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| {{Redirect|Super Mario Land 2|the manga of the same name|[[Super Mario Land 2 (manga)]]}}
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| {{italic title}} | | {{italic title}} |
| {{game infobox | | {{Infobox |
| |image=[[File:Supermarioland2logo.jpg|250px]]<br>American box art | | |title=Super Mario Land 2: 6 Golden Coins |
| |developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | | |image=[[File:Supermarioland2logo.jpg|250px]]<br>American boxart. |
| | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] |
| |publisher=[[Nintendo]] | | |publisher=[[Nintendo]] |
| |release='''Game Boy:'''<br>{{flag list|Japan|October 21, 1992|USA|November 1, 1992|Europe|January 28, 1993|Australia|1993<ref>https://www.nintendo.com.au/mario/see-the-timeline</ref>}} '''Virtual Console (3DS):'''<br>{{flag list|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011|South Korea|June 1, 2016}} '''Game Boy - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}} | | |released='''Game Boy:'''<br>{{releasedate|Japan|October 21, 1992|USA|November 1, 1992|Europe|January 28, 1993}}<br>'''Virtual Console (3DS):'''<br>{{releasedate|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011}} |
| |languages={{languages|en_us=y|jp=y}}
| | |genre=2D Platformer |
| |genre=2D [[Genre#Platform|Platformer]] | |
| |modes=1 player | | |modes=1 player |
| |ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=0|rars=0+|grac=all}} | | |ratings={{ratings|esrb=E}} |
| |platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]), [[Game Boy - Nintendo Switch Online]] | | |platforms=[[Game Boy]] |
| |format={{format|gb=1|3dsdl=1|switchdl=1}} | | |media=4-megabit cartridge |
| |input={{input|gb=1|3ds=1|joy-con=1|joy-con-horizontal=1|switchpro=1}} | | |requirements= |
| |serials={{flag list|Japan|DMG-L6J|USA|DMG-MQ-USA|Canada|DMG-MQ-CAN|France|DMG-MQ-FAH|Germany|DMG-MQ-NOE|UK|DMG-MQ-UKV|Australia|DMG-MQ-AUS}}
| | |input={{input|gb=1}} |
| }} | | }} |
| '''''Super Mario Land 2: 6 Golden Coins''''' is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011 and the [[Nintendo Switch]]'s [[Game Boy - Nintendo Switch Online]] service as one of its launch titles in 2023. The Virtual Console release requires 44 blocks (5.6 MB) of memory to be installed. This sequel to ''[[Super Mario Land]]'' is the seventh entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and also marks the debut of Mario's self-proclaimed arch rival [[Wario]], who would later become a recurring character in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as well as a protagonist in his [[Wario (franchise)|own series]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the ''Super Mario'' franchise creator [[Shigeru Miyamoto]], who was not involved in the development of this game. It is notable for having been the last original side-scrolling ''Super Mario'' game until 2006's ''[[New Super Mario Bros.]]'', 13½ years later (not counting [[reissue]]s). Like ''Super Mario Land'', this game was originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series by [[Nintendo]],{{ref needed}} but went on to be included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]''<ref>{{file link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series}}</ref> and the history pages from the Mario Portal and "The official home for Mario" websites.<ref>{{cite|url=www.nintendo.co.jp/character/mario/archives|title=ヒストリー {{!}} マリオポータル {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=May 31, 2024}}</ref><ref>{{cite|url=mario.nintendo.com/history|title=The official home of Super Mario™ – History|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref> | | '''''Super Mario Land 2: 6 Golden Coins''''' (スーパーマリオランド2 6つの金貨 ''Sūpā Mario Rando Tsū Muttsu no Kinka'') is a platforming game for the [[Game Boy]] released as a launch title in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console]] in 2011. It is the sequel to the more successful ''[[Super Mario Land]]''<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Land and Super Mario Land 2 sales comparison]</ref> and also marks the debut of [[Wario]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the [[Mario (series)|''Mario'']] series creator [[Shigeru Miyamoto]], who wasn't involved in the development of this game. |
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| ==Story== | | ==Story== |
| '''Story from the instruction booklet'''<ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=3-4|date=1992|publisher=Nintendo of America|language=en-us}}</ref>
| | [[File:wariovsmario.jpg|thumb|left|[[Rabbit Mario]] fighting [[Fire Mario|Fire Wario]].]] |
| <blockquote>
| | The plot, which immediately follows that of the first game, consists of Mario returning to [[Mario's Castle|his castle]] after rescuing [[Princess Daisy]], only to find that it has been taken over by an old enemy, Wario, while Mario was in [[Sarasaland]]. The six golden [[Coin]]s (Mario's keys to the castle) were spread throughout [[Mario Land]], and Mario must retrieve these coins in order to defeat Wario, reclaim his castle, and restore order to Mario Land. |
| <b>DANGER! DANGER!</b><br>While I was away crusading against the mystery alien [[Tatanga]] in [[Sarasaland|Sarasa Land]], an [[Wario|evil creep]] took over [[Mario's castle|my castle]] and put the people of [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] under his control with a magic spell. The intruder goes by the name of Wario. He has been jealous of my popularity ever since we were boys, and has tried to steal my castle many times. It seems he has succeeded this time. Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell. Without these coins, we can't get into the castle to deal with Wario.
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| We must collect the 6 coins, attack Wario in the castle, and save everybody!<br><b><i>IT'S TIME TO SET OUT ON OUR MISSION!!</i></b><br>★The 6 Golden Coins are the coins needed to open the gate of Mario's castle.
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| </blockquote>
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| After rescuing [[Princess Daisy]] from [[Tatanga]] in [[Sarasaland]], Mario returns to his own private island, appropriately named [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]. Upon returning, however, he finds that an old rival of his named Wario had succeeded in taking over [[Mario's castle|his castle]] and cast an evil spell to brainwash the island's inhabitants into serving him against Mario. The [[Golden Coin|6 Golden Coins]] (the keys to Mario's castle) were spread throughout the island, and Mario must retrieve these [[coin]]s so that he can confront Wario in order to reclaim his castle and restore order to Mario Land.
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| The game begins with a simple "tutorial" level, [[Mushroom Zone]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins: | | The game begins with a simple "tutorial" level to help the [[player]] learn the controls of the game. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins: |
| [[File:Fire Wario.png|left|thumb|[[Mario]] fighting [[Fire Mario#Super Mario Land 2: 6 Golden Coins|Fiery Wario]].]]
| | *The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the ferocious bird [[Kurosu]]. |
| *The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]]. | | *The [[Macro Zone]]: A house-like zone that shrinks those who enter it, the Macro Zone is guarded by [[Ricky]] the rat. |
| *The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an [[octopus (boss)|octopus]] located inside of a [[whale]].
| | *The [[Pumpkin Zone]]: Located inside a giant [[wikipedia:Jack o' Lantern|jack o' lantern]] containing graveyards and haunted houses, this zone is guarded by the witch [[Sabasa]]. |
| *The [[Macro Zone]]: A house-like zone that shrinks those who enter it, this zone is guarded by the [[sewer rat]]. | | *The [[Mario Zone]]: A mechanical version of Mario, this zone is guarded by [[The Three Little Pigheads]]. |
| *The [[Pumpkin Zone]]: Located inside a giant {{wp|jack-o'-lantern}} containing graveyards and haunted houses, this zone is guarded by the [[Witch (boss)|Witch]]. | | *The [[Turtle Zone]]: Inside of a giant turtle, this zone is an aquatic environment and is guarded by an [[Octopus (Super Mario Land 2: 6 Golden Coins)|Octopus]] located inside of a [[Whale]]. |
| *The [[Mario Zone]]: A mechanical version of Mario, this zone is guarded by the [[Three Little Pigheads|Three Little Pigs]]. | | *The [[Space Zone]]: Encompassing [[the Moon]] and [stars, this zone is guarded by the alien [[Tatanga]], the final boss of the original ''Super Mario Land'', indicating that Wario may actually have orchestrated Daisy's kidnapping. |
| *The [[Space Zone]]: Encompassing the [[moon]] and stars, this zone is guarded by the alien Tatanga, the final boss of the original ''Super Mario Land''. | |
| *In addition to the tutorial level, there is also [[Scenic Course|another level that is not part of any specific "zone" or area]], and lies off the path between the Tree Zone and the Macro Zone. Playing this level does not unlock anything, though does count as one of the exits in the game. Unlike the tutorial level, this level can be replayed.
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| After gathering the 6 Golden Coins, Mario can venture into a dangerous, transformed version of his old castle. Upon reaching the throne room, Mario finally confronts Wario and they duke it out. Though Wario was bigger and stronger, Mario was able to best him with his wits and superior jumping skills. Wario then begins using the same powerups as Mario used during his journey, such as a [[Carrot]] to give him hovering abilities and a [[Fire Flower]] to give him the power to throw fireballs. Despite these power-ups, however, Mario was still able to defeat him in battle. As a result, Wario [[Small Wario|shrinks]] and begins crying in defeat, but then throws one of his shoes at Mario before making his escape from the castle, with Mario following suit. With Wario gone, the castle returns to normal and peace is restored to Mario Land.
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| ==Gameplay==
| | *[[Mario's Castle]]: After gathering the six golden coins, Mario can venture into a dangerous, transformed version of his old castle, [[Wario]] is waiting at the end. |
| ===Overview===
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| [[File:Super Mario Land 2 Tutorial Level.png|thumb|Gameplay screenshot of the tutorial level.]] | |
| Unlike the gameplay of its predecessor, ''Super Mario Land 2''<nowiki>'</nowiki>s gameplay more closely resembles that of past ''[[Super Mario (franchise)|Super Mario]]'' franchise titles. Most notably, this game replaces the [[Superball Mario]] with a more traditional [[Fire Mario]] and does away with the vehicle levels of ''Super Mario Land''. The screen can now scroll to the left, allowing Mario to backtrack through levels, and character sprites have significantly increased in size, enabling more focused and fast-paced action as well as a better overall visual quality to the game. The game is one of the first ''Super Mario'' games to have two different difficulty levels: Normal and Easy mode. The level can be chosen by picking Mario's size with the {{button|gb|select}} button before picking which file to save to.
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| Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a [[casino]] where Mario can gamble his coins to earn more lives. The worlds do not have to be played linearly without requiring a hidden item or exit, although all of them have to be completed eventually. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}.
| | In addition to the tutorial level, there is also another level that is not part of any specific "zone" or area, and lies off the path between the Tree Zone and the Macro Zone. Playing this level is entirely optional, and its completion yields no progression towards completing the game. |
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| ===Rewards and setbacks===
| | With Wario as the antagonist, this is the third ''Super Mario'' title to feature a major villain that is not [[Bowser]], the first being ''[[Super Mario Bros. 2]]'s'' [[Wart]], and the second being ''Super Mario Land's'' Tatanga. |
| Getting hit by an enemy or hazard while Mario is in his Small state, falling to the bottom of the screen or in lava, getting crushed behind the screen in an auto-scrolling level, or running out of time, makes Mario lose a life and get booted out of the level and back to the map. If Mario loses all of his lives, he will also lose all of the six coins he has collected and will have to fight their guardians once again, but he does not have to replay the other levels in their worlds to get there. [[Extra life|Extra lives]] are represented as [[1 UP Heart|hearts]] as opposed to [[1-Up Mushroom|green mushrooms]] in this game, due to the grayscale graphics.
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| Each level has a [[checkpoint]], which is a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] hanging from a block. If Mario rings the bell, he starts the level from this location should he lose a life.
| | ==Gameplay== |
| | | ===Overview=== |
| The exits of regular levels are marked "GOAL" and consist of a door in the wall and a bell hanging from a post above it. If Mario enters the door, the level immediately ends, and he returns to the map and progresses to the next stage marker, but if he hits the bell first, he gets to play a bonus game which can reward him with power-ups or more lives. | | [[File:Super Mario Land 2 (1).jpg|thumb|Gameplay screenshot of the tutorial level.]] |
| | | Unlike the gameplay of its predecessor, ''Super Mario Land 2''<nowiki>'</nowiki>s gameplay more closely resembles that of past ''[[Mario (series)|Mario]]'' series titles. Most notably, this game replaces the [[Superball Mario]] with a more traditional [[Fire Mario]] and does away with ''Super Mario Land''<nowiki>'</nowiki>s vehicle levels. The screen can now scroll to the left, allowing Mario to backtrack through levels, and character sprites have significantly increased in size, enabling more focused and fast-paced action as well as a better overall visual quality to the game. The game is one of the first ''Mario'' games to have two different difficulty levels: Normal and Easy mode. The level can be chosen by picking Mario's size with the {{button|gb|select}} button before picking which file to save to. |
| Collecting 100 coins does not immediately reward Mario with an extra life like it does in other titles, but it does allow the player to enter the [[casino]] in the hill between Mario's castle and the tutorial level for a chance to earn lives. Mario can hold up to 999 coins.
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| There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario.
| | Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a casino where Mario can gamble his coins to earn more lives. Unlike those of ''Super Mario World'' and the earlier ''Super Mario Bros.'' games, <i>Super Mario Land 2</i>'s worlds do not have to be played linearly without requiring a hidden item or exit, although all worlds must still be cleared. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}. |
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| ===Controls=== | | ===Main Controls=== |
| In levels, the {{button|gb|A}} allows Mario to jump, while holding the {{button|gb|B}} will make Mario run faster. Holding up on the {{button|gb|Pad}} will make Mario jump a little higher. The {{button|gb|Pad}} controls where Mario walks or runs. The player can pause in a level with the {{button|gb|start}} button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a [[Super Star|Star]], or hitting them with a [[Koopa Shell]]. A Koopa Shell can be picked up by running into it while holding {{button|gb|B}} and thrown by letting go, or it can be kicked by walking into it or jumping on top of it. | | In levels, the {{button|gb|A}} allows Mario to jump, while holding the {{button|gb|B}} will make Mario run faster. The {{button|gb|Pad}} controls where Mario walks or runs. The player can pause in a level with the {{button|gb|start}} button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a [[Starman]], or hitting them with a [[Koopa Shell]]. A Koopa Shell can be picked up by running into it while holding {{button|gb|B}} and thrown by letting go, or it can be kicked by walking into it or jumping on top of it. |
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| ''Super Mario Land 2'' continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping {{button|gb|A}} (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time). | | ''Super Mario Land 2'' continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping {{button|gb|A}} (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time). |
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| Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal. | | Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal. |
| <center>
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| {|class="wikitable" style="width:65%;text-align:center"
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| !rowspan=2 width=20% style="background:red;color:white;"|Action(s)
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| !colspan=4 style="background:red;color:white;"|Input(s)
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| !width=20% style="background:red;color:white;"|Game Boy
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| !width=20% style="background:red;color:white;"|Nintendo 3DS
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| !width=20% style="background:red;color:white;"|Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite
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| !width=20% style="background:red;color:white;"|Horizontal Joy-Con
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| |-
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| |Move
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| |{{button|gb|pad}}
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| |{{button|3ds|pad}}
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| |{{button|switch|Pad}} / {{button|switch|controlpad}} / {{button|switch|leftstick}}
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| |{{button|switch|stick}}
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| |Run, throw [[fireball]] as [[Fire Mario]], pickup item
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| |{{button|gb|b}}
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| |{{button|3ds|b}}
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| |{{button|switch|B}} / {{button|switch|X}}
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| |{{button|switch|jc-bottom}} / {{button|switch|jc-top}}
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| |[[Jump]], [[swim]]
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| |{{button|gb|a}}
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| |{{button|3ds|a}}
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| |{{button|switch|A}}
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| |{{button|switch|jc-right}}
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| |-
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| |Pause
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| |{{button|gb|start}}
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| |{{button|3ds|start}}
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| |{{button|switch|plus}}
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| |{{button|switch|plusminus}} + {{button|switch|SR}}
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| |}
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| </center>
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| ==Worlds== | | ===Rewards and Setbacks=== |
| As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.
| | Getting hit by an enemy or hazard while Mario is in his regular default state, falling to the bottom of the screen or in lava, getting crushed behind the screen in an auto-scrolling level, or getting a time-up kills Mario, making him lose a life and taking him out of the level and back to the map. If Mario loses all of his lives, he will also lose all of the Golden Coins he has collected and will have to fight their guardians once again, but he does not have to replay the other levels in their worlds to get there. [[Extra Life|1-Up]]s are represented as hearts as opposed to [[1-Up Mushroom|Green Mushrooms]] in this game. |
| <center>
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| {|width=65% class="wikitable"
| | Each level has a checkpoint, which is a bell hanging from a block. If Mario rings the bell, he starts the level from this location should he lose a life. |
| !colspan="3" style="background:red;color:white;"|Worlds
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| |colspan="3"style="background:#FF7733"|'''Zones'''
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| !width=16% style="background:#FFAA50"|[[Tree Zone]]
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| !colspan=2 width=34% style="background:#FFAA50"|Courses
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| |rowspan=3 align=center style="background:#FFFFFF"|[[File:SML2 TreeZoneMap.png]]
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| |width=17%|[[Invincibility!]]
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| |width=17%|[[In the Trees]]
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| |[[The Exit]]
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| |[[Honeybees]]
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| |[[Final Boss: The Big Bird]]
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| |[[Secret Course 1]]
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| |colspan=3 align=center|The courses of this zone occur in a large tree. The base of the tree is inhabited by enemies similar to woodland creatures, such as [[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikeys]] and [[Bopping Toady|Bopping Toadies]]. Once Mario has traversed past the tree's roots and the [[tree sap|sap]]-filled interior of its trunk, he can access one of two courses in the canopy: one in the branches, the other inside the hive of [[Beebee]]s. The boss, a large crow called the [[Big Bird]], nests at the top of the tree. The secret course is on the opposite side of the trunk and is dotted with [[Mushroom Platform]]s.
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| !style="background:#FFAA50"|[[Space Zone]]
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| !colspan=2 style="background:#FFAA50"|Courses
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| |rowspan=2 align=center style="background:#FFFFFF"|[[File:SpaceZonebeforesecret.png]]
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| |[[Moon stage]]
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| |[[Star stage]]
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| |colspan=2|[[Secret Course 2]]
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| |colspan=3 align=center|A zone amongst the stars. Courses in the Space Zone have weaker [[gravity]] than the ones on [[earth]], making [[jump]]s higher and floatier. The enemies of the Space Zone resemble space aliens, and the Golden Coin is held by the mysterious spaceman, [[Tatanga]]. Mario can only access the Space Zone through the Hippo Stage, even if he had completed all three courses and wanted to revisit them.
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| !style="background:#FFAA50"|[[Macro Zone]]
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| !colspan=2 style="background:#FFAA50"|Courses
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| |rowspan=3 align=center style="background:#FFFFFF"|[[File:Macro zone.png]]
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| |[[The Ant Monsters]]
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| |[[In the Syrup Sea]]
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| |[[Fiery Mario–Special Agent]]
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| |[[Final Boss: One Mighty Mouse!]]
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| |colspan=2|[[Secret Course 3]]
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| |colspan=3 align=center|Mario is shrunken to a small size by a pipe in the overworld before accessing the Macro Zone—a house towards the north of Mario Land—with many of the elements of the course resembling giant household items. A colony of [[ant]]s and flowerbed occur outside the house, and the house's attic is occupied by a [[sewer rat]] that possesses the zone's Golden Coin.
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| !style="background:#FFAA50"|[[Pumpkin Zone]]
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| !colspan=2 style="background:#FFAA50"|Courses
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| |rowspan=3 align=center style="background:#FFFFFF"|[[File:SML2 PumpkinZone.png]]
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| |[[Bat Course]]
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| |[[Pumpkin Zone Level 2]]
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| |[[Pumpkin Zone Level 3]]
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| |[[Witch's Mansion Course]]
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| |[[Secret Course 4]]
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| |[[Secret Course 5]]
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| |colspan=3 align=center|A great [[pumpkin|jack-o'-lantern]] that contains [[Ghost House]]s, graveyards, and the home of a [[Witch (boss)|Witch]] that has allied with [[Wario]]. The enemies unique to the Pumpkin Zone resemble {{wp|yōkai}} and European monsters like [[Kurokyura|vampires]]. Defeating the Witch rewards Mario with the Pumpkin Zone's Golden Coin. In addition to the normal courses, the secret courses of this zone are athletic courses featuring Mushroom Platforms.
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| !style="background:#FFAA50"|[[Mario Zone]]
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| !colspan=2 style="background:#FFAA50"|Courses
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| |rowspan=2 align=center style="background:#FFFFFF"|[[File:MarioZone.png]]
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| |[[Fiery Blocks]]
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| |[[Mario the Circus Star!]]
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| |[[Beware: Jagged Spikes]]
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| |[[Final Bosses: Three Mean Pigs!]]
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| |colspan=3 align=center|A giant tin toy of Mario. The courses of this zone involve the internal mechanisms of the toy and playroom-styled levels. There are shifting platforms, cranes, and [[Jack-in-the-Box (enemy)|Jack-in-the-Boxes]] disguised as normal [[Empty Block|blocks]]. The unique enemies of the course resemble toys themselves, including plush-like [[Bear]]s and the tin soldier [[Kiddokatto]]. The boss of the Mario Zone are the [[Three Little Pigheads|Three Little Pigs]], who possess the zone's Golden Coin.
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| !style="background:#FFAA50"|[[Turtle Zone]]
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| !colspan=2 style="background:#FFAA50"|Courses
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| |-
| |
| |rowspan=2 align=center style="background:#FFFFFF"|[[File:TurtleZone.png]]
| |
| |[[Cheep Cheep Course]]
| |
| |[[Turtle Zone (level)|Turtle Zone]]
| |
| |-
| |
| |[[Whale Course]]
| |
| |[[Secret Course 6]]
| |
| |-
| |
| |colspan=3 align=center|This zone occurs in the surrounding sea of Mario Land and is accessed through a giant [[Koopa (species)|Koopa]]-like turtle. The courses entails [[swim]]ming through coastal waters, a sunken submarine, and the belly of a sleeping {{wp|sperm whale}}. The boss of this course, a mothering [[Octopus (boss)|octopus]], occurs in the whale's belly and has the zone's Golden Coin.
| |
| |-
| |
| |colspan="3"style="background:violet"|'''Other'''
| |
| |-
| |
| !style="background:#F7BFF7"|[[Mario's castle|Wario Castle]]
| |
| !colspan=2 style="background:#F7BFF7"|Course
| |
| |-
| |
| |align=center style="background:#FFFFFF"|[[File:Wario's Castle SML2 exterior.png]]
| |
| |colspan=2|[[Mario's castle|Wario Castle]]
| |
| |-
| |
| |colspan=3 align=center|The final course. Wario sieged Mario's castle while he was away in [[Sarasaland]], turning it into "Wario Castle." The course entails a long, narrow corridor filled with traps, moving platforms, and [[lava]]. Wario waits for Mario at the end of this course. Wario Castle is the most difficult course in the game, and it is sealed behind a gate that only opens once Mario has obtained all six Golden Coins.
| |
| |-
| |
| !style="background:#F7BFF7"|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
| |
| !colspan=2 style="background:#F7BFF7"|Courses
| |
| |-
| |
| |rowspan=2 align=center style="background:#FFFFFF"|[[File:Sml2map.png|160x144px]]
| |
| |[[Mushroom Zone]]
| |
| |[[Hippo (level)|Hippo]]
| |
| |-
| |
| |[[Scenic Course]]
| |
| |[[Casino]]
| |
| |-
| |
| |colspan=3 align=center|The overworld of the game. There are a number of courses in the game not accessible through any of the zones. This includes Mushroom Zone, a level that Mario must complete before gaining access to anything else; the Hippo course needed to access the Star Zone; and a casino that contains the game's slot machines. Mario can spend his [[coin]]s here to win [[List of power-ups|power-ups]] and [[extra life|extra lives]].
| |
| |}
| |
| </center>
| |
|
| |
|
| ==Characters==
| | The exits of regular levels are marked "goal" and consist of a door in the wall and a bell hanging from a post above it. If Mario enters the door, the level immediately ends, and he returns to the map and progresses to the next stage marker, but if he hits the bell first, he gets to play a bonus game which can reward him with power-ups or more lives. |
| {|class="wikitable"style="width:100%;text-align:center"
| |
| |-style="color:white;background:#FF2400"
| |
| !width=6%|Image
| |
| !width=8%|Name
| |
| !Description
| |
| |-
| |
| |style="background:white"|[[File:Super Mario Land 2 Mario.png]]
| |
| |[[Mario]]
| |
| |align=left|The game's protagonist and the only playable character. While Mario was in [[Sarasaland]], his longtime rival [[Wario]] took over [[Mario's castle|his castle]] in [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]. Unlike the game's [[Super Mario Land|predecessor]], Mario looks comparable to his appearance in ''Super Mario World'' and controls similarly. In the [[Space Zone]], he wears an astronaut suit over his overalls.
| |
| |-
| |
| |style="background:white"|[[File:Owlie.png]]
| |
| |[[Heavy Zed]]s
| |
| |align=left|Sleepy owls. One stirs when Mario steps on its head and carries him to distant area. Heavy Zeds only occur in the [[Tree Zone]].
| |
| |}
| |
|
| |
|
| ==Enemies and obstacles==
| | Collecting 100 coins does not immediately reward Mario with an extra life like it does in other titles, but it does allow the player to play a roulette-type game in the hill between Mario’s Castle and the tutorial level for a chance to earn lives. Mario can hold up to 999 coins. |
| ===Enemies===
| |
| Sorting the "level" columns organizes them by occurrence in-game, not alphabetically.
| |
| {|class="wikitable sortable"style="width:100%;text-align:center"
| |
| |-style="color:white;background:#FF2400"
| |
| !class="unsortable"width=5% rowspan=2|Image
| |
| !width=8% rowspan=2|Name
| |
| !class="unsortable"rowspan=2|Description
| |
| !class="unsortable"colspan=2|Levels
| |
| !rowspan=2|New
| |
| |-style="color:white;background:#FF2400"
| |
| !width=8%|First
| |
| !width=8%|Last
| |
| |-
| |
| |style="background:white"|[[File:Goomba-SML2.gif]]
| |
| |[[Goomba]]
| |
| |align=left|Walks forward aimlessly, can be defeated with one stomp.
| |
| |data-sort-value=00|[[Mushroom Zone]]
| |
| |data-sort-value=61|[[Cheep Cheep Course]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:SML2Paragoomba.png]]
| |
| |[[Paragoomba|Para-Goomba]]
| |
| |align=left|Hops around in a small area, having their wings removed with one stomp.
| |
| |data-sort-value=00|[[Mushroom Zone]]
| |
| |data-sort-value=63|[[Whale Course]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:Maskie.png]]
| |
| |[[Masked Ghoul]]
| |
| |align=left|Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped.
| |
| |data-sort-value=41|[[Bat Course]]
| |
| |data-sort-value=44|[[Witch's Mansion Course]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2AquaGoomba.png]]
| |
| |[[Aqua Goomba]]
| |
| |align=left|Moves like a Goomba and propels Mario high into the air when stomped.
| |
| |colspan=2 data-sort-value=63|[[Whale Course]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Koopa Troopa.png]]
| |
| |[[Koopa Troopa]]
| |
| |align=left|Can be knocked into its shell, which can be kicked to hurt other enemies.
| |
| |data-sort-value=00|[[Mushroom Zone]]
| |
| |data-sort-value=64|[[Secret Course 6]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:PiranhaPlant-SML2.png]]
| |
| |[[Piranha Plant]]
| |
| |align=left|Periodically emerges from pipes to bite Mario.
| |
| |data-sort-value=00|[[Mushroom Zone]]
| |
| |data-sort-value=64|[[Secret Course 6]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:VenusFireTrap-SML2.png]]
| |
| |[[Fire Piranha Plant|Venus Fire Trap]]
| |
| |align=left|Periodically emerges from pipes, and shoots a fireball.
| |
| |data-sort-value=13|[[The Exit]]
| |
| |data-sort-value=43|[[Pumpkin Zone Level 3]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:Ragumo.png]]
| |
| |[[Ragumo]]
| |
| |align=left|Burrows underground to pop up and damage Mario.
| |
| |colspan=2 data-sort-value=11|[[Invincibility!]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Bopping Toady.png]]
| |
| |[[Bopping Toady]]
| |
| |align=left|Hops a small distance before lashing out its tongue for a short-ranged attack.
| |
| |colspan=2 data-sort-value=11|[[Invincibility!]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Spikey.png]]
| |
| |[[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikey]]
| |
| |align=left|A hedgehog that curls up into a ball and dashes at Mario.
| |
| |colspan=2 data-sort-value=11|[[Invincibility!]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Kyotonbo.png]]
| |
| |[[Kyotonbo]]
| |
| |align=left|Flies in quick, darting motions to home in on Mario.
| |
| |colspan=2 data-sort-value=11|[[Invincibility!]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Mogyo.png]]
| |
| |[[Moofish]]
| |
| |align=left|Swims in sap, and charges at Mario horizontally if he gets close.
| |
| |colspan=2 data-sort-value=12|[[In the Trees]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:NokoBombette-SML2.png]]
| |
| |[[Noko Bombette]]
| |
| |align=left|Patrols an area, and explodes after being stomped.
| |
| |colspan=2 data-sort-value=12|[[In the Trees]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Ant SML2.png]]
| |
| |[[Ant]]
| |
| |align=left|Marches back and forth in a small area, damaging Mario if touched.
| |
| |data-sort-value=13|[[The Exit]]
| |
| |data-sort-value=32|[[In the Syrup Sea]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SpikedAnt_SML2.png]]
| |
| |[[Chikunto]]
| |
| |align=left|Has retractable spikes that can damage Mario if he tries to jump on it.
| |
| |colspan=2 data-sort-value=31|[[The Ant Monsters]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:BazookaAnt-SML2.png]]
| |
| |[[Dokanto]]
| |
| |align=left|An ant with cannons on their heads that periodically fire pellets.
| |
| |colspan=2 data-sort-value=31|[[The Ant Monsters]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:MinerAnt-SML2.png]]
| |
| |[[Goronto]]
| |
| |align=left|Digs up rocks and rolls them towards Mario.
| |
| |colspan=2 data-sort-value=31|[[The Ant Monsters]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Battlebeetle.png]]
| |
| |[[Battle Beetle]]
| |
| |align=left|Jumps into the air, and flies downwards at an angle.
| |
| |data-sort-value=13|[[The Exit]]
| |
| |data-sort-value=32|[[In the Syrup Sea]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Fly-SML2.png]]
| |
| |[[Bee Fly]]
| |
| |align=left|Flies away when Mario gets close.
| |
| |data-sort-value=13|[[The Exit]]
| |
| |data-sort-value=33|[[Fiery Mario–Special Agent]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Tamara.png]]
| |
| |[[Tamara]]
| |
| |align=left|Egg-like enemies that emerge from small, plant-like pods and move upwards.
| |
| |colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Unera.png]]
| |
| |[[Unera]]
| |
| |align=left|Crawls slowly while patrolling an area.
| |
| |colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Beelarvaspiked.png]]
| |
| |[[Grubby]]
| |
| |align=left|A spiky Unera that cannot be jumped on.
| |
| |colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Bee.png]]
| |
| |[[Beebee]]
| |
| |align=left|Emerges from honeycombs, trying to home in on Mario to sting him.
| |
| |colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2SkeletonBee.png]]
| |
| |[[Skeleton Bee]]
| |
| |align=left|A variant of Beebee that can come back to life when stomped.
| |
| |colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Buichi.png]]
| |
| |[[Bigbee]]
| |
| |align=left|Drops down to crush Mario, then flies back to its position.
| |
| |colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Dondon.png]]
| |
| |[[Dondon]]
| |
| |align=left|Flies forwards in a straight line.
| |
| |data-sort-value=20|[[Hippo (level)|Hippo]]
| |
| |data-sort-value=15|[[Final Boss: The Big Bird]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Toriuo.png]]
| |
| |[[Birdfish]]
| |
| |align=left|Hops out of the water, and glides on the air for a brief period of time.
| |
| |colspan=2 data-sort-value=20|[[Hippo (level)|Hippo]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Blurp.png]]
| |
| |[[Blurp]]
| |
| |align=left|Swims aimlessly in one direction, while occasionally pausing.
| |
| |data-sort-value=20|[[Hippo (level)|Hippo]]
| |
| |data-sort-value=61|[[Cheep Cheep Course]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:CannonPig-SML2.png]] [[File:SML2 Sprite Bomubomu (Mario Zone 4) 1.png]]
| |
| |[[Bomubomu]]
| |
| |align=left|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
| |
| |data-sort-value=21|[[Moon stage]]
| |
| |data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Miniship.png]]
| |
| |[[Poro]]
| |
| |align=left|Orbits blocks or areas of empty space.
| |
| |data-sort-value=21|[[Moon stage]]
| |
| |data-sort-value=23|[[Secret Course 2]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Alien SML2.png]]
| |
| |[[No.48]]
| |
| |align=left|Jumps around, and fires arcing, exploding stars.
| |
| |colspan=2 data-sort-value=21|[[Moon stage]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2Stars.png]]
| |
| |[[Star (enemy)|Star]]
| |
| |align=left|Floats in space, and cannot be defeated by any means.
| |
| |data-sort-value=22|[[Star stage]]
| |
| |data-sort-value=23|[[Secret Course 2]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Unibo.png]]
| |
| |[[Unibo]]
| |
| |align=left|Indestructible enemies found in air and water.
| |
| |data-sort-value=20|[[Hippo (level)|Hippo]]
| |
| |data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Tosenbo.png]]
| |
| |[[Tosenbo]]
| |
| |align=left|Inflates briefly to block Mario's path.
| |
| |colspan=2 data-sort-value=22|[[Star stage]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2CheepCheep.png]]
| |
| |[[Cheep Cheep|Cheep-Cheep]]
| |
| |align=left|Swims back and forth in the water.
| |
| |data-sort-value=32|[[In the Syrup Sea]]
| |
| |data-sort-value=61|[[Cheep Cheep Course]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:SpinyCheepCheep-puff.png]]
| |
| |[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
| |
| |align=left|Occasionally puffs up to float upwards underwater.
| |
| |colspan=2 data-sort-value=61|[[Cheep Cheep Course]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:SML2-Fishbone.png]]
| |
| |[[Honebon]]
| |
| |align=left|Swims underwater in an upside-down V-shape.
| |
| |data-sort-value=33|[[Fiery Mario–Special Agent]]
| |
| |data-sort-value=63|[[Whale Course]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Keipu SML2.png]]
| |
| |[[Collector]]
| |
| |align=left|Runs away carrying a [[1 UP Heart|1-Up Heart]].
| |
| |colspan=2 data-sort-value=34|[[Final Boss: One Mighty Mouse!]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2Tosanboru.png]]
| |
| |[[Spiked ball (Pumpkin Zone)|Spiked ball]]
| |
| |align=left|Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions.
| |
| |data-sort-value=41|[[Bat Course]]
| |
| |data-sort-value=44|[[Witch's Mansion Course]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Falling Spike SML2 sprite.png]]
| |
| |[[Falling spike]]
| |
| |align=left|Falls from the ceiling to hit Mario.
| |
| |colspan=2 data-sort-value=41|[[Bat Course]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:SML2 Boo.png]]
| |
| |[[Boo|Boo Buddy]]
| |
| |align=left|Chases Mario whenever he is not facing it, but hides when he is.
| |
| |data-sort-value=41|[[Bat Course]]
| |
| |data-sort-value=44|[[Witch's Mansion Course]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:SML2 Terekuribo.png]]
| |
| |[[Ghost Goomba]]
| |
| |align=left|Moves like a Goomba, but cannot be defeated with a stomp.
| |
| |colspan=2 data-sort-value=43|[[Pumpkin Zone Level 3]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2Kurokyura.png]]
| |
| |[[Kurokyura]]
| |
| |align=left|Stays in place, sending small bats called Minikyura after Mario.
| |
| |colspan=2 data-sort-value=41|[[Bat Course]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2Minikyura.png]]
| |
| |[[Minikyura]]
| |
| |align=left|Small bats fired at Mario by Kurokyura.
| |
| |colspan=2 data-sort-value=41|[[Bat Course]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Bero.png]]
| |
| |[[Bero]]
| |
| |align=left|Stays still, damaging Mario with its tongue. Can be used as a platform.
| |
| |colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Karakara.png]]
| |
| |[[Karakara]]
| |
| |align=left|Hops into the air, before opening up and floating down, while moving side-to-side.
| |
| |colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2Fboi.png]]
| |
| |[[Fireball Boy]]
| |
| |align=left|Hovers around in a figure-eight area.
| |
| |colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Kyororo.png]]
| |
| |[[Kyororo]]
| |
| |align=left|Waits for Mario to appear before charging at him.
| |
| |colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Pick-SML2.png]]
| |
| |[[Pikku]]
| |
| |align=left|Hops back and forth in a small area.
| |
| |colspan=2 data-sort-value=44|[[Witch's Mansion Course]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Rerere.png]]
| |
| |[[Rerere]]
| |
| |align=left|Bounces back and forth as it sweeps the ground.
| |
| |colspan=2 data-sort-value=44|[[Witch's Mansion Course]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2Yashichi.png]]
| |
| |[[Yashichi]]
| |
| |align=left|Spinning blades that move along tracks.
| |
| |colspan=2 data-sort-value=51|[[Fiery Blocks]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Tatenoko SML2.png]]
| |
| |[[Tatenoko]]
| |
| |align=left|Sawblades that move horizontally on a set path.
| |
| |colspan=2 data-sort-value=51|[[Fiery Blocks]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Screwer-SML2.png]]
| |
| |[[Screw]]
| |
| |align=left|Emerges from the ground, and bounces towards Mario.
| |
| |colspan=2 data-sort-value=51|[[Fiery Blocks]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Bear SML2 sprite.png]]
| |
| |[[Bear (enemy)|Bear]]
| |
| |align=left|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors.
| |
| |colspan=2 data-sort-value=52|[[Mario the Circus Star!]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Kiddokatto.png]]
| |
| |[[Kiddokatto]]
| |
| |align=left|Charges at Mario at high speeds, usually in groups.
| |
| |colspan=2 data-sort-value=53|[[Beware: Jagged Spikes]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Jack-in-the-Box.png]]
| |
| |[[Jack-in-the-Box (enemy)|Jack-in-the-Box]]
| |
| |align=left|Emerges from [[? Block]]s, then hops around wildly.
| |
| |colspan=2 data-sort-value=53|[[Beware: Jagged Spikes]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:BulletBill-SML2.png]]
| |
| |[[Bullet Bill]]
| |
| |align=left|A bullet that is periodically fired out of [[Bill Blaster|Turtle Cannon]]s.
| |
| |data-sort-value=53|[[Beware: Jagged Spikes]]
| |
| |data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
| |
| |—
| |
| |-
| |
| |style="background:white"|[[File:SML2Satellite.png]]
| |
| |[[Satellite]]
| |
| |align=left|Spins around a point slowly to damage Mario if touched.
| |
| |colspan=2 data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Wakiri.png]]
| |
| |[[Wakiri]]
| |
| |align=left|Sawblades in the ground that move back and forth.
| |
| |colspan=2 data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2 Shark.png]]
| |
| |[[Shark]]
| |
| |align=left|Swims slowly in the water, but charges when Mario gets close.
| |
| |data-sort-value=61|[[Cheep Cheep Course]]
| |
| |data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2-SpikedBallsprite.png]]
| |
| |[[Furizo]]
| |
| |align=left|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko.
| |
| |colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2Furiko.png]]
| |
| |Furiko
| |
| |align=left|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo.
| |
| |colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:SML2Genkottsu.png]]
| |
| |[[Mechanical fist]]
| |
| |align=left|A replica of Wario's fist that crashes down at great speed.
| |
| |colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Karamenbo.png]]
| |
| |[[Karamenbo]]
| |
| |align=left|Four spinning pillars that come crashing down from the sky before rising back up.
| |
| |colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
| |
| |{{icon|new}}
| |
| |-
| |
| |style="background:white"|[[File:Don Gabamen SML2.png]]
| |
| |[[Floating Face]]
| |
| |align=left|Bounces around diagonally in small rooms.
| |
| |colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
| |
| |{{icon|new}}
| |
| |}
| |
|
| |
|
| ===Obstacles===
| | There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating one hundred enemies will cause a Starman to fall down to Mario. |
| {|class="wikitable"style="width:100%;text-align:center"
| |
| |-style="color:white;background:#FF2400"
| |
| !width=5% rowspan=2|Image
| |
| !width=8% rowspan=2|Name
| |
| !rowspan=2|Description
| |
| !colspan=2|Levels
| |
| |-style="color:white;background:#FF2400"
| |
| !width=8%|First
| |
| !width=8%|Last
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Light Bulb.png]]
| |
| |[[Crystal ball (obstacle)|Crystal ball]]
| |
| |align=left|Light fixtures attached to the ceiling in [[Wario]]'s throne room. During the first two phases of the battle with Wario, a crystal ball drops when he stomps on the ground. It damages Mario on contact.
| |
| |colspan=2|[[Mario's castle|Wario Castle]]
| |
| |-
| |
| |style="background:white"|[[File:Fire-SML2.gif]]
| |
| |Fire
| |
| |align=left|Flames that damage the player.
| |
| |[[Fiery Mario–Special Agent]]
| |
| |[[Witch's Mansion Course]]
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Lance.png]]
| |
| |[[Lance]]
| |
| |align=left|Blade obstacles that rest in one place, usually along the ceiling, thrusting up and down in a set rhythm.
| |
| |[[Turtle Zone (level)|Turtle Zone]]
| |
| |[[Whale Course]]
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Lava.png]]
| |
| |[[Lava]]
| |
| |align=left|Molten rock that can cause the player to instantly lose a life.
| |
| |colspan=2|[[Mario's castle|Wario Castle]]
| |
| |-
| |
| |style="background:white"|[[File:Piranha Plant Statues.png]]
| |
| |[[Piranha Plant (statue)]]
| |
| |align=left|Fire large, horizontal fireballs at Mario.
| |
| |colspan=2|[[Mario's castle|Wario Castle]]
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Rib.png]]
| |
| |Rib
| |
| |align=left|Large pointy obstacles that damage the player.
| |
| |colspan=2|[[Whale Course]]
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Spike Trap.png]]
| |
| |[[Spike Trap|Spike]]
| |
| |align=left|Pointy obstacles that damage the player.
| |
| |[[Mushroom Zone]]
| |
| |[[Mario's castle|Wario Castle]]
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Spike Ball.png]]
| |
| |[[Spike Ball|Spiked ball]]
| |
| |align=left|Metal orbs covered in damaging spikes. Some line the floor, while others are suspended in the air.
| |
| |colspan=2|[[Fiery Blocks]]
| |
| |-
| |
| |style="background:white"|[[File:SML2BillBlaster.png]]
| |
| |[[Bill Blaster|Turtle Cannon]]
| |
| |align=left|Periodically fires Bullet Bills at Mario.
| |
| |[[Beware: Jagged Spikes]]
| |
| |[[Turtle Zone (level)|Turtle Zone]]
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Witch's Cauldron.png]]
| |
| |Witch's Cauldron
| |
| |align=left|A cauldron's lid flies into the sky when the fire it sits on is lit. If Mario is standing on the lid when this happens, he is propelled into overhanging spikes.
| |
| |colspan=2|[[Witch's Mansion Course]]
| |
| |}
| |
|
| |
|
| ===Bosses=== | | ===Power-Ups=== |
| {|class="wikitable"style="width:100%;text-align:center"
| | The [[Super Mushroom]] grows Mario into [[Super Mario]], which allows Mario to take a hit without dying (reverting him to regular Mario) and gives him the ability to break [[Brick Blocks]] by jumping underneath them, like in previous titles, but it also allows him to perform a Spin Jump to break Brick Blocks beneath him by pressing down on the {{button|gb|Pad}} in midair, a technique taken from ''Super Mario World''. Super Mario can destroy [[Koopa (species)|Koopa]]s, [[Koopa Shell]]s and some multiple-hit enemies by landing on them with it, but other than that, the Spin Jump does not have quite the same effect that it does in ''Super Mario World'', but it will function the same way as a normal jump when Mario lands on other enemies or hazards with it. |
| |-style="color:white;background:#FF2400"
| |
| !width=6%|Image
| |
| !width=8%|Name
| |
| !Description
| |
| !width=16%|Level
| |
| |-
| |
| |style="background:white"|[[File:Kurosu-SML2.png]]
| |
| |[[Big Bird]]
| |
| |align=left|A large crow that nests at the top of the Tree Zone. It swoops down to strike Mario. Defeating the Big Bird reveals that it has stowed away the zone's Golden Coin in its egg.
| |
| |[[Final Boss: The Big Bird]]
| |
| |-
| |
| |style="background:white"|[[File:Tatanga-SML2.png]]
| |
| |[[Tatanga]]
| |
| |align=left|A space alien from [[Super Mario Land|Mario's past]]. He pilots a small craft that fires energy beams at Mario. Stomping on the spacecraft damages him.
| |
| |[[Star stage]]
| |
| |-
| |
| |style="background:white"|[[File:Ricky SML2.png]]
| |
| |[[Sewer rat]]
| |
| |align=left|A drill-nosed rodent that lives in the attic of the Macro Zone. It travels up walls and through pipes in an attempt to drop on Mario.
| |
| |[[Final Boss: One Mighty Mouse!]]
| |
| |-
| |
| |style="background:white"|[[File:Witch-SML2.png]]
| |
| |[[Witch (boss)|Witch]]
| |
| |align=left|The Witch lives in the Pumpkin Zone. She conjures flames to strike Mario and lite the fire beneath her cauldrons.
| |
| |[[Witch's Mansion Course]]
| |
| |-
| |
| |style="background:white"|[[File:Piggy1.png]] [[File:Piggy2.png]] [[File:Piggy3.png]]
| |
| |[[Three Little Pigheads|Three Little Pigs]]
| |
| |align=left|Three ball-like pig bosses named Buro, Bucho, and Bupon. Each lives in a house suspended from the ceiling. Each pig has different means of attack, and all three must be defeated to complete the boss battle.
| |
| |[[Final Bosses: Three Mean Pigs!]] | |
| |- | |
| |style="background:white"|[[File:Octopus SML2.png]]
| |
| |[[Octopus (boss)|Octopus]]
| |
| |align=left|A mother octopus in the belly of the [[whale]]. She spits out her children to attack Mario. The battle is completed only when the adult octopus is defeated, which is difficult because the entire battle occurs underwater.
| |
| |[[Whale Course]]
| |
| |-
| |
| |style="background:white"|[[File:SML26GCWarioSprite.png]]
| |
| |[[Wario]]
| |
| |align=left|Wario is Mario's spiteful rival, who has sieged his castle while he was off in [[Sarasaland]]. There are three phases to the fight against Wario, during which he utilizes some of the same moves and [[List of power-ups|power-ups]] that Mario used during his adventure. Fully defeating Wario reduces him to a [[Tiny Wario|diminutive form]] and completes the game.
| |
| |[[Mario's castle|Wario Castle]]
| |
| |}
| |
|
| |
|
| ==Items and objects==
| | The [[Fire Flower]] performs its usual ability, allowing Mario to shoot fireballs by hitting {{button|gb|B}} that bounce along the ground as a weapon, but Mario can now also use them to break a special kind of block as well. [[Fire Mario]] is recognizable by a single feather in the front of his cap in this game instead of a change in color, perhaps due to the Game Boy's limitations. |
| ===Items===
| |
| These are collectibles and pickups.
| |
| {|class="wikitable"style="width:100%;text-align:center"
| |
| |-style="color:white;background:#FF2400"
| |
| !width=5%|Image
| |
| !width=8%|Name
| |
| !Description
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Golden Coin (Tree Zone).png]]
| |
| |[[Golden Coin]]s
| |
| |align=left|The six keys to Mario's castle. Wario has scattered them across [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]. Defeating a boss rewards Mario with one. Each zone has a Golden Coin of a different design. | |
| |-
| |
| |style="background:white"|[[File:SML2 Coin.png]]
| |
| |[[Coin]]s
| |
| |align=left|The most common collectible, coins are now used to earn extra lives and items via the [[casino]].
| |
| |-
| |
| |style="background:white"|[[File:SML2 MoneyBag.png]]
| |
| |[[Moneybag (item)|Moneybags]]
| |
| |align=left|Moneybags can be found in certain ? Blocks. Collecting one rewards Mario with fifty coins.
| |
| |-
| |
| |style="background:white"|[[File:Heart 1up.png]]
| |
| |[[1 UP Heart|1-Up Hearts]]
| |
| |align=left|The 1-Up Heart grants Mario one extra life when collected. They can be collected via ? Blocks and bonus games.
| |
| |-
| |
| |style="background:white"|[[File:Heart 3up.png]]
| |
| |[[3-Up Heart]]s
| |
| |align=left|A 3-Up Heart grants Mario three extra lives when collected. They can be found in places that are hidden or difficult to reach.
| |
| |}
| |
|
| |
|
| ===Power-ups===
| | The introduction of the new [[Carrot]] transforms Mario into [[Rabbit Mario]]. This gives him the ability to flap his rabbit ears and hover by tapping the {{button|gb|A}} button, giving him the ability to stay in the air longer and cross or maneuver around obstacles and hazards with greater ease. |
| Items that transform Mario's appearance and give him unique abilities.
| |
| {|class="wikitable"style="width:100%;text-align:center"
| |
| |-style="color:white;background:#FF2400"
| |
| !width=5%|Power-up
| |
| !width=8%|Form
| |
| !Description
| |
| |-
| |
| |style="background:white"|N/A
| |
| |style="background:white"|[[File:Small Mario SML2.png]]<br>[[Small Mario]]
| |
| |align=left|Mario is in this small-sized form when the player starts a new game. Small Mario is incapable of breaking bricks and cannot perform the [[Spin Jump]]. He loses a life when he makes contact with an enemy or obstacle.
| |
| |-
| |
| |style="background:white"|[[File:SML2-SuperMushroom.png]]<br>[[Super Mushroom|Mushroom]]
| |
| |style="background:white"|[[File:Super Mario Land 2 Mario.png]]<br>[[Super Mario (form)|Super Mario]]
| |
| |align=left|A Mushroom powers Mario into Super Mario. This allows him to take one hit without losing a life, reverting him to his small form instead. While Super Mario, he may also break [[Brick Block|brick]]s either by jumping underneath them or by performing [[Spin Jump]]s by pressing down {{button|gb|pad}} in midair to break them on top, a technique similar to the one from ''Super Mario World''. Certain enemies, such as [[Koopa (species)|Koopa]]s, which normally require more than one hit to defeat, can be defeated in this manner.
| |
| |-
| |
| |style="background:white"|[[File:SML2FireFlower.png]]<br>[[Fire Flower]]
| |
| |style="background:white"|[[File:Fire Mario SML2 Sprite.png]]<br>[[Fire Mario]]
| |
| |align=left|As Fire Mario, Mario can throw [[fireball]]s with {{button|gb|b}}. These fireballs bounce along the ground and defeat enemies. In this game, they may also be used to break [[fiery block]]s. Interestingly, this transformation is distinguished with a feather in Mario's cap rather than a different color, most likely due to the Game Boy's limitations.
| |
| |-
| |
| |style="background:white"|[[File:Carrot.png]]<br>[[Carrot]]
| |
| |style="background:white"|[[File:Bunny Mario SML2.png]]<br>[[Bunny Mario]]
| |
| |align=left|A new item exclusive to this game, the carrot transforms Mario into Bunny Mario. In this form, he is able to hover briefly by tapping {{button|gb|a}} while flapping his bunny ears. This allows him to stay in the air longer, helpful for crossing or maneuvering around obstacles, enemies, and other hazards with ease.
| |
| |-
| |
| |style="background:white"|[[File:SML2-SuperStar.png]]<br>[[Super Star|Star]]
| |
| |style="background:white"|[[File:SML2 Sprite Invincible Mario.gif]]<br>[[Invincible Mario]]
| |
| |align=left|Collecting a [[Super Star|Star]] turns Mario invincible for a short time, preventing him from being damaged by enemies and other hazards. Rather than moving around, in this game, the Star remains stationary when struck out of the [[? Block]] it is contained in. Notably, after five enemies are defeated while invincible, an extra life is earned, with an additional one for every enemy defeated by invincibility afterward. Defeating one hundred enemies grants another Star.
| |
| |}
| |
|
| |
|
| ===Objects===
| | The Starman turns Mario invincible, protecting him from harm, but instead of the power-up moving like it does in other titles, it will stay still on the [[? Block]]. The fifth enemy killed while invincible and every enemy afterwards until Mario reverts to normal gives Mario an extra life. |
| Objects are interactable elements of the environment that cannot be picked up or collected.
| |
| {|class="wikitable"style="width:100%;text-align:center"
| |
| |-style="color:white;background:#FF2400"
| |
| !width=5%|Image
| |
| !width=8%|Name
| |
| !Description
| |
| |-
| |
| !colspan=3 style="background:#FF7733"|Blocks
| |
| |-
| |
| |style="background:white"|[[File:Super Mario Land 2 Block.png]]
| |
| |[[? Block]]
| |
| |align=left|Contains a coin or item when hit. Some are [[Hidden Block|invisible]] and are only exposed when struck.
| |
| |-
| |
| |style="background:white"|[[File:ConveyorBelt-SML2.gif]]
| |
| |Arrow Block
| |
| |align=left|A block that carries Mario in the direction of its arrow.
| |
| |-
| |
| |style="background:white"|[[File:Super Mario Land 2 Brick Block.png]]
| |
| |[[Brick Block]]
| |
| |align=left|Breaks or contains coins when hit.
| |
| |-
| |
| |style="background:white"|[[File:Super Mario Land 2 Empty Block.png]]
| |
| |[[Empty Block]]
| |
| |align=left|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
| |
| |-
| |
| |style="background:white"|[[File:Super Mario Land 2 Fiery Block.png]]
| |
| |[[Fiery block]]
| |
| |align=left|A block that can be destroyed by [[Fire Mario]].
| |
| |-
| |
| |style="background:white"|[[File:InvisBlock-SML2.gif]]
| |
| |[[Invisible/flashing block]]
| |
| |align=left|A block that continuously flashes in the darkness.
| |
| |-
| |
| |style="background:white"|[[File:Skull Platform.gif]]
| |
| |[[Skull Platform]]
| |
| |align=left|Skull-shaped blocks with flashing eyes that quickly crumble away once stepped on.
| |
| |-
| |
| !colspan=3 style="background:#FF7733"|Transportation objects
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Crane.png]]
| |
| |Crane
| |
| |align=left|Cranes that help Mario travel across spikes.
| |
| |-
| |
| |style="background:white"|[[File:CHB123SML2Pipe2.png]]
| |
| |[[Warp Pipe|Pipe]]
| |
| |align=left|Pipes going through the ground that transport the player to new areas.
| |
| |-
| |
| |style="background:white"|[[File:Bubble-SML2.gif]]
| |
| |[[Bubble|Soap bubble]]
| |
| |align=left|Bubbles that allow Mario to swim in air.
| |
| |-
| |
| !colspan=3 style="background:#FF7733"|Platforms
| |
| |-
| |
| |style="background:white"|[[File:SML2 BallOnChains.png]] [[File:SML2 BallOnChains Stationary.png]]
| |
| |[[Ball on chains]]
| |
| |align=left|Spheres held up by chains. Black balls on chains move along with the chains they're hanging on for a short time when Mario land on them, while gray balls on chains remain stationary.
| |
| |-
| |
| |style="background:white"|[[File:BeachBall-SML2.gif]]
| |
| |[[Beach Ball]]
| |
| |align=left|Balls that serve as a platform, which roll and changes orientation when bumping into a wall. It can be used to pass spiky surfaces.
| |
| |-
| |
| |style="background:white"|[[File:HoneLift.png]]
| |
| |[[Bone Lift]]
| |
| |align=left|Bony platforms with skulls at the end of them that rise once stepped on.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Cloud Lift.png]]
| |
| |[[Cloud Lift]]
| |
| |align=left|Clouds that serve as platforms.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Conveyor Belt.png]]
| |
| |[[Conveyor Belt]]
| |
| |align=left|Moving platforms that carry the player from one place to another without them having to move at all.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Cog A.png]]
| |
| |[[Cog (obstacle)|Gear]] (A)
| |
| |align=left|Gear platform that move Mario if he steps on them. These ones are horizontal and move him left and right.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Cog B.png]]
| |
| |Gear (B)
| |
| |align=left|These gears are vertical, and move Mario up and down.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Lift.png]]
| |
| |[[Lift]]
| |
| |align=left|Moving platforms. Their designs and trajectories vary. [[Flimsy Lift|Some Lifts]] drop once Mario steps on them.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Mushroom Platform.png]]
| |
| |[[Mushroom Platform]]
| |
| |align=left|Mushrooms that serve as platforms.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Propeller Lift.png]]
| |
| |Propeller Lift
| |
| |align=left|Block-sized lifts that hover above lava. They move back and forth.
| |
| |-
| |
| !colspan=3 style="background:#FF7733"|Goals
| |
| |-
| |
| |style="background:white"|[[File:Bell-SML2.png]]
| |
| |[[Bell (Super Mario Land 2: 6 Golden Coins)|Bonus Bell]]
| |
| |align=left|Bells that hangs above the stage's goal exit.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Goal.png]]
| |
| |[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]
| |
| |align=left|Reaching the Goal completes the level. The Bonus Bell hangs above it.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Hidden Goal.png]]
| |
| |Hidden Goal
| |
| |align=left|Exits with stars above them complete the level and brings Mario to a secret, otherwise inaccessible level.
| |
| |-
| |
| |style="background:white"|[[File:MidwayBell-SML2.png]]
| |
| |[[Bell (Super Mario Land 2: 6 Golden Coins)|Midway Bell]]
| |
| |align=left|Bells that serve as checkpoints.
| |
| |-
| |
| !colspan=3 style="background:#FF7733"|Other objects
| |
| |-
| |
| |style="background:white"|[[File:Hippo-SML2.png]]
| |
| |[[Hippo]]
| |
| |align=left|Big, statue-like animal that releases soap bubbles.
| |
| |-
| |
| |style="background:white"|[[File:SML2 Sprite Tree Sap.png]]
| |
| |[[Tree sap]]
| |
| |align=left|A gelatinous substance that Mario can swim through to get across spikes. [[Moofish]] swim through tree sap.
| |
| |}
| |
|
| |
|
| ==Media== | | ==Enemies== |
| {{main-media}}
| | ===Common enemies=== |
| {{media table
| | *[[Goomba]] |
| |file1=SML2 Invincible.oga
| | *[[Paragoomba]] |
| |title1=Invincible Theme
| | *[[Koopa Troopa]] |
| |file2=SML2 Space.oga
| | *[[Piranha Plant]] |
| |title2=Space Theme
| | *[[Bullet Bill]] |
| |file3=Super Mario Land Tree Zone 1.oga
| | *[[Venus Fire Trap]] |
| |title3=Tree Theme
| | *[[Cheep-Cheep]] |
| |file4=SML2 Tree Zone 2.oga
| | *[[Blurp]] |
| |title4=Underground Theme
| |
| |file5=SML2 Tree Zone 3.oga
| |
| |file6=SML2 Ghost House.oga
| |
| |title6=Ghost House Theme
| |
| |file7=Super Mario Land 2 Overworld.oga
| |
| |title7=Overworld Theme
| |
| |file8=SML2 Overworld Map.oga
| |
| |title8=Overworld Map Theme
| |
| }}
| |
|
| |
|
| ==Staff== | | ===[[Tree Zone]]=== |
| {{main|List of Super Mario Land 2: 6 Golden Coins staff}}
| | *[[Antotto]] |
| The music for this game was composed by [[Kazumi Totaka]]. If the player waits on the [[Game Over]] screen for two minutes and thirty seconds, Totaka's Song will play.
| | *[[Battle Beetle]] |
| | *[[Bē]] |
| | *[[Bībī]] |
| | *[[Bopping Toady]] |
| | *[[Būichi]] |
| | *[[Mōgyo]] |
| | *[[Grubby]] |
| | *[[Kyotonbo]] |
| | *[[Noko Bombette]] |
| | *[[Ragumo]] |
| | *[[Skeleton Bee]] |
| | *[[Dondon]] |
| | *[[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikey]] |
| | *[[Tamara]] |
| | *[[Unera]] |
|
| |
|
| ==Development== | | ===[[Space Zone]]=== |
| Development for ''Super Mario Land 2: 6 Golden Coins'' began in November 1991, and took ten months to complete. In a 1992 interview, the game's director and designer [[Hiroji Kiyotake]] discussed that the team originally wanted to divert from the conventional ideas established by the past ''Super Mario'' games.<ref name="Shogakukan guide">{{cite|title=''Super Mario Land 2: 6 Golden Coins'' official Shogakukan game guide|page=106-111|url=shmuplations.com/supermarioland2|publisher=Shmuplations|accessdate=May 31, 2024}}</ref> Pursuing this concept, the initial work on the game lead to the first draft being turned down, due to disagreements on whether the product properly represented Mario's character and the in-game world he is renowned for. Realizing that they were on the wrong path, the team reworked it to "something a little closer to the existing Mario world". However, the team still desired to provide Mario with a new objective, rather than fighting to rescue [[Princess Peach|the princess]] as seen in most ''Super Mario'' games leading up to that time. The game's staff wanted a "change of pace", and decided that Mario should fight to win back something that belongs to him, rather than fighting for "someone else's benefit".
| | *[[Bomubomu]] |
| | *[[No.48]] |
| | *[[Poro]] |
| | *[[Tōsenbo]] |
|
| |
|
| [[File:SML2 Photograph - Interviewed Developers.jpg|thumb|left|Various members of [[List of Super Mario Land 2: 6 Golden Coins staff|development staff]], who were a part of the interview published in the game's official Shogakukan guide. Clockwise from the top-left: [[Takahiro Harada]], [[Kazumi Totaka]], [[Takehiko Hosokawa]] and [[Hiroji Kiyotake]], with their respective ages at the time.]] | | ===[[Macro Zone]]=== |
| [[File:SML2 Artwork - Wario Alt 3.png|thumb|Wario, as depicted being sketched by a gloved hand. The glove shows a "K", which presumably signifies [[Hiroji Kiyotake]].]] | | *[[Antotto]] |
| It was Kiyotake's idea to introduce [[Wario]] as a new character, with whom he discussed it with the assistant character designer [[Takehiko Hosokawa]], before presenting the idea to the rest of the game's staff. Before Wario's actual character development, his name was the first thing that was decided on. It was derived from the Japanese word "warui", meaning "bad". The idea to have an upside-down "M" on his cap (representing a "W") received immediate, enthusiastic support by the rest of the development staff.<ref name="Shogakukan guide"/> Wario's character was based on the idea that a protagonist should have an arch-rival and nemesis. Kiyotake compared Mario and Wario to comic book characters {{wp|Popeye}} and {{wp|Bluto}}'s relationship, where Bluto is larger, stronger, and more cunning than his counterpart, and normally motivated by self-interests. After the idea of Wario was agreed on by the rest of the staff, Kiyotake discussed the details of in-game sprite animation and movement with programmer [[Takahiro Harada]]. As well as Wario, there were many other characters which was proposed by Kiyotake. Many of these were either direct rejects, or characters that did not gain approval from the wider staff team.
| | *[[Battle Beetle]] |
| | *[[Bē]] |
| | *[[Chikunto]] |
| | *[[Dokanto]] |
| | *[[Goronto]] |
| | *[[Honebōn]] |
|
| |
|
| Kiyotake was very fond of the untouchable [[Bee Fly]] enemies used in [[Tree Zone|Tree]] and [[Macro Zone]]s, even causing him to "burst out laughing" after he first interacted with them after they were programmed. He was eager to see the Bee Fly remain in the final game, as he was amused by how it would likely annoy players. While developing the controls for the game, Harada considered that players may find it difficult to hold down two buttons on the [[Game Boy]]'s D-pad to move in a diagonal direction. This was kept in mind while programming how Mario's [[Bunny Mario|Bunny]] and [[Space Mario|Spacesuit]] performed high jumps.
| | ===[[Pumpkin Zone]]=== |
| | *[[Bēro]] |
| | *[[Boo]] |
| | *[[J Son]] |
| | *[[Karakara]] |
| | *[[Kyororo]] |
| | *[[Kurokyura]] |
| | *[[Kurokyura|Minikyura]] |
| | *[[Pikku]] |
| | *[[Rerere]] |
| | *[[Terekuribō]] |
|
| |
|
| [[Kazumi Totaka]], who composed the music for ''Super Mario Land 2: 6 Golden Coins'', acknowledged that the sound effect played when transforming into [[Super Mario (form)|Super Mario]] was originally identical to the one used for ''[[Super Mario World]]'' until about midway through development.<ref name="Shogakukan guide"/> However, he was afraid that the player would be given an impression that they are playing a game that overlaps with ''Super Mario World'', and become "negatively conscious" that they were playing on a small Game Boy screen compared to the television screen used by the [[Super Nintendo Entertainment System]]. Therefore, Totaka chose to use many different sound effects across other past ''Super Mario'' games. Asides from composing, Totaka also had a partial role in some of the discussions between Kiyotake, Harada, and Hosokawa. Totaka was able to provide comments and feedback while proposed ideas were being evaluated. He was also able to come up with suggestions of his own, although these were mostly rejected.<ref name="Shogakukan guide"/> | | ===[[Mario Zone]]=== |
| | *[[Biroron]] |
| | *[[Bomubomu]] |
| | *[[Neijī]] |
| | *[[Tamanoripū]] |
| | *[[Kiddokatto]] |
| | *[[Grinder (obstacle)|Grinder]] |
|
| |
|
| According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.<ref name="Shogakukan guide"/>
| | ===[[Turtle Zone]]=== |
| | *[[Goomdiver]] |
| | *[[Harisenbon]] |
| | *[[Honebōn]] |
| | *[[Jō]] |
| | *[[Pako#Poko|Poko]] |
| | *[[Toriuo]] |
| | *[[Unibō]] |
|
| |
|
| ==Pre-release and unused content== | | ===[[Mario's Castle]]=== |
| A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from ''Super Mario Land''.<ref>[http://randomhoohaas.flyingomelette.com/OtherGames/OtherGames-Z-SMALLCRAP.htm Source]</ref>{{dead link}}
| | *[[Don Gabamen]] |
|
| |
|
| Early variations of certain graphics exist and may be found within the data of the game. Mario’s front poses in his different forms appear slightly different and thinner, with darker fireballs. Shadows were added to the [[font]]s, while a time font used to indicate time remaining was removed. Pipes were made thicker, likely so that Mario could pass through completely. The goal had no bell and the goal sign was raised all the way up, likely indicating that the goal sign would lower down once Mario completed the level. On the other hand, platforms became thinner, with a cracked variety of platform remaining unused.
| | ==Bosses== |
| | *[[Kurosu]] |
| | *[[Tatanga]] |
| | *[[Rikkī]] |
| | *[[Sabāsa]] |
| | *[[The Three Little Pigheads]] |
| | *[[Pako]] |
| | *[[Wario]] |
|
| |
|
| Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from ''[[Super Mario World]]'' may also be found.
| | ==Sequels & Prequels== |
| | After the introduction of Wario (who quickly became popular) the ''Super Mario Land'' series shifted its attention to him. The next game, ''[[Wario Land: Super Mario Land 3]]'', featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]'', thus making ''Wario Land'' the final entry in the ''Super Mario Land'' series. |
|
| |
|
| Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding [[Scenic Course]] is missing.
| | Although this game marked the first appearance of Wario, dialogue in the instruction booklet suggested that Wario was an old enemy of Mario who was jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario was said to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario swore revenge on him (which led to the events of both ''Super Mario Land'' and ''Super Mario Land 2: Six Golden Coins''). |
| <gallery>
| |
| SML2 early title screen.jpg|The early title screen. This can be seen in a Game Boy commercial.
| |
| CHB123SML2MarioBeta.png|Early Mario sprites
| |
| CHB123SML2MarioFinal.png|Final Mario sprites. The Fireballs are brighter and the sprites are wider.
| |
| CHB123SML2Pipe.png|Early pipe graphics
| |
| CHB123SML2Pipe2.png|Final pipe graphics. The middle of the pipe is as big as its ends.
| |
| SML2OldGoal.png|Early goal graphics
| |
| SML2 first level Goal.png|Final goal graphics. A bell was added to the top and the goal sign was set to be lowered.
| |
| SML2 Unused Small Swim.gif|Unused animation of Small Mario swimming in his spacesuit
| |
| CHB123SML2SpaceSwim.gif|Unused animation of Super Mario swimming in his spacesuit
| |
| SML2Castle2.png|Unused overworld tilemap
| |
| CHB123Super Mario Land 2 Unused Cloud.png|The unused cloud above Pumpkin Zone
| |
| CHB123SML2CastleTiles.png|Unused tiles for Mario's castle on the overworld map
| |
| </gallery>
| |
|
| |
|
| ==Glitches== | | ==References to Other Games== |
| {{main|List of Super Mario Land 2: 6 Golden Coins glitches}}
| | *''[[Super Mario Land]]'' – A prequel of this game. It is also revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in [[Space Zone]] implying a connection between the two. |
| ===Out-of-bounds glitch===
| | *''[[Super Mario World]]'' – Many enemies in this game return here. Also the [[Spin Jump|spin jump]] returns. |
| In area 4 of [[Tree Zone]], the player can lure a [[Skeleton Bee]] to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage).
| |
|
| |
|
| ===Pipe entry glitch=== | | ==References in Later Games== |
| This glitch only works for ROM versions v1.0 and v1.1. In any level with a pipe in it, if the player presses {{button|long|Start}} and {{button|long|Select}} at the same time they leave a stage or enter a pipe and return to that level, they can then move through the floor. If there is nothing underneath the stage, the player can see a number of glitchy tiles. These tiles are actually the entire game's code and Game Boy's code being displayed as graphics.
| | *''[[Wario World]]'' – The castle shown on the title graphic bears a striking resemblance to Mario's castle. |
|
| |
|
| ==Educational film== | | ==Beta Elements== |
| [[File:MKMWarioBattle.png|thumb|Mario battling Wario, from the Japanese video based on the game.]]
| | {{main|List of Super Mario Land 2: 6 Golden Coins beta elements}} |
| {{main|Mario Kirby Meisaku Video}} | |
| An educational Japanese-only video, called ''[[Mario Kirby Meisaku Video]]'', was produced in 1995 based on the game. It featured a segment based off ''Super Mario Land 2'', and another one featuring [[Kirby]] and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by [[Princess Peach]], Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children {{wp|kanji}}.
| |
| {{br}}
| |
| ==Color revision==
| |
| [[File:Supermarioland2the6goldencoins bonus room.png|thumb|left|The bonus game seen on Game Boy Color]]
| |
| When playing ''Super Mario Land 2: 6 Golden Coins'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette.
| |
|
| |
|
| ==Reception== | | ==Glitches== |
| In ''{{wp|GamePro}}''{{'}}s review of the game, they give the game's fun factor a 5.0/5.0 and praise the game's graphics and control.<ref>{{cite|date=February 1993|title=''GamePro'' issue 43|page=152-153}}</ref> The publication praises the sound to a lesser extent, giving it only a 4.0/5.0 and calls the music "cute".
| | {{main|List of glitches in Super Mario Land 2: 6 Golden Coins}} |
| {|class="wikitable reviews"
| |
| !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
| |
| |-style="background-color:#E6E6E6"
| |
| |Release
| |
| |Reviewer, Publication
| |
| |Score
| |
| |Comment
| |
| |-
| |
| |Game Boy
| |
| |Scary Larry, ''{{wp|GamePro}}''
| |
| |18/20
| |
| |"''Super Mario Land 2 is the most fun found on the Game Boy in a long time. The game play is not effected by the little screen, and some stages are more challenging than their 8-bit counterparts. Super Mario Land 2 is the kind of game that you'll play again and again. With so many hidden stages and so much awesome action, your battery bill will run as high as the plumber's bill. With everything and the kitchen sink included, this cart makes other Game Boy titles seem like sink sludge.''"
| |
| |-
| |
| |[[Nintendo 3DS]]
| |
| |Corbie Dillard, [https://www.nintendolife.com/reviews/2011/09/super_mario_land_2_6_golden_coins_3dsvc Nintendo Life]
| |
| |9/10
| |
| |align="left"|"''The original [[Super Mario Land]] was a solid start for the series on Nintendo's Game Boy system, but nothing could prepare gamers for what the developers were able to do with this sequel. They managed to improve every aspect of the game and even made the adventure a much longer and more rewarding experience this time around. The difficulty is perhaps a bit on the easy side, but it's still one of the best Game Boy titles ever released and a testament to just how capable a game system the Game Boy truly was, and still is for that matter. If you're a Super Mario fan with a 3DS, you absolutely must take the opportunity to own this game; if you're not, this legendary release is good enough to make you one.''"
| |
| |-
| |
| |Nintendo 3DS
| |
| |Shane Jury, [http://www.cubed3.com/review/1066/1/super-mario-land-2-6-golden-coins-game-boy.html Cubed3]
| |
| |8/10
| |
| |align="left"|"''Easily one of the early highlights for the [[Nintendo 3DS#Nintendo eShop|3DS eShop]], Super Mario Land 2: 6 Golden Coins brings a pure [[Genre#Platform|platforming]] experience to handheld owners, together with some unique attributes for the game to call its own. Length and toughness issues aside, Mario's second portable endeavour and Wario's introduction is simply a must play.''"
| |
| |-
| |
| !colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
| |
| |-style="background-color:#E6E6E6"
| |
| |colspan=2|Compiler
| |
| |colspan=2|Platform / Score
| |
| |-
| |
| |colspan=2|GameRankings
| |
| |colspan=2|[https://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html 79.56%]
| |
| |}
| |
|
| |
|
| ==Legacy== | | ==Trivia== |
| After the introduction of Wario (who quickly became popular) the ''Super Mario Land'' series shifted its attention to him. The next game, ''[[Wario Land: Super Mario Land 3]]'', featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]'', thus making ''Wario Land: Super Mario Land 3'' the final entry in the ''Super Mario Land'' series.
| | *There is an easy way to avoid losing all the player's golden coins even if the player loses all of their lives. Simply reset or turn off the game before the "[[Game Over]]" screen appears, and the player will restart the game right before they enter the level in which the player lost their last life. |
| | *If the player loses a life in a level they have already completed, it is possible to exit the level by pressing {{button|gb|start}} + {{button|gb|select}} (even when the death animation is playing) without losing any lives. |
| | *On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]]. |
| | *The music for this game was done by [[Kazumi Totaka]]. If the player waits on the [[Game Over]] screen for 2 minutes and 30 seconds, Totaka's Song will play. |
| | *This is the first Mario game to feature a stage with an outer space setting. |
|
| |
|
| Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins'').
| | ==Staff== |
| | {{main|List of Super Mario Land 2: 6 Golden Coins staff}} |
|
| |
|
| ==References to other games== | | ==Gallery== |
| *''[[Super Mario Bros.]]'': After Mario defeats [[Wario]], the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in ''Super Mario Bros.''
| | <center><gallery> |
| *''[[Super Mario Bros. 3]]'': The music for [[Water Land]] can be heard in the background of the music for the [[Mario Zone]] and stage 3 of Tree Zone.
| | File:JapCover SML2.png|Japanese boxart |
| *''[[Super Mario Land]]'': It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the [[Space Zone]], implying a connection between the two. Part of the [[Ghost House]] music is an arrangement of the coin room music from this game.
| | File:SML6GC-Box Art.jpg|Box artwork |
| *''[[Super Mario World]]'': [[Super Mario (form)|Super Mario]]'s sprite in this game is the basis of his ''Super Mario Land 2: 6 Golden Coins'' sprite. Blurps return from this game, alongside enemies inspired by [[Monty Mole]]s and [[Fish Bone|Fishbone]]s, while [[Cheep Cheep|Cheep-Cheep]]s use a design inspired from their appearance in this game. Also, the [[Spin Jump|spin jump]] returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of [[Dinosaur Land]] from this game, as can be seen from official maps. [[Super Mushroom|Mushrooms]] and [[Fire Flower]]s also use their designs from this game.
| | File:SML2-map.jpg|English map |
| | File:SML2map.gif|Japanese map |
| | </gallery></center> |
|
| |
|
| ==References in later games== | | ===Characters=== |
| *''[[Mario's Tennis]]'': Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar.
| | <center><gallery> |
| *''[[Super Smash Bros.]]'': One of Mario's alternate costumes is based on Wario's outfit.
| | File:SML2 Mario.gif|[[Mario]] as an astronaut |
| *''[[Mario Golf (Nintendo 64)|Mario Golf]]'': One of Wario's costumes is based on his in-game sprite.
| | File:Fire Mario SML2.png[[Fire Mario]] |
| *''[[Wario World]]'': The castle shown on the title graphic bears a striking resemblance to Mario's castle.
| | File:SML2RabbitMario.png|[[Rabbit Mario]] |
| *''[[Mario & Luigi: Superstar Saga]]'': The battle start sound is the same as the power up emerging from a ? Block sound in this game. The jumping sound effect is also the same between both games.
| | File:Rabbit Mario SML2.png|Rabbit Mario |
| *''[[Super Smash Bros. Brawl]]'': One of Wario's alternate costumes is based on his in-game sprite.
| | File:Wariosdf.PNG|[[Wario]] |
| *''[[Fortune Street]]'': Wario has [[Starship Mario#Trivia|a quote]] where he says that if he flips the "M" of [[Starship Mario]] upside-down, it would be his.
| | </gallery></center> |
| *''[[Paper Mario: Sticker Star]]'': The Space Zone level theme is remixed when the [[Boom Box (Thing)|Boom Box]] [[Sticker#Things|Thing]] is used.
| |
| *''[[WarioWare: Get It Together!]]'': The music in this game's credits plays the level entry jingle right before it transitions to [[9-Volt]]'s portion of the credits.
| |
|
| |
|
| ==Gallery== | | ===Objects=== |
| {{main-gallery}}
| | <center><gallery> |
| <gallery> | | File:Mushroom.jpg|[[Mushroom]] |
| Rabbit Mario SML2.png|[[Bunny Mario]]
| | File:SML FireFlower.jpg|[[Fire Flower]] |
| SML2 Artwork - Wario Alt 2.png|[[Wario]]
| | File:CarrotYummy.PNG|[[Carrot]] |
| Kyororo.png|[[Kyororo]]
| | </gallery></center> |
| Mogyo.png|[[Moofish]]
| |
| SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
| |
| </gallery> | |
|
| |
|
| ==Names in other languages== | | ===[[Golden Coin]]s=== |
| {{foreign names
| | <center><gallery> |
| |Jap=スーパーマリオランド2 6つの金貨
| | File:Treegoldcoin.PNG|<center>The [[Tree Zone]]'s Golden Coin |
| |JapR=Sūpā Mario Rando Tsū: Muttsu no Kinka
| | File:Spacegoldcoin.PNG|<center>The [[Space Zone]]'s Gold Coin |
| |JapM=Super Mario Land 2: 6 Golden Coins | | File:Macrogoldcoin.PNG|<center>The [[Macro Zone]]'s Gold Coin |
| |Kor=슈퍼 마리오 랜드 2 | | File:Pumpkingoldcoin.PNG|<center>The [[Pumpkin Zone]]'s Gold Coin |
| |KorR=Syupeo Mario Raendeu 2 | | File:Mariogoldcoin.PNG|<center>The [[Mario Zone]]'s Gold Coin |
| |KorM=Super Mario Land 2 | | File:Turtlegoldcoin.PNG|<center>The [[Turtle Zone]]'s Gold Coin |
| |ChiT=超級瑪利歐樂園2 六個金幣
| | </gallery></center> |
| |ChiTR=Chāojí Mǎlìōu Lèyuán 2: Liùgè Jīnbì
| |
| |ChiTM=Super Mario Wonderland 2: Six Gold Coins | |
| |ChiS=玛利欧世界 第二集<ref>[[:File:Chinese MANI GameBoy Box(Side).jpg]]</ref> | |
| |ChiSR=Mǎlìōu Shìjiè dì èr jí
| |
| |ChiSM=Mario World: Second Episode
| |
| }}
| |
|
| |
|
| ==Trivia== | | ===Enemies=== |
| *If the player loses a life in a level they have already completed, it is possible to exit the level by pressing {{button|gb|start}} + {{button|gb|select}} (even when the death animation is playing, if done fast enough) without losing any lives.
| | <center><gallery> |
| *On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]].
| | File:Kurosu Super Mario Land 2 6GC.png|[[Kurosu]] |
| *With Wario as the antagonist, this is the third ''Super Mario'' title to feature a major villain that is not [[Bowser]], the first being ''[[Super Mario Bros. 2]]''{{'}}s [[Wart]], and the second being ''Super Mario Land''{{'}}s Tatanga.
| | File:Skeleton Bee SML2.png|[[Skeleton Bee]] |
| | File:Battlebeetleart.PNG|[[Battle Beetle]] |
| | File:Chikunto.gif|[[Chikunto]] |
| | File:Tatanga1.PNG|[[Tatanga]] |
| | File:Boombaart.PNG|[[Terekuribō]] |
| | File:Ballbear.PNG|[[Tamanoripū]] |
| | File:Ricky art SML2.png|[[Rikkī]] |
| | File:Honebon.gif|[[Honebōn]] |
| | File:WitchellaPurple.PNG|[[Sabāsa]] |
| | File:DrillMole.png|[[Ragumo]] |
| | File:Pikku.png|[[Pikku]] |
| | File:Jaw SML2.png|[[Jō]] |
| | </gallery></center> |
|
| |
|
| ==References== | | ==References== |
| <references/> | | <references/> |
|
| |
|
| ==External links==
| | {{BoxTop}} |
| {{NIWA|StrategyWiki=1}} | |
| {{TCRF}}
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| *[https://www.nintendo.com/jp/character/mario/en/history/land2/index.html Mario Portal Game Archive (EN)]
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| *[https://www.nintendo.com/jp/character/mario/history/land2/index.html Mario Portal Game Archive (JP)]
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| *[https://www.nintendo.co.jp/n02/dmg/l6j/index.html Japanese site]
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| *[https://www.nintendo.co.jp/titles/50010000007606 Japanese Virtual Console site]
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| *[https://www.nintendo.com/games/detail/B_ybyp7w-wBNmsR_zMlwBQbACdTKZMBH North American site]
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| *[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-2-6-Golden-Coins--275891.html Nintendo UK site]
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| {{SML2}} | | {{SML2}} |
| {{Super Mario games}} | | {{Mariogames}} |
| {{GB}} | | {{GB}} |
| {{Virtual Console}} | | {{VirtualConsole}} |
| {{NSO}}
| | [[Category:Mario Games]] |
| [[de:Super Mario Land 2: 6 Golden Coins]] | | [[Category:Game Boy Games]] |
| [[it:Super Mario Land 2: 6 Golden Coins]] | | [[Category:Platforming Games]] |
| [[Category:Super Mario Land 2: 6 Golden Coins|*]] | | [[Category:Super Mario Land 2: 6 Golden Coins|*]] |
| [[Category:Games]]
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| [[Category:Game Boy games]]
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| [[Category:Platforming games]]
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| [[Category:1992 games]] | | [[Category:1992 games]] |
| [[Category:1993 games]] | | [[Category:1993 games]] |
| [[Category:Nintendo Classics]] | | [[Category:Games]] |
| [[Category:Player's Choice]] | | [[Category:Player's Choice]] |
| [[Category:Virtual Console games]]
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