date reveal]</ref>|Europe|June 28, 2019<ref name=UKRelease>Nintendo UK. (April 24, 2019). [https://youtu.be/-EyAb0On6vw Super Mario Maker 2 - Release date trailer (Nintendo Switch)]. ''YouTube''. Retrieved April 24, 2019.</ref>|Australia|June 28, 2019<ref name=AURelease>[https://twitter.com/NintendoAUNZ/status/1121549326361059328 Announcement by official Nintendo AU NZ Twitter]. Retrieved April 25, 2019.</ref>|South Korea|June 28, 2019<ref>https://www.youtube.com/watch?v=GPn-xZbmZ2Q</ref>|HK|June 28, 2019<ref>https://www.youtube.com/watch?v=eKkyCy5Bur4</ref>|ROC|June 28, 2019<ref>https://www.nintendo.tw/topics/article/a_190426_01.html</ref>}} | ||
|genre=Level editor, 2D platformer | |||
|genre=Level editor, 2D | |modes=Single player, multiplayer<ref name=officialsite/> | ||
|modes=Single | |ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|rars=0+}} | ||
|ratings={{ratings|esrb=E|pegi=3 | |||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
| | |media={{media|ns=1|nsdl=1}} | ||
|input={{input|joy-con=1 | |input={{input|joy-con=1}} | ||
}} | }} | ||
'''''Super Mario Maker 2''''' is a 2D | '''''Super Mario Maker 2''''' is a 2D platforming and level-editing game for the [[Nintendo Switch]] and the sequel to the 2015 [[Wii U]] title ''[[Super Mario Maker]]''. The game expands on its predecessor with new features such as a level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], such characters as [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and in Network Play, a multiplayer mode which allows the player to compete against or co-operate alongside three random players online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.<ref name=SMM2Direct>Nintendo (May 15, 2019). [https://youtu.be/jPi-u0D8sQ4 Super Mario Maker 2 Direct 5.15.2019]. ''YouTube''. Retrieved on May 15, 2019.</ref> ''Super Mario Maker 2'' was released worldwide on June 28, 2019. | ||
A [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] membership is required to share, download, and play courses online.<ref>[https://supermariomaker.nintendo.com/ Official North American website]</ref> | |||
==Gameplay== | ==Gameplay== | ||
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add | As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area.<ref name=18Exp>GameXplain (June 20, 2019). [https://youtu.be/lGGLouYESrs 18 Super Mario Maker 2 Experiments TESTED!]. ''YouTube''. Retrieved June 20, 2019.</ref> In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]]<ref>Nintendo World Report TV (May 28, 2019). [https://youtu.be/LPDIQ2Pc6Jo Super Mario Maker 2 - Course Maker (Direct Feed)]. ''YouTube''. Retrieved May 29, 2019.</ref> respectively can also be set the same function. The player also has the option to add clear conditions to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.<ref name=SMM2Direct/> | ||
Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom, wings, and a parachute.<ref name=Direct>Nintendo (February 13, 2019). [https://youtu.be/AjJWzJC8Kfk Super Mario Maker 2 – Announcement Trailer – Nintendo Switch]. ''YouTube''. Retrieved on February 13, 2019.</ref> | |||
In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button| | In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|ns|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks.<ref name=Direct/> If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.<ref name=SMM2Direct/> | ||
===Story Mode=== | ===Story Mode=== | ||
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief | In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), and several other [[Toad (species)|Toads]] have finished building [[Princess Peach]]'s [[Peach's Castle|castle]], Undodog accidentally steps on a button that causes a [[Reset Rocket]] to erase the whole castle.<ref>GameXplain (June 19, 2019). [https://youtu.be/2uIPg5js0ZM Super Mario Maker 2 - Story Mode Opening Cutscene]. ''YouTube''. Retrieved June 19, 2019.</ref> As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode.<ref name=SMM2Direct/> Luigi, Toad, and Toadette are not playable in Story Mode. | ||
====Characters==== | ====Characters==== | ||
*[[Mario]] | *[[Mario]] | ||
*[[Toad (species)|Toads]] | *[[Toad (species)|Toads]] | ||
**[[Toadette|Chief]] | **[[Toadette|Chief]] | ||
** | **Taskmaster | ||
**Red Toad | **Red Toad | ||
**Blue Toad | **[[Blue Toad (character)|Blue Toad]] | ||
**Green Toad | **Green Toad | ||
**[[Yellow Toad (Toad Brigade)|Yellow Toad]] | **[[Yellow Toad (Toad Brigade)|Yellow Toad]] | ||
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====Jobs==== | ====Jobs==== | ||
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto" | {| style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | ||
|-style="background: #ABC;" | |||
!Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment | !Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment | ||
|- | |- | ||
|1||[[A Downhill Battle]]||Goomba Lover||{{ | |1||[[A Downhill Battle]]||Goomba Lover||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★☆☆☆||100 | ||
|- | |- | ||
|2||[[ON/OFF Switch Research Expedition]]| | |2||[[ON/OFF Switch Research Expedition]]||Doctor Gizmo||{{SMMstyle|smb}}||{{SMM2theme|mainarea=sky|subarea=underground}}||★☆☆☆||100 | ||
|- | |- | ||
|3||[[Hello, 3D World!]]||Lonely Farmer||{{ | |3||[[Hello, 3D World!]]||Lonely Farmer||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★☆☆☆||100 | ||
|- | |- | ||
|4||[[Under the Angry Sun]]||Amateur Meteorologist||{{ | |4||[[Under the Angry Sun]]||Amateur Meteorologist||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=desert}}||★★☆☆||150 | ||
|- | |- | ||
|5||[[The Mystery of the Haunted Manor]]| | |5||[[The Mystery of the Haunted Manor]]||Agent 1||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★☆☆||150 | ||
|- | |- | ||
|6||[[Underground Coin Collecting]]||Eccentric Millionaire|| {{ | |6||[[Underground Coin Collecting]]||Eccentric Millionaire|| {{SMMstyle|sm3dw}} || {{SMM2theme|mainarea=underground|subarea=underground}} ||★★★☆||200 | ||
|- | |- | ||
|7||[[Swinging Claw Ropes Course]]| | |7||[[Swinging Claw Ropes Course]]||Celebrity MC|| {{SMMstyle|smb3}} || {{SMM2theme|mainarea=underground}} ||★★☆☆||150 | ||
|- | |- | ||
|8||[[Shoe-Stopper]]| | |8||[[Shoe-Stopper]]||Celebrity DJ||{{SMMstyle|smb}} || {{SMM2theme|mainarea=snow|subarea=underground}} ||★☆☆☆||100 | ||
|- | |- | ||
|9||[[The Keymaster]]| | |9||[[The Keymaster]]||Agent 2|| {{SMMstyle|smw}} || {{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}} ||★★★☆||200 | ||
|-|- | |-|- | ||
|10||[[Banzai Bill Ambush]]| | |10||[[Banzai Bill Ambush]]||Father of Name Withheld||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=airship}}||★★☆☆||150 | ||
|- | |- | ||
|11||[[Seesaw Catapults]]||P.E. Teacher||{{ | |11||[[Seesaw Catapults]]||P.E. Teacher||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★☆☆||150 | ||
|- | |- | ||
|12||[[Tunnel to the Dark Side of the Moon]]||Mischievous Mole|| {{ | |12||[[Tunnel to the Dark Side of the Moon]]||Mischievous Mole|| {{SMMstyle|smb3}} || {{SMM2theme|mainarea=underground|subarea=underground}} ||★★☆☆||150 | ||
|- | |- | ||
|13||[[Dry Bones Shell Boating]]||Celebrity MC||{{ | |13||[[Dry Bones Shell Boating]]||Celebrity MC||{{SMMstyle|smb}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★☆☆||150 | ||
|- | |- | ||
|14||[[Twisting through the Desert Sands]]| | |14||[[Twisting through the Desert Sands]]||A Certain Mage||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert|subarea=underground}}||★★☆☆||150 | ||
|- | |- | ||
|15||[[NO JUMPING ALLOWED!]]||The Gamemaster||{{ | |15||[[NO JUMPING ALLOWED!]]||The Gamemaster||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★★☆||200 | ||
|- | |- | ||
|16||[[That's One Hot Car!]]||Celebrity MC||{{ | |16||[[That's One Hot Car!]]||Celebrity MC||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200 | ||
|- | |- | ||
|17||[[Swing, Claw! Swing!]]||Rookie Carpenter||{{ | |17||[[Swing, Claw! Swing!]]||Rookie Carpenter||{{SMMstyle|smb}}||{{SMM2theme|mainarea=desert}}||★★☆☆||150 | ||
|- | |- | ||
|18||[[Treetop Fireballs]]||Veteran Carpenter||{{ | |18||[[Treetop Fireballs]]||Veteran Carpenter||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=snow|subarea=snow}}||★☆☆☆||100 | ||
|- | |- | ||
|19||[[Plenty of Cheep Cheeps in the Sea]]||Ocean Aficionado||{{ | |19||[[Plenty of Cheep Cheeps in the Sea]]||Ocean Aficionado||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=underwater|subarea=underwater}}||★★☆☆||150 | ||
|- | |- | ||
|20||[[Fire Koopa Clown Carnage]]| | |20||[[Fire Koopa Clown Carnage]]||Legendary Explorer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★★☆☆||150 | ||
|- | |- | ||
|21||[[Snake Blocks in the Sky]]||Snake Block Enthusiast||{{ | |21||[[Snake Blocks in the Sky]]||Snake Block Enthusiast||{{SMMstyle|smb}}||{{SMM2theme|mainarea=snow}}||★★☆☆||150 | ||
|- | |- | ||
|22||[[River Fish in the Forest]]||A Certain Mage||{{ | |22||[[River Fish in the Forest]]||A Certain Mage||{{SMMstyle|smw}}||{{SMM2theme|mainarea=forest}}||★☆☆☆||100 | ||
|- | |- | ||
|23||[[Above the Clouds, Beyond the Vines]]||Lonely Farmer||{{ | |23||[[Above the Clouds, Beyond the Vines]]||Lonely Farmer||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground|subarea=sky}}||★★☆☆||150 | ||
|- | |- | ||
|24||[[Goomba Clubhouse]]||Goomba Lover||{{ | |24||[[Goomba Clubhouse]]||Goomba Lover||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ghosthouse}}||★★☆☆||150 | ||
|- | |- | ||
|25||[[Boo's Towering House of Terror]]||The Gamemaster||{{ | |25||[[Boo's Towering House of Terror]]||The Gamemaster||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★☆☆||150 | ||
|- | |- | ||
|26||[[Big Showdown on a Little Star]]| | |26||[[Big Showdown on a Little Star]]||Stargazer||{{SMMstyle|smb}}||{{SMM2theme|mainarea=sky}}||★★☆☆||150 | ||
|- | |- | ||
|27||[[Red Yoshi's Cheep Cheep Cleanup]]||Warrior Dad||{{ | |27||[[Red Yoshi's Cheep Cheep Cleanup]]||Warrior Dad||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★☆☆☆||100 | ||
|- | |- | ||
|28||[[The Way of the Shell]]| | |28||[[The Way of the Shell]]||Fired-Up Announcer||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★★☆☆||150 | ||
|- | |- | ||
|29||[[Begone, Rotten Mushroom!]]||World-Renowned Chef||{{ | |29||[[Begone, Rotten Mushroom!]]||World-Renowned Chef||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground}}||★★★☆||200 | ||
|- | |- | ||
|30||[[Blink Blank Blunk]]||Doctor Gizmo||{{ | |30||[[Blink Blank Blunk]]||Doctor Gizmo||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=underground|subarea=forest}}||★★☆☆||150 | ||
|- | |- | ||
|31||[[Deep in the Windy Valley]]||Amateur Meteorologist||{{ | |31||[[Deep in the Windy Valley]]||Amateur Meteorologist||{{SMMstyle|smw}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★☆☆||150 | ||
|- | |- | ||
|32||[[Ancient Seesaw Fortress]]||Father of Name Withheld||{{ | |32||[[Ancient Seesaw Fortress]]||Father of Name Withheld||{{SMMstyle|smb}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★★☆||200 | ||
|- | |- | ||
|33||[[Dash On, Dash Off]]||Basement Musician||{{ | |33||[[Dash On, Dash Off]]||Basement Musician||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground}}||★★★★||300 | ||
|- | |- | ||
|34||[[Bumper Jump Around!]]||Eccentric Millonaire||{{ | |34||[[Bumper Jump Around!]]||Eccentric Millonaire||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=snow}}||★★☆☆||150 | ||
|- | |- | ||
|35||[[Master of the Trees]]||Young Dreamer||{{ | |35||[[Master of the Trees]]||Young Dreamer||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ground|subarea=ground}}||★☆☆☆||100 | ||
|- | |- | ||
|36||[[Upside-Down Stretches]]||Stargazer||{{ | |36||[[Upside-Down Stretches]]||Stargazer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=underground|subarea=underground}}||★★☆☆||150 | ||
|- | |- | ||
|37||[[Wobbly Seesaw Castle]]| | |37||[[Wobbly Seesaw Castle]]||Name Withheld by Request||{{SMMstyle|smw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200 | ||
|- | |- | ||
|38||[[Ant Trooper March]]||Agent 1||{{ | |38||[[Ant Trooper March]]||Agent 1||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=airship}}||★★☆☆||150 | ||
|- | |- | ||
|39||[[Fly-By-Night Clown Car]]||The Gamemaster||{{ | |39||[[Fly-By-Night Clown Car]]||The Gamemaster||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground}}||★★☆☆||1500 | ||
|- | |- | ||
|40||[[Boo-ring Course]]||Legendary Explorer||{{ | |40||[[Boo-ring Course]]||Legendary Explorer||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=underground}}||★★★☆||200 | ||
|- | |- | ||
|41||[[The Underground Menace]]||Lonely Farmer||{{ | |41||[[The Underground Menace]]||Lonely Farmer||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=forest|subarea=underground}}||★☆☆☆||100 | ||
|- | |- | ||
|42||[[Save Me, Snake Block!]]||Snake Block Enthusiast||{{ | |42||[[Save Me, Snake Block!]]||Snake Block Enthusiast||{{SMMstyle|smw}}||{{SMM2theme|mainarea=underwater}}||★★☆☆||150 | ||
|- | |- | ||
|43||[[With a Lantern]]||Veteran Carpenter||{{ | |43||[[With a Lantern]]||Veteran Carpenter||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ghosthouse}}||★★★☆||200 | ||
|- | |- | ||
|44||[[Bouncing through the Clouds]]||Eccentric Millionaire||{{ | |44||[[Bouncing through the Clouds]]||Eccentric Millionaire||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★★☆||200 | ||
|- | |- | ||
|45||[[Lava Rising]]||Agent 1||{{ | |45||[[Lava Rising]]||Agent 1||{{SMMstyle|smw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200 | ||
|- | |- | ||
|46||[[Impassable Castle]]||Father of Name Withheld||{{ | |46||[[Impassable Castle]]||Father of Name Withheld||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=castle}}||★★★☆||200 | ||
|- | |- | ||
|47||[[Lava Bubble Limbo]]||A Certain Mage||{{ | |47||[[Lava Bubble Limbo]]||A Certain Mage||{{SMMstyle|smw}}||{{SMM2theme|mainarea=underwater}}||★★☆☆||150 | ||
|- | |- | ||
|48||[[Dry Bones Lava Lurker]]||Young Dreamer||{{ | |48||[[Dry Bones Lava Lurker]]||Young Dreamer||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=castle}}||★★☆☆||150 | ||
|- | |- | ||
|49||[[Blinking Block Blitz]]||Doctor Gizmo||{{ | |49||[[Blinking Block Blitz]]||Doctor Gizmo||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ground|subarea=ground}}||★★☆☆||150 | ||
|- | |- | ||
|50||[[Rotten Produce]]||World-Renowned Chef||{{ | |50||[[Rotten Produce]]||World-Renowned Chef||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground}}||★★★☆||200 | ||
|- | |- | ||
|51||[[Koopa Clown Car Coin Collecting]]||Doctor Gizmo||{{ | |51||[[Koopa Clown Car Coin Collecting]]||Doctor Gizmo||{{SMMstyle|smb}}||{{SMM2theme|mainarea=airship}}||★★☆☆||150 | ||
|- | |- | ||
|52||[[The Darkness Lifts]]||The Gamemaster||{{ | |52||[[The Darkness Lifts]]||The Gamemaster||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ghosthouse}}||★★☆☆||150 | ||
|- | |- | ||
|53||[[Get Over It!]]||Basement Musician||{{ | |53||[[Get Over It!]]||Basement Musician||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★★☆||200 | ||
|- | |- | ||
|54||[[Angry Angry Sun]]||Amateur Meteorologist||{{ | |54||[[Angry Angry Sun]]||Amateur Meteorologist||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★★☆||200 | ||
|- | |- | ||
|55||[[Koopa Troopa Car, Go!]]||Basement Musician||{{ | |55||[[Koopa Troopa Car, Go!]]||Basement Musician||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=airship}}||★★☆☆||150 | ||
|- | |- | ||
|56||[[BUZZY: The Movie: The Book: The Ride]]||The Gamemaster||{{ | |56||[[BUZZY: The Movie: The Book: The Ride]]||The Gamemaster||{{SMMstyle|smw}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★★☆||150 | ||
|- | |- | ||
|57||[[100 Coins under the Sea]]||Eccentric Millionaire||{{ | |57||[[100 Coins under the Sea]]||Eccentric Millionaire||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=underwater}}||★★☆☆||150 | ||
|- | |- | ||
|58||[[Climbing Twister Cave]]||Legendary Explorer||{{ | |58||[[Climbing Twister Cave]]||Legendary Explorer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★★☆☆||150 | ||
|- | |- | ||
|59||[[The World's Greatest Cannon Ride]]| | |59||[[The World's Greatest Cannon Ride]]||Youthful Researcher||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=airship}}||★★★☆||200 | ||
|- | |- | ||
|60||[[Above the Clouds (Super Mario Maker 2)|Above the Clouds]]||Ruler of the Skies||{{ | |60||[[Above the Clouds (Super Mario Maker 2)|Above the Clouds]]||Ruler of the Skies||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky}}||★★☆☆||150 | ||
|- | |- | ||
|61||[[Dirty Donuts]]||Mischievous Mole||{{ | |61||[[Dirty Donuts]]||Mischievous Mole||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★☆☆||150 | ||
|- | |- | ||
|62||[[Threat Level: Porcupuffer]]||Ocean Aficionado||{{ | |62||[[Threat Level: Porcupuffer]]||Ocean Aficionado||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★☆☆||150 | ||
|- | |- | ||
|63||[[ON/OFF Switcheroo!]]|| | |63||[[ON/OFF Switcheroo!]]||Fierd-Up Announcer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky}}||★★☆☆||150 | ||
|- | |- | ||
|64||[[Fast Snake Block Frontier]]||Snake Block Enthusiast||{{ | |64||[[Fast Snake Block Frontier]]||Snake Block Enthusiast||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=underground|subarea=underground}}||★★★☆||200 | ||
|- | |- | ||
|65||[[Red POW Block on the Move]]||Doctor Gizmo||{{ | |65||[[Red POW Block on the Move]]||Doctor Gizmo||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★☆☆☆||100 | ||
|- | |- | ||
|66||[[Para-Beetle Transfer]]||Ruler of the Skies||{{ | |66||[[Para-Beetle Transfer]]||Ruler of the Skies||{{SMMstyle|smb}}||{{SMM2theme|mainarea=airship}}||★★★★||300 | ||
|- | |- | ||
|67||[[Boom Boom Rager]]||Name Withheld by Request||{{ | |67||[[Boom Boom Rager]]||Name Withheld by Request||{{SMMstyle|smb}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★★☆||200 | ||
|- | |- | ||
|68||[[Banzai Bill Chase Scene]]||Father of Name Withheld||{{ | |68||[[Banzai Bill Chase Scene]]||Father of Name Withheld||{{SMMstyle|smw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200 | ||
|- | |- | ||
|69||[[The Road to Wall Jump Mastery]]||Celebrity DJ||{{ | |69||[[The Road to Wall Jump Mastery]]||Celebrity DJ||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★★☆||200 | ||
|- | |- | ||
|70||[[Freezing Rain]]||P.E. Teacher||{{ | |70||[[Freezing Rain]]||P.E. Teacher||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=snow}}||★★★☆||200 | ||
|- | |- | ||
|71||[[ON/OFF Koopa Troopas]]||Fired-Up Announcer||{{ | |71||[[ON/OFF Koopa Troopas]]||Fired-Up Announcer||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ground}}||★★☆☆||150 | ||
|- | |- | ||
|72||[[Shoes in the Clouds]]||Ruler of the Skies||{{ | |72||[[Shoes in the Clouds]]||Ruler of the Skies||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★☆☆||150 | ||
|- | |- | ||
|73||[[Lava Bubble Castle]]||Legendary Explorer||{{ | |73||[[Lava Bubble Castle]]||Legendary Explorer||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle}}||★★☆☆||150 | ||
|- | |- | ||
|74||[[Blooper Barrage (level)|Blooper Barrage]]||Stargazer||{{ | |74||[[Blooper Barrage (level)|Blooper Barrage]]||Stargazer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky}}||★★★☆||200 | ||
|- | |- | ||
|75||[[Good Lakitu, Bad Lakitu]]||A Certain Mage||{{ | |75||[[Good Lakitu, Bad Lakitu]]||A Certain Mage||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert}}||★★★☆||200 | ||
|- | |- | ||
|76||[[Launching Bob-ombs, Collecting Co-coins]]||Eccentric Millionaire||{{ | |76||[[Launching Bob-ombs, Collecting Co-coins]]||Eccentric Millionaire||{{SMMstyle|smw}}||{{SMM2theme|mainarea=airship}}||★★☆☆||100 | ||
|- | |- | ||
|77||[[Stone of Destiny]]||The Gamemaster||{{ | |77||[[Stone of Destiny]]||The Gamemaster||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★★★||300 | ||
|- | |- | ||
|78||[[Icicle Playground]]||P.E. Teacher||{{ | |78||[[Icicle Playground]]||P.E. Teacher||{{SMMstyle|smb}}||{{SMM2theme|mainarea=snow|subarea=snow}}||★★☆☆||150 | ||
|- | |- | ||
|79||[[Skipsqueak Towers]]||Name Withheld by Request||{{ | |79||[[Skipsqueak Towers]]||Name Withheld by Request||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★☆☆||150 | ||
|- | |- | ||
|80||[[ON/OFF Rail Switch]]||Doctor Gizmo||{{ | |80||[[ON/OFF Rail Switch]]||Doctor Gizmo||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=sky}}||★★★☆||200 | ||
|- | |- | ||
|81||[[Sail the Skies...Without Jumping]]||Ruler of the Skies||{{ | |81||[[Sail the Skies...Without Jumping]]||Ruler of the Skies||{{SMMstyle|smb}}||{{SMM2theme|mainarea=airship|subarea=airship}}||★★★☆||200 | ||
|- | |- | ||
|82||[[Vines in the Castle]]||Veteran Carpenter||{{ | |82||[[Vines in the Castle]]||Veteran Carpenter||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★☆☆||150 | ||
|- | |- | ||
|83||[[Red Yoshi's Highway of Flames]]||Basement Musician||{{ | |83||[[Red Yoshi's Highway of Flames]]||Basement Musician||{{SMMstyle|smw}}||{{SMM2theme|mainarea=forest}}||★★☆☆||150 | ||
|- | |- | ||
|84||[[Secret of the Dry Bones Shell]]||Fired-Up Announcer||{{ | |84||[[Secret of the Dry Bones Shell]]||Fired-Up Announcer||{{SMMstyle|smb}}||{{SMM2theme|mainarea=castle|subarea=ghosthouse}}||★★★★||300 | ||
|- | |- | ||
|85||[[No-Jump Snowfield!]]||The Gamemaster||{{ | |85||[[No-Jump Snowfield!]]||The Gamemaster||{{SMMstyle|smw}}||{{SMM2theme|mainarea=snow|subarea=snow}}||★★★☆||200 | ||
|- | |- | ||
|86||[[Winter and Spring and Winter Again]]||Amateur Meteorologist||{{ | |86||[[Winter and Spring and Winter Again]]||Amateur Meteorologist||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=snow|subarea=ground}}||★★☆☆||150 | ||
|- | |- | ||
|87||[[Bing Bang Boom in Bully Castle!]]||Father of Name Withheld||{{ | |87||[[Bing Bang Boom in Bully Castle!]]||Father of Name Withheld||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200 | ||
|- | |- | ||
|88||[[Monty Mole Iceberg Getaway]]||Warrior Dad||{{ | |88||[[Monty Mole Iceberg Getaway]]||Warrior Dad||{{SMMstyle|smw}}||{{SMM2theme|mainarea=snow|subarea=underground}}||★★☆☆||150 | ||
|- | |- | ||
|89||[[Just a Normal, Everyday Castle]]||General Contractor||{{ | |89||[[Just a Normal, Everyday Castle]]||General Contractor||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★★||300 | ||
|- | |- | ||
|90||[[Invincible Windsprinter]]||Amateur Meteorologist||{{ | |90||[[Invincible Windsprinter]]||Amateur Meteorologist||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert}}||★★★★||300 | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Swinging Claw Escape]]||Undodog||{{ | |<nowiki>-</nowiki>||[[Swinging Claw Escape]]||Undodog||{{SMMstyle|smw}}||{{SMM2theme|mainarea=snow}}||★★★☆||200 | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Swamp Escape by Shell!]]||Undodog||{{ | |<nowiki>-</nowiki>||[[Swamp Escape by Shell!]]||Undodog||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=forest}}||★★★☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Chain Chomp Chiller]]||Undodog||{{ | |<nowiki>-</nowiki>||[[Chain Chomp Chiller]]||Undodog||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground|subarea=ground}}||★★★★||Reset Dress | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Molten Rain]]||Mr. Eraser||{{ | |<nowiki>-</nowiki>||[[Molten Rain]]||Mr. Eraser||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★☆☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Spiny Busters]]||Mr. Eraser||{{ | |<nowiki>-</nowiki>||[[Spiny Busters]]||Mr. Eraser||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground|subarea=sky}}||★★☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Target: A Single Pom Pom]]||Mr. Eraser||{{ | |<nowiki>-</nowiki>||[[Target: A Single Pom Pom]]||Mr. Eraser||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=desert}}||★★★☆||Refreshing Shirt | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[House of ! Blocks]]||Partrick||{{ | |<nowiki>-</nowiki>||[[House of ! Blocks]]||Partrick||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★☆☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Darkness Ahead, Darkness Below]]||Partrick||{{ | |<nowiki>-</nowiki>||[[Darkness Ahead, Darkness Below]]||Partrick||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ghosthouse}}||★★☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[High atop Thwomp Tower]]||Partrick||{{ | |<nowiki>-</nowiki>||[[High atop Thwomp Tower]]||Partrick||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||Partrick Shirt | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Cheep Cheep Maze]]||Soundfrog||{{ | |<nowiki>-</nowiki>||[[Cheep Cheep Maze]]||Soundfrog||{{SMMstyle|smb}}||{{SMM2theme|mainarea=underwater}}||★★★☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Hold Your Breath]]||Soundfrog||{{ | |<nowiki>-</nowiki>||[[Hold Your Breath]]||Soundfrog||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=forest}}||★★★☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Sea of Sorrow]]||Soundfrog||{{ | |<nowiki>-</nowiki>||[[Sea of Sorrow]]||Soundfrog||{{SMMstyle|smb}}||{{SMM2theme|mainarea=underwater}}||★★★★||Frog Cap | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Airship Flight]]||Yamamura||{{ | |<nowiki>-</nowiki>||[[Airship Flight]]||Yamamura||{{SMMstyle|smw}}||{{SMM2theme|mainarea=airship|subarea=airship}}||★★★☆||200 | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Coin Collecting on an Unmanned Airship]]||Yamamura||{{ | |<nowiki>-</nowiki>||[[Coin Collecting on an Unmanned Airship]]||Yamamura||{{SMMstyle|smb}}||{{SMM2theme|mainarea=airship}}||★★★☆||200 | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Summer Shootout]]||Yamamura||{{ | |<nowiki>-</nowiki>||[[Summer Shootout]]||Yamamura||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=airship}}||★★★★||Yamamura Shirt | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Heavy Stone Heave-Ho]]||Red Toad||{{ | |<nowiki>-</nowiki>||[[Heavy Stone Heave-Ho]]||Red Toad||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert}}||★★☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Head in the Clouds (level)|Head in the Clouds]]||Green Toad||{{ | |<nowiki>-</nowiki>||[[Head in the Clouds (level)|Head in the Clouds]]||Green Toad||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ground}}||★★☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Little Toad Lost]]||Blue Toad||{{ | |<nowiki>-</nowiki>||[[Little Toad Lost]]||Blue Toad||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=airship}}||★★☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[POW Block Wake-Up Call!]]||Purple Toad||{{ | |<nowiki>-</nowiki>||[[POW Block Wake-Up Call!]]||Purple Toad||{{SMMstyle|smb}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Piranha Creeper Squash]]||Purple Toad||{{ | |<nowiki>-</nowiki>||[[Piranha Creeper Squash]]||Purple Toad||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ground}}||★★★☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Spiny Shell Smashers]]||Purple Toad||{{ | |<nowiki>-</nowiki>||[[Spiny Shell Smashers]]||Purple Toad||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★★☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Buried Stones]]||Yellow Toad||{{ | |<nowiki>-</nowiki>||[[Buried Stones]]||Yellow Toad||{{SMMstyle|smw}}||{{SMM2theme|mainarea=underground}}||★☆☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Cat-Scratch Stone]]||Yellow Toad||{{ | |<nowiki>-</nowiki>||[[Cat-Scratch Stone]]||Yellow Toad||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=desert}}||★★☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Stone from the River]]||Yellow Toad||{{ | |<nowiki>-</nowiki>||[[Stone from the River]]||Yellow Toad||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★★☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Toad Rescue (Super Mario Maker 2)|Toad Rescue]]||Taskmaster||{{ | |<nowiki>-</nowiki>||[[Toad Rescue (Super Mario Maker 2)|Toad Rescue]]||Taskmaster||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground}}||★★☆☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Operation: Toadal Eclipse]]||Taskmaster||{{ | |<nowiki>-</nowiki>||[[Operation: Toadal Eclipse]]||Taskmaster||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle}}||★★★☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Meowser Showdown!]]||Taskmaster||{{ | |<nowiki>-</nowiki>||[[Meowser Showdown!]]||Taskmaster||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||- | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Let's Go, Builder Mario!]]||Princess Peach||{{ | |<nowiki>-</nowiki>||[[Let's Go, Builder Mario!]]||Princess Peach||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=underground|subarea=underground}}||★★☆☆||Princess Peach Dress | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[March of the Rookie Toads]]||Princess Peach||{{ | |<nowiki>-</nowiki>||[[March of the Rookie Toads]]||Princess Peach||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=desert}}||★★☆☆||Princess Peach Wig | ||
|- | |- | ||
|<nowiki>-</nowiki>||[[Super Mario Bros. W1-1?]]||Princess Peach||{{ | |<nowiki>-</nowiki>||[[Super Mario Bros. W1-1?]]||Princess Peach||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★★★★||Princess Peach Tennis Outfit | ||
|} | |} | ||
===Course World=== | ===Course World=== | ||
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll" | Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". Feedback can be given to courses in the form of text, drawings, or one of 12 ''Mario''-themed stamps, and players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively. As in the first ''Super Mario Maker'', the clear rate and world record are recorded for every course.<ref name=SMM2Direct/> | ||
Each player on Course World is represented by a [[Mii]] and has | Each player on Course World is represented by a [[Mii]] and has their own Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!". | ||
The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points and move up a rank if enough points are earned. The player can also dress up their Mii with various [[List of Mii outfits in Super Mario Maker 2|outfits and hats]] obtained by completing certain objectives in the game. | The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points, and move up a rank if enough points are earned. The player can also dress up their Mii with various [[List of Mii outfits in Super Mario Maker 2|outfits and hats]] obtained by completing certain objectives in the game.<ref name=SMM2Direct/> | ||
====Network Play==== | ====Network Play==== | ||
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode. | Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.<ref name=SMM2Direct/> | ||
= | |||
====Endless Challenge==== | ====Endless Challenge==== | ||
Similar to the 100 Mario Challenge in the first ''Super Mario Maker'', Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards. Courses have to be played at least once before they can appear in this game mode. | Similar to the 100 Mario Challenge in the first ''Super Mario Maker'', Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards.<ref name=SMM2Direct/> Courses have to be played and cleared at least once before they can appear in this game mode. | ||
===Yamamura's Dojo=== | ===Yamamura's Dojo=== | ||
[[ | In [[Yamamura's Dojo]], the player can view "Maker Lessons," a series of tutorials in which [[Yamamura]] teaches a new character, [[Nina (Super Mario Maker 2)|Nina]], various course design techniques. Maker Lessons are categorized into three levels: beginner, intermediate, and advanced. The player can also view the controls for each game style, under the option "Mario's Moves."<ref name=E3Part1>Nintendo (June 11, 2019). [https://youtu.be/kMxmq3bhSuw Super Mario Maker 2 Gameplay Pt. 1 - Nintendo Treehouse: Live | E3 2019]. ''YouTube''. Retrieved June 12, 2019.</ref><ref name=beardbear>BeardBear (June 26, 2019). [https://youtu.be/bsym9LArPyw Super Mario Maker 2 - Story Mode Part 1 - 100% Walkthrough]. ''YouTube''. Retrieved June 26, 2019.</ref> | ||
= | |||
| | |||
</ | |||
==Course elements== | ==Course elements== | ||
[[File:SMM2 element search.png|thumb|The interface for the element search function]] | |||
[[File:SMM2 | [[File:SMM2 style select.png|thumb|100px|The style select menu]] | ||
Instead of displaying every element on a single screen as in ''Super Mario Maker'', at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned. | Instead of displaying every element on a single screen as in ''Super Mario Maker'', at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned. | ||
Elements formatted in '''bold''' are new to ''Super Mario Maker 2''. | Elements formatted in '''bold''' are new to ''Super Mario Maker 2''. | ||
===Styles=== | ===Styles=== | ||
The game styles are separated into two categories; | The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles". | ||
*''[[Super Mario Bros.]]'' | *''[[Super Mario Bros.]]''<ref name=Direct/> | ||
*''[[Super Mario Bros. 3]]'' | *''[[Super Mario Bros. 3]]''<ref name=Direct/> | ||
*''[[Super Mario World]]'' | *''[[Super Mario World]]''<ref name=Direct/> | ||
*''[[New Super Mario Bros. U]]'' | *''[[New Super Mario Bros. U]]''<ref name=Direct/> | ||
*'''''[[Super Mario 3D World]]''''' | *'''''[[Super Mario 3D World]]'''''<ref name=Direct/> | ||
{{br}} | {{br}} | ||
===Themes=== | ===Themes=== | ||
{|class="wikitable"style="margin:auto;width:100%;text-align:center" | {|class="wikitable" style="margin:auto; width:85%; text-align:center" | ||
{|class="wikitable" style="margin:auto; width:100%; text-align:center" | |||
!rowspan=2 width=8%|Theme | !rowspan=2 width=8%|Theme | ||
!colspan=5|Level inspiration | !colspan=5|Level inspiration | ||
!rowspan=2|Night effects | !rowspan=2|Night effects | ||
|- | |- | ||
!width=14%|{{ | !width=14%|{{SMMstyle|smb}} | ||
!width=14%|{{ | !width=14%|{{SMMstyle|smb3}} | ||
!width=14%|{{ | !width=14%|{{SMMstyle|smw}} | ||
!width=14%|{{ | !width=14%|{{SMMstyle|nsmbu}} | ||
!width=14%|{{ | !width=14%|{{SMMstyle|sm3dw}} | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Ground.png|x50px]]<br>Ground | |[[File:SMM2-ThemeIcon-Ground.png|x50px]]<br>Ground | ||
| | |[[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 2-1 (Super Mario Bros.)|World 2-1]] | ||
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 3)|World 1-1]] | ||
|[[Groovy]] | |[[Groovy]] | ||
|[[Acorn Plains | |[[Acorn Plains]]' ground levels | ||
|[[Super Bell Hill]] | |[[Super Bell Hill]]<ref name=Direct/> | ||
| | |Goombas and Wigglers float, Chain Chomps have longer chains, Thwomps and Boo Buddies pursue the player in a similar manner as a Boo, Boos' behavior is reversed, Stretches freeze when Mario faces them similar to Boos, Super Mushrooms bounce along the ground like a Super Star, Fire Flowers move away from the player, 1-Up Mushrooms are replaced by Rotten Mushrooms, Goomba's Stilettos play a drum beat while walking, and the laughing sound that plays while Flutter Jumping in a winged Goomba's Stiletto is bit-crushed. | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground | |[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground | ||
|General underground levels | |General underground levels | ||
|[[World | |[[World 4-3 (Super Mario Bros. 3)|World 4-3]] | ||
|General underground levels | |General underground levels | ||
|[[Tilted Tunnel]] | |[[Tilted Tunnel]] | ||
|[[Koopa Troopa Cave]] | |[[Koopa Troopa Cave]]<ref name=Direct/> | ||
|Turns the screen upside down | |Turns the screen upside down | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Underwater.png|x50px]]<br>Underwater | |[[File:SMM2-ThemeIcon-Underwater.png|x50px]]<br>Underwater | ||
|General underwater levels | |General underwater levels | ||
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]] | |||
|General underwater levels | |General underwater levels | ||
|[[Dragoneel's Undersea Grotto]] | |||
|[[ | |[[Pipeline Lagoon]]<ref name=Direct/> | ||
|[[Pipeline Lagoon]] | |rowspan=2|Makes everything dark except for a short radius around players and certain other elements<ref name=Arino>Nintendo. (May 15, 2019). [https://youtu.be/tX8ji-GT1PI よゐこのマリオメーカーで職人生活 第1回]. ''YouTube''. Retrieved May 16, 2019.</ref><ref name=E3Part3>Nintendo (June 12, 2019). [https://youtu.be/krW5kUKxI_8 Super Mario Maker 2 Gameplay Pt. 3 - Nintendo Treehouse: Live | E3 2019]. ''YouTube''. Retrieved June 12, 2019.</ref> | ||
|rowspan=2|Makes everything dark except for a short radius around players and certain | |||
|- | |- | ||
|[[File:SMM2-ThemeIcon-GhostHouse.png|x50px]]<br>[[Ghost House]] | |[[File:SMM2-ThemeIcon-GhostHouse.png|x50px]]<br>[[Ghost House]] | ||
| | |N/A | ||
| | |N/A | ||
|[[Donut Secret House]] | |[[Donut Secret House]] | ||
|[[Swaying Ghost House]] | |[[Swaying Ghost House]] | ||
|[[Shifty Boo Mansion]] | |[[Shifty Boo Mansion]] | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]] | |[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]<ref name=Direct/> | ||
| | |N/A | ||
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} | |{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} | ||
|[[Vanilla Secret 3]]'s background | |[[Vanilla Secret 3]]'s background | ||
|[[ | |[[The Mighty Cannonship]], [[Boarding the Airship]] | ||
|[[The Bowser Express]] | |[[The Bowser Express]] | ||
| | |The background is stormy (except in the ''Super Mario Bros.'' game style), and enemies and items will float as if they are underwater<ref>https://www.youtube.com/watch?v=wLhy0pTS65s&feature=youtu.be</ref> | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]] | |[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]] | ||
|General castle levels | |General castle levels | ||
| | |{{world-link|1|fort|World 1-Fortress}}, {{world-link|4|fort|World 4-Fortress 2}} | ||
|General | |General castle and fortress levels | ||
| | |General castle levels | ||
|[[Bowser's Lava Lake Keep]] | |[[Bowser's Lava Lake Keep]] | ||
| | |The characters swim in the air, similar to the underwater theme<ref name=E3Part3/> | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>'''Desert''' | |[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>'''Desert''' | ||
| | |N/A | ||
|[[Desert Land]]'s levels | |[[Desert Land]]'s levels | ||
|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset | |[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset | ||
|[[ | |[[Layer-Cake Desert]]'s levels | ||
|[[Conkdor Canyon]] | |[[Conkdor Canyon]]<ref name=Direct/> | ||
|Causes a sandstorm to occur | |Causes a sandstorm to occur | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Snow.png|x50px]]<br>'''Snow''' | |[[File:SMM2-ThemeIcon-Snow.png|x50px]]<br>'''Snow''' | ||
| | |N/A | ||
|[[Ice Land]]'s levels | |[[Ice Land]]'s levels | ||
|[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset | |[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset | ||
|[[ | |[[Frosted Glacier]]'s levels | ||
|[[Snowball Park]] | |[[Snowball Park]]<ref name=jpnad/> | ||
| | |Turns all surfaces slippery | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Forest.png|x50px]]<br>'''Forest''' | |[[File:SMM2-ThemeIcon-Forest.png|x50px]]<br>'''Forest''' | ||
| | |N/A | ||
|{{world-link|7|piranhaplant|World 7-Piranha Plant 1}} | |{{world-link|7|piranhaplant|World 7-Piranha Plant 1}} | ||
|[[Forest of Illusion 1]] | |[[Forest of Illusion 1]] | ||
|[[Jungle | |[[Soda Jungle]]'s levels | ||
|[[ | |[[Deep Jungle Drift]]<ref name=Direct/> | ||
|Turns water into poison water | |Turns water into poison water | ||
|- | |- | ||
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky''' | |[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky'''<ref name=jpnad/> | ||
| | |N/A | ||
|[[Sky Land]]'s levels | |[[Sky Land]]'s levels | ||
| | |Vanilla Secret 3's background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset | ||
|[[ | |[[Meringue Clouds]]' levels | ||
|[[Rolling Ride Run]] | |[[Rolling Ride Run]] | ||
|Causes light gravity to occur | |Causes light gravity to occur | ||
|} | |} | ||
===Terrain=== | ===Terrain=== | ||
[[File:Terrain Icon.png|25px|left]] | [[File:Terrain Icon.png|25px|left]] | ||
The terrain category is represented by a | The terrain category is represented by a Brick Block icon and colored blue. | ||
{{br|left}} | {{br|left}} | ||
{|class="wikitable"style="margin:auto;width:100%;text-align:center" | |||
{|class="wikitable" style="margin:auto; width:100%; text-align:center" | |||
!rowspan=2 width=15%|Element | !rowspan=2 width=15%|Element | ||
!colspan=5 | !colspan=5|Styles available | ||
!rowspan=2|Description | !rowspan=2|Description | ||
|- | |- | ||
!width=50px | !width=50px|{{SMMstyle|smb}} | ||
!width=50px | !width=50px|{{SMMstyle|smb3}} | ||
!width=50px | !width=50px|{{SMMstyle|smw}} | ||
!width=50px | !width=50px|{{SMMstyle|nsmbu}} | ||
!width=50px | !width=50px|{{SMMstyle|sm3dw}} | ||
|- | |- | ||
| | |Ground<ref name=Direct/> | ||
|[[File:SMM2 Ground SMB icon.png|50px]] | |||
|[[File:SMM2 Ground SMB3 icon.png|50px]] | |||
|[[File:SMM2 Ground SMW icon.png|50px]] | |||
|[[File:SMM2 Ground NSMBU icon.png|50px]] | |||
|[[File:Ground SMM2 SM3DW.png|50px]] | |||
|Flat, indestructible ground on which players and many enemies can walk and objects can be placed. | |||
|- | |- | ||
| | |'''Steep Slope'''<ref name=Direct/> | ||
|[[File:SMM2-SMB-SteepSlope.png|50px]] | |||
|[[File:SMM2 Steep Slope SMB3 icon.png|50px]] | |||
|[[File:SteepSlope-SMM2-SMW.png|50px]] | |||
|[[File:SMM2-NSMBU-GentleSlope.png|50px]] | |||
|[[File:SMM2 Steep Slope SM3DW icon.png|50px]] | |||
|Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. | |||
|- | |- | ||
| | |'''Gentle Slope'''<ref name=Direct/> | ||
|[[File:SMM2 Gentle Slope SMB icon.png|50px]] | |||
|[[File:SMM2 Gentle Slope SMB3 icon.png|50px]] | |||
|[[File:GentleSlope-SMM2-SMW.png|50px]] | |||
|[[File:SMM2-NSMBU-SteepSlope.png|50px]] | |||
|[[File:SMM2 Gentle Slope SM3DW icon.png|50px]] | |||
|A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. | |||
|- | |- | ||
|[[Warp Pipe|Pipe]]<ref name=Direct/> | |||
|[[File:SMM2 Pipe SMB icon.png|50px]] | |||
|[[File:SMM2 Pipe SMB3 icon.png|50px]] | |||
| | |[[File:SMM2 Pipe SMW icon.png|50px]] | ||
|[[File:SMM2 Pipe NSMBU icon.png|50px]] | |||
|[[File:Pipe SM3DW SMM2.png|50px]] | |||
|A green, extendable tube that can be used to enter sub-areas or hold other elements.<ref name=SMM2Direct/> It also appears in different colors that change the speed of objects that come out: blue is slowest, yellow is slightly faster, and red is the fastest.<ref name=E3Part3/> | |||
|- | |- | ||
|'''[[Clear Pipe]]'''<ref name=Direct/> | |||
|style="background:silver;" colspan=4|''N/A'' | |||
|'''[[Clear Pipe]]''' | |||
|style="background:silver;"colspan=4|''N/A'' | |||
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]] | |[[File:SMM2 Clear Pipe SM3DW icon.png|50px]] | ||
|A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes. | |A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes. | ||
|- | |- | ||
|[[Spike Trap]] | |[[Spike Trap]]<ref name=Direct/> | ||
|[[File:SMM2 Spike Trap SMB icon | |[[File:SMM2 Spike Trap SMB icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Spike Trap SMB3 icon.png|50px]] | |colspan=2|[[File:SMM2 Spike Trap SMB3 icon.png|50px]] | ||
|[[File:SMM2 Spike Trap NSMBU icon.png|50px]] | |[[File:SMM2 Spike Trap NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A hazard that damages players upon contact. They can be walked on safely with a [[Goomba's Shoe]], [[Yoshi (species)|Yoshi]], or [[Dry Bones Shell]]. | |A hazard that damages players upon contact.<ref name=SMM2Direct/> They can be walked on safely with a [[Goomba's Shoe]], [[Yoshi (species)|Yoshi]], or [[Dry Bones Shell]]. | ||
|- | |||
|'''[[Spike Block]]'''<ref name=SMM2Direct/> | |||
|style="background:silver;" colspan=4|''N/A'' | |||
|[[File:SMM2 Spike Block SM3DW icon.png|50px]] | |||
|A large, yellow block with spikes that protrude and retract. Spike Blocks can be combined with [[ON/OFF Switch]]es to create red and blue variants that alternate when the switches are hit. | |||
|- | |- | ||
|[[Mushroom Platform]] | |[[Mushroom Platform]]<ref name=Direct/> | ||
|[[File:SMM2 Mushroom Platform SMB icon.png|50px]] | |[[File:SMM2 Mushroom Platform SMB icon.png|50px]] | ||
|[[File:SMM2 Mushroom Platform SMB3 icon.png|50px]] | |[[File:SMM2 Mushroom Platform SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Mushroom Platform NSMBU icon.png|50px]] | |[[File:SMM2 Mushroom Platform NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A resizable platform that players can jump through from below and land on the top. They can be | |A resizable platform that players can jump through from below and land on the top. They can be set to different colors.<ref name=SMM2Direct/> | ||
|- | |- | ||
|[[Semisolid Platform]] | |[[Semisolid Platform]]<ref name=Direct/><ref>Vooks (May 28, 2019). [https://youtu.be/Q8r1T32CMPk Super Mario Maker 2 - Speed Making a level!]. ''YouTube''. Retrieved May 28, 2019.</ref> | ||
|[[File:SMM2 Semisolid Platform SMB icon.png|50px]] | |[[File:SMM2 Semisolid Platform SMB icon.png|50px]] | ||
|[[File:SMM2 Semisolid Platform SMB3 icon.png|50px]] | |[[File:SMM2 Semisolid Platform SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Semisolid Platform NSMBU icon.png|50px]] | |[[File:SMM2 Semisolid Platform NSMBU icon.png|50px]] | ||
|[[File:SMM2 Semisolid Platform SM3DW icon.png|50px]] | |[[File:SMM2 Semisolid Platform SM3DW icon.png|50px]] | ||
|A resizable platform that players can jump through from below and land on the top. [[Cat Mario]] can climb up the Semisolid Platform's wall in the ''Super Mario 3D World'' style. | |A resizable platform that players can jump through from below and land on the top. [[Cat Mario]] can climb up the Semisolid Platform's wall in the ''Super Mario 3D World'' style.<ref name=SMM2Direct/> | ||
|- | |- | ||
| | |Bridge<ref name=Direct/> | ||
|[[File:SMM2 Bridge SMB icon | |[[File:SMM2 Bridge SMB icon.png|50px]] | ||
|[[File:SMM2 Bridge SMB3 icon.png|50px]] | |[[File:SMM2 Bridge SMB3 icon.png|50px]] | ||
|[[File:SMM2 Bridge SMW icon.png|50px]] | |[[File:SMM2 Bridge SMW icon.png|50px]] | ||
|[[File:SMM2 Bridge NSMBU icon | |[[File:SMM2 Bridge NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A | |A type of platform that can be extended horizontally.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Brick Block]]<ref name=Direct/>{{footnote|main|*}}|wings=1}} | ||
|[[File:SMM2 Block SMB icon | |[[File:SMM2 Block SMB icon.png|50px]] | ||
|[[File:SMM2 Block SMB3 icon.png|50px]] | |[[File:SMM2 Block SMB3 icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|[[File:SMM2 Block NSMBU icon.png|50px]] | |[[File:SMM2 Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Block SM3DW icon | |[[File:SMM2 Block SM3DW icon.png|50px]] | ||
|A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies | |A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the ''Super Mario 3D World'' style, they become [[Crystal Block]]s.<ref name=SwitchForce/><ref name=SMM2GXFootage/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Rotating Block]]<ref name=Direct/>{{footnote|main|*}}|wings=1}} | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;" colspan=2|''N/A'' | ||
|[[File:SMM2 Block SMW icon.png|50px]] | |[[File:SMM2 Block SMW icon.png|50px]] | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;" colspan=2|''N/A'' | ||
|A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario. | |A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Hard Block]]<ref name=Direct/><ref name=Gamespot/>|wings=1}} | ||
|[[File:SMM2 | |[[File:SMM2 Hard Block SMB icon.png|50px]] | ||
|[[File:SMM2 Hard Block SMB3 icon.png|50px]] | |||
|[[File:SMM2 Hard Block SMW icon.png|50px]] | |||
|[[File:SMM2 Hard Block NSMBU icon.png|50px]] | |||
|[[File:SMM2 Hard Block SM3DW icon.png|50px]] | |||
|A solid block that mainly serves as a platform, though a strong force such as that of a [[Banzai Bill]] can break it.<ref name=SMM2Direct/> In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s.<ref name=Direct/> | |||
|- | |||
|{{SMM2 Modifiers|[[? Block]]<ref name=Direct/>|wings=1}} | |||
|[[File:SMM2 Question Block SMB icon.png|50px]] | |||
|[[File:SMM2 Question Block SMB3 icon.png|50px]] | |[[File:SMM2 Question Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Question Block SMW icon.png|50px]] | |[[File:SMM2 Question Block SMW icon.png|50px]] | ||
|[[File:SMM2 Question Block NSMBU icon.png|50px]] | |[[File:SMM2 Question Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Question Block SM3DW icon.png|50px]] | |[[File:SMM2 Question Block SM3DW icon.png|50px]] | ||
|A block containing a single [[Coin]]; when hit, it turns into an [[Empty Block]]. Other elements can be placed inside instead | |A block containing a single [[Coin]]; when hit, it turns into an [[Empty Block]]. Other elements can be placed inside instead. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Hidden Block]]<ref name=Direct/>|wings=1}} | ||
|[[File:SMM2 Hidden Block SMB icon.png|50px]] | |[[File:SMM2 Hidden Block SMB icon.png|50px]] | ||
|[[File:SMM2 Hidden Block SMB3 icon.png|50px]] | |[[File:SMM2 Hidden Block SMB3 icon.png|50px]] | ||
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|An invisible ? Block that reveals itself when hit from below. | |An invisible ? Block that reveals itself when hit from below. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Donut Block]]<ref name=Direct/>|wings=1}} | ||
|[[File:SMM2 Donut Block SMB icon | |[[File:SMM2 Donut Block SMB icon.png|50px]] | ||
|[[File:SMM2 Donut Block SMB3 icon.png|50px]] | |[[File:SMM2 Donut Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Donut Block SMW icon.png|50px]] | |[[File:SMM2 Donut Block SMW icon.png|50px]] | ||
|[[File:SMM2 Donut Block NSMBU icon.png|50px]] | |[[File:SMM2 Donut Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Donut Block SM3DW icon.png|50px]] | |[[File:SMM2 Donut Block SM3DW icon.png|50px]] | ||
|A type of platform that falls if players | |A type of platform that falls if players stands on it long enough.<ref name=Boulevard/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Note Block]]<ref name=Direct/>|wings=1}} | ||
|[[File:SMM2 Note Block SMB icon | |[[File:SMM2 Note Block SMB icon.png|50px]] | ||
|[[File:SMM2 Note Block SMB3 icon.png|50px]] | |[[File:SMM2 Note Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Note Block SMW icon.png|50px]] | |[[File:SMM2 Note Block SMW icon.png|50px]] | ||
|[[File:SMM2 Note Block NSMBU icon.png|50px]] | |[[File:SMM2 Note Block NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A block that bounces players and any elements that land on it up. | |A block that bounces players and any elements that land on it up.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Music Block]]<ref name=JPfact/>|wings=1}} | ||
|[[File:SMM2 Music Block SMB icon | |[[File:SMM2 Music Block SMB icon.png|50px]] | ||
|[[File:SMM2 Music Block SMB3 icon.png|50px]] | |[[File:SMM2 Music Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Music Block SMW icon.png|50px]] | |[[File:SMM2 Music Block SMW icon.png|50px]] | ||
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|An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively. | |An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Cloud Block]]<ref name=Direct/>|wings=1}} | ||
|[[File:SMM2 Cloud Block SMB icon | |[[File:SMM2 Cloud Block SMB icon.png|50px]] | ||
|[[File:SMM2 Cloud Block SMB3 icon.png|50px]] | |[[File:SMM2 Cloud Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Cloud Block SMW icon.png|50px]] | |[[File:SMM2 Cloud Block SMW icon.png|50px]] | ||
|[[File:SMM2 Cloud Block NSMBU icon.png|50px]] | |[[File:SMM2 Cloud Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | |[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | ||
|A type of platform that can be passed through from below, similar to | |A type of platform that can be passed through from below, similar to Semisolid Platforms.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Ice Block]]<ref name=Direct/>|wings=1}} | ||
|[[File:SMM2 Ice Block SMB icon.png|50px]] | |[[File:SMM2 Ice Block SMB icon.png|50px]] | ||
|[[File:SMM2 Ice Block SMB3 icon.png|50px]] | |[[File:SMM2 Ice Block SMB3 icon.png|50px]] | ||
Line 1,572: | Line 581: | ||
|[[File:SMM2 Ice Block NSMBU icon.png|50px]] | |[[File:SMM2 Ice Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Ice Block SM3DW icon.png|50px]] | |[[File:SMM2 Ice Block SM3DW icon.png|50px]] | ||
|A slippery block that mainly serves as a platform, but can be broken with a strong force. | |A slippery block that mainly serves as a platform, but can be broken with a strong force.<ref name=Boulevard/> | ||
|} | |} | ||
{{footnote|note|*|Collectively known in-game as simply "Blocks"}} | |||
{{footnote|note|*|Collectively known in-game as simply "Blocks"<ref name=Gamespot/>}} | |||
===Items=== | ===Items=== | ||
[[File:Items Icon.png|25px|left]] | [[File:Items Icon.png|25px|left]] | ||
The | The item category is represented by a Coin icon and colored pink. | ||
{{br|left}} | {{br|left}} | ||
{|class="wikitable"style="margin:auto;width:100%;text-align:center" | |||
{|class="wikitable" style="margin:auto; width:100%; text-align:center" | |||
!rowspan=2 width=15%|Element | !rowspan=2 width=15%|Element | ||
!colspan=5|Styles available | !colspan=5|Styles available | ||
!rowspan=2|Description | !rowspan=2|Description | ||
|- | |- | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smb}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smb3}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smw}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|nsmbu}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|sm3dw}} | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Coin]]<ref name=Direct/>|wings=1|parachute=1}} | ||
|[[File:SMM2 Coin SMB icon.png|50px]] | |[[File:SMM2 Coin SMB icon.png|50px]] | ||
|[[File:SMM2 Coin SMB3 icon.png|50px]] | |[[File:SMM2 Coin SMB3 icon.png|50px]] | ||
|[[File:SMM2 Coin SMW icon.png|50px]] | |[[File:SMM2 Coin SMW icon.png|50px]] | ||
|colspan=2|[[File:Coin SM3DW SMM2.png|50px]] | |colspan=2|[[File:Coin SM3DW SMM2.png|50px]] | ||
|Collecting 100 Coins grants players an [[extra life]] | |Collecting 100 Coins grants players an [[extra life]]. In Story Mode, Coins are required to rebuild [[Princess Peach]]'s [[Peach's Castle|castle]].<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[10-Coin]]'''<ref name=Direct/><ref name=Gamespot>GameSpot Gameplay (May 28, 2019). [https://youtu.be/JkAyGmE5rEA Super Mario Maker 2 Gameplay: Building A Mean Snow Level]. ''YouTube''. Retrieved May 28, 2019.</ref>|wings=1|parachute=1}} | ||
|[[File:SMM2 10 Coin SMB icon.png|50px]] | |[[File:SMM2 10 Coin SMB icon.png|50px]] | ||
|[[File:SMM2 10 Coin SMB3 icon.png|50px]] | |[[File:SMM2 10 Coin SMB3 icon.png|50px]] | ||
Line 1,612: | Line 615: | ||
|[[File:SMM2 10 Coin NSMBU icon.png|50px]] | |[[File:SMM2 10 Coin NSMBU icon.png|50px]] | ||
|[[File:SMM2 10 Coin SM3DW icon.png|50px]] | |[[File:SMM2 10 Coin SM3DW icon.png|50px]] | ||
|A large Coin worth 10 regular coins. | |A large Coin worth 10 regular coins.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[30-Coin]]'''<ref name=SMM2Direct/>|wings=1|parachute=1}} | ||
|[[File:SMM2 30 Coin SMB icon.png|50px]] | |[[File:SMM2 30 Coin SMB icon.png|50px]] | ||
|[[File:SMM2 30 Coin SMB3 icon.png|50px]] | |[[File:SMM2 30 Coin SMB3 icon.png|50px]] | ||
Line 1,620: | Line 623: | ||
|[[File:SMM2-NSMBU-30GoldCoin.png|50px]] | |[[File:SMM2-NSMBU-30GoldCoin.png|50px]] | ||
|[[File:SMM2 SM3DW 30 Coin.png|50px]] | |[[File:SMM2 SM3DW 30 Coin.png|50px]] | ||
|A large Coin worth 30 regular | |A large Coin worth 30 regular coins, and an alternate form of the 10 Coin. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[50-Coin]]'''<ref name=SMM2Direct/>|wings=1|parachute=1}} | ||
|[[File:SMM2 50 Coin SMB icon.png|50px]] | |[[File:SMM2 50 Coin SMB icon.png|50px]] | ||
|[[File:SMM2 50 Coin SMB3 icon.png|50px]] | |[[File:SMM2 50 Coin SMB3 icon.png|50px]] | ||
Line 1,628: | Line 631: | ||
|[[File:SMM2-NSMBU-50GoldCoin.png|50px]] | |[[File:SMM2-NSMBU-50GoldCoin.png|50px]] | ||
|[[File:SMM2 50 Coin SM3DW icon.png|50px]] | |[[File:SMM2 50 Coin SM3DW icon.png|50px]] | ||
|A large Coin worth 50 regular | |A large Coin worth 50 regular coins, and an alternate form of the 10 Coin. | ||
|- | |- | ||
|[[Pink Coin (Super Mario Maker)|Pink Coin]] | |[[Pink Coin (Super Mario Maker)|Pink Coin]]<ref name=Direct/> | ||
|[[File:SMM2 Pink Coin SMB icon.png|50px]] | |[[File:SMM2 Pink Coin SMB icon.png|50px]] | ||
|[[File:SMM2 Pink Coin SMB3 icon.png|50px]] | |[[File:SMM2 Pink Coin SMB3 icon.png|50px]] | ||
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|A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a [[key]] appears. | |A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a [[key]] appears. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Super Mushroom]]<ref name=Direct/>|wings=1|parachute=1}} | ||
|[[File:SMM2 Super Mushroom SMB icon.png|50px]] | |[[File:SMM2 Super Mushroom SMB icon.png|50px]] | ||
|[[File:SMM2 Super Mushroom SMB3 icon.png|50px]] | |[[File:SMM2 Super Mushroom SMB3 icon.png|50px]] | ||
|[[File:SMM2 Super Mushroom SMW icon.png|50px]] | |[[File:SMM2 Super Mushroom SMW icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Super Mushroom NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Super Mushroom NSMBU icon.png|50px]] | ||
|A power-up that transforms players into their [[Super Mario (form)|Super forms]]. | |A power-up that transforms players into their [[Super Mario (form)|Super forms]].<ref name=SMM2Direct/> In the nighttime ground theme, they bounce along the ground, similar to a Super Star. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Big Mushroom]]<ref name=SMM2Direct/><ref name=MakeFootage>[https://www.youtube.com/watch?v=M8_aN37YiK8]</ref>|mushroom=2|wings=1|parachute=1}} | ||
|[[File:SMM2 Big Mushroom SMB icon.png|50px]] | |[[File:SMM2 Big Mushroom SMB icon.png|50px]] | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|A power-up that transforms players into their [[Big Mario|Big forms]] | |A power-up that transforms players into their [[Big Mario|Big forms]]. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Super Leaf]]<ref name=Direct/>|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]] | |[[File:SMM2 Super Leaf SMB3 icon.png|50px]] | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;" colspan=3|''N/A'' | ||
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]]. | |A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]]. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Cape Feather]]<ref name=Direct/>|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;" colspan=2|''N/A'' | ||
|[[File:SMM2 Cape Feather SMW icon.png|50px]] | |[[File:SMM2 Cape Feather SMW icon.png|50px]] | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;" colspan=2|''N/A'' | ||
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]]. | |A flight power-up that transforms players into their [[Cape Mario|Cape forms]]. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Propeller Mushroom]]<ref name=jpnad/>|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;" colspan=3|''N/A'' | ||
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]] | |[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A flight power-up that transforms players into their [[Propeller Mario|Propeller forms]]. | |A flight power-up that transforms players into their [[Propeller Mario|Propeller forms]]. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Super Bell]]'''<ref name=Direct/>|mushroom=2|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Super Bell SM3DW icon.png|50px]] | |[[File:SMM2 Super Bell SM3DW icon.png|50px]] | ||
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]]. | |A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]]. | ||
|- | |- | ||
|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''<ref>https://www.youtube.com/watch?v=ct1GwHvNKME&feature=youtu.be&t=543</ref> | |||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 SM3DW Super Hammer.png|50px]] | |[[File:SMM2 SM3DW Super Hammer.png|50px]] | ||
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. | |A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es.<ref>https://youtu.be/9p63o9s6ASg</ref> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Fire Flower]]<ref name=Direct/>|mushroom=2|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2 Fire Flower SMB icon.png|50px]] | ||
|[[File:SMM2 Fire Flower SMB3 icon.png|50px]] | |||
|[[File:SMM2 Fire Flower SMW icon.png|50px]] | |||
|colspan=2|[[File:SMM2 Fire Flower NSMBU icon.png|50px]] | |||
|A power-up that transforms players into their [[Fire Mario|Fire forms]], allowing them to shoot [[fireball]]s. | |||
|[[File:SMM2 | |||
|[[File:SMM2 | |||
| | |||
|[[File: | |||
|A | |||
|- | |- | ||
|'''[[Superball Flower]]'''<ref name=Reddit>Reddit (June 26, 2019). [https://www.reddit.com/r/MarioMaker/comments/c5jlyw/new_powerup_leak_spoiler/ New Power-up Leak! (SPOILER)]. ''Reddit''. Retrieved on June 26, 2019.</ref> | |||
|style="background:silver;"colspan=4|''N/A'' | |[[File:SMM2-SMB-SuperballFlower.png|50px]] | ||
|style="background:silver;" colspan=4|''N/A'' | |||
|A power-up that transforms players into their [[ | |A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays.<ref name=Super Ball Gameplay>Super Ball Gameplay (June 26, 2019) [https://www.youtube.com/watch?v=W6d56biyKtU/ Super Ball Gameplay leaked in SMM2]. Retrieved on June 26, 2019.</ref> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Super Star]]<ref name=Direct/>|wings=1|parachute=1}} | ||
|[[File:SMM2 Super Star SMB icon.png|50px]] | |[[File:SMM2 Super Star SMB icon.png|50px]] | ||
|[[File:SMM2 Super Star SMB3 icon.png|50px]] | |[[File:SMM2 Super Star SMB3 icon.png|50px]] | ||
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|A power-up that grants players temporary invincibility. | |A power-up that grants players temporary invincibility. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[1-Up Mushroom]]<ref name=Direct/>|wings=1|parachute=1}} | ||
|[[File:SMM2 1 Up Mushroom SMB icon.png|50px]] | |[[File:SMM2 1 Up Mushroom SMB icon.png|50px]] | ||
|[[File:SMM2 1 Up Mushroom SMB3 icon.png|50px]] | |[[File:SMM2 1 Up Mushroom SMB3 icon.png|50px]] | ||
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|A [[mushroom]] that grants players an extra life. | |A [[mushroom]] that grants players an extra life. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Rotten Mushroom]]'''<ref name=SMM2Direct/>|wings=1|parachute=1}} | ||
|[[File:SMM2 Rotten Mushroom SMB icon.png|50px]] | |[[File:SMM2 Rotten Mushroom SMB icon.png|50px]] | ||
|[[File:SMM2 Rotten Mushroom SMB3 icon.png|50px]] | |[[File:SMM2 Rotten Mushroom SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Rotten Mushroom NSMBU icon.png|50px]] | |[[File:SMM2 Rotten Mushroom NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged | |A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged similar to [[Poison Mushroom]]s.<ref>https://www.youtube.com/watch?v=lT6mn5Ad2Rs</ref> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Shoe Goomba]]<ref name=SMM2Direct/><ref name=MakeFootage/>|mushroom=1|wings=1}} | ||
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]] | |[[File:SMM2 Shoe Goomba SMB icon.png|50px]] | ||
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]] | |[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]] | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;" colspan=3|''N/A'' | ||
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. | |rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies.<ref name=SMM2Direct/><ref>[https://twitter.com/MarkCooper/status/1122451293451247617 Japanese advertisement]</ref> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|Stiletto Goomba<ref name=SMM2Direct/><ref name=MakeFootage/>|mushroom=1|wings=1}} | ||
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]] | |[[File:SMM2 Stiletto Goomba SMB icon.png|50px]] | ||
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]] | |[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]] | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;" colspan=3|''N/A'' | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Yoshi Egg|Yoshi's Egg]]<ref name=Gamespot/>|mushroom=1|wings=1}} | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;" colspan=2|''N/A'' | ||
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]] | |[[File:SMM2 Yoshis Egg SMW icon.png|50px]] | ||
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]] | |[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Upon approaching it, the egg hatches into a [[Yoshi (species)|Yoshi]]. If the egg is enlarged, it turns red and hatches into a Red Yoshi, which breathes fire instead | |Upon approaching it, the egg hatches into a [[Yoshi (species)|Yoshi]]. If the egg is enlarged, it turns red and hatches into a Red Yoshi, which breathes fire instead. If a Fire Flower is collected, the Red Yoshi can breathe three fireballs at once.<ref name=Direct/> | ||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
[[File:Enemies Icon.png|25px|left]] | [[File:Enemies Icon.png|25px|left]] | ||
The enemy category is represented by a | The enemy category is represented by a Goomba icon and colored green. | ||
{{br|left}} | {{br|left}} | ||
{|class="wikitable"style="margin:auto;width:100%;text-align:center" | |||
{|class="wikitable" style="margin:auto; width:100%; text-align:center" | |||
!rowspan=2 width=15%|Element | !rowspan=2 width=15%|Element | ||
!colspan=5|Styles available | !colspan=5|Styles available | ||
!rowspan=2|Description | !rowspan=2|Description | ||
|- | |- | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smb}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smb3}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smw}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|nsmbu}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|sm3dw}} | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Goomba]]<ref name=Direct/>|mushroom=Big Goomba|wings=Paragoomba|parachute=1}} | ||
|[[File:SMM2 Goomba SMB icon.png|50px]] | |[[File:SMM2 Goomba SMB icon.png|50px]] | ||
|[[File:SMM2 Goomba SMB3 icon.png|50px]] | |[[File:SMM2 Goomba SMB3 icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]] | ||
|Goombas walk along the ground and can be defeated by stomping on them. | |Goombas walk along the ground and can be defeated by stomping on them.<ref name=SMM2Direct/> They float around in the air in the nighttime ground theme. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Galoomba]]<ref name=Direct/>|mushroom=Big Galoomba|wings=Flying Goomba (Super Mario World)|parachute=Para-Goomba (Super Mario World)}} | ||
|style="background:silver;" colspan=2|''N/A'' | |||
|[[File:SMM2 Galoomba SMW icon.png|50px]] | |||
|style="background:silver;" colspan=2|''N/A'' | |||
|When stomped on, Galoombas flip over and can be held and thrown by players.<ref>GameXplain (May 29, 2019). [https://youtu.be/0o9leHqRISE Super Mario Maker 2 - Local Multiplayer Gameplay (Wild Seesaw & a Koopa Clown Car Coin Battle!)]. ''YouTube''. Retrieved June 4, 2019.</ref> | |||
|- | |||
|{{SMM2 Modifiers|'''[[Goombrat]]'''<ref name=jpnad>[https://twitter.com/nira3333/status/1122735901669376000 @nira3333 on Twitter]</ref>|mushroom=Big Goombrat|wings=1|parachute=1}} | |||
|[[File:SMM2 Goombrat SMB icon.png|50px]] | |[[File:SMM2 Goombrat SMB icon.png|50px]] | ||
|[[File:SMM2 Goombrat SMB3 icon.png|50px]] | |[[File:SMM2 Goombrat SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Goombrat NSMBU icon.png|50px]] | |[[File:SMM2 Goombrat NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. | |An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge.<ref name=GXCoop>GameXplain (June 3, 2019). [https://youtu.be/3ftt9M4fHNs Super Mario Maker 2 - Local Co-Op Gameplay (Goombrat Stacks, Propeller Suits, & Bob-Ombs!!)]. ''YouTube''. Retrieved June 4, 2019.</ref> They float around in the air in the nighttime ground theme. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Goombud]]'''|mushroom=1|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;" colspan=2|''N/A'' | ||
|[[File:SMM2 Goombud SMW icon.png|50px]] | |[[File:SMM2 Goombud SMW icon.png|50px]] | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;" colspan=2|''N/A'' | ||
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime | |An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme. | ||
|- | |- | ||
|{{SMM2 Modifiers|[[Koopa Troopa]]<ref name=Direct/>|mushroom=Big Koopa Troopa|wings=Koopa Paratroopa|parachute=1}} | |||
|[[File:SMM2 Koopa Troopa SMB icon.png|50px]] | |[[File:SMM2 Koopa Troopa SMB icon.png|50px]] | ||
|[[File:SMM2 Koopa Troopa SMB3 icon.png|50px]] | |[[File:SMM2 Koopa Troopa SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]] | |[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]] | ||
|[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]] | |[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]] | ||
|When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[ | |When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[Beach Koopa]]s. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges, while red ones turn around.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Buzzy Beetle]]<ref name=Direct/>|mushroom=Big Buzzy Beetle|wings=Para-Beetle|parachute=1}} | ||
|[[File:SMM2 Buzzy Beetle SMB icon | |[[File:SMM2 Buzzy Beetle SMB icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle SMB3 icon.png|50px]] | |[[File:SMM2 Buzzy Beetle SMB3 icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle SMW icon.png|50px]] | |[[File:SMM2 Buzzy Beetle SMW icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]] | |[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs | |Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Buzzy Beetle Shell]]<ref name=SMM2Direct/>|parachute=1}} | ||
|[[File:SMM2 Buzzy Beetle Shell SMB icon | |[[File:SMM2 Buzzy Beetle Shell SMB icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle Shell SMB3 icon.png|50px]] | |[[File:SMM2 Buzzy Beetle Shell SMB3 icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle Shell SMW icon.png|50px]] | |[[File:SMM2 Buzzy Beetle Shell SMW icon.png|50px]] | ||
|[[File:SMM2 Buzzy Beetle Shell NSMBU icon.png|50px]] | |[[File:SMM2 Buzzy Beetle Shell NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Buzzy Beetle. Buzzy Shells can be worn by players to protect themselves against hazards from above. | |An alternate form of the Buzzy Beetle. Buzzy Beetle Shells can be worn by players to protect themselves against hazards from above. | ||
|- | |- | ||
|{{SMM2 Modifiers|[[Spike Top]]<ref name=Direct/>|mushroom=1|wings=Spiky Parabuzzy|parachute=1}} | |||
|[[File:SMM2 Spike Top SMB icon.png|50px]] | |[[File:SMM2 Spike Top SMB icon.png|50px]] | ||
|[[File:SMM2 Spike Top SMB3 icon.png|50px]] | |[[File:SMM2 Spike Top SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Spike Top NSMBU icon.png|50px]] | |[[File:SMM2 Spike Top NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. | |Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. They also appear in blue, which are faster. | ||
|- | |||
|{{SMM2 Modifiers|'''[[Ant Trooper]]'''<ref name=Direct/>|mushroom=Big Ant Trooper|wings=1|parachute=1}} | |||
|style="background:silver;" colspan=4|''N/A'' | |||
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]] | |||
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]]. | |||
|- | |- | ||
| | |{{SMM2 Modifiers|'''[[Horned Ant Trooper]]'''<ref name=SMM2Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|[[ | |style="background:silver;" colspan=4|''N/A'' | ||
| | |[[File:SMM2 Horned Ant Trooper SM3DW icon.png|50px]] | ||
| | |An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on it. | ||
|style="background:silver;"|''N/A'' | |||
|An alternate form of the | |||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Spiny]]<ref name=Direct/>|mushroom=Big Spiny|wings=1|parachute=1}} | ||
|[[File:SMM2 Spiny SMB icon.png|50px]] | |[[File:SMM2 Spiny SMB icon.png|50px]] | ||
|[[File:SMM2 Spiny SMB3 icon.png|50px]] | |[[File:SMM2 Spiny SMB3 icon.png|50px]] | ||
Line 1,893: | Line 825: | ||
|[[File:SMM2 Spiny NSMBU icon.png|50px]] | |[[File:SMM2 Spiny NSMBU icon.png|50px]] | ||
|[[File:SMM2 Spiny SM3DW icon.png|50px]] | |[[File:SMM2 Spiny SM3DW icon.png|50px]] | ||
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are | |Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are thrown by Lakitus. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Spiny Shell (red)|Spiny Shell]]<ref name=Direct/>|parachute=1}} | ||
|[[File:SMM2 Spiny Shell SMB icon.png|50px]] | |[[File:SMM2 Spiny Shell SMB icon.png|50px]] | ||
|[[File:SMM2 Spiny Shell SMB3 icon.png|50px]] | |[[File:SMM2 Spiny Shell SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Spiny Shell NSMBU icon.png|50px]] | |[[File:SMM2 Spiny Shell NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away | |An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Beetle Shells, but can be used to defeat enemies instead of simply knocking them away. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Blooper]]<ref name=Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Blooper SMB icon.png|50px]] | |[[File:SMM2 Blooper SMB icon.png|50px]] | ||
|[[File:SMM2 Blooper SMB3 icon.png|50px]] | |[[File:SMM2 Blooper SMB3 icon.png|50px]] | ||
|[[File:SMM2 Blooper SMW icon.png|50px]] | |[[File:SMM2 Blooper SMW icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]] | ||
|Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. | |Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Blooper Nanny]]<ref name=SMM2Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Blooper Nanny SMB icon.png|50px]] | |[[File:SMM2 Blooper Nanny SMB icon.png|50px]] | ||
|[[File:SMM2 Blooper Nanny SMB3 icon.png|50px]] | |[[File:SMM2 Blooper Nanny SMB3 icon.png|50px]] | ||
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|An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with [[Blooper Baby|Blooper Babies]] following their path. | |An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with [[Blooper Baby|Blooper Babies]] following their path. | ||
|- | |- | ||
|{{SMM2 Modifiers|[[Cheep Cheep]]<ref name=jpnad/>|mushroom=1|wings=1|parachute=1}} | |||
|[[File:SMM2 Cheep Cheep SMB icon.png|50px]] | |[[File:SMM2 Cheep Cheep SMB icon.png|50px]] | ||
|[[File:SMM2 Cheep Cheep SMB3 icon.png|50px]] | |[[File:SMM2 Cheep Cheep SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Cheep Cheep NSMBU icon.png|50px]] | |[[File:SMM2 Cheep Cheep NSMBU icon.png|50px]] | ||
|[[File:SMM2 Cheep Cheep SM3DW icon.png|50px]] | |[[File:SMM2 Cheep Cheep SM3DW icon.png|50px]] | ||
|When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. | |When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. Green ones constantly move towards the left, while red ones swim back and forth while underwater and follow players on land.<ref name=SMM2Direct/> In the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, green ones are visually replaced by [[Blurp]]s and [[Deep Cheep]]s respectively.<ref name=SwitchForce/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Skipsqueak]]'''<ref name=Direct/><ref name=MakeFootage/>|mushroom=1|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]] | |[[File:SMM2 Skipsqueak SM3DW icon.png|50px]] | ||
|Skipsqueaks march in place and jump into the air when players jump | |Skipsqueaks march in place and jump into the air when players jump. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Spiny Skipsqueak]]'''<ref name=SMM2Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]] | |[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]] | ||
|An alternate form of the Skipsqueak, with spines on their back that damage players upon contact. | |An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.<ref name=MakeFootage/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Stingby]]'''<ref name=Direct/>|mushroom=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Stingby SM3DW icon.png|50px]] | |[[File:SMM2 Stingby SM3DW icon.png|50px]] | ||
|Stingbies chase after players if they spot them, though they only move horizontally. | |Stingbies chase after players if they spot them, though they only move horizontally. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Piranha Plant]]<ref name=Direct/>|mushroom=Big Piranha Plant|wings=1|parachute=1}} | ||
|[[File:SMM2 Piranha Plant SMB icon.png|50px]] | |[[File:SMM2 Piranha Plant SMB icon.png|50px]] | ||
|[[File:SMM2 Piranha Plant SMB3 icon.png|50px]] | |[[File:SMM2 Piranha Plant SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Piranha Plant NSMBU icon.png|50px]] | |[[File:SMM2 Piranha Plant NSMBU icon.png|50px]] | ||
|[[File:SMM2 Piranha Plant SM3DW icon.png|50px]] | |[[File:SMM2 Piranha Plant SM3DW icon.png|50px]] | ||
|Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings and walls, they act as stationary hazards | |Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings<ref name=jpnad/> and walls,<ref name=SMM2Direct/> they act as stationary hazards, and lunge at players in the ''Super Mario 3D World'' style. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Jumping Piranha Plant]]<ref name=Direct/><ref name=Gamespot/>|mushroom=1|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;" colspan=2|''N/A'' | ||
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]] | |[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]] | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;" colspan=2|''N/A'' | ||
|Jumping Piranha Plants attack by shooting straight up, | |Jumping Piranha Plants attack by shooting straight up, then descending back down slowly. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Fire Piranha Plant]]<ref name=Direct/><ref name=directart>{{media link|SMM2banner.png|Nintendo Direct February 13, 2019 ''Super Mario Maker 2'' promotional artwork}}</ref>|mushroom=Big Fire Piranha|wings=1|parachute=1}} | ||
|[[File:SMM2 Fire Piranha Plant SMB icon.png|50px]] | |[[File:SMM2 Fire Piranha Plant SMB icon.png|50px]] | ||
|[[File:SMM2 Fire Piranha Plant SMB3 icon.png|50px]] | |[[File:SMM2 Fire Piranha Plant SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Fire Piranha Plant NSMBU icon.png|50px]] | |[[File:SMM2 Fire Piranha Plant NSMBU icon.png|50px]] | ||
|[[File:SMM2 Fire Piranha Plant SM3DW icon.png|50px]] | |[[File:SMM2 Fire Piranha Plant SM3DW icon.png|50px]] | ||
|An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location. | |An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Muncher]]<ref name=Direct/>|mushroom=1|wings=1}} | ||
|[[File:SMM2 Muncher SMB icon | |[[File:SMM2 Muncher SMB icon.png|50px]] | ||
|[[File:SMM2 Muncher SMB3 icon.png|50px]] | |[[File:SMM2 Muncher SMB3 icon.png|50px]] | ||
|[[File:SMM2 Muncher SMW icon.png|50px]] | |[[File:SMM2 Muncher SMW icon.png|50px]] | ||
|[[File:SMM2 Muncher NSMBU icon.png|50px]] | |[[File:SMM2 Muncher NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell. They can be | |Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell. | ||
|- | |||
|'''[[Piranha Creeper]]'''<ref name=Direct/> | |||
|style="background:silver;" colspan=4|''N/A'' | |||
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]] | |||
|Piranha Creepers move along a path set by the editor. When stomped on, they move back towards their original location, and are defeated upon reaching it. They can be set to move constantly or sleep. | |||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Thwomp]]<ref name=Direct/>|mushroom=Big Thwomp|wings=1|parachute=1}} | ||
|[[File:SMM2 Thwomp SMB icon.png|50px]] | |[[File:SMM2 Thwomp SMB icon.png|50px]] | ||
|[[File:SMM2 Thwomp SMB3 icon.png|50px]] | |[[File:SMM2 Thwomp SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Thwomp NSMBU icon.png|50px]] | |[[File:SMM2 Thwomp NSMBU icon.png|50px]] | ||
|[[File:SMM2 Thwomp SM3DW icon.png|50px]] | |[[File:SMM2 Thwomp SM3DW icon.png|50px]] | ||
|Thwomps crash down from above when players | |Thwomps crash down from above when players approaches one, then move back up to their original location. They can also be set to attack horizontally.<ref name=directart/> In the ''Super Mario 3D World'' style, they are safe to touch, but can instantly take out players by squishing them.<ref>[https://youtu.be/ORHfnG3Kz_k New Gameplay Today – Super Mario Maker 2]. ''YouTube''. Retrieved May 29, 2019.</ref> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Monty Mole]]<ref name=Direct/>|mushroom=Big Monty Mole|wings=1|parachute=1}} | ||
|[[File:SMM2 Monty Mole SMB icon.png|50px]] | |[[File:SMM2 Monty Mole SMB icon.png|50px]] | ||
|[[File:SMM2 Monty Mole SMB3 icon.png|50px]] | |[[File:SMM2 Monty Mole SMB3 icon.png|50px]] | ||
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|When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them. | |When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Rocky Wrench]]<ref name=Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Rocky Wrench SMB icon.png|50px]] | |[[File:SMM2 Rocky Wrench SMB icon.png|50px]] | ||
|[[File:SMM2 Rocky Wrench SMB3 icon.png|50px]] | |[[File:SMM2 Rocky Wrench SMB3 icon.png|50px]] | ||
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|Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players. | |Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Hammer Bro]]<ref name=Direct/>|mushroom=Sledge Bro|wings=1|parachute=1}} | ||
|[[File:SMM2 Hammer Bro SMB icon.png|50px]] | |[[File:SMM2 Hammer Bro SMB icon.png|50px]] | ||
|[[File:SMM2 Hammer Bro SMB3 icon.png|50px]] | |[[File:SMM2 Hammer Bro SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Hammer Bro NSMBU icon.png|50px]] | |[[File:SMM2 Hammer Bro NSMBU icon.png|50px]] | ||
|[[File:SMM2 Hammer Bro SM3DW icon.png|50px]] | |[[File:SMM2 Hammer Bro SM3DW icon.png|50px]] | ||
|Hammer Bros. throw hammers in an arc towards players, occasionally jumping while doing so. | |Hammer Bros. throw hammers in an arc towards players, occasionally jumping while doing so. When given a Super Mushroom, they become [[Sledge Bro]]s., which can also perform a stomp that stuns any players on the ground. | ||
|- | |- | ||
|{{SMM2 Modifiers|'''[[Fire Bro]]'''<ref name=Direct/>|mushroom=1|wings=1|parachute=1}} | |||
|style="background:silver;" colspan=4|''N/A'' | |||
|{{SMM2 | |||
|style="background:silver;"colspan=4|''N/A'' | |||
|[[File:SMM2 Fire Bro SM3DW icon.png|50px]] | |[[File:SMM2 Fire Bro SM3DW icon.png|50px]] | ||
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers. | |An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.<ref name=SMM2Direct/> When given a Super Mushroom, they become [[Heavy Fire Bro]]s., which like Sledge Bros. can also perform a stomp that stuns any players on the ground. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Chain Chomp]]<ref name=Direct/>|mushroom=Big Chain Chomp|wings=1|parachute=1}} | ||
|[[File:SMM2 Chain Chomp SMB icon | |[[File:SMM2 Chain Chomp SMB icon.png|50px]] | ||
|[[File:SMM2 Chain Chomp SMB3 icon.png|50px]] | |[[File:SMM2 Chain Chomp SMB3 icon.png|50px]] | ||
|[[File:SMM2 Chain Chomp SMW icon.png|50px]] | |[[File:SMM2 Chain Chomp SMW icon.png|50px]] | ||
|[[File:SMM2 Chain Chomp NSMBU icon.png|50px]] | |[[File:SMM2 Chain Chomp NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Chain Chomps | |Chain Chomps occasionally lunge towards players from their set position. In the nighttime ground theme, they have longer chains.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Unchained Chomp SMB icon | |[[File:SMM2 Unchained Chomp SMB icon.png|50px]] | ||
|[[File:SMM2 Unchained Chomp SMB3 icon.png|50px]] | |[[File:SMM2 Unchained Chomp SMB3 icon.png|50px]] | ||
|[[File:SMM2 Unchained Chomp SMW icon.png|50px]] | |[[File:SMM2 Unchained Chomp SMW icon.png|50px]] | ||
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|An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely. | |An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Hop-Chops]]'''<ref name=Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|style="background:silver;" colspan=4|''N/A'' | |||
|style="background:silver;"colspan=4|''N/A'' | |||
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]] | |[[File:SMM2 Hop Chop SM3DW icon.png|50px]] | ||
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher. | |Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Wiggler]]<ref name=Direct/>|mushroom=Big Wiggler|wings=1|parachute=1}} | ||
|[[File:SMM2 Wiggler SMB icon.png|50px]] | |[[File:SMM2 Wiggler SMB icon.png|50px]] | ||
|[[File:SMM2 Wiggler SMB3 icon.png|50px]] | |[[File:SMM2 Wiggler SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Wiggler NSMBU icon.png|50px]] | |[[File:SMM2 Wiggler NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Wigglers walk back and forth without actively attacking players, but become angry when stomped on | |Wigglers walk back and forth without actively attacking players, but become angry when stomped on. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|Angry Wiggler|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Angry Wiggler SMB icon.png|50px]] | |[[File:SMM2 Angry Wiggler SMB icon.png|50px]] | ||
|[[File:SMM2 Angry Wiggler SMB3 icon.png|50px]] | |[[File:SMM2 Angry Wiggler SMB3 icon.png|50px]] | ||
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|An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players. | |An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Boo]]<ref name=Direct/>|mushroom=Big Boo|wings=1|parachute=1}} | ||
|[[File:SMM2 Boo SMB icon.png|50px]] | |[[File:SMM2 Boo SMB icon.png|50px]] | ||
|[[File:SMM2 Boo SMB3 icon.png|50px]] | |[[File:SMM2 Boo SMB3 icon.png|50px]] | ||
|[[File:SMM2 Boo SMW icon.png|50px]] | |[[File:SMM2 Boo SMW icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]] | ||
|Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth. | |Boos slowly float towards players when their backs are turned, but freeze when they face them.<ref name=SMM2CourseMaker/> When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth.<ref name=JPInstagram>[https://www.instagram.com/p/Bw52XnXAjQS/?utm_source=ig_share_sheet&igshid=18fztgnce2h6b Nintendo of Japan Instagram]</ref> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Circling Boo Buddies|Boo Buddies]]<ref name=jpnad/>|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Boo Buddies SMB icon.png|50px]] | |[[File:SMM2 Boo Buddies SMB icon.png|50px]] | ||
|[[File:SMM2 Boo Buddies SMB3 icon.png|50px]] | |[[File:SMM2 Boo Buddies SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Boo Buddies NSMBU icon.png|50px]] | |[[File:SMM2 Boo Buddies NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle. | |An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Peepa]]'''<ref name=SMM2Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Peepa SM3DW icon.png|50px]] | |[[File:SMM2 Peepa SM3DW icon.png|50px]] | ||
|An alternate form of the Boo. Peepas constantly move around in a circular motion. | |An alternate form of the Boo. Peepas constantly move around in a circular motion. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Lava Bubble]]<ref name=jpnad/>|mushroom=Big Lava Bubble|wings=Zigzag Lava Bubble|parachute=1}} | ||
|[[File:SMM2 Lava Bubble SMB icon.png|50px]] | |[[File:SMM2 Lava Bubble SMB icon.png|50px]] | ||
|[[File:SMM2 Lava Bubble SMB3 icon.png|50px]] | |[[File:SMM2 Lava Bubble SMB3 icon.png|50px]] | ||
Line 2,122: | Line 1,008: | ||
|[[File:SMM2 Lava Bubble NSMBU icon.png|50px]] | |[[File:SMM2 Lava Bubble NSMBU icon.png|50px]] | ||
|[[File:SMM2 Lava Bubble SM3DW icon.png|50px]] | |[[File:SMM2 Lava Bubble SM3DW icon.png|50px]] | ||
|Lava Bubbles periodically leap out from the bottom of the screen. | |Lava Bubbles periodically leap out from the bottom of the screen.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Bob-omb]]<ref name=Direct/><ref name=Boulevard>Gaming Boulevard (May 28, 2019). [https://youtu.be/ggCwAvxr1Ag <nowiki>[Super Mario Maker 2]</nowiki> Level Creator and Multiplayer - off-screen footage]. ''YouTube''. Retrieved May 28, 2019.</ref>|mushroom=Giant Bob-omb|wings=1|parachute=Parabomb}} | ||
|[[File:SMM2 Bob omb SMB icon | |[[File:SMM2 Bob omb SMB icon.png|50px]] | ||
|[[File:SMM2 Bob omb SMB3 icon.png|50px]] | |[[File:SMM2 Bob omb SMB3 icon.png|50px]] | ||
|[[File:SMM2 Bob omb SMW icon.png|50px]] | |[[File:SMM2 Bob omb SMW icon.png|50px]] | ||
|[[File:SMM2 Bob omb NSMBU icon.png|50px]] | |[[File:SMM2 Bob omb NSMBU icon.png|50px]] | ||
|[[File:SMM2 Bob omb SM3DW icon.png|50px]] | |[[File:SMM2 Bob omb SM3DW icon.png|50px]] | ||
|Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse | |Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse lights. In the former case, players can then carry and throw or kick it around before it explodes. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|Lit Bob-omb|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Lit Bob omb SMB icon.png|50px]] | |[[File:SMM2 Lit Bob omb SMB icon.png|50px]] | ||
|[[File:SMM2 Lit Bob omb SMB3 icon.png|50px]] | |[[File:SMM2 Lit Bob omb SMB3 icon.png|50px]] | ||
Line 2,138: | Line 1,024: | ||
|[[File:SMM2 Lit Bob omb NSMBU icon.png|50px]] | |[[File:SMM2 Lit Bob omb NSMBU icon.png|50px]] | ||
|[[File:SMM2 Lit Bob omb SM3DW icon.png|50px]] | |[[File:SMM2 Lit Bob omb SM3DW icon.png|50px]] | ||
|An alternate form of the Bob-omb | |An alternate form of the Bob-omb. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks.<ref name=Boulevard/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Dry Bones]]<ref name=Direct/>|mushroom=Big Dry Bones|wings=Parabones|parachute=1}} | ||
|[[File:SMM2 Dry Bones SMB icon.png|50px]] | |[[File:SMM2 Dry Bones SMB icon.png|50px]] | ||
|[[File:SMM2 Dry Bones SMB3 icon.png|50px]] | |[[File:SMM2 Dry Bones SMB3 icon.png|50px]] | ||
Line 2,146: | Line 1,032: | ||
|[[File:SMM2 Dry Bones NSMBU icon.png|50px]] | |[[File:SMM2 Dry Bones NSMBU icon.png|50px]] | ||
|[[File:SMM2 Dry Bones SM3DW icon.png|50px]] | |[[File:SMM2 Dry Bones SM3DW icon.png|50px]] | ||
|Dry Bones crumble when stomped on, but emerge back up after a period of time. In the ''Super Mario World'' style, they can throw bones at Mario | |Dry Bones crumble when stomped on, but emerge back up after a period of time. In the ''Super Mario World'' style, they can throw bones at Mario. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Dry Bones Shell]]'''<ref name=SMM2Direct/>|parachute=1}} | ||
|[[File:SMM2 Dry Bones Shell SMB icon.png|50px]] | |[[File:SMM2 Dry Bones Shell SMB icon.png|50px]] | ||
|[[File:SMM2 Dry Bones Shell SMB3 icon.png|50px]] | |[[File:SMM2 Dry Bones Shell SMB3 icon.png|50px]] | ||
Line 2,154: | Line 1,040: | ||
|[[File:SMM2 Dry Bones Shell NSMBU icon.png|50px]] | |[[File:SMM2 Dry Bones Shell NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Dry Bones. Dry Bones Shells allow players to safely sail along the surface of fluids, ground pound and "play dead" to become temporarily invincible | |An alternate form of the Dry Bones. Dry Bones Shells allow players to safely sail along the surface of fluids, ground pound and "play dead" to become temporarily invincible. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Fish Bone]]<ref name=SMM2Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Fish Bone SMB icon.png|50px]] | |[[File:SMM2 Fish Bone SMB icon.png|50px]] | ||
|[[File:SMM2 Fish Bone SMB3 icon.png|50px]] | |[[File:SMM2 Fish Bone SMB3 icon.png|50px]] | ||
|[[File:SMM2 Fish Bone SMW icon.png|50px]] | |[[File:SMM2 Fish Bone SMW icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Fish Bone NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Fish Bone NSMBU icon.png|50px]] | ||
|Underwater, Fish Bones charge towards a player upon spotting them and break upon hitting a wall. They can be placed on land, though they fall apart if they touch the ground. | |Underwater, Fish Bones charge towards a player upon spotting them and break upon hitting a wall. They can be placed on land, though they fall apart if they touch the ground.<ref>Nintendo (May 28, 2019). [https://www.youtube.com/watch?v=Dn-Ao_5EQMw Making Our Super Mario Maker 2 Levels Gameplay - Nintendo Minute]. ''YouTube''. Retrieved May 28, 2019.</ref> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Magikoopa]]<ref name=Direct/><br>Kamek <small>(British English version)</small>|mushroom=Big Magikoopa|wings=1|parachute=1}} | ||
|[[File:SMM2 Magikoopa SMB icon.png|50px]] | |[[File:SMM2 Magikoopa SMB icon.png|50px]] | ||
|[[File:SMM2 Magikoopa SMB3 icon.png|50px]] | |[[File:SMM2 Magikoopa SMB3 icon.png|50px]] | ||
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|Magikoopas occasionally reappear and disappear in different locations, casting a spell at players each time. The spells can transform blocks into different elements. | |Magikoopas occasionally reappear and disappear in different locations, casting a spell at players each time. The spells can transform blocks into different elements. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Bowser]]<ref name=Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Bowser SMB icon.png|50px]] | |[[File:SMM2 Bowser SMB icon.png|50px]] | ||
|[[File:SMM2 Bowser SMB3 icon.png|50px]] | |[[File:SMM2 Bowser SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Bowser NSMBU icon.png|50px]] | |[[File:SMM2 Bowser NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Bowser jumps around and breathes fire at players. In the ''Super Mario Bros. 3'' style, he can perform a | |Bowser jumps around and breathes fire at players. In the ''Super Mario Bros. 3'' style, he can perform a stomp that stuns players on the ground, while in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, he can breathe multiple fireballs into the air. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Meowser]]'''<ref name=jpnad/><ref name=SMM2GXFootage>GameXplain (May 28, 2019). [https://youtu.be/vHhQCvwi8-0 10 Minutes of Super Mario Maker 2 Gameplay! Surprising Meowser Attacks! + Delightful 3D World Music]. ''YouTube''. Retrieved May 28, 2019.</ref>|mushroom=1|wings=1|parachute=1}} | ||
|style="background:silver;" colspan=4|''N/A'' | |||
|[[File:SMM2 Meowser SM3DW icon.png|50px]] | |||
|Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. | |||
|- | |||
|{{SMM2 Modifiers|[[Bowser Jr.]]<ref>GameXplain. (April 29, 2019). [https://youtu.be/-IFkSjRhiNo More NEW Super Mario Maker 2 Details Surface From Higher Quality Screenshots]. ''YouTube''. Retrieved May 1, 2019.</ref>|mushroom=1|wings=1|parachute=1}} | |||
|[[File:SMM2 Bowser Jr SMB icon.png|50px]] | |[[File:SMM2 Bowser Jr SMB icon.png|50px]] | ||
|[[File:SMM2 Bowser Jr SMB3 icon.png|50px]] | |[[File:SMM2 Bowser Jr SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Bowser Jr NSMBU icon.png|50px]] | |[[File:SMM2 Bowser Jr NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Bowser Jr. occasionally | |Bowser Jr. occasionally retreats into his shell and dashes towards players. While inside a Koopa/Junior Clown Car, he can throw [[Green Shell]]s at players. He is defeated after three stomps. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Boom Boom]]'''<ref name=Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 Boom Boom SMB icon.png|50px]] | |[[File:SMM2 Boom Boom SMB icon.png|50px]] | ||
|[[File:SMM2 Boom Boom SMB3 icon.png|50px]] | |[[File:SMM2 Boom Boom SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Boom Boom NSMBU icon.png|50px]] | |[[File:SMM2 Boom Boom NSMBU icon.png|50px]] | ||
|[[File:SMM2 Boom Boom SM3DW icon.png|50px]] | |[[File:SMM2 Boom Boom SM3DW icon.png|50px]] | ||
|In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out | |In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the ''Super Mario 3D World'' style, he spins around before making himself dizzy. When attacked, he spins around in his shell, similar to Bowser Jr. He is defeated after three stomps.<ref name=E3Part1/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Pom Pom]]'''<ref name=SMM2Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Pom Pom SM3DW icon.png|50px]] | |[[File:SMM2 Pom Pom SM3DW icon.png|50px]] | ||
|An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps. | |An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps. | ||
|- | |- | ||
|'''[[Angry Sun]]'''<ref name=Direct/> | |||
|[[File:SMM2 Angry Sun SMB icon.png|50px]] | |[[File:SMM2 Angry Sun SMB icon.png|50px]] | ||
|[[File:SMM2 Angry Sun SMB3 icon.png|50px]] | |[[File:SMM2 Angry Sun SMB3 icon.png|50px]] | ||
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|The Angry Sun swoops down from the sky to attack players. Only one can be placed in an area. | |The Angry Sun swoops down from the sky to attack players. Only one can be placed in an area. | ||
|- | |- | ||
|'''[[Moon (Super Mario Maker 2)|Moon]]''' | |'''[[Moon (Super Mario Maker 2)|Moon]]'''<ref name=SMM2Direct/> | ||
|[[File:SMM2 Moon SMB icon.png|50px]] | |[[File:SMM2 Moon SMB icon.png|50px]] | ||
|[[File:SMM2 Moon SMB3 icon.png|50px]] | |[[File:SMM2 Moon SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Moon NSMBU icon.png|50px]] | |[[File:SMM2 Moon NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area. | |An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area.<ref name=SwitchForce/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Lakitu]]<ref name=jpnad/>|wings=1}} | ||
|[[File:SMM2 Lakitu SMB icon.png|50px]] | |[[File:SMM2 Lakitu SMB icon.png|50px]] | ||
|[[File:SMM2 Lakitu SMB3 icon.png|50px]] | |[[File:SMM2 Lakitu SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Lakitu NSMBU icon.png|50px]] | |[[File:SMM2 Lakitu NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. | |Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud.<ref name=SMM2Direct/> | ||
|- | |- | ||
|[[Lakitu's Cloud]] | |[[Lakitu's Cloud]] | ||
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|An alternate form of the Lakitu. Lakitu's Clouds allow players to move around freely for a period of time, after which they disappear. | |An alternate form of the Lakitu. Lakitu's Clouds allow players to move around freely for a period of time, after which they disappear. | ||
|- | |- | ||
|'''[[Charvaargh]]''' | |'''[[Charvaargh]]'''<ref name=jpnad/> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]] | |[[File:SMM2 Charvaargh SM3DW icon.png|50px]] | ||
|Charvaarghs leap out from below and either the side or the foreground in an arching motion. | |Charvaarghs leap out from below and either the side or the foreground in an arching motion.<ref name=SMM2Direct/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Bully]]'''<ref name=Direct/><ref name=MakeFootage/>|mushroom=Big Bully|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Bully SM3DW icon.png|50px]] | |[[File:SMM2 Bully SM3DW icon.png|50px]] | ||
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off. | |While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.<ref name=NL/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|'''[[Porcupuffer]]'''<ref name=Direct/>|mushroom=1|wings=1|parachute=1}} | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]] | |[[File:SMM2 Porcupuffer SM3DW icon.png|50px]] | ||
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players | |In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players. While underwater, they behave like [[Cheep Chomp]]s.<ref name=SMM2Direct/> | ||
|- | |- | ||
|[[Koopa Clown Car]] | |[[Koopa Clown Car]] / [[Junior Clown Car]]<ref name=Direct/><ref name=SMM2Direct/><ref name=SwitchForce/> | ||
|[[File:SMM2 Koopa Clown Car SMB icon.png|50px]] | |[[File:SMM2 Koopa Clown Car SMB icon.png|50px]] | ||
|[[File:SMM2 Koopa Clown Car SMB3 icon.png|50px]] | |[[File:SMM2 Koopa Clown Car SMB3 icon.png|50px]] | ||
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|Aircraft that can be ridden indefinitely by players. Various elements can also be placed inside them, which causes them to pursue players as long as they are occupied. | |Aircraft that can be ridden indefinitely by players. Various elements can also be placed inside them, which causes them to pursue players as long as they are occupied. | ||
|- | |- | ||
|[[Fire Koopa Clown Car]] | |[[Fire Koopa Clown Car]] / Fire Junior Clown Car<ref name=Direct/><ref name=SwitchForce/> | ||
|[[File:SMM2 Fire Koopa Clown Car SMB icon.png|50px]] | |[[File:SMM2 Fire Koopa Clown Car SMB icon.png|50px]] | ||
|[[File:SMM2 Fire Koopa Clown Car SMB3 icon.png|50px]] | |[[File:SMM2 Fire Koopa Clown Car SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Fire Junior Clown Car NSMBU icon.png|50px]] | |[[File:SMM2 Fire Junior Clown Car NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful | |An alternate form of the the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful. | ||
|- | |- | ||
|'''[[Koopa Troopa Car]]''' | |'''[[Koopa Troopa Car]]'''<ref name=directart/> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]] | |[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]] | ||
|Koopa Troopa Cars are driven by | |Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.<ref name=SMM2GXFootage/> | ||
|} | |} | ||
===Gizmos=== | ===Gizmos=== | ||
[[File:Objects Icon.png|25px|left]] | [[File:Objects Icon.png|25px|left]] | ||
The gizmos category is represented by a | The gizmos category is represented by a key icon and colored yellow. | ||
{{br|left}} | {{br|left}} | ||
{|class="wikitable"style="margin:auto;width:100%;text-align:center" | |||
{|class="wikitable" style="margin:auto; width:100%; text-align:center" | |||
!rowspan=2 width=15%|Element | !rowspan=2 width=15%|Element | ||
!colspan=5|Styles available | !colspan=5|Styles available | ||
!rowspan=2|Description | !rowspan=2|Description | ||
|- | |- | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smb}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smb3}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smw}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|nsmbu}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|sm3dw}} | ||
|- | |- | ||
|[[Burner]]<ref name=Direct/><ref name=Arino/> | |||
|[[File:SMM2 Burner SMB icon.png|50px]] | |[[File:SMM2 Burner SMB icon.png|50px]] | ||
|[[File:SMM2 Burner SMB3 icon.png|50px]] | |[[File:SMM2 Burner SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Burner NSMBU icon.png|50px]] | |[[File:SMM2 Burner NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed. | |||
|- | |- | ||
|[[Bill Blaster]] | |[[Bill Blaster]]<ref name=Direct/> | ||
|[[File:SMM2 Bill Blaster SMB icon | |[[File:SMM2 Bill Blaster SMB icon.png|50px]] | ||
|[[File:SMM2 Bill Blaster SMB3 icon.png|50px]] | |[[File:SMM2 Bill Blaster SMB3 icon.png|50px]] | ||
|[[File:SMM2 Bill Blaster SMW icon.png|50px]] | |[[File:SMM2 Bill Blaster SMW icon.png|50px]] | ||
|[[File:SMM2 Bill Blaster NSMBU icon.png|50px]] | |[[File:SMM2 Bill Blaster NSMBU icon.png|50px]] | ||
|[[File:SMM2 Bill Blaster SM3DW icon.png|50px]] | |[[File:SMM2 Bill Blaster SM3DW icon.png|50px]] | ||
|Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element. | |Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element.<ref name=GXCoop/> | ||
|- | |- | ||
| | |Bull's-Eye Blaster<ref name=Spoken>Spoken name heard when placed in Course Maker</ref> | ||
|[[File:SMM2 Bulls Eye Blaster SMB icon.png|50px]] | |[[File:SMM2 Bulls Eye Blaster SMB icon.png|50px]] | ||
|[[File:SMM2 Bulls Eye Blaster SMB3 icon.png|50px]] | |[[File:SMM2 Bulls Eye Blaster SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Bulls Eye Blaster NSMBU icon.png|50px]] | |[[File:SMM2 Bulls Eye Blaster NSMBU icon.png|50px]] | ||
|[[File:SMM2 Bulls Eye Blaster SM3DW icon.png|50px]] | |[[File:SMM2 Bulls Eye Blaster SM3DW icon.png|50px]] | ||
|An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire [[Bull's-Eye Bill]]s ([[Cat Bullet Bill]]s in the ''Super Mario 3D World'' style), | |An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire [[Bull's-Eye Bill]]s ([[Cat Bullet Bill]]s in the ''Super Mario 3D World'' style), which home in on players. If a different element is placed inside, it is fired at a greater distance. | ||
|- | |- | ||
|'''[[ | |'''[[Banzai Bill]]'''<ref name=Direct/> | ||
|[[File:SMM2 Banzai Bill SMB icon | |[[File:SMM2 Banzai Bill SMB icon.png|50px]] | ||
|[[File:SMM2 Banzai Bill SMB3 icon.png|50px]] | |[[File:SMM2 Banzai Bill SMB3 icon.png|50px]] | ||
|[[File:SMM2 Banzai Bill SMW icon.png|50px]] | |[[File:SMM2 Banzai Bill SMW icon.png|50px]] | ||
|[[File:SMM2 Banzai Bill NSMBU icon.png|50px]] | |[[File:SMM2 Banzai Bill NSMBU icon.png|50px]] | ||
|[[File:SMM2 Banzai Bill SM3DW icon.png|50px]] | |[[File:SMM2 Banzai Bill SM3DW icon.png|50px]] | ||
|Banzai Bills fly straight forwards from one of the four cardinal directions. In the ''Super Mario 3D World'' style, they can be launched out of a [[Banzai Bill Cannon|cannon]] from the background, and can destroy blocks. If Cat Mario swipes at a Banzai Bill, it changes direction. | |Banzai Bills fly straight forwards from one of the four cardinal directions. In the ''Super Mario 3D World'' style, they can be launched out of a [[Banzai Bill Cannon|cannon]] from the background, and can destroy blocks.<ref name=SMM2Direct/> If Cat Mario swipes at a Banzai Bill, it changes direction. | ||
|- | |- | ||
|'''[[Bull's-Eye Banzai]]''' | |'''[[Bull's-Eye Banzai]]'''<ref name=SMM2Direct/><ref name=Gamespot/><ref name=18Exp/> | ||
|[[File:SMM2 SMB Bulls-Eye Banzai.png|50px]] | |[[File:SMM2 SMB Bulls-Eye Banzai.png|50px]] | ||
|[[File:SMM2-SMB3-KingBill.png|50px]] | |[[File:SMM2-SMB3-KingBill.png|50px]] | ||
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|[[File:SMM2 NSMBU Bulls-Eye Banzai.png|50px]] | |[[File:SMM2 NSMBU Bulls-Eye Banzai.png|50px]] | ||
|[[File:SMM2 Bulls Eye Banzai SM3DW icon.png|50px]] | |[[File:SMM2 Bulls Eye Banzai SM3DW icon.png|50px]] | ||
|An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on players. In the ''Super Mario 3D World'' | |An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on players.<ref name=SMM2Direct/> In the ''Super Mario 3D World'', they are visually replaced by [[Cat Banzai Bill]]s, which cannot fire from the background like their standard counterparts. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Cannon]]<ref name=JPInstagram/><ref name=Arino/>|mushroom=1}} | ||
|[[File:SMM2 Cannon SMB icon | |[[File:SMM2 Cannon SMB icon.png|50px]] | ||
|[[File:SMM2 Cannon SMB3 icon.png|50px]] | |[[File:SMM2 Cannon SMB3 icon.png|50px]] | ||
|[[File:SMM2 Cannon SMW icon.png|50px]] | |[[File:SMM2 Cannon SMW icon.png|50px]] | ||
|[[File:SMM2 Cannon NSMBU icon.png|50px]] | |[[File:SMM2 Cannon NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Cannons periodically fire [[cannonball]]s at a set direction. They can be placed on walls and ceilings. | |Cannons periodically fire [[cannonball]]s at a set direction.<ref name=JPInstagram/> They can be placed on walls and ceilings. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|Red Cannon<ref name=Spoken/>|mushroom=1}} | ||
|[[File:SMM2 Red Cannon SMB icon.png|50px]] | |[[File:SMM2 Red Cannon SMB icon.png|50px]] | ||
|[[File:SMM2 Red Cannon SMB3 icon.png|50px]] | |[[File:SMM2 Red Cannon SMB3 icon.png|50px]] | ||
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|An alternate form of the Cannon. Cannonballs launched from Red Cannons travel approximately three times as fast. | |An alternate form of the Cannon. Cannonballs launched from Red Cannons travel approximately three times as fast. | ||
|- | |- | ||
|'''[[Icicle]]'''<ref name=jpnad/> | |||
|[[File:SMM2 Icicle SMB icon.png|50px]] | |[[File:SMM2 Icicle SMB icon.png|50px]] | ||
|[[File:SMM2 Icicle SMB3 icon.png|50px]] | |[[File:SMM2 Icicle SMB3 icon.png|50px]] | ||
Line 2,453: | Line 1,238: | ||
|[[File:SMM2 Icicle NSMBU icon.png|50px]] | |[[File:SMM2 Icicle NSMBU icon.png|50px]] | ||
|[[File:SMM2 Icicle SM3DW icon.png|50px]] | |[[File:SMM2 Icicle SM3DW icon.png|50px]] | ||
|Icicles damage players if they are touched from underneath, though they can be stood on from above. | |Icicles damage players if they are touched from underneath, though they can be stood on from above. The light blue ones with a red arrow fall once the player stands beneath it, while its alternate form, which is a darker blue, remains stationary.<ref name=SMM2Direct/> | ||
|- | |- | ||
|'''[[Twister]]''' | |'''[[Twister]]'''<ref name=Direct/> | ||
|[[File:SMM2 Twister SMB icon.png|50px]] | |[[File:SMM2 Twister SMB icon.png|50px]] | ||
|[[File:SMM2 Twister SMB3 icon.png|50px]] | |[[File:SMM2 Twister SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Twister NSMBU icon.png|50px]] | |[[File:SMM2 Twister NSMBU icon.png|50px]] | ||
|[[File:SMM2 Twister SM3DW icon.png|50px]] | |[[File:SMM2 Twister SM3DW icon.png|50px]] | ||
|Twisters propel players and other elements up through the use of [[tornado]]es. | |Twisters propel players and other elements up through the use of [[tornado]]es.<ref name=SMM2Direct/> | ||
|- | |- | ||
| | |[[Key]]<ref name=JPfact>[https://twitter.com/Riomegon/status/1122576803707662337 Japanese fact sheet]</ref> | ||
|[[File:SMM2 Key SMB icon.png|50px]] | |[[File:SMM2 Key SMB icon.png|50px]] | ||
|[[File:SMM2 Key SMB3 icon.png|50px]] | |[[File:SMM2 Key SMB3 icon.png|50px]] | ||
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|[[File:SMM2 Key NSMBU icon.png|50px]] | |[[File:SMM2 Key NSMBU icon.png|50px]] | ||
|[[File:SMM2 Key SM3DW icon.png|50px]] | |[[File:SMM2 Key SM3DW icon.png|50px]] | ||
|A key is required to open Key Doors or locked Warp Boxes. | |A key is required to open Key Doors or locked Warp Boxes.<ref name=NL>Nintendo Life (May 28, 2019). [https://youtu.be/LbaTTj35Y4w Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch (Direct Feed)]. ''YouTube''. Retrieved May 28, 2019.</ref> It also appears after collecting every Pink Coin in the area. | ||
|- | |- | ||
|[[Warp Door]] | |[[Warp Door]]<ref name=SMM2Direct/> | ||
|[[File:SMM2 Warp Door SMB icon.png|50px]] | |[[File:SMM2 Warp Door SMB icon.png|50px]] | ||
|[[File:SMM2 Warp Door SMB3 icon.png|50px]] | |[[File:SMM2 Warp Door SMB3 icon.png|50px]] | ||
|[[File:SMM2 Warp Door SMW icon.png|50px]] | |[[File:SMM2 Warp Door SMW icon.png|50px]] | ||
|[[File:SMM2 Warp Door NSMBU icon.png|50px]] | |[[File:SMM2 Warp Door NSMBU icon.png|50px]] | ||
|[[File:SMM2 3DW Door.png|50px]] | |[[File:SMM2-3DW-Door.png|50px]] | ||
|Warp Doors transport players to a different location in the same area. They appear in pairs when first placed on the level. | |Warp Doors transport players to a different location in the same area.<ref>GameXplain (May 28, 2019). [https://youtu.be/cnRlWSBWx6A We Played Super Mario Maker 2 for 1 HOUR - Hands-On Preview (Story Mode, Koopa Car, Co-Op, & More!)]. ''YouTube''. Retrieved June 4, 2019.</ref> They appear in pairs when first placed on the level. | ||
|- | |- | ||
|[[P Warp Door]] | |[[P Warp Door]]<ref>https://www.nintendo.co.jp/switch/baaqa/pc/</ref> | ||
|[[File:SMM2 P Warp Door SMB icon.png|50px]] | |[[File:SMM2 P Warp Door SMB icon.png|50px]] | ||
|[[File:SMM2 P Warp Door SMB3 icon.png|50px]] | |[[File:SMM2 P Warp Door SMB3 icon.png|50px]] | ||
Line 2,512: | Line 1,270: | ||
|[[File:SMM2 P Warp Door NSMBU icon.png|50px]] | |[[File:SMM2 P Warp Door NSMBU icon.png|50px]] | ||
|[[File:SMM2 P Warp Door SM3DW icon.png|50px]] | |[[File:SMM2 P Warp Door SM3DW icon.png|50px]] | ||
|An alternate form of the Warp Door. P Warp Doors are invisible by default and only appear while a P Switch is in effect. | |An alternate form of the Warp Door. P Warp Doors are invisible by default and only appear while a P Switch is in effect.<ref name=NL/> | ||
|- | |- | ||
|[[Key Door]] | |[[Key Door]]<ref name=JPfact/> | ||
|[[File:SMM2 Key Door SMB icon.png|50px]] | |[[File:SMM2 Key Door SMB icon.png|50px]] | ||
|[[File:SMM2 Key Door SMB3 icon.png|50px]] | |[[File:SMM2 Key Door SMB3 icon.png|50px]] | ||
Line 2,520: | Line 1,278: | ||
|[[File:SMM2 Key Door NSMBU icon.png|50px]] | |[[File:SMM2 Key Door NSMBU icon.png|50px]] | ||
|[[File:SMM2 Key Door SM3DW icon.png|50px]] | |[[File:SMM2 Key Door SM3DW icon.png|50px]] | ||
|An alternate form of the Warp Door. A Key Door requires a key to unlock, after which it becomes accessible anytime. | |An alternate form of the Warp Door. A Key Door requires a key to unlock, after which it becomes accessible anytime.<ref name=NL/> | ||
|- | |- | ||
|'''[[Warp Box]]''' | |'''[[Warp Box]]'''<ref name=SMM2Direct/> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Warp Box SM3DW icon.png|50px]] | |[[File:SMM2 Warp Box SM3DW icon.png|50px]] | ||
|Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once | |Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once entered. | ||
|- | |- | ||
|''' | |'''Warp Box (With Key)''' | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]] | |[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]] | ||
|An alternate form of the Warp Box. These Warp Boxes require a key to unlock. | |An alternate form of the Warp Box. These Warp Boxes require a key to unlock. | ||
|- | |- | ||
| | |{{SMM2 Modifiers|[[P Switch]]<ref name=UKRelease/>|wings=1}} | ||
| | |||
|[[File:SMM2 P Switch SMB icon.png|50px]] | |[[File:SMM2 P Switch SMB icon.png|50px]] | ||
|[[File:SMM2 P Switch SMB3 icon.png|50px]] | |[[File:SMM2 P Switch SMB3 icon.png|50px]] | ||
Line 2,551: | Line 1,296: | ||
|[[File:SMM2 P Switch NSMBU icon.png|50px]] | |[[File:SMM2 P Switch NSMBU icon.png|50px]] | ||
|[[File:SMM2 P Switch SM3DW icon.png|50px]] | |[[File:SMM2 P Switch SM3DW icon.png|50px]] | ||
|Temporarily transforms Coins into Brick/Rotating Blocks and vice versa | |Temporarily transforms Coins into Brick/Rotating Blocks and vice versa when activated, and also reveals P Warp Doors. P Switches can be attached to ceilings.<ref name=GX10Details/> | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[POW Block]]<ref name=JPInstagram/>|wings=1}} | ||
|[[File:SMM2 POW Block SMB icon.png|50px]] | |[[File:SMM2 POW Block SMB icon.png|50px]] | ||
|[[File:SMM2 POW Block SMB3 icon.png|50px]] | |[[File:SMM2 POW Block SMB3 icon.png|50px]] | ||
Line 2,559: | Line 1,304: | ||
|[[File:SMM2 POW Block NSMBU icon.png|50px]] | |[[File:SMM2 POW Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 POW Block SM3DW icon.png|50px]] | |[[File:SMM2 POW Block SM3DW icon.png|50px]] | ||
|When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown. | |When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.<ref name=SMM2Direct/> | ||
|- | |- | ||
| | |'''Red POW Block'''<ref>[https://www.youtube.com/watch?v=tTDQt7OWgpg&t=2m55s]</ref> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2-SM3DW-POW.png|50px]] | |[[File:SMM2-SM3DW-POW.png|50px]] | ||
|An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them | |An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them.<ref>Tobias Bergdorf (June 16, 2019). [https://www.youtube.com/watch?v=-qSg5bSawfc&t=3m17s Super Mario Maker 2 NEW FEATURES! - E3 Gameplay Analysis and More!]. ''YouTube''. Retrieved June 17, 2019.</ref> | ||
|- | |- | ||
|[[Trampoline]]<ref name=Direct/><ref name=Gamespot/> | |||
|[[File:SMM2 Trampoline SMB icon.png|50px]] | |[[File:SMM2 Trampoline SMB icon.png|50px]] | ||
|[[File:SMM2 Trampoline SMB3 icon.png|50px]] | |[[File:SMM2 Trampoline SMB3 icon.png|50px]] | ||
Line 2,572: | Line 1,317: | ||
|[[File:SMM2 Trampoline NSMBU icon.png|50px]] | |[[File:SMM2 Trampoline NSMBU icon.png|50px]] | ||
|[[File:SMM2 Trampoline SM3DW icon.png|50px]] | |[[File:SMM2 Trampoline SM3DW icon.png|50px]] | ||
|Trampolines are used to bounce up to higher locations similar to Note Blocks, though they can be carried and have their own gravity unlike Note Blocks. | |Trampolines are used to bounce up to higher locations similar to Note Blocks, though they can be carried and have their own gravity unlike Note Blocks. They can be placed sideways, in which case they cannot be grabbed and simply bounce objects away.<ref name=SMM2Direct/> | ||
|- | |- | ||
|[[Beanstalk|Vine]]<ref name=jpnad/><ref name=Arino/><ref name=Gamespot/> | |||
|[[Beanstalk|Vine]] | |||
|[[File:SMM2 Vine SMB icon.png|50px]] | |[[File:SMM2 Vine SMB icon.png|50px]] | ||
|[[File:SMM2 Vine SMB3 icon.png|50px]] | |[[File:SMM2 Vine SMB3 icon.png|50px]] | ||
Line 2,587: | Line 1,325: | ||
|[[File:SMM2 Vine NSMBU icon.png|50px]] | |[[File:SMM2 Vine NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it. | |Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it.<ref name=Boulevard/> | ||
|- | |- | ||
|[[Arrow Sign]] | |[[Arrow Sign]]<ref name=Direct/> | ||
|[[File:SMM2 Arrow Sign SMB icon.png|50px]] | |[[File:SMM2 Arrow Sign SMB icon.png|50px]] | ||
|[[File:SMM2 Arrow Sign SMB3 icon.png|50px]] | |[[File:SMM2 Arrow Sign SMB3 icon.png|50px]] | ||
Line 2,596: | Line 1,334: | ||
|Arrow Signs are used to point players towards one of eight directions. | |Arrow Signs are used to point players towards one of eight directions. | ||
|- | |- | ||
|[[Checkpoint Flag]] | |[[Checkpoint Flag]]<ref name=SMM2Direct/> | ||
|[[File:SMM2 Checkpoint Flag SMB icon.png|50px]] | |[[File:SMM2 Checkpoint Flag SMB icon.png|50px]] | ||
|[[File:SMM2 Checkpoint Flag SMB3 icon.png|50px]] | |[[File:SMM2 Checkpoint Flag SMB3 icon.png|50px]] | ||
Line 2,604: | Line 1,342: | ||
|If a player passes a Checkpoint Flag, they can restart from that point if they lose a life. Its orientation can be changed, and only one can be placed in an area. If a power-up is dragged onto a Checkpoint Flag, it can be set to grant that power-up's effect. | |If a player passes a Checkpoint Flag, they can restart from that point if they lose a life. Its orientation can be changed, and only one can be placed in an area. If a power-up is dragged onto a Checkpoint Flag, it can be set to grant that power-up's effect. | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Lift]]<ref name=Direct/>|wings=1}} | ||
|[[File:SMM2 Lift SMB icon.png|50px]] | |[[File:SMM2 Lift SMB icon.png|50px]] | ||
|[[File:SMM2 Lift SMB3 icon.png|50px]] | |[[File:SMM2 Lift SMB3 icon.png|50px]] | ||
Line 2,610: | Line 1,348: | ||
|[[File:SMM2 Lift NSMBU icon.png|50px]] | |[[File:SMM2 Lift NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|rowspan=2|Lifts / Cloud Lifts are platforms that move back and forth in a horizontal or vertical direction, depending on the editor's setting. Their lengths can also be changed. | |rowspan=2|Lifts / Cloud Lifts are platforms that move back and forth in a horizontal or vertical direction, depending on the editor's setting.<ref name=SMM2Direct/> Their lengths can also be changed. | ||
|- | |- | ||
|'''[[Cloud Lift]]''' | |'''[[Cloud Lift]]'''<ref name=SMM2Direct/> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]] | |[[File:SMM2 Cloud Lift SM3DW icon.png|50px]] | ||
|- | |- | ||
|{{SMM2 | |{{SMM2 Modifiers|[[Lift|Flimsy Lift]]<ref name=SMM2Direct/>|wings=1}} | ||
|[[File:SMM2 Flimsy Lift SMB icon.png|50px]] | |[[File:SMM2 Flimsy Lift SMB icon.png|50px]] | ||
|[[File:SMM2 Flimsy Lift SMB3 icon.png|50px]] | |[[File:SMM2 Flimsy Lift SMB3 icon.png|50px]] | ||
Line 2,622: | Line 1,360: | ||
|[[File:SMM2 Flimsy Lift NSMBU icon.png|50px]] | |[[File:SMM2 Flimsy Lift NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Lift. Flimsy Lifts | |An alternate form of the Lift. Flimsy Lifts fall as soon as a player stands on them. | ||
|- | |- | ||
|[[Lava Lift]] | |[[Lava Lift]]<ref name=jpnad/><ref name=Arino/> | ||
|[[File:SMM2 Lava Lift SMB icon.png|50px]] | |[[File:SMM2 Lava Lift SMB icon.png|50px]] | ||
|[[File:SMM2 Lava Lift SMB3 icon.png|50px]] | |[[File:SMM2 Lava Lift SMB3 icon.png|50px]] | ||
Line 2,638: | Line 1,376: | ||
|[[File:SMM2 Fast Lava Lift NSMBU icon.png|50px]] | |[[File:SMM2 Fast Lava Lift NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue | |An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue. | ||
|- | |- | ||
|'''[[Seesaw]]''' | |'''[[Seesaw]]'''<ref name=Direct/><ref name=Arino/> | ||
|[[File:SMM2 Seesaw SMB icon.png|50px]] | |[[File:SMM2 Seesaw SMB icon.png|50px]] | ||
|[[File:SMM2 Seesaw SMB3 icon.png|50px]] | |[[File:SMM2 Seesaw SMB3 icon.png|50px]] | ||
Line 2,646: | Line 1,384: | ||
|[[File:SMM2 Seesaw NSMBU icon.png|50px]] | |[[File:SMM2 Seesaw NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Seesaws teeter to one side when a player or element stands on the opposite side. Their lengths can be changed. | |Seesaws teeter to one side when a player or element stands on the opposite side. Their lengths can be changed.<ref name=Gamespot/> | ||
|- | |- | ||
|[[Grinder]] | |[[Grinder]]<ref name=Direct/> | ||
|[[File:SMM2 Grinder SMB icon.png|50px]] | |[[File:SMM2 Grinder SMB icon.png|50px]] | ||
|[[File:SMM2 Grinder SMB3 icon.png|50px]] | |[[File:SMM2 Grinder SMB3 icon.png|50px]] | ||
Line 2,656: | Line 1,394: | ||
|Circular saws that serve as hazards. Any element can pass through them. | |Circular saws that serve as hazards. Any element can pass through them. | ||
|- | |- | ||
|[[Bumper (Super Mario series)|Bumper]] | |[[Bumper (Super Mario series)|Bumper]]<ref name=SMM2Direct/><ref name=Arino/> | ||
|[[File:SMM2 Bumper SMB icon.png|50px]] | |[[File:SMM2 Bumper SMB icon.png|50px]] | ||
|[[File:SMM2 Bumper SMB3 icon.png|50px]] | |[[File:SMM2 Bumper SMB3 icon.png|50px]] | ||
Line 2,664: | Line 1,402: | ||
|Bounces players away when they come into contact with them. They can also be bounced on from the top like a Trampoline. | |Bounces players away when they come into contact with them. They can also be bounced on from the top like a Trampoline. | ||
|- | |- | ||
|'''[[Swinging Claw]]'''<ref name=jpnad/><ref name=Arino/> | |||
|'''[[Swinging Claw]]''' | |||
|[[File:SMM2 Swinging Claw SMB icon.png|50px]] | |[[File:SMM2 Swinging Claw SMB icon.png|50px]] | ||
|[[File:SMM2 Swinging Claw SMB3 icon.png|50px]] | |[[File:SMM2 Swinging Claw SMB3 icon.png|50px]] | ||
Line 2,678: | Line 1,408: | ||
|[[File:SMM2 Swinging Claw NSMBU icon.png|50px]] | |[[File:SMM2 Swinging Claw NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Players can use a Swinging Claw to swing to distant locations. Other elements can also be attached to them, which drop when a player is nearby. | |Players can use a Swinging Claw to swing to distant locations. Other elements can also be attached to them, which drop when a player is nearby.<ref name=SMM2Direct/> | ||
|- | |||
|[[Skewer]]<ref name=SMM2Direct/><br>Spike Pillar <small>(British English version)</small> | |||
|[[File:SMM2 Skewer SMB icon.png|50px]] | |||
|[[File:SMM2 Skewer SMB3 icon.png|50px]] | |||
|[[File:SMM2 Skewer SMW icon.png|50px]] | |||
|[[File:SMM2 Skewer NSMBU icon.png|50px]] | |||
|style="background:silver;"|''N/A'' | |||
|A spiked pillar that suddenly extends, with the ability to break the first row of blocks in its way (if any), before retracting back to its idle state.<ref name=Boulevard/> Skewers can be placed horizontally or vertically. | |||
|- | |- | ||
|'''[[ON/OFF Switch]]''' | |'''[[ON/OFF Switch]]'''<ref name=Direct/> | ||
|[[File:SMM2 ON OFF Switch SMB icon.png|50px]] | |[[File:SMM2 ON OFF Switch SMB icon.png|50px]] | ||
|[[File:SMM2 ON OFF Switch SMB3 icon.png|50px]] | |[[File:SMM2 ON OFF Switch SMB3 icon.png|50px]] | ||
Line 2,686: | Line 1,424: | ||
|[[File:SMM2 ON OFF Switch NSMBU icon.png|50px]] | |[[File:SMM2 ON OFF Switch NSMBU icon.png|50px]] | ||
|[[File:SMM2 ON OFF Switch SM3DW icon.png|50px]] | |[[File:SMM2 ON OFF Switch SM3DW icon.png|50px]] | ||
|Causes red Dotted-Line Blocks to appear and blue ones to disappear while "ON," and vice versa while "OFF." ON/OFF Switches can also be used to toggle | |Causes red Dotted-Line Blocks to appear and blue ones to disappear while "ON," and vice versa while "OFF." ON/OFF Switches can also be used to toggle tracks and Conveyor Belts.<ref name=SMM2Direct/> | ||
|- | |- | ||
|'''[[Dotted-Line Block]]'''<ref name=Direct/><ref name=SwitchForce>SwitchForce (May 28, 2019). [https://youtu.be/f4e2tKkTUlQ ALL Items + Enemies In Super Mario Maker 2!]. ''YouTube''. Retrieved May 28, 2019.</ref> | |||
|[[File:SMM2 Dotted Line Block SMB icon.png|50px]] | |[[File:SMM2 Dotted Line Block SMB icon.png|50px]] | ||
|[[File:SMM2 Dotted Line Block SMB3 icon.png|50px]] | |[[File:SMM2 Dotted Line Block SMB3 icon.png|50px]] | ||
|[[File:SMM2 Dotted Line Block SMW icon.png|50px]] | |[[File:SMM2 Dotted Line Block SMW icon.png|50px]] | ||
|[[File:SMM2 NSMBU RedBlock | |[[File:SMM2-NSMBU-RedBlock.png|50px]] | ||
| | |style="background:silver;"|''N/A'' | ||
|Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.<ref name=SMM2Direct/> | |||
|- | |- | ||
|'''[[Snake Block]]''' | |'''[[Snake Block]]'''<ref name=Direct/> | ||
|[[File:SMM2 Snake Block SMB icon.png|50px]] | |[[File:SMM2 Snake Block SMB icon.png|50px]] | ||
|[[File:SMM2 Snake Block SMB3 icon.png|50px]] | |[[File:SMM2 Snake Block SMB3 icon.png|50px]] | ||
Line 2,720: | Line 1,440: | ||
|[[File:SMM2 Snake Block NSMBU icon.png|50px]] | |[[File:SMM2 Snake Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Snake Block SM3DW icon.png|50px]] | |[[File:SMM2 Snake Block SM3DW icon.png|50px]] | ||
|Snake Blocks are mobile platforms that move along a set path | |Snake Blocks are mobile platforms that move along a set path.<ref name=SMM2Direct/> | ||
|- | |- | ||
|'''Fast Snake Block''' | |'''Fast Snake Block''' | ||
Line 2,730: | Line 1,450: | ||
|An alternate form of the Snake Block. Fast Snake Blocks move approximately twice as fast and are colored blue. | |An alternate form of the Snake Block. Fast Snake Blocks move approximately twice as fast and are colored blue. | ||
|- | |- | ||
|[[Fire Bar]] | |[[Fire Bar]]<ref name=Direct/> | ||
|[[File:SMM2 Fire Bar SMB icon.png|50px]] | |[[File:SMM2 Fire Bar SMB icon.png|50px]] | ||
|[[File:SMM2 Fire Bar SMB3 icon.png|50px]] | |[[File:SMM2 Fire Bar SMB3 icon.png|50px]] | ||
Line 2,738: | Line 1,458: | ||
|Fire Bars rotate indefinitely around a block and damage players if they make contact with one. Their starting position, length, and direction at which they move can be set by the editor. | |Fire Bars rotate indefinitely around a block and damage players if they make contact with one. Their starting position, length, and direction at which they move can be set by the editor. | ||
|- | |- | ||
|[[One-Way Wall]] | |[[One-Way Wall]]<ref name=Direct/> | ||
|[[File:SMM2 One Way Wall SMB icon.png|50px]] | |[[File:SMM2 One Way Wall SMB icon.png|50px]] | ||
|[[File:SMM2 One Way Wall SMB3 icon.png|50px]] | |[[File:SMM2 One Way Wall SMB3 icon.png|50px]] | ||
Line 2,746: | Line 1,466: | ||
|Walls that players can pass through via a certain direction but not the opposite direction. Their direction can be changed. | |Walls that players can pass through via a certain direction but not the opposite direction. Their direction can be changed. | ||
|- | |- | ||
|[[Conveyor Belt]]<ref name=Direct/> | |||
|[[File:SMM2 Conveyor Belt SMB icon.png|50px]] | |[[File:SMM2 Conveyor Belt SMB icon.png|50px]] | ||
|[[File:SMM2 Conveyor Belt SMB3 icon.png|50px]] | |[[File:SMM2 Conveyor Belt SMB3 icon.png|50px]] | ||
Line 2,752: | Line 1,472: | ||
|[[File:SMM2 Conveyor Belt NSMBU icon.png|50px]] | |[[File:SMM2 Conveyor Belt NSMBU icon.png|50px]] | ||
|[[File:SMM2 Conveyor Belt SM3DW icon.png|50px]] | |[[File:SMM2 Conveyor Belt SM3DW icon.png|50px]] | ||
|Long platforms that move players and any elements on it at a set direction. In addition to being able to set their direction and length, they can also be placed diagonally,<ref name=SMM2Direct/> and can be set to change directions with ON/OFF Switches.<ref name=Arino/> | |||
|- | |- | ||
|Fast Conveyor Belt | |||
|[[File:SMM2 Fast Conveyor Belt SMB icon.png|50px]] | |[[File:SMM2 Fast Conveyor Belt SMB icon.png|50px]] | ||
|[[File:SMM2 Fast Conveyor Belt SMB3 icon.png|50px]] | |[[File:SMM2 Fast Conveyor Belt SMB3 icon.png|50px]] | ||
Line 2,766: | Line 1,480: | ||
|[[File:SMM2 Fast Conveyor Belt NSMBU icon.png|50px]] | |[[File:SMM2 Fast Conveyor Belt NSMBU icon.png|50px]] | ||
|[[File:SMM2 Fast Conveyor Belt SM3DW icon.png|50px]] | |[[File:SMM2 Fast Conveyor Belt SM3DW icon.png|50px]] | ||
|An alternate form of the Conveyor Belt. Fast Conveyor Belts move approximately twice as fast. | |||
|- | |- | ||
|[[ | |[[Track (object)|Track]]<ref name=Direct/> | ||
| | |||
|[[File:SMM2 Track SMB icon.png|50px]] | |[[File:SMM2 Track SMB icon.png|50px]] | ||
|[[File:SMM2 Track SMB3 icon.png|50px]] | |[[File:SMM2 Track SMB3 icon.png|50px]] | ||
Line 2,780: | Line 1,488: | ||
|[[File:SMM2 Track NSMBU icon.png|50px]] | |[[File:SMM2 Track NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Various elements can be attached to tracks, which makes them follow their path. Tracks can also be set with ON/OFF Switches to toggle between different paths. | |Various elements can be attached to tracks, which makes them follow their path. Tracks can also be set with ON/OFF Switches to toggle between different paths.<ref name=SMM2Direct/> | ||
|- | |- | ||
|'''[[ | |'''[[Crate]]'''<ref name=directart/> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 | |[[File:SMM2-SM3DW-Crate.png|50px]] | ||
|A block that | |Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms.<ref name=SMM2Direct/> | ||
|- | |||
|'''[[! Block]]'''<ref name=SMM2Direct/> | |||
|style="background:silver;" colspan=4|''N/A'' | |||
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]] | |||
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. | |||
|- | |- | ||
|'''[[ | |'''[[Blinking Block]]'''<ref name=SMM2Direct/> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 | |[[File:SMM2 Blinking Block SM3DW icon.png|50px]] | ||
| | |Red and blue blocks that alternate appearing and disappearing in a rhythmic manner. | ||
|- | |- | ||
|'''[[ | |'''[[Track Block]]'''<ref name=SMM2Direct/> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 | |[[File:SMM2 Track Block SM3DW icon.png|50px]] | ||
| | |A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it. | ||
|- | |- | ||
|'''[[ | |'''[[Tree]]'''<ref name=Direct/><ref name=MakeFootage/><ref name=SMM2CourseMaker/> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 | |[[File:SMM2 Tree SM3DW icon.png|50px]] | ||
| | |Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top. | ||
|- | |- | ||
|'''[[ | |'''[[Mushroom Trampoline]]'''<ref name=directart/> | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;" colspan=4|''N/A'' | ||
|[[File:SMM2 | |[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]] | ||
| | |Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.<ref name=SMM2Direct/> | ||
|} | |} | ||
===Other=== | ===Other=== | ||
These course elements are not available in Course Maker | These course elements are not available in Course Maker. | ||
{|class="wikitable"style="margin:auto;width:100%;text-align:center" | {|class="wikitable" style="margin:auto; width:100%; text-align:center" | ||
!rowspan=2 width=15%|Element | !rowspan=2 width=15%|Element | ||
!colspan=5|Styles available | !colspan=5|Styles available | ||
!rowspan=2|Description | !rowspan=2|Description | ||
|- | |- | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smb}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smb3}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|smw}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|nsmbu}} | ||
!width=50px|{{ | !width=50px|{{SMMstyle|sm3dw}} | ||
|- | |- | ||
|[[Stone (Super Mario Maker 2)|Stone]] | |[[Stone (Super Mario Maker 2)|Stone]] | ||
Line 2,830: | Line 1,543: | ||
|- | |- | ||
|[[Toad (species)|Toad]] | |[[Toad (species)|Toad]] | ||
|style="background:silver;"colspan=3|''N/A'' | |style="background:silver;" colspan=3|''N/A'' | ||
|[[File:SMM2-NSMBU-Toad.png|50px]] | |[[File:SMM2-NSMBU-Toad.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
Line 2,839: | Line 1,552: | ||
{{main|List of sound effects in Super Mario Maker 2}} | {{main|List of sound effects in Super Mario Maker 2}} | ||
Sounds reappear along with several new ones, accessed by tapping the [[Soundfrog]] icon. As with course elements, they are divided into several wheels. Additionally, the secondary forms of sounds are now separated from their base counterpart. However, the ability to record sounds was removed due to the [[Nintendo Switch]]'s lack of a microphone. | Sounds reappear along with several new ones, accessed by tapping the [[Soundfrog]] icon. As with course elements, they are divided into several wheels. Additionally, the secondary forms of sounds are now separated from their base counterpart. However, the ability to record sounds was removed due to the [[Nintendo Switch]]'s lack of a microphone. | ||
==Differences from previous games== | ==Differences from previous games== | ||
===Original games=== | ===Original games=== | ||
The following is a list of differences from the level styles' original games not [[Super Mario Maker#Differences from original games|present in the first ''Super Mario Maker'']]. | The following is a list of differences from the level styles' original games not [[Super Mario Maker#Differences from original games|present in the first ''Super Mario Maker'']]. | ||
====''Super Mario Bros.''==== | ====''Super Mario Bros.''==== | ||
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario. | *[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario.<ref name=SMM2Direct/> | ||
*Sky-themed levels now have new music based on the overworld theme arranged by [[Koji Kondo]], unlike in the original game | *Sky-themed levels now have new music based on the overworld theme arranged by [[Koji Kondo]], unlike in the original game where the original overworld music is used instead.<ref name=SMM2Direct/> | ||
*Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background. | *Warp Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background. | ||
* | *With the addition of slopes, Small characters are now able to crouch. However, he or she cannot actually slide down the slopes.<ref name=E3Part3/> | ||
* | *The water simply has a clearer, translucent dark blue color, unlike the original game where it is brighter.<ref>https://www.youtube.com/watch?v=18etlpcjKPc</ref> | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
*[[ | *[[Thwomp]]s have been given new sprites for when they are idle and attacking.<ref>[https://www.nintendo.co.jp/switch/baaqa/pc/assets/images/make/skin02_game01_p02.jpg Game skin image from Japanese website (sky)]</ref><ref name=SMM2CourseMaker>Raymond Strazdas (June 1, 2019). [https://youtu.be/nL57E1vjlSg 5 MINUTES of Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch]. ''YouTube''. Retrieved June 2, 2019.</ref> | ||
*Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle. | *Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle. | ||
*Snow-themed levels now feature their own original music composed by Koji Kondo instead of using the overworld or athletic theme.<ref name=SMM2Direct/> | |||
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme. | *[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game where it was not possible.<ref name=GX10Details/> | ||
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game | *Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette.<ref name=SMM2CourseMaker/> | ||
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette. | *Luigi is dark green, unlike the original game where he is bright green. | ||
* | *The water simply has a clearer, translucent blue color.<ref>https://youtu.be/xAG-Kkmb498</ref> | ||
*The water has a clearer, translucent blue color. | |||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
*[[Snake Block]]s are colored green. | |||
*[[Snake Block]]s are colored green | *The texture for the water in non-underwater levels is missing in addition to its appearance generally updated; the water now simply has a clearer, translucent blue color. | ||
*The texture for the water in non-underwater levels is missing in addition to its appearance generally updated; the water now has a clearer, translucent blue color | |||
*[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white. | *[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white. | ||
*[[Banzai Bill]]s leave some clouds of smoke behind when they travel. | |||
*[[ | *Forest-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.<ref name="SMM2Direct"/> | ||
* | *[[P Switch]]es have a flashing animation.<ref name=SMM2Direct/> | ||
*[[P Switch]]es have a flashing animation. | *Luigi has a new sprite, with his head resembling his appearance from ''[[Super Mario All-Stars + Super Mario World]]'', but his body resembling Mario's.<ref name=SMM2Direct/><ref name=NL/> | ||
*Luigi has new | *[[Para-Goomba (Super Mario World)|Para-Goombas]] use their swimming sprites from ''Super Mario Maker'', rather than using their front-facing sprites from the original. | ||
*[[ | *The blue Warp Pipes are brighter than in the original game. | ||
* | *Red Yoshis do not hatch as Baby Yoshis and they are no longer required to be fed to grow into an adult. | ||
*Red Yoshis do not hatch as Baby Yoshis and they are no longer required to be fed to grow into an adult | |||
*Small Mario has a new running jump sprite. | *Small Mario has a new running jump sprite. | ||
*Luigi no longer has tan skin, now sharing Mario's | *Luigi no longer has tan skin, now sharing Mario's consistency. | ||
*Fire Luigi has light green overalls, unlike in the original game | *Fire Luigi has light green overalls, unlike in the original game where they are dark green. | ||
====''New Super Mario Bros. U | ====''New Super Mario Bros. U''==== | ||
*The snow theme has a blue/white backdrop like in ''[[New Super Mario Bros. Wii]]'' instead of taking place during the night like the levels in [[Frosted Glacier]]. | |||
*Banzai Bills have a smaller design than in ''New Super Mario Bros. U'' to keep consistent with ''[[Super Mario World]]'', as well as the other game styles. | |||
*Banzai Bills do not rotate when they are travelling. | |||
*The snow theme has a blue/white backdrop like in ''[[New Super Mario Bros. Wii]]'' instead of taking place during the night like the levels in [[Frosted Glacier]] | |||
*Banzai Bills have a | |||
*The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames. | *The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames. | ||
*P Switches have a flashing animation. | *P Switches have a flashing animation.<ref name=SMM2Direct/> | ||
* | *[[Parabomb]]s use the sitting pose when falling, instead of the front-facing walking animation. | ||
*The [[Checkpoint Flag]] (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the ''Super Mario 3D World'' style). | *The [[Checkpoint Flag]] (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the ''Super Mario 3D World'' style). | ||
*Pipes now use the [[List of New Super Mario Bros. U pre-release and unused content|early design]] from the original build where they had a darker and more metallic-like look | *The Warp Pipes now use the [[List of New Super Mario Bros. U pre-release and unused content|early design]] from the original build where they had a darker and more metallic-like look rather than having the brighter and more plastic look from the final game. | ||
*Fire Toadette has white pants unlike in | *Fire Toadette has white pants unlike in the [[Nintendo Switch]] [[New Super Mario Bros. U Deluxe|port]] of the game where they are red. | ||
*Boom Boom now crouches down in his shell after being stomped on | *Boom Boom now crouches down in his shell after being stomped on. This is to be consistent with the other styles. | ||
*When multiple players grab the flagpole, they each say their own individual line instead of collectively saying “Oh yeah!” | |||
*Multiple players can no longer perform a [[Ground Pound#New Super Mario Bros. Wii|Simultaneous Ground Pound]]. | |||
*When multiple players grab the flagpole, they each say their line instead of collectively saying | *[[Snake Block]]s in multiplayer require one player to activate rather than having to wait for other players to step on them. | ||
* | |||
*[[ | |||
====''Super Mario 3D World''==== | ====''Super Mario 3D World''==== | ||
* | *The entire level style is in a 2D plane like the other styles similar to how ''Super Mario 3D World'' has 2D sections, but some courses from the original game can be seen in the background. | ||
*The size of the life counter, timer, score, and coin counter has decreased to be consistent with the other game styles. Likewise, the score is now placed to the left of the timer instead of beneath it to match the other styles. | |||
*The size | *Ground Pounding and Sliding are now performed by pressing down on the L-Stick rather than the ZR Button to be consistent with the other game styles. | ||
*Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin while travelling, unlike the original game. | |||
* | |||
* | |||
*The [[Mega ? Block]]s that produce multiple blocks in [[Super Block Land]] are now represented by [[! Block]]s, similar to ''[[Super Mario 3D Land]]''. | *The [[Mega ? Block]]s that produce multiple blocks in [[Super Block Land]] are now represented by [[! Block]]s, similar to ''[[Super Mario 3D Land]]''. | ||
*P Switches are now designed the same as they were in ''New Super Mario Bros. U'' and even share the same music, while they never had any music in the original game. | |||
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is below them, as opposed to the behavior seen in the original game, where they fall in a constant pattern. | |||
*The flagpole does not turn gold when the player touches the top of it. Additionally, it now provides a 1-Up, akin to the other game styles and ''[[Super Mario 3D Land]]''. | |||
*Fire Toad now has a blue cap instead of yellow. | |||
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day instead of the night like in the original level. | |||
*P Switches | *[[Luigi]] and [[Toad]] have the same attributes as [[Mario]] to be consistent in multiplayer play.<ref name=GX10Details/> | ||
* | *[[Warp Box]]es no longer have confetti inside of them. | ||
*When playing in the castle theme, the flagpole at the end is the boss version from the original game, but the flag itself is smaller. | |||
*[[ | *The player is no longer able to enter [[Green Shell|Koopa Troopa Shell]]s. | ||
* | *Players are no longer able to share invincibility by simply touching each other; they must pick up another player as in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''. | ||
* | **This also applies to other game styles except ''Super Mario Bros.'' due to having no function of picking anything up. | ||
*[[ | *Princess Peach and [[Rosalina]] are not playable. | ||
* | **The former was replaced by [[Toadette]]. | ||
*The | *The invincible form uses the same sound effect that indicates that the effect is about to run out as the ''New Super Mario Bros. U'' style, rather than the one from ''Super Mario 3D World''. | ||
* | *The player cannot perform a ground pound jump. | ||
* | *Charvaarghs now damage the player instead of losing a life instantly. | ||
*[[Pink Coin (Super Mario Maker)|Pink Coins]] replace [[Key Coin]]s in the ''Super Mario 3D World'' style to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin. | |||
*[[ | *The player has to now press down or up to enter the respective direction of Warp and Clear Pipes to be consistent with other game styles. | ||
* | *Dry Bones now appear where the original game only had Parabones. | ||
*The | *Blinking Blocks are now smaller. | ||
*Red POW Blocks have their own gravity like their blue counterparts rather than being able to float in the air. | |||
* | *Porcupuffers, while underwater, will attempt to suck Mario in its mouth when he gets close to it. This behavior was not seen in the original game. Additionally, they chase Mario rather than following a set pattern. | ||
* | *Players while travelling in Clear Pipes towards enemies won't take damage. | ||
* | *[[Donut Lift]]s now fall faster when stood upon to be consistent with the other styles. The original game had them slowly fall and vanish. | ||
** | |||
===''Super Mario Maker''=== | ===''Super Mario Maker''=== | ||
====General==== | ====General==== | ||
*The title screen no longer contains hidden | *The title screen no longer contains hidden easter eggs in it. | ||
*The Gnat Attack minigame was removed. | *The Gnat Attack minigame was removed. | ||
* | *The shaking function does not work anymore. | ||
*Making a sub area in the Ground theme makes the sub area Ground by default, rather than Underground. | |||
*Making a sub | |||
====Multiple styles==== | ====Multiple styles==== | ||
*[[Grinder]]s | *[[Grinder]]s now have their cutting sound effect from ''[[Super Mario World]]''. | ||
*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon. | *The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon. | ||
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles. | *[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles.<ref name=SMM2Direct/><ref name=JPInstagram/> | ||
*[[Castle]] levels now have rising and falling lava like the forest theme's water. | *[[Castle]] levels now have rising and falling lava like the forest theme's water.<ref name=SMM2Direct/> | ||
*Pipes | *Pipes cannot overlap.<ref name=18Exp/> | ||
*[[One-Way Wall]]s | *[[One-Way Wall]]s cannot be hidden behind pipes. | ||
*Objects can no longer be placed in front of the Arrow Sign at the start of a course. | *Objects can no longer be placed in front of the Arrow Sign at the start of a course. | ||
*The starting platform is now seven blocks wide and | *The starting platform is now seven blocks wide and three blocks tall in order to accommodate for four players during multiplayer matches. | ||
*Checkpoint | *[[Checkpoint Flag]]s can no longer be placed diagonally. | ||
*The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area. | *The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area. | ||
*One-Way Walls are now in the same group as the Arrow Sign. | *One-Way Walls are now in the same group as the Arrow Sign. | ||
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in panic, they turn red and hatch into a single red Yoshi that does not run away. | |||
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in | |||
*The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course. | *The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course. | ||
====''Super Mario Bros.'' style==== | ====''Super Mario Bros.'' style==== | ||
*[[Mystery Mushroom]]s and [[Weird Mushroom]]s | *[[Mystery Mushroom]]s and [[Weird Mushroom (item)|Weird Mushroom]]s are removed.<ref name=GX10Details>GameXplain (May 28, 2019). [https://youtu.be/8DhE3VJTSLQ 10 NEW Super Mario Maker 2 Details (No amiibo, Unlocks, Meowser, Easter Eggs, & More!)]. ''YouTube''. Retrieved May 28, 2019.</ref> | ||
*The sound effect that plays when collecting a Pink Coin was changed to a more 8-bit one.<ref name=SMM2Direct/> | |||
*The sound effect that plays when opening a locked door with a key was changed to a more 8-bit one. | |||
*[[Thwomp]]s have been given a new appearance for when they are in a waiting state rather than using the same sprite as when they attack.<ref name=SMM2Direct/> | |||
*The Ghost and Airship themes' music has been tweaked to be more accurate to the [[NES]]'s sound capabilities. | |||
* | |||
*[[Thwomp]]s have | |||
*The Ghost and Airship themes' music has | |||
====''Super Mario Bros. 3'' style==== | ====''Super Mario Bros. 3'' style==== | ||
*The background of the castle theme now features windows, instead of just being a black, featureless screen. | *The background of the castle theme now features windows, instead of just being a black, featureless screen.<ref name=SMM2Direct/> | ||
*Raccoon Mario does not have a holding pose when flying. | |||
*Raccoon Mario | |||
====''Super Mario World'' style==== | ====''Super Mario World'' style==== | ||
*The [[Spiny Shell (red)|Spiny Shell]] | *The [[Spiny Shell (red)|Spiny Shell]] has a flatter sprite while Mario is wearing it. | ||
*Players can now | *Players can now pass through the [[Giant Gate]] without having to touch the tape in order to clear a course. | ||
*If there are more than two Yoshi Eggs and they hatch, the third Yoshi Egg will | *If there are more than two Yoshi Eggs and they hatch, the third Yoshi Egg will not reward the player an item. | ||
====''New Super Mario Bros. U'' style==== | ====''New Super Mario Bros. U'' style==== | ||
*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black. | |||
*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is | *[[Spiny Egg]]s are now animated.<ref name=SMM2Direct/> | ||
*[[Spiny Egg]]s are now animated. | *The design for the Mushroom Platforms in the airship theme was changed to a mechanical one.<ref name=SMM2Direct/> | ||
*The design for the Mushroom Platforms in the airship theme was | *The background of the underwater theme is different, with a bluer water and with more decorations, including a [[Cheep Chomp]] that watches the player in the distance. It also has a wavy effect.<ref name=SMM2Gameplay>ntower TV - Deine Nintendo-Videos (May 28, 2019). [https://youtu.be/ZexU9g5GKUg Nintendo Switch-Gameplay: Super Mario Maker 2]. ''YouTube''. Retrieved May 31, 2019.</ref> | ||
*The background of the underwater theme is | *The background of the underground theme now has waterfalls.<ref name=SMM2Direct/> | ||
*The background of the underground theme now has waterfalls. | |||
*Mario now directly faces a [[Warp Door]] when he enters one. | *Mario now directly faces a [[Warp Door]] when he enters one. | ||
*The design of the lava | *The design of the lava has more detail, to make it look less blank for levels with rising lava. | ||
*When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game | *When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. | ||
*Characters now face forward during their lava death animation rather than sideways. | *Characters now face forward during their lava death animation rather than sideways. | ||
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====Course World==== | ====Course World==== | ||
*New players can now upload up to 32 courses, instead of up to 10 courses. However, collecting medals will no longer increase a player's upload limit. | *New players can now upload up to 32 courses, instead of up to 10 courses. However, collecting medals will no longer increase a player's upload limit. | ||
**On July 24, 2019, the upload limit increased from 32 courses to 64 | **On July 24, 2019, the upload limit has increased from 32 courses to 64 courses. | ||
*Stars are replaced by "''I Like It!''" and "''Boo!''", though they function similarly. | *Stars are replaced by "''I Like It!''" and "''Boo!''", though they function similarly. | ||
**A "''Meh..''" option is also in the game, though it only appears in Multiplayer Versus. | **A "''Meh..''" option is also in the game, though it only appears in Multiplayer Versus. | ||
==Release== | ==Release== | ||
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|width2=250 | |width2=250 | ||
}} | }} | ||
In | In Japan, Europe, and Australia, the player can purchase a limited edition of the game that includes a 12-month [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription, and if they pre-order the game, they receive a ''Super Mario Maker 2''-themed stylus as a bonus.<ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Maker-2-1514009.html ''Super Mario Maker 2'' overview (Nintendo UK website)]</ref><ref name=JPRelease/><ref name=AURelease/> In Australia, the pre-order bonus also includes a ''Super Mario Maker 2''-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels.<ref>[https://ebgames.com.au/nintendo-switch-244454-Super-Mario-Maker-2-Limited-Edition-Nintendo-Switch ''Super Mario Maker 2'' Limited Edition]. ''EB Games Australia''. Retrieved April 29, 2019.</ref> For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a ''Mario'' diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.<ref>[https://store.nintendo.co.uk/games/nintendo-switch/super-mario-maker-2.list ''Super Mario Maker 2'' on the official Nintendo UK store]</ref> | ||
North American players can also purchase the limited edition with the online subscription,<ref name=SMM2Direct/> but will not receive the stylus.<ref>rawmeatcowboy (May 28, 2019). [https://gonintendo.com/stories/336330-nintendo-has-no-plans-to-release-the-super-mario-maker-2-stylus-i NINTENDO HAS NO PLANS TO RELEASE THE SUPER MARIO MAKER 2 STYLUS IN NORTH AMERICA]. ''GoNintendo''. Retrieved May 28, 2019.</ref> | |||
{{br}} | {{br}} | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{ | ===Debut trailer=== | ||
{{more images|Early ''Super Mario 3D World'' icons''}} | |||
*The icons for several of the ''Super Mario 3D World'' course elements used different icons than the final game as placeholders. | |||
**The following used their icon from the ''New Super Mario Bros. U'' style: | |||
***Pipes | |||
***? Blocks | |||
***Hidden Blocks | |||
***Ice Blocks | |||
***Semisolid Platforms | |||
***Koopa Troopas | |||
***Cheep Cheeps | |||
***Hammer Bros. | |||
**The following used artwork from the ''Super Mario 3D World'' [[Prima Games|Prima]] guide: | |||
***Clear Pipes | |||
***Brick Blocks | |||
***Rock Blocks | |||
***Donut Blocks | |||
***Goombas | |||
***Porcupuffers | |||
***Piranha Plants | |||
***Fire Piranha Plants | |||
***Thwomps | |||
***Piranha Creepers | |||
***Stingbies | |||
***Hop-Chops | |||
***Trampolines | |||
**The following have a different icon in general than in the final game. | |||
***Cloud Blocks | |||
***Pink Coins | |||
***10-Coins | |||
***Spinies | |||
*The early icon of the 10-Coin was simply a standard coin with the number 10 on it. | |||
*The Goomba icon in the ''Super Mario 3D World'' style used artwork of a [[Mini Goomba]] instead of a normal one. | |||
*When the underground theme was shown in the ''Super Mario 3D World'' style, the Block icon was a Brick Block rather than the Crystal Block in the final game. | |||
*There were only three enemy wheels instead of four in the ''Super Mario 3D World'' style. Additionally, Porcupuffers and Bullies were placed in the first and second wheel respectively instead of the fourth. | |||
*When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with a visible facial features.<ref name=Direct/><ref name=SMM2Direct/> | |||
*The [[Twister]] in the ''Super Mario World'' style had a different appearance than in the final game, somewhat resembling a [[Foo]]. | |||
== | ===''Super Mario Maker 2'' Direct=== | ||
*The underground theme in ''Super Mario Bros. 3'' style uses the brown palette for ground tiles in the day version.<ref name=SMM2Direct/> | |||
*When showing off the feature to use the ON/OFF Switch with Tracks, the [[Twister]] in the ''New Super Mario Bros. U'' style had a different appearance than in the final game, resembling a [[Foo]], like in the debut trailer. However, since the final version's design also appears in the ''New Super Mario Bros. U'' style, this was most likely intended to be some sort of alternate form. | |||
=== | ===Gallery=== | ||
<gallery> | |||
SMM2 Early Question Mark Block.jpg|Early ? Block icon | |||
SMM2 Early Goomba.png|Early Goomba icon, using a Mini Goomba's artwork | |||
SMM2 Early Creeper.png|Early Piranha Creeper icon | |||
SMM2 Early porcu.png|Early Porcupuffer icon | |||
SMM210Coin3DWorld.png|Early 10 Coin icon | |||
Pink Coin SMM2 SM3DW.png|Early Pink Coin icon | |||
SMM2-SMW-WindEnemy.png|Early Twister design in the ''Super Mario World'' style | |||
SMM2 NSMBU Twister alternate.png|Early Twister design in the ''New Super Mario Bros. U'' style | |||
SMM2 element search.png|Early part wheels, with transparent segments. Additionally, the Gizmos can be seen to the left. | |||
</gallery> | |||
==Quotes== | ==Quotes== | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Super Mario Maker 2 glitches}} | {{main|List of Super Mario Maker 2 glitches}} | ||
==Staff== | ==Staff== | ||
{{main|List of Super Mario Maker 2 staff}} | {{main|List of Super Mario Maker 2 staff}} | ||
Yosuke Oshino, who directed [[Super Mario Maker| | Yosuke Oshino, who directed the [[Super Mario Maker|prequel]] and [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS port]], returned as the director to the game. New music for the game were composed by sound director [[Koji Kondo]], and additional soundtracks were worked by [[Atsuko Asahi]], [[Toru Minegishi]], and Sayako Doi. [[Takashi Tezuka]] and [[Hiroyuki Kimura]] are continuing producers of the game. | ||
==References to other games== | ==References to other games== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': Fire Luigi in the ''Super Mario Bros.'' style resembles his appearance in ''Mario Bros.'' for the Atari 2600, as well as the game's flyer ad. Mario's walking sound effect | *''[[Mario Bros. (game)|Mario Bros.]]'': Fire Luigi in the ''Super Mario Bros.'' style resembles his appearance in ''Mario Bros.'' for the Atari 2600, as well as the game's flyer ad. Mario's walking sound effect as well as other sound effects from this game can be heard during loading screens. Also, the four sub-areas in the story mode level [[Underground Coin Collecting]] are modeled after ''Mario Bros.'' stages. | ||
*''[[Super Mario Bros.]]'': The first game style is based on this game. Some blocks that prevent Mario from going forward or through pipes in Story Mode's main area use a 3D version of this game's ground sprite. In Story Mode, Yellow Toad makes statues of 3D versions of the Goomba, Koopa Troopa and Cheep Cheep's sprites from this game. The story mode level [[Super Mario Bros. W1-1?]] by [[Princess Peach]] is a remix of the [[World 1-1 (Super Mario Bros.)|first world]] from this game. | |||
*''[[Super Mario Bros.]]'': The first game style is based on this game. Some blocks that prevent Mario from going forward or through pipes in Story Mode's main area use a 3D version of this game's ground sprite. In Story Mode, Yellow Toad makes statues of 3D versions of the Goomba, Koopa Troopa and Cheep Cheep's sprites | |||
*''[[VS. Super Mario Bros.]]'': A portion of the newly arranged music for the sky theme in the ''Super Mario Bros.'' style borrows the "Name Entry" theme from this game. The "Name Entry" theme also returns as the Bonus theme in the ''Super Mario Bros.'' style. | *''[[VS. Super Mario Bros.]]'': A portion of the newly arranged music for the sky theme in the ''Super Mario Bros.'' style borrows the "Name Entry" theme from this game. The "Name Entry" theme also returns as the Bonus theme in the ''Super Mario Bros.'' style. | ||
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, Boss Fight and Final Boss themes in the ''Super Mario Bros.'' theme are from this game. | |||
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, | |||
*''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game. | *''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game. | ||
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island ( | *''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (place)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special World]]'s map theme. | ||
*''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[ | *''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[SNES|Super Famicom]] logo. | ||
*''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game, and his head from this game. | |||
*''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game and his head from this game. | *''[[Super Mario 64]]'': The "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode. A small part of the music heard in ''Super Mario World''{{'}}s snow theme resembles the "Snow Mountain" theme from this game. | ||
*''[[Super Mario 64]]'': The | |||
*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo. | *''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo. | ||
*''[[ | *''[[New Super Mario Bros.]]'': The P Switch theme from this game is used in the ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles. | ||
*''[[Super Mario Galaxy]]'': The "[[Gusty Garden Galaxy]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo. | |||
*''[[Super Mario Galaxy]]'': "[[ | *''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "Ground Theme (Super Mario Bros.)" arrangement in this game, also arranged by [[Koji Kondo]]. | ||
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the " | *''[[New Super Mario Bros. Wii]]'': Music from this game is used on the ''New Super Mario Bros. U'' game style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. | ||
*''[[New Super Mario Bros. Wii]]'': | |||
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements. | *''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements. | ||
*''[[New Super Mario Bros. U]]'': The fourth game style is based on | *''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. | ||
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style | *''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. | ||
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in | *''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game.<ref>usgamernet (June 19, 2019). [https://youtu.be/RgasCUY8NEY?t=540 Super Mario Maker 2 - 12 Minutes of Gameplay]. ''YouTube''. Retrieved June 23, 2019.</ref> The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game. | ||
*[[inkipedia:Splatoon (series)|''Splatoon'' series]]: The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as [[inkipedia:Pearl|Pearl]] and [[inkipedia:Marina|Marina]], respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], respectively. | |||
*[[inkipedia:Splatoon (series)|''Splatoon'' series]]: | |||
==Gallery== | ==Gallery== | ||
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<gallery> | <gallery> | ||
Super Mario Maker 2 logo 1.svg|Logo | Super Mario Maker 2 logo 1.svg|Logo | ||
SMM2-Cast-Artwork.png|Group artwork of [[Builder Mario | SMM2-Cast-Artwork.png|Group artwork of [[Builder Mario]], [[Builder Mario|Luigi]], [[Builder Mario|Toad]] and [[Builder Mario|Toadette]] | ||
SMM2banner.png|Promotional artwork from Nintendo's official site | SMM2banner.png|Promotional artwork from Nintendo's official site | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=スーパーマリオメーカー2 | ||
|JapR=Sūpā Mario Mēkā | |JapR=Sūpā Mario Mēkā 2 | ||
|JapM= | |JapM=Super Mario Maker 2 | ||
| | |Fra=Super Mario Maker 2 | ||
|Spa= | |FraM=- | ||
|Ger= | |Spa=Super Mario Maker 2 | ||
|Ita= | |SpaM=- | ||
|Dut= | |Ger=Super Mario Maker 2 | ||
|Rus= | |GerM=- | ||
| | |Ita=Super Mario Maker 2 | ||
| | |ItaM=- | ||
|Dut=Super Mario Maker 2 | |||
|DutM=- | |||
| | |Rus=Super Mario Maker 2 | ||
| | |RusM=- | ||
|Chi=超級瑪利歐創作家 2 (Traditional)<ref>[http://www.nintendo.com.hk/topics/article/a_190214_01.html Nintendo HK]</ref><br>超级马力欧创作家 2 (Simplified)<ref>[http://www.nintendo.com.hk/topics/article/a_190214_01_sc.html Nintendo HK]</ref> | |||
|ChiR=Chāojí Mǎlìōu Chuàngzuòjiā 2 | |||
|ChiM=Super Mario Creator 2 | |||
|Kor=슈퍼 마리오 메이커 2 | |Kor=슈퍼 마리오 메이커 2 | ||
|KorR=Syupeo Mario Meikeo 2 | |KorR=Syupeo Mario Meikeo 2 | ||
|KorM= | |KorM=Super Mario Maker 2 | ||
}} | }} | ||
== | ==External links== | ||
* | *[https://supermariomaker.nintendo.com/ Official North American website] | ||
*[https://www.nintendo.co.jp/switch/baaqa/pc/index.html Official Japanese website] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{SMM2}} | {{SMM2}} | ||
{{ | {{MarioGames}} | ||
{{ | {{NS}} | ||
[[Category:Super Mario Maker 2|*]] | [[Category:Super Mario Maker 2|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Nintendo Switch | [[Category:Nintendo Switch Games]] | ||
[[Category:2019 games]] | [[Category:2019 games]] | ||
[[Category:Platforming | [[Category:Platforming Games]] | ||
[[de:Super Mario Maker 2]] | [[de:Super Mario Maker 2]] | ||
[[it:Super Mario Maker 2]] | [[it:Super Mario Maker 2]] |