Editing Super Mario Maker: Crash Course
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'''''Super Mario Maker: Crash Course''''' was a feature on the official website for ''[[Super Mario Maker]]''<ref>''[https://web.archive.org/web/20180209202946if_/http://supermariomaker.nintendo.com/comics/ Super Mario Maker: Crash Course]''. ''Nintendo''. Retrieved May 12, 2019.</ref>, though the site is currently down as of May 24, 2019. In it, [[Yamamura]] teaches [[Mary O.]] how to improve upon her level design philosophy by creating better '' | '''''Super Mario Maker: Crash Course''''' was a feature on the official website for ''[[Super Mario Maker]]''<ref>''[https://web.archive.org/web/20180209202946if_/http://supermariomaker.nintendo.com/comics/ Super Mario Maker: Crash Course]''. ''Nintendo''. Retrieved May 12, 2019.</ref>, though the site is currently down as of May 24, 2019. In it, [[Yamamura]] teaches [[Mary O.]] how to improve upon her level design philosophy by creating better ''Mario'' levels. | ||
==Entries== | ==Entries== | ||
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===Episode 5=== | ===Episode 5=== | ||
Mary O. is eager to see Yamamura test [[Yoshi Course|her latest task]], revealing that she had utilized as many of Yoshi's abilities as possible. She also reveals that she had created alternate routes in the level of varying difficulties. While Yamamura admits that the level was fairly well designed aside from a shortage of enemies, one of the level's bigger problems was that some of the jumps and drops in the level were too risky for any normal player to attempt, something he fixed in [[Coo! ("Yoshi Course" Edit)|his own level]]. He also reveals that he narrowed a gap in Episode 3's assignment so that the player could jump over it without dashing. With this in mind, Mary O. finally realizes the importance of considering other players' perspectives when creating a level. To test how far she has come, Yamamura tasks her in a level-creation challenge. | Mary O. is eager to see Yamamura test [[Yoshi Course|her latest task]], revealing that she had utilized as many of Yoshi's abilities as possible. She also reveals that she had created alternate routes in the level of varying difficulties. While Yamamura admits that the level was fairly well designed aside from a shortage of enemies, one of the level's bigger problems was that some of the jumps and drops in the level were too risky for any normal player to attempt, something he fixed in [[Coo! ("Yoshi Course" Edit)|his own level]]. He also reveals that he narrowed a gap in Episode 3's assignment so that the player could jump over it without dashing. With this in mind, Mary O. finally realizes the importance of considering other players' perspectives when creating a level. To test how far she has come, Yamamura tasks her in a level-creation challenge. | ||
===Bonus Episode 1=== | ===Bonus Episode 1=== | ||
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==Errors== | ==Errors== | ||
*In Episode 4, Mary O. states that fire from a [[Fire Piranha Plant]] can defeat Boos, despite the fact that Boos are immune to all types of fire. | *In Episode 4, Mary O. states that fire from a [[Fire Piranha Plant]] can defeat Boos, despite the fact that Boos are immune to all types of fire. | ||
==References== | ==References== |