Editing Super Mario Galaxy 2
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Wii (original release):'''<br>{{flag list|Mexico|May 22, 2010<ref>[https://www.levelup.com/Wii/juegos/30384/Super-Mario-Galaxy-2 ''Super Mario Galaxy 2'' para Wii]. ''LevelUp''.</ref>{{better source}}|USA|May 23, 2010|Japan|May 27, 2010 | |release='''Wii (original release):'''<br>{{flag list|Mexico|May 22, 2010<ref>[https://www.levelup.com/Wii/juegos/30384/Super-Mario-Galaxy-2 ''Super Mario Galaxy 2'' para Wii]. ''LevelUp''.</ref>{{better source}}|USA|May 23, 2010|Japan|May 27, 2010|Europe|June 11, 2010|Australia|July 1, 2010|ROC|December 4, 2010|HK|December 4, 2010|South Korea|January 20, 2011}}'''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|Europe|June 13, 2014|Australia|August 27, 2015|USA|March 11, 2016|Mexico|April 6, 2016<ref>[https://www.amazon.com.mx/Super-Mario-Galaxy-Nintendo-Standard/dp/B01AC3ZAGI/]. ''Amazon México''.</ref>}}'''Wii U (digital download):'''<br>{{flag list|USA|January 14, 2015|Europe|January 14, 2015|Japan|January 15, 2015|Australia|January 15, 2015}} | ||
|languages={{languages|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}} | |languages={{languages|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
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!colspan="2"style="background:#FF2400;color:white;"|Galaxies | !colspan="2"style="background:#FF2400;color:white;"|Galaxies | ||
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|colspan="2"style="background:#347BDD;"|[[File:SMG2 Asset Texture World Banner (World 1).png|x25px]] '''{{color link|white|World 1 (Super Mario Galaxy 2)|World 1: <small>The Great Space Journey Begins</small>}}''' | |colspan="2"style="background:#347BDD;"|[[File:SMG2 Asset Texture World Banner (World 1).png|x25px]] '''{{color-link|white|World 1 (Super Mario Galaxy 2)|World 1: <small>The Great Space Journey Begins</small>}}''' | ||
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!width=16% style="background:#B0CCF2"|01. [[Sky Station Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×9 {{icon|SMG2-totalB}}×2 | !width=16% style="background:#B0CCF2"|01. [[Sky Station Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×9 {{icon|SMG2-totalB}}×2 | ||
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|colspan="2"align=center|''The first [[Grand Star]] is held by [[Bowser Jr.]] He uses it to power [[Gobblegut]], a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging.''<br>'''Unlock criteria''': collect 7 Power Stars and complete a mission in Fluffy Bluff Galaxy | |colspan="2"align=center|''The first [[Grand Star]] is held by [[Bowser Jr.]] He uses it to power [[Gobblegut]], a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging.''<br>'''Unlock criteria''': collect 7 Power Stars and complete a mission in Fluffy Bluff Galaxy | ||
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|colspan="2"style="background:#FF7F3C; color:white;"|[[File:SMG2 Asset Texture World Banner (World 2).png|x25px]] '''{{color link|white|World 2 (Super Mario Galaxy 2)|World 2: <small>Shooting Through the Stars</small>}}''' | |colspan="2"style="background:#FF7F3C; color:white;"|[[File:SMG2 Asset Texture World Banner (World 2).png|x25px]] '''{{color-link|white|World 2 (Super Mario Galaxy 2)|World 2: <small>Shooting Through the Stars</small>}}''' | ||
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!width=16% style="background:#FFC2A3"|08. [[Puzzle Plank Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×6 {{icon|SMG2-totalB}}×2 | !width=16% style="background:#FFC2A3"|08. [[Puzzle Plank Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×6 {{icon|SMG2-totalB}}×2 | ||
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|colspan="2"align=center|''The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of [[lava]], Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds.''<br>'''Unlock criteria''': collect 16 Power Stars and complete a mission in Cosmic Cove Galaxy, Wild Glide Galaxy, or Honeybloom Galaxy | |colspan="2"align=center|''The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of [[lava]], Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds.''<br>'''Unlock criteria''': collect 16 Power Stars and complete a mission in Cosmic Cove Galaxy, Wild Glide Galaxy, or Honeybloom Galaxy | ||
|- | |- | ||
|colspan="2"style="background:#59D559; color:white;"|[[File:SMG2 Asset Texture World Banner (World 3).png|x25px]] '''{{color link|white|World 3 (Super Mario Galaxy 2)|World 3: <small>The Far Reaches of the Universe</small>}}''' | |colspan="2"style="background:#59D559; color:white;"|[[File:SMG2 Asset Texture World Banner (World 3).png|x25px]] '''{{color-link|white|World 3 (Super Mario Galaxy 2)|World 3: <small>The Far Reaches of the Universe</small>}}''' | ||
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!width=16% style="background:#AFFFAA"|15. [[Tall Trunk Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×5 {{icon|SMG2-totalY}}×1 | !width=16% style="background:#AFFFAA"|15. [[Tall Trunk Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×5 {{icon|SMG2-totalY}}×1 | ||
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|colspan="2"align=center|''Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The [[Megahammer|massive robot]] Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a [[Life Mushroom]] so you meet Megahammer prepared for battle.''<br>'''Unlock criteria''': collect 28 Power Stars and complete "Bowser's Big Lava Power Party" | |colspan="2"align=center|''Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The [[Megahammer|massive robot]] Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a [[Life Mushroom]] so you meet Megahammer prepared for battle.''<br>'''Unlock criteria''': collect 28 Power Stars and complete "Bowser's Big Lava Power Party" | ||
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|colspan="2"style="background:#8C3FC5; color:white;"|[[File:SMG2 Asset Texture World Banner (World 4).png|x25px]] '''{{color link|white|World 4 (Super Mario Galaxy 2)|World 4: <small>The Many Mysteries of the Cosmos</small>}}''' | |colspan="2"style="background:#8C3FC5; color:white;"|[[File:SMG2 Asset Texture World Banner (World 4).png|x25px]] '''{{color-link|white|World 4 (Super Mario Galaxy 2)|World 4: <small>The Many Mysteries of the Cosmos</small>}}''' | ||
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!width=16% style="background:#DAC2EC"|22. [[Supermassive Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×5 | !width=16% style="background:#DAC2EC"|22. [[Supermassive Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×5 | ||
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|colspan="2"align=center|''You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star.''<br>'''Unlock criteria''': collect 40 Power Stars and complete a mission in Starshine Beach Galaxy or Chompworks Galaxy | |colspan="2"align=center|''You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star.''<br>'''Unlock criteria''': collect 40 Power Stars and complete a mission in Starshine Beach Galaxy or Chompworks Galaxy | ||
|- | |- | ||
|colspan="2"style="background:#F94743; color:white;"|[[File:SMG2 Asset Texture World Banner (World 5).png|x25px]] '''{{color link|white|World 5 (Super Mario Galaxy 2)|World 5: <small>Trial of the Galaxies</small>}}''' | |colspan="2"style="background:#F94743; color:white;"|[[File:SMG2 Asset Texture World Banner (World 5).png|x25px]] '''{{color-link|white|World 5 (Super Mario Galaxy 2)|World 5: <small>Trial of the Galaxies</small>}}''' | ||
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!width=16% style="background:#FCB4B2"|29. [[Space Storm Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×5 | !width=16% style="background:#FCB4B2"|29. [[Space Storm Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×5 | ||
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|colspan="2"align=center|''While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the [[Boomsday Machine]], to earn the Grand Star that opens up the next world.''<br>'''Unlock criteria''': collect 55 Power Stars and complete a mission in Space Storm Galaxy | |colspan="2"align=center|''While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the [[Boomsday Machine]], to earn the Grand Star that opens up the next world.''<br>'''Unlock criteria''': collect 55 Power Stars and complete a mission in Space Storm Galaxy | ||
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|colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px]] '''{{color link|white|World 6 (Super Mario Galaxy 2)|World 6: <small>Bowser in Your Sights</small>}}''' | |colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px]] '''{{color-link|white|World 6 (Super Mario Galaxy 2)|World 6: <small>Bowser in Your Sights</small>}}''' | ||
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!width=16% style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×9 | !width=16% style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>{{icon|SMG2-totalS}}×6 {{icon|SMG2-totalP}}×9 | ||
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|colspan="2"align=center|''This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans.''<br>'''Unlock criteria''': collect 70 Power Stars and complete a mission in Battle Belt Galaxy or Slimy Spring Galaxy | |colspan="2"align=center|''This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans.''<br>'''Unlock criteria''': collect 70 Power Stars and complete a mission in Battle Belt Galaxy or Slimy Spring Galaxy | ||
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|colspan="12"style="background:#DED900; color:white;"|[[File:SMG2 Asset Texture World Banner (World S).png|x25px]] '''{{color link|white|World S|World S: <small>Here We Go!</small>}}''' | |colspan="12"style="background:#DED900; color:white;"|[[File:SMG2 Asset Texture World Banner (World S).png|x25px]] '''{{color-link|white|World S|World S: <small>Here We Go!</small>}}''' | ||
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!width=16% style="background:#FFFF4B"|43. [[Mario Squared Galaxy]]<br>{{icon|SMG2-totalS}}×4 {{icon|SMG2-totalP}}×1 | !width=16% style="background:#FFFF4B"|43. [[Mario Squared Galaxy]]<br>{{icon|SMG2-totalS}}×4 {{icon|SMG2-totalP}}×1 | ||
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|align=center style="background:white"|[[File:Jibberjay.png|100x100px]]<br>[[Jibberjay]]s | |align=center style="background:white"|[[File:Jibberjay.png|100x100px]]<br>[[Jibberjay]]s | ||
|Excitable birds that host the [[Fluzzard gliding]] minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive [[black Jibberjay]], who periodically challenges him to a race via postage. | |Excitable birds that host the [[Fluzzard gliding]] minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive [[Jibberjay (character)|black Jibberjay]], who periodically challenges him to a race via postage. | ||
|align=center|[[Wild Glide Galaxy]], [[Fleet Glide Galaxy]], [[Starship Mario]] | |align=center|[[Wild Glide Galaxy]], [[Fleet Glide Galaxy]], [[Starship Mario]] | ||
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|style="background:white"|[[File:SMG2 Screenshot Lava.png|100x100px]]<br>[[Lava]] | |style="background:white"|[[File:SMG2 Screenshot Lava.png|100x100px]]<br>[[Lava]] | ||
|align=left|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. It is emitted by | |align=left|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns. | ||
|[[Bowser Jr.'s Fiery Flotilla]] | |[[Bowser Jr.'s Fiery Flotilla]] | ||
|[[Boss Blitz Galaxy]] | |[[Boss Blitz Galaxy]] | ||
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|align=left|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it. | |align=left|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it. | ||
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|style="background:white"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[ | |style="background:white"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref> | ||
|align=left|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat. | |align=left|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat. | ||
|} | |} | ||
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|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted. | |Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted. | ||
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|align=center style="background:white"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block]] | |align=center style="background:white"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block|Brick]] | ||
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under. | |Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under. | ||
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|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life. | |Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life. | ||
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|align=center style="background:white"|[[File: | |align=center style="background:white"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube]] | ||
|Dice carried by the [[Lumalee]]s on Staship Mario. One Lumalee will transform into a Chance Cube in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cubes can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms. | |Dice carried by the [[Lumalee]]s on Staship Mario. One Lumalee will transform into a Chance Cube in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cubes can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms. | ||
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|align=center style="background:white"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]] | |align=center style="background:white"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]] | ||
|Flying ships under Bowser's control. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. | |Flying ships under Bowser's control. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. | ||
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|align=center style="background:white"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]] | |||
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear. | |||
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|align=center style="background:white"|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]] | |align=center style="background:white"|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]] | ||
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|Cloud]] or Bee forms. | |Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|Cloud]] or Bee forms. | ||
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|align=center style="background:white"|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref> | |align=center style="background:white"|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref> | ||
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|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his Bee form. | |Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his Bee form. | ||
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|align=center style="background:white"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>[[Ice]] | |align=center style="background:white"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>[[Frozen surface|Ice]] | ||
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]]. | |Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]]. | ||
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===Levels=== | ===Levels=== | ||
*In the first game, excluding green or red Power Stars, major galaxies had six Power Stars (three missions, two Prankster Comets with one of which being a Purple Comet mission, and a Hidden Star) while minor galaxies had one (the sole mission). In the sequel, these numbers were changed to give major galaxies three Power Stars and minor galaxies two Power Stars. | *In the first game, excluding green or red Power Stars, major galaxies had six Power Stars (three missions, two Prankster Comets with one of which being a Purple Comet mission, and a Hidden Star) while minor galaxies had one (the sole mission). In the sequel, these numbers were changed to give major galaxies three Power Stars and minor galaxies two Power Stars. | ||
**The type of stars each galaxy has now varies, rather than having a constant amount of each type per galaxy. Major galaxies have either two missions and a Prankster Comet, two missions and a Hidden Star, or one mission, Prankster Comet, and Hidden Star each. Minor galaxies have either one mission and a Prankster Comet, one mission and a Hidden Star, or two missions (with the second mission being a challenge from either [[The Chimp]] or [[ | **The type of stars each galaxy has now varies, rather than having a constant amount of each type per galaxy. Major galaxies have either two missions and a Prankster Comet, two missions and a Hidden Star, or one mission, Prankster Comet, and Hidden Star each. Minor galaxies have either one mission and a Prankster Comet, one mission and a Hidden Star, or two missions (with the second mission being a challenge from either [[The Chimp]] or [[Jibberjay (character)|Jibberjay]]). | ||
*Hungry Lumas that create planets in galaxies now require coins to be fed to them instead of Star Bits. However, Hungry Lumas that make galaxies still require Star Bits. | *Hungry Lumas that create planets in galaxies now require coins to be fed to them instead of Star Bits. However, Hungry Lumas that make galaxies still require Star Bits. | ||
*Hungry Luma galaxies can be accessed via the World Map, just like the rest of the galaxies in their corresponding world, rather than using an alternate method to access it (a launch star outside of the dome). | *Hungry Luma galaxies can be accessed via the World Map, just like the rest of the galaxies in their corresponding world, rather than using an alternate method to access it (a launch star outside of the dome). | ||
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*Cosmic Comets and Fast-Foe Comets do not return, being replaced by Clone Comets and Double Time Comets respectively. | *Cosmic Comets and Fast-Foe Comets do not return, being replaced by Clone Comets and Double Time Comets respectively. | ||
*The game now notifies a player when a Prankster Comet has appeared in a certain galaxy, rather than having to check themselves. | *The game now notifies a player when a Prankster Comet has appeared in a certain galaxy, rather than having to check themselves. | ||
*The player can select any mission in the galaxy they want even if a Prankster Comet is in orbit. Because of this, [[Comet | *The player can select any mission in the galaxy they want even if a Prankster Comet is in orbit. Because of this, [[Comet Tico]] and its ability to move Prankster Comets do not return. | ||
*If the player loses a life during a Prankster Comet mission, the game does not ask the player if they want to retry the mission or return to the hub world, instead restarting the mission as normal. | *If the player loses a life during a Prankster Comet mission, the game does not ask the player if they want to retry the mission or return to the hub world, instead restarting the mission as normal. | ||
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*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Starship Mario]] appears in the background of the Mario Galaxy stage. | *''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Starship Mario]] appears in the background of the Mario Galaxy stage. | ||
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The giant dragon used for the [[Dragon Driftway]] racetrack has a similar design to [[Gobblegut]], but with legs. In ''Deluxe'', the battle course [[Dragon Palace]] has two statues of the same Gobblegut-like dragons. In the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC, the [[Rock Cup]]'s icon is a [[Rock Mushroom]]. | *''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The giant dragon used for the [[Dragon Driftway]] racetrack has a similar design to [[Gobblegut]], but with legs. In ''Deluxe'', the battle course [[Dragon Palace]] has two statues of the same Gobblegut-like dragons. In the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC, the [[Rock Cup]]'s icon is a [[Rock Mushroom]]. | ||
*''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game. | *''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game. | ||
*''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Super Mario'' franchise track list. | *''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Super Mario'' franchise track list. | ||
*''[[The Super Mario Bros. Movie]]'': Bowser is shrunken to a small size after his defeat, just like in the end credits of ''Super Mario Galaxy 2''. A [[Dash Pepper]] icon appears on a bottle of hot sauce at [[Punch-Out Pizzeria]] on [[Foreman Spike]]'s table. | *''[[The Super Mario Bros. Movie]]'': Bowser is shrunken to a small size after his defeat, just like in the end credits of ''Super Mario Galaxy 2''. A [[Dash Pepper]] icon appears on a bottle of hot sauce at [[Punch-Out Pizzeria]] on [[Foreman Spike]]'s table. | ||
*''[[Super Mario Bros. Wonder]]'': The [[Drill Mushroom]] powerup resembles and functions similarly to the Spin Drill item from ''Super Mario Galaxy 2''. Mario's Spike Ball form under the effects of the [[Wonder Flower]] functions similar to Rock Mario. | *''[[Super Mario Bros. Wonder]]'': The [[Drill Mushroom]] powerup resembles and functions similarly to the Spin Drill item from ''Super Mario Galaxy 2''. Mario's Spike Ball form under the effects of the [[Wonder Flower]] functions similar to Rock Mario. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオギャラクシー2 | ||
| | |JapR=Sūpā Mario Gyarakushī Tsū | ||
| | |JapM=''Super Mario Galaxy 2'' | ||
|Kor=슈퍼 마리오 Wii 2 갤럭시 어드벤처 투게더 | |Kor=슈퍼 마리오 Wii 2 갤럭시 어드벤처 투게더 | ||
|KorR=Syupeo Mario Wii 2 Gaelleoksi Eodeubencheo Tugedeo | |KorR=Syupeo Mario Wii 2 Gaelleoksi Eodeubencheo Tugedeo |