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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{about|the video game for the [[Game Boy]]|other uses of the name|[[Super Mario Land (disambiguation)]]}}
{{about|the video game for the [[Game Boy]]|the [[microgame]] from [[WarioWare Gold]]|[[Super Mario Land (WarioWare Gold)]]|the microgame from [[WarioWare: Get It Together!]]|[[Super Mario Land (WarioWare: Get It Together!)]]}}
{{distinguish|Super Mario 3D Land}}
{{game infobox
{{game infobox
|image=[[File:SarasalandBoxArt.png|250px]]<br>North American box art
|image=[[File:SarasalandBoxArt.png|250px]]<br>North American box art
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]), [[Game Boy - Nintendo Switch Online]]
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]])
|release='''Game Boy:'''<br>{{flag list|Japan|April 21, 1989|USA|July 31, 1989|Europe|September 28, 1990|Australia|November 21, 1990<ref>{{cite|url=www.imdb.com/title/tt0204660/releaseinfo|title=Super Mario Land (Video Game 1989) - Release info|publisher=IMDb|language=en|accessdate=May 31, 2024}}{{better source}}</ref>}} '''Virtual Console (Nintendo 3DS):'''<br>{{flag list|USA|June 6, 2011|Japan|June 7, 2011|Europe|June 7, 2011|Australia|June 7, 2011|South Korea|February 3, 2016}} '''Game Boy - Nintendo Switch Online:'''<br>{{flag list|USA|May 14, 2024<ref name=NSO>{{cite|author=Nintendo of America|date=May 14, 2024|url=youtu.be/LeYLP5uerGQ|language=en-us|title=Game Boy – May 2024 Game Updates – Nintendo Switch Online|publisher=YouTube|accessdate=May 14, 2024}}</ref>|Japan|May 15, 2024<ref>{{cite|author=Nintendo 公式チャンネル|date=May 14, 2024|url=youtu.be/T4czuDKwgc8|title=ファミリーコンピュータ & スーパーファミコン & ゲームボーイ Nintendo Switch Online 追加タイトル <nowiki>[2024年5月15日]</nowiki>|publisher=YouTube|language=ja|accessdate=May 14, 2024}}</ref>|Europe|May 15, 2024|Australia|May 15, 2024<ref>{{cite|author=@NintendoAUNZ|date=May 15, 2024|url=x.com/NintendoAUNZ/status/1790577966042194310|title=Three classic games are now available to play for #NintendoSwitchOnline members! #GameBoy: ☑️ Super Mario Land ☑️ Alleyway ☑️ Baseball|publisher=X|accessdate=May 15, 2024}}</ref>|South Korea|May 15, 2024}}
|release='''Game Boy:'''<br>{{release|Japan|April 21, 1989|USA|July 31, 1989|Europe|September 28, 1990|Australia|November 21, 1990<ref>https://www.imdb.com/title/tt0204660/releaseinfo?ref_=tt_ql_dt_2/</ref>}} '''Virtual Console (Nintendo 3DS):'''<br>{{release|USA|June 6, 2011|Japan|June 7, 2011|Europe|June 7, 2011|Australia|June 7, 2011|South Korea|February 3, 2016}}
|languages={{languages|en_us=y}}
|genre=2D [[Genre#Platform|platformer]]
|genre=2D [[Genre#Platform|platformer]]
|ratings={{ratings|acb=g|esrb=e|pegi=3|cero=A|usk=0|rars=0+|grac=all}}
|ratings={{ratings|acb=g|esrb=e|pegi=3}}
|modes=Single-player
|modes=Single-player
|format={{format|gb=1|3dsdl=1|switchdl=1}}
|media={{media|gb=1|3dsdl=1}}
|input={{input|gb=1|3ds=1|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|input={{input|gb=1|3ds=1}}
|serials=DMG-MLA
}}
}}
'''''Super Mario Land''''' is the fifth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=October 23, 2018|isbn=978-4-09-106569-8}}</ref> and the first installment in the titular ''Super Mario Land'' series, released as a launch title for the [[Game Boy]] in [[List of games by date#1989|1989]] as the first handheld title in the series. Unlike previous installments, the game takes place in [[Sarasaland]] rather than the [[Mushroom Kingdom]], and introduces [[Princess Daisy]], a new character serving as the damsel-in-distress in place of [[Princess Peach]]. [[Tatanga]], a malevolent alien with powers of hypnosis, serves as both the main antagonist and final boss. Unlike previous games, ''Super Mario Land'' was not developed by [[Shigeru Miyamoto]] and [[Nintendo]]'s [[Nintendo Entertainment Analysis and Development|EAD division]], but by Nintendo R&D1, with [[Gunpei Yokoi]] as guiding producer.
'''''Super Mario Land''''' is the first installment in the titular ''Super Mario Land'' series, released as a launch title for the [[Game Boy]] in [[List of games by date#1989|1989]] as the first handheld title in the series. Unlike previous installments, the game takes place in [[Sarasaland]] rather than the [[Mushroom Kingdom]], and introduces [[Princess Daisy]], a new character serving as the damsel-in-distress in place of [[Princess Peach]]. [[Tatanga]], a malevolent alien with powers of hypnosis, serves as both the main antagonist and final boss. Unlike previous games, ''Super Mario Land'' was not developed by [[Shigeru Miyamoto]] and [[Nintendo]]'s [[Nintendo Entertainment Analysis and Development|EAD division]], but by Nintendo R&D1, with [[Gunpei Yokoi]] as guiding producer.


In addition to being the first of the three ''Super Mario Land'' games, this game is also the shortest, comprising of only twelve levels spanning four different worlds. It was succeeded by ''[[Super Mario Land 2: 6 Golden Coins]]'', which introduced [[Wario]], and ''[[Wario Land: Super Mario Land 3]]'', which is also the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. ''Super Mario Land'' and its sequel were originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series,<ref>{{cite|title=''[[Nintendo Power]]'' volume 92|page=7|language=en-us|publisher=Nintendo of America|date=January 1997|quote=Oh yeah, Princess Daisy from the Game Boy "Land" series is another princess altogether.}}</ref> but were later included alongside the more traditional games in material for the [[Super Mario Bros. 30th Anniversary|''Super Mario Bros.'' 30th Anniversary]]<ref>{{file link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series.}}</ref> and [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]], as well as the history pages on the Mario Portal and "The official home for Mario" websites.<ref>{{cite|url=www.nintendo.com/jp/character/mario/en/history/index.html|title=History (''Super Mario Land'' appears when filtering for the ''Super Mario'' series)|publisher=Mario Portal website}}</ref><ref>{{cite|url=mario.nintendo.com/history|title=The official home of Super Mario™ – History|language=en-us|publisher=Nintendo of America|accessdate=May 22, 2024}}</ref>
In addition to being the first of the three ''Super Mario Land'' games, this game is also the shortest, comprising of only twelve levels spanning four different worlds. It was succeeded by ''[[Super Mario Land 2: 6 Golden Coins]]'', which introduced [[Wario]], and ''[[Wario Land: Super Mario Land 3]]'', which is also the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. They were originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series, but were included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]'',<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series.}}</ref> and the history page from the Mario Portal and "The official home for Mario" websites.<ref>[https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros ''Super Mario'' game collection, Mario Portal website (Japanese)]</ref><ref>[http://mario.nintendo.com/history/ The official home for Mario - ''Super Mario'' games]</ref>


This game is notable for its inclusion of different or unrelated enemies and sound effects compared to traditional titles. Additionally, though the game did not receive critical acclaim, mainly due to its graphical capabilities and shortness in length, it sold extremely well, eventually totaling over 18 million copies sold, making it the fourth best-selling game for the Game Boy overall.
This game is notable for its inclusion of different or unrelated enemies and sound effects compared to traditional titles. Additionally, though the game did not receive critical acclaim, mainly due to its graphical capabilities and shortness in length, it sold extremely well, eventually totaling over 18 million copies sold, making it the fourth best-selling game for the Game Boy overall. The game was later rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011, over twenty years after the original game was released.
 
The game was re-released for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011, and for [[Game Boy - Nintendo Switch Online]] for the [[Nintendo Switch]] in 2024 in celebration of the Game Boy's 35th anniversary.<ref name=NSO/> The Virtual Console release requires 42 blocks (5.3 MB) of memory to be installed.
 
A board game adaptation of this game was released exclusively in Germany, titled ''[[Das Super Mario Spiel]]''. Although the board game does not explicitly state its theming after ''Super Mario Land'', it features the same characters, worlds, and story.


==Story==
==Story==
[[File:SML Sarasaland Artwork.png|thumb|250px|[[Mario]] in [[Sarasaland]], surrounded by various enemies in the game]]
[[File:SML Sarasaland Artwork.png|thumb|right|250px|[[Mario]] in [[Sarasaland]], surrounded by various enemies in the game]]
'''''The following text is taken directly from the instruction booklet.'''''
'''''The following text is taken directly from the instruction booklet.'''''
<blockquote>''Once upon a time, there was a peaceful world called [[Sarasaland]]. In this world there were 4 kingdoms named [[Birabuto Kingdom|Birabuto]], [[Muda Kingdom|Muda]], [[Easton Kingdom|Easton]] and [[Chai Kingdom|Chai]]. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster [[Tatanga]] emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marry [[Princess Daisy]] of Sarasaland and make her his queen. [[Mario]] came to know of these events, and he has started on a journey to the [[Chai Kingdom]] where Princess Daisy is held captive, in order to restore peace to Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario!''</blockquote>
<blockquote>''Once upon a time, there was a peaceful world called [[Sarasaland]]. In this world there were 4 kingdoms named [[Birabuto Kingdom|Birabuto]], [[Muda Kingdom|Muda]], [[Easton Kingdom|Easton]] and [[Chai Kingdom|Chai]]. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster [[Tatanga]] emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marry [[Princess Daisy]] of Sarasaland and make her his queen. [[Mario]] came to know of these events, and he has started on a journey to the [[Chai Kingdom]] where Princess Daisy is held captive, in order to restore peace to Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario!''</blockquote>
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==Gameplay==
==Gameplay==
[[File:MarioSML.png|thumb|250px|[[Mario]] traversing the first level of the game, [[World 1-1 (Super Mario Land)|World 1-1]]]]
[[File:MarioSML.png|thumb|right|250px|[[Mario]] traversing the first level of the game, [[World 1-1 (Super Mario Land)|World 1-1]]]]
''Super Mario Land'' is very similar to previous ''[[Super Mario (franchise)|Super Mario]]'' platformer games. {{button|gb|a}} allows the player to jump, while {{button|gb|b}} serves as the action command, allowing [[Mario]] to run faster. {{button|gb|pad}} controls where Mario walks or runs. The player may also pause at anytime with {{button|gb|start}}. Jumping on an enemy usually defeats it and earns the player points. When Mario is [[Superball Mario]], or if he is driving the [[Marine Pop]] or [[Sky Pop]], {{button|gb|b}} fires out projectiles at Mario's enemies.
''Super Mario Land'' is very similar to previous ''[[Mario (franchise)|Mario]]'' platformer games. {{button|gb|a}} allows the player to jump, while {{button|gb|b}} serves as the action command, allowing [[Mario]] to run faster. {{button|gb|pad}} controls where Mario walks or runs. The player may also pause at anytime with {{button|gb|start}}. Jumping on an enemy usually defeats it and earns the player points. When Mario is [[Superball Mario]], or if he is driving the [[Marine Pop]] or [[Sky Pop]], {{button|gb|b}} fires out projectiles at Mario's enemies.


Most of the bosses can either be beaten via physical attack, or by jumping on a switch behind the boss. Collecting one hundred [[coin]]s earns Mario an [[extra life]], and if he manages to earn 100,000 points, he gains an extra continue to use in the event all lives are lost.
Most of the bosses can either be beaten via physical attack, or by jumping on a switch behind the boss. Collecting one hundred [[coin]]s earns Mario an [[extra life]], and if he manages to earn 100,000 points, he gains an extra continue to use in the event all lives are lost.
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After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option.  As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out.
After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option.  As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out.
===Controls===
===Controls===
<center>
====Game Boy====
{|class="wikitable" style="width:65%;text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-style="background:#b2beb5;"
!width="5%"|Button
!width="5%"|Action
|-
|-
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
|style="background:#dcdcdc;"|<center>{{button|gb|a}}
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
|style="background:#dcdcdc;"|<center>Jump
|-
|-
!width=20% style="background:#FF2400;color:white;"|Game Boy
|style="background:#b2beb5;"|<center>{{button|gb|b}}
!width=20% style="background:#FF2400;color:white;"|Nintendo 3DS
|style="background:#b2beb5;"|<center>Run/Throw Superball/Fire Missile
!width=20% style="background:#FF2400;color:white;"|Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite
!width=20% style="background:#FF2400;color:white;"|Horizontal Joy-Con
|-
|-
|Move
|style="background:#dcdcdc;"|<center>{{button|gb|pad}}
|{{button|gb|pad}}
|style="background:#dcdcdc;"|<center>Move
|{{button|3ds|pad}}
|{{button|switch|Pad}} / {{button|switch|controlpad}} / {{button|switch|leftstick}}
|{{button|switch|stick}}
|-
|-
|Run, throw [[Superball Mario|Superball]], fire torpedo, fire missile
|style="background:#b2beb5;"|<center>{{button|gb|start}}
|{{button|gb|b}}
|style="background:#b2beb5;"|<center>Pause
|{{button|3ds|b}}
|}
|{{button|switch|B}} / {{button|switch|X}}
 
|{{button|switch|jc-bottom}} / {{button|switch|jc-top}}
====Nintendo 3DS====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-style="background:#b2beb5;"
!width="5%"|Button
!width="5%"|Action
|-
|-
|[[Jump]]
|style="background:#dcdcdc;"|<center>{{button|3ds|a}}
|{{button|gb|a}}
|style="background:#dcdcdc;"|<center>Jump
|{{button|3ds|a}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|-
|Pause
|style="background:#b2beb5;"|<center>{{button|3ds|b}}
|{{button|gb|start}}
|style="background:#b2beb5;"|<center>Run/Throw Superball/Fire Missile
|{{button|3ds|start}}
|-
|{{button|switch|plus}}
|style="background:#dcdcdc;"|<center>{{button|3ds|pad}}
|{{button|switch|plusminus}} + {{button|switch|SR}}
|style="background:#dcdcdc;"|<center>Move
|-
|style="background:#b2beb5;"|<center>{{button|3ds|start}}
|style="background:#b2beb5;"|<center>Pause
|}
|}
</center>


==Worlds and levels==
==Worlds and levels==
''Super Mario Land'' utilizes [[Sarasaland]] as the main setting rather than the [[Mushroom Kingdom]]. The land is divided into four kingdoms serving as the corresponding worlds of the game - the [[Birabuto Kingdom]], the [[Muda Kingdom]], the [[Easton Kingdom]], and the [[Chai Kingdom]], respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches a [[goal (Super Mario Land)|goal]] allowing him to advance to the next level immediately, or complete a [[bonus game (Super Mario Land)|bonus game]] for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy.
''Super Mario Land'' utilizes [[Sarasaland]] as the main setting rather than the [[Mushroom Kingdom]]. The land is divided into four kingdoms serving as the corresponding worlds of the game - the [[Birabuto Kingdom]], the [[Muda Kingdom]], the [[Easton Kingdom]], and the [[Chai Kingdom]], respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches a [[goal (Super Mario Land)|goal]] allowing him to advance to the next level immediately, or complete a [[bonus game (Super Mario Land)|bonus game]] for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy.
<center>
 
{|width=65% class="wikitable"
{|border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
!colspan=2 style="background:#FF2400;color:white;"|Kingdoms
!colspan=5 style="background:#606060;color:white" align=center|<big>Levels</big>
|-
|-
!width=16% style="background:#FF7733"|[[Birabuto Kingdom]]
!colspan=5 style="background:#b2beb5;"align=center|[[Birabuto Kingdom]]
!width=34% style="background:#FF7733"|Areas
|-
|-
|rowspan=3 align=center style="background:white"|[[File:Super Mario Land Empty Block Screenshot.png]]
|colspan=5 style="background:#dcdcdc"align=center|[[File:MarioSML.png]]
|[[World 1-1 (Super Mario Land)|World 1-1]]
|-
|-
|[[World 1-2 (Super Mario Land)|World 1-2]]
|colspan=5 style="background:#dcdcdc" align=left|The first world in the game, a desert-themed kingdom based on ancient Egypt. The first two levels feature pyramids in the background, while the third and final level takes place inside a pyramid, as evidenced by hieroglyphics. This world features a number of common, beginning enemies, such as [[Goombo]]s, [[Bombshell Koopa]]s, [[Fighter Fly|Flies]], [[Bunbun]]s, [[Piranha Plant]]s, and [[Gao]]s. [[King Totomesu]], a large Gao, is fought at the end of the final level of this world. Defeating him rescues a Fly disguised as Princess Daisy.
|-style=background:#b2beb5; align=center
!rowspan=1 width=5%|Image
!rowspan=1 width=35%|Level
!rowspan=1 width="80%|Description
|-style="background:#b2beb5"align="center"
|-
|-
|[[World 1-3 (Super Mario Land)|World 1-3]]
|align=center style="background:#dcdcdc"|[[File:Super Mario Land Empty Block Screenshot.png]] || align=center style="background:#dcdcdc" | [[World 1-1 (Super Mario Land)|World 1-1]] || align=left style="background:#dcdcdc"|The first level in the game. Pyramids and palm trees appear in the background. The level is very straightforward, featuring common enemies and items, as well as two pipes along the way, both of which lead to rooms filled with coins.
|-
|-
|colspan=2 align=center|The first world in the game – a desert kingdom based on ancient Egypt. Pyramids occur in the background of the first two areas, while the third one takes place within one. This world introduces a number of recurring enemies such as [[Goombo]]s, [[Bombshell Koopa]]s, and [[Piranha Plant]]s. [[King Totomesu]], a large [[Gao]], is fought at the end of the third area. Defeating him leads to a [[Fighter Fly|Fly]] disguised as Princess Daisy.
|align=center style="background:#c5c5c5"|[[File:SML World 1-2 Screenshot.png]]||align=center style="background:#c5c5c5"|[[World 1-2 (Super Mario Land)|World 1-2]] || align=left style="background:#c5c5c5"|The second level features little actual ground, requiring Mario to use blocks and palm trees as platforms alternatively.
|-
|-
!width=16% style="background:#FF7733"|[[Muda Kingdom]]
|align=center style="background:#dcdcdc"|[[File:Biro.png]]||align=center style="background:#dcdcdc"|[[World 1-3 (Super Mario Land)|World 1-3]] || align=left style="background:#dcdcdc"|The third and final level of the Birabuto Kingdom. The level takes place in a pyramid with hieroglyphics on the walls. [[King Totomesu]] is fought at the end.
!width=34% style="background:#FF7733"|Areas
|-
|-
|rowspan=3 align=center style="background:white"|[[File:Muda.png]]
!colspan=5 style="background:#b2beb5;"align=center|[[Muda Kingdom]]
|[[World 2-1 (Super Mario Land)|World 2-1]]
|-
|-
|[[World 2-2 (Super Mario Land)|World 2-2]]
|colspan=5 style="background:#dcdcdc"align=center|[[File:Muda.png]]
|-
|-
|[[World 2-3 (Super Mario Land)|World 2-3]]
|colspan=5 style="background:#dcdcdc" align=left|The second world of the game, a water-themed kingdom. The name is inspired on Mu, a proposed lost continent, and Bermuda. This is the only world to have one level featuring the [[Marine Pop]]. The first two levels take place in a tropical area with water below, while the third level takes place entirely underwater. [[Yurarin]]s, [[Yurarin Boo]]s, [[Honen]]s, [[Goombo]]s, [[Piranha Plant]]s, [[Bombshell Koopa]]s, [[Mekabon]]s, [[Gunion]]s, [[Torion]]s, and [[Tamao]] are all enemies featured here. [[Dragonzamasu]], a large Yurarin Boo, is fought at the end and defeated to rescue a Gunion disguised as Princess Daisy.
|-style=background:#b2beb5;align=center
!rowspan=1 width=5%|Image
!rowspan=1 width=35%|Level
!rowspan=1 width="80%|Description
|-style="background:#b2beb5"align="center"
|-
|-
|colspan=2 align=center|Muda Kingdom is a water-themed world. Its name is invocative of {{wp|Bermuda}} and the mythical {{wp|Mu (mythical lost continent)|Mu}}. Muda is the only kingdom to feature the [[Marine Pop]] submarine. The first two areas are beaches, while the third is entirely underwater. Most of the local enemies are based off of seahorses, carnivorous fish, and other marine animals. [[Dragonzamasu]], a large [[Yurarin Boo]], is fought at the end of the third area. The Daisy found here is a [[Gunion]] in disguise.
|align=center style="background:#dcdcdc"|[[File:SML World 2-1 Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 2-1 (Super Mario Land)|World 2-1]]||align=left style="background:#dcdcdc"|This level appears to take place on a beach, with a layer of water below.
|-
|-
!width=16% style="background:#FF7733"|[[Easton Kingdom]]
|align=center style="background:#c5c5c5"|[[File:SML World 2-2 Screenshot.png]]||align=center style="background:#c5c5c5"|[[World 2-2 (Super Mario Land)|World 2-2]]||align=left style="background:#c5c5c5"|Mario must use blocks to cross over water throughout the stage.
!width=34% style="background:#FF7733"|Areas
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SML World 3-1 Screenshot.png]]
|align=center style="background:#dcdcdc"|[[File:Dragonzamasu Battle Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 2-3 (Super Mario Land)|World 2-3]]||align=left style="background:#dcdcdc"|The entire level takes place underwater, requiring Mario to use the Marine Pop to defeat enemies, as well as the boss, [[Dragonzamasu]].
|[[World 3-1 (Super Mario Land)|World 3-1]]
|-
|-
|[[World 3-2 (Super Mario Land)|World 3-2]]
!colspan=5 style="background:#b2beb5;"align=center|[[Easton Kingdom]]
|-
|-
|[[World 3-3 (Super Mario Land)|World 3-3]]
|colspan=5 style="background:#dcdcdc"align=center|[[File:SML World 3-1 Screenshot.png]]
|-
|-
|colspan=2 align=center|This world is invocative of {{wp|Easter Island}}. Large {{wp|moai}} occur in the background, and a few of the local enemies resemble the statues. [[Hiyoihoi]], a large [[Tokotoko]] who attacks by hurling [[Ganchan]], is fought at the end of the final area. The Daisy lookalike here is a [[Kumo]].
|colspan=5 style="background:#dcdcdc"align=left|The third world of the game, with the levels and enemies resembling Easter Island. Large {{wp|moai}} stone statues appear in the backgrounds, while [[Batadon]]s, [[Bombshell Koopa]]s, [[Bullet Biff]]s, [[Piranha Plant]]s, [[Tokotoko]], [[Ganchan]], [[Suu]], and [[Kumo]]s are all enemies featured in this territory. [[Hiyoihoi]], an evolved Tokotoko who attacks by chucking Ganchan at Mario, is fought at the end of the final level to rescue a Kumo disguised as Daisy.
|-style=background:#b2beb5; align=center
!rowspan=1 width=5%|Image
!rowspan=1 width=35%|Level
!rowspan=1 width="80%|Description
|-style="background:#b2beb5"align="center"
|-
|-
!width=16% style="background:#FF7733"|[[Chai Kingdom]]
|align=center style="background:#dcdcdc"|[[File:World 3-1 SML screenshot.png]]||align=center style="background:#dcdcdc"|[[World 3-1 (Super Mario Land)|World 3-1]]||align=left style="background:#dcdcdc"|A rocky level featuring statues in the background.
!width=34% style="background:#FF7733"|Areas
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SML World 4-1 Screenshot.png]]
|align=center style="background:#c5c5c5"|[[File:SML World 3-2 Screenshot.png]]||align=center style="background:#c5c5c5"|[[World 3-2 (Super Mario Land)|World 3-2]]||align=left style="background:#c5c5c5"|This level takes place in a cave with several waterfalls.
|[[World 4-1 (Super Mario Land)|World 4-1]]
|-
|-
|[[World 4-2 (Super Mario Land)|World 4-2]]
|align=center style="background:#dcdcdc"|[[File:SML World 3-3 Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 3-3 (Super Mario Land)|World 3-3]]||align=left style="background:#dcdcdc"|The majority of this level takes place on rocky terrain, with [[Hiyoihoi]] being fought in a cave at the end.
|-
|-
|[[World 4-3 (Super Mario Land)|World 4-3]]
!colspan=5 style="background:#b2beb5;"align=center|[[Chai Kingdom]]
|-
|-
|colspan=2 align=center|The final world – a land based on China. The first area is a dense bamboo forest. The third one takes place above the clouds, and is the only one to include the [[Sky Pop]]. A few of the local enemies seem to be derived from Chinese folklore, while others are affiliates of the local bosses and only occur in the sky. In addition to the cloud boss [[Biokinton]], the final boss [[Tatanga]] occurs in the third area. Defeating him rescues the true Princess Daisy.
|colspan=5 style="background:#dcdcdc"align=center|[[File:SML Daisy Screenshot.png]]
|}
|-
</center>
|colspan=5 style="background:#dcdcdc"align=left| The fourth and final world in the game. The level architecture, background music, and certain enemies appear to be based off mythical ancient China. Chai references a Chinese name and surname, as well as a type of tea that originated in India. This is the only world to have a level feature the [[Sky Pop]]. [[Piranha Plant]]s, [[Pionpi]]s, [[Bullet Biff]]s, [[Goombo]]s, [[Nyololin]]s, [[Pompon Flower]]s, [[Chikako]]s, [[Chicken]]s, [[Genkotsu]], and [[Roketon]]s are all enemies found here. [[Biokinton]] and [[Tatanga]], the final boss and main antagonist, are both fought at the very end to rescue the true Princess Daisy.
 
|-style=background:#b2beb5;align=center
==Characters==
!rowspan=1 width=5%|Image
{|class="wikitable" style="width:100%;text-align:center"
!rowspan=1 width=35%|Level
|-style="color:white;background:#FF2400"
!rowspan=1 width="80%|Description
!width=6%|Image
|-style="background:#b2beb5"align="center"
!width=8%|Name
|-
!Description
|align=center style="background:#dcdcdc"|[[File:SML World 4-1 Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 4-1 (Super Mario Land)|World 4-1]]||align=left style="background:#dcdcdc"|This level takes place in a bamboo forest with mountains in the background.
|-
|-
|style="background:white"|[[File:SML Mario Standing Sprite.png]]
|align=center style="background:#c5c5c5"|[[File:SML World 4-2 Screenshot.png]]||align=center style="background:#c5c5c5"|[[World 4-2 (Super Mario Land)|World 4-2]]||align=left style="background:#c5c5c5"|A mountain range level with floors made of blocks. There is a hidden room filled completely with coins.
|[[Mario]]
|align=left|The game's protagonist and the only playable character. Mario ventures to [[Sarasaland]] to rescue Daisy from the space alien [[Tatanga]].
|-
|-
|style="background:white"|[[File:SML Daisy Sprite.png]]
|align=center style="background:#dcdcdc"|[[File:SML World 4-3 Screenshot.png]]||align=center style="background:#dcdcdc"|[[World 4-3 (Super Mario Land)|World 4-3]]||align=left style="background:#dcdcdc"|The final level in the game. Mario fights two bosses, [[Biokinton]] and [[Tatanga]], in the Sky Pop.
|[[Princess Daisy]]
|align=left|The ruler of Sarasaland, who was kidnapped by Tatanga with the intent to marry her.<ref>{{cite|author=Shogakukan editors|date=1994|title=『[[Perfect Edition of the Great Mario Character Encyclopedia|パーフェクト版 マリオキャラクター大事典]]』|language=ja|publisher=[[Shogakukan]]|page=32|isbn=4-09-259067-9}}</ref> Defeating a boss leads to a minion disguised as Daisy: the real princess is only rescued when the alien himself is defeated.
|}
|}


==Enemies and obstacles==
==Items==
===Enemies===
This game features a small variety of items, a mix of both new and classic ones. The [[1 UP Heart|1UP heart]] and [[Superball Flower]] both debuted in this game.
There are ~25 enemies in ''Super Mario Land'', most of which appear within only one kingdom. These enemies are of designs culturally tied to their native kingdoms and are wholly new to the ''[[Super Mario (series)|Super Mario]]'' series. Examples include Gao, which resembles an {{wp|Sphinx|Egyptian sphinx}}, and Pionpi, which resembles the {{wp|jiangshi}} of Chinese folklore. Only two enemies previously appeared in the [[Super Mario (franchise)|franchise]]: Piranha Plants from ''[[Super Mario Bros.]]'' and [[Fighter Fly|Fighterflies]] from the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. The latter are simply called "Flies" in this game. Like the console ''Super Mario'' games, defeating an enemy awards Mario with a certain number of [[point]]s. The amount of points is dependent on the type of enemy and the means of attack, like ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]''.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
 
|-style="background:#b2beb5;"
When localized for English-speaking territories in 1989, most enemies were given names that were loose romanizations of their Japanese ones. This included the returning Piranha Plants, which are referred to as "Pakkun Flowers" in the instruction booklet for ''Super Mario Land''. The only major exception are Kumos, whose English name derives from a Japanese word for spiders ({{hover|蜘蛛|クモ}}, ''kumo'') but go by a more [[Kumo#Names in other languages|distinct name]] in the original Japanese release of the game. When rereleased in 2011 for the [[Nintendo 3DS]] [[Virtual Console]], the accompanying eGuide introduced new English names for the enemies that are related to more recurring species in the ''Super Mario'' series. Namely: Chibibo were renamed Goombos; Nokobon were renamed Bombshell Koopas; Pakkun Flowers were clarified to be Piranha Plants; and Gira were renamed Bullet Biffs. These are the names acknowledged below. With the exception of the Piranha Plants, none of these names were incorporated into the Mario Portal Game Archive for ''Super Mario Land'' in 2022, which instead uses the names from the original 1989 instruction booklet.
!width="5%"|Image
 
!width="10%"|Name
Enemies are generally listed in the order they are encountered in-game. They are otherwise clustered near their most immediate relatives.
!width="85%"|Description
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SML Goombo Sprite.png]]
|align=center|[[File:SMLHeart.png]]
|[[Goombo]]
|style="background:#dcdcdc;"align=center|[[1 UP Heart|1UP heart]]
|align=left|The [[Goomba]] relatives of [[Sarasaland]]. Goombos walk forward and walk off the edge of platforms. They only turn around when they hit opposing walls. Goombos are defeated when stomped.
|style="background:#dcdcdc;"|Replacing [[1-Up Mushroom]]s, most likely to distinguish them from regular [[Super Mushroom]]s, 1UP hearts are found in [[? Block|Mystery Blocks]] and [[Brick Block|brick]]s. Collecting one grants Mario an [[extra life]], though it must be collected before it falls through the ground.
|[[World 1-1 (Super Mario Land)|World 1-1]]
|[[World 4-2 (Super Mario Land)|World 4-2]]
|100
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML Bombshell Koopa Sprite.png]]
|align=center|[[File:SML Coin Sprite.png]]
|[[Bombshell Koopa]]
|style="background:#b2beb5;"align=center|[[Coin]]
|align=left|[[Koopa Troopa]]s with [[bomb]]s for shells. Stomping one makes it recede into its shell, which subsequently explodes. The blast damages Mario. Bombshell Koopas are safely defeated when hit by Superballs or struck from below. They do not detonate in either case.
|style="background:#b2beb5;"|Coins may be found in Mystery Blocks as well as in groups. They may also be collected with Superballs. Each coin Mario collects earns him one hundred points, while collecting one hundred coins earns him an extra life.
|[[World 1-1 (Super Mario Land)|World 1-1]]
|[[World 4-2 (Super Mario Land)|World 4-2]]
|100
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML Fly.png]]
|align=center|[[File:SMLStar.png]]
|[[Fighter Fly|Fly]]
|style="background:#dcdcdc;"align=center|[[Super Star|Star]]
|align=left|Flies bounce along the ground. They are defeated when stomped or struck by two Superballs.
|style="background:#dcdcdc;"|Stars are rare items granting Mario brief [[Invincible Mario|invincibility]] from enemies. Rather than the usual invincibility theme, two loops of an excerpt from the famous "Galop infernal" from ''{{wp|Orpheus in the Underworld}}'' by {{wp|Jacques Offenbach}}, a tune most commonly associated with the {{wp|can-can}}, play while Mario is invincible.
|colspan=2|[[World 1-1 (Super Mario Land)|World 1-1]]
|400
|
|-
|-
|style="background:white"|[[File:Bunbunsprite.png]]
|align=center|[[File:SML Superball Flower Sprite.png]]
|[[Bunbun]]
|style="background:#b2beb5;"align=center|[[Superball Flower]]
|align=left|Flying [[bee]]s that carry arrows. They fly horizontally and periodically pause to drop arrows that phase through terrain. Bunbun are defeated when stomped or struck by a Superball.
|style="background:#b2beb5;"|A new item, the Superball Flower can only be found in blocks. It allows Mario to shoot Superballs, which bounce off surfaces such as floors, walls, and ceilings to collect coins and defeat enemies, similarly to how the [[Fire Flower]] allows him to shoot [[fireball]]s. Mario's [[Superball Mario|Superball form]] looks the same as his Super form.
|colspan=2|[[World 1-2 (Super Mario Land)|World 1-2]]
|800
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMLPiranhaPlant.png]]
|align=center|[[File:Super Mario Land Mushroom.png]]
|[[Piranha Plant]]
|style="background:#dcdcdc;"align=center|[[Super Mushroom]]
|align=left|Carnivorous plants that pop out of [[Warp Pipe|pipes]]. Attempting to [[stomp]] Piranha Plants damages Mario. They are defeated only with [[Superball Mario|Superballs]]. Standing next to or directly on their pipes keeps them from emerging.
|style="background:#dcdcdc;"|The classic Super Mushroom powers Mario up into [[Super Mario (form)|Super Mario]], allowing him to release Superball Flowers from blocks, break bricks, and take damage once before reverting to his [[Small Mario|Small form]].
|[[World 1-3 (Super Mario Land)|World 1-3]]
|}
|[[World 4-2 (Super Mario Land)|World 4-2]]
 
|100
==Enemies==
|
Around thirty different types of enemies appear in ''Super Mario Land''. Some are found throughout multiple kingdoms, though most are exclusive to a certain kingdom. The only recurring enemy of previous ''Mario'' titles is the [[Piranha Plant]], which goes under its Japanese name, Pakkun Flower. A few creatures seem to be closely related to enemies of earlier ''Mario'' games, though most of them are unique to ''Super Mario Land''. Notably, their English names are generally very similar or identical to the Japanese names, with the only exception being [[Kumo]], which is not the case for other localizations of ''Super Mario'' platformers.
 
===Common===
The following enemies and obstacles appear throughout several different courses, and are not indigenous to any particular kingdom.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-style="background:#b2beb5;"
!width="5%"|Image
!width="10%"|Name
!width="10%"|Original Name
!width="60%"|Description
!width="10%"|Points
!width="5%"|Defeated By Superballs?
|-
|-
|style="background:white"|[[File:SML Sprite Upside-down Piranha Plant.png]]
|align=center|[[File:SML Goombo Sprite.png]]
|Upside-down Piranha Plant
|style="background:#dcdcdc;"align=center|[[Goombo]]
|align=left|These Piranha Plants extend from overhead pipes and cannot be inhibited.
|style="background:#dcdcdc;"align=center|Chibibo
|[[World 4-1 (Super Mario Land)|World 4-1]]
|style="background:#dcdcdc;"|Very similar to [[Goomba]]s in name, appearance, and behavior. They walk forward until they hit a wall, then turn back. They may also fall off platforms. They can be defeated with a simple stomp.
|[[World 4-2 (Super Mario Land)|World 4-2]]
|style="background:#dcdcdc;"align=center|100
|400
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|
|-
|-
|style="background:white"|[[File:Gao.png]]
|align=center|[[File:SML Bombshell Koopa Sprite.png]]
|[[Gao]]
|style="background:#b2beb5;"align=center|[[Bombshell Koopa]]
|align=left|Sphinxes that breathe fire. The balls are directed at Mario and phase through terrain. Gao are defeated when stomped or struck by Superballs. In [[Hard Mode]], one appears in World 1-1.
|style="background:#b2beb5;"align=center|Nokobon
|colspan=2|[[World 1-3 (Super Mario Land)|World 1-3]]
|style="background:#b2beb5;"|A [[Koopa Troopa]] with a [[bomb]] for a shell. If stomped, it retreats into its immovable bomb/shell and shortly explodes, damaging Mario if the explosion touches him. They can be safely defeated using Superballs or if they are knocked off a platform; in both cases, they do not explode.
|800
|style="background:#b2beb5;"align=center|100
|{{chart icon|new}}
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✓|green}}
|-
|-
|style="background:white"|[[File:SML Honen Sprite.png]]
|align=center|[[File:SMLPiranhaPlant.png]]
|[[Honen]]
|style="background:#dcdcdc;"align=center|[[Piranha Plant]]
|align=left|Undead Torion. Honen leap vertically from water. They can be defeated with any attack.
|style="background:#dcdcdc;"align=center|Pakkun Flower
|[[World 2-1 (Super Mario Land)|World 2-1]]
|style="background:#dcdcdc;"|Pops out of both pipes, some upside-down. They can only be defeated with Superballs.
|[[World 2-3 (Super Mario Land)|World 2-3]]
|style="background:#dcdcdc;"align=center|100<br><small>If Right-Side Up</small><br><br>400<br><small>If Upside-Down
|100
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML Torion Sprites.png]]
|align=center|[[File:SML Bullet Biff Sprite.png]]
|[[Torion]]
|style="background:#b2beb5;"align=center|[[Bullet Biff]]
|align=left|Man-eating fish that swim in schools of three. They make a u-turn when they reach the left edge of the screen. Torion are defeated when struck by one of the [[Marine Pop]]'s torpedoes.
|style="background:#b2beb5;"align=center|Gira
|colspan=2|[[World 2-3 (Super Mario Land)|World 2-3]]
|style="background:#b2beb5;"|Missile which fires from a "Pipe Cannon" that periodically emerges from pipes. Can be stomped and defeated.
|100
|style="background:#b2beb5;"align=center|400
|{{chart icon|new}}
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}}
|}
 
===Birabuto Kingdom===
The following enemies and boss are found only in the [[Birabuto Kingdom]].
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-style="background:#b2beb5;"
!width="5%"|Image
!width="10%"|Name
!width="70%"|Description
!width="10%"|Points
!width="5%"|Defeated By Superballs?
|-
|-
|style="background:white"|[[File:SML Yurarin Boo Sprite.png]]
|align=center|[[File:SML Fly.png]]
|[[Yurarin Boo]]
|style="background:#dcdcdc;"align=center|[[Fighter Fly|Fly]]
|align=left| Fire-breathing Yurarin. They move vertically and spit fireballs in Mario's direction. Yurarin Boos are defeated when stomped or struck by two torpedoes.
|style="background:#dcdcdc;"|Bounces sideways. Can be defeated with one stomp or two Superballs.
|[[World 2-1 (Super Mario Land)|World 2-1]]
|style="background:#dcdcdc;"align=center|400
|[[World 2-3 (Super Mario Land)|World 2-3]]
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|400
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML Yurarin Sprite.png]]
|align=center|[[File:Bunbunsprite.png]]
|[[Yurarin]]
|style="background:#b2beb5;"align=center|[[Bunbun]]
|align=left|Seahorse enemies that either swim right to left or in diagonal patterns. They are defeated when struck by two torpedoes.
|style="background:#b2beb5;"|Found only in 1-2. Flies horizontally, pausing periodically to drop spears. Can be stomped or hit with a Superball to be defeated.
|colspan=2|[[World 2-3 (Super Mario Land)|World 2-3]]
|style="background:#b2beb5;"align=center|800
|400
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✓|green}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Mekabonsprite.PNG]]
|align=center|[[File:Gao.png]]
|[[Mekabon]]
|style="background:#dcdcdc;"align=center|[[Gao]]
|align=left|Squat robots. Mekabon throw their heads at Mario. Stomping on them the heads break them, but they regenerate after a few seconds. Striking the headless bodies with any attack defeats them. Striking an intact Mekabon as [[Invincible Mario]] defeats it. Unlike Goombos, Mekabon turn around when they reach the edge of platforms.
|style="background:#dcdcdc;"|Found only in 1-3, as well as 1-1 in [[Hard Mode|Expert Level]]. Sits still and breathes small balls of fire diagonally in Mario's direction, similar to [[Fire Piranha Plant|Venus Fire Trap]]s. Can be stomped or hit with a Superball to be defeated.
|colspan=2|[[World 2-2 (Super Mario Land)|World 2-2]]
|style="background:#dcdcdc;"align=center|800
|data-sort-value=400|{{hover|400|full body}}<br>{{hover|100|head or body}}
|style="background:#dcdcdc;"align=center|<big><big><big>{{color||green}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML Gunion Sprite.png]]
|align=center|[[File:Kingtotometsu.PNG]]
|[[Gunion]]
|style="background:#b2beb5;"align=center|'''[[King Totomesu]]'''
|align=left|Octopus enemies. Gunion are defeated when struck by three torpedoes, but doing so splits them into two targeting fireballs.
|style="background:#b2beb5;"|Very similar to the [[Bowser]] fights from ''[[Super Mario Bros.]]'', this Gao breathes fireballs horizontally and periodically jumps. Can be defeated with five Superballs, or dodged to hit the switch behind him.
|colspan=2|[[World 2-3 (Super Mario Land)|World 2-3]]
|style="background:#b2beb5;"align=center|5,000
|800
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✓|green}}
|{{chart icon|new}}
|}
|-
 
|style="background:white"|[[File:Tamao Sprite.PNG]]
===Muda Kingdom===
|[[Tamao]]
The following enemies and boss are found only in the [[Muda Kingdom]].
|align=left|An eyeball creature that occurs around [[Dragonzamasu]]. Tamao bounces against walls and ceilings. It damages Mario on contact.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|colspan=2|[[World 2-3 (Super Mario Land)|World 2-3]]
|-style="background:#b2beb5;"
|data-sort-value=900|{{chart icon|cross}}
!width="5%"|Image
|{{chart icon|new}}
!width="10%"|Name
|-
!width="70%"|Description
|style="background:white"|[[File:Tokotokosprite.PNG]]
!width="10%"|Points
|[[Tokotoko]]
!width="5%"|Defeated By Superballs?
|align=left|{{wp|Moai}} enemies that quickly shuffle across the ground. They are defeated when stomped or struck by a Superball.
|[[World 3-1 (Super Mario Land)|World 3-1]]
|[[World 3-3 (Super Mario Land)|World 3-3]]
|400
|{{chart icon|new}}
|-
|style="background:white"|[[File:Batadonsprite.png]]
|[[Batadon]]
|align=left|Winged Tokotoko that bounce across terrain. Batadon directly chase after Mario. They are defeated when stomped or struck by three Superballs.
|[[World 3-1 (Super Mario Land)|World 3-1]]
|[[World 3-3 (Super Mario Land)|World 3-3]]
|800
|{{chart icon|new}}
|-
|style="background:white"|[[File:Ganchan.png]]
|[[Ganchan]]
|align=left|Living [[boulder]]s that bound around. Ganchan cannot be defeated, but they can be stood on and used as platforms to reach distant areas. The boss [[Hiyoihoi]] tosses Ganchan.
|[[World 3-1 (Super Mario Land)|World 3-1]]
|[[World 3-3 (Super Mario Land)|World 3-3]]
|data-sort-value=900|{{chart icon|cross}}
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML Bullet Biff Sprite.png]]
|[[Bullet Biff]]
|align=left|[[Bullet Bill]] relatives launched from Pipe Cannons and Roketon. Bullet Biffs fly across the screen horizontally. They are defeated when stomped.
|[[World 3-1 (Super Mario Land)|World 3-1]]
|[[World 4-3 (Super Mario Land)|World 4-3]]
|400
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Suusprite.png]]
|align=center|[[File:SML Honen Sprite.png]]
|[[Suu]]
|style="background:#dcdcdc;"align=center|[[Honen]]
|align=left|Striped spiders. Suu descend from the ceiling on silk to strike Mario. They are defeated when stomped or struck by two Superballs.
|style="background:#dcdcdc;"|These undead Torion jump vertically from offscreen, similar to [[Lava Bubble|Podoboo]]s, but can be stomped or torpedoed.
|colspan=2|[[World 3-2 (Super Mario Land)|World 3-2]]
|style="background:#dcdcdc;"align=center|100
|400
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML Kumo.png]]
|align=center|[[File:SML Yurarin Boo Sprite.png]]
|[[Kumo]]
|style="background:#b2beb5;"align=center|[[Yurarin Boo]]
|align=left|Hairy spiders that bounce across terrain. They are defeated when stomped or struck by two Superballs.
|style="background:#b2beb5;"|Jump vertically, breathing fireballs diagonally in Mario's direction. Can be stomped or hit with two torpedoes.
|[[World 3-2 (Super Mario Land)|World 3-2]]
|style="background:#b2beb5;"align=center|400
|[[World 3-3 (Super Mario Land)|World 3-3]]
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}}
|400
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Pionpisprite.png]]
|align=center|[[File:Mekabonsprite.PNG]]
|[[Pionpi]]
|style="background:#dcdcdc;"align=center|[[Mekabon]]
|align=left|Undead beings that hop along the ground. [[Jump]]ing on Pionpi briefly stuns them. They are defeated only when struck by two Superballs.
|style="background:#dcdcdc;"|Found only in 2-2. Turn back at edges. Throw their heads at Mario, which can be stomped but regenerate. The headless body can be stomped, or the whole robot with a [[Super Star|Star]], both of which finish them off.
|colspan=2|[[World 4-1 (Super Mario Land)|World 4-1]]
|style="background:#dcdcdc;"align=center|100<br><small>If Head Or Body Stomped, Or A Star Used</small><br><br>400<br><small>If Whole Body Is Stomped
|800
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Pomponsprite.png]]
|align=center|[[File:SML Torion Sprites.png]]
|[[Pompon Flower]]
|style="background:#b2beb5;"align=center|[[Torion]]
|align=left|Walking flowers that release toxic pollen. They are defeated when stomped or struck by two Superballs.
|style="background:#b2beb5;"|Found only in 2-3 in groups of three, which make a U-turn when they reach the left edge of the screen. Can be defeated with a single [[Marine Pop]] torpedo.
|colspan=2|[[World 4-2 (Super Mario Land)|World 4-2]]
|style="background:#b2beb5;"align=center|100
|800
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Nylolin.png]]
|align=center|[[File:SML Yurarin Sprite.png]]
|[[Nyololin]]
|style="background:#dcdcdc;"align=center|[[Yurarin]]
|align=left|Snakes that sit still and spit fire, like Gao. Nyololins are defeated when stumped or struck by a Superball.
|style="background:#dcdcdc;"|Found only in 2-3. Move right-to-left in a semi-random diagonal pattern. Can be defeated with two torpedoes.
|colspan=2|[[World 4-2 (Super Mario Land)|World 4-2]]
|style="background:#dcdcdc;"align=center|400
|800
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML Chicken Sprite.png]]
|align=center|[[File:SML Gunion Sprite.png]]
|[[Chicken]]
|style="background:#b2beb5;"align=center|[[Gunion]]
|align=left|Helmeted birds that fly through the sky and are released by [[Biokinton]]. Contact damages Mario. They are defeated when struck by one of the [[Sky Pop]]'s missiles.
|style="background:#b2beb5;"|Found only in 2-3. Can be defeated with three torpedoes, but then turn into two fireballs which move in Mario's direction.
|colspan=2|[[World 4-3 (Super Mario Land)|World 4-3]]
|style="background:#b2beb5;"align=center|800
|400
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Roketonsprite.PNG]]
|align=center|[[File:Tamao Sprite.PNG]]
|[[Roketon]]
|style="background:#dcdcdc;"align=center|[[Tamao]]
|align=left|[[Tatanga]]'s attack pilots. Roketon fire Bullet Biffs backwards as Mario flies past them. They are defeated when struck by a missile.
|style="background:#dcdcdc;"|Bounces around the boss area when fighting Dragonzamasu. Damages Mario when touched, but cannot be destroyed.
|colspan=2|[[World 4-3 (Super Mario Land)|World 4-3]]
|style="background:#dcdcdc;"align=center|0
|400
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML Chikako Sprite.png]]
|align=center|[[File:SML Dragonzamasu Sprite.png]]
|[[Chikako]]
|style="background:#b2beb5;"align=center|'''[[Dragonzamasu]]'''
|align=left|Mid-air, electrical enemies. A Chikako is defeated only when struck by ten missiles, or when touch by Mario in his Invincible form.
|style="background:#b2beb5;"|A giant Yurarin Boo which moves up and down, shooting fireballs. Can be defeated with twenty torpedoes, or the player can attempt to clear the way to the switch.
|colspan=2|[[World 4-3 (Super Mario Land)|World 4-3]]
|style="background:#b2beb5;"align=center|5,000
|800
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}}
|{{chart icon|new}}
|}
|}


===Obstacles===
===Easton Kingdom===
{|class="wikitable" style="width:100%;text-align:center"
The following enemies and boss are found only in the [[Easton Kingdom]].
|-style="color:white;background:#FF2400"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!width=5% rowspan=2|Image
|-style="background:#b2beb5;"
!width=8% rowspan=2|Name
!width="5%"|Image
!class="unsortable" rowspan=2|Description
!width="10%"|Name
!class="unsortable" colspan=2|Levels
!width="70%"|Description
|-style="color:white;background:#FF2400"
!width="10%"|Points
!width=8%|First
!width="5%"|Defeated By Superballs?
!width=8%|Last
|-
|-
|style="background:white"|[[File:FallingBlockSML.png]]
|align=center|[[File:Batadonsprite.png]]
|[[Falling block]]
|style="background:#dcdcdc;"align=center|[[Batadon]]
|align=left|Slabs that fall from the ceiling when approached.
|style="background:#dcdcdc;"|Bounces along, similar to a Fly or Kumo but somewhat higher. Can be stomped or eliminated with three Superballs.
|[[World 1-3 (Super Mario Land)|World 1-3]]
|style="background:#dcdcdc;"align=center|800
|[[World 4-1 (Super Mario Land)|World 4-1]]
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|-
|-
|style="background:white"|[[File:FallingSpikeSML.png]]
|align=center|[[File:Ganchan.png]]
|[[Falling spike]]
|style="background:#b2beb5;"align=center|[[Ganchan]]
|align=left|Spikes that fall from the ceiling when approached.
|style="background:#b2beb5;"|Rock-like enemies that bound around. They cannot be defeated, though can be used to cross long layers of spikes and reach higher ledges.
|colspan=2|[[World 3-2 (Super Mario Land)|World 3-2]]
|style="background:#b2beb5;"align=center|0
|style="background:#b2beb5;"align=center|<big><big><big>{{color||red}}
|-
|-
|style="background:white"|[[File:SML Sprite Pipe Cannon.png]]
|align=center|[[File:Tokotokosprite.PNG]]
|[[Pipe Cannon]]
|style="background:#dcdcdc;"align=center|[[Tokotoko]]
|align=left|Cannons that fire [[Bullet Biff]]s. Pipe Cannons periodically rise from [[Warp Pipe|pipes]] and recede afterward firing. They do this regardless of Mario's proximity to the pipes. Mario can safely stand on top of a Pipe Cannon.
|style="background:#dcdcdc;"|Runs quickly. Can be stomped or hit with a Superball.
|[[World 3-1 (Super Mario Land)|World 3-1]]
|style="background:#dcdcdc;"align=center|400
|[[World 4-2 (Super Mario Land)|World 4-2]]
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|-
|-
|style="background:white"|[[File:Pipe Fist (SML).png]]
|align=center|[[File:Suusprite.png]]
|[[Pipe Fist]]
|style="background:#b4beb5;"align=center|[[Suu]]
|align=left|These fists emerge from pipes like [[Piranha Plant]]s, though slightly faster. They occur in pairs that alternate their punches. A third Pipe Fist occurs in Hard Mode.
|style="background:#b4beb5;"|Found only in 3-2. Drop down from the ceiling at Mario, similar to [[Thwomp]]s, but can be stomped or eliminated with two Superballs.
|colspan=2|[[World 4-3 (Super Mario Land)|World 4-3]]
|style="background:#b4beb5;"align=center|400
|style="background:#b4beb5;"align=center|<big><big><big>{{color||green}}
|-
|-
|style="background:white"|[[File:SML Sprite Spikes.png]]
|align=center|[[File:SML Kumo.png]]
|[[Spike Trap|Poison needles]]
|style="background:#dcdcdc;"align=center|[[Kumo]]
|align=left|Spikes laid across the ground. Contact makes Mario lose a life. Long stretches of poison needles can be avoided by hopping across bouncing [[Ganchan]].
|style="background:#dcdcdc;"|Behave identically to Flies, and can also be defeated with one stomp or two Superballs.
|[[World 3-1 (Super Mario Land)|World 3-1]]
|style="background:#dcdcdc;"align=center|400
|[[World 3-3 (Super Mario Land)|World 3-3]]
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|-
|-
|style="background:white"|[[File:SMLRoto-disc.png]]
|align=center|[[File:SML Hiyoihoi Sprites.png]]
|[[Roto Disc (Super Mario Land)|Roto Disc]]
|style="background:#b4beb5;"align=center|'''[[Hiyoihoi]]'''
|align=left|Spinning flames that encircle blocks. The flame damages Mario on contact.
|style="background:#b4beb5;"|Throws Ganchan at Mario. Can be defeated with ten Superballs, or Mario can use the boulders to jump over Hiyoihoi and hit the switch.
|[[World 4-2 (Super Mario Land)|World 4-2]]
|style="background:#b4beb5;"align=center|5,000
|[[World 4-3 (Super Mario Land)|World 4-3]]
|style="background:#b4beb5;"align=center|<big><big><big>{{color|✓|green}}
|}
|}


===Bosses===
===Chai Kingdom===
Bosses are listed in the order that they are first encountered. All bosses reward Mario with 5000 points when defeated.
The following enemies and bosses are found only in the [[Chai Kingdom]].
{|class="wikitable" style="width:100%;text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-style="color:white;background:#FF2400"
|-style="background:#b2beb5;"
!width=5%|Image
!width="5%"|Image
!width=8%|Name
!width="10%"|Name
!Description
!width="70%"|Description
!width=16%|Level
!width="10%"|Points
!width="5%"|Defeated By Superballs?
|-
|-
|style="background:white"|[[File:Kingtotometsu.PNG]]
|align=center|[[File:Pionpisprite.png]]
|[[King Totomesu]]
|style="background:#dcdcdc;"align=center|[[Pionpi]]
|align=left|This [[Gao]] breathes fireballs horizontally and periodically jumps. He is defeated when struck by five Superballs or when the switch behind him is struck.
|style="background:#dcdcdc;"|{{wp|Jiangshi}}-like creatures that bounce at Mario like a faster version of a Fly or Kumo. Stomping them gives only stuns them briefly, similar to [[Dry Bones]]. Two Superballs are required to actually finish them off.
|[[World 1-3 (Super Mario Land)|World 1-3]]
|style="background:#dcdcdc;"align=center|800
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|-
|-
|style="background:white"|[[File:SML Dragonzamasu Sprite.png]]
|align=center|[[File:Pomponsprite.png]]
|[[Dragonzamasu]]
|style="background:#b2beb5;"align=center|[[Pompon Flower]]
|align=left|A giant [[Yurarin Boo]] that swims up and down, shooting fireballs. It is defeated when struck by twenty torpedoes or by striking the switch behind it. [[Tamao]] surround the boss.
|style="background:#b2beb5;"|Appear only in 4-2. Similar to [[Panser]]s, they walk around, occasionally shooting a damaging spore vertically. They can be defeated by a stomp or two Superballs.
|[[World 2-3 (Super Mario Land)|World 2-3]]
|style="background:#b2beb5;"align=center|800
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✓|green}}
|-
|-
|style="background:white"|[[File:SML Hiyoihoi Sprites.png]]
|align=center|[[File:Nylolin.png]]
|[[Hiyoihoi]]
|style="background:#dcdcdc;"align=center|[[Nyololin]]
|align=left|Throws [[Ganchan]] at Mario. Hiyoihoi is defeated by ten Superballs or by leaping over it  on Ganchan to reach the switch.
|style="background:#dcdcdc;"|Appear only in 4-2. A snake with the same attack pattern as a Gao, which can also be defeated by a stomp or Superball.
|[[World 3-3 (Super Mario Land)|World 3-3]]
|style="background:#dcdcdc;"align=center|800
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|-
|-
|style="background:white"|[[File:SML Biokinton Alternate Sprite.png]]
|align=center|[[File:SML Chicken Sprite.png]]
|[[Biokinton]]
|style="background:#b2beb5;"align=center|[[Chicken]]
|align=left|A cloud boss the bounces all around the area, releasing [[Chicken]]s at Mario. To defeat Biokinton, he must be hit with twenty missiles.
|style="background:#b2beb5;"|Appear only in 4-3. Tend to appear in loose clusters, and be brought down by a single [[Sky Pop]] missile. Also thrown out by Biokinton.
|[[World 4-3 (Super Mario Land)|World 4-3]]
|style="background:#b2beb5;"align=center|400
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}}
|-
|-
|style="background:white"|[[File:Tatanga-SML.png]]
|align=center|[[File:Roketonsprite.PNG]]
|[[Tatanga]]
|style="background:#dcdcdc;"align=center|[[Roketon]]
|align=left|The mysterious alien that kidnaped [[Princess Daisy]]. Tatanga hovers around the right-side of the arena in his spaceship [[Pagosu]], firing round projectiles that split into three smaller ones. It takes multiple missiles to destroy the projectiles, making it harder to shoot the ship. Once the Pagosu is destroyed, Tatanga and the boss room vanish.
|style="background:#dcdcdc;"|Appear only in 4-3 and can be defeated with one missile. Fire Bullet Biffs backwards at Mario once past him, but do not fire anything forward (despite the official art).
|[[World 4-3 (Super Mario Land)|World 4-3]]
|style="background:#dcdcdc;"align=center|400
|}
|style="background:#dcdcdc;"align=center|<big><big><big>{{color||red}}
 
==Items and objects==
===Items===
These are collectibles, pickups, and crafts.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:SMLHeart.png]]
|align=center|[[File:SML Chikako Sprite.png]]
|[[1 UP Heart|1UP heart]]
|style="background:#b2beb5;"align=center|[[Chikako]]
|align=left|1UP hearts are found in Mystery Blocks and bricks. Collecting one grants Mario an [[extra life]], though it must be collected before it falls through the ground.
|style="background:#b2beb5;"|Appear only in 4-3. Float in mid-air, do not fire projectiles and require ten missiles to be destroyed, or the use of a Star.
|style="background:#b2beb5;"align=center|800<br><small>If Missiles Are Used</small><br><br>400<br><small>If Star Is Used
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}}
|-
|-
|style="background:white"|[[File:SML Coin Sprite.png]]
|align=center|[[File:Pipe Fist (SML).png]]
|[[Coin]]
|style="background:#dcdcdc;"align=center|[[Genkotsu]]
|align=left|Coins may be found in Mystery Blocks as well as in groups. They may also be collected with Superballs. Each coin Mario collects earns him one hundred points, while collecting one hundred coins earns him an extra life.
|style="background:#dcdcdc;"|Appear only at the end of 4-3. Function like slightly faster Piranha Plants that "punch" downwards. Cannot be destroyed.
|style="background:#dcdcdc;"align=center|0
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}}
|-
|-
|style="background:white"|[[File:Marinepop.gif]]
|align=center|[[File:SML Biokinton Alternate Sprite.png]]
|[[Marine Pop]]
|style="background:#b4beb5;"align=center|'''[[Biokinton]]'''
|align=left|A submarine found and used only in 2-3. Allows Mario to shoot torpedoes at a number of aquatic enemies, including the boss Dragonzamasu. Super Mushrooms and Stars affect the Marine Pop as well.
|style="background:#b4beb5;"|Bounces all around the boss area, throwing chickens at Mario. To defeat him, he must be hit with twenty missiles, bringing forth Tatanga.
|style="background:#b4beb5;"align=center|5,000
|style="background:#b4beb5;"align=center|<big><big><big>{{color|✗|red}}
|-
|-
|style="background:white"|[[File:Skypop SML sprite.png]]
|align=center|[[File:Tatanga-SML.png]]
|[[Sky Pop]]
|style="background:#dcdcdc;"align=center|'''''[[Tatanga]]'''''
|align=left|An airplane appearing only in the final level, 4-3. It fires missiles, used to defeat both Biokinton and Tatanga. After the real Daisy is rescued, she and Mario ride off in the Sky Pop.
|style="background:#dcdcdc;"|Moves around the right of the arena, firing large cannonballs, which almost immediately split into three smaller cannonballs, at Mario. These also absorb missiles, taking several hits before being dispersed (for one hundred points), making it harder to shoot [[Pagosu]]. Once the warship is destroyed, Tatanga and the boss room vanish.
|style="background:#dcdcdc;"align=center|5,000<br><br><small>100 Per Cannonball</small>
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}}
|}
|}


===Power-ups===
==Objects and obstacles==
Items that transform Mario's appearance and give him unique abilities.
The following objects and obstacles exist within the game, either to help, hurt, or hinder Mario and his progress.
{|class="wikitable" style="width:100%;text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-style="color:white;background:#FF2400"
|-style="background:#b2beb5;"
!width=5%|Power-up
!width="5%"|Image
!width=8%|Form
!width="10%"|Name
!Description
!width="85%"|Description
|-
|-
|style="background:white"|N/A
|align=center|[[File:SML Brick Block Sprite.png]]
|style="background:white"|[[File:SML Small Mario Sprite.png]]<br>[[Small Mario|Mario]]
|style="background:#dcdcdc;"align=center|[[Brick Block|Brick]]
|align=left|Mario is in this small-sized form when the player starts a new game. Regular Mario is incapable of breaking bricks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his regular form. If Mario touches a Super Mushroom or Flower in this small form, he is turned into Super Mario.
|style="background:#dcdcdc;"|Blocks that break when struck. Some bricks contain rarer items, while some can produce a number of coins.
|-
|-
|style="background:white"|[[File:Super Mario Land Mushroom.png]]<br>[[Super Mushroom]]
|align=center|[[File:SML Falling Block Sprite.png]]
|style="background:white"|[[File:SML Mario Standing Sprite.png]]<br>[[Super Mario]]
|style="background:#b2beb5;"align=center|[[Dropping lift]]
|align=left|The Super Mushroom powers Mario up into Super Mario, allowing him to release Superball Flowers from blocks, break bricks, and take damage once before reverting to his Small form.
|style="background:#b2beb5;"|Blocks that fall when stood on for a short time.
|-
|-
|style="background:white"|[[File:SML Superball Flower Sprite.png]]<br>[[Superball Flower|Flower]]
|align=center|[[File:SML Empty Block Sprite.png]]
|style="background:white"|[[File:SML Sprite Superball Mario.png]]<br>[[Superball Mario]]
|style="background:#dcdcdc;"align=center|[[Empty Block]]
|align=left|A new item, the Flower can only be found in blocks or the [[Bonus game (Super Mario Land)|bonus game]]. It allows Mario to shoot Superballs, which bounce off surfaces such as floors, walls, and ceilings to collect coins and defeat enemies, similarly to how the [[Fire Flower]] allows him to shoot [[fireball]]s. Mario's Superball form looks the same as his Super form.
|style="background:#dcdcdc;"|A Mystery Block that has already been struck.
|-
|-
|style="background:white"|[[File:SMLStar.png]]<br>[[Super Star|Star]]
|align=center|[[File:FallingBlockSML.png]]
|style="background:white"|[[File:SML Sprite Invincible Mario.gif]]<br>[[Invincible Mario]]
|style="background:#b2beb5;"align=center|[[Falling block]]
|align=left|Stars are rare items granting Mario brief invincibility from enemies. Rather than the usual [[Super Star (theme)|invincibility theme]], two loops of an excerpt from the famous "Galop infernal" from ''{{wp|Orpheus in the Underworld}}'' by {{wp|Jacques Offenbach}}, a tune most commonly associated with the {{wp|can-can}}, play while Mario is invincible.
|style="background:#b2beb5;"|Slabs that fall from the ceiling when approached. Present only in 1-3 and 4-1.
|}
|-
 
|align=center|[[File:FallingSpikeSML.png]]
===Objects===
|style="background:#dcdcdc;"align=center|[[Falling spike]]
Objects are interactable elements of the environment that cannot be picked up or collected.
|style="background:#dcdcdc;"|Spikes that fall from the ceiling when approached. Present only in 3-2.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|-
|style="background:white"|[[File:SML Brick Block Sprite.png]]
|align=center|[[File:SMLRoto-disc.png]]
|[[Brick Block|Brick]]
|style="background:#b2beb5;"align=center|[[Kaitensuru Honō]]
|align=left|Blocks that break when struck. Some bricks contain rarer items, while some can produce a number of coins.
|style="background:#b2beb5;"|Obstacles that behave similar to [[Roto-disc|Rotodisc]]s, having an orb of flame orbit a [[Hard Block]] or Mystery Block.
|-
|-
|style="background:white"|[[File:SML Falling Block Sprite.png]]
|align=center|[[File:SML Lift Sprite.png]]
|[[Dropping lift]]
|style="background:#dcdcdc;"align=center|[[Lift]]
|align=left|Footholds that fall when stood on for a short time.
|style="background:#dcdcdc;"|A platform that can move Mario a short distance.
|-
|-
|style="background:white"|[[File:SMLLiftBlock.png]]
|align=center|[[File:SMLLiftBlock.png]]
|[[Lift Block|Elevator]]
|style="background:#b2beb5;"align=center|[[Lift Block]]
|align=left|Platforms that appear only in Worlds 1-3 and 3-2 in [[Hidden Block]]s. Mario can ride Elevators up to find coins or a pipe to a secret room.
|style="background:#b2beb5;"|A type of block appearing only in 1-3 and 3-2. Found in Hidden Blocks. Mario can ride them up to find coins or a pipe to a secret room.
|-
|-
|style="background:white"|[[File:SML Lift Sprite.png]]
|align=center|[[File:Marinepop.gif]]
|[[Lift]]
|style="background:#dcdcdc;"align=center|[[Marine Pop]]
|align=left|Thin, moving platforms. They can carry Mario across distant areas.
|style="background:#dcdcdc;"|A submarine found and used only in 2-3. Allows Mario to shoot torpedoes at a number of aquatic enemies, including the boss Dragonzamasu. Super Mushrooms and Stars affect the Marine Pop as well.
|-
|-
|style="background:white"|[[File:SML Question Mark Block Sprite.png]]
|align=center|[[File:SML Question Mark Block Sprite.png]]
|[[? Block|Mystery Block]]
|style="background:#b2beb5;"align=center|[[? Block|Mystery Block]]
|align=left|Blocks that produce items or coins when struck. [[Coin Block|Some blocks]] release up to ten coins when hit in rapid succession.
|style="background:#b2beb5;"|Blocks that produce items or coins when struck.
|-
|-
|style="background:white"|[[File:SML Warp Pipe Sprite.png]]
|align=center|[[File:Skypop SML sprite.png]]
|[[Warp Pipe|Pipe]]
|style="background:#dcdcdc;"align=center|[[Sky Pop]]
|align=left|Mario can enter most pipes to reach hidden or secret areas, as well as exit them.
|style="background:#dcdcdc;"|An airplane appearing only in the final level, 4-3. It fires missiles, used to defeat both Biokinton and Tatanga. After the real Daisy is rescued, she and Mario ride off in the Sky Pop.
|-
|-
|style="background:white"|[[File:SML Button Sprite.png]]
|align=center|[[File:SML Button Sprite.png]]
|[[Switch (Super Mario Land)|Switch]]
|style="background:#b2beb5;"align=center|[[Switch (Super Mario Land)|Switch]]
|align=left|Switches found in most boss rooms. Touching one defeats the resident boss. The switches provide an alternative way to defeat bosses without directly attacking them.
|style="background:#b2beb5;"|A switch found behind most bosses. Alternative to defeating the boss, Mario can avoid it and hit the switch to defeat them instead.
|-
|align=center|[[File:SML Warp Pipe Sprite.png]][[File:SML Horizontal Warp Pipe Sprite.png]]
|style="background:#dcdcdc;"align=center|[[Warp Pipe|Pipe]]
|style="background:#dcdcdc;"|Mario can enter most pipes to reach hidden or secret areas, as well as exit them.
|}
|}


==Revision==
==Revision==
[[File:GBC SML Title Screen.png|thumb|The title screen seen on Game Boy Color]]
Later printings of the game featured alterations to the soundtrack<ref name="TCRF">[[tcrf:Super Mario Land#Revisional Differences|The Cutting Room Floor's page on ''Super Mario Land'']], ''TCRF.net''. Retrieved August 8, 2016</ref> and fixed the [[List of Super Mario Land glitches#Out of Bounds (Version 1.0 only)|screen wraparound glitch]] of the original release.<ref name="TCRF"></ref> Unusually for a [[Virtual Console]] version, the 3DS release of ''Super Mario Land'' is based on the original version rather than the 1.1 revision.<ref name="TCRF"></ref>
When playing ''Super Mario Land'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette.
 
Later printings of the game featured alterations to the soundtrack<ref name="TCRF">[[tcrf:Super Mario Land#Revisional Differences|The Cutting Room Floor's page on ''Super Mario Land'']], ''TCRF.net''. Retrieved August 8, 2016</ref> and fixed the [[List of Super Mario Land glitches#Out of Bounds (Version 1.0 only)|screen wraparound glitch]] of the original release.<ref name="TCRF"></ref>


==Development==
==Development==
{{see also|List of Super Mario Land staff}}
{{see also|List of Super Mario Land staff}}
''Super Mario Land'' was initially set to be the pack-in game for the [[Game Boy]]. However, {{wp|Henk Rogers}} of [[Bullet-Proof Software]] managed to convince NOA president {{wp|Minoru Arakawa}} that ''[[Tetris]]'' would have wider appeal.<ref>{{cite|url=www.ign.com/videos/alexey-pajitnov-stars-video-interview-alexey-pajitnov-pt-1?objectid=919431|title=Alexey Pajitnov Stars Interview - Video Interview: Alexey Pajitnov Pt. 1|date=June 12, 2009|publisher=IGN|accessdate=May 23, 2024}}</ref>
''Super Mario Land'' was initially set to be the pack-in game for the [[Game Boy]]. However, {{wp|Henk Rogers}} of [[Bullet-Proof Software]] managed to convince NOA president {{wp|Minoru Arakawa}} that ''{{wp|Tetris}}'' would have wider appeal.<ref>[http://ca.ign.com/videos/2009/06/12/alexey-pajitnov-stars-video-interview-alexey-pajitnov-pt-1?objectid=919431 IGN: Video interview with Alexey Pajitnov]</ref>


The game was developed by [[Nintendo Research & Development 1|Nintendo R&D 1]] rather than by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], making it the first ''Super Mario'' platformer to not be developed by EAD. [[Gunpei Yokoi]] acted as the producer and future R&D manager [[Satoru Okada]] was the director. [[Hirokazu Tanaka]] handled the sound effects and soundtrack.
The game was developed by [[Nintendo R&D 1]] rather than by [[Nintendo EAD]], making it the first ''Super Mario'' platformer to not be developed by EAD. [[Gunpei Yokoi]] acted as the producer and future R&D manager [[Satoru Okada]] was the director. [[Hirokazu Tanaka]] handled the sound effects and soundtrack.


==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
;North American version
;North American version
<blockquote>''Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this rerelease of the 1989 Game Boy™ game. In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants while kidnapping Princess Daisy™ for himself! Travel over land, in the air, and underwater as Mario™ runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace! Ancient ruins, tempestuous waters, and brand new challenges await!</blockquote>
<blockquote>''Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this rerelease of the 1989 Game Boy™ game. In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants while kidnapping Princess Daisy™ for himself! Travel over land, in the air, and underwater as Mario™ runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace! Ancient ruins, tempestuous waters, and brand new challenges await!</blockquote>
;European version
;European version
<blockquote>''Mario’s acclaimed Game Boy debut brings the plucky plumber to new territory: Sarasaland, where the evil space monster Tatanga has hypnotised the people and kidnapped Princess Daisy!''
<blockquote>''Mario’s acclaimed Game Boy debut brings the plucky plumber to new territory: Sarasaland, where the evil space monster Tatanga has hypnotised the people and kidnapped Princess Daisy!''
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==Soundtrack==
==Soundtrack==
''Super Mario Land'' was the first ''[[Super Mario (franchise)|Super Mario]]'' title to support stereo sound, a native feature of the Game Boy via the included 3.5mm headphone jack (previous Nintendo hardware exclusively outputted mono sound). To fit in with this, the game's music features heavy use of both the left and right channels in addition to the center of the soundstage. The Revision 1 reissue would remix the game's soundtrack to adjust the use of stereo sound, centering the percussion in the [[Marine Pop]]/[[Sky Pop]] theme and moving the first percussion hit in the Sarasaland, cave, and credits themes from the center to the right channel.<ref>[https://tcrf.net/Super_Mario_Land#Audio ''Super Mario Land'']. The Cutting Room Floor. Retrieved January 13, 2024.</ref>
To tie in with the game's Japanese release, an [[Super Mario Land (album)|original soundtrack for the game]] was published in that region by Nippon Columbia, featuring arrangements of ten of Tanaka's compositions by Ikuro Fugiwara, and performed by the "Mario Freaks Orchestra."
To tie in with the game's Japanese release, an [[Super Mario Land (album)|original soundtrack for the game]] was published in that region by Nippon Columbia, featuring arrangements of ten of Tanaka's compositions by Ikuro Fugiwara, and performed by the "Mario Freaks Orchestra."
==''Game Boy''==
{{main|Game Boy (comic)}}
''Super Mario Land'' was the focus of ''Game Boy'', a 4-issues miniseries published by [[Valiant Comics]] as part of its [[Nintendo Comics System]] brand. The series had Tatanga and his minions invade the [[Real World]] after being summoned by disgrunted electronic store worker [[Herman Smirch]], while Mario fought to foil their efforts.


==Reception==
==Reception==
''Super Mario Land'' received mostly positive reviews. The difficulty, the length of the game, the price, and the overall gameplay experience were among the most discussed aspects of the game. The game has received a 77.94% based on 8 reviews.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20191209015004/https://www.gamerankings.com/gameboy/585933-super-mario-land/index.html|title=Score for ''Super Mario Land''|publisher=GameRankings}}</ref>
''Super Mario Land'' received mostly positive reviews. The difficulty, the length of the game, the price, and the overall gameplay experience were among the most discussed aspects of the game. The game has received a 77.94% based on 8 reviews.<ref>[https://web.archive.org/web/20191209015004/https://www.gamerankings.com/gameboy/585933-super-mario-land/index.html GameRankings score for ''Super Mario Land''], archived.</ref>


Corbie Dillard of Nintendo Life noted the successors of the game as superior in both length and quality, praising the sequel, ''Super Mario Land 2: Six Golden Coins'', as the better game, despite the price. However, he recommended playing the game in commemoration of Mario's first portable experience. Adam Riley of Cubed3 scored the game well, also acknowledging the standards achieved by later games, while also recommending the game as a short and sweet adventure.
Corbie Dillard of Nintendo Life noted the successors of the game as superior in both length and quality, praising the sequel, ''Super Mario Land 2: Six Golden Coins'', as the better game, despite the price. However, he recommended playing the game in commemoration of Mario's first portable experience. Adam Riley of Cubed3 scored the game well, also acknowledging the standards achieved by later games, while also recommending the game as a short and sweet adventure.


Additionally, Lucas M. Thomas of IGN, noted the differences between the game and standard titles as odd, focusing on the graphical and other visual capabilities. Nevertheless, he gave the game a good 7.5/10 rating, calling it a "small, singular oddball", though worth the small purchase.<ref>{{cite|author=Thomas, Lucas M.|date=June 15, 2011|url=www.ign.com/articles/2011/06/16/super-mario-land-review|title=Super Mario Land Review|publisher=IGN|accessdate=May 23, 2024|language=en}}</ref>
Additionally, Lucas M. Thomas of IGN, noted the differences between the game and standard titles as odd, focusing on the graphical and other visual capabilities. Nevertheless, he gave the game a good 7.5/10 rating, calling it a "small, singular oddball", though worth the small purchase.<ref>Thomas, Lucas M. (Jun 15 2011). [https://www.ign.com/articles/2011/06/16/super-mario-land-review]. Retrieved June 10, 2021.</ref>


Ryan Lambie of Den of Geek reviewed the game on a much more positive note, referring to it as both an "underrated classic" and "weird but deeply lovable handheld classic", complimenting the difficulty, music, and simplified graphics, among various other aspects of the game.<ref>{{cite|author=Lambie, Ryan|date=April 22, 2019|url=www.denofgeek.com/games/super-mario-land-underrated-classic|title=Super Mario Land: The Brilliance of an Underrated Classic|publisher=Den of Geek|accessdate=June 22, 2021|language=en}}</ref>
Ryan Lambie of Den of Geek reviewed the game on a much more positive note, referring to it as both an "underrated classic" and "weird but deeply lovable handheld classic", complimenting the difficulty, music, and simplified graphics, among various other aspects of the game.<ref>Lambie, Ryan (April 22 2019). [https://www.denofgeek.com/games/super-mario-land-underrated-classic/]. Retrieved June 22, 2021.</ref>


On GameSpot, the game received an average rating of 8.1 out of over 2,000 reviews, with almost half of the ratings being 8/10.<ref>[https://www.gamespot.com/games/super-mario-land/reviews/ Super Mario Land reviews]. Retrieved June 10, 2021.</ref> The more positive reviews praised the simple though memorable elements of gameplay. The neutral or mixed reviews noted the short length of the game and the graphical capabilities, while acknowledging some of the aforementioned positive traits the game had to offer. Various negative or critical reviews heavily or harshly criticized the graphics and length in addition to other aspects such as the controls and inexplicable differences from main games in the series.
On GameSpot, the game received an average rating of 8.1 out of over 2,000 reviews, with almost half of the ratings being 8/10.<ref>[https://www.gamespot.com/games/super-mario-land/reviews/ Super Mario Land reviews]. Retrieved June 10, 2021.</ref> The more positive reviews praised the simple though memorable elements of gameplay. The neutral or mixed reviews noted the short length of the game and the graphical capabilities, while acknowledging some of the aforementioned positive traits the game had to offer. Various negative or critical reviews heavily or harshly criticized the graphics and length in addition to other aspects such as the controls and inexplicable differences from main games in the series.
{| class="wikitable reviews"
 
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|-
|-
|[[Nintendo 3DS]]
|[[Nintendo 3DS]]
|Corbie Dillard, [https://www.nintendolife.com/reviews/2011/06/super_mario_land_3dsvc Nintendo Life]
|Corbie Dillard, [http://www.nintendolife.com/reviews/2011/06/super_mario_land_3dsvc Nintendo Life]
|7/10
|7/10
|align="left"|"''Super Mario Land was impressive when it was first released for the [[Game Boy]], but given how the length and overall quality of Game Boy releases increased shortly thereafter, it only made this original seem even more inadequate by comparison. It's not the best launching-off point for the [[Nintendo 3DS#Nintendo eShop|3DS eShop]] — [[Super Mario Land 2: Six Golden Coins]] is by far the better game — and it is the most expensive of the launch [[Virtual Console]] titles at $3.99/£3.60. It's still a very fun Super Mario experience, but just about the time things are really getting good, the experience ends and the credits roll. If you haven't played Super Mario Land before, you owe it to yourself to at least give the game a try. The quest might be fairly short, but it's still worth playing through at least once, if only to see where Mario's portable adventures began.''"
|align="left"|"''Super Mario Land was impressive when it was first released for the [[Game Boy]], but given how the length and overall quality of Game Boy releases increased shortly thereafter, it only made this original seem even more inadequate by comparison. It's not the best launching-off point for the [[Nintendo 3DS#Nintendo eShop|3DS eShop]] — [[Super Mario Land 2: Six Golden Coins]] is by far the better game — and it is the most expensive of the launch [[Virtual Console]] titles at $3.99/£3.60. It's still a very fun Super Mario experience, but just about the time things are really getting good, the experience ends and the credits roll. If you haven't played Super Mario Land before, you owe it to yourself to at least give the game a try. The quest might be fairly short, but it's still worth playing through at least once, if only to see where Mario's portable adventures began.''"
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|Adam Riley, [http://www.cubed3.com/review/1000/1/super-mario-land-game-boy.html Cubed3]
|Adam Riley, [http://www.cubed3.com/review/1000/1/super-mario-land-game-boy.html Cubed3]
|8/10
|8/10
|align="left"|"''Despite not particularly ageing too well, looking graphically rather shabby and not offering a considerable amount of challenge or any replay value, at its heart Super Mario Land is still a fantastic piece of history in the platform genre, and a thoroughly enjoyable romp for [[Super Mario (franchise)|Super Mario]] fans in general.''"
|align="left"|"''Despite not particularly ageing too well, looking graphically rather shabby and not offering a considerable amount of challenge or any replay value, at its heart Super Mario Land is still a fantastic piece of history in the platform genre, and a thoroughly enjoyable romp for [[Mario (franchise)|Mario]] fans in general.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|colspan=2|[https://web.archive.org/web/20191209015004/https://www.gamerankings.com/gameboy/585933-super-mario-land/index.html 77.94%]
|colspan=2|[https://web.archive.org/web/20191209015004/https://www.gamerankings.com/gameboy/585933-super-mario-land/index.html 77.94%]
|}
|}
===Sales===
===Sales===
The game sold very well. It became the fourth best-selling Game Boy game, with over 18 million copies sold.<ref>Radic, Vedran. (Nov 15, 2020). [https://gamerant.com/super-mario-best-selling-games/ 10 Best Selling Super Mario Games, Ranked (& How Much They Sold).] ''GameRant''. Retrieved June 10, 2021.</ref> Additionally, it is currently the tenth ''Super Mario'' game with the most sales overall, as well as the sixth best-selling portable ''Super Mario'' game, being surpassed by ''[[New Super Mario Bros.]]'' and ''[[Mario Kart DS]]'', both for the [[Nintendo DS]], and ''[[Mario Kart 7]]'' for the [[Nintendo 3DS]], as well as ''[[Super Mario Odyssey]]'' and ''[[Mario Kart 8 Deluxe]]'', both for the [[Nintendo Switch]].
The game sold very well. It became the fourth best-selling Game Boy game, with over 18 million copies sold.<ref>Radic, Vedran. (Nov 15, 2020). [https://gamerant.com/super-mario-best-selling-games/ 10 Best Selling Super Mario Games, Ranked (& How Much They Sold).] ''GameRant''. Retrieved June 10, 2021.</ref> Additionally, it is currently the tenth ''Mario'' game with the most sales overall, as well as the sixth best-selling portable ''Mario'' game, being surpassed by ''[[New Super Mario Bros.]]'' and ''[[Mario Kart DS]]'', both for the [[Nintendo DS]], and ''[[Mario Kart 7]]'' for the [[Nintendo 3DS]], as well as ''[[Super Mario Odyssey]]'' and ''[[Mario Kart 8 Deluxe]]'', both for the [[Nintendo Switch]].


==Pre-release and unused content==
==Pre-release and unused content==
[[File:SMLUnusedHiddenBlockTCRF.png|thumb|250px|The reserved, though unused, tile for a Hidden Block]]
[[File:SMLUnusedHiddenBlockTCRF.png|thumb|right|250px|The reserved, though unused, tile for a Hidden Block]]
The theme that played when climbing [[ladder]]s lasted much longer, over five seconds longer than necessary.
The theme that played when climbing [[ladder]]s lasted much longer, over five seconds longer than necessary.


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Tatanga in Pagosu.png|[[Tatanga]] in [[Pagosu]]
Tatanga in Pagosu.png|[[Tatanga]] in [[Pagosu]]
</gallery>
</gallery>
===Sprites===
===Sprites===
<gallery>
<gallery>
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==Glitches==
==Glitches==
{{main|List of Super Mario Land glitches}}
{{main|List of Super Mario Land glitches}}
===Ganchan Coin glitch===
In 1-1, Mario must get hit by a Honen at the same time he falls from the bottom side of the screen, causing a glitchy sound to play rather than the regular sound effects. This also happens in 1-3, if Mario auto-fires a wall while turning into Super Mario.
During the battle against [[Hiyoihoi]], Mario must be on the left edge of the boss's platform. If done correctly, every time the boss throws a Ganchan, Mario collects it as a coin.


===Simultaneous sound glitch===
Additionally, while battling Hiyoihoi, Mario may be at the left edge of the boss's platform. If done correctly, every time a Ganchan is thrown, Mario is able to collect it as a coin.
In [[Muda Kingdom|Muda Kingdom-1]], Mario must get hit by a [[Honen]] at the same time he falls from the bottom side of the screen, causing a glitched sound to play instead of the regular sound effects. This also happens in Muda Kingdom-3 if Mario auto-fires a wall while turning into [[Super Mario (form)|Super Mario]].


==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros]]'': Flies appear.
*''[[Super Mario Bros.]]'' / ''[[Super Mario Bros.: The Lost Levels]]'': ''Super Mario Land''{{'}}s World 1-3, and to a lesser extent World 3-3, have similar designs to these games' Castle levels; in the former, the boss fight against King Totomesu is even similar to the boss fights against Bowser and his fakes in these games.
*''[[Yume Kōjō: Doki Doki Panic]]'' / ''[[Super Mario Bros. 2]]'': Pompon Flowers behave similarly to [[Panser]]s and are of similar designs.
*''[[Super Mario Bros.]]'': World 1-3 is similar to the [[World 1-3 (Super Mario Bros.)|one of the same name]], and the battle against King Totomesu is analogous to the ones against [[Bowser]]. The revelation that Princess Daisy is an enemy in disguise at the end of the first three worlds is invocative of [[fake Bowser]]s. The music that plays in the Sky Pop and Marine Pop levels is similar to the "[[Ground Theme (Super Mario Bros.)|Ground Theme]]".
*''[[Super Mario Bros. 3]]'': Pionpi behave similarly to [[Dry Bones]]. Suu behave similarly to [[Thwomp]]s.


==References in later games==
==References in later games==
*''[[Tetris]]'': The font<ref>{{cite|author=Random Talking Bush|url=www.spriters-resource.com/game_boy_gbc/sml/sheet/60789/#:~:text=Tetris%20for%20the%20Game%20Boy%20uses%20the%20same%20font|publisher=The Spriters Resource|title=Spritesheet|accessdate=May 23, 2024}}</ref> and some sound effects such as the pause sound effect are reused in the [[Game Boy]] version of this game.
*''[[Tetris]]'': Some sound effects such as the pause sound effect are reused in the [[Game Boy]] version of this game.
*''[[Super Mario Bros. Deluxe]]'': In the Calendar feature, ''Super Mario Land''<nowiki>'</nowiki>s Japanese release date - April 21, 1989 - is marked by default with the message "A Peaceful Day".
*''[[Super Mario Bros. Deluxe]]'': In the Calendar feature, ''Super Mario Land''<nowiki>'</nowiki>s Japanese release date - April 21, 1989 - is marked by default with the message "A Peaceful Day".
*''[[Super Smash Bros. Melee]]'': One of [[Princess Peach|Peach]]'s alternate costumes is based on Daisy's classic design.
*''[[Super Smash Bros. Melee]]'': One of [[Princess Peach|Peach]]'s alternate costumes is based on Daisy's classic design.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The [[microgame]] [[Grow Wario Grow]] features [[Mario]]'s sprite and background graphics from ''Super Mario Land''.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The [[microgame]] [[Grow Wario Grow]] features [[Mario]]'s sprite and background graphics from ''Super Mario Land''.
*''[[Super Smash Bros. Brawl]]'': A remix of the Underground Theme appears as one of the randomly-collectible music CDs for the [[World 1-2 (Super Mario Bros.)|World 1-2]] version of [[Mushroomy Kingdom]], as well as The Subspace Emissary's [[The Path to the Ruins]] (underground segment), [[The Ruins]], and the parts of [[The Great Maze]] which are based on those two stages.
*''[[Super Smash Bros. Brawl]]'': A remix of the Easton Kingdom's theme appears as one of the randomly-collectible music CDs for the [[World 1-2 (Super Mario Bros.)|World 1-2]] version of [[Mushroomy Kingdom]], as well as The Subspace Emissary's [[The Path to the Ruins]] (underground segment), [[The Ruins]], and the parts of [[The Great Maze]] which are based on those two stages.
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'': An arrangement of the Main Theme is featured as one of the selectable songs for [[Figure Skating Pairs]].
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'': An arrangement of the Main Theme is featured as one of the selectable songs for [[Figure Skating Pairs]].
*''[[Mario Kart 8]]'': In the [[Water Park]]'s [[submarine]] building, there is a sign which says that submarines were first used in 1989, which references the [[Marine Pop]] sections and the release year of ''Super Mario Land''.
*''[[Mario Kart 8]]'': In the [[Water Park]]'s [[submarine]] building, there is a sign which says that submarines were first used in 1989, which references the [[Marine Pop]] sections and the release year of ''Super Mario Land''.
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|JapR=Sūpā Mario Rando
|JapR=Sūpā Mario Rando
|JapM=''Super Mario Land''
|JapM=''Super Mario Land''
|ChiT=超級瑪利歐樂園<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|publisher=Nintendo HK|accessdate=November 21, 2020}}</ref>
|ChiT=超級瑪利歐樂園<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved November 21, 2020.</ref>
|ChiTR=Chāojí Mǎlì'ōu Lèyuán
|ChiTR=Chāojí Mǎlì'ōu Lèyuán
|ChiTM=''Super Mario Wonderland''
|ChiTM=''Super Mario Wonderland''
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|ChiSR=Chāojí Mǎlì'ōu Lèyuán
|ChiSR=Chāojí Mǎlì'ōu Lèyuán
|ChiSM=''Super Mario Wonderland''
|ChiSM=''Super Mario Wonderland''
|Kor=Super Mario Land<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref>
}}
}}


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*Both the back of the package and the [[Nintendo eShop]] description for the game state that [[Koopa Troopa]]s appear, when in fact, only Bombshell Koopas appear.
*Both the back of the package and the [[Nintendo eShop]] description for the game state that [[Koopa Troopa]]s appear, when in fact, only Bombshell Koopas appear.
**"Giant crabs" are also mentioned despite no crabs appearing in the game.
**"Giant crabs" are also mentioned despite no crabs appearing in the game.
*''Super Mario Land'' is the first ''Super Mario'' game to be released during the {{wp|Heisei era}} in Japan, following the death of emperor {{wp|Hirohito}} and ascension of prince {{wp|Akihito}} the previous January.{{Ref needed}}
==References==
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/land/index.html Mario Portal Game Archive (EN)] [https://web.archive.org/web/20240523165911/https://www.nintendo.com/jp/character/mario/en/history/land/index.html (archive)]
*[https://www.nintendo.com/jp/character/mario/archives/land/ Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/n02/dmg/mla/index.html Japanese site]
*[https://www.nintendo.co.jp/n02/dmg/mla/index.html Japanese site]
*[https://www.nintendo.co.jp/titles/50010000006750 Japanese Virtual Console site]
*[https://www.nintendo.co.jp/titles/50010000006750 Japanese Virtual Console site]
*[https://www.nintendo.com/store/products/super-mario-land-3ds/ North American site]
*[https://www.nintendo.com/games/detail/2saKwQMAvBrtz3Y9wTllG7-2OYn-ZOyZ North American site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-275902.html Nintendo UK site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-275902.html Nintendo UK site]
==References==
<references/>


{{SML}}
{{SML}}
{{Super Mario games}}
{{Mario games}}
{{GB}}
{{GB}}
{{Virtual Console}}
{{Virtual Console}}
{{NSO}}
[[de:Super Mario Land]]
[[de:Super Mario Land]]
[[it:Super Mario Land]]
[[it:Super Mario Land]]
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[[Category:1989 games]]
[[Category:1989 games]]
[[Category:1990 games]]
[[Category:1990 games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]

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