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{{game infobox | {{game infobox | ||
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|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | |developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Game Boy:'''<br>{{ | |release='''Game Boy:'''<br>{{release|Japan|October 21, 1992|USA|November 1, 1992|Europe|January 28, 1993|Australia|1993<ref>https://www.nintendo.com.au/mario/see-the-timeline</ref>}} '''Virtual Console (3DS):'''<br>{{release|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011|South Korea|June 1, 2016}} '''Game Boy - Nintendo Switch Online:'''<br>{{release|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}} | ||
|languages={{languages|en_us=y|jp=y}} | |languages={{languages|en_us=y|jp=y}} | ||
|genre=2D [[Genre#Platform|Platformer]] | |genre=2D [[Genre#Platform|Platformer]] | ||
|modes=1 player | |modes=1 player | ||
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=0|rars=0+ | |ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=0|rars=0+}} | ||
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]), [[Game Boy - Nintendo Switch Online]] | |platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]), [[Game Boy - Nintendo Switch Online]] | ||
| | |media={{media|gb=1|3dsdl=1|switchdl=1}} | ||
|input={{input|gb=1|3ds=1|joy-con | |input={{input|gb=1|3ds=1|joy-con=1|switchpro=1}} | ||
}} | }} | ||
'''''Super Mario Land 2: 6 Golden Coins''''' is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011 and the [[Nintendo Switch]]'s [[Game Boy - Nintendo Switch Online]] service as one of its launch titles in 2023 | |||
'''''Super Mario Land 2: 6 Golden Coins''''', also known as simply '''''Super Mario Land 2''''' or '''''Mario Land 2''''', is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011 and the [[Nintendo Switch]]'s [[Game Boy - Nintendo Switch Online]] service as one of its launch titles in 2023. This sequel to ''[[Super Mario Land]]'' is the seventh entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and also marks the debut of Mario's self-proclaimed arch rival [[Wario]], who would later become a recurring character in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as well as a protagonist in his [[Wario (franchise)|own series]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the ''Super Mario'' franchise creator [[Shigeru Miyamoto]], who was not involved in the development of this game. It is notable for having been the last original side-scrolling ''Super Mario'' game until 2006's ''[[New Super Mario Bros.]]'', 13½ years later (not counting [[reissue]]s). Like ''Super Mario Land'', this game was originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series by [[Nintendo]],{{ref needed}} but went on to be included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]''<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series}}</ref> and the history pages from the Mario Portal and "The official home for Mario" websites.<ref>[https://www.nintendo.co.jp/character/mario/archives/ ''Super Mario'' game collection, Mario Portal website (Japanese)]</ref><ref>[https://mario.nintendo.com/history/ The official home for Mario - ''Super Mario'' games]</ref> | |||
The Virtual Console release requires 44 blocks (5.6 MB) of memory to be installed. | |||
==Story== | ==Story== | ||
'''Story from the instruction booklet'''<ref> | '''Story from the instruction booklet'''<ref>''Super Mario Land 2: 6 Golden Coins'' instruction booklet, pages 3-4</ref> | ||
<blockquote> | <blockquote> | ||
<b>DANGER! DANGER!</b><br>While I was away crusading against the mystery alien [[Tatanga]] in [[Sarasaland|Sarasa Land]], an [[Wario|evil creep]] took over [[Mario's castle|my castle]] and put the people of [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] under his control with a magic spell. The intruder goes by the name of Wario. He has been jealous of my popularity ever since we were boys, and has tried to steal my castle many times. It seems he has succeeded this time. Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell. Without these coins, we can't get into the castle to deal with Wario. | <b>DANGER! DANGER!</b><br>While I was away crusading against the mystery alien [[Tatanga]] in [[Sarasaland|Sarasa Land]], an [[Wario|evil creep]] took over [[Mario's castle|my castle]] and put the people of [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] under his control with a magic spell. The intruder goes by the name of Wario. He has been jealous of my popularity ever since we were boys, and has tried to steal my castle many times. It seems he has succeeded this time. Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell. Without these coins, we can't get into the castle to deal with Wario. | ||
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The game begins with a simple "tutorial" level, [[Mushroom Zone]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins: | The game begins with a simple "tutorial" level, [[Mushroom Zone]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins: | ||
[[File:Fire Wario.png | [[File:Fire Wario.png|thumb|[[Mario]] fighting [[Fire Mario#Super Mario Land 2: 6 Golden Coins|Fiery Wario]].]] | ||
*The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]]. | *The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]]. | ||
*The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an [[octopus (boss)|octopus]] located inside of a [[whale]]. | *The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an [[octopus (boss)|octopus]] located inside of a [[whale]]. | ||
*The [[Macro Zone]]: A house-like zone that shrinks those who enter it, this zone is guarded by the [[sewer rat]]. | *The [[Macro Zone]]: A house-like zone that shrinks those who enter it, this zone is guarded by the [[sewer rat]]. | ||
*The [[Pumpkin Zone]]: Located inside a giant {{wp|jack-o'-lantern}} containing graveyards and haunted houses, this zone is guarded by the [[Witch (boss)|Witch]]. | *The [[Pumpkin Zone]]: Located inside a giant {{wp|jack-o'-lantern}} containing graveyards and haunted houses, this zone is guarded by the [[Witch (boss)|Witch]]. | ||
*The [[Mario Zone]]: A mechanical version of Mario, this zone is guarded by the [[Three Little Pigheads|Three Little Pigs]]. | *The [[Mario Zone]]: A mechanical version of Mario, this zone is guarded by the [[Three Little Pigheads|Three Little Pigs]]. | ||
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===Overview=== | ===Overview=== | ||
[[File:Super Mario Land 2 Tutorial Level.png|thumb|Gameplay screenshot of the tutorial level.]] | [[File:Super Mario Land 2 Tutorial Level.png|thumb|Gameplay screenshot of the tutorial level.]] | ||
Unlike the gameplay of its predecessor, ''Super Mario Land 2''<nowiki>'</nowiki>s gameplay more closely resembles that of past ''[[Super Mario (franchise)|Super Mario]]'' franchise titles. Most notably, this game replaces the [[Superball Mario]] with a more traditional [[Fire Mario]] and does away with | Unlike the gameplay of its predecessor, ''Super Mario Land 2''<nowiki>'</nowiki>s gameplay more closely resembles that of past ''[[Super Mario (franchise)|Super Mario]]'' franchise titles. Most notably, this game replaces the [[Superball Mario]] with a more traditional [[Fire Mario]] and does away with ''Super Mario Land''<nowiki>'</nowiki>s vehicle levels. The screen can now scroll to the left, allowing Mario to backtrack through levels, and character sprites have significantly increased in size, enabling more focused and fast-paced action as well as a better overall visual quality to the game. The game is one of the first ''Super Mario'' games to have two different difficulty levels: Normal and Easy mode. The level can be chosen by picking Mario's size with the {{button|gb|select}} button before picking which file to save to. | ||
Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a [[casino]] where Mario can gamble his coins to earn more lives. Unlike those of ''Super Mario World'' and the earlier ''Super Mario Bros.'' games, <i>Super Mario Land 2</i>'s worlds do not have to be played linearly without requiring a hidden item or exit, although all worlds must still be cleared. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}. | |||
===Controls=== | |||
In levels, the {{button|gb|A}} allows Mario to jump, while holding the {{button|gb|B}} will make Mario run faster. Holding up on the {{button|gb|Pad}} will make Mario jump a little higher. The {{button|gb|Pad}} controls where Mario walks or runs. The player can pause in a level with the {{button|gb|start}} button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a [[Super Star|Star]], or hitting them with a [[Koopa Shell]]. A Koopa Shell can be picked up by running into it while holding {{button|gb|B}} and thrown by letting go, or it can be kicked by walking into it or jumping on top of it. | |||
''Super Mario Land 2'' continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping {{button|gb|A}} (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time). | |||
Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal. | |||
====Game Boy==== | |||
*{{button|gb|A}}: Jump; swim | |||
*{{button|gb|B}}: Run; throw [[fireball]] (as [[Fire Mario]]) | |||
*{{button|gb|pad}}: Move | |||
*{{button|gb|start}}: Pause | |||
====Nintendo 3DS==== | |||
*{{button|3DS|A}}: Jump; swim | |||
*{{button|3DS|B}}: Run; throw fireball (as Fire Mario) | |||
*{{button|3DS|stick}}: Move | |||
*{{button|3DS|start}}: Pause | |||
===Rewards and setbacks=== | ===Rewards and setbacks=== | ||
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There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario. | There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario. | ||
=== | ===Items=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | |||
|- | |||
!width="1%"|Item | |||
!width="1%"|Transformation | |||
!width="8%"|Abilities | |||
<center> | |- | ||
|<center>[[File:Heart 1up.png]]<br>[[1 UP Heart|1-Up Heart]]</center> | |||
|<center>N/A</center> | |||
|<center>An alternative to [[1-Up Mushroom]]s, the [[1 UP Heart|1-Up Heart]] grants Mario one [[extra life]] when collected. They can be collected via ? Blocks and bonus games.</center> | |||
|- | |||
|<center>[[File:Heart 3up.png]]<br>[[3-Up Heart]]</center> | |||
|<center>N/A</center> | |||
|<center>Similarly to [[3-Up Moon]]s, a [[3-Up Heart]] grants Mario three extra lives when collected. They can be found in places that are hidden or difficult to reach.</center> | |||
|- | |- | ||
|<center>[[File:Carrot.png]]<br>[[Carrot]]</center> | |||
|<center>[[File:Bunny Mario SML2.png]]<br>[[Bunny Mario]]</center> | |||
|<center>A new item exclusive to this game, the [[Carrot]] transforms Mario into [[Bunny Mario]]. In this form, he is able to hover briefly by tapping {{button|gb|a}} while flapping his bunny ears. This allows him to stay in the air longer, helpful for crossing or maneuvering around obstacles, enemies, and other hazards with ease.</center> | |||
|- | |- | ||
|<center>[[File:SML2 Coin.png]]<br>[[Coin]]</center> | |||
|<center>N/A</center> | |||
|<center>The most common collectible, coins are now used to earn extra lives and items via the [[casino]].</center> | |||
|- | |- | ||
| | |<center>[[File:SML2FireFlower.png]]<br>[[Fire Flower]]</center> | ||
| | |<center>[[File:Fire Mario SML2 Sprite.png]]<br>[[Fire Mario]]</center> | ||
|{{button| | |<center>As [[Fire Mario]], Mario can throw [[fireball]]s with {{button|gb|b}}. These fireballs bounce along the ground and defeat enemies. In this game, they may also be used to break [[fiery block]]s. Interestingly, this transformation is distinguished with a feather in Mario's cap rather than a different color, most likely due to the Game Boy's limitations.</center> | ||
|- | |- | ||
| | |<center>[[File:SML2 MoneyBag.png]]<br>[[Moneybag (item)|Moneybag]]</center> | ||
| | |<center>N/A</center> | ||
|<center>[[Moneybag (item)|Moneybag]]s can be found in certain ? Blocks. Collecting one rewards Mario with fifty coins.</center> | |||
| | |||
|- | |- | ||
|[[ | |<center>[[File:SML2-SuperMushroom.png]]<br>[[Super Mushroom|Mushroom]]</center> | ||
| | |<center>[[File:Super Mario Land 2 Mario.png]]<br>[[Super Mario (form)|Super Mario]]</center> | ||
| | |<center>As usual, a [[Super Mushroom|Mushroom]] powers [[Small Mario]] into [[Super Mario (form)|Super Mario]]. This allows him to take one hit without losing a life, reverting him to his small form instead. While Super Mario, he may also break [[Brick Block|brick]]s either by jumping underneath them or by performing [[Spin Jump]]s by pressing down {{button|gb|pad}} in midair to break them on top, a technique similar to the one from ''Super Mario World''. Certain enemies, such as [[Koopa (species)|Koopa]]s, which normally require more than one hit to defeat, can be defeated in this manner.</center> | ||
|{{button| | |||
| | |||
|- | |- | ||
| | |<center>[[File:SML2-SuperStar.png]]<br>[[Super Star|Star]]</center> | ||
|<center>[[Invincible Mario]]</center> | |||
|<center>Collecting a [[Super Star|Star]] turns Mario invincible for a short time, preventing him from being damaged by enemies and other hazards. Rather than moving around, in this game, the Star remains stationary when struck out of the [[? Block]] it is contained in. Notably, after five enemies are defeated while invincible, an extra life is earned, with an additional one for every enemy defeated by invincibility afterward. Defeating one hundred enemies grants another Star.</center> | |||
| | |||
| | |||
|} | |} | ||
==Worlds== | ==Worlds== | ||
As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss. | As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss. | ||
{|class="wikitable sortable"border=1 cellpadding=3 style="text-align:center; border-collapse:collapse;margin:0 auto;" | |||
{| | |||
|- | |- | ||
| | !style="background:#ff8c00"|World | ||
!style="background:#ff8c00"|Coin | |||
!style="background:#ff8c00"|Boss | |||
!style="background:#ff8c00"|Levels | |||
|- | |- | ||
|style="text-align:center"|[[File:Sml2map.png|160px]]<br>Overworld courses | |||
|N/A | |||
|N/A | |||
|align=left| | |||
{| | |||
|- | |- | ||
| | |style="text-align:left"| | ||
*[[Mushroom Zone]] | |||
*<!--[[File:Hippo zone.png|92px]]<-->[[Hippo (level)|Hippo]], Entrance to the [[Space Zone]] | |||
*[[Scenic Course]] | |||
*[[Casino]] | |||
|} | |||
|- | |- | ||
|- | |- | ||
|[[ | |[[File:SML2 TreeZoneMap.png|160px]]<br>'''[[Tree Zone]]''' | ||
|[[ | |[[File:Treegoldcoin.png]] | ||
|[[File:Kurosu Super Mario Land 2 6GC.png|100px]]<br>[[Big Bird]] | |||
|align=left| | |||
{| | |||
|- | |- | ||
| | |style="text-align:left"| | ||
*[[Invincibility!]] | |||
*[[In the Trees]] | |||
*[[The Exit]] | |||
*[[Honeybees (level)|Honeybees]] | |||
*[[Final Boss: The Big Bird]] | |||
*[[Secret Course 1]] | |||
|} | |||
|- | |- | ||
|[[File:SpaceZone.png|160px]]<br>'''[[Space Zone]]''' | |||
|[[File:Spacegoldcoin.png]] | |||
|[[File:Tatanga1.PNG|100px]]<br>[[Tatanga]] | |||
|align=left| | |||
{| | |||
|- | |- | ||
| | |style="text-align:left"| | ||
*[[Moon stage]] | |||
*[[Star stage]] | |||
*[[Secret Course 2]] | |||
|} | |||
|- | |- | ||
| | |[[File:Macro zone.png|160px]]<br>'''[[Macro Zone]]''' | ||
|[[File:Macrogoldcoin.png]] | |||
|[[File:Ricky art SML2.png|100px]]<br>[[Sewer rat]] | |||
|align=left| | |||
{| | |||
|- | |- | ||
| | |style="text-align:left"| | ||
*[[The Ant Monsters]] | |||
*[[In the Syrup Sea]] | |||
*[[Fiery Mario–Special Agent]] | |||
*[[Final Boss: One Mighty Mouse!]] | |||
*[[Secret Course 3]] | |||
|} | |||
|- | |- | ||
|[[File:SML2 PumpkinZone.png|160px]]<br>'''[[Pumpkin Zone]]''' | |||
|[[File:Pumpkingoldcoin.png]] | |||
|[[File:SML2 Artwork Witch.png|100px]]<br>[[Witch (boss)|Witch]] | |||
|align=left| | |||
{| | |||
|- | |- | ||
| | |style="text-align:left"| | ||
*[[Bat Course]] | |||
*[[Pumpkin Zone Level 2]] | |||
*[[Pumpkin Zone Level 3]] | |||
*[[Witch's Mansion Course]] | |||
*[[Secret Course 4]] | |||
*[[Secret Course 5]] | |||
|} | |||
|- | |- | ||
|[[ | |[[File:MarioZone.png|160px]]<br>'''[[Mario Zone]]''' | ||
|[[ | |[[File:Mariogoldcoin.png]] | ||
|[[File:SML2 Artwork - Three Little Pigheads.png|100px]]<br>[[Three Little Pigheads|Three Little Pigs]] | |||
|align=left| | |||
{| | |||
|- | |- | ||
| | |style="text-align:left"| | ||
*[[Fiery Blocks]] | |||
*[[Mario the Circus Star!]] | |||
*[[Beware: Jagged Spikes]] | |||
*[[Final Bosses: Three Mean Pigs!]] | |||
|} | |||
|- | |- | ||
| | |[[File:TurtleZone.png|160px]]<br>'''[[Turtle Zone]]''' | ||
|[[File:Turtlegoldcoin.png]] | |||
|[[File:SML2 Artwork - Octopus.png|100px]]<br>[[Octopus (boss)|Octopus]] | |||
|align=left| | |||
{| | |||
|- | |- | ||
|style="text-align:left"| | |||
*[[Cheep Cheep Course]] | |||
*[[Turtle Zone (level)|Turtle Zone]] | |||
*[[Whale Course]] | |||
*[[Secret Course 6]] | |||
|} | |||
| | |||
|- | |- | ||
|[[File:Marioland2.png|160px]]<br>'''[[Mario's castle]]''' | |||
|N/A | |||
|[[File:Wario SML2 artwork.jpg|100px]]<br>[[Wario]] | |||
|align=left| | |||
{| | |||
|- | |- | ||
| | |style="text-align:left"| | ||
*[[Mario's castle]] | |||
|} | |} | ||
|} | |} | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
|-style="background:#ff8c00;" | |||
{|class=" | !Name | ||
|-style=" | !Sprite | ||
! | !Description | ||
! | !First appearance | ||
! | !Last appearance | ||
! | |||
! | |||
|- | |- | ||
| | |[[Ant]] | ||
| | !bgcolor=#FFFFFF|[[File:Ant SML2.png]] | ||
|Marches back and forth in a small area, damaging Mario if touched. | |||
| | |align=center|[[The Exit]] | ||
| | |align=center|[[In the Syrup Sea]] | ||
|- | |- | ||
|[[Aqua Goomba]] | |[[Aqua Goomba]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2AquaGoomba.png]] | ||
|colspan=2 | |Moves like a Goomba and propels Mario high into the air when stomped. | ||
|colspan="2"align=center|[[Whale Course]] | |||
|- | |- | ||
| | |[[Battle Beetle]] | ||
| | !bgcolor=#FFFFFF|[[File:Battlebeetle.png]] | ||
|Jumps into the air, and flies downwards at an angle. | |||
| | |align=center|[[The Exit]] | ||
| | |align=center|[[In the Syrup Sea]] | ||
|- | |- | ||
|[[Bear (enemy)|Bear]] | |||
!bgcolor=#FFFFFF|[[File:Bear SML2 sprite.png]] | |||
|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors. | |||
|colspan="2"align=center|[[Mario the Circus Star!]] | |||
| | |||
|colspan | |||
|[[ | |||
|- | |- | ||
|[[Bee Fly]] | |[[Bee Fly]] | ||
| | !bgcolor=#FFFFFF|[[File:Fly-SML2.png]] | ||
| | |Flies away when Mario gets close. | ||
| | |align=center|[[The Exit]] | ||
|align=center|[[Fiery Mario–Special Agent]] | |||
|- | |- | ||
|[[Beebee]] | |[[Beebee]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Bee.png]] | ||
|colspan=2 | |Emerges from honeycombs, trying to home in on Mario to sting him. | ||
|colspan="2"align=center|[[Honeybees (level)|Honeybees]] | |||
|- | |- | ||
| | |[[Bero]] | ||
| | !bgcolor=#FFFFFF|[[File:Bero.png]] | ||
|Stays still, damaging Mario with its tongue. Can be used as a platform. | |||
|colspan=2 | |colspan="2"align=center|[[Pumpkin Zone Level 2]] | ||
|- | |- | ||
|[[Bigbee]] | |[[Bigbee]] | ||
| | !bgcolor=#FFFFFF|[[File:Buichi.png]] | ||
|colspan=2 | |Drops down to crush Mario, then flies back to its position. | ||
|colspan="2"align=center|[[Honeybees (level)|Honeybees]] | |||
|- | |- | ||
|[[Birdfish]] | |[[Birdfish]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Toriuo.png]] | ||
|colspan=2 | |Hops out of the water, and glides on the air for a brief period of time. | ||
|colspan="2"align=center|[[Hippo (level)|Hippo]] | |||
|- | |- | ||
|[[Blurp]] | |[[Blurp]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Blurp.png]] | ||
| | |Swims aimlessly in one direction, while occasionally pausing. | ||
| | |align=center|[[Hippo (level)|Hippo]] | ||
|align=center|[[Cheep Cheep Course]] | |||
|- | |- | ||
|[[Bomubomu]] | |[[Bomubomu]] | ||
| | !bgcolor=#FFFFFF|[[File:CannonPig-SML2.png]] | ||
| | |Patrols an area, occasionally shooting cannonballs horizontally or diagonally. | ||
| | |align=center|[[Moon stage]] | ||
|align=center|[[Final Bosses: Three Mean Pigs!]] | |||
|- | |- | ||
| | |[[Boo]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Boo.png]] | ||
|align= | |Chases Mario whenever he is not facing it, but hides when he is. | ||
|align=center|[[Bat Course]] | |||
| | |align=center|[[Witch's Mansion Course]] | ||
|- | |- | ||
|[[Bopping Toady]] | |||
|[[ | !bgcolor=#FFFFFF|[[File:Bopping Toady.png]] | ||
| | |Hops a small distance before lashing out its tongue for a short-ranged attack. | ||
|colspan=2 | |colspan="2"align=center|[[Invincibility!]] | ||
|- | |- | ||
|[[Bullet Bill]] | |||
!bgcolor=#FFFFFF|[[File:BulletBill-SML2.png]] | |||
|A bullet that is periodically fired out of [[Bill Blaster|Turtle Cannon]]s. | |||
|align=center|[[Beware: Jagged Spikes]] | |||
|align=center|[[Turtle Zone (level)|Turtle Zone]] | |||
|[[ | |||
|align= | |||
| | |||
|- | |- | ||
| | |[[Cannonball]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:SML2Cannonball.png]] | ||
|align= | |Fired from [[Bomubomu]] either horizontally or diagonally. | ||
| | |align=center|[[Moon stage]] | ||
|align=center|[[Final Bosses: Three Mean Pigs!]] | |||
|- | |- | ||
|[[Cheep Cheep|Cheep-Cheep]] | |[[Cheep Cheep|Cheep-Cheep]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2CheepCheep.png]] | ||
| | |Swims back and forth in the water. | ||
| | |align=center|[[In the Syrup Sea]] | ||
|align=center|[[Cheep Cheep Course]] | |||
|- | |- | ||
| | |[[Chikunto]] | ||
| | !bgcolor=#FFFFFF|[[File:SpikedAnt_SML2.png]] | ||
|Has retractable spikes that can damage Mario if he tries to jump on it. | |||
|colspan=2 | |colspan="2"align=center|[[The Ant Monsters]] | ||
|- | |- | ||
| | |[[Collector]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:Keipu SML2.png]] | ||
|Runs away carrying a [[1 UP Heart|1-Up Heart]]. | |||
| | |colspan="2"align=center|[[Final Boss: One Mighty Mouse!]] | ||
|- | |- | ||
| | |[[Dokanto]] | ||
| | !bgcolor=#FFFFFF|[[File:BazookaAnt-SML2.png]] | ||
|An ant with cannons on their heads that periodically fire pellets. | |||
|colspan=2 | |colspan="2"align=center|[[The Ant Monsters]] | ||
|- | |- | ||
| | |[[Dondon]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Dondon.png]] | ||
|Flies forwards in a straight line. | |||
| | |align=center|[[Hippo (level)|Hippo]] | ||
| | |align=center|[[Final Boss: The Big Bird]] | ||
|- | |- | ||
|[[Falling spike]] | |[[Falling spike]] | ||
| | !bgcolor=#FFFFFF|[[File:Falling Spike SML2 sprite.png]] | ||
|colspan=2 | |Falls from the ceiling to hit Mario. | ||
|colspan="2"align=center|[[Bat Course]] | |||
|- | |- | ||
| | |[[Fireball Boy]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2Fboi.png]] | ||
|Hovers around in a figure-eight area. | |||
| | |colspan="2"align=center|[[Pumpkin Zone Level 2]] | ||
|- | |- | ||
| | |[[Floating Face]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:Don Gabamen SML2.png]] | ||
| | |Bounces around diagonally in small rooms. | ||
|colspan=2 | |colspan="2"align=center|[[Mario's castle]] | ||
|- | |||
|[[Furizo|Furiko]] | |||
!bgcolor=#FFFFFF|[[File:SML2Furiko.png]] | |||
|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo. | |||
|colspan="2"align=center|[[Mario's castle]] | |||
|- | |- | ||
| | |[[Furizo]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2-SpikedBallsprite.png]] | ||
|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko. | |||
|colspan=2 | |colspan="2"align=center|[[Mario's castle]] | ||
|- | |- | ||
| | |[[Ghost Goomba]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Terekuribo.png]] | ||
|Moves like a Goomba, but cannot be defeated with a stomp. | |||
|colspan=2 | |colspan="2"align=center|[[Pumpkin Zone Level 3]] | ||
|- | |- | ||
|[[Goomba]] | |||
|[[ | !bgcolor=#FFFFFF|[[File:Goomba-SML2.gif]] | ||
| | |Walks forward aimlessly, can be defeated with one stomp. | ||
| | |align=center|[[Mushroom Zone]] | ||
| | |align=center|[[Cheep Cheep Course]] | ||
|- | |- | ||
| | |[[Goronto]] | ||
| | !bgcolor=#FFFFFF|[[File:MinerAnt-SML2.png]] | ||
|Digs up rocks and rolls them towards Mario. | |||
|colspan=2 | |colspan="2"align=center|[[The Ant Monsters]] | ||
|- | |- | ||
| | |[[Grubby]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:Beelarvaspiked.png]] | ||
|A spiky [[Unera]] that cannot be jumped on. | |||
|colspan=2 | |colspan="2"align=center|[[Honeybees (level)|Honeybees]] | ||
|- | |- | ||
| | |[[Honebon]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:SML2-Fishbone.png]] | ||
|align= | |Swims underwater in an upside-down V-shape. | ||
|align=center|[[Fiery Mario–Special Agent]] | |||
|align=center|[[Whale Course]] | |||
|- | |- | ||
| | |[[Jack-in-the-Box (enemy)|Jack-in-the-Box]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:SML2 Jack-in-the-Box.png]] | ||
|Emerges from [[? Block]]s, then hops around wildly. | |||
|colspan=2 | |colspan="2"align=center|[[Beware: Jagged Spikes]] | ||
|- | |- | ||
| | |[[Karakara]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Karakara.png]] | ||
|Hops into the air, before opening up and floating down, while moving side-to-side. | |||
|colspan=2 | |colspan="2"align=center|[[Pumpkin Zone Level 2]] | ||
|- | |- | ||
| | |[[Karamenbo]] | ||
| | !bgcolor=#FFFFFF|[[File:Karamenbo.png]] | ||
|Four spinning pillars that come crashing down from the sky before rising back up. | |||
|colspan=2 | |colspan="2"align=center|[[Mario's castle]] | ||
|- | |- | ||
| | |[[Kiddokatto]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Kiddokatto.png]] | ||
|Charges at Mario at high speeds, usually in groups. | |||
|colspan=2 | |colspan="2"align=center|[[Beware: Jagged Spikes]] | ||
|- | |- | ||
| | |[[Koopa Troopa]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:SML2 Koopa Troopa.png]] | ||
|align= | |Can be knocked into its shell, which can be kicked to hurt other enemies. | ||
|align=center|[[Mushroom Zone]] | |||
|align=center|[[Secret Course 6]] | |||
|- | |- | ||
| | |[[Kurokyura]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:SML2Kurokyura.png]] | ||
|Stays in place, sending small bats called [[Minikyura]] after Mario. | |||
|colspan=2 | |colspan="2"align=center|[[Bat Course]] | ||
|- | |- | ||
| | |[[Kyororo]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Kyororo.png]] | ||
|Waits for Mario to appear before charging at him. | |||
|colspan=2 | |colspan="2"align=center|[[Pumpkin Zone Level 2]] | ||
|- | |- | ||
| | |[[Kyotonbo]] | ||
| | !bgcolor=#FFFFFF|[[File:Kyotonbo.png]] | ||
|Flies in quick, darting motions to home in on Mario. | |||
|colspan=2 | |colspan="2"align=center|[[Invincibility!]] | ||
|- | |- | ||
| | |[[Masked Ghoul]] | ||
| | !bgcolor=#FFFFFF|[[File:Maskie.png]] | ||
|align= | |Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped. | ||
|align=center|[[Bat Course]] | |||
| | |align=center|[[Witch's Mansion Course]] | ||
|- | |- | ||
| | |[[Mechanical fist]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2Genkottsu.png]] | ||
|A replica of Wario's fist that crashes down at great speed. | |||
|colspan=2 | |colspan="2"align=center|[[Mario's castle]] | ||
|- | |- | ||
| | |[[Minikyura]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2Minikyura.png]] | ||
|Small bats fired at Mario by Kurokyura. | |||
|colspan=2 | |colspan="2"align=center|[[Bat Course]] | ||
|- | |- | ||
| | |[[Moofish]] | ||
!bgcolor=#FFFFFF|[[File:SML2 Mogyo.png]] | |||
|Swims in sap, and charges at Mario horizontally if he gets close. | |||
| | |colspan="2"align=center|[[In the Trees]] | ||
|- | |- | ||
| | |[[No. 48]] | ||
| | !bgcolor=#FFFFFF|[[File:Alien SML2.png]] | ||
|Jumps around, and fires arcing, exploding stars. | |||
|colspan=2 | |colspan="2"align=center|[[Moon stage]] | ||
|- | |- | ||
| | |[[Noko Bombette]] | ||
| | !bgcolor=#FFFFFF|[[File:NokoBombette-SML2.png]] | ||
|Patrols an area, and explodes after being stomped. | |||
|colspan=2 | |colspan="2"align=center|[[In the Trees]] | ||
|- | |- | ||
| | |[[Paragoomba|Para-Goomba]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:SML2Paragoomba.png]] | ||
|align= | |Hops around in a small area, having their wings removed with one stomp. | ||
|align=center|[[Mushroom Zone]] | |||
|align=center|[[Whale Course]] | |||
|- | |- | ||
| | |[[Pikku]] | ||
| | !bgcolor=#FFFFFF|[[File:Pick-SML2.png]] | ||
|Hops back and forth in a small area. | |||
|colspan=2 | |colspan="2"align=center|[[Witch's Mansion Course]] | ||
|- | |- | ||
| | |[[Piranha Plant]] | ||
| | !bgcolor=#FFFFFF|[[File:PiranhaPlant-SML2.png]] | ||
|align= | |Periodically emerges from pipes to bite Mario. | ||
|align=center|[[Mushroom Zone]] | |||
| | |align=center|[[Secret Course 6]] | ||
| | |||
|- | |- | ||
|[[Piranha Plant (statue)]] | |||
!bgcolor=#FFFFFF|[[File:Piranha Plant Statues.png]] | |||
|Fire large, horizontal fireballs at Mario. | |||
|colspan=2|[[Mario's castle | |colspan="2"align=center|[[Mario's castle]] | ||
|- | |- | ||
| | |[[Poro]] | ||
| | !bgcolor=#FFFFFF|[[File:Miniship.png]] | ||
|align= | |Orbits blocks or areas of empty space. | ||
|[[ | |align=center|[[Moon stage]] | ||
|[[ | |align=center|[[Secret Course 2]] | ||
|- | |- | ||
| | |[[Ragumo]] | ||
| | !bgcolor=#FFFFFF|[[File:Ragumo.png]] | ||
|Burrows underground to pop up and damage Mario. | |||
| | |colspan="2"align=center|[[Invincibility!]] | ||
|[[ | |||
|- | |- | ||
| | |[[Rerere]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Rerere.png]] | ||
|Bounces back and forth as it sweeps the ground. | |||
|colspan=2|[[ | |colspan="2"align=center|[[Witch's Mansion Course]] | ||
|- | |- | ||
| | |[[Boulder|Rock]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2Boulder.png]] | ||
|Dug up by Goronto, and rolled towards Mario. | |||
|colspan=2|[[ | |colspan="2"align=center|[[The Ant Monsters]] | ||
|- | |- | ||
| | |[[Satellite]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2Satellite.png]] | ||
|Spins around a point slowly to damage Mario if touched. | |||
|colspan=2|[[ | |colspan="2"align=center|[[Final Bosses: Three Mean Pigs!]] | ||
|- | |- | ||
| | |[[Screw]] | ||
| | !bgcolor=#FFFFFF|[[File:Screwer-SML2.png]] | ||
|align= | |Emerges from the ground, and bounces towards Mario. | ||
|[[ | |colspan="2"align=center|[[Fiery Blocks]] | ||
|- | |- | ||
| | |[[Shark]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:SML2 Shark.png]] | ||
|align= | |Swims slowly in the water, but charges when Mario gets close. | ||
|align=center|[[Cheep Cheep Course]] | |||
|align=center|[[Turtle Zone (level)|Turtle Zone]] | |||
|- | |- | ||
| | |[[Skeleton Bee]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2SkeletonBee.png]] | ||
|align= | |A variant of Beebee that can come back to life when stomped. | ||
|colspan="2"align=center|[[Honeybees (level)|Honeybees]] | |||
|[[ | |||
|- | |- | ||
|[[Spiked ball (Super Mario Land 2: 6 Golden Coins)|Spiked ball]] | |||
|[[ | !bgcolor=#FFFFFF|[[File:SML2Tosanboru.png]] | ||
|align= | |Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions. | ||
| | |align=center|[[Bat Course]] | ||
|align=center|[[Witch's Mansion Course]] | |||
|- | |- | ||
| | |[[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikey]] | ||
!bgcolor=#FFFFFF|[[File:SML2 Spikey.png]] | |||
|A hedgehog that curls up into a ball and dashes at Mario. | |||
|[[ | |colspan="2"align=center|[[Invincibility!]] | ||
|- | |- | ||
| | |[[Spiny Cheep Cheep|Spiny Cheep-Cheep]] | ||
| | !bgcolor=#FFFFFF|[[File:SpinyCheepCheep-puff.png]] | ||
|align= | |Occasionally puffs up to float upwards underwater. | ||
|[[ | |colspan="2"align=center|[[Cheep Cheep Course]] | ||
|- | |- | ||
| | |[[Star (enemy)|Star]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:SML2Stars.png]] | ||
|align= | |Floats in space, and cannot be defeated by any means. | ||
|[[ | |align=center|[[Star stage]] | ||
|align=center|[[Secret Course 2]] | |||
|- | |- | ||
| | |[[Tamara]] | ||
| | !bgcolor=#FFFFFF|[[File:Tamara.png]] | ||
|align= | |Egg-like enemies that emerge from small, plant-like pods and move upwards. | ||
|[[ | |colspan="2"align=center|[[Honeybees (level)|Honeybees]] | ||
|- | |- | ||
|[[Tatenoko]] | |||
| | !bgcolor=#FFFFFF|[[File:Tatenoko SML2.png]] | ||
|align= | |Sawblades that move horizontally on a set path. | ||
|[[ | |colspan="2"align=center|[[Fiery Blocks]] | ||
|- | |- | ||
| | |[[Tosenbo]] | ||
| | !bgcolor=#FFFFFF|[[File:Tosenbo.png]] | ||
|align= | |Inflates briefly to block Mario's path. | ||
|[[ | |colspan="2"align=center|[[Star stage]] | ||
|- | |- | ||
| | |[[Bill Blaster|Turtle Cannon]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2BillBlaster.png]] | ||
|align= | |Periodically fires Bullet Bills at Mario. | ||
|[[ | |align=center|[[Beware: Jagged Spikes]] | ||
|align=center|[[Turtle Zone (level)|Turtle Zone]] | |||
|- | |- | ||
| | |[[Unera]] | ||
| | !bgcolor=#FFFFFF|[[File:Unera.png]] | ||
|align= | |Crawls slowly while patrolling an area. | ||
|colspan="2"align=center|[[Honeybees (level)|Honeybees]] | |||
|- | |- | ||
| | |[[Unibo]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:Unibo.png]] | ||
|align= | |Indestructible enemies found in air and water. | ||
|align=center|[[Hippo (level)|Hippo]] | |||
|align=center|[[Turtle Zone (level)|Turtle Zone]] | |||
|- | |- | ||
| | |[[Fire Piranha Plant|Venus Fire Trap]] | ||
|[[ | !bgcolor=#FFFFFF|[[File:VenusFireTrap-SML2.png]] | ||
|align= | |Periodically emerges from pipes, and shoots a fireball. | ||
|align=center|[[The Exit]] | |||
|align=center|[[Pumpkin Zone Level 3]] | |||
|- | |- | ||
| | |[[Wakiri]] | ||
| | !bgcolor=#FFFFFF|[[File:Wakiri.png]] | ||
|align= | |Sawblades in the ground that move back and forth. | ||
|colspan="2"align=center|[[Final Bosses: Three Mean Pigs!]] | |||
|- | |- | ||
| | |[[Yashichi]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2Yashichi.png]] | ||
|align= | |Spinning blades that move along tracks. | ||
|colspan="2"align=center|[[Fiery Blocks]] | |||
|} | |} | ||
=== | ===Other obstacles=== | ||
{{image|more=yes|section=y|There are many different types of spike traps}} | |||
{|class=" | {|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
|-style=" | |-style="background:#ff8c00;" | ||
! | !Name | ||
! | !Sprite | ||
!Description | !Description | ||
!First appearance | |||
!Last appearance | |||
|- | |- | ||
| | |Fire | ||
!bgcolor=#FFFFFF|[[File:Fire-SML2.gif]] | |||
|align= | |Flames that damage the player. | ||
|align=center|[[Fiery Mario–Special Agent]] | |||
|align=center|[[Witch's Mansion Course]] | |||
|- | |- | ||
| | |[[Lance]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Skewers and Unibo.png|100px]] | ||
|align= | |Blade obstacles that rest in one place, usually along the ceiling, thrusting up and down in a set rhythm. | ||
|align=center|[[Turtle Zone (level)|Turtle Zone]] | |||
|align=center|[[Whale Course]] | |||
|- | |- | ||
| | |[[Lava]] | ||
!bgcolor=#FFFFFF|[[File:nocoverart.png|100px]] | |||
|align= | |Molten rock that can cause the player to instantly lose a life. | ||
|colspan="2"align=center|[[Mario's Castle]] | |||
|- | |- | ||
| | |Rib bone | ||
| | !bgcolor=#FFFFFF|[[File:Turtle Zone Area 3 SML2.png|100px]] | ||
|Large pointy obstacles that damage the player. | |||
|colspan="2"align=center|[[Whale Course]] | |||
|- | |- | ||
| | |[[Spike Trap|Spikes]] | ||
| | !bgcolor=#FFFFFF|[[File:nocoverart.png|100px]] | ||
|Pointy obstacles that damage the player. | |||
|align=center|[[Mushroom Zone]] | |||
|align=center|[[Mario's Castle]] | |||
|- | |||
|[[Tree sap]] | |||
!bgcolor=#FFFFFF|[[File:SML2 Sap.png|100px]] | |||
|A gelatinous substance that Mario can swim through to get across spikes. | |||
|colspan="2"align=center|[[In the Trees]] | |||
|} | |} | ||
=== | ==Objects== | ||
===Blocks=== | |||
{|class=" | {|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
|-style=" | |-style="background:#ff8c00;" | ||
! | !Name | ||
! | !Sprite | ||
!Description | !Description | ||
|- | |- | ||
|[[? Block]] | |[[? Block]] | ||
!bgcolor=#FFFFFF|[[File:Super Mario Land 2 Block.png]] | |||
|Contains a coin or item when hit. | |||
| | |||
|- | |- | ||
|[[Brick Block]] | |[[Brick Block]] | ||
| | !bgcolor=#FFFFFF|[[File:Super Mario Land 2 Brick Block.png]] | ||
|Breaks or contains coins when hit. | |||
|- | |- | ||
|[[Empty Block]] | |[[Empty Block]] | ||
| | !bgcolor=#FFFFFF|[[File:Super Mario Land 2 Empty Block.png]] | ||
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block. | |||
|- | |- | ||
|[[Fiery block]] | |[[Fiery block]] | ||
| | !bgcolor=#FFFFFF|[[File:Super Mario Land 2 Fiery Block.png]] | ||
|A block that can be destroyed by [[Fire Mario]]. | |||
|- | |- | ||
|[[Invisible/flashing block]] | |[[Invisible/flashing block]] | ||
| | !bgcolor=#FFFFFF|[[File:InvisBlock-SML2.gif]] | ||
|A block that continuously flashes in the darkness. | |||
|} | |||
===Transportation objects=== | |||
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
|-style="background:#ff8c00;" | |||
!Name | |||
!Sprite | |||
!Description | |||
|- | |- | ||
|[[Warp Pipe|Pipe]] | |[[Warp Pipe|Pipe]] | ||
| | !bgcolor=#FFFFFF|[[File:CHB123SML2Pipe2.png]] | ||
|Pipes going through the ground that transport the player to new areas. | |||
|- | |- | ||
| | |[[Bubble]] | ||
!bgcolor=#FFFFFF|[[File:Bubble-SML2.gif]] | |||
|Bubbles that allow Mario to swim in air. | |||
|- | |- | ||
! | |Crane | ||
!bgcolor=#FFFFFF|[[File:nocoverart.png|50px]] | |||
|Cranes that help Mario travel across spikes. | |||
|} | |||
===Platforms=== | |||
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
|-style="background: #ff8c00;" | |||
!Name | |||
!Sprite | |||
!Description | |||
|- | |- | ||
|[[Ball on chains]] | |[[Ball on chains]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 BallOnChains Stationary.png]][[File:SML2 BallOnChains.png]][[File:SML2 BallOnChains Flash.gif]] | ||
|Spheres held up by chains. Black balls on chains move along with the chains they're hanging on for a short time when Mario land on them, while gray balls on chains remain stationary. | |||
|- | |- | ||
|[[Cloud Lift]] | |[[Cloud Lift]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Sprite Cloud Lift.png]] | ||
|Clouds that serve as platforms. | |||
|- | |- | ||
| | |[[Flimsy Lift]] | ||
| | !bgcolor=#FFFFFF|[[File:nocoverart.png|50px]] | ||
| | |Lifts that fall once stepped on. | ||
|- | |- | ||
| | |[[Bone Lift]] | ||
| | !bgcolor=#FFFFFF|[[File:HoneLift.png|50px]] | ||
| | |Bony platforms with skulls at the end of them that rise once stepped on. | ||
|- | |- | ||
| | |[[Heavy Zed]] | ||
| | !bgcolor=#FFFFFF|[[File:Owlie.png]] | ||
|Owls that carry the player to another area once stepped on. | |||
|- | |- | ||
| | |[[Cog (obstacle)|Gear]] | ||
| | !bgcolor=#FFFFFF|[[File:Mario Zone - Area 1.png|50px]] | ||
| | |Gear-like platform that move Mario if he steps on them. | ||
|- | |- | ||
|[[Mushroom Platform]] | |[[Mushroom Platform]] | ||
| | !bgcolor=#FFFFFF|[[File:SML2 Mushroom Platform.png]] | ||
|Mushrooms that serve as platforms. | |||
|- | |- | ||
|[[Beach Ball]] | |||
|[[ | !bgcolor=#FFFFFF|[[File:BeachBall-SML2.gif]] | ||
| | |Balls that serve as a platform, which roll and changes orientation when bumping into a wall. It can be used to pass spiky surfaces. | ||
|- | |- | ||
! | |[[Conveyor Belt]] | ||
!bgcolor=#FFFFFF|[[File:ConveyorBelt-SML2.gif]] | |||
|Moving platforms that carry the player from one place to another without them having to move at all. | |||
|- | |- | ||
|[[Skull Platform]] | |||
|[[ | !bgcolor=#FFFFFF|[[File:Skull Platform.gif]] | ||
| | |Skull-shaped blocks with flashing eyes that quickly crumble away once stepped on. | ||
| | |} | ||
|style=" | |||
===Other=== | |||
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
|- | |-style="background:#ff8c00;" | ||
!Name | |||
!Sprite | |||
!Description | |||
|- | |- | ||
|[[Bell (Super Mario Land 2: 6 Golden Coins)|Midway Bell]] | |[[Bell (Super Mario Land 2: 6 Golden Coins)|Midway Bell]] | ||
| | !bgcolor=#FFFFFF|[[File:MidwayBell-SML2.png]] | ||
|Bells that serve as checkpoints. | |||
|- | |- | ||
! | |[[Bell (Super Mario Land 2: 6 Golden Coins)|Bonus Bell]] | ||
!bgcolor=#FFFFFF|[[File:Bell-SML2.png]] | |||
|Bells that hangs above the stage's goal exit. | |||
|- | |- | ||
|[[Hippo]] | |[[Hippo]] | ||
!bgcolor=#FFFFFF|[[File:Hippo-SML2.png]] | |||
|Big, statue-like animals that releases bubbles. | |||
| | |||
|} | |} | ||
== | ==Educational film== | ||
{{main | [[File:MKMWarioBattle.png|thumb|Mario battling Wario, from the Japanese video based on the game.]] | ||
{{ | {{main|Mario Kirby Meisaku Video}} | ||
| | An educational Japanese-only video, called ''[[Mario Kirby Meisaku Video]]'', was produced in 1995 based on the game. It featured a segment based off ''Super Mario Land 2'', and another one featuring [[Kirby]] and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by [[Princess Peach]], Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children {{wp|kanji}}. | ||
==Sequels and prequels== | |||
After the introduction of Wario (who quickly became popular) the ''Super Mario Land'' series shifted its attention to him. The next game, ''[[Wario Land: Super Mario Land 3]]'', featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]'', thus making ''Wario Land: Super Mario Land 3'' the final entry in the ''Super Mario Land'' series. | |||
Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins''). | |||
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==Color revision== | |||
[[File:Supermarioland2the6goldencoins bonus room.png|thumb|The bonus game seen on Game Boy Color]] | |||
When playing ''Super Mario Land 2: 6 Golden Coins'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette. | |||
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==References to other games== | |||
| | *''[[Super Mario Bros.]]'' – After Mario defeats [[Wario]], the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in ''Super Mario Bros.'' | ||
| | *''[[Super Mario Bros. 3]]'' – The music for [[Water Land]] can be heard in the background of the music for the [[Mario Zone]] and stage 3 of Tree Zone. | ||
| | *''[[Super Mario Land]]'' – It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the [[Space Zone]], implying a connection between the two. Part of the [[Ghost House]] music is an arrangement of the coin room music from this game. | ||
*''[[Super Mario World]]'' – [[Super Mario (form)|Super Mario]]'s sprite in this game is the basis of his ''Super Mario Land 2: 6 Golden Coins'' sprite. Blurps return from this game, alongside enemies inspired by [[Monty Mole]]s and [[Fish Bone|Fishbone]]s, while [[Cheep Cheep|Cheep-Cheep]]s use a design inspired from their appearance in this game. Also, the [[Spin Jump|spin jump]] returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of [[Dinosaur Land]] from this game, as can be seen from official maps. [[Super Mushroom|Mushrooms]] and [[Fire Flower]]s also use their designs from this game. | |||
== | ==References in later games== | ||
*''[[Mario's Tennis]]'' – Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar. | |||
The | *''[[Super Smash Bros.]]'' – One of Mario's alternate costumes is based on Wario's outfit. | ||
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'' – One of Wario's costumes is based on his in-game sprite. | |||
*''[[Wario World]]'' – The castle shown on the title graphic bears a striking resemblance to Mario's castle. | |||
*''[[Mario & Luigi: Superstar Saga]]'' – The battle start sound is the same as the power up emerging from a ? Block sound in this game. The jumping sound effect is also the same between both games. | |||
*''[[Super Smash Bros. Brawl]]'' – One of Wario's alternate costumes is based on his in-game sprite. | |||
*''[[Fortune Street]]'' – Wario has [[Starship Mario#Trivia|a quote]] where he says that if he flips the "M" of [[Starship Mario]] upside-down, it would be his. | |||
*''[[Paper Mario: Sticker Star]]'' – The Space Zone level theme is remixed when the [[Boom Box (Thing)|Boom Box]] [[Sticker#Things|Thing]] is used. | |||
*''[[WarioWare: Get It Together!]]'': The music in this game's credits plays the level entry jingle right before it transitions to [[9-Volt]]'s portion of the credits. | |||
==Development== | ==Development== | ||
Development for ''Super Mario Land 2: 6 Golden Coins'' began in November 1991, and took ten months to complete. In a 1992 interview, the game's director and designer [[Hiroji Kiyotake]] discussed that the team originally wanted to divert from the conventional ideas established by the past ''Super Mario'' games.<ref name="Shogakukan guide"> | Development for ''Super Mario Land 2: 6 Golden Coins'' began in November 1991, and took ten months to complete. In a 1992 interview, the game's director and designer [[Hiroji Kiyotake]] discussed that the team originally wanted to divert from the conventional ideas established by the past ''Super Mario'' games.<ref name="Shogakukan guide">''Super Mario Land 2: 6 Golden Coins'' official Shogakukan game guide, staff interview on pages 106-111 ([https://shmuplations.com/supermarioland2/ translation] provided by "Shmuplations", accessed September 10, 2016)</ref> Pursuing this concept, the initial work on the game lead to the first draft being turned down, due to disagreements on whether the product properly represented Mario's character and the in-game world he is reknowned for. Realizing that they were on the wrong path, the team reworked it to "something a little closer to the existing Mario world". However, the team still desired to provide Mario with a new objective, rather than fighting to rescue [[Princess Peach|the princess]] as seen in most ''Super Mario'' games leading up to that time. The game's staff wanted a "change of pace", and decided that Mario should fight to win back something that belongs to him, rather than fighting for "someone else's benefit". | ||
[[File:SML2 Photograph - Interviewed Developers.jpg|thumb|left|Various members of [[List of Super Mario Land 2: 6 Golden Coins staff|development staff]], who were a part of the interview published in the game's official Shogakukan guide. Clockwise from the top-left: [[Takahiro Harada]], [[Kazumi Totaka]], [[Takehiko Hosokawa]] and [[Hiroji Kiyotake]], with their respective ages at the time.]] | [[File:SML2 Photograph - Interviewed Developers.jpg|thumb|left|Various members of [[List of Super Mario Land 2: 6 Golden Coins staff|development staff]], who were a part of the interview published in the game's official Shogakukan guide. Clockwise from the top-left: [[Takahiro Harada]], [[Kazumi Totaka]], [[Takehiko Hosokawa]] and [[Hiroji Kiyotake]], with their respective ages at the time.]] | ||
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According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.<ref name="Shogakukan guide"/> | According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.<ref name="Shogakukan guide"/> | ||
==Reception== | ==Reception== | ||
In ''{{wp|GamePro}}''{{'}}s review of the game, they give the game's fun factor a 5.0/5.0 and praise the game's graphics and control.<ref> | In ''{{wp|GamePro}}''{{'}}s review of the game, they give the game's fun factor a 5.0/5.0 and praise the game's graphics and control.<ref>''GamePro'' issue 43, pages 152-153.</ref> The publication praises the sound to a lesser extent, giving it only a 4.0/5.0 and calls the music "cute". | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
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|colspan=2|[https://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html 79.56%] | |colspan=2|[https://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html 79.56%] | ||
|} | |} | ||
{{br}} | |||
== | ==Pre-release and unused content== | ||
{{TCRF}} | |||
A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from ''Super Mario Land''.<ref>[http://randomhoohaas.flyingomelette.com/OtherGames/OtherGames-Z-SMALLCRAP.htm Source]</ref> | |||
Early variations of certain graphics exist and may be found within the data of the game. Mario’s front poses in his different forms appear slightly different and thinner, with darker fireballs. Shadows were added to the fonts, while a time font used to indicate time remaining was removed. Pipes were made thicker, likely so that Mario could pass through completely. The goal had no bell and the goal sign was raised all the way up, likely indicating that the goal sign would lower down once Mario completed the level. On the other hand, platforms became thinner, with a cracked variety of platform remaining unused. | |||
Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from ''[[Super Mario World]]'' may also be found. | |||
Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding [[Scenic Course]] is missing. | |||
<gallery> | |||
SML2 early title screen.jpg|The early title screen. This can be seen in a Game Boy commercial. | |||
CHB123SML2MarioBeta.png|Early Mario sprites | |||
CHB123SML2MarioFinal.png|Final Mario sprites. The Fireballs are brighter and the sprites are wider. | |||
CHB123SML2Pipe.png|Early pipe graphics | |||
CHB123SML2Pipe2.png|Final pipe graphics. The middle of the pipe is as big as its ends. | |||
SML2OldGoal.png|Early goal graphics | |||
SML2 first level Goal.png|Final goal graphics. A bell was added to the top and the goal sign was set to be lowered. | |||
SML2 Unused Small Swim.gif|Unused animation of Small Mario swimming in his spacesuit | |||
CHB123SML2SpaceSwim.gif|Unused animation of Super Mario swimming in his spacesuit | |||
SML2Castle2.png|Unused overworld tilemap | |||
CHB123Super Mario Land 2 Unused Cloud.png|The unused cloud above Pumpkin Zone | |||
CHB123SML2CastleTiles.png|Unused tiles for Mario's castle on the overworld map | |||
</gallery> | |||
==Glitches== | |||
{{main|List of Super Mario Land 2: 6 Golden Coins glitches}} | |||
===Out-of-bounds glitch=== | |||
In area 4 of [[Tree Zone]], the player can lure a [[Skeleton Bee]] to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage). | |||
== | ===Pipe glitch=== | ||
This glitch only works for ROM versions v1.0 and v1.1. In any level with a pipe in it, if the player presses {{button|long|Start}} and {{button|long|Select}} at the same time they leave a stage or enter a pipe and return to that level, they can then move through the floor. If there is nothing underneath the stage, the player can see a number of glitchy tiles. These tiles are actually the entire game's code and Game Boy's code being displayed as graphics. | |||
== | ==Staff== | ||
{{main|List of Super Mario Land 2: 6 Golden Coins staff}} | |||
The music for this game was composed by [[Kazumi Totaka]]. If the player waits on the [[Game Over]] screen for two minutes and thirty seconds, Totaka's Song will play. | |||
==Gallery== | ==Gallery== | ||
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SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] | SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] | ||
</gallery> | </gallery> | ||
==Media== | |||
{{main-media}} | |||
{{media table | |||
|file1=SML2 Invincible.oga | |||
|title1=Invincible Theme | |||
|file2=SML2 Space.oga | |||
|title2=Space Theme | |||
|file3=Super Mario Land Tree Zone 1.oga | |||
|title3=Tree Theme | |||
|file4=SML2 Tree Zone 2.oga | |||
|title4=Underground Theme | |||
|file5=SML2 Tree Zone 3.oga | |||
|file6=SML2 Ghost House.oga | |||
|title6=Ghost House Theme | |||
|file7=Super Mario Land 2 Overworld.oga | |||
|title7=Overworld Theme | |||
|file8=SML2 Overworld Map.oga | |||
|title8=Overworld Map Theme | |||
}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオランド2 6つの金貨 | ||
| | |JapR=Sūpā Mario Rando Tsū: Muttsu no Kinka | ||
| | |JapM=Super Mario Land 2: 6 Golden Coins | ||
|Kor=슈퍼 마리오 랜드 2 | |Kor=슈퍼 마리오 랜드 2 | ||
|KorR=Syupeo | |KorR=Syupeo Malio Laendeu 2 | ||
|KorM=Super Mario Land 2 | |KorM=Super Mario Land 2 | ||
|ChiT=超級瑪利歐樂園2 六個金幣 | |ChiT=超級瑪利歐樂園2 六個金幣 | ||
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*On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]]. | *On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]]. | ||
*With Wario as the antagonist, this is the third ''Super Mario'' title to feature a major villain that is not [[Bowser]], the first being ''[[Super Mario Bros. 2]]''{{'}}s [[Wart]], and the second being ''Super Mario Land''{{'}}s Tatanga. | *With Wario as the antagonist, this is the third ''Super Mario'' title to feature a major villain that is not [[Bowser]], the first being ''[[Super Mario Bros. 2]]''{{'}}s [[Wart]], and the second being ''Super Mario Land''{{'}}s Tatanga. | ||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[https://www.nintendo.co.jp/n02/dmg/l6j/index.html Japanese site] | *[https://www.nintendo.co.jp/n02/dmg/l6j/index.html Japanese site] | ||
*[https://www.nintendo.co.jp/titles/50010000007606 Japanese Virtual Console site] | *[https://www.nintendo.co.jp/titles/50010000007606 Japanese Virtual Console site] | ||
*[https://www.nintendo.com/games/detail/B_ybyp7w-wBNmsR_zMlwBQbACdTKZMBH North American site] | *[https://www.nintendo.com/games/detail/B_ybyp7w-wBNmsR_zMlwBQbACdTKZMBH North American site] | ||
*[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-2-6-Golden-Coins--275891.html Nintendo UK site] | *[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-2-6-Golden-Coins--275891.html Nintendo UK site] | ||
==References== | |||
<references/> | |||
{{SML2}} | {{SML2}} | ||
{{Super Mario games}} | {{Super Mario games}} | ||
{{GB}} | {{GB}} | ||
{{Virtual Console}} | {{Virtual Console}} | ||
[[de:Super Mario Land 2: 6 Golden Coins]] | [[de:Super Mario Land 2: 6 Golden Coins]] | ||
[[it:Super Mario Land 2: 6 Golden Coins]] | [[it:Super Mario Land 2: 6 Golden Coins]] | ||
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[[Category:1992 games]] | [[Category:1992 games]] | ||
[[Category:1993 games]] | [[Category:1993 games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] |