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| '''''Super Mario Maker: Crash Course''''' was a feature on the official website for ''[[Super Mario Maker]]''<ref>''[https://web.archive.org/web/20180209202946if_/http://supermariomaker.nintendo.com/comics/ Super Mario Maker: Crash Course]''. ''Nintendo''. Retrieved May 12, 2019.</ref>, though the site is currently down as of May 24, 2019. In it, [[Yamamura]] teaches [[Mary O.]] how to improve upon her level design philosophy by creating better ''Super Mario'' levels.
| | '''Super Mario Maker: Crash Course''' was a series of stories written in dialogue format on the official website for ''[[Super Mario Maker]]''<ref>[https://supermariomaker.nintendo.com/comics/ Super Mario Maker: Crash Course]. ''Nintendo.com.'' Retrieved May 12, 2019 ([https://web.archive.org/web/20180209202946if_/http://supermariomaker.nintendo.com/comics/ archived]).</ref>, though the site is currently down as of May 24, 2019. In it, [[Yamamura]] teaches [[Mary O.]] how to improve upon her level design philosophy by creating better ''Mario'' levels. |
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| ==Entries== | | ==Entries== |
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| ===Episode 4=== | | ===Episode 4=== |
| Having finished [[Memorable Course|her task from the previous episode]], Mary O. explains to Yamamura what makes her level "memorable", using a wide variety of enemies and objects, placing [[Boo]]s adjacent to [[Cloud Block]]s, and adding [[Yoshi]] due to Mary O.'s incessant obsession of him. However, Yamamura rejects said level, citing a lack of cohesion as his main issue, and that the only good thing about it was the Boos near the Cloud Blocks, something he expanded on in [[Coo! ("Memorable Course" Edit)|his own level]]. Yamamura then goes on to state that he carefully designed his level so that the players would easily see the Boos, and goes on to explain that purpose, style, and functionality are what constitute good level design. Mary O. suddenly bemoans over the fact that Yoshi is nowhere to be seen in Yamamura's level, to which Yamamura explains that Yoshi is dysfunctional in the level due to his inability to eat Boos; however, the two realize that Mary O.'s next task would be creating a Yoshi-themed level, which Mary O. instantly accepts. | | Having finished [[Memorable Course|her task from the previous episode]], Mary O. explains to Yamamura what makes her level "memorable", using a wide variety of enemies and objects, placing [[Boo]]s adjacent to [[Cloud Block]]s, and adding [[Yoshi]] due to Mary O.'s incessant obsession of him. However, Yamamura rejects said level, citing a lack of cohesion as his main issue, and that the only good thing about it was the Boos near the Cloud Blocks, something he expanded on in [[Coo! ("Memorable Course" Edit)|his own level]]. Yamamura then goes on to state that he carefully designed his level so that the players would easily see the Boos, and goes on to explain that purpose, style, and functionality are what constitute good level design. Mary O. suddenly bemoans over the fact that Yoshi is nowhere to be seen in Yamamura's level, to which Yamamura explains that Yoshi is dysfunctional in the level due to his inability to eat Boos; however, the two realize that Mary O.'s next task would be creating a Yoshi-themed level, which Mary O. instantly accepts. |
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| ===Episode 5===
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| Mary O. is eager to see Yamamura test [[Yoshi Course|her latest task]], revealing that she had utilized as many of Yoshi's abilities as possible. She also reveals that she had created alternate routes in the level of varying difficulties. While Yamamura admits that the level was fairly well designed aside from a shortage of enemies, one of the level's bigger problems was that some of the jumps and drops in the level were too risky for any normal player to attempt, something he fixed in [[Coo! ("Yoshi Course" Edit)|his own level]]. He also reveals that he narrowed a gap in Episode 3's assignment so that the player could jump over it without dashing. With this in mind, Mary O. finally realizes the importance of considering other players' perspectives when creating a level. To test how far she has come, Yamamura tasks her in a level-creation challenge.
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| ===Episode 6===
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| Mary O. finally completes her [[Mary O.'s Battle Entry|level-creation challenge entry]] and shows it to Yamamura. After some thought, Yamamura decides that the judges of the challenge would be better off as the general public, and complements this by submitting [[Coo! (Yamamura's Battle Entry)|his own level-creation entry]]. The two then break the [[fourth wall]] by asking the reader to leave a star on whichever level they prefer. The two end the episode on a brief explanation of how the codes in the game's enclosed booklet work, and how they look forward to {{wp|New Year's Day}} 2016.
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| ===Episode 7===
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| Mary O. and Yamamura start the episode by briefly describing their respective levels. Afterwards, it is revealed that Yamamura had won the level-creation challenge, and had prepared a [[Cooooo! (Feat. Yamamura)|"gift"]] for everyone who voted for him. As the two move to bring their series to a close, Yamamura reminds Mary O. that his methodology should not be the only methodology that players should rely on, and that they should try as many possibilities to make their levels stand out.
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| ===Bonus Episode 1=== | | ===Bonus Episode 1=== |
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| ==Errors== | | ==Errors== |
| *In Episode 4, Mary O. states that fire from a [[Fire Piranha Plant]] can defeat Boos, despite the fact that Boos are immune to all types of fire. | | *In Episode 4, Mary O. states that fire from a [[Fire Piranha Plant]] can defeat Boos, despite the fact that Boos are immune to all types of fire. |
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| ==Gallery==
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| <gallery>
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| SMM Crash Course ep2 wahoo.gif|Sparkling text from episode 2 of the comic
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| </gallery>
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| ===Nintendo Kids Space episode icons===
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| ;360 × 360
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| <gallery>
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| NKS SMM Lecture ep1 icon.jpg|Episode 1
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| NKS SMM Lecture ep2 icon.jpg|Episode 2
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| NKS SMM Lecture ep3 icon.jpg|Episode 3
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| NKS SMM Lecture ep4 icon.jpg|Episode 4
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| NKS SMM Lecture ep5 icon.jpg|Episode 5
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| NKS SMM Lecture ep6 icon.jpg|Episode 6
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| NKS SMM Lecture last episode icon.jpg|Episode 7
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| NKS SMM Lecture Extra Part 1 icon.jpg|Bonus Episode 1
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| NKS SMM Lecture Extra Part 2 icon.jpg|{{conjectural|Bonus Episode 2}}
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| NKS SMM Lecture New Year icon.jpg|{{conjectural|New Year Episode}}
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| </gallery>
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| ;640 × 360
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| <gallery>
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| NKS SMM Lecture ep1 icon m.jpg|Episode 1
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| NKS SMM Lecture ep2 icon m.jpg|Episode 2
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| NKS SMM Lecture ep3 icon m.jpg|Episode 3
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| NKS SMM Lecture ep4 icon m.jpg|Episode 4
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| NKS SMM Lecture ep5 icon m.jpg|Episode 5
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| NKS SMM Lecture ep6 icon m.jpg|Episode 6
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| NKS SMM Lecture last episode icon m.jpg|Episode 7
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| NKS SMM Lecture Extra Part 1 icon m.jpg|Bonus Episode 1
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| NKS SMM Lecture Extra Part 2 icon m.jpg|{{conjectural|Bonus Episode 2}}
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| NKS SMM Lecture New Year icon m.jpg|{{conjectural|New Year Episode}}
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| </gallery>
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| ==Names in other languages==
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| {{foreign names
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| |Jap=スーパーマリオメーカーコース{{ruby|作成講座|さくせいこうざ}} ましことヤマムラ<ref>[https://www.nintendo.co.jp/kids/160309/supermariomaker/index.html スーパーマリオメーカーコース作成講座 ましことヤマムラ 番外編 その1]. ''[[Nintendo Kids Space]]''. Retrieved May 7, 2020.</ref>
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| |JapR=Sūpā Mario Mēkā Kōsu Sakusei Kōza Mashiko to Yamamura
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| |JapM=Super Mario Maker Course Making Lecture Mary O. and Yamamura
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| }}
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| ==References== | | ==References== |