Editing Super Mario Kart
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''SNES:'''<br>{{flag list|Japan|August 27, 1992 | |release='''SNES:'''<br>{{flag list|Japan|August 27, 1992|USA|September 1, 1992<ref>Nintendo Switch Online app</ref>|Europe|January 21, 1993}} '''Player's Choice:'''<br>{{flag list|USA|May 20, 1996}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|June 9, 2009|USA|November 23, 2009|Europe|April 2, 2010|Australia|April 2, 2010}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|June 19, 2013|Europe|March 27, 2014|Australia|March 28, 2014|USA|August 6, 2014}} '''Virtual Console (New 3DS):'''<br>{{flag list|Europe|March 17, 2016|Australia|March 18, 2016|USA|March 24, 2016|Japan|May 9, 2016}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Europe|September 6, 2019<ref>{{cite|url=x.com/NintendoEurope/status/1169375812610592769|title=Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)|publisher=X|accessdate=September 4, 2019}}</ref>|Australia|September 6, 2019<ref>{{cite|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)|publisher=X|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Fully souped up!'':'''<br>{{flag list|Japan|May 26, 2021|USA|May 26, 2021|Europe|May 26, 2021|Australia|May 26, 2021}} | ||
|languages={{languages|en_us=y|jp=y}} | |languages={{languages|en_us=y|jp=y}} | ||
|genre=[[Genre#Racing games|Racing]] | |genre=[[Genre#Racing games|Racing]] | ||
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''Super Mario Kart'' was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2009–2010, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013–2014, and on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. It is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]] and is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]], which also released a special version titled ''Super Mario Kart: Fully souped up!'' with 150cc and the [[Special Cup]] unlocked on May 26, 2021. | ''Super Mario Kart'' was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2009–2010, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013–2014, and on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. It is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]] and is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]], which also released a special version titled ''Super Mario Kart: Fully souped up!'' with 150cc and the [[Special Cup]] unlocked on May 26, 2021. | ||
==Gameplay== | ==Gameplay== | ||
[[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart'']] | [[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart'']] | ||
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===Controls=== | ===Controls=== | ||
<center> | <center> | ||
{|class="wikitable"style="width:70%;text-align:center" | {|class="wikitable"style="width:70%; text-align:center" | ||
!rowspan=2 width=12%|Action(s) | !rowspan=2 width=12%|Action(s) | ||
|- | |- | ||
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===Mario Kart GP=== | ===Mario Kart GP=== | ||
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]] | [[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]] | ||
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in 8th place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: 1st place gives the player 9 points, 2nd place gives the player 6 points, 3rd place gives the player 3 points, and 4th place gives the player 1 point, while 5th place, 6th place, 7th place and 8th place give the player 0 points. Players who rank 5th or below lose one of 3 lives. If all players rank 5th or below, the race must be tried again. If the player ranks 5th or below without any lives left, the game is lost. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is 45 points, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. 3rd place gives the player a bronze trophy, 2nd place gives the player a silver | The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in 8th place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: 1st place gives the player 9 points, 2nd place gives the player 6 points, 3rd place gives the player 3 points, and 4th place gives the player 1 point, while 5th place, 6th place, 7th place and 8th place give the player 0 points. Players who rank 5th or below lose one of 3 lives. If all players rank 5th or below, the race must be tried again. If the player ranks 5th or below without any lives left, the game is lost. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is 45 points, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. 3rd place gives the player a bronze trophy, 2nd place gives the player a silver throphy, and 1st place gives the player a gold throphy (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|prototype version]] has animations for second and third). If the player ranks 4th or below by the end of the cup, their character is placed at the side of the podium and cries with their back facing the screen which displays text that says, "(character's name) came in (number) place. Try again." Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs). | ||
If players beat all of the cups in the 100cc engine class, the message "Excellent driving! You are now a ''Super Mario Kart'' expert." pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again. | If players beat all of the cups in the 100cc engine class, the message "Excellent driving! You are now a ''Super Mario Kart'' expert." pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again. | ||
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This is one of only two ''Mario Kart'' games to feature [[Donkey Kong Jr.]] as a playable character, the other being ''[[Mario Kart Tour]]'', where he uses his two-dimensional sprite from this game. | This is one of only two ''Mario Kart'' games to feature [[Donkey Kong Jr.]] as a playable character, the other being ''[[Mario Kart Tour]]'', where he uses his two-dimensional sprite from this game. | ||
{{br}} | {{br}} | ||
{|style="text-align:center"class="wikitable" | {|style="text-align:center"class="wikitable" | ||
!Classification | !Classification | ||
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|[[Poison Mushroom]] | |[[Poison Mushroom]] | ||
|} | |} | ||
====Maximum speed==== | ====Maximum speed==== | ||
The Japanese ''Official Nintendo Guidebook'' of the game lists the maximum speed in the 100cc engine class in various conditions.<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=17}}</ref> This maximum speed is increased by 1 km/h per each coin collected, until 10 coins are collected.<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=15}}</ref> | The Japanese ''Official Nintendo Guidebook'' of the game lists the maximum speed in the 100cc engine class in various conditions.<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=17}}</ref> This maximum speed is increased by 1 km/h per each coin collected, until 10 coins are collected.<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=15}}</ref> | ||
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===Non-playable=== | ===Non-playable=== | ||
{|class="wikitable"width:100%;"align=center | {|class="wikitable" width:100%;"align=center | ||
|- | |- | ||
!colspan="3"align=center|Characters and elements | !colspan="3" align=center|Characters and elements | ||
|- | |- | ||
!width="15%"align=center|Character/element | !width="15%"align=center|Character/element | ||
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*'''Dirt''': Decreases traction when driven on in Donut Plains. | *'''Dirt''': Decreases traction when driven on in Donut Plains. | ||
*'''Chocolate Mud''': Decreases traction and slows speed when driven on in Choco Island. | *'''Chocolate Mud''': Decreases traction and slows speed when driven on in Choco Island. | ||
{|style="text-align:center"class="wikitable" | {|style="text-align:center"class="wikitable" | ||
!Course | !Course | ||
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|[[Oil slick]], [[Warp Pipe|Pipe]]s | |[[Oil slick]], [[Warp Pipe|Pipe]]s | ||
|[[Luigi]] | |[[Luigi]] | ||
| | |''"A paved track with good traction. Look out for the pipes!"'' | ||
|- | |- | ||
|[[File:SMK BG Donut Plains.png]]<br>Donut Plains | |[[File:SMK BG Donut Plains.png]]<br>Donut Plains | ||
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|[[Monty Mole|Gopher]]s, Water, Pipes | |[[Monty Mole|Gopher]]s, Water, Pipes | ||
|[[Princess Peach|Princess]] | |[[Princess Peach|Princess]] | ||
| | |''"A tranquil setting with a beautiful pond. Pipes or Gophers may get in your way."'' | ||
|- | |- | ||
|[[File:SMK BG Ghost Valley.png]]<br>Ghost Valley | |[[File:SMK BG Ghost Valley.png]]<br>Ghost Valley | ||
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|Falling walls | |Falling walls | ||
|[[Yoshi]] | |[[Yoshi]] | ||
| | |''"A track made of wood built a long time ago. There are no special obstacles, but be sure to keep your eyes peeled for holes."'' | ||
|- | |- | ||
![[File:SMK BG Bowser Castle.png]]<br>Bowser Castle | ![[File:SMK BG Bowser Castle.png]]<br>Bowser Castle | ||
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|[[Thwomp]], Lava | |[[Thwomp]], Lava | ||
|[[Bowser]] | |[[Bowser]] | ||
| | |''"A course made of stones set on a bed of lava. Be careful, or you'll get Thwomped."'' | ||
|- | |- | ||
![[File:SMK BG Choco Island.png]]<br>Choco Island | ![[File:SMK BG Choco Island.png]]<br>Choco Island | ||
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|[[Piranha Plant]]s, Chocolate Mud | |[[Piranha Plant]]s, Chocolate Mud | ||
|[[Donkey Kong Jr.]] | |[[Donkey Kong Jr.]] | ||
| | |''"A dirt course in the desert. The infamous Piranha Plant hangs out here."'' | ||
|- | |- | ||
![[File:SMK BG Koopa Beach.png]]<br>Koopa Beach | ![[File:SMK BG Koopa Beach.png]]<br>Koopa Beach | ||
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|[[Cheep Cheep|Flopping Cheep Cheep]]s, deep water | |[[Cheep Cheep|Flopping Cheep Cheep]]s, deep water | ||
|[[Koopa Troopa]] | |[[Koopa Troopa]] | ||
| | |''"A race on the beach around a small island. The Flopping Cheep Cheep makes its home here."'' | ||
|- | |- | ||
![[File:SMK BG Vanilla Lake.png]]<br>Vanilla Lake | ![[File:SMK BG Vanilla Lake.png]]<br>Vanilla Lake | ||
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|Icy water, [[Snow block|destructible blocks]], Pipes | |Icy water, [[Snow block|destructible blocks]], Pipes | ||
|[[Toad]] | |[[Toad]] | ||
| | |''"A frozen lake that is very slick. Pipes and holes in the ice should be avoided at all costs."'' | ||
|- | |- | ||
![[File:SMK BG Rainbow Road.png]]<br>Rainbow Road | ![[File:SMK BG Rainbow Road.png]]<br>Rainbow Road | ||
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| | | | ||
|} | |} | ||
====Cup races==== | ====Cup races==== | ||
{|style="width:800px;margin:auto;text-align:center"class="wikitable" | {|style="width:800px;margin:auto;text-align:center"class="wikitable" | ||
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|[[File:SMK BG Koopa Beach.png]]<br>[[File:SMK Koopa Beach 2 Lower-Screen Map.png]]<br>[[SNES Koopa Troopa Beach 2|Koopa Beach 2]] | |[[File:SMK BG Koopa Beach.png]]<br>[[File:SMK Koopa Beach 2 Lower-Screen Map.png]]<br>[[SNES Koopa Troopa Beach 2|Koopa Beach 2]] | ||
|[[File:SMK BG Ghost Valley.png]]<br>[[File:SMK Ghost Valley 3 Lower-Screen Map.png]]<br>[[Ghost Valley 3]] | |[[File:SMK BG Ghost Valley.png]]<br>[[File:SMK Ghost Valley 3 Lower-Screen Map.png]]<br>[[Ghost Valley 3]] | ||
|[[File:SMK BG Vanilla Lake.png]]<br>[[File:SMK Vanilla Lake 2 Lower-Screen Map.png]]<br>[[SNES Vanilla Lake 2|Vanilla Lake 2]] | |[[File:SMK BG Vanilla Lake.png]]<br>[[File:SMK Vanilla Lake 2 Lower-Screen Map.png]]<br>[[SNES Vanilla Lake 2|Vanilla Lake 2]]' | ||
|[[File:SMK BG Rainbow Road.png]]<br>[[File:SMK Rainbow Road Lower-Screen Map.png]]<br>[[SNES Rainbow Road|Rainbow Road]] | |[[File:SMK BG Rainbow Road.png]]<br>[[File:SMK Rainbow Road Lower-Screen Map.png]]<br>[[SNES Rainbow Road|Rainbow Road]] | ||
|} | |} | ||
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SMK Battle Course 4 Lower-Screen Map.png|[[SNES Battle Course 4|Battle Course 4]] | SMK Battle Course 4 Lower-Screen Map.png|[[SNES Battle Course 4|Battle Course 4]] | ||
</gallery> | </gallery> | ||
====Course features and obstacles==== | ====Course features and obstacles==== | ||
{|class="wikitable"width:100%;"align=center | {|class="wikitable"width:100%;"align=center | ||
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The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he boosts back to first position from the start. | The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he boosts back to first position from the start. | ||
{{br}} | {{br}} | ||
{|class=wikitable style="text-align:center;width:820px;margin:0 auto" | {|class=wikitable style="text-align:center; width:820px; margin: 0 auto" | ||
!rowspan=2 width=120px|Character | !rowspan=2 width=120px|Character | ||
!colspan=7|Rival Order | !colspan=7|Rival Order | ||
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==Development== | ==Development== | ||
''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0|title=Iwata Asks: ''Mario Kart Wii''|accessdate=March 22, 2012}}</ref> The team wanted to make a fun, multiplayer-oriented alternative | ''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0|title=Iwata Asks: ''Mario Kart Wii''|accessdate=March 22, 2012}}</ref> The team wanted to make a fun, multiplayer-oriented alternative and was aimed to be enjoyed "with family and friends." according to Nintendo Producer Hideki Konno.<ref>{{cite|author=Otero, Joseph|date=May 29, 2014|url=www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better|title=How Anti-Gravity Made ''Mario Kart'' Better|publisher=IGN|accessdate=November 27, 2020}}</ref> The prototype initially only featured a generic "guy in overalls". The design for the characters onscreen were three heads tall as opposed to ''F-Zero''{{'}}s seven heads tall to suit the design of the karts. At first, there was no racing involved; it was a test of two karts moving freely. The decision to include ''Super Mario'' characters and concepts was made three to four months in development, when the developers added Mario driving one of the karts moving around because they were curious about how the game would look, and decided that it looked better.<ref name="Iwata Asks"/> Before Banana Peels were added, oil cans that spill their substance out were used to spin karts out. The battle mode was implemented because the developers thought it would be a good idea to include a form of one-on-one battles that did not involve competing for ranks during the races.<ref name="Iwata Asks"/> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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''Super Mario Kart'' has seen frequent placements in Top Games lists. The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|archive=web.archive.org/web/20091225020235/http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909|title=Nintendo Power's 100 Best Games of All Time - Sept. 1997|publisher=GameKult|accessdate=November 27, 2020}}</ref> In the book, ''Guinness World Records: Gamer's Edition'' for 2009, ''Super Mario Kart'' was placed as the #1 best console game. The game was placed 33rd in the 200th issue of GameInformer's "Top 200 Games of all Time" in December 2009. The game was awarded the Most Critically Acclaimed ''Mario Kart'' Game by ''[[Guinness World Records|Guinness Book of World Records]] Gamer's Edition 2009 - 2014''. | ''Super Mario Kart'' has seen frequent placements in Top Games lists. The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|archive=web.archive.org/web/20091225020235/http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909|title=Nintendo Power's 100 Best Games of All Time - Sept. 1997|publisher=GameKult|accessdate=November 27, 2020}}</ref> In the book, ''Guinness World Records: Gamer's Edition'' for 2009, ''Super Mario Kart'' was placed as the #1 best console game. The game was placed 33rd in the 200th issue of GameInformer's "Top 200 Games of all Time" in December 2009. The game was awarded the Most Critically Acclaimed ''Mario Kart'' Game by ''[[Guinness World Records|Guinness Book of World Records]] Gamer's Edition 2009 - 2014''. | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|Karn Spydar Lee Bianco, [http://www.cubed3.com/review/194/1/super-mario-kart-snes.html Cubed3] | |Karn Spydar Lee Bianco, [http://www.cubed3.com/review/194/1/super-mario-kart-snes.html Cubed3] | ||
|9/10 | |9/10 | ||
|align="left"| | |align="left"|''"It's the original ultimate racer, it has everything you could ever want then adds some more and that all important 'Nintendo difference'. It's hard to express in words how perfect this game is, you really MUST play it right NOW.''" | ||
|- | |- | ||
|SNES | |SNES | ||
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|align="left"|''"Super Mario Kart is pretty bare-bones compared to its feature-laden sequels, but in many ways, its simplicity is its strength. Super Mario Kart's core concept is still a whole lot of rad fun, and that's what matters most.''" | |align="left"|''"Super Mario Kart is pretty bare-bones compared to its feature-laden sequels, but in many ways, its simplicity is its strength. Super Mario Kart's core concept is still a whole lot of rad fun, and that's what matters most.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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The instrument samples used for the soundtrack included the "flat shots", grand piano, distorted guitar, electric bass, and organ from the {{wp|Akai S1000}}; the reedy keys from an {{wp|E-mu Proteus}} synthesizer; the clarinet from the {{wp|Kawai K1|Kawai K1r}}; a guitar from the {{wp|Korg M1}}; the bass marimba from the {{wp|Roland D-50|Roland D-550}}; the reverb snare and closed hi-hat from the {{wp|Roland R-8}}; whistling samples from the {{wp|Yamaha}} RX-8 and {{wp|Yamaha TG77|TG77}} (as well as the latter's synth brass); and an agogo, bongo, electric kick drum, and timbale taken from unknown equipment.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|publisher=Google Docs|accessdate=March 3, 2021}}</ref> | The instrument samples used for the soundtrack included the "flat shots", grand piano, distorted guitar, electric bass, and organ from the {{wp|Akai S1000}}; the reedy keys from an {{wp|E-mu Proteus}} synthesizer; the clarinet from the {{wp|Kawai K1|Kawai K1r}}; a guitar from the {{wp|Korg M1}}; the bass marimba from the {{wp|Roland D-50|Roland D-550}}; the reverb snare and closed hi-hat from the {{wp|Roland R-8}}; whistling samples from the {{wp|Yamaha}} RX-8 and {{wp|Yamaha TG77|TG77}} (as well as the latter's synth brass); and an agogo, bongo, electric kick drum, and timbale taken from unknown equipment.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|publisher=Google Docs|accessdate=March 3, 2021}}</ref> | ||
===Media=== | ===Media=== | ||
{{main-media}} | {{main-media}} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオカート | ||
| | |JapR=Sūpā Mario Kāto | ||
| | |JapM=Super Mario Kart | ||
|Kor=슈퍼 마리오 카트 | |Kor=슈퍼 마리오 카트 | ||
|KorR=Syupeo Mario Kateu | |KorR=Syupeo Mario Kateu | ||
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|ChiTM=Super Mario Kart | |ChiTM=Super Mario Kart | ||
}} | }} | ||
===''Super Mario Kart: Fully souped up!''=== | ===''Super Mario Kart: Fully souped up!''=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオカート フルコースでおもてなしバージョン | ||
| | |JapR=Sūpā Mario Kāto Furu Kōsu de Omotenashi Bājon | ||
| | |JapM=Super Mario Kart Full Course Treatment Version | ||
|ChiS=超级马力欧卡丁车 全赛道庆典版 | |ChiS=超级马力欧卡丁车 全赛道庆典版 | ||
|ChiSR=Chāojí Mǎlì'ōu Kǎdīngchē Quán Sàidào Qìngdiǎnbǎn | |ChiSR=Chāojí Mǎlì'ōu Kǎdīngchē Quán Sàidào Qìngdiǎnbǎn |