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===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="color:white;background:red"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|-
|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=center style="background:white"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
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|-
|[[File:SMG2 Screenshot Divot.png|100x100px]]<br>[[Divot]]
|align=center style="background:white"|[[File:SMG2 Screenshot Divot.png|100x100px]]<br>[[Divot]]
|Indentations in the ground for the Star Ball. Most launch it from one planetoid to another, but the final one of a galaxy always shatters it. This makes the content of the ball collectible.
|Indentations in the ground for the Star Ball. Most launch it from one planetoid to another, but the final one of a galaxy always shatters it. This makes the content of the ball collectible.
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|-
|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|align=center style="background:white"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
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|[[File:SMG2 Flower Grapple.png|100x100px]]<br>[[Flower (grapple)|Flower]]
|align=center style="background:white"|[[File:SMG2 Flower Grapple.png|100x100px]]<br>[[Flower (grapple)|Flower]]
|White floating flowers. Using his tongue like a grapple, the flowers can be used to swing Yoshi to higher locations.
|White floating flowers. Using his tongue like a grapple, the flowers can be used to swing Yoshi to higher locations.
|-
|-
|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]]
|align=center style="background:white"|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]]
|Doors that open when Mario makes contact with a [[key]].
|Doors that open when Mario makes contact with a [[key]].
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|-
|[[File:SMG Asset Model Launch Star.png|100x100px]]<br>[[Launch Star]]
|align=center style="background:white"|[[File:SMG Asset Model Launch Star.png|100x100px]]<br>[[Launch Star]]
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
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|-
|[[File:SMG2 Screenshot Leaf Raft.png|100x100px]]<br>[[Leaf raft]]
|align=center style="background:white"|[[File:SMG2 Screenshot Leaf Raft.png|100x100px]]<br>[[Leaf raft]]
|Boats owned by a green [[Pianta]] in [[Starshine Beach Galaxy]]. The leaf raft moves based on where Mario is standing in it.
|Boats owned by a green [[Pianta]] in [[Starshine Beach Galaxy]]. The leaf raft moves based on where Mario is standing in it.
|-
|-
|[[File:Pipe SMG2.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:white"|[[File:Pipe SMG2.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to bonus areas that feature [[The Chimp]].
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to bonus areas that feature [[The Chimp]].
|-
|-
|[[File:SMG2 Artwork Pull Star.png|100x100px]]<br>[[Pull Star]]
|align=center style="background:white"|[[File:SMG2 Artwork Pull Star.png|100x100px]]<br>[[Pull Star]]
|Floating Stars that are interacted with the [[Star Pointer]]. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star.
|Floating Stars that are interacted with the [[Star Pointer]]. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star.
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|[[File:SMG2 Screenshot Ramp.png|100x100px]]<br>[[Ramp]]
|align=center style="background:white"|[[File:SMG2 Screenshot Ramp.png|100x100px]]<br>[[Ramp]]
|Ramps that launch Rock Mario from one platform to another while rolling.
|Ramps that launch Rock Mario from one platform to another while rolling.
|-
|-
|[[File:Sling Star.png|100x100px]]<br>[[Sling Star]]
|align=center style="background:white"|[[File:Sling Star.png|100x100px]]<br>[[Sling Star]]
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|-
|-
|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|align=center style="background:white"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal – a [[divot]] in the floor – causes the Star Ball to break and release its Power Star. There is a variant that contains a [[Purple Coin]].
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal – a [[divot]] in the floor – causes the Star Ball to break and release its Power Star. There is a variant that contains a [[Purple Coin]].
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|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
|align=center style="background:white"|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
|Teleporters are built into the ground of galaxies. Shaking {{button|wii|wiimote}} while on top of a one causes Mario to warp to a timed bonus stage for twenty seconds. Defeating all the enemies awards Mario with three 1-Up Mushrooms, but he will automatically be returned to the planet of origin after those twenty seconds regardless of whether he completed it. He can only access the teleporter once per mission attempt.
|Teleporters are built into the ground of galaxies. Shaking {{button|wii|wiimote}} while on top of a one causes Mario to warp to a timed bonus stage for twenty seconds. Defeating all the enemies awards Mario with three 1-Up Mushrooms, but he will automatically be returned to the planet of origin after those twenty seconds regardless of whether he completed it. He can only access the teleporter once per mission attempt.
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|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|align=center style="background:white"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
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|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Underwater ring]]
|align=center style="background:white"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Underwater ring]]
|Dash rings found suspended in water. Swimming through one gives Mario a burst of speed.
|Dash rings found suspended in water. Swimming through one gives Mario a burst of speed.
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|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
|align=center style="background:white"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Starship Mario]] to another.
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Starship Mario]] to another.
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|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|align=center style="background:white"|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|Water Balls roll down slope in some galaxies and are fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
|Water Balls roll down slope in some galaxies and are fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.


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!colspan=3 style="background:#FF7733"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
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|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
|align=center style="background:white"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy 2#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when their contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy 2#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when their contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
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|[[File:SMG2 Screenshot Beat Block.png|100x100px]]<br>[[Beat Block]]
|align=center style="background:white"|[[File:SMG2 Screenshot Beat Block.png|100x100px]]<br>[[Beat Block]]
|Block platforms in [[Beat Block Galaxy]] that flash and disappear in correspondence with the level's music. It alternates between yellow blocks and green blocks, meaning only one set appears at a time. This limits the surfaces Mario can stand on and forces the player to keep moving, or else Mario will fall and lose a life.
|Block platforms in [[Beat Block Galaxy]] that flash and disappear in correspondence with the level's music. It alternates between yellow blocks and green blocks, meaning only one set appears at a time. This limits the surfaces Mario can stand on and forces the player to keep moving, or else Mario will fall and lose a life.
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|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]]
|align=center style="background:white"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
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|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block]]
|align=center style="background:white"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block]]
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
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|[[File:SMG2 Screenshot Glass Cage.png|100x100px]]<br>[[Cage]]
|align=center style="background:white"|[[File:SMG2 Screenshot Glass Cage.png|100x100px]]<br>[[Cage]]
|Cloche domes that trap Lumas or contain objects of interest. They only open when Mario picks up a nearby key.
|Cloche domes that trap Lumas or contain objects of interest. They only open when Mario picks up a nearby key.
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|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]]
|align=center style="background:white"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
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|[[File:SMG2 Flying Block.png|100x100px]]<br>[[Flying ? Block]]
|align=center style="background:white"|[[File:SMG2 Flying Block.png|100x100px]]<br>[[Flying ? Block]]
|Winged ? Blocks. The wings enable the block to move horizontally. Striking it once causes its wings to fall away, suspending it in place.
|Winged ? Blocks. The wings enable the block to move horizontally. Striking it once causes its wings to fall away, suspending it in place.
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|[[File:SMG2 Screenshot Ice Block.png|100x100px]]<br>[[Ice Block|Ice block]]
|align=center style="background:white"|[[File:SMG2 Screenshot Ice Block.png|100x100px]]<br>[[Ice Block|Ice block]]
|Large blocks made of snow. They can only be destroyed using [[fireball]]s from [[Fire Mario]].
|Large blocks made of snow. They can only be destroyed using [[fireball]]s from [[Fire Mario]].
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|[[File:SMG2 Screenshot Snake Block.png|100x100px]]<br>[[Snake Block|Snake platform]]
|align=center style="background:white"|[[File:SMG2 Screenshot Snake Block.png|100x100px]]<br>[[Snake Block|Snake platform]]
|Pink-colored block platforms. Standing on one generates more snake platforms that begin to snake over dangerous terrain. As one block is created in the front, one disappears in the back.
|Pink-colored block platforms. Standing on one generates more snake platforms that begin to snake over dangerous terrain. As one block is created in the front, one disappears in the back.
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|[[File:SMG2 Screenshot Ice Sculpture.png|100x100px]]<br>[[Snow sculpture]]
|align=center style="background:white"|[[File:SMG2 Screenshot Ice Sculpture.png|100x100px]]<br>[[Snow sculpture]]
|Snowy sculptures in the forms of trees, Goombas, and Bowser. Fireballs from Fire Mario or a roll from [[Rock Mario]] can destroy them. Some contain Star Bits or Launch Stars. The Bowser ice sculptures obstruct pathways or contain Power Stars.
|Snowy sculptures in the forms of trees, Goombas, and Bowser. Fireballs from Fire Mario or a roll from [[Rock Mario]] can destroy them. Some contain Star Bits or Launch Stars. The Bowser ice sculptures obstruct pathways or contain Power Stars.
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|[[File:SMG2 Artwork Treasure Box.png|100x100px]]<br>[[Treasure chest]]
|align=center style="background:white"|[[File:SMG2 Artwork Treasure Box.png|100x100px]]<br>[[Treasure chest]]
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell|Green Shell]] is thrown at it.
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell|Green Shell]] is thrown at it.
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!colspan=3 style="background:#FF7733"|Strikable and spinnable objects
!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
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|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]
|align=center style="background:white"|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
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|[[File:SMG2 Screenshot Bowser Statue.png|100x100px]][[File:SMG2 Screenshot Bowser Jr. Statue.png|100x100px]]<br>[[Bowser Statue]]
|align=center style="background:white"|[[File:SMG2 Screenshot Bowser Statue.png|100x100px]][[File:SMG2 Screenshot Bowser Jr. Statue.png|100x100px]]<br>[[Bowser Statue]]
|Stone statues of [[Bowser]] that contain items. They are destroyed when they are struck by [[Bullet Bill]]s. There are metal variants of [[Bowser Jr.]] that serve the same function.
|Stone statues of [[Bowser]] that contain items. They are destroyed when they are struck by [[Bullet Bill]]s. There are metal variants of [[Bowser Jr.]] that serve the same function.
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|[[File:SMG2 Screenshot Bull's-eye.png|100x100px]]<br>[[bull's-eye (Super Mario Galaxy 2)|Bull's-eye]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.206.</ref>
|align=center style="background:white"|[[File:SMG2 Screenshot Bull's-eye.png|100x100px]]<br>[[bull's-eye (Super Mario Galaxy 2)|Bull's-eye]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.206.</ref>
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
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|[[File:SMG2 Artwork Chance Cube 2.png|100x100px]]<br>[[Chance Cube]]
|align=center style="background:white"|[[File:SMG2 Artwork Chance Cube 2.png|100x100px]]<br>[[Chance Cube]]
|Dice carried by the [[Lumalee]]s on Staship Mario. One Lumalee will transform into a Chance Cube in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cubes can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms.
|Dice carried by the [[Lumalee]]s on Staship Mario. One Lumalee will transform into a Chance Cube in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cubes can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms.
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|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
|align=center style="background:white"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. Watermelons permanently replace coconuts once Mario accumulates 9999 Star Bits on one save file.
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. Watermelons permanently replace coconuts once Mario accumulates 9999 Star Bits on one save file.
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|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|align=center style="background:white"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. Some crystals are opaque, obscuring their contents. Big variants also exist.
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. Some crystals are opaque, obscuring their contents. Big variants also exist.
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|[[File:SMG2 Screenshot Fence.png|100x100px]]<br>Fence
|align=center style="background:white"|[[File:SMG2 Screenshot Fence.png|100x100px]]<br>Fence
|Wooden barriers in [[Boulder Bowl Galaxy]]. They break when Mario strikes them in his Rock form.
|Wooden barriers in [[Boulder Bowl Galaxy]]. They break when Mario strikes them in his Rock form.
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|[[File:SMG2 Screenshot Cage.png|100x100px]]<br>[[Glass case]]
|align=center style="background:white"|[[File:SMG2 Screenshot Cage.png|100x100px]]<br>[[Glass case]]
|Glass spheres. They contain objects of interest, such as pipes, Star Bits, or Power Stars. They can be broken by [[Bullet Bill]]s.
|Glass spheres. They contain objects of interest, such as pipes, Star Bits, or Power Stars. They can be broken by [[Bullet Bill]]s.
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|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|align=center style="background:white"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
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|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern]]
|align=center style="background:white"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern]]
|Lighting lanterns with fireballs solves puzzles and sometimes provides access to new areas.
|Lighting lanterns with fireballs solves puzzles and sometimes provides access to new areas.
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|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube|Lucky Cube]]
|align=center style="background:white"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube|Lucky Cube]]
|Dice that can turn into different objects. Spinning one makes it roll. It will transform into an object based on which face of it is upward when it stops. Chance Cubes found in galaxies will either produce a 1-Up Mushroom, ten coins, a Star Bit, or a [[Goomba]].
|Dice that can turn into different objects. Spinning one makes it roll. It will transform into an object based on which face of it is upward when it stops. Chance Cubes found in galaxies will either produce a 1-Up Mushroom, ten coins, a Star Bit, or a [[Goomba]].
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|[[File:SMG2 Screenshot Rock Spire.png|100x100px]]<br>[[Rock spire|Obelisk]]
|align=center style="background:white"|[[File:SMG2 Screenshot Rock Spire.png|100x100px]]<br>[[Rock spire|Obelisk]]
|Protruding rocks that contain items. One is destroyed when rolled into by Rock Mario.
|Protruding rocks that contain items. One is destroyed when rolled into by Rock Mario.
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|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]]
|align=center style="background:white"|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]]
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
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|[[File:SMG2 Snowball.png|100x100px]]<br>[[Snowball]]
|align=center style="background:white"|[[File:SMG2 Snowball.png|100x100px]]<br>[[Snowball]]
|Big snowballs that accumulate mass when rolled on a snowy surface. Mario automatically pushes a snowball by walking into it, but he can push it farther by spinning. Snowballs can be pushed onto [[lava]] to make temporary snowy platforms, but the snowball loses mass and eventually can disappear this way. The [[Li'l Cinder]] enemy will automatically be defeated when it makes contact with a snowball.
|Big snowballs that accumulate mass when rolled on a snowy surface. Mario automatically pushes a snowball by walking into it, but he can push it farther by spinning. Snowballs can be pushed onto [[lava]] to make temporary snowy platforms, but the snowball loses mass and eventually can disappear this way. The [[Li'l Cinder]] enemy will automatically be defeated when it makes contact with a snowball.
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|[[File:SMG2 Star Crystal.png|100x100px]]<br>[[Star Piece Cluster Rock]]
|align=center style="background:white"|[[File:SMG2 Star Crystal.png|100x100px]]<br>[[Star Piece Cluster Rock]]
|Giant crystalline structures that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
|Giant crystalline structures that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
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|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle|Stone circle / Shell circle]]
|align=center style="background:white"|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle|Stone circle / Shell circle]]
|A circle composed of eight rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|A circle composed of eight rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
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!colspan=3 style="background:#FF7733"|Ground-poundable objects
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
|-
|-
|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[cymbals (Super Mario Galaxy 2)|Cymbals]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|align=center style="background:white"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[cymbals (Super Mario Galaxy 2)|Cymbals]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|Ground-pounding the center of the top cymbal slams both pieces together and generates 25 Star Bits on their surface.
|Ground-pounding the center of the top cymbal slams both pieces together and generates 25 Star Bits on their surface.
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|-
|[[File:SMG2 Screenshot Drum.png|100x100px]]<br>[[Trampoline|Drum]]
|align=center style="background:white"|[[File:SMG2 Screenshot Drum.png|100x100px]]<br>[[Trampoline|Drum]]
|Percussive trampolines in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
|Percussive trampolines in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
|-
|-
|[[File:SMG2 Grate.png|100x100px]]<br>[[Grate]]
|align=center style="background:white"|[[File:SMG2 Grate.png|100x100px]]<br>[[Grate]]
|Metal panels embedded in the ground of [[Flipsville Galaxy]]. Ground-pounding through one allows Mario to access both sides of the planets in Flipsville and avoid enemies. They are necessary to defeat [[Pupdozer]]s and the boss [[Glamdozer]], which have spiky backs and soft penetrable bellies.
|Metal panels embedded in the ground of [[Flipsville Galaxy]]. Ground-pounding through one allows Mario to access both sides of the planets in Flipsville and avoid enemies. They are necessary to defeat [[Pupdozer]]s and the boss [[Glamdozer]], which have spiky backs and soft penetrable bellies.
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|-
|[[File:SMG2 Meteorite.png|100x100px]]<br>[[Meteorite]]
|align=center style="background:white"|[[File:SMG2 Meteorite.png|100x100px]]<br>[[Meteorite]]
|Spherical space rocks that can be launched by ground-pounding their surfaces. They are used to break the locks on doors in certain galaxies, but they are most extensively used in boss fights against Bowser.
|Spherical space rocks that can be launched by ground-pounding their surfaces. They are used to break the locks on doors in certain galaxies, but they are most extensively used in boss fights against Bowser.
|-
|-
|[[File:SMG2 Screenshot Picture Block.png|100x100px]]<br>[[Picture Match|Picture block]]
|align=center style="background:white"|[[File:SMG2 Screenshot Picture Block.png|100x100px]]<br>[[Picture Match|Picture block]]
|Types of puzzle pieces in Puzzle Plank Galaxy that shift their placement when ground-pounded into. They ultimately create a picture of a [[Mandibug]] and trigger the arrival of the [[Mandibug Stack]] boss.
|Types of puzzle pieces in Puzzle Plank Galaxy that shift their placement when ground-pounded into. They ultimately create a picture of a [[Mandibug]] and trigger the arrival of the [[Mandibug Stack]] boss.
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|-
|[[File:SMG2 Screenshot Puzzle Block.png|100x100px]]<br>Puzzle piece<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.74.</ref>
|align=center style="background:white"|[[File:SMG2 Screenshot Puzzle Block.png|100x100px]]<br>Puzzle piece<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.74.</ref>
|Wooden blocks in [[Puzzle Plank Galaxy]]. Ground-pounding specific spots on their surface changes their positioning or launches them into another wooden planetoid with an accompanying divot.
|Wooden blocks in [[Puzzle Plank Galaxy]]. Ground-pounding specific spots on their surface changes their positioning or launches them into another wooden planetoid with an accompanying divot.
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|[[File:SMG2 Screenshot Springboard.png|100x100px]]<br>[[Springboard]]
|align=center style="background:white"|[[File:SMG2 Screenshot Springboard.png|100x100px]]<br>[[Springboard]]
|Blue springs that bounce Mario into the air when jumped on.
|Blue springs that bounce Mario into the air when jumped on.
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|-
|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
|align=center style="background:white"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, there are multiple stone wheels stacked on top of each other.
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, there are multiple stone wheels stacked on top of each other.
|-
|-
|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]]
|align=center style="background:white"|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]]
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
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|-
|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]]
|align=center style="background:white"|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]]
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|-
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!colspan=3 style="background:#FF7733"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|-
|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|align=center style="background:white"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
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|[[File:SMG2 Screenshot Nail.png|100x100px]]<br>[[Wire|Bar]]
|align=center style="background:white"|[[File:SMG2 Screenshot Nail.png|100x100px]]<br>[[Wire|Bar]]
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can use them like swings to reach higher areas.
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can use them like swings to reach higher areas.
|-
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|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|align=center style="background:white"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|Bee form]].
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|Bee form]].
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|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]]
|align=center style="background:white"|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. Some have flags bearing a Jolly Roger of [[Bowser]]'s face.
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. Some have flags bearing a Jolly Roger of [[Bowser]]'s face.
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|[[File:SMG2 Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]]
|align=center style="background:white"|[[File:SMG2 Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]]
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
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|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|align=center style="background:white"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
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|[[File:SMG2 Screenshot Tree.png|100x100px]][[File:SMG2 Screenshot Pine Tree.png|100x100px]]<br>[[Tree]]
|align=center style="background:white"|[[File:SMG2 Screenshot Tree.png|100x100px]][[File:SMG2 Screenshot Pine Tree.png|100x100px]]<br>[[Tree]]
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|-
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!colspan=3 style="background:#FF7733"|Switches
!colspan=3 style="background:#FF7733;"|Switches
|-
|-
|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
|align=center style="background:white"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
|Buttons with ! marks on them. In most contexts, ground-pounding a blue switch slows down time, but it causes the water on the surface of a planetoid in [[Cosmic Cove Galaxy]] to freeze over.
|Buttons with ! marks on them. In most contexts, ground-pounding a blue switch slows down time, but it causes the water on the surface of a planetoid in [[Cosmic Cove Galaxy]] to freeze over.
|-
|-
|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]]
|align=center style="background:white"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]]
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
|-
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|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Gravity switch]]
|align=center style="background:white"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Gravity switch]]
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
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|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]]
|align=center style="background:white"|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]]
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
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|[[File:SMG2 Screenshot Handle.png|100x100px]]<br>[[handle (Super Mario Galaxy 2)|Handle]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.46.</ref>
|align=center style="background:white"|[[File:SMG2 Screenshot Handle.png|100x100px]]<br>[[handle (Super Mario Galaxy 2)|Handle]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.46.</ref>
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
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|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]]
|align=center style="background:white"|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|-
|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]]
|align=center style="background:white"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]]
|Flying ships under Bowser's control. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles.
|Flying ships under Bowser's control. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles.
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|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|align=center style="background:white"|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|Cloud]] or Bee forms.
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|Cloud]] or Bee forms.
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|[[File:SMG2 Cloudy Court Cosmic Platforms Planet.png|100x100px]]<br>[[Cosmic block]]
|align=center style="background:white"|[[File:SMG2 Cloudy Court Cosmic Platforms Planet.png|100x100px]]<br>[[Cosmic block]]
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
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|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref>
|align=center style="background:white"|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref>
|Yellow lifts. They have a set designation marked by a transparent outline of the platform. Reaching this spot causes it to flash blue and disappear.
|Yellow lifts. They have a set designation marked by a transparent outline of the platform. Reaching this spot causes it to flash blue and disappear.
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|[[File:SMG2 Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel|Flipping panel]]
|align=center style="background:white"|[[File:SMG2 Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel|Flipping panel]]
|Platforms suspended in the air. A flipping panel consists of a hinged tile that is red on one side and blue on the other. Spinning causes the tile to flip its positioning. This affects all of the flipping panels in the level. This impacts the surfaces available for Mario to walk on and what obstacles need to be overcome.
|Platforms suspended in the air. A flipping panel consists of a hinged tile that is red on one side and blue on the other. Spinning causes the tile to flip its positioning. This affects all of the flipping panels in the level. This impacts the surfaces available for Mario to walk on and what obstacles need to be overcome.
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|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|align=center style="background:white"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
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|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>[[Giant grape]]<ref name=Prima102>''Super Mario Galaxy 2: Prima Official Game Guide'', p. 102.</ref>
|align=center style="background:white"|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>[[Giant grape]]<ref name=Prima102>''Super Mario Galaxy 2: Prima Official Game Guide'', p. 102.</ref>
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his Bee form.
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his Bee form.
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|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>[[Ice]]
|align=center style="background:white"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>[[Ice]]
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
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|[[File:SMG2 Screenshot Tile of Ice.png|100x100px]]<br>[[Ice Meteor]]
|align=center style="background:white"|[[File:SMG2 Screenshot Tile of Ice.png|100x100px]]<br>[[Ice Meteor]]
|Hexagonal platforms that appear in [[Shiverburn Galaxy]]. Falling ice creates these tiles on the surface of lava for a brief period of time before they melt away. The surface of these tiles function like normal ice.
|Hexagonal platforms that appear in [[Shiverburn Galaxy]]. Falling ice creates these tiles on the surface of lava for a brief period of time before they melt away. The surface of these tiles function like normal ice.
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|[[File:SMG2 Screenshot Rotating Lift.png|100x100px]]<br>[[Lift]]
|align=center style="background:white"|[[File:SMG2 Screenshot Rotating Lift.png|100x100px]]<br>[[Lift]]
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Rotating, wooden lifts attached to tracks appear in Throwback Galaxy.
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Rotating, wooden lifts attached to tracks appear in Throwback Galaxy.
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|[[File:SMG2 Screenshot Red and Blue Blocks.png|100x100px]]<br>[[Red and blue blocks]]
|align=center style="background:white"|[[File:SMG2 Screenshot Red and Blue Blocks.png|100x100px]]<br>[[Red and blue blocks]]
|Block platforms embedded in the planets of [[Flip-Out Galaxy]]. They are similar to the flipping panels. Spinning causes red blocks to protrude from the wall and blue ones to recede, and vice versa with a subsequent spin.
|Block platforms embedded in the planets of [[Flip-Out Galaxy]]. They are similar to the flipping panels. Spinning causes red blocks to protrude from the wall and blue ones to recede, and vice versa with a subsequent spin.
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|[[File:SMG2 Screenshot Sand Bird.png|100x100px]]<br>[[Sand Bird]]
|align=center style="background:white"|[[File:SMG2 Screenshot Sand Bird.png|100x100px]]<br>[[Sand Bird]]
|A moving bird-shaped platform composed of [[sand block]]s. The blocks fall apart when they collide with [[cactus]]es or enemy projectiles. The blocks reform after a few seconds.
|A moving bird-shaped platform composed of [[sand block]]s. The blocks fall apart when they collide with [[cactus]]es or enemy projectiles. The blocks reform after a few seconds.
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|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|align=center style="background:white"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|A checkerboard platform that disappears once Mario stands on it.
|A checkerboard platform that disappears once Mario stands on it.
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|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|align=center style="background:white"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|[[Mushroom]]-shaped starships with their own centers of gravity. They are piloted by the [[Toad Brigade]].
|[[Mushroom]]-shaped starships with their own centers of gravity. They are piloted by the [[Toad Brigade]].
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|[[File:SMG2 Screenshot Teeter-totter Moon.png|100x100px]]<br>[[Seesaw|Teeter-totter moon]]
|align=center style="background:white"|[[File:SMG2 Screenshot Teeter-totter Moon.png|100x100px]]<br>[[Seesaw|Teeter-totter moon]]
|The moon in [[Boo Moon Galaxy]] shifts back-and-forth like a seesaw based on where Mario stands on it.
|The moon in [[Boo Moon Galaxy]] shifts back-and-forth like a seesaw based on where Mario stands on it.
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|[[File:SMG2 Screenshot Track.png|100x100px]]<br>[[Track]]
|align=center style="background:white"|[[File:SMG2 Screenshot Track.png|100x100px]]<br>[[Track]]
|Rails that can roll the [[Star Ball]] without the player moving it.
|Rails that can roll the [[Star Ball]] without the player moving it.
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|[[File:SMG2 Screenshot Waterfall.png|100x100px]]<br>Waterfall
|align=center style="background:white"|[[File:SMG2 Screenshot Waterfall.png|100x100px]]<br>Waterfall
|Water overflowing the sides of elevated drops. In [[Cosmic Cove Galaxy]], a pair of waterfalls can be frozen and [[Wall Jump|wall jumped]] between.
|Water overflowing the sides of elevated drops. In [[Cosmic Cove Galaxy]], a pair of waterfalls can be frozen and [[Wall Jump|wall jumped]] between.
|-
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!colspan=3 style="background:#FF7733"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
|-
|-
|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=center style="background:white"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|Signs that passively guide the player towards the intended focus of the mission they enter. In most instances, Mario can go off the intended path.
|Signs that passively guide the player towards the intended focus of the mission they enter. In most instances, Mario can go off the intended path.
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|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|align=center style="background:white"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|-
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|[[File:SMG2 Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|align=center style="background:white"|[[File:SMG2 Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|Creates air [[bubble]]s.
|Creates air [[bubble]]s.
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|[[File:SMG2 Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:white"|[[File:SMG2 Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|Small flags that bear [[Bowser]]'s insignia. Touching one replaces it with Mario's own emblem. If Mario is defeated during a mission he will respawn at the Checkpoint Flag rather than the beginning.
|Small flags that bear [[Bowser]]'s insignia. Touching one replaces it with Mario's own emblem. If Mario is defeated during a mission he will respawn at the Checkpoint Flag rather than the beginning.
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|[[File:SMG2 Screenshot Fan.png|100x100px]][[File:SMG2 Screenshot Windmill.png|100x100px]]<br>Fan / Windmill
|align=center style="background:white"|[[File:SMG2 Screenshot Fan.png|100x100px]][[File:SMG2 Screenshot Windmill.png|100x100px]]<br>Fan / Windmill
|Produce constant gusts of wind. The currents can carry the cloud platforms made by Cloud Mario.
|Produce constant gusts of wind. The currents can carry the cloud platforms made by Cloud Mario.
|-
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|[[File:SMG2 Screenshot Flowers.png|100x100px]][[File:SMG2 Screenshot Pink Flower.png|100x100px]][[File:SMG2 Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flowers / Grass]]
|align=center style="background:white"|[[File:SMG2 Screenshot Flowers.png|100x100px]][[File:SMG2 Screenshot Pink Flower.png|100x100px]][[File:SMG2 Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flowers / Grass]]
|Plants that rustle when walked through. Some release Star Bits or Coins when disturbed.
|Plants that rustle when walked through. Some release Star Bits or Coins when disturbed.
|-
|-
|[[File:SMG2 Screenshot Gate.png|100x100px]]<br>[[Gate (Super Mario Galaxy 2)|Gate]]
|align=center style="background:white"|[[File:SMG2 Screenshot Gate.png|100x100px]]<br>[[Gate (Super Mario Galaxy 2)|Gate]]
|A series of five gates that appear in galaxies involving [[Fluzzard]]. Gliding through all five gives the player a chance to collect the galaxy's [[Comet Medal]].
|A series of five gates that appear in galaxies involving [[Fluzzard]]. Gliding through all five gives the player a chance to collect the galaxy's [[Comet Medal]].
|-
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|[[File:SMG2 Asset Model Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|align=center style="background:white"|[[File:SMG2 Asset Model Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
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|[[File:SMG2 Screenshot Rubber Rail.png|100x100px]]<br>Rubber rail<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.215.</ref>
|align=center style="background:white"|[[File:SMG2 Screenshot Rubber Rail.png|100x100px]]<br>Rubber rail<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.215.</ref>
|Fences that bounce Rock Mario if he rolls towards them.
|Fences that bounce Rock Mario if he rolls towards them.
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|[[File:SMG2 Screenshot Board.png|100x100px]]<br>[[Sign|Signpost]]
|align=center style="background:white"|[[File:SMG2 Screenshot Board.png|100x100px]]<br>[[Sign|Signpost]]
|Posted signs that contain information on actions. [[Boards (characters)#Bill Board|One of them]] is a speaking character.
|Posted signs that contain information on actions. [[Boards (characters)#Bill Board|One of them]] is a speaking character.
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|[[File:SMG2 Artwork Roadblock.png|100x100px]]<br>[[Star Barrier]]
|align=center style="background:white"|[[File:SMG2 Artwork Roadblock.png|100x100px]]<br>[[Star Barrier]]
|Roadblocks on the world map. They disappear once the player has accumulated a specified number of Power Stars.
|Roadblocks on the world map. They disappear once the player has accumulated a specified number of Power Stars.
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|[[File:TipNetwork.png|100x100px]]<br>[[Tip Network]]
|align=center style="background:white"|[[File:TipNetwork.png|100x100px]]<br>[[Tip Network]]
|A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy.
|A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy.
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|-
|[[File:SMG2 Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|align=center style="background:white"|[[File:SMG2 Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream.
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream.
|}
|}

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