Editing Super Mario Maker 2

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|developer=[[Nintendo]]<ref name=officialsite>{{cite|url=www.nintendo.com/us/store/products/super-mario-maker-2-switch|title=''Super Mario Maker™ 2'' for Nintendo Switch|publisher=Nintendo Official Site|language=en-us|accessdate=July 1, 2024}}</ref>
|developer=[[Nintendo]]<ref name=officialsite>{{cite|url=www.nintendo.com/us/store/products/super-mario-maker-2-switch|title=''Super Mario Maker™ 2'' for Nintendo Switch|publisher=Nintendo Official Site|language=en-us|accessdate=July 1, 2024}}</ref>
|publisher=Nintendo
|publisher=Nintendo
|release={{flag list|Japan|June 28, 2019<ref name=JPRelease>{{cite|language=ja|author=Kai|date=April 25, 2019|url=topics.nintendo.co.jp/c/article/f4960468-6572-11e9-a16a-063b7ac45a6d.html|title=Nintendo Switch『スーパーマリオメーカー 2』の発売日が、6月28日に決定!|publisher=Nintendo|accessdate=April 25, 2019}}</ref>|USA|June 28, 2019<ref name=JUNERELEASE>{{cite|language=en-us|author=NintendoAmerica|url=x.com/NintendoAmerica/status/1121171963001606145|title=Let’s-a go! Let your imagination run wild as you make and play the Super Mario courses of your dreams when #SuperMarioMaker2 launches for #NintendoSwitch on 6/28!|date=April 24, 2019|publisher=Twitter|accessdate=July 1, 2024}}</ref>|Mexico|June 28, 2019<ref>{{cite|url=www.nintendo.com/es-mx/store/products/super-mario-maker-2-switch|language=es-mx|title=''Super Mario Maker™ 2'' para Nintendo Switch - Sitio Oficial de Nintendo para Mexico|publisher=Nintendo|accessdate=July 1, 2024}}</ref>|Europe|June 28, 2019<ref name=UKRelease>{{cite|language=en-gb|author=Nintendo UK|date=April 24, 2019|url=youtu.be/-EyAb0On6vw|title=''Super Mario Maker 2'' - Release date trailer (Nintendo Switch)|publisher=YouTube|accessdate=July 1, 2024}}</ref>|Australia|June 28, 2019<ref name=AURelease>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1121549326361059328|title=#SuperMarioMaker2 launches on 28/06, with a limited edition bundle incl. the game + #NintendoSwitchOnline 12-month Individual Membership! Pre-order the digital bundle on #eShop or buy the game on launch at selected retailers to receive a bonus stylus (while stock lasts).|publisher=X|accessdate=July 1, 2024}}</ref>|South Korea|June 28, 2019<ref>{{cite|language=ko|url=www.youtube.com/watch?v=GPn-xZbmZ2Q|date=May 15, 2019|title=슈퍼 마리오 메이커 2 Direct 2019.5.16|publisher=YouTube|accessdate=July 1, 2024}}</ref>|HK|June 28, 2019<ref>https://www.youtube.com/watch?v=eKkyCy5Bur4{{dead link}}</ref>|ROC|June 28, 2019<ref>{{cite|date=April 26, 2019|title=Nintendo Switch《Super Mario Maker 2(超級瑪利歐創作家 2)》將於6月28日發售!|url=www.nintendo.tw/topics/article/a_190426_01.html|accessdate=July 1, 2024|publisher=Nintendo Taiwan|language=zh-hant}}</ref>}}
|release={{release|Japan|June 28, 2019<ref name=JPRelease>{{cite|language=ja|author=Kai|date=April 25, 2019|url=topics.nintendo.co.jp/c/article/f4960468-6572-11e9-a16a-063b7ac45a6d.html|title=Nintendo Switch『スーパーマリオメーカー 2』の発売日が、6月28日に決定!|publisher=Nintendo|accessdate=April 25, 2019}}</ref>|USA|June 28, 2019<ref name=JUNERELEASE>{{cite|language=en-us|author=NintendoAmerica|url=x.com/NintendoAmerica/status/1121171963001606145|title=Let’s-a go! Let your imagination run wild as you make and play the Super Mario courses of your dreams when #SuperMarioMaker2 launches for #NintendoSwitch on 6/28!|date=April 24, 2019|publisher=Twitter|accessdate=July 1, 2024}}</ref>|Mexico|June 28, 2019<ref>{{cite|url=www.nintendo.com/es-mx/store/products/super-mario-maker-2-switch|language=es-mx|title=''Super Mario Maker™ 2'' para Nintendo Switch - Sitio Oficial de Nintendo para Mexico|publisher=Nintendo|accessdate=July 1, 2024}}</ref>|Europe|June 28, 2019<ref name=UKRelease>{{cite|language=en-gb|author=Nintendo UK|date=April 24, 2019|url=youtu.be/-EyAb0On6vw|title=''Super Mario Maker 2'' - Release date trailer (Nintendo Switch)|publisher=YouTube|accessdate=July 1, 2024}}</ref>|Australia|June 28, 2019<ref name=AURelease>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1121549326361059328|title=#SuperMarioMaker2 launches on 28/06, with a limited edition bundle incl. the game + #NintendoSwitchOnline 12-month Individual Membership! Pre-order the digital bundle on #eShop or buy the game on launch at selected retailers to receive a bonus stylus (while stock lasts).|publisher=X|accessdate=July 1, 2024}}</ref>|South Korea|June 28, 2019<ref>{{cite|language=ko|url=www.youtube.com/watch?v=GPn-xZbmZ2Q|date=May 15, 2019|title=슈퍼 마리오 메이커 2 Direct 2019.5.16|publisher=YouTube|accessdate=July 1, 2024}}</ref>|HK|June 28, 2019<ref>https://www.youtube.com/watch?v=eKkyCy5Bur4{{dead link}}</ref>|ROC|June 28, 2019<ref>{{cite|date=April 26, 2019|title=Nintendo Switch《Super Mario Maker 2(超級瑪利歐創作家 2)》將於6月28日發售!|url=www.nintendo.tw/topics/article/a_190426_01.html|accessdate=July 1, 2024|publisher=Nintendo Taiwan|language=zh-hant}}</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=Level editor, 2D [[Genre#Platform|platformer]]
|genre=Level editor, 2D [[Genre#Platform|platformer]]
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|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1|switchdl=1}}
|format={{format|switch=1|switchdl=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1|switchtouch=1}}
|input={{input|joy-con=1|switchpro=1|switchtouch=1}}
|serials={{flag list|Japan|HAC-BAAQA-JPN}}
|serials=HAC-BAAQA-JPN (Japan)
}}
}}
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the the twenty-second entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-third on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. First announced during the Nintendo Direct broadcast on February 13, 2019, it is the twenty-first entry in the [[Super Mario drinks coke in japan (series)|''Super Mario'' series]].<ref>{{cite|language=ja|author=スーパーマリオブラザーズ35周年|url=x.com/supermario35th/status/1301648749907902464|title=1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。|publisher=Twitter|date=September 3, 2020|accessdate=April 13, 2024}}</ref> The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario now drinks coke]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.co"
 
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns Luigi ]].


A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
==Gameplay==
==Gameplay==
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.
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|rowspan=2|[[Vanilla Dome]] from ''Super Mario World''
|rowspan=2|[[Vanilla Dome]] from ''Super Mario World''
|-
|-
|width=200px height=85px|A [[Blargg]]-like skeleton and mushrooms from the Underground-themed levels of the ''Super Mario World'' game style
|width=200px height=85px|A reptilian skeleton and mushrooms from the Underground-themed levels of the ''Super Mario World'' game style
|width=200px|A [[lantern|torch]] from the Castle-themed levels of the ''Super Mario 3D World'' style
|width=200px|A torch from the Castle-themed levels of the ''Super Mario 3D World'' style
|width=200px|Crystals from the Underground-themed levels of the ''New Super Mario Bros. U'' game style
|width=200px|Crystals from the Underground-themed levels of the ''New Super Mario Bros. U'' game style
|-
|-
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|rowspan=2|[[Desert Land]] from the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]''
|rowspan=2|[[Desert Land]] from the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]''
|-
|-
|width=200px height=85px|Rocks from the Desert-themed levels of the ''Super Mario World'' game style and a Blargg-like skeleton
|width=200px height=85px|Rocks from the Desert-themed levels of the ''Super Mario World'' game style and a reptilian skeleton
|width=200px|An oasis
|width=200px|An oasis
|width=200px|Pyramids
|width=200px|Pyramids
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|-
|-
|width=200px height=85px|Conifers covered in snow from ''Super Mario 3D World''  
|width=200px height=85px|Conifers covered in snow from ''Super Mario 3D World''  
|width=200px|Blue hills with spots from the snow-themed levels of the ''Super Mario World'' game style
|width=200px|Blue hills with spots
|width=200px|Mountains from the snow-themed levels of the ''New Super Mario Bros. U'' game style
|width=200px|Mountains from the Snow-themed levels of the ''New Super Mario Bros. U'' game style
|-
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>Sky
|rowspan=2|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>Sky
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====Course icons====
====Course icons====
=====Normal=====
The player must press {{button|switch|a}} to enter the course.
<gallery widths=90px heights=97px perrow=7>
<gallery widths=90px heights=97px perrow=7>
SMM2 WorldMaker CourseIcon Standard.png|Standard
SMM2 WorldMaker CourseIcon Standard.png|Standard
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SMM2 WorldMaker CourseIcon Fortress.png|[[Fortress]]
SMM2 WorldMaker CourseIcon Fortress.png|[[Fortress]]
SMM2 WorldMaker CourseIcon Airship.png|[[Airship]]
SMM2 WorldMaker CourseIcon Airship.png|[[Airship]]
SMM2 WorldMaker CourseIcon Castle.png|Castle
SMM2 WorldMaker CourseIcon BowserAirship.png|Bowser's Airship
</gallery>
=====Enemy=====
The player is immediately sent into the course when touching the enemy.
<gallery widths=90px heights=97px perrow=7>
SMM2 WorldMaker CourseIcon Galoomba.png|[[Galoomba]]
SMM2 WorldMaker CourseIcon Galoomba.png|[[Galoomba]]
SMM2 WorldMaker CourseIcon KoopaTroopa.png|[[Koopa Troopa]]
SMM2 WorldMaker CourseIcon KoopaTroopa.png|[[Koopa Troopa]]
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SMM2 WorldMaker CourseIcon SnowPokey.png|[[Snow Pokey]]<br>(replaces [[Pokey]] in the snow theme)
SMM2 WorldMaker CourseIcon SnowPokey.png|[[Snow Pokey]]<br>(replaces [[Pokey]] in the snow theme)
SMM2 WorldMaker CourseIcon RottenMushroom.png|[[Rotten Mushroom]]
SMM2 WorldMaker CourseIcon RottenMushroom.png|[[Rotten Mushroom]]
SMM2 WorldMaker CourseIcon Castle.png|Castle
SMM2 WorldMaker CourseIcon BowserAirship.png|Bowser's Airship
</gallery>
</gallery>


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{{footnote|note|2|Added in version 3.0.0}}
{{footnote|note|2|Added in version 3.0.0}}
===Styles===
===Styles===
The game styles are separated into two categories; the ''[[Super Mario 3D World]]'' style, which features its own unique elements that are incompatible with other styles, is placed in "Extra Game Styles".
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".  
*''[[Super Mario Bros.]]''
*''[[Super Mario Bros.]]''
*''[[Super Mario Bros. 3]]''
*''[[Super Mario Bros. 3]]''
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|-
|-
|[[File:SMM2-ThemeIcon-Ground.png|x50px]]<br>Ground
|[[File:SMM2-ThemeIcon-Ground.png|x50px]]<br>Ground
|General ground levels
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[Groovy]]
|[[Groovy]]
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|General hot castle levels
|General hot castle levels
|[[Bowser's Lava Lake Keep]]
|[[Bowser's Lava Lake Keep]]
|Causes player characters to behave as if they are underwater, but leaves all other course parts unaffected
|Causes player characters to behave as if they are underwater, but leaves other course parts unaffected
|-
|-
|[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>'''Desert'''
|[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>'''Desert'''
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|-
|-
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky'''
|[[File:SMM2-ThemeIcon-Sky.png|x50px]]<br>'''Sky'''
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]] from ''[[Super Mario Bros.: The Lost Levels]]''
|Original
|[[Sky Land]]'s levels from the second screen
|[[Sky Land]]'s levels
|[[Vanilla Secret 3]]'s background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
|[[Vanilla Secret 3]]'s background, [[Way Cool]]'s and [[Mondo]]'s bonus areas' tileset
|General sky levels
|General sky levels
|[[Rolling Ride Run]]
|[[Rolling Ride Run]]
|Causes light gravity to occur, and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead)
|Causes light gravity to occur
|}
|}


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|[[File:SMM2-NSMBU-GentleSlope.png|50px]][[File:SMM2 Steep Slope NSMBU icon underground.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon underwater.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon castle.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon airship.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon ghost house.jpeg|50px]][[File:SMM2 Steep Slope NSMBU icon desert.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon sky.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon snow.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon jungle.jpg|50px]]
|[[File:SMM2-NSMBU-GentleSlope.png|50px]][[File:SMM2 Steep Slope NSMBU icon underground.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon underwater.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon castle.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon airship.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon ghost house.jpeg|50px]][[File:SMM2 Steep Slope NSMBU icon desert.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon sky.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon snow.jpg|50px]][[File:SMM2 Steep Slope NSMBU icon jungle.jpg|50px]]
|[[File:SMM2 Steep Slope SM3DW icon.png|50px]][[File:SMM2 Steep Slope SM3DW icon underground.png|50px]][[File:SMM2 Steep Slope SM3DW icon underwater.png|50px]][[File:SMM2 Steep Slope SM3DW icon castle.png|50px]][[File:SMM2 Steep Slope SM3DW icon airship.png|50px]][[File:SMM2 Steep Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Steep Slope SM3DW icon desert.png|50px]][[File:SMM2 Steep Slope SM3DW icon sky.png|50px]][[File:SMM2 Steep Slope SM3DW icon snow.png|50px]][[File:SMM2 Steep Slope SM3DW icon forest.png|50px]]
|[[File:SMM2 Steep Slope SM3DW icon.png|50px]][[File:SMM2 Steep Slope SM3DW icon underground.png|50px]][[File:SMM2 Steep Slope SM3DW icon underwater.png|50px]][[File:SMM2 Steep Slope SM3DW icon castle.png|50px]][[File:SMM2 Steep Slope SM3DW icon airship.png|50px]][[File:SMM2 Steep Slope SM3DW icon ghost house.png|50px]][[File:SMM2 Steep Slope SM3DW icon desert.png|50px]][[File:SMM2 Steep Slope SM3DW icon sky.png|50px]][[File:SMM2 Steep Slope SM3DW icon snow.png|50px]][[File:SMM2 Steep Slope SM3DW icon forest.png|50px]]
|Ground at a 45° angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function.
|Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function.
|-
|-
|'''[[Slope|Gentle Slope]]'''
|'''[[Slope|Gentle Slope]]'''
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|[[File:SMM2 Block NSMBU icon.png|50px]]
|[[File:SMM2 Block NSMBU icon.png|50px]]
|[[File:SMM2 Block SM3DW icon.png|50px]][[File:SMM2 Block SM3DW icon underground.png|50px]]
|[[File:SMM2 Block SM3DW icon.png|50px]][[File:SMM2 Block SM3DW icon underground.png|50px]]
|A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground and forest-themed levels in the ''Super Mario 3D World'' style, they become [[Crystal Block]]s.
|A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the ''Super Mario 3D World'' style, they become [[Crystal Block]]s.
|-
|-
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
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|[[File:SMM2 Hard Block NSMBU icon.png|50px]]
|[[File:SMM2 Hard Block NSMBU icon.png|50px]]
|[[File:SMM2 Hard Block SM3DW icon.png|50px]]
|[[File:SMM2 Hard Block SM3DW icon.png|50px]]
|A solid block that mainly serves as a platform, though a strong force such as that of a [[Bomber Bill|Banzai Bill]] or [[Big Mario]] jumping on it can break it. In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s.
|A solid block that mainly serves as a platform, though a strong force such as that of a [[Banzai Bill]] or [[Big Mario]] jumping on it can break it. In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s.
|-
|-
|{{SMM2 modifiers|[[Hidden Block]]|wings=1}}
|{{SMM2 modifiers|[[Hidden Block]]|wings=1}}
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!width=50px|{{SMM style|sm3dw}}
!width=50px|{{SMM style|sm3dw}}
|-
|-
|{{SMM2 modifiers|[[Goomba]]|mushroom=Mega Goomba|wings=Paragoomba|parachute=1}}
|{{SMM2 modifiers|[[Goomba]]|mushroom=Big Goomba|wings=Paragoomba|parachute=1}}
|[[File:SMM2 Goomba SMB icon.png|50px]]
|[[File:SMM2 Goomba SMB icon.png|50px]]
|[[File:SMM2 Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Goomba SMB3 icon.png|50px]]
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|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
|-
|-
|{{SMM2 modifiers|[[Wiggler]]|mushroom=Mega Wiggler|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Wiggler]]|mushroom=Big Wiggler|wings=1|parachute=1}}
|[[File:SMM2 Wiggler SMB icon.png|50px]]
|[[File:SMM2 Wiggler SMB icon.png|50px]]
|[[File:SMM2 Wiggler SMB3 icon.png|50px]]
|[[File:SMM2 Wiggler SMB3 icon.png|50px]]
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|An alternate form of the Bob-omb. This form ignites as soon as it appears on screen. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks.
|An alternate form of the Bob-omb. This form ignites as soon as it appears on screen. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks.
|-
|-
|{{SMM2 modifiers|[[Dry Bones]]|mushroom=Mega Dry Bones|wings=Parabones|parachute=1}}
|{{SMM2 modifiers|[[Dry Bones]]|mushroom=Big Dry Bones|wings=Parabones|parachute=1}}
|[[File:SMM2 Dry Bones SMB icon.png|50px]]
|[[File:SMM2 Dry Bones SMB icon.png|50px]]
|[[File:SMM2 Dry Bones SMB3 icon.png|50px]]
|[[File:SMM2 Dry Bones SMB3 icon.png|50px]]
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|Koopa Troopa Cars are driven by unshelled Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
|Koopa Troopa Cars are driven by unshelled Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
|-
|-
|{{SMM2 modifiers|'''[[Larry]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Larry Koopa|Larry]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Larry SMB icon.png|50px]]
|[[File:SMM2 Larry SMB icon.png|50px]]
|[[File:SMM2 Larry SMB3 icon.png|50px]]
|[[File:SMM2 Larry SMB3 icon.png|50px]]
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|Larry simply jumps around and shoots spells out of his [[magic wand]], similar to his appearance in ''[[Super Mario Bros. 3]]''.
|Larry simply jumps around and shoots spells out of his [[magic wand]], similar to his appearance in ''[[Super Mario Bros. 3]]''.
|-
|-
|{{SMM2 modifiers|'''[[Iggy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Iggy Koopa|Iggy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Iggy SMB icon.png|50px]]
|[[File:SMM2 Iggy SMB icon.png|50px]]
|[[File:SMM2 Iggy SMB3 icon.png|50px]]
|[[File:SMM2 Iggy SMB3 icon.png|50px]]
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|Iggy walks back and forth and shoots fast-moving spells. If winged, Iggy will jump around, instead of walking.
|Iggy walks back and forth and shoots fast-moving spells. If winged, Iggy will jump around, instead of walking.
|-
|-
|{{SMM2 modifiers|'''[[Wendy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Wendy O. Koopa|Wendy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Wendy SMB icon.png|50px]]
|[[File:SMM2 Wendy SMB icon.png|50px]]
|[[File:SMM2 Wendy SMB3 icon.png|50px]]
|[[File:SMM2 Wendy SMB3 icon.png|50px]]
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|Wendy jumps around and shoots [[Ring (projectile)|ring]]s that bounce off of the ground and walls. If winged, Wendy can jump higher than normal.
|Wendy jumps around and shoots [[Ring (projectile)|ring]]s that bounce off of the ground and walls. If winged, Wendy can jump higher than normal.
|-
|-
|{{SMM2 modifiers|'''[[Lemmy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Lemmy Koopa|Lemmy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Lemmy SMB icon.png|50px]]
|[[File:SMM2 Lemmy SMB icon.png|50px]]
|[[File:SMM2 Lemmy SMB3 icon.png|50px]]
|[[File:SMM2 Lemmy SMB3 icon.png|50px]]
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|Lemmy shoots bouncy [[magical ball|ball]]s while balancing on one himself. If winged, Lemmy jumps with the ball instead, similar to (albeit in a different manner from) his Castle boss battle in ''[[New Super Mario Bros. Wii]]''.
|Lemmy shoots bouncy [[magical ball|ball]]s while balancing on one himself. If winged, Lemmy jumps with the ball instead, similar to (albeit in a different manner from) his Castle boss battle in ''[[New Super Mario Bros. Wii]]''.
|-
|-
|{{SMM2 modifiers|'''[[Roy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Roy Koopa|Roy]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Roy SMB icon.png|50px]]
|[[File:SMM2 Roy SMB icon.png|50px]]
|[[File:SMM2 Roy SMB3 icon.png|50px]]
|[[File:SMM2 Roy SMB3 icon.png|50px]]
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|Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing from a ceiling, he creates a tremor that stuns any players on the ground. If winged, Roy will pop out several times but will not show his head, and can hover in the air before landing.
|Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing from a ceiling, he creates a tremor that stuns any players on the ground. If winged, Roy will pop out several times but will not show his head, and can hover in the air before landing.
|-
|-
|{{SMM2 modifiers|'''[[Morton]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Morton Koopa Jr.|Morton]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Morton SMB icon.png|50px]]
|[[File:SMM2 Morton SMB icon.png|50px]]
|[[File:SMM2 Morton SMB3 icon.png|50px]]
|[[File:SMM2 Morton SMB3 icon.png|50px]]
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|Morton shoots spells out of his wand and can jump and stomp on the ground, stunning any players on the ground and producing fireballs that move along the ground and walls. If fought in a brick block-filled area, his stomping the ground will shatter any brick blocks in the vicinity. If winged, Morton will fake out his landing a few times before finally landing.
|Morton shoots spells out of his wand and can jump and stomp on the ground, stunning any players on the ground and producing fireballs that move along the ground and walls. If fought in a brick block-filled area, his stomping the ground will shatter any brick blocks in the vicinity. If winged, Morton will fake out his landing a few times before finally landing.
|-
|-
|{{SMM2 modifiers|'''[[Ludwig]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Ludwig von Koopa|Ludwig]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|[[File:SMM2 Ludwig SMB icon.png|50px]]
|[[File:SMM2 Ludwig SMB icon.png|50px]]
|[[File:SMM2 Ludwig SMB3 icon.png|50px]]
|[[File:SMM2 Ludwig SMB3 icon.png|50px]]
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|An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire [[Bull's-Eye Bill]]s ([[Cat Bullet Bill]]s in the ''Super Mario 3D World'' style), Bullet Bills that home in on players. If a different element is placed inside, it is fired at a greater distance.
|An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire [[Bull's-Eye Bill]]s ([[Cat Bullet Bill]]s in the ''Super Mario 3D World'' style), Bullet Bills that home in on players. If a different element is placed inside, it is fired at a greater distance.
|-
|-
|'''[[Bomber Bill|Banzai Bill]]'''
|'''[[Banzai Bill]]'''
|[[File:SMM2 Banzai Bill SMB icon.png|50px]][[File:SMM2 Banzai Bill SMB icon underground.png|50px]]
|[[File:SMM2 Banzai Bill SMB icon.png|50px]][[File:SMM2 Banzai Bill SMB icon underground.png|50px]]
|[[File:SMM2 Banzai Bill SMB3 icon.png|50px]]
|[[File:SMM2 Banzai Bill SMB3 icon.png|50px]]
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|[[File:NSMBU CC Banzai Bill.png|50px]]
|[[File:NSMBU CC Banzai Bill.png|50px]]
|[[File:3DW CC Banzai Bill.png|50px]]
|[[File:3DW CC Banzai Bill.png|50px]]
|Reach the goal after defeating [number] [[Bomber Bill|Banzai Bill(s)]].
|Reach the goal after defeating [number] [[Banzai Bill|Banzai Bill(s)]].
|-
|-
|[[File:SMB1 CC Magikoopa.png|50px]]
|[[File:SMB1 CC Magikoopa.png|50px]]
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====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario; however, Luigi's sprites remain being a recolor of Mario's (or identical to Mario's, in case of Frog Luigi in single-player) in this game, unlike in the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remakes where Luigi was given unique sprites from Mario's.
*[[Fire Mario|Fire Luigi]] has a distinct color palette instead of being identical to Fire Mario.
*[[Thwomp]]s have been given new sprites for when they are idle and attacking.
*[[Thwomp]]s have been given new sprites for when they are idle and attacking.
*Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
*Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
*Thwomps that move horizontally require the player be in front of them to attack, unlike in the original where they are much more sensitive and can be triggered from below and above.
*Thwomps that move horizontally require the player be in front of them to attack, unlike in the original where they're much more sensitive and can be triggered from below and above.
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
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*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them.
*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them.
*[[Spike Ball]]s receive new sprites.
*[[Spike Ball]]s receive new sprites.
*[[Spike]]s cannot throw Spike Balls in snow-themed levels anymore, and will throw [[Snowball]]s instead.
*[[Spike]]s cannot throw Spike Balls in Snow-themed levels anymore, and will throw [[Snowball]]s instead.
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them.
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them.
*[[Frog Mario|Frog characters]] can now run on water.  
*[[Frog Mario|Frog characters]] can now run on water.  
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*Larry's sprites are a brighter shade of green, the same as Bowser, Bowser Jr. and Lemmy use.
*Larry's sprites are a brighter shade of green, the same as Bowser, Bowser Jr. and Lemmy use.
*Wendy's rings are slower and now disappear after a short time.
*Wendy's rings are slower and now disappear after a short time.
*The ball Lemmy stands on disappears when he is stomped on, and he jumps around in the same fashion as the others, then the ball reappears beneath him when he reemerges, rather than remaining stationary on his ball while spinning in his shell, to be consistent with other game styles.  
*The ball Lemmy stands on disappears when he's stomped on, and he jumps around in the same fashion as the others, then the ball reappears beneath him when he reemerges, rather than remaining stationary on his ball while spinning in his shell, to be consistent with other game styles.  
*Lemmy's circus balls no longer flash white when stomped on or damage the player, but instead bounce them away and fall off-screen when touching a wall.
*Lemmy's circus balls no longer flash white when stomped on or damage the player, but instead bounce them away and fall off-screen when touching a wall.
*Roy no longer shakes the screen while attacking with his shell.
*Roy no longer shakes the screen while attacking with his shell.
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*[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white.
*[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white.
*Tracks changed by ON/OFF Switches now have a visual indicator.
*Tracks changed by ON/OFF Switches now have a visual indicator.
*[[Bomber Bill|Banzai Bill]]s leave some clouds of smoke behind when they travel, and can be defeated using shells.
*[[Banzai Bill]]s leave some clouds of smoke behind when they travel, and can be defeated using shells.
*The Desert (here modeled after [[Chocolate Island]]'s levels), Forest and Snow themes now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
*The Desert (here modeled after [[Chocolate Island]]'s levels), Forest and Snow themes now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
*[[P Switch]]es have a flashing animation.
*[[P Switch]]es have a flashing animation.
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*Luigi no longer has tan skin, now sharing Mario's complexion.
*Luigi no longer has tan skin, now sharing Mario's complexion.
*Fire Luigi has light green overalls, unlike in the original game, where they are dark green.
*Fire Luigi has light green overalls, unlike in the original game, where they are dark green.
*The final boss theme (here used for the "Final Boss" [[List of sound effects in Super Mario Maker 2|sound effect]]) lacks its intro, save for the final note.
*The "Final Boss" sound effect lacks its intro, save for the final note.
*[[Pokey]]s sprites have been slightly modified, having rounder segments than in the original game. They can be defeated using fireballs or the cape, unlike the original game where they are immune to both. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top became the head. They also no longer chase Mario, and simply move forward while turning at ledges. These changes were made to be consistent with ''New Super Mario Bros. U''.  
*[[Pokey]]s sprites have been slightly modified, having rounder segments than in the original game. They can be defeated using fireballs or the cape, unlike the original game where they are immune to both. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top became the head. They also no longer chase Mario, and simply move forward while turning at ledges. These changes were made to be consistent with ''New Super Mario Bros. U''.  
*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies.
*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies.
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*Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them.
*Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them.
**They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]].
**They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]].
*[[ON/OFF Switch]]es were not present in the original game.
*[[Poison (obstacle)|Poison]] now has a magenta gradation.
*[[Poison (obstacle)|Poison]] now has a magenta gradation.
*[[Mega Wiggler|Big Wiggler]]s can no longer travel through poison, instead sinking through it like their smaller counterparts.
*[[Big Wiggler]]s can no longer travel through poison, instead sinking through it like their smaller counterparts.
*[[Icicle]]s now have a falling sound effect. They are also now capable of activating [[? Blocks]], unlike the icicles found in the original game's level [[Freezing-Rain Tower]].
*[[Icicle]]s now have a falling sound effect. They are also now capable of activating [[? Blocks]], unlike the icicles found in the original game's level [[Freezing-Rain Tower]].
*When a player lifts another player, they do not have spinning animations. Additionally, thrown players do not spin forwards.
*When a player lifts another player, they do not have spinning animations. Additionally, thrown players do not spin forwards.
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*The Koopalings' spells are smaller than in the original game.
*The Koopalings' spells are smaller than in the original game.
*Iggy is slightly shorter to match the other Koopalings and his appearance in the other game styles. For the same reasons, Lemmy's shell form is noticeably bigger.
*Iggy is slightly shorter to match the other Koopalings and his appearance in the other game styles. For the same reasons, Lemmy's shell form is noticeably bigger.
*Morton's jumps cover significantly less horizontal distance and do not cause the screen to shake until the final landing, similar to ''New Super Mario Bros. Wii''.
*The Koopalings now have two different screams that can play when they are defeated instead of one. Their additional voice clip seems to be unused from previous games (except for Larry, who uses both of his screams from ''New Super Mario Bros. Wii'').
*The Koopalings now have two different screams that can play when they are defeated instead of one. Their additional voice clip seems to be unused from previous games (except for Larry, who uses both of his screams from ''New Super Mario Bros. Wii'').


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*Like in the ''New Super Mario Bros. U'' style, players cannot manually enter a bubble or perform Simultaneous Ground Pounds in multiplayer.
*Like in the ''New Super Mario Bros. U'' style, players cannot manually enter a bubble or perform Simultaneous Ground Pounds in multiplayer.
**Players also cannot [[Ground Pound#Super Mario 3D World|Ground Pound Jump]], [[Side Somersault]], or Ground Pound while underwater.
**Players also cannot [[Ground Pound#Super Mario 3D World|Ground Pound Jump]], [[Side Somersault]], or Ground Pound while underwater.
*Moves performed using the trigger buttons in the original game (crouching, Ground Pound, sliding slopes, and entering downward Warp and Clear Pipes) are now performed by tilting {{button|switch|leftstick}} down or pressing {{button|switch|down}} instead, consistent with other styles. As a result, rolling and Long Jumping are now done by pressing a trigger button while crouching and running respectively, rather than pressing the dash and jump buttons (respectively) while holding a trigger button.
*Moves performed using the trigger buttons in the original game (crouching, Ground Pounding, sliding, and entering downward Warp and Clear Pipes) are now performed by tilting {{button|switch|leftstick}} down instead, consistent with other styles. This makes rolling and Long Jumping no longer require additional buttons to be held.
**Due to the roll and Long Jump now sharing the same controls, it is not possible to perform a Long Jump immediately after a roll.
*Bubbles are now colorless like in other styles instead of using colors based on the characters.
*Bubbles are now colorless like in other styles instead of using colors based on the characters.
*The player cannot [[shell dash|enter]] Koopa Troopa Shells, consistent with other styles.
*The player cannot [[shell dash|enter]] Koopa Troopa Shells, consistent with other styles.
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===Sales===
===Sales===
As of December 31, 2021, the game had sold 7.89 million units worldwide.<ref>{{cite|author=Nicolas|date=August 29, 2022|url=nintendoeverything.com/nintendo-million-sellers-cesa-2022-update-super-mario-3d-all-stars-at-9-million-the-legend-of-zelda-links-awakening-over-6-million-more|title=Nintendo million sellers – CESA 2022 update – Super Mario 3D All-Stars at 9 million, The Legend of Zelda: Link’s Awakening over 6 million, more|publisher=Nintendo Everything|language=en|accessdate=July 1, 2024}}</ref>
By December 31, 2021, the game had sold 7.89 million units worldwide.<ref>{{cite|author=Nicolas|date=August 29, 2022|url=nintendoeverything.com/nintendo-million-sellers-cesa-2022-update-super-mario-3d-all-stars-at-9-million-the-legend-of-zelda-links-awakening-over-6-million-more|title=Nintendo million sellers – CESA 2022 update – Super Mario 3D All-Stars at 9 million, The Legend of Zelda: Link’s Awakening over 6 million, more|publisher=Nintendo Everything|language=en|accessdate=July 1, 2024}}</ref>


==Quotes==
==Quotes==
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*''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game.
*''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game.
*''[[The Super Mario Bros. Movie]]'':  A Super Hammer appears on a sign at the construction site.
*''[[The Super Mario Bros. Movie]]'':  A Super Hammer appears on a sign at the construction site.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Toads donning construction outfits can be seen working in the [[Mario Toy Company]] building's factory.


==Gallery==
==Gallery==
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|JapM=''Super Mario Maker 2''
|JapM=''Super Mario Maker 2''
|Fre=''Super Mario Maker 2''
|Fre=''Super Mario Maker 2''
|FreM=-
|Spa=''Super Mario Maker 2''
|Spa=''Super Mario Maker 2''
|SpaM=-
|Ger=''Super Mario Maker 2''
|Ger=''Super Mario Maker 2''
|GerM=-
|Ita=''Super Mario Maker 2''
|Ita=''Super Mario Maker 2''
|ItaM=-
|Dut=''Super Mario Maker 2''
|Dut=''Super Mario Maker 2''
|DutM=-
|Rus=''Super Mario Maker 2''
|Rus=''Super Mario Maker 2''
|RusM=-
|ChiT=超級瑪利歐創作家 2
|ChiT=超級瑪利歐創作家 2
|ChiTR=Chāojí Mǎlìōu Chuàngzuòjiā Èr
|ChiTR=Chāojí Mǎlìōu Chuàngzuòjiā Èr
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==Trivia==
==Trivia==
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref>
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>{{cite|author=Japanese Nintendo|date=May 1, 2019|language=en|url=www.youtube.com/watch?v=9-0HY5TLBAw|title=''Super Mario Maker 2'' Reiwa video|publisher=YouTube|accessdate=January 20, 2024}}</ref><ref>{{cite|author=Co, Franz|date=May 1, 2019|language=en|url=www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer|title=''Super Mario Maker 2'' Reiwa trailer celebrates Japan’s new era|publisher=GameRevolution|accessdate=January 20, 2024}}</ref>
==References==
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1|MiiWiki=1}}
{{NIWA|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/maker2/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/maker2/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/switch/baaqa/pc/index.html Official website]
*[https://www.nintendo.co.jp/switch/baaqa/pc/index.html Official website]
*[https://supermariomaker.nintendo.com/ Official North American website]
*[https://supermariomaker.nintendo.com/ Official North American website]
==References==
<references/>


{{SMM2}}
{{SMM2}}

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