Editing Super Mario Maker 2
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|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night) | |{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night) | ||
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset | |[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset | ||
|[[Flight of the Para-Beetles]]'s background | |[[Flight of the Para-Beetles]]'s background, [[The Mighty Cannonship]]'s tileset | ||
|[[The Bowser Express]] | |[[The Bowser Express]] | ||
|Makes the background stormy (except in the ''Super Mario Bros.'' game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) | |Makes the background stormy (except in the ''Super Mario Bros.'' game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) | ||
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|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]] | |[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]] | ||
|General castle levels | |General castle levels | ||
|General fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night) | |General hot fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night) | ||
|General hot castle and fortress levels | |General hot castle and fortress levels | ||
| | |General hot castle levels | ||
|[[Bowser's Lava Lake Keep]] | |[[Bowser's Lava Lake Keep]] | ||
|Causes player characters to behave as if they are underwater, but leaves all other course parts unaffected | |Causes player characters to behave as if they are underwater, but leaves all other course parts unaffected | ||
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|[[Desert Land]]'s levels | |[[Desert Land]]'s levels | ||
|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset | |[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset | ||
|[[ | |[[Stone-Eye Zone]] | ||
|[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain | |[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain | ||
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]]. | |Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]]. | ||
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|[[Sky Land]]'s levels from the second screen | |[[Sky Land]]'s levels from the second screen | ||
|[[Vanilla Secret 3]]'s background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset | |[[Vanilla Secret 3]]'s background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset | ||
|[[Flight of the Para-Beetles | |[[Flight of the Para-Beetles]] | ||
|[[Rolling Ride Run]] | |[[Rolling Ride Run]] | ||
|Causes light gravity to occur, and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) | |Causes light gravity to occur, and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) | ||
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|[[File:SMM2 Block NSMBU icon.png|50px]] | |[[File:SMM2 Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Block SM3DW icon.png|50px]][[File:SMM2 Block SM3DW icon underground.png|50px]] | |[[File:SMM2 Block SM3DW icon.png|50px]][[File:SMM2 Block SM3DW icon underground.png|50px]] | ||
|A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies | |A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground and forest-themed levels in the ''Super Mario 3D World'' style, they become [[Crystal Block]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}} | |{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}} | ||
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|[[File:SMM2 Question Block NSMBU icon.png|50px]] | |[[File:SMM2 Question Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Question Block SM3DW icon.png|50px]] | |[[File:SMM2 Question Block SM3DW icon.png|50px]] | ||
|A block containing a single [[Coin]]; when hit, it turns into an [[Empty Block]]. Other elements can be placed inside instead | |A block containing a single [[Coin]]; when hit, it turns into an [[Empty Block]]. Other elements can be placed inside instead. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Hard Block]]|wings=1}} | |{{SMM2 modifiers|[[Hard Block]]|wings=1}} | ||
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|[[File:SMM2 Hard Block NSMBU icon.png|50px]] | |[[File:SMM2 Hard Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Hard Block SM3DW icon.png|50px]] | |[[File:SMM2 Hard Block SM3DW icon.png|50px]] | ||
|A solid block that mainly serves as a platform, though a strong force such as that of a [[ | |A solid block that mainly serves as a platform, though a strong force such as that of a [[Bomber Bill|Banzai Bill]] or [[Big Mario]] jumping on it can break it. In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Hidden Block]]|wings=1}} | |{{SMM2 modifiers|[[Hidden Block]]|wings=1}} | ||
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|[[File:SMM2 Donut Block NSMBU icon.png|50px]] | |[[File:SMM2 Donut Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Donut Block SM3DW icon.png|50px]] | |[[File:SMM2 Donut Block SM3DW icon.png|50px]] | ||
|A type of platform that falls if players stand on it long enough | |A type of platform that falls if players stand on it long enough. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Note Block]]|wings=1}} | |{{SMM2 modifiers|[[Note Block]]|wings=1}} | ||
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|[[File:SMM2 Note Block NSMBU icon.png|50px]] | |[[File:SMM2 Note Block NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|A block that bounces players and any elements that land on it up | |A block that bounces players and any elements that land on it up. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Music Block]]|wings=1}} | |{{SMM2 modifiers|[[Music Block]]|wings=1}} | ||
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|[[File:SMM2 Cloud Block NSMBU icon.png|50px]] | |[[File:SMM2 Cloud Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | |[[File:SMM2 Cloud Block SM3DW icon.png|50px]] | ||
|A type of platform that can be passed through from below, similar to [[Semisolid Platform|Semisolid]] and [[Mushroom Platform]]s | |A type of platform that can be passed through from below, similar to [[Semisolid Platform|Semisolid]] and [[Mushroom Platform]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Ice Block]]|wings=1}} | |{{SMM2 modifiers|[[Ice Block]]|wings=1}} | ||
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|[[File:SMM2 Coin SMW icon.png|50px]] | |[[File:SMM2 Coin SMW icon.png|50px]] | ||
|colspan=2|[[File:Coin SM3DW SMM2.png|50px]] | |colspan=2|[[File:Coin SM3DW SMM2.png|50px]] | ||
|Collecting 100 Coins grants players an [[extra life]] | |Collecting 100 Coins grants players an [[extra life]]. In Story Mode, Coins are required to rebuild [[Princess Peach]]'s [[Peach's Castle|castle]]. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Frozen Coin]]'''{{footnote|main|1}}|wings=1}} | |{{SMM2 modifiers|'''[[Frozen Coin]]'''{{footnote|main|1}}|wings=1}} | ||
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===Enemies=== | ===Enemies=== | ||
{{image|more=yes|section=yes|Add alternate element icons for Red Koopa Troopas and Sledge Bros in {{SMM style|SMB3}}, {{SMM style|SMW}} and {{SMM style|NSMBU}} styles, blue Spike Tops in {{SMM style|SMB3}} and {{SMM style|NSMBU}}styles, and Mechakoopa in {{SMM style|NSMBU}} style}} | |||
[[File:Enemies Icon.png|25px|left]] | [[File:Enemies Icon.png|25px|left]] | ||
The enemy category is represented by a [[Goomba]] icon and colored green. | The enemy category is represented by a [[Goomba]] icon and colored green. | ||
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|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]] | ||
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them | |Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}} | ||
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|[[File:SMM2 Goombrat NSMBU icon.png|50px]] | |[[File:SMM2 Goombrat NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime | |An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}} | |{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}} | ||
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|[[File:SMM2 Goombud SMW icon.png|50px]] | |[[File:SMM2 Goombud SMW icon.png|50px]] | ||
|style="background:silver;"colspan=2|''N/A'' | |style="background:silver;"colspan=2|''N/A'' | ||
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime | |An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme. | ||
|- | |- | ||
|rowspan=2|{{SMM2 modifiers|[[Koopa Troopa]]|mushroom=Big Koopa Troopa|wings=Koopa Paratroopa|parachute=1}} | |rowspan=2|{{SMM2 modifiers|[[Koopa Troopa]]|mushroom=Big Koopa Troopa|wings=Koopa Paratroopa|parachute=1}} | ||
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|[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]] | |[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]] | ||
|[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]] | |[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]] | ||
|When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[Unshelled Koopa Troopa|unshelled Koopa]]s. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when [[Koopa Paratroopa|given wings]] | |When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[Unshelled Koopa Troopa|unshelled Koopa]]s. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when [[Koopa Paratroopa|given wings]]. | ||
|- | |- | ||
|[[File:SMM2 Koopa Troopa SMB icon red.png|50px]] | |[[File:SMM2 Koopa Troopa SMB icon red.png|50px]] | ||
|[[File:SMB3RedKoopaSMM2.png|50px]] | |[[File:SMB3RedKoopaSMM2.png|50px]] | ||
| | | | ||
| | | | ||
|[[File:SMM2 Koopa Troopa SM3DW icon red.png|50px]] | |[[File:SMM2 Koopa Troopa SM3DW icon red.png|50px]] | ||
|Red Koopa Troopas are an alternate form of the green ones, which turn around at edges and fly in a vertical motion when given wings. | |Red Koopa Troopas are an alternate form of the green ones, which turn around at edges and fly in a vertical motion when given wings. | ||
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|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]] | |[[File:SMM2 Ant Trooper SM3DW icon.png|50px]] | ||
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]] | |Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]]. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]] | |[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs | |Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When given wings, they become [[Parabeetle]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Buzzy Shell]]|parachute=1}} | |{{SMM2 modifiers|[[Buzzy Shell]]|parachute=1}} | ||
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|- | |- | ||
|[[File:SMM2 Spike Top SMB icon blue.png|50px]] | |[[File:SMM2 Spike Top SMB icon blue.png|50px]] | ||
| | | | ||
|[[File:SMM2 Spike Top SMW icon blue.png|50px]] | |[[File:SMM2 Spike Top SMW icon blue.png|50px]] | ||
| | | | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the red Spike Tops, the blue versions are faster than their red counterparts. | |An alternate form of the red Spike Tops, the blue versions are faster than their red counterparts. | ||
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|[[File:SMM2 Spiny NSMBU icon.png|50px]] | |[[File:SMM2 Spiny NSMBU icon.png|50px]] | ||
|[[File:SMM2 Spiny SM3DW icon.png|50px]] | |[[File:SMM2 Spiny SM3DW icon.png|50px]] | ||
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus | |Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | |{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}} | ||
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|[[File:SMM2 Blooper SMW icon.png|50px]] | |[[File:SMM2 Blooper SMW icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]] | ||
|Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the ''Super Mario 3D World'' style, they cannot pass through walls or blocks | |Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the ''Super Mario 3D World'' style, they cannot pass through walls or blocks. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Blooper Nanny]]|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Blooper Nanny]]|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Thwomp NSMBU icon.png|50px]] | |[[File:SMM2 Thwomp NSMBU icon.png|50px]] | ||
|[[File:SMM2 Thwomp SM3DW icon.png|50px]] | |[[File:SMM2 Thwomp SM3DW icon.png|50px]] | ||
|Thwomps crash down from above when players approach one, then move back up to their original location | |Thwomps crash down from above when players approach one, then move back up to their original location. They can also be set to attack horizontally. In the ''Super Mario 3D World'' style, they are safe to touch, but can instantly take out players by squishing them. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}} | ||
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|[[Sledge Bro]] | |[[Sledge Bro]] | ||
|[[File:SMM2 Sledge Bro SMB icon.png|50px]] | |[[File:SMM2 Sledge Bro SMB icon.png|50px]] | ||
| | | | ||
| | | | ||
| | | | ||
|[[File:SMM2 Sledge Bro SM3DW icon.png|50px]] | |[[File:SMM2 Sledge Bro SM3DW icon.png|50px]] | ||
|A form of the Hammer Bro when given a Super Mushroom, which throws sledge hammers and can also perform a stomp that stuns any players on the ground. | |A form of the Hammer Bro when given a Super Mushroom, which throws sledge hammers and can also perform a stomp that stuns any players on the ground. | ||
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|[[File:SMM2 Chain Chomp NSMBU icon.png|50px]] | |[[File:SMM2 Chain Chomp NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Chain Chomps | |Chain Chomps occasionally lunge towards players from their set positions. | ||
|- | |- | ||
|{{SMM2 modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}} | ||
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|- | |- | ||
|{{SMM2 modifiers|'''[[Spike]]'''{{footnote|main|1}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Spike]]'''{{footnote|main|1}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2 SMB Spike Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMB3 Spike Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMW Spike Enemy Sprite.png|50px]] | ||
|colspan=2|[[File:SMM2 | |colspan=2|[[File:SMM2 NSMBU Spike Enemy Sprite.jpg|50px]] | ||
|Spikes produce and throw Spike | |Spikes produce and throw [[Spike Ball]]s at players, which fly forward (''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles) or roll along the ground (''Super Mario World'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce [[snowball]]s instead, similarly to [[Snow Spike]]s. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=Giant Spiked Ball|parachute=1}} | |{{SMM2 modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=Giant Spiked Ball|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2 SMB Spikeball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMB3 Spikeball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMW Spikeball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 NSMBU Spikeball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SM3DW Spikeball Enemy Sprite.jpg|50px]] | ||
|Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack. They can also appear on their own as an alternate form of Spike | |Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack. They can also appear on their own as an alternate form of Spike. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Snowball]]'''{{footnote|main|1}}|mushroom=1|parachute=1}} | |{{SMM2 modifiers|'''[[Snowball]]'''{{footnote|main|1}}|mushroom=1|parachute=1}} | ||
|colspan=2|[[File:SMM2 | |colspan=2|[[File:SMM2 SMB Snowball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SMW Snowball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 NSMBU Snowball Enemy Sprite.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 SM3DW Snowball Enemy Sprite.jpg|50px]] | ||
|Spike Balls are replaced by Snowballs in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches. | |Spike Balls are replaced by Snowballs in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches. | ||
|- | |- | ||
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|[[File:SMM2 Wiggler NSMBU icon.png|50px]] | |[[File:SMM2 Wiggler NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Wigglers walk back and forth without actively attacking players, but become angry when stomped on | |Wigglers walk back and forth without actively attacking players, but become angry when stomped on. | ||
|- | |- | ||
|{{SMM2 modifiers|Angry Wiggler|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|Angry Wiggler|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Boo SMW icon.png|50px]] | |[[File:SMM2 Boo SMW icon.png|50px]] | ||
|colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]] | |colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]] | ||
|Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth | |Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Boo Buddies]]|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|[[Boo Buddies]]|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Boo Buddies NSMBU icon.png|50px]] | |[[File:SMM2 Boo Buddies NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle | |An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Lava Bubble NSMBU icon.png|50px]] | |[[File:SMM2 Lava Bubble NSMBU icon.png|50px]] | ||
|[[File:SMM2 Lava Bubble SM3DW icon.png|50px]] | |[[File:SMM2 Lava Bubble SM3DW icon.png|50px]] | ||
|Lava Bubbles periodically leap out from the bottom of the screen. If the player is wearing a Goomba Mask, they will stay the bottom of the screen | |Lava Bubbles periodically leap out from the bottom of the screen. If the player is wearing a Goomba Mask, they will stay the bottom of the screen. | ||
|- | |- | ||
|{{SMM2 modifiers|[[Bob-omb]]|mushroom=Mega Bob-omb|wings=1|parachute=Parabomb}} | |{{SMM2 modifiers|[[Bob-omb]]|mushroom=Mega Bob-omb|wings=1|parachute=Parabomb}} | ||
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|[[File:SMM2 Dry Bones NSMBU icon.png|50px]] | |[[File:SMM2 Dry Bones NSMBU icon.png|50px]] | ||
|[[File:SMM2 Dry Bones SM3DW icon.png|50px]] | |[[File:SMM2 Dry Bones SM3DW icon.png|50px]] | ||
|Dry Bones crumble when stomped on, but emerge back up after a period of time. In the ''Super Mario World'' style, they can throw bones at Mario | |Dry Bones crumble when stomped on, but emerge back up after a period of time. In the ''Super Mario World'' style, they can throw bones at Mario. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Dry Bones Shell]]'''|parachute=1}} | |{{SMM2 modifiers|'''[[Dry Bones Shell]]'''|parachute=1}} | ||
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|- | |- | ||
|{{SMM2 modifiers|'''[[Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2 Pokey SMB Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Pokey SMB3 Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Pokey SMW Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Pokey NSMBU Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Pokey SM3DW Icon.jpg|50px]] | ||
|Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with [[fireball]]s and [[Yoshi]]. Damaging the head will immediately defeat the Pokey | |Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with [[fireball]]s and [[Yoshi]]. Damaging the head will immediately defeat the Pokey. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Snow Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Snow Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey SMB Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey SMB3 Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey SMW Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey NSMBU Icon.jpg|50px]] | ||
|[[File:SMM2 | |[[File:SMM2 Snow Pokey SM3DW Icon.jpg|50px]] | ||
|Pokeys become Snow Pokeys when placed in snow-themed levels. In this form, they can be jumped on, which reduces them to a snowball. | |Pokeys become Snow Pokeys when placed in snow-themed levels. In this form, they can be jumped on, which reduces them to a snowball. | ||
|- | |- | ||
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|[[File:SMM2 Bowser Jr NSMBU icon.png|50px]] | |[[File:SMM2 Bowser Jr NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Bowser Jr. occasionally | |Bowser Jr. occasionally retreats into his shell and dashes towards players. While inside a Koopa/Junior Clown Car, he can throw Green Shells at players, though if a Clear Condition to defeat a certain number of Koopa Troopas is set, he throws Bob-ombs instead. He is defeated after three stomps. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Boom Boom NSMBU icon.png|50px]] | |[[File:SMM2 Boom Boom NSMBU icon.png|50px]] | ||
|[[File:SMM2 Boom Boom SM3DW icon.png|50px]] | |[[File:SMM2 Boom Boom SM3DW icon.png|50px]] | ||
|In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out | |In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the ''Super Mario 3D World'' style, he spins around before making himself dizzy. When attacked, he dashes in his shell, similar to Bowser Jr. He is defeated after three stomps. Giving him wings will cause him to fly around in the air. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|- | |- | ||
|{{SMM2 modifiers|'''[[Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File:SMM2 | |[[File:SMM2-SMB-Mechakoopa.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-SMB3-Mechakoopa.png|50px]] | ||
|[[File:SMM2 | |[[File:SMM2-SMW-Mechakoopa.png|50px]] | ||
| | |🗸 | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down | |Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Blasta Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Blasta Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File: | |[[File:Blasta SMB1.png|50px]] | ||
|[[File: | |[[File:Blasta SMB3.png|50px]] | ||
|[[File: | |[[File:Blasta SMW.png|50px]] | ||
|[[File: | |[[File:Blasta NSMB.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Mechakoopa. Blasta Mechakoopas behave like red Koopa Troopas and occasionally fire a [[Bull's-Eye Bill]]-like homing missile out of their mouths. These missiles explode after a few seconds. | |An alternate form of the Mechakoopa. Blasta Mechakoopas behave like red Koopa Troopas and occasionally fire a [[Bull's-Eye Bill]]-like homing missile out of their mouths. These missiles explode after a few seconds. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Zappa Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Zappa Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
|[[File: | |[[File:Zappa SMB1.png|50px]] | ||
|[[File: | |[[File:Zappa SMB3.png|50px]] | ||
|[[File: | |[[File:Zappa SMW.png|50px]] | ||
|[[File: | |[[File:Zappa NSMB.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Mechakoopa. Zappa Mechakoopas also behave like red Koopa Troopas and occasionally stand still and fire a horizontal laser beam out of their mouths. | |An alternate form of the Mechakoopa. Zappa Mechakoopas also behave like red Koopa Troopas and occasionally stand still and fire a horizontal laser beam out of their mouths. | ||
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|[[File:SMM2 Lakitu NSMBU icon.png|50px]] | |[[File:SMM2 Lakitu NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. The Lakitu can be modified to throw objects other than Spinies | |Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. The Lakitu can be modified to throw objects other than Spinies. | ||
|- | |- | ||
|[[Lakitu's Cloud]] | |[[Lakitu's Cloud]] | ||
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|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 Bully SM3DW icon.png|50px]] | |[[File:SMM2 Bully SM3DW icon.png|50px]] | ||
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off | |While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Larry NSMBU icon.png|50px]] | |[[File:SMM2 Larry NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Larry simply jumps around and shoots spells out of his [[magic wand]], similar to his appearance in ''[[Super Mario Bros. 3]]'' | |Larry simply jumps around and shoots spells out of his [[magic wand]], similar to his appearance in ''[[Super Mario Bros. 3]]''. | ||
|- | |- | ||
|{{SMM2 modifiers|'''[[Iggy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | |{{SMM2 modifiers|'''[[Iggy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}} | ||
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|[[File:SMM2 Bill Blaster NSMBU icon.png|50px]] | |[[File:SMM2 Bill Blaster NSMBU icon.png|50px]] | ||
|[[File:SMM2 Bill Blaster SM3DW icon.png|50px]] | |[[File:SMM2 Bill Blaster SM3DW icon.png|50px]] | ||
|Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element. In the ''Super Mario 3D World'' style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs. | |Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element. In the ''Super Mario 3D World'' style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs. They can be modified to shoot objects other than Bullet Bills. | ||
|- | |- | ||
|[[Bull's-Eye Blaster]]<ref name=Spoken>Spoken name heard when placed in Course Maker</ref> | |[[Bull's-Eye Blaster]]<ref name=Spoken>Spoken name heard when placed in Course Maker</ref> | ||
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|[[File:SMM2 Icicle NSMBU icon.png|50px]] | |[[File:SMM2 Icicle NSMBU icon.png|50px]] | ||
|[[File:SMM2 Icicle SM3DW icon.png|50px]] | |[[File:SMM2 Icicle SM3DW icon.png|50px]] | ||
|Icicles damage players if they are touched from underneath, though they can be stood on from above. When the player gets close enough to them, they will begin to shake before eventually falling on the player, after which they respawn | |Icicles damage players if they are touched from underneath, though they can be stood on from above. When the player gets close enough to them, they will begin to shake before eventually falling on the player, after which they respawn. The arrow does not appear while playing a level. | ||
|- | |- | ||
|[[File:SMM2 Icicle SMB icon 2.png|50px]] | |[[File:SMM2 Icicle SMB icon 2.png|50px]] | ||
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|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]] | |[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]] | ||
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top | |Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top. | ||
|- | |- | ||
|'''[[Crate]]''' | |'''[[Crate]]''' | ||
|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2-SM3DW-Crate.png|50px]] | |[[File:SMM2-SM3DW-Crate.png|50px]] | ||
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms | |Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms. | ||
|- | |- | ||
|[[Key]] | |[[Key]] | ||
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|[[File:SMM2 Vine NSMBU icon.png|50px]] | |[[File:SMM2 Vine NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it | |Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it. | ||
|- | |- | ||
|[[Arrow Sign]] | |[[Arrow Sign]] | ||
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|[[File:SMM2 Flimsy Lift NSMBU icon.png|50px]] | |[[File:SMM2 Flimsy Lift NSMBU icon.png|50px]] | ||
|style="background:silver;"|''N/A'' | |style="background:silver;"|''N/A'' | ||
|An alternate form of the Lift. Flimsy Lifts | |An alternate form of the Lift. Flimsy Lifts fall as soon as a player stands on them. | ||
|- | |- | ||
|[[Lava Lift]] | |[[Lava Lift]] | ||
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|[[File:SMM2 Snake Block NSMBU icon.png|50px]] | |[[File:SMM2 Snake Block NSMBU icon.png|50px]] | ||
|[[File:SMM2 Snake Block SM3DW icon.png|50px]] | |[[File:SMM2 Snake Block SM3DW icon.png|50px]] | ||
|Snake Blocks are mobile platforms that move along a set path | |Snake Blocks are mobile platforms that move along a set path. | ||
|- | |- | ||
|'''Fast Snake Block''' | |'''Fast Snake Block''' | ||
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|style="background:silver;"colspan=4|''N/A'' | |style="background:silver;"colspan=4|''N/A'' | ||
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]] | |[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]] | ||
|A block that slowly moves along a set path | |A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it. | ||
|- | |- | ||
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}} | |'''[[ON/OFF Trampoline]]'''{{footnote|main|2}} | ||
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*The snow theme has a blue/white backdrop like in ''[[New Super Mario Bros. Wii]]'' instead of taking place during the night like the levels in [[Frosted Glacier]]. The music at night plays a music box cover of the Frosted Glacier level theme instead of the original theme which now plays in the daytime. | *The snow theme has a blue/white backdrop like in ''[[New Super Mario Bros. Wii]]'' instead of taking place during the night like the levels in [[Frosted Glacier]]. The music at night plays a music box cover of the Frosted Glacier level theme instead of the original theme which now plays in the daytime. | ||
*Banzai Bills have a shorter design than in ''New Super Mario Bros. U'' to keep consistent with ''[[Super Mario World]]'', as well as the other game styles. | *Banzai Bills have a shorter design than in ''New Super Mario Bros. U'' to keep consistent with ''[[Super Mario World]]'', as well as the other game styles. | ||
* | *There is no giant Bill Blaster that fires Banzai Bills/Bull's-Eye Banzais. This is likely to keep consistent with the ''Super Mario World'' style, as they do not exist in that game. | ||
*Banzai Bills do not rotate when they are traveling. | |||
*The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames. | *The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames. | ||
*P Switches have a flashing animation. | *P Switches have a flashing animation. | ||
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*Fire Toadette has white pants unlike in ''New Super Mario Bros. U Deluxe'', where they are red. | *Fire Toadette has white pants unlike in ''New Super Mario Bros. U Deluxe'', where they are red. | ||
*Boom Boom now crouches down in his shell after being stomped on, rather than becoming dizzy. This is to keep consistent with ''[[Super Mario Bros. 3]]'', though otherwise there is little difference between the original game and ''Super Mario Maker 2''. | *Boom Boom now crouches down in his shell after being stomped on, rather than becoming dizzy. This is to keep consistent with ''[[Super Mario Bros. 3]]'', though otherwise there is little difference between the original game and ''Super Mario Maker 2''. | ||
*When multiple players grab the flagpole, they each say their line instead of collectively saying "Oh yeah!" | *When multiple players grab the flagpole, they each say their line instead of collectively saying "Oh yeah!" | ||
*Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them. | *Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them. | ||
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*Spike Balls are smaller and can now activate ? Blocks. | *Spike Balls are smaller and can now activate ? Blocks. | ||
*[[Fish Bone]]s now break upon hitting the surface of water. | *[[Fish Bone]]s now break upon hitting the surface of water. | ||
*Roy, Wendy, Lemmy, Morton | *Roy, Wendy, Lemmy, and Morton use their wands instead of their Bullet Bill Cannon, Ice Skates, Bouncy Ball Bombs, and Hammer respectively from ''New Super Mario Bros. U'' to be consistent with the other game styles. | ||
*The Koopalings' spells are smaller than in the original game. | |||
*Iggy is slightly shorter to match the other Koopalings and his appearance in the other game styles. For the same reasons, Lemmy's shell form is noticeably bigger. | |||
*Morton's jumps cover significantly less horizontal distance and do not cause the screen to shake until the final landing, similar to ''New Super Mario Bros. Wii''. | |||
*The Koopalings now have two different screams that can play when they are defeated instead of one. Their additional voice clip seems to be unused from previous games (except for Larry, who uses both of his screams from ''New Super Mario Bros. Wii''). | |||
====''Super Mario 3D World''==== | ====''Super Mario 3D World''==== | ||
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*''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork. | *''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork. | ||
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements. | *''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements. | ||
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. | *''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game. | ||
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game. | *''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game. | ||
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game. | *''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game. |