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{{Redirect|Super Mario Land 2|the manga of the same name|[[Super Mario Land 2 (manga)]]}}
{{italic title}}
{{italic title}}
{{game infobox
{{game infobox
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|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy:'''<br>{{flag list|Japan|October 21, 1992|USA|November 1, 1992|Europe|January 28, 1993|Australia|1993<ref>https://www.nintendo.com.au/mario/see-the-timeline</ref>}} '''Virtual Console (3DS):'''<br>{{flag list|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011|South Korea|June 1, 2016}} '''Game Boy - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|release='''Game Boy:'''<br>{{release|Japan|October 21, 1992|USA|November 1, 1992|Europe|January 28, 1993|Australia|1993<ref>https://www.nintendo.com.au/mario/see-the-timeline</ref>}} '''Virtual Console (3DS):'''<br>{{release|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011|South Korea|June 1, 2016}} '''Game Boy - Nintendo Switch Online:'''<br>{{release|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=2D [[Genre#Platform|Platformer]]
|genre=2D [[Genre#Platform|Platformer]]
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|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]), [[Game Boy - Nintendo Switch Online]]
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]), [[Game Boy - Nintendo Switch Online]]
|format={{format|gb=1|3dsdl=1|switchdl=1}}
|format={{format|gb=1|3dsdl=1|switchdl=1}}
|input={{input|gb=1|3ds=1|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|input={{input|gb=1|3ds=1|joy-con=1|switchpro=1}}
|serials={{flag list|Japan|DMG-L6J|USA|DMG-MQ-USA|Canada|DMG-MQ-CAN|France|DMG-MQ-FAH|Germany|DMG-MQ-NOE|UK|DMG-MQ-UKV|Australia|DMG-MQ-AUS}}
|serials={{serials|Japan|DMG-L6J|USA|DMG-L6-USA (USA/Europe)}}
}}
}}
'''''Super Mario Land 2: 6 Golden Coins''''' is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011 and the [[Nintendo Switch]]'s [[Game Boy - Nintendo Switch Online]] service as one of its launch titles in 2023. The Virtual Console release requires 44 blocks (5.6 MB) of memory to be installed. This sequel to ''[[Super Mario Land]]'' is the seventh entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and also marks the debut of Mario's self-proclaimed arch rival [[Wario]], who would later become a recurring character in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as well as a protagonist in his [[Wario (franchise)|own series]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the ''Super Mario'' franchise creator [[Shigeru Miyamoto]], who was not involved in the development of this game. It is notable for having been the last original side-scrolling ''Super Mario'' game until 2006's ''[[New Super Mario Bros.]]'', 13½ years later (not counting [[reissue]]s). Like ''Super Mario Land'', this game was originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series by [[Nintendo]],{{ref needed}} but went on to be included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]''<ref>{{file link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series}}</ref> and the history pages from the Mario Portal and "The official home for Mario" websites.<ref>{{cite|url=www.nintendo.co.jp/character/mario/archives|title=ヒストリー {{!}} マリオポータル {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=May 31, 2024}}</ref><ref>{{cite|url=mario.nintendo.com/history|title=The official home of Super Mario™ – History|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>
 
'''''Super Mario Land 2: 6 Golden Coins''''', also known as simply '''''Super Mario Land 2''''' or '''''Mario Land 2''''', is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011 and the [[Nintendo Switch]]'s [[Game Boy - Nintendo Switch Online]] service as one of its launch titles in 2023. The Virtual Console release requires 44 blocks (5.6 MB) of memory to be installed. This sequel to ''[[Super Mario Land]]'' is the seventh entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8|language=en}}</ref> and also marks the debut of Mario's self-proclaimed arch rival [[Wario]], who would later become a recurring character in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as well as a protagonist in his [[Wario (franchise)|own series]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the ''Super Mario'' franchise creator [[Shigeru Miyamoto]], who was not involved in the development of this game. It is notable for having been the last original side-scrolling ''Super Mario'' game until 2006's ''[[New Super Mario Bros.]]'', 13½ years later (not counting [[reissue]]s). Like ''Super Mario Land'', this game was originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series by [[Nintendo]],{{ref needed}} but went on to be included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]''<ref>{{file link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series}}</ref> and the history pages from the Mario Portal and "The official home for Mario" websites.<ref>{{cite|url=www.nintendo.co.jp/character/mario/archives|title=ヒストリー {{!}} マリオポータル {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=May 31, 2024}}</ref><ref>{{cite|url=mario.nintendo.com/history|title=The official home of Super Mario™ – History|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>
==Story==
==Story==
'''Story from the instruction booklet'''<ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=3-4|date=1992|publisher=Nintendo of America|language=en-us}}</ref>
'''Story from the instruction booklet'''<ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=3-4|date=1992|publisher=Nintendo of America|language=en-us}}</ref>
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The game begins with a simple "tutorial" level, [[Mushroom Zone]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
The game begins with a simple "tutorial" level, [[Mushroom Zone]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
[[File:Fire Wario.png|left|thumb|[[Mario]] fighting [[Fire Mario#Super Mario Land 2: 6 Golden Coins|Fiery Wario]].]]
[[File:Fire Wario.png|thumb|[[Mario]] fighting [[Fire Mario#Super Mario Land 2: 6 Golden Coins|Fiery Wario]].]]
*The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]].
*The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]].
*The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an [[octopus (boss)|octopus]] located inside of a [[whale]].
*The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an [[octopus (boss)|octopus]] located inside of a [[whale]].
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Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a [[casino]] where Mario can gamble his coins to earn more lives. The worlds do not have to be played linearly without requiring a hidden item or exit, although all of them have to be completed eventually. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}.
Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a [[casino]] where Mario can gamble his coins to earn more lives. The worlds do not have to be played linearly without requiring a hidden item or exit, although all of them have to be completed eventually. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}.
===Controls===
In levels, the {{button|gb|A}} allows Mario to jump, while holding the {{button|gb|B}} will make Mario run faster. Holding up on the {{button|gb|Pad}} will make Mario jump a little higher. The {{button|gb|Pad}} controls where Mario walks or runs. The player can pause in a level with the {{button|gb|start}} button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a [[Super Star|Star]], or hitting them with a [[Koopa Shell]]. A Koopa Shell can be picked up by running into it while holding {{button|gb|B}} and thrown by letting go, or it can be kicked by walking into it or jumping on top of it.
''Super Mario Land 2'' continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping {{button|gb|A}} (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time).
Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal.
====Game Boy====
*{{button|gb|A}}: Jump; swim
*{{button|gb|B}}: Run; throw [[fireball]] (as [[Fire Mario]])
*{{button|gb|pad}}: Move
*{{button|gb|start}}: Pause
====Nintendo 3DS====
*{{button|3DS|A}}: Jump; swim
*{{button|3DS|B}}: Run; throw fireball (as Fire Mario)
*{{button|3DS|stick}} / {{button|3DS|pad}}: Move
*{{button|3DS|start}}: Pause


===Rewards and setbacks===
===Rewards and setbacks===
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There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario.
There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario.
===Controls===
In levels, the {{button|gb|A}} allows Mario to jump, while holding the {{button|gb|B}} will make Mario run faster. Holding up on the {{button|gb|Pad}} will make Mario jump a little higher. The {{button|gb|Pad}} controls where Mario walks or runs. The player can pause in a level with the {{button|gb|start}} button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a [[Super Star|Star]], or hitting them with a [[Koopa Shell]]. A Koopa Shell can be picked up by running into it while holding {{button|gb|B}} and thrown by letting go, or it can be kicked by walking into it or jumping on top of it.
''Super Mario Land 2'' continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping {{button|gb|A}} (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time).
Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal.
<center>
{|class="wikitable" style="width:65%;text-align:center"
|-
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!colspan=4 style="background:red;color:white;"|Input(s)
|-
!width=20% style="background:red;color:white;"|Game Boy
!width=20% style="background:red;color:white;"|Nintendo 3DS
!width=20% style="background:red;color:white;"|Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite
!width=20% style="background:red;color:white;"|Horizontal Joy-Con
|-
|Move
|{{button|gb|pad}}
|{{button|3ds|pad}}
|{{button|switch|Pad}} / {{button|switch|controlpad}} / {{button|switch|leftstick}}
|{{button|switch|stick}}
|-
|Run, throw [[fireball]] as [[Fire Mario]], pickup item
|{{button|gb|b}}
|{{button|3ds|b}}
|{{button|switch|B}} / {{button|switch|X}}
|{{button|switch|jc-bottom}} / {{button|switch|jc-top}}
|-
|[[Jump]], [[swim]]
|{{button|gb|a}}
|{{button|3ds|a}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Pause
|{{button|gb|start}}
|{{button|3ds|start}}
|{{button|switch|plus}}
|{{button|switch|plusminus}} + {{button|switch|SR}}
|}
</center>


==Worlds==
==Worlds==
As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.
As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.
<center>
{|class="wikitable sortable" style="text-align:center"
{|width=65% class="wikitable"
!World
!colspan="3" style="background:red;color:white;"|Worlds
!Coin
!Boss
!Levels
|-
|-
|colspan="3"style="background:#FF7733"|'''Zones'''
|style="text-align:center"|[[File:Sml2map.png|160px]]<br>Overworld courses
|N/A
|N/A
|align=left|
{|
|-
|-
!width=16% style="background:#FFAA50"|[[Tree Zone]]
|style="text-align:left"|
!colspan=2 width=34% style="background:#FFAA50"|Courses
*[[Mushroom Zone]]
*<!--[[File:Hippo zone.png|92px]]<-->[[Hippo (level)|Hippo]], Entrance to the [[Space Zone]]
*[[Scenic Course]]
*[[Casino]]
|}
|-
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:SML2 TreeZoneMap.png]]
|width=17%|[[Invincibility!]]
|width=17%|[[In the Trees]]
|-
|-
|[[The Exit]]
|[[File:SML2 TreeZoneMap.png|160px]]<br>'''[[Tree Zone]]'''
|[[Honeybees]]
|[[File:Treegoldcoin.png]]
|[[File:Kurosu Super Mario Land 2 6GC.png|100px]]<br>[[Big Bird]]
|align=left|
{|
|-
|-
|[[Final Boss: The Big Bird]]
|style="text-align:left"|
|[[Secret Course 1]]
*[[Invincibility!]]
*[[In the Trees]]
*[[The Exit]]
*[[Honeybees (level)|Honeybees]]
*[[Final Boss: The Big Bird]]
*[[Secret Course 1]]
|}
|-
|-
|colspan=3 align=center|The courses of this zone occur in a large tree. The base of the tree is inhabited by enemies similar to woodland creatures, such as [[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikeys]] and [[Bopping Toady|Bopping Toadies]]. Once Mario has traversed past the tree's roots and the [[tree sap|sap]]-filled interior of its trunk, he can access one of two courses in the canopy: one in the branches, the other inside the hive of [[Beebee]]s. The boss, a large crow called the [[Big Bird]], nests at the top of the tree. The secret course is on the opposite side of the trunk and is dotted with [[Mushroom Platform]]s.
|[[File:SpaceZone.png|160px]]<br>'''[[Space Zone]]'''
|[[File:Spacegoldcoin.png]]
|[[File:Tatanga1.PNG|100px]]<br>[[Tatanga]]
|align=left|
{|
|-
|-
!style="background:#FFAA50"|[[Space Zone]]
|style="text-align:left"|
!colspan=2 style="background:#FFAA50"|Courses
*[[Moon stage]]
*[[Star stage]]
*[[Secret Course 2]]
|}
|-
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:SpaceZonebeforesecret.png]]
|[[File:Macro zone.png|160px]]<br>'''[[Macro Zone]]'''
|[[Moon stage]]
|[[File:Macrogoldcoin.png]]
|[[Star stage]]
|[[File:Ricky art SML2.png|100px]]<br>[[Sewer rat]]
|align=left|
{|
|-
|-
|colspan=2|[[Secret Course 2]]
|style="text-align:left"|
*[[The Ant Monsters]]
*[[In the Syrup Sea]]
*[[Fiery Mario–Special Agent]]
*[[Final Boss: One Mighty Mouse!]]
*[[Secret Course 3]]
|}
|-
|-
|colspan=3 align=center|A zone amongst the stars. Courses in the Space Zone have weaker [[gravity]] than the ones on [[earth]], making [[jump]]s higher and floatier. The enemies of the Space Zone resemble space aliens, and the Golden Coin is held by the mysterious spaceman, [[Tatanga]]. Mario can only access the Space Zone through the Hippo Stage, even if he had completed all three courses and wanted to revisit them.
|[[File:SML2 PumpkinZone.png|160px]]<br>'''[[Pumpkin Zone]]'''
|[[File:Pumpkingoldcoin.png]]
|[[File:SML2 Artwork Witch.png|100px]]<br>[[Witch (boss)|Witch]]
|align=left|
{|
|-
|-
!style="background:#FFAA50"|[[Macro Zone]]
|style="text-align:left"|
!colspan=2 style="background:#FFAA50"|Courses
*[[Bat Course]]
*[[Pumpkin Zone Level 2]]
*[[Pumpkin Zone Level 3]]
*[[Witch's Mansion Course]]
*[[Secret Course 4]]
*[[Secret Course 5]]
|}
|-
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:Macro zone.png]]
|[[File:MarioZone.png|160px]]<br>'''[[Mario Zone]]'''
|[[The Ant Monsters]]
|[[File:Mariogoldcoin.png]]
|[[In the Syrup Sea]]
|[[File:SML2 Artwork - Three Little Pigheads.png|100px]]<br>[[Three Little Pigheads|Three Little Pigs]]
|align=left|
{|
|-
|-
|[[Fiery Mario–Special Agent]]
|style="text-align:left"|
|[[Final Boss: One Mighty Mouse!]]
*[[Fiery Blocks]]
*[[Mario the Circus Star!]]
*[[Beware: Jagged Spikes]]
*[[Final Bosses: Three Mean Pigs!]]
|}
|-
|-
|colspan=2|[[Secret Course 3]]
|[[File:TurtleZone.png|160px]]<br>'''[[Turtle Zone]]'''
|[[File:Turtlegoldcoin.png]]
|[[File:SML2 Artwork - Octopus.png|100px]]<br>[[Octopus (boss)|Octopus]]
|align=left|
{|
|-
|-
|colspan=3 align=center|Mario is shrunken to a small size by a pipe in the overworld before accessing the Macro Zone—a house towards the north of Mario Land—with many of the elements of the course resembling giant household items. A colony of [[ant]]s and flowerbed occur outside the house, and the house's attic is occupied by a [[sewer rat]] that possesses the zone's Golden Coin.
|style="text-align:left"|
*[[Cheep Cheep Course]]
*[[Turtle Zone (level)|Turtle Zone]]
*[[Whale Course]]
*[[Secret Course 6]]
|}
|-
|-
!style="background:#FFAA50"|[[Pumpkin Zone]]
|[[File:Marioland2.png|160px]]<br>'''[[Mario's castle]]'''
!colspan=2 style="background:#FFAA50"|Courses
|N/A
|[[File:Wario SML2 artwork.jpg|100px]]<br>[[Wario]]
|align=left|
{|
|-
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:SML2 PumpkinZone.png]]
|style="text-align:left"|
|[[Bat Course]]
*[[Mario's castle]]
|[[Pumpkin Zone Level 2]]
|}
|-
|[[Pumpkin Zone Level 3]]
|[[Witch's Mansion Course]]
|-
|[[Secret Course 4]]
|[[Secret Course 5]]
|-
|colspan=3 align=center|A great [[pumpkin|jack-o'-lantern]] that contains [[Ghost House]]s, graveyards, and the home of a [[Witch (boss)|Witch]] that has allied with [[Wario]]. The enemies unique to the Pumpkin Zone resemble {{wp|yōkai}} and European monsters like [[Kurokyura|vampires]]. Defeating the Witch rewards Mario with the Pumpkin Zone's Golden Coin. In addition to the normal courses, the secret courses of this zone are athletic courses featuring Mushroom Platforms.
|-
!style="background:#FFAA50"|[[Mario Zone]]
!colspan=2 style="background:#FFAA50"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:MarioZone.png]]
|[[Fiery Blocks]]
|[[Mario the Circus Star!]]
|-
|[[Beware: Jagged Spikes]]
|[[Final Bosses: Three Mean Pigs!]]
|-
|colspan=3 align=center|A giant tin toy of Mario. The courses of this zone involve the internal mechanisms of the toy and playroom-styled levels. There are shifting platforms, cranes, and [[Jack-in-the-Box (enemy)|Jack-in-the-Boxes]] disguised as normal [[Empty Block|blocks]]. The unique enemies of the course resemble toys themselves, including plush-like [[Bear]]s and the tin soldier [[Kiddokatto]]. The boss of the Mario Zone are the [[Three Little Pigheads|Three Little Pigs]], who possess the zone's Golden Coin.
|-
!style="background:#FFAA50"|[[Turtle Zone]]
!colspan=2 style="background:#FFAA50"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:TurtleZone.png]]
|[[Cheep Cheep Course]]
|[[Turtle Zone (level)|Turtle Zone]]
|-
|[[Whale Course]]
|[[Secret Course 6]]
|-
|colspan=3 align=center|This zone occurs in the surrounding sea of Mario Land and is accessed through a giant [[Koopa (species)|Koopa]]-like turtle. The courses entails [[swim]]ming through coastal waters, a sunken submarine, and the belly of a sleeping {{wp|sperm whale}}. The boss of this course, a mothering [[Octopus (boss)|octopus]], occurs in the whale's belly and has the zone's Golden Coin.
|-
|colspan="3"style="background:violet"|'''Other'''
|-
!style="background:#F7BFF7"|[[Mario's castle|Wario Castle]]
!colspan=2 style="background:#F7BFF7"|Course
|-
|align=center style="background:#FFFFFF"|[[File:Wario's Castle SML2 exterior.png]]
|colspan=2|[[Mario's castle|Wario Castle]]
|-
|colspan=3 align=center|The final course. Wario sieged Mario's castle while he was away in [[Sarasaland]], turning it into "Wario Castle." The course entails a long, narrow corridor filled with traps, moving platforms, and [[lava]]. Wario waits for Mario at the end of this course. Wario Castle is the most difficult course in the game, and it is sealed behind a gate that only opens once Mario has obtained all six Golden Coins.
|-
!style="background:#F7BFF7"|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
!colspan=2 style="background:#F7BFF7"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:Sml2map.png|160x144px]]
|[[Mushroom Zone]]
|[[Hippo (level)|Hippo]]
|-
|[[Scenic Course]]
|[[Casino]]
|-
|colspan=3 align=center|The overworld of the game. There are a number of courses in the game not accessible through any of the zones. This includes Mushroom Zone, a level that Mario must complete before gaining access to anything else; the Hippo course needed to access the Star Zone; and a casino that contains the game's slot machines. Mario can spend his [[coin]]s here to win [[List of power-ups|power-ups]] and [[extra life|extra lives]].
|}
|}
</center>


==Characters==
==Characters==
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=6%|Image
!width=6%|Image
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===Enemies===
===Enemies===
Sorting the "level" columns organizes them by occurrence in-game, not alphabetically.
Sorting the "level" columns organizes them by occurrence in-game, not alphabetically.
{|class="wikitable sortable"style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!class="unsortable"width=5% rowspan=2|Image
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
!class="unsortable"rowspan=2|Description
!class="unsortable" rowspan=2|Description
!class="unsortable"colspan=2|Levels
!class="unsortable" colspan=2|Levels
!rowspan=2|New
!rowspan=2|New
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
Line 256: Line 235:
|data-sort-value=41|[[Bat Course]]
|data-sort-value=41|[[Bat Course]]
|data-sort-value=44|[[Witch's Mansion Course]]
|data-sort-value=44|[[Witch's Mansion Course]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2AquaGoomba.png]]
|style="background:white"|[[File:SML2AquaGoomba.png]]
Line 262: Line 241:
|align=left|Moves like a Goomba and propels Mario high into the air when stomped.
|align=left|Moves like a Goomba and propels Mario high into the air when stomped.
|colspan=2 data-sort-value=63|[[Whale Course]]
|colspan=2 data-sort-value=63|[[Whale Course]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Koopa Troopa.png]]
|style="background:white"|[[File:SML2 Koopa Troopa.png]]
Line 289: Line 268:
|align=left|Burrows underground to pop up and damage Mario.
|align=left|Burrows underground to pop up and damage Mario.
|colspan=2 data-sort-value=11|[[Invincibility!]]
|colspan=2 data-sort-value=11|[[Invincibility!]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Bopping Toady.png]]
|style="background:white"|[[File:Bopping Toady.png]]
Line 295: Line 274:
|align=left|Hops a small distance before lashing out its tongue for a short-ranged attack.
|align=left|Hops a small distance before lashing out its tongue for a short-ranged attack.
|colspan=2 data-sort-value=11|[[Invincibility!]]
|colspan=2 data-sort-value=11|[[Invincibility!]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Spikey.png]]
|style="background:white"|[[File:SML2 Spikey.png]]
Line 301: Line 280:
|align=left|A hedgehog that curls up into a ball and dashes at Mario.
|align=left|A hedgehog that curls up into a ball and dashes at Mario.
|colspan=2 data-sort-value=11|[[Invincibility!]]
|colspan=2 data-sort-value=11|[[Invincibility!]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Kyotonbo.png]]
|style="background:white"|[[File:Kyotonbo.png]]
Line 307: Line 286:
|align=left|Flies in quick, darting motions to home in on Mario.
|align=left|Flies in quick, darting motions to home in on Mario.
|colspan=2 data-sort-value=11|[[Invincibility!]]
|colspan=2 data-sort-value=11|[[Invincibility!]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Mogyo.png]]
|style="background:white"|[[File:SML2 Mogyo.png]]
Line 313: Line 292:
|align=left|Swims in sap, and charges at Mario horizontally if he gets close.
|align=left|Swims in sap, and charges at Mario horizontally if he gets close.
|colspan=2 data-sort-value=12|[[In the Trees]]
|colspan=2 data-sort-value=12|[[In the Trees]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:NokoBombette-SML2.png]]
|style="background:white"|[[File:NokoBombette-SML2.png]]
Line 319: Line 298:
|align=left|Patrols an area, and explodes after being stomped.
|align=left|Patrols an area, and explodes after being stomped.
|colspan=2 data-sort-value=12|[[In the Trees]]
|colspan=2 data-sort-value=12|[[In the Trees]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Ant SML2.png]]
|style="background:white"|[[File:Ant SML2.png]]
Line 326: Line 305:
|data-sort-value=13|[[The Exit]]
|data-sort-value=13|[[The Exit]]
|data-sort-value=32|[[In the Syrup Sea]]
|data-sort-value=32|[[In the Syrup Sea]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SpikedAnt_SML2.png]]
|style="background:white"|[[File:SpikedAnt_SML2.png]]
Line 332: Line 311:
|align=left|Has retractable spikes that can damage Mario if he tries to jump on it.
|align=left|Has retractable spikes that can damage Mario if he tries to jump on it.
|colspan=2 data-sort-value=31|[[The Ant Monsters]]
|colspan=2 data-sort-value=31|[[The Ant Monsters]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BazookaAnt-SML2.png]]
|style="background:white"|[[File:BazookaAnt-SML2.png]]
Line 338: Line 317:
|align=left|An ant with cannons on their heads that periodically fire pellets.
|align=left|An ant with cannons on their heads that periodically fire pellets.
|colspan=2 data-sort-value=31|[[The Ant Monsters]]
|colspan=2 data-sort-value=31|[[The Ant Monsters]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:MinerAnt-SML2.png]]
|style="background:white"|[[File:MinerAnt-SML2.png]]
Line 344: Line 323:
|align=left|Digs up rocks and rolls them towards Mario.
|align=left|Digs up rocks and rolls them towards Mario.
|colspan=2 data-sort-value=31|[[The Ant Monsters]]
|colspan=2 data-sort-value=31|[[The Ant Monsters]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Battlebeetle.png]]
|style="background:white"|[[File:Battlebeetle.png]]
Line 351: Line 330:
|data-sort-value=13|[[The Exit]]
|data-sort-value=13|[[The Exit]]
|data-sort-value=32|[[In the Syrup Sea]]
|data-sort-value=32|[[In the Syrup Sea]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Fly-SML2.png]]
|style="background:white"|[[File:Fly-SML2.png]]
Line 358: Line 337:
|data-sort-value=13|[[The Exit]]
|data-sort-value=13|[[The Exit]]
|data-sort-value=33|[[Fiery Mario–Special Agent]]
|data-sort-value=33|[[Fiery Mario–Special Agent]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Tamara.png]]
|style="background:white"|[[File:Tamara.png]]
Line 364: Line 343:
|align=left|Egg-like enemies that emerge from small, plant-like pods and move upwards.
|align=left|Egg-like enemies that emerge from small, plant-like pods and move upwards.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Unera.png]]
|style="background:white"|[[File:Unera.png]]
Line 370: Line 349:
|align=left|Crawls slowly while patrolling an area.
|align=left|Crawls slowly while patrolling an area.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Beelarvaspiked.png]]
|style="background:white"|[[File:Beelarvaspiked.png]]
Line 376: Line 355:
|align=left|A spiky Unera that cannot be jumped on.
|align=left|A spiky Unera that cannot be jumped on.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Bee.png]]
|style="background:white"|[[File:SML2 Bee.png]]
Line 382: Line 361:
|align=left|Emerges from honeycombs, trying to home in on Mario to sting him.
|align=left|Emerges from honeycombs, trying to home in on Mario to sting him.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2SkeletonBee.png]]
|style="background:white"|[[File:SML2SkeletonBee.png]]
Line 388: Line 367:
|align=left|A variant of Beebee that can come back to life when stomped.
|align=left|A variant of Beebee that can come back to life when stomped.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Buichi.png]]
|style="background:white"|[[File:Buichi.png]]
Line 394: Line 373:
|align=left|Drops down to crush Mario, then flies back to its position.
|align=left|Drops down to crush Mario, then flies back to its position.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Dondon.png]]
|style="background:white"|[[File:SML2 Dondon.png]]
Line 401: Line 380:
|data-sort-value=20|[[Hippo (level)|Hippo]]
|data-sort-value=20|[[Hippo (level)|Hippo]]
|data-sort-value=15|[[Final Boss: The Big Bird]]
|data-sort-value=15|[[Final Boss: The Big Bird]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Toriuo.png]]
|style="background:white"|[[File:SML2 Toriuo.png]]
Line 407: Line 386:
|align=left|Hops out of the water, and glides on the air for a brief period of time.
|align=left|Hops out of the water, and glides on the air for a brief period of time.
|colspan=2 data-sort-value=20|[[Hippo (level)|Hippo]]
|colspan=2 data-sort-value=20|[[Hippo (level)|Hippo]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Blurp.png]]
|style="background:white"|[[File:SML2 Blurp.png]]
Line 416: Line 395:
|—
|—
|-
|-
|style="background:white"|[[File:CannonPig-SML2.png]] [[File:SML2 Sprite Bomubomu (Mario Zone 4) 1.png]]
|style="background:white"|[[File:CannonPig-SML2.png]]
|[[Bomubomu]]
|[[Bomubomu]]
|align=left|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
|align=left|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
|data-sort-value=21|[[Moon stage]]
|data-sort-value=21|[[Moon stage]]
|data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
|data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Miniship.png]]
|style="background:white"|[[File:Miniship.png]]
Line 428: Line 407:
|data-sort-value=21|[[Moon stage]]
|data-sort-value=21|[[Moon stage]]
|data-sort-value=23|[[Secret Course 2]]
|data-sort-value=23|[[Secret Course 2]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Alien SML2.png]]
|style="background:white"|[[File:Alien SML2.png]]
|[[No.48]]
|[[No. 48]]
|align=left|Jumps around, and fires arcing, exploding stars.
|align=left|Jumps around, and fires arcing, exploding stars.
|colspan=2 data-sort-value=21|[[Moon stage]]
|colspan=2 data-sort-value=21|[[Moon stage]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Stars.png]]
|style="background:white"|[[File:SML2Stars.png]]
Line 441: Line 420:
|data-sort-value=22|[[Star stage]]
|data-sort-value=22|[[Star stage]]
|data-sort-value=23|[[Secret Course 2]]
|data-sort-value=23|[[Secret Course 2]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Unibo.png]]
|style="background:white"|[[File:Unibo.png]]
Line 448: Line 427:
|data-sort-value=20|[[Hippo (level)|Hippo]]
|data-sort-value=20|[[Hippo (level)|Hippo]]
|data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
|data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Tosenbo.png]]
|style="background:white"|[[File:Tosenbo.png]]
Line 454: Line 433:
|align=left|Inflates briefly to block Mario's path.
|align=left|Inflates briefly to block Mario's path.
|colspan=2 data-sort-value=22|[[Star stage]]
|colspan=2 data-sort-value=22|[[Star stage]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2CheepCheep.png]]
|style="background:white"|[[File:SML2CheepCheep.png]]
Line 474: Line 453:
|data-sort-value=33|[[Fiery Mario–Special Agent]]
|data-sort-value=33|[[Fiery Mario–Special Agent]]
|data-sort-value=63|[[Whale Course]]
|data-sort-value=63|[[Whale Course]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Keipu SML2.png]]
|style="background:white"|[[File:Keipu SML2.png]]
Line 480: Line 459:
|align=left|Runs away carrying a [[1 UP Heart|1-Up Heart]].
|align=left|Runs away carrying a [[1 UP Heart|1-Up Heart]].
|colspan=2 data-sort-value=34|[[Final Boss: One Mighty Mouse!]]
|colspan=2 data-sort-value=34|[[Final Boss: One Mighty Mouse!]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Tosanboru.png]]
|style="background:white"|[[File:SML2Tosanboru.png]]
|[[Spiked ball (Pumpkin Zone)|Spiked ball]]
|[[Spiked ball (Super Mario Land 2: 6 Golden Coins)|Spiked ball]]
|align=left|Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions.
|align=left|Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions.
|data-sort-value=41|[[Bat Course]]
|data-sort-value=41|[[Bat Course]]
|data-sort-value=44|[[Witch's Mansion Course]]
|data-sort-value=44|[[Witch's Mansion Course]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Falling Spike SML2 sprite.png]]
|style="background:white"|[[File:Falling Spike SML2 sprite.png]]
Line 501: Line 480:
|data-sort-value=44|[[Witch's Mansion Course]]
|data-sort-value=44|[[Witch's Mansion Course]]
|—
|—
|-
|style="background:white"|[[File:SML2 Terekuribo.png]]
|[[Ghost Goomba]]
|align=left|Moves like a Goomba, but cannot be defeated with a stomp.
|colspan=2 data-sort-value=43|[[Pumpkin Zone Level 3]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SML2Kurokyura.png]]
|style="background:white"|[[File:SML2Kurokyura.png]]
Line 512: Line 485:
|align=left|Stays in place, sending small bats called Minikyura after Mario.
|align=left|Stays in place, sending small bats called Minikyura after Mario.
|colspan=2 data-sort-value=41|[[Bat Course]]
|colspan=2 data-sort-value=41|[[Bat Course]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Minikyura.png]]
|style="background:white"|[[File:SML2Minikyura.png]]
Line 518: Line 491:
|align=left|Small bats fired at Mario by Kurokyura.
|align=left|Small bats fired at Mario by Kurokyura.
|colspan=2 data-sort-value=41|[[Bat Course]]
|colspan=2 data-sort-value=41|[[Bat Course]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Bero.png]]
|style="background:white"|[[File:Bero.png]]
Line 524: Line 497:
|align=left|Stays still, damaging Mario with its tongue. Can be used as a platform.
|align=left|Stays still, damaging Mario with its tongue. Can be used as a platform.
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Karakara.png]]
|style="background:white"|[[File:SML2 Karakara.png]]
Line 530: Line 503:
|align=left|Hops into the air, before opening up and floating down, while moving side-to-side.
|align=left|Hops into the air, before opening up and floating down, while moving side-to-side.
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Fboi.png]]
|style="background:white"|[[File:SML2Fboi.png]]
Line 536: Line 509:
|align=left|Hovers around in a figure-eight area.
|align=left|Hovers around in a figure-eight area.
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Kyororo.png]]
|style="background:white"|[[File:SML2 Kyororo.png]]
Line 542: Line 515:
|align=left|Waits for Mario to appear before charging at him.
|align=left|Waits for Mario to appear before charging at him.
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|{{icon|new}}
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Terekuribo.png]]
|[[Ghost Goomba]]
|align=left|Moves like a Goomba, but cannot be defeated with a stomp.
|colspan=2 data-sort-value=43|[[Pumpkin Zone Level 3]]
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Pick-SML2.png]]
|style="background:white"|[[File:Pick-SML2.png]]
Line 548: Line 527:
|align=left|Hops back and forth in a small area.
|align=left|Hops back and forth in a small area.
|colspan=2 data-sort-value=44|[[Witch's Mansion Course]]
|colspan=2 data-sort-value=44|[[Witch's Mansion Course]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Rerere.png]]
|style="background:white"|[[File:SML2 Rerere.png]]
Line 554: Line 533:
|align=left|Bounces back and forth as it sweeps the ground.
|align=left|Bounces back and forth as it sweeps the ground.
|colspan=2 data-sort-value=44|[[Witch's Mansion Course]]
|colspan=2 data-sort-value=44|[[Witch's Mansion Course]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Yashichi.png]]
|style="background:white"|[[File:SML2Yashichi.png]]
Line 560: Line 539:
|align=left|Spinning blades that move along tracks.
|align=left|Spinning blades that move along tracks.
|colspan=2 data-sort-value=51|[[Fiery Blocks]]
|colspan=2 data-sort-value=51|[[Fiery Blocks]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Tatenoko SML2.png]]
|style="background:white"|[[File:Tatenoko SML2.png]]
Line 566: Line 545:
|align=left|Sawblades that move horizontally on a set path.
|align=left|Sawblades that move horizontally on a set path.
|colspan=2 data-sort-value=51|[[Fiery Blocks]]
|colspan=2 data-sort-value=51|[[Fiery Blocks]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Screwer-SML2.png]]
|style="background:white"|[[File:Screwer-SML2.png]]
Line 572: Line 551:
|align=left|Emerges from the ground, and bounces towards Mario.
|align=left|Emerges from the ground, and bounces towards Mario.
|colspan=2 data-sort-value=51|[[Fiery Blocks]]
|colspan=2 data-sort-value=51|[[Fiery Blocks]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Bear SML2 sprite.png]]
|style="background:white"|[[File:Bear SML2 sprite.png]]
Line 578: Line 557:
|align=left|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors.
|align=left|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors.
|colspan=2 data-sort-value=52|[[Mario the Circus Star!]]
|colspan=2 data-sort-value=52|[[Mario the Circus Star!]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Kiddokatto.png]]
|style="background:white"|[[File:SML2 Kiddokatto.png]]
Line 584: Line 563:
|align=left|Charges at Mario at high speeds, usually in groups.
|align=left|Charges at Mario at high speeds, usually in groups.
|colspan=2 data-sort-value=53|[[Beware: Jagged Spikes]]
|colspan=2 data-sort-value=53|[[Beware: Jagged Spikes]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Jack-in-the-Box.png]]
|style="background:white"|[[File:SML2 Jack-in-the-Box.png]]
Line 590: Line 569:
|align=left|Emerges from [[? Block]]s, then hops around wildly.
|align=left|Emerges from [[? Block]]s, then hops around wildly.
|colspan=2 data-sort-value=53|[[Beware: Jagged Spikes]]
|colspan=2 data-sort-value=53|[[Beware: Jagged Spikes]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BulletBill-SML2.png]]
|style="background:white"|[[File:BulletBill-SML2.png]]
Line 603: Line 582:
|align=left|Spins around a point slowly to damage Mario if touched.
|align=left|Spins around a point slowly to damage Mario if touched.
|colspan=2 data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
|colspan=2 data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Wakiri.png]]
|style="background:white"|[[File:Wakiri.png]]
Line 609: Line 588:
|align=left|Sawblades in the ground that move back and forth.
|align=left|Sawblades in the ground that move back and forth.
|colspan=2 data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
|colspan=2 data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Shark.png]]
|style="background:white"|[[File:SML2 Shark.png]]
Line 616: Line 595:
|data-sort-value=61|[[Cheep Cheep Course]]
|data-sort-value=61|[[Cheep Cheep Course]]
|data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
|data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2-SpikedBallsprite.png]]
|style="background:white"|[[File:SML2-SpikedBallsprite.png]]
Line 622: Line 601:
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko.
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Furiko.png]]
|style="background:white"|[[File:SML2Furiko.png]]
Line 628: Line 607:
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo.
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Genkottsu.png]]
|style="background:white"|[[File:SML2Genkottsu.png]]
Line 634: Line 613:
|align=left|A replica of Wario's fist that crashes down at great speed.
|align=left|A replica of Wario's fist that crashes down at great speed.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Karamenbo.png]]
|style="background:white"|[[File:Karamenbo.png]]
Line 640: Line 619:
|align=left|Four spinning pillars that come crashing down from the sky before rising back up.
|align=left|Four spinning pillars that come crashing down from the sky before rising back up.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Don Gabamen SML2.png]]
|style="background:white"|[[File:Don Gabamen SML2.png]]
Line 646: Line 625:
|align=left|Bounces around diagonally in small rooms.
|align=left|Bounces around diagonally in small rooms.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|{{chart icon|new}}
|}
|}


===Obstacles===
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=5% rowspan=2|Image
Line 663: Line 642:
|[[Crystal ball (obstacle)|Crystal ball]]
|[[Crystal ball (obstacle)|Crystal ball]]
|align=left|Light fixtures attached to the ceiling in [[Wario]]'s throne room. During the first two phases of the battle with Wario, a crystal ball drops when he stomps on the ground. It damages Mario on contact.
|align=left|Light fixtures attached to the ceiling in [[Wario]]'s throne room. During the first two phases of the battle with Wario, a crystal ball drops when he stomps on the ground. It damages Mario on contact.
|colspan=2|[[Mario's castle|Wario Castle]]
|colspan=2|[[Mario's castle]]
|-
|-
|style="background:white"|[[File:Fire-SML2.gif]]
|style="background:white"|[[File:Fire-SML2.gif]]
Line 680: Line 659:
|[[Lava]]
|[[Lava]]
|align=left|Molten rock that can cause the player to instantly lose a life.
|align=left|Molten rock that can cause the player to instantly lose a life.
|colspan=2|[[Mario's castle|Wario Castle]]
|colspan=2|[[Mario's castle]]
|-
|-
|style="background:white"|[[File:Piranha Plant Statues.png]]
|style="background:white"|[[File:Piranha Plant Statues.png]]
|[[Piranha Plant (statue)]]
|[[Piranha Plant (statue)]]
|align=left|Fire large, horizontal fireballs at Mario.
|align=left|Fire large, horizontal fireballs at Mario.
|colspan=2|[[Mario's castle|Wario Castle]]
|colspan=2|[[Mario's castle]]
|-
|-
|style="background:white"|[[File:SML2 Sprite Rib.png]]
|style="background:white"|[[File:SML2 Sprite Rib.png]]
Line 696: Line 675:
|align=left|Pointy obstacles that damage the player.
|align=left|Pointy obstacles that damage the player.
|[[Mushroom Zone]]
|[[Mushroom Zone]]
|[[Mario's castle|Wario Castle]]
|[[Mario's castle]]
|-
|-
|style="background:white"|[[File:SML2 Sprite Spike Ball.png]]
|style="background:white"|[[File:SML2 Sprite Spike Ball.png]]
Line 716: Line 695:


===Bosses===
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=6%|Image
!width=6%|Image
Line 756: Line 735:
|[[Wario]]
|[[Wario]]
|align=left|Wario is Mario's spiteful rival, who has sieged his castle while he was off in [[Sarasaland]]. There are three phases to the fight against Wario, during which he utilizes some of the same moves and [[List of power-ups|power-ups]] that Mario used during his adventure. Fully defeating Wario reduces him to a [[Tiny Wario|diminutive form]] and completes the game.
|align=left|Wario is Mario's spiteful rival, who has sieged his castle while he was off in [[Sarasaland]]. There are three phases to the fight against Wario, during which he utilizes some of the same moves and [[List of power-ups|power-ups]] that Mario used during his adventure. Fully defeating Wario reduces him to a [[Tiny Wario|diminutive form]] and completes the game.
|[[Mario's castle|Wario Castle]]
|[[Mario's castle]]
|}
|}


Line 762: Line 741:
===Items===
===Items===
These are collectibles and pickups.
These are collectibles and pickups.
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=5%|Image
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===Power-ups===
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=5%|Power-up
!width=5%|Power-up
Line 820: Line 799:
===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected.
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=5%|Image
Line 893: Line 872:
|-
|-
|style="background:white"|[[File:SML2 Sprite Cog A.png]]
|style="background:white"|[[File:SML2 Sprite Cog A.png]]
|[[Cog (obstacle)|Gear]] (A)
|[[Cog (obstacle)|Gear]] A
|align=left|Gear platform that move Mario if he steps on them. These ones are horizontal and move him left and right.
|align=left|Gear platform that move Mario if he steps on them. These ones are horizontal and move him left and right.
|-
|-
|style="background:white"|[[File:SML2 Sprite Cog B.png]]
|style="background:white"|[[File:SML2 Sprite Cog B.png]]
|Gear (B)
|Gear B
|align=left|These gears are vertical, and move Mario up and down.
|align=left|These gears are vertical, and move Mario up and down.
|-
|-
Line 941: Line 920:
|}
|}


==Media==
==Educational film==
{{main-media}}
[[File:MKMWarioBattle.png|thumb|Mario battling Wario, from the Japanese video based on the game.]]
{{media table
{{main|Mario Kirby Meisaku Video}}
|file1=SML2 Invincible.oga
An educational Japanese-only video, called ''[[Mario Kirby Meisaku Video]]'', was produced in 1995 based on the game. It featured a segment based off ''Super Mario Land 2'', and another one featuring [[Kirby]] and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by [[Princess Peach]], Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children {{wp|kanji}}.
|title1=Invincible Theme
 
|file2=SML2 Space.oga
==Sequels and prequels==
|title2=Space Theme
After the introduction of Wario (who quickly became popular) the ''Super Mario Land'' series shifted its attention to him. The next game, ''[[Wario Land: Super Mario Land 3]]'', featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]'', thus making ''Wario Land: Super Mario Land 3'' the final entry in the ''Super Mario Land'' series.
|file3=Super Mario Land Tree Zone 1.oga
 
|title3=Tree Theme
Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins'').
|file4=SML2 Tree Zone 2.oga
 
|title4=Underground Theme
==Color revision==
|file5=SML2 Tree Zone 3.oga
[[File:Supermarioland2the6goldencoins bonus room.png|thumb|The bonus game seen on Game Boy Color]]
|file6=SML2 Ghost House.oga
When playing ''Super Mario Land 2: 6 Golden Coins'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette.
|title6=Ghost House Theme
 
|file7=Super Mario Land 2 Overworld.oga
==References to other games==
|title7=Overworld Theme
*''[[Super Mario Bros.]]'' &ndash; After Mario defeats [[Wario]], the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in ''Super Mario Bros.''
|file8=SML2 Overworld Map.oga
*''[[Super Mario Bros. 3]]'' &ndash; The music for [[Water Land]] can be heard in the background of the music for the [[Mario Zone]] and stage 3 of Tree Zone.
|title8=Overworld Map Theme
*''[[Super Mario Land]]'' &ndash; It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the [[Space Zone]], implying a connection between the two. Part of the [[Ghost House]] music is an arrangement of the coin room music from this game.
}}
*''[[Super Mario World]]'' &ndash; [[Super Mario (form)|Super Mario]]'s sprite in this game is the basis of his ''Super Mario Land 2: 6 Golden Coins'' sprite. Blurps return from this game, alongside enemies inspired by [[Monty Mole]]s and [[Fish Bone|Fishbone]]s, while [[Cheep Cheep|Cheep-Cheep]]s use a design inspired from their appearance in this game. Also, the [[Spin Jump|spin jump]] returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of [[Dinosaur Land]] from this game, as can be seen from official maps. [[Super Mushroom|Mushrooms]] and [[Fire Flower]]s also use their designs from this game.


==Staff==
==References in later games==
{{main|List of Super Mario Land 2: 6 Golden Coins staff}}
*''[[Mario's Tennis]]'' &ndash; Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar.
The music for this game was composed by [[Kazumi Totaka]]. If the player waits on the [[Game Over]] screen for two minutes and thirty seconds, Totaka's Song will play.
*''[[Super Smash Bros.]]'' &ndash; One of Mario's alternate costumes is based on Wario's outfit.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'' &ndash; One of Wario's costumes is based on his in-game sprite.
*''[[Wario World]]'' &ndash; The castle shown on the title graphic bears a striking resemblance to Mario's castle.
*''[[Mario & Luigi: Superstar Saga]]'' &ndash; The battle start sound is the same as the power up emerging from a ? Block sound in this game. The jumping sound effect is also the same between both games.
*''[[Super Smash Bros. Brawl]]'' &ndash; One of Wario's alternate costumes is based on his in-game sprite.
*''[[Fortune Street]]'' &ndash; Wario has [[Starship Mario#Trivia|a quote]] where he says that if he flips the "M" of [[Starship Mario]] upside-down, it would be his.
*''[[Paper Mario: Sticker Star]]'' &ndash; The Space Zone level theme is remixed when the [[Boom Box (Thing)|Boom Box]] [[Sticker#Things|Thing]] is used.
*''[[WarioWare: Get It Together!]]'': The music in this game's credits plays the level entry jingle right before it transitions to [[9-Volt]]'s portion of the credits.


==Development==
==Development==
Line 977: Line 963:


According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.<ref name="Shogakukan guide"/>
According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.<ref name="Shogakukan guide"/>
==Pre-release and unused content==
A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from ''Super Mario Land''.<ref>[http://randomhoohaas.flyingomelette.com/OtherGames/OtherGames-Z-SMALLCRAP.htm Source]</ref>{{dead link}}
Early variations of certain graphics exist and may be found within the data of the game. Mario’s front poses in his different forms appear slightly different and thinner, with darker fireballs. Shadows were added to the [[font]]s, while a time font used to indicate time remaining was removed. Pipes were made thicker, likely so that Mario could pass through completely. The goal had no bell and the goal sign was raised all the way up, likely indicating that the goal sign would lower down once Mario completed the level. On the other hand, platforms became thinner, with a cracked variety of platform remaining unused.
Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from ''[[Super Mario World]]'' may also be found.
Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding [[Scenic Course]] is missing.
<gallery>
SML2 early title screen.jpg|The early title screen. This can be seen in a Game Boy commercial.
CHB123SML2MarioBeta.png|Early Mario sprites
CHB123SML2MarioFinal.png|Final Mario sprites. The Fireballs are brighter and the sprites are wider.
CHB123SML2Pipe.png|Early pipe graphics
CHB123SML2Pipe2.png|Final pipe graphics. The middle of the pipe is as big as its ends.
SML2OldGoal.png|Early goal graphics
SML2 first level Goal.png|Final goal graphics. A bell was added to the top and the goal sign was set to be lowered.
SML2 Unused Small Swim.gif|Unused animation of Small Mario swimming in his spacesuit
CHB123SML2SpaceSwim.gif|Unused animation of Super Mario swimming in his spacesuit
SML2Castle2.png|Unused overworld tilemap
CHB123Super Mario Land 2 Unused Cloud.png|The unused cloud above Pumpkin Zone
CHB123SML2CastleTiles.png|Unused tiles for Mario's castle on the overworld map
</gallery>
==Glitches==
{{main|List of Super Mario Land 2: 6 Golden Coins glitches}}
===Out-of-bounds glitch===
In area 4 of [[Tree Zone]], the player can lure a [[Skeleton Bee]] to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage).
===Pipe entry glitch===
This glitch only works for ROM versions v1.0 and v1.1. In any level with a pipe in it, if the player presses {{button|long|Start}} and {{button|long|Select}} at the same time they leave a stage or enter a pipe and return to that level, they can then move through the floor. If there is nothing underneath the stage, the player can see a number of glitchy tiles. These tiles are actually the entire game's code and Game Boy's code being displayed as graphics.
==Educational film==
[[File:MKMWarioBattle.png|thumb|Mario battling Wario, from the Japanese video based on the game.]]
{{main|Mario Kirby Meisaku Video}}
An educational Japanese-only video, called ''[[Mario Kirby Meisaku Video]]'', was produced in 1995 based on the game. It featured a segment based off ''Super Mario Land 2'', and another one featuring [[Kirby]] and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by [[Princess Peach]], Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children {{wp|kanji}}.
{{br}}
==Color revision==
[[File:Supermarioland2the6goldencoins bonus room.png|thumb|left|The bonus game seen on Game Boy Color]]
When playing ''Super Mario Land 2: 6 Golden Coins'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette.


==Reception==
==Reception==
Line 1,051: Line 997:
|colspan=2|[https://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html 79.56%]
|colspan=2|[https://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html 79.56%]
|}
|}
{{br}}


==Legacy==
==Pre-release and unused content==
After the introduction of Wario (who quickly became popular) the ''Super Mario Land'' series shifted its attention to him. The next game, ''[[Wario Land: Super Mario Land 3]]'', featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]'', thus making ''Wario Land: Super Mario Land 3'' the final entry in the ''Super Mario Land'' series.
{{TCRF}}
A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from ''Super Mario Land''.<ref>[http://randomhoohaas.flyingomelette.com/OtherGames/OtherGames-Z-SMALLCRAP.htm Source]</ref>{{dead link}}
 
Early variations of certain graphics exist and may be found within the data of the game. Mario’s front poses in his different forms appear slightly different and thinner, with darker fireballs. Shadows were added to the [[font]]s, while a time font used to indicate time remaining was removed. Pipes were made thicker, likely so that Mario could pass through completely. The goal had no bell and the goal sign was raised all the way up, likely indicating that the goal sign would lower down once Mario completed the level. On the other hand, platforms became thinner, with a cracked variety of platform remaining unused.
 
Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from ''[[Super Mario World]]'' may also be found.
 
Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding [[Scenic Course]] is missing.
<gallery>
SML2 early title screen.jpg|The early title screen. This can be seen in a Game Boy commercial.
CHB123SML2MarioBeta.png|Early Mario sprites
CHB123SML2MarioFinal.png|Final Mario sprites. The Fireballs are brighter and the sprites are wider.
CHB123SML2Pipe.png|Early pipe graphics
CHB123SML2Pipe2.png|Final pipe graphics. The middle of the pipe is as big as its ends.
SML2OldGoal.png|Early goal graphics
SML2 first level Goal.png|Final goal graphics. A bell was added to the top and the goal sign was set to be lowered.
SML2 Unused Small Swim.gif|Unused animation of Small Mario swimming in his spacesuit
CHB123SML2SpaceSwim.gif|Unused animation of Super Mario swimming in his spacesuit
SML2Castle2.png|Unused overworld tilemap
CHB123Super Mario Land 2 Unused Cloud.png|The unused cloud above Pumpkin Zone
CHB123SML2CastleTiles.png|Unused tiles for Mario's castle on the overworld map
</gallery>


Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins'').
==Glitches==
{{main|List of Super Mario Land 2: 6 Golden Coins glitches}}
===Out-of-bounds glitch===
In area 4 of [[Tree Zone]], the player can lure a [[Skeleton Bee]] to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage).


==References to other games==
===Pipe glitch===
*''[[Super Mario Bros.]]'': After Mario defeats [[Wario]], the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in ''Super Mario Bros.''
This glitch only works for ROM versions v1.0 and v1.1. In any level with a pipe in it, if the player presses {{button|long|Start}} and {{button|long|Select}} at the same time they leave a stage or enter a pipe and return to that level, they can then move through the floor. If there is nothing underneath the stage, the player can see a number of glitchy tiles. These tiles are actually the entire game's code and Game Boy's code being displayed as graphics.
*''[[Super Mario Bros. 3]]'': The music for [[Water Land]] can be heard in the background of the music for the [[Mario Zone]] and stage 3 of Tree Zone.
*''[[Super Mario Land]]'': It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the [[Space Zone]], implying a connection between the two. Part of the [[Ghost House]] music is an arrangement of the coin room music from this game.
*''[[Super Mario World]]'': [[Super Mario (form)|Super Mario]]'s sprite in this game is the basis of his ''Super Mario Land 2: 6 Golden Coins'' sprite. Blurps return from this game, alongside enemies inspired by [[Monty Mole]]s and [[Fish Bone|Fishbone]]s, while [[Cheep Cheep|Cheep-Cheep]]s use a design inspired from their appearance in this game. Also, the [[Spin Jump|spin jump]] returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of [[Dinosaur Land]] from this game, as can be seen from official maps. [[Super Mushroom|Mushrooms]] and [[Fire Flower]]s also use their designs from this game.


==References in later games==
==Staff==
*''[[Mario's Tennis]]'': Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar.
{{main|List of Super Mario Land 2: 6 Golden Coins staff}}
*''[[Super Smash Bros.]]'': One of Mario's alternate costumes is based on Wario's outfit.
The music for this game was composed by [[Kazumi Totaka]]. If the player waits on the [[Game Over]] screen for two minutes and thirty seconds, Totaka's Song will play.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'': One of Wario's costumes is based on his in-game sprite.
*''[[Wario World]]'': The castle shown on the title graphic bears a striking resemblance to Mario's castle.
*''[[Mario & Luigi: Superstar Saga]]'': The battle start sound is the same as the power up emerging from a ? Block sound in this game. The jumping sound effect is also the same between both games.
*''[[Super Smash Bros. Brawl]]'': One of Wario's alternate costumes is based on his in-game sprite.
*''[[Fortune Street]]'': Wario has [[Starship Mario#Trivia|a quote]] where he says that if he flips the "M" of [[Starship Mario]] upside-down, it would be his.
*''[[Paper Mario: Sticker Star]]'': The Space Zone level theme is remixed when the [[Boom Box (Thing)|Boom Box]] [[Sticker#Things|Thing]] is used.
*''[[WarioWare: Get It Together!]]'': The music in this game's credits plays the level entry jingle right before it transitions to [[9-Volt]]'s portion of the credits.


==Gallery==
==Gallery==
Line 1,083: Line 1,044:
SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
</gallery>
</gallery>
==Media==
{{main-media}}
{{media table
|file1=SML2 Invincible.oga
|title1=Invincible Theme
|file2=SML2 Space.oga
|title2=Space Theme
|file3=Super Mario Land Tree Zone 1.oga
|title3=Tree Theme
|file4=SML2 Tree Zone 2.oga
|title4=Underground Theme
|file5=SML2 Tree Zone 3.oga
|file6=SML2 Ghost House.oga
|title6=Ghost House Theme
|file7=Super Mario Land 2 Overworld.oga
|title7=Overworld Theme
|file8=SML2 Overworld Map.oga
|title8=Overworld Map Theme
}}


==Names in other languages==
==Names in other languages==
Line 1,104: Line 1,085:
*On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]].
*On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]].
*With Wario as the antagonist, this is the third ''Super Mario'' title to feature a major villain that is not [[Bowser]], the first being ''[[Super Mario Bros. 2]]''{{'}}s [[Wart]], and the second being ''Super Mario Land''{{'}}s Tatanga.
*With Wario as the antagonist, this is the third ''Super Mario'' title to feature a major villain that is not [[Bowser]], the first being ''[[Super Mario Bros. 2]]''{{'}}s [[Wart]], and the second being ''Super Mario Land''{{'}}s Tatanga.
==References==
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/land2/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/land2/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/n02/dmg/l6j/index.html Japanese site]
*[https://www.nintendo.co.jp/n02/dmg/l6j/index.html Japanese site]
*[https://www.nintendo.co.jp/titles/50010000007606 Japanese Virtual Console site]
*[https://www.nintendo.co.jp/titles/50010000007606 Japanese Virtual Console site]
*[https://www.nintendo.com/games/detail/B_ybyp7w-wBNmsR_zMlwBQbACdTKZMBH North American site]
*[https://www.nintendo.com/games/detail/B_ybyp7w-wBNmsR_zMlwBQbACdTKZMBH North American site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-2-6-Golden-Coins--275891.html Nintendo UK site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-2-6-Golden-Coins--275891.html Nintendo UK site]
==References==
<references/>
{{SML2}}
{{SML2}}
{{Super Mario games}}
{{Super Mario games}}

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