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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Wii (original release):'''<br>{{flag list|Mexico|May 22, 2010<ref>[https://www.levelup.com/Wii/juegos/30384/Super-Mario-Galaxy-2 ''Super Mario Galaxy 2'' para Wii]. ''LevelUp''.</ref>{{better source}}|USA|May 23, 2010|Japan|May 27, 2010|Europe|June 11, 2010|Australia|July 1, 2010|ROC|December 4, 2010|HK|December 4, 2010|South Korea|January 20, 2011}}'''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|Europe|June 13, 2014|Australia|August 27, 2015|USA|March 11, 2016|Mexico|April 6, 2016<ref>[https://www.amazon.com.mx/Super-Mario-Galaxy-Nintendo-Standard/dp/B01AC3ZAGI/]. ''Amazon México''.</ref>}}'''Wii U (digital download):'''<br>{{flag list|USA|January 14, 2015|Europe|January 14, 2015|Japan|January 15, 2015|Australia|January 15, 2015}}
|release='''Wii (original release):'''<br>{{release|Mexico|May 22, 2010<ref>[https://www.levelup.com/Wii/juegos/30384/Super-Mario-Galaxy-2 ''Super Mario Galaxy 2'' para Wii]. ''LevelUp''.</ref>{{better source}}|USA|May 23, 2010|Japan|May 27, 2010|Europe|June 11, 2010|Australia|July 1, 2010|ROC|December 4, 2010|HK|December 4, 2010|South Korea|January 20, 2011}}'''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{release|Europe|June 13, 2014|Australia|August 27, 2015|USA|March 11, 2016|Mexico|April 6, 2016<ref>[https://www.amazon.com.mx/Super-Mario-Galaxy-Nintendo-Standard/dp/B01AC3ZAGI/]. ''Amazon México''.</ref>}}'''Wii U (digital download):'''<br>{{release|USA|January 14, 2015|Europe|January 14, 2015|Japan|January 15, 2015|Australia|January 15, 2015}}
|languages={{languages|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|languages={{languages|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, two-player cooperative  
|modes=Single player, two-player cooperative  
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|classind=L|grac=all|gsrr=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|classind=L|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|format={{format|wii=1|wiiudl=1}}
|format={{format|wii=1|wiiudl=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1}}
|serials={{flag list|USA|RVL-SB4E-USZ}}
|serials=RVL-SB4E-USZ (U.S.)
}}
}}
{{quote|Launch into a new adventure!|Save data description}}
'''''Super Mario Galaxy 2''''' is a 3D action [[Genre#Platform games|platform game]] released for the [[Wii]] on May 22, [[list of games by date#2010|2010]]. It is the sequel to the [[list of games by date#2007|2007]] game ''[[Super Mario Galaxy]]'', the thirteenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the fourth 3D platformer, and the only 3D platformer in the ''Super Mario'' series to be released on the same console as its predecessor. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of [[gravity]], [[list of items|items]] such as the [[Bee Mushroom]] and [[Spring Mushroom]], and recurring objects such as [[Launch Star]]s and [[Sling Star]]s. However, the game introduces new elements as well, such as the utilization of [[Yoshi]], new [[list of power-ups|power-ups]] like the [[Cloud Flower]], and the use of [[Cosmic Spirit|a guide]] within the game for beginner players. All releases of the game except for the American version included a beginner's DVD to help players understand the controls and items if they had not played ''Super Mario Galaxy''. In North America, help for beginners was found on the official website as well as on the [[Wii#Nintendo Channel|Nintendo Channel]].
'''''Super Mario Galaxy 2''''' is a 3D action [[Genre#Platform games|platform game]] released for the [[Wii]] on May 22, [[list of games by date#2010|2010]]. It is the sequel to the [[list of games by date#2007|2007]] game ''[[Super Mario Galaxy]]'', the thirteenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the fourth 3D platformer, and the only 3D platformer in the ''Super Mario'' series to be released on the same console as its predecessor. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of [[gravity]], [[list of items|items]] such as the [[Bee Mushroom]] and [[Spring Mushroom]], and recurring objects such as [[Launch Star]]s and [[Sling Star]]s. However, the game introduces new elements as well, such as the utilization of [[Yoshi]], new [[list of power-ups|power-ups]] like the [[Cloud Flower]], and the use of [[Cosmic Spirit|a guide]] within the game for beginner players. All releases of the game except for the American version included a beginner's DVD to help players understand the controls and items if they had not played ''Super Mario Galaxy''. In North America, help for beginners was found on the official website as well as on the [[Wii#Nintendo Channel|Nintendo Channel]].


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[[File:SMG2Rosalina.png|200px|thumb|[[Rosalina]] telling stories to the Lumas.]]
[[File:SMG2Rosalina.png|200px|thumb|[[Rosalina]] telling stories to the Lumas.]]
If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the [[Green Star]]s. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the [[Grandmaster Galaxy]] is opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina congratulates the player and appears on [[Starship Mario]].
If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the [[Green Power Star]]s. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the [[Grandmaster Galaxy]] is opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina congratulates the player and appears on [[Starship Mario]].
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[[File:SMG2 CosmicCoveGalaxy.png|thumb|left|upright=1.1|Mario and Co-Star Luma on the underwater portion of [[Cosmic Cove Galaxy]].]]
[[File:SMG2 CosmicCoveGalaxy.png|thumb|left|upright=1.1|Mario and Co-Star Luma on the underwater portion of [[Cosmic Cove Galaxy]].]]
[[File:SMG2 Portal.png|thumb|upright=1.1|Mario near the [[Portal]] leading to [[World 4 (Super Mario Galaxy 2)|World 4]].]]
[[File:SMG2 Portal.png|thumb|upright=1.1|Mario near the [[Portal]] leading to [[World 4 (Super Mario Galaxy 2)|World 4]].]]
Like ''Super Mario Galaxy'', ''Super Mario Galaxy 2'' features a main hub. For traveling between different galaxies, Mario uses a planet shaped like his head, [[Starship Mario]]. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in ''Super Mario Galaxy'', including 120 [[Power Star]]s, 120 [[Green Star]]s and an extra 2 Power Stars in [[Grandmaster Galaxy]].
Like ''Super Mario Galaxy'', ''Super Mario Galaxy 2'' features a main hub. For traveling between different galaxies, Mario uses a planet shaped like his head, [[Starship Mario]]. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in ''Super Mario Galaxy'', including 120 [[Power Star]]s, 120 [[Green Power Star]]s and an extra 2 Power Stars in [[Grandmaster Galaxy]].


Multiplayer from the original ''Super Mario Galaxy'' reappears, but in addition to being another star pointer, the second player is a [[Co-Star Luma]]. The second player can stun enemies and pick up Star Bits like in ''Super Mario Galaxy'', but now they can pick up coins (including [[Purple Coin]]s) and mushrooms, defeat enemies by spinning, stop the [[Star Ball]] (while player 1 is riding on it), activate checkpoints, and flip switches.
Multiplayer from the original ''Super Mario Galaxy'' reappears, but in addition to being another star pointer, the second player is a [[Co-Star Luma]]. The second player can stun enemies and pick up Star Bits like in ''Super Mario Galaxy'', but now they can pick up coins (including [[Purple Coin]]s) and mushrooms, defeat enemies by spinning, stop the [[Star Ball]] (while player 1 is riding on it), activate checkpoints, and flip switches.
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|align=right
|align=right
}}
}}
In ''Super Mario Galaxy 2'', levels are accessed linearly via a world map. This is a departure from the proceeding 3D ''[[Super Mario (series)|Super Mario]]'' games and is comparable to the 2D ones. The player accesses worlds from the [[Starship Mario]], a small planetoid that serves as the game's hub. When Mario steps on a panel on the starship's bow, the perspective rapidly pans out to a view of the current world. Starship Mario – itself shaped like Mario's head – is a stand-in for Mario himself that can be moved between galaxies like a cursor. Galaxies are unlocked unilaterally – collecting a Power Star within one opens up paths to the nearest galaxies (with the exception of [[World S]] where each galaxy must have at least one mission completed to access the next), the final galaxy of each world is a boss galaxy that features a fight against [[Bowser Jr.]] or [[Giant Bowser|Bowser]]. Defeating them unlocks the following world. The earliest worlds have the simplest, most straightforward paths between galaxies, but the paths become more divergent with each world, enabling the player to visit galaxies in whatever order they want (see right).
In ''Super Mario Galaxy 2'', levels are accessed linearly via a world map. This is a departure from the proceeding 3D ''[[Super Mario (series)|Super Mario]]'' games and is comparable to the 2D ones. The player accesses worlds from the [[Starship Mario]], a small planetoid that serves as the game's hub. When Mario steps on a panel on the starship's bow, the perspective rapidly pans out to a view of the current world. Starship Mario – itself shaped like Mario's head – is a stand-in for Mario himself that can be moved between galaxies like a cursor. Galaxies are unlocked unilaterally – collecting a Power Star within one opens up paths to the nearest galaxies (With the exception of [[World S]] where each galaxy must have at least one mission completed to access the next), the final galaxy of each world is a boss galaxy that features a fight against [[Bowser Jr.]] or [[Giant Bowser|Bowser]]. Defeating them unlocks the following world. The earliest worlds have the simplest, most straightforward paths between galaxies, but the paths become more divergent with each world, enabling the player to visit galaxies in whatever order they want (see right).


Unlike proceeding games that feature worlds – like ''[[Super Mario Bros. 3]]'' (1988) and ''[[New Super Mario Bros.]]'' (2006) – the galaxies within the worlds of ''Super Mario Galaxy 2'' are not thematically unified. For example, [[World 3 (Super Mario Galaxy 2)|World 3]] contains galaxies themed around forests, snow, and haunted houses. While not all galaxies need to be completed, no numbered worlds can be skipped over to reach the end credits.
Unlike proceeding games that feature worlds – like ''[[Super Mario Bros. 3]]'' (1988) and ''[[New Super Mario Bros.]]'' (2006) – the galaxies within the worlds of ''Super Mario Galaxy 2'' are not thematically unified. For example, [[World 3 (Super Mario Galaxy 2)|World 3]] contains galaxies themed around forests, snow, and haunted houses. While not all galaxies need to be completed, no numbered worlds can be skipped over to reach the end credits.
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Each galaxy contains objectives called [[mission]]s. Completing a mission has [[Mario]] obtaining one of the galaxy's [[Power Star]]s. One mission correlates with one Power Star. The structure of missions is closely derived from the first ''[[Super Mario Galaxy]]'' (2007). However, there are fewer dedicated missions in individual galaxies, with none having more than three. By contrast, the most robust galaxies in ''Super Mario Galaxy'' have as many as six missions. Some missions have one or more hidden [[Green Star]]s that begin to appear once the player has collected 120 normal Power Stars. Like regular Power Stars, collecting one is considered as the end of the mission. [[Grandmaster Galaxy]] is the only course in the game to lack any Green Stars. Combined, there are 242 collectible Stars in the game.
Each galaxy contains objectives called [[mission]]s. Completing a mission has [[Mario]] obtaining one of the galaxy's [[Power Star]]s. One mission correlates with one Power Star. The structure of missions is closely derived from the first ''[[Super Mario Galaxy]]'' (2007). However, there are fewer dedicated missions in individual galaxies, with none having more than three. By contrast, the most robust galaxies in ''Super Mario Galaxy'' have as many as six missions. Some missions have one or more hidden [[Green Star]]s that begin to appear once the player has collected 120 normal Power Stars. Like regular Power Stars, collecting one is considered as the end of the mission. [[Grandmaster Galaxy]] is the only course in the game to lack any Green Stars. Combined, there are 242 collectible Stars in the game.


Some galaxies can only be unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. When touched, they appear on the world map and transport to the Starship Mario. There is one in every world. Hungry Lumas appear within galaxies too, but these individuals eat coins instead of Star Bits. Feeding one the requested amount causes it to transform into a planet that contains a Secret Star. Secret Star missions are otherwise unlocked by completing certain criteria. Doing so causes non-playable characters to write letters to Mario requesting his help or to challenge him in specific galaxies he has already visited at least once. The most recurring writer is [[The Chimp]], a monkey from [[Fluffy Bluff Galaxy]] who considers Mario to be his rival.
Some galaxies can only be unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. They appear on the world map and transport to the Starship Mario when touched. There is one in every world. Hungry Lumas appear within galaxies too, but these individuals eat coins instead of Star Bits. Feeding one the requested amount causes it to transform into a planet that contains a Secret Star. Secret Star missions are otherwise unlocked by completing certain criteria. Doing so causes non-playable characters to write letters to Mario requesting his help or to challenge him in specific galaxies he has already visited at least once. The most recurring writer is [[The Chimp]], a monkey from [[Fluffy Bluff Galaxy]] who considers Mario to be his rival.


After Mario has completed "[[Bowser's Big Lava Power Party]]" and collects three Power Stars from [[World 3 (Super Mario Galaxy 2)|World 3]], his brother [[Luigi]] begins to appear in some galaxies and offer to collect the Power Star for him. Selecting "yes" allows the player to control Luigi for the mission until it is completed or exited. Completing the mission as Luigi unlocks a [[Ghost (Super Mario Galaxy 2)|staff ghost]] for the galaxy. When followed, it leads the player towards hidden items or Secret Stars. Once "[[Bowser's Fortified Fortress]]" is completed, Luigi becomes permanently accessible via a room on Starship Mario's stern and can be played as in any level.
After Mario has completed "[[Bowser's Big Lava Power Party]]" and collects three Power Stars from [[World 3 (Super Mario Galaxy 2)|World 3]], his brother [[Luigi]] begins to appear in some galaxies and offer to collect the Power Star for him. Selecting "yes" allows the player to control Luigi for the mission until it is completed or exited. Completing the mission as Luigi unlocks a [[Ghost (Super Mario Galaxy 2)|staff ghost]] for the galaxy. When followed, it leads the player towards hidden items or Secret Stars. Once "[[Bowser's Fortified Fortress]]" is completed, Luigi becomes permanently accessible via a room on Starship Mario's stern and can be played as in any level.


''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called World S, this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' as well as a galaxy based on [[The Secret of Ricco Tower]] mission from ''[[Super Mario Sunshine]]''.
''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called World S, this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' as well as a galaxy based on "[[The Secret of Ricco Tower]] mission from "[[Super Mario Sunshine]].


There are 49 galaxies in the game, 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref>Catherine Browne. ''Super Mario Galaxy 2: Prima Official Game Guide''. Roseville: Random House Inc, 2010. ISBN: 978-0-30746-907-6.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
There are 49 galaxies in the game, 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref>Catherine Browne. ''Super Mario Galaxy 2: Prima Official Game Guide''. Roseville: Random House Inc, 2010. ISBN: 978-0-30746-907-6.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
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|colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px]] '''{{color-link|white|World 6 (Super Mario Galaxy 2)|World 6: <small>Bowser in Your Sights</small>}}'''
|colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px]] '''{{color-link|white|World 6 (Super Mario Galaxy 2)|World 6: <small>Bowser in Your Sights</small>}}'''
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!width=16% style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9
!width=16% style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
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|colspan="2"align=center|''Can you survive the cogs and wheels built into these ancient ruins? Drive into empty holes to avoid getting smashed by rolling wheels. And be sure to collect coins as you explore because there's a little Luma in this galaxy that would gladly accept your spare change in exchange for revealing the hidden Power Star.''<br>'''Unlock criterion''': complete a mission in Melty Monster Galaxy
|colspan="2"align=center|''Can you survive the cogs and wheels built into these ancient ruins? Drive into empty holes to avoid getting smashed by rolling wheels. And be sure to collect coins as you explore because there's a little Luma in this galaxy that would gladly accept your spare change in exchange for revealing the hidden Power Star.''<br>'''Unlock criterion''': complete a mission in Melty Monster Galaxy
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!width=16% style="background:#A6DAC6"|38. [[Throwback Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalB}}×1
!width=16% style="background:#A6DAC6"|38. [[Throwback Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
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|colspan="2"align=center|''Grab a [[shell]] and dive into the Slimy Spring Galaxy. This underwater course leads you through a garden of [[Snoodle]], chambers full of Boos, and a pair of writhing [[Gringill]]s. Don't worry. A beautiful sunrise awaits on the far side side of this watery world.''<br>'''Unlock criterion''': complete "Jumping Around in the Dark"
|colspan="2"align=center|''Grab a [[shell]] and dive into the Slimy Spring Galaxy. This underwater course leads you through a garden of [[Snoodle]], chambers full of Boos, and a pair of writhing [[Gringill]]s. Don't worry. A beautiful sunrise awaits on the far side side of this watery world.''<br>'''Unlock criterion''': complete "Jumping Around in the Dark"
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!width=16% style="background:#A6DAC6"|42. [[Bowser's Galaxy Generator]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2 {{chart icon|SMG2-totalB}}×1
!width=16% style="background:#A6DAC6"|42. [[Bowser's Galaxy Generator]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
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[[File:SMG2 Starship Mario Engine Room.png|x120px|thumb||right|Screenshot of the Engine Room. The display of power-ups is one of the ways that progress is passively tracked.]]
[[File:SMG2 Starship Mario Engine Room.png|x120px|thumb||right|Screenshot of the Engine Room. The display of power-ups is one of the ways that progress is passively tracked.]]
[[File:SSBU Starship Mario Spirit.png|right|145px]]
[[File:SSBU Starship Mario Spirit.png|right|145px]]
Starship Mario is the hub of the game. It is a planetoid-turned-spaceship created by [[Lubba]] as a home for his [[Luma]]s. After becoming acquainted with [[Mario]], he transforms it into Mario's likeness. Rather than invoke a spaceship design comparable to those in science fiction, Starship Mario has a fantastical design: it has a bow like a seafaring vessel and a stone chimney, and it is flocked by seagulls. It is covered in flowers and has a small brook. It has two accessible rooms: one is the Engine Room that houses the [[beacon]]—the source of energy for Starship Mario. The other is a pipe room occupied by Lumalees accessible via a [[Warp Pipe|pipe]] in the starship's left ear. It appears only after Mario has collected a Power Star in [[World 3 (Super Mario Galaxy 2)|World 3]]. The bow of Starship Mario has a button before a steering wheel that allows the player to access the World Map and move the starship like a cursor. After the player collects 16 Power Stars, Lubba places a Totals Sign to the left of the helm that outlines all of the Power Stars and Comet Medals that the player has collected. Lubba himself is to the right.
The Starship Mario is the hub of the game. It is a planetoid-turned-spaceship created by [[Lubba]] as a home for his [[Luma]]s. After becoming acquainted with [[Mario]], he transforms it into his likeness. Rather than invoke a spaceship design comparable to those in science fiction, the Starship Mario has a fantastical design: it has a bow like a seafaring vessel, a stone chimney, and is flocked by sea gulls. It is covered in flowers and has a small brook. It has two accessible rooms: one is the Engine Room that houses the [[beacon]] – the source of energy for Starship Mario. The other is a pipe room occupied by Lumalees accessible via a [[pipe]] in the starship's left ear. It only appears after Mario has collected a Power Star in [[World 3]]. The bow of Starship Mario has a button before a steering wheel that allows the player to access the [[world]] map and move the starship like a cursor. After collecting sixteen Power Stars, Lubba places a Totals Sign to the left of the helm that outlines all of the Power Stars and Comet Medals that the player has collected. Lubba himself is to the right.


A grassy platform with [[fruit (Yoshi food)|fruit]]s begins orbiting the starship after the player completes the mission [[Saddle Up with Yoshi]], and a [[Starshroom]] bearing members of the [[Toad Brigade]] flies with it after the player completes the mission [[Digga-Leg's Planet]].
A grassy platform with [[fruit (Yoshi food)|fruit]]s begins orbiting the starship after completing "[[Saddle Up with Yoshi]]", and a [[Starshroom]] bearing members of the [[Toad Brigade]] flies with it after completing "[[Digga-Leg's Planet]]".


In ''[[Super Mario Sunshine]]'' and ''Super Mario Galaxy'', completing missions would cause portions of their respective hub worlds to become illuminated. This gave the player a passive visual indication of progress and an indicator as to where one can go. In ''Super Mario Galaxy 2'', this is instead achieved by filling up the Engine Room and in having non-playable characters board Starship Mario as passengers. The Engine Room is accessible under the stone brim of the starship's cap. Most power-ups are put on display here after Mario has encountered them in missions. The only exceptions are the [[Cloud Flower]] and [[Yoshi's Egg|Yoshi egg]], which instead appear on the exterior of Starship Mario and can actually be used. The power-ups in the Engine Room are only for display. The [[Spin Drill]] is among them despite functioning as a held item.
In ''[[Super Mario Sunshine]]'' and ''Super Mario Galaxy'', completing missions would cause portions of their respective hub worlds to become illuminated. This gave the player a passive visual indication of progress and an indicator as to where one can go. In ''Super Mario Galaxy 2'', this is instead achieved by filling up the Engine Room and in having non-playable characters board the Starship Mario as passengers. The Engine Room is accessible under the stone brim of the starship's cap. Most power-ups will be put on display here after Mario has encountered it in a mission. The only exceptions are the [[Cloud Flower]] and [[Yoshi's Egg|Yoshi egg]], which instead appear on the exterior of Starship Mario and can actually be used. The power-ups in the Engine Room are only for display. The [[Spin Drill]] is among them despite functioning as a held item.


The passengers that board Starship Mario represent the various characters encountered in the galaxies. Some passengers board once they are met in a mission, but others have more specific criteria required. The more the player completes of the game, the livelier Starship Mario becomes with characters and the more elaborate its music becomes—elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger—[[Rosalina]]—is the final unlockable of the game. [[Pianta]]s are the only characters not to have a representative on Starship Mario. The passengers and the criteria needed for them to board are outlined [[Starship Mario#Passengers|here]].
The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – [[Rosalina]] – is the final unlockable of the game. [[Pianta]]s are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined [[Starship Mario#Passengers|here]].


==Characters==
==Characters==
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|-
|align=center style="background:#FEC776"|[[File:SMG2 Transparent Co Star Luma Artwork.png|100x100px]]<br>'''[[Co-Star Luma]]'''
|align=center style="background:#FEC776"|[[File:SMG2 Transparent Co Star Luma Artwork.png|100x100px]]<br>'''[[Co-Star Luma]]'''
|style="background:#FEDAA4"|A young [[Luma]] that can be controlled by a second player during Co-Star Mode. It cannot be moved independently; it automatically trails behind Mario<ref name="Luigi" group="note">Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.</ref> as he progresses through levels. However, using the [[Star Pointer]], Co-Star Luma can collect far-off items (e.g. [[coin]]s, [[1-Up Mushroom]]s) and hold enemies in place. It can still perform the [[Spin]] move and collect [[Star Bit]]s like Mario. Controlling Co-Star Luma does not require using a [[Wii#Nunchuk|Nunchuk]].
|style="background:#FEDAA4"|A young [[Luma]] that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario<ref name="Luigi" group="note">Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.</ref> as he progresses through levels. However, using the [[Star Pointer]], Co-Star Luma can collect far-off items (e.g. [[coin]]s, [[1-Up Mushroom]]s) and hold enemies in place. It can still perform the [[Spin]] move and collect [[Star Bit]]s like Mario. Controlling Co-Star Luma does not require using a [[Wii#Nunchuk|Nunchuk]].
|}
|}
<br>
<br>
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Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically.
Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically.
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!rowspan=2 class=unsortable|Description
Line 1,041: Line 1,040:
!rowspan=2 class=unsortable|Spoils
!rowspan=2 class=unsortable|Spoils
!rowspan=2|New
!rowspan=2|New
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=6%|First
!width=6%|First
!width=6%|Last
!width=6%|Last
Line 1,057: Line 1,056:
|data-sort-value=49|[[Grandmaster Galaxy]]
|data-sort-value=49|[[Grandmaster Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|-
|data-sort-value=Jac style="background:white"|[[File:JackO'GoombaSMG.png|100x100px]]<br>[[Jack O'Goomba]]
|align=left|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. A Jack O'Goomba sometimes drops a blue flame behind it that burns Mario on contact. [[Ground Pound]]ing one defeats it. Spinning one breaks the pumpkin and reverts it into a normal Goomba.
|data-sort-value=17|[[Haunty Halls Galaxy]]
|data-sort-value=40|[[Flash Black Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|—
|—
|-
|-
Line 1,077: Line 1,083:
|{{chart icon|SMG2-Bit}}×7
|{{chart icon|SMG2-Bit}}×7
|{{chart icon|new}}
|{{chart icon|new}}
|-
|data-sort-value=Jac style="background:white"|[[File:JackO'GoombaSMG.png|100x100px]]<br>[[Jack O'Goomba]]
|align=left|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. A Jack O'Goomba sometimes drops a blue flame behind it that burns Mario on contact. [[Ground Pound]]ing one defeats it. Spinning one breaks the pumpkin and reverts it into a normal Goomba.
|data-sort-value=17|[[Haunty Halls Galaxy]]
|data-sort-value=40|[[Flash Black Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|—
|-
|data-sort-value=Gooe style="background:white"|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>[[Goombeetle]]
|align=left|Helmeted Goombas that cannot be stomped. Spinning one flips it upside down, exposing its vulnerable underside.
|data-sort-value=07|[[Bowser Jr.'s Fiery Flotilla]]
|data-sort-value=25|[[Chompworks Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value=Octoo style="background:white"|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>[[Octoomba]]
|data-sort-value=Octoo style="background:white"|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>[[Octoomba]]
Line 1,113: Line 1,105:
|—
|—
|-
|-
|data-sort-value=Roc style="background:white"|[[File:SMG Asset Model Octorok.png|100x100px]]<br>[[Rocto]]
|data-sort-value=Roc style="background:white"|[[File:SMG Octopus Artwork.png|100x100px]]<br>[[Rocto]]
|align=left|Big octopuses that sit in [[barrel]]s. Roctos spit [[coconut]]s<ref name="Watermelon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario. The coconuts can be ricocheted back with a well-timed spin. This is the only way to defeat a Rocto.
|align=left|Big octopuses that sit in [[barrel]]s. Roctos spit [[coconut]]s<ref name="Watermelon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario. The coconuts can be ricocheted back with a well-timed spin. This is the only way to defeat a Rocto.
|data-sort-value=31|[[Shiverburn Galaxy]]
|data-sort-value=31|[[Shiverburn Galaxy]]
|data-sort-value=49|[[Grandmaster Galaxy]]
|data-sort-value=49|[[Grandmaster Galaxy]]
|None
|None
|—
|-
|data-sort-value=Slu style="background:white"|[[File:SMG Asset Model Slurple.png|100x100px]]<br>[[Slurple]]
|align=left|Leech-like octopuses. They latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|data-sort-value=08|[[Puzzle Plank Galaxy]]
|data-sort-value=33|[[Upside Dizzy Galaxy]]
|{{chart icon|SMG2-Bit}}×1
|—
|—
|-
|-
Line 1,154: Line 1,139:
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Ban style="background:white"|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|data-sort-value=Ban style="background:white"|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Banzai Bill]]
|align=left|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=left|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|data-sort-value=01|[[Sky Station Galaxy]]
|data-sort-value=01|[[Sky Station Galaxy]]
Line 1,228: Line 1,213:
|—
|—
|-
|-
|data-sort-value=Lak style="background:white"|[[File:SMG2 Lakitu.png|100x100px]]<br>[[Lakitu]]
|data-sort-value=Fli style="background:white"|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>[[Flipbug]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss [[Spiny Egg]]s at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound.
|align=left|Insect enemies that eat bees. Flipbugs attempt to flee from Mario when he is near, ultimately tiring out and collapsing upside-down on the ground. If spotted in his [[Bee Mario|Bee form]], they chase him.
|data-sort-value=02|[[Yoshi Star Galaxy]]
|data-sort-value=27|[[Honeyhop Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|-
|data-sort-value=Man style="background:white"|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>[[Mandibug]]
|align=left|Big {{wp|stink bug}} enemies. Mandibugs charge at Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. One trembles if Mario stands on its back, but eventually shakes him off.
|colspan=2 data-sort-value=08|[[Puzzle Plank Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|—
|-
|data-sort-value=Sme style="background:white"|[[File:Smeech.png|100x100px]]<br>[[Smeech]]
|align=left|Winged [[Poink]]s. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating [[fruit (Yoshi food)|fruit]]s. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it.
|data-sort-value=02|[[Yoshi Star Galaxy]]
|data-sort-value=26|[[Sweet Mystery Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|data-sort-value=Spra style="background:white"|[[File:SMG2 Sprangler.png|100x100px]]<br>[[Sprangler]]
|align=left|Spiders hanging from silk. Spranglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped.
|data-sort-value=02|[[Yoshi Star Galaxy]]
|data-sort-value=15|[[Tall Trunk Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|-
|data-sort-value=Spo style="background:white"|[[File:SMG2 Spoing.png|100x100px]]<br>[[Spoing]]
|align=left|Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario.
|data-sort-value=15|[[Tall Trunk Galaxy]]
|data-sort-value=48|[[Flip-Out Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|-
|data-sort-value=Lak style="background:white"|[[File:SMG2 Lakitu.png|100x100px]]<br>[[Lakitu]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss [[Spiny Egg]]s at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound.
|data-sort-value=02|[[Yoshi Star Galaxy]]
|data-sort-value=02|[[Yoshi Star Galaxy]]
|data-sort-value=24|[[Starshine Beach Galaxy]]
|data-sort-value=24|[[Starshine Beach Galaxy]]
Line 1,249: Line 1,268:
|—
|—
|-
|-
|data-sort-value=Dry style="background:white"|[[File:SMG Dry Bones Model.png|100x100px]]<br>[[Dry Bones]]
|data-sort-value=Dig style="background:white"|[[File:Digga.png|100x100px]]<br>[[Digga]]
|align=left|Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. Dry Bones are defeated only when lured into lava or [[quicksand]].
|align=left|Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a [[Spin Drill]] defeats them. [[Digga-Leg]] expels Diggas from its head during its boss fight.
|data-sort-value=07|[[Bowser Jr.'s Fiery Flotilla]]
|colspan=2 data-sort-value=03|[[Spin-Dig Galaxy]]
|data-sort-value=42|[[Bowser's Galaxy Generator]]
|{{chart icon|SMG2-Coin}}×1
|{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|
|-
|-
|data-sort-value=Koo style="background:white"|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]]
|data-sort-value=Twi style="background:white"|[[File:Twirlip.png|100x100px]]<br>[[Twirlip]]
|align=left|Green-shelled turtles. Koopa Troopas walk back and forth in straight lines. One retreats into its shell when stomped, allowing Mario to pick it up.
|align=left|Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed.
|colspan=2 data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=03|[[Spin-Dig Galaxy]]
|{{chart icon|SMG2-Shell}}×1
|data-sort-value=24|[[Starshine Beach Galaxy]]
|
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value=GiaK style="background:white"|[[File:GargantuaKoopa.png|100x100px]]<br>[[Big Koopa Troopa|Giant Koopa]]
|data-sort-value=Fla style="background:white"|[[File:Flaptack.png|100x100px]]<br>[[Flaptack]]
|align=left|Giant Koopa Troopas. Striking them with a [[Spin Drill]] defeats them. They are not vulnerable to being stomped and do not retract into their shells.
|align=left|Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground.
|colspan=2 data-sort-value=22|[[Supermassive Galaxy]]
|data-sort-value=04|[[Fluffy Bluff Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|data-sort-value=40|[[Flash Black Galaxy]]
|
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value=Ham style="background:white"|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|data-sort-value=Bomp style="background:white"|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
|align=left|Helmeted Koopas that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|align=left|Stones that shift in and out of walls. They cannot damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be stood on.
|data-sort-value=14|[[Bowser's Lava Lair]]
|data-sort-value=04|[[Fluffy Bluff Galaxy]]
|data-sort-value=49|[[Grandmaster Galaxy]]
|data-sort-value=38|[[Throwback Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Hammer}}×1
|{{chart icon|cross}}
|—
|—
|-
|-
|data-sort-value=Boom style="background:white"|[[File:SMG2 Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|data-sort-value=Swa style="background:white"|[[File:Swaphopper.png|100x100px]]<br>[[Swaphopper]]
|align=left|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|align=left|Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the [[Gravity|gravitational plane]] using [[gravity switch]]es alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away.
|data-sort-value=35|[[Bowser Jr.'s Boom Bunker]]
|data-sort-value=06|[[Rightside Down Galaxy]]
|data-sort-value=49|[[Grandmaster Galaxy]]
|data-sort-value=39|[[Battle Belt Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Boomerang}}×1
|{{chart icon|SMG2-Coin}}×1
|{{chart icon|new}}
|-
|data-sort-value=Thw style="background:white"|[[File:SMG Thwomp Alternate Render.png|100x100px]]<br>[[Thwomp]]
|align=left|Grimacing stones. Thwomps suspend themselves above ground and periodically slam into the earth below. Crushing Mario fully depletes his [[Health Meter|life meter]]. The tops and sides of a Thwomp can be used as platforms and walls.
|data-sort-value=06|[[Rightside Down Galaxy]]
|data-sort-value=46|[[Stone Cyclone Galaxy]]
|{{chart icon|cross}}
|—
|—
|-
|-
|data-sort-value=Fli style="background:white"|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>[[Flipbug]]
|data-sort-value=BigT style="background:white"|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|align=left|Insect enemies that eat bees. Flipbugs attempt to flee from Mario when he is near, ultimately tiring out and collapsing upside-down on the ground. If spotted in his [[Bee Mario|Bee form]], they chase him.
|align=left|Enormous Thwomps. The pair found in the game are close enough to be [[Wall Jump|wall jumped]] between.
|data-sort-value=02|[[Yoshi Star Galaxy]]
|colspan=2 data-sort-value=22|[[Supermassive Galaxy]]
|data-sort-value=27|[[Honeyhop Galaxy]]
|{{chart icon|cross}}
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|—
|-
|-
|data-sort-value=Man style="background:white"|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>[[Mandibug]]
|data-sort-value=Gooe style="background:white"|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>[[Goombeetle]]
|align=left|Big {{wp|stink bug}} enemies. Mandibugs charge at Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. One trembles if Mario stands on its back, but eventually shakes him off.
|align=left|Helmeted Goombas that cannot be stomped. Spinning one flips it upside down, exposing its vulnerable underside.
|colspan=2 data-sort-value=08|[[Puzzle Plank Galaxy]]
|data-sort-value=07|[[Bowser Jr.'s Fiery Flotilla]]
|data-sort-value=25|[[Chompworks Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|{{chart icon|SMG2-Coin}}×1
|—
|—
|-
|-
|data-sort-value=Sme style="background:white"|[[File:Smeech.png|100x100px]]<br>[[Smeech]]
|data-sort-value=Dry style="background:white"|[[File:SMG Dry Bones Model.png|100x100px]]<br>[[Dry Bones]]
|align=left|Winged [[Poink]]s. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating [[fruit (Yoshi food)|fruit]]s. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it.
|align=left|Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. Dry Bones are defeated only when lured into lava or [[quicksand]].
|data-sort-value=02|[[Yoshi Star Galaxy]]
|data-sort-value=07|[[Bowser Jr.'s Fiery Flotilla]]
|data-sort-value=26|[[Sweet Mystery Galaxy]]
|data-sort-value=42|[[Bowser's Galaxy Generator]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|
|-
|-
|data-sort-value=Spra style="background:white"|[[File:SMG2 Sprangler.png|100x100px]]<br>[[Spangler]]
|data-sort-value=Wig style="background:white"|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|align=left|Spiders hanging from silk. Spanglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped.
|align=left|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning a Wiggler flips it onto its back. If it is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is faster and cannot be harmed. It calms down after a few seconds. Ground Pounding a Wiggler defeats it in a single blow.
|data-sort-value=02|[[Yoshi Star Galaxy]]
|data-sort-value=08|[[Puzzle Plank Galaxy]]
|data-sort-value=15|[[Tall Trunk Galaxy]]
|data-sort-value=38|[[Throwback Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|SMG2-Bit}}×7
|—
|—
|-
|-
|data-sort-value=Spo style="background:white"|[[File:SMG2 Spoing.png|100x100px]]<br>[[Spoing]]
|data-sort-value=BigW style="background:white"|[[File:SMG2 Asset Model Big Wiggler.png|100x100px]]<br>[[Big Wiggler]]
|align=left|Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario.
|align=left|Giant Wigglers that are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid.
|data-sort-value=15|[[Tall Trunk Galaxy]]
|colspan=2 data-sort-value=22|[[Supermassive Galaxy]]
|data-sort-value=48|[[Flip-Out Galaxy]]
|{{chart icon|cross}}
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|—
|-
|-
|data-sort-value=Dig style="background:white"|[[File:Digga.png|100x100px]]<br>[[Digga]]
|data-sort-value=Gri style="background:white"|[[File:SMG2 Asset Model Grinder.png|100x100px]]<br>[[Grinder]]
|align=left|Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a [[Spin Drill]] defeats them. [[Digga-Leg]] expels Diggas from its head during its boss fight.
|align=left|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|colspan=2 data-sort-value=03|[[Spin-Dig Galaxy]]
|data-sort-value=08|[[Puzzle Plank Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|data-sort-value=19|[[Rolling Masterpiece Galaxy]]
|{{chart icon|cross}}
|—
|-
|data-sort-value=Slu style="background:white"|[[File:SMG Asset Model Slurple.png|100x100px]]<br>[[Slurple]]
|align=left|Leech-like octopuses. They latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|data-sort-value=08|[[Puzzle Plank Galaxy]]
|data-sort-value=33|[[Upside Dizzy Galaxy]]
|{{chart icon|SMG2-Bit}}×1
|—
|-
|data-sort-value=Kle style="background:white"|[[File:Kleptoad Art.png|100x100px]]<br>[[Kleptoad]]
|align=left|[[Frog]]s that pop out of the ground indefinitely. They carry coins and [[Silver Star]]s in [[bubble]]s above their heads.
|colspan=2 data-sort-value=09|[[Hightail Falls Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-StarSilver}}×1
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Twi style="background:white"|[[File:Twirlip.png|100x100px]]<br>[[Twirlip]]
|data-sort-value=Pin style="background:white"|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>[[Pinhead]]
|align=left|Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed.
|align=left|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|Rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|data-sort-value=03|[[Spin-Dig Galaxy]]
|data-sort-value=10|[[Boulder Bowl Galaxy]]
|data-sort-value=24|[[Starshine Beach Galaxy]]
|data-sort-value=36|[[Melty Monster Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|SMG2-Bit}}×3<br>100 pts.
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Fla style="background:white"|[[File:Flaptack.png|100x100px]]<br>[[Flaptack]]
|data-sort-value=Rub style="background:white"|[[File:SMG2 Boulder Artwork.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|align=left|Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground.
|align=left|Boulders with red gems in their center. Ruby Rocks roll around in circles, damaging Mario on contact. Spinning into the gem of one breaks it.
|data-sort-value=04|[[Fluffy Bluff Galaxy]]
|colspan=2 data-sort-value=10|[[Boulder Bowl Galaxy]]
|data-sort-value=40|[[Flash Black Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|
|{{chart icon|new}}
|-
|-
|data-sort-value=Bomp style="background:white"|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
|data-sort-value=Koo style="background:white"|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]]
|align=left|Stones that shift in and out of walls. They cannot damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be stood on.
|align=left|Green-shelled turtles. Koopa Troopas walk back and forth in straight lines. One retreats into its shell when stomped, allowing Mario to pick it up.
|data-sort-value=04|[[Fluffy Bluff Galaxy]]
|colspan=2 data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=38|[[Throwback Galaxy]]
|{{chart icon|SMG2-Shell}}×1
|{{chart icon|cross}}
|—
|—
|-
|-
|data-sort-value=Swa style="background:white"|[[File:Swaphopper.png|100x100px]]<br>[[Swaphopper]]
|data-sort-value=GiaK style="background:white"|[[File:GargantuaKoopa.png|100x100px]]<br>[[Big Koopa Troopa|Giant Koopa]]
|align=left|Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the [[Gravity|gravitational plane]] using [[gravity switch]]es alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away.
|align=left|Giant Koopa Troopas. Striking them with a [[Spin Drill]] defeats them. They are not vulnerable to being stomped and do not retract into their shells.
|data-sort-value=06|[[Rightside Down Galaxy]]
|colspan=2 data-sort-value=22|[[Supermassive Galaxy]]
|data-sort-value=39|[[Battle Belt Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|{{chart icon|SMG2-Coin}}×1
|—
|-
|data-sort-value=Sno style="background:white"|[[File:SMG2 Snoodle.png|100x100px]]<br>[[Snoodle]]
|align=left|Benthic creatures that look like the {{wp|Riftia pachyptila|giant tube worm}}. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from [[Green Shell]]s, but they are defeatable through typical means as well (i.e. spin, or thrown projectile).
|data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=41|[[Slimy Spring Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Thw style="background:white"|[[File:SMG Thwomp Alternate Render.png|100x100px]]<br>[[Thwomp]]
|data-sort-value=SpinyC style="background:white"|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Grimacing stones. Thwomps suspend themselves above ground and periodically slam into the earth below. Crushing Mario fully depletes his [[Health Meter|life meter]]. The tops and sides of a Thwomp can be used as platforms and walls.
|align=left|{{wp|Porcupinefish}}-like Cheep Cheeps that protract their spines and charge towards Mario on sight.
|data-sort-value=06|[[Rightside Down Galaxy]]
|colspan=2 data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=46|[[Stone Cyclone Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|{{chart icon|cross}}
|—
|—
|-
|-
|data-sort-value=BigT style="background:white"|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|data-sort-value=Che style="background:white"| [[File:SMG Asset Model Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Enormous Thwomps. The pair found in the game are close enough to be [[Wall Jump|wall jumped]] between.
|align=left|Pudgy red fish. In 2D areas, they swim in fixed paths. In 3D ones, the swim near the surface. They are defeated when stomped or spun.
|colspan=2 data-sort-value=22|[[Supermassive Galaxy]]
|data-sort-value=11|[[Cosmic Cove Galaxy]]
|{{chart icon|cross}}
|data-sort-value=28|[[Bowser's Gravity Gauntlet]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|—
|-
|-
|data-sort-value=Wig style="background:white"|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|data-sort-value=Jam-o style="background:white"|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>[[Jam-o'-War]]
|align=left|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning a Wiggler flips it onto its back. If it is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is faster and cannot be harmed. It calms down after a few seconds. Ground Pounding a Wiggler defeats it in a single blow.
|align=left|A large Jammyfish that idly floats in place and electrocutes Mario when touched. Striking the Jam-o'-War with a shell twice defeats it. The first strike turns it green.
|data-sort-value=08|[[Puzzle Plank Galaxy]]
|colspan=2 data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=38|[[Throwback Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|{{chart icon|SMG2-Bit}}×7
|—
|—
|-
|-
|data-sort-value=BigW style="background:white"|[[File:SMG2 Asset Model Big Wiggler.png|100x100px]]<br>[[Big Wiggler]]
|data-sort-value=Jamm style="background:white"|[[File:SMG2 Artwork Jammyfish.jpg|100x100px]]<br>[[Jammyfish]]
|align=left|Giant Wigglers that are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid.
|align=left|[[Jellyfish]] that swim in schools along set paths. They damage Mario on contact but do not actively pursue him.
|colspan=2 data-sort-value=22|[[Supermassive Galaxy]]
|colspan=2 data-sort-value=11|[[Cosmic Cove Galaxy]]
|{{chart icon|cross}}
|{{chart icon|SMG2-Coin}}×1
|—
|—
|-
|-
|data-sort-value=Gri style="background:white"|[[File:SMG2 Asset Model Grinder.png|100x100px]]<br>[[Grinder]]
|data-sort-value=Ske style="background:white"|[[File:Skeeterartwork SMG2.png|100x100px]]<br>[[Skeeter]]
|align=left|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|align=left|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface of the water and make short bursts of movement by contracting their legs.
|data-sort-value=08|[[Puzzle Plank Galaxy]]
|data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=19|[[Rolling Masterpiece Galaxy]]
|data-sort-value=38|[[Throwback Galaxy]]
|{{chart icon|cross}}
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|—
|-
|-
|data-sort-value=Kle style="background:white"|[[File:Kleptoad Art.png|100x100px]]<br>[[Kleptoad]]
|data-sort-value=Li'B style="background:white"|[[File:Li'l Brrr Artwork.png|100x100px]]<br>[[Li'l Brr]]
|align=left|[[Frog]]s that pop out of the ground indefinitely. They carry coins and [[Silver Star]]s in [[bubble]]s above their heads.
|align=left|Floating ice enemies that freeze Mario on contact. Spinning a Li'l Brr neutralizes its icy cloud and grounds it, leaving it vulnerable to being kicked. Neutralized Li'l Brrs weakly hop on the ground.
|colspan=2 data-sort-value=09|[[Hightail Falls Galaxy]]
|data-sort-value=11|[[Cosmic Cove Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-StarSilver}}×1
|data-sort-value=39|[[Battle Belt Galaxy]]
|{{chart icon|new}}
|{{chart icon|SMG2-Coin}}×1
|-
|data-sort-value=Pin style="background:white"|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>[[Pinhead]]
|align=left|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|Rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|data-sort-value=10|[[Boulder Bowl Galaxy]]
|data-sort-value=36|[[Melty Monster Galaxy]]
|{{chart icon|SMG2-Bit}}×3<br>100 pts.
|{{chart icon|new}}
|-
|data-sort-value=Rub style="background:white"|[[File:SMG2 Boulder Artwork.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|align=left|Boulders with red gems in their center. Ruby Rocks roll around in circles, damaging Mario on contact. Spinning into the gem of one breaks it.
|colspan=2 data-sort-value=10|[[Boulder Bowl Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|—
|—
|-
|-
|data-sort-value=Sno style="background:white"|[[File:SMG2 Snoodle.png|100x100px]]<br>[[Snoodle]]
|data-sort-value=Li'C style="background:white"|[[File:Li'l Cinder Artwork.png|100x100px]]<br>[[Li'l Cinder]]
|align=left|Benthic creatures that look like the {{wp|Riftia pachyptila|giant tube worm}}. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from [[Green Shell]]s, but they are defeatable through typical means as well (i.e. spin, or thrown projectile).
|align=left|Floating fire enemies that burn Mario on contact. Li'l Cinders otherwise behave like Li'l Cinders. Grounded Li'l Cinders hop towards the nearest lava to reignite.
|data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=14|[[Bowser's Lava Lair]]
|data-sort-value=41|[[Slimy Spring Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|data-sort-value=SpinyC style="background:white"|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|{{wp|Porcupinefish}}-like Cheep Cheeps that protract their spines and charge towards Mario on sight.
|colspan=2 data-sort-value=11|[[Cosmic Cove Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|—
|-
|data-sort-value=Che style="background:white"| [[File:SMG Asset Model Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Pudgy red fish. In 2D areas, they swim in fixed paths. In 3D ones, the swim near the surface. They are defeated when stomped or spun.
|data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=28|[[Bowser's Gravity Gauntlet]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|-
|data-sort-value=Jam-o style="background:white"|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>[[Jam-o'-War]]
|align=left|A large Jammyfish that idly floats in place and electrocutes Mario when touched. Striking the Jam-o'-War with a shell twice defeats it. The first strike turns it green.
|colspan=2 data-sort-value=11|[[Cosmic Cove Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|—
|-
|data-sort-value=Jamm style="background:white"|[[File:SMG2 Artwork Jammyfish.jpg|100x100px]]<br>[[Jammyfish]]
|align=left|[[Jellyfish]] that swim in schools along set paths. They damage Mario on contact but do not actively pursue him.
|colspan=2 data-sort-value=11|[[Cosmic Cove Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|—
|-
|data-sort-value=Ske style="background:white"|[[File:Skeeterartwork SMG2.png|100x100px]]<br>[[Skeeter]]
|align=left|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface of the water and make short bursts of movement by contracting their legs.
|data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=38|[[Throwback Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|-
|data-sort-value=Li'B style="background:white"|[[File:Li'l Brrr Artwork.png|100x100px]]<br>[[Li'l Brr]]
|align=left|Floating ice enemies that freeze Mario on contact. Spinning a Li'l Brr neutralizes its icy cloud and grounds it, leaving it vulnerable to being kicked. Neutralized Li'l Brrs weakly hop on the ground.
|data-sort-value=11|[[Cosmic Cove Galaxy]]
|data-sort-value=39|[[Battle Belt Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|—
|-
|data-sort-value=Li'C style="background:white"|[[File:Li'l Cinder Artwork.png|100x100px]]<br>[[Li'l Cinder]]
|align=left|Floating fire enemies that burn Mario on contact. Li'l Cinders otherwise behave like Li'l Cinders. Grounded Li'l Cinders hop towards the nearest lava to reignite.
|data-sort-value=14|[[Bowser's Lava Lair]]
|data-sort-value=43|[[Mario Squared Galaxy]]
|data-sort-value=43|[[Mario Squared Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|{{chart icon|SMG2-Coin}}×1
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|{{chart icon|cross}}
|{{chart icon|cross}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|data-sort-value=Ham style="background:white"|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|data-sort-value=14|[[Bowser's Lava Lair]]
|data-sort-value=49|[[Grandmaster Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Hammer}}×1
|—
|-
|data-sort-value=Boom style="background:white"|[[File:SMG2 Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=left|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|data-sort-value=35|[[Bowser Jr.'s Boom Bunker]]
|data-sort-value=49|[[Grandmaster Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Boomerang}}×1
|—
|-
|-
|data-sort-value=Mat style="background:white"|[[File:Mattermouth art SMG2.png|100x100px]]<br>[[Mattermouth]]
|data-sort-value=Mat style="background:white"|[[File:Mattermouth art SMG2.png|100x100px]]<br>[[Mattermouth]]
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|-
|-
|style="background:white"|[[File:SMG2 Banzai Bill Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|style="background:white"|[[File:SMG2 Banzai Bill Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|Giant cannons that fire [[Bomber Bill|Banzai Bill]]s.
|align=left|Giant cannons that fire [[Banzai Bill]]s.
|[[Sky Station Galaxy]]
|[[Sky Station Galaxy]]
|[[Bowser's Galaxy Generator]]
|[[Bowser's Galaxy Generator]]
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*''[[Super Mario 64]]'': "[[Slider]]" from this game is used for [[Tall Trunk Galaxy]] and [[Rolling Coaster Galaxy]]. "[[Koopa's Road]]" theme is arranged once again, appearing in several Bowser-themed galaxies. Also, the [[Throwback Galaxy]] is a replica of [[Whomp's Fortress]]; its boss, the [[Whomp King]], is fought there, and an arrangement of "[[Super Mario 64 Main Theme]]" plays there as well. Both games start with Peach sending a letter to Mario involving [[cake]]. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in ''Super Mario Galaxy 2''. The Rainbow Star theme is an arrangement of "[[Super Star (theme)#Super Mario 64|Powerful Mario]]". Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
*''[[Super Mario 64]]'': "[[Slider]]" from this game is used for [[Tall Trunk Galaxy]] and [[Rolling Coaster Galaxy]]. "[[Koopa's Road]]" theme is arranged once again, appearing in several Bowser-themed galaxies. Also, the [[Throwback Galaxy]] is a replica of [[Whomp's Fortress]]; its boss, the [[Whomp King]], is fought there, and an arrangement of "[[Super Mario 64 Main Theme]]" plays there as well. Both games start with Peach sending a letter to Mario involving [[cake]]. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in ''Super Mario Galaxy 2''. The Rainbow Star theme is an arrangement of "[[Super Star (theme)#Super Mario 64|Powerful Mario]]". Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
*''[[Super Mario Sunshine]]'': The [[Starshine Beach Galaxy]] is based on some elements from this game. The main mission of [[Twisty Trials Galaxy]] is a replica of the secret level found in [[Ricco Harbor#Episode 4: The Secret of Ricco Tower|Episode 4]] of [[Ricco Harbor]]. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
*''[[Super Mario Sunshine]]'': The [[Starshine Beach Galaxy]] is based on some elements from this game. The main mission of [[Twisty Trials Galaxy]] is a replica of the secret level found in [[Ricco Harbor#Episode 4: The Secret of Ricco Tower|Episode 4]] of [[Ricco Harbor]]. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
*''[[New Super Mario Bros. Wii]]'': The [[Checkpoint Flag]] returns from this game, and the [[Super Guide#Super Mario Galaxy 2|Cosmic Guide]] and [[Tip Network]] are based on the [[Super Guide Block|Super Guide]] and [[hint movies]] from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. [[Fuzzy|Fuzzies]], the credits cake, and [[Snake Block|pink bricks]] take design elements from Fuzzies, the Koopalings' cake, and [[Ice Snake Block]]s respectively in this game. The grassy cliffs and ground cross-section in the intro are based on their designs in [[World 1 (New Super Mario Bros. Wii)|Princess Peach's Kingdom]] and the grassy hills in the intro are based on this game's beach hills. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in ''Super Mario Galaxy 2'', the audience claps in the same fashion they did in this game.
*''[[New Super Mario Bros. Wii]]'': The [[Checkpoint Flag]] returns from this game, and the [[Super Guide#Super Mario Galaxy 2|Cosmic Guide]] and [[Tip Network]] are based on the [[Super Guide Block|Super Guide]] and [[hint movies]] from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. [[Fuzzy|Fuzzies]], the credits cake, and [[Snake Block|pink bricks]] take design elements from Fuzzies, the Koopalings' cake, and [[Ice Snake Block]]s respectively in this game. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in ''Super Mario Galaxy 2'', the audience claps in the same fashion they did in this game.


==References in later media==
==References in later media==
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*''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game.
*''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game.
*''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Super Mario'' franchise track list.
*''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Super Mario'' franchise track list.
*''[[The Super Mario Bros. Movie]]'': Bowser is shrunken to a tiny size after his defeat, just like in the end credits of ''Super Mario Galaxy 2''. A [[Dash Pepper]] icon appears on a bottle of hot sauce at [[Punch-Out Pizzeria]] on [[Foreman Spike]]'s table.
*''[[The Super Mario Bros. Movie]]'': Bowser is shrunken to a small size after his defeat, just like in the end credits of ''Super Mario Galaxy 2''. A [[Dash Pepper]] icon appears on a bottle of hot sauce at [[Punch-Out Pizzeria]] on [[Foreman Spike]]'s table.
*''[[Super Mario Bros. Wonder]]'': The [[Drill Mushroom]] powerup resembles and functions similarly to the Spin Drill item from ''Super Mario Galaxy 2''. Mario's Spike Ball form under the effects of the [[Wonder Flower]] functions similar to Rock Mario.
*''[[Super Mario Bros. Wonder]]'': The [[Drill Mushroom]] powerup resembles and functions similarly to the Spin Drill item from ''Super Mario Galaxy 2''. Mario's Spike Ball form under the effects of the [[Wonder Flower]] functions similar to Rock Mario.


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|KorM=''Super Mario Wii 2: Galaxy Adventure Together''
|KorM=''Super Mario Wii 2: Galaxy Adventure Together''
|Ger=''Super Mario Galaxy 2''
|Ger=''Super Mario Galaxy 2''
|GerM=-
|Spa=''Super Mario Galaxy 2''
|Spa=''Super Mario Galaxy 2''
|SpaM=-
|Chi=超級瑪利歐銀河2
|Chi=超級瑪利歐銀河2
|ChiR=Chāojí Mǎlìōu Yínhé Èr
|ChiR=Chāojí Mǎlìōu Yínhé Èr
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/galaxy2/index.html Mario Portal Game Archive (EN)] [https://archive.is/2UaOd (archive)]
*[https://www.nintendo.com/jp/character/mario/en/history/galaxy2/index.html Mario Portal Game Archive (EN)] [https://archive.is/2UaOd (archive)]
*[https://www.nintendo.com/jp/character/mario/history/galaxy2/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.com/jp/character/mario/history/galaxy2/index.html Mario Portal Game Archive (JP)]

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