Editing Super Mario Maker 2

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*[[Fish Bone]]s now break upon hitting the surface of water.
*[[Fish Bone]]s now break upon hitting the surface of water.
*Roy, Wendy, Lemmy, Morton and Ludwig now use behaviors similar to their ''New Super Mario Bros. Wii'' appearances, instead of their Bullet Bill cannon, ice skates, Bouncy Ball bombs, hammer, and illusionary fakes respectively from ''New Super Mario Bros. U'' to be consistent with the other game styles.  
*Roy, Wendy, Lemmy, Morton and Ludwig now use behaviors similar to their ''New Super Mario Bros. Wii'' appearances, instead of their Bullet Bill cannon, ice skates, Bouncy Ball bombs, hammer, and illusionary fakes respectively from ''New Super Mario Bros. U'' to be consistent with the other game styles.  
**Iggy can no longer walk on the ceiling or enter pipes, unlike his boss battle from the original game.
**Iggy can no longer walk on ceiling or enter pipes, unlike his boss battle from the original game.
**The Koopalings' spells are smaller than in the original game.
**The Koopalings' spells are smaller than in the original game.
**Iggy is slightly shorter to match the other Koopalings and his appearance in the other game styles. For the same reasons, Lemmy's shell form is noticeably bigger.
**Iggy is slightly shorter to match the other Koopalings and his appearance in the other game styles. For the same reasons, Lemmy's shell form is noticeably bigger.
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*''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork.
*''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Iggy largely retains his behavior from this game, albeit without the ability to walk on the ceiling, and Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Iggy largely retains his behavior from this game, albeit without ability to walk on ceiling, and Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.

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