Editing Super Mario Maker 2

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|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]]
|colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]]
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas.
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them. They float around in the air in the nighttime ground theme. When enlarged, jumping on them cause to split into two regular Goombas.
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|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}}
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|[[File:SMM2 Goombrat NSMBU icon.png|50px]]
|[[File:SMM2 Goombrat NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime Ground theme.
|An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
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|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}}
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}}
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|[[File:SMM2 Goombud SMW icon.png|50px]]
|[[File:SMM2 Goombud SMW icon.png|50px]]
|style="background:silver;"colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime Ground theme.
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
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|-
|rowspan=2|{{SMM2 modifiers|[[Koopa Troopa]]|mushroom=Big Koopa Troopa|wings=Koopa Paratroopa|parachute=1}}
|rowspan=2|{{SMM2 modifiers|[[Koopa Troopa]]|mushroom=Big Koopa Troopa|wings=Koopa Paratroopa|parachute=1}}
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|[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]]
|[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When attached to a ceiling, they fall once the players approach them, spinning in their shell form. When given wings, they become [[Parabeetle]]s.
|Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When attached to a ceiling, they fall once the player approaches near them and spins in their shell form. When given wings, they become [[Parabeetle]]s.
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|{{SMM2 modifiers|[[Buzzy Shell]]|parachute=1}}
|{{SMM2 modifiers|[[Buzzy Shell]]|parachute=1}}
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|[[File:SMM2 Blooper SMW icon.png|50px]]
|[[File:SMM2 Blooper SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]]
|colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]]
|Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the ''Super Mario 3D World'' style, they cannot pass through walls or blocks. Giving them wings makes them move faster.
|Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the ''Super Mario 3D World'' style, they cannot pass through walls or blocks. Giving wings makes them move faster.
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|-
|{{SMM2 modifiers|[[Blooper Nanny]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Blooper Nanny]]|mushroom=1|wings=1|parachute=1}}
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|[[File:SMM2 Wiggler NSMBU icon.png|50px]]
|[[File:SMM2 Wiggler NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Wigglers walk back and forth without actively attacking players, but become angry when stomped on. When winged, Wigglers jump along the ground. In nighttime Ground levels, they can float in the air.
|Wigglers walk back and forth without actively attacking players, but become angry when stomped on. When winged, Wigglers jump along the ground. In the nighttime Ground levels, they can float in the air.
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|{{SMM2 modifiers|Angry Wiggler|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|Angry Wiggler|mushroom=1|wings=1|parachute=1}}
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|[[File:SMM2 Boo SMW icon.png|50px]]
|[[File:SMM2 Boo SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]]
|colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]]
|Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth. Giving them wings makes them move faster while chasing the player. In nighttime Ground levels, Boos have their behavior reversed, chasing the players when looked at and stopping when their backs are turned, while Stretches act like regular Boos.
|Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become [[Stretch]]es, which hide in the ground and occasionally emerge while moving back and forth. Giving wings makes them move faster while chasing the player. In nighttime ground levels, Boos have their behaviors reversed, with chasing the players when looked at and stops when their backs are turned, while Stretches act like regular Boos.
|-
|-
|{{SMM2 modifiers|[[Boo Buddies]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Boo Buddies]]|mushroom=1|wings=1|parachute=1}}
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|[[File:SMM2 Boo Buddies NSMBU icon.png|50px]]
|[[File:SMM2 Boo Buddies NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle. When winged, their formation can grow and shrink. In nighttime Ground levels, they behave like regular Boos.
|An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle. When winged, they can grow and shrink their formation. In the nighttime ground levels, they behave like regular Boos.
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|-
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
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|[[File:SMM2 Asset Sprite NSMBU Icon Pokey.png|50px]]
|[[File:SMM2 Asset Sprite NSMBU Icon Pokey.png|50px]]
|[[File:SMM2 Asset Sprite SM3DW Icon Pokey.png|50px]]
|[[File:SMM2 Asset Sprite SM3DW Icon Pokey.png|50px]]
|Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with [[fireball]]s and [[Yoshi]]. Damaging the head will immediately defeat the Pokey. In nighttime Ground levels, they can float in the air in a similar manner to Wigglers.
|Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with [[fireball]]s and [[Yoshi]]. Damaging the head will immediately defeat the Pokey. In nighttime ground levels, they can float in the air in a similar manner to Wigglers.
|-
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|{{SMM2 modifiers|'''[[Snow Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Snow Pokey]]'''{{footnote|main|1}}|wings=1|parachute=1}}
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|[[File:SMM2 Asset Sprite NSMBU Icon Mechakoopa.png|50px]]
|[[File:SMM2 Asset Sprite NSMBU Icon Mechakoopa.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down. In nighttime Ground levels, they are equipped with jet engines, and occasionally hover in the air.
|Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down. In nighttime ground levels, they are equipped with jet engines, and occasionally hovers in the air.
|-
|-
|{{SMM2 modifiers|'''[[Blasta Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Blasta Mechakoopa]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
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|[[File:SMM2 Lakitu NSMBU icon.png|50px]]
|[[File:SMM2 Lakitu NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. The Lakitu can be modified to throw objects other than Spinies. Giving them wings make them fly in a waving motion.
|Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. The Lakitu can be modified to throw objects other than Spinies. Given wings make them fly in a waving motion.
|-
|-
|[[Lakitu's Cloud]]
|[[Lakitu's Cloud]]

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