Editing Super Mario Kart

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==Development==
==Development==
''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0|title=Iwata Asks: ''Mario Kart Wii''|accessdate=March 22, 2012}}</ref> The team wanted to make a fun, multiplayer-oriented alternative that was aimed to be enjoyed "with family and friends" according to Nintendo producer Hideki Konno.<ref>{{cite|author=Otero, Joseph|date=May 29, 2014|url=www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better|title=How Anti-Gravity Made ''Mario Kart'' Better|publisher=IGN|accessdate=November 27, 2020}}</ref> The prototype initially only featured a generic "guy in overalls". The design for the characters onscreen were three heads tall as opposed to ''F-Zero''{{'}}s seven heads tall to suit the design of the karts. At first, there was no racing involved; it was a test of two karts moving freely. The decision to include ''Super Mario'' characters and concepts was made three to four months into development, when the developers added Mario driving one of the karts moving around because they were curious about how the game would look, and decided that it looked better.<ref name="Iwata Asks"/> Before Banana Peels were added, oil cans that spill their substance out were used to spin karts out.  The battle mode was implemented because the developers thought it would be a good idea to include a form of one-on-one battles that did not involve competing for ranks during the races.<ref name="Iwata Asks"/>
''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0|title=Iwata Asks: ''Mario Kart Wii''|accessdate=March 22, 2012}}</ref> The team wanted to make a fun, multiplayer-oriented alternative and was aimed to be enjoyed "with family and friends." according to Nintendo Producer Hideki Konno.<ref>{{cite|author=Otero, Joseph|date=May 29, 2014|url=www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better|title=How Anti-Gravity Made ''Mario Kart'' Better|publisher=IGN|accessdate=November 27, 2020}}</ref> The prototype initially only featured a generic "guy in overalls". The design for the characters onscreen were three heads tall as opposed to ''F-Zero''{{'}}s seven heads tall to suit the design of the karts. At first, there was no racing involved; it was a test of two karts moving freely. The decision to include ''Super Mario'' characters and concepts was made three to four months in development, when the developers added Mario driving one of the karts moving around because they were curious about how the game would look, and decided that it looked better.<ref name="Iwata Asks"/> Before Banana Peels were added, oil cans that spill their substance out were used to spin karts out.  The battle mode was implemented because the developers thought it would be a good idea to include a form of one-on-one battles that did not involve competing for ranks during the races.<ref name="Iwata Asks"/>


==Pre-release and unused content==
==Pre-release and unused content==

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