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'''''Super Mario Galaxy 2''''' is a 3D action [[Genre#Platform games|platform game]] released for the [[Wii]] on May 22, [[list of games by date#2010|2010]]. It is the sequel to the [[list of games by date#2007|2007]] game ''[[Super Mario Galaxy]]'', the thirteenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia> | {{quote|Launch into a new adventure!|Save data description}} | ||
'''''Super Mario Galaxy 2''''' is a 3D action [[Genre#Platform games|platform game]] released for the [[Wii]] on May 22, [[list of games by date#2010|2010]]. It is the sequel to the [[list of games by date#2007|2007]] game ''[[Super Mario Galaxy]]'', the thirteenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the fourth 3D platformer, and the only 3D platformer in the ''Super Mario'' series to be released on the same console as its predecessor. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of [[gravity]], [[list of items|items]] such as the [[Bee Mushroom]] and [[Spring Mushroom]], and recurring objects such as [[Launch Star]]s and [[Sling Star]]s. However, the game introduces new elements as well, such as the utilization of [[Yoshi]], new [[list of power-ups|power-ups]] like the [[Cloud Flower]], and the use of [[Cosmic Spirit|a guide]] within the game for beginner players. All releases of the game except for the American version included a beginner's DVD to help players understand the controls and items if they had not played ''Super Mario Galaxy''. In North America, help for beginners was found on the official website as well as on the [[Wii#Nintendo Channel|Nintendo Channel]]. | |||
''Super Mario Galaxy 2'' was also the first Wii title to be digitally re-released on the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] service. | ''Super Mario Galaxy 2'' was also the first Wii title to be digitally re-released on the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] service. | ||
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|data-sort-value=Gold style="background:white"|[[File:SMG2 Gold Chomp Artwork.png|100x100px]]<br>[[Gold Chomp]] | |data-sort-value=Gold style="background:white"|[[File:SMG2 Gold Chomp Artwork.png|100x100px]]<br>[[Gold Chomp]] | ||
|align=left|A Chomp made of gold | |align=left|A Chomp made of gold. | ||
|colspan=2 data-sort-value=25|[[Chompworks Galaxy]] | |colspan=2 data-sort-value=25|[[Chompworks Galaxy]] | ||
|{{icon|SMG2-Star}}×1 | |{{icon|SMG2-Star}}×1 | ||
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|data-sort-value=38|[[Throwback Galaxy]] | |data-sort-value=38|[[Throwback Galaxy]] | ||
|{{icon|SMG2-Bit}}×7 | |{{icon|SMG2-Bit}}×7 | ||
|— | |||
|- | |||
|data-sort-value=PriL style="background:white"|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]] | |||
|align=left|Plants with damaging, needle-like flowers. One is destroyed only through the use of projectiles, like [[rubbery bulb]]s. They can be eaten by Yoshi. | |||
|data-sort-value=02|[[Yoshi Star Galaxy]] | |||
|data-sort-value=47|[[Boss Blitz Galaxy]] | |||
|{{icon|SMG2-Bit}}×3<br>{{icon|SMG2-StarS}}×1 | |||
|— | |— | ||
|- | |- | ||
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|data-sort-value=24|[[Starshine Beach Galaxy]] | |data-sort-value=24|[[Starshine Beach Galaxy]] | ||
|None | |None | ||
|— | |||
|- | |||
|data-sort-value=Dry style="background:white"|[[File:SMG Dry Bones Model.png|100x100px]]<br>[[Dry Bones]] | |||
|align=left|Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. Dry Bones are defeated only when lured into lava or [[quicksand]]. | |||
|data-sort-value=07|[[Bowser Jr.'s Fiery Flotilla]] | |||
|data-sort-value=42|[[Bowser's Galaxy Generator]] | |||
|{{icon|SMG2-Bit}}×3 | |||
|— | |— | ||
|- | |- | ||
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|colspan=2 data-sort-value=22|[[Supermassive Galaxy]] | |colspan=2 data-sort-value=22|[[Supermassive Galaxy]] | ||
|{{icon|SMG2-Coin}}×1 | |{{icon|SMG2-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Spa style="background:white"|[[File:SMG2 | |data-sort-value=Spa style="background:white"|[[File:Mine Artwork SMG2.png|100x100px]]<br>Space Mine | ||
|align=left| | |align=left|Midair Mikey Mines. Most are inert, but some move along purple streaks of light. A Space Mine explodes when touched, causing damage. Shooting one with a Star Bit destroys it. | ||
|data-sort-value=21|[[Bowser Jr.'s Fearsome Fleet]] | |data-sort-value=21|[[Bowser Jr.'s Fearsome Fleet]] | ||
|data-sort-value=49|[[Grandmaster Galaxy]] | |data-sort-value=49|[[Grandmaster Galaxy]] | ||
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|data-sort-value=Spind style="background:white"|[[File:SMG2 Bee Eater.png|100x100px]]<br>[[Spindleburr]] | |data-sort-value=Spind style="background:white"|[[File:SMG2 Bee Eater.png|100x100px]]<br>[[Spindleburr]] | ||
|align=left|[[Rubbery bulb]] | |align=left|Variants of the [[Rubbery bulb|rubbery bulb plant]] with protractible spines. When in proximity to [[Mario]],<ref name="Luigi" group="note"/> their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down. | ||
|colspan=2 data-sort-value=13|[[Honeybloom Galaxy]] | |colspan=2 data-sort-value=13|[[Honeybloom Galaxy]] | ||
|{{icon|cross}} | |{{icon|cross}} | ||
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|- | |- | ||
|data-sort-value=Cla style="background:white"|[[File:SMG2 Clampy Artwork.png|100x100px]]<br>[[Clampy]] | |data-sort-value=Cla style="background:white"|[[File:SMG2 Clampy Artwork.png|100x100px]]<br>[[Clampy]] | ||
|align=left|A giant | |align=left|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or coins can be found inside it. Snapping shut with Mario inside damages him. | ||
|colspan=2 data-sort-value=24|[[Starshine Beach Galaxy]] | |colspan=2 data-sort-value=24|[[Starshine Beach Galaxy]] | ||
|{{icon|cross}} | |{{icon|cross}} | ||
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|data-sort-value=49|[[Grandmaster Galaxy]] | |data-sort-value=49|[[Grandmaster Galaxy]] | ||
|{{icon|cross}} | |{{icon|cross}} | ||
|— | |||
|- | |||
|data-sort-value=Met style="background:white"|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]] | |||
|align=left|Fiery space rocks that rain from the sky. | |||
|data-sort-value=09|[[Hightail Falls Galaxy]] | |||
|data-sort-value=31|[[Shiverburn Galaxy]] | |||
|None | |||
|— | |— | ||
|- | |- | ||
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|data-sort-value=41|[[Slimy Spring Galaxy]] | |data-sort-value=41|[[Slimy Spring Galaxy]] | ||
|{{icon|SMG2-Coin}}×1<br>{{icon|SMG2-Bit}}×3 | |{{icon|SMG2-Coin}}×1<br>{{icon|SMG2-Bit}}×3 | ||
|— | |||
|- | |||
|data-sort-value=Can style="background:white"|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>[[Cannonball]] | |||
|align=left|Ammunition shot from enemy [[cannon]]s. They slowly travel in straight lines and burst when they make contact with Mario. Shooting a cannonball with a Star Bit destroys it. | |||
|colspan=2 data-sort-value=34|[[Fleet Glide Galaxy]] | |||
|None | |||
|— | |— | ||
|- | |- | ||
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|[[Bowser's Lava Lair]] | |[[Bowser's Lava Lair]] | ||
|[[Boo Moon Galaxy]] | |[[Boo Moon Galaxy]] | ||
|- | |- | ||
|style="background:white"|[[File:SMG2 Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]] | |style="background:white"|[[File:SMG2 Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]] | ||
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|style="background:white"|[[File:SMG2 Screenshot Current 2.png|100x100px]]<br>[[Current]] | |style="background:white"|[[File:SMG2 Screenshot Current 2.png|100x100px]]<br>[[Current]] | ||
|align=left|Currents that push Mario towards one direction. A rapid current in Stone Cyclone Galaxy brings him into a black hole. | |align=left|Currents that push Mario towards one direction. A rapid current in Stone Cyclone Galaxy brings him into a black hole. | ||
|[[Cosmic Cove Galaxy]] | |||
|[[Stone Cyclone Galaxy]] | |||
|- | |- | ||
|style="background:white"|[[File:SMG2 Screenshot Dark.png|100x100px]]<br>[[Dark]] | |style="background:white"|[[File:SMG2 Screenshot Dark.png|100x100px]]<br>[[Dark]] | ||
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|align=left|Giant black-and-orange hammers that can crush Mario or Luigi under their weight, defeating them instantly. Only one serves as a platform where there is a [[1-Up Mushroom]]. | |align=left|Giant black-and-orange hammers that can crush Mario or Luigi under their weight, defeating them instantly. Only one serves as a platform where there is a [[1-Up Mushroom]]. | ||
|colspan=2|[[Clockwork Ruins Galaxy]] | |colspan=2|[[Clockwork Ruins Galaxy]] | ||
|- | |- | ||
|style="background:white"|[[File:SMG2 Screenshot Millstone.png|100x100px]]<br>[[Millstone]] | |style="background:white"|[[File:SMG2 Screenshot Millstone.png|100x100px]]<br>[[Millstone]] | ||
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|[[Flipsville Galaxy]] | |[[Flipsville Galaxy]] | ||
|[[Flip-Out Galaxy]] | |[[Flip-Out Galaxy]] | ||
|- | |- | ||
|style="background:white"|[[File:SMG2 Screenshot Wind.png|100x100px]]<br>[[Wind]] | |style="background:white"|[[File:SMG2 Screenshot Wind.png|100x100px]]<br>[[Wind]] | ||
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==Items and objects== | ==Items and objects== | ||
===Items=== | ===Items=== | ||
These are collectibles, pickups, | These are collectibles, pickups, health-restoring objects, and strikable objects that have consistent, specific contents. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=12%|Name | |||
!width=38%|Description | |||
!width=12%|Name | !width=12%|Name | ||
! | !width=38%|Description | ||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s | ||
|align= | |Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels. | ||
|align=center style="background:white"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s | |||
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name="Luigi" group="note"/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s | ||
|align= | |Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide. | ||
|align=center style="background:white"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s | |||
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s | ||
|align= | |Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s. | ||
|align=center style="background:white"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s | |||
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s | ||
| | |Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life. | ||
|align=center style="background:white"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s | |||
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins. | |||
|- | |- | ||
|style="background:white"|[[File:SMG | |align=center style="background:white"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s | ||
| | |Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star. | ||
|align=center style="background:white"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s | |||
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s | ||
|align= | |Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star. | ||
|align=center style="background:white"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s | |||
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit. | |||
|- | |- | ||
|style="background:white"|[[File:SMG Asset Model | |align=center style="background:white"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s | ||
|align= | |Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s. | ||
|align=center style="background:white"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s | |||
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]]. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s | ||
|align= | |Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]]. | ||
|align=center style="background:white"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s | |||
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop. | |||
|- | |- | ||
|style="background:white"|[[File:SMG2 | |align=center style="background:white"|[[File:SMG2 Coin Bubble.png|100x100px]]<br>[[Bubble]]s | ||
|align= | |Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter. They sometimes encapsulate coins. | ||
|align=center style="background:white"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s | |||
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes. | |||
|- | |- | ||
|style="background:white"|[[File:SMG2 Artwork | |align=center style="background:white"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]] | ||
|align= | |Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star. | ||
|align=center style="background:white"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s | |||
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest. | |||
|- | |- | ||
|style="background:white"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref> | |align=center style="background:white"|[[File:SMG2 Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]] | ||
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it. | |||
|align=center style="background:white"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref> | |||
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat. | |||
|} | |} | ||
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|Giant crystalline structures that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits. | |Giant crystalline structures that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle | |align=center style="background:white"|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle]] / Shell circle | ||
|A circle composed of eight rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits. | |A circle composed of eight rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits. | ||
|- | |- | ||
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|align=center style="background:white"|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]] | |align=center style="background:white"|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]] | ||
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. Some | |Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. Some are [[Goal Pole|flagpoles]] that bear the Jolly Roger of the [[Koopa Troop]]. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMG2 Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]] | |align=center style="background:white"|[[File:SMG2 Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]] | ||
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*[https://www.nintendo.com/jp/character/mario/en/history/galaxy2/index.html Mario Portal Game Archive (EN)] [https://archive.is/2UaOd (archive)] | *[https://www.nintendo.com/jp/character/mario/en/history/galaxy2/index.html Mario Portal Game Archive (EN)] [https://archive.is/2UaOd (archive)] | ||
*[https://www.nintendo.com/jp/character/mario/history/galaxy2/index.html Mario Portal Game Archive (JP)] | *[https://www.nintendo.com/jp/character/mario/history/galaxy2/index.html Mario Portal Game Archive (JP)] | ||
*[http://www.supermariogalaxy.com/ Official North American Website] | *[http://www.supermariogalaxy.com/ Official North American Website] | ||
*[http://www.supermariogalaxy.com/es/ Official Mexican Website] | *[http://www.supermariogalaxy.com/es/ Official Mexican Website] |