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{{about|the video game for the [[Game Boy]]| | {{about|the video game for the [[Game Boy]]|the [[microgame]] from [[WarioWare Gold]]|[[Super Mario Land (WarioWare Gold)]]|the microgame from [[WarioWare: Get It Together!]]|[[Super Mario Land (WarioWare: Get It Together!)]]}} | ||
{{distinguish|Super Mario 3D Land}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:SarasalandBoxArt.png|250px]]<br>North American box art | |image=[[File:SarasalandBoxArt.png|250px]]<br>North American box art | ||
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | |developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]) | |platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]) | ||
|release='''Game Boy:'''<br>{{ | |release='''Game Boy:'''<br>{{release|Japan|April 21, 1989|USA|July 31, 1989|Europe|September 28, 1990|Australia|November 21, 1990<ref>https://www.imdb.com/title/tt0204660/releaseinfo?ref_=tt_ql_dt_2/</ref>}} '''Virtual Console (Nintendo 3DS):'''<br>{{release|USA|June 6, 2011|Japan|June 7, 2011|Europe|June 7, 2011|Australia|June 7, 2011|South Korea|February 3, 2016}} | ||
|languages={{languages|en_us=y}} | |languages={{languages|en_us=y}} | ||
|genre=2D [[Genre#Platform|platformer]] | |genre=2D [[Genre#Platform|platformer]] | ||
|ratings={{ratings|acb=g|esrb=e|pegi=3|cero=A|usk=0|rars=0+ | |ratings={{ratings|acb=g|esrb=e|pegi=3|cero=A|usk=0|rars=0+}} | ||
|modes=Single-player | |modes=Single-player | ||
| | |media={{media|gb=1|3dsdl=1}} | ||
|input={{input|gb=1|3ds | |input={{input|gb=1|3ds=1}} | ||
}} | }} | ||
'''''Super Mario Land''''' is the fifth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia> | '''''Super Mario Land''''' is the fifth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and the first installment in the titular ''Super Mario Land'' series, released as a launch title for the [[Game Boy]] in [[List of games by date#1989|1989]] as the first handheld title in the series. Unlike previous installments, the game takes place in [[Sarasaland]] rather than the [[Mushroom Kingdom]], and introduces [[Princess Daisy]], a new character serving as the damsel-in-distress in place of [[Princess Peach]]. [[Tatanga]], a malevolent alien with powers of hypnosis, serves as both the main antagonist and final boss. Unlike previous games, ''Super Mario Land'' was not developed by [[Shigeru Miyamoto]] and [[Nintendo]]'s [[Nintendo Entertainment Analysis and Development|EAD division]], but by Nintendo R&D1, with [[Gunpei Yokoi]] as guiding producer. | ||
In addition to being the first of the three ''Super Mario Land'' games, this game is also the shortest, comprising of only twelve levels spanning four different worlds. It was succeeded by ''[[Super Mario Land 2: 6 Golden Coins]]'', which introduced [[Wario]], and ''[[Wario Land: Super Mario Land 3]]'', which is also the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. | In addition to being the first of the three ''Super Mario Land'' games, this game is also the shortest, comprising of only twelve levels spanning four different worlds. It was succeeded by ''[[Super Mario Land 2: 6 Golden Coins]]'', which introduced [[Wario]], and ''[[Wario Land: Super Mario Land 3]]'', which is also the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. They were originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series,<ref>''[[Nintendo Power]]'' volume 92, page 7. "''Oh yeah, Princess Daisy from the Game Boy "Land" series is another princess altogether.''"</ref> but were included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]'',<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series.}}</ref> and the history page from the Mario Portal and "The official home for Mario" websites.<ref>[https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros ''Super Mario'' game collection, Mario Portal website (Japanese)]</ref><ref>[http://mario.nintendo.com/history/ The official home for Mario - ''Super Mario'' games]</ref> | ||
This game is notable for its inclusion of different or unrelated enemies and sound effects compared to traditional titles. Additionally, though the game did not receive critical acclaim, mainly due to its graphical capabilities and shortness in length, it sold extremely well, eventually totaling over 18 million copies sold, making it the fourth best-selling game for the Game Boy overall. | This game is notable for its inclusion of different or unrelated enemies and sound effects compared to traditional titles. Additionally, though the game did not receive critical acclaim, mainly due to its graphical capabilities and shortness in length, it sold extremely well, eventually totaling over 18 million copies sold, making it the fourth best-selling game for the Game Boy overall. The game was later rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011, over twenty years after the original game was released. | ||
The game was | |||
A board game adaptation of this game was released exclusively in Germany, titled ''[[Das Super Mario Spiel]]''. Although the board game does not explicitly state its theming to ''Super Mario Land'', it features the same characters, worlds, and story. | |||
==Story== | ==Story== | ||
[[File:SML Sarasaland Artwork.png|thumb|250px|[[Mario]] in [[Sarasaland]], surrounded by various enemies in the game]] | [[File:SML Sarasaland Artwork.png|thumb|250px|[[Mario]] in [[Sarasaland]], surrounded by various enemies in the game]] | ||
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After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option. As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out. | After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option. As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out. | ||
===Controls=== | ===Controls=== | ||
====Game Boy==== | |||
{| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
|-style="background:#b2beb5;" | |||
!width="5%"|Button | |||
!width="5%"|Action | |||
|- | |- | ||
|style="background:#dcdcdc;"|<center>{{button|gb|a}} | |||
|style="background:#dcdcdc;"|<center>Jump | |||
|- | |- | ||
|style="background:#b2beb5;"|<center>{{button|gb|b}} | |||
|style="background:#b2beb5;"|<center>Run/Throw Superball/Fire Missile | |||
|- | |- | ||
| | |style="background:#dcdcdc;"|<center>{{button|gb|pad}} | ||
|{{button|gb|pad}} | |style="background:#dcdcdc;"|<center>Move | ||
| | |||
|- | |- | ||
| | |style="background:#b2beb5;"|<center>{{button|gb|start}} | ||
|{{button|gb| | |style="background:#b2beb5;"|<center>Pause | ||
| | |} | ||
| | ====Nintendo 3DS==== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | |||
|-style="background:#b2beb5;" | |||
!width="5%"|Button | |||
!width="5%"|Action | |||
|- | |- | ||
| | |style="background:#dcdcdc;"|<center>{{button|3ds|a}} | ||
|style="background:#dcdcdc;"|<center>Jump | |||
|{{button|3ds|a}} | |||
| | |||
|- | |- | ||
| | |style="background:#b2beb5;"|<center>{{button|3ds|b}} | ||
|{{button| | |style="background:#b2beb5;"|<center>Run/Throw Superball/Fire Missile | ||
|{{button|3ds| | |- | ||
| | |style="background:#dcdcdc;"|<center>{{button|3ds|pad}} | ||
|{{button| | |style="background:#dcdcdc;"|<center>Move | ||
|- | |||
|style="background:#b2beb5;"|<center>{{button|3ds|start}} | |||
|style="background:#b2beb5;"|<center>Pause | |||
|} | |} | ||
==Worlds and levels== | ==Worlds and levels== | ||
''Super Mario Land'' utilizes [[Sarasaland]] as the main setting rather than the [[Mushroom Kingdom]]. The land is divided into four kingdoms serving as the corresponding worlds of the game - the [[Birabuto Kingdom]], the [[Muda Kingdom]], the [[Easton Kingdom]], and the [[Chai Kingdom]], respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches a [[goal (Super Mario Land)|goal]] allowing him to advance to the next level immediately, or complete a [[bonus game (Super Mario Land)|bonus game]] for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy. | ''Super Mario Land'' utilizes [[Sarasaland]] as the main setting rather than the [[Mushroom Kingdom]]. The land is divided into four kingdoms serving as the corresponding worlds of the game - the [[Birabuto Kingdom]], the [[Muda Kingdom]], the [[Easton Kingdom]], and the [[Chai Kingdom]], respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches a [[goal (Super Mario Land)|goal]] allowing him to advance to the next level immediately, or complete a [[bonus game (Super Mario Land)|bonus game]] for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy. | ||
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:whitesmoke"width=99% | |||
{| | !colspan=5 style="background:#606060;color:white" align=center|<big>Levels</big> | ||
!colspan= | |- | ||
!colspan=5 style="background:#b2beb5;"align=center|[[Birabuto Kingdom]] | |||
|- | |||
|colspan=5 style="background:#dcdcdc"align=center|[[File:MarioSML.png]] | |||
|- | |- | ||
|colspan=5 style="background:#dcdcdc" align=left|The first world in the game, a desert-themed kingdom based on ancient Egypt. The first two levels feature pyramids in the background, while the third and final level takes place inside a pyramid, as evidenced by hieroglyphics. This world features a number of common, beginning enemies, such as [[Goombo]]s, [[Bombshell Koopa]]s, [[Fighter Fly|Flies]], [[Bunbun]], [[Piranha Plant]]s, and [[Gao]]. [[King Totomesu]], a large Gao, is fought at the end of the final level of this world. Defeating him rescues a Fly disguised as Princess Daisy. | |||
!width= | |-style=background:#b2beb5; align=center | ||
!rowspan=1 width=5%|Image | |||
!rowspan=1 width=35%|Level | |||
!rowspan=1 width="80%|Description | |||
|-style="background:#b2beb5"align="center" | |||
|- | |- | ||
| | |align=center style="background:#dcdcdc"|[[File:Super Mario Land Empty Block Screenshot.png]] || align=center style="background:#dcdcdc" | [[World 1-1 (Super Mario Land)|World 1-1]] || align=left style="background:#dcdcdc"|The first level in the game. Pyramids and palm trees appear in the background. The level is very straightforward, featuring common enemies and items, as well as two pipes along the way, both of which lead to rooms filled with coins. | ||
|[[World 1-1 (Super Mario Land)|World 1-1]] | |||
|- | |- | ||
|[[World 1-2 (Super Mario Land)|World 1-2]] | |align=center style="background:#c5c5c5"|[[File:SML World 1-2 Screenshot.png]]||align=center style="background:#c5c5c5"|[[World 1-2 (Super Mario Land)|World 1-2]] || align=left style="background:#c5c5c5"|The second level features little actual ground, requiring Mario to use blocks and palm trees as platforms alternatively. | ||
|- | |- | ||
|[[World 1-3 (Super Mario Land)|World 1-3]] | |align=center style="background:#dcdcdc"|[[File:Biro.png]]||align=center style="background:#dcdcdc"|[[World 1-3 (Super Mario Land)|World 1-3]] || align=left style="background:#dcdcdc"|The third and final level of the Birabuto Kingdom. The level takes place in a pyramid with hieroglyphics on the walls. [[King Totomesu]] is fought at the end. | ||
|- | |- | ||
!colspan=5 style="background:#b2beb5;"align=center|[[Muda Kingdom]] | |||
|- | |- | ||
|colspan=5 style="background:#dcdcdc"align=center|[[File:Muda.png]] | |||
|- | |- | ||
| | |colspan=5 style="background:#dcdcdc" align=left|The second world of the game, a water-themed kingdom. The name is inspired on Mu, a proposed lost continent, and Bermuda. This is the only world to have one level featuring the [[Marine Pop]]. The first two levels take place in a tropical area with water below, while the third level takes place entirely underwater. [[Yurarin]], [[Yurarin Boo]], [[Honen]], [[Goombo]]s, [[Piranha Plant]]s, [[Bombshell Koopa]]s, [[Mekabon]], [[Gunion]]s, [[Torion]]s, and [[Tamao]] are all enemies featured here. [[Dragonzamasu]], a large Yurarin Boo, is fought at the end and defeated to rescue a Gunion disguised as Princess Daisy. | ||
| | |-style=background:#b2beb5;align=center | ||
!rowspan=1 width=5%|Image | |||
!rowspan=1 width=35%|Level | |||
!rowspan=1 width="80%|Description | |||
|-style="background:#b2beb5"align="center" | |||
|- | |- | ||
|[[World 2-2 (Super Mario Land)|World 2- | |align=center style="background:#dcdcdc"|[[File:SML World 2-1 Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 2-1 (Super Mario Land)|World 2-1]]||align=left style="background:#dcdcdc"|This level appears to take place on a beach, with a layer of water below. | ||
|- | |- | ||
|[[World 2- | |align=center style="background:#c5c5c5"|[[File:SML World 2-2 Screenshot.png]]||align=center style="background:#c5c5c5"|[[World 2-2 (Super Mario Land)|World 2-2]]||align=left style="background:#c5c5c5"|Mario must use blocks to cross over water throughout the stage. | ||
|- | |- | ||
| | |align=center style="background:#dcdcdc"|[[File:Dragonzamasu Battle Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 2-3 (Super Mario Land)|World 2-3]]||align=left style="background:#dcdcdc"|The entire level takes place underwater, requiring Mario to use the Marine Pop to defeat enemies, as well as the boss, [[Dragonzamasu]]. | ||
|- | |- | ||
! | !colspan=5 style="background:#b2beb5;"align=center|[[Easton Kingdom]] | ||
|- | |- | ||
| | |colspan=5 style="background:#dcdcdc"align=center|[[File:SML World 3-1 Screenshot.png]] | ||
|- | |- | ||
|[[ | |colspan=5 style="background:#dcdcdc"align=left|The third world of the game, with the levels and enemies resembling Easter Island. Large {{wp|moai}} stone statues appear in the backgrounds, while [[Batadon]]s, [[Bombshell Koopa]]s, [[Bullet Biff]]s, [[Piranha Plant]]s, [[Tokotoko]], [[Ganchan]], [[Suu]], and [[Kumo]]s are all enemies featured in this territory. [[Hiyoihoi]], an evolved Tokotoko who attacks by chucking Ganchan at Mario, is fought at the end of the final level to rescue a Kumo disguised as Daisy. | ||
|-style=background:#b2beb5; align=center | |||
!rowspan=1 width=5%|Image | |||
!rowspan=1 width=35%|Level | |||
!rowspan=1 width="80%|Description | |||
|-style="background:#b2beb5"align="center" | |||
|- | |- | ||
|[[World 3-3 (Super Mario Land)|World 3- | |align=center style="background:#dcdcdc"|[[File:World 3-1 SML screenshot.png]]||align=center style="background:#dcdcdc"|[[World 3-1 (Super Mario Land)|World 3-1]]||align=left style="background:#dcdcdc"|A rocky level featuring statues in the background. | ||
|- | |- | ||
| | |align=center style="background:#c5c5c5"|[[File:SML World 3-2 Screenshot.png]]||align=center style="background:#c5c5c5"|[[World 3-2 (Super Mario Land)|World 3-2]]||align=left style="background:#c5c5c5"|This level takes place in a cave with several waterfalls. | ||
|- | |- | ||
|align=center style="background:#dcdcdc"|[[File:SML World 3-3 Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 3-3 (Super Mario Land)|World 3-3]]||align=left style="background:#dcdcdc"|The majority of this level takes place on rocky terrain, with [[Hiyoihoi]] being fought in a cave at the end. | |||
|- | |- | ||
!colspan=5 style="background:#b2beb5;"align=center|[[Chai Kingdom]] | |||
|- | |- | ||
|[[ | |colspan=5 style="background:#dcdcdc"align=center|[[File:SML Daisy Screenshot.png]] | ||
|- | |- | ||
|[[ | |colspan=5 style="background:#dcdcdc"align=left| The fourth and final world in the game. The level architecture, background music, and certain enemies appear to be based off mythical ancient China. Chai references a Chinese name and surname, as well as a type of tea that originated in India. This is the only world to have a level feature the [[Sky Pop]]. [[Piranha Plant]]s, [[Pionpi]], [[Bullet Biff]]s, [[Goombo]]s, [[Nyololin]]s, [[Pompon Flower]]s, [[Chikako]], [[Chicken]]s, [[Pipe Fist]]s, and [[Roketon]]s are all enemies found here. [[Biokinton]] and [[Tatanga]], the final boss and main antagonist, are both fought at the very end to rescue the true Princess Daisy. | ||
|-style=background:#b2beb5;align=center | |||
!rowspan=1 width=5%|Image | |||
!rowspan=1 width=35%|Level | |||
!rowspan=1 width="80%|Description | |||
|-style="background:#b2beb5"align="center" | |||
|- | |- | ||
| | |align=center style="background:#dcdcdc"|[[File:SML World 4-1 Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 4-1 (Super Mario Land)|World 4-1]]||align=left style="background:#dcdcdc"|This level takes place in a bamboo forest with mountains in the background. | ||
| | |||
|-style=" | |||
|- | |- | ||
|style="background: | |align=center style="background:#c5c5c5"|[[File:SML World 4-2 Screenshot.png]]||align=center style="background:#c5c5c5"|[[World 4-2 (Super Mario Land)|World 4-2]]||align=left style="background:#c5c5c5"|A mountain range level with floors made of blocks. There is a hidden room filled completely with coins. | ||
|[[Mario]] | |||
|align=left| | |||
|- | |- | ||
|style="background: | |align=center style="background:#dcdcdc"|[[File:SML World 4-3 Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 4-3 (Super Mario Land)|World 4-3]]||align=left style="background:#dcdcdc"|The final level in the game. Mario fights two bosses, [[Biokinton]] and [[Tatanga]], in the Sky Pop. | ||
|[[ | |||
|align=left|The | |||
|} | |} | ||
== | ==Items== | ||
This game features a small variety of items, a mix of both new and classic ones. The [[1 UP Heart|1UP heart]] and [[Superball Flower]] both debuted in this game. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | |||
|-style="background:#b2beb5;" | |||
!width="5%"|Image | |||
!width="10%"|Name | |||
!width="85%"|Description | |||
{| | |||
|-style=" | |||
! | |||
!width= | |||
! | |||
|- | |- | ||
| | |align=center|[[File:SMLHeart.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[1 UP Heart|1UP heart]] | ||
| | |style="background:#dcdcdc;"|Replacing [[1-Up Mushroom]]s, most likely to distinguish them from regular [[Super Mushroom]]s, 1UP hearts are found in [[? Block|Mystery Blocks]] and [[Brick Block|brick]]s. Collecting one grants Mario an [[extra life]], though it must be collected before it falls through the ground. | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:SML Coin Sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Coin]] | ||
| | |style="background:#b2beb5;"|Coins may be found in Mystery Blocks as well as in groups. They may also be collected with Superballs. Each coin Mario collects earns him one hundred points, while collecting one hundred coins earns him an extra life. | ||
|- | |- | ||
| | |align=center|[[File:SMLStar.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Super Star|Star]] | ||
| | |style="background:#dcdcdc;"|Stars are rare items granting Mario brief [[Invincible Mario|invincibility]] from enemies. Rather than the usual invincibility theme, two loops of an excerpt from the famous "Galop infernal" from ''{{wp|Orpheus in the Underworld}}'' by {{wp|Jacques Offenbach}}, a tune most commonly associated with the {{wp|can-can}}, play while Mario is invincible. | ||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SML Superball Flower Sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Superball Flower]] | ||
| | |style="background:#b2beb5;"|A new item, the Superball Flower can only be found in blocks. It allows Mario to shoot Superballs, which bounce off surfaces such as floors, walls, and ceilings to collect coins and defeat enemies, similarly to how the [[Fire Flower]] allows him to shoot [[fireball]]s. Mario's [[Superball Mario|Superball form]] looks the same as his Super form. | ||
|- | |- | ||
| | |align=center|[[File:Super Mario Land Mushroom.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Super Mushroom]] | ||
| | |style="background:#dcdcdc;"|The classic Super Mushroom powers Mario up into [[Super Mario (form)|Super Mario]], allowing him to release Superball Flowers from blocks, break bricks, and take damage once before reverting to his [[Small Mario|Small form]]. | ||
|} | |||
| | |||
| | ==Enemies== | ||
| | Around thirty different types of enemies appear in ''Super Mario Land''. Some are found throughout multiple kingdoms, though most are exclusive to a certain kingdom. The only recurring enemies of previous ''Super Mario'' titles are the [[Piranha Plant]], which initially went under its Japanese name, Pakkun Flower, and the [[Fighter Fly|Fighterfly]], which is simply referred to as a Fly. A few creatures seem to be closely related to enemies of earlier ''Super Mario'' games, though most of them are unique to ''Super Mario Land''. Notably, their English names are generally very similar or identical to the Japanese names, with the only exception being [[Kumo]], which is not the case for other localizations of ''Super Mario'' platformers. However, the Virtual Console version's digital manual assigns altogether new names to some of the enemies. | ||
===Common=== | |||
The following enemies and obstacles appear throughout several different courses, and are not indigenous to any particular kingdom. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | |||
|-style="background:#b2beb5;" | |||
!width="5%"|Image | |||
!width="10%"|Name | |||
!width="10%"|Original Name | |||
!width="60%"|Description | |||
!width="10%"|Points | |||
!width="5%"|Vulnerable to Superballs? | |||
|- | |- | ||
| | |align=center|[[File:SML Goombo Sprite.png]] | ||
| | |style="background:#dcdcdc;"align=center|[[Goombo]] | ||
|align= | |style="background:#dcdcdc;"align=center|Chibibo | ||
|[[ | |style="background:#dcdcdc;"|Very similar to [[Goomba]]s in name, appearance, and behavior. They walk forward until they hit a wall, then turn back. They may also fall off platforms. They can be defeated with a simple stomp. | ||
| | |style="background:#dcdcdc;"align=center|100 | ||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | ||
| | |||
|- | |- | ||
| | |align=center|[[File:SML Bombshell Koopa Sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Bombshell Koopa]] | ||
|align= | |style="background:#b2beb5;"align=center|Nokobon | ||
| | |style="background:#b2beb5;"|A [[Koopa Troopa]] with a [[bomb]] for a shell. If stomped, it retreats into its immovable bomb/shell and shortly explodes, damaging Mario if the explosion touches him. They can be safely defeated using Superballs or if they are knocked off a platform; in both cases, they do not explode. | ||
| | |style="background:#b2beb5;"align=center|100 | ||
|{{ | |style="background:#b2beb5;"align=center|<big><big><big>{{color|✓|green}} | ||
|- | |- | ||
| | |align=center|[[File:SMLPiranhaPlant.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Piranha Plant]] | ||
|align= | |style="background:#dcdcdc;"align=center|Pakkun Flower | ||
| | |style="background:#dcdcdc;"|Pops out of both pipes, some upside-down. They can only be defeated with Superballs. | ||
|style="background:#dcdcdc;"align=center|100 <small>(right-side up)</small><br>400 <small>(upside-down)</small> | |||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | ||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:SML Bullet Biff Sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Bullet Biff]] | ||
|align= | |style="background:#b2beb5;"align=center|Gira | ||
| | |style="background:#b2beb5;"|Missile which fires from a "Pipe Cannon" that periodically emerges from pipes. Can be stomped and defeated. | ||
| | |style="background:#b2beb5;"align=center|400 | ||
| | |style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}} | ||
|} | |||
===Birabuto Kingdom=== | |||
The following enemies and boss are found only in the [[Birabuto Kingdom]]. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | |||
|-style="background:#b2beb5;" | |||
!width="5%"|Image | |||
!width="10%"|Name | |||
!width="70%"|Description | |||
!width="10%"|Points | |||
!width="5%"|Vulnerable to Superballs? | |||
|- | |- | ||
| | |align=center|[[File:SML Fly.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Fighter Fly|Fly]] | ||
| | |style="background:#dcdcdc;"|Bounces sideways. Can be defeated with one stomp or two Superballs. | ||
| | |style="background:#dcdcdc;"align=center|400 | ||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | ||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:Bunbunsprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Bunbun]] | ||
| | |style="background:#b2beb5;"|Found only in 1-2. Flies horizontally, pausing periodically to drop spears. Can be stomped or hit with a Superball to be defeated. | ||
| | |style="background:#b2beb5;"align=center|800 | ||
| | |style="background:#b2beb5;"align=center|<big><big><big>{{color|✓|green}} | ||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:Gao.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Gao]] | ||
| | |style="background:#dcdcdc;"|Found only in 1-3, as well as 1-1 in [[Hard Mode|Expert Level]]. Sits still and breathes small balls of fire diagonally in Mario's direction, similar to [[Fire Piranha Plant|Venus Fire Trap]]s. Can be stomped or hit with a Superball to be defeated. | ||
|style="background:#dcdcdc;"align=center|800 | |||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | ||
|- | |- | ||
|style="background: | |align=center|[[File:Kingtotometsu.PNG]] | ||
|[[ | |style="background:#b2beb5;"align=center|'''[[King Totomesu]]''' | ||
|align= | |style="background:#b2beb5;"|Very similar to the [[Bowser]] fights from ''[[Super Mario Bros.]]'', this Gao breathes fireballs horizontally and periodically jumps. Can be defeated with five Superballs, or dodged to hit the switch behind him. | ||
| | |style="background:#b2beb5;"align=center|5,000 | ||
| | |style="background:#b2beb5;"align=center|<big><big><big>{{color|✓|green}} | ||
| | |} | ||
===Muda Kingdom=== | |||
The following enemies and boss are found only in the [[Muda Kingdom]]. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | |||
|-style="background:#b2beb5;" | |||
!width="5%"|Image | |||
!width="10%"|Name | |||
!width="70%"|Description | |||
!width="10%"|Points | |||
!width="5%"|Vulnerable to Superballs? | |||
|- | |- | ||
| | |align=center|[[File:SML Honen Sprite.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Honen]] | ||
| | |style="background:#dcdcdc;"|These undead Torion jump vertically from offscreen, similar to [[Lava Bubble|Podoboo]]s, but can be stomped, hit with a Superball, or torpedoed. | ||
| | |style="background:#dcdcdc;"align=center|100 | ||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | ||
|- | |- | ||
| | |align=center|[[File:SML Yurarin Boo Sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Yurarin Boo]] | ||
| | |style="background:#b2beb5;"|Jump vertically, breathing fireballs diagonally in Mario's direction. Can be stomped or hit with two torpedoes. | ||
| | |style="background:#b2beb5;"align=center|400 | ||
| | |style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}} | ||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:Mekabonsprite.PNG]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Mekabon]] | ||
| | |style="background:#dcdcdc;"|Found only in 2-2. Turn back at edges. Throw their heads at Mario, which can be stomped but regenerate. The headless body can be stomped or hit with a superball, or the whole robot with a [[Super Star|Star]], all of which finish them off. | ||
|style="background:#dcdcdc;"align=center|100 <small>(head or body only, or Star)</small><br>400 <small>(while combined)</small> | |||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | ||
| | |||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:SML Torion Sprites.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Torion]] | ||
| | |style="background:#b2beb5;"|Found only in 2-3 in groups of three, which make a U-turn when they reach the left edge of the screen. Can be defeated with a single [[Marine Pop]] torpedo. | ||
| | |style="background:#b2beb5;"align=center|100 | ||
| | |style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}} | ||
|- | |- | ||
| | |align=center|[[File:SML Yurarin Sprite.png]] | ||
| | |style="background:#dcdcdc;"align=center|[[Yurarin]] | ||
|style="background:#dcdcdc;"|Found only in 2-3. Move right-to-left in a semi-random diagonal pattern. Can be defeated with two torpedoes. | |||
| | |style="background:#dcdcdc;"align=center|400 | ||
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}} | |||
|400 | |||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:SML Gunion Sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Gunion]] | ||
| | |style="background:#b2beb5;"|Found only in 2-3. Can be defeated with three torpedoes, but then turn into two fireballs which move in Mario's direction. | ||
| | |style="background:#b2beb5;"align=center|800 | ||
| | |style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}} | ||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:Tamao Sprite.PNG]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Tamao]] | ||
| | |style="background:#dcdcdc;"|Bounces around the boss area when fighting Dragonzamasu. Damages Mario when touched, but cannot be destroyed. | ||
| | |style="background:#dcdcdc;"align=center|0 | ||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}} | ||
|{{ | |||
|- | |- | ||
| | |align=center|[[File:SML Dragonzamasu Sprite.png]] | ||
|style="background:#b2beb5;"align=center|'''[[Dragonzamasu]]''' | |||
|style="background:#b2beb5;"|A giant Yurarin Boo which moves up and down, shooting fireballs. Can be defeated with twenty torpedoes, or the player can attempt to clear the way to the switch. | |||
|style="background:#b2beb5;"align=center|5,000 | |||
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}} | |||
|style="background: | |||
|style="background: | |||
|style="background: | |||
|style="background: | |||
|{{ | |||
|} | |} | ||
=== | ===Easton Kingdom=== | ||
{| | The following enemies and boss are found only in the [[Easton Kingdom]]. | ||
|-style=" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
!width=5% | |-style="background:#b2beb5;" | ||
!width= | !width="5%"|Image | ||
! | !width="10%"|Name | ||
! | !width="70%"|Description | ||
!width="10%"|Points | |||
!width="5%"|Vulnerable to Superballs? | |||
!width= | |||
|- | |- | ||
| | |align=center|[[File:Batadonsprite.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Batadon]] | ||
| | |style="background:#dcdcdc;"|Bounces along, similar to a Fly or Kumo but somewhat higher. Can be stomped or eliminated with three Superballs. | ||
| | |style="background:#dcdcdc;"align=center|800 | ||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | ||
|- | |- | ||
| | |align=center|[[File:Ganchan.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Ganchan]] | ||
| | |style="background:#b2beb5;"|Rock-like enemies that bound around. They cannot be defeated, though can be used to cross long layers of spikes and reach higher ledges. | ||
| | |style="background:#b2beb5;"align=center|0 | ||
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}} | |||
|- | |- | ||
| | |align=center|[[File:Tokotokosprite.PNG]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Tokotoko]] | ||
| | |style="background:#dcdcdc;"|Runs quickly. Can be stomped or hit with a Superball. | ||
| | |style="background:#dcdcdc;"align=center|400 | ||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | ||
|- | |- | ||
| | |align=center|[[File:Suusprite.png]] | ||
|[[ | |style="background:#b4beb5;"align=center|[[Suu]] | ||
| | |style="background:#b4beb5;"|Found only in 3-2. Drop down from the ceiling at Mario, similar to [[Thwomp]]s, but can be stomped or eliminated with two Superballs. | ||
| | |style="background:#b4beb5;"align=center|400 | ||
|style="background:#b4beb5;"align=center|<big><big><big>{{color|✓|green}} | |||
|- | |- | ||
| | |align=center|[[File:SML Kumo.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Kumo]] | ||
| | |style="background:#dcdcdc;"|Behave identically to Flies, and can also be defeated with one stomp or two Superballs. | ||
| | |style="background:#dcdcdc;"align=center|400 | ||
| | |style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | ||
|- | |- | ||
| | |align=center|[[File:SML Hiyoihoi Sprites.png]] | ||
|[[ | |style="background:#b4beb5;"align=center|'''[[Hiyoihoi]]''' | ||
| | |style="background:#b4beb5;"|Throws Ganchan at Mario. Can be defeated with ten Superballs, or Mario can use the boulders to jump over Hiyoihoi and hit the switch. | ||
| | |style="background:#b4beb5;"align=center|5,000 | ||
| | |style="background:#b4beb5;"align=center|<big><big><big>{{color|✓|green}} | ||
|} | |} | ||
=== | ===Chai Kingdom=== | ||
The following enemies and bosses are found only in the [[Chai Kingdom]]. | |||
{| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
|-style=" | |-style="background:#b2beb5;" | ||
!width=5%|Image | !width="5%"|Image | ||
!width= | !width="10%"|Name | ||
!Description | !width="70%"|Description | ||
!width= | !width="10%"|Points | ||
!width="5%"|Vulnerable to Superballs? | |||
|- | |- | ||
| | |align=center|[[File:Pionpisprite.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Pionpi]] | ||
| | |style="background:#dcdcdc;"|{{wp|Jiangshi}}-like creatures that bounce at Mario like a faster version of a Fly or Kumo. Stomping them gives only stuns them briefly, similar to [[Dry Bones]]. Two Superballs are required to actually finish them off. | ||
| | |style="background:#dcdcdc;"align=center|800 | ||
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | |||
|- | |- | ||
| | |align=center|[[File:Pomponsprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Pompon Flower]] | ||
| | |style="background:#b2beb5;"|Appear only in 4-2. Similar to [[Panser]]s, they walk around, occasionally shooting a damaging spore vertically. They can be defeated by a stomp or two Superballs. | ||
| | |style="background:#b2beb5;"align=center|800 | ||
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✓|green}} | |||
|- | |- | ||
| | |align=center|[[File:Nylolin.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Nyololin]] | ||
| | |style="background:#dcdcdc;"|Appear only in 4-2. A snake with the same attack pattern as a Gao, which can also be defeated by a stomp or Superball. | ||
| | |style="background:#dcdcdc;"align=center|800 | ||
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}} | |||
|- | |- | ||
| | |align=center|[[File:SML Chicken Sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Chicken]] | ||
| | |style="background:#b2beb5;"|Appear only in 4-3. Tend to appear in loose clusters, and be brought down by a single [[Sky Pop]] missile. Also thrown out by Biokinton. | ||
| | |style="background:#b2beb5;"align=center|400 | ||
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}} | |||
|- | |- | ||
| | |align=center|[[File:Roketonsprite.PNG]] | ||
|style="background:#dcdcdc;"align=center|[[Roketon]] | |||
|align= | |style="background:#dcdcdc;"|Appear only in 4-3 and can be defeated with one missile. Fire Bullet Biffs backwards at Mario once past him, but do not fire anything forward (despite the official art). | ||
| | |style="background:#dcdcdc;"align=center|400 | ||
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}} | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SML Chikako Sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Chikako]] | ||
| | |style="background:#b2beb5;"|Appear only in 4-3. Float in mid-air, do not fire projectiles and require ten missiles to be destroyed, or the use of a Star. | ||
|style="background:#b2beb5;"align=center|800 <small>(missile)</small><br>400 <small>(Star)</small> | |||
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}} | |||
|- | |- | ||
| | |align=center|[[File:Pipe Fist (SML).png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Pipe Fist]] | ||
| | |style="background:#dcdcdc;"|Appear only at the end of 4-3. Function like slightly faster Piranha Plants that "punch" downwards. Cannot be destroyed. | ||
|style="background:#dcdcdc;"align=center|0 | |||
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}} | |||
|- | |- | ||
| | |align=center|[[File:SML Biokinton Alternate Sprite.png]] | ||
|[[ | |style="background:#b4beb5;"align=center|'''[[Biokinton]]''' | ||
| | |style="background:#b4beb5;"|Bounces all around the boss area, throwing chickens at Mario. To defeat him, he must be hit with twenty missiles, bringing forth Tatanga. | ||
|style="background:#b4beb5;"align=center|5,000 | |||
|style="background:#b4beb5;"align=center|<big><big><big>{{color|✗|red}} | |||
|- | |- | ||
| | |align=center|[[File:Tatanga-SML.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|'''''[[Tatanga]]''''' | ||
| | |style="background:#dcdcdc;"|Moves around the right of the arena, firing large cannonballs, which almost immediately split into three smaller cannonballs, at Mario. These also absorb missiles, taking several hits before being dispersed (for one hundred points), making it harder to shoot [[Pagosu]]. Once the warship is destroyed, Tatanga and the boss room vanish. | ||
|style="background:#dcdcdc;"align=center|5,000 <small>(100 per cannonball)</small> | |||
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}} | |||
|} | |} | ||
== | ==Objects and obstacles== | ||
The following objects and obstacles exist within the game, either to help, hurt, or hinder Mario and his progress. | |||
{| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
|-style=" | |-style="background:#b2beb5;" | ||
!width=5%| | !width="5%"|Image | ||
!width= | !width="10%"|Name | ||
!Description | !width="85%"|Description | ||
|- | |||
|align=center|[[File:SML Brick Block Sprite.png]] | |||
|style="background:#dcdcdc;"align=center|[[Brick Block|Brick]] | |||
|style="background:#dcdcdc;"|Blocks that break when struck. Some bricks contain rarer items, while some can produce a number of coins. | |||
|- | |- | ||
| | |align=center|[[File:SML Falling Block Sprite.png]] | ||
|style="background:#b2beb5;"align=center|[[Dropping lift]] | |||
| | |style="background:#b2beb5;"|Blocks that fall when stood on for a short time. | ||
|- | |- | ||
| | |align=center|[[File:SML Empty Block Sprite.png]] | ||
|style="background: | |style="background:#dcdcdc;"align=center|[[Empty Block]] | ||
| | |style="background:#dcdcdc;"|A Mystery Block that has already been struck. | ||
|- | |- | ||
| | |align=center|[[File:FallingBlockSML.png]] | ||
|style="background: | |style="background:#b2beb5;"align=center|[[Falling block]] | ||
| | |style="background:#b2beb5;"|Slabs that fall from the ceiling when approached. Present only in 1-3 and 4-1. | ||
|- | |- | ||
| | |align=center|[[File:FallingSpikeSML.png]] | ||
|style="background: | |style="background:#dcdcdc;"align=center|[[Falling spike]] | ||
|style="background:#dcdcdc;"|Spikes that fall from the ceiling when approached. Present only in 3-2. | |||
| | |||
|- | |||
|- | |- | ||
| | |align=center|[[File:SML Lift Sprite.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Lift]] | ||
| | |style="background:#dcdcdc;"|A platform that can move Mario a short distance. | ||
|- | |- | ||
| | |align=center|[[File:SMLLiftBlock.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Lift Block]] | ||
| | |style="background:#b2beb5;"|A type of block appearing only in 1-3 and 3-2. Found in Hidden Blocks. Mario can ride them up to find coins or a pipe to a secret room. | ||
|- | |- | ||
| | |align=center|[[File:Marinepop.gif]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Marine Pop]] | ||
| | |style="background:#dcdcdc;"|A submarine found and used only in 2-3. Allows Mario to shoot torpedoes at a number of aquatic enemies, including the boss Dragonzamasu. Super Mushrooms and Stars affect the Marine Pop as well. | ||
|- | |- | ||
| | |align=center|[[File:SML Question Mark Block Sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[? Block|Mystery Block]] | ||
| | |style="background:#b2beb5;"|Blocks that produce items or coins when struck. | ||
|- | |- | ||
| | |align=center|[[File:SMLRoto-disc.png]] | ||
|[[ | |style="background:#dcdcdc;"align=center|[[Roto Disc (Super Mario Land)|Roto Disc]] | ||
| | |style="background:#dcdcdc;"|Obstacles that behave similar to the original [[Roto-Disc]]s, having an orb of flame orbit a [[Hard Block]] or Mystery Block. | ||
|- | |- | ||
| | |align=center|[[File:Skypop SML sprite.png]] | ||
|[[ | |style="background:#b2beb5;"align=center|[[Sky Pop]] | ||
| | |style="background:#b2beb5;"|An airplane appearing only in the final level, 4-3. It fires missiles, used to defeat both Biokinton and Tatanga. After the real Daisy is rescued, she and Mario ride off in the Sky Pop. | ||
|- | |- | ||
| | |align=center|[[File:SML Button Sprite.png]] | ||
|[[Switch (Super Mario Land)|Switch]] | |style="background:#dcdcdc;"align=center|[[Switch (Super Mario Land)|Switch]] | ||
| | |style="background:#dcdcdc;"|A switch found behind most bosses. Alternative to defeating the boss, Mario can avoid it and hit the switch to defeat them instead. | ||
|- | |||
|align=center|[[File:SML Warp Pipe Sprite.png]][[File:SML Horizontal Warp Pipe Sprite.png]] | |||
|style="background:#b2beb5;"align=center|[[Warp Pipe|Pipe]] | |||
|style="background:#b2beb5;"|Mario can enter most pipes to reach hidden or secret areas, as well as exit them. | |||
|} | |} | ||
Line 544: | Line 501: | ||
When playing ''Super Mario Land'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette. | When playing ''Super Mario Land'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette. | ||
Later printings of the game featured alterations to the soundtrack<ref name="TCRF">[[tcrf:Super Mario Land#Revisional Differences|The Cutting Room Floor's page on ''Super Mario Land'']], ''TCRF.net''. Retrieved August 8, 2016</ref> and fixed the [[List of Super Mario Land glitches#Out of Bounds (Version 1.0 only)|screen wraparound glitch]] of the original release.<ref name="TCRF"></ref> | Later printings of the game featured alterations to the soundtrack<ref name="TCRF">[[tcrf:Super Mario Land#Revisional Differences|The Cutting Room Floor's page on ''Super Mario Land'']], ''TCRF.net''. Retrieved August 8, 2016</ref> and fixed the [[List of Super Mario Land glitches#Out of Bounds (Version 1.0 only)|screen wraparound glitch]] of the original release.<ref name="TCRF"></ref> Unusually for a [[Virtual Console]] version, the 3DS release of ''Super Mario Land'' is based on the original version rather than the 1.1 revision.<ref name="TCRF"></ref> | ||
==Development== | ==Development== | ||
{{see also|List of Super Mario Land staff}} | {{see also|List of Super Mario Land staff}} | ||
''Super Mario Land'' was initially set to be the pack-in game for the [[Game Boy]]. However, {{wp|Henk Rogers}} of [[Bullet-Proof Software]] managed to convince NOA president {{wp|Minoru Arakawa}} that '' | ''Super Mario Land'' was initially set to be the pack-in game for the [[Game Boy]]. However, {{wp|Henk Rogers}} of [[Bullet-Proof Software]] managed to convince NOA president {{wp|Minoru Arakawa}} that ''{{wp|Tetris}}'' would have wider appeal.<ref>[http://ca.ign.com/videos/2009/06/12/alexey-pajitnov-stars-video-interview-alexey-pajitnov-pt-1?objectid=919431 IGN: Video interview with Alexey Pajitnov]</ref> | ||
The game was developed by [[Nintendo Research & Development 1|Nintendo R&D 1]] rather than by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], making it the first ''Super Mario'' platformer to not be developed by EAD. [[Gunpei Yokoi]] acted as the producer and future R&D manager [[Satoru Okada]] was the director. [[Hirokazu Tanaka]] handled the sound effects and soundtrack. | The game was developed by [[Nintendo Research & Development 1|Nintendo R&D 1]] rather than by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], making it the first ''Super Mario'' platformer to not be developed by EAD. [[Gunpei Yokoi]] acted as the producer and future R&D manager [[Satoru Okada]] was the director. [[Hirokazu Tanaka]] handled the sound effects and soundtrack. | ||
Line 563: | Line 520: | ||
==Soundtrack== | ==Soundtrack== | ||
To tie in with the game's Japanese release, an [[Super Mario Land (album)|original soundtrack for the game]] was published in that region by Nippon Columbia, featuring arrangements of ten of Tanaka's compositions by Ikuro Fugiwara, and performed by the "Mario Freaks Orchestra." | To tie in with the game's Japanese release, an [[Super Mario Land (album)|original soundtrack for the game]] was published in that region by Nippon Columbia, featuring arrangements of ten of Tanaka's compositions by Ikuro Fugiwara, and performed by the "Mario Freaks Orchestra." | ||
==''Game Boy'' | ==''Game Boy''== | ||
{{main|Game Boy (comic)}} | {{main|Game Boy (comic)}} | ||
''Super Mario Land'' was the focus of ''Game Boy'', a 4-issues miniseries published by [[Valiant Comics]] as part of its [[Nintendo Comics System]] brand. The series had Tatanga and his minions invade the [[Real World]] after being summoned by disgrunted electronic store worker [[Herman Smirch]], while Mario fought to foil their efforts. | ''Super Mario Land'' was the focus of ''Game Boy'', a 4-issues miniseries published by [[Valiant Comics]] as part of its [[Nintendo Comics System]] brand. The series had Tatanga and his minions invade the [[Real World]] after being summoned by disgrunted electronic store worker [[Herman Smirch]], while Mario fought to foil their efforts. | ||
==Reception== | ==Reception== | ||
''Super Mario Land'' received mostly positive reviews. The difficulty, the length of the game, the price, and the overall gameplay experience were among the most discussed aspects of the game. The game has received a 77.94% based on 8 reviews.<ref> | ''Super Mario Land'' received mostly positive reviews. The difficulty, the length of the game, the price, and the overall gameplay experience were among the most discussed aspects of the game. The game has received a 77.94% based on 8 reviews.<ref>[https://web.archive.org/web/20191209015004/https://www.gamerankings.com/gameboy/585933-super-mario-land/index.html GameRankings score for ''Super Mario Land''], archived.</ref> | ||
Corbie Dillard of Nintendo Life noted the successors of the game as superior in both length and quality, praising the sequel, ''Super Mario Land 2: Six Golden Coins'', as the better game, despite the price. However, he recommended playing the game in commemoration of Mario's first portable experience. Adam Riley of Cubed3 scored the game well, also acknowledging the standards achieved by later games, while also recommending the game as a short and sweet adventure. | Corbie Dillard of Nintendo Life noted the successors of the game as superior in both length and quality, praising the sequel, ''Super Mario Land 2: Six Golden Coins'', as the better game, despite the price. However, he recommended playing the game in commemoration of Mario's first portable experience. Adam Riley of Cubed3 scored the game well, also acknowledging the standards achieved by later games, while also recommending the game as a short and sweet adventure. | ||
Additionally, Lucas M. Thomas of IGN, noted the differences between the game and standard titles as odd, focusing on the graphical and other visual capabilities. Nevertheless, he gave the game a good 7.5/10 rating, calling it a "small, singular oddball", though worth the small purchase.<ref> | Additionally, Lucas M. Thomas of IGN, noted the differences between the game and standard titles as odd, focusing on the graphical and other visual capabilities. Nevertheless, he gave the game a good 7.5/10 rating, calling it a "small, singular oddball", though worth the small purchase.<ref>Thomas, Lucas M. (Jun 15 2011). [https://www.ign.com/articles/2011/06/16/super-mario-land-review]. Retrieved June 10, 2021.</ref> | ||
Ryan Lambie of Den of Geek reviewed the game on a much more positive note, referring to it as both an "underrated classic" and "weird but deeply lovable handheld classic", complimenting the difficulty, music, and simplified graphics, among various other aspects of the game.<ref> | Ryan Lambie of Den of Geek reviewed the game on a much more positive note, referring to it as both an "underrated classic" and "weird but deeply lovable handheld classic", complimenting the difficulty, music, and simplified graphics, among various other aspects of the game.<ref>Lambie, Ryan (April 22 2019). [https://www.denofgeek.com/games/super-mario-land-underrated-classic/]. Retrieved June 22, 2021.</ref> | ||
On GameSpot, the game received an average rating of 8.1 out of over 2,000 reviews, with almost half of the ratings being 8/10.<ref>[https://www.gamespot.com/games/super-mario-land/reviews/ Super Mario Land reviews]. Retrieved June 10, 2021.</ref> The more positive reviews praised the simple though memorable elements of gameplay. The neutral or mixed reviews noted the short length of the game and the graphical capabilities, while acknowledging some of the aforementioned positive traits the game had to offer. Various negative or critical reviews heavily or harshly criticized the graphics and length in addition to other aspects such as the controls and inexplicable differences from main games in the series. | On GameSpot, the game received an average rating of 8.1 out of over 2,000 reviews, with almost half of the ratings being 8/10.<ref>[https://www.gamespot.com/games/super-mario-land/reviews/ Super Mario Land reviews]. Retrieved June 10, 2021.</ref> The more positive reviews praised the simple though memorable elements of gameplay. The neutral or mixed reviews noted the short length of the game and the graphical capabilities, while acknowledging some of the aforementioned positive traits the game had to offer. Various negative or critical reviews heavily or harshly criticized the graphics and length in addition to other aspects such as the controls and inexplicable differences from main games in the series. | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Super Mario Land glitches}} | {{main|List of Super Mario Land glitches}} | ||
In 1-1, Mario must get hit by a Honen at the same time he falls from the bottom side of the screen, causing a glitchy sound to play rather than the regular sound effects. This also happens in 1-3, if Mario auto-fires a wall while turning into Super Mario. | |||
Additionally, while battling Hiyoihoi, Mario may be at the left edge of the boss's platform. If done correctly, every time a Ganchan is thrown, Mario is able to collect it as a coin. | |||
==References to other games== | ==References to other games== | ||
*''[[Mario Bros. | *''[[Super Mario Bros.]]'' / ''[[Super Mario Bros.: The Lost Levels]]'': ''Super Mario Land''{{'}}s World 1-3, and to a lesser extent World 3-3, have similar designs to these games' Castle levels; in the former, the boss fight against King Totomesu is even similar to the boss fights against Bowser and his fakes in these games. | ||
==References in later games== | ==References in later games== | ||
*''[[Tetris]]'': | *''[[Tetris]]'': Some sound effects such as the pause sound effect are reused in the [[Game Boy]] version of this game. | ||
*''[[Super Mario Bros. Deluxe]]'': In the Calendar feature, ''Super Mario Land''<nowiki>'</nowiki>s Japanese release date - April 21, 1989 - is marked by default with the message "A Peaceful Day". | *''[[Super Mario Bros. Deluxe]]'': In the Calendar feature, ''Super Mario Land''<nowiki>'</nowiki>s Japanese release date - April 21, 1989 - is marked by default with the message "A Peaceful Day". | ||
*''[[Super Smash Bros. Melee]]'': One of [[Princess Peach|Peach]]'s alternate costumes is based on Daisy's classic design. | *''[[Super Smash Bros. Melee]]'': One of [[Princess Peach|Peach]]'s alternate costumes is based on Daisy's classic design. | ||
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The [[microgame]] [[Grow Wario Grow]] features [[Mario]]'s sprite and background graphics from ''Super Mario Land''. | *''[[WarioWare, Inc.: Mega Microgame$!]]'': The [[microgame]] [[Grow Wario Grow]] features [[Mario]]'s sprite and background graphics from ''Super Mario Land''. | ||
*''[[Super Smash Bros. Brawl]]'': A remix of the | *''[[Super Smash Bros. Brawl]]'': A remix of the Easton Kingdom's theme appears as one of the randomly-collectible music CDs for the [[World 1-2 (Super Mario Bros.)|World 1-2]] version of [[Mushroomy Kingdom]], as well as The Subspace Emissary's [[The Path to the Ruins]] (underground segment), [[The Ruins]], and the parts of [[The Great Maze]] which are based on those two stages. | ||
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'': An arrangement of the Main Theme is featured as one of the selectable songs for [[Figure Skating Pairs]]. | *''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'': An arrangement of the Main Theme is featured as one of the selectable songs for [[Figure Skating Pairs]]. | ||
*''[[Mario Kart 8]]'': In the [[Water Park]]'s [[submarine]] building, there is a sign which says that submarines were first used in 1989, which references the [[Marine Pop]] sections and the release year of ''Super Mario Land''. | *''[[Mario Kart 8]]'': In the [[Water Park]]'s [[submarine]] building, there is a sign which says that submarines were first used in 1989, which references the [[Marine Pop]] sections and the release year of ''Super Mario Land''. | ||
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|JapR=Sūpā Mario Rando | |JapR=Sūpā Mario Rando | ||
|JapM=''Super Mario Land'' | |JapM=''Super Mario Land'' | ||
|ChiT=超級瑪利歐樂園<ref> | |ChiT=超級瑪利歐樂園<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved November 21, 2020.</ref> | ||
|ChiTR=Chāojí Mǎlì'ōu Lèyuán | |ChiTR=Chāojí Mǎlì'ōu Lèyuán | ||
|ChiTM=''Super Mario Wonderland'' | |ChiTM=''Super Mario Wonderland'' | ||
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|ChiSM=''Super Mario Wonderland'' | |ChiSM=''Super Mario Wonderland'' | ||
|Kor=Super Mario Land<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref> | |Kor=Super Mario Land<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref> | ||
|KorM=- | |||
}} | }} | ||
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*Both the back of the package and the [[Nintendo eShop]] description for the game state that [[Koopa Troopa]]s appear, when in fact, only Bombshell Koopas appear. | *Both the back of the package and the [[Nintendo eShop]] description for the game state that [[Koopa Troopa]]s appear, when in fact, only Bombshell Koopas appear. | ||
**"Giant crabs" are also mentioned despite no crabs appearing in the game. | **"Giant crabs" are also mentioned despite no crabs appearing in the game. | ||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[https://www.nintendo.co.jp/n02/dmg/mla/index.html Japanese site] | *[https://www.nintendo.co.jp/n02/dmg/mla/index.html Japanese site] | ||
*[https://www.nintendo.co.jp/titles/50010000006750 Japanese Virtual Console site] | *[https://www.nintendo.co.jp/titles/50010000006750 Japanese Virtual Console site] | ||
*[https://www.nintendo.com/store/products/super-mario-land-3ds/ North American site] | *[https://www.nintendo.com/store/products/super-mario-land-3ds/ North American site] | ||
*[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-275902.html Nintendo UK site] | *[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-275902.html Nintendo UK site] | ||
==References== | |||
<references/> | |||
{{SML}} | {{SML}} | ||
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{{GB}} | {{GB}} | ||
{{Virtual Console}} | {{Virtual Console}} | ||
[[de:Super Mario Land]] | [[de:Super Mario Land]] | ||
[[it:Super Mario Land]] | [[it:Super Mario Land]] | ||
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[[Category:1989 games]] | [[Category:1989 games]] | ||
[[Category:1990 games]] | [[Category:1990 games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] |