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{{about|the game for the [[Super Nintendo Entertainment System]]|the microgame from [[WarioWare Gold]] of the same name|[[Super Mario Kart (microgame | {{about|the game for the [[Super Nintendo Entertainment System]]|the microgame from [[WarioWare Gold]] of the same name|[[Super Mario Kart (microgame)]]}} | ||
{{distinguish|Super Mario Kart Tour}} | {{distinguish|Super Mario Kart Tour}} | ||
{{redirect|SMK|the manga|[[Super Mario-kun]]}} | {{redirect|SMK|the manga|[[Super Mario-kun]]}} | ||
{{ | {{Infobox | ||
|image=[[File:Super Mario Kart NA box art.png|250px]]<br>North American box art | |image=[[File:Super Mario Kart NA box art.png|250px]]<br>North American box art | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''SNES:'''<br>{{released|Japan|August 27, 1992|USA|September 8, 1992<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|January 21, 1993}} '''Player's Choice:'''<br>{{released|USA|May 20, 1996}} '''Virtual Console (Wii):'''<br>{{released|Japan|June 9, 2009|USA|November 23, 2009|Europe|April 2, 2010|Australia|April 2, 2010}} '''Virtual Console (Wii U):'''<br>{{released|Japan|June 19, 2013|Europe|March 27, 2014|Australia|March 28, 2014|USA|August 6, 2014}} '''Virtual Console (New 3DS):'''<br>{{released|Europe|March 17, 2016|Australia|March 18, 2016|USA|March 24, 2016|Japan|May 9, 2016}} '''Super NES Classic Edition:'''<br>{{released|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Fully souped up!'':'''<br>{{released|Japan|May 26, 2021|USA|May 26, 2021|Europe|May 26, 2021|Australia|May 26, 2021}} | ||
|genre=[[Genre#Racing|Racing]] | |||
|genre=[[Genre#Racing | |modes=1-2 players | ||
|modes= | |ratings='''SNES:'''{{ratings|esrb=K-A}} '''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G}} | ||
|ratings='''SNES:'''{{ratings|esrb=K-A | |||
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]] | ||
| | |media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|nsdl=1}} | ||
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1| | |input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|nspro=1|nssnes=1}} | ||
}} | }} | ||
'''''Super Mario Kart''''' is a [[Genre#Racing | '''''Super Mario Kart''''' is a [[Genre#Racing|racing]] game for the [[Super Nintendo Entertainment System]], which was first released in 1992 and re-released in 1996 as a [[Player's Choice]] title, being the first title in the line up. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, ''Super Mario Kart'' was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on ''[[Super Mario World]]'' with both graphics and general themes being taken from this game. This includes sprites reusing assets from ''Super Mario World'' as well as the game's soundtrack rearranging several ''Super Mario World'' melodies. | ||
The game's success spawned the hugely influential | The game's success spawned the hugely influential [[Mario Kart (series)|''Mario Kart'' series]], while also helping to pioneer the kart-racing genre. The game's success has also influenced the greater [[Mario (franchise)|''Mario'' franchise]], with elements from it appearing throughout it. Examples of these kinds of elements include [[Mount Must Dash|a level designed after ''Super Mario Kart''{{'}}s courses]] appearing in ''[[Super Mario 3D World]]'' as well as [[Rainbow Road]] making an appearance in ''[[Paper Mario: Color Splash]]''. ''Super Mario Kart''{{'}}s use of a wider cast of characters such as [[Bowser]] and [[Princess Peach|Peach]] was the first of many multiplayer-oriented ''Mario'' spin-off titles that included a diverse, playable cast of ''Mario'' characters such as those from the [[Mario Tennis (series)|''Mario Tennis'']] and [[Mario Party (series)|''Mario Party'']] series. Additionally, the game has been ranked as one of the greatest games of all time by various organizations due to its aformentioned legacy and its ground-breaking gameplay. | ||
''Super Mario Kart'' was | ''Super Mario Kart'' was re-released on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2009-2010, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013-2014, on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016, is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]], and is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]], which also released a special version titled ''Super Mario Kart: Fully souped up!'' with 150cc and the [[Special Cup]] unlocked on May 26, 2021. | ||
==Gameplay== | ==Gameplay== | ||
[[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart'']] | [[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart''.]] | ||
Players select a '' | Players select a ''Mario'' character out of a cast of 8 characters with which to race (or battle in Battle Mode) against opponents; each racer has their own stats which determine how they will control, though these are not displayed in-game. Players will then race or battle against their opponents, depending upon which game mode is chosen. Integral to the gameplay is the item system, where players can pick up items from [[? Panel|Question Blocks]] clustered around parts of the track. The item obtained is dependent on the player's position in the race. For example, players farther behind obtain stronger items such as the invincible, speed-raising [[Star]] or the [[Lightning]] that can shrink all racers, while players farther ahead receive the basic [[Banana Peel]]s and [[Green Shell]]s items. Question Blocks get depleted whenever a player runs over them, and they do not respawn their items until all Question Blocks in the track have been depleted. | ||
At the start of the race, players can rev their kart up for [[Rocket Start|a boost]], though if they rev up too much, they begin the race by accelerating much slower. Players can hop if they press either {{button|snes|L}} or {{button|snes|R}}. If they hold the button after hopping while holding either left or right, they can [[Drift|power slide]], which enable them to drive through harder turns while losing less speed than steering normally through them. A slight drift is also possible by hopping and only holding either the left or right button. While karts in this game can brake with {{button|snes|Y}}, they cannot go in reverse: players need to perform a U-turn or hop around to go backwards. Some tracks feature water that players can fall into: if players fall into these areas, they are able to move around for a little while before eventually being picked up by | At the start of the race, players can rev their kart up for a [[Rocket Start|a boost]], though if they rev up too much, they will begin the race by accelerating much slower. Players can hop if they press either {{button|snes|L}} or {{button|snes|R}}. If they hold the button after hopping while holding either left or right, they can [[Drift|power slide]], which will enable them to drive through harder turns while losing less speed than steering normally through them. A slight drift is also possible by hopping and only holding either the left or right button. While karts in this game can brake with {{button|snes|Y}}, they cannot go in reverse: players need to perform a U-turn or hop around to go backwards. Some tracks feature water that players can fall into: if players fall into these areas, they are able to move around for a little while before eventually being picked up by Lakitu. Players immediately get rescued by Lakitu if they fall into pits or into lava, however. | ||
While driving the course, [[coin]]s can be picked up, which increase the player's top speed as well as shield them from other racers. If a player runs into another racer while they have zero coins, they spin out; however, if a player runs into another racer while they have several coins, they simply lose one coin while still being able to continue driving. Having ten coins gives the player the maximum amount of speed they can possess, though they are still able to collect additional coins without gaining any additional speed. Players start each race with a number of coins depending on their rank: first and second start with two coins, third and fourth start with three coins, fifth and sixth start with four coins, and seventh and eighth start with five coins. Players lose four coins if they are hit with an item, they lose two coins if they are picked up by Lakitu by falling off the track, and they lose one coin if they bump into another racer. The number of coins found on each course varies from one course to another. | While driving the course, [[coin]]s can be picked up, which increase the player's top speed as well as shield them from other racers. If a player runs into another racer while they have zero coins, they spin out; however, if a player runs into another racer while they have several coins, they will simply lose one coin while still being able to continue driving. Having ten coins gives the player the maximum amount of speed they can possess, though they are still able to collect additional coins without gaining any additional speed. Players start each race with a number of coins depending on their rank: first and second start with two coins, third and fourth start with three coins, fifth and sixth start with four coins, and seventh and eighth start with five coins. Players lose four coins if they are hit with an item, they lose two coins if they are picked up by [[Lakitu]] by falling off the track, and they lose one coin if they bump into another racer. The number of coins found on each course varies from one course to another. | ||
Three speeds are available: 50cc, 100cc, and 150cc. 50cc is the slowest and therefore easiest difficulty while 150cc is the fastest and hardest engine class that must be unlocked by clearing all cups in the 100cc engine class which has a medium level of speed and difficulty. Vehicles in all modes outside of Mario Kart GP use 100cc engines. | Three speeds are available: 50cc, 100cc, and 150cc. 50cc is the slowest and therefore easiest difficulty while 150cc is the fastest and hardest engine class that must be unlocked by clearing all cups in the 100cc engine class which has a medium level of speed and difficulty. Vehicles in all modes outside of Mario Kart GP use 100cc engines. | ||
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If players want to delete their save data, they need to press {{button|snes|L}}, {{button|snes|R}}, {{button|snes|Y}}, and {{button|snes|A}} at the title screen. If players want to delete just Time Trial records, they can go to the course records they wish to delete and press the same button combination. | If players want to delete their save data, they need to press {{button|snes|L}}, {{button|snes|R}}, {{button|snes|Y}}, and {{button|snes|A}} at the title screen. If players want to delete just Time Trial records, they can go to the course records they wish to delete and press the same button combination. | ||
===Controls=== | ===Controls=== | ||
<center> | <center> | ||
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|{{button|3ds|stick}} / {{button|3ds|Pad}} | |{{button|3ds|stick}} / {{button|3ds|Pad}} | ||
|{{button|wiiu|Pad}} / {{button|wiiu|Leftstick}} | |{{button|wiiu|Pad}} / {{button|wiiu|Leftstick}} | ||
|{{button| | |{{button|ns|Pad}} / {{button|ns|leftstick}} | ||
|{{button| | |{{button|ns|Stick}} | ||
|- | |- | ||
|Use items, stop Item Roulette | |Use items, stop Item Roulette | ||
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|{{button|3ds|A}} | |{{button|3ds|A}} | ||
|{{button|wiiu|A}} | |{{button|wiiu|A}} | ||
|{{button| | |{{button|ns|A}} | ||
|{{button| | |{{button|NS|jc-right}} | ||
|- | |- | ||
|Accelerate | |Accelerate | ||
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|{{button|3ds|B}} | |{{button|3ds|B}} | ||
|{{button|wiiu|B}} | |{{button|wiiu|B}} | ||
|{{button| | |{{button|ns|B}} | ||
|{{button| | |{{button|NS|jc-bottom}} | ||
|- | |- | ||
|Switch view | |Switch view | ||
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|{{button|3ds|X}} / {{button|3ds|select}} | |{{button|3ds|X}} / {{button|3ds|select}} | ||
|{{button|wiiu|X}} / {{button|wiiu|minus}} | |{{button|wiiu|X}} / {{button|wiiu|minus}} | ||
|{{button| | |{{button|ns|X}} / {{button|ns|Minus}} | ||
|{{button| | |{{button|ns|jc-top}} / {{button|ns|Minus}}{{button|ns|Plus}} + {{button|ns|SL}} | ||
|- | |- | ||
|Brake | |Brake | ||
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|{{button|3ds|Y}} | |{{button|3ds|Y}} | ||
|{{button|wiiu|Y}} | |{{button|wiiu|Y}} | ||
|{{button| | |{{button|ns|Y}} | ||
|{{button| | |{{button|ns|jc-left}} | ||
|- | |- | ||
|Jump / Drift | |Jump / Drift | ||
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|{{button|3ds|L}} / {{button|3ds|R}} | |{{button|3ds|L}} / {{button|3ds|R}} | ||
|{{button|wiiu|L}} / {{button|wiiu|R}} | |{{button|wiiu|L}} / {{button|wiiu|R}} | ||
|{{button| | |{{button|ns|L}} / {{button|ns|R}} | ||
|{{button| | |{{button|ns|SL}} / {{button|ns|SR}} | ||
|- | |- | ||
|Pause / Select | |Pause / Select | ||
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|{{button|3ds|start}} | |{{button|3ds|start}} | ||
|{{button|wiiu|Plus}} | |{{button|wiiu|Plus}} | ||
|{{button| | |{{button|ns|plus}} | ||
|{{button| | |{{button|ns|Minus}}{{button|ns|Plus}} + {{button|ns|SR}} | ||
|} | |} | ||
</center> | </center> | ||
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===Mario Kart GP=== | ===Mario Kart GP=== | ||
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]] | [[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]] | ||
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven | The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven other CPU-controlled opponents in a five-course cup; they first start out in eighth place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: first place earns the player nine points, second earns six, third earns three, and fourth earns one, while fifth and below get zero points. Players who rank fifth or below lose one of three lives. If both players rank fifth or below, the race must be tried again. If the player ranks fifth or below without any lives left, the game ends. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is forty-five, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. Third place gives the player a bronze trophy, second gives silver, and first gives gold (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|protoype version]] has animations for second and third). Each race is five laps long. | ||
If players beat all of the cups in the 100cc engine class, the message "Excellent driving | If players beat all of the cups in the 100cc engine class, the message "Excellent driving, you are now a Super Mario Kart expert" pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again.{{br|left}} | ||
{{br|left}} | |||
===Time Trial=== | ===Time Trial=== | ||
This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track | This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track. | ||
If the player enters the cheat code {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|SNES|A}} on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a [[Boo]] sound is heard upon successfully inputting the code.<ref> | If the player enters the cheat code {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|SNES|A}} on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a [[Boo]] sound is heard upon successfully inputting the code.<ref>[https://tcrf.net/Super_Mario_Kart ''Super Mario Kart'']. ''The Cutting Room Floor''. Retrieved September 16, 2019.</ref> | ||
===Match Race=== | ===Match Race=== | ||
This mode is two-player only: the players can race each other like in GP, except CPU racers do not appear and players can freely choose the track to race in | This mode is two-player only: the players can race each other like in GP, except CPU racers do not appear and players can freely choose the track to race in. [[Bullet Bill]]s slide around the courses as well, and coming in contact with one will result in the kart spinning out and the object disappearing as if it were a Green Shell. The game keeps track of wins and losses of each player. | ||
===Battle Mode=== | ===Battle Mode=== | ||
[[File:SuperMarioKartBM.png|left|thumb|Donkey Kong Jr. and Mario in Battle Mode]] | [[File:SuperMarioKartBM.png|left|thumb|Donkey Kong Jr. and Mario in Battle Mode]] | ||
{{main|Battle Mode}} | {{main|Battle Mode}} | ||
A two-player exclusive mode where players combat each other with items in an arena. The goal is to eliminate the opposing player's balloons, which are represented by colored spheres rotating around the character | A two-player exclusive mode where players combat each other with items in an arena. The goal is to eliminate the opposing player's balloons, which are represented by colored spheres rotating around the character. Each player has three balloons that cannot be recovered. The first to pop all the opponent's balloons wins. | ||
{{br}} | {{br}} | ||
==Characters== | ==Characters== | ||
[[File:SuperMarioKart CharSelect.png|thumb|lright|Character selection screen.]] | [[File:SuperMarioKart CharSelect.png|thumb|lright|Character selection screen.]] | ||
The game features eight playable characters from the [[ | The game features eight playable characters from the [[Mario (franchise)|''Mario'' franchise]], such as [[Mario]], [[Luigi]], [[Yoshi]], and [[Bowser]]. However, some other characters from the series acts as obstacles in the game's tracks, like [[Thwomp]]s, [[Monty Mole|Gopher]]s, [[Piranha Plant]]s, and [[Cheep Cheep|Flopping Cheep Cheep]]s. [[Boo|Ghost]]s do not act as enemies, but both as item and as part of the [[Ghost Valley|Ghost Valley tracks]]' background. Yoshi, Bowser, and Donkey Kong Jr. are the only drivers in this game to have their own taunts when surpassing other racers regardless if they are being used by the player or CPU. The others do not have their own taunts and instead the standard beep is heard when surpassing other racers, but can only be heard when used by the player. | ||
As stated in the game's manual, [[ | As stated in the game's manual, [[Lakitu]] is the owner of all the racetracks, thus overseeing all races. He appears on the track to start the race, to warn the player if they are going the wrong way on the course, and when they fall off the edge of the track or go out of bounds. If the latter happens, Lakitu transports the racer back onto the course at the price of two [[Coin]]s. A Cheep Cheep balloon distributes the trophy to the GP winner. | ||
{{br|left}} | {{br|left}} | ||
===Drivers=== | ===Drivers=== | ||
''Super Mario Kart'' has eight available drivers, divided into statistically identical pairs of two. While subsequent ''Mario Kart'' games would classify characters based on weight class, in this game other criteria are used. The stats presented here are derived and inferred from the manual. The Bros are average drivers with a high top speed, The Dragon and The Lady have the highest acceleration with low handling, The Showdown have | ''Super Mario Kart'' has eight available drivers, divided into statistically identical pairs of two. While subsequent ''Mario Kart'' games would classify characters based on weight class, in this game other criteria are used. The stats presented here are derived and inferred from the manual.<ref>http://gamesdbase.com/Media/SYSTEM/Nintendo_SNES//Manual/formated/Super_Mario_Kart_-_1992_-_Nintendo.pdf</ref> The Bros are average drivers with a high top speed, The Dragon and The Lady have the highest acceleration with low handling, The Showdown have low acceleration and handling with the highest top speed and weight, while The Small Guys have high acceleration and handling, which makes them recommended for beginners. Each pair of characters has different engine sounds for their karts, which reflect their appearances and characteristics. All drivers also have a unique theme music whenever they finish a race with a good position. | ||
On a side note, this is only one of two ''Mario Kart'' games to feature [[Donkey Kong Jr.]] as a playable character (subsequent installments have replaced him with [[Donkey Kong]]), the other being ''Mario Kart Tour''. | |||
{{br}} | {{br}} | ||
{|align=center | |||
{| | | | ||
<gallery caption="The Bros"> | |||
'''Acceleration''' – Medium<br>'''Top Speed''' – Medium<br>'''Weight''' – Medium<br>'''Handling''' – Medium| | |||
Mario holding flag SMK artwork.jpg|'''[[Mario]]'''<br>'''CPU Item:'''<br>Star | |||
Luigi winks SMK artwork.jpg|'''[[Luigi]]'''<br>'''CPU Item:'''<br>Star | |||
</gallery> | |||
{|width=400px border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | |||
|-bgcolor=#dedede | |||
!width=100px|Acceleration | |||
!width=100px|Top Speed | |||
!width=100px|Weight | |||
!width=100px|Handling | |||
| | |- | ||
| | |Medium||High||Medium||Medium | ||
| | |} | ||
| | | | ||
| | <gallery caption="The Dragon and The Lady"> | ||
| | '''Acceleration''' – Medium<br>'''Top Speed''' – Medium<br>'''Weight''' – Medium<br>'''Handling''' – Medium| | ||
| | SMK Princess artwork.jpg|'''[[Princess Peach|Princess]]'''<br>'''CPU Item:'''<br>Poison Mushrooms | ||
Yoshi SMK artwork.jpg|'''[[Yoshi]]'''<br>'''CPU Item:'''<br>Eggs | |||
</gallery> | |||
{|width=400px border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | |||
|-bgcolor=#dedede | |||
| | !width=100px|Acceleration | ||
| | !width=100px|Top Speed | ||
!width=100px|Weight | |||
!width=100px|Handling | |||
| | |- | ||
|Very High||Medium||Medium||Low | |||
|- | |} | ||
| | |} | ||
| | {|align=center | ||
| | | | ||
| | <gallery caption="The Showdown"> | ||
'''Acceleration''' – Medium<br>'''Top Speed''' – Medium<br>'''Weight''' – Medium<br>'''Handling''' – Medium| | |||
| | Bowser SMK artwork.jpg|'''[[Bowser]]'''<br>'''CPU Item:'''<br>Fireballs | ||
| | Donkey Kong JR SMK artwork.jpg|'''[[Donkey Kong Jr.]]'''<br>'''CPU Item:'''<br>Banana Peels | ||
| | </gallery> | ||
| | {|width=400px border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | ||
| | |-bgcolor=#dedede | ||
| | !width=100px|Acceleration | ||
| | !width=100px|Top Speed | ||
!width=100px|Weight | |||
!width=100px|Handling | |||
|- | |||
|Low||Very High||High||Low | |||
|} | |||
| | | | ||
| | <gallery caption="The Small Guys"> | ||
'''Acceleration''' – Medium<br>'''Top Speed''' – Medium<br>'''Weight''' – Medium<br>'''Handling''' – Medium| | |||
Koopa Troopa SMK artwork.jpg|'''[[Koopa Troopa]]'''<br>'''CPU Item:'''<br>Green Shells | |||
| | Toad SMK artwork.jpg|'''[[Toad]]'''<br>'''CPU Item:'''<br>Poison Mushrooms | ||
</gallery> | |||
|- | {|width=400px border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | ||
| | |-bgcolor=#dedede | ||
| | !width=100px|Acceleration | ||
!width=100px|Top Speed | |||
!width=100px|Weight | |||
!width=100px|Handling | |||
|- | |||
|High||Low||Low||High | |||
|} | |||
|} | |} | ||
====Maximum speed==== | ====Maximum speed==== | ||
The Japanese ''Official Nintendo Guidebook'' of the game lists the maximum speed in the 100cc engine class in various conditions.<ref> | The Japanese ''Official Nintendo Guidebook'' of the game lists the maximum speed in the 100cc engine class in various conditions.<ref>''Super Mario Kart Nintendo Official Guidebook'', page 17.</ref> This maximum speed is increased by 1 km/h per each coin collected, until 10 coins are collected.<ref>''Super Mario Kart Nintendo Official Guidebook'', page 15.</ref> | ||
{|class="wikitable"style="text-align:center; margin:auto;" | {|class="wikitable"style="text-align:center; margin:auto;" | ||
!colspan="8"|Maximum speed in the 100cc engine class | !colspan="8"|Maximum speed in the 100cc engine class | ||
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|96 | |96 | ||
|84 | |84 | ||
| | |88 | ||
|72 | |72 | ||
|} | |} | ||
====Acceleration==== | ====Acceleration==== | ||
[[File:SMK Acceleration Graph.png|thumb|center|600px|A graph showing the speed as a function of time when accelerating from a standstill with various characters. The horizontal axis shows the time in seconds. The red line refers to Mario and Luigi, the green line refers to | [[File:SMK Acceleration Graph.png|thumb|center|600px|A graph showing the speed as a function of time when accelerating from a standstill with various characters. The horizontal axis shows the time in seconds. The red line refers to Mario and Luigi, the green line refers to the Princess and Yoshi, the light blue line refers to Bowser and Donkey Kong Jr., the yellow line refers to Koopa Troopa and Toad.]] | ||
{{br}} | {{br}} | ||
===Performance chart=== | ===Performance chart=== | ||
The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while | The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while the Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr. | ||
[[File:SMK PerformanceChart.png|800px|center | [[File:SMK PerformanceChart.png|800px|center]] | ||
===Non-playable=== | ===Non-playable=== | ||
{| | {|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | ||
|- | |- | ||
!colspan="3" align=center|Characters and elements | !colspan="3"bgcolor="#9c9c9c"align=center|Characters and elements | ||
|- | |- | ||
!width="15%"align=center|Character/element | !width="15%"bgcolor="#dedede"align=center|Character/element | ||
!width="20%"align=center|Location | !width="20%"bgcolor="#dedede"align=center|Location | ||
!width="65%"align=center|Description | !width="65%"bgcolor="#dedede"align=center|Description | ||
|- | |- | ||
|align=center|[[File:SMK Bullet Bill.png]]<br>[[Bullet Bill]] | |align=center|[[File:SMK Bullet Bill.png]]<br>[[Bullet Bill]] | ||
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|Appears in Match Races where they bounce back and forth between two walls and causes racers who drive into them to spin out. | |Appears in Match Races where they bounce back and forth between two walls and causes racers who drive into them to spin out. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:CheepCheepSMK.png]]<br>[[Cheep Cheep|Flopping Cheep Cheep]] | ||
|align=center|Koopa Beach | |align=center|Koopa Beach | ||
| | |Out-of-water fish that spins players out if they come in contact with them. | ||
|- | |- | ||
|align=center| | |align=center|[[File:SMK Ghost.png]]<br>[[Boo|Ghost]]s | ||
|align=center|Ghost Valley | |align=center|Ghost Valley, appears as an item | ||
|Background elements in the Ghost Valley courses. | |Background elements in the Ghost Valley courses. They also appear as an item in Match Race and Battle Mode. | ||
|- | |- | ||
|align=center|[[File:SMK Monty Mole.png]]<br>[[Monty Mole|Gopher]] | |align=center|[[File:SMK Monty Mole.png]]<br>[[Monty Mole|Gopher]] | ||
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|Gophers attach themselves onto racers if ran into, which cause them to lose speed and coins. Players must hop repeatedly to get them off. | |Gophers attach themselves onto racers if ran into, which cause them to lose speed and coins. Players must hop repeatedly to get them off. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:SMKLakituSprite.png]]<br>[[Lakitu]] | ||
|align=center|N/A | |align=center|N/A | ||
|A helpful track manager who oversees the race. He starts the race up, pulls racers out of lava, water, and pits, tells players that they are going the wrong way, and waves a checkered flag for a racer who has finished. | |A helpful track manager who oversees the race. He starts the race up, pulls racers out of lava, water, and pits, tells players that they are going the wrong way, and waves a checkered flag for a racer who has finished. | ||
|- | |- | ||
|align=center|[[File:SMK Piranha Plant. | |align=center|[[File:SMK Piranha Plant.png]]<br>[[Piranha Plant]] | ||
|align=center|Choco Island | |align=center|Choco Island | ||
|A carnivorous plant that acts like a stationary obstacle. Players who run into them spin out. | |A carnivorous plant that acts like a stationary obstacle. Players who run into them spin out. | ||
|- | |- | ||
|align=center|[[File:SMK Thwomp.png]]<br>[[Thwomp]] | |align=center|[[File:SMK Thwomp.png]]<br>[[Thwomp]] | ||
|align=center|Bowser Castle | |align=center|Bowser Castle, Rainbow Road | ||
|A hovering rock that stays stationary in the first lap of a course. In subsequent laps, they slam onto the floor in a pattern, and any racer caught in them get flattened. Flashing variants of Thwomps called [[Star Thwomp|Super Thwomps]] appear in Rainbow Road and act identically to Thwomps, though touching them causes racers to spin out, unlike regular Thwomps. | |A hovering rock that stays stationary in the first lap of a course. In subsequent laps, they slam onto the floor in a pattern, and any racer caught in them get flattened. Flashing variants of Thwomps called [[Star Thwomp|Super Thwomps]] appear in Rainbow Road and act identically to Thwomps, though touching them causes racers to spin out, unlike regular Thwomps. | ||
|} | |} | ||
==Courses== | ==Courses== | ||
The game has 20 race courses and 4 battle courses, the former being divided in four cups. ''Super Mario Kart'' is the only game in the ''Mario Kart'' series to have five courses per cup, as opposed to four in later games. | The game has 20 race courses and 4 battle courses, the former being divided in four cups. ''Super Mario Kart'' is the only game in the ''Mario Kart'' series to have five courses per cup, as opposed to four in later games. | ||
===Race courses=== | ===Race courses=== | ||
Aside from Rainbow Road, all of the courses are numbered. In the credits, each character is assigned a course. | Aside from Rainbow Road, all of the courses are numbered. In the credits, each character is assigned a course. | ||
Some common hazards include the following: | Some common hazards include the following: | ||
*'''Water''': Racers who fall in have a few seconds to drive out, before Lakitu picks them up. Koopa Beach contains shallow water that is safe to drive through. | *'''Water''': Racers who fall in have a few seconds to drive out, before Lakitu picks them up. Koopa Beach contains shallow water that is safe to drive through. In Vanilla Lake, racers appear frozen when they are fished out. | ||
*'''Lava''': Racers who fall in immediately get picked up by Lakitu. | *'''Lava''': Racers who fall in immediately get picked up by Lakitu. | ||
*'''Abyss''': Racers who fall immediately get picked up by Lakitu. | *'''Abyss''': Racers who fall immediately get picked up by Lakitu. | ||
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*'''Dirt''': Decreases traction when driven on in Donut Plains. | *'''Dirt''': Decreases traction when driven on in Donut Plains. | ||
*'''Chocolate Mud''': Decreases traction and slows speed when driven on in Choco Island. | *'''Chocolate Mud''': Decreases traction and slows speed when driven on in Choco Island. | ||
{{br}} | |||
{|style=" | {|cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | ||
! | |-style="background: #ABC;" | ||
! | !width=25%| | ||
! | !width=15%|Name | ||
!width=60%|Terrain and obstacles | |||
|- | |- | ||
![[File:SNES Mario Circuit 1 map.png|100px]] | |||
|Pavement/Sand | !Mario Circuit | ||
| | |||
*'''Terrain:''' Pavement/Sand | |||
*'''Slipperiness''': 1 | |||
*'''Obstacles:''' [[Oil slick]], [[Warp Pipe|Pipe]]s | |||
*'''Assigned character:''' [[Luigi]] | |||
|- | |- | ||
![[File:SMK Donut Plains 1 Overhead Map.png|100px]] | |||
|Grassy | !Donut Plains | ||
| | |||
*'''Terrain:''' Grassy | |||
*'''Slipperiness''': 2 | |||
*'''Obstacles:''' [[Monty Mole|Gopher]]s, Water, Pipes | |||
*'''Assigned character:''' [[Princess Peach|Princess]] | |||
|- | |- | ||
![[File:SMK Ghost Valley 1 Overhead Map.png|100px]] | |||
|Wooden | !Ghost Valley | ||
| | |||
*'''Terrain:''' Wooden | |||
*'''Slipperiness''': 1 | |||
*'''Obstacles:''' Falling walls | |||
*'''Assigned character:''' [[Yoshi]] | |||
|- | |- | ||
![[File:SMK | ![[File:SMK Bowser Castle 1 Overhead Map.png|100px]] | ||
|Stone | !Bowser Castle | ||
| | |||
*'''Terrain:''' Stone | |||
*'''Slipperiness''': 1 | |||
*'''Obstacles:''' [[Thwomp]], Lava | |||
*'''Assigned character:''' [[Bowser]] | |||
|- | |- | ||
![[File:SMK | ![[File:SMK Choco Island 1 Overhead Map.png|100px]] | ||
|Chocolate | !Choco Island | ||
| | |||
*'''Terrain:''' Chocolate | |||
*'''Slipperiness''': 3 | |||
*'''Obstacles:''' [[Piranha Plant]]s, Chocolate Mud | |||
*'''Assigned character:''' [[Donkey Kong Jr.]] | |||
|- | |- | ||
![[File:SMK | ![[File:SMK Koopa Beach 1 Overhead Map.png|100px]] | ||
|Sand/water | !Koopa Beach | ||
| | |||
*'''Terrain:''' Sand/water | |||
*'''Slipperiness''': 3 | |||
*'''Obstacles:''' [[Cheep Cheep|Flopping Cheep Cheep]]s, deep water | |||
*'''Assigned character:''' [[Koopa Troopa]] | |||
|- | |- | ||
![[File:SMK | ![[File:SMK Vanilla Lake 1 Overhead Map.png|100px]] | ||
|Ice/Snow | !Vanilla Lake | ||
| | |||
*'''Terrain:''' Ice/Snow | |||
*'''Slipperiness''': 4 | |||
*'''Obstacles:''' Icy water, destructible blocks, Pipes. | |||
*'''Assigned character:''' [[Toad]] | |||
|- | |- | ||
![[File:SMK | ![[File:SMK Rainbow Road Overhead Map.png|100px]] | ||
!Rainbow Road | |||
| | | | ||
*'''Terrain:''' Rainbow tiles | |||
*'''Slipperiness''': 1 | |||
*'''Obstacles:''' [[Star Thwomp|Super Thwomp]]s | |||
*'''Assigned character:''' [[Mario]] | |||
|} | |} | ||
<br clear=all> | |||
<center> | |||
;[[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK MushroomCupRace.png|link=Mushroom Cup|272px]] [[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK Mushroom Cup Emblem.png|88px]] | |||
<gallery> | |||
SNES Mario Circuit 1 map.png|[[SNES Mario Circuit 1|Mario Circuit 1]] | |||
SMK Donut Plains 1 Overhead Map.png|[[SNES Donut Plains 1|Donut Plains 1]] | |||
SMK Ghost Valley 1 Overhead Map.png|[[SNES Ghost Valley 1|Ghost Valley 1]] | |||
SMK Bowser Castle 1 Overhead Map.png|[[Bowser Castle 1]] | |||
SNES Mario Circuit 2.png|[[SNES Mario Circuit 2|Mario Circuit 2]] | |||
</gallery> | |||
;[[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK FlowerCupRace.png|link=Flower Cup|240px]] [[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK Flower Cup Emblem.png|88px]] | |||
<gallery> | |||
SMK Choco Island 1 Overhead Map.png|[[SNES Choco Island 1|Choco Island 1]] | |||
SMK Ghost Valley 2 Overhead Map.png|[[SNES Ghost Valley 2|Ghost Valley 2]] | |||
SMK Donut Plains 2 Overhead Map.png|[[SNES Donut Plains 2|Donut Plains 2]] | |||
SMK Bowser Castle 2 Overhead Map.png|[[Bowser Castle 2]] | |||
SMK Mario Circuit 3 Overhead Map.png|[[SNES Mario Circuit 3|Mario Circuit 3]] | |||
</gallery> | |||
;[[File:SMK Star Cup Emblem.png|88px]] [[File:SMK Star Cup Emblem.png|88px]] [[File:SMK StarCupRace.png|link=Star Cup|208px]] [[File:SMK Star Cup Emblem.png|88px]] [[File:SMK Star Cup Emblem.png|88px]] | |||
<gallery> | |||
SMK Koopa Beach 1 Overhead Map.png|[[Koopa Beach 1]] | |||
SMK Choco Island 2 Overhead Map.png|[[SNES Choco Island 2|Choco Island 2]] | |||
SMK Vanilla Lake 1 Overhead Map.png|[[SNES Vanilla Lake 1|Vanilla Lake 1]] | |||
SMK Bowser Castle 3 Overhead Map.png|[[Bowser Castle 3]] | |||
SMK Mario Circuit 4 Overhead Map.png|[[Mario Circuit 4]] | |||
</gallery> | |||
;[[File:SMK Special Cup Emblem.png|88px]] [[File:SMK Special Cup Emblem.png|88px]] [[File:SMK SpecialCupRace.png|link=Special Cup|256px]] [[File:SMK Special Cup Emblem.png|88px]] [[File:SMK Special Cup Emblem.png|88px]] | |||
<gallery> | |||
SMK Donut Plains 3 Overhead Map.png|[[SNES Donut Plains 3|Donut Plains 3]] | |||
SMK Koopa Beach 2 Overhead Map.png|[[SNES Koopa Troopa Beach 2|Koopa Beach 2]] | |||
SMK Ghost Valley 3 Overhead Map.png|[[Ghost Valley 3]] | |||
SMK Vanilla Lake 2 Overhead Map.png|[[SNES Vanilla Lake 2|Vanilla Lake 2]] | |||
SMK Rainbow Road Overhead Map.png|[[SNES Rainbow Road|Rainbow Road]] | |||
</gallery> | </gallery> | ||
</center> | |||
====Course features and obstacles==== | ====Course features and obstacles==== | ||
{| | {|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
|- | |- | ||
!width="15%"align=center|Feature | !width="15%"bgcolor="#dedede"align=center|Feature | ||
!width="85%"align=center|Description | !width="85%"bgcolor="#dedede"align=center|Description | ||
|- | |- | ||
|align=center|[[File:SMK Coin | |align=center|[[File:SMK NP art Coin.png|50px]]<br>[[Coin]] | ||
|These are scattered throughout the course and increase the player's speed as well as give them durability against opponents. They do not respawn once taken. | |These are scattered throughout the course and increase the player's speed as well as give them durability against opponents. They do not respawn once taken. | ||
|- | |- | ||
|align=center|[[File:SMK Jump | |align=center|[[File:SMK Jump.png|50px]]<br>[[Ramp|Jump]] | ||
|Players hop if they drive over this. Driving over it at high speeds causes racers to jump higher and farther. | |Players hop if they drive over this. Driving over it at high speeds causes racers to jump higher and farther. | ||
|- | |- | ||
|align=center|[[File:SMK OilSlickSprite.png]]<br>[[Oil Slick]] | |align=center|[[File:SMK OilSlickSprite.png|64px]]<br>[[Oil Slick]] | ||
|Located in the Mario Circuits, players spin out if they drive over them. | |Located in the Mario Circuits, players spin out if they drive over them. | ||
|- | |- | ||
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|Stationary obstacles found in Mario Circuit, Vanilla Lake, and Donut Plains that act as walls and slow players down when struck. | |Stationary obstacles found in Mario Circuit, Vanilla Lake, and Donut Plains that act as walls and slow players down when struck. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:SMK QuestionBlock.png]]<br>[[? Panel|Question Block]] | ||
|These panels gives players an item if driven over. Once they are driven over, they are depleted until all Question Blocks in the course get depleted, in which they | |These panels gives players an item if driven over. Once they are driven over, they are depleted until all Question Blocks in the course get depleted, in which they will respawn. | ||
|- | |- | ||
|align=center|[[File:SMK Zipper | |align=center|[[File:SMK Zipper.png|50px]]<br>[[Dash Panel|Zipper]] | ||
|Zippers give a burst of speed for players who drive over it. | |Zippers give a burst of speed for players who drive over it. | ||
|} | |} | ||
===Battle courses=== | |||
<gallery> | |||
SMK Battle Course 1 Overhead Map.png|[[SNES Battle Course 1|Battle Course 1]] | |||
SMK Battle Course 2 Overhead Map.png|[[Battle Course 2 (Super Mario Kart)|Battle Course 2]] | |||
SMK Battle Course 3 Overhead Map.png|[[Battle Course 3 (Super Mario Kart)|Battle Course 3]] | |||
SMK Battle Course 4 Overhead Map.png|[[SNES Battle Course 4|Battle Course 4]] | |||
</gallery> | |||
==Items== | ==Items== | ||
Items are obtained through [[? Panel|Question Blocks]] scattered around the tracks. When the player passes over one, it | Items are obtained through [[? Panel|Question Blocks]] scattered around the tracks. When the player passes over one, it will deactivate until all other Question Blocks are used. Once a racer passes over one, with a few exceptions, they will receive an item in their box from the following: | ||
{| | {|border="1"cellpadding="3"style="background:white;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;"align=center | ||
|- | |- | ||
!width="15%"|Item | !width="15%"bgcolor="#dfdfdf"|Item | ||
!width="55%"|Description | !width="55%"bgcolor="#dedede"|Description | ||
!width="25%"|Notes | !width="25%"bgcolor="#dedede"|Notes | ||
|- | |- | ||
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]] | ![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]] | ||
|align=left|When a kart hits a Banana Peel, it | |align=left|When a kart hits a Banana Peel, it will spin out. | ||
|align=left|Can be thrown backward and forward. Also used by Donkey Kong Jr. if he is CPU-controlled. | |align=left|Can be thrown backward and forward. Also used by Donkey Kong Jr. if he is CPU-controlled. | ||
|- | |- | ||
![[File:SMKGreenShell.png]] [[File:SMK Green Shell. | ![[File:SMKGreenShell.png]] [[File:SMK Green Shell Track Sprite.png]]<br>[[Green Shell]] | ||
|align=left|The Green Shell | |align=left|The Green Shell will send an enemy into a spin if they are hit. Green Shells can bounce off barriers. Throwing it backwards will cause it to remain stationary. | ||
|align=left|Can be thrown backward and forward. Used by Koopa Troopa if CPU-controlled, but they behave similar to Banana Peels even when thrown forward, and remain stationary. | |align=left|Can be thrown backward and forward. Used by Koopa Troopa if CPU-controlled, but they behave similar to Banana Peels even when thrown forward, and remain stationary. | ||
|- | |- | ||
![[File:SMKRedShell.png]] [[File:SMK Red Shell. | ![[File:SMKRedShell.png]] [[File:SMK Red Shell Track Sprite.png]]<br>[[Red Shell]] | ||
|align=left|The Red Shell acts similarly to a Green Shell, but homes in on the target instead. It does not bounce off walls, however. | |align=left|The Red Shell acts similarly to a Green Shell, but homes in on the target instead. It does not bounce off walls, however. | ||
|align=left|Can be thrown only forward. | |align=left|Can be thrown only forward. | ||
Line 479: | Line 486: | ||
![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]] | ![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]] | ||
|align=left|A Feather allows the user to perform a high jump, high enough to take normally impossible shortcuts and to sail over obstacles and other racers. | |align=left|A Feather allows the user to perform a high jump, high enough to take normally impossible shortcuts and to sail over obstacles and other racers. | ||
|align=left|Can be used by every CPU | |align=left|Can be used by every CPU. | ||
|- | |- | ||
![[File:SMKMushroom.png]]<br>[[Dash Mushroom|Mushroom]] | ![[File:SMKMushroom.png]]<br>[[Dash Mushroom|Mushroom]] | ||
|align=left|The Mushroom is a more common item than a Feather or a Star, and grants the user a slight boost. It can either be used to slam an opponent or drive over hazards such as sand and grass without losing speed. When using a Mushroom in front of a jump pad, the jump | |align=left|The Mushroom is a more common item than a Feather or a Star, and grants the user a slight boost. It can either be used to slam an opponent or drive over hazards such as sand and grass without losing speed. When using a Mushroom in front of a jump pad, the jump will be higher and farther. | ||
| | | | ||
|- | |- | ||
![[File:SMKStar.png]]<br>[[Super Star|Star]] | ![[File:SMKStar.png]]<br>[[Super Star|Star]] | ||
|align=left|The Star provides two benefits, allowing the user to receive a small speed boost and to become invulnerable to everything. Contact with other racers | |align=left|The Star provides two benefits, allowing the user to receive a small speed boost and to become invulnerable to everything. Contact with other racers will cause them to spin out. | ||
|align=left|Used also by Mario and Luigi if they are CPU-controlled. They do not receive a speed boost, however, and the effect does not last as long. | |align=left|Used also by Mario and Luigi if they are CPU-controlled. They do not receive a speed boost, however, and the effect does not last as long. | ||
|- | |- | ||
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|align=left|Exclusive to Battle Mode and Match Race. | |align=left|Exclusive to Battle Mode and Match Race. | ||
|- | |- | ||
![[File:SMK Coin Item Box Sprite.png]] [[File:SMK Coin. | ![[File:SMK Coin Item Box Sprite.png]] [[File:SMK Coin Sprite.png]]<br>[[Coin]] | ||
|align=left|The Coin adds two coins to the total coin count, increasing the user's overall top speed. | |align=left|The Coin adds two coins to the total coin count, increasing the user's overall top speed. | ||
|align=left|Does not appear in Battle Mode and Time Trial. Maximum benefit is achieved with 10 coins. | |align=left|Does not appear in Battle Mode and Time Trial. Maximum benefit is achieved with 10 coins. | ||
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|- | |- | ||
![[File:Yoshi Egg Super Mario Kart.png]]<br>[[Yoshi Egg|Egg]] | ![[File:Yoshi Egg Super Mario Kart.png]]<br>[[Yoshi Egg|Egg]] | ||
|align=left|Works similar to a Banana Peel | |align=left|Works similar to a Banana Peel. | ||
|align=left|Usable only by Yoshi if he is CPU-controlled. | |align=left|Usable only by Yoshi if he is CPU-controlled. | ||
|- | |- | ||
![[File:SMKFireball.png]]<br>[[Fireball]] | ![[File:SMKFireball.png]]<br>[[Fireball]] | ||
|align=left|Similar to a Banana Peel, but | |align=left|Similar to a Banana Peel, but oscillates from left to right on the spot, making them harder to pass safely. | ||
|align=left|Usable only by Bowser if he is CPU-controlled. | |align=left|Usable only by Bowser if he is CPU-controlled. | ||
|- | |- | ||
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|align=left|Usable only by Princess and Toad if they are CPU-controlled. | |align=left|Usable only by Princess and Toad if they are CPU-controlled. | ||
|} | |} | ||
===Probabilities=== | ===Probabilities=== | ||
The following tables are derived from the Japanese ''Nintendo Official Guidebook'' of the game and report the probability of obtaining each item in the various modes with letter codes ranging from '''A''' (most likely) to '''F''' (unlikely).<ref> | The following tables are derived from the Japanese ''Nintendo Official Guidebook'' of the game and report the probability of obtaining each item in the various modes with letter codes ranging from '''A''' (most likely) to '''F''' (unlikely).<ref>''Super Mario Kart Nintendo Official Guidebook'', pages 142 and 143.</ref> | ||
In the races, the probability of obtaining an item depends on the track theme, on the current lap and on the rank of the driver, while in Battle Mode the probability is not affected by any factor. | In the races, the probability of obtaining an item depends on the track theme, on the current lap and on the rank of the driver, while in Battle Mode the probability is not affected by any factor. | ||
====Mario Kart GP==== | ====Mario Kart GP==== | ||
In Mario Kart GP races, during the first lap all the drivers receive items with the same probabilities they would obtain if they were in first place, regardless of their rank. | In Mario Kart GP races, during the first lap all the drivers receive items with the same probabilities they would obtain if they were in first place, regardless of their rank. | ||
Line 1,047: | Line 1,056: | ||
==Rivals== | ==Rivals== | ||
[[File:MarioWins SMK.png|thumb|The rivals | [[File:MarioWins SMK.png|thumb|The rivals always finish in a particular order. In this case, though, Princess got a lower spot than normal.]] | ||
''Super Mario Kart'' has a different [[rival]] system from the rest of the series (except for ''[[Mario Kart: Super Circuit]]''); the rivals contain one very fast driver, one fast driver, one medium driver, one slow driver and three very slow drivers. It is notable that when one of the three slowest drivers gets hit, that kart | ''Super Mario Kart'' has a different [[rival]] system from the rest of the series (except for ''[[Mario Kart: Super Circuit]]''); the rivals contain one very fast driver, one fast driver, one medium driver, one slow driver and three very slow drivers. It is notable that when one of the three slowest drivers gets hit, that kart will keep its place, while when one of the faster cars gets shot, it will usually resume its previous place very quickly unless unable to catch up fast enough before the race ends. For this reason, the drivers (except the human racer) will (if unaffected) always finish in the exact same order. Also, if the player tries to hit an opponent, the opponent may jump over the item similar to when they jump over CPU-placed items. Also, the rivals are not determined in pairs, so that even if Donkey Kong Jr. is Mario's rival, Mario will not be Donkey Kong Jr.'s rival, as shown in the table below. | ||
The rivals for each driver are always the same, the list | The rivals for each driver are always the same, the list will be in the order the line up for the first race. It is possible to change the order if the rivals can't recover their place at the end (for example, if someone is playing as Luigi and Yoshi finishes last, Yoshi will then become one of the three slower drivers while everybody takes the next position up). It happens mostly on 100cc and 150cc. | ||
The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he | The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he will boost back to first position from the start. | ||
{{br}} | {{br}} | ||
{| | {|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1" | ||
|-bgcolor=#dedede | |||
!rowspan=2 width=120px|Character | !rowspan=2 width=120px|Character | ||
!colspan=7|Rival Order | !colspan=7|Rival Order | ||
|- | |-bgcolor=#dedede | ||
!Very Fast | !Very Fast | ||
!Fast | !Fast | ||
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|[[File:SMKPrincessSprite.png]]<br>Princess||[[File:SMK Donkey Kong Jr Sprite.png]]<br>Donkey Kong Jr.||[[File:SMKMarioSprite.png]]<br>Mario||[[File:SMKYoshiSprite.png]]<br>Yoshi||[[File:SMKLuigiSprite.png]]<br>Luigi||[[File:SMKKoopaTroopaSprite.png]]<br>Koopa Troopa||[[File:BowserSMK.png]]<br>Bowser | |[[File:SMKPrincessSprite.png]]<br>Princess||[[File:SMK Donkey Kong Jr Sprite.png]]<br>Donkey Kong Jr.||[[File:SMKMarioSprite.png]]<br>Mario||[[File:SMKYoshiSprite.png]]<br>Yoshi||[[File:SMKLuigiSprite.png]]<br>Luigi||[[File:SMKKoopaTroopaSprite.png]]<br>Koopa Troopa||[[File:BowserSMK.png]]<br>Bowser | ||
|} | |} | ||
==Soundtrack== | |||
While ''Super Mario Kart'' has no officially released dedicated soundtrack, it is featured in various compilation soundtracks. ''[[Super Mario Compact Disco]]'', a compilation soundtrack featuring tunes from mulitple ''Mario'' titles released in August 1993, features a hip hop-styled remix of the title screen music from ''Super Mario Kart''. In the '''Nintendo Sound Selection'' series, [[Nintendo Sound Selection Vol.2: Loud Music]] contains the [[Bowser's Castle#Mario Kart series|Bowser Castle]] music, titled simply "Castle". | |||
For the instruments in the soundtrack, samples from the [[Wikipedia:Roland D-50|Roland D-550]] synth and [[Wikipedia:Roland R-8|Roland R-8]] drum machine were used, along with the [[Wikipedia:Yamaha TG77|Yamaha TG77]] and an Akai sampler.<ref>[https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203 NEWER VGM Sound Sources.] ''Google Docs''. Retrieved March 3, 2021.</ref> | |||
===Media=== | |||
{{Main|List of Super Mario Kart media}} | |||
{{media table | |||
|file1=SMK-Music-MainTheme.oga | |||
|title1=Title theme | |||
|description1=The theme for title screen | |||
|length1=0:30 | |||
}} | |||
==Staff== | ==Staff== | ||
{{main|List of Super Mario Kart staff}} | {{main|List of Super Mario Kart staff}} | ||
The staff for ''Super Mario Kart'' has consisted of 15 members. ''Super Mario Kart'' was directed by Tadashi Sugiyama and [[Hideki Konno]], the latter who would go on to play prominent roles in later main entries of the ''Mario Kart'' series with the exception of ''[[Mario Kart: Double Dash!!]]'' [[Yoichi Kotabe]], Mie Yoshimura, and [[Yoshiaki Koizumi]] has provided the illustrations for the game. [[Soyo Oka]] has composed the game's soundtrack, with [[SNES Rainbow Road | The staff for ''Super Mario Kart'' has consisted of 15 members. ''Super Mario Kart'' was directed by Tadashi Sugiyama and [[Hideki Konno]], the latter who would go on to play prominent roles in later main entries of the ''Mario Kart'' series with the exception of ''[[Mario Kart: Double Dash!!]]'' [[Yoichi Kotabe]], Mie Yoshimura, and [[Yoshiaki Koizumi]] has provided the illustrations for the game. [[Soyo Oka]] has composed the game's soundtrack, with [[SNES Rainbow Road|Rainbow Road]] being one of her favorite compositions.<ref>[http://www.rocketbaby.net/interviews_soyo_oka.html Interview between Rocketbaby and Soyo Oka]. Retrieved February 12, 2015.</ref> | ||
==Development== | ==Development== | ||
''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks"> | ''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0 Iwata Asks: ''Mario Kart Wii''] (accessed March 22 2012)</ref> The team wanted to make a fun, multiplayer-oriented alternative and was aimed to be enjoyed "with family and friends." according to Nintendo Producer Hideki Konno.<ref>Otero, Joseph. (May 29, 2014). [https://www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better How Anti-Gravity Made ''Mario Kart'' Better.] ''IGN''. Retrieved November 27, 2020.</ref> The prototype initially only featured a generic "guy in overalls". The design for the characters onscreen were three heads tall as opposed to ''F-Zero''{{'}}s seven heads tall to suit the design of the karts. At first, there was no racing involved; it was a test of two karts moving freely. The decision to include ''Mario'' characters and concepts was made three to four months in development, when the developers added Mario driving one of the karts moving around because they were curious about how the game would look, and decided that it looked better.<ref name="Iwata Asks"/> Before Banana Peels were added, oil cans that spill their substance out were used to spin karts out. The battle mode was implemented because the developers thought it would be a good idea to include a form of one-on-one battles that did not involve competing for ranks during the races.<ref name="Iwata Asks"/> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Super Mario Kart pre-release and unused content}} | {{main|List of Super Mario Kart pre-release and unused content}} | ||
A prototype cartridge of the game features several differences, such as the presence of animations on the podium screen when the player ranks 2nd or 3rd place, a music track for [[SNES Vanilla Lake 1|Vanilla Lake 1]] that does not appear in the final build and a different [[Battle Course 3 (Super Mario Kart)|Battle Course 3]] set in Choco Island. | A prototype cartridge of the game features several differences, such as the presence of animations on the podium screen when the player ranks 2nd or 3rd place, a music track for [[SNES Vanilla Lake 1|Vanilla Lake 1]] that does not appear in the final build and a different [[Battle Course 3 (Super Mario Kart)|Battle Course 3]] set in Choco Island. | ||
==Glitches== | |||
{{Main|List of Super Mario Kart glitches}} | |||
[[File:GlitchLapSuperMarioKart.png|thumb|right|A demonstration of the glitched lap counter in [[Mario Circuit 4]]]] | |||
===Continue boost=== | |||
The player should pick up a Mushroom, then use it and hop very close to a corner. If done correctly, the player will always be facing left regardless of whether or not they are steering and will be under the effect of the Mushroom longer than normal. The player should get a time of a lap under 10 seconds.<ref name="smkglitch">https://www.youtube.com/watch?v=30iZWoq6c3o</ref> | |||
===Glitched lap counter=== | |||
When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.<ref name="smkglitch" /> | |||
===Turn off music=== | |||
In any two-player game, after Lakitu gives the green light, the player must keep mashing {{button|snes|start}} in both controllers. Occasionally, the music will not play. | |||
==Regional differences== | ==Regional differences== | ||
{{ | {{see also|tcrf:Super Mario Kart#Regional Differences{{!}}tcrf:Super Mario Kart § Regional Differences}} | ||
{{multiframe | {{multiframe | ||
|[[File:SMK Bowser US Victory Animation.gif|100px]][[File:SMK Bowser JP Victory Animation.gif|100px]] | |[[File:SMK Bowser US Victory Animation.gif|100px]][[File:SMK Bowser JP Victory Animation.gif|100px]] | ||
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Several graphical changes consisting of minor touch-ups and even censoring of questionable material has been made to international versions of the game. | Several graphical changes consisting of minor touch-ups and even censoring of questionable material has been made to international versions of the game. | ||
*The logo in the title screen for international versions have an enlarged "O" and "E" in the title, "Super Mario Kart" and overall increased box size. The trademark symbol is in a different position as well. | *The logo in the title screen for international versions have an enlarged "O" and "E" in the title, "Super Mario Kart" and overall increased box size. The trademark symbol is in a different position as well. | ||
*In ''Super Mario Kart'', every character has a winning animation that involves a bottle of champagne. In the Japanese version, Bowser and | *In ''Super Mario Kart'', every character has a winning animation that involves a bottle of champagne. In the Japanese version, Bowser and the Princess drink champagne in their animations (with the latter becoming drunk in the process), which goes against Nintendo of America's policy on the depiction of alcohol, as it was considered inappropriate for younger children.<ref>https://youtu.be/hNZfd3JDFOA</ref><ref>https://youtu.be/2VjWfW6XCN (deleted video)</ref><ref>http://www.themushroomkingdom.net/smk_j2e.shtml</ref> In the Western releases of the game, Bowser merely poses happily and Peach tosses and catches her bottle. | ||
*Yoshi has a more defined head in the North American versions of the game. The European version retains the Japanese version's head. | *Yoshi has a more defined head in the North American versions of the game. The European version retains the Japanese version's head. | ||
*International versions of the game save the player's choices, having them already selected the next time they go through menus. | *International versions of the game save the player's choices, having them already selected the next time they go through menus. | ||
*The Japanese version plays a Boo sound when {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|snes|A}} are pressed on the Time Trial menu in order to unlock the Special Cup early. No sound is played in the international versions. | *The Japanese version plays a Boo sound when {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|snes|A}} are pressed on the Time Trial menu in order to unlock the Special Cup early. No sound is played in the international versions. | ||
*Karts are stalled less when they are overreved at the start of the race in the North American version of the game | *Karts are stalled less when they are overreved at the start of the race in the North American version of the game | ||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Super Mario Kart'' met with very favorable reviews, scoring a 93.60% on GameRankings based on 10 reviews.<ref> | ''Super Mario Kart'' met with very favorable reviews, scoring a 93.60% on GameRankings based on 10 reviews.<ref>https://web.archive.org/web/20150629081951/https://www.gamerankings.com/snes/588738-super-mario-kart/index.html Archived URL for GameRankings score for ''Super Mario Kart'']. ''GameRankings''. Retrieved November 27, 2020.</ref> Much of the praise of the game has been attributed to its bright and colorful graphics, fun gameplay involving its items that set it apart from ''F-Zero'', intuitive controls, its ''Mario'' franchise theming, and retroactively, its legacy that helped pioneer the kart-racing genre and the overall introduction of the ''[[Mario Kart (series)|Mario Kart]]'' series. While ''Super Mario Kart'' does not have an official Metacritic entry due to the game coming out before its inception, the user score for the Wii Virtual Console is mixed, scoring 7.4, with common laments being that while the game is regarded as a classic, it is outclassed by later ''Mario Kart'' entries.<ref>[https://www.metacritic.com/game/wii/super-mario-kart Metacritic score fr ''Super Mario Kart'' on the Wii.] ''Metacritic. Retrieved November 27, 2020.</ref> | ||
Shey Stevens from the magazine, ''Electronic Games'' gave the game a 93%, citing how the game changes up mechanics from ''F-Zero'' such as the item-based system to deliver a unique experience. Stevens has additionally praised the one-on-one combat modes the game offers.<ref> | Shey Stevens from the magazine, ''Electronic Games'' gave the game a 93%, citing how the game changes up mechanics from ''F-Zero'' such as the item-based system to deliver a unique experience. Stevens has additionally praised the one-on-one combat modes the game offers.<ref>Stevens, Shey. (December 1992). [https://archive.org/stream/Electronic-Games-1992-12/Electronic%20Games%201992-12#page/n77/mode/2up Archive for Electronic Games magazine, page 79-80.] Retrieved November 27, 2020.</ref> A section by Bro. Buzz from the ''Game Pro'' magazine has given the game a score of 5.0 in graphics, control, and fun factor and a 4.0 in sound, ending with, "''Super Mario Kart'' makes wheel-spinning, bumper-grinding, motor racing actually cute! The little guys definitely have a lot of drive."<ref>Bro. Buzz (December 1992). [https://retrocdn.net/images/2/26/GamePro_US_041.pdf "Super NES Pro Review: ''Super Mario Kart''"] ''Game Pro''. No. 51. pp. 80–82. Retrieved November 17, 2020.</ref> Nadia Oxford from USgamer, reviewing the game's release on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]], has called the game "the SNES Classic Edition's most perfect inclusion." and has generally praised how well the game is held up, despite its simplicity compared to later ''Mario Kart'' entries, with ''[[Mario Kart 8 Deluxe]]'' being compared to in the review.<ref>Oxford, Nadia. (January 23, 2019). [https://www.usgamer.net/articles/super-nes-classic-game-by-game-7-super-mario-kart Super NES Retro Review: ''Super Mario Kart''.] ''USgamer''. Retrieved November 27, 2020.</ref> The flaw Oxford has cited was the single-player splitscreen and the fact that the game supports only two players rather than four. ''Electronic Gaming Montly'' has given the game an Editor's Choice award in its November 1992 issue.<ref>Alessi, Martin; Harris, Steve; Semrad, Ed, Sushi X. (November 1992). [https://retrocdn.net/images/7/7f/EGM_US_040.pdf Review Crew: ''Super Mario Kart''.] ''Electronic Gaming Monthly''. p. 25. Retrieved November 27, 2020.</ref> | ||
''Super Mario Kart'' has seen frequent placements in Top Games lists. The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref> | ''Super Mario Kart'' has seen frequent placements in Top Games lists. The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>(September 1997). [https://web.archive.org/web/20091225020235/http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909 Nintendo Power's 100 Best Games of All Time - Sept. 1997.] ''GameKult''. Retrieved November 27, 2020.</ref> In the book, ''Guinness World Records: Gamer's Edition'' for 2009, ''Super Mario Kart'' was placed as the #1 best console game. The game was placed 33rd in the 200th issue of GameInformer's "Top 200 Games of all Time" in December 2009. The game was awarded the Most Critically Acclaimed ''Mario Kart'' Game by ''[[Guinness World Records|Guinness Book of World Records]] Gamer's Edition 2009 - 2014''. | ||
{| class="wikitable | {|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4" | ||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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|- | |- | ||
|SNES | |SNES | ||
|Karn Spydar Lee Bianco, [http://www. | |Karn Spydar Lee Bianco, [http://www.honestgamers.com/200/snes/super-mario-kart/review.html Cubed3] | ||
|9/10 | |9/10 | ||
|align="left"|''"It's the original ultimate racer, it has everything you could ever want then adds some more and that all important 'Nintendo difference'. It's hard to express in words how perfect this game is, you really MUST play it right NOW.''" | |align="left"|''"It's the original ultimate racer, it has everything you could ever want then adds some more and that all important 'Nintendo difference'. It's hard to express in words how perfect this game is, you really MUST play it right NOW.''" | ||
|- | |- | ||
|SNES | |SNES | ||
|Jason Venter, [ | |Jason Venter, [http://www.honestgamers.com/200/snes/super-mario-kart/review.html HonestGamers] | ||
|5/5 | |5/5 | ||
|align="left"|"''Chock full of great visuals, awesome sound, tight play control, amazing track design, items galore and a multi-player mode that's hard to beat, Super Mario Kart is my favorite game of all time. It’s also one of the main reasons to own a Super Nintendo.''" | |align="left"|"''Chock full of great visuals, awesome sound, tight play control, amazing track design, items galore and a multi-player mode that's hard to beat, Super Mario Kart is my favorite game of all time. It’s also one of the main reasons to own a Super Nintendo.''" | ||
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|- | |- | ||
|[[Wii]] | |[[Wii]] | ||
|Nintendo Life Staff, [ | |Nintendo Life Staff, [http://www.nintendolife.com/reviews/snes/super_mario_kart Nintendo Life] | ||
|9/10 | |9/10 | ||
|align="left"|"''Super Mario Kart has certainly made its mark on gaming history, spawning several sequels on successive Nintendo consoles, not to mention many imitators. To play it today is every bit as enjoyable as it ever was; sure the graphics and sound may have dated, but the core gameplay is still top notch. This is one hell of a fun racing game with enough playability to keep you coming back for more. It's amazing that Nintendo chose to wait three years before treating us to this seminal game on the Virtual Console, but we're glad they finally saw sense!''" | |align="left"|"''Super Mario Kart has certainly made its mark on gaming history, spawning several sequels on successive Nintendo consoles, not to mention many imitators. To play it today is every bit as enjoyable as it ever was; sure the graphics and sound may have dated, but the core gameplay is still top notch. This is one hell of a fun racing game with enough playability to keep you coming back for more. It's amazing that Nintendo chose to wait three years before treating us to this seminal game on the Virtual Console, but we're glad they finally saw sense!''" | ||
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===Sales=== | ===Sales=== | ||
''Super Mario Kart'' is the 4th best-selling game for the Super Nintendo Entertainment System, selling 8.76 million copies worldwide as of December 31, 2009.<ref> | ''Super Mario Kart'' is the 4th best-selling game for the Super Nintendo Entertainment System, selling 8.76 million copies worldwide as of December 31, 2009.<ref>Futter, Mike. (June 2, 2014). [https://web.archive.org/web/20140604084937/https://www.gameinformer.com/b/news/archive/2014/06/02/mario-kart-8-speeds-to-over-1-2-million-sales-in-opening-weekend.aspx ''Mario Kart 8'' Speeds To Over 1.2 Million Sales In Opening Weekend.] ''Game Informer''. Retrieved November 27, 2020.</ref> | ||
==Adaptations in other media== | ==Adaptations in other media== | ||
===''Super Mario 4koma Manga Theater''=== | ===''Super Mario 4koma Manga Theater''=== | ||
[[File:Mario SMK SM4MT.png|thumb|Mario driving a go-kart in the ''Super Mario 4koma Manga Theater''.]] | [[File:Mario SMK SM4MT.png|thumb|Mario driving a go-kart in the ''Super Mario 4koma Manga Theater''.]] | ||
''Super Mario Kart'' is occasionally referenced in the gag comic series, the ''[[Super Mario 4koma Manga Theater]]'', alongside other '' | ''Super Mario Kart'' is occasionally referenced in the gag comic series, the ''[[Super Mario 4koma Manga Theater]]'', alongside other ''Mario'' titles. | ||
===''Super Mario-kun''=== | ===''Super Mario-kun''=== | ||
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{{br}} | {{br}} | ||
==''Super Mario Kart | ==''Super Mario Kart Dokidoki Race''== | ||
[[File:Super Mario Kart Dokidoki Race.png|thumb|Photo for the ''Super Mario Kart Dokidoki Race'']] | |||
[[File:Super Mario Kart Dokidoki Race.png|thumb|Photo for ''Super Mario Kart | ''Super Mario Kart'' was adapted into a Japan-only electro-mechanical arcade game developed by {{wp|Banpresto}} and {{wp|Atlus}} called ''[[Super Mario Kart Dokidoki Race]]'', released in 1994.<ref>[https://www.marioboards.com/index.php?topic=35637.msg1780735#msg1780735#msg1780735] Borp's coverage on Mario boards</ref> The playable characters are [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], and [[Bowser]], with [[Cheep Cheep]], [[Monty Mole]], and [[Lakitu]] in supporting roles. The game seems to operate on magnets to move the karts and is based on chance by who can press a series of buttons fast enough. There are five music tracks in total, two in particular being the music for the title screen and the Mario Circuit theme. The latter theme is sped up and has additional notes that play throughout the track with an ending note. A male announcer voice can also be heard throughout the gameplay. The other three music tracks are a preparation theme and two different victory themes.<ref>Super Mario Wiki (October 31, 2015). [https://youtu.be/1SMFdLu-cuw ''Super Mario Kart'' Dokidoki Race Gameplay]. ''YouTube''.</ref> | ||
''Super Mario Kart'' was adapted into a Japan-only electro-mechanical arcade game developed by {{wp|Banpresto}} and {{wp|Atlus}} called ''[[Super Mario Kart | |||
{{br}} | {{br}} | ||
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plushyoshikart.jpg|A plushie of Yoshi | plushyoshikart.jpg|A plushie of Yoshi | ||
plushbowserkart.jpg|A plushie of Bowser | plushbowserkart.jpg|A plushie of Bowser | ||
plushkoopakart.jpg|A plushie of Koopa Troopa | plushkoopakart.jpg|A plushie of Koopa Troopa | ||
plushtoadkart.jpg|A plushie of Toad | plushtoadkart.jpg|A plushie of Toad | ||
lakituplush.jpg|A plushie of [[ | lakituplush.jpg|A plushie of [[Lakitu]] | ||
SMK Carddass Trading Card 17.jpg|''Super Mario Kart'' - Carddass Trading Card series | SMK Carddass Trading Card 17.jpg|''Super Mario Kart'' - Carddass Trading Card series | ||
SMK Carddass Trading Card 18.jpg|''Super Mario Kart'' - Carddass Trading Card series | SMK Carddass Trading Card 18.jpg|''Super Mario Kart'' - Carddass Trading Card series | ||
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SMK Japanese Card.jpg|A Japanese collectible card | SMK Japanese Card.jpg|A Japanese collectible card | ||
</gallery> | </gallery> | ||
==References to other games== | ==References to other games== | ||
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*''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game. | *''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player. | *''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player. | ||
*''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item. | *''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item. | ||
==References in later | ==References in later games== | ||
*''[[Mario Kart 64]]'': The title music from ''Mario Kart 64'' is a slower and elongated remix of the title music from ''Super Mario Kart''. Also, part of [[N64 Banshee Boardwalk|Banshee Boardwalk]]'s music is a remix of the music used for the [[Ghost Valley]] courses in ''Super Mario Kart''. | |||
*''[[Mario Kart 64]]'': The title music from | *''[[Mario Kart: Super Circuit]]'': All twenty courses appeared in this game, but all of their track hazards have been removed, [[Item Box|Item Boxes]] are at different places than where [[? Panel|Question Blocks]] laid and some tracks changed a little. The music for all tracks is redone for the Game Boy Advance. Also, part of the music for [[Boo Lake]]/[[Broken Pier]] and [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]] is a remix of the music from the Ghost Valley and Rainbow Road courses in this game, respectively. | ||
*''[[Mario Kart: Super Circuit]]'': All twenty | *''[[Mario Kart: Double Dash!!]]'' - The game's title can be seen as a sponsor in some tracks, such as [[GCN Dry Dry Desert|Dry Dry Desert]] and [[Mushroom City]]. | ||
*''[[Mario Kart: Double Dash!!]]'' | |||
*''[[Mario Kart DS]]'': [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], and [[SNES Choco Island 2|Choco Island 2]] all return in this game. | *''[[Mario Kart DS]]'': [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], and [[SNES Choco Island 2|Choco Island 2]] all return in this game. | ||
*''[[Super Smash Bros. Brawl]]'': An arrangement of the Mario Circuit theme plays on the [[Figure-8 Circuit (stage)|Mario Circuit]] stage. Many [[Trophy (Super Smash Bros. series)|trophies]] are from | *''[[Super Smash Bros. Brawl]]'': An arrangement of the Mario Circuit theme plays on the [[Figure-8 Circuit (stage)|Mario Circuit]] stage. Many [[Trophy (Super Smash Bros. series)|trophies]] are from this game. The [[Banana Peel]] and [[Lightning Bolt]] appear as items in this game. | ||
*''[[Mario Kart Wii]]'': [[SNES Ghost Valley 2|Ghost Valley 2]] and [[SNES Mario Circuit 3|Mario Circuit 3]] return as retro tracks and [[SNES Battle Course 4|Battle Course 4]] returns as a retro battle stage. | *''[[Mario Kart Wii]]'': [[SNES Ghost Valley 2|Ghost Valley 2]] and [[SNES Mario Circuit 3|Mario Circuit 3]] return as retro tracks and [[SNES Battle Course 4|Battle Course 4]] returns as a retro battle stage. | ||
*''[[Mario Kart 7]]'': Collecting coins also returns from | *''[[Mario Kart 7]]'': Collecting coins also returns from this game. [[SNES Mario Circuit 2|Mario Circuit 2]] and [[SNES Rainbow Road|Rainbow Road]] return as retro tracks. Also, the rival system returned in this game. The kart now called [[Pipe Frame]], returns in this game as an kart body, however it uses the dual exhaust design from ''Mario Kart 64'' instead of the single exhaust from ''Super Mario Kart''. | ||
*''[[Fortune Street]]'': The theme for the Mario Circuit board is an arrangement of Mario Circuit's music from ''Super Mario Kart''. | *''[[Fortune Street]]'': The theme for the Mario Circuit board is an arrangement of Mario Circuit's music from ''Super Mario Kart''. | ||
*''[[Super Mario 3D World]]'': The level [[Mount Must Dash]] is based on the Mario Circuit courses from | *''[[Super Mario 3D World]]'': The level [[Mount Must Dash]] is based on the Mario Circuit courses from this game. The music from the Mario Circuit courses also is remixed for that level. | ||
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in this game. [[SNES Donut Plains 3|Donut Plains 3]] returns as a retro track. The design of {{classic-link|N64|Rainbow Road}} and [[Rainbow Road (Mario Kart 8)|Rainbow Road]] for this game are very similar to [[SNES Rainbow Road|Rainbow Road]], which also appears in this game in the DLC cup, [[Triforce Cup]]. | |||
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in | **''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a retro battle stage; a billboard in the course background is modeled after the player select screen from ''Super Mario Kart''. | ||
**''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a | |||
*''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game. | *''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game. | ||
*''[[Super Mario Maker]]'': The | *''[[Super Mario Maker]]'': The invincible theme from ''Super Mario Kart'' is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare is heard when Mario picks up the [[Mystery Mushroom]]. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's. | ||
*''[[Super Mario Odyssey]]'': An arrangement of Mario Circuit's music is used during the [[RC Car Challenge]] in [[New Donk City]]. | *''[[Super Mario Odyssey]]'': An arrangement of Mario Circuit's music is used during the [[RC Car Challenge]] in [[New Donk City]]. | ||
*''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track. | *''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track. | ||
*''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme. | *''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme. | ||
*''[[Mario Kart Tour]]'': | *''[[Mario Kart Tour]]'': Mario Circuit 1, Donut Plains 1, Ghost Valley 1, Mario Circuit 2, Choco Island 1, Donut Plains 2, Mario Circuit 3, Choco Island 2, Vanilla Lake 1, Koopa Beach 2, Vanilla Lake 2 and Rainbow Road appear as returning courses. Much of the artwork from ''Super Mario Kart'', such as Yoshi spinning out, are reused as badges in this game, in addition to the cover art of the game being used for the [[Super Mario Kart Glider]]. Mario and Donkey Kong Jr.'s sprites are reused from this game for separate playable variants. The sound effects used for the pre-race jingle, item roulette, and post-race jingle are reused from this game exclusively for the two aforementioned characters. The Mushroom's sprite was reused as a badge in this game. The [[Super Mario Kart Tour]] is named after this game. | ||
==Gallery== | |||
{{main-gallery}} | |||
<gallery> | |||
Mario collecting coin SMK artwork.jpg|[[Mario]] | |||
SMK Luigi Artwork.png|[[Luigi]] | |||
SMKYoshiSpin.png|[[Yoshi]] | |||
SMK Battle Mode Artwork.jpg|Mario vs. [[Bowser]] | |||
Lakitu SMK artwork.jpg|[[Lakitu]] | |||
SMK Japanese Logo Artwork.png|The game's logo | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|KorR=Syupeo Mario Kateu | |KorR=Syupeo Mario Kateu | ||
|KorM=Super Mario Kart | |KorM=Super Mario Kart | ||
|ChiS=超级马力欧卡丁车<ref> | |ChiS=超级马力欧卡丁车<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02_sc.html 超级马力欧兄弟 35周年!] ''Nintendo''. Retrieved September 4, 2020.</ref> | ||
|ChiSR=Chāojí Mǎlì'ōu Kǎdīngchē | |ChiSR=Chāojí Mǎlì'ōu Kǎdīngchē | ||
|ChiSM=Super Mario Kart | |ChiSM=Super Mario Kart | ||
|ChiT=超級瑪利歐賽車<ref> | |ChiT=超級瑪利歐賽車<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. Retrieved September 4, 2020.</ref> | ||
|ChiTR=Chāojí Mǎlì'ōu Sàichē | |ChiTR=Chāojí Mǎlì'ōu Sàichē | ||
|ChiTM=Super Mario Kart | |ChiTM=Super Mario Kart | ||
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{{foreign names | {{foreign names | ||
|Jap=スーパーマリオカート フルコースでおもてなしバージョン | |Jap=スーパーマリオカート フルコースでおもてなしバージョン | ||
|JapR=Sūpā Mario Kāto Furu Kōsu | |JapR=Sūpā Mario Kāto Furu Kōsu Omotenashi Bājon | ||
|JapM=Super Mario Kart Full Course Treatment Version | |JapM=Super Mario Kart Full Course Treatment Version | ||
| | |Fra=''Super Mario Kart: Sur les chapeaux de roues !'' | ||
|FraM=''Super Mario Kart: At full throttle!'' | |||
|Ger=''Super Mario Kart: Komplett aufgemotet!'' | |||
| | |||
|Ger=''Super Mario Kart: Komplett | |||
|Spa=''Super Mario Kart: ¡A tope de revoluciones!'' | |Spa=''Super Mario Kart: ¡A tope de revoluciones!'' | ||
|Ita=''Super Mario Kart: A tutto gas!'' | |Ita=''Super Mario Kart: A tutto gas!'' | ||
|Dut=''Super Mario Kart: Maximaal opgevoerd!'' | |Dut=''Super Mario Kart: Maximaal opgevoerd!'' | ||
|Por=''Super Mario Kart: A todo o gás!'' | |Por=''Super Mario Kart: A todo o gás!'' | ||
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==References== | ==References== | ||
{{NIWA|SmashWiki=1|StrategyWiki=1}} | |||
<references/> | <references/> | ||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAFE.pdf Instruction manual] | |||
*[https://www.nintendo.co.jp/clvs/manuals/ | |||
{{SMK}} | {{SMK}} | ||
{{ | {{MarioGames}} | ||
{{SNES}} | {{SNES}} | ||
{{ | {{VirtualConsole}} | ||
[[de:Super Mario Kart]] | [[de:Super Mario Kart]] | ||
[[it:Super Mario Kart]] | [[it:Super Mario Kart]] | ||
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[[Category:1992 games]] | [[Category:1992 games]] | ||
[[Category:1993 games]] | [[Category:1993 games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] |