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|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy:'''<br>{{flag list|Japan|October 21, 1992<ref>{{cite|url=www.nintendo.com/jp/character/mario/en/history/land2/index.html|title=English ''Super Mario Land 2: 6 Golden Coins'' entry on the official Mario Portal|publisher=nintendo.co.jp|language=en|accessdate=November 14, 2024|archive=archive.today/2024.05.10-004204/https://www.nintendo.com/jp/character/mario/en/history/land2/index.html}}</ref>|USA|November 2, 1992<ref>{{cite|url=https://mario.nintendo.com/history/|title=The official home of Super Mario™ – History|publisher=mario.nintendo.com|accessdate=September 3, 2020|archive=https://web.archive.org/web/20171205225853/https://mario.nintendo.com/history/}}</ref>|Europe|January 28, 1993|Australia|1993<ref>https://www.nintendo.com.au/mario/see-the-timeline</ref>}} '''Virtual Console (3DS):'''<br>{{flag list|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011|South Korea|June 1, 2016}} '''Game Boy - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|release='''Game Boy:'''<br>{{flag list|Japan|October 21, 1992|USA|November 1, 1992|Europe|January 28, 1993|Australia|1993<ref>https://www.nintendo.com.au/mario/see-the-timeline</ref>}} '''Virtual Console (3DS):'''<br>{{flag list|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011|South Korea|June 1, 2016}} '''Game Boy - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=2D [[Genre#Platform|Platformer]]
|genre=2D [[Genre#Platform|Platformer]]
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|serials={{flag list|Japan|DMG-L6J|USA|DMG-MQ-USA|Canada|DMG-MQ-CAN|France|DMG-MQ-FAH|Germany|DMG-MQ-NOE|UK|DMG-MQ-UKV|Australia|DMG-MQ-AUS}}
|serials={{flag list|Japan|DMG-L6J|USA|DMG-MQ-USA|Canada|DMG-MQ-CAN|France|DMG-MQ-FAH|Germany|DMG-MQ-NOE|UK|DMG-MQ-UKV|Australia|DMG-MQ-AUS}}
}}
}}
'''''Super Mario Land 2: 6 Golden Coins''''' is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011 and the [[Nintendo Switch]]'s [[Game Boy - Nintendo Switch Online]] service as one of its launch titles in 2023. The Virtual Console release requires 44 blocks (5.6 MB) of memory to be installed. This sequel to ''[[Super Mario Land]]'' is the seventh entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and also marks the debut of Mario's self-proclaimed arch rival [[Wario]], who would later become a recurring character in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as well as a protagonist in his [[Wario (franchise)|own series]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the ''Super Mario'' franchise creator [[Shigeru Miyamoto]], who was not involved in the development of this game. It is notable for having been the last original side-scrolling ''Super Mario'' game until 2006's ''[[New Super Mario Bros.]]'', 13½ years later (not counting [[reissue]]s). Like ''Super Mario Land'', this game was initially excluded from the main ''[[Super Mario (series)|Super Mario]]'' series by [[Nintendo]],<ref>{{cite|title=''[[Nintendo Power]]'' volume 92|page=7|language=en-us|publisher=Nintendo of America|date=January 1997|quote=Oh yeah, Princess Daisy from the Game Boy "Land" series is another princess altogether.}}</ref> but went on to be included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]''<ref>{{file link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series}}</ref> and the history pages from the Mario Portal and "The official home for Mario" websites.<ref>{{cite|url=www.nintendo.co.jp/character/mario/archives|title=ヒストリー {{!}} マリオポータル {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=May 31, 2024}}</ref><ref>{{cite|url=mario.nintendo.com/history|title=The official home of Super Mario™ – History|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>
'''''Super Mario Land 2: 6 Golden Coins''''' is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011 and the [[Nintendo Switch]]'s [[Game Boy - Nintendo Switch Online]] service as one of its launch titles in 2023. The Virtual Console release requires 44 blocks (5.6 MB) of memory to be installed. This sequel to ''[[Super Mario Land]]'' is the seventh entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8|language=en}}</ref> and also marks the debut of Mario's self-proclaimed arch rival [[Wario]], who would later become a recurring character in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as well as a protagonist in his [[Wario (franchise)|own series]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the ''Super Mario'' franchise creator [[Shigeru Miyamoto]], who was not involved in the development of this game. It is notable for having been the last original side-scrolling ''Super Mario'' game until 2006's ''[[New Super Mario Bros.]]'', 13½ years later (not counting [[reissue]]s). Like ''Super Mario Land'', this game was originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series by [[Nintendo]],{{ref needed}} but went on to be included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]''<ref>{{file link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series}}</ref> and the history pages from the Mario Portal and "The official home for Mario" websites.<ref>{{cite|url=www.nintendo.co.jp/character/mario/archives|title=ヒストリー {{!}} マリオポータル {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=May 31, 2024}}</ref><ref>{{cite|url=mario.nintendo.com/history|title=The official home of Super Mario™ – History|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>
==Story==
==Story==
'''Story from the instruction booklet'''<ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=3-4|date=1992|publisher=Nintendo of America|language=en-us}}</ref>
'''Story from the instruction booklet'''<ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=3-4|date=1992|publisher=Nintendo of America|language=en-us}}</ref>
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The game begins with a simple "tutorial" level, [[Mushroom Zone]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
The game begins with a simple "tutorial" level, [[Mushroom Zone]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
[[File:Fire Wario.png|left|thumb|[[Mario]] fighting [[Fire Mario#Super Mario Land 2: 6 Golden Coins|Fiery Wario]].]]
[[File:Fire Wario.png|thumb|[[Mario]] fighting [[Fire Mario#Super Mario Land 2: 6 Golden Coins|Fiery Wario]].]]
*The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]].
*The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]].
*The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an [[octopus (boss)|octopus]] located inside of a [[whale]].
*The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an [[octopus (boss)|octopus]] located inside of a [[whale]].
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Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a [[casino]] where Mario can gamble his coins to earn more lives. The worlds do not have to be played linearly without requiring a hidden item or exit, although all of them have to be completed eventually. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}.
Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a [[casino]] where Mario can gamble his coins to earn more lives. The worlds do not have to be played linearly without requiring a hidden item or exit, although all of them have to be completed eventually. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}.
===Controls===
In levels, the {{button|gb|A}} allows Mario to jump, while holding the {{button|gb|B}} will make Mario run faster. Holding up on the {{button|gb|Pad}} will make Mario jump a little higher. The {{button|gb|Pad}} controls where Mario walks or runs. The player can pause in a level with the {{button|gb|start}} button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a [[Super Star|Star]], or hitting them with a [[Koopa Shell]]. A Koopa Shell can be picked up by running into it while holding {{button|gb|B}} and thrown by letting go, or it can be kicked by walking into it or jumping on top of it.
''Super Mario Land 2'' continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping {{button|gb|A}} (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time).
Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal.
====Game Boy====
*{{button|gb|A}}: Jump; swim
*{{button|gb|B}}: Run; throw [[fireball]] (as [[Fire Mario]])
*{{button|gb|pad}}: Move
*{{button|gb|start}}: Pause
====Nintendo 3DS====
*{{button|3DS|A}}: Jump; swim
*{{button|3DS|B}}: Run; throw fireball (as Fire Mario)
*{{button|3DS|stick}} / {{button|3DS|pad}}: Move
*{{button|3DS|start}}: Pause


===Rewards and setbacks===
===Rewards and setbacks===
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There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario.
There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario.
===Controls===
In levels, the {{button|gb|A}} allows Mario to jump, while holding the {{button|gb|B}} will make Mario run faster. Holding up on the {{button|gb|Pad}} will make Mario jump a little higher. The {{button|gb|Pad}} controls where Mario walks or runs. The player can pause in a level with the {{button|gb|start}} button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a [[Super Star|Star]], or hitting them with a [[Koopa Shell]]. A Koopa Shell can be picked up by running into it while holding {{button|gb|B}} and thrown by letting go, or it can be kicked by walking into it or jumping on top of it.
''Super Mario Land 2'' continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping {{button|gb|A}} (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time).
Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal.
<center>
{|class="wikitable"style="width:65%;text-align:center"
|-
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!colspan=4 style="background:red;color:white;"|Input(s)
|-
!width=20% style="background:red;color:white;"|Game Boy
!width=20% style="background:red;color:white;"|Nintendo 3DS
!width=20% style="background:red;color:white;"|Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite
!width=20% style="background:red;color:white;"|Horizontal Joy-Con
|-
|Move
|{{button|gb|pad}}
|{{button|3ds|pad}}
|{{button|switch|Pad}} / {{button|switch|controlpad}} / {{button|switch|leftstick}}
|{{button|switch|stick}}
|-
|Run, throw [[fireball]] as [[Fire Mario]], pickup item
|{{button|gb|b}}
|{{button|3ds|b}}
|{{button|switch|B}} / {{button|switch|X}}
|{{button|switch|jc-bottom}} / {{button|switch|jc-top}}
|-
|[[Jump]], [[swim]]
|{{button|gb|a}}
|{{button|3ds|a}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Pause
|{{button|gb|start}}
|{{button|3ds|start}}
|{{button|switch|plus}}
|{{button|switch|plusminus}} + {{button|switch|SR}}
|}
</center>


==Worlds==
==Worlds==
As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.
As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.
<center>
{|class="wikitable sortable"style="text-align:center"
{|width=65% class="wikitable"
!World
!colspan="3"style="background:red;color:white;"|Worlds
!Coin
!Boss
!Levels
|-
|-
|colspan="3"style="background:#FF7733"|'''Zones'''
|style="text-align:center"|[[File:Sml2map.png|160px]]<br>Overworld courses
|N/A
|N/A
|align=left|
{|
|-
|-
!width=16% style="background:#FFAA50"|[[Tree Zone]]
|style="text-align:left"|
!colspan=2 width=34% style="background:#FFAA50"|Courses
*[[Mushroom Zone]]
*<!--[[File:Hippo zone.png|92px]]<-->[[Hippo (level)|Hippo]], Entrance to the [[Space Zone]]
*[[Scenic Course]]
*[[Casino]]
|}
|-
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:SML2 TreeZoneMap.png]]
|width=17%|[[Invincibility!]]
|width=17%|[[In the Trees]]
|-
|-
|[[The Exit]]
|[[File:SML2 TreeZoneMap.png|160px]]<br>'''[[Tree Zone]]'''
|[[Honeybees (level)|Honeybees]]
|[[File:Treegoldcoin.png]]
|[[File:Kurosu Super Mario Land 2 6GC.png|100px]]<br>[[Big Bird]]
|align=left|
{|
|-
|-
|[[Final Boss: The Big Bird]]
|style="text-align:left"|
|[[Secret Course 1]]
*[[Invincibility!]]
*[[In the Trees]]
*[[The Exit]]
*[[Honeybees (level)|Honeybees]]
*[[Final Boss: The Big Bird]]
*[[Secret Course 1]]
|}
|-
|-
|colspan=3 align=center|The courses of this zone occur in a large tree. The base of the tree is inhabited by enemies similar to woodland creatures, such as [[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikeys]] and [[Bopping Toady|Bopping Toadies]]. Once Mario has traversed past the tree's roots and the [[tree sap|sap]]-filled interior of its trunk, he can access one of two courses in the canopy: one in the branches, the other inside the hive of [[Beebee]]s. The boss, a large crow called the [[Big Bird]], nests at the top of the tree. The secret course is on the opposite side of the trunk and is dotted with [[Mushroom Platform]]s.
|[[File:SpaceZone.png|160px]]<br>'''[[Space Zone]]'''
|[[File:Spacegoldcoin.png]]
|[[File:Tatanga1.PNG|100px]]<br>[[Tatanga]]
|align=left|
{|
|-
|-
!style="background:#FFAA50"|[[Space Zone]]
|style="text-align:left"|
!colspan=2 style="background:#FFAA50"|Courses
*[[Moon stage]]
*[[Star stage]]
*[[Secret Course 2]]
|}
|-
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:SpaceZonebeforesecret.png]]
|[[File:Macro zone.png|160px]]<br>'''[[Macro Zone]]'''
|[[Moon stage]]
|[[File:Macrogoldcoin.png]]
|[[Star stage]]
|[[File:Ricky art SML2.png|100px]]<br>[[Sewer rat]]
|align=left|
{|
|-
|-
|colspan=2|[[Secret Course 2]]
|style="text-align:left"|
*[[The Ant Monsters]]
*[[In the Syrup Sea]]
*[[Fiery Mario–Special Agent]]
*[[Final Boss: One Mighty Mouse!]]
*[[Secret Course 3]]
|}
|-
|-
|colspan=3 align=center|A zone amongst the stars. Courses in the Space Zone have weaker [[gravity]] than the ones on [[earth]], making [[jump]]s higher and floatier. The enemies of the Space Zone resemble space aliens, and the Golden Coin is held by the mysterious spaceman, [[Tatanga]]. Mario can only access the Space Zone through the Hippo Stage, even if he had completed all three courses and wanted to revisit them.
|[[File:SML2 PumpkinZone.png|160px]]<br>'''[[Pumpkin Zone]]'''
|[[File:Pumpkingoldcoin.png]]
|[[File:SML2 Artwork Witch.png|100px]]<br>[[Witch (boss)|Witch]]
|align=left|
{|
|-
|-
!style="background:#FFAA50"|[[Macro Zone]]
|style="text-align:left"|
!colspan=2 style="background:#FFAA50"|Courses
*[[Bat Course]]
*[[Pumpkin Zone Level 2]]
*[[Pumpkin Zone Level 3]]
*[[Witch's Mansion Course]]
*[[Secret Course 4]]
*[[Secret Course 5]]
|}
|-
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:Macro zone.png]]
|[[File:MarioZone.png|160px]]<br>'''[[Mario Zone]]'''
|[[The Ant Monsters]]
|[[File:Mariogoldcoin.png]]
|[[In the Syrup Sea]]
|[[File:SML2 Artwork - Three Little Pigheads.png|100px]]<br>[[Three Little Pigheads|Three Little Pigs]]
|align=left|
{|
|-
|-
|[[Fiery Mario–Special Agent]]
|style="text-align:left"|
|[[Final Boss: One Mighty Mouse!]]
*[[Fiery Blocks]]
*[[Mario the Circus Star!]]
*[[Beware: Jagged Spikes]]
*[[Final Bosses: Three Mean Pigs!]]
|}
|-
|-
|colspan=2|[[Secret Course 3]]
|[[File:TurtleZone.png|160px]]<br>'''[[Turtle Zone]]'''
|[[File:Turtlegoldcoin.png]]
|[[File:SML2 Artwork - Octopus.png|100px]]<br>[[Octopus (boss)|Octopus]]
|align=left|
{|
|-
|-
|colspan=3 align=center|Mario is shrunken to a small size by a pipe in the overworld before accessing the Macro Zone—a house towards the north of Mario Land—with many of the elements of the course resembling giant household items. A colony of [[ant]]s and flowerbed occur outside the house, and the house's attic is occupied by a [[sewer rat]] that possesses the zone's Golden Coin.
|style="text-align:left"|
*[[Cheep Cheep Course]]
*[[Turtle Zone (level)|Turtle Zone]]
*[[Whale Course]]
*[[Secret Course 6]]
|}
|-
|-
!style="background:#FFAA50"|[[Pumpkin Zone]]
|[[File:Marioland2.png|160px]]<br>'''[[Mario's castle]]'''
!colspan=2 style="background:#FFAA50"|Courses
|N/A
|[[File:Wario SML2 artwork.jpg|100px]]<br>[[Wario]]
|align=left|
{|
|-
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:SML2 PumpkinZone.png]]
|style="text-align:left"|
|[[Bat Course]]
*[[Mario's castle]]
|[[Pumpkin Zone Level 2]]
|}
|-
|[[Pumpkin Zone Level 3]]
|[[Witch's Mansion Course]]
|-
|[[Secret Course 4]]
|[[Secret Course 5]]
|-
|colspan=3 align=center|A great [[pumpkin|jack-o'-lantern]] that contains [[Ghost House]]s, graveyards, and the home of a [[Witch (boss)|Witch]] that has allied with [[Wario]]. The enemies unique to the Pumpkin Zone resemble {{wp|yōkai}} and European monsters like [[Kurokyura|vampires]]. Defeating the Witch rewards Mario with the Pumpkin Zone's Golden Coin. In addition to the normal courses, the secret courses of this zone are athletic courses featuring Mushroom Platforms.
|-
!style="background:#FFAA50"|[[Mario Zone]]
!colspan=2 style="background:#FFAA50"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:MarioZone.png]]
|[[Fiery Blocks]]
|[[Mario the Circus Star!]]
|-
|[[Beware: Jagged Spikes]]
|[[Final Bosses: Three Mean Pigs!]]
|-
|colspan=3 align=center|A giant tin toy of Mario. The courses of this zone involve the internal mechanisms of the toy and playroom-styled levels. There are shifting platforms, cranes, and [[Jack-in-the-Box (enemy)|Jack-in-the-Boxes]] disguised as normal [[Empty Block|blocks]]. The unique enemies of the course resemble toys themselves, including plush-like [[Bear]]s and the tin soldier [[Kiddokatto]]. The boss of the Mario Zone are the [[Three Little Pigheads|Three Little Pigs]], who possess the zone's Golden Coin.
|-
!style="background:#FFAA50"|[[Turtle Zone]]
!colspan=2 style="background:#FFAA50"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:TurtleZone.png]]
|[[Cheep Cheep Course]]
|[[Turtle Zone (level)|Turtle Zone]]
|-
|[[Whale Course]]
|[[Secret Course 6]]
|-
|colspan=3 align=center|This zone occurs in the surrounding sea of Mario Land and is accessed through a giant [[Koopa (species)|Koopa]]-like turtle. The courses entails [[swim]]ming through coastal waters, a sunken submarine, and the belly of a sleeping {{wp|sperm whale}}. The boss of this course, a mothering [[Octopus (boss)|octopus]], occurs in the whale's belly and has the zone's Golden Coin.
|-
|colspan="3"style="background:violet"|'''Other'''
|-
!style="background:#F7BFF7"|[[Mario's castle|Wario Castle]]
!colspan=2 style="background:#F7BFF7"|Course
|-
|align=center style="background:#FFFFFF"|[[File:Wario's Castle SML2 exterior.png]]
|colspan=2|[[Mario's castle|Wario Castle]]
|-
|colspan=3 align=center|The final course. Wario sieged Mario's castle while he was away in [[Sarasaland]], turning it into "Wario Castle." The course entails a long, narrow corridor filled with traps, moving platforms, and [[lava]]. Wario waits for Mario at the end of this course. Wario Castle is the most difficult course in the game, and it is sealed behind a gate that only opens once Mario has obtained all six Golden Coins.
|-
!style="background:#F7BFF7"|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
!colspan=2 style="background:#F7BFF7"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:Sml2map.png|160x144px]]
|[[Mushroom Zone]]
|[[Hippo (level)|Hippo]]
|-
|[[Scenic Course]]
|[[Casino]]
|-
|colspan=3 align=center|The overworld of the game. There are a number of courses in the game not accessible through any of the zones. This includes Mushroom Zone, a level that Mario must complete before gaining access to anything else; the Hippo course needed to access the Star Zone; and a casino that contains the game's slot machines. Mario can spend his [[coin]]s here to win [[List of power-ups|power-ups]] and [[extra life|extra lives]].
|}
|}
</center>


==Characters==
==Characters==
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|—
|—
|-
|-
|style="background:white"|[[File:CannonPig-SML2.png]] [[File:SML2 Sprite Bomubomu (Mario Zone 4) 1.png]]
|style="background:white"|[[File:CannonPig-SML2.png]]
|[[Bomubomu]]
|[[Bomubomu]]
|align=left|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
|align=left|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
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|data-sort-value=44|[[Witch's Mansion Course]]
|data-sort-value=44|[[Witch's Mansion Course]]
|—
|—
|-
|style="background:white"|[[File:SML2 Terekuribo.png]]
|[[Ghost Goomba]]
|align=left|Moves like a Goomba, but cannot be defeated with a stomp.
|colspan=2 data-sort-value=43|[[Pumpkin Zone Level 3]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SML2Kurokyura.png]]
|style="background:white"|[[File:SML2Kurokyura.png]]
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|align=left|Waits for Mario to appear before charging at him.
|align=left|Waits for Mario to appear before charging at him.
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Terekuribo.png]]
|[[Ghost Goomba]]
|align=left|Moves like a Goomba, but cannot be defeated with a stomp.
|colspan=2 data-sort-value=43|[[Pumpkin Zone Level 3]]
|{{icon|new}}
|{{icon|new}}
|-
|-
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|[[Crystal ball (obstacle)|Crystal ball]]
|[[Crystal ball (obstacle)|Crystal ball]]
|align=left|Light fixtures attached to the ceiling in [[Wario]]'s throne room. During the first two phases of the battle with Wario, a crystal ball drops when he stomps on the ground. It damages Mario on contact.
|align=left|Light fixtures attached to the ceiling in [[Wario]]'s throne room. During the first two phases of the battle with Wario, a crystal ball drops when he stomps on the ground. It damages Mario on contact.
|colspan=2|[[Mario's castle|Wario Castle]]
|colspan=2|[[Mario's castle]]
|-
|-
|style="background:white"|[[File:Fire-SML2.gif]]
|style="background:white"|[[File:Fire-SML2.gif]]
|[[Fireball (obstacle)|Fire]]
|Fire
|align=left|Flames that damage the player.
|align=left|Flames that damage the player.
|[[Fiery Mario–Special Agent]]
|[[Fiery Mario–Special Agent]]
Line 680: Line 659:
|[[Lava]]
|[[Lava]]
|align=left|Molten rock that can cause the player to instantly lose a life.
|align=left|Molten rock that can cause the player to instantly lose a life.
|colspan=2|[[Mario's castle|Wario Castle]]
|colspan=2|[[Mario's castle]]
|-
|-
|style="background:white"|[[File:Piranha Plant Statues.png]]
|style="background:white"|[[File:Piranha Plant Statues.png]]
|[[Piranha Plant (statue)]]
|[[Piranha Plant (statue)]]
|align=left|Fire large, horizontal fireballs at Mario.
|align=left|Fire large, horizontal fireballs at Mario.
|colspan=2|[[Mario's castle|Wario Castle]]
|colspan=2|[[Mario's castle]]
|-
|-
|style="background:white"|[[File:SML2 Sprite Rib.png]]
|style="background:white"|[[File:SML2 Sprite Rib.png]]
Line 696: Line 675:
|align=left|Pointy obstacles that damage the player.
|align=left|Pointy obstacles that damage the player.
|[[Mushroom Zone]]
|[[Mushroom Zone]]
|[[Mario's castle|Wario Castle]]
|[[Mario's castle]]
|-
|-
|style="background:white"|[[File:SML2 Sprite Spike Ball.png]]
|style="background:white"|[[File:SML2 Sprite Spike Ball.png]]
Line 710: Line 689:
|-
|-
|style="background:white"|[[File:SML2 Sprite Witch's Cauldron.png]]
|style="background:white"|[[File:SML2 Sprite Witch's Cauldron.png]]
|[[Witch's Cauldron]]<ref name=roberts>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="Super Mario Land 2: 6 Golden Coins" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|date=2018|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50670-897-3|page=78}}</ref>
|Witch's Cauldron
|align=left|A cauldron's lid flies into the sky when the fire it sits on is lit. If Mario is standing on the lid when this happens, he is propelled into overhanging spikes.
|align=left|A cauldron's lid flies into the sky when the fire it sits on is lit. If Mario is standing on the lid when this happens, he is propelled into overhanging spikes.
|colspan=2|[[Witch's Mansion Course]]
|colspan=2|[[Witch's Mansion Course]]
Line 756: Line 735:
|[[Wario]]
|[[Wario]]
|align=left|Wario is Mario's spiteful rival, who has sieged his castle while he was off in [[Sarasaland]]. There are three phases to the fight against Wario, during which he utilizes some of the same moves and [[List of power-ups|power-ups]] that Mario used during his adventure. Fully defeating Wario reduces him to a [[Tiny Wario|diminutive form]] and completes the game.
|align=left|Wario is Mario's spiteful rival, who has sieged his castle while he was off in [[Sarasaland]]. There are three phases to the fight against Wario, during which he utilizes some of the same moves and [[List of power-ups|power-ups]] that Mario used during his adventure. Fully defeating Wario reduces him to a [[Tiny Wario|diminutive form]] and completes the game.
|[[Mario's castle|Wario Castle]]
|[[Mario's castle]]
|}
|}


Line 833: Line 812:
|-
|-
|style="background:white"|[[File:ConveyorBelt-SML2.gif]]
|style="background:white"|[[File:ConveyorBelt-SML2.gif]]
|Arrow Block<ref name=roberts/>
|Arrow Block
|align=left|A block that carries Mario in the direction of its arrow.
|align=left|A block that carries Mario in the direction of its arrow.
|-
|-
Line 859: Line 838:
|-
|-
|style="background:white"|[[File:SML2 Sprite Crane.png]]
|style="background:white"|[[File:SML2 Sprite Crane.png]]
|[[Crane]]<ref>{{cite|author=Moyes, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors|date=1994|title=''Super Game Boy Player's Guide''|location=Redmond|publisher=Nintendo of America|page=24}}</ref>
|Crane
|align=left|Cranes that help Mario travel across spikes.
|align=left|Cranes that help Mario travel across spikes.
|-
|-
Line 881: Line 860:
|-
|-
|style="background:white"|[[File:HoneLift.png]]
|style="background:white"|[[File:HoneLift.png]]
|[[Bone Lift (Super Mario Land 2: 6 Golden Coins)|Bone Lift]]
|[[Bone Lift]]
|align=left|Bony platforms with skulls at the end of them that rise once stepped on.
|align=left|Bony platforms with skulls at the end of them that rise once stepped on.
|-
|-
Line 909: Line 888:
|-
|-
|style="background:white"|[[File:SML2 Sprite Propeller Lift.png]]
|style="background:white"|[[File:SML2 Sprite Propeller Lift.png]]
|[[Propeller Lift (Super Mario Land 2: 6 Golden Coins)|Propeller Lift]]<ref name=roberts/>
|Propeller Lift
|align=left|Block-sized lifts that hover above lava. They move back and forth.
|align=left|Block-sized lifts that hover above lava. They move back and forth.
|-
|-
Line 923: Line 902:
|-
|-
|style="background:white"|[[File:SML2 Sprite Hidden Goal.png]]
|style="background:white"|[[File:SML2 Sprite Hidden Goal.png]]
|[[Hidden Goal]]<ref name=roberts/>
|Hidden Goal
|align=left|Exits with stars above them complete the level and brings Mario to a secret, otherwise inaccessible level.
|align=left|Exits with stars above them complete the level and brings Mario to a secret, otherwise inaccessible level.
|-
|-
Line 941: Line 920:
|}
|}


==Media==
==Educational film==
{{main-media}}
[[File:MKMWarioBattle.png|thumb|Mario battling Wario, from the Japanese video based on the game.]]
{{media table
{{main|Mario Kirby Meisaku Video}}
|file1=SML2 Invincible.oga
An educational Japanese-only video, called ''[[Mario Kirby Meisaku Video]]'', was produced in 1995 based on the game. It featured a segment based off ''Super Mario Land 2'', and another one featuring [[Kirby]] and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by [[Princess Peach]], Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children {{wp|kanji}}.
|title1=Invincible Theme
 
|file2=SML2 Space.oga
==Sequels and prequels==
|title2=Space Theme
After the introduction of Wario (who quickly became popular) the ''Super Mario Land'' series shifted its attention to him. The next game, ''[[Wario Land: Super Mario Land 3]]'', featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]'', thus making ''Wario Land: Super Mario Land 3'' the final entry in the ''Super Mario Land'' series.
|file3=Super Mario Land Tree Zone 1.oga
 
|title3=Tree Theme
Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins'').
|file4=SML2 Tree Zone 2.oga
 
|title4=Underground Theme
==Color revision==
|file5=SML2 Tree Zone 3.oga
[[File:Supermarioland2the6goldencoins bonus room.png|thumb|The bonus game seen on Game Boy Color]]
|file6=SML2 Ghost House.oga
When playing ''Super Mario Land 2: 6 Golden Coins'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette.
|title6=Ghost House Theme
 
|file7=Super Mario Land 2 Overworld.oga
==References to other games==
|title7=Overworld Theme
*''[[Super Mario Bros.]]'' &ndash; After Mario defeats [[Wario]], the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in ''Super Mario Bros.''
|file8=SML2 Overworld Map.oga
*''[[Super Mario Bros. 3]]'' &ndash; The music for [[Water Land]] can be heard in the background of the music for the [[Mario Zone]] and stage 3 of Tree Zone.
|title8=Overworld Map Theme
*''[[Super Mario Land]]'' &ndash; It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the [[Space Zone]], implying a connection between the two. Part of the [[Ghost House]] music is an arrangement of the coin room music from this game.
}}
*''[[Super Mario World]]'' &ndash; [[Super Mario (form)|Super Mario]]'s sprite in this game is the basis of his ''Super Mario Land 2: 6 Golden Coins'' sprite. Blurps return from this game, alongside enemies inspired by [[Monty Mole]]s and [[Fish Bone|Fishbone]]s, while [[Cheep Cheep|Cheep-Cheep]]s use a design inspired from their appearance in this game. Also, the [[Spin Jump|spin jump]] returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of [[Dinosaur Land]] from this game, as can be seen from official maps. [[Super Mushroom|Mushrooms]] and [[Fire Flower]]s also use their designs from this game.


==Staff==
==References in later games==
{{main|List of Super Mario Land 2: 6 Golden Coins staff}}
*''[[Mario's Tennis]]'' &ndash; Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar.
The music for this game was composed by [[Kazumi Totaka]]. If the player waits on the [[Game Over]] screen for two minutes and thirty seconds, Totaka's Song will play.
*''[[Super Smash Bros.]]'' &ndash; One of Mario's alternate costumes is based on Wario's outfit.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'' &ndash; One of Wario's costumes is based on his in-game sprite.
*''[[Wario World]]'' &ndash; The castle shown on the title graphic bears a striking resemblance to Mario's castle.
*''[[Mario & Luigi: Superstar Saga]]'' &ndash; The battle start sound is the same as the power up emerging from a ? Block sound in this game. The jumping sound effect is also the same between both games.
*''[[Super Smash Bros. Brawl]]'' &ndash; One of Wario's alternate costumes is based on his in-game sprite.
*''[[Fortune Street]]'' &ndash; Wario has [[Starship Mario#Trivia|a quote]] where he says that if he flips the "M" of [[Starship Mario]] upside-down, it would be his.
*''[[Paper Mario: Sticker Star]]'' &ndash; The Space Zone level theme is remixed when the [[Boom Box (Thing)|Boom Box]] [[Sticker#Things|Thing]] is used.
*''[[WarioWare: Get It Together!]]'': The music in this game's credits plays the level entry jingle right before it transitions to [[9-Volt]]'s portion of the credits.


==Development==
==Development==
Line 977: Line 963:


According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.<ref name="Shogakukan guide"/>
According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.<ref name="Shogakukan guide"/>
==Pre-release and unused content==
A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from ''Super Mario Land''.<ref>[http://randomhoohaas.flyingomelette.com/OtherGames/OtherGames-Z-SMALLCRAP.htm Source]</ref>{{dead link}}
Early variations of certain graphics exist and may be found within the data of the game. Mario’s front poses in his different forms appear slightly different and thinner, with darker fireballs. Shadows were added to the [[font]]s, while a time font used to indicate time remaining was removed. Pipes were made thicker, likely so that Mario could pass through completely. The goal had no bell and the goal sign was raised all the way up, likely indicating that the goal sign would lower down once Mario completed the level. On the other hand, platforms became thinner, with a cracked variety of platform remaining unused.
Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from ''[[Super Mario World]]'' may also be found.
Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding [[Scenic Course]] is missing.
<gallery>
SML2 early title screen.jpg|The early title screen. This can be seen in a Game Boy commercial.
CHB123SML2MarioBeta.png|Early Mario sprites
CHB123SML2MarioFinal.png|Final Mario sprites. The Fireballs are brighter and the sprites are wider.
CHB123SML2Pipe.png|Early pipe graphics
CHB123SML2Pipe2.png|Final pipe graphics. The middle of the pipe is as big as its ends.
SML2OldGoal.png|Early goal graphics
SML2 first level Goal.png|Final goal graphics. A bell was added to the top and the goal sign was set to be lowered.
SML2 Unused Small Swim.gif|Unused animation of Small Mario swimming in his spacesuit
CHB123SML2SpaceSwim.gif|Unused animation of Super Mario swimming in his spacesuit
SML2Castle2.png|Unused overworld tilemap
CHB123Super Mario Land 2 Unused Cloud.png|The unused cloud above Pumpkin Zone
CHB123SML2CastleTiles.png|Unused tiles for Mario's castle on the overworld map
</gallery>
==Glitches==
{{main|List of Super Mario Land 2: 6 Golden Coins glitches}}
===Out-of-bounds glitch===
In area 4 of [[Tree Zone]], the player can lure a [[Skeleton Bee]] to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage).
===Pipe entry glitch===
This glitch only works for ROM versions v1.0 and v1.1. In any level with a pipe in it, if the player presses {{button|long|Start}} and {{button|long|Select}} at the same time they leave a stage or enter a pipe and return to that level, they can then move through the floor. If there is nothing underneath the stage, the player can see a number of glitchy tiles. These tiles are actually the entire game's code and Game Boy's code being displayed as graphics.
==Educational film==
[[File:MKMWarioBattle.png|thumb|Mario battling Wario, from the Japanese video based on the game.]]
{{main|Mario Kirby Meisaku Video}}
An educational Japanese-only video, called ''[[Mario Kirby Meisaku Video]]'', was produced in 1995 based on the game. It featured a segment based off ''Super Mario Land 2'', and another one featuring [[Kirby]] and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by [[Princess Peach]], Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children {{wp|kanji}}.
{{br}}
==Color revision==
[[File:Supermarioland2the6goldencoins bonus room.png|thumb|left|The bonus game seen on Game Boy Color]]
When playing ''Super Mario Land 2: 6 Golden Coins'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette.


==Reception==
==Reception==
Line 1,051: Line 997:
|colspan=2|[https://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html 79.56%]
|colspan=2|[https://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html 79.56%]
|}
|}
{{br}}
==Pre-release and unused content==
{{TCRF}}
A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from ''Super Mario Land''.<ref>[http://randomhoohaas.flyingomelette.com/OtherGames/OtherGames-Z-SMALLCRAP.htm Source]</ref>{{dead link}}
Early variations of certain graphics exist and may be found within the data of the game. Mario’s front poses in his different forms appear slightly different and thinner, with darker fireballs. Shadows were added to the [[font]]s, while a time font used to indicate time remaining was removed. Pipes were made thicker, likely so that Mario could pass through completely. The goal had no bell and the goal sign was raised all the way up, likely indicating that the goal sign would lower down once Mario completed the level. On the other hand, platforms became thinner, with a cracked variety of platform remaining unused.
Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from ''[[Super Mario World]]'' may also be found.


==Legacy==
Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding [[Scenic Course]] is missing.
After the introduction of Wario (who quickly became popular) the ''Super Mario Land'' series shifted its attention to him. The next game, ''[[Wario Land: Super Mario Land 3]]'', featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]'', thus making ''Wario Land: Super Mario Land 3'' the final entry in the ''Super Mario Land'' series.
<gallery>
SML2 early title screen.jpg|The early title screen. This can be seen in a Game Boy commercial.
CHB123SML2MarioBeta.png|Early Mario sprites
CHB123SML2MarioFinal.png|Final Mario sprites. The Fireballs are brighter and the sprites are wider.
CHB123SML2Pipe.png|Early pipe graphics
CHB123SML2Pipe2.png|Final pipe graphics. The middle of the pipe is as big as its ends.
SML2OldGoal.png|Early goal graphics
SML2 first level Goal.png|Final goal graphics. A bell was added to the top and the goal sign was set to be lowered.
SML2 Unused Small Swim.gif|Unused animation of Small Mario swimming in his spacesuit
CHB123SML2SpaceSwim.gif|Unused animation of Super Mario swimming in his spacesuit
SML2Castle2.png|Unused overworld tilemap
CHB123Super Mario Land 2 Unused Cloud.png|The unused cloud above Pumpkin Zone
CHB123SML2CastleTiles.png|Unused tiles for Mario's castle on the overworld map
</gallery>


Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins'').
==Glitches==
{{main|List of Super Mario Land 2: 6 Golden Coins glitches}}
===Out-of-bounds glitch===
In area 4 of [[Tree Zone]], the player can lure a [[Skeleton Bee]] to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage).


==References to other games==
===Pipe entry glitch===
*''[[Super Mario Bros.]]'': After Mario defeats [[Wario]], the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in ''Super Mario Bros.''
This glitch only works for ROM versions v1.0 and v1.1. In any level with a pipe in it, if the player presses {{button|long|Start}} and {{button|long|Select}} at the same time they leave a stage or enter a pipe and return to that level, they can then move through the floor. If there is nothing underneath the stage, the player can see a number of glitchy tiles. These tiles are actually the entire game's code and Game Boy's code being displayed as graphics.
*''[[Super Mario Bros. 3]]'': The music for [[Water Land]] can be heard in the background of the music for the [[Mario Zone]] and stage 3 of Tree Zone.
*''[[Super Mario Land]]'': It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the [[Space Zone]], implying a connection between the two. Part of the [[Ghost House]] music is an arrangement of the coin room music from this game.
*''[[Super Mario World]]'': [[Super Mario (form)|Super Mario]]'s sprite in this game is the basis of his ''Super Mario Land 2: 6 Golden Coins'' sprite. Blurps return from this game, alongside enemies inspired by [[Monty Mole]]s and [[Fish Bone|Fishbone]]s, while [[Cheep Cheep|Cheep-Cheep]]s use a design inspired from their appearance in this game. Also, the [[Spin Jump|spin jump]] returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of [[Dinosaur Land]] from this game, as can be seen from official maps. [[Super Mushroom|Mushrooms]] and [[Fire Flower]]s also use their designs from this game.


==References in later games==
==Staff==
*''[[Mario's Tennis]]'': Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar.
{{main|List of Super Mario Land 2: 6 Golden Coins staff}}
*''[[Super Smash Bros.]]'': One of Mario's alternate costumes is based on Wario's outfit.
The music for this game was composed by [[Kazumi Totaka]]. If the player waits on the [[Game Over]] screen for two minutes and thirty seconds, Totaka's Song will play.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'': One of Wario's costumes is based on his in-game sprite.
*''[[Wario World]]'': The castle shown on the title graphic bears a striking resemblance to Mario's castle.
*''[[Mario & Luigi: Superstar Saga]]'': The battle start sound is the same as the power up emerging from a ? Block sound in this game. The jumping sound effect is also the same between both games.
*''[[Super Smash Bros. Brawl]]'': One of Wario's alternate costumes is based on his in-game sprite.
*''[[Fortune Street]]'': Wario has [[Starship Mario#Trivia|a quote]] where he says that if he flips the "M" of [[Starship Mario]] upside-down, it would be his.
*''[[Paper Mario: Sticker Star]]'': The Space Zone level theme is remixed when the [[Boom Box (Thing)|Boom Box]] [[Sticker#Things|Thing]] is used.
*''[[WarioWare: Get It Together!]]'': The music in this game's credits plays the level entry jingle right before it transitions to [[9-Volt]]'s portion of the credits.


==Gallery==
==Gallery==
Line 1,083: Line 1,044:
SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
</gallery>
</gallery>
==Media==
{{main-media}}
{{media table
|file1=SML2 Invincible.oga
|title1=Invincible Theme
|file2=SML2 Space.oga
|title2=Space Theme
|file3=Super Mario Land Tree Zone 1.oga
|title3=Tree Theme
|file4=SML2 Tree Zone 2.oga
|title4=Underground Theme
|file5=SML2 Tree Zone 3.oga
|file6=SML2 Ghost House.oga
|title6=Ghost House Theme
|file7=Super Mario Land 2 Overworld.oga
|title7=Overworld Theme
|file8=SML2 Overworld Map.oga
|title8=Overworld Map Theme
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオランド2 6つの金貨
|Jap=スーパーマリオランド2 6つの金貨
|JpnR=Sūpā Mario Rando Tsū: Muttsu no Kinka
|JapR=Sūpā Mario Rando Tsū: Muttsu no Kinka
|JpnM=Super Mario Land 2: 6 Golden Coins
|JapM=Super Mario Land 2: 6 Golden Coins
|Kor=슈퍼 마리오 랜드 2
|Kor=슈퍼 마리오 랜드 2
|KorR=Syupeo Mario Raendeu 2
|KorR=Syupeo Mario Raendeu 2
Line 1,100: Line 1,081:
}}
}}


==Notes==
==Trivia==
*If the player loses a life in a level they have already completed, it is possible to exit the level by pressing {{button|gb|start}} + {{button|gb|select}} (even when the death animation is playing, if done fast enough) without losing any lives.
*If the player loses a life in a level they have already completed, it is possible to exit the level by pressing {{button|gb|start}} + {{button|gb|select}} (even when the death animation is playing, if done fast enough) without losing any lives.
*On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]].
*On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]].
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{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/land2/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/land2/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/n02/dmg/l6j/index.html Japanese site]
*[https://www.nintendo.co.jp/n02/dmg/l6j/index.html Japanese site]
*[https://www.nintendo.co.jp/titles/50010000007606 Japanese Virtual Console site]
*[https://www.nintendo.co.jp/titles/50010000007606 Japanese Virtual Console site]

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