Editing Super Mario Maker 2

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{{italic title}}
{{italic title}}
{{game infobox
{{Infobox
|image=[[File:SMM2 Box Art.png|250px]]
|image=[[File:SM_2_Box_Art.png|250px]]
|developer=[[Nintendo]]<ref name=officialsite>{{cite|url=www.nintendo.com/us/store/products/super-mario-maker-2-switch|title=''Super Mario Maker™ 2'' for Nintendo Switch|publisher=Nintendo Official Site|language=en-us|accessdate=July 1, 2024}}</ref>
|developer=[[Nintendo]]<ref name=officialsite>[https://www.nintendo.com/games/detail/super-mario-maker-2-switch ''Super Mario Maker'' game page]. Retrieved on February 13, 2019.</ref>
|publisher=Nintendo
|publisher=Nintendo
|release={{flag list|Japan|June 28, 2019<ref name=JPRelease>{{cite|language=ja|author=Kai|date=April 25, 2019|url=topics.nintendo.co.jp/c/article/f4960468-6572-11e9-a16a-063b7ac45a6d.html|title=Nintendo Switch『スーパーマリオメーカー 2』の発売日が、6月28日に決定!|publisher=Nintendo|accessdate=April 25, 2019}}</ref>|USA|June 28, 2019<ref name=JUNERELEASE>{{cite|language=en-us|author=NintendoAmerica|url=x.com/NintendoAmerica/status/1121171963001606145|title=Let’s-a go! Let your imagination run wild as you make and play the Super Mario courses of your dreams when #SuperMarioMaker2 launches for #NintendoSwitch on 6/28!|date=April 24, 2019|publisher=Twitter|accessdate=July 1, 2024}}</ref>|Mexico|June 28, 2019<ref>{{cite|url=www.nintendo.com/es-mx/store/products/super-mario-maker-2-switch|language=es-mx|title=''Super Mario Maker™ 2'' para Nintendo Switch - Sitio Oficial de Nintendo para Mexico|publisher=Nintendo|accessdate=July 1, 2024}}</ref>|Europe|June 28, 2019<ref name=UKRelease>{{cite|language=en-gb|author=Nintendo UK|date=April 24, 2019|url=youtu.be/-EyAb0On6vw|title=''Super Mario Maker 2'' - Release date trailer (Nintendo Switch)|publisher=YouTube|accessdate=July 1, 2024}}</ref>|Australia|June 28, 2019<ref name=AURelease>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1121549326361059328|title=#SuperMarioMaker2 launches on 28/06, with a limited edition bundle incl. the game + #NintendoSwitchOnline 12-month Individual Membership! Pre-order the digital bundle on #eShop or buy the game on launch at selected retailers to receive a bonus stylus (while stock lasts).|publisher=X|accessdate=July 1, 2024}}</ref>|South Korea|June 28, 2019<ref>{{cite|language=ko|url=www.youtube.com/watch?v=GPn-xZbmZ2Q|date=May 15, 2019|title=슈퍼 마리오 메이커 2 Direct 2019.5.16|publisher=YouTube|accessdate=July 1, 2024}}</ref>|HK|June 28, 2019<ref>https://www.youtube.com/watch?v=eKkyCy5Bur4{{dead link}}</ref>|ROC|June 28, 2019<ref>{{cite|date=April 26, 2019|title=Nintendo Switch《Super Mario Maker 2(超級瑪利歐創作家 2)》將於6月28日發售!|url=www.nintendo.tw/topics/article/a_190426_01.html|accessdate=July 1, 2024|publisher=Nintendo Taiwan|language=zh-hant}}</ref>}}
|released={{released|Japan|June 28, 2019<ref name=JPRelease>Kai. (April 25, 2019). [https://topics.nintendo.co.jp/c/article/f4960468-6572-11e9-a16a-063b7ac45a6d.html Nintendo Switch『スーパーマリオメーカー 2』の発売日が、6月28日に決定!]. ''Nintendo''. Retrieved April 25, 2019.</ref>|USA|June 28, 2019<ref name=JUNERELEASE>[https://twitter.com/NintendoAmerica/status/1121171963001606145 Super Mario Maker 2 release date reveal]</ref>|Europe|June 28, 2019<ref name=UKRelease>Nintendo UK. (April 24, 2019). [https://youtu.be/-EyAb0On6vw Super Mario Maker 2 - Release date trailer (Nintendo Switch)]. ''YouTube''. Retrieved April 24, 2019.</ref>|Australia|June 28, 2019<ref name=AURelease>[https://twitter.com/NintendoAUNZ/status/1121549326361059328 Announcement by official Nintendo AU NZ Twitter]. Retrieved April 25, 2019.</ref>|South Korea|June 28, 2019<ref>https://www.youtube.com/watch?v=GPn-xZbmZ2Q</ref>|HK|June 28, 2019<ref>https://www.youtube.com/watch?v=eKkyCy5Bur4</ref>|ROC|June 28, 2019<ref>https://www.nintendo.tw/topics/article/a_190426_01.html</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=Level editor, 2D platformer
|genre=Level editor, 2D [[Genre#Platform|platformer]]
|modes=Single player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|rars=0+|grac=all|gsrr=p|fpb=7-9|gcam=3|nmc=3}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L|smeccv=A|rars=0+|grac=all|gsrr=p|fpb=7-9|gcam=3|nmc=3}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1|switchdl=1}}
|media={{media|ns=1|nsdl=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1|switchtouch=1}}
|input={{input|joy-con=1|nspro=1}}
|serials={{flag list|Japan|HAC-BAAQA-JPN}}
}}
}}
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>
'''''Super Mario Maker 2''''' is a 2D platforming and level-editing game for the [[Nintendo Switch]] and the sequel to the 2015 [[Wii U]] title ''[[Super Mario Maker]]''. The game expands on its predecessor with new features such as a level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], such characters as [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and in Network Play, a multiplayer mode which allows the player to compete against or co-operate alongside three random players online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. ''Super Mario Maker 2'' was released worldwide on June 28, 2019.
 
A [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] membership is required to share, download, and play courses online.


A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
==Gameplay==
==Gameplay==
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.


Course elements that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the object to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original ''Super Mario Maker''), wings, and a parachute.
Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original ''Super Mario Maker''), wings, and a parachute.
 
In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|ns|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.


In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|switch|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
===Controls===
===Controls===
The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]]. In the default setting, {{button|switch|X}} and {{button|switch|A}} can be used in place of {{button|switch|Y}} and {{button|switch|B}} for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to {{button|switch|Y}} and {{button|switch|B}} and the jump controls to {{button|switch|X}} and {{button|switch|A}}, similar to the NES games, ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]''.
The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]]. In the default setting, {{button|ns|X}} and {{button|ns|A}} can be used in place of {{button|ns|Y}} and {{button|ns|B}} for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to {{button|ns|Y}} and {{button|ns|B}} and the jump controls to {{button|ns|X}} and {{button|ns|A}}, similar to the NES games, ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]''.
{|class="wikitable"style="margin:auto;width:70%;text-align:center"
 
{|class="wikitable" style="margin:auto; width:70%; text-align:center"
!Action
!Action
!Input
!Input
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|-
|-
|Move
|Move
|{{button|switch|leftstick}}
|{{button|ns|leftstick}}
|All
|All
|-
|-
|[[Dash]]
|[[Dash]]
|''Hold {{button|switch|Y}} while moving''
|''Hold {{button|ns|Y}} while moving''
|All
|All
|-
|-
|[[Jump]]
|[[Jump]]
|{{button|switch|B}}
|{{button|ns|B}}
|All
|All
|-
|-
|High jump
|High jump
|''Press and hold {{button|switch|B}}''
|''Press and hold {{button|ns|B}}''
|All
|All
|-
|-
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|-
|-
|[[Crouch]]
|[[Crouch]]
|{{button|switch|leftstick}} ↓
|{{button|ns|leftstick}} ↓
|All
|All
|-
|-
|Enter [[Warp Pipe|pipe]]
|Enter [[Warp Pipe|pipe]]
|''Tilt {{button|switch|leftstick}} in direction of pipe opening''
|''Tilt {{button|ns|leftstick}} in direction of pipe opening''
|All
|All
|-
|-
|Swim
|Swim
|''{{button|switch|B}} while underwater''
|''{{button|ns|B}} while underwater''
|All
|All
|-
|-
|Climb/descend [[Beanstalk|vine]]
|Climb/descend [[Beanstalk|vine]]
|''{{button|switch|leftstick}} ↑ / {{button|switch|leftstick}} ↓ while on vine''
|''{{button|ns|leftstick}} ↑ / {{button|ns|leftstick}} ↓ while on vine''
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smb}}{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
|Climb/descend [[tree]]
|Climb/descend [[tree]]
|''{{button|switch|leftstick}} ↑ / {{button|switch|leftstick}} ↓ while grabbing a tree''
|''{{button|ns|leftstick}} ↑ / {{button|ns|leftstick}} ↓ while grabbing a tree''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Enter [[Warp Door|door]]
|Enter [[Warp Door|door]]
|''{{button|switch|leftstick}} ↑ in front of a door''
|''{{button|ns|leftstick}} ↑ in front of a door''
|All
|All
|-
|-
|Throw [[fireball]] ([[Fire Mario]])
|Throw [[fireball]] ([[Fire Mario]])
|{{button|switch|Y}}
|{{button|ns|Y}}
|All
|All
|-
|-
|[[Slide]] down slope
|[[Slide]] down slope
|''{{button|switch|leftstick}} ↓ while on a slope''
|''{{button|ns|leftstick}} ↓ while on a slope''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}{{SMMstyle|sm3dw}}
|-
|-
|Hold object
|Hold object
|''Hold {{button|switch|Y}} and touch object''
|''Hold {{button|ns|Y}} and touch object''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}{{SMMstyle|sm3dw}}
|-
|-
|Throw object
|Throw object
|''Release {{button|switch|Y}}''
|''Release {{button|ns|Y}}''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}{{SMMstyle|sm3dw}}
|-
|-
|Drop object
|Drop object
|''Release {{button|switch|Y}} while holding ↓ on {{button|switch|leftstick}}''
|''Release {{button|ns|Y}} while holding ↓ on {{button|ns|leftstick}}''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}{{SMMstyle|sm3dw}}
|-
|-
|Throw object upward
|Throw object upward
|''Release {{button|switch|Y}} while holding ↑ on {{button|switch|leftstick}}''
|''Release {{button|ns|Y}} while holding ↑ on {{button|ns|leftstick}}''
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|Look up
|Look up
|{{button|switch|leftstick}} ↑
|{{button|ns|leftstick}} ↑
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|[[Spin Jump|Spin jump]]
|[[Spin Jump|Spin jump]]
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
|Midair spin
|Midair spin
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} in midair''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} in midair''
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|-
|-
|Spinning jump
|Spinning jump
|''{{button|switch|B}} after pressing {{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} while holding ↑ on {{button|switch|leftstick}}''
|''{{button|ns|B}} after pressing {{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} while holding ↑ on {{button|ns|leftstick}}''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|[[Double Jump (consecutive)|Double]]/[[Triple Jump|triple jump]]
|[[Double Jump|Double]]/[[Triple Jump|triple jump]]
|''Jump while dashing, then press {{button|switch|B}} again immediately after landing''
|''Jump while dashing, then press {{button|ns|B}} again immediately after landing''
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|-
|-
|[[Ground Pound|Ground pound]]
|[[Ground Pound|Ground pound]]
|''{{button|switch|leftstick}} ↓ while in midair''
|''{{button|ns|leftstick}} ↓ while in midair''
|{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMMstyle|nsmbu}}{{SMMstyle|sm3dw}}
|-
|-
|[[Wall Jump|Wall jump]]
|[[Wall Jump|Wall jump]]
|''{{button|switch|B}} while touching a wall in midair''
|''{{button|ns|B}} while touching a wall in midair''
|{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMMstyle|nsmbu}}{{SMMstyle|sm3dw}}
|-
|-
|Wall slide
|Wall slide
|''Tilt {{button|switch|leftstick}} in the direction of a wall while touching the wall in midair''
|''Tilt {{button|ns|leftstick}} in the direction of a wall while touching the wall in midair''
|{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMMstyle|nsmbu}}{{SMMstyle|sm3dw}}
|-
|-
|Super dash
|Super dash
|''Dash for a short while''
|''Dash for a short while''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|[[Roll]]
|[[Roll]]
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} while crouching''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} while crouching''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|[[Long Jump|Long jump]]
|[[Long Jump|Long jump]]
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} while moving''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} while moving''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|[[Backward Somersault|Crouch jump]]
|[[Somersault|Crouch jump]]
|''{{button|switch|B}} while crouching''
|''{{button|ns|B}} while crouching''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Crouch and move
|Crouch and move
|''{{button|switch|leftstick}} ↓→ / {{button|switch|leftstick}} ↓←''
|''{{button|ns|leftstick}} ↓→ / {{button|ns|leftstick}} ↓←''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
!colspan=3|[[Buzzy Shell]], [[Spiny Shell (red)|Spiny Shell]]
!colspan=3|[[Buzzy Shell]], [[Spiny Shell (red)|Spiny Shell]]
|-
|-
|Wear
|Wear
|''{{button|switch|leftstick}} ↓ while holding a shell''
|''{{button|ns|leftstick}} ↓ while holding a shell''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
!colspan=3|[[Goomba's Shoe|Shoe]], Stiletto, [[Dry Bones Shell]], [[Lakitu's Cloud]], [[Koopa Clown Car]]
!colspan=3|[[Goomba's Shoe|Shoe]], Stiletto, [[Dry Bones Shell]], [[Lakitu's Cloud]], [[Koopa Clown Car]]
Line 166: Line 167:
|Ride
|Ride
|''Land on vehicle from above''
|''Land on vehicle from above''
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smb}}{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
|Bail
|Bail
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smb}}{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
|Shoot fireball<br>([[Fire Koopa Clown Car]])
|Shoot fireball<br>([[Fire Koopa Clown Car]])
|{{button|switch|Y}}
|{{button|ns|Y}}
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smb}}{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
|Charge and shoot fireball<br>(Fire Koopa Clown Car)
|Charge and shoot fireball<br>(Fire Koopa Clown Car)
|''Release {{button|switch|Y}} after charging''
|''Release {{button|ns|Y}} after charging''
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smb}}{{SMMstyle|smb3}}{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
!colspan=3|[[Koopa Troopa Car]]
!colspan=3|[[Koopa Troopa Car]]
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|Ride
|Ride
|''Land on a Koopa Troopa Car''
|''Land on a Koopa Troopa Car''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Change direction
|Change direction
|''{{button|switch|leftstick}} → / {{button|switch|leftstick}} ←''
|''{{button|ns|leftstick}} → / {{button|ns|leftstick}} ←''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Jump
|Jump
|{{button|switch|B}}
|{{button|ns|B}}
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Bail
|Bail
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Honk horn
|Honk horn
|{{button|switch|leftstick}} ↓
|{{button|ns|leftstick}} ↓
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
!colspan=3|[[Link]] <small>(version 2.0.0 and later)</small>
!colspan=3|[[Link]] <small>(version 2.0.0 and later)</small>
|-
|-
|Swing sword
|Swing sword
|{{button|switch|Y}}
|{{button|ns|Y}}
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
|[[zeldawiki:Dash Attack|Dash attack]]
|[[zeldawiki:Dash Attack|Dash attack]]
|''Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓''
|''Hold {{button|ns|Y}} while tilting {{button|ns|leftstick}} ↓''
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
|[[zeldawiki:Down Thrust|Down thrust]]
|[[zeldawiki:Down Thrust|Down thrust]]
|''{{button|switch|leftstick}} ↓ in midair''
|''{{button|ns|leftstick}} ↓ in midair''
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
|Shoot [[zeldawiki:Arrow|arrow]]
|Shoot [[zeldawiki:Arrow|arrow]]
|''Hold {{button|switch|L}}/{{button|switch|R}} and release to shoot (Aim by tilting {{button|switch|leftstick}} ↑ or ↓)''
|''Hold {{button|ns|L}}/{{button|ns|R}} and release to shoot (Aim by tilting {{button|ns|leftstick}} ↑ or ↓)''
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
|Ready [[zeldawiki:Bomb|bomb]]
|Ready [[zeldawiki:Bomb|bomb]]
|''Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑''
|''Hold {{button|ns|Y}} while tilting {{button|ns|leftstick}} ↑''
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
|Throw bomb
|Throw bomb
|''Release {{button|switch|Y}}''
|''Release {{button|ns|Y}}''
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
|Place bomb
|Place bomb
|''Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓''
|''Release {{button|ns|Y}} while tilting {{button|ns|leftstick}} ↓''
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
|Raise [[zeldawiki:Shield|shield]]
|Raise [[zeldawiki:Shield|shield]]
|{{button|switch|leftstick}} ↓
|{{button|ns|leftstick}} ↓
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
!colspan=3|[[Raccoon Mario]]
!colspan=3|[[Raccoon Mario]]
|-
|-
|Tail whip
|Tail whip
|{{button|switch|Y}}
|{{button|ns|Y}}
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|-
|-
|[[Fly]]
|[[Fly]]
|''Dash until arms extend, then press {{button|switch|B}} repeatedly''
|''Dash until arms extend, then press {{button|ns|B}} repeatedly''
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|-
|-
|Descend slowly
|Descend slowly
|''Press {{button|switch|B}} repeatedly while falling in midair''
|''Press {{button|ns|B}} repeatedly while falling in midair''
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|-
|-
!colspan=3|[[Yoshi]]
!colspan=3|[[Yoshi]]
Line 254: Line 255:
|Ride
|Ride
|''Land on Yoshi from above''
|''Land on Yoshi from above''
|{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
|Bail
|Bail
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
|Eat
|Eat
|{{button|switch|Y}}
|{{button|ns|Y}}
|{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMMstyle|smw}}{{SMMstyle|nsmbu}}
|-
|-
|[[Flutter Jump|Flutter jump]]
|[[Flutter Jump|Flutter jump]]
|''Hold {{button|switch|B}} in midair''
|''Hold {{button|ns|B}} in midair''
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|-
|-
!colspan=3|[[Cape Mario]]
!colspan=3|[[Cape Mario]]
|-
|-
|Cape attack
|Cape attack
|{{button|switch|Y}}
|{{button|ns|Y}}
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|Ascend
|Ascend
|''Dash until arms extend, then press and hold {{button|switch|B}} while continuing to hold {{button|switch|Y}}''
|''Dash until arms extend, then press and hold {{button|ns|B}} while continuing to hold {{button|ns|Y}}''
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|Open cape
|Open cape
|''Release {{button|switch|B}} while ascending''
|''Release {{button|ns|B}} while ascending''
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|Fly
|Fly
|''Tilt {{button|switch|leftstick}} in opposite direction of movement while cape is open''
|''Press {{button|ns|leftstick}} in opposite direction of movement while cape is open''
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|Dive
|Dive
|''Hold {{button|switch|leftstick}} in direction of movement while flying''
|''Press and hold {{button|ns|leftstick}} in direction of movement while flying''
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|Dive bomb
|Dive bomb
|''Collide with an enemy while descending''
|''Collide with an enemy while descending''
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|Descend
|Descend
|''Release {{button|switch|Y}} while flying''
|''Release {{button|ns|Y}} while flying''
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|Descend slowly
|Descend slowly
|''Press and hold {{button|switch|B}} while descending''
|''Press and hold {{button|ns|B}} while descending''
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
!colspan=3|[[Propeller Mario]]
!colspan=3|[[Propeller Mario]]
|-
|-
|Fly
|Fly
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|-
|-
|Dive
|Dive
|''{{button|switch|leftstick}} ↓ while flying''
|''{{button|ns|leftstick}} ↓ while flying''
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|-
|-
!colspan=3|[[Cat Mario]]
!colspan=3|[[Cat Mario]]
|-
|-
|Climb wall
|Climb wall
|''{{button|switch|leftstick}} toward a wall in midair''
|''{{button|ns|leftstick}} toward a wall in midair''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Scratch
|Scratch
|{{button|switch|B}}
|{{button|ns|B}}
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Slide
|Slide
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} while crouching''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} while crouching''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Claw dive
|Claw dive
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} in midair''
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} in midair''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
!colspan=3|[[SMB2 Mario]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[SMB2 Mario]] <small>(version 3.0.0 and later)</small>
|-
|-
|Pick up
|Pick up
|''{{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓''
|''{{button|ns|Y}} while tilting {{button|ns|leftstick}} ↓''
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
|Throw
|Throw
|''Release {{button|switch|Y}}''
|''Release {{button|ns|Y}}''
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
|[[Crouching High Jump|Charge jump]]
|[[Charge jump]]
|''{{button|switch|B}} after holding {{button|switch|leftstick}} ↓ for a bit''
|''{{button|ns|B}} after holding {{button|ns|leftstick}} ↓ for a bit''
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
!colspan=3|[[Frog Mario]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[Frog Mario]] <small>(version 3.0.0 and later)</small>
|-
|-
|Swim
|Swim
|{{button|switch|leftstick}}
|{{button|ns|leftstick}}
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|-
|-
|Swim quickly
|Swim quickly
|''Swim while holding {{button|switch|Y}}''
|''Swim while holding {{button|ns|Y}}''
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|-
|-
|Skip across water
|Skip across water
|''While holding something, dash until [[P-Meter]] is full''
|''While holding something, dash until [[P-Meter]] is full''
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|-
|-
!colspan=3|[[Balloon Mario]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[Balloon Mario]] <small>(version 3.0.0 and later)</small>
|-
|-
|Float
|Float
|{{button|switch|leftstick}}
|{{button|ns|leftstick}}
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
|Boost
|Boost
|''{{button|switch|Y}}/{{button|switch|B}}''
|''{{button|ns|Y}}/{{button|ns|B}}''
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|-
|-
!colspan=3|[[Flying Squirrel Mario]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[Flying Squirrel Mario]] <small>(version 3.0.0 and later)</small>
|-
|-
|Glide
|Glide
|''Hold {{button|switch|B}} in midair''
|''Hold {{button|ns|B}} in midair''
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|-
|-
|Ascend
|Ascend
|''{{button|switch|L}}/{{button|switch|R}} in midair''
|''{{button|ns|L}}/{{button|ns|R}} in midair''
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|-
|-
|Cling to wall
|Cling to wall
|''Tilt {{button|switch|leftstick}} in the direction of a wall''
|''Tilt {{button|ns|leftstick}} in the direction of a wall''
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|-
|-
|High spin jump
|High spin jump
|''Press and hold {{button|switch|L}}/{{button|switch|R}}''
|''Press and hold {{button|ns|L}}/{{button|ns|R}}''
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|-
|-
!colspan=3|[[Boomerang Mario]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[Boomerang Mario]] <small>(version 3.0.0 and later)</small>
|-
|-
|Throw boomerang
|Throw boomerang
|{{button|switch|Y}}
|{{button|ns|Y}}
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
!colspan=3|[[Cannon Box]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[Cannon Box]] <small>(version 3.0.0 and later)</small>
|-
|-
|Fire [[cannonball]]
|Fire [[cannonball]]
|{{button|switch|Y}}
|{{button|ns|Y}}
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Supercharged shot
|Supercharged shot
|''Hold {{button|switch|Y}} for a bit, then release''
|''Hold {{button|ns|Y}} for a bit, then release''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
!colspan=3|[[Propeller Box]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[Propeller Box]] <small>(version 3.0.0 and later)</small>
|-
|-
|Fly
|Fly
|''{{button|switch|L}}/{{button|switch|R}}''
|''{{button|ns|L}}/{{button|ns|R}}''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Dive
|Dive
|''{{button|switch|leftstick}} ↓ while flying''
|''{{button|ns|leftstick}} ↓ while flying''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
!colspan=3|[[Goomba Mask]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[Goomba Mask]] <small>(version 3.0.0 and later)</small>
|-
|-
|Crouch
|Crouch
|{{button|switch|leftstick}} ↓
|{{button|ns|leftstick}} ↓
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
!colspan=3|[[Bullet Bill Mask]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[Bullet Bill Mask]] <small>(version 3.0.0 and later)</small>
|-
|-
|Fly
|Fly
|''Press and hold {{button|switch|B}} while descending''
|''Press and hold {{button|ns|B}} while descending''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
!colspan=3|[[Red POW Box]] <small>(version 3.0.0 and later)</small>
!colspan=3|[[Red POW Box]] <small>(version 3.0.0 and later)</small>
Line 428: Line 429:
|Activate POW
|Activate POW
|''Jump and hit something above you''
|''Jump and hit something above you''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
!colspan=3|[[Superball Mario]]
!colspan=3|[[Superball Mario]]
|-
|-
|Throw Superball
|Throw Superball
|{{button|switch|Y}}
|{{button|ns|Y}}
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|-
|-
!colspan=3|[[Builder Mario]]
!colspan=3|[[Builder Mario]]
|-
|-
|Swing [[hammer]]
|Swing [[hammer]]
|{{button|switch|Y}}
|{{button|ns|Y}}
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|-
|-
|Bring out [[Crate#Super Mario Maker 2|Builder Box]]
|Bring out [[Crate#Super Mario Maker 2|Builder Box]]
|''{{button|switch|Y}} while holding ↑ on {{button|switch|leftstick}}''
|''{{button|ns|Y}} while holding ↑ on {{button|ns|leftstick}}''
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|}
|}


===Story Mode===
===Story Mode===
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), [[Toad]] (referred to as "Taskmaster" in this mode), and several other [[Toad (species)|Toads]] have just finished building [[Princess Peach]]'s [[Peach's Castle|castle]], only for Undodog to accidentally step on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), and several other [[Toad (species)|Toads]] have finished building [[Princess Peach]]'s [[Peach's Castle|castle]], Undodog accidentally steps on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode.
 
====Characters====
====Characters====
*[[Mario]]
*[[Mario]]
Line 455: Line 457:
**[[Toad|Taskmaster]]
**[[Toad|Taskmaster]]
**Red Toad
**Red Toad
**Blue Toad
**[[Blue Toad (character)|Blue Toad]]
**Green Toad
**Green Toad
**[[Yellow Toad (Toad Brigade)|Yellow Toad]]
**[[Yellow Toad (Toad Brigade)|Yellow Toad]]
Line 469: Line 471:


====Jobs====
====Jobs====
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto" class="wikitable sortable"
{| style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment
!Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment
|-
|-
|1||[[A Downhill Battle]]||Goomba Lover||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=ground|subarea=underground}}||★☆☆☆||100 coins
|1||[[A Downhill Battle]]||Goomba Lover||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★☆☆☆||100
|-
|-
|2||[[ON/OFF Switch Research Expedition]]||[[zeldawiki:Robbie|Doctor Gizmo]]||{{SMM style|smb}}||{{SMM2 theme|mainarea=sky|subarea=underground}}||★☆☆☆||100 coins
|2||[[ON/OFF Switch Research Expedition]]||Doctor Gizmo||{{SMMstyle|smb}}||{{SMM2theme|mainarea=sky|subarea=underground}}||★☆☆☆||100
|-
|-
|3||[[Hello, 3D World!]]||Lonely Farmer||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=ground|subarea=underground}}||★☆☆☆||100 coins
|3||[[Hello, 3D World!]]||Lonely Farmer||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★☆☆☆||100
|-
|-
|4||[[Under the Angry Sun]]||Amateur Meteorologist||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=desert}}||★★☆☆||150 coins
|4||[[Under the Angry Sun]]||Amateur Meteorologist||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=desert}}||★★☆☆||150
|-
|-
|5||[[The Mystery of the Haunted Manor]]||[[inkipedia:Callie|Agent 1]]||{{SMM style|smw}}||{{SMM2 theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★☆☆||150 coins
|5||[[The Mystery of the Haunted Manor]]||Agent 1||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★☆☆||150
|-
|-
|6||[[Underground Coin Collecting]]||Eccentric Millionaire|| {{SMM style|sm3dw}} || {{SMM2 theme|mainarea=underground|subarea=underground}} ||★★★☆||200 coins
|6||[[Underground Coin Collecting]]||Eccentric Millionaire|| {{SMMstyle|sm3dw}} || {{SMM2theme|mainarea=underground|subarea=underground}} ||★★★☆||200
|-
|-
|7||[[Swinging Claw Ropes Course]]||[[inkipedia:Pearl|Celebrity MC]]|| {{SMM style|smb3}} || {{SMM2 theme|mainarea=underground}} ||★★☆☆||150 coins
|7||[[Swinging Claw Ropes Course]]||Celebrity MC|| {{SMMstyle|smb3}} || {{SMM2theme|mainarea=underground}} ||★★☆☆||150
|-
|-
|8||[[Shoe-Stopper]]||[[inkipedia:Marina|Celebrity DJ]]||{{SMM style|smb}} || {{SMM2 theme|mainarea=snow|subarea=underground}} ||★☆☆☆||100 coins
|8||[[Shoe-Stopper]]||Celebrity DJ||{{SMMstyle|smb}} || {{SMM2theme|mainarea=snow|subarea=underground}} ||★☆☆☆||100
|-
|-
|9||[[The Keymaster]]||[[inkipedia:Marie|Agent 2]]|| {{SMM style|smw}} || {{SMM2 theme|mainarea=ghosthouse|subarea=ghosthouse}} ||★★★☆||200 coins
|9||[[The Keymaster]]||Agent 2|| {{SMMstyle|smw}} || {{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}} ||★★★☆||200
|-|-
|-|-
|10||[[Banzai Bill Ambush]]||[[Bowser|Father of Name Withheld]]||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=airship}}||★★☆☆||150 coins
|10||[[Banzai Bill Ambush]]||[[Bowser|Father of Name Withheld]]||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=airship}}||★★☆☆||150
|-
|-
|11||[[Seesaw Catapults]]||P.E. Teacher||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=desert|subarea=desert}}||★★☆☆||150 coins
|11||[[Seesaw Catapults]]||P.E. Teacher||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★☆☆||150
|-
|-
|12||[[Tunnel to the Dark Side of the Moon]]||Mischievous Mole|| {{SMM style|smb3}} || {{SMM2 theme|mainarea=underground|subarea=underground}} ||★★☆☆||150 coins
|12||[[Tunnel to the Dark Side of the Moon]]||Mischievous Mole|| {{SMMstyle|smb3}} || {{SMM2theme|mainarea=underground|subarea=underground}} ||★★☆☆||150
|-
|-
|13||[[Dry Bones Shell Boating]]||Celebrity MC||{{SMM style|smb}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★☆☆||150 coins
|13||[[Dry Bones Shell Boating]]||Celebrity MC||{{SMMstyle|smb}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★☆☆||150
|-
|-
|14||[[Twisting through the Desert Sands]]||[[Kamek|A Certain Mage]]||{{SMM style|smb3}}||{{SMM2 theme|mainarea=desert|subarea=underground}}||★★☆☆||150 coins
|14||[[Twisting through the Desert Sands]]||[[Kamek|A Certain Mage]]||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert|subarea=underground}}||★★☆☆||150
|-
|-
|15||[[NO JUMPING ALLOWED!]]||The Gamemaster||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★★☆||200 coins
|15||[[NO JUMPING ALLOWED!]]||The Gamemaster||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★★☆||200
|-
|-
|16||[[That's One Hot Car!]]||Celebrity MC||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★☆||200 coins
|16||[[That's One Hot Car!]]||Celebrity MC||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200
|-
|-
|17||[[Swing, Claw! Swing!]]||Rookie Carpenter||{{SMM style|smb}}||{{SMM2 theme|mainarea=desert}}||★★☆☆||150 coins
|17||[[Swing, Claw! Swing!]]||Rookie Carpenter||{{SMMstyle|smb}}||{{SMM2theme|mainarea=desert}}||★★☆☆||150
|-
|-
|18||[[Treetop Fireballs]]||Veteran Carpenter||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=snow|subarea=snow}}||★☆☆☆||100 coins
|18||[[Treetop Fireballs]]||Veteran Carpenter||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=snow|subarea=snow}}||★☆☆☆||100
|-
|-
|19||[[Plenty of Cheep Cheeps in the Sea]]||Ocean Aficionado||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=underwater|subarea=underwater}}||★★☆☆||150 coins
|19||[[Plenty of Cheep Cheeps in the Sea]]||Ocean Aficionado||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=underwater|subarea=underwater}}||★★☆☆||150
|-
|-
|20||[[Fire Koopa Clown Carnage]]||[[Captain Toad|Legendary Explorer]]||{{SMM style|smw}}||{{SMM2 theme|mainarea=ground|subarea=underground}}||★★☆☆||150 coins
|20||[[Fire Koopa Clown Carnage]]||Legendary Explorer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★★☆☆||150
|-
|-
|21||[[Snake Blocks in the Sky]]||Snake Block Enthusiast||{{SMM style|smb}}||{{SMM2 theme|mainarea=snow}}||★★☆☆||150 coins
|21||[[Snake Blocks in the Sky]]||Snake Block Enthusiast||{{SMMstyle|smb}}||{{SMM2theme|mainarea=snow}}||★★☆☆||150
|-
|-
|22||[[River Fish in the Forest]]||A Certain Mage||{{SMM style|smw}}||{{SMM2 theme|mainarea=forest}}||★☆☆☆||100 coins
|22||[[River Fish in the Forest]]||A Certain Mage||{{SMMstyle|smw}}||{{SMM2theme|mainarea=forest}}||★☆☆☆||100
|-
|-
|23||[[Above the Clouds, Beyond the Vines]]||Lonely Farmer||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=ground|subarea=sky}}||★★☆☆||150 coins
|23||[[Above the Clouds, Beyond the Vines]]||Lonely Farmer||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground|subarea=sky}}||★★☆☆||150
|-
|-
|24||[[Goomba Clubhouse]]||Goomba Lover||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=ghosthouse}}||★★☆☆||150 coins
|24||[[Goomba Clubhouse]]||Goomba Lover||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ghosthouse}}||★★☆☆||150
|-
|-
|25||[[Boo's Towering House of Terror]]||The Gamemaster||{{SMM style|smb3}}||{{SMM2 theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★☆☆||150 coins
|25||[[Boo's Towering House of Terror]]||The Gamemaster||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★☆☆||150
|-
|-
|26||[[Big Showdown on a Little Star]]||[[Rosalina|Stargazer]]||{{SMM style|smb}}||{{SMM2 theme|mainarea=sky}}||★★☆☆||150 coins
|26||[[Big Showdown on a Little Star]]||Stargazer||{{SMMstyle|smb}}||{{SMM2theme|mainarea=sky}}||★★☆☆||150
|-
|-
|27||[[Red Yoshi's Cheep Cheep Cleanup]]||Warrior Dad||{{SMM style|smw}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★☆☆☆||100 coins
|27||[[Red Yoshi's Cheep Cheep Cleanup]]||Warrior Dad||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★☆☆☆||100
|-
|-
|28||[[The Way of the Shell]]||[[armswiki:Biff|Fired-Up Announcer]]||{{SMM style|smb}}||{{SMM2 theme|mainarea=ground|subarea=underground}}||★★☆☆||150 coins
|28||[[The Way of the Shell]]||Fired-Up Announcer||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★★☆☆||150
|-
|-
|29||[[Begone, Rotten Mushroom!]]||World-Renowned Chef||{{SMM style|smw}}||{{SMM2 theme|mainarea=ground}}||★★★☆||200 coins
|29||[[Begone, Rotten Mushroom!]]||World-Renowned Chef||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground}}||★★★☆||200
|-
|-
|30||[[Blink Blank Blunk]]||Doctor Gizmo||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=underground|subarea=forest}}||★★☆☆||150 coins
|30||[[Blink Blank Blunk]]||Doctor Gizmo||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=underground|subarea=forest}}||★★☆☆||150
|-
|-
|31||[[Deep in the Windy Valley]]||Amateur Meteorologist||{{SMM style|smw}}||{{SMM2 theme|mainarea=desert|subarea=desert}}||★★☆☆||150 coins
|31||[[Deep in the Windy Valley]]||Amateur Meteorologist||{{SMMstyle|smw}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★☆☆||150
|-
|-
|32||[[Ancient Seesaw Fortress]]||Father of Name Withheld||{{SMM style|smb}}||{{SMM2 theme|mainarea=desert|subarea=desert}}||★★★☆||200 coins
|32||[[Ancient Seesaw Fortress]]||Father of Name Withheld||{{SMMstyle|smb}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★★☆||200
|-
|-
|33||[[Dash On, Dash Off]]||Basement Musician||{{SMM style|smw}}||{{SMM2 theme|mainarea=ground}}||★★★★||300 coins
|33||[[Dash On, Dash Off]]||Basement Musician||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground}}||★★★★||300
|-
|-
|34||[[Bumper Jump Around!]]||Eccentric Millonaire||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=snow}}||★★☆☆||150 coins
|34||[[Bumper Jump Around!]]||Eccentric Millonaire||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=snow}}||★★☆☆||150
|-
|-
|35||[[Master of the Trees]]||Young Dreamer||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=ground|subarea=ground}}||★☆☆☆||100 coins
|35||[[Master of the Trees]]||Young Dreamer||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ground|subarea=ground}}||★☆☆☆||100
|-
|-
|36||[[Upside-Down Stretches]]||Stargazer||{{SMM style|smw}}||{{SMM2 theme|mainarea=underground|subarea=underground}}||★★☆☆||150 coins
|36||[[Upside-Down Stretches]]||Stargazer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=underground|subarea=underground}}||★★☆☆||150
|-
|-
|37||[[Wobbly Seesaw Castle]]||[[Bowser Jr.|Name Withheld by Request]]||{{SMM style|smw}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★☆||200 coins
|37||[[Wobbly Seesaw Castle]]||[[Bowser Jr.|Name Withheld by Request]]||{{SMMstyle|smw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200
|-
|-
|38||[[Ant Trooper March]]||Agent 1||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=airship}}||★★☆☆||150 coins
|38||[[Ant Trooper March]]||Agent 1||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=airship}}||★★☆☆||150
|-
|-
|39||[[Fly-By-Night Clown Car]]||The Gamemaster||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=ground}}||★★☆☆||150 coins
|39||[[Fly-By-Night Clown Car]]||The Gamemaster||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground}}||★★☆☆||150
|-
|-
|40||[[Boo-ring Course]]||Legendary Explorer||{{SMM style|smb3}}||{{SMM2 theme|mainarea=underground}}||★★★☆||200 coins
|40||[[Boo-ring Course]]||Legendary Explorer||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=underground}}||★★★☆||200
|-
|-
|41||[[The Underground Menace]]||Lonely Farmer||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=forest|subarea=underground}}||★☆☆☆||100 coins
|41||[[The Underground Menace]]||Lonely Farmer||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=forest|subarea=underground}}||★☆☆☆||100
|-
|-
|42||[[Save Me, Snake Block!]]||Snake Block Enthusiast||{{SMM style|smw}}||{{SMM2 theme|mainarea=underwater}}||★★☆☆||150 coins
|42||[[Save Me, Snake Block!]]||Snake Block Enthusiast||{{SMMstyle|smw}}||{{SMM2theme|mainarea=underwater}}||★★☆☆||150
|-
|-
|43||[[With a Lantern]]||Veteran Carpenter||{{SMM style|smb}}||{{SMM2 theme|mainarea=ghosthouse}}||★★★☆||200 coins
|43||[[With a Lantern]]||Veteran Carpenter||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ghosthouse}}||★★★☆||200
|-
|-
|44||[[Bouncing through the Clouds]]||Eccentric Millionaire||{{SMM style|smw}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★★★☆||200 coins
|44||[[Bouncing through the Clouds]]||Eccentric Millionaire||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★★☆||200
|-
|-
|45||[[Lava Rising]]||Agent 1||{{SMM style|smw}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★☆||200 coins
|45||[[Lava Rising]]||Agent 1||{{SMMstyle|smw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200
|-
|-
|46||[[Impassable Castle]]||Father of Name Withheld||{{SMM style|smb3}}||{{SMM2 theme|mainarea=castle}}||★★★☆||200 coins
|46||[[Impassable Castle]]||Father of Name Withheld||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=castle}}||★★★☆||200
|-
|-
|47||[[Lava Bubble Limbo]]||A Certain Mage||{{SMM style|smw}}||{{SMM2 theme|mainarea=underwater}}||★★☆☆||150 coins
|47||[[Lava Bubble Limbo]]||A Certain Mage||{{SMMstyle|smw}}||{{SMM2theme|mainarea=underwater}}||★★☆☆||150
|-
|-
|48||[[Dry Bones Lava Lurker]]||Young Dreamer||{{SMM style|smb3}}||{{SMM2 theme|mainarea=castle}}||★★☆☆||150 coins
|48||[[Dry Bones Lava Lurker]]||Young Dreamer||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=castle}}||★★☆☆||150
|-
|-
|49||[[Blinking Block Blitz]]||Doctor Gizmo||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=ground|subarea=ground}}||★★☆☆||150 coins
|49||[[Blinking Block Blitz]]||Doctor Gizmo||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ground|subarea=ground}}||★★☆☆||150
|-
|-
|50||[[Rotten Produce]]||World-Renowned Chef||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=ground}}||★★★☆||200 coins
|50||[[Rotten Produce]]||World-Renowned Chef||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground}}||★★★☆||200
|-
|-
|51||[[Koopa Clown Car Coin Collecting]]||Doctor Gizmo||{{SMM style|smb}}||{{SMM2 theme|mainarea=airship}}||★★☆☆||150 coins
|51||[[Koopa Clown Car Coin Collecting]]||Doctor Gizmo||{{SMMstyle|smb}}||{{SMM2theme|mainarea=airship}}||★★☆☆||150
|-
|-
|52||[[The Darkness Lifts]]||The Gamemaster||{{SMM style|smw}}||{{SMM2 theme|mainarea=ghosthouse}}||★★☆☆||150 coins
|52||[[The Darkness Lifts]]||The Gamemaster||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ghosthouse}}||★★☆☆||150
|-
|-
|53||[[Get Over It!]]||Basement Musician||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=forest|subarea=forest}}||★★★☆||200 coins
|53||[[Get Over It!]]||Basement Musician||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★★☆||200
|-
|-
|54||[[Angry Angry Sun]]||Amateur Meteorologist||{{SMM style|smb3}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★★★☆||200 coins
|54||[[Angry Angry Sun]]||Amateur Meteorologist||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★★☆||200
|-
|-
|55||[[Koopa Troopa Car, Go!]]||Basement Musician||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=airship}}||★★☆☆||150 coins
|55||[[Koopa Troopa Car, Go!]]||Basement Musician||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=airship}}||★★☆☆||150
|-
|-
|56||[[BUZZY: The Movie: The Book: The Ride]]||The Gamemaster||{{SMM style|smw}}||{{SMM2 theme|mainarea=forest|subarea=forest}}||★★★☆||150 coins
|56||[[BUZZY: The Movie: The Book: The Ride]]||The Gamemaster||{{SMMstyle|smw}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★★☆||150
|-
|-
|57||[[100 Coins under the Sea]]||Eccentric Millionaire||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=underwater}}||★★☆☆||150 coins
|57||[[100 Coins under the Sea]]||Eccentric Millionaire||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=underwater}}||★★☆☆||150
|-
|-
|58||[[Climbing Twister Cave]]||Legendary Explorer||{{SMM style|smw}}||{{SMM2 theme|mainarea=ground|subarea=underground}}||★★☆☆||150 coins
|58||[[Climbing Twister Cave]]||Legendary Explorer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★★☆☆||150
|-
|-
|59||[[The World's Greatest Cannon Ride]]||[[zeldawiki:Purah|Youthful Researcher]]||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=airship}}||★★★☆||200 coins
|59||[[The World's Greatest Cannon Ride]]||Youthful Researcher||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=airship}}||★★★☆||200
|-
|-
|60||[[Above the Clouds (Super Mario Maker 2)|Above the Clouds]]||Ruler of the Skies||{{SMM style|smw}}||{{SMM2 theme|mainarea=sky}}||★★☆☆||150 coins
|60||[[Above the Clouds (Super Mario Maker 2)|Above the Clouds]]||Ruler of the Skies||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky}}||★★☆☆||150
|-
|-
|61||[[Dirty Donuts]]||Mischievous Mole||{{SMM style|smb3}}||{{SMM2 theme|mainarea=desert|subarea=desert}}||★★☆☆||150 coins
|61||[[Dirty Donuts]]||Mischievous Mole||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★☆☆||150
|-
|-
|62||[[Threat Level: Porcupuffer]]||Ocean Aficionado||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=forest|subarea=forest}}||★★☆☆||150 coins
|62||[[Threat Level: Porcupuffer]]||Ocean Aficionado||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★☆☆||150
|-
|-
|63||[[ON/OFF Switcheroo!]]||Fired-Up Announcer||{{SMM style|smw}}||{{SMM2 theme|mainarea=sky}}||★★☆☆||150 coins
|63||[[ON/OFF Switcheroo!]]||Fired-Up Announcer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky}}||★★☆☆||150
|-
|-
|64||[[Fast Snake Block Frontier]]||Snake Block Enthusiast||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=underground|subarea=underground}}||★★★☆||200 coins
|64||[[Fast Snake Block Frontier]]||Snake Block Enthusiast||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=underground|subarea=underground}}||★★★☆||200
|-
|-
|65||[[Red POW Block on the Move]]||Doctor Gizmo||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=forest|subarea=forest}}||★☆☆☆||100 coins
|65||[[Red POW Block on the Move]]||Doctor Gizmo||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★☆☆☆||100
|-
|-
|66||[[Para-Beetle Transfer]]||Ruler of the Skies||{{SMM style|smb}}||{{SMM2 theme|mainarea=airship}}||★★★★||300 coins
|66||[[Para-Beetle Transfer]]||Ruler of the Skies||{{SMMstyle|smb}}||{{SMM2theme|mainarea=airship}}||★★★★||300
|-
|-
|67||[[Boom Boom Rager]]||Name Withheld by Request||{{SMM style|smb}}||{{SMM2 theme|mainarea=desert|subarea=desert}}||★★★☆||200 coins
|67||[[Boom Boom Rager]]||Name Withheld by Request||{{SMMstyle|smb}}||{{SMM2theme|mainarea=desert|subarea=desert}}||★★★☆||200
|-
|-
|68||[[Banzai Bill Chase Scene]]||Father of Name Withheld||{{SMM style|smw}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★☆||200 coins
|68||[[Banzai Bill Chase Scene]]||Father of Name Withheld||{{SMMstyle|smw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200
|-
|-
|69||[[The Road to Wall Jump Mastery]]||Celebrity DJ||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★★★☆||200 coins
|69||[[The Road to Wall Jump Mastery]]||Celebrity DJ||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★★☆||200
|-
|-
|70||[[Freezing Rain]]||P.E. Teacher||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=snow}}||★★★☆||200 coins
|70||[[Freezing Rain]]||P.E. Teacher||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=snow}}||★★★☆||200
|-
|-
|71||[[ON/OFF Koopa Troopas]]||Fired-Up Announcer||{{SMM style|smb}}||{{SMM2 theme|mainarea=ground}}||★★☆☆||150 coins
|71||[[ON/OFF Koopa Troopas]]||Fired-Up Announcer||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ground}}||★★☆☆||150
|-
|-
|72||[[Shoes in the Clouds]]||Ruler of the Skies||{{SMM style|smb3}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★★☆☆||150 coins
|72||[[Shoes in the Clouds]]||Ruler of the Skies||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★☆☆||150
|-
|-
|73||[[Lava Bubble Castle]]||Legendary Explorer||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=castle}}||★★☆☆||150 coins
|73||[[Lava Bubble Castle]]||Legendary Explorer||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle}}||★★☆☆||150
|-
|-
|74||[[Blooper Barrage (level)|Blooper Barrage]]||Stargazer||{{SMM style|smw}}||{{SMM2 theme|mainarea=sky}}||★★★☆||200 coins
|74||[[Blooper Barrage (level)|Blooper Barrage]]||Stargazer||{{SMMstyle|smw}}||{{SMM2theme|mainarea=sky}}||★★★☆||200
|-
|-
|75||[[Good Lakitu, Bad Lakitu]]||A Certain Mage||{{SMM style|smb3}}||{{SMM2 theme|mainarea=desert}}||★★★☆||200 coins
|75||[[Good Lakitu, Bad Lakitu]]||A Certain Mage||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert}}||★★★☆||200
|-
|-
|76||[[Launching Bob-ombs, Collecting Co-coins]]||Eccentric Millionaire||{{SMM style|smw}}||{{SMM2 theme|mainarea=airship}}||★★☆☆||100 coins
|76||[[Launching Bob-ombs, Collecting Co-coins]]||Eccentric Millionaire||{{SMMstyle|smw}}||{{SMM2theme|mainarea=airship}}||★★☆☆||100
|-
|-
|77||[[Stone of Destiny]]||The Gamemaster||{{SMM style|smb3}}||{{SMM2 theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★★★||300 coins
|77||[[Stone of Destiny]]||The Gamemaster||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=ghosthouse|subarea=ghosthouse}}||★★★★||300
|-
|-
|78||[[Icicle Playground]]||P.E. Teacher||{{SMM style|smb}}||{{SMM2 theme|mainarea=snow|subarea=snow}}||★★☆☆||150 coins
|78||[[Icicle Playground]]||P.E. Teacher||{{SMMstyle|smb}}||{{SMM2theme|mainarea=snow|subarea=snow}}||★★☆☆||150
|-
|-
|79||[[Skipsqueak Towers]]||Name Withheld by Request||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★★☆☆||150 coins
|79||[[Skipsqueak Towers]]||Name Withheld by Request||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★☆☆||150
|-
|-
|80||[[ON/OFF Rail Switch]]||Doctor Gizmo||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=sky}}||★★★☆||200 coins
|80||[[ON/OFF Rail Switch]]||Doctor Gizmo||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=sky}}||★★★☆||200
|-
|-
|81||[[Sail the Skies...Without Jumping]]||Ruler of the Skies||{{SMM style|smb}}||{{SMM2 theme|mainarea=airship|subarea=airship}}||★★★☆||200 coins
|81||[[Sail the Skies...Without Jumping]]||Ruler of the Skies||{{SMMstyle|smb}}||{{SMM2theme|mainarea=airship|subarea=airship}}||★★★☆||200
|-
|-
|82||[[Vines in the Castle]]||Veteran Carpenter||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★☆☆||150 coins
|82||[[Vines in the Castle]]||Veteran Carpenter||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★☆☆||150
|-
|-
|83||[[Red Yoshi's Highway of Flames]]||Basement Musician||{{SMM style|smw}}||{{SMM2 theme|mainarea=forest}}||★★☆☆||150 coins
|83||[[Red Yoshi's Highway of Flames]]||Basement Musician||{{SMMstyle|smw}}||{{SMM2theme|mainarea=forest}}||★★☆☆||150
|-
|-
|84||[[Secret of the Dry Bones Shell]]||Fired-Up Announcer||{{SMM style|smb}}||{{SMM2 theme|mainarea=castle|subarea=ghosthouse}}||★★★★||300 coins
|84||[[Secret of the Dry Bones Shell]]||Fired-Up Announcer||{{SMMstyle|smb}}||{{SMM2theme|mainarea=castle|subarea=ghosthouse}}||★★★★||300
|-
|-
|85||[[No-Jump Snowfield!]]||The Gamemaster||{{SMM style|smw}}||{{SMM2 theme|mainarea=snow|subarea=snow}}||★★★☆||200 coins
|85||[[No-Jump Snowfield!]]||The Gamemaster||{{SMMstyle|smw}}||{{SMM2theme|mainarea=snow|subarea=snow}}||★★★☆||200
|-
|-
|86||[[Winter and Spring and Winter Again]]||Amateur Meteorologist||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=snow|subarea=ground}}||★★☆☆||150 coins
|86||[[Winter and Spring and Winter Again]]||Amateur Meteorologist||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=snow|subarea=ground}}||★★☆☆||150
|-
|-
|87||[[Bing Bang Boom in Bully Castle!]]||Father of Name Withheld||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★☆||200 coins
|87||[[Bing Bang Boom in Bully Castle!]]||Father of Name Withheld||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||200
|-
|-
|88||[[Monty Mole Iceberg Getaway]]||Warrior Dad||{{SMM style|smw}}||{{SMM2 theme|mainarea=snow|subarea=underground}}||★★☆☆||150 coins
|88||[[Monty Mole Iceberg Getaway]]||Warrior Dad||{{SMMstyle|smw}}||{{SMM2theme|mainarea=snow|subarea=underground}}||★★☆☆||150
|-
|-
|89||[[Just a Normal, Everyday Castle]]||General Contractor||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★★||300 coins
|89||[[Just a Normal, Everyday Castle]]||General Contractor||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★★||300
|-
|-
|90||[[Invincible Windsprinter]]||Amateur Meteorologist||{{SMM style|smb3}}||{{SMM2 theme|mainarea=desert}}||★★★★||300 coins
|90||[[Invincible Windsprinter]]||Amateur Meteorologist||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert}}||★★★★||300
|-
|-
|<nowiki>-</nowiki>||[[Swinging Claw Escape]]||Undodog||{{SMM style|smw}}||{{SMM2 theme|mainarea=snow}}||★★★☆||200 coins
|<nowiki>-</nowiki>||[[Swinging Claw Escape]]||Undodog||{{SMMstyle|smw}}||{{SMM2theme|mainarea=snow}}||★★★☆||200
|-
|-
|<nowiki>-</nowiki>||[[Swamp Escape by Shell!]]||Undodog||{{SMM style|smb3}}||{{SMM2 theme|mainarea=forest}}||★★★☆||Dry Bones Shell doghouse
|<nowiki>-</nowiki>||[[Swamp Escape by Shell!]]||Undodog||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=forest}}||★★★☆||Dry Bones Shell doghouse
|-
|-
|<nowiki>-</nowiki>||[[Chain Chomp Chiller]]||Undodog||{{SMM style|smw}}||{{SMM2 theme|mainarea=ground|subarea=ground}}||★★★★||Reset Dress
|<nowiki>-</nowiki>||[[Chain Chomp Chiller]]||Undodog||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground|subarea=ground}}||★★★★||Reset Dress
|-
|-
|<nowiki>-</nowiki>||[[Molten Rain]]||Mr. Eraser||{{SMM style|smb3}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★☆☆☆||Unblocks Pipe to Partrick
|<nowiki>-</nowiki>||[[Molten Rain]]||Mr. Eraser||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★☆☆☆||Unblocks Pipe to Partrick
|-
|-
|<nowiki>-</nowiki>||[[Spiny Busters]]||Mr. Eraser||{{SMM style|smw}}||{{SMM2 theme|mainarea=ground|subarea=sky}}||★★☆☆||Unblocks path to 30-Coin
|<nowiki>-</nowiki>||[[Spiny Busters]]||Mr. Eraser||{{SMMstyle|smw}}||{{SMM2theme|mainarea=ground|subarea=sky}}||★★☆☆||Unblocks path to 30-Coin
|-
|-
|<nowiki>-</nowiki>||[[Target: A Single Pom Pom]]||Mr. Eraser||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=desert}}||★★★☆||Refreshing Shirt
|<nowiki>-</nowiki>||[[Target: A Single Pom Pom]]||Mr. Eraser||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=desert}}||★★★☆||Refreshing Shirt
|-
|-
|<nowiki>-</nowiki>||[[House of ! Blocks]]||Partrick||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★☆☆☆||? Block
|<nowiki>-</nowiki>||[[House of ! Blocks]]||Partrick||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★☆☆☆||? Block
|-
|-
|<nowiki>-</nowiki>||[[Darkness Ahead, Darkness Below]]||Partrick||{{SMM style|smb}}||{{SMM2 theme|mainarea=ghosthouse}}||★★☆☆||Hidden Vine at Unblocked Path (leads to Soundfrog and 50-Coin)
|<nowiki>-</nowiki>||[[Darkness Ahead, Darkness Below]]||Partrick||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ghosthouse}}||★★☆☆||Hidden Vine at Unblocked Path (leads to Soundfrog and 50-Coin)
|-
|-
|<nowiki>-</nowiki>||[[High atop Thwomp Tower]]||Partrick||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★☆||Partrick Shirt
|<nowiki>-</nowiki>||[[High atop Thwomp Tower]]||Partrick||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||Partrick Shirt
|-
|-
|<nowiki>-</nowiki>||[[Cheep Cheep Maze]]||Soundfrog||{{SMM style|smb}}||{{SMM2 theme|mainarea=underwater}}||★★★☆||Flowers
|<nowiki>-</nowiki>||[[Cheep Cheep Maze]]||Soundfrog||{{SMMstyle|smb}}||{{SMM2theme|mainarea=underwater}}||★★★☆||Flowers
|-
|-
|<nowiki>-</nowiki>||[[Hold Your Breath]]||Soundfrog||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=forest}}||★★★☆||Mountains
|<nowiki>-</nowiki>||[[Hold Your Breath]]||Soundfrog||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=forest}}||★★★☆||Mountains
|-
|-
|<nowiki>-</nowiki>||[[Sea of Sorrow]]||Soundfrog||{{SMM style|smb}}||{{SMM2 theme|mainarea=underwater}}||★★★★||Frog Cap
|<nowiki>-</nowiki>||[[Sea of Sorrow]]||Soundfrog||{{SMMstyle|smb}}||{{SMM2theme|mainarea=underwater}}||★★★★||Frog Cap
|-
|-
|<nowiki>-</nowiki>||[[Airship Flight]]||Yamamura||{{SMM style|smw}}||{{SMM2 theme|mainarea=airship|subarea=airship}}||★★★☆||200 coins
|<nowiki>-</nowiki>||[[Airship Flight]]||Yamamura||{{SMMstyle|smw}}||{{SMM2theme|mainarea=airship|subarea=airship}}||★★★☆||200
|-
|-
|<nowiki>-</nowiki>||[[Coin Collecting on an Unmanned Airship]]||Yamamura||{{SMM style|smb}}||{{SMM2 theme|mainarea=airship}}||★★★☆||200 coins
|<nowiki>-</nowiki>||[[Coin Collecting on an Unmanned Airship]]||Yamamura||{{SMMstyle|smb}}||{{SMM2theme|mainarea=airship}}||★★★☆||200
|-
|-
|<nowiki>-</nowiki>||[[Summer Shootout]]||Yamamura||{{SMM style|smb3}}||{{SMM2 theme|mainarea=airship}}||★★★★||Yamamura Shirt
|<nowiki>-</nowiki>||[[Summer Shootout]]||Yamamura||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=airship}}||★★★★||Yamamura Shirt
|-
|-
|<nowiki>-</nowiki>||[[Heavy Stone Heave-Ho]]||Red Toad||{{SMM style|smb3}}||{{SMM2 theme|mainarea=desert}}||★★☆☆||Required to resume construction
|<nowiki>-</nowiki>||[[Heavy Stone Heave-Ho]]||Red Toad||{{SMMstyle|smb3}}||{{SMM2theme|mainarea=desert}}||★★☆☆||Required to resume construction
|-
|-
|<nowiki>-</nowiki>||[[Head in the Clouds (level)|Head in the Clouds]]||Green Toad||{{SMM style|smb}}||{{SMM2 theme|mainarea=ground}}||★★☆☆||Required to resume construction
|<nowiki>-</nowiki>||[[Head in the Clouds (level)|Head in the Clouds]]||Green Toad||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ground}}||★★☆☆||Required to resume construction
|-
|-
|<nowiki>-</nowiki>||[[Little Toad Lost]]||Blue Toad||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=airship}}||★★☆☆||Purple Toad (Required to resume construction)
|<nowiki>-</nowiki>||[[Little Toad Lost]]||Blue Toad||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=airship}}||★★☆☆||Purple Toad (Required to resume construction)
|-
|-
|<nowiki>-</nowiki>||[[POW Block Wake-Up Call!]]||Purple Toad||{{SMM style|smb}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★★☆☆||Wakes up Yellow Toad
|<nowiki>-</nowiki>||[[POW Block Wake-Up Call!]]||Purple Toad||{{SMMstyle|smb}}||{{SMM2theme|mainarea=sky|subarea=sky}}||★★☆☆||Wakes up Yellow Toad
|-
|-
|<nowiki>-</nowiki>||[[Piranha Creeper Squash]]||Purple Toad||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=ground}}||★★★☆||Defeats the Piranha Creeper
|<nowiki>-</nowiki>||[[Piranha Creeper Squash]]||Purple Toad||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=ground}}||★★★☆||Defeats the Piranha Creeper
|-
|-
|<nowiki>-</nowiki>||[[Spiny Shell Smashers]]||Purple Toad||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=forest|subarea=forest}}||★★★☆||Three ? Blocks (one contains Superball Flower)
|<nowiki>-</nowiki>||[[Spiny Shell Smashers]]||Purple Toad||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★★☆||Three ? Blocks (one contains Superball Flower)
|-
|-
|<nowiki>-</nowiki>||[[Buried Stones]]||Yellow Toad||{{SMM style|smw}}||{{SMM2 theme|mainarea=underground}}||★☆☆☆||Goomba Statue
|<nowiki>-</nowiki>||[[Buried Stones]]||Yellow Toad||{{SMMstyle|smw}}||{{SMM2theme|mainarea=underground}}||★☆☆☆||Goomba Statue
|-
|-
|<nowiki>-</nowiki>||[[Cat-Scratch Stone]]||Yellow Toad||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=desert}}||★★☆☆||Cheep Cheep Statue
|<nowiki>-</nowiki>||[[Cat-Scratch Stone]]||Yellow Toad||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=desert}}||★★☆☆||Cheep Cheep Statue
|-
|-
|<nowiki>-</nowiki>||[[Stone from the River]]||Yellow Toad||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=forest|subarea=forest}}||★★★☆||Koopa Statue
|<nowiki>-</nowiki>||[[Stone from the River]]||Yellow Toad||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=forest|subarea=forest}}||★★★☆||Koopa Statue
|-
|-
|<nowiki>-</nowiki>||[[Toad Rescue (Super Mario Maker 2)|Toad Rescue]]||Taskmaster||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=sky}}||★★☆☆||Rescues Red Toad (Required to resume construction)
|<nowiki>-</nowiki>||[[Toad Rescue (Super Mario Maker 2)|Toad Rescue]]||Taskmaster||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=ground}}||★★☆☆||Rescues Red Toad (Required to resume construction)
|-
|-
|<nowiki>-</nowiki>||[[Operation: Toadal Eclipse]]||Taskmaster||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=castle}}||★★★☆||Rescues working Toads (Required to resume construction)
|<nowiki>-</nowiki>||[[Operation: Toadal Eclipse]]||Taskmaster||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=castle}}||★★★☆||Rescues working Toads (Required to resume construction)
|-
|-
|<nowiki>-</nowiki>||[[Meowser Showdown!]]||Taskmaster||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=castle|subarea=castle}}||★★★☆||Rescues the Chief (Required to complete construction) + Super Hammer
|<nowiki>-</nowiki>||[[Meowser Showdown!]]||Taskmaster||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=castle|subarea=castle}}||★★★☆||Rescues the Chief (Required to complete construction) + Super Hammer
|-
|-
|<nowiki>-</nowiki>||[[Let's Go, Builder Mario!]]||Princess Peach||{{SMM style|sm3dw}}||{{SMM2 theme|mainarea=underground|subarea=underground}}||★★☆☆||Princess Peach Dress
|<nowiki>-</nowiki>||[[Let's Go, Builder Mario!]]||Princess Peach||{{SMMstyle|sm3dw}}||{{SMM2theme|mainarea=underground|subarea=underground}}||★★☆☆||Princess Peach Dress
|-
|-
|<nowiki>-</nowiki>||[[March of the Rookie Toads]]||Princess Peach||{{SMM style|nsmbu}}||{{SMM2 theme|mainarea=desert}}||★★☆☆||Princess Peach Wig
|<nowiki>-</nowiki>||[[March of the Rookie Toads]]||Princess Peach||{{SMMstyle|nsmbu}}||{{SMM2theme|mainarea=desert}}||★★☆☆||Princess Peach Wig
|-
|-
|<nowiki>-</nowiki>||[[Super Mario Bros. W1-1?]]||Princess Peach||{{SMM style|smb}}||{{SMM2 theme|mainarea=ground|subarea=underground}}||★★★★||Princess Peach Tennis Outfit
|<nowiki>-</nowiki>||[[Super Mario Bros. W1-1?]]||Princess Peach||{{SMMstyle|smb}}||{{SMM2theme|mainarea=ground|subarea=underground}}||★★★★||Princess Peach Tennis Outfit
|}
|}


===Course World===
===Course World===
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course.
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate and world record are recorded for every course.


Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".


The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points and move up a rank if enough points are earned. The player can also dress up their Mii with various [[List of Mii outfits in Super Mario Maker 2|outfits and hats]] obtained by completing certain objectives in the game.
The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points and move up a rank if enough points are earned. The player can also dress up their Mii with various [[List of Mii outfits in Super Mario Maker 2|outfits and hats]] obtained by completing certain objectives in the game.


Medals are earned from ranking high in the game leaderboards. There are 10 medals available, each in a bronze, silver, and gold variant. Some medals do not, however, have a bronze version, such as the one from the Maker Points (Weekly) leaderboard.
If a user uploads content that is deemed by Nintendo as inappropriate, including, but not limited to levels abusing game glitches or referencing inappropriate content, it is removed. If the removed content is a course, the uploader receives a warning in their notifications, telling them which level was deleted and for what reason. If it is a comment, the commenter receives an email warning regarding their removed comment, though it does not specify which comment was removed. If a Maker name is inappropriate, it is replaced by four question marks ("????") and the deleted name cannot be used again. Repeatedly uploading inappropriate content can lead to Nintendo restricting Course World for the user's Nintendo Switch console.
There is a total of 46,411,484,401,953 possible Maker IDs and course IDs in total, with each ID having nine characters, and a total of 33 types of characters (every digit and letter of the alphabet, except for I, O, and Z) can be on the ID.
====Network Play====
====Network Play====
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
=====Versus Rating=====
Versus Rating correlates to a rank tier that can change. As a higher rank is attained, it takes a higher ratio and amount of wins to gain points. In courses with a flagpole exit, players who reach the flag within a few seconds of the winner lose a lesser amount of points (this is not possible in the ''Super Mario Bros. 3'' or ''Super Mario World'' game styles). If no one can finish a course, no points are lost. Players who drop their connection while in a worldwide Multiplayer Versus Match will be penalized with a greater reduction of their Versus Rating than a standard loss or giving up.
Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.
{|style="text-align:center;min-width:20em;margin:0 auto 10px auto" class=wikitable
!Versus Rating
!Rank
|-
|0
|D
|-
|1000
|C
|-
|2000
|B
|-
|3000
|A
|-
|4000
|S
|-
|5000
|S+
|-
|6000
|Pink S+
|}


====Endless Challenge====
====Endless Challenge====
Similar to the 100 Mario Challenge in the first ''Super Mario Maker'', Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards. Courses have to be played at least once before they can appear in this game mode. Players can also start over the course from the pause menu, and like the previous game, it costs one life.
Similar to the 100 Mario Challenge in the first ''Super Mario Maker'', Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards. Courses have to be played at least once before they can appear in this game mode. Players can also start over the course from the pause menu, and like the previous game, it costs one life.
Players start with five lives on Easy and Normal, fifteen on Expert, and thirty on Super Expert.


The pause menu sound and the Game Over music are determined by the current level's game style, similar to the ending in 100 Mario Challenge.
The pause menu sound and the Game Over music are determined by the current level's game style, similar to the ending in 100 Mario Challenge.
Line 766: Line 733:
====Ninji Speedruns====
====Ninji Speedruns====
'''Ninji Speedruns''' is a mode introduced in version 2.0 in which the player must speed through a course created by Nintendo, with new courses being released every so often. One week after the level's release, the player can race against a [[Ninji]] Ghost. If the player receives enough stamps on their stamp card, they can earn an [[List of Mii outfits in Super Mario Maker 2|outfit]] for their [[Mii]]. The outfits are as follows:
'''Ninji Speedruns''' is a mode introduced in version 2.0 in which the player must speed through a course created by Nintendo, with new courses being released every so often. One week after the level's release, the player can race against a [[Ninji]] Ghost. If the player receives enough stamps on their stamp card, they can earn an [[List of Mii outfits in Super Mario Maker 2|outfit]] for their [[Mii]]. The outfits are as follows:
*'''Ninji Cap''' - Earned with one stamp  
*'''Ninji Cap''' - Earned with one stamp  
*'''Ninji Shirt''' - Earned with four stamps
*'''Ninji Shirt''' - Earned with four stamps
*'''Ninji Slacks''' - Earned with seven stamps
*'''Ninji Slacks''' - Earned with seven stamps
*'''Ninji Garb''' - Earned with ten stamps
 
*'''Cheetah Headgear''' - Earned with eleven stamps
*'''Cheetah Tanktop''' - Earned with fourteen stamps
*'''Cheetah Runners''' - Earned with seventeen stamps
*'''Cheetah Suit''' - Earned with twenty stamps
The player can also receive stars temporarily spinning around their [[Mii]]. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
The player can also receive stars temporarily spinning around their [[Mii]]. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
=====Courses=====
=====Courses=====
There is a total of 21 Ninji Speedrun courses.
{| style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto" class=wikitable
|-style="background: #ABC;"
!Course name
!Course name
!Release date
!Release date
Line 785: Line 750:
|[[Rolling Snowballs]]
|[[Rolling Snowballs]]
|December 4, 2019
|December 4, 2019
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|{{SMM2 theme|snow}}
|{{SMM2theme|snow}}
|-
|-
|[[The Speedventure of Link]]
|[[The Speedventure of Link]]
|December 19, 2019
|December 19, 2019
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|{{SMM2 theme|forest}}{{SMM2 theme|castle}}
|{{SMM2theme|forest}}{{SMM2theme|castle}}
|-
|-
|[[The 10-Coin of Deep Woods]]
|[[The 10-Coin of Deep Woods]]
|January 7, 2020
|January 7, 2020
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|{{SMM2 theme|forest}}
|{{SMM2theme|forest}}
|-
|-
|[[Cat Mario Dash]]
|[[Cat Mario Dash]]
|February 5, 2020
|February 5, 2020
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|ground}}{{SMM2 theme|ground}}
|{{SMM2theme|ground}}{{SMM2theme|ground}}
|-
|-
|[[Banzai Bill Cliff Climb]]
|[[Banzai Bill Cliff Climb]]
|February 26, 2020
|February 26, 2020
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|{{SMM2 theme|desert}}{{SMM2 theme|desert}}
|{{SMM2theme|desert}}{{SMM2theme|desert}}
|-
|-
|[[Swinging Claw Flyway]]
|[[Swinging Claw Flyway]]
|March 18, 2020
|March 18, 2020
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|{{SMM2 theme|forest}}
|{{SMM2theme|forest}}
|}
 
====Official courses====
{| style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!Account
!Course name
!Course ID
!Game style
!Course theme(s)
|-
|-
|[[Headgear Hustle]]
|rowspan=7|NintendoNM
|April 30, 2020
|[[Cloudy Planet Escape (Kit)|Cloudy Planet Escape [Kit]]]
|{{SMM style|sm3dw}}
|B2H-5P6-6QG
|{{SMM2 theme|sky}}
|{{SMMstyle|smb3}}
|{{SMM2theme|sky}}
|-
|-
|[[Balloon Race]]
|[[Wacky Waters (Krysta)|Wacky Waters [Krysta]]]
|June 3, 2020
|{{SMM style|smw}}
|{{SMM2 theme|sky}}
|-
|[[Yoshi's Piranha Plant Picnic]]
|July 15, 2020
|{{SMM style|nsmbu}}
|{{SMM2 theme|ground}}
|-
|[[Player's Choice: Power-Up Party]]
|August 5, 2020
|{{SMM style|sm3dw}}
|{{SMM2 theme|forest}}{{SMM2 theme|forest}}
|-
|[[Big Shoes Gustin' in the Desert]]
|August 26, 2020
|{{SMM style|smb3}}
|{{SMM2 theme|desert}}
|-
|[[Squirrely Airship Escapades]]
|September 16, 2020
|{{SMM style|nsmbu}}
|{{SMM2 theme|airship}}
|-
|[[At the Croak of Midnight]]
|October 14, 2020
|{{SMM style|smb3}}
|{{SMM2 theme|castle}}{{SMM2 theme|underwater}}
|-
|[[35th Anniversary Auto-Mario]]
|November 18, 2020
|{{SMM style|smb}}
|{{SMM2 theme|ground}}
|-
|[[Cannon Box Blast!]]
|December 9, 2020
|{{SMM style|sm3dw}}
|{{SMM2 theme|desert}}{{SMM2 theme|sky}}
|-
|[[Goombud Bust-Up]]
|December 29, 2020
|{{SMM style|smw}}
|{{SMM2 theme|sky}}{{SMM2 theme|sky}}
|-
|[[SMB2 Mario: Can You Dig It?]]
|January 20, 2021
|{{SMM style|smb}}
|{{SMM2 theme|snow}}{{SMM2 theme|snow}}
|-
|[[Dry Bones Shellscape]]
|February 10, 2021
|{{SMM style|smb3}}
|{{SMM2 theme|forest}}{{SMM2 theme|ghosthouse}}
|-
|[[Cape Mario Master]]
|March 17, 2021
|{{SMM style|smw}}
|{{SMM2 theme|forest}}{{SMM2 theme|underground}}
|-
|[[Bowser's Castle: The Last Dash]]
|April 14, 2021
|{{SMM style|nsmbu}}
|{{SMM2 theme|castle}}{{SMM2 theme|underground}}
|-
|[[Link's Lightweight Longshots]]
|November 11, 2021
|{{SMM style|smb}}
|{{SMM2 theme|sky}}{{SMM2 theme|underground}}
|}
=====Names in other languages=====
{{foreign names
|Jap=ハックンタイムアタック
|JapR=Hakkun Taimu Atakku
|JapM=Ninji Time Attack
|SpaA=Contrarrelojes ninji
|SpaAM=Ninji time trials
|SpaE=Contrarrelojes Ninji
|SpaEM=Ninji Time Trials
|Ita=Corse Ninji
|ItaM=Ninji Runs
|ChiS=哈库计时挑战
|ChiSR=Hākù Jìshí Tiǎozhàn
|ChiSM=Ninji Timed Challenge
|ChiT=哈庫計時賽
|ChiTR=Hākù Jìshísài
|ChiTM=Ninji Time Trial
|Ger=Ninji-Speedrun
|Kor=닌군 타임 어택<ref>{{cite|language=ko|author=한국닌텐도 공식 채널|date=December 3, 2019|url=youtu.be/X58myLVPPT8|title=슈퍼 마리오 메이커 2 무료 업데이트 Ver. 2.0.0|publisher=YouTube|accessdate=November 11, 2022}}</ref>
|KorR=Ningun Taim Eotaek
|KorM=Ninji Time Attack
}}
 
====Official courses====
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto" class=wikitable
!Account
!Course name
!Course ID
!Game style
!Course theme(s)
|-
|rowspan=7|NintendoNM
|[[Cloudy Planet Escape (Kit)|Cloudy Planet Escape [Kit]]]
|B2H-5P6-6QG
|{{SMM style|smb3}}
|{{SMM2 theme|sky}}
|-
|[[Wacky Waters (Krysta)|Wacky Waters [Krysta]]]
|DKD-6VN-WHG
|DKD-6VN-WHG
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|{{SMM2 theme|forest}}
|{{SMM2theme|forest}}
|-
|-
|[[Tricky Trap Pyramid (Chris)|Tricky Trap Pyramid [Chris]]]
|[[Tricky Trap Pyramid (Chris)|Tricky Trap Pyramid [Chris]]]
|XRM-NWV-XVG
|XRM-NWV-XVG
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|{{SMM2 theme|desert}}{{SMM2 theme|desert}}
|{{SMM2theme|desert}}{{SMM2theme|desert}}
|-
|-
|[[Bonkers Bounce House (Kit)|Bonkers Bounce House [Kit]]]
|[[Bonkers Bounce House (Kit)|Bonkers Bounce House [Kit]]]
|Y7R-6FB-CKF
|Y7R-6FB-CKF
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|{{SMM2 theme|underground}}
|{{SMM2theme|underground}}
|-
|-
|[[Never A Minute]]
|[[Never A Minute]]
|2M8-8YL-KPG
|2M8-8YL-KPG
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|{{SMM2 theme|ground}}
|{{SMM2theme|ground}}
|-
|-
|[[We Made It Together :)]]
|[[We Made It Together :)]]
|TGQ-YLH-BVF
|TGQ-YLH-BVF
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|{{SMM2 theme|forest}}
|{{SMM2theme|forest}}
|-
|-
|[[Ant Hill Antics]]
|[[Ant Hill Antics]]
|85G-M5R-MFG
|85G-M5R-MFG
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|underground}}
|{{SMM2theme|underground}}
|-
|-
|rowspan=7|NintendoJP
|rowspan=7|NintendoJP
|[[Mario Shinwa e (Yoiko Original)|マリオ神話へ【よゐこオリジナル】]]
|[[Mario Shinwa e (Yoiko Original)|マリオ神話へ【よゐこオリジナル】]]
|6GV-3YY-7QF
|6GV-3YY-7QF
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|{{SMM2 theme|forest}}{{SMM2 theme|castle}}
|{{SMM2theme|forest}}{{SMM2theme|castle}}
|-
|-
|[[Mario Aratanaru Shinwa e (Nintendo Version)|マリオ新たなる神話へ【任天堂バージョン】]]
|[[Mario Aratanaru Shinwa e (Nintendo Version)|マリオ新たなる神話へ【任天堂バージョン】]]
|JK5-F13-BYF
|JK5-F13-BYF
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|{{SMM2 theme|forest}}{{SMM2 theme|castle}}
|{{SMM2theme|forest}}{{SMM2theme|castle}}
|-
|-
|[[Superball Mario (level)|スーパーボールマリオ/Superball Mario]]
|[[Superball Mario (level)|スーパーボールマリオ/Superball Mario]]
|24Y-BMK-5JG
|24Y-BMK-5JG
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|{{SMM2 theme|ground}}{{SMM2 theme|underground}}
|{{SMM2theme|ground}}{{SMM2theme|underground}}
|-
|-
|[[Super Mario U SO|スーパーマリオU SO]]
|[[Super Mario U SO|スーパーマリオU SO]]
|Q2W-2VC-NLF
|Q2W-2VC-NLF
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|{{SMM2 theme|ground}}{{SMM2 theme|ground}}
|{{SMM2theme|ground}}{{SMM2theme|ground}}
|-
|-
|[[Builder Mario (level)|ビルダーマリオ/Builder Mario]]
|[[Builder Mario (level)|ビルダーマリオ/Builder Mario]]
|XYK-9FY-CGG
|XYK-9FY-CGG
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|desert}}{{SMM2 theme|desert}}
|{{SMM2theme|desert}}{{SMM2theme|desert}}
|-
|-
|[[Minna de Atsumete!|みんなであつめて!]]
|[[Minna de Atsumete!|みんなであつめて!]]
|JWD-CH3-Y8G
|JWD-CH3-Y8G
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|ground}}
|{{SMM2theme|ground}}
|-
|-
|[[Minna de Awasete!|みんなであわせて!]]
|[[Minna de Awasete!|みんなであわせて!]]
|J7S-4GC-3DG
|J7S-4GC-3DG
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|snow}}{{SMM2 theme|underground}}
|{{SMM2theme|snow}}{{SMM2theme|underground}}
|-
|-
|rowspan=13|NintendoUS
|rowspan=12|NintendoUS
|[[Round I: Invitational 2019]]
|[[Round I: Invitational 2019]]
|641-9CJ-J9G
|641-9CJ-J9G
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|ground}}{{SMM2 theme|airship}}
|{{SMM2theme|ground}}{{SMM2theme|airship}}
|-
|-
|[[Round II: Invitational 2019]]
|[[Round II: Invitational 2019]]
|8CJ-376-MXF
|8CJ-376-MXF
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|{{SMM2 theme|ghosthouse}}{{SMM2 theme|ghosthouse}}
|{{SMM2theme|ghosthouse}}{{SMM2theme|ghosthouse}}
|-
|-
|[[Finals I: Invitational 2019]]
|[[Finals I: Invitational 2019]]
|22R-N5T-YCG
|22R-N5T-YCG
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|{{SMM2 theme|desert}}{{SMM2 theme|desert}}
|{{SMM2theme|desert}}{{SMM2theme|desert}}
|-
|-
|[[Finals II: Invitational 2019]]
|[[Finals II: Invitational 2019]]
|2GW-H75-44G
|2GW-H75-44G
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|{{SMM2 theme|forest}}{{SMM2 theme|sky}}
|{{SMM2theme|forest}}{{SMM2theme|sky}}
|-
|-
|[[Finals III: Invitational 2019]]
|[[Finals III: Invitational 2019]]
|N1J-HKT-DLF
|N1J-HKT-DLF
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|{{SMM2 theme|sky}}
|{{SMM2theme|sky}}
|-
|-
|[[Finals IV: Invitational 2019]]
|[[Finals IV: Invitational 2019]]
|DM7-K5X-1MG
|DM7-K5X-1MG
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|{{SMM2 theme|castle}}{{SMM2 theme|snow}}
|{{SMM2theme|castle}}{{SMM2theme|snow}}
|-
|-
|[[Ruby's Slippery Slopes]]
|[[Ruby's Slippery Slopes]]
|2CN-X1K-CSG
|2CN-X1K-CSG
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|ground}}{{SMM2 theme|underground}}
|{{SMM2theme|ground}}{{SMM2theme|underground}}
|-
|-
|[[Dakota's Frozen Flames]]
|[[Dakota's Frozen Flames]]
|L3V-RCP-C2G
|L3V-RCP-C2G
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|{{SMM2 theme|snow}}{{SMM2 theme|underground}}
|{{SMM2theme|snow}}{{SMM2theme|underground}}
|-
|-
|[[Southwest Super Sky Challenge]]
|[[Southwest Super Sky Challenge]]
|39C-LQR-WLF
|39C-LQR-WLF
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|{{SMM2 theme|sky}}
|{{SMM2theme|sky}}
|-
|-
|[[Starlight Spin]]
|[[Starlight Spin]]
|B0D-TH0-D7G
|B0D-TH0-D7G
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|{{SMM2 theme|sky}}
|{{SMM2theme|sky}}
|-
|-
|[[Tree Fortress]]
|[[Tree Fortress]]
|4FQ-0VT-QKF
|4FQ-0VT-QKF
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|{{SMM2 theme|forest}}
|{{SMM2theme|forest}}
|-
|-
|[[Temple of the Triforce]]
|[[Temple of the Triforce]]
|30Q-34F-G5G
|30Q-34F-G5G
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|{{SMM2 theme|desert}}{{SMM2 theme|underground}}
|{{SMM2theme|desert}}{{SMM2theme|underground}}
|-
|[[Girls Make Games Castle]]
|J75-TPX-B2H
|{{SMM style|smw}}
|{{SMM2 theme|castle}}{{SMM2 theme|castle}}
|-
|-
|rowspan=3|NintendoEU
|rowspan=3|NintendoEU
|[[Fun & Furious]]
|[[Fun & Furious]]
|VND-W07-QRG
|VND-W07-QRG
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|ground}}{{SMM2 theme|castle}}
|{{SMM2theme|ground}}{{SMM2theme|castle}}
|-
|-
|[[Hot & Cold]]
|[[Hot & Cold]]
|0GD-P48-4FF
|0GD-P48-4FF
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|desert}}{{SMM2 theme|snow}}
|{{SMM2theme|desert}}{{SMM2theme|snow}}
|-
|-
|[[Everyone, Dodge!]]
|[[Everyone, Dodge!]]
|01C-HRR-VKG
|01C-HRR-VKG
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|{{SMM2 theme|snow}}{{SMM2 theme|snow}}
|{{SMM2theme|snow}}{{SMM2theme|snow}}
|-
|-
|rowspan=8|NintendoAU
|rowspan=8|NintendoAU
|[[Finding Boom Boom]]
|[[Finding Boom Boom]]
|NNP-LHS-FKG
|NNP-LHS-FKG
|{{SMM style|smb3}}
|{{SMMstyle|smb3}}
|{{SMM2 theme|ground}}{{SMM2 theme|underground}}
|{{SMM2theme|ground}}{{SMM2theme|underground}}
|-
|-
|[[Feline Crafty]]
|[[Feline Crafty]]
|H5R-DVF-RYF
|H5R-DVF-RYF
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|ground}}{{SMM2 theme|underground}}
|{{SMM2theme|ground}}{{SMM2theme|underground}}
|-
|-
|[[The Angry Sun Effect]]
|[[The Angry Sun Effect]]
|Y89-891-JPF
|Y89-891-JPF
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|{{SMM2 theme|desert}}
|{{SMM2theme|desert}}
|-
|-
|[[The Windy Moon Effect]]
|[[The Windy Moon Effect]]
|KSN-J1T-HSG
|KSN-J1T-HSG
|{{SMM style|smb}}
|{{SMMstyle|smb}}
|{{SMM2 theme|desert}}
|{{SMM2theme|desert}}
|-
|-
|[[PAX AUS - Halloween Escape]]
|[[PAX AUS - Halloween Escape]]
|2QP-CHR-9RG
|2QP-CHR-9RG
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|ghosthouse}}
|{{SMM2theme|ghosthouse}}
|-
|-
|[[PAX AUS - A Run With The Fish!]]
|[[PAX AUS - A Run With The Fish!]]
|J7Q-7DF-51H
|J7Q-7DF-51H
|{{SMM style|nsmbu}}
|{{SMMstyle|nsmbu}}
|{{SMM2 theme|ground}}{{SMM2 theme|sky}}
|{{SMM2theme|ground}}{{SMM2theme|sky}}
|-
|-
|[[Rhythm of the Koopa Shell]]
|[[Rhythm of the Koopa Shell]]
|G2V-8C8-YGG
|G2V-8C8-YGG
|{{SMM style|smw}}
|{{SMMstyle|smw}}
|{{SMM2 theme|sky}}{{SMM2 theme|airship}}
|{{SMM2theme|sky}}{{SMM2theme|airship}}
|-
|-
|[[Everyone, BREAK!]]
|[[Everyone, BREAK!]]
|JWV-GCQ-5GG
|JWV-GCQ-5GG
|{{SMM style|sm3dw}}
|{{SMMstyle|sm3dw}}
|{{SMM2 theme|desert}}{{SMM2 theme|underground}}
|{{SMM2theme|desert}}{{SMM2theme|underground}}
|}
|}


Line 1,122: Line 986:


===World Maker===
===World Maker===
Introduced in the April 22, 2020 update, World Maker allows players to compile different levels from the [[Coursebot]] into their own worlds. A set of worlds is compiled into a Super World and can be uploaded to Course World. Each world begins with a starting point and ends with a [[castle]] representing the final level (appearing as an outline until a course is placed into it), and is constructed on a 7×4 grid using a variety of course icons (which represent the levels in between), terrain, pathways, [[1-Up Mushroom|1-Up]] [[Toad House]]s, and [[Warp Pipe]]s.
{{new subject|section=y|update}}
{{image|section=y|Icons}}
Introduced in the April 22, 2020 update, World Maker allows players to compile different levels from the [[Coursebot]] into their own worlds. A set of worlds is compiled into a Super World and can be uploaded to Course World. Each world begins with a starting point and ends with a [[castle]] representing the final level, and is constructed on a 7×4 grid using a variety of course icons (which represent the levels in between), terrain, pathways, [[1-Up Mushroom|1-Up]] [[Toad House]]s, and [[Warp Pipe]]s.


Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.
The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.


Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible.
Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its [[Toad House#Super Mario Maker 2|own unique minigame]]: one based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', one where the player has to pump a balloon, and one where the player has to catch as many baseballs as possible.
 
All Super Worlds are saved to a variation of the Coursebot known as the Worldbot. Up to six Super Worlds can be saved.


All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
====Themes====
====Themes====
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
 
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!Name
!Name
!colspan=3|Aesthetic features
!colspan=3|Aesthetic features
!Music
!Music
|-
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Ground.png|x50px]]<br>Ground
|Ground
|[[File:SMM2 WorldMaker AestheticFeature Ground1.png]]
|width=200px|[[Super Bell]] [[tree]]s
|[[File:SMM2 WorldMaker AestheticFeature Ground2.png]]
|[[File:SMM2 WorldMaker AestheticFeature Ground3.png]]
|rowspan=2|[[Yoshi's Island (location)|Yoshi's Island]] from ''Super Mario World''
|-
|width=200px height=85px|[[Super Bell]] [[tree]]s from ''[[Super Mario 3D World]]''
|width=200px|Slanted rock pillars from ''[[New Super Mario Bros. U]]''
|width=200px|Slanted rock pillars from ''[[New Super Mario Bros. U]]''
|width=200px|A large hill with eyes from ''[[Super Mario World]]''
|width=200px|A large hill with eyes from ''Super Mario World''
|-
|[[Yoshi's Island (place)|Yoshi's Island]] from ''Super Mario World''
|rowspan=2|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground
|[[File:SMM2 WorldMaker AestheticFeature Underground1.png]]
|[[File:SMM2 WorldMaker AestheticFeature Underground2.png]]
|[[File:SMM2 WorldMaker AestheticFeature Underground3.png]]
|rowspan=2|[[Vanilla Dome]] from ''Super Mario World''
|-
|width=200px height=85px|A [[Blargg]]-like skeleton and mushrooms from the Underground-themed levels of the ''Super Mario World'' game style
|width=200px|A [[lantern|torch]] from the Castle-themed levels of the ''Super Mario 3D World'' style
|width=200px|Crystals from the Underground-themed levels of the ''New Super Mario Bros. U'' game style
|-
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>Desert
|Underground
|[[File:SMM2 WorldMaker AestheticFeature Desert1.png]]
|width=200px|A reptilian skeleton and mushrooms
|[[File:SMM2 WorldMaker AestheticFeature Desert2.png]]
|width=200px|Crystals
|[[File:SMM2 WorldMaker AestheticFeature Desert3.png]]
|width=200px|A torch
|rowspan=2|[[Desert Land]] from the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]''
|[[Vanilla Dome]] from ''Super Mario World''
|-
|-
|width=200px height=85px|Rocks from the Desert-themed levels of the ''Super Mario World'' game style and a Blargg-like skeleton
|Desert
|width=200px|A reptilian skeleton
|width=200px|An oasis
|width=200px|An oasis
|width=200px|Pyramids
|width=200px|Pyramids
|[[Desert Land]] from the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]''
|-
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Snow.png|x50px]]<br>Snow
|Snow
|[[File:SMM2 WorldMaker AestheticFeature Snow1.png]]
|width=200px|Conifers covered in snow
|[[File:SMM2 WorldMaker AestheticFeature Snow2.png]]
|width=200px|Blue hills with spots
|[[File:SMM2 WorldMaker AestheticFeature Snow3.png]]
|width=200px|Mountains
|rowspan=2|[[Ice Land]] from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''
|[[Ice Land]] from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''
|-
|width=200px height=85px|Conifers covered in snow from ''Super Mario 3D World''
|width=200px|Blue hills with spots from the snow-themed levels of the ''Super Mario World'' game style
|width=200px|Mountains from the snow-themed levels of the ''New Super Mario Bros. U'' game style
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>Sky
|[[File:SMM2 WorldMaker AestheticFeature Sky1.png]]
|[[File:SMM2 WorldMaker AestheticFeature Sky2.png]]
|[[File:SMM2 WorldMaker AestheticFeature Sky3.png]]
|rowspan=2|[[Giant Land]] from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''
|-
|-
|width=200px height=85px|''New Super Mario Bros. U''-styled [[Mushroom Platform]]s
|Sky
|width=200px|[[Mushroom Platform]]s
|width=200px|Hills with spots
|width=200px|Hills with spots
|width=200px|A large, cloudy hill with spots
|width=200px|A large, cloudy hill with spots
|[[Giant Land]] from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''
|-
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Forest.png|x50px]]<br>Forest
|Forest
|[[File:SMM2 WorldMaker AestheticFeature Forest1.png]]
|width=200px|Mushroom Platforms
|[[File:SMM2 WorldMaker AestheticFeature Forest2.png]]
|width=200px|A [[Poison (obstacle)|poison]] pond
|[[File:SMM2 WorldMaker AestheticFeature Forest3.png]]
|rowspan=2|[[Forest of Illusion]] from ''Super Mario World''
|-
|width=200px height=85px|''New Super Mario Bros. U''-styled Mushroom Platforms
|width=200px|A [[poison (obstacle)|poison]] pond
|width=200px|A tree from the [[Forest of Illusion]]
|width=200px|A tree from the [[Forest of Illusion]]
|Forest of Illusion from ''Super Mario World''
|-
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>Volcano
|Volcano
|[[File:SMM2 WorldMaker AestheticFeature Volcano1.png]]
|width=200px|A right-facing [[Bowser Statue]]
|[[File:SMM2 WorldMaker AestheticFeature Volcano2.png]]
|width=200px|A left-facing Bowser Statue
|[[File:SMM2 WorldMaker AestheticFeature Volcano3.png]]
|width=200px|A torch
|rowspan=2|[[Valley of Bowser]] from ''Super Mario World''
|[[Valley of Bowser]] from ''Super Mario World''
|-
|width=200px height=85px|A [[Bowser Statue]] from ''Super Mario World'' facing right
|width=200px|A [[Bowser Statue]] from ''Super Mario World'' facing left
|width=200px|A torch from the Castle-themed levels of the ''Super Mario 3D World'' style
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Space.png|x50px]]<br>Space
|[[File:SMM2 WorldMaker AestheticFeature Space1.png]]
|[[File:SMM2 WorldMaker AestheticFeature Space2.png]]
|[[File:SMM2 WorldMaker AestheticFeature Space3.png]]
|rowspan=2|Original music
|-
|-
|width=200px height=85px|[[Soundfrog]], [[Undodog]], and the [[Reset Rocket]]
|Space
|width=200px|Towers from the Airship-themed levels of the ''[[Super Mario 3D World]]'' game style
|width=200px|[[Soundfrog]], [[Undodog]], and the [[Reset Rocket]]
|width=200px|Castles
|width=200px|A large hill with closed eyes
|width=200px|A large hill with closed eyes
|
|}
|}


====Course icons====
====Course icons====
=====Normal=====
*Standard
The player must press {{button|switch|a}} to enter the course.
*Standard surrounded by water
<gallery widths=90px heights=97px perrow=7>
*Standard surrounded by sand
SMM2 WorldMaker CourseIcon Standard.png|Standard
*Standard surrounded by snow
SMM2 WorldMaker CourseIcon StandardWater.png|Standard surrounded by water
*Standard surrounded by trees
SMM2 WorldMaker CourseIcon StandardSand.png|Standard surrounded by sand
*[[Ghost House]]
SMM2 WorldMaker CourseIcon StandardSnow.png|Standard surrounded by snow
*[[Fortress]]
SMM2 WorldMaker CourseIcon StandardTrees.png|Standard surrounded by [[Forest of Illusion]] trees
*[[Airship]]
SMM2 WorldMaker CourseIcon GhostHouse.png|[[Ghost House]]
*[[Galoomba]]
SMM2 WorldMaker CourseIcon Fortress.png|[[Fortress]]
*[[Koopa Troopa]] ([[Dry Bones]] in the volcano theme)
SMM2 WorldMaker CourseIcon Airship.png|[[Airship]]
*[[Jumping Piranha Plant]]
SMM2 WorldMaker CourseIcon Castle.png|Castle
*[[Blurp]]
SMM2 WorldMaker CourseIcon BowserAirship.png|Bowser's Airship
*[[Chain Chomp]]
</gallery>
*[[Hammer Bro]]
 
*[[Pokey]] ([[Snow Pokey]] in the snow theme)
=====Enemy=====
*[[Rotten Mushroom]]
The player is immediately sent into the course when touching the enemy.
<gallery widths=90px heights=97px perrow=7>
SMM2 WorldMaker CourseIcon Galoomba.png|[[Galoomba]]
SMM2 WorldMaker CourseIcon KoopaTroopa.png|[[Koopa Troopa]]
SMM2 WorldMaker CourseIcon DryBones.png|[[Dry Bones]]<br>(replaces [[Koopa Troopa]] in the volcano theme)
SMM2 WorldMaker CourseIcon JumpingPiranhaPlant.png|[[Jumping Piranha Plant]]
SMM2 WorldMaker CourseIcon Blurp.png|[[Blurp]]
SMM2 WorldMaker CourseIcon CheepCheep.png|[[Cheep Cheep]] on fire<br>(replaces Blurp in the castle theme)
SMM2 WorldMaker CourseIcon ChainChomp.png|[[Chain Chomp]]
SMM2 WorldMaker CourseIcon HammerBro.png|[[Hammer Bro]]
SMM2 WorldMaker CourseIcon Pokey.png|[[Pokey]]
SMM2 WorldMaker CourseIcon SnowPokey.png|[[Snow Pokey]]<br>(replaces [[Pokey]] in the snow theme)
SMM2 WorldMaker CourseIcon RottenMushroom.png|[[Rotten Mushroom]]
</gallery>


==Course elements==
==Course elements==
{{image|more=yes|section=yes|Add alternate element icons in {{SMM style|SMB}}, {{SMM style|SMB3}}, {{SMM style|SMW}} and {{SMM style|NSMBU}} styles, and version 2.0.0 and 3.0.0 element icons}}
{{more images|section=yes|Add alternate element icons in {{SMMstyle|SMB}}, {{SMMstyle|SMB3}}, {{SMMstyle|SMW}} and {{SMMstyle|NSMBU}} styles, and version 2.0.0 and 3.0.0 element icons}}
[[File:SMM2 Game Style Select.jpg|thumb|100px|The style select menu]]
[[File:SMM2 style select.png|thumb|100px|The style select menu]]
Instead of displaying every element on a single screen as in ''Super Mario Maker'', at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.
Instead of displaying every element on a single screen as in ''Super Mario Maker'', at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.


Elements formatted in '''bold''' are new to ''Super Mario Maker 2''.<br>
Elements formatted in '''bold''' are new to ''Super Mario Maker 2''.
 
{{footnote|note|1|Added in version 2.0.0}}
{{footnote|note|1|Added in version 2.0.0}}
{{footnote|note|2|Added in version 3.0.0}}
{{footnote|note|2|Added in version 3.0.0}}
===Styles===
===Styles===
The game styles are separated into two categories; the ''[[Super Mario 3D World]]'' style, which features its own unique elements that are incompatible with other styles, is placed in "Extra Game Styles".
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".  
*''[[Super Mario Bros.]]''
*''[[Super Mario Bros.]]''
*''[[Super Mario Bros. 3]]''
*''[[Super Mario Bros. 3]]''
Line 1,267: Line 1,091:


===Themes===
===Themes===
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!rowspan=2 width=8%|Theme
!rowspan=2 width=8%|Theme
!colspan=5|Level inspiration
!colspan=5|Level inspiration
!rowspan=2|Night effects
!rowspan=2|Night effects
|-
|-
!width=14%|{{SMM style|smb}}
!width=14%|{{SMMstyle|smb}}
!width=14%|{{SMM style|smb3}}
!width=14%|{{SMMstyle|smb3}}
!width=14%|{{SMM style|smw}}
!width=14%|{{SMMstyle|smw}}
!width=14%|{{SMM style|nsmbu}}
!width=14%|{{SMMstyle|nsmbu}}
!width=14%|{{SMM style|sm3dw}}
!width=14%|{{SMMstyle|sm3dw}}
|-
|-
|[[File:SMM2-ThemeIcon-Ground.png|x50px]]<br>Ground
|[[File:SMM2-ThemeIcon-Ground.png|x50px]]<br>Ground
|General ground levels
|[[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 2-1 (Super Mario Bros.)|World 2-1]]
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[Groovy]]
|[[Groovy]]
|[[Acorn Plains Way]], [[Yoshi Hill]]
|[[Acorn Plains]]' ground levels
|[[Super Bell Hill]]
|[[Super Bell Hill]]
|Causes [[Moon (Super Mario Maker 2)#Night-time Ground theme effects|various behavior changes in enemies and items]].
|Goombas and Wigglers swim, Pokeys snake through the sky, Chain Chomps have longer chains, Thwomps and Boo Buddies pursue the player in a similar manner as a Boo, Boos' behavior is reversed, Stretches freeze when Mario faces them similar to Boos, Super Mushrooms and Big Mushrooms bounce along the ground like a Super Star while trying to avoid the player, Fire Flowers slide away from the player, Super Leaves float upwards instead of downwards, Cape Feathers have a wider glide movement, Propeller Mushrooms move erratically, 1-Up Mushrooms are replaced by Rotten Mushrooms,  Link's bombs grow feet and walk around like lit Bob-ombs, and Spikes' spike balls (or snowballs) will home in on the player (tracking their vertical movement in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles, and rolling after them in all instances when they are affected by gravity).
|-
|-
|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground
|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground
|General underground levels
|General underground levels
|[[World 1-5 (Super Mario Bros. 3)|World 1-5]]
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|General underground levels
|General underground levels
|[[Tilted Tunnel]]  
|[[Tilted Tunnel]]
|[[Koopa Troopa Cave]]
|[[Koopa Troopa Cave]]
|Turns the screen upside down and inverts all vertical controls
|Turns the screen upside down
|-
|-
|[[File:SMM2-ThemeIcon-Underwater.png|x50px]]<br>Underwater
|[[File:SMM2-ThemeIcon-Underwater.png|x50px]]<br>Underwater
|General underwater levels
|General underwater levels
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|General underwater levels
|General underwater levels
|General underwater levels
|[[Dragoneel's Undersea Grotto]]
|[[Tropical Refresher]]
|[[Pipeline Lagoon]]
|[[Pipeline Lagoon]]
|rowspan=2|Makes everything dark except for a short radius around players and certain course elements
|rowspan=2|Makes everything dark except for a short radius around players and certain other elements
|-
|-
|[[File:SMM2-ThemeIcon-GhostHouse.png|x50px]]<br>[[Ghost House]]
|[[File:SMM2-ThemeIcon-GhostHouse.png|x50px]]<br>[[Ghost House]]
|Original
|N/A
|{{world-link|2|fort|World 2-Fortress}}'s palette
|N/A
|[[Donut Secret House]] (horizontal)<br>[[Donut Ghost House]] (vertical)
|[[Donut Secret House]]
|[[Swaying Ghost House]] (day)<br>[[Which-Way Labyrinth]]'s background (night)
|[[Swaying Ghost House]]
|[[Shifty Boo Mansion]]
|[[Shifty Boo Mansion]]
|-
|-
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|Original
|N/A
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}}
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[Vanilla Secret 3]]'s background
|[[Flight of the Para-Beetles]]'s background and start ground, [[The Mighty Cannonship]]'s tileset and music
|[[The Mighty Cannonship]], [[Boarding the Airship]]
|[[The Bowser Express]]
|[[The Bowser Express]]
|Makes the background stormy (except in the ''Super Mario Bros.'' game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead)
|The background is stormy (except in the ''Super Mario Bros.'' game style), and enemies and items will behave as if there was low gravity (similar to the nighttime Sky theme)
|-
|-
|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|General castle levels
|General castle levels
|General fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|{{world-link|1|fort|World 1-Fortress}}, {{world-link|4|fort|World 4-Fortress 2}}, {{world-link|8|fort|World 8-Fortress}}
|General hot castle and fortress levels
|General castle and fortress levels
|[[Lemmy's Swingback Castle]]
|General castle levels
|[[Bowser's Lava Lake Keep]]
|[[Bowser's Lava Lake Keep]]
|Causes player characters to behave as if they are underwater, but leaves all other course parts unaffected
|The characters swim in the air, similar to the underwater theme. Enemies behave as they would above-ground.
|-
|-
|[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>'''Desert'''
|[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>'''Desert'''
|Original
|N/A
|[[Desert Land]]'s levels
|[[Desert Land]]'s levels
|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset
|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset
|[[Spike's Spouting Sands]]
|[[Layer-Cake Desert]]'s levels
|[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain
|[[Conkdor Canyon]]
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]].
|Causes a sandstorm to occur. ''Super Mario Bros.'' style makes the wind blow left periodically; ''Super Mario Bros. 3'' style makes the wind blow right periodically; ''Super Mario World'' style makes the periodic wind constantly switch between left or right; ''New Super Mario Bros. U'' style makes the wind blow right constantly
|-
|-
|[[File:SMM2-ThemeIcon-Snow.png|x50px]]<br>'''Snow'''
|[[File:SMM2-ThemeIcon-Snow.png|x50px]]<br>'''Snow'''
|Original
|N/A
|[[Ice Land]]'s levels
|[[Ice Land]]'s levels
|[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset
|[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset
|[[Spinning-Star Sky]] (day)<br>[[Cooligan Fields]] (night)
|[[Frosted Glacier]]'s tileset
|[[Snowball Park]]
|[[Snowball Park]]
|Makes all surfaces become slippery
|Turns all surfaces slippery
|-
|-
|[[File:SMM2-ThemeIcon-Forest.png|x50px]]<br>'''Forest'''
|[[File:SMM2-ThemeIcon-Forest.png|x50px]]<br>'''Forest'''
|Original
|N/A
|{{world-link|7|piranhaplant|World 7-Piranha Plant 1}}
|{{world-link|7|piranhaplant|World 7-Piranha Plant 1}}
|[[Forest of Illusion 1]]
|[[Forest of Illusion 1]]
|[[Jungle of the Giants]]
|[[Soda Jungle]]'s levels
|[[Gargantuan Grotto]]
|[[Deep Jungle Drift]]
|Turns water into poison water
|Turns water into poison water
|-
|-
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky'''
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky'''
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]] from ''[[Super Mario Bros.: The Lost Levels]]''
|[[World 1-3 (Super Mario Bros.)|World 1-3]]
|[[Sky Land]]'s levels from the second screen
|[[Sky Land]]'s levels
|[[Vanilla Secret 3]]'s background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
|Vanilla Secret 3's background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
|[[Flight of the Para-Beetles]], [[A Quick Dip in the Sky]]
|[[Meringue Clouds]]' levels
|[[Rolling Ride Run]]
|[[Rolling Ride Run]]
|Causes light gravity to occur, and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead)
|Causes light gravity to occur
|}
|}


===Terrain===
===Terrain===
[[File:Terrain Icon.png|25px|left]]
[[File:Terrain Icon.png|25px|left]]
The terrain category is represented by a [[Brick Block]] icon and colored cyan.
The terrain category is represented by a Brick Block icon and colored blue.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
 
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5 style="border-style:solid solid none solid;"|Styles available
!colspan=5|Styles available
!rowspan=2|Description
!rowspan=2|Description
|-
|-
!width=50px style="border-style:none none solid solid;"|{{SMM style|smb}}
!width=50px|{{SMMstyle|smb}}
!width=50px style="border-style:none none solid none;"|{{SMM style|smb3}}
!width=50px|{{SMMstyle|smb3}}
!width=50px style="border-style:none none solid none;"|{{SMM style|smw}}
!width=50px|{{SMMstyle|smw}}
!width=50px style="border-style:none none solid none;"|{{SMM style|nsmbu}}
!width=50px|{{SMMstyle|nsmbu}}
!width=50px style="border-style:none solid solid none;"|{{SMM style|sm3dw}}
!width=50px|{{SMMstyle|sm3dw}}
|-
|rowspan=11|[[Ground (block)|Ground]]
|-
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon.png|50px]]
|style="border-style:solid solid solid none;"|[[File:Ground SMM2 SM3DW.png|50px]]
|rowspan=10|Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
|-
|style="border-style:solid none solid solid;"|[[File: SMM2 Ground SMB icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon underground.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underground.png|50px]]
|-
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon underwater.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon underwater.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underwater.png|50px]]<br>[[File:SMM2 Ground SMW icon underwater night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon underwater.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underwater.png|50px]]
|-
|-
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon castle.png|50px]]
|Ground
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle.png|50px]]<br>[[File:SMM2 Ground SMB3 icon castle night.png|50px]]
|[[File:SMM2 Ground SMB icon.png|50px]][[File:SMM2 Ground SMB icon underground.png|50px]][[File:SMM2 Ground SMB icon underwater.png|50px]][[File:SMM2 Ground SMB icon castle.png|50px]][[File:SMM2 Ground SMB icon airship.png|50px]][[File:SMM2 Ground SMB icon airship night.png|50px]][[File:SMM2 Ground SMB icon ghost house.png|50px]][[File:SMM2 Ground SMB icon desert.png|50px]][[File:SMM2 Ground SMB icon sky.png|50px]][[File:SMM2 Ground SMB icon snow.png|50px]][[File:SMM2 Ground SMB icon snow night.png|50px]][[File:SMM2 Ground SMB icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon castle.png|50px]]
|[[File:SMM2 Ground SMB3 icon.png|50px]][[File:SMM2 Ground SMB3 icon underground.png|50px]][[File:SMM2 Ground SMB3 icon underwater.png|50px]][[File:SMM2 Ground SMB3 icon castle.png|50px]][[File:SMM2 Ground SMB3 icon castle night.png|50px]][[File:SMM2 Ground SMB3 icon airship.png|50px]][[File:SMM2 Ground SMB3 icon airship night.png|50px]][[File:SMM2 Ground SMB3 icon ghost house.png|50px]][[File:SMM2 Ground SMB3 icon desert.png|50px]][[File:SMM2 Ground SMB3 icon sky.png|50px]][[File:SMM2 Ground SMB3 icon snow.png|50px]][[File:SMM2 Ground SMB3 icon snow night.png|50px]][[File:SMM2 Ground SMB3 icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon castle.png|50px]]
|[[File:SMM2 Ground SMW icon.png|50px]][[File:SMM2 Ground SMW icon underground.png|50px]][[File:SMM2 Ground SMW icon underwater.png|50px]][[File:SMM2 Ground SMW icon underwater night.png|50px]][[File:SMM2 Ground SMW icon castle.png|50px]][[File:SMM2 Ground SMW icon airship.png|50px]][[File:SMM2 Ground SMW icon ghost house.png|50px]][[File:SMM2 Ground SMW icon desert.png|50px]][[File:SMM2 Ground SMW icon sky.png|50px]][[File:SMM2 Ground SMW icon snow.png|50px]][[File:SMM2 Ground SMW icon snow night.png|50px]][[File:SMM2 Ground SMW icon forest.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon castle.png|50px]]
|[[File:SMM2 Ground NSMBU icon.png|50px]][[File:SMM2 Ground NSMBU icon underground.png|50px]][[File:SMM2 Ground NSMBU icon underwater.png|50px]][[File:SMM2 Ground NSMBU icon castle.png|50px]][[File:SMM2 Ground NSMBU icon airship.png|50px]][[File:SMM2 Ground NSMBU icon airship night.png|50px]][[File:SMM2 Ground NSMBU icon ghost house.png|50px]][[File:SMM2 Ground NSMBU icon desert.png|50px]][[File:SMM2 Ground NSMBU icon sky.png|50px]][[File:SMM2 Ground NSMBU icon snow.png|50px]][[File:SMM2 Ground NSMBU icon snow night.png|50px]][[File:SMM2 Ground NSMBU icon forest.png|50px]]
|[[File:Ground SMM2 SM3DW.png|50px]][[File:SMM2 Ground SM3DW icon underground.png|50px]][[File:SMM2 Ground SM3DW icon underwater.png|50px]][[File:SMM2 Ground SM3DW icon castle.png|50px]][[File:SMM2 Ground SM3DW icon airship.png|50px]][[File:SMM2 Ground SM3DW icon ghost house.png|50px]][[File:SMM2 Ground SM3DW icon desert.png|50px]][[File:SMM2 Ground SM3DW icon sky.png|50px]][[File:SMM2 Ground SM3DW icon snow.png|50px]][[File:SMM2 Ground SM3DW icon forest.png|50px]]
|Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
|-
|-
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon airship.png|50px]]<br>[[File:SMM2 Ground SMB icon airship night.png|50px]]
|'''Steep Slope'''
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship.png|50px]]<br>[[File:SMM2 Ground SMB3 icon airship night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship.png|50px]]<br>[[File:SMM2 Ground NSMBU icon airship night.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon airship.png|50px]]
|-
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon ghost house.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon ghost house.png|50px]]
|-
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon desert.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon desert.png|50px]]
|-
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon sky.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon sky.png|50px]]
|-
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon snow.png|50px]]<br>[[File:SMM2 Ground SMB icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow.png|50px]]<br>[[File:SMM2 Ground SMB3 icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon snow.png|50px]]<br>[[File:SMM2 Ground SMW icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow.png|50px]]<br>[[File:SMM2 Ground NSMBU icon snow night.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon snow.png|50px]]
|-
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon forest.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon forest.png|50px]]
|-
|'''[[Slope|Steep Slope]]'''
|[[File:SMM2-SMB-SteepSlope.png|50px]][[File:SMM2 Steep Slope SMB icon underground.jpg|50px]][[File:SMM2 Steep Slope SMB icon underwater.jpg|50px]][[File:SMM2 Steep Slope SMB icon castle.jpg|50px]][[File:SMM2 Steep Slope SMB icon airship.jpg|50px]][[File:SMM2 Steep Slope SMB icon ghost house.jpg|50px]][[File:SMM2 Steep Slope SMB icon desert.jpg|50px]][[File:SMM2 Steep Slope SMB icon sky.jpg|50px]][[File:SMM2 Steep Slope SMB icon snow.jpg|50px]][[File:SMM2 Steep Slope SMB icon jungle.jpg|50px]]
|[[File:SMM2-SMB-SteepSlope.png|50px]][[File:SMM2 Steep Slope SMB icon underground.jpg|50px]][[File:SMM2 Steep Slope SMB icon underwater.jpg|50px]][[File:SMM2 Steep Slope SMB icon castle.jpg|50px]][[File:SMM2 Steep Slope SMB icon airship.jpg|50px]][[File:SMM2 Steep Slope SMB icon ghost house.jpg|50px]][[File:SMM2 Steep Slope SMB icon desert.jpg|50px]][[File:SMM2 Steep Slope SMB icon sky.jpg|50px]][[File:SMM2 Steep Slope SMB icon snow.jpg|50px]][[File:SMM2 Steep Slope SMB icon jungle.jpg|50px]]
|[[File:SMM2 Steep Slope SMB3 icon.png|50px]][[File:SMM2 Steep Slope SMB3 icon underground.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon underwater.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon castle.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon airship.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon ghost house.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon desert.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon sky.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon snow.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon jungle.jpg|50px]]
|[[File:SMM2 Steep Slope SMB3 icon.png|50px]][[File:SMM2 Steep Slope SMB3 icon underground.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon underwater.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon castle.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon airship.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon ghost house.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon desert.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon sky.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon snow.jpg|50px]][[File:SMM2 Steep Slope SMB3 icon jungle.jpg|50px]]
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|[[File:SMM2-NSMBU-GentleSlope.png|50px]][[File:SMM2 Steep Slope NSMBU icon underground.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon underwater.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon castle.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon airship.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon ghost house.jpeg|50px]][[File:SMM2 Steep Slope NSMBU icon desert.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon sky.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon snow.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon jungle.jpg|50px]]
|[[File:SMM2-NSMBU-GentleSlope.png|50px]][[File:SMM2 Steep Slope NSMBU icon underground.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon underwater.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon castle.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon airship.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon ghost house.jpeg|50px]][[File:SMM2 Steep Slope NSMBU icon desert.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon sky.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon snow.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon jungle.jpg|50px]]
|[[File:SMM2 Steep Slope SM3DW icon.png|50px]][[File:SMM2 Steep Slope SM3DW icon underground.png|50px]][[File:SMM2 Steep Slope SM3DW icon underwater.png|50px]][[File:SMM2 Steep Slope SM3DW icon castle.png|50px]][[File:SMM2 Steep Slope SM3DW icon airship.png|50px]][[File:SMM2 Steep Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Steep Slope SM3DW icon desert.png|50px]][[File:SMM2 Steep Slope SM3DW icon sky.png|50px]][[File:SMM2 Steep Slope SM3DW icon snow.png|50px]][[File:SMM2 Steep Slope SM3DW icon forest.png|50px]]
|[[File:SMM2 Steep Slope SM3DW icon.png|50px]][[File:SMM2 Steep Slope SM3DW icon underground.png|50px]][[File:SMM2 Steep Slope SM3DW icon underwater.png|50px]][[File:SMM2 Steep Slope SM3DW icon castle.png|50px]][[File:SMM2 Steep Slope SM3DW icon airship.png|50px]][[File:SMM2 Steep Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Steep Slope SM3DW icon desert.png|50px]][[File:SMM2 Steep Slope SM3DW icon sky.png|50px]][[File:SMM2 Steep Slope SM3DW icon snow.png|50px]][[File:SMM2 Steep Slope SM3DW icon forest.png|50px]]
|Ground at a 45° angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function.
|Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function.
|-
|-
|'''[[Slope|Gentle Slope]]'''
|'''Gentle Slope'''
|[[File:SMM2 Gentle Slope SMB icon.png|50px]][[File:SMM2 Gentle Slope SMB icon underground.jpg|50px]][[File:SMM2 Gentle Slope SMB icon underwater.jpg|50px]][[File:SMM2 Gentle Slope SMB icon castle.jpg|50px]][[File:SMM2 Gentle Slope SMB icon airship.jpg|50px]][[File:SMM2 Gentle Slope SMB icon ghost house.jpg|50px]][[File:SMM2 Gentle Slope SMB icon desert.jpg|50px]][[File:SMM2 Gentle Slope SMB icon sky.jpg|50px]][[File:SMM2 Gentle Slope SMB icon snow.jpg|50px]][[File:SMM2 Gentle Slope SMB icon jungle.jpg|50px]]
|[[File:SMM2 Gentle Slope SMB icon.png|50px]][[File:SMM2 Gentle Slope SMB icon underground.jpg|50px]][[File:SMM2 Gentle Slope SMB icon underwater.jpg|50px]][[File:SMM2 Gentle Slope SMB icon castle.jpg|50px]][[File:SMM2 Gentle Slope SMB icon airship.jpg|50px]][[File:SMM2 Gentle Slope SMB icon ghost house.jpg|50px]][[File:SMM2 Gentle Slope SMB icon desert.jpg|50px]][[File:SMM2 Gentle Slope SMB icon sky.jpg|50px]][[File:SMM2 Gentle Slope SMB icon snow.jpg|50px]][[File:SMM2 Gentle Slope SMB icon jungle.jpg|50px]]
|[[File:SMM2 Gentle Slope SMB3 icon.png|50px]][[File:SMM2 Gentle Slope SMB3 icon underground.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon underwater.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon castle.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon airship.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon ghost house.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon desert.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon sky.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon snow.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon jungle.jpg|50px]]
|[[File:SMM2 Gentle Slope SMB3 icon.png|50px]][[File:SMM2 Gentle Slope SMB3 icon underground.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon underwater.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon castle.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon airship.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon ghost house.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon desert.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon sky.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon snow.jpg|50px]][[File:SMM2 Gentle Slope SMB3 icon jungle.jpg|50px]]
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|[[Warp Pipe|Pipe]]
|[[Warp Pipe|Pipe]]
|[[File:SMM2 Pipe SMB icon.png|50px]][[File:SMM2 Warp Pipe SMB icon red.png|50px]][[File:SMM2 Warp Pipe SMB icon blue.png|50px]][[File:SMM2 Warp Pipe SMB icon yellow.png|50px]]
|[[File:SMM2 Pipe SMB icon.png|50px]][[File:SMM2 Warp Pipe SMB icon red.png|50px]][[File:SMM2 Warp Pipe SMB icon blue.png|50px]][[File:SMM2 Warp Pipe SMB icon yellow.png|50px]]
|[[File:SMM2 Pipe SMB3 icon.png|50px]][[File:SMM2 Warp Pipe SMB3 icon red.png|50px]][[File:SMM2 Warp Pipe SMB3 icon blue.png|50px]][[File:SMM2 Warp Pipe SMB3 icon yellow.png|50px]]
|[[File:SMM2 Pipe SMB3 icon.png|50px]][[File:SMM2 Warp Pipe SMB3 icon snow night.png|50px]][[File:SMM2 Warp Pipe SMB3 icon red.png|50px]][[File:SMM2 Warp Pipe SMB3 icon red snow night.png|50px]][[File:SMM2 Warp Pipe SMB3 icon blue.png|50px]][[File:SMM2 Warp Pipe SMB3 icon blue snow night.png|50px]][[File:SMM2 Warp Pipe SMB3 icon yellow.png|50px]][[File:SMM2 Warp Pipe SMB3 icon yellow snow night.png|50px]]
|[[File:SMM2 Pipe SMW icon.png|50px]][[File:SMM2 Warp Pipe SMW icon red.png|50px]][[File:SMM2 Warp Pipe SMW icon blue.png|50px]][[File:SMM2 Warp Pipe SMW icon yellow.png|50px]]
|[[File:SMM2 Pipe SMW icon.png|50px]][[File:SMM2 Warp Pipe SMW icon red.png|50px]][[File:SMM2 Warp Pipe SMW icon blue.png|50px]][[File:SMM2 Warp Pipe SMW icon yellow.png|50px]]
|[[File:SMM2 Pipe NSMBU icon.png|50px]][[File:SMM2 Warp Pipe NSMBU icon red.png|50px]][[File:SMM2 Warp Pipe NSMBU icon blue.png|50px]][[File:SMM2 Warp Pipe NSMBU icon yellow.png|50px]]
|[[File:SMM2 Pipe NSMBU icon.png|50px]][[File:SMM2 Warp Pipe NSMBU icon red.png|50px]][[File:SMM2 Warp Pipe NSMBU icon blue.png|50px]][[File:SMM2 Warp Pipe NSMBU icon yellow.png|50px]]
|[[File:SMM2 Pipe SM3DW icon.png|50px]][[File:SMM2 Warp Pipe SM3DW icon red.png|50px]][[File:SMM2 Warp Pipe SM3DW icon blue.png|50px]][[File:SMM2 Warp Pipe SM3DW icon yellow.png|50px]]
|[[File:Pipe SM3DW SMM2.png|50px]][[File:SMM2 Warp Pipe SM3DW icon red.png|50px]][[File:SMM2 Warp Pipe SM3DW icon blue.png|50px]][[File:SMM2 Warp Pipe SM3DW icon yellow.png|50px]]
|A green, extendable tube that can be used to enter sub-areas or hold other elements. It also appears in different colors that change the speed of objects that come out: blue is the slowest, green is the second slowest, yellow is the second fastest, and red is the fastest.
|A green, extendable tube that can be used to enter sub-areas or hold other elements. It also appears in different colors that change the speed of objects that come out: blue is slowest, yellow is slightly faster, and red is the fastest.
|-
|-
|'''[[Clear Pipe]]'''
|'''[[Clear Pipe]]'''
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]]
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]]
|A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
|A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
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|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|A hazard that damages players upon contact. They can be walked on safely with a [[Goomba's Shoe]], [[Yoshi (species)|Yoshi]], or [[Dry Bones Shell]]. In the ''Super Mario Bros. 3'' and ''Super Mario World'' styles while underwater, they are visually replaced by [[Jelectro]]s and Sea Urchins, respectively.
|A hazard that damages players upon contact. They can be walked on safely with a [[Goomba's Shoe]], [[Yoshi (species)|Yoshi]], or [[Dry Bones Shell]]. In the ''Super Mario Bros. 3'' and ''Super Mario World'' styles while underwater, they are visually replaced by [[Jelectro]]s and Sea Urchins, respectively.
|-
|'''[[Spike Block]]'''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon.png|50px]][[File:SMM2 Spike Block SM3DW icon blue.png|50px]][[File:SMM2 Spike Block SM3DW icon yellow.png|50px]]
|A large, yellow block with spikes that protrude and retract. Spike Blocks can be combined with [[ON/OFF Switch]]es to create red and blue variants that alternate when the switches are hit.
|-
|-
|[[Mushroom Platform]]
|[[Mushroom Platform]]
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|[[File:SMM2 Mushroom Platform NSMBU icon.png|50px]]
|[[File:SMM2 Mushroom Platform NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|A resizable platform that players can jump through from below and land on the top. They can be made red, green, or yellow.
|A resizable platform that players can jump through from below and land on the top. They can be set to different colors.
|-
|-
|[[Semisolid Platform]]
|[[Semisolid Platform]]
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|[[File:SMM2 Semisolid Platform SMW icon.png|50px]]
|[[File:SMM2 Semisolid Platform SMW icon.png|50px]]
|[[File:SMM2 Semisolid Platform NSMBU icon.png|50px]]
|[[File:SMM2 Semisolid Platform NSMBU icon.png|50px]]
|[[File:SMM2 Semisolid Platform SM3DW icon.png|50px]]
|[[File:SMM2 Semisolid Platform SM3DW icon.png|50px]][[File:SMM2 Semisolid Platform SM3DW icon underground.png|50px]][[File:SMM2 Semisolid Platform SM3DW icon underwater.png|50px]][[File:SMM2 Semisolid Platform SM3DW icon castle.png|50px]][[File:SMM2 Semisolid Platform SM3DW icon airship.png|50px]][[File:SMM2 Semisolid Platform SM3DW icon ghost house.png|50px]][[File:SMM2 Semisolid Platform SM3DW icon desert.png|50px]][[File:SMM2 Semisolid Platform SM3DW icon sky.png|50px]][[File:SMM2 Semisolid Platform SM3DW icon snow.png|50px]][[File:SMM2 Semisolid Platform SM3DW icon forest.png|50px]]
|A resizable platform that players can jump through from below and land on the top. [[Cat Mario]] can climb up the Semisolid Platform's wall in the ''Super Mario 3D World'' style.
|A resizable platform that players can jump through from below and land on the top. [[Cat Mario]] can climb up the Semisolid Platform's wall in the ''Super Mario 3D World'' style.
|-
|-
|[[Bridge]]
|Bridge
|[[File:SMM2 Bridge SMB icon.png|50px]][[File:SMM2 Bridge SMB icon castle.png|50px]][[File:SMM2 Bridge SMB icon snow.png|50px]][[File:SMM2 Bridge SMB icon snow night.png|50px]][[File:SMM2 Bridge SMB icon underground.png|50px]]
|[[File:SMM2 Bridge SMB icon.png|50px]][[File:SMM2 Bridge SMB icon castle.png|50px]][[File:SMM2 Bridge SMB icon snow.png|50px]][[File:SMM2 Bridge SMB icon snow night.png|50px]][[File:SMM2 Bridge SMB icon underground.png|50px]]
|[[File:SMM2 Bridge SMB3 icon.png|50px]]
|[[File:SMM2 Bridge SMB3 icon.png|50px]]
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|[[File:SMM2 Bridge NSMBU icon.png|50px]][[File:SMM2 Bridge NSMBU icon airship.png|50px]][[File:SMM2 Bridge NSMBU icon castle.png|50px]][[File:SMM2 Bridge NSMBU icon forest.png|50px]][[File:SMM2 Bridge NSMBU icon ghost house.png|50px]][[File:SMM2 Bridge NSMBU icon snow.png|50px]][[File:SMM2 Bridge NSMBU icon snow night.png|50px]][[File:SMM2 Bridge NSMBU icon underground.png|50px]][[File:SMM2 Bridge NSMBU icon underwater.png|50px]]
|[[File:SMM2 Bridge NSMBU icon.png|50px]][[File:SMM2 Bridge NSMBU icon airship.png|50px]][[File:SMM2 Bridge NSMBU icon castle.png|50px]][[File:SMM2 Bridge NSMBU icon forest.png|50px]][[File:SMM2 Bridge NSMBU icon ghost house.png|50px]][[File:SMM2 Bridge NSMBU icon snow.png|50px]][[File:SMM2 Bridge NSMBU icon snow night.png|50px]][[File:SMM2 Bridge NSMBU icon underground.png|50px]][[File:SMM2 Bridge NSMBU icon underwater.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|A horizontally resizable platform that players can jump through from below and land on top.
|A type of platform that can be extended horizontally.
|-
|-
|{{SMM2 modifiers|[[Brick Block]]{{footnote|main|*}}|wings=1}}
|{{SMM2 Modifiers|[[Brick Block]]{{footnote|main|*}}|wings=1}}
|[[File:SMM2 Block SMB icon.png|50px]][[File:SMM2 Block SMB icon castle.png|50px]][[File:SMM2 Block SMB icon snow.png|50px]][[File:SMM2 Block SMB icon snow night.png|50px]][[File:SMM2 Block SMB icon underground.png|50px]]
|[[File:SMM2 Block SMB icon.png|50px]][[File:SMM2 Block SMB icon castle.png|50px]][[File:SMM2 Block SMB icon snow.png|50px]][[File:SMM2 Block SMB icon snow night.png|50px]][[File:SMM2 Block SMB icon underground.png|50px]]
|[[File:SMM2 Block SMB3 icon.png|50px]]
|[[File:SMM2 Block SMB3 icon.png|50px]]
Line 1,502: Line 1,277:
|[[File:SMM2 Block NSMBU icon.png|50px]]
|[[File:SMM2 Block NSMBU icon.png|50px]]
|[[File:SMM2 Block SM3DW icon.png|50px]][[File:SMM2 Block SM3DW icon underground.png|50px]]
|[[File:SMM2 Block SM3DW icon.png|50px]][[File:SMM2 Block SM3DW icon underground.png|50px]]
|A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. If a Coin is placed inside, they [[Coin Block|spawn up to ten Coins if they are hit fast enough]]. In underground and forest-themed levels in the ''Super Mario 3D World'' style, they become [[Crystal Block]]s.
|A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the ''Super Mario 3D World'' style, they become [[Crystal Block]]s.
|-
|-
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
|{{SMM2 Modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|[[File:SMM2 Block SMW icon.png|50px]]
|[[File:SMM2 Block SMW icon.png|50px]]
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.
|A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.
|-
|-
|{{SMM2 modifiers|[[? Block]]|wings=Flying ? Block}}
|{{SMM2 Modifiers|[[Hard Block]]|wings=1}}
|[[File:SMM2 Hard Block SMB icon.png|50px]][[File:SMM2 Hard Block SMB icon airship.png|50px]][[File:SMM2 Hard Block SMB icon snow.png|50px]][[File:SMM2 Hard Block SMB icon snow night.png|50px]][[File:SMM2 Hard Block SMB icon underground.png|50px]][[File:SMM2 Hard Block SMB icon underwater.png|50px]]
|[[File:SMM2 Hard Block SMB3 icon.png|50px]]
|[[File:SMM2 Hard Block SMW icon.png|50px]]
|[[File:SMM2 Hard Block NSMBU icon.png|50px]]
|[[File:SMM2 Hard Block SM3DW icon.png|50px]]
|A solid block that mainly serves as a platform, though a strong force such as that of a [[Banzai Bill]] can break it. In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s.
|-
|{{SMM2 Modifiers|[[? Block]]|wings=1}}
|[[File:SMM2 Question Block SMB icon.png|50px]][[File:SMM2 Question Block SMB icon snow night.png|50px]]
|[[File:SMM2 Question Block SMB icon.png|50px]][[File:SMM2 Question Block SMB icon snow night.png|50px]]
|[[File:SMM2 Question Block SMB3 icon.png|50px]]
|[[File:SMM2 Question Block SMB3 icon.png|50px]]
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|[[File:SMM2 Question Block NSMBU icon.png|50px]]
|[[File:SMM2 Question Block NSMBU icon.png|50px]]
|[[File:SMM2 Question Block SM3DW icon.png|50px]]
|[[File:SMM2 Question Block SM3DW icon.png|50px]]
|A block containing a single [[Coin]]; when hit, it turns into an [[Empty Block]]. Other elements can be placed inside instead. Like Brick Blocks, they spawn up to ten Coins if they are hit fast enough when a Coin is placed.
|A block containing a single [[Coin]]; when hit, it turns into an [[Empty Block]]. Other elements can be placed inside instead.
|-
|{{SMM2 modifiers|[[Hard Block]]|wings=1}}
|[[File:SMM2 Hard Block SMB icon.png|50px]][[File:SMM2 Hard Block SMB icon airship.png|50px]][[File:SMM2 Hard Block SMB icon snow.png|50px]][[File:SMM2 Hard Block SMB icon snow night.png|50px]][[File:SMM2 Hard Block SMB icon underground.png|50px]][[File:SMM2 Hard Block SMB icon underwater.png|50px]]
|[[File:SMM2 Hard Block SMB3 icon.png|50px]]
|[[File:SMM2 Hard Block SMW icon.png|50px]]
|[[File:SMM2 Hard Block NSMBU icon.png|50px]]
|[[File:SMM2 Hard Block SM3DW icon.png|50px]]
|A solid block that mainly serves as a platform, though a strong force such as that of a [[Bob-omb]] explosion or [[Big Mario]] jumping on it can break it. In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s.
|-
|-
|{{SMM2 modifiers|[[Hidden Block]]|wings=1}}
|{{SMM2 Modifiers|[[Hidden Block]]|wings=1}}
|[[File:SMM2 Hidden Block SMB icon.png|50px]]
|[[File:SMM2 Hidden Block SMB icon.png|50px]]
|[[File:SMM2 Hidden Block SMB3 icon.png|50px]]
|[[File:SMM2 Hidden Block SMB3 icon.png|50px]]
Line 1,534: Line 1,309:
|An invisible ? Block that reveals itself when hit from below.
|An invisible ? Block that reveals itself when hit from below.
|-
|-
|{{SMM2 modifiers|[[Donut Block]]|wings=1}}
|{{SMM2 Modifiers|[[Donut Block]]|wings=1}}
|[[File:SMM2 Donut Block SMB icon.png|50px]][[File:SMM2 Donut Block SMB icon snow night.png|50px]]
|[[File:SMM2 Donut Block SMB icon.png|50px]][[File:SMM2 Donut Block SMB icon snow night.png|50px]]
|[[File:SMM2 Donut Block SMB3 icon.png|50px]]
|[[File:SMM2 Donut Block SMB3 icon.png|50px]]
Line 1,540: Line 1,315:
|[[File:SMM2 Donut Block NSMBU icon.png|50px]]
|[[File:SMM2 Donut Block NSMBU icon.png|50px]]
|[[File:SMM2 Donut Block SM3DW icon.png|50px]]
|[[File:SMM2 Donut Block SM3DW icon.png|50px]]
|A type of platform that falls if players stand on it long enough. [[Thwomp]]s can also activate Donut Blocks upon landed on.
|A type of platform that falls if players stands on it long enough.
|-
|-
|{{SMM2 modifiers|[[Note Block]]|wings=1}}
|{{SMM2 Modifiers|[[Note Block]]|wings=1}}
|[[File:SMM2 Note Block SMB icon.png|50px]][[File:SMM2 Note Block SMB icon snow night.png|50px]]
|[[File:SMM2 Note Block SMB icon.png|50px]][[File:SMM2 Note Block SMB icon snow night.png|50px]]
|[[File:SMM2 Note Block SMB3 icon.png|50px]]
|[[File:SMM2 Note Block SMB3 icon.png|50px]]
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|[[File:SMM2 Note Block NSMBU icon.png|50px]]
|[[File:SMM2 Note Block NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|A block that bounces players and any elements that land on it up. They can contain coins, power-ups and enemies.
|A block that bounces players and any elements that land on it up.
|-
|-
|{{SMM2 modifiers|[[Music Block]]|wings=1}}
|{{SMM2 Modifiers|[[Music Block]]|wings=1}}
|[[File:SMM2 Music Block SMB icon.png|50px]][[File:SMM2 Music Block SMB icon snow night.png|50px]]
|[[File:SMM2 Music Block SMB icon.png|50px]][[File:SMM2 Music Block SMB icon snow night.png|50px]]
|[[File:SMM2 Music Block SMB3 icon.png|50px]]
|[[File:SMM2 Music Block SMB3 icon.png|50px]]
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|An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively.
|An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively.
|-
|-
|{{SMM2 modifiers|[[Cloud Block]]|wings=1}}
|{{SMM2 Modifiers|[[Cloud Block]]|wings=1}}
|[[File:SMM2 Cloud Block SMB icon.png|50px]][[File:SMM2 Cloud Block SMB icon snow night.png|50px]][[File:SMM2 Cloud Block SMB icon underwater.png|50px]]
|[[File:SMM2 Cloud Block SMB icon.png|50px]][[File:SMM2 Cloud Block SMB icon snow night.png|50px]][[File:SMM2 Cloud Block SMB icon underwater.png|50px]]
|[[File:SMM2 Cloud Block SMB3 icon.png|50px]]
|[[File:SMM2 Cloud Block SMB3 icon.png|50px]]
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|[[File:SMM2 Cloud Block NSMBU icon.png|50px]]
|[[File:SMM2 Cloud Block NSMBU icon.png|50px]]
|[[File:SMM2 Cloud Block SM3DW icon.png|50px]]
|[[File:SMM2 Cloud Block SM3DW icon.png|50px]]
|A type of platform that can be passed through from below, similar to [[Semisolid Platform|Semisolid]] and [[Mushroom Platform]]s. They can be destroyed by Thwomps, [[Skewer]]s, and [[Bowser]] (in the ''Super Mario Bros. 3'' style) and [[Morton]]'s Ground Pound attacks, and [[SMB2 Mario]] can also dig through them.
|A type of platform that can be passed through from below, similar to Semisolid Platforms.
|-
|-
|{{SMM2 modifiers|[[Ice Block]]|wings=1}}
|{{SMM2 Modifiers|[[Ice Block]]|wings=1}}
|[[File:SMM2 Ice Block SMB icon.png|50px]]
|[[File:SMM2 Ice Block SMB icon.png|50px]]
|[[File:SMM2 Ice Block SMB3 icon.png|50px]]
|[[File:SMM2 Ice Block SMB3 icon.png|50px]]
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|A slippery block that mainly serves as a platform, but can be broken with a strong force.
|A slippery block that mainly serves as a platform, but can be broken with a strong force.
|}
|}
{{footnote|note|*|Collectively known in-game as simply "Blocks"}}
{{footnote|note|*|Collectively known in-game as simply "Blocks"}}


===Items===
===Items===
[[File:Items Icon.png|25px|left]]
[[File:Items Icon.png|25px|left]]
The items category is represented by a [[Coin]] icon and colored magenta.
The item category is represented by a Coin icon and colored pink.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
 
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
!rowspan=2|Description
!rowspan=2|Description
|-
|-
!width=50px|{{SMM style|smb}}
!width=50px|{{SMMstyle|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMMstyle|smb3}}
!width=50px|{{SMM style|smw}}
!width=50px|{{SMMstyle|smw}}
!width=50px|{{SMM style|nsmbu}}
!width=50px|{{SMMstyle|nsmbu}}
!width=50px|{{SMM style|sm3dw}}
!width=50px|{{SMMstyle|sm3dw}}
|-
|-
|{{SMM2 modifiers|[[Coin]]|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Coin]]|wings=1|parachute=1}}
|[[File:SMM2 Coin SMB icon.png|50px]]
|[[File:SMM2 Coin SMB icon.png|50px]]
|[[File:SMM2 Coin SMB3 icon.png|50px]]
|[[File:SMM2 Coin SMB3 icon.png|50px]]
|[[File:SMM2 Coin SMW icon.png|50px]]
|[[File:SMM2 Coin SMW icon.png|50px]]
|colspan=2|[[File:Coin SM3DW SMM2.png|50px]]
|colspan=2|[[File:Coin SM3DW SMM2.png|50px]]
|Collecting 100 Coins grants players an [[extra life]]. When a Coin is attached to [[Warp Pipe|Pipes]], [[Bill Blaster]]s or [[Lakitu]]s, they spawn multiple Coins at once. In Story Mode, Coins are required to rebuild [[Princess Peach]]'s [[Peach's Castle|castle]].
|Collecting 100 Coins grants players an [[extra life]]. In Story Mode, Coins are required to rebuild [[Princess Peach]]'s [[Peach's Castle|castle]].
|-
|-
|{{SMM2 modifiers|'''[[Frozen Coin]]'''{{footnote|main|1}}|wings=1}}
|{{SMM2 Modifiers|'''[[Frozen Coin]]'''{{footnote|main|1}}|wings=1}}
|[[File:SMM2 Frozen Coin SMB icon.jpg|50px]]
|[[File:SMM2 Frozen Coin SMB icon.jpg|50px]]
|[[File:SMM2 Frozen Coin SMB3 icon.jpg|50px]]
|[[File:SMM2 Frozen Coin SMB3 icon.jpg|50px]]
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|An alternate form of the Coin. A coin encased in an [[Ice Block]] that thaws out when hit with fireballs or other fire-based elements such as [[Lava Bubble]]s, [[Fire Bar]]s, and the [[Angry Sun]].
|An alternate form of the Coin. A coin encased in an [[Ice Block]] that thaws out when hit with fireballs or other fire-based elements such as [[Lava Bubble]]s, [[Fire Bar]]s, and the [[Angry Sun]].
|-
|-
|{{SMM2 modifiers|'''[[10-Coin]]'''|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[10-Coin]]'''|wings=1|parachute=1}}
|[[File:SMM2 10 Coin SMB icon.png|50px]]
|[[File:SMM2 10 Coin SMB icon.png|50px]]
|[[File:SMM2 10 Coin SMB3 icon.png|50px]]
|[[File:SMM2 10 Coin SMB3 icon.png|50px]]
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|A large Coin worth 10 regular coins.
|A large Coin worth 10 regular coins.
|-
|-
|{{SMM2 modifiers|'''[[30-Coin]]'''|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[30-Coin]]'''|wings=1|parachute=1}}
|[[File:SMM2 30 Coin SMB icon.png|50px]]
|[[File:SMM2 30 Coin SMB icon.png|50px]]
|[[File:SMM2 30 Coin SMB3 icon.png|50px]]
|[[File:SMM2 30 Coin SMB3 icon.png|50px]]
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|[[File:SMM2-NSMBU-30GoldCoin.png|50px]]
|[[File:SMM2-NSMBU-30GoldCoin.png|50px]]
|[[File:SMM2 SM3DW 30 Coin.png|50px]]
|[[File:SMM2 SM3DW 30 Coin.png|50px]]
|A large Coin worth 30 regular Coins, and an alternate form of the 10 Coin.
|A large Coin worth 30 regular coins, and an alternate form of the 10 Coin.
|-
|-
|{{SMM2 modifiers|'''[[50-Coin]]'''|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[50-Coin]]'''|wings=1|parachute=1}}
|[[File:SMM2 50 Coin SMB icon.png|50px]]
|[[File:SMM2 50 Coin SMB icon.png|50px]]
|[[File:SMM2 50 Coin SMB3 icon.png|50px]]
|[[File:SMM2 50 Coin SMB3 icon.png|50px]]
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|[[File:SMM2-NSMBU-50GoldCoin.png|50px]]
|[[File:SMM2-NSMBU-50GoldCoin.png|50px]]
|[[File:SMM2 50 Coin SM3DW icon.png|50px]]
|[[File:SMM2 50 Coin SM3DW icon.png|50px]]
|A large Coin worth 50 regular Coins, and an alternate form of the 10 Coin.
|A large Coin worth 50 regular coins, and an alternate form of the 10 Coin.
|-
|-
|[[Pink Coin (Super Mario Maker)|Pink Coin]]
|[[Pink Coin (Super Mario Maker)|Pink Coin]]
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|A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a [[key]] appears.
|A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a [[key]] appears.
|-
|-
|{{SMM2 modifiers|[[Super Mushroom]]|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Super Mushroom]]|wings=1|parachute=1}}
|[[File:SMM2 Super Mushroom SMB icon.png|50px]]
|[[File:SMM2 Super Mushroom SMB icon.png|50px]]
|[[File:SMM2 Super Mushroom SMB3 icon.png|50px]]
|[[File:SMM2 Super Mushroom SMB3 icon.png|50px]]
|[[File:SMM2 Super Mushroom SMW icon.png|50px]]
|[[File:SMM2 Super Mushroom SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Super Mushroom NSMBU icon.png|50px]]
|colspan=2|[[File:SMM2 Super Mushroom NSMBU icon.png|50px]]
|A power-up that transforms players into their [[Super Mario (form)|Super forms]].
|A power-up that transforms players into their [[Super Mario (form)|Super forms]]. In the nighttime ground theme, they bounce along the ground, similar to a Super Star.
|-
|-
|{{SMM2 modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|[[File:SMM2 Master Sword SMB icon.jpg|50px]]
|[[File:SMM2 Master Sword SMB icon.jpg|50px]]
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow.
|An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow.
|-
|-
|{{SMM2 modifiers|[[Fire Flower]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Fire Flower]]|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2 Fire Flower SMB icon.png|50px]]
|[[File:SMM2 Fire Flower SMB icon.png|50px]][[File:SMM2 Fire Flower SMB icon 2.png|50px]]
|[[File:SMM2 Fire Flower SMB3 icon.png|50px]]
|[[File:SMM2 Fire Flower SMB3 icon.png|50px]][[File:SMM2 Fire Flower SMB3 icon 2.jpg|50px]]
|[[File:SMM2 Fire Flower SMW icon.png|50px]]
|[[File:SMM2 Fire Flower SMW icon.png|50px]][[File:SMM2 Fire Flower SMW icon 2.jpg|50px]]
|colspan=2|[[File:SMM2 Fire Flower NSMBU icon.png|50px]]
|colspan=2|[[File:SMM2 Fire Flower NSMBU icon.png|50px]][[File:SMM2 Fire Flower NSMBU icon 2.png|50px]]
|A power-up that transforms players into their [[Fire Mario|Fire forms]], allowing them to shoot [[fireball]]s.
|A power-up that transforms players into their [[Fire Mario|Fire forms]], allowing them to shoot [[fireball]]s.
|-
|-
|{{SMM2 modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2 Superball Flower SMB icon.png|50px]]
|[[File:SMM2 Superball Flower SM3DW icon.png|50px]][[File:SMM2 Superball Flower SMB icon 2.png|50px]]
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode.
|An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode.
|-
|-
|{{SMM2 modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2 Big Mushroom SMB icon.png|50px]]
|[[File:SMM2 Big Mushroom SMB icon.png|50px]][[File:SMM2 Big Mushroom SMB icon 2.png|50px]]
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|A power-up that transforms players into their [[Big Mario|Big forms]], allowing them to break [[Hard Block]]s and other obstacles.
|A power-up that transforms players into their [[Big Mario|Big forms]].
|-
|-
|{{SMM2 modifiers|[[Super Leaf]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Super Leaf]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]]
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]][[File:SMM2 Super Leaf SMB3 icon 2.jpg|50px]]
|style="background:silver;"colspan=3|''N/A''
|style="background:silver;" colspan=3|''N/A''
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]].
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]].
|-
|-
|{{SMM2 modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|[[File:SMM2 Cape Feather SMW icon.png|50px]]
|[[File:SMM2 Cape Feather SMW icon.png|50px]][[File:SMM2 Cape Feather SMW icon 2.jpg|50px]]
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]].
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]].
|-
|-
|{{SMM2 modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"colspan=3|''N/A''
|style="background:silver;" colspan=3|''N/A''
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]]
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]][[File:SMM2 Propeller Mushroom NSMBU icon 2.jpg|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|A flight power-up that transforms players into their [[Propeller Mario|Propeller forms]].
|A flight power-up that transforms players into their [[Propeller Mario|Propeller forms]].
|-
|-
|{{SMM2 modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Super Bell SM3DW icon.png|50px]]
|[[File:SMM2 Super Bell SM3DW icon.png|50px]][[File:SMM2 Super Bell SM3DW icon 2.png|50px]]
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]].
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]].
|-
|-
|{{SMM2 modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 SM3DW Super Hammer.png|50px]]
|[[File:SMM2 SM3DW Super Hammer.png|50px]][[File:SMM2 Super Hammer SM3DW icon 2.png|50px]]
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode.
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode.
|-
|-
|{{SMM2 modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2-SMB-SMB2Mushroom.png|50px]]
|🗸
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' [[SMB2 Mario|forms]], allowing them to ride, grab, and throw enemies, as well as being able to perform [[Crouching High Jump|charge jump]]s.
|A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' forms, allowing them to ride and pick up enemies.
|-
|-
|{{SMM2 modifiers|'''[[Frog Suit]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Frog Suit]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|[[File:SMM2-SMB3-FrogSuit.png|50px]]
|🗸
|style="background:silver;"colspan=3|''N/A''
|style="background:silver;" colspan=3|''N/A''
|A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces.
|A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces.
|-
|-
|{{SMM2 modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|[[File:SMM2-SMW-PBalloon.png|50px]]
|🗸
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|A flight power-up that allows players to float through the air.
|A flight power-up that allows players to float through the air.
|-
|-
|{{SMM2 modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"colspan=3|''N/A''
|style="background:silver;" colspan=3|''N/A''
|[[File:New Super Mario Bros. U Deluxe Super Acorn.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|A flight power-up that transforms players into their [[Flying Squirrel Mario|Flying Squirrel forms]].
|A flight power-up that transforms players into their [[Flying Squirrel Mario|Flying Squirrel forms]].
|-
|-
|{{SMM2 modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:BoomerangFlowerMK8.png|50px]]
|🗸
|A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]].
|A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]].
|-
|-
|{{SMM2 modifiers|[[Super Star]]|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Super Star]]|wings=1|parachute=1}}
|[[File:SMM2 Super Star SMB icon.png|50px]]
|[[File:SMM2 Super Star SMB icon.png|50px]]
|[[File:SMM2 Super Star SMB3 icon.png|50px]]
|[[File:SMM2 Super Star SMB3 icon.png|50px]]
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|A power-up that grants players temporary invincibility.
|A power-up that grants players temporary invincibility.
|-
|-
|{{SMM2 modifiers|[[1-Up Mushroom]]|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[1-Up Mushroom]]|wings=1|parachute=1}}
|[[File:SMM2 1 Up Mushroom SMB icon.png|50px]]
|[[File:SMM2 1 Up Mushroom SMB icon.png|50px]]
|[[File:SMM2 1 Up Mushroom SMB3 icon.png|50px]]
|[[File:SMM2 1 Up Mushroom SMB3 icon.png|50px]]
Line 1,737: Line 1,514:
|A [[mushroom]] that grants players an extra life.
|A [[mushroom]] that grants players an extra life.
|-
|-
|{{SMM2 modifiers|'''[[Rotten Mushroom]]'''|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Rotten Mushroom]]'''|wings=1|parachute=1}}
|[[File:SMM2 Rotten Mushroom SMB icon.png|50px]]
|[[File:SMM2 Rotten Mushroom SMB icon.png|50px]]
|[[File:SMM2 Rotten Mushroom SMB3 icon.png|50px]]
|[[File:SMM2 Rotten Mushroom SMB3 icon.png|50px]]
Line 1,743: Line 1,520:
|[[File:SMM2 Rotten Mushroom NSMBU icon.png|50px]]
|[[File:SMM2 Rotten Mushroom NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to [[Poison Mushroom]]s.
|A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged similar to [[Poison Mushroom]]s.
|-
|-
|{{SMM2 modifiers|[[Shoe Goomba]]|mushroom=1|wings=1}}
|{{SMM2 Modifiers|[[Shoe Goomba]]|mushroom=1|wings=1}}
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|style="background:silver;"colspan=3|''N/A''
|style="background:silver;" colspan=3|''N/A''
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps.
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies.
|-
|-
|{{SMM2 modifiers|Stiletto Goomba|mushroom=1|wings=1}}
|{{SMM2 Modifiers|Stiletto Goomba|mushroom=1|wings=1}}
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|style="background:silver;"colspan=3|''N/A''
|style="background:silver;" colspan=3|''N/A''
|-
|-
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}}
|{{SMM2 Modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}}
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]]
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Upon approaching it, the egg hatches into a [[Yoshi (species)|Yoshi]]. If the egg is enlarged, it turns red and hatches into a Red Yoshi, which breathes fire instead of licking. If the rider is in their Fire form, the Red Yoshi can breathe three fireballs at once.
|Upon approaching it, the egg hatches into a [[Yoshi (species)|Yoshi]]. If the egg is enlarged, it turns red and hatches into a Red Yoshi, which breathes fire instead. If a Fire Flower is collected, the Red Yoshi can breathe three fireballs at once.
|-
|-
|{{SMM2 modifiers|'''[[Cannon Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Cannon Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Cannon Box SM3DW icon.png|50px]]
|🗸
|A wearable object that shoots cannonballs. The player can charge up for long-ranged shots.
|A wearable object that shoots cannonballs. The player can charge up for long-ranged shots.
|-
|-
|{{SMM2 modifiers|'''[[Propeller Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Propeller Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Propeller Box SM3DW icon.png|50px]]
|🗸
|A wearable object that allows players to fly up to three times in midair, similar to the [[Propeller Mushroom]].
|A wearable object that allows players to fly through the air similar to the [[Propeller Mushroom]].
|-
|-
|{{SMM2 modifiers|'''[[Goomba Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Goomba Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Goomba Mask SM3DW icon.png|50px]]
|🗸
|A wearable object that prevents enemies from attacking players.
|A wearable object that prevents enemies from attacking players.
|-
|-
|{{SMM2 modifiers|'''[[Bullet Bill Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Bullet Bill Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Bullet Bill Mask SM3DW icon.png|50px]]
|🗸
|A wearable object that allows players to fly horizontally through the air similar to a [[Bullet Bill]].
|A wearable object that allows players to fly horizontally through the air similar to a [[Bullet Bill]].
|-
|-
|{{SMM2 modifiers|'''[[Red POW Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Red POW Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Red POW Box SM3DW icon.png|50px]]
|🗸
|A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the [[POW Block|Red POW Block]].
|A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the [[POW Block|Red POW Block]].
|}
|}
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===Enemies===
===Enemies===
[[File:Enemies Icon.png|25px|left]]
[[File:Enemies Icon.png|25px|left]]
The enemy category is represented by a [[Goomba]] icon and colored green.
The enemy category is represented by a Goomba icon and colored green.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
 
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
!rowspan=2|Description
!rowspan=2|Description
|-
|-
!width=50px|{{SMM style|smb}}
!width=50px|{{SMMstyle|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMMstyle|smb3}}
!width=50px|{{SMM style|smw}}
!width=50px|{{SMMstyle|smw}}
!width=50px|{{SMM style|nsmbu}}
!width=50px|{{SMMstyle|nsmbu}}
!width=50px|{{SMM style|sm3dw}}
!width=50px|{{SMMstyle|sm3dw}}
|-
|-
|{{SMM2 modifiers|[[Goomba]]|mushroom=Mega Goomba|wings=Paragoomba|parachute=1}}
|{{SMM2 Modifiers|[[Goomba]]|mushroom=Big Goomba|wings=Paragoomba|parachute=1}}
|[[File:SMM2 Goomba SMB icon.png|50px]]
|[[File:SMM2 Goomba SMB icon.png|50px]]
|[[File:SMM2 Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Goomba SMB3 icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]]
|colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]]
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas.
|Goombas walk along the ground and can be defeated by stomping on them. They float around in the air in the nighttime ground theme.
|-
|-
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Flying Goomba (Super Mario World)|parachute=Para-Goomba (Super Mario World)}}
|style="background:silver;" colspan=2|''N/A''
|[[File:SMM2 Galoomba SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|When stomped on, Galoombas flip over and can be held and thrown by players.
|-
|{{SMM2 Modifiers|'''[[Goombrat]]'''|mushroom=Big Goombrat|wings=1|parachute=1}}
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
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|[[File:SMM2 Goombrat NSMBU icon.png|50px]]
|[[File:SMM2 Goombrat NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime Ground theme.
|An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|-
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}}
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Galoomba SMW icon.png|50px]]
|style="background:silver;"colspan=2|''N/A''
|When stomped on, Galoombas flip over and can be held and thrown by players.
|-
|-
|{{SMM2 modifiers|'''[[Goombud]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Goombud]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|[[File:SMM2 Goombud SMW icon.png|50px]]
|[[File:SMM2 Goombud SMW icon.png|50px]]
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime Ground theme.
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|-
|-
|rowspan=2|{{SMM2 modifiers|[[Koopa Troopa]]|mushroom=Big Koopa Troopa|wings=Koopa Paratroopa|parachute=1}}
|{{SMM2 Modifiers|[[Koopa Troopa]]|mushroom=Big Koopa Troopa|wings=Koopa Paratroopa|parachute=1}}
|[[File:SMM2 Koopa Troopa SMB icon.png|50px]]
|[[File:SMM2 Koopa Troopa SMB icon.png|50px]][[File:SMM2 Koopa Troopa SMB icon red.png|50px]]
|[[File:SMM2 Koopa Troopa SMB3 icon.png|50px]]
|[[File:SMM2 Koopa Troopa SMB3 icon.png|50px]]
|[[File:SMM2 Koopa Troopa SMW icon.png|50px]]
|[[File:SMM2 Koopa Troopa SMW icon.png|50px]]
|[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]]
|[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]]
|[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]]
|[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]][[File:SMM2 Koopa Troopa SM3DW icon red.png|50px]]
|When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[Unshelled Koopa Troopa|unshelled Koopa]]s. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when [[Koopa Paratroopa|given wings]]. When enlarged, their shell cannot be picked up by the players, and can break Hard and Ice Blocks.
|When stomped on, Koopa Troopas retreat into their [[shell]]s; in the ''Super Mario World'' and ''Super Mario 3D World'' styles, they become [[Beach Koopa]]s. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges, while red ones turn around.
|-
|[[File:SMM2 Koopa Troopa SMB icon red.png|50px]]
|[[File:SMB3RedKoopaSMM2.png|50px]]
|[[File:SMM2 Asset Sprite SMW Icon Koopa Troopa (Red).png|50px]]
|[[File:SMM2 Asset Sprite NSMBU Icon Koopa Troopa (Red).png|50px]]
|[[File:SMM2 Koopa Troopa SM3DW icon red.png|50px]]
|Red Koopa Troopas are an alternate form of the green ones, which turn around at edges and fly in a vertical motion when given wings.
|-
|{{SMM2 modifiers|'''[[Ant Trooper]]'''|mushroom=Big Ant Trooper|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]]
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]]. When enlarged, they also become invulnerable to fireballs.
|-
|-
|{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Buzzy Beetle]]|mushroom=Big Buzzy Beetle|wings=Para-Beetle|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Horned Ant Trooper SM3DW icon.png|50px]]
|An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on them.
|-
|{{SMM2 modifiers|[[Buzzy Beetle]]|mushroom=Big Buzzy Beetle|wings=Para-Beetle|parachute=1}}
|[[File:SMM2 Buzzy Beetle SMB icon.png|50px]][[File:SMM2 Buzzy Beetle SMB icon underground.png|50px]]
|[[File:SMM2 Buzzy Beetle SMB icon.png|50px]][[File:SMM2 Buzzy Beetle SMB icon underground.png|50px]]
|[[File:SMM2 Buzzy Beetle SMB3 icon.png|50px]]
|[[File:SMM2 Buzzy Beetle SMB3 icon.png|50px]]
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|[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]]
|[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When attached to a ceiling, they fall once the players approach them, spinning in their shell form. When given wings, they become [[Parabeetle]]s.
|Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs.
|-
|-
|{{SMM2 modifiers|[[Buzzy Shell]]|parachute=1}}
|{{SMM2 Modifiers|[[Buzzy Shell]]|parachute=1}}
|[[File:SMM2 Buzzy Beetle Shell SMB icon.png|50px]][[File:SMM2 Buzzy Beetle Shell SMB icon underground.png|50px]]
|[[File:SMM2 Buzzy Beetle Shell SMB icon.png|50px]][[File:SMM2 Buzzy Beetle Shell SMB icon underground.png|50px]]
|[[File:SMM2 Buzzy Beetle Shell SMB3 icon.png|50px]]
|[[File:SMM2 Buzzy Beetle Shell SMB3 icon.png|50px]]
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|An alternate form of the Buzzy Beetle. Buzzy Shells can be worn by players to protect themselves against hazards from above.
|An alternate form of the Buzzy Beetle. Buzzy Shells can be worn by players to protect themselves against hazards from above.
|-
|-
|rowspan=2|{{SMM2 modifiers|[[Spike Top]]|mushroom=1|wings=Spiky Parabuzzy|parachute=1}}
|{{SMM2 Modifiers|[[Spike Top]]|mushroom=1|wings=Spiky Parabuzzy|parachute=1}}
|[[File:SMM2 Spike Top SMB icon.png|50px]]
|[[File:SMM2 Spike Top SMB icon.png|50px]][[File:SMM2 Spike Top SMB icon blue.png|50px]]
|[[File:SMM2 Spike Top SMB3 icon.png|50px]]
|[[File:SMM2 Spike Top SMB3 icon.png|50px]]
|[[File:SMM2 Spike Top SMW icon.png|50px]]
|[[File:SMM2 Spike Top SMW icon.png|50px]]
|[[File:SMM2 Spike Top NSMBU icon.png|50px]]
|[[File:SMM2 Spike Top NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs.
|Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. They also appear in blue, which are faster.
|-
|{{SMM2 Modifiers|'''[[Ant Trooper]]'''|mushroom=Big Ant Trooper|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]]
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]].
|-
|-
|[[File:SMM2 Spike Top SMB icon blue.png|50px]]
|{{SMM2 Modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Asset Sprite SMB3 Icon Spike Top (Blue).png|50px]]
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Spike Top SMW icon blue.png|50px]]
|[[File:SMM2 Horned Ant Trooper SM3DW icon.png|50px]]
|[[File:SMM2 Asset Sprite NSMBU Icon Spike Top (Blue).png|50px]]
|An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on it.
|style="background:silver;"|''N/A''
|An alternate form of the red Spike Tops, the blue versions are faster than their red counterparts.
|-
|-
|{{SMM2 modifiers|[[Spiny]]|mushroom=Big Spiny|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Spiny]]|mushroom=Big Spiny|wings=1|parachute=1}}
|[[File:SMM2 Spiny SMB icon.png|50px]]
|[[File:SMM2 Spiny SMB icon.png|50px]]
|[[File:SMM2 Spiny SMB3 icon.png|50px]]
|[[File:SMM2 Spiny SMB3 icon.png|50px]]
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|[[File:SMM2 Spiny NSMBU icon.png|50px]]
|[[File:SMM2 Spiny NSMBU icon.png|50px]]
|[[File:SMM2 Spiny SM3DW icon.png|50px]]
|[[File:SMM2 Spiny SM3DW icon.png|50px]]
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions.
|Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are thrown by Lakitus. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s.
|-
|-
|{{SMM2 modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}}
|{{SMM2 Modifiers|[[Spiny Shell (red)|Spiny Shell]]|parachute=1}}
|[[File:SMM2 Spiny Shell SMB icon.png|50px]]
|[[File:SMM2 Spiny Shell SMB icon.png|50px]]
|[[File:SMM2 Spiny Shell SMB3 icon.png|50px]]
|[[File:SMM2 Spiny Shell SMB3 icon.png|50px]]
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|[[File:SMM2 Spiny Shell NSMBU icon.png|50px]]
|[[File:SMM2 Spiny Shell NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away. The shell can also be used to break certain blocks.
|An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away.
|-
|-
|{{SMM2 modifiers|[[Blooper]]|mushroom=Big Blooper|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Blooper]]|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Blooper SMB icon.png|50px]]
|[[File:SMM2 Blooper SMB icon.png|50px]]
|[[File:SMM2 Blooper SMB3 icon.png|50px]]
|[[File:SMM2 Blooper SMB3 icon.png|50px]]
|[[File:SMM2 Blooper SMW icon.png|50px]]
|[[File:SMM2 Blooper SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]]
|colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]]
|Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the ''Super Mario 3D World'' style, they cannot pass through walls or blocks. Giving them wings makes them move faster.
|Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the ''Super Mario 3D World'' style, they cannot pass through walls or blocks.
|-
|-
|{{SMM2 modifiers|[[Blooper Nanny]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Blooper Nanny]]|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Blooper Nanny SMB icon.png|50px]]
|[[File:SMM2 Blooper Nanny SMB icon.png|50px]]
|[[File:SMM2 Blooper Nanny SMB3 icon.png|50px]]
|[[File:SMM2 Blooper Nanny SMB3 icon.png|50px]]
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|An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with [[Blooper Baby|Blooper Babies]] following their path.
|An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with [[Blooper Baby|Blooper Babies]] following their path.
|-
|-
|rowspan=2|{{SMM2 modifiers|[[Cheep Cheep]]|mushroom=Big Cheep Cheep|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Cheep Cheep]]|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Cheep Cheep SMB icon.png|50px]]
|[[File:SMM2 Cheep Cheep SMB icon.png|50px]][[File:SMM2 Cheep Cheep SMB icon red.png|50px]]
|[[File:SMM2 Cheep Cheep SMB3 icon.png|50px]]
|[[File:SMM2 Cheep Cheep SMB3 icon.png|50px]]
|[[File:SMM2 Cheep Cheep SMW icon.png|50px]]
|[[File:SMM2 Cheep Cheep SMW icon.png|50px]]
|[[File:SMM2 Cheep Cheep NSMBU icon.png|50px]]
|[[File:SMM2 Cheep Cheep NSMBU icon.png|50px]]
|[[File:SMM2 Cheep Cheep SM3DW icon.png|50px]]
|[[File:SMM2 Cheep Cheep SM3DW icon.png|50px]][[File:SMM2 Cheep Cheep SM3DW icon red.png|50px]]
|When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. When placed underwater, they will constantly swim in one direction. When placed in lava, they will become invulnerable to jumps. In the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, they are visually replaced by [[Blurp]]s and [[Deep Cheep]]s respectively.  
|When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. When placed underwater, green ones constantly move in one direction, while red ones swim back and forth and follow players on land. In the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, green ones are visually replaced by [[Blurp]]s and [[Deep Cheep]]s respectively.
|-
|-
|[[File:SMM2 Cheep Cheep SMB icon red.png|50px]]
|{{SMM2 Modifiers|'''[[Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Cheep Cheep SMB3 icon red.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Cheep Cheep SMW icon red.png|50px]]
|[[File:SMM2 Cheep Cheep NSMBU icon red.png|50px]]
|[[File:SMM2 Cheep Cheep SM3DW icon red.png|50px]]
|Red Cheep Cheeps are an alternate form of the green ones. When placed on land, they follow the player while bouncing. While underwater, they swim back and forth instead of one direction.
|-
|{{SMM2 modifiers|'''[[Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]]
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]]
|Skipsqueaks march in place and jump into the air when players jump. Giving them wings allows them to [[Flutter Jump|flutter jump]].
|Skipsqueaks march in place and jump into the air when players jump.
|-
|-
|{{SMM2 modifiers|'''[[Spiny Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Spiny Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]]
|[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]]
|An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
|An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
|-
|-
|{{SMM2 modifiers|'''[[Stingby]]'''|mushroom=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Stingby]]'''|mushroom=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Stingby SM3DW icon.png|50px]]
|[[File:SMM2 Stingby SM3DW icon.png|50px]]
|Stingbies chase after players if they spot them, though they only move horizontally.
|Stingbies chase after players if they spot them, though they only move horizontally.
|-
|-
|{{SMM2 modifiers|[[Piranha Plant]]|mushroom=Big Piranha Plant|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Piranha Plant]]|mushroom=Big Piranha Plant|wings=1|parachute=1}}
|[[File:SMM2 Piranha Plant SMB icon.png|50px]]
|[[File:SMM2 Piranha Plant SMB icon.png|50px]]
|[[File:SMM2 Piranha Plant SMB3 icon.png|50px]]
|[[File:SMM2 Piranha Plant SMB3 icon.png|50px]]
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|Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings and walls, they act as stationary hazards. In the ''Super Mario 3D World'' style, they lunge at players, and can be defeated by stomping them.
|Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings and walls, they act as stationary hazards. In the ''Super Mario 3D World'' style, they lunge at players, and can be defeated by stomping them.
|-
|-
|{{SMM2 modifiers|[[Jumping Piranha Plant]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Jumping Piranha Plant]]|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]]
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]]
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;" colspan=2|''N/A''
|Jumping Piranha Plants attack by shooting straight up, before descending back down slowly.
|Jumping Piranha Plants attack by shooting straight up, then descending back down slowly.
|-
|-
|{{SMM2 modifiers|[[Fire Piranha Plant]]|mushroom=Big Fire Piranha|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Fire Piranha Plant]]|mushroom=Big Fire Piranha|wings=1|parachute=1}}
|[[File:SMM2 Fire Piranha Plant SMB icon.png|50px]]
|[[File:SMM2 Fire Piranha Plant SMB icon.png|50px]]
|[[File:SMM2 Fire Piranha Plant SMB3 icon.png|50px]]
|[[File:SMM2 Fire Piranha Plant SMB3 icon.png|50px]]
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|An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location.
|An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location.
|-
|-
|rowspan=2|'''[[Piranha Creeper]]'''
|{{SMM2 Modifiers|[[Muncher]]|mushroom=1|wings=1}}
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Muncher SMB icon.png|50px]][[File:SMM2 Muncher SMB icon underground.png|50px]]
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]]
|Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time.
|-
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Piranha Creeper SM3DW icon blue.png|50px]]
|Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves to the end of their path after a short period of time.
|-
|{{SMM2 modifiers|[[Muncher]]|mushroom=1|wings=1}}
|[[File:SMM2 Muncher SMB icon.png|50px]][[File:SMM2 Muncher SMB icon underground.png|50px]]
|[[File:SMM2 Muncher SMB3 icon.png|50px]]
|[[File:SMM2 Muncher SMB3 icon.png|50px]]
|[[File:SMM2 Muncher SMW icon.png|50px]]
|[[File:SMM2 Muncher SMW icon.png|50px]]
|[[File:SMM2 Muncher NSMBU icon.png|50px]]
|[[File:SMM2 Muncher NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell. They can be defeated with a POW Block, or a stomp from a Goomba's Stiletto. When winged, Munchers will periodically jump in the air.
|Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell.
|-
|'''[[Piranha Creeper]]'''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]][[File:SMM2 Piranha Creeper SM3DW icon blue.png|50px]]
|Piranha Creepers move along a path set by the editor. When stomped on, they move back towards their original location, and are defeated upon reaching it. They can be set to move constantly or sleep.
|-
|-
|{{SMM2 modifiers|[[Thwomp]]|mushroom=Big Thwomp|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Thwomp]]|mushroom=Big Thwomp|wings=1|parachute=1}}
|[[File:SMM2 Thwomp SMB icon.png|50px]]
|[[File:SMM2 Thwomp SMB icon.png|50px]]
|[[File:SMM2 Thwomp SMB3 icon.png|50px]]
|[[File:SMM2 Thwomp SMB3 icon.png|50px]]
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|[[File:SMM2 Thwomp NSMBU icon.png|50px]]
|[[File:SMM2 Thwomp NSMBU icon.png|50px]]
|[[File:SMM2 Thwomp SM3DW icon.png|50px]]
|[[File:SMM2 Thwomp SM3DW icon.png|50px]]
|Thwomps crash down from above when players approach one, then move back up to their original location. They can activate certain elements such as ? Blocks and P Switches upon landing on them. They can also be set to attack horizontally. In the ''Super Mario 3D World'' style, they are safe to touch, but can instantly take out players by squishing them. When enlarged, they can continuously break blocks that are in their way. When winged, they slowly float to the left. In nighttime Ground levels, they chase the players when not looked at, similar to Boos.
|Thwomps crash down from above when players approaches one, then move back up to their original location. They can also be set to attack horizontally. In the ''Super Mario 3D World'' style, they are safe to touch, but can instantly take out players by squishing them.
|-
|-
|{{SMM2 modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}}
|[[File:SMM2 Monty Mole SMB icon.png|50px]]
|[[File:SMM2 Monty Mole SMB icon.png|50px]]
|[[File:SMM2 Monty Mole SMB3 icon.png|50px]]
|[[File:SMM2 Monty Mole SMB3 icon.png|50px]]
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|When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them.
|When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them.
|-
|-
|{{SMM2 modifiers|[[Rocky Wrench]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Rocky Wrench]]|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Rocky Wrench SMB icon.png|50px]]
|[[File:SMM2 Rocky Wrench SMB icon.png|50px]]
|[[File:SMM2 Rocky Wrench SMB3 icon.png|50px]]
|[[File:SMM2 Rocky Wrench SMB3 icon.png|50px]]
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|Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players.
|Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players.
|-
|-
|{{SMM2 modifiers|[[Hammer Bro]]|mushroom=Sledge Bro|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Hammer Bro]]|mushroom=Sledge Bro|wings=1|parachute=1}}
|[[File:SMM2 Hammer Bro SMB icon.png|50px]]
|[[File:SMM2 Hammer Bro SMB icon.png|50px]][[File:SMM2 Sledge Bro SMB icon.png|50px]]
|[[File:SMM2 Hammer Bro SMB3 icon.png|50px]]
|[[File:SMM2 Hammer Bro SMB3 icon.png|50px]]
|[[File:SMM2 Hammer Bro SMW icon.png|50px]]
|[[File:SMM2 Hammer Bro SMW icon.png|50px]]
|[[File:SMM2 Hammer Bro NSMBU icon.png|50px]]
|[[File:SMM2 Hammer Bro NSMBU icon.png|50px]]
|[[File:SMM2 Hammer Bro SM3DW icon.png|50px]]
|[[File:SMM2 Hammer Bro SM3DW icon.png|50px]][[File:SMM2 Sledge Bro SM3DW icon.png|50px]]
|Hammer Bros. throw hammers in an arc towards players, occasionally jumping while doing so.
|Hammer Bros. throw hammers in an arc towards players, occasionally jumping while doing so. When given a Super Mushroom, they become [[Sledge Bro]]s., which can also perform a stomp that stuns any players on the ground.
|-
|[[Sledge Bro]]
|[[File:SMM2 Sledge Bro SMB icon.png|50px]]
|[[File:SMM2 Asset Sprite SMB3 Icon Sledge Bro.png|50px]]
|[[File:SMM2 Asset Sprite SMW Icon Sledge Bro.png|50px]]
|[[File:SMM2 Asset Sprite NSMBU Icon Sledge Bro.png|50px]]
|[[File:SMM2 Sledge Bro SM3DW icon.png|50px]]
|A form of the Hammer Bro when given a Super Mushroom, which throws sledge hammers and can also perform a stomp that stuns any players on the ground.
|-
|{{SMM2 modifiers|'''[[Fire Bro]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Fire Bro SM3DW icon.png|50px]]
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.
|-
|-
|[[Heavy Fire Bro]]
|{{SMM2 Modifiers|'''[[Fire Bro]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Heavy Fire Bro SM3DW icon.png|50px]]
|[[File:SMM2 Fire Bro SM3DW icon.png|50px]][[File:SMM2 Heavy Fire Bro SM3DW icon.png|50px]]
|A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs.
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers. When given a Super Mushroom, they become [[Heavy Fire Bro]]s., which like Sledge Bros. can also perform a stomp that stuns any players on the ground.
|-
|-
|{{SMM2 modifiers|[[Chain Chomp]]|mushroom=Big Chain Chomp|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Chain Chomp]]|mushroom=Big Chain Chomp|wings=1|parachute=1}}
|[[File:SMM2 Chain Chomp SMB icon.png|50px]][[File:SMM2 Chain Chomp SMB icon underground.png|50px]]
|[[File:SMM2 Chain Chomp SMB icon.png|50px]][[File:SMM2 Chain Chomp SMB icon underground.png|50px]]
|[[File:SMM2 Chain Chomp SMB3 icon.png|50px]]
|[[File:SMM2 Chain Chomp SMB3 icon.png|50px]]
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|[[File:SMM2 Chain Chomp NSMBU icon.png|50px]]
|[[File:SMM2 Chain Chomp NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Chain Chomps are tied to a stake and occasionally lunge towards players from their set positions. In the ''New Super Mario Bros. U'' style or while riding a big Goomba's Shoe or Dry Bones Shell, their stake can be removed by Ground Pounding on it, setting them free.  
|Chain Chomps occasionally lunge towards players from their set position. In the nighttime ground theme, they have longer chains.
|-
|-
|{{SMM2 modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Unchained Chomp SMB icon.png|50px]][[File:SMM2 Unchained Chomp SMB icon underground.png|50px]]
|[[File:SMM2 Unchained Chomp SMB icon.png|50px]][[File:SMM2 Unchained Chomp SMB icon underground.png|50px]]
|[[File:SMM2 Unchained Chomp SMB3 icon.png|50px]]
|[[File:SMM2 Unchained Chomp SMB3 icon.png|50px]]
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|An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely.
|An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely.
|-
|-
|{{SMM2 modifiers|'''[[Spike]]'''{{footnote|main|1}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Hop-Chops]]'''|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Asset Sprite SMB Icon Spike.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Asset Sprite SMB3 Icon Spike.png|50px]]
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]]
|[[File:SMM2 Asset Sprite SMW Icon Spike.png|50px]]
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
|colspan=2|[[File:SMM2 Asset Sprite NSMBU Icon Spike.png|50px]]
|Spikes produce and throw Spike Balls at players, which fly forward (''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles) or roll along the ground (''Super Mario World'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce snowballs instead, similarly to [[Snow Spike]]s.
|-
|-
|{{SMM2 modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=Giant Spiked Ball|parachute=1}}
|{{SMM2 Modifiers|'''[[Spike]]'''{{footnote|main|1}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Asset Sprite SMB Icon Spike Ball.png|50px]]
|[[File:SMM2 SMB Spike Enemy Sprite.jpg|50px]]
|[[File:SMM2 Asset Sprite SMB3 Icon Spike Ball.png|50px]]
|[[File:SMM2 SMB3 Spike Enemy Sprite.jpg|50px]]
|[[File:SMM2 Asset Sprite SMW Icon Spike Ball.png|50px]]
|[[File:SMM2 SMW Spike Enemy Sprite.png|50px]]
|[[File:SMM2 Asset Sprite NSMBU Icon Spike Ball.png|50px]]
|colspan=2|[[File:SMM2 NSMBU Spike Enemy Sprite.jpg|50px]]
|[[File:SMM2 Asset Sprite SM3DW Icon Spike Ball.png|50px]]
|Spikes produce and throw [[Spike Ball]]s at players, which fly forward (''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles) or roll along the ground (''Super Mario World'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce [[snowball]]s instead, similarly to [[Snow Spike]]s.
|Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack. They can also appear on their own as an alternate form of Spike. In nighttime ground levels, they home in on the players.
|-
|-
|{{SMM2 modifiers|'''[[Snowball]]'''{{footnote|main|1}}|mushroom=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=1|parachute=1}}
|colspan=2|[[File:SMM2 Asset Sprite SMB3 Icon Snowball.png|50px]]
|[[File:SMM2 SMB Spikeball Enemy Sprite.jpg|50px]]
|[[File:SMM2 Asset Sprite SMW Icon Snowball.png|50px]]
|[[File:SMM2 SMB3 Spikeball Enemy Sprite.jpg|50px]]
|[[File:SMM2 Asset Sprite NSMBU Icon Snowball.png|50px]]
|[[File:SMM2 SMW Spikeball Enemy Sprite.jpg|50px]]
|[[File:SMM2 Asset Sprite SM3DW Icon Snowball.png|50px]]
|[[File:SMM2 NSMBU Spikeball Enemy Sprite.jpg|50px]]
|Spike Balls are replaced by Snowballs in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches.
|[[File:SMM2 SM3DW Spikeball Enemy Sprite.jpg|50px]]
|Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack.
|-
|-
|{{SMM2 modifiers|'''[[Hop-Chops]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Snowball]]'''{{footnote|main|1}}|mushroom=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|colspan=2|[[File:SMM2 SMB Snowball Enemy Sprite.jpg|50px]]
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]]
|[[File:SMM2 SMW Snowball Enemy Sprite.jpg|50px]]
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
|[[File:SMM2 NSMBU Snowball Enemy Sprite.jpg|50px]]
|[[File:SMM2 SM3DW Snowball Enemy Sprite.jpg|50px]]
|An alternate form of the Spike Ball, only available in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches.
|-
|-
|{{SMM2 modifiers|[[Wiggler]]|mushroom=Mega Wiggler|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Wiggler]]|mushroom=Big Wiggler|wings=1|parachute=1}}
|[[File:SMM2 Wiggler SMB icon.png|50px]]
|[[File:SMM2 Wiggler SMB icon.png|50px]]
|[[File:SMM2 Wiggler SMB3 icon.png|50px]]
|[[File:SMM2 Wiggler SMB3 icon.png|50px]]
Line 2,086: Line 1,826:
|[[File:SMM2 Wiggler NSMBU icon.png|50px]]
|[[File:SMM2 Wiggler NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Wigglers walk back and forth without actively attacking players, but become angry when stomped on. When winged, Wigglers jump along the ground. In nighttime Ground levels, they can float in the air.
|Wigglers walk back and forth without actively attacking players, but become angry when stomped on.
|-
|-
|{{SMM2 modifiers|Angry Wiggler|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|Angry Wiggler|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Angry Wiggler SMB icon.png|50px]]
|[[File:SMM2 Angry Wiggler SMB icon.png|50px]]
|[[File:SMM2 Angry Wiggler SMB3 icon.png|50px]]
|[[File:SMM2 Angry Wiggler SMB3 icon.png|50px]]
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|An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players.
|An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players.
|-
|-
|{{SMM2 modifiers|[[Boo]]|mushroom=Big Boo|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Boo]]|mushroom=Big Boo|wings=1|parachute=1}}
|[[File:SMM2 Boo SMB icon.png|50px]]
|[[File:SMM2 Boo SMB icon.png|50px]]
|[[File:SMM2 Boo SMB3 icon.png|50px]]
|[[File:SMM2 Boo SMB3 icon.png|50px]]
|[[File:SMM2 Boo SMW icon.png|50px]]
|[[File:SMM2 Boo SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]]
|colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]]
|Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth. Giving them wings makes them move faster while chasing the player. In nighttime Ground levels, Boos have their behavior reversed, chasing the players when looked at and stopping when their backs are turned, while Stretches act like regular Boos.
|Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth.
|-
|-
|{{SMM2 modifiers|[[Boo Buddies]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Boo Buddies]]|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Boo Buddies SMB icon.png|50px]]
|[[File:SMM2 Boo Buddies SMB icon.png|50px]]
|[[File:SMM2 Boo Buddies SMB3 icon.png|50px]]
|[[File:SMM2 Boo Buddies SMB3 icon.png|50px]]
Line 2,109: Line 1,849:
|[[File:SMM2 Boo Buddies NSMBU icon.png|50px]]
|[[File:SMM2 Boo Buddies NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle. When winged, their formation can grow and shrink. In nighttime Ground levels, they behave like regular Boos.
|An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle.
|-
|-
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Peepa SM3DW icon.png|50px]]
|[[File:SMM2 Peepa SM3DW icon.png|50px]]
|An alternate form of the Boo. Peepas constantly move around in a circular motion.
|An alternate form of the Boo. Peepas constantly move around in a circular motion.
|-
|-
|{{SMM2 modifiers|[[Lava Bubble]]|mushroom=Big Lava Bubble|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Lava Bubble]]|mushroom=Big Lava Bubble|wings=Zigzag Lava Bubble|parachute=1}}
|[[File:SMM2 Lava Bubble SMB icon.png|50px]]
|[[File:SMM2 Lava Bubble SMB icon.png|50px]]
|[[File:SMM2 Lava Bubble SMB3 icon.png|50px]]
|[[File:SMM2 Lava Bubble SMB3 icon.png|50px]]
Line 2,122: Line 1,862:
|[[File:SMM2 Lava Bubble NSMBU icon.png|50px]]
|[[File:SMM2 Lava Bubble NSMBU icon.png|50px]]
|[[File:SMM2 Lava Bubble SM3DW icon.png|50px]]
|[[File:SMM2 Lava Bubble SM3DW icon.png|50px]]
|Lava Bubbles periodically leap out from the bottom of the screen. If the player is wearing a Goomba Mask, they will stay the bottom of the screen. When winged, Lava Bubbles fly diagonally.
|Lava Bubbles periodically leap out from the bottom of the screen.
|-
|-
|{{SMM2 modifiers|[[Bob-omb]]|mushroom=Mega Bob-omb|wings=1|parachute=Parabomb}}
|{{SMM2 Modifiers|[[Bob-omb]]|mushroom=Giant Bob-omb|wings=1|parachute=Parabomb}}
|[[File:SMM2 Bob omb SMB icon.png|50px]][[File:SMM2 Bob-omb SMB icon underground.png|50px]]
|[[File:SMM2 Bob omb SMB icon.png|50px]][[File:SMM2 Bob-omb SMB icon underground.png|50px]]
|[[File:SMM2 Bob omb SMB3 icon.png|50px]]
|[[File:SMM2 Bob omb SMB3 icon.png|50px]]
Line 2,130: Line 1,870:
|[[File:SMM2 Bob omb NSMBU icon.png|50px]]
|[[File:SMM2 Bob omb NSMBU icon.png|50px]]
|[[File:SMM2 Bob omb SM3DW icon.png|50px]]
|[[File:SMM2 Bob omb SM3DW icon.png|50px]]
|Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse ignites. In the former case, players can then carry and throw or kick it around before it explodes. If given wings, they will float through the air in a manner similar to Para-Beetles.
|Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse lights. In the former case, players can then carry and throw or kick it around before it explodes.
|-
|-
|{{SMM2 modifiers|Lit Bob-omb|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|Lit Bob-omb|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Lit Bob omb SMB icon.png|50px]]
|[[File:SMM2 Lit Bob omb SMB icon.png|50px]]
|[[File:SMM2 Lit Bob omb SMB3 icon.png|50px]]
|[[File:SMM2 Lit Bob omb SMB3 icon.png|50px]]
Line 2,138: Line 1,878:
|[[File:SMM2 Lit Bob omb NSMBU icon.png|50px]]
|[[File:SMM2 Lit Bob omb NSMBU icon.png|50px]]
|[[File:SMM2 Lit Bob omb SM3DW icon.png|50px]]
|[[File:SMM2 Lit Bob omb SM3DW icon.png|50px]]
|An alternate form of the Bob-omb. This form ignites as soon as it appears on screen. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks.
|An alternate form of the Bob-omb. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks.
|-
|-
|{{SMM2 modifiers|[[Dry Bones]]|mushroom=Mega Dry Bones|wings=Parabones|parachute=1}}
|{{SMM2 Modifiers|[[Dry Bones]]|mushroom=Big Dry Bones|wings=Parabones|parachute=1}}
|[[File:SMM2 Dry Bones SMB icon.png|50px]]
|[[File:SMM2 Dry Bones SMB icon.png|50px]]
|[[File:SMM2 Dry Bones SMB3 icon.png|50px]]
|[[File:SMM2 Dry Bones SMB3 icon.png|50px]]
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|[[File:SMM2 Dry Bones NSMBU icon.png|50px]]
|[[File:SMM2 Dry Bones NSMBU icon.png|50px]]
|[[File:SMM2 Dry Bones SM3DW icon.png|50px]]
|[[File:SMM2 Dry Bones SM3DW icon.png|50px]]
|Dry Bones crumble when stomped on, but emerge back up after a period of time. In the ''Super Mario World'' style, they can throw bones at Mario. When enlarged, they become invulnerable to regular stomps, requiring a [[Spin Jump]] or [[Ground Pound]] to make them crumble.
|Dry Bones crumble when stomped on, but emerge back up after a period of time. In the ''Super Mario World'' style, they can throw bones at Mario.
|-
|-
|{{SMM2 modifiers|'''[[Dry Bones Shell]]'''|parachute=1}}
|{{SMM2 Modifiers|'''[[Dry Bones Shell]]'''|parachute=1}}
|[[File:SMM2 Dry Bones Shell SMB icon.png|50px]]
|[[File:SMM2 Dry Bones Shell SMB icon.png|50px]]
|[[File:SMM2 Dry Bones Shell SMB3 icon.png|50px]]
|[[File:SMM2 Dry Bones Shell SMB3 icon.png|50px]]
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|[[File:SMM2 Dry Bones Shell NSMBU icon.png|50px]]
|[[File:SMM2 Dry Bones Shell NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Dry Bones. Dry Bones Shells allow players to safely sail along the surface of fluids, ground pound and "play dead" to become temporarily invincible. When "playing dead", Bull's-Eye Bills, Bull's-Eye Banzais, and Blasta Mechakoopa missiles will not follow the player.
|An alternate form of the Dry Bones. Dry Bones Shells allow players to safely sail along the surface of fluids, ground pound and "play dead" to become temporarily invincible.
|-
|-
|{{SMM2 modifiers|[[Fish Bone]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Fish Bone]]|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Fish Bone SMB icon.png|50px]]
|[[File:SMM2 Fish Bone SMB icon.png|50px]]
|[[File:SMM2 Fish Bone SMB3 icon.png|50px]]
|[[File:SMM2 Fish Bone SMB3 icon.png|50px]]
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|Underwater, Fish Bones charge towards a player upon spotting them and break upon hitting a wall. They can be placed on land, though they fall apart if they touch the ground.
|Underwater, Fish Bones charge towards a player upon spotting them and break upon hitting a wall. They can be placed on land, though they fall apart if they touch the ground.
|-
|-
|{{SMM2 modifiers|[[Magikoopa]]<br>Kamek <small>(British English version)</small>|mushroom=Big Magikoopa|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Magikoopa]]<br>Kamek <small>(British English version)</small>|mushroom=Big Magikoopa|wings=1|parachute=1}}
|[[File:SMM2 Magikoopa SMB icon.png|50px]]
|[[File:SMM2 Magikoopa SMB icon.png|50px]]
|[[File:SMM2 Magikoopa SMB3 icon.png|50px]]
|[[File:SMM2 Magikoopa SMB3 icon.png|50px]]
Line 2,171: Line 1,911:
|Magikoopas occasionally reappear and disappear in different locations, casting a spell at players each time. The spells can transform blocks into different elements.
|Magikoopas occasionally reappear and disappear in different locations, casting a spell at players each time. The spells can transform blocks into different elements.
|-
|-
|{{SMM2 modifiers|'''[[Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|[[File:SMM2 Asset Sprite SMB Icon Pokey.png|50px]]
|[[File:SMM2 Pokey SMB Icon.jpg|50px]]
|[[File:SMM2 Asset Sprite SMB3 Icon Pokey.png|50px]]
|[[File:SMM2 Pokey SMB3 Icon.jpg|50px]]
|[[File:SMM2 Asset Sprite SMW Icon Pokey.png|50px]]
|[[File:SMM2 Pokey SMW Icon.jpg|50px]]
|[[File:SMM2 Asset Sprite NSMBU Icon Pokey.png|50px]]
|[[File:SMM2 Pokey NSMBU Icon.jpg|50px]]
|[[File:SMM2 Asset Sprite SM3DW Icon Pokey.png|50px]]
|[[File:SMM2 Pokey SM3DW Icon.jpg|50px]]
|Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with [[fireball]]s and [[Yoshi]]. Damaging the head will immediately defeat the Pokey. In nighttime Ground levels, they can float in the air in a similar manner to Wigglers.
|Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with [[fireball]]s and [[Yoshi]].
|-
|-
|{{SMM2 modifiers|'''[[Snow Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Snow Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|[[File:SMM2 Asset Sprite SMB Icon Snow Pokey.png|50px]]
|[[File:SMM2 Snow Pokey SMB Icon.jpg|50px]]
|[[File:SMM2 Asset Sprite SMB3 Icon Snow Pokey.png|50px]]
|[[File:SMM2 Snow Pokey SMB3 Icon.jpg|50px]]
|[[File:SMM2 Asset Sprite SMW Icon Snow Pokey.png|50px]]
|[[File:SMM2 Snow Pokey SMW Icon.jpg|50px]]
|[[File:SMM2 Asset Sprite NSMBU Icon Snow Pokey.png|50px]]
|[[File:SMM2 Snow Pokey NSMBU Icon.jpg|50px]]
|[[File:SMM2 Asset Sprite SM3DW Icon Snow Pokey.png|50px]]
|[[File:SMM2 Snow Pokey SM3DW Icon.jpg|50px]]
|Pokeys become Snow Pokeys when placed in snow-themed levels. In this form, they can be jumped on, which reduces them to a snowball.
|Pokeys become Snow Pokeys when placed in snow-themed levels. In this form, they can be jumped on, which reduces them to a snowball.
|-
|-
|{{SMM2 modifiers|[[Bowser]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Bowser]]|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Bowser SMB icon.png|50px]]
|[[File:SMM2 Bowser SMB icon.png|50px]]
|[[File:SMM2 Bowser SMB3 icon.png|50px]]
|[[File:SMM2 Bowser SMB3 icon.png|50px]]
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|[[File:SMM2 Bowser NSMBU icon.png|50px]]
|[[File:SMM2 Bowser NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Bowser jumps around and breathes fire at players. In the ''Super Mario Bros. 3'' style, he can perform a [[Ground Pound]] that stuns players on the ground, while in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, he can breathe multiple fireballs into the air. If he is inside a Koopa Clown Car, he can throw [[Bob-omb]]s at players, though if a Clear Condition to defeat a certain number of Bob-ombs is set, he throws [[Green Shell]]s instead.
|Bowser jumps around and breathes fire at players. In the ''Super Mario Bros. 3'' style, he can perform a stomp that stuns players on the ground, while in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, he can breathe multiple fireballs into the air.
|-
|{{SMM2 Modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Meowser SM3DW icon.png|50px]]
|Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms.
|-
|-
|{{SMM2 modifiers|[[Bowser Jr.]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|[[Bowser Jr.]]|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Bowser Jr SMB icon.png|50px]]
|[[File:SMM2 Bowser Jr SMB icon.png|50px]]
|[[File:SMM2 Bowser Jr SMB3 icon.png|50px]]
|[[File:SMM2 Bowser Jr SMB3 icon.png|50px]]
Line 2,201: Line 1,946:
|[[File:SMM2 Bowser Jr NSMBU icon.png|50px]]
|[[File:SMM2 Bowser Jr NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Bowser Jr. occasionally breathes fireballs and retreats into his shell and dashes towards players. When winged, he can throw multiple hammers. While inside a Koopa/Junior Clown Car, he can throw Green Shells at players, though if a Clear Condition to defeat a certain number of Koopa Troopas is set, he throws Bob-ombs instead. He is defeated after three stomps.
|Bowser Jr. occasionally retreats into his shell and dashes towards players. While inside a Koopa/Junior Clown Car, he can throw [[Green Shell]]s at players. He is defeated after three stomps.
|-
|{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Meowser SM3DW icon.png|50px]]
|Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. When given wings, he will fly off the stage and attack from the background.
|-
|-
|{{SMM2 modifiers|'''[[Boom Boom]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Boom Boom]]'''|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Boom Boom SMB icon.png|50px]]
|[[File:SMM2 Boom Boom SMB icon.png|50px]]
|[[File:SMM2 Boom Boom SMB3 icon.png|50px]]
|[[File:SMM2 Boom Boom SMB3 icon.png|50px]]
Line 2,214: Line 1,954:
|[[File:SMM2 Boom Boom NSMBU icon.png|50px]]
|[[File:SMM2 Boom Boom NSMBU icon.png|50px]]
|[[File:SMM2 Boom Boom SM3DW icon.png|50px]]
|[[File:SMM2 Boom Boom SM3DW icon.png|50px]]
|In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the ''New Super Mario Bros. U'' style, he can perform Spin Jumps. In the ''Super Mario 3D World'' style, he spins around before making himself dizzy. When attacked, he dashes in his shell, similar to Bowser Jr. He is defeated after three stomps. Giving him wings will cause him to fly around in the air.
|In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the ''Super Mario 3D World'' style, he spins around before making himself dizzy. When attacked, he spins around in his shell, similar to Bowser Jr. He is defeated after three stomps.
|-
|-
|{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Pom Pom SM3DW icon.png|50px]]
|[[File:SMM2 Pom Pom SM3DW icon.png|50px]]
|An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
|An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
|-
|-
|{{SMM2 modifiers|'''[[Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Asset Sprite SMB Icon Mechakoopa.png|50px]]
|🗸
|[[File:SMM2 Asset Sprite SMB3 Icon Mechakoopa.png|50px]]
|🗸
|[[File:SMM2 Asset Sprite SMW Icon Mechakoopa.png|50px]]
|🗸
|[[File:SMM2 Asset Sprite NSMBU Icon Mechakoopa.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down. In nighttime Ground levels, they are equipped with jet engines, and occasionally hover in the air.
|Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down.
|-
|-
|{{SMM2 modifiers|'''[[Blasta Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Blasta Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Asset Sprite SMB Icon Blasta Mechakoopa.png|50px]]
|🗸
|[[File:SMM2 Asset Sprite SMB3 Icon Blasta Mechakoopa.png|50px]]
|🗸
|[[File:SMM2 Asset Sprite SMW Icon Blasta Mechakoopa.png|50px]]
|🗸
|[[File:SMM2 Asset Sprite NSMBU Icon Blasta Mechakoopa.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Mechakoopa. Blasta Mechakoopas behave like red Koopa Troopas and occasionally fire a [[Bull's-Eye Bill]]-like homing missile out of their mouths. These missiles explode after a few seconds.
|An alternate form of the Mechakoopa. Blast Mechakoopas behave like red Koopa Troopas and occasionally fire a [[Bull's-Eye Bill]]-like homing missile out of their mouths.
|-
|-
|{{SMM2 modifiers|'''[[Zappa Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Zappa Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Asset Sprite SMB Icon Zappa Mechakoopa.png|50px]]
|🗸
|[[File:SMM2 Asset Sprite SMB3 Icon Zappa Mechakoopa.png|50px]]
|🗸
|[[File:SMM2 Asset Sprite SMW Icon Zappa Mechakoopa.png|50px]]
|🗸
|[[File:SMM2 Asset Sprite NSMBU Icon Zappa Mechakoopa.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Mechakoopa. Zappa Mechakoopas also behave like red Koopa Troopas and occasionally stand still and fire a horizontal laser beam out of their mouths.
|An alternate form of the Mechakoopa. Zappa Mechakoopas also behave like red Koopa Troopas and occasionally stand still and fire a horizontal laser beam out of their mouths.
Line 2,261: Line 2,001:
|An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area.
|An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area.
|-
|-
|{{SMM2 modifiers|[[Lakitu]]|wings=1}}
|{{SMM2 Modifiers|[[Lakitu]]|wings=1}}
|[[File:SMM2 Lakitu SMB icon.png|50px]]
|[[File:SMM2 Lakitu SMB icon.png|50px]]
|[[File:SMM2 Lakitu SMB3 icon.png|50px]]
|[[File:SMM2 Lakitu SMB3 icon.png|50px]]
Line 2,267: Line 2,007:
|[[File:SMM2 Lakitu NSMBU icon.png|50px]]
|[[File:SMM2 Lakitu NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. The Lakitu can be modified to throw objects other than Spinies. Giving them wings make them fly in a waving motion.
|Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud.
|-
|-
|[[Lakitu's Cloud]]
|[[Lakitu's Cloud]]
Line 2,278: Line 2,018:
|-
|-
|'''[[Charvaargh]]'''
|'''[[Charvaargh]]'''
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]]
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]]
|Charvaarghs leap out from below and either the side or the foreground in an arching motion.
|Charvaarghs leap out from below and either the side or the foreground in an arching motion.
|-
|-
|{{SMM2 modifiers|'''[[Bully]]'''|mushroom=Big Bully|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Bully]]'''|mushroom=Big Bully|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Bully SM3DW icon.png|50px]]
|[[File:SMM2 Bully SM3DW icon.png|50px]]
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off. When winged, they can float in the air for a short while when knocked off of platforms.
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.
|-
|-
|{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]]
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]]
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players in order to eat them. While underwater, they behave like [[Cheep Chomp]]s. Porcupuffers explode after getting hit by four fireballs.
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players. While underwater, they behave like [[Cheep Chomp]]s.
|-
|-
|[[Koopa Clown Car]]<br>[[Junior Clown Car]] <small>(''New Super Mario Bros. U'' style)</small>
|[[Koopa Clown Car]]<br>[[Junior Clown Car]] <small>(''New Super Mario Bros. U'' style)</small>
Line 2,306: Line 2,046:
|[[File:SMM2 Fire Junior Clown Car NSMBU icon.png|50px]]
|[[File:SMM2 Fire Junior Clown Car NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful. When ridden by a player equipped with a Fire Flower, they shoot three fireballs at once.
|An alternate form of the the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful.
|-
|-
|'''[[Koopa Troopa Car]]'''
|'''[[Koopa Troopa Car]]'''
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]]
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]]
|Koopa Troopa Cars are driven by unshelled Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
|Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
|-
|-
|{{SMM2 modifiers|'''[[Larry]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Larry Koopa|Larry]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Larry SMB icon.png|50px]]
|🗸
|[[File:SMM2 Larry SMB3 icon.png|50px]]
|🗸
|[[File:SMM2 Larry SMW icon.png|50px]]
|🗸
|[[File:SMM2 Larry NSMBU icon.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Larry simply jumps around and shoots spells out of his [[magic wand]], similar to his appearance in ''[[Super Mario Bros. 3]]''. If winged, Larry can jump higher than normal.
|Larry simply jumps around and shoots spells out of his [[magic wand]], similar to his appearance in ''[[Super Mario Bros. 3]]''.
|-
|-
|{{SMM2 modifiers|'''[[Iggy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Iggy Koopa|Iggy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Iggy SMB icon.png|50px]]
|🗸
|[[File:SMM2 Iggy SMB3 icon.png|50px]]
|🗸
|[[File:SMM2 Iggy SMW icon.png|50px]]
|🗸
|[[File:SMM2 Iggy NSMBU icon.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Iggy walks back and forth and shoots fast-moving spells. If winged, Iggy will jump around, instead of walking.
|Iggy walks back and forth and shoots fast-moving spells.
|-
|-
|{{SMM2 modifiers|'''[[Wendy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Wendy O. Koopa|Wendy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Wendy SMB icon.png|50px]]
|🗸
|[[File:SMM2 Wendy SMB3 icon.png|50px]]
|🗸
|[[File:SMM2 Wendy SMW icon.png|50px]]
|🗸
|[[File:SMM2 Wendy NSMBU icon.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Wendy jumps around and shoots [[Ring (projectile)|ring]]s that bounce off of the ground and walls. If winged, Wendy can jump higher than normal.
|Wendy jumps around and shoots [[Candy ring|rings]] that bounce off of the ground and walls.
|-
|-
|{{SMM2 modifiers|'''[[Lemmy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Lemmy Koopa|Lemmy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Lemmy SMB icon.png|50px]]
|🗸
|[[File:SMM2 Lemmy SMB3 icon.png|50px]]
|🗸
|[[File:SMM2 Lemmy SMW icon.png|50px]]
|🗸
|[[File:SMM2 Lemmy NSMBU icon.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Lemmy shoots bouncy [[magical ball|ball]]s while balancing on one himself. If winged, Lemmy jumps with the ball instead, similar to (albeit in a different manner from) his Castle boss battle in ''[[New Super Mario Bros. Wii]]''.
|Lemmy shoots [[Koopa ball|bouncy balls]] while balancing on one himself.
|-
|-
|{{SMM2 modifiers|'''[[Roy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Roy Koopa|Roy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Roy SMB icon.png|50px]]
|🗸
|[[File:SMM2 Roy SMB3 icon.png|50px]]
|🗸
|[[File:SMM2 Roy SMW icon.png|50px]]
|🗸
|[[File:SMM2 Roy NSMBU icon.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing from a ceiling, he creates a tremor that stuns any players on the ground. If winged, Roy will pop out several times but will not show his head, and can hover in the air before landing.
|Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing, he creates a tremor that stuns any players on the ground.
|-
|-
|{{SMM2 modifiers|'''[[Morton]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Morton Koopa Jr.|Morton]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Morton SMB icon.png|50px]]
|🗸
|[[File:SMM2 Morton SMB3 icon.png|50px]]
|🗸
|[[File:SMM2 Morton SMW icon.png|50px]]
|🗸
|[[File:SMM2 Morton NSMBU icon.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Morton shoots spells out of his wand and can jump and stomp on the ground, stunning any players on the ground and producing fireballs that move along the ground and walls. If fought in a brick block-filled area, his stomping the ground will shatter any brick blocks in the vicinity. If winged, Morton will fake out his landing a few times before finally landing.
|Morton shoots spells out of his wand and can jump and stomp on the ground, stunning any players on the ground and producing fireballs that move along the ground and walls.
|-
|-
|{{SMM2 modifiers|'''[[Ludwig]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 Modifiers|'''[[Ludwig von Koopa|Ludwig]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Ludwig SMB icon.png|50px]]
|🗸
|[[File:SMM2 Ludwig SMB3 icon.png|50px]]
|🗸
|[[File:SMM2 Ludwig SMW icon.png|50px]]
|🗸
|[[File:SMM2 Ludwig NSMBU icon.png|50px]]
|🗸
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Ludwig shoots three spells at once instead of one and flutter-jumps in the air. After being hit twice, he shoots five spells instead. If winged, he can shoot spells while flutter-jumping and stays in the air for longer.
|Ludwig shoots 3-6 spells at once instead of one and flutter-jumps in the air.
|}
|}


===Gizmos===
===Gizmos===
[[File:Objects Icon.png|25px|left]]
[[File:Objects Icon.png|25px|left]]
The gizmos category is represented by a [[Key]] icon and colored yellow.
The gizmos category is represented by a key icon and colored yellow.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
 
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
!rowspan=2|Description
!rowspan=2|Description
|-
|-
!width=50px|{{SMM style|smb}}
!width=50px|{{SMMstyle|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMMstyle|smb3}}
!width=50px|{{SMM style|smw}}
!width=50px|{{SMMstyle|smw}}
!width=50px|{{SMM style|nsmbu}}
!width=50px|{{SMMstyle|nsmbu}}
!width=50px|{{SMM style|sm3dw}}
!width=50px|{{SMMstyle|sm3dw}}
|-
|-
|rowspan=2|[[Burner]]
|[[Burner]]
|[[File:SMM2 Burner SMB icon.png|50px]]
|[[File:SMM2 Burner SMB icon.png|50px]][[File:SMM2 Burner SMB icon 2.png|50px]]
|[[File:SMM2 Burner SMB3 icon.png|50px]]
|[[File:SMM2 Burner SMB3 icon.png|50px]]
|[[File:SMM2 Burner SMW icon.png|50px]]
|[[File:SMM2 Burner SMW icon.png|50px]]
|[[File:SMM2 Burner NSMBU icon.png|50px]]
|[[File:SMM2 Burner NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|rowspan=2|Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed. In [[Course Maker]], the Burners with a dotted outline will emit their fire separately from the main one.
|Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed.
|-
|[[File:SMM2 Burner SMB icon 2.png|50px]]
|[[File:SMM2 Burner SMB3 icon 2.png|50px]]
|[[File:SMM2 Burner SMW icon 2.png|50px]]
|[[File:SMM2 Burner NSMBU icon 2.png|50px]]
|style="background:silver;"|''N/A''
|-
|-
|[[Bill Blaster]]
|[[Bill Blaster]]
Line 2,405: Line 2,140:
|[[File:SMM2 Bill Blaster NSMBU icon.png|50px]]
|[[File:SMM2 Bill Blaster NSMBU icon.png|50px]]
|[[File:SMM2 Bill Blaster SM3DW icon.png|50px]]
|[[File:SMM2 Bill Blaster SM3DW icon.png|50px]]
|Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element. In the ''Super Mario 3D World'' style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs. Their height can be adjusted, and they can be modified to shoot objects other than Bullet Bills.
|Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element. In the ''Super Mario 3D World'' style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs.
|-
|-
|[[Bull's-Eye Blaster]]<ref name=Spoken>Spoken name heard when placed in Course Maker</ref>
|Bull's-Eye Blaster<ref name=Spoken>Spoken name heard when placed in Course Maker</ref>
|[[File:SMM2 Bulls Eye Blaster SMB icon.png|50px]]
|[[File:SMM2 Bulls Eye Blaster SMB icon.png|50px]]
|[[File:SMM2 Bulls Eye Blaster SMB3 icon.png|50px]]
|[[File:SMM2 Bulls Eye Blaster SMB3 icon.png|50px]]
Line 2,415: Line 2,150:
|An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire [[Bull's-Eye Bill]]s ([[Cat Bullet Bill]]s in the ''Super Mario 3D World'' style), Bullet Bills that home in on players. If a different element is placed inside, it is fired at a greater distance.
|An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire [[Bull's-Eye Bill]]s ([[Cat Bullet Bill]]s in the ''Super Mario 3D World'' style), Bullet Bills that home in on players. If a different element is placed inside, it is fired at a greater distance.
|-
|-
|'''[[Bomber Bill|Banzai Bill]]'''
|'''[[Banzai Bill]]'''
|[[File:SMM2 Banzai Bill SMB icon.png|50px]][[File:SMM2 Banzai Bill SMB icon underground.png|50px]]
|[[File:SMM2 Banzai Bill SMB icon.png|50px]][[File:SMM2 Banzai Bill SMB icon underground.png|50px]]
|[[File:SMM2 Banzai Bill SMB3 icon.png|50px]]
|[[File:SMM2 Banzai Bill SMB3 icon.png|50px]]
Line 2,429: Line 2,164:
|[[File:SMM2 NSMBU Bulls-Eye Banzai.png|50px]]
|[[File:SMM2 NSMBU Bulls-Eye Banzai.png|50px]]
|[[File:SMM2 Bulls Eye Banzai SM3DW icon.png|50px]]
|[[File:SMM2 Bulls Eye Banzai SM3DW icon.png|50px]]
|An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on players. In the ''Super Mario 3D World'' style, they are visually replaced by [[Cat Banzai Bill]]s, but function the same. However, they cannot fire from the background like their standard counterparts.
|An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on players. In the ''Super Mario 3D World'', they are visually replaced by [[Cat Banzai Bill]]s, which cannot fire from the background like their standard counterparts.
|-
|-
|{{SMM2 modifiers|[[Cannon]]|mushroom=1}}
|{{SMM2 Modifiers|[[Cannon]]|mushroom=1}}
|[[File:SMM2 Cannon SMB icon.png|50px]][[File:SMM2 Cannon SMB icon underground.png|50px]]
|[[File:SMM2 Cannon SMB icon.png|50px]][[File:SMM2 Cannon SMB icon underground.png|50px]]
|[[File:SMM2 Cannon SMB3 icon.png|50px]]
|[[File:SMM2 Cannon SMB3 icon.png|50px]]
Line 2,437: Line 2,172:
|[[File:SMM2 Cannon NSMBU icon.png|50px]]
|[[File:SMM2 Cannon NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Cannons periodically fire [[cannonball]]s at a set direction. They can be placed on walls and ceilings.  
|Cannons periodically fire [[cannonball]]s at a set direction. They can be placed on walls and ceilings.
|-
|-
|{{SMM2 modifiers|Red Cannon<ref name=Spoken/>|mushroom=1}}
|{{SMM2 Modifiers|Red Cannon<ref name=Spoken/>|mushroom=1}}
|[[File:SMM2 Red Cannon SMB icon.png|50px]]
|[[File:SMM2 Red Cannon SMB icon.png|50px]]
|[[File:SMM2 Red Cannon SMB3 icon.png|50px]]
|[[File:SMM2 Red Cannon SMB3 icon.png|50px]]
Line 2,447: Line 2,182:
|An alternate form of the Cannon. Cannonballs launched from Red Cannons travel approximately three times as fast.
|An alternate form of the Cannon. Cannonballs launched from Red Cannons travel approximately three times as fast.
|-
|-
|rowspan=2|'''[[Icicle]]'''
|'''[[Icicle]]'''
|[[File:SMM2 Icicle SMB icon.png|50px]]
|[[File:SMM2 Icicle SMB icon.png|50px]][[File:SMM2 Icicle SMB icon 2.png|50px]]
|[[File:SMM2 Icicle SMB3 icon.png|50px]]
|[[File:SMM2 Icicle SMB3 icon.png|50px]]
|[[File:SMM2 Icicle SMW icon.png|50px]]
|[[File:SMM2 Icicle SMW icon.png|50px]]
|[[File:SMM2 Icicle NSMBU icon.png|50px]]
|[[File:SMM2 Icicle NSMBU icon.png|50px]]
|[[File:SMM2 Icicle SM3DW icon.png|50px]]
|[[File:SMM2 Icicle SM3DW icon.png|50px]][[File:SMM2 Icicle SM3DW icon 2.png|50px]]
|Icicles damage players if they are touched from underneath, though they can be stood on from above. When the player gets close enough to them, they will begin to shake before eventually falling on the player, after which they respawn. They can activate certain elements such as ? Blocks and P Switches, similar to Thwomps. such The arrow does not appear while playing a level.
|Icicles damage players if they are touched from underneath, though they can be stood on from above. The light blue ones with a red arrow fall once the player stands beneath them or when they are stood on, while the dark blue ones remain stationary.
|-
|[[File:SMM2 Icicle SMB icon 2.png|50px]]
|[[File:SMM2 Icicle SMB3 icon 2.png|50px]]
|[[File:SMM2 Icicle SMW icon 2.png|50px]]
|[[File:SMM2 Icicle NSMBU icon 2.png|50px]]
|[[File:SMM2 Icicle SM3DW icon 2.png|50px]]
|The icicle without an arrow is an alternate form of the main one, being slightly darker in blue. These icicles do not fall off, instead remaining stationary and damaging players if they touch them from the bottom.
|-
|-
|'''[[Twister]]'''
|'''[[Twister]]'''
Line 2,469: Line 2,197:
|[[File:SMM2 Twister SM3DW icon.png|50px]]
|[[File:SMM2 Twister SM3DW icon.png|50px]]
|Twisters propel players and other elements up through the use of [[tornado]]es.
|Twisters propel players and other elements up through the use of [[tornado]]es.
|-
|'''[[! Block]]'''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]]
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. After a set period of time, the blocks return to being a single ! Block.
|-
|'''[[Tree]]'''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]]
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top. Their height can be adjusted.
|-
|'''[[Crate]]'''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2-SM3DW-Crate.png|50px]]
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms. They can contain a single coin.
|-
|-
|[[Key]]
|[[Key]]
Line 2,491: Line 2,204:
|[[File:SMM2 Key NSMBU icon.png|50px]]
|[[File:SMM2 Key NSMBU icon.png|50px]]
|[[File:SMM2 Key SM3DW icon.png|50px]]
|[[File:SMM2 Key SM3DW icon.png|50px]]
|A key is required to open Key Doors or locked Warp Boxes. It also appears after collecting every Pink Coin in a level.
|A key is required to open Key Doors or locked Warp Boxes. It also appears after collecting every Pink Coin in the area.
|-
|-
|'''[[Cursed Key]]'''{{footnote|main|2}}
|'''[[Cursed Key]]'''{{footnote|main|2}}
|[[File:SMM2 Cursed Key.png|50px]]
|🗸
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has.
|An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it.
|-
|-
|[[Warp Door]]
|[[Warp Door]]
Line 2,523: Line 2,236:
|-
|-
|'''[[Warp Box]]'''
|'''[[Warp Box]]'''
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Warp Box SM3DW icon.png|50px]]
|[[File:SMM2 Warp Box SM3DW icon.png|50px]]
|Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once the player enters them.
|Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once entered.
|-
|-
|'''[[Warp Box (With Key)]]'''
|'''Warp Box (With Key)'''
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]]
|[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]]
|An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
|An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
|-
|-
|rowspan=2|'''[[P Block]]'''{{footnote|main|1}}
|'''[[P Block]]'''{{footnote|main|1}}
|[[File:SMM2 SMB P Block.png|50px]]
|[[File:SMM2 SMB P Block.png|50px]]
|[[File:SMM2 SMB3 P Block.png|50px]]
|[[File:SMM2 SMB3 P Block.png|50px]]
|[[File:SMM2 SMW P Block.png|50px]]
|[[File:SMM2 SMW P Block.png|50px]]
|[[File:SMM2-NSMBU-PBlock.png|50px]]
|
|[[File:SMM2-SM3DW-PBlock.png|50px]]
|[[File:SMM2-SM3DW-PBlock.png|50px]]
|rowspan=2|An unbreakable block that can be set to be invisible or solid. When a [[P Switch]] is hit, the P Blocks switch states.
|An unbreakable block that can be set to be invisible or solid. When a [[P Switch]] is hit, the P Blocks switch states.
|-
|-
|colspan=2|[[File:SMM2 SMB3 P Block 2.png|50px]]
|{{SMM2 Modifiers|[[P Switch]]|wings=1}}
|[[File:SMM2 SMW P Block 2.png|50px]]
|[[File:SMM2-NSMBU-PBlock 2.png|50px]]
|[[File:SMM2-SM3DW-PBlock 2.png|50px]]
|-
|{{SMM2 modifiers|[[P Switch]]|wings=1}}
|[[File:SMM2 P Switch SMB icon.png|50px]]
|[[File:SMM2 P Switch SMB icon.png|50px]]
|[[File:SMM2 P Switch SMB3 icon.png|50px]]
|[[File:SMM2 P Switch SMB3 icon.png|50px]]
Line 2,551: Line 2,259:
|[[File:SMM2 P Switch NSMBU icon.png|50px]]
|[[File:SMM2 P Switch NSMBU icon.png|50px]]
|[[File:SMM2 P Switch SM3DW icon.png|50px]]
|[[File:SMM2 P Switch SM3DW icon.png|50px]]
|Temporarily transforms Coins into Brick/Rotating Blocks and vice versa, as well as switches the states of P Blocks when activated. It also reveals P Warp Doors. P Switches can be attached to ceilings.
|Temporarily transforms Coins into Brick/Rotating Blocks and vice versa when activated, and also reveals P Warp Doors. P Switches can be attached to ceilings.
|-
|-
|{{SMM2 modifiers|[[POW Block]]|wings=1}}
|{{SMM2 Modifiers|[[POW Block]]|wings=1}}
|[[File:SMM2 POW Block SMB icon.png|50px]]
|[[File:SMM2 POW Block SMB icon.png|50px]]
|[[File:SMM2 POW Block SMB3 icon.png|50px]]
|[[File:SMM2 POW Block SMB3 icon.png|50px]]
Line 2,561: Line 2,269:
|When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.
|When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.
|-
|-
|[[Red POW Block]]
|'''Red POW Block'''
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2-SM3DW-POW.png|50px]]
|[[File:SMM2-SM3DW-POW.png|50px]]
|An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them as well as activate nearby ? Blocks and other Red POW Blocks.
|An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them.
|-
|-
|rowspan=2|[[Trampoline]]
|[[Trampoline]]
|[[File:SMM2 Trampoline SMB icon.png|50px]]
|[[File:SMM2 Trampoline SMB icon.png|50px]][[File:SMM2 Trampoline SMB icon 2.png|50px]]
|[[File:SMM2 Trampoline SMB3 icon.png|50px]]
|[[File:SMM2 Trampoline SMB3 icon.png|50px]]
|[[File:SMM2 Trampoline SMW icon.png|50px]]
|[[File:SMM2 Trampoline SMW icon.png|50px]]
|[[File:SMM2 Trampoline NSMBU icon.png|50px]]
|[[File:SMM2 Trampoline NSMBU icon.png|50px]]
|[[File:SMM2 Trampoline SM3DW icon.png|50px]]
|[[File:SMM2 Trampoline SM3DW icon.png|50px]][[File:SMM2 Trampoline SM3DW icon 2.png|50px]]
|Trampolines are used to bounce up to higher locations similar to Note Blocks, though they can be carried and have their own gravity unlike Note Blocks.
|Trampolines are used to bounce up to higher locations similar to Note Blocks, though they can be carried and have their own gravity unlike Note Blocks. They can be placed sideways, in which case they cannot be grabbed and simply bounce objects away.
|-
|[[File:SMM2 Trampoline SMB icon 2.png|50px]]
|[[File:SMM2 Trampoline SMB3 icon 2.png|50px]]
|[[File:SMM2 Trampoline SMW icon 2.png|50px]]
|[[File:SMM2 Trampoline NSMBU icon 2.png|50px]]
|[[File:SMM2 Trampoline SM3DW icon 2.png|50px]]
|Sideways Trampolines are an alternate form of their vertical counterpart. They bounce objects sideways instead of upwards, but they cannot be picked up.
|-
|-
|[[Beanstalk|Vine]]
|[[Beanstalk|Vine]]
Line 2,587: Line 2,288:
|[[File:SMM2 Vine NSMBU icon.png|50px]]
|[[File:SMM2 Vine NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it. When placed on-level, their height can be adjusted.
|Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it.
|-
|-
|[[Arrow Sign]]
|[[Arrow Sign]]
Line 2,604: Line 2,305:
|If a player passes a Checkpoint Flag, they can restart from that point if they lose a life. Its orientation can be changed, and only one can be placed in an area. If a power-up is dragged onto a Checkpoint Flag, it can be set to grant that power-up's effect.
|If a player passes a Checkpoint Flag, they can restart from that point if they lose a life. Its orientation can be changed, and only one can be placed in an area. If a power-up is dragged onto a Checkpoint Flag, it can be set to grant that power-up's effect.
|-
|-
|{{SMM2 modifiers|[[Lift]]|wings=1}}
|{{SMM2 Modifiers|[[Lift]]|wings=1}}
|[[File:SMM2 Lift SMB icon.png|50px]]
|[[File:SMM2 Lift SMB icon.png|50px]]
|[[File:SMM2 Lift SMB3 icon.png|50px]]
|[[File:SMM2 Lift SMB3 icon.png|50px]]
Line 2,613: Line 2,314:
|-
|-
|'''[[Cloud Lift]]'''
|'''[[Cloud Lift]]'''
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]]
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]]
|-
|-
|{{SMM2 modifiers|[[Flimsy Lift]]|wings=1}}
|{{SMM2 Modifiers|[[Lift|Flimsy Lift]]|wings=1}}
|[[File:SMM2 Flimsy Lift SMB icon.png|50px]]
|[[File:SMM2 Flimsy Lift SMB icon.png|50px]]
|[[File:SMM2 Flimsy Lift SMB3 icon.png|50px]]
|[[File:SMM2 Flimsy Lift SMB3 icon.png|50px]]
Line 2,622: Line 2,323:
|[[File:SMM2 Flimsy Lift NSMBU icon.png|50px]]
|[[File:SMM2 Flimsy Lift NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Lift. Flimsy Lifts are stationary and fall as soon as a player stands on them. When attached to tracks, they remain unactivated until a player stands on them.
|An alternate form of the Lift. Flimsy Lifts fall as soon as a player stands on them.
|-
|-
|[[Lava Lift]]
|[[Lava Lift]]
Line 2,638: Line 2,339:
|[[File:SMM2 Fast Lava Lift NSMBU icon.png|50px]]
|[[File:SMM2 Fast Lava Lift NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue. They also do not sink.
|An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue.
|-
|-
|'''[[Seesaw]]'''
|'''[[Seesaw]]'''
Line 2,663: Line 2,364:
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Bounces players away when they come into contact with them. They can also be bounced on from the top like a Trampoline.
|Bounces players away when they come into contact with them. They can also be bounced on from the top like a Trampoline.
|-
|'''[[Swinging Claw]]'''
|[[File:SMM2 Swinging Claw SMB icon.png|50px]]
|[[File:SMM2 Swinging Claw SMB3 icon.png|50px]]
|[[File:SMM2 Swinging Claw SMW icon.png|50px]]
|[[File:SMM2 Swinging Claw NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|Players can use a Swinging Claw to swing to distant locations. Other elements can also be attached to them, which drop when a player is nearby.
|-
|-
|[[Skewer]]<br>Spike Pillar <small>(British English version)</small>
|[[Skewer]]<br>Spike Pillar <small>(British English version)</small>
Line 2,671: Line 2,380:
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|A spiked pillar that suddenly extends, with the ability to break the first row of blocks in its way (if any), before retracting back to its idle state. Skewers can be placed horizontally or vertically.
|A spiked pillar that suddenly extends, with the ability to break the first row of blocks in its way (if any), before retracting back to its idle state. Skewers can be placed horizontally or vertically.
|-
|'''[[Swinging Claw]]'''
|[[File:SMM2 Swinging Claw SMB icon.png|50px]]
|[[File:SMM2 Swinging Claw SMB3 icon.png|50px]]
|[[File:SMM2 Swinging Claw SMW icon.png|50px]]
|[[File:SMM2 Swinging Claw NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|Players can use a Swinging Claw to swing to distant locations. Other elements can also be attached to them, which drop when a player is nearby.
|-
|-
|'''[[ON/OFF Switch]]'''
|'''[[ON/OFF Switch]]'''
Line 2,686: Line 2,387:
|[[File:SMM2 ON OFF Switch NSMBU icon.png|50px]]
|[[File:SMM2 ON OFF Switch NSMBU icon.png|50px]]
|[[File:SMM2 ON OFF Switch SM3DW icon.png|50px]]
|[[File:SMM2 ON OFF Switch SM3DW icon.png|50px]]
|Causes red Dotted-Line Blocks to appear and blue ones to disappear while "ON," and vice versa while "OFF." ON/OFF Switches can also be used to toggle Tracks, Conveyor Belts, Spike Blocks, and ON/OFF Trampolines.
|Causes red Dotted-Line Blocks to appear and blue ones to disappear while "ON," and vice versa while "OFF." ON/OFF Switches can also be used to toggle tracks and Conveyor Belts.
|-
|-
|rowspan=2|'''[[Dotted-Line Block]]'''
|'''[[Dotted-Line Block]]'''
|[[File:SMM2 Dotted Line Block SMB icon.png|50px]]
|[[File:SMM2 Dotted Line Block SMB icon.png|50px]][[File:SMM2 Dotted-Line Block SMB icon blue.png|50px]]
|[[File:SMM2 Dotted Line Block SMB3 icon.png|50px]]
|[[File:SMM2 Dotted Line Block SMB3 icon.png|50px]]
|[[File:SMM2 Dotted Line Block SMW icon.png|50px]]
|[[File:SMM2 Dotted Line Block SMW icon.png|50px]]
|[[File:SMM2 NSMBU RedBlock Icon.png|50px]]
|[[File:SMM2 NSMBU RedBlock Icon.png|50px]]
|[[File:SMM2 Dotted Line Block SM3DW icon red.png|50px]]{{footnote|main|2}}
|🗸{{footnote|main|2}}
|rowspan=2|Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.
|Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.
|-
|[[File:SMM2 Dotted-Line Block SMB icon blue.png|50px]]
|[[File:SMM2-SMB3-BlueDottedLineBlock.png|50px]]
|[[File:SMM2-SMW-BlueDottedLineBlock.png|50px]]
|[[File:SMM2-NSMBU-BlueDottedLineBlock.png|50px]]
|[[File:SMM2 Dotted Line Block SM3DW icon blue.png|50px]]{{footnote|main|2}}
|-
|rowspan=3|'''[[Spike Block]]'''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon yellow.png|50px]]
|A large, yellow block with spikes that protrude and retract alternately.
|-
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon.png|50px]]
|rowspan=2|The red and blue Spike Blocks are alternate forms of the yellow one. They will protrude or retract their spikes based on the state of the ON/OFF Switch. The red blocks will have spikes when it is on, while the blue one will have spikes when it is off.
|-
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon blue.png|50px]]
|-
|-
|'''[[Snake Block]]'''
|'''[[Snake Block]]'''
Line 2,720: Line 2,403:
|[[File:SMM2 Snake Block NSMBU icon.png|50px]]
|[[File:SMM2 Snake Block NSMBU icon.png|50px]]
|[[File:SMM2 Snake Block SM3DW icon.png|50px]]
|[[File:SMM2 Snake Block SM3DW icon.png|50px]]
|Snake Blocks are mobile platforms that move along a set path that can be modified by the editor.
|Snake Blocks are mobile platforms that move along a set path.
|-
|-
|'''Fast Snake Block'''
|'''Fast Snake Block'''
Line 2,746: Line 2,429:
|Walls that players can pass through via a certain direction but not the opposite direction. Their direction can be changed.
|Walls that players can pass through via a certain direction but not the opposite direction. Their direction can be changed.
|-
|-
|rowspan=2|[[Conveyor Belt]]
|[[Conveyor Belt]]
|[[File:SMM2 Conveyor Belt SMB icon.png|50px]]
|[[File:SMM2 Conveyor Belt SMB icon.png|50px]][[File:SMM2 Conyeor Belt SMB icon sloped.png|50px]]
|[[File:SMM2 Conveyor Belt SMB3 icon.png|50px]]
|[[File:SMM2 Conveyor Belt SMB3 icon.png|50px]]
|[[File:SMM2 Conveyor Belt SMW icon.png|50px]]
|[[File:SMM2 Conveyor Belt SMW icon.png|50px]]
|[[File:SMM2 Conveyor Belt NSMBU icon.png|50px]]
|[[File:SMM2 Conveyor Belt NSMBU icon.png|50px]]
|[[File:SMM2 Conveyor Belt SM3DW icon.png|50px]]
|[[File:SMM2 Conveyor Belt SM3DW icon.png|50px]][[File:SMM2 Conveyor Belt SM3DW icon sloped.png|50px]]
|rowspan=2|Long platforms that move players and any elements on it at a set direction. In addition to being able to set their direction and length, they can also be placed diagonally, and can be set to change directions with ON/OFF Switches.
|Long platforms that move players and any elements on it at a set direction. In addition to being able to set their direction and length, they can also be placed diagonally, and can be set to change directions with ON/OFF Switches.
|-
|[[File:SMM2 Conveyor Belt SMB icon sloped.png|50px]]
|[[File:SMM2 Conveyor Belt SMB3 icon sloped.png|50px]]
|[[File:SMM2 Conveyor Belt SMW icon sloped.png|50px]]
|[[File:SMM2 Conveyor Belt NSMBU icon sloped.png|50px]]
|[[File:SMM2 Conveyor Belt SM3DW icon sloped.png|50px]]
|-
|-
|rowspan=2|Fast Conveyor Belt
|Fast Conveyor Belt
|[[File:SMM2 Fast Conveyor Belt SMB icon.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SMB icon.png|50px]][[File:SMM2 Fast Conveyor Belt SMB icon sloped.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SMB3 icon.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SMB3 icon.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SMW icon.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SMW icon.png|50px]]
|[[File:SMM2 Fast Conveyor Belt NSMBU icon.png|50px]]
|[[File:SMM2 Fast Conveyor Belt NSMBU icon.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SM3DW icon.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SM3DW icon.png|50px]][[File:SMM2 Fast Conveyor Belt SM3DW icon sloped.png|50px]]
|rowspan=2|An alternate form of the Conveyor Belt. Fast Conveyor Belts move approximately twice as fast.
|An alternate form of the Conveyor Belt. Fast Conveyor Belts move approximately twice as fast.
|-
|[[File:SMM2 Fast Conveyor Belt SMB icon sloped.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SMB3 icon sloped.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SMW icon sloped.png|50px]]
|[[File:SMM2 Fast Conveyor Belt NSMBU icon sloped.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SM3DW icon sloped.png|50px]]
|-
|-
|[[Track]]
|[[Track (object)|Track]]
|[[File:SMM2 Track SMB icon.png|50px]]
|[[File:SMM2 Track SMB icon.png|50px]]
|[[File:SMM2 Track SMB3 icon.png|50px]]
|[[File:SMM2 Track SMB3 icon.png|50px]]
Line 2,781: Line 2,452:
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Various elements can be attached to tracks, which makes them follow their path. Tracks can also be set with ON/OFF Switches to toggle between different paths.
|Various elements can be attached to tracks, which makes them follow their path. Tracks can also be set with ON/OFF Switches to toggle between different paths.
|-
|'''[[Crate]]'''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2-SM3DW-Crate.png|50px]]
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms.
|-
|'''[[! Block]]'''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]]
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set.
|-
|'''[[Blinking Block]]'''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Blinking Block SM3DW icon.png|50px]][[File:SMM2 Blinking Block SM3DW icon blue.png|50px]]
|Red and blue blocks that alternate appearing and disappearing in a rhythmic manner.
|-
|-
|'''[[Track Block]]'''
|'''[[Track Block]]'''
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]]
|A block that slowly moves along a set path that can be modified by the editor. Red Track Blocks move constantly, while blue ones move only after a player steps on it, which vanish and return to the starting position shortly after reaching the end point.
|A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it.
|-
|'''[[Tree]]'''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]]
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top.
|-
|-
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}}
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 ON OFF Trampoline SM3DW icon.png|50px]][[File:SMM2 ON OFF Trampoline SM3DW icon 2.png|50px]]
|🗸
|[[Mushroom Trampoline]]s that can bounce the player upwards or serve as regular platforms depending on the [[ON/OFF Switch]]'s current state.
|[[Mushroom Trampoline]]s that can bounce the player upwards or serve as regular platforms depending on the [[ON/OFF Switch]]'s current state.
|-
|-
|'''[[Mushroom Trampoline]]'''
|'''[[Mushroom Trampoline]]'''
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]][[File:SMM2 Mushroom Trampoline SM3DW icon blue.png|50px]]
|[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]][[File:SMM2 Mushroom Trampoline SM3DW icon blue.png|50px]]
|Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.
|Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.
|-
|-
|'''[[Dash Block]]'''{{footnote|main|1}}
|'''[[Dash Block]]'''{{footnote|main|1}}
|style="background:silver;"colspan=4|''N/A''
|style="background:silver;" colspan=4|''N/A''
|[[File:SMM2 Dash Block SM3DW icon.png|50px]]
|
|A rectangular block that functions identically to [[Dash Panel]]s in ''Super Mario 3D World''; when stepped on, the player gains a large burst of speed.
|A rectangular block that functions identically to [[Dash Panel]]s in ''Super Mario 3D World''; when stepped on, the player gains a large burst of speed.
|-
|'''[[Blinking Block]]'''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Blinking Block SM3DW icon.png|50px]][[File:SMM2 Blinking Block SM3DW icon blue.png|50px]]
|Pink and blue blocks that alternate appearing and disappearing in a rhythmic manner.
|}
|}


===Other===
===Other===
These course elements are not available in Course Maker and are only found in Story Mode.
These course elements are not available in Course Maker.
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
!rowspan=2|Description
!rowspan=2|Description
|-
|-
!width=50px|{{SMM style|smb}}
!width=50px|{{SMMstyle|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMMstyle|smb3}}
!width=50px|{{SMM style|smw}}
!width=50px|{{SMMstyle|smw}}
!width=50px|{{SMM style|nsmbu}}
!width=50px|{{SMMstyle|nsmbu}}
!width=50px|{{SMM style|sm3dw}}
!width=50px|{{SMMstyle|sm3dw}}
|-
|-
|[[Stone (Super Mario Maker 2)|Stone]]
|[[Stone (Super Mario Maker 2)|Stone]]
Line 2,830: Line 2,516:
|-
|-
|[[Toad (species)|Toad]]
|[[Toad (species)|Toad]]
|style="background:silver;"colspan=3|''N/A''
|style="background:silver;" colspan=3|''N/A''
|[[File:SMM2-NSMBU-Toad.png|50px]]
|[[File:SMM2-NSMBU-Toad.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
Line 2,840: Line 2,526:
Sounds reappear along with several new ones, accessed by tapping the [[Soundfrog]] icon. As with course elements, they are divided into several wheels. Additionally, the secondary forms of sounds are now separated from their base counterpart. However, the ability to record sounds was removed due to the [[Nintendo Switch]]'s lack of a microphone.
Sounds reappear along with several new ones, accessed by tapping the [[Soundfrog]] icon. As with course elements, they are divided into several wheels. Additionally, the secondary forms of sounds are now separated from their base counterpart. However, the ability to record sounds was removed due to the [[Nintendo Switch]]'s lack of a microphone.


===Clear Conditions===
===Clear conditions===
'''Clear Conditions''' are a new feature that requires the player to fulfill a given condition by the end of the level to make the [[goal]] appear. Similar to the conditions in [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] from ''New Super Mario Bros. U'', some Clear Conditions are incomplete at the start of a level and must be completed, while others are complete at the start but can be failed before reaching the goal. Failing a Clear Condition does not cause the player character to lose a life immediately, but they will be unable to interact with the goal without restarting the level.
{{image|section=yes}}
'''Clear conditions''' are a new feature that requires the player to fulfill a given condition by the end of the level to make the [[goal]] appear. Similar to the conditions in [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] from ''New Super Mario Bros. U'', some clear conditions are incomplete at the start of a level and must be completed, while others are complete at the start but can be failed before reaching the goal. Failing a clear condition does not cause the player character to lose a life immediately, but they will be unable to interact with the goal without restarting the level.
 
Each level can have one or no clear condition. Levels with [[Checkpoint Flag]]s cannot use clear conditions.


Each level can either have one Clear Condition or no Clear Condition. Levels with [[Checkpoint Flag]]s cannot use Clear Conditions.
====Actions====
====Actions====
{|class=wikitable width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=50px|Image
!width=50px|Image
!Clear Condition
!Clear condition
|-
|-
|[[File:Miscellaneous CC No Damage.png|50px]]
|[[File:SMM2 Clear Condition No Damage.jpg|50px]]
|Reach the goal without taking damage.
|Reach the goal without taking damage.
|-
|-
|[[File:Miscellaneous CC No landing.png|50px]]
|[[File:SMM2 Clear Condition No Touching Ground.jpg|50px]]
|Reach the goal without landing after leaving the ground.
|Reach the goal without landing after leaving the ground.
|}
|}


====Parts====
====Parts====
In Multiplayer Versus, players cannot see their progress on meeting the said Clear Condition until someone completes it. The first player to complete the Clear Condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.
In Multiplayer Versus, players cannot see their progress on meeting the said clear condition until someone completes it. The first player to complete the clear condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.
{|class=wikitable width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
!width=50px|{{SMM style|smb}}
|-style="background: #ABC;"
!width=50px|{{SMM style|smb3}}
!width=50px|Image
!width=50px|{{SMM style|smw}}
!Clear condition
!width=50px|{{SMM style|nsmbu}}
!width=50px|{{SMM style|sm3dw}}
!Clear Condition
|-
|-
|[[File:SMB1 CC Goomba.png|50px]]
|
|[[File:SMB3 CC Goomba.png|50px]]
|[[File:SMW CC Galoomba.png|50px]]
|[[File:NSMBU CC Goomba.png|50px]]
|[[File:3DW CC Goomba.png|50px]]
|Reach the goal after defeating [number] [[Goomba|Goomba(s)]]/[[Galoomba|Galoomba(s)]] <small>(''Super Mario World'' game style)</small>.
|Reach the goal after defeating [number] [[Goomba|Goomba(s)]]/[[Galoomba|Galoomba(s)]] <small>(''Super Mario World'' game style)</small>.
|-
|-
|[[File:SMB1 CC Goombrat.png|50px]]
|[[File:SMB3 CC Goombrat.png|50px]]
|[[File:SMW CC Goombud.png|50px]]
|[[File:NSMBU CC Goombrat.png|50px]]
|
|
|Reach the goal after defeating [number] [[Goombrat|Goombrat(s)]]/[[Goombud|Goombud(s)]] <small>(''Super Mario World'' game style)</small>.
|Reach the goal after defeating [number] [[Goombrat|Goombrat(s)]]/[[Goombud|Goombud(s)]] <small>(''Super Mario World'' game style)</small>.
|-
|-
|[[File:SMB1 CC Koopa Troopa.png|50px]]
|
|[[File:SMB3 CC Koopa Troopa.png|50px]]
|[[File:SMW CC Koopa Troopa.png|50px]]
|[[File:NSMBU CC Koopa Troopa.png|50px]]
|[[File:3DW CC Koopa Troopa.png|50px]]
|Reach the goal after defeating [number] [[Koopa Troopa|Koopa Troopa(s)]].
|Reach the goal after defeating [number] [[Koopa Troopa|Koopa Troopa(s)]].
|-
|-
|[[File:SMB1 CC Buzzy Beetle.png|50px]]
|[[File:SMB3 CC Buzzy Beetle.png|50px]]
|[[File:SMW CC Buzzy Beetle.png|50px]]
|[[File:NSMBU CC Buzzy Beetle.png|50px]]
|
|
|Reach the goal after defeating [number] [[Buzzy Beetle|Buzzy Beetle(s)]].
|Reach the goal after defeating [number] [[Buzzy Beetle|Buzzy Beetle(s)]].
|-
|-
|[[File:SMB1 CC Spiny.png|50px]]
|[[File:SMB3 CC Spiny.png|50px]]
|[[File:SMW CC Spiny.png|50px]]
|[[File:NSMBU CC Spiny.png|50px]]
|
|
|Reach the goal after defeating [number] [[Spiny|Spin(y/ies)]].
|Reach the goal after defeating [number] [[Spiny|Spin(y/ies)]].
|-
|-
|[[File:SMB1 CC Piranha Plant.png|50px]]
|
|[[File:SMB3 CC Piranha Plant.png|50px]]
|[[File:SMW CC Jumping Piranha Plant.png|50px]]
|[[File:NSMBU CC Piranha Plant.png|50px]]
|[[File:3DW CC Piranha Plant.png|50px]]
|Reach the goal after defeating [number] [[Piranha Plant|Piranha Plant(s)]]/[[Jumping Piranha Plant|Jumping Piranha Plant(s)]] <small>(''Super Mario World'' game style)</small>.
|Reach the goal after defeating [number] [[Piranha Plant|Piranha Plant(s)]]/[[Jumping Piranha Plant|Jumping Piranha Plant(s)]] <small>(''Super Mario World'' game style)</small>.
|-
|-
|
|
|[[File:SMW CC Fire Piranha Plant.png|50px]]
|
|
|
|Reach the goal after defeating [number] [[Fire Piranha Plant|Fire Piranha Plant(s)]].
|Reach the goal after defeating [number] [[Fire Piranha Plant|Fire Piranha Plant(s)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Piranha Creeper.png|50px]]
|Reach the goal after defeating [number] [[Piranha Creeper|Piranha Creeper(s)]].
|Reach the goal after defeating [number] [[Piranha Creeper|Piranha Creeper(s)]].
|-
|-
|[[File:SMB1 CC Muncher.png|50px]]
|[[File:SMB3 CC Muncher.png|50px]]
|[[File:SMW CC Muncher.png|50px]]
|[[File:NSMBU CC Muncher.png|50px]]
|
|
|Reach the goal after defeating [number] [[Muncher|Muncher(s)]].
|Reach the goal after defeating [number] [[Muncher|Muncher(s)]].
|-
|-
|[[File:SMB1 CC Dry Bones.png|50px]]
|
|[[File:SMB3 CC Dry Bones.png|50px]]
|[[File:SMW CC Dry Bones.png|50px]]
|[[File:NSMBU CC Dry Bones.png|50px]]
|[[File:3DW CC Dry Bones.png|50px]]
|Reach the goal after defeating [number] [[Dry Bones]].
|Reach the goal after defeating [number] [[Dry Bones]].
|-
|-
|[[File:SMB1 CC Fish Bone.png|50px]]
|
|[[File:SMB3 CC Fish Bone.png|50px]]
|[[File:SMW CC Fish Bone.png|50px]]
|[[File:NSMBU CC Fish Bone.png|50px]]
|[[File:NSMBU CC Fish Bone.png|50px]]
|Reach the goal after defeating [number] [[Fish Bone|Fish Bone(s)]].
|Reach the goal after defeating [number] [[Fish Bone|Fish Bone(s)]].
|-
|-
|[[File:SMB1 CC Rocky Wrench.png|50px]]
|[[File:SMB3 CC Rocky Wrench.png|50px]]
|[[File:SMW CC Rocky Wrench.png|50px]]
|[[File:NSMBU CC Rocky Wrench.png|50px]]
|
|
|Reach the goal after defeating [number] [[Rocky Wrench|Rocky Wrench(es)]].
|Reach the goal after defeating [number] [[Rocky Wrench|Rocky Wrench(es)]].
|-
|-
|[[File:SMB1 CC Monty Mole.png|50px]]
|[[File:SMB3 CC Monty Mole.png|50px]]
|[[File:SMW CC Monty Mole.png|50px]]
|[[File:NSMBU CC Monty Mole.png|50px]]
|
|
|Reach the goal after defeating [number] [[Monty Mole|Monty Mole(s)]].
|Reach the goal after defeating [number] [[Monty Mole|Monty Mole(s)]].
|-
|-
|[[File:SMB1 CC Hammer Bro.png|50px]]
|
|[[File:SMB3 CC Hammer Bro.png|50px]]
|Reach the goal after defeating [number] [[Hammer Bro.|Hammer Bro(s).]].
|[[File:SMW CC Hammer Bro.png|50px]]
|[[File:NSMBU CC Hammer Bro.png|50px]]
|[[File:3DW CC Hammer Bro.png|50px]]
|Reach the goal after defeating [number] [[Hammer Bro.|Hammer Bro(s).]]
|-
|-
|[[File:SMB1 CC Sledge Bro.png|50px]]
|
|[[File:SMB3 CC Sledge Bro.png|50px]]
|Reach the goal after defeating [number] [[Sledge Bro|Sledge Bro(s).]].
|[[File:SMW CC Sledge Bro.png|50px]]
|[[File:NSMBU CC Sledge Bro.png|50px]]
|[[File:3DW CC Sledge Bro.png|50px]]
|Reach the goal after defeating [number] [[Sledge Bro|Sledge Bro(s).]]
|-
|-
|[[File:SMB1 CC Lakitu.png|50px]]
|[[File:SMB3 CC Lakitu.png|50px]]
|[[File:SMW CC Lakitu.png|50px]]
|[[File:NSMBU CC Lakitu.png|50px]]
|
|
|Reach the goal after defeating [number] [[Lakitu|Lakitu(s)]].
|Reach the goal after defeating [number] [[Lakitu|Lakitu(s)]].
|-
|-
|[[File:SMB1 CC Blooper.png|50px]]
|
|[[File:SMB3 CC Blooper.png|50px]]
|[[File:SMW CC Blooper.png|50px]]
|[[File:NSMBU CC Blooper.png|50px]]
|[[File:NSMBU CC Blooper.png|50px]]
|Reach the goal after defeating [number] [[Blooper|Blooper(s)]].
|Reach the goal after defeating [number] [[Blooper|Blooper(s)]].
|-
|-
|[[File:SMB1 CC Cheep Cheep.png|50px]]
|
|[[File:SMB3 CC Cheep Cheep.png|50px]]
|[[File:SMW CC Cheep Cheep.png|50px]]
|[[File:NSMBU CC Cheep Cheep.png|50px]]
|[[File:3DW CC Cheep Cheep.png|50px]]
|Reach the goal after defeating [number] [[Cheep Cheep|Cheep Cheep(s)]].
|Reach the goal after defeating [number] [[Cheep Cheep|Cheep Cheep(s)]].
|-
|-
|[[File:SMB1 CC Spike Top.png|50px]]
|[[File:SMB3 CC Spike Top.png|50px]]
|[[File:SMW CC Spike Top.png|50px]]
|[[File:NSMBU CC Spike Top.png|50px]]
|
|
|Reach the goal after defeating [number] [[Spike Top|Spike Top(s)]].
|Reach the goal after defeating [number] [[Spike Top|Spike Top(s)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Ant Trooper.png|50px]]
|Reach the goal after defeating [number] [[Ant Trooper|Ant Trooper(s)]].
|Reach the goal after defeating [number] [[Ant Trooper|Ant Trooper(s)]].
|-
|-
|[[File:SMB1 CC Lava Bubble.png|50px]]
|
|[[File:SMB3 CC Lava Bubble.png|50px]]
|[[File:SMW CC Lava Bubble.png|50px]]
|[[File:NSMBU CC Lava Bubble.png|50px]]
|[[File:3DW CC Lava Bubble.png|50px]]
|Reach the goal after defeating [number] [[Lava Bubble|Lava Bubble(s)]].
|Reach the goal after defeating [number] [[Lava Bubble|Lava Bubble(s)]].
|-
|-
|[[File:SMB1 CC Chain Chomp.png|50px]]
|[[File:SMB3 CC Chain Chomp.png|50px]]
|[[File:SMW CC Chain Chomp.png|50px]]
|[[File:NSMBU CC Chain Chomp.png|50px]]
|
|
|Reach the goal after defeating [number] [[Chain Chomp|Chain Chomp(s)]].
|Reach the goal after defeating [number] [[Chain Chomp|Chain Chomp(s)]].
|-
|-
|[[File:SMB1 CC Spike.png|50px]]
|
|[[File:SMB3 CC Spike.png|50px]]
|[[File:SMW CC Spike.png|50px]]
|[[File:NSMBU CC Spike.png|50px]]
|[[File:3DW CC Spike.png|50px]]
|Reach the goal after defeating [number] [[Spike|Spike(s)]].
|Reach the goal after defeating [number] [[Spike|Spike(s)]].
|-
|-
|[[File:SMB1 CC Wiggler.png|50px]]
|[[File:SMB3 CC Wiggler.png|50px]]
|[[File:SMW CC Wiggler.png|50px]]
|[[File:NSMBU CC Wiggler.png|50px]]
|
|
|Reach the goal after defeating [number] [[Wiggler|Wiggler(s)]].
|Reach the goal after defeating [number] [[Wiggler|Wiggler(s)]].
|-
|-
|[[File:SMB1 CC Bob-omb.png|50px]]
|
|[[File:SMB3 CC Bob-omb.png|50px]]
|[[File:SMW CC Bob-omb.png|50px]]
|[[File:NSMBU CC Bob-omb.png|50px]]
|[[File:3DW CC Bob-omb.png|50px]]
|Reach the goal after defeating [number] [[Bob-omb|Bob-omb(s)]].
|Reach the goal after defeating [number] [[Bob-omb|Bob-omb(s)]].
|-
|-
|[[File:SMB1 CC Thwomp.png|50px]]
|
|[[File:SMB3 CC Thwomp.png|50px]]
|[[File:SMW CC Thwomp.png|50px]]
|[[File:NSMBU CC Thwomp.png|50px]]
|[[File:3DW CC Thwomp.png|50px]]
|Reach the goal after defeating [number] [[Thwomp|Thwomp(s)]].
|Reach the goal after defeating [number] [[Thwomp|Thwomp(s)]].
|-
|-
|[[File:SMB1 CC Boo.png|50px]]
|
|[[File:SMB3 CC Boo.png|50px]]
|[[File:SMW CC Boo.png|50px]]
|[[File:NSMBU CC Boo.png|50px]]
|[[File:NSMBU CC Boo.png|50px]]
|Reach the goal after defeating [number] [[Boo|Boo(s)]].
|Reach the goal after defeating [number] [[Boo|Boo(s)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Peepa.png|50px]]
|Reach the goal after defeating [number] [[Peepa|Peepa(s)]].
|Reach the goal after defeating [number] [[Peepa|Peepa(s)]].
|-
|-
|[[File:SMB1 CC Banzai Bill.png|50px]]
|
|[[File:SMB3 CC Banzai Bill.png|50px]]
|Reach the goal after defeating [number] [[Banzai Bill|Banzai Bill(s)]].
|[[File:SMW CC Banzai Bill.png|50px]]
|[[File:NSMBU CC Banzai Bill.png|50px]]
|[[File:3DW CC Banzai Bill.png|50px]]
|Reach the goal after defeating [number] [[Bomber Bill|Banzai Bill(s)]].
|-
|-
|[[File:SMB1 CC Magikoopa.png|50px]]
|
|[[File:SMB3 CC Magikoopa.png|50px]]
|[[File:SMW CC Magikoopa.png|50px]]
|[[File:NSMBU CC Magikoopa.png|50px]]
|[[File:3DW CC Magikoopa.png|50px]]
|Reach the goal after defeating [number] [[Magikoopa|Magikoopa(s)]]/Kamek(s) <small>(British English version)</small>.
|Reach the goal after defeating [number] [[Magikoopa|Magikoopa(s)]]/Kamek(s) <small>(British English version)</small>.
|-
|-
|[[File:SMB1 CC Pokey.png|50px]]
|
|[[File:SMB3 CC Pokey.png|50px]]
|[[File:SMW CC Pokey.png|50px]]
|[[File:NSMBU CC Pokey.png|50px]]
|[[File:3DW CC Pokey.png|50px]]
|Reach the goal after defeating [number] [[Pokey|Pokey(s)]].
|Reach the goal after defeating [number] [[Pokey|Pokey(s)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Skipsqueak.png|50px]]
|Reach the goal after defeating [number] [[Skipsqueak|Skipsqueak(s)]].
|Reach the goal after defeating [number] [[Skipsqueak|Skipsqueak(s)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Stingby.png|50px]]
|Reach the goal after defeating [number] [[Stingby|Stingb(y/ies)]].
|Reach the goal after defeating [number] [[Stingby|Stingb(y/ies)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Bully.png|50px]]
|Reach the goal after defeating [number] [[Bully|Bull(y/ies)]].
|Reach the goal after defeating [number] [[Bully|Bull(y/ies)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Charvaargh.png|50px]]
|Reach the goal after defeating [number] [[Charvaargh|Charvaargh(s)]].
|Reach the goal after defeating [number] [[Charvaargh|Charvaargh(s)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Porcupuffer.png|50px]]
|Reach the goal after defeating [number] [[Porcupuffer|Porcupuffer(s)]].
|Reach the goal after defeating [number] [[Porcupuffer|Porcupuffer(s)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Hop-Chops.png|50px]]
|Reach the goal after defeating [number] [[Hop-Chops]].
|Reach the goal after defeating [number] [[Hop-Chops]].
|-
|-
|[[File:SMB1 CC Angry Sun.png|50px]]
|[[File:SMB3 CC Angry Sun.png|50px]]
|[[File:SMW CC Angry Sun.png|50px]]
|[[File:NSMBU CC Angry Sun.png|50px]]
|
|
|Reach the goal after defeating [number] [[Angry Sun]].
|Reach the goal after defeating [number] [[Angry Sun]].
|-
|-
|[[File:SMB1 CC Bowser.png|50px]]
|
|[[File:SMB3 CC Bowser.png|50px]]
|Reach the goal after defeating [number] [[Bowser|Bowser(s)]].
|[[File:SMW CC Bowser.png|50px]]
|-
|[[File:NSMBU CC Bowser.png|50px]]
|
|[[File:3DW CC Meowser.png|50px]]
|Reach the goal after defeating [number] [[Meowser|Meowser(s)]].
|Reach the goal after defeating [number] [[Bowser|Bowser(s)]]/[[Meowser|Meowser(s)]] <small>(''Super Mario 3D World'' game style)</small>.
|-
|-
|[[File:SMB1 CC Bowser Jr.png|50px]]
|[[File:SMB3 CC Bowser Jr.png|50px]]
|[[File:SMW CC Bowser Jr.png|50px]]
|[[File:NSMBU CC Bowser Jr.png|50px]]
|
|
|Reach the goal after defeating [number] [[Bowser Jr.|Bowser Jr(s).]]
|Reach the goal after defeating [number] [[Bowser Jr.|Bowser Jr(s).]].
|-
|-
|[[File:SMB1 CC Boom Boom.png|50px]]
|
|[[File:SMB3 CC Boom Boom.png|50px]]
|[[File:SMW CC Boom Boom.png|50px]]
|[[File:NSMBU CC Boom Boom.png|50px]]
|[[File:3DW CC Boom Boom.png|50px]]
|Reach the goal after defeating [number] [[Boom Boom|Boom Boom(s)]].
|Reach the goal after defeating [number] [[Boom Boom|Boom Boom(s)]].
|-
|-
|
|
|
|
|
|[[File:3DW CC Pom Pom.png|50px]]
|Reach the goal after defeating [number] [[Pom Pom|Pom Pom(s)]].
|Reach the goal after defeating [number] [[Pom Pom|Pom Pom(s)]].
|-
|-
|[[File:SMB1 CC Bullet Bill.png|50px]]
|
|[[File:SMB3 CC Bullet Bill.png|50px]]
|[[File:SMW CC Bullet Bill.png|50px]]
|[[File:NSMBU CC Bullet Bill.png|50px]]
|[[File:NSMBU CC Bullet Bill.png|50px]]
|Reach the goal after defeating [number] [[Bullet Bill|Bullet Bill(s)]].
|Reach the goal after defeating [number] [[Bullet Bill|Bullet Bill(s)]].
|-
|-
|[[File:SMB1 CC Larry.png|50px]]
|[[File:SMB3 CC Larry.png|50px]]
|[[File:SMW CC Larry.png|50px]]
|[[File:NSMBU CC Larry.png|50px]]
|
|
|Reach the goal after defeating [number] [[Larry Koopa|Larry(s)]]
|Reach the goal after picking up [number] [[1-Up Mushroom|1-Up Mushroom(s)]].
|-
|-
|[[File:SMB1 CC Iggy.png|50px]]
|[[File:SMB3 CC Iggy.png|50px]]
|[[File:SMW CC Iggy.png|50px]]
|[[File:NSMBU CC Iggy.png|50px]]
|
|
|Reach the goal after defeating [number] [[Iggy Koopa|Iggy(s)]]
|Reach the goal after activating [number] [[POW Block|POW Block(s)]].
|-
|-
|[[File:SMB1 CC Wendy.png|50px]]
|[[File:SMB3 CC Wendy.png|50px]]
|[[File:SMW CC Wendy.png|50px]]
|[[File:NSMBU CC Wendy.png|50px]]
|
|
|Reach the goal after defeating [number] [[Wendy O. Koopa|Wendy(s)]]
|Reach the goal after hitting [number] [[Red POW Block|Red POW Block(s)]].
|-
|-
|[[File:SMB1 CC Lemmy.png|50px]]
|[[File:SMB3 CC Lemmy.png|50px]]
|[[File:SMW CC Lemmy.png|50px]]
|[[File:NSMBU CC Lemmy.png|50px]]
|
|
|Reach the goal after defeating [number] [[Lemmy Koopa|Lemmy(s)]]
|Reach the goal after hitting [number] [[P Switch|P Switch(es)]].
|-
|-
|[[File:SMB1 CC Roy.png|50px]]
|[[File:SMB3 CC Roy.png|50px]]
|[[File:SMW CC Roy.png|50px]]
|[[File:NSMBU CC Roy.png|50px]]
|
|
|Reach the goal after defeating [number] [[Roy Koopa|Roy(s)]]
|Reach the goal after breaking [number] [[Crate|Crate(s)]].
|-
|-
|[[File:SMB1 CC Morton.png|50px]]
|[[File:SMB3 CC Morton.png|50px]]
|[[File:SMW CC Morton.png|50px]]
|[[File:NSMBU CC Morton.png|50px]]
|
|
|Reach the goal after defeating [number] [[Morton Koopa Jr.|Morton(s)]]
|Reach the goal after grabbing [number] [[Coin|Coin(s)]]. <small>(Coin counter hidden in Multiplayer Versus until clear condition is met)</small>
|-
|-
|[[File:SMB1 CC Ludwig.png|50px]]
|[[File:SMB3 CC Ludwig.png|50px]]
|[[File:SMW CC Ludwig.png|50px]]
|[[File:NSMBU CC Ludwig.png|50px]]
|
|
|Reach the goal after defeating [number] [[Ludwig von Koopa|Ludwig(s)]]
|Reach the goal after grabbing [number] [[10-Coin|10-Coin(s)]]. <small>(Coin counter hidden in Multiplayer Versus until clear condition is met)</small>
|-
|[[File:SMB1 CC 1-Up Mushroom.png|50px]]
|[[File:SMB3 CC 1-Up Mushroom.png|50px]]
|[[File:SMW CC 1-Up Mushroom.png|50px]]
|[[File:NSMBU CC 1-Up Mushroom.png|50px]]
|[[File:NSMBU CC 1-Up Mushroom.png|50px]]
|Reach the goal after picking up [number] [[1-Up Mushroom|1-Up Mushroom(s)]].
|-
|[[File:SMB1 CC POW Block.png|50px]]
|[[File:SMB3 CC POW Block.png|50px]]
|[[File:SMW CC POW Block.png|50px]]
|[[File:NSMBU CC POW Block.png|50px]]
|[[File:3DW CC POW Block.png|50px]]
|Reach the goal after activating [number] [[POW Block|POW Block(s)]].
|-
|-
|
|
|
|Reach the goal after grabbing [number] [[30-Coin|30-Coin(s)]]. <small>(Coin counter hidden in Multiplayer Versus until clear condition is met)</small>
|
|
|[[File:3DW CC Red POW Block.png|50px]]
|Reach the goal after hitting [number] [[Red POW Block|Red POW Block(s)]].
|-
|[[File:SMB1 CC P Switch.png|50px]]
|[[File:SMB3 CC P Switch.png|50px]]
|[[File:SMW CC P Switch.png|50px]]
|[[File:NSMBU CC P Switch.png|50px]]
|[[File:3DW CC P Switch.png|50px]]
|Reach the goal after hitting [number] [[P Switch|P Switch(es)]].
|-
|-
|
|
|
|Reach the goal after grabbing [number] [[50-Coin|50-Coin(s)]]. <small>(Coin counter hidden in Multiplayer Versus until clear condition is met)</small>
|
|
|[[File:3DW CC Crate.png|50px]]
|Reach the goal after breaking [number] [[Crate|Crate(s)]].
|-
|[[File:SMB1 CC Coin.png|50px]]
|[[File:SMB3 CC Coin.png|50px]]
|[[File:SMW CC Coin.png|50px]]
|[[File:NSMBU CC Coin.png|50px]]
|[[File:3DW CC Coin.png|50px]]
|Reach the goal after grabbing [number] [[Coin|Coin(s)]]. <small>(Coin counter hidden in Multiplayer Versus until Clear Condition is met)</small>
|-
|[[File:SMB1 CC 10-Coin.png|50px]]
|[[File:SMB3 CC 10-Coin.png|50px]]
|[[File:SMW CC 10-Coin.png|50px]]
|[[File:NSMBU CC 10-Coin.png|50px]]
|[[File:3DW CC 10-Coin.png|50px]]
|Reach the goal after grabbing [number] [[10-Coin|10-Coin(s)]]. <small>(Coin counter hidden in Multiplayer Versus until Clear Condition is met)</small>
|-
|[[File:SMB1 CC 30-Coin.png|50px]]
|[[File:SMB3 CC 30-Coin.png|50px]]
|[[File:SMW CC 30-Coin.png|50px]]
|[[File:NSMBU CC 30-Coin.png|50px]]
|[[File:3DW CC 30-Coin.png|50px]]
|Reach the goal after grabbing [number] [[30-Coin|30-Coin(s)]]. <small>(Coin counter hidden in Multiplayer Versus until Clear Condition is met)</small>
|-
|[[File:SMB1 CC 50-Coin.png|50px]]
|[[File:SMB3 CC 50-Coin.png|50px]]
|[[File:SMW CC 50-Coin.png|50px]]
|[[File:NSMBU CC 50-Coin.png|50px]]
|[[File:3DW CC 50-Coin.png|50px]]
|Reach the goal after grabbing [number] [[50-Coin|50-Coin(s)]]. <small>(Coin counter hidden in Multiplayer Versus until Clear Condition is met)</small>
|}
|}


====Status====
====Status====
{|class=wikitable width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
!width=50px|{{SMM style|smb}}
|-style="background: #ABC;"
!width=50px|{{SMM style|smb3}}
!width=50px|Image
!width=50px|{{SMM style|smw}}
!Clear condition
!width=50px|{{SMM style|nsmbu}}
!width=50px|{{SMM style|sm3dw}}
!Clear Condition
|-
|-
|[[File:SMB1 CC Super Mushroom.png|50px]]
|
|[[File:SMB3 CC Super Mushroom.png|50px]]
|[[File:SMW CC Super Mushroom.png|50px]]
|[[File:NSMBU CC Super Mushroom.png|50px]]
|[[File:3DW CC Super Mushroom.png|50px]]
|Reach the goal as [[Super Mario (form)|Super Mario]].
|Reach the goal as [[Super Mario (form)|Super Mario]].
|-
|-
|[[File:SMB1 CC Link's Sword.png|50px]]
|
|
|
|
|
|Reach the goal as [[Link]].
|Reach the goal as [[Link]].
|-
|-
|[[File:SMB1 CC Fire Flower.png|50px]]
|
|[[File:SMB3 CC Fire Flower.png|50px]]
|[[File:SMW CC Fire Flower.png|50px]]
|[[File:NSMBU CC Fire Flower.png|50px]]
|[[File:3DW CC Fire Flower.png|50px]]
|Reach the goal as [[Fire Mario]].
|Reach the goal as [[Fire Mario]].
|-
|-
|[[File:SMB1 CC Super Star.png|50px]]
|
|[[File:SMB3 CC Super Star.png|50px]]
|[[File:SMW CC Super Star.png|50px]]
|[[File:NSMBU CC Super Star.png|50px]]
|[[File:NSMBU CC Super Star.png|50px]]
|Reach the goal while you have [[Super Star]] [[Invincible Mario|invincibility]].
|Reach the goal while you have [[Super Star]] [[Invincible Mario|invincibility]].
|-
|-
|[[File:SMB1 CC Big Mushroom.png|50px]]
|
|
|
|
|
|Reach the goal as [[Big Mario]].
|Reach the goal as [[Big Mario]].
|-
|-
|[[File:SMB1 CC Superball Flower.png|50px]]
|
|
|
|
|
|Reach the goal as [[Superball Mario]].
|Reach the goal as [[Superball Mario]].
|-
|-
|[[File:SMB1 CC SMB2 Mushroom.png|50px]]
|
|
|Reach the goal as [[Raccoon Mario]].
|-
|
|
|Reach the goal as [[Cape Mario]].
|-
|
|
|Reach the goal as [[Propeller Mario]].
|-
|
|
|Reach the goal as [[SMB2 Mario]].
|Reach the goal as [[Cat Mario]].
|-
|-
|
|
|[[File:SMB3 CC Super Leaf.png|50px]]
|Reach the goal as [[Builder Mario]].
|-
|
|
|Reach the goal while holding a [[POW Block]].
|-
|
|
|Reach the goal while holding a [[Red POW Block]].
|-
|
|
|Reach the goal as [[Raccoon Mario]].
|Reach the goal while holding a [[P Switch]].
|-
|-
|
|
|[[File:SMB3 CC Frog Suit.png|50px]]
|Reach the goal while holding a [[Trampoline]].
|-
|
|
|Reach the goal while wearing a [[Goomba's Shoe|Shoe]].
|-
|
|
|Reach the goal while riding [[Yoshi (species)|Yoshi]].
|-
|
|
|Reach the goal as [[Frog Mario]].
|Reach the goal in a [[Koopa Troopa Car]]. <small>(''Super Mario 3D World'' game style)</small>.
|-
|-
|
|
|Reach the goal as [[Buzzy Mario]].
|-
|
|
|[[File:SMW CC Cape Feather.png|50px]]
|Reach the goal as [[Spiny Mario]].
|-
|
|
|Reach the goal in a [[Koopa Clown Car]]/[[Junior Clown Car]] <small>(''New Super Mario Bros. U'' game style)</small>.
|-
|
|
|Reach the goal as [[Cape Mario]].
|Reach the goal on a [[Lakitu's Cloud]].
|-
|-
|
|
|Reach the goal while wearing a [[Dry Bones Shell]].
|-
|
|
|[[File:SMW CC Power Balloon.png|50px]]
|Reach the goal while holding a [[Koopa Shell]].
|
|}
 
====Other====
These clear conditions are not available in Course Maker.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=50px|Image
!Clear condition
|-
|
|
|Reach the goal as [[Balloon Mario]].
|Reach the goal after doing a handstand on [number] [[Tree]]s.
|-
|-
|
|
|
|Reach the goal while holding a [[Stone (Super Mario Maker 2)|Stone]].
|
|[[File:NSMBU CC Propeller Mushroom.png|50px]]
|
|Reach the goal as [[Propeller Mario]].
|-
|-
|
|
|
|Reach the goal without using any [[Swinging Claw]]s.
|
|[[File:NSMBU CC Super Acorn.png|50px]]
|
|Reach the goal as [[Flying Squirrel Mario]].
|-
|-
|
|
|
|Reach the goal without getting out of the water.
|
|
|[[File:3DW CC Super Bell.png|50px]]
|Reach the goal as [[Cat Mario]].
|-
|-
|
|
|
|Reach the goal with [number] [[Toad (species)|Toad(s)]] in tow.
|
|}
|
 
|[[File:3DW CC Super Hammer.png|50px]]
==Differences from previous games==
|Reach the goal as [[Builder Mario]].
===Original games===
|-
The following is a list of differences from the level styles' original games not [[Super Mario Maker#Differences from original games|present in the first ''Super Mario Maker'']].
|
 
|
====Multiple====
|
*The Koopalings have different behaviors than in their original appearances to be consistent in all styles.
|
 
|[[File:3DW CC Boomerang Flower.png|50px]]
====''Super Mario Bros.''====
|Reach the goal as [[Boomerang Mario]].
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario.
|-
*Sky-themed levels now have new music based on the overworld theme arranged by [[Koji Kondo]], unlike in the original game where the original overworld music is used instead.
|
*Warp Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background.
|[[File:SMB3 CC POW Block hold.png|50px]]
*With the addition of slopes, Small characters are now able to crouch. However, they cannot slide down the slopes.
|[[File:SMW CC POW Block hold.png|50px]]
*The water simply has a clearer, translucent dark blue color, unlike the original game where it is brighter.
|[[File:NSMBU CC POW Block hold.png|50px]]
 
|[[File:3DW CC POW Block hold.png|50px]]
====''Super Mario Bros. 3''====
|Reach the goal while holding a [[POW Block]].
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario.
|-
*[[Thwomp]]s have been given new sprites for when they are idle and attacking.
|
*Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
|
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
|
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game where it was not possible.
|
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette.
|[[File:3DW CC Red POW Block hold.png|50px]]
*Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}}
|Reach the goal while holding a [[Red POW Block]].
*The [[Angry Sun]] cannot be placed in night-themed courses, unlike the original game where an Angry Sun is present in [[World 8-2 (Super Mario Bros. 3)|World 8-2]], which is a night-themed level.
|-
*All sprites with a bright green color palette are dark green.
|
*The water simply has a clearer, translucent blue color.
|[[File:SMB3 CC P Switch hold.png|50px]]
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[Magic Ball]] behind.
|[[File:SMW CC P Switch hold.png|50px]]
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
|[[File:NSMBU CC P Switch hold.png|50px]]
*[[Spike Ball]]s receive new sprites.
|[[File:3DW CC P Switch hold.png|50px]]
*[[Frog Mario|Frog characters]] can now run on water.
|Reach the goal while holding a [[P Switch]].
*Frog Mario/Luigi receive a new frame while hopping, and Frog Mario turns red when playing in multiplayer.
|-
*The Koopalings receive new sprites when they are preparing to use their wands and they retreat into their shells. They also now fly off-screen and throw their wands when defeated instead of spinning around inside their shells and jumping to the top of the screen.
|
**Mario can no longer grab the Koopalings' [[Magic wand|wands]] to finish the level.
|[[File:SMB3 CC Trampoline hold.png|50px]]
**Wendy's rings are slower and now dissapear after a short time, Lemmy's circus balls no longer flash white when stomped on and fall off-screen when touching a wall and Ludwig no longer shakes the screen each time he steps on the ground to be consistent with the other game styles.
|[[File:SMW CC Trampoline hold.png|50px]]
**All of the Koopalings' spells (except for Wendy and Lemmy's) are the same color of their current appearances' main colors to differentiate from which Koopaling the spell came from.
|[[File:NSMBU CC Trampoline hold.png|50px]]
 
|[[File:3DW CC Trampoline hold.png|50px]]
====''Super Mario World''====
|Reach the goal while holding a [[Trampoline]].
*[[Snake Block]]s are colored green and no longer use the [[Grinder]]s' sound effect.
|-
*The texture for the water in non-underwater levels is missing in addition to its appearance generally updated; the water now simply has a clearer, translucent blue color.
|[[File:SMB1 CC Shoe.png|50px]]
*[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white.
|[[File:SMB3 CC Shoe.png|50px]]
*[[Banzai Bill]]s leave some clouds of smoke behind when they travel.
|
*Desert-, Forest-, and Snow-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
|
*[[P Switch]]es have a flashing animation.
|
*Luigi has new sprites, with his head resembling his appearance from ''[[Super Mario All-Stars + Super Mario World]]'', but his body resembling Mario's.
|Reach the goal while wearing a [[Goomba's Shoe|Shoe]].
*[[Para-Goomba (Super Mario World)|Para-Goombas]] use their swimming sprites from ''Super Mario Maker'', rather than using their front-facing sprites from the original.
|-
*Blue Warp Pipes are brighter than in the original game.
|
*Red Yoshis do not hatch as Baby Yoshis and they are no longer required to be fed to grow into an adult. They also do not need to eat shells to breathe fire (which replaces their lick attack), and they can only use the spread shot if the rider is in Fire form, spitting only one flame forwards if that condition is not met, as in ''New Super Mario Bros. Wii'' and ''U''.
|
*Small Mario has a new running jump sprite.
|
*Luigi no longer has tan skin, now sharing Mario's complexion.
|
*Fire Luigi has light green overalls, unlike in the original game, where they are dark green.
|[[File:3DW CC Goomba Mask.png|50px]]
*The "Final Boss" sound effect lacks its intro, save for the last note.
|Reach the goal while wearing a [[Goomba Mask]].
*[[Pokey]]s sprites have been slightly modified from the original game. They can be defeated using fireballs, unlike the original game where they are fireproof. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top becomes the head. These changes are to be consistent with ''New Super Mario Bros. U''.  
|-
*Mario’s overalls after collecting a P-Balloon now turn yellow with a P on them. Its functionality is also slightly different from the original game.
|
*The Koopalings' sprites have been remade, now resembling and being consistent with Bowser Jr. and Bowser's sprites from this game theme. They also now use their [[Magic wand|wands]] in battle and they are no longer able to be inside pipes.
|
*The [[Power Balloon]] is colored yellow instead of tan, and no longer floats away after hitting the block from where it was found.
|[[File:SMW CC Yoshi Egg.png|50px]]
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants with a "P" symbol on them. They also function differently.
|[[File:NSMBU CC Yoshi Egg.png|50px]]
*[[Mechakoopa]]s receive tweaked sprites with a different color palette, and now they destroy in pieces when defeated instead of simply falling off the screen.
|
 
|Reach the goal while riding [[Yoshi (species)|Yoshi]].
====''New Super Mario Bros. U''====
|-
*[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] is completely absent from the player characters. This is likely to keep consistent with ''Super Mario 3D World'', where the playable Toad is colored blue in the original game, akin to [[Blue Toad (character)|Blue Toad]]. [[Nabbit]] is not playable either, unlike in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''.
|
*[[Toadette]] has the same attributes as [[Mario]] to be consistent in multiplayer play, unlike in ''New Super Mario Bros. U Deluxe''.
|
*The screen's scrolling and entering another section of a course in multiplayer do not restrict the players' mobility, such that all players can now move individually. This also applies to all other game styles.
|
**Due to this, getting stuck between edges of the screen and solid terrains no longer causes the player to instantly lose a life (unless it is an auto-scrolling course).
|
*Some multiplayer-exclusive controls, such as the [[Ground Pound#New Super Mario Bros. Wii|Simultaneous Ground Pound]] and entering a [[Bubble#New Super Mario Bros. Wii|bubble]], are no longer possible.
|[[File:3DW CC Koopa Troopa Car.png|50px]]
*The snow theme has a blue/white backdrop like in ''[[New Super Mario Bros. Wii]]'' instead of taking place during the night like the levels in [[Frosted Glacier]]. The music at night plays a music box cover of the Frosted Glacier level theme instead of the original theme which now plays in the daytime.
|Reach the goal in a [[Koopa Troopa Car]]. <small>(''Super Mario 3D World'' game style)</small>.
*Banzai Bills have a shorter design than in ''New Super Mario Bros. U'' to keep consistent with ''[[Super Mario World]]'', as well as the other game styles.
|-
*There is no giant Bill Blaster that fires Banzai Bills/Bull's-Eye Banzais. This is likely to keep consistent with the ''Super Mario World'' style, as they do not exist in that game.
|[[File:SMB1 CC Buzzy helmet.png|50px]]
*Banzai Bills do not rotate when they are traveling.
|[[File:SMB3 CC Buzzy helmet.png|50px]]
*The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames.
|[[File:SMW CC Buzzy helmet.png|50px]]
*P Switches have a flashing animation.
|[[File:NSMBU CC Buzzy helmet.png|50px]]
*[[Parabomb]]s use the sitting pose when falling, instead of the front-facing walking animation.
|
*The [[Checkpoint Flag]] (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the ''Super Mario 3D World'' style).
|Reach the goal as [[Buzzy Mario]].
*The Warp Pipes now use the [[List of New Super Mario Bros. U pre-release and unused content|early design]] from the original build where they had a darker and more metallic-like look, as in the series up to ''[[New Super Mario Bros. 2]]'', rather than having the brighter and more plastic look from the final game.
|-
*Fire Toadette has white pants unlike in ''New Super Mario Bros. U Deluxe'', where they are red.
|[[File:SMB1 CC Spiny helmet.png|50px]]
*Boom Boom now crouches down in his shell after being stomped on, rather than becoming dizzy. This is to keep consistent with ''[[Super Mario Bros. 3]]'', though otherwise there is little difference between the original game and ''Super Mario Maker 2''.
|[[File:SMB3 CC Spiny helmet.png|50px]]
*When multiple players grab the flagpole, they each say their line instead of collectively saying "Oh yeah!"
|[[File:SMW CC Spiny helmet.png|50px]]
*[[Snake Block]]s in multiplayer require one player to activate rather than having to wait for other players to step on them.
|[[File:NSMBU CC Spiny helmet.png|50px]]
*[[Poison (obstacle)|Poison]] now has a pink gradation.
|
*[[Big Wiggler]]s can no longer travel through poison, instead sinking through it like their smaller counterparts.
|Reach the goal as [[Spiny Mario]].
*[[Icicle]]s now have a falling sound effect.
|-
*When a player lifts another player, they do not have spinning animations. Additionally, thrown players do not spin forwards.
|[[File:SMB1 CC Koopa Clown Car.png|50px]]
*[[Frozen Coin]]s now are inside a transparent [[Ice Block]] instead of being in a 2x1 piece of ice to be consistent with the other game styles. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
|[[File:SMB3 CC Koopa Clown Car.png|50px]]
*Pokeys' spikes do not disappear to the background music's chorus, due to the music in some themes having no chorus at all. As a result, item bonuses from eating the fruit-like Pokeys with Yoshi were removed.
|[[File:SMW CC Koopa Clown Car.png|50px]]
*The screen transition with Bowser's emblem does not appear when all players lose a life.
|[[File:NSMBU CC Junior Clown Car.png|50px]]
*Roy, Wendy, Lemmy, and Morton use their wands instead of their respective weapons from ''New Super Mario Bros. U'' to be consistent with the other game styles.
|
*Wendy’s rings are pink instead of gold.
|Reach the goal in a [[Koopa Clown Car]]/[[Junior Clown Car]] <small>(''New Super Mario Bros. U'' game style)</small>.
 
|-
====''Super Mario 3D World''====
|[[File:SMB1 CC Lakitu's Cloud.png|50px]]
*Gameplay is on a 2D plane like the other game styles, similar to how ''Super Mario 3D World'' has 2D sections, but some courses from the original game can be seen in the background.
|[[File:SMB3 CC Lakitu's Cloud.png|50px]]
*There is no [[Item Storage]].
|[[File:SMW CC Lakitu's Cloud.png|50px]]
*The size and positioning of the life counter, timer, score, and coin counter are now consistent with the other game styles.
|[[File:NSMBU CC Lakitu's Cloud.png|50px]]
*While the timer has the flashing effect during the last hundred seconds like in the original game, it does not beep during the last ten seconds, consistent with other styles.
|
*When time is converted to points at the end of a course, the ''New Super Mario Bros. U'' style's sound effect is reused, rather than the one from the original game.
|Reach the goal on a [[Lakitu's Cloud]].
*When entering a course or restarting after losing a life, players start in [[Small Mario|Small form]], rather than [[Super Mario (form)|Super form]], to be consistent with other game styles.
|-
*[[Luigi]] and [[Toad]] have the same attributes as [[Mario]] to be consistent in multiplayer play.
|[[File:SMB1 CC Dry Bones Shell.png|50px]]
*Princess Peach and [[Rosalina]] are not playable.
|[[File:SMB3 CC Dry Bones Shell.png|50px]]
**The former was replaced by [[Toadette]] to be consistent with other styles.
|[[File:SMW CC Dry Bones Shell.png|50px]]
*Like in the ''New Super Mario Bros. U'' style, players cannot manually enter a bubble, or perform Simultaneous Ground Pounds in multiplayer.
|[[File:NSMBU CC Dry Bones Shell.png|50px]]
**Players also cannot [[Ground Pound#Super Mario 3D World|Ground Pound Jump]], [[Somersault|Side Somersault]], or Ground Pound while underwater.
|
*Moves performed using the trigger buttons in the original game (crouching, Ground Pounding, sliding, and entering downward Warp and Clear Pipes) are now performed by tilting {{button|ns|leftstick}} down instead, consistent with other styles. This makes rolling and Long Jumping no longer require additional buttons to be held.
|Reach the goal while wearing a [[Dry Bones Shell]].
*Bubbles are now colorless like in other styles instead of using colors based on the characters.
|-
*The player cannot [[shell dash|enter]] Koopa Troopa Shells.
|
*Players do not take damage from colliding with enemies while in Clear Pipes.
|[[File:SMB3 CC Koopa Shell hold.png|50px]]
*Enemies do not give or drop coins or items when they are defeated, consistent with other game styles.
|[[File:SMW CC Koopa Shell hold.png|50px]]
*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
|[[File:NSMBU CC Koopa Shell hold.png|50px]]
*When the player goes through sections of a course while carrying an item, it does not disappear.
|[[File:NSMBU CC Koopa Shell hold.png|50px]]
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
|Reach the goal while holding a [[Koopa Shell]].
*The [[Goal Pole]] does not turn gold when the player touches the top of it. Additionally, it provides an extra life rather than 10,000 points, akin to the other game styles.
|}
**The victory pose does not always occur properly; if the player does not reach the designated position before their victory pose, they perform it in front of the Goal Pole, or they do not perform it at all. In the former case, only one player performs the pose in multiplayer modes. In multiplayer modes, the zoom-in before the pose is omitted.
 
*When playing in the castle theme, the Goal Pole at the end is the boss version from the original game, but the flag itself is smaller.
====Other====
*The screen has a black transition when Pipes, Warp Doors, and [[Warp Box]]es send the player to another section of the course, consistent with other styles.
These Clear Conditions are not available in Course Maker and are only found in Story Mode.
*Pipes are always two-way like in the other styles, as opposed to the original game where some are one-way and the Pipe disappears.
{|class=wikitable width=100%
*Warp Boxes lack confetti inside of them.
!width=50px|{{SMM style|smb}}
*[[Coin Block]]s do not turn into [[Coin Box|? Box]]es after being hit enough times.
!width=50px|{{SMM style|smb3}}
*POW Blocks and P Switches are portable, as in the other game styles.
!width=50px|{{SMM style|smw}}
*The point chain of [[Super Star]] [[Invincible Mario|invincibility]] is the same as that of stomping enemies continuously or kicking a Koopa [[Shell]] through many enemies, like in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]], as opposed to only awarding an extra life for every eighth enemy defeated on contact.
!width=50px|{{SMM style|nsmbu}}
**Additionally, when invincibility is about to run out, the ''New Super Mario Bros. U'' style's sound effect is reused, rather than the normal power-down sound effect.
!width=50px|{{SMM style|sm3dw}}
*Players must lift up another player to share Super Star invincibility, rather than simply touching each other, as in ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U''.
!Clear Condition
**This also applies to other game styles except for ''Super Mario Bros.'', due to that style having no function of picking anything up.
|-
*[[Super Hammer (Super Mario Maker 2)|Super Hammer]]s, [[Bullet Bill Mask]]s, and [[Red POW Box]]es were not present in the original game.
|
*When a Fire Flower, a Super Bell, or a Super Hammer are released from a block, the item stays on top of the block instead of flying out of it and onto the ground, consistent with other styles. This is also similar to the [[List of Super Mario 3D Land pre-release and unused content#Demo|E3 2011 demo version of ''Super Mario 3D Land'']].
|
*Super Mushrooms, 1-Up Mushrooms, and Super Stars always move around a course when they are placed on the ground, rather than staying put, consistent with other styles.
|
*[[Fire Mario|Fire characters']] fireballs vanish upon hitting walls, to be consistent with the other game styles.
|
*Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game.
|[[File:3DW CC Tree.png|50px]]
**Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created.
|Reach the goal after doing a handstand on [number] [[Tree|Tree(s)]].
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern.
|-
*[[Porcupuffer]]s act similar to [[Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern.
|
*[[Cat Bullet Bill]]s are fired from [[Bull's-Eye Blaster]]s rather than normal Bill Blasters, to be consistent with [[Bull's-Eye Bill]]s in other game styles.
|[[File:SMB3 CC Stone hold.png|50px]]
*[[Charvaargh]]s now only damage players, rather than instantly defeating them.
|[[File:SMW CC Stone hold.png|50px]]
*The [[Mega ? Block]]s that produce multiple blocks in [[Super Block Land]] are now represented by [[! Block]]s, similar to ''[[Super Mario 3D Land]]''.
|[[File:NSMBU CC Stone hold.png|50px]]
*Fire Toad has a blue cap instead of yellow, as in ''New Super Mario Bros. U''.
|[[File:3DW CC Stone hold.png|50px]]
*Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin while traveling, unlike the original game.
|Reach the goal while holding a [[Stone (Super Mario Maker 2)|Stone]].
*The Castle music lacks its intro.
|-
*ON/OFF Switches replace [[Switch Block (Super Mario 3D World)|Switch Block]]s from the original game functionally to match the other styles.
|[[File:SMB1_CC_No_Swinging_Claw.png|50px]]
*[[Pink Coin (Super Mario Maker)|Pink Coins]] replace [[Key Coin]]s from the original game to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin.
|[[File:SMB3_CC_No_Swinging_Claw.png|50px]]
*P Switches have the same music and design as they do in ''New Super Mario Bros. U'', while they never had any music in the original game.
|[[File:SMW_CC_No_Swinging_Claw.png|50px]]
*POW Blocks are affected by gravity, rather than floating in midair. Additionally, the POW Block's sound after being thrown is the same one used for the ''Super Mario World'' style.
|[[File:NSMBU_CC_No_Swinging_Claw.png|50px]]
*[[Donut Block]]s fall faster when stood on, consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in the other game styles.
|
*[[Blinking Block]]s are smaller than the original game's Beep Blocks, now about the same size as most other block-based elements.
|Reach the goal without using any [[Swinging Claw]]s.
*Snow Pokeys only spawn one snowball upon defeat, as opposed to their segments (including the head) becoming snowballs.
|-
*Spikes throw [[Spike Ball]]s instead of [[Spike Bar]]s, matching their behavior in the 2D games and ''[[Captain Toad: Treasure Tracker]]''.
|[[File:Miscellaneous CC No Air.png|50px]]
*[[Dash Block]]s replace [[Dash Panel]]s.
|[[File:Miscellaneous CC No Air.png|50px]]
*The "Too Bad!" text does not appear when all players lose a life, including the screen transition with Bowser's emblem appearing after it.
|[[File:Miscellaneous CC No Air.png|50px]]
*The "Time's Up!" text, as with the other styles, uses the same text font as the "Too Bad..."/"Game Over" texts from story mode and Endless Challenge respectively.
|[[File:Miscellaneous CC No Air.png|50px]]
*[[Crystal Block]]s make the same sound effect as Brick Blocks when they break, to be consistent with regular Brick Blocks due to Crystal Blocks replacing Brick Blocks in the underground and forest themes.
|[[File:Miscellaneous CC No Air.png|50px]]
*[[Piranha Creeper]]s no longer have the "Z" symbols floating out when they are sleeping.
|Reach the goal without getting out of the water.
*When Mario equips the [[Propeller Box]] on his head, it turns red instead of staying orange.
|-
*The Propeller Box now has three midair jumps instead of just one. Additionally, the side of the box now has lights to show how many uses it has left in the air.
|
*[[Cannon Box]]es must be fired manually, rather than firing automatically.
|
*[[Goomba Mask]]s fool all enemies, rather than just Goombas.
|
|[[File:NSMBU_CC_Toad.png|50px]]
|
|Reach the goal with [number] [[Toad (species)|Toad(s)]] in tow.
|}


==Differences from previous games==
===''Super Mario Maker''===
===Original games===
====General====
The following is a list of differences from the level styles' original games not [[Super Mario Maker#Differences from original games|present in the first ''Super Mario Maker'']].
*The title screen no longer contains hidden Easter eggs in it.
 
*The Gnat Attack minigame was removed.
====Multiple====
*As wings are no longer a separate element, adding wings on objects is no longer performed by dragging and dropping, instead performed by tapping and holding the element and selecting the wings option from the pop-up menu.
*Each Koopaling has the same behavior in all the game styles for consistency purposes. Their shells bounce like in ''Super Mario Bros. 3'', with the exception of ''New Super Mario Bros. U'', where they act more like Bowser Jr. and their shells stay on the ground.
**[[Super Mushroom]]s also can be selected from the same pop-up menu, though they can still be transformed via dragging and dropping.
**Similarly, the shaking function that transforms an element to an alternate form (such as turning green Koopa Troopas into red Koopa Troopas) is replaced by the same method.
*Making a sub-area in the Ground theme makes the sub-area Ground by default, rather than Underground.
*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form.


====''Super Mario Bros.''====
====Multiple styles====
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario.
*[[Grinder]]s in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles now have their cutting sound effect from ''[[Super Mario World]]''.
*Sky-themed levels now have new music based on the overworld theme arranged by [[Koji Kondo]], unlike in the original game, where the original overworld music is used instead.
*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon.
*Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background.
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles.
*[[Small Mario|Small characters]] are now able to crouch. However, they cannot slide down slopes.
*[[Castle]] levels now have rising and falling lava like the forest theme's water.
*Water has a clearer, translucent dark blue color, unlike the original game where it is brighter.
*Pipes cannot overlap.
*Water in the Forest theme can be swam through, unlike in the original where water in overworld stages were purely decoration.
*[[One-Way Wall]]s cannot be hidden behind pipes.
 
*Several elements now have their own parts slot:
====''Super Mario Bros. 3''====
**As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively.
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario; however, Luigi's sprites remain being a recolor of Mario's (or identical to Mario's, in case of Frog Luigi in single-player) in this game, unlike in the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remakes where Luigi was given unique sprites from Mario's.
**[[Rocky Wrench]]es are now a standalone course element from [[Monty Mole]]s.
*[[Thwomp]]s have been given new sprites for when they are idle and attacking.
**[[Fish Bone]]s are now a standalone course element from Dry Bones.
*Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
**[[Bumper (Super Mario series)|Bumper]]s are now a standalone course element from Grinders.
*Thwomps that move horizontally require the player be in front of them to attack, unlike in the original where they are much more sensitive and can be triggered from below and above.
**[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins.
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
**[[Bowser Jr.]] is now a standalone course element from Bowser.
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
*Objects can no longer be placed in front of the Arrow Sign at the start of a course.
*Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in {{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}} and {{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}, unlike the original game where night airship levels like {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} have the normal brown palette.
*The starting platform is now seven blocks wide and has a 7x3 forbidden zone to accommodate for four players during multiplayer matches.
*Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}}
*Checkpoint Flags can no longer be placed diagonally.
*The [[Angry Sun]] cannot be placed in night-themed courses, unlike the original game where an Angry Sun is present in [[World 8-2 (Super Mario Bros. 3)|World 8-2]], which is a night-themed level.
*The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area.
*The Angry Sun will start attacking the player much earlier, and can damage them even before attacking.
*One-Way Walls are now in the same group as the Arrow Sign.
*The water has a clearer, translucent blue color.
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in the edit screen, rather than the same as their original counterparts.
*Hitting enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes no longer damages the player.
**Additionally, [[Magikoopa]]s and Skewers' singing parts now uses their American versions regardless of region, as opposed to having "Kamek" and "Spike Pillar" clips, respectively in the British English version.
*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top.
*Normal-sized shells now deal more damage to Bowser.
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[magic ball]] behind.
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in a panic, they turn red and hatch into a single red Yoshi that does not run away.
*When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second.
*The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course.
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*The player can no longer stand on the edge of One-Way Walls.
*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them.
*[[Spiny Mario]] can no longer break blocks while in Warp Pipes.
*[[Spike Ball]]s receive new sprites.
*If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches.
*[[Spike]]s cannot throw Spike Balls in snow-themed levels anymore, and will throw [[Snowball]]s instead.
*Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible.
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them.
*Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally.
*[[Frog Mario|Frog characters]] can now run on water.  
*It is now possible to change direction while crouching; however, entering Warp Doors while dashing is no longer possible.
**Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed.
*Checkpoint Flags no longer contain the [[Easter egg]] where birds (fish in underwater levels) appear when Mario touches them.
**Frog Mario turns red when playing in multiplayer to be distinguished from Frog Luigi.
*Warp Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned.
**Frog characters can crouch with the addition of the suit's eyes closing.
*Coins and other items cannot overlap with Checkpoint Flags.
**Frog characters receive tweaked idle and horizontal swimming poses.
*Small Mario with Buzzy/Spiny Shells now takes damage while crouching. Previously, enemies simply turn around if they come into contact with him.
**Frog characters can crouch and slide down slopes.
*Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings.
**Frog characters receive new running frames while carrying objects with a blur effect added, and the suit's eyes become angry.
*One-Way Walls now have stricter collision.
*The Koopalings receive new sprites when they are preparing to use their wands and they retreat into their shells. They also now fly off-screen and throw their wands when defeated instead of spinning around inside their shells and jumping to the top of the screen.
*Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches.
*Mario can no longer grab the Koopalings' [[Magic wand|wands]] to finish the level.
*Touching the Vines while hitting enemies will cease the 1-Up trick combo.
**All wands have the same yellow for the outline as Lemmy and Iggy do, instead of matching the respective Koopaling's palette.
*Larry's sprites are a brighter shade of green, the same as Bowser, Bowser Jr. and Lemmy use.
*Wendy's rings are slower and now disappear after a short time.
*The ball Lemmy stands on disappears when he is stomped on, and he jumps around in the same fashion as the others, then the ball reappears beneath him when he reemerges, rather than remaining stationary on his ball while spinning in his shell, to be consistent with other game styles.
*Lemmy's circus balls no longer flash white when stomped on or damage the player, but instead bounce them away and fall off-screen when touching a wall.
*Roy no longer shakes the screen while attacking with his shell.
*Ludwig no longer shakes the screen each time he steps on the ground (said attack is given to Morton instead), to be consistent with the other game styles.
*When the Koopalings go inside their respective shells, the original sprites are replaced with Bowser Jr.'s shell sprites, while Morton, Roy, and Ludwig receive modified sprites of the originals.
**Due to an oversight, Ludwig's front-facing shell sprite uses the same brown as Morton and Roy instead of his usual murky green.
*All of the Koopalings' spells (except for Wendy and Lemmy's) are the same color as their current appearances' main colors.


====''Super Mario World''====
====''Super Mario Bros.'' style====
*Mario can earn extra lives from defeating multiple enemies while sliding down slopes, as in ''[[Super Mario World: Super Mario Advance 2]]'' and ''New Super Mario Bros.'' games.
*[[Mystery Mushroom]]s and [[Weird Mushroom (item)|Weird Mushroom]]s have been removed.
*[[Snake Block]]s are colored green and no longer use the [[Grinder]]s' sound effect.
**Without Mystery Mushrooms, [[amiibo]] figurine support and [[List of official Super Mario Maker courses#Event Courses|Event Courses]] have been consequently removed from the game, as with the 3DS version.
*The texture for the water in non-underwater levels is missing in addition to its appearance generally updated; the water now has a clearer, translucent blue color.
**The instrument played by Mystery Mushrooms on [[Music Block]]s is instead inherited by the [[Superball Flower]].
*Mario can now uncrouch in mid-air if he jumps while crouching.
**The Weird Mario Easter egg from the Warp Doors is still available, with new forms added to the ''Super Mario 3D World'' style, such as [[Cat Mario]], [[Boomerang Mario]], [[Double Mario]], and Mario with a [[Goomba Mask]].
*[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white.
**The Weird Mushroom's slot as an alternate form of the [[Super Mushroom]] is replaced by the [[Master Sword]] as of Version 2.0.
*Tracks changed by ON/OFF Switches now have a visual indicator.
*[[Big Mushroom]]s are now default parts rather than being unlocked by amiibo, and now only use "Modern" color from the previous game. Enemies and gizmos also no longer change sprites while the power-up is active, and the screen no longer contains a CRT screen effect.
*[[Bomber Bill|Banzai Bill]]s leave some clouds of smoke behind when they travel, and can be defeated using shells.
**[[Big Mario|Big characters]] cannot break blocks by running into them, only from below or by jumping on them from above. Also, taking damage now degrades them to Super form, rather than Small form.
*The Desert (here modeled after [[Chocolate Island]]'s levels), Forest and Snow themes now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
**As Mystery Mushrooms have been removed, Big Mushrooms now replace [[Super Leaf|Super Leaves]], [[Cape Feather]]s, [[Propeller Mushroom]]s and [[Super Bell]]s from other game styles in the parts menu. This means the player can no longer place Big Mushrooms outside of the ''Super Mario Bros.'' style.
*[[P Switch]]es have a flashing animation.
*Certain sound effects were changed to more 8-bit ones (e.g.: when collecting a Pink Coin or opening a locked door with a key).
*Luigi has new sprites, with his head resembling his appearance from ''[[Super Mario All-Stars + Super Mario World]]'', but his body resembling Mario's.
*[[Vine]]s now use their spawning sound effect from the original game when released from a block.
*[[Parachute Galoomba]]s use their swimming sprites from ''Super Mario Maker'', rather than using their front-facing sprites from the original.
*[[Thwomp]]s have been given a new appearance for when they are waiting rather than using the same sprite as when they attack.
**[[Parabomb]]s use a similar sprite instead of their forward-facing sprite as well.
*The Ghost and Airship themes' music has been tweaked to be more accurate to the [[Nintendo Entertainment System|NES]]'s sound capabilities.
*Blue pipes are brighter than in the original game.
 
*Red Yoshis do not hatch as Baby Yoshis and they are no longer required to be fed to grow into an adult. They also do not need to eat shells to breathe fire (which replaces their lick attack), and they can only use the spread shot if the rider is in Fire form, spitting only one flame forwards if that condition is not met, as in ''New Super Mario Bros. Wii'' and ''U''.
====''Super Mario Bros. 3'' style====
*Small Mario has a new running jump sprite.
*The background of the castle theme now features windows, instead of just being a black, featureless screen.
*Luigi no longer has tan skin, now sharing Mario's complexion.
*The number font on the HUD looks more like the font used in the game's [[Super Mario All-Stars|16-bit]] [[Super Mario Advance 4: Super Mario Bros. 3|remakes]].
*Fire Luigi has light green overalls, unlike in the original game, where they are dark green.
*Raccoon Mario does not have a holding pose when flying.
*The final boss theme (here used for the "Final Boss" [[List of sound effects in Super Mario Maker 2|sound effect]]) lacks its intro, save for the final note.
*The Ghost House theme has been tweaked to be more accurate to the NES's sound capabilities.
*[[Pokey]]s sprites have been slightly modified, having rounder segments than in the original game. They can be defeated using fireballs or the cape, unlike the original game where they are immune to both. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top became the head. They also no longer chase Mario, and simply move forward while turning at ledges. These changes were made to be consistent with ''New Super Mario Bros. U''.  
*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies.
*How tall a Pokey is does not and can not be made to rely on whether Mario is riding a [[Yoshi (species)|Yoshi]] or not.
*Spikes did not exist in the original game.
*The bones that [[Dry Bones]] throw travel a much shorter distance underwater than they did in [[Vanilla Fortress]] or [[Front Door|Bowser's Castle]].
*Snake Blocks cannot travel distances as long as they could in the original game.  
*The Koopalings' sprites have been remade, now resembling and being consistent with Bowser Jr. and Bowser's sprites from this game theme, and using a unique mixture of color palettes from ''Super Mario Bros. 3'' and ''New Super Mario Bros. U''. They also now use their [[Magic wand|wands]] in battle, their shells are no longer safe to touch, and they are no longer able to be inside pipes.
*Ludwig no longer slides along the ground in his shell, and hops in a way similar to ''Super Mario Bros. 3''.
*Larry and Iggy now take damage if the player slides down a slope into them, rather than damaging the player.
*[[Grinder]]s cannot be defeated by sliding down a slope into them.
*The [[Power Balloon]] is colored yellow instead of tan, and it no longer floats away after hitting the block from where it was found.
**In the nighttime Ground theme, however, it still floats away, although with a "deflating" animation.
*Power Balloons can be grabbed with Yoshi's tongue like other powerups.
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently.
*While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup.
**As such, players can now remain in Balloon form until they take damage, lose a life, or otherwise replace their powerup.
*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead.


====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''====
====''Super Mario World'' style====
*[[Yellow Toad and Blue Toad|Yellow Toad]] is replaced by Toadette. This is likely to keep consistent with ''Super Mario 3D World'', where the playable Toad is colored blue in the original game, akin to [[Blue Toad (character)|Blue Toad]]. [[Nabbit]] is not playable either, unlike in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''. [[Toadette]] has the same attributes as the other characters as a result of this, unlike in ''New Super Mario Bros. U Deluxe''.
*The [[Spiny Shell (red)|Spiny Shell]] has a flatter sprite while Mario is wearing it.
*The screen's scrolling and entering another section of a course in multiplayer do not restrict the players' mobility, such that all players can now move individually. This also applies to all other game styles.
*Players can now clear a course by passing through the [[Giant Gate]] without having to touch the moving tape, similar to the original game.
**Due to this, getting stuck between edges of the screen and solid terrains no longer causes the player to instantly lose a life (unless it is an auto-scrolling course).
*If there are more than two Yoshi Eggs and they hatch, the third Yoshi Egg will not reward the player an item. This also applies to the ''New Super Mario Bros. U'' style.
*Some multiplayer-exclusive controls, such as the [[Ground Pound#New Super Mario Bros. Wii|Simultaneous Ground Pound]] and entering a [[Bubble#New Super Mario Bros. Wii|bubble]], are no longer possible.
*The castle and ghost house tilesets have been updated.
*The snow theme has a blue/white backdrop like in ''[[New Super Mario Bros. Wii]]'' instead of taking place during the night like the levels in [[Frosted Glacier]]. The music at night plays a music box cover of the Frosted Glacier level theme instead of the original theme which now plays in the daytime.
**For ghost houses, a more suitable texture was applied to corner tiles connecting 1 tile-wide terrain lines, which were attributed an incoherent texture in ''Super Mario Maker''.
*Banzai Bills have a shorter design than in ''New Super Mario Bros. U'' to keep consistent with ''[[Super Mario World]]'', as well as the other game styles.
**[[Banzai Bill Cannon]]s are completely absent. This is likely to keep consistent with the ''Super Mario World'' style, as they do not exist in that game.
**Banzai Bills do not rotate when they are traveling.
*The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames.
*P Switches have a flashing animation.
*Parabombs use the sitting pose when falling, instead of the front-facing walking animation.
*The [[Checkpoint Flag]] (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the ''Super Mario 3D World'' style).
*Pipes now use the [[List of New Super Mario Bros. U pre-release and unused content|early design]] from the original build where they had a darker and more metallic-like look, as in the series up to ''[[New Super Mario Bros. 2]]'', rather than having the brighter and more plastic look from the final game.
*Fire Toadette has white pants unlike in ''New Super Mario Bros. U Deluxe'', where they are red.
*Boom Boom now crouches down in his shell after being stomped on, rather than becoming dizzy. This is to keep consistent with ''[[Super Mario Bros. 3]]'', though otherwise there is little difference between the original game and ''Super Mario Maker 2''.
**Boom Boom has a new voice clip when he is stomped.
**Boom Boom's voice clips no longer become lower-pitched, or cause the screen to shake upon landing when he is enlarged.
*When multiple players grab the flagpole, they each say their line instead of collectively saying "Oh yeah!"
*Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them.
**They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]].
*[[ON/OFF Switch]]es were not present in the original game.
*[[Poison (obstacle)|Poison]] now has a magenta gradation.
*[[Mega Wiggler|Big Wiggler]]s can no longer travel through poison, instead sinking through it like their smaller counterparts.
*[[Icicle]]s now have a falling sound effect. They are also now capable of activating [[? Blocks]], unlike the icicles found in the original game's level [[Freezing-Rain Tower]].
*When a player lifts another player, they do not have spinning animations. Additionally, thrown players do not spin forwards.
*[[Frozen Coin]]s now are inside a transparent [[Ice Block]] instead of being in a 2×1 piece of ice to be consistent with the other game styles. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*Pokeys no longer turn into fruits during the background music's chorus, due to the music in some themes having no chorus at all. As a result, item bonuses from eating the fruit-like Pokeys with Yoshi are no longer present.
*Spike Balls are smaller and can now activate ? Blocks.
*[[Fish Bone]]s now break upon hitting the surface of water.
*Roy, Wendy, Lemmy, Morton and Ludwig now use behaviors similar to their ''New Super Mario Bros. Wii'' appearances, instead of their Bullet Bill cannon, ice skates, Bouncy Ball bombs, hammer, and illusionary fakes respectively from ''New Super Mario Bros. U'' to be consistent with the other game styles.  
**Iggy can no longer walk on the ceiling or enter pipes, unlike his boss battle from the original game.
**The Koopalings' spells are smaller than in the original game.
**Iggy is slightly shorter to match the other Koopalings and his appearance in the other game styles. For the same reasons, Lemmy's shell form is noticeably bigger.
**Morton's jumps cover significantly less horizontal distance and do not cause the screen to shake until the final landing, similar to ''New Super Mario Bros. Wii''.
**The Koopalings now have two different screams that can play when they are defeated instead of one. Their additional voice clip seems to be unused from previous games (except for Larry, who uses both of his screams from ''New Super Mario Bros. Wii'').


====''Super Mario 3D World''====
====''New Super Mario Bros. U'' style====
*Gameplay is on a 2D plane like the other game styles, similar to how ''Super Mario 3D World'' has 2D sections, but some courses from the original game can be seen in the background.
*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black.
*There is no [[item storage|Item Stock]], consistent with other game styles.
*[[Spiny Egg]]s are now animated.
*The size and positioning of the life counter, timer, score, and coin counter are now consistent with the other game styles.
*The design for the Mushroom Platforms in the airship theme was changed to a mechanical one.
*While the timer has the flashing effect during the last hundred seconds like in the original game, it does not beep during the last ten seconds, consistent with other styles.
*The background of the underwater theme is different, with bluer water and with more decorations, including a [[Cheep Chomp]] that watches the player in the distance. It also has a wavy effect.
*When time is converted to points at the end of a course, the ''New Super Mario Bros. U'' style's sound effect is reused, rather than the one from the original game.
*The background of the underground theme now has waterfalls.
*When entering a course or restarting after losing a life, players start in [[Small Mario|Small form]], rather than [[Super Mario (form)|Super form]], to be consistent with other game styles.
*Mario now directly faces a [[Warp Door]] when he enters one.
*[[Luigi]] and [[Toad]] have the same attributes as [[Mario]] to be consistent in multiplayer play.
*The design of the lava has more detail, to make it look less blank for levels with rising lava.
*Princess Peach, [[Rosalina]], and [[Captain Toad]] are not playable.
*When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style.
**The former was replaced by [[Toadette]] to be consistent with other styles.
*Characters now face forward during their lava death animation rather than sideways.
*Like in the ''New Super Mario Bros. U'' style, players cannot manually enter a bubble or perform Simultaneous Ground Pounds in multiplayer.
 
**Players also cannot [[Ground Pound#Super Mario 3D World|Ground Pound Jump]], [[Side Somersault]], or Ground Pound while underwater.
<gallery position="center">
*Moves performed using the trigger buttons in the original game (crouching, Ground Pound, sliding slopes, and entering downward Warp and Clear Pipes) are now performed by tilting {{button|switch|leftstick}} down or pressing {{button|switch|down}} instead, consistent with other styles. As a result, rolling and Long Jumping are now done by pressing a trigger button while crouching and running respectively, rather than pressing the dash and jump buttons (respectively) while holding a trigger button.
SMM-NSMBU-MushroomPlatform.png|''Super Mario Maker''{{'}}s Airship Mushroom Platform
**Due to the roll and Long Jump now sharing the same controls, it is not possible to perform a Long Jump immediately after a roll.
SMM2-NSMBU-MushroomPlatform-AS.png|''Super Mario Maker 2''{{'}}s Airship Mushroom Platform
*Bubbles are now colorless like in other styles instead of using colors based on the characters.
</gallery>
*The player cannot [[shell dash|enter]] Koopa Troopa Shells, consistent with other styles.
 
*Players do not take damage from colliding with enemies while in Clear Pipes.
====Course World====
*Enemies do not give or drop coins or items when they are defeated, consistent with other game styles.
*New players can now upload up to 32 courses, instead of up to 10 courses. However, collecting medals will no longer increase a player's upload limit.
*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
**On July 24, 2019, the upload limit increased from 32 courses to 64 courses.
*Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles.
**On January 6, 2020, the upload limit increased from 64 courses to 100 courses.
*Spinies can now go into their shells when struck, rather than being instantly defeated by any attack that can harm them.
*Stars are replaced by "''I Like It!''" and "''Boo!''", though they function similarly.
*When the player goes through sections of a course while carrying an item, it does not disappear.
**A "''Meh..''" option is also in the game, though it only appears in Multiplayer Versus.
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
 
*The [[Goal Pole]] does not turn gold when the player touches the top of it. Additionally, it provides an extra life rather than 10,000 points, akin to the other game styles.
==Release==
**The victory pose does not always occur properly; if the player does not reach the designated position before their victory pose, they perform it in front of the Goal Pole, or they do not perform it at all. In the former case, only one player performs the pose in multiplayer modes. In multiplayer modes, the zoom-in before the pose is omitted.
{{multiple image
*When playing in the castle theme, the Goal Pole at the end is the boss version from the original game, but the flag itself is smaller.
|align=right
*The screen has a black transition when pipes, Warp Doors, and [[Warp Box]]es send the player to another section of the course, consistent with other styles.
|direction=horizontal
*Pipes are always two-way like in the other styles, as opposed to the original game where some are one-way and the pipe disappears.
|footer=The stylus and drawing pad
*Warp Boxes lack confetti inside of them.
|image1=SMM2 Stylus.png
*[[Coin Block]]s do not turn into [[Coin Box]]es after being hit enough times.
|width1=8
*POW Blocks and P Switches are portable, as in the other game styles.
|image2=SMM2 drawing pad.jpg
*The point chain of [[Super Star]] [[Invincible Mario|invincibility]] is the same as that of stomping enemies continuously or kicking a Koopa [[Shell]] through many enemies, like in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]], as opposed to only awarding an extra life for every eighth enemy defeated on contact.
|width2=250
**Additionally, when invincibility is about to run out, the ''New Super Mario Bros. U'' style's sound effect is reused, rather than the normal power-down sound effect.
}}
*Players must lift up another player to share Super Star invincibility, rather than simply touching each other, as in ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U''.
In North America, Japan, Europe, and Australia, players can purchase a limited edition of the game that includes a 12-month [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription. As a pre-order bonus (except in North America),<ref>rawmeatcowboy (May 28, 2019). [https://gonintendo.com/stories/336330-nintendo-has-no-plans-to-release-the-super-mario-maker-2-stylus-i NINTENDO HAS NO PLANS TO RELEASE THE SUPER MARIO MAKER 2 STYLUS IN NORTH AMERICA]. ''GoNintendo''. Retrieved May 28, 2019.</ref> players would receive a ''Super Mario Maker 2''-themed stylus.<ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Maker-2-1514009.html ''Super Mario Maker 2'' overview (Nintendo UK website)]</ref><ref name=JPRelease/><ref name=AURelease/> In Australia, the pre-order bonus also included a ''Super Mario Maker 2''-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels.<ref>[https://ebgames.com.au/nintendo-switch-244454-Super-Mario-Maker-2-Limited-Edition-Nintendo-Switch ''Super Mario Maker 2'' Limited Edition]. ''EB Games Australia''. Retrieved April 29, 2019.</ref> For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a ''Mario'' diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.<ref>[https://store.nintendo.co.uk/games/nintendo-switch/super-mario-maker-2.list ''Super Mario Maker 2'' on the official Nintendo UK store]</ref>
**This also applies to other game styles except for ''Super Mario Bros.'', due to that style having no function of picking anything up.
{{br}}
*[[Super Hammer (Super Mario Maker 2)|Super Hammer]]s, [[Bullet Bill Mask]]s, and [[Red POW Box]]es were not present in the original game.
 
*When a Fire Flower, a Super Bell, a Super Hammer, or a Boomerang Flower are released from a block, the item stays on top of the block instead of flying out of it and onto the ground, consistent with other styles. This is also similar to the [[List of Super Mario 3D Land pre-release and unused content#Demo|E3 2011 demo version of ''Super Mario 3D Land'']].
==Pre-release and unused content==
*Super Mushrooms, 1-Up Mushrooms, and Super Stars always move around a course when they are placed on the ground, rather than staying put, consistent with other styles.
===Debut trailer===
*[[Fire Mario|Fire characters']] fireballs vanish upon hitting walls instead of bouncing off of walls and vanishing after two seconds, to be consistent with the other game styles.
{{more images|Early ''Super Mario 3D World'' icons''}}
*Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game.
*The icons for several of the ''Super Mario 3D World'' course elements used different icons than the final game as placeholders.
**Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created.
**The following used their icon from the ''New Super Mario Bros. U'' style:
*Bob-ombs break [[? Block]]s when exploding rather than activating them.
***Pipes
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern.
***? Blocks
*[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern.
***Hidden Blocks
*[[Cat Bullet Bill]]s are fired from [[Bull's-Eye Blaster]]s rather than normal Bill Blasters, to be consistent with [[Bull's-Eye Bill]]s in other game styles.
***Ice Blocks
*[[Charvaargh]]s now only damage players, rather than instantly defeating them.
***Semisolid Platforms
*The [[Mega ? Block]]s that produce multiple blocks in [[Super Block Land]] are now represented by [[! Block]]s, similar to ''[[Super Mario 3D Land]]''.
***Koopa Troopas
*Fire Toad has a blue cap instead of yellow, as in ''New Super Mario Bros. U''.
***Cheep Cheeps
*Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin while traveling, unlike the original game.
***Hammer Bros.
*The Castle music lacks its intro.
**The following used artwork from the ''Super Mario 3D World'' [[Prima Games|Prima]] guide:
*ON/OFF Switches replace [[Switch Block (Super Mario 3D World)|Switch Block]]s from the original game functionally to match the other styles.
***Clear Pipes
*[[Pink Coin (Super Mario Maker)|Pink Coins]] replace [[Key Coin]]s from the original game to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin.
***Brick Blocks
*P Switches have the same music and design as they do in ''New Super Mario Bros. U'', while they never had any music in the original game.
***Rock Blocks
*POW Blocks are affected by gravity, rather than floating in midair. Additionally, the POW Block's sound after being thrown is the same one used for the ''Super Mario World'' style.
***Donut Blocks
*[[Donut Block]]s fall faster when stood on, consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in the other game styles.
***Goombas
*[[Blinking Block]]s are smaller than the original game's Beep Blocks, now the same size as most other block-based elements.
***Porcupuffers
*Snow Pokeys only spawn one snowball upon defeat, as opposed to all of their segments (including the head) becoming snowballs.
***Piranha Plants
*Spikes throw [[Spike Ball]]s instead of [[spiked roller]]s, matching their behavior in the 2D games and ''[[Captain Toad: Treasure Tracker]]''.
***Fire Piranha Plants
*[[Dash Block]]s replace [[Dash Panel]]s.
***Thwomps
*The "COURSE CLEAR!" text, as well as the confetti effect, does not appear after the victory pose.
***Piranha Creepers
*The "TOO BAD!" text does not appear when all players lose a life, along with the screen transition with Bowser's emblem appearing after it.
***Stingbies
*The "TIME'S UP!" text, as with the other styles, uses the same text [[font]] as the "Too Bad..."/"Game Over" texts from story mode and Endless Challenge respectively.
***Hop-Chops
*Levels starting with 100 or fewer seconds on the timer do not start with the timer enlarged in the center with a red background, to match other styles.
***Trampolines
*[[Crystal Block]]s make the same sound effect as Brick Blocks when they break, to be consistent with regular Brick Blocks due to Crystal Blocks replacing Brick Blocks in the underground and forest themes.
**The following have a different icon in general than in the final game.
*[[Piranha Creeper]]s no longer have the "Z" symbols floating out when they are sleeping.
***Cloud Blocks
*When Mario equips the [[Propeller Box]] on his head, it turns red instead of staying orange.
***Pink Coins
*The Propeller Box now has three midair jumps instead of just one. Additionally, the side of the box now has lights to show how many uses it has left in the air.
***10-Coins
*[[Cannon Box]]es must be fired manually, rather than firing automatically.
***Spinies
*[[Goomba Mask]]s fool all enemies, rather than just Goombas.
*The early icon of the 10-Coin was simply a standard coin with the number 10 on it.
*For unknown reasons, when collecting a [[Boomerang Flower]], the sound effect used for collecting a [[Super Bell]] is played, unlike in the original game where the sound effect for collecting [[Super Mushroom]]s or [[Fire Flower]]s would play.
*The Goomba icon in the ''Super Mario 3D World'' style used the artwork of a [[Mini Goomba]] instead of a normal one.
*Stomping on a [[Blooper]] underwater now damages the player, as opposed to harmlessly bouncing off of them.
*When the underground theme was shown in the ''Super Mario 3D World'' style, the Block icon was a Brick Block rather than the Crystal Block in the final game.
**It is also no longer possible to defeat them by [[Ground Pound|Ground Pounding]] on them underwater.
*There were only three enemy wheels instead of four in the ''Super Mario 3D World'' style. Additionally, Porcupuffers and Bullies were placed in the first and second wheel respectively instead of the fourth.
 
*When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with visible facial features.<ref>Nintendo (February 13, 2019). [https://youtu.be/AjJWzJC8Kfk Super Mario Maker 2 – Announcement Trailer – Nintendo Switch]. ''YouTube''. Retrieved on February 13, 2019.</ref>
===''Super Mario Maker''===
*The [[Twister]] in the ''Super Mario World'' style had a different appearance than in the final game, somewhat resembling a [[Foo]].
====General====
 
*The title screen no longer contains hidden Easter eggs in it, and its demo is playable without requiring elements being done in "Auto-Mario" functionality.
===''Super Mario Maker 2'' Direct===
*The Gnat Attack minigame was removed.
*The underground theme in the ''Super Mario Bros. 3'' style used the brown palette like the one seen in {{world-link|2|pyramid|World 2-Pyramid}} for ground tiles in the day version, as opposed to blue like in {{world-link|1|5|World 1-5 (Super Mario Bros. 3)}}.<ref>Nintendo (May 15, 2019). [https://youtu.be/jPi-u0D8sQ4 Super Mario Maker 2 Direct 5.15.2019]. ''YouTube''. Retrieved on May 15, 2019.</ref>
*As wings are no longer a separate element, adding wings on objects is no longer performed by dragging and dropping, instead performed by tapping and holding the element and selecting the wings option from the pop-up menu.
*When showing off the feature to use the ON/OFF Switch with Tracks, the [[Twister]] in the ''New Super Mario Bros. U'' style had a different appearance than in the final game, resembling a [[Foo]], like in the debut trailer. However, since the final version's design also appears in the ''New Super Mario Bros. U'' style, this was most likely intended to be some sort of alternate form.
**[[Super Mushroom]]s also can be selected from the same pop-up menu, though enemies and objects can still be transformed via dragging and dropping.
 
**Similarly, the shaking function that transforms an element to an alternate form (such as turning green Koopa Troopas into red Koopa Troopas) is replaced by the same method.
===Version 3.0.0 update announcement===
*Making a sub-area in the Ground theme makes the sub-area Ground by default, rather than Underground.
*In the English version of the trailer, the ''Super Mario Bros. 3'' style sprites of Wendy and Ludwig were used in the ''Super Mario World'' style and their respective magic projectiles were different from the final game.<ref>Nintendo (April 20, 2020). [https://www.youtube.com/watch?v=NABeP5oGygM Super Mario Maker 2 – World Maker Update – Nintendo Switch]. ''YouTube''. Retrieved on April 22, 2019.</ref> This was not the case in the Japanese trailer which matched the final game.<ref> Nintendo 公式チャンネル (April 20, 2020). [https://www.youtube.com/watch?v=L5XMCkFI0c0 スーパーマリオメーカー 2 アップデート Ver.3.0]. ''YouTube''. Retrieved on April 22, 2019.</ref>
*[[Checkpoint Flag]]s now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form.
===Gallery===
<gallery>
SMM2 Early Question Mark Block.jpg|Early ? Block icon
SMM2 Early Goomba.png|Early Goomba icon, using a Mini Goomba's artwork
SMM2 Early Creeper.png|Early Piranha Creeper icon
SMM2 Early porcu.png|Early Porcupuffer icon
SMM210Coin3DWorld.png|Early 10 Coin icon
Pink Coin SMM2 SM3DW.png|Early Pink Coin icon
SMM2-SMW-WindEnemy.png|Early Twister design in the ''Super Mario World'' style
SMM2 NSMBU Twister alternate.png|Early Twister design in the ''New Super Mario Bros. U'' style
SMM2 element search.png|Early part wheels, with transparent segments. Additionally, the Gizmos can be seen to the left.
</gallery>
 
==Critical reception==
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo Switch]]
|Seth Macy,<br>[https://www.ign.com/articles/2019/06/26/super-mario-maker-2-review IGN]
|9.5/10
|''"Super Mario Maker 2 is the most accessible game design tool ever created, and that core is just one part of a greater whole. I spent hours building levels, testing them, and starting over again, and I feel like I've only barely scratched the surface of what's possible. The Story Mode has a basic story, sure, but it's still a great excuse to introduce hundreds of novel, professionally made levels to play. Its design tutorials are so much more in depth than they ever needed to be, and you can take them or leave them as you see fit. Super Mario Maker 2 affords so much freedom in how you play, how you make, and even how you learn, it's astonishing how incredibly well it's all held together in one cohesive package."''
|-
|[[Nintendo Switch]]
|CJ Andriessen,<br>[https://www.destructoid.com/review-super-mario-maker-2-560469.phtml Destructoid]
|7/10
|''"This is the conundrum of creating a game where players are expected to provide a majority of the content. There is no guarantee the content will be any good, and thanks to the popularity and intuitive nature of Super Mario Maker 2, you're going to get a lot of people clogging up the Endless Challenge and multiplayer modes with courses that have no business being played by anyone...Given how many positive messages I've seen attached to genuinely bad stages, I don't have much faith in the Mario Maker community right now and I question whether it'll get better down the line."''
|-
|[[Nintendo Switch]]
|Peter Brown,<br>[https://www.gamespot.com/reviews/super-mario-maker-2-review-make-my-day/1900-6417189/ GameSpot]
|8/10
|''"The Mario series is worth all the admiration it gets, and Super Mario Maker 2 is an excellent tool for picking it apart by pushing its enemies, mechanisms, and Mario, to their limit. I've yet to make a stage of my own that I think is worthy of sending out to other players, but I'm committed to getting there. Whether exploring the full potential of a single element or throwing things at the wall to see what sticks, I've got the itch to join the creator's club. Mario Maker 2 makes the learning process intuitive and enjoyable. Most importantly, it's enabled designers amateur and professional alike to share their creativity with the world. The community is off to a great start, and thankfully, the fun has only just begun."''
|-
|[[Nintendo Switch]]
|Common Sense Media
|5/5
|”Fun, accessible editing tools expose kids to game design.
|-
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/super-mario-maker-2 88]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/switch/258608-super-mario-maker-2/index.html 87.44%]
|}
{{br}}
 
==Quotes==
{{main|List of Super Mario Maker 2 quotes}}
 
==Glitches==
{{main|List of Super Mario Maker 2 glitches}}


====Multiple styles====
==Update history==
*[[Grinder]]s in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles now have their cutting sound effect from ''[[Super Mario World]]''.
===Version 1.1.0===
*The ''Super Mario Bros. 3'' and ''Super Mario World'' styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon.
On October 1, 2019, an update was made for playing online with friends, minor changes and bug fixes.<ref>https://nintendoeverything.com/super-mario-maker-2-update-out-now-version-1-1-0-play-with-friends-online-and-more/</ref>
*[[POW Block]]s and [[P Switch]]es now have a flashing animation in all returning game styles.
====Course World====
*[[Castle]] levels now have rising and falling lava like the forest theme's water.
'''Network Play'''
*Pipes can no longer overlap.
*Added "Play with friends"
*[[One-Way Wall]]s can no longer be hidden behind pipes.
*Added features to "Nearby Play"
*Several elements now have their own parts slot:
*Added "LAN Play"
**As in the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], [[Checkpoint Flag]]s, [[Skewer]]s, and [[Key]]s are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a [[Thwomp]], or a P Switch, respectively.
'''Official Makers'''
**[[Rocky Wrench]]es are now a standalone course element from [[Monty Mole]]s.
*Added a list of Official Makers in Leaderboards
**[[Fish Bone]]s are now a standalone course element from Dry Bones.
 
**[[Bumper (Super Mario series)|Bumper]]s are now a standalone course element from Grinders.
===Version 2.0===
**[[Pink Coin (Super Mario Maker)|Pink Coin]]s are now a standalone course element from coins.
An update was released on December 5, 2019, which adds new enemies and course elements and a new Course World mode:<ref name=Ver2>GameXplain (December 1, 2019). [https://youtu.be/ffF8muP8044 Play as Link in Super Mario Maker 2 Ver. 2.0 Update! + Spike, Ninji Speed Runs, & More! (Trailer)]. ''YouTube''. Retrieved December 1, 2019.</ref>
**[[Bowser Jr.]] is now a standalone course element from Bowser.
*Objects can no longer be placed in front of the Arrow Sign at the start of a course.
*The starting platform is now seven blocks wide and has a 7x3 forbidden zone to accommodate for multiplayer matches.
*Checkpoint Flags can no longer be rotated diagonally.
*The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area.
*One-Way Walls are now in the same group as the Arrow Sign.
*Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in the edit screen, rather than the same as their original counterparts.
**Additionally, [[Magikoopa]]s and Skewers' singing parts now use their American versions regardless of regional settings, as opposed to having "Kamek" and "Spike Pillar" clips, respectively, in the British English version.
*Normal-sized shells now deal more damage to Bowser.
*Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in a panic, they now turn red and hatch into a single red Yoshi that does not run away.
*The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course.
*The player can no longer stand on the edge of One-Way Walls.
*[[Spiny Mario]] can no longer break blocks while in pipes.
*If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches.
*Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible.
*Winged [[Lava Bubble]]s fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally.
*It is now possible to change direction while crouching; however, entering Warp Doors while dashing is no longer possible.
*Checkpoint Flags no longer contain the [[Easter egg]] where birds (fish in underwater levels) appear when Mario touches them.
*Pipes now only spawn one [[Shoe Goomba]] at a time. Previously, up to 10 Shoe Goombas could be spawned.
*Coins and other items can no longer overlap with Checkpoint Flags.
*Small Mario with Buzzy/Spiny Shells now takes damage while crouching. Previously, enemies simply turn around if they come into contact with him.
*Bill Blasters and Cannons on top of certain objects (such as winged [[Muncher]]s) now can be destroyed by collision with ceilings.
*One-Way Walls now have stricter collision.
*Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches.
*Touching a Vine after stomping on enemies will now reset the player's jump combo.


====''Super Mario Bros.'' style====
;Course elements
*[[Mystery Mushroom]]s and [[Weird Mushroom]]s have been removed.
*[[Spike]]
**Without Mystery Mushrooms, [[amiibo]] figurine support and [[List of official Super Mario Maker courses#Event Courses|Event Courses]] have been consequently removed from the game, as with the 3DS version.
*[[Pokey]]
**The instrument played by Mystery Mushrooms on [[Music Block]]s is instead inherited by the [[Superball Flower]].
*[[P Block]]
**The Weird Mario Easter egg from the Warp Doors is still available, with new forms added to the ''Super Mario 3D World'' style, such as [[Cat Mario]], [[Boomerang Mario]], [[Double Mario]], and Mario with a [[Goomba Mask]].
*[[Dash Block]]
**The Weird Mushroom's slot as an alternate form of the [[Super Mushroom]] is replaced by the [[Master Sword]] as of version 2.0.0.
*[[Frozen Coin]]
*[[Big Mushroom]]s are now default parts rather than being unlocked by amiibo, and now only use "Modern" color from the previous game. Enemies and gizmos also no longer change sprites while the power-up is active, and the screen no longer contains a CRT screen effect.
*[[Master Sword]]
**[[Big Mario|Big characters]] can no longer break blocks by running into them, only from below or by jumping on them from above. Also, taking damage now degrades them to Super form, rather than Small form.
**As Mystery Mushrooms have been removed, Big Mushrooms now replace [[Super Leaf|Super Leaves]], [[Cape Feather]]s, [[Propeller Mushroom]]s and [[Super Bell]]s from other game styles in the parts menu. This means the player can no longer place Big Mushrooms outside of the ''Super Mario Bros.'' style.
*Certain sound effects were changed to more 8-bit ones (e.g.: when collecting a Pink Coin or opening a locked door with a key).
*[[Vine]]s now use their spawning sound effect from the original game when released from a block.
*[[Thwomp]]s have now been given a new appearance for when they are waiting rather than using the same sprite as when they attack.
*The Ghost and Airship themes' music has now been tweaked to be more accurate to the [[Nintendo Entertainment System|NES]]'s sound capabilities.


====''Super Mario Bros. 3'' style====
;Mode
*The background of the castle theme now features windows, instead of just being a black, featureless screen.
*[[#Ninji Speedruns|Ninji Speedruns]]: The player can challenge other players around the world to complete the fastest time possible from courses created by Nintendo.
*The number font on the HUD now looks more like the font used in the game's [[Super Mario All-Stars|16-bit]] [[Super Mario Advance 4: Super Mario Bros. 3|remakes]].
*Raccoon Mario no longer has a holding pose when flying.
*The Ghost House theme has now been tweaked to be more accurate to the NES's sound capabilities.
*The sound effect for opening a Warp Door has now changed. In the original game, the sound is the same as in the ''Super Mario Bros.'' style.


====''Super Mario World'' style====
==Staff==
*The [[Spiny Shell (red)|Spiny Shell]] now has a flatter sprite while Mario is wearing it.
{{main|List of Super Mario Maker 2 staff}}
*Players can now clear a course by passing through the [[Giant Gate]] without having to touch the moving tape, similar to the original game.
Yosuke Oshino, who directed the [[Super Mario Maker|original game]] and [[Super Mario Maker for Nintendo 3DS|its Nintendo 3DS port]], returned as the director to the game. New music for the game was composed by sound director [[Koji Kondo]], and additional soundtracks were worked by [[Atsuko Asahi]], [[Toru Minegishi]], and Sayako Doi. [[Takashi Tezuka]] and [[Hiroyuki Kimura]] are continuing producers of the game.
*If there are more than two Yoshi Eggs and they hatch, the third Yoshi Egg will no longer reward the player an item. This also applies to the ''New Super Mario Bros. U'' style.
*The castle and ghost house tilesets have now been updated.
**For ghost houses, a more suitable texture was now applied to 1 tile-wide corners, as those were attributed an incoherent texture in ''Super Mario Maker''.


====''New Super Mario Bros. U'' style====
==References to other games==
*The Magikoopa's icon in [[Course Maker]] now uses official artwork of it rather than its in-game model.
*''[[Mario Bros. (game)|Mario Bros.]]'': Fire Luigi in the ''Super Mario Bros.'' style resembles his appearance in ''Mario Bros.'' for the Atari 2600, as well as the game's flyer ad. Mario's walking sound effect, as well as other sound effects from this game, can be heard during loading screens. Also, the four sub-areas in the story mode level [[Underground Coin Collecting]] are modeled after ''Mario Bros.'' stages.
*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is now white as opposed to black.
*''{{wp|Baseball (1983 video game)|Baseball}}'': The baseball [[Toad House]] minigame in Super Worlds uses sound effects from this game, and is accompanied by an arrangement of its title theme.
*[[Spiny Egg]]s are now animated.
*''[[Super Mario Bros.]]'': The first game style is based on this game. Some blocks that prevent Mario from going forward or through pipes in Story Mode's main area use a 3D version of this game's ground sprite. In Story Mode, Yellow Toad makes statues of 3D versions of the Goomba, Koopa Troopa and Cheep Cheep's sprites from this game. The story mode level [[Super Mario Bros. W1-1?]] by [[Princess Peach]] is a remix of the [[World 1-1 (Super Mario Bros.)|first level]] from this game.
*The design for the Mushroom Platforms in the airship theme was now changed to a mechanical one.
*''[[VS. Super Mario Bros.]]'': A portion of the newly arranged music for the sky theme in the ''Super Mario Bros.'' style borrows the "Name Entry" theme from this game. The "Name Entry" theme also returns as the Bonus theme in the ''Super Mario Bros.'' style.
*The background of the underwater theme is now different, with bluer water and with more decorations, including a [[Cheep Chomp]] that watches the player in the distance. It also has a wavy effect.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': Link's sprites and sound effects after obtaining the [[Master Sword]] are taken from this game, albeit with slight redesigns such as a paler skin and the Hylian Shield.
*The background of the underground theme now has waterfalls.
*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'': The Down Thrust attack originated as a technique Link could learn.
*Mario now directly faces a [[Warp Door]] when he enters one.
*''[[Super Mario Bros. 2]]'': The door sprites return for the ''Super Mario Bros. 3'' theme. The Pokey sprite in the ''Super Mario Bros. 3'' theme is an edited version of this game's Pokey sprite. Version 3.0 adds the [[SMB2 Mushroom]] as a power-up in the ''Super Mario Bros.'' style, giving the user the ability to stand on top on non-spiked enemies and the ability to pick up an throw them that characters possessed in this game. The [[Cursed Key]] is based on the key in this game, and a [[Phanto]] appears when it is picked up.
*The design of the lava now has more detail, to make it look less blank for levels with rising lava.
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, boss battle and final boss themes in the ''Super Mario Bros.'' style are from this game.
*When the player grabs a [[Pink Coin (Super Mario Maker)|Pink Coin]], it now makes the sound effect when collecting a [[Red Coin]] from a [[Red Ring]] in the original game. A similar sound effect is used in the ''Super Mario World'' style.
*''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
*Characters now face forward during their lava death animation rather than sideways.
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (place)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special World]]'s map theme.
*''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[Super Nintendo Entertainment System|Super Famicom]] logo.
*''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game and his head from this game.
*''[[Super Mario 64]]'': The "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode.
*''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'': An 8-bit rendition of the horse race theme appears as one of the Link costume sound effects.
*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[New Super Mario Bros.]]'': The P Switch theme from this game is used in the ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles.
*''[[Super Mario Galaxy]]'': The "[[Gusty Garden Galaxy]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game.
*''[[New Super Mario Bros. Wii]]'': Music from this game is used on the ''New Super Mario Bros. U'' game style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game.
*[[inkipedia:Splatoon (series)|''Splatoon'' series]]: The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as [[inkipedia:Pearl|Pearl]] and [[inkipedia:Marina|Marina]], respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], respectively.
*''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game.
 
==References in later games==
*''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''.


<gallery position="center">
==Gallery==
SMM-NSMBU-MushroomPlatform.png|''Super Mario Maker''{{'}}s Airship Mushroom Platform
{{main-gallery}}
SMM2-NSMBU-MushroomPlatform-AS.png|''Super Mario Maker 2''{{'}}s Airship Mushroom Platform
<gallery>
Super Mario Maker 2 logo 1.svg|Logo
SMM2-Cast-Artwork.png|Group artwork of [[Builder Mario]], [[Builder Mario|Luigi]], [[Builder Mario|Toad]] and [[Builder Mario|Toadette]]
SMM2banner.png|Promotional artwork from Nintendo's official site
SMM2MarioJumpArt.png|Mario jumping
</gallery>
</gallery>


====Course World====
==Media==
*New players can now upload up to 32 courses, instead of up to 10 courses. However, collecting medals will no longer increase a player's upload limit.
{{main-media}}
**On July 24, 2019, the upload limit increased from 32 courses to 64 courses.
{{media table
**On January 6, 2020, the upload limit increased from 64 courses to 100 courses.
|type1=audio
*Stars are replaced by "''I Like It!''" and "''Boo!''", though they function similarly.
|name1=SMM2 SMB Airship Theme
**A "''Meh..''" option is also in the game, though it only appears in Multiplayer Versus.
|pipe1=''Super Mario Maker 2''
*The music that plays in the menu is a remix of Special Zone from ''Super Mario World'', instead of Grass Land – the first world of ''Super Mario Bros. 3''.
|description1=Airship Theme
|length1=0:30
}}


===Other games===
==Names in other languages==
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'':
{{foreign names
**Link uses the Master Sword and Hylian Shield instead of his sword and shield from the original game.
|Jap=スーパーマリオメーカー2
**The dash attack, down thrust, and bow and arrows were not in the original game.
|JapR=Sūpā Mario Mēkā Tsu
*''[[Super Mario Bros. 2]]'':
|JapM=Super Mario Maker 2
**SMB2 Mario's sprite set is a modified version of Mario's sprites from ''Super Mario Bros. 3'', rather than the original ones from ''Super Mario Bros. 2''. Some animations are edited to be smoother.
|Fra=Super Mario Maker 2
**Holding the attack button is required to hold enemies and other objects before throwing, consistent with the traditional mechanics of other ''Super Mario'' platform games where the same control action is required to hold shells and other objects. On the other hand, crouching is required before picking them up.
|FraM=-
**The Power Squat Jump effect requires holding the D-Pad Down without releasing it before jumping.
|Spa=Super Mario Maker 2
**Characters climb on the vines side-by-side – consistent with ''Super Mario Bros.'''s method of climbing on the vines, instead of with their backs facing the screen like in later games.
|SpaM=-
*''[[New Super Mario Bros. Wii]]'':
|Ger=Super Mario Maker 2
**While underwater, the Koopalings vocalize and can be stomped, unlike in Wendy's castle battle in this game.
|GerM=-
**Lemmy's balls and Wendy's rings in the ''New Super Mario Bros. U'' style have a flashing effect similar to other Koopalings and [[Magikoopa]]s' spells, colored yellow and pink respectively. Morton's spells are also gold instead of magenta, likely to differ from Wendy's magenta flashing effect.
|Ita=Super Mario Maker 2
**Bulls-Eye Banzais now have a solid red color scheme instead of flashing red like in this game. Additionally, their red color is significantly brighter than in this game. They now consistently follow Mario, instead of only charging forward after matching his vertical position.
|ItaM=-
*''[[Captain Toad: Treasure Tracker]]'':
|Dut=Super Mario Maker 2
**Toadette wears her regular attire, rather than her explorer's outfit.
|DutM=-
**In the ''Super Mario 3D World'' style, Small Toadette's cap does not turn light pink with magenta spots; in fact, she is the only character whose head(-wear) does not change in Small form in the ''Super Mario 3D World'' style; Mario and Luigi lose their caps, while Toad's color scheme becomes inverted.
|Rus=Super Mario Maker 2
**The Spike Balls thrown by Spikes are significantly smaller than in this game, and also use a different design to match the other game styles.
|RusM=-
 
|ChiT=超級瑪利歐創作家 2
==Release==
|ChiTR=Chāojí Mǎlìōu Chuàngzuòjiā 2
{{multiple image
|ChiTM=Super Mario Creator 2
|align=right
|ChiS=超级马力欧创作家 2
|direction=horizontal
|ChiSR=Chāojí Mǎlìōu Chuàngzuòjiā 2
|footer=The stylus and drawing pad
|ChiSM=Super Mario Creator 2
|image1=SMM2 Stylus.png
|Kor=슈퍼 마리오 메이커 2
|width1=8
|KorR=Syupeo Mario Meikeo 2
|image2=SMM2 drawing pad.jpg
|KorM=Super Mario Maker 2
|width2=250
}}
}}
In North America, Japan, Europe, and Australia, players can purchase a limited edition of the game that includes a 12-month [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription. As a pre-order bonus (except in North America),<ref>{{cite|language=en|author=rawmeatcowboy|date=May 28, 2019|url=gonintendo.com/stories/336330-nintendo-has-no-plans-to-release-the-super-mario-maker-2-stylus-i|title=NINTENDO HAS NO PLANS TO RELEASE THE SUPER MARIO MAKER 2 STYLUS IN NORTH AMERICA|publisher=GoNintendo|accessdate=July 1, 2024}}</ref> players would receive a ''Super Mario Maker 2''-themed stylus.<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-Switch-games/Super-Mario-Maker-2-1514009.html|title=''Super Mario Maker 2''|publisher=Nintendo of UK|language=en-gb|accessdate=July 1, 2024}}</ref><ref name=JPRelease/><ref name=AURelease/> In Australia, the pre-order bonus also included a ''Super Mario Maker 2''-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190702055303/https://www.ebgames.com.au/product/nintendo-switch/244454-super-mario-maker-2-limited-edition|title=''Super Mario Maker 2'' Limited Edition|publisher=EB Games Australia|language=en-au|accessdate=July 1, 2024}}</ref> For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a ''Super Mario'' diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.<ref>[https://store.nintendo.co.uk/games/nintendo-switch/super-mario-maker-2.list ''Super Mario Maker 2'' on the official Nintendo UK store]{{dead link}}</ref>
{{br}}


==Pre-release and unused content==
==External links==
{{main|List of Super Mario Maker 2 pre-release and unused content}}
*[https://supermariomaker.nintendo.com/ Official North American website]
Much of ''Super Mario Maker 2''{{'}}s user interface was changed from earlier footage to the final game. Additionally, ''Super Mario Maker 2'' would have been compatible with [[amiibo]], as there are unused sounds and data for [[Mystery Mushroom]]s, [[Costume Mario]], [[Weird Mushroom (item)|Weird Mushrooms, and Weird Mario]]; this was scrapped for unknown reasons, however.<ref>Smashy (March 30, 2022). [https://www.youtube.com/watch?v=Ak-iSqPvetM UNUSED and CUT Content in Super Mario Maker 2]. ''YouTube''. Retrieved July 15, 2022.</ref>
*[https://www.nintendo.co.jp/switch/baaqa/pc/index.html Official Japanese website]
 
==Critical reception==
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo Switch]]
|Seth Macy,<br>[https://www.ign.com/articles/2019/06/26/super-mario-maker-2-review IGN]
|9.5/10
|"''Super Mario Maker 2 is the most accessible game design tool ever created, and that core is just one part of a greater whole. I spent hours building levels, testing them, and starting over again, and I feel like I've only barely scratched the surface of what's possible. The Story Mode has a basic story, sure, but it's still a great excuse to introduce hundreds of novel, professionally made levels to play. Its design tutorials are so much more in depth than they ever needed to be, and you can take them or leave them as you see fit. Super Mario Maker 2 affords so much freedom in how you play, how you make, and even how you learn, it's astonishing how incredibly well it's all held together in one cohesive package.''"
|-
|Nintendo Switch
|CJ Andriessen,<br>[https://www.destructoid.com/review-super-mario-maker-2-560469.phtml Destructoid]
|7/10
|"''This is the conundrum of creating a game where players are expected to provide a majority of the content. There is no guarantee the content will be any good, and thanks to the popularity and intuitive nature of Super Mario Maker 2, you're going to get a lot of people clogging up the Endless Challenge and multiplayer modes with courses that have no business being played by anyone...Given how many positive messages I've seen attached to genuinely bad stages, I don't have much faith in the Mario Maker community right now and I question whether it'll get better down the line.''"
|-
|Nintendo Switch
|Peter Brown,<br>[https://www.gamespot.com/reviews/super-mario-maker-2-review-make-my-day/1900-6417189/ GameSpot]
|8/10
|"''The Mario series is worth all the admiration it gets, and Super Mario Maker 2 is an excellent tool for picking it apart by pushing its enemies, mechanisms, and Mario, to their limit. I've yet to make a stage of my own that I think is worthy of sending out to other players, but I'm committed to getting there. Whether exploring the full potential of a single element or throwing things at the wall to see what sticks, I've got the itch to join the creator's club. Mario Maker 2 makes the learning process intuitive and enjoyable. Most importantly, it's enabled designers amateur and professional alike to share their creativity with the world. The community is off to a great start, and thankfully, the fun has only just begun.''"
|-
|Nintendo Switch
|Common Sense Media
|5/5
|"''Fun, accessible editing tools expose kids to game design.''"
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/super-mario-maker-2 88]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/switch/258608-super-mario-maker-2/index.html 87.44%]
|-
|colspan=2|OpenCritic
|colspan=2|[https://opencritic.com/game/7760/super-mario-maker-2 88]
|}
{{br}}
 
===Sales===
As of December 31, 2021, the game had sold 7.89 million units worldwide.<ref>{{cite|author=Nicolas|date=August 29, 2022|url=nintendoeverything.com/nintendo-million-sellers-cesa-2022-update-super-mario-3d-all-stars-at-9-million-the-legend-of-zelda-links-awakening-over-6-million-more|title=Nintendo million sellers – CESA 2022 update – Super Mario 3D All-Stars at 9 million, The Legend of Zelda: Link’s Awakening over 6 million, more|publisher=Nintendo Everything|language=en|accessdate=July 1, 2024}}</ref>
 
==Quotes==
{{main|List of Super Mario Maker 2 quotes}}
 
==Glitches==
{{main|List of Super Mario Maker 2 glitches}}
 
==Update history==
===Version 1.1.0===
On October 1, 2019, an update was made for playing online with friends, minor changes and bug fixes.<ref>{{cite|date=October 1, 2019|author=@NE_Brian|url=nintendoeverything.com/super-mario-maker-2-update-out-now-version-1-1-0-play-with-friends-online-and-more|title=''Super Mario Maker 2'' update out now (version 1.1.0) – play with friends online and more|publisher=Nintendo Everything|accessdate=July 1, 2024|language=en}}</ref>
====Course World====
'''Network Play'''
*Added "Play with friends"
*Added features to "Nearby Play"
*Added "LAN Play"
'''Official Makers'''
*Added a list of Official Makers in Leaderboards
 
===Version 2.0.0===
An update was released on December 5, 2019, which added new enemies and course elements and a new Course World mode:<ref name=Ver2>{{cite|author=GameXplain|date=December 1, 2019|url=youtu.be/ffF8muP8044|title=Play as Link in ''Super Mario Maker 2'' Ver. 2.0 Update! + Spike, Ninji Speed Runs, & More! (Trailer)|publisher=YouTube|accessdate=December 1, 2019}}</ref>
;Course elements
*[[Spike]]
*[[Spike Ball]]
*[[Snowball]]
*[[Pokey]]
*[[Snow Pokey]]
*[[P Block]]
*[[Dash Block]]
*[[Frozen Coin]]
*[[Master Sword]]
;Mode
*[[#Ninji Speedruns|Ninji Speedruns]]: The player can challenge other players around the world to complete the fastest time possible from courses created by Nintendo.
 
===Version 3.0.0===
An update was released on April 22, 2020, which added new enemies and course elements and two new modes:<ref name=Ver3>{{cite|author=GameXplain|date=April 20, 2020|url=www.youtube.com/watch?v=bJKrtrzmBrs&t=4s|timestamp=0:04|title=World Maker Coming to ''Super Mario Maker 2''! Final 3.0 Update Trailer! (Mario 2 shroom, Acorn, & More)|publisher=YouTube|accessdate=April 20, 2020}}</ref>
;Course elements
*[[SMB2 Mushroom]]
*[[Frog Suit]]
*[[Power Balloon]]
*[[Super Acorn]]
*[[Boomerang Flower]]
*[[Cannon Box]]
*[[Propeller Box]]
*[[Goomba Mask]]
*[[Bullet Bill Mask]]
*[[Red POW Box]]
*[[Larry]]
*[[Iggy]]
*[[Wendy]]
*[[Lemmy]]
*[[Roy]]
*[[Morton]]
*[[Ludwig]]
*[[Cursed Key]]
*[[ON/OFF Trampoline]]
*[[Dotted-Line Block]] for the ''Super Mario 3D World'' style
*[[Mechakoopa]]
*[[Blasta Mechakoopa]]
*[[Zappa Mechakoopa]]
;Modes
*[[#World Maker|World Maker]]
*[[Worldbot]]
;Other
*The [[Spike Block]] was recategorized from Terrain to Gizmos.
 
===Version 3.0.1===
On July 15, 2020, a fourth update was released, fixing various bugs and issues.
;Other
*Course World: When pausing during Ninji Speedruns, it is no longer possible to control the character for a few moments after closing the menu.
 
===Version 3.0.2===
On November 14, 2022, a fifth update was released, addressing issues to improve gameplay.<ref>{{cite|url=en-americas-support.nintendo.com/app/answers/detail/a_id/46689/kw/mario maker/p/989/c/120#v302|title=Nintendo Support: How to Update ''Super Mario Maker 2''|publisher=Nintendo.com|language=en-us|accessdate=July 1, 2024}}</ref> This update patches a vulnerability, known as ENLBufferPwn, in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Nintendo Switch system during online multiplayer sessions.<ref>{{cite|author=PabloMK7, Rambo6Glaz, and Fishguy6564|date=December 22, 2022|url=github.com/PabloMK7/ENLBufferPwn|title=ENLBufferPwn (CVE-2022-47949)|publisher=GitHub|language=en|accessdate=March 4, 2023|archive=web.archive.org/web/20221225025808/https://github.com/PabloMK7/ENLBufferPwn}}</ref> This same vulnerability exists in many other first-party Nintendo games, such as ''[[Mario Kart 7]]''.
 
===Version 3.0.3===
On February 6, 2024, a sixth update was released, addressing issues to improve gameplay.
 
==Staff==
{{main|List of Super Mario Maker 2 staff}}
Yosuke Oshino, who directed [[Super Mario Maker|the original game]] and [[Super Mario Maker for Nintendo 3DS|its Nintendo 3DS port]], returned as the director to the game. New music for the game was composed by sound director [[Koji Kondo]], and additional soundtracks were worked by [[Atsuko Asahi]], [[Toru Minegishi]], and Sayako Doi. [[Takashi Tezuka]] and [[Hiroyuki Kimura]] are continuing producers of the game.
 
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': Fire Luigi in the ''Super Mario Bros.'' style resembles his appearance in ''Mario Bros.'' for the Atari 2600, as well as the game's flyer ad. Mario's walking sound effect, as well as other sound effects from this game, can be heard during loading screens. Also, the four sub-areas in the story mode level [[Underground Coin Collecting]] are modeled after ''Mario Bros.'' stages.
*''{{wp|Baseball (1983 video game)|Baseball}}'': The baseball [[Toad House]] minigame in Super Worlds uses sound effects from this game, and is accompanied by an arrangement of its title theme.
*''[[Super Mario Bros.]]'': The first game style is based on this game. Some blocks that prevent Mario from going forward or through pipes in Story Mode's main area use a 3D version of this game's ground sprite. In Story Mode, Yellow Toad makes statues of 3D versions of the Goomba, Koopa Troopa and Cheep Cheep's sprites, as well as a 2D statue of Builder Mario's sprite made of elements from that game. The story mode level [[Super Mario Bros. W1-1?]] by [[Princess Peach]] is a remix of the [[World 1-1 (Super Mario Bros.)|first level]] from this game.
*''[[VS. Super Mario Bros.]]'': A portion of the newly arranged music for the sky theme in the ''Super Mario Bros.'' style borrows the "Name Entry" theme from this game. The "Name Entry" theme also returns as the Bonus theme in the ''Super Mario Bros.'' style.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': Link's sprites and sound effects after obtaining the [[Master Sword]] are taken from this game, albeit with slight redesigns such as a paler skin and the Hylian Shield.
*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'': The Down Thrust attack originated as a technique Link could learn.
*''[[Super Mario Bros. 2]]'': The door sprites return for the ''Super Mario Bros. 3'' theme. The Pokey sprite in the ''Super Mario Bros. 3'' theme is an edited version of this game's Pokey sprite. Version 3.0 adds the [[SMB2 Mushroom]] as a power-up in the ''Super Mario Bros.'' style, giving the user the ability to stand on top on non-spiked enemies and the ability to pick up an throw them that characters possessed in this game. The [[Cursed Key]] is based on the key in this game, and a [[Phanto]] appears when it is picked up.
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, boss battle and final boss themes in the ''Super Mario Bros.'' style are from this game. Morton Koopa Jr.'s Ground Pound ability, including his pose while doing so and breaking blocks, resembles Bowser's attack from that game. Sideways-moving [[Thwomp]]s return.
*''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme.
*''[[Super Mario Kart]]'': The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the [[Super Nintendo Entertainment System|Super Famicom]] logo.
*''[[Super Mario All-Stars]]'': The music for Desert, Snow and Sky-themed Super Worlds are the World 2, World 6 and World 4 map music respectively from this game's version of ''Super Mario Bros. 3''.
*''[[Super Mario All-Stars + Super Mario World]]'': Luigi's sprite in the ''Super Mario World'' theme is an amalgamation of his body from the original game and his head from this game.
*''[[Super Mario 64]]'': The original "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode.
*''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'': An 8-bit rendition of the horse race theme appears as one of the Link costume sound effects.
*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
*''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Iggy largely retains his behavior from this game, albeit without the ability to walk on the ceiling, and Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game.
*[[inkipedia:Splatoon (series)|''Splatoon'' series]]: This game runs on a modified engine based on ''[[inkipedia:Splatoon|Splatoon]]'' and ''[[inkipedia:Splatoon 2|Splatoon 2]]'', same as [[Super Mario Maker|its predecessor]]. The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as [[inkipedia:Pearl|Pearl]] and [[inkipedia:Marina|Marina]], respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], respectively.
*''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game.
*''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The course creators "Youthful Researcher" and "Doctor Gizmo" have the same professions and speech patterns as [[zeldawiki:Purah|Purah]] and [[zeldawiki:Robbie|Robbie]], respectively.
*''[[Super Mario Odyssey]]'': Some of Mario's voice clips are reused from this game.
*''[[Mario Tennis Aces]]'': Peach's tennis outfit from this game is one of the unlockable outfits for the player's Mii.
*''[[Super Mario Party]]'': Mario's voice clips are reused in this game.
 
==References in later media==
*''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour (2020)|2020 Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''. Builder Luigi and Builder Toadette later debut as drivers in the [[Mario vs. Luigi Tour (2020)|2020 Mario vs. Luigi Tour]] and the [[Trick Tour (2021)|2021 Trick Tour]], respectively.
*''[[Super Mario 3D World + Bowser's Fury]]'': Some of Toadette's voice clips are reused for this game.
*''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game.
*''[[The Super Mario Bros. Movie]]'':  A Super Hammer appears on a sign at the construction site.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Toads donning construction outfits can be seen working in the [[Mario Toy Company]] building's factory.
 
==Gallery==
{{main-gallery}}
<gallery>
Super Mario Maker 2 logo 1.svg|Logo
SMM2-Cast-Artwork.png|Group artwork of [[Builder Mario|Builder]] [[Mario]], [[Luigi]], [[Toad]], and [[Toadette]]
SMM2banner.png|Promotional artwork from Nintendo's official site
SMM2MarioJumpArt.png|Mario jumping
Cat Toadette.png|Toadette's newly introduced [[Cat Mario|Cat form]]
Super Mario Maker 2 Hammer Powerup Artwork.png|The [[Super Hammer (Super Mario Maker 2)|Super Hammer]]
</gallery>
 
==Media==
{{main-media}}
{{media table
|file1=SMM2 SMB Airship Theme.oga
|title1=Airship Theme
|description1=''Super Mario Bros.'' style
|length1=0:30
|file2=SMM2 Super World Space.oga
|title2=Space Theme
|description2=World Maker
|length2=0:28
}}
 
==Names in other languages==
{{foreign names
|Jap=スーパーマリオメーカー 2
|JapR=Sūpā Mario Mēkā Tsū
|JapM=''Super Mario Maker 2''
|Fre=''Super Mario Maker 2''
|Spa=''Super Mario Maker 2''
|Ger=''Super Mario Maker 2''
|Ita=''Super Mario Maker 2''
|Dut=''Super Mario Maker 2''
|Rus=''Super Mario Maker 2''
|ChiT=超級瑪利歐創作家 2
|ChiTR=Chāojí Mǎlìōu Chuàngzuòjiā Èr
|ChiTM=''Super Mario Creator 2''
|ChiS=超级马力欧创作家 2
|ChiSR=Chāojí Mǎlìōu Chuàngzuòjiā Èr
|ChiSM=''Super Mario Creator 2''
|Kor=슈퍼 마리오 메이커 2
|KorR=Syupeo Mario Meikeo 2
|KorM=''Super Mario Maker 2''
}}
 
==Trivia==
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref>


==References==
==References==
<references/>
<references/>
==External links==
{{NIWA|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/maker2/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/maker2/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/switch/baaqa/pc/index.html Official website]
*[https://supermariomaker.nintendo.com/ Official North American website]
{{SMM2}}
{{SMM2}}
{{SMM2 levels}}
{{SMM2 Levels}}
{{Super Mario games}}
{{MarioGames}}
{{Switch}}
{{NS}}
[[Category:Super Mario Maker 2|*]]
[[Category:Super Mario Maker 2|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch Games]]
[[Category:2019 games]]
[[Category:2019 games]]
[[Category:Platforming games]]
[[Category:Platforming Games]]
[[de:Super Mario Maker 2]]
[[de:Super Mario Maker 2]]
[[it:Super Mario Maker 2]]
[[it:Super Mario Maker 2]]

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