Editing Super Mario Land
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''Super Mario Land'' was initially set to be the pack-in game for the [[Game Boy]]. However, {{wp|Henk Rogers}} of [[Bullet-Proof Software]] managed to convince NOA president {{wp|Minoru Arakawa}} that ''[[Tetris]]'' would have wider appeal.<ref>{{cite|url=www.ign.com/videos/alexey-pajitnov-stars-video-interview-alexey-pajitnov-pt-1?objectid=919431|title=Alexey Pajitnov Stars Interview - Video Interview: Alexey Pajitnov Pt. 1|date=June 12, 2009|publisher=IGN|accessdate=May 23, 2024}}</ref> | ''Super Mario Land'' was initially set to be the pack-in game for the [[Game Boy]]. However, {{wp|Henk Rogers}} of [[Bullet-Proof Software]] managed to convince NOA president {{wp|Minoru Arakawa}} that ''[[Tetris]]'' would have wider appeal.<ref>{{cite|url=www.ign.com/videos/alexey-pajitnov-stars-video-interview-alexey-pajitnov-pt-1?objectid=919431|title=Alexey Pajitnov Stars Interview - Video Interview: Alexey Pajitnov Pt. 1|date=June 12, 2009|publisher=IGN|accessdate=May 23, 2024}}</ref> | ||
The game was developed by [[ | The game was developed by [[Nintendo R&D 1]] rather than by [[Nintendo EAD]], making it the first ''Super Mario'' platformer to not be developed by EAD. [[Gunpei Yokoi]] acted as the producer and future R&D manager [[Satoru Okada]] was the director. [[Hirokazu Tanaka]] handled the sound effects and soundtrack. | ||
==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description== | ==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description== |