Editing Super Mario Land

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|style="background:white"|[[File:SML Sprite Pipe Cannon.png]]
|style="background:white"|[[File:SML Sprite Pipe Cannon.png]]
|[[Bill Blaster#Super Mario Land|Pipe Cannon]]<ref>{{cite|author=Pelland, Scott, George Sinfield, Dan Owsen, [[Leslie Swan]], Mike Frazier, Kevin Johnson, Frank Marrone, Chuck Booten, Pete Remine, Jane Hacker, and Fred Nava, editors|date=1991|title=''Nintendo Game Boy Player's Guide''|location=Redmond|publisher=Nintendo of America|page=5}}</ref>
|[[Pipe Cannon]]
|align=left|Cannons that fire [[Bullet Biff]]s. Pipe Cannons periodically rise from [[Warp Pipe|pipes]] and recede afterward firing. They do this regardless of Mario's proximity to the pipes. Mario can safely stand on top of a Pipe Cannon.
|align=left|Cannons that fire [[Bullet Biff]]s. Pipe Cannons periodically rise from [[Warp Pipe|pipes]] and recede afterward firing. They do this regardless of Mario's proximity to the pipes. Mario can safely stand on top of a Pipe Cannon.
|[[World 3-1 (Super Mario Land)|World 3-1]]
|[[World 3-1 (Super Mario Land)|World 3-1]]
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|style="background:white"|[[File:SML Sprite Spikes.png]]
|style="background:white"|[[File:SML Sprite Spikes.png]]
|[[Poison needle]]s<ref>{{cite|author=Nintendo of America|date=1990|title=''Super Mario Land Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=12}}</ref>
|[[Spike Trap|Poison needles]]
|align=left|Spikes laid across the ground. Contact makes Mario lose a life. Long stretches of poison needles can be avoided by hopping across bouncing [[Ganchan]].
|align=left|Spikes laid across the ground. Contact makes Mario lose a life. Long stretches of poison needles can be avoided by hopping across bouncing [[Ganchan]].
|[[World 3-1 (Super Mario Land)|World 3-1]]
|[[World 3-1 (Super Mario Land)|World 3-1]]

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