Editing Super Mario Land (WarioWare: Get It Together!)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
|type=Nintendo Classics | |type=Nintendo Classics | ||
|intro=''Hit it!'' (Level 1)<br>''Hit it and get it!'' (Levels 2 and 3) | |intro=''Hit it!'' (Level 1)<br>''Hit it and get it!'' (Levels 2 and 3) | ||
|info="''Bonk the ? Block to score a coin or item. Old-school games are the coolest! {{color | |info="''Bonk the ? Block to score a coin or item. Old-school games are the coolest! {{color|1989: Game Boy|green}}''" | ||
|clear=25 | |clear=25 | ||
}} | }} | ||
'''Super Mario Land''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Game Boy]] [[Super Mario Land|game of the same name]]. | '''Super Mario Land''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Game Boy]] [[Super Mario Land|game of the same name]]. | ||
==Gameplay== | ==Gameplay== | ||
The player has to hit a [[? Block]] and, if it releases a [[List of power-ups|power-up]], collect it to win the microgame. [[Mario]] appears in the level and jumps up and down after the microgame is cleared. | The player has to hit a [[? Block]] and, if it releases a [[List of power-ups|power-up]], collect it to win the microgame. [[Mario]] appears in the level and jumps up and down after the microgame is cleared. | ||
Line 28: | Line 26: | ||
}} | }} | ||
*[[Orbulon]] is a good fit as he can use his [[Oinker]]'s tractor beam to hit the ? Block and suck up the [[Super Mushroom]] or the [[Super Star]]. | *[[Orbulon]] is a good fit as he can use his [[Oinker]]'s tractor beam to hit the ? Block and suck up the [[Super Mushroom]] or the [[Super Star]]. | ||
*[[Penny]] is a good fit as | *[[Penny]] is a good fit as she can use her water from the [[Jet Tank One]] to hit the ? Block quickly and attract the power-ups. | ||
*Since [[Red (WarioWare series)|Red]] only attacks downward, he can easily grab the power-up as they always come out at the top regardless of where the block is hit, making him an above-average fit. | *Since [[Red (WarioWare series)|Red]] only attacks downward, he can easily grab the power-up as they always come out at the top regardless of where the block is hit, making him an above-average fit. | ||
*[[Dr. Crygor]], [[Ashley]], [[5-Volt]], and [[Lulu]] can easily grab the power-up by attacking the block from above, making them above-average fits. | *[[Dr. Crygor]], [[Ashley]], [[5-Volt]], and [[Lulu]] can easily grab the power-up by attacking the block from above, making them above-average fits. | ||
*[[Master Mantis]] can hit the block while walking on the ceiling allowing him to immediately collect the power-up, making him an above-average fit. | *[[Young Cricket & Master Mantis|Master Mantis]] can hit the block while walking on the ceiling allowing him to immediately collect the power-up, making him an above-average fit. | ||
* | *Characters with constant abilities are a below-average fit as they must use their respective projectiles in time to collect the power-up. | ||
*Due to his lack of mobility, [[18-Volt]] is a bad fit, especially in Levels 2 and 3. | *Due to his lack of mobility, [[18-Volt]] is a bad fit, especially in Levels 2 and 3. The only way to get the item is to fire his disc at the item. | ||
==See also== | ==See also== | ||
Line 40: | Line 38: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオランド | ||
| | |JapR=Sūpā Mario Rando | ||
| | |JapM=Super Mario Land | ||
|Kor=Super Mario Land | |Kor=Super Mario Land | ||
|KorR= | |||
|KorM=- | |||
|Fre=Super Mario Land | |Fre=Super Mario Land | ||
|FreM=- | |||
}} | }} | ||
{{9-Volt & 18-Volt's microgames}} | {{9-Volt & 18-Volt's microgames}} |