Editing Super Mario Land (WarioWare: Get It Together!)

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|type=Nintendo Classics
|type=Nintendo Classics
|intro=''Hit it!'' (Level 1)<br>''Hit it and get it!'' (Levels 2 and 3)
|intro=''Hit it!'' (Level 1)<br>''Hit it and get it!'' (Levels 2 and 3)
|info="''Bonk the ? Block to score a coin or item. Old-school games are the coolest! {{color|green|1989: Game Boy}}''"
|info="''Bonk the ? Block to score a coin or item. Old-school games are the coolest! {{color|1989: Game Boy|green}}''"
|clear=25
|clear=25
|track=Grow Wario Grow
}}
}}
'''Super Mario Land''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Game Boy]] [[Super Mario Land|game of the same name]].
'''Super Mario Land''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Game Boy]] [[Super Mario Land|game of the same name]].
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|1.1=18-Volt
|1.1=18-Volt
}}
}}
*[[Orbulon]] is a good fit as he can use his [[Oinker]]'s tractor beam to hit the ? Block and suck up the [[Super Mushroom]] or the [[Super Star]].
*[[Orbulon]] can use his [[Oinker]]'s tractor beam to hit the ? Block and suck up the [[Super Mushroom]] or the [[Super Star]].
*[[Penny]] is a good fit as the water from her [[Jet Tank One]] can be used to hit the ? Block quickly and attract the item.
*[[Penny]] can use her water from the [[Jet Tank One]] to hit the ? Block quickly and attract the power-ups.
*Since [[Red (WarioWare series)|Red]] only attacks downward, he can easily grab the power-up as they always come out at the top regardless of where the block is hit, making him an above-average fit.
*Since [[Ashley & Red|Red]] only attacks downward, he can easily grab the power-up as they always come out at the top regardless of where the block is hit, making him a slightly good fit.
*[[Dr. Crygor]], [[Ashley]], [[5-Volt]], and [[Lulu]] can easily grab the power-up by attacking the block from above, making them above-average fits.
*[[Dr. Crygor]], [[Ashley & Red|Ashley]], [[5-Volt]], and [[Lulu]] can easily grab the power-up by attacking the block from above, making them slightly good fits.
*[[Master Mantis]] can hit the block while walking on the ceiling allowing him to immediately collect the power-up, making him an above-average fit.
*[[Young Cricket & Master Mantis|Master Mantis]] can hit the block while walking on the ceiling allowing him to immediately collect the power-up, making him a slightly good fit.
*Characters with constant abilities are a below-average fit as they must use their respective projectiles in time to collect the power-up.
*Due to his lack of mobility, [[18-Volt]] is a bad fit, especially in Levels 2 and 3. The only way to get the item is to fire his disc at the item.
*Due to his lack of mobility, [[18-Volt]] is a bad fit, especially in Levels 2 and 3. Thus, the only way to get the item would be to fire his disc at it.


==See also==
==See also==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオランド
|Jap=
|JapR=Sūpā Mario Rando
|JapR=
|JapM=Super Mario Land
|JapM=
|ChiS=超级马力欧乐园
|ChiSR=Chāojí Mǎlì'ōu Lèyuán
|ChiSM=''Super Mario Wonderland''
|ChiT=超級瑪利歐樂園<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|publisher=Nintendo HK|accessdate=November 21, 2020}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Lèyuán
|ChiTM=''Super Mario Wonderland''
|Kor=Super Mario Land
|Kor=Super Mario Land
|KorR=
|KorR=
|KorM=-
|Fre=Super Mario Land
|Fre=Super Mario Land
|FreM=-
}}
}}
==References==
<references/>


{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}

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