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|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, two-player cooperative  
|modes=Single player, two-player cooperative  
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|classind=L|grac=all}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|dejus=L|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|format={{format|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1}}
|serials=RVL-SB4E-USZ (U.S.)
}}
}}
'''''Super Mario Galaxy 2''''' is a 3D action [[Genre#Platform games|platform game]] released for the [[Wii]] on May 22, [[list of games by date#2010|2010]]. It is the sequel to the [[list of games by date#2007|2007]] game ''[[Super Mario Galaxy]]'', the thirteenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the fourth 3D platformer, and the only 3D platformer in the ''Super Mario'' series to be released on the same console as its predecessor. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of [[gravity]], [[list of items|items]] such as the [[Bee Mushroom]] and [[Spring Mushroom]], and recurring objects such as [[Launch Star]]s and [[Sling Star]]s. However, the game introduces new elements as well, such as the utilization of [[Yoshi]], new [[list of power-ups|power-ups]] like the [[Cloud Flower]], and the use of [[Cosmic Spirit|a guide]] within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played ''Super Mario Galaxy''. In North America, help for beginners is found on the official website as well as on the [[Wii#Nintendo Channel|Nintendo Channel]].
'''''Super Mario Galaxy 2''''' is a 3D action [[Genre#Platform games|platform game]] released for the [[Wii]] on May 22, [[list of games by date#2010|2010]]. It is the sequel to the [[list of games by date#2007|2007]] game ''[[Super Mario Galaxy]]'', the thirteenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the fourth 3D platformer, and the only 3D platformer in the ''Super Mario'' series to be released on the same console as its predecessor. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of [[gravity]], [[list of items|items]] such as the [[Bee Mushroom]] and [[Spring Mushroom]], and recurring objects such as [[Launch Star]]s and [[Sling Star]]s. However, the game introduces new elements as well, such as the utilization of [[Yoshi]], new [[list of power-ups|power-ups]] like the [[Cloud Flower]], and the use of [[Cosmic Spirit|a guide]] within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played ''Super Mario Galaxy''. In North America, help for beginners is found on the official website as well as on the [[Wii#Nintendo Channel|Nintendo Channel]].
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|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|-
|Kick
|Jump
|Make contact with stunned enemy
|-
|Jump, speak, read, swim
|{{button|wii|A}}
|{{button|wii|A}}
|-
|-
|Double jump
|Double jump
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|-
|Side somersault
|{{button|wii|Stick}} (in reverse direction) + {{button|wii|A}}
|-
|-
|[[Flutter Jump|Flutter jump]]
|[[Flutter Jump|Flutter jump]]
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|Pull
|Pull
|Hold {{button|wii|B}} + pull back with [[File:SMG2 Asset Sprite Cursor (Yoshi).png|16px|Tongue]] → release {{button|wii|B}}
|Hold {{button|wii|B}} + pull back with [[File:SMG2 Asset Sprite Cursor (Yoshi).png|16px|Tongue]] → release {{button|wii|B}}
|-
|Crouch
|{{button|wii|Z}}
|-
|Crawl
|{{button|wii|Z}} + {{button|wii|Stick}}
|-
|-
|Dismount [[Yoshi]]
|Dismount [[Yoshi]]
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The theme of space is more subdued in ''Super Mario Galaxy 2'' than it is in [[Super Mario Galaxy|its predecessor]]. While there are galaxies that feature skyboxes with nebulas and stars, the most recurring backdrop is a blue sky with fluffy clouds. However, the game does convey the outer space setting in ways distinct from the first ''Super Mario Galaxy''. As [[Starship Mario]], the game's hub, travels through space, it passes asteroid belts, falling stars, and [[black hole]]s. [[Luma]]s, star children introduced in its predecessor, appear in nearly all galaxies and on the hub. The game's thematic core is surreal and whimsical. Rather than resemble a spacecraft, the hub is a grassy planetoid shaped like Mario's head and has a wooden bow like a seafaring vessel. [[Gull]]s fly alongside the ship, as if it were on the open ocean. The whole game is framed from the perspective of an [[Rosalina|unseen narrator]] reading a storybook to the player, and many locations have {{wp|Lewis Carroll|Carrollian}} elements. A pair of [[Gearmo|robots]] have tea together in a garden on Starship Mario. Several galaxies resemble topiaries and dollhouses. Some planets look like wooden blocks, candies, clouds, and musical instruments.
The theme of space is more subdued in ''Super Mario Galaxy 2'' than it is in [[Super Mario Galaxy|its predecessor]]. While there are galaxies that feature skyboxes with nebulas and stars, the most recurring backdrop is a blue sky with fluffy clouds. However, the game does convey the outer space setting in ways distinct from the first ''Super Mario Galaxy''. As [[Starship Mario]], the game's hub, travels through space, it passes asteroid belts, falling stars, and [[black hole]]s. [[Luma]]s, star children introduced in its predecessor, appear in nearly all galaxies and on the hub. The game's thematic core is surreal and whimsical. Rather than resemble a spacecraft, the hub is a grassy planetoid shaped like Mario's head and has a wooden bow like a seafaring vessel. [[Gull]]s fly alongside the ship, as if it were on the open ocean. The whole game is framed from the perspective of an [[Rosalina|unseen narrator]] reading a storybook to the player, and many locations have {{wp|Lewis Carroll|Carrollian}} elements. A pair of [[Gearmo|robots]] have tea together in a garden on Starship Mario. Several galaxies resemble topiaries and dollhouses. Some planets look like wooden blocks, candies, clouds, and musical instruments.


According to producer [[Shigeru Miyamoto]], the integration of 2D levels derived from a desire to make ''Super Mario Galaxy 2'' more accessible and less daunting to players inexperienced with 3D platformers. Integration of elaborate switch elements bore from the desire to differentiate ''Super Mario Galaxy 2'' from its predecessor similarly to how ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'' (2000) was differentiated from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (1998).<ref name=iwata>[[Satoru Iwata]] (trans. [[Treehouse|Nintendo Treehouse]]). "[http://iwataasks.nintendo.com/interviews/#/wii/supermariogalaxy2/0/0 Wii interviews: ''Super Mario Galaxy 2'']". [http://iwataasks.nintendo.com/ ''Iwata Asks'']. Published 2010. Accessed 12 Apr 2021.</ref> Many elements not present in the first ''Super Mario Galaxy '' informed the setting of the courses that feature them. For example, the first galaxy to feature the [[Spin Drill]] item, [[Spin-Dig Galaxy]], visually alludes to construction sites and has enemies that tunnel through soil.<ref name=wired>Chris Kohler. "[https://www.wired.com/2009/06/shigeru-miyamoto-interview/ Q&A: Nintendo's Shigeru Miyamoto on ''Mario'', ''Zelda'', Project Natal and More]". [https://www.wired.com/ ''Wired'']. Published 12 Jun 2009. Accessed 01 May 2021.</ref>
According to producer [[Shigeru Miyamoto]], the integration of 2D levels derived from a desire to make ''Super Mario Galaxy 2'' more accessible and less daunting to players inexperienced with 3D platformers. Integration of elaborate switch elements bore from the desire to differentiate ''Super Mario Galaxy 2'' from its predecessor similarly to how ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'' (2000) was differentiated from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' (1998).<ref name=iwata>[[Satoru Iwata]] (trans. [[Treehouse|Nintendo Treehouse]]). "[http://iwataasks.nintendo.com/interviews/#/wii/supermariogalaxy2/0/0 Wii interviews: ''Super Mario Galaxy 2'']". [http://iwataasks.nintendo.com/ ''Iwata Asks'']. Published 2010. Accessed 12 Apr 2021.</ref> Many elements not present in the first ''Super Mario Galaxy '' informed the setting of the courses that feature them. For example, the first galaxy to feature the [[Spin Drill]] item, [[Spin-Dig Galaxy]], visually alludes to construction sites and has enemies that tunnel through soil.<ref name=wired>Chris Kohler. "[https://www.wired.com/2009/06/shigeru-miyamoto-interview/ Q&A: Nintendo's Shigeru Miyamoto on ''Mario'', ''Zelda'', Project Natal and More]". [https://www.wired.com/ ''Wired'']. Published 12 Jun 2009. Accessed 01 May 2021.</ref>


===Galaxies===
===Galaxies===
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''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called World S, this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' that have been modified in ways that make them more challenging.
''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called World S, this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' that have been modified in ways that make them more challenging.


There are 49 galaxies in the game, 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref>Catherine Browne. ''Super Mario Galaxy 2: Prima Official Game Guide''. Roseville: Random House Inc, 2010. ISBN: 978-0-30746-907-6.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
There are 49 galaxies in the game. There are 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref>Catherine Browne. ''Super Mario Galaxy 2: Prima Official Game Guide''. Roseville: Random House Inc, 2010. ISBN: 978-0-30746-907-6.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="2"style="background:#FF2400;color:white;"|Galaxies
!colspan="2"style="background:#FF2400;color:white;"|Galaxies
|-
|-
|colspan="2"style="background:#347BDD;"|[[File:SMG2 Asset Texture World Banner (World 1).png|x25px]] '''{{color-link|white|World 1 (Super Mario Galaxy 2)|World 1: <small>The Great Space Journey Begins</small>}}'''
|colspan="2"style="background:#347BDD;"|[[File:SMG2 Asset Texture World Banner (World 1).png|x25px]] '''{{color-link|World 1 (Super Mario Galaxy 2)|white|World 1: <small>The Great Space Journey Begins</small>}}'''
|-
|-
!width=16% style="background:#B0CCF2"|01. [[Sky Station Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9 {{chart icon|SMG2-totalB}}×2
!width=16% style="background:#B0CCF2"|01. [[Sky Station Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9 {{chart icon|SMG2-totalB}}×2
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|colspan="2"align=center|''The first [[Grand Star]] is held by [[Bowser Jr.]] He uses it to power [[Gobblegut]], a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging.''<br>'''Unlock criteria''': collect 7 Power Stars and complete a mission in Fluffy Bluff Galaxy
|colspan="2"align=center|''The first [[Grand Star]] is held by [[Bowser Jr.]] He uses it to power [[Gobblegut]], a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging.''<br>'''Unlock criteria''': collect 7 Power Stars and complete a mission in Fluffy Bluff Galaxy
|-
|-
|colspan="2"style="background:#FF7F3C; color:white;"|[[File:SMG2 Asset Texture World Banner (World 2).png|x25px]] '''{{color-link|white|World 2 (Super Mario Galaxy 2)|World 2: <small>Shooting Through the Stars</small>}}'''
|colspan="2"style="background:#FF7F3C; color:white;"|[[File:SMG2 Asset Texture World Banner (World 2).png|x25px]] '''{{color-link|World 2 (Super Mario Galaxy 2)|white|World 2: <small>Shooting Through the Stars</small>}}'''
|-
|-
!width=16% style="background:#FFC2A3"|08. [[Puzzle Plank Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×2
!width=16% style="background:#FFC2A3"|08. [[Puzzle Plank Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×2
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|colspan="2"align=center|''The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of [[lava]], Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds.''<br>'''Unlock criteria''': collect 16 Power Stars and complete a mission in Cosmic Cove Galaxy, Wild Glide Galaxy, or Honeybloom Galaxy
|colspan="2"align=center|''The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of [[lava]], Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds.''<br>'''Unlock criteria''': collect 16 Power Stars and complete a mission in Cosmic Cove Galaxy, Wild Glide Galaxy, or Honeybloom Galaxy
|-
|-
|colspan="2"style="background:#59D559; color:white;"|[[File:SMG2 Asset Texture World Banner (World 3).png|x25px]] '''{{color-link|white|World 3 (Super Mario Galaxy 2)|World 3: <small>The Far Reaches of the Universe</small>}}'''
|colspan="2"style="background:#59D559; color:white;"|[[File:SMG2 Asset Texture World Banner (World 3).png|x25px]] '''{{color-link|World 3 (Super Mario Galaxy 2)|white|World 3: <small>The Far Reaches of the Universe</small>}}'''
|-
|-
!width=16% style="background:#AFFFAA"|15. [[Tall Trunk Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5 {{chart icon|SMG2-totalY}}×1
!width=16% style="background:#AFFFAA"|15. [[Tall Trunk Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5 {{chart icon|SMG2-totalY}}×1
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|colspan="2"align=center|''Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The [[Megahammer|massive robot]] Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a [[Life Mushroom]] so you meet Megahammer prepared for battle.''<br>'''Unlock criteria''': collect 28 Power Stars and complete "Bowser's Big Lava Power Party"
|colspan="2"align=center|''Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The [[Megahammer|massive robot]] Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a [[Life Mushroom]] so you meet Megahammer prepared for battle.''<br>'''Unlock criteria''': collect 28 Power Stars and complete "Bowser's Big Lava Power Party"
|-
|-
|colspan="2"style="background:#8C3FC5; color:white;"|[[File:SMG2 Asset Texture World Banner (World 4).png|x25px]] '''{{color-link|white|World 4 (Super Mario Galaxy 2)|World 4: <small>The Many Mysteries of the Cosmos</small>}}'''
|colspan="2"style="background:#8C3FC5; color:white;"|[[File:SMG2 Asset Texture World Banner (World 4).png|x25px]] '''{{color-link|World 4 (Super Mario Galaxy 2)|white|World 4: <small>The Many Mysteries of the Cosmos</small>}}'''
|-
|-
!width=16% style="background:#DAC2EC"|22. [[Supermassive Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=16% style="background:#DAC2EC"|22. [[Supermassive Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
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|colspan="2"align=center|''You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star.''<br>'''Unlock criteria''': collect 40 Power Stars and complete a mission in Starshine Beach Galaxy or Chompworks Galaxy
|colspan="2"align=center|''You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star.''<br>'''Unlock criteria''': collect 40 Power Stars and complete a mission in Starshine Beach Galaxy or Chompworks Galaxy
|-
|-
|colspan="2"style="background:#F94743; color:white;"|[[File:SMG2 Asset Texture World Banner (World 5).png|x25px]] '''{{color-link|white|World 5 (Super Mario Galaxy 2)|World 5: <small>Trial of the Galaxies</small>}}'''
|colspan="2"style="background:#F94743; color:white;"|[[File:SMG2 Asset Texture World Banner (World 5).png|x25px]] '''{{color-link|World 5 (Super Mario Galaxy 2)|white|World 5: <small>Trial of the Galaxies</small>}}'''
|-
|-
!width=16% style="background:#FCB4B2"|29. [[Space Storm Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=16% style="background:#FCB4B2"|29. [[Space Storm Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
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|colspan="2"align=center|''While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the [[Boomsday Machine]], to earn the Grand Star that opens up the next world.''<br>'''Unlock criteria''': collect 55 Power Stars and complete a mission in Space Storm Galaxy
|colspan="2"align=center|''While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the [[Boomsday Machine]], to earn the Grand Star that opens up the next world.''<br>'''Unlock criteria''': collect 55 Power Stars and complete a mission in Space Storm Galaxy
|-
|-
|colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px]] '''{{color-link|white|World 6 (Super Mario Galaxy 2)|World 6: <small>Bowser in Your Sights</small>}}'''
|colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px]] '''{{color-link|World 6 (Super Mario Galaxy 2)|white|World 6: <small>Bowser in Your Sights</small>}}'''
|-
|-
!width=16% style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9 {{chart icon|SMG2-totalB}}×2
!width=16% style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9 {{chart icon|SMG2-totalB}}×2
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|colspan="2"align=center|''This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans.''<br>'''Unlock criteria''': collect 70 Power Stars and complete a mission in Battle Belt Galaxy or Slimy Spring Galaxy
|colspan="2"align=center|''This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans.''<br>'''Unlock criteria''': collect 70 Power Stars and complete a mission in Battle Belt Galaxy or Slimy Spring Galaxy
|-
|-
|colspan="12"style="background:#DED900; color:white;"|[[File:SMG2 Asset Texture World Banner (World S).png|x25px]] '''{{color-link|white|World S|World S: <small>Here We Go!</small>}}'''
|colspan="12"style="background:#DED900; color:white;"|[[File:SMG2 Asset Texture World Banner (World S).png|x25px]] '''{{color-link|World S|white|World S: <small>Here We Go!</small>}}'''
|-
|-
!width=16% style="background:#FFFF4B"|43. [[Mario Squared Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!width=16% style="background:#FFFF4B"|43. [[Mario Squared Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
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In ''[[Super Mario Sunshine]]'' and ''Super Mario Galaxy'', completing missions would cause portions of their respective hub worlds to become illuminated. This gave the player a passive visual indication of progress and an indicator as to where one can go. In ''Super Mario Galaxy 2'', this is instead achieved by filling up the Engine Room and in having non-playable characters board the Starship Mario as passengers. The Engine Room is accessible under the stone brim of the starship's cap. Most power-ups will be put on display here after Mario has encountered it in a mission. The only exceptions are the [[Cloud Flower]] and [[Yoshi's Egg|Yoshi egg]], which instead appear on the exterior of Starship Mario and can actually be used. The power-ups in the Engine Room are only for display. The [[Spin Drill]] is among them despite functioning as a held item.
In ''[[Super Mario Sunshine]]'' and ''Super Mario Galaxy'', completing missions would cause portions of their respective hub worlds to become illuminated. This gave the player a passive visual indication of progress and an indicator as to where one can go. In ''Super Mario Galaxy 2'', this is instead achieved by filling up the Engine Room and in having non-playable characters board the Starship Mario as passengers. The Engine Room is accessible under the stone brim of the starship's cap. Most power-ups will be put on display here after Mario has encountered it in a mission. The only exceptions are the [[Cloud Flower]] and [[Yoshi's Egg|Yoshi egg]], which instead appear on the exterior of Starship Mario and can actually be used. The power-ups in the Engine Room are only for display. The [[Spin Drill]] is among them despite functioning as a held item.


The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – [[Rosalina]] – is the final unlockable of the game. [[Pianta]]s are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined [[Starship Mario#Passengers|here]].
The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – [[Rosalina]] – is the final unlockable of the game. [[Pianta]]s are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined below.


==Characters==
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show table"data-collapsetext="Hide table">
===Playable characters===
<center>
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
{|width=80% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!style="background:#FF2400;color:white;"|No.
!width=12%|Name
!style="background:#FF2400;color:white;"|Name
!Description
!style="background:#FF2400;color:white;"|Unlock criterion
!style="background:#FF2400;color:white;"|Placement
!style="background:#FF2400;color:white;"|Dialogue
|-
|align=center|01
|align=center|[[Yoshi]]
|align=center|Complete "[[Saddle Up with Yoshi]]".
|align=center|tip of nose
|align=center|none
|-
|align=center|02
|align=center|[[Yellow Toad (Toad Brigade)|Yellow Toad]]
|align=center|Complete "[[Digga-Leg's Planet]]".
|align=center|below right ear
|align=center|"''Hey--[[Toad Brigade|everyone]]'s waiting for you on the [[Starshroom]]! We found a {{chart icon|SMG2-1Up}}, so we're keeping it there for you.''"
|-
|align=center|03
|align=center|[[Banktoad]]
|align=center|Accumulate 7 [[Power Star]]s.
|align=center|small patch of white flowers on the deck
|align=center|"''Hello from your friendly Banktoad! I can help share your stash of {{chart icon|SMG2-Bits}} [[Star Bit]]s with other adventurers!''"
|-
|align=center|04
|align=center|[[Mailtoad]]
|align=center|Accumulate 13 Power Stars.
|align=center|patch of red flowers on the deck
|align=center|"''Hello! I've held on to every {{chart icon|SMG2-Letter}} I've received! Here--look…''"
|-
|-
|align=center style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|align=center|05
|style="background:#ffe4e1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. An invitation to [[Peach's Castle]] turns tragic when she is kidnapped by [[Bowser]] and taken into the depths of space. After encountering a group of star children called [[Luma]]s and their leader, [[Lubba]], Mario embarks on a journey through space to collect [[Power Star]]s, stop Bowser, and rescue the princess. This is accomplished through the aid of [[Starship Mario]], a spaceship designed after Mario's likeness, and an [[Baby Luma|apricot-colored Luma]]. The game's story is partially framed as a retelling of [[Super Mario Galaxy|its predecessor]], and Mario similarly has the same {{wp|Game feel|feel}}, physics, and control from the previous game.
|align=center|[[Star Bunny]]
|align=center|Complete "[[Think Before You Shake]]".
|align=center|under right ear lobe
|align=center|"''Shake {{button|wii|Wiimote}} when you're in midjump! [[Spin]]ning will give you just a little more OOMPH! How do you think I jump so high, boiyoing? Try it with me!''"
|-
|-
|align=center style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]'''
|align=center|06
|style="background:#def3df"|Mario's younger twin brother. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. Luigi is periodically encountered at the start of various missions after Mario has cleared "[[Bowser's Big Lava Power Party]]" and collects 3 Power Stars in [[World 3 (Super Mario Galaxy 2)|World 3]]. He offers to swap places with Mario for the mission when prompted, allowing the player to temporarily control him. After "[[Bowser's Fortified Fortress]]" is cleared, Luigi becomes permanently available and can be swapped with Mario by entering a door beneath the stern of Starship Mario.
|align=center|[[Honeybee]]
|align=center|Complete "[[The Secret Wall Jump]]".
|align=center|left of the middle engine
|align=center|"''Bet you'd like to know our secret… When we get {{chart icon|SMG2-Coin}} [[coin]]s in the air, we can fly farther!''"
|-
|-
|align=center style="background:#FEC776"|[[File:SMG2 Transparent Co Star Luma Artwork.png|100x100px]]<br>'''[[Co-Star Luma]]'''
|align=center|07
|style="background:#FEDAA4"|A young [[Luma]] that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario<ref name="Luigi" group="note">Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.</ref> as he progresses through levels. However, using the [[Star Pointer]], Co-Star Luma can collect far-off items (e.g. [[coin]]s, [[1-Up Mushroom]]s) and hold enemies in place. It can still perform the [[Spin]] move and collect [[Star Bit]]s like Mario. Controlling Co-Star Luma does not require using a [[Wii#Nunchuk|Nunchuk]].
|align=center|[[Penguin]]
|}
|align=center|Complete "[[Exploring the Cosmic Cavern]]".
<br>
|align=center|back of the head, near the tea set
 
|align=center|"''Shake {{button|wii|Wiimote}} when you're in the water for a burst of speed! A lot of penguins don't know that…''"
===Rideable characters===
|-
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|align=center|08
|-style="background:#FF2400;color:white;"
|align=center|[[Jibberjay]]
!width=12%|Name
|align=center|Complete "[[Jungle Fluzzard Race]]".
!Description
|align=center|near the path above the left sideburn
!width=15%|Locations
|align=center|"''Listen up! Listen up! There's a trick to going fast with [[Fluzzard]]! Point {{button|wii|Wiimote}} down to dive! Keep diving to go fast! Dive! Dive whenever you can! Fast! Fast!''"
|-
|align=center|09
|align=center|First [[Lumalee]]
|align=center|Collect one [[Power Star]] in [[World 3 (Super Mario Galaxy 2)|World 3]].
|align=center|Pipe room in the left ear
|align=center|"''Lumalee! ♪ Lumabop! ♪ Welcome to the Luma Shop! Care to spin a [[Chance Cube]] for only 30 {{chart icon|SMG2-Bits}} Star Bits?''"
|-
|align=center|10
|align=center|[[Whittle]]
|align=center|Complete "[[Tall Trunk's Big Slide]]".
|align=center|behind the left ear
|align=center|"''Collect many {{chart icon|SMG2-Medal}}? [[Prankster Comet|Comet]] arrive! First time in galaxy… Always one {{chart icon|SMG2-Medal}} somewhere! Look hard.''"
|-
|align=center|11
|align=center|[[Gold Gearmo]]
|align=center|Complete "[[C'mere, Goomba]]".
|align=center|at tea set
|align=center|"''I kinda dig those {{chart icon|SMG2-Goomba}} [[Goomba|guys]]!''"
|-
|align=center|12
|align=center|[[Silver Gearmo]]
|align=center|Complete "[[C'mere, Topman]]".
|align=center|at tea set
|align=center|"''I just love the way those li'l {{chart icon|SMG2-Topman}} [[Spiky Topman|red guys]] spin!''"
|-
|align=center|13
|align=center|Second Lumalee
|align=center|Complete "[[The Magnificent Magma Sea]]".
|align=center|Pipe room in the left ear
|align=center|"''Care to spin 5 Chance Cubes for only 100 {{chart icon|SMG2-Coins}} coins?''"
|-
|align=center|14
|align=center|[[Bob-omb Buddy]]
|align=center|Complete "[[Return of the Whomp King]]".
|align=center|near bridge, north of tea set
|align=center|"''Have you heard of this [[World S|mythical, legendary world]]? It sounds like an amazing place, but I wonder how you get there…''"
|-
|align=center|15
|align=center|First [[Luma (species)|Green Luma]]
|align=center|Complete "[[Throwback Throwdown]]".
|align=center|left of the stern, by the [[tree]]
|align=center|"''Seeking the [[Green Star|cosmic jewels]]…it's been our lifelong pursuit… There is a saying that 'they can be found when all the [[Power Star|stars]] have been collected…'''"
|-
|-
|align=center style="background:#AFFFAA"|[[File:MarioYoshiAssistLumaBerry.png|x100px]]<br>'''[[Yoshi]]'''
|align=center|16
|style="background:#ECFFEC"|A dinosaur-like creature with a long tongue that can be ridden by Mario. He was recruited by the Lumas to help collect Power Stars, but he became too overwhelmed and was locked within an [[Yoshi's Egg|egg]] by a [[Magikoopa]]. Yoshi can eat enemies and latch onto [[Flower (grapple)|flowers]] by pointing at them on-screen with the [[Wii#Wii Remote|Wii Remote]]'s cursor. He can [[Flutter Jump]] to gain height and prolong his fall. Yoshi has many of the same abilities as Mario, including the [[Spin]], [[Side Somersault]], and [[Backward Somersault|Back-flip]]. When the player gets damaged, Mario falls off Yoshi and Yoshi runs off. Yoshi has a [[Yoshi's House|house]] on the starting planet of [[Sky Station Galaxy]] and refers to himself as a "space dragon".
|align=center|Second Green Luma
|align=center style="background:#ECFFEC"|[[Yoshi Star Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Haunty Halls Galaxy]], [[Beat Block Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Starshine Beach Galaxy]], [[Sweet Mystery Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Twisty Trials Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|align=center|Accumulate 120 Power Stars.
|align=center|left of the stern, by the tree
|align=center|"''The universe is so full of joy… Have you ever seen a {{chart icon|SMG2-StarGreen}} cosmic jewel? They have such a happy shine! And if you listen closely, you can hear the wonderful tinkling sound when one is nearby! Seriously!''"
|-
|-
|align=center style="background:#EFB3C6"|[[File:FluzzardBird.png|x100px]]<br>'''[[Fluzzard]]'''
|align=center|17
|style="background:#F9E3EA"|A big bird similar to a {{wp|paragliding|paraglider}}. Mario holds onto his talons and glides with him during the [[Fluzzard gliding]] minigame. He is spoken for by the [[Jibberjay]]s. One states that Fluzzard has taken a liking to Mario. He is apparently quite shy.
|align=center|[[Rosalina]]
|align=center style="background:#F9E3EA"|[[Wild Glide Galaxy]], [[Fleet Glide Galaxy]]
|align=center|Complete "[[The Perfect Run]]".
|align=center|big patch of white flowers on the deck
|align=center|"''I want to give you my thanks.''"
|}
|}
<br>
</center>
</div>


===Non-playable characters===
==Characters==
In addition to the characters listed below, a [[Mii]] can be set as the file select icon for the player's saved file.
===Playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description
!width=15%|Locations
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Baby Luma.png|100x100px]]<br>[[Baby Luma]]
|align=center style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|Mario's traveling companion – a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario the ability to [[Spin]] and travel through space. Mario first encounters him collapsed on a road leading to [[Peach's Castle]] and he immediately takes a liking to him. At the end of the game, Baby Luma keeps his cap as a memento.
|style="background:#ffe4e1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. An invitation to [[Peach's Castle]] turns tragic when she is kidnapped by [[Bowser]] and taken into the depths of space. After encountering a group of star children called [[Luma]]s and their leader, [[Lubba]], Mario embarks on a journey through space to collect [[Power Star]]s, stop Bowser, and rescue the princess. This is accomplished through the aid of [[Starship Mario]], a spaceship designed after Mario's likeness, and an [[Baby Luma|apricot-colored Luma]]. The game's story is partially framed as a retelling of [[Super Mario Galaxy|its predecessor]], and Mario similarly has the same {{wp|Game feel|feel}}, physics, and control from the previous game.
|align=center|All galaxies
|-
|-
|align=center style="background:white"|[[File:Princess Peach Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Princess Peach]]
|align=center style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]'''
|The ruler of the [[Mushroom Kingdom]]. She invites Mario to her castle to watch the shooting stars fall from the sky. However, upon arriving, he finds her in Bowser's grasp. She is whisked away to the [[Bowser's Galaxy Generator|center of the universe]]. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five [[1-Up Mushroom]]s, even when the player is controlling Luigi. Lubba refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]".
|style="background:#def3df"|Mario's younger twin brother. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. Luigi is periodically encountered at the start of various missions after Mario has cleared "[[Bowser's Big Lava Power Party]]" and collects 3 Power Stars in [[World 3 (Super Mario Galaxy 2)|World 3]]. He offers to swap places with Mario for the mission when prompted, allowing the player to temporarily control him. After "[[Bowser's Fortified Fortress]]" is cleared, Luigi becomes permanently available and can be swapped with Mario by entering a door beneath the stern of Starship Mario.
|align=center|[[Mushroom Kingdom]], [[Bowser's Galaxy Generator]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Lubba.png|100x100px]]<br>[[Lubba]]
|align=center style="background:#FEC776"|[[File:SMG2 Transparent Co Star Luma Artwork.png|100x100px]]<br>'''[[Co-Star Luma]]'''
|A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a [[Starship Mario|starship]] that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by [[meteorite]]s. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the [[Power Star]]s. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family.
|style="background:#FEDAA4"|A young [[Luma]] that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.</ref> as he progresses through levels. However, using the [[Star Pointer]], Co-Star Luma can collect far-off items (e.g. [[coin]]s, [[1-Up Mushroom]]s) and hold enemies in place. It can still perform the [[Spin]] move and collect [[Star Bit]]s like Mario. Controlling Co-Star Luma does not require using a [[Wii#Nunchuk|Nunchuk]].
|align=center|[[Starship Mario]]
|}
<br>
 
===Rideable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
!width=15%|Locations
|-
|-
|align=center style="background:white"|[[File:SMG Blue Luma Alt Artwork.png|x100px]]<br>[[Luma]]s
|align=center style="background:#AFFFAA"|[[File:MarioYoshiAssistLumaBerry.png|x100px]]<br>'''[[Yoshi]]'''
|Star children that make their home on Starship Mario. Lumas appear trapped in several galaxies. Freeing them enables Mario to progress through the level. They otherwise appear in missions in order to help Mario, either by transforming into [[Launch Star]]s, directing him towards the right path, or giving him tips on progression. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. They eat [[Star Bit]]s and squeal with delight when fed via the [[Star Pointer]]. The Lumas encountered at the start of the game are [[Super Mario Galaxy#Story|already familiar]] with Mario.
|style="background:#ECFFEC"|A dinosaur-like creature with a long tongue that can be ridden by Mario. He was recruited by the Lumas to help collect Power Stars, but he became too overwhelmed and was locked within an [[Yoshi's Egg|egg]] by a [[Magikoopa]]. Yoshi can eat enemies and latch onto [[Flower (grapple)|flowers]] by pointing at them on-screen with the [[Wii#Wii Remote|Wii Remote]]'s cursor. He can [[Flutter Jump]] to gain height and prolong his fall. Yoshi has many of the same abilities as Mario, including the [[Spin]], [[Side Somersault]], and [[Backward Somersault|Back-flip]]. When the player gets damaged, Mario falls off Yoshi and Yoshi runs off. Yoshi has a [[Yoshi's House|house]] on the starting planet of [[Sky Station Galaxy]] and refers to himself as a "space dragon".
|align=center|[[Mushroom Kingdom]], [[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Cosmic Cove Galaxy]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Space Storm Galaxy]], [[Clockwork Ruins Galaxy]], [[Bowser's Galaxy Generator]], [[Starship Mario]]
|align=center style="background:#ECFFEC"|[[Yoshi Star Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Haunty Halls Galaxy]], [[Beat Block Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Starshine Beach Galaxy]], [[Sweet Mystery Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Twisty Trials Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:Giant Luma Artwork - Super Mario Galaxy 2.png|100x100px]]<br>Big Lumas
|align=center style="background:#EFB3C6"|[[File:FluzzardBird.png|x100px]]<br>'''[[Fluzzard]]'''
|Enormous Lumas. Unlike normal-sized Lumas, these ones do not twirl if [[spin|spun]] against and speak at a slightly lower octave. While Lumas can be many different colors, the giant Lumas are all yellow.
|style="background:#F9E3EA"|A big bird similar to a {{wp|paragliding|paraglider}}. Mario holds onto his talons and glides with him during the [[Fluzzard gliding]] minigame. He is spoken for by the [[Jibberjay]]s. One states that Fluzzard has taken a liking to Mario. He is apparently quite shy.
|align=center style="background:#F9E3EA"|[[Wild Glide Galaxy]], [[Fleet Glide Galaxy]]
|}
<br>
 
===Non-playable characters===
A star symbol (★) denotes a character that was not in the first ''[[Super Mario Galaxy]]''. In addition to the characters listed below, a [[Mii]] can be set as the file select icon for the player's saved file.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
!width=15%|Locations
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Baby Luma.png|100x100px]]<br>[[Baby Luma]]
|Mario's traveling companion – a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario the ability to [[Spin]] and travel through space. Mario first encounters him collapsed on a road leading to [[Peach's Castle]] and he immediately takes a liking to him. At the end of the game, Baby Luma keeps his cap as a memento.
|align=center|All galaxies
|-
|align=center style="background:#FFFFFF"|[[File:Princess Peach Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Princess Peach]]
|The ruler of the [[Mushroom Kingdom]]. She invites Mario to her castle to watch the shooting stars fall from the sky. However, upon arriving, he finds her in Bowser's grasp. She is whisked away to the [[Bowser's Galaxy Generator|center of the universe]]. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five [[1-Up Mushroom]]s, even when the player is controlling Luigi. Lubba refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]".
|align=center|[[Mushroom Kingdom]], [[Bowser's Galaxy Generator]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Lubba.png|100x100px]]<br>[[Lubba]] ★
|A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a [[Starship Mario|starship]] that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by [[meteorite]]s. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the [[Power Star]]s. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family.
|align=center|[[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Blue Luma Alt Artwork.png|x100px]]<br>[[Luma]]s
|Star children that make their home on Starship Mario. Lumas appear trapped in several galaxies. Freeing them enables Mario to progress through the level. They otherwise appear in missions in order to help Mario, either by transforming into [[Launch Star]]s, directing him towards the right path, or giving him tips on progression. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. They eat [[Star Bit]]s and squeal with delight when fed via the [[Star Pointer]]. The Lumas encountered at the start of the game are [[Super Mario Galaxy#Story|already familiar]] with Mario.
|align=center|[[Mushroom Kingdom]], [[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Cosmic Cove Galaxy]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Space Storm Galaxy]], [[Clockwork Ruins Galaxy]], [[Bowser's Galaxy Generator]], [[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:Giant Luma Artwork - Super Mario Galaxy 2.png|100x100px]]<br>Big Lumas
|Enormous Lumas. Unlike normal-sized Lumas, these ones do not twirl if [[spin|spun]] against and speak at a slightly lower octave. While Lumas can be many different colors, the giant Lumas are all yellow.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|-
|-
|align=center style="background:white"|[[File:Hungry Coin Luma Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Hungry Luma]]s
|align=center style="background:#FFFFFF"|[[File:Hungry Coin Luma Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Hungry Luma]]s
|Big, voracious Lumas that can be encountered on the world map. They transform into galaxies when fed a specified number of Star Bits. Hungry Lumas that only eat [[coin|coinage]] can be encountered in levels and transform into new planets if fed a specified amount of coins. These new planets always give Mario access to a hidden Power Star.
|Big, voracious Lumas that can be encountered on the world map. They transform into galaxies when fed a specified number of Star Bits. Hungry Lumas that only eat [[coin|coinage]] can be encountered in levels and transform into new planets if fed a specified amount of coins. These new planets always give Mario access to a hidden Power Star.
|align=center|[[Fluffy Bluff Galaxy]], [[Puzzle Plank Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Cloudy Court Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Puzzle Plank Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Cloudy Court Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Chance Cube Lumalee Artwork.png|x90px]]<br>[[Lumalee]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Chance Cube Lumalee Artwork.png|x90px]]<br>[[Lumalee]]s
|Big Lumas that run the Luma Shops. One typically precedes a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a [[Chance Cube]] if fed thirty Star Bits. The other transforms into five if fed one-hundred coins.
|Big Lumas that run the Luma Shops. One typically precedes a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a [[Chance Cube]] if fed thirty Star Bits. The other transforms into five if fed one-hundred coins.
|align=center|[[Spin-Dig Galaxy]], [[Puzzle Plank Galaxy]], [[Boulder Bowl Galaxy]], [[Freezy Flake Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Flipsville Galaxy]], [[Slipsand Galaxy]], [[Shiverburn Galaxy]], [[Battle Belt Galaxy]], [[Boss Blitz Galaxy]], [[Starship Mario]]
|align=center|[[Spin-Dig Galaxy]], [[Puzzle Plank Galaxy]], [[Boulder Bowl Galaxy]], [[Freezy Flake Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Flipsville Galaxy]], [[Slipsand Galaxy]], [[Shiverburn Galaxy]], [[Battle Belt Galaxy]], [[Boss Blitz Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:Toad Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=center style="background:#FFFFFF"|[[File:Toad Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Toad (species)|Toads]]
|Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted.
|Denizens of the Mushroom Kingdom. They are [[mushroom]] people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted.
|align=center|[[Mushroom Kingdom]]
|align=center|[[Mushroom Kingdom]]
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|75x75px]][[File:SMG Asset Model Toad Brigade (Hint Toad).png|75x75px]][[File:SMG Asset Model Toad Brigade (Yellow Toad).png|75x75px]]<br>[[Toad Brigade]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad|Toad Brigade Captain]]
|A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their [[Starshroom]]s, mushroom-shaped starships. The [[Captain Toad|Red Toad]] is the self-designated captain. He will bring the brigade into dangerous sitatuions. The knowledgeable [[Hint Toad|Blue Toad]] believes his position as the leader is questionable, and that he can be quite lazy. The other members include a green bank teller, a purple mail carrier, and a sleepy [[Yellow Toad (Toad Brigade)|Yellow Toad]].
|The captain of the [[Toad Brigade]] – a five-member team of Toads on a quest to help find Princess Peach. This Red Toad self-designated himself as the brigade captain. Though cowardly, he sometimes puts himself into dangerous situations out in the field and pushes himself farther than his teammates. Comments made by some of the other Toads suggest they believe his position as the leader is questionable, and that he can be quite lazy.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Toad Brigade (Banktoad).png|100x100px]]<br>[[Banktoad]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Banktoad).png|100x100px]]<br>[[Banktoad]]
|A member of the Toad Brigade who sets up a bank for Star Bits on the Starship Mario. He gives Mario [[1-Up Mushroom]]s in exchange for storing Star Bits. When out on missions with their brigade, he typically is equipped with a pickaxe.
|A member of the Toad Brigade who sets up a bank for Star Bits on the Starship Mario. He gives Mario [[1-Up Mushroom]]s in exchange for storing Star Bits. When out on missions with their brigade, he typically is equipped with a pickaxe.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]]
|A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received.
|A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:The Chimp Artwork.png|x100px]]<br>[[The Chimp]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Hint Toad).png|100x100px]]<br>[[Hint Toad|Blue Toad]]
|A knowledgeable member of the Toad Brigade. He provides words of advice and tips on progression to Mario when prompted. He cannot see well without his glasses.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Yellow Toad).png|100x100px]]<br>[[Yellow Toad (Toad Brigade)|Yellow Toad]]
|A very sleepy member of the Toad Brigade. He is typically found sleeping or wishing to be [[Mushroom Kingdom|home]] when out in the field.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:The Chimp Artwork.png|x100px]]<br>[[The Chimp]]
|A [[monkey]] who considers himself the "best in the universe". He recognizes Mario as his greatest rival and periodically challenges him to a contest via mail. The Chimp is the host of the [[The Chimp's Skating Challenge|skating]] minigame and the 10,000-point jumping challenge. He expresses his admiration for Mario and awards him with a Power Star if he beats his high-score in either.
|A [[monkey]] who considers himself the "best in the universe". He recognizes Mario as his greatest rival and periodically challenges him to a contest via mail. The Chimp is the host of the [[The Chimp's Skating Challenge|skating]] minigame and the 10,000-point jumping challenge. He expresses his admiration for Mario and awards him with a Power Star if he beats his high-score in either.
|align=center|[[Fluffy Bluff Galaxy]], [[Freezy Flake Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Fluffy Bluff Galaxy]], [[Freezy Flake Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Slimy Spring Galaxy]]
|-
|-
|align=center style="background:white"|[[File:Bunny Blue SMG2.png|100x100px]]<br>[[Star Bunny|Star Bunnies]]
|align=center style="background:#FFFFFF"|[[File:Bunny Blue SMG2.png|100x100px]]<br>[[Star Bunny|Star Bunnies]]
|Spacefaring [[rabbit]]s that like to play. They teach Mario how to use his spin ability after jumping to gain extra height. A community of rabbits live on [[Freezy Flake Galaxy]], where at least one is seen living in a miniature log cabin. They often end their sentences with "boiyoing" and sport Toad-like vests.
|Spacefaring [[rabbit]]s that like to play. They teach Mario how to use his spin ability after jumping to gain extra height. A community of rabbits live on [[Freezy Flake Galaxy]], where at least one is seen living in a miniature log cabin. They often end their sentences with "boiyoing" and sport Toad-like vests.
|align=center|[[Flip-Swap Galaxy]], [[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Flip-Out Galaxy]], [[Starship Mario]]
|align=center|[[Flip-Swap Galaxy]], [[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Flip-Out Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:Gold and Silver Gearmo.png|x90px]]<br>[[Gearmo]]s
|align=center style="background:#FFFFFF"|[[File:Gold and Silver Gearmo.png|x90px]]<br>[[Gearmo]]s
|Maintenance robots with an obsession for orderliness. They run a [[Chompworks Galaxy|facility that destroys Chomps]] and teach the player how to make the most out of their [[Spring Mario|Spring form]]. An overworked individual hosts the [[Crate Burning|crate burning]] minigame. There are [[Gearmo (gold)|gold]] and [[Gearmo (silver)|silver]] Gearmos who give Mario a Power Star in exchange for bringing them a [[Goomba]] and [[Spiky Topman]], respectively.
|Maintenance robots with an obsession for orderliness. They run a [[Chompworks Galaxy|facility that destroys Chomps]] and teach the player how to make the most out of their [[Spring Mario|Spring form]]. An overworked individual hosts the [[Crate Burning|crate burning]] minigame. There are [[Gearmo (gold)|gold]] and [[Gearmo (silver)|silver]] Gearmos who give Mario a Power Star in exchange for bringing them a [[Goomba]] and [[Spiky Topman]], respectively.
|align=center|[[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Chompworks Galaxy]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Starship Mario]]
|align=center|[[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Chompworks Galaxy]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Penguin.png|100x100px]]<br>[[Penguin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguin.png|100x100px]]<br>[[Penguin]]s
|Carefree, flightless birds who love swimming. They share swimming techniques with Mario when prompted. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Penguru and Coach – tower over him.
|Carefree, flightless birds who love swimming. They share swimming techniques with Mario when prompted. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Penguru and Coach – tower over him.
|align=center|[[Cosmic Cove Galaxy]], [[Starship Mario]]
|align=center|[[Cosmic Cove Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Penguru.png|100x100px]]<br>[[Penguru]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguru.png|100x100px]]<br>[[Penguru]]
|A knowledgeable, elderly penguin. He shares cryptic hints on level progression when prompted.
|A knowledgeable, elderly penguin. He shares cryptic hints on level progression when prompted.
|align=center|[[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]]
|align=center|[[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]]
|-
|-
|align=center style="background:white"|[[File:Coach Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]]
|align=center style="background:#FFFFFF"|[[File:Coach Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]]
|A big penguin that teaches young birds how to swim. During the "[[Exploring the Cosmic Cavern]]" mission, he keeps watch over a trapped Luma while his students search for a key to free it. He has a kind and paternal disposition.
|A big penguin that teaches young birds how to swim. During the "[[Exploring the Cosmic Cavern]]" mission, he keeps watch over a trapped Luma while his students search for a key to free it. He has a kind and paternal disposition.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|-
|-
|align=center style="background:white"|[[File:Jibberjay.png|100x100px]]<br>[[Jibberjay]]s
|align=center style="background:#FFFFFF"|[[File:Jibberjay.png|100x100px]]<br>[[Jibberjay]]s
|Excitable birds that host the [[Fluzzard gliding]] minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive [[Jibberjay (character)|black Jibberjay]], who periodically challenges him to a race via postage.
|Excitable birds that host the [[Fluzzard gliding]] minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive [[Jibberjay (character)|black Jibberjay]], who periodically challenges him to a race via postage.
|align=center|[[Wild Glide Galaxy]], [[Fleet Glide Galaxy]], [[Starship Mario]]
|align=center|[[Wild Glide Galaxy]], [[Fleet Glide Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|[[Bee]] people in search of Power Stars for their queen. They teach the player how to use their [[Bee Mario|Bee form]]. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in [[Honeybloom Galaxy]].
|[[Bee]] people in search of Power Stars for their queen. They teach the player how to use their [[Bee Mario|Bee form]]. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in [[Honeybloom Galaxy]].
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]], [[Starship Mario]]
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|The ruler of the Honeybees and [[Honeyhop Galaxy]]. She mistakes Mario for a new bee, even if he is not in his Bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|The ruler of the Honeybees and [[Honeyhop Galaxy]]. She mistakes Mario for a new bee, even if he is not in his Bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|align=center|[[Honeyhop Galaxy]]
|align=center|[[Honeyhop Galaxy]]
|-
|-
|align=center style="background:white"|[[File:Whittle Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Whittle]]s
|align=center style="background:#FFFFFF"|[[File:Whittle Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Whittle]]s
|Wise wood people similar to {{wp|kodama (spirit)|kodama}}. They teach Mario how to use his [[Cloud Mario|Cloud form]], the [[Dash Pepper]], and the [[Blimp Fruit]]. The giant tree of [[Tall Trunk Galaxy]] is sacred to them. A [[:File:Whittle with orange leaf.png|Whittle with an oblong head]] has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down [[Tall Trunk's Big Slide]].
|Wise wood people similar to {{wp|kodama (spirit)|kodama}}. They teach Mario how to use his [[Cloud Mario|Cloud form]], the [[Dash Pepper]], and the [[Blimp Fruit]]. The giant tree of [[Tall Trunk Galaxy]] is sacred to them. A [[:File:Whittle with orange leaf.png|Whittle with an oblong head]] has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down [[Tall Trunk's Big Slide]].
|align=center|[[Fluffy Bluff Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Clockwork Ruins Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Clockwork Ruins Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Board.png|100x100px]]<br>[[Boards (characters)|Bill Board]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|100x100px]]<br>[[Bill Board]]
|A talking board that calls out to Mario and teaches him how to use the [[Star Ball]].
|A talking board that calls out to Mario and teaches him how to use the [[Star Ball]].
|align=center|[[Rolling Masterpiece Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Rolling Masterpiece Galaxy]], [[Battle Belt Galaxy]]
|-
|-
|align=center style="background:white"|[[File:Pianta Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Pianta]]s
|align=center style="background:#FFFFFF"|[[File:Pianta Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Pianta]]s
|Cheerful mountain people that wear grass skirts and grow palms from their heads. During the [[Climbing the Cloudy Tower|Strongest Pianta Competition]], some individuals toss Mario to great heights if approached. A green Pianta runs a [[leaf raft]] shop and allows Mario to use it.
|Cheerful mountain people that wear grass skirts and grow palms from their heads. During the [[Climbing the Cloudy Tower|Strongest Pianta Competition]], some individuals toss Mario to great heights if approached. A green Pianta runs a [[leaf raft]] shop and allows Mario to use it.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|-
|-
|align=center style="background:white"|[[File:Bomb omb Buddy Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|align=center style="background:#FFFFFF"|[[File:Bomb omb Buddy Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|Friendly [[Bob-omb]]s that lack fuses. Their Power Star was stolen by the [[Whomp King]]. They affectionately refer to Mario as "'stache man" and at least one seems to [[Super Mario 64#Storyline|recognize him]]. The Bob-omb Buddy who boards Starship Mario speaks of a [[World S (Super Mario Galaxy 2)|mythical world]] prior to the final showdown with Bowser.
|Friendly [[Bob-omb]]s that lack fuses. Their Power Star was stolen by the [[Whomp King]]. They affectionately refer to Mario as "'stache man" and at least one seems to [[Super Mario 64#Storyline|recognize him]]. The Bob-omb Buddy who boards Starship Mario speaks of a [[World S (Super Mario Galaxy 2)|mythical world]] prior to the final showdown with Bowser.
|align=center|[[Throwback Galaxy]], [[Starship Mario]]
|align=center|[[Throwback Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:Rosalinasmg2.png|100x100px]]<br>[[Rosalina]]
|align=center style="background:#FFFFFF"|[[File:Rosalinasmg2.png|100x100px]]<br>[[Rosalina]]
|A mysterious woman who serves as the guardian of the cosmos. She travels through space via the [[Comet Observatory]], a vessel she built for the Lumas. Her observatory is encountered before reaching the center of the universe, where Bowser's Galaxy Generator is attempting to consume it. The baby Luma considers Rosalina to be his mother and she periodically sends letters containing fifty Star Bits to him throughout the course of the game. When encountered in-person, she [[Super Mario Galaxy#Story|already knows who Mario is]] and Lubba mentions having met her before. It is revealed towards the end of the game that she is the narrator of its story. Rosalina appears at the very end of [[Grandmaster Galaxy]], where she gives Mario the final Power Star.
|A mysterious woman who serves as the guardian of the cosmos. She travels through space via the [[Comet Observatory]], a vessel she built for the Lumas. Her observatory is encountered before reaching the center of the universe, where Bowser's Galaxy Generator is attempting to consume it. The baby Luma considers Rosalina to be his mother and she periodically sends letters containing fifty Star Bits to him throughout the course of the game. When encountered in-person, she [[Super Mario Galaxy#Story|already knows who Mario is]] and Lubba mentions having met her before. It is revealed towards the end of the game that she is the narrator of its story. Rosalina appears at the very end of [[Grandmaster Galaxy]], where she gives Mario the final Power Star.
|align=center|[[Grandmaster Galaxy]], [[Starship Mario]]
|align=center|[[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Cosmic Spirit Artwork.png|100x100px]]<br>[[Cosmic Spirit]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Cosmic Spirit Artwork.png|100x100px]]<br>[[Cosmic Spirit]]
|An entity in the form of Rosalina. She appears in a galaxy if Mario loses a significant amount of lives and offers to "guide" him to the Power Star. Agreeing causes her to take control of Mario's body and progress through the level. The player can press {{button|wii|+}} on the [[Wii#Wii Remote|Wii Remote]] to regain control of Mario at any point. The cost of using the Cosmic Spirit is that the Power Star of the level is replaced with a [[Bronze Star]]. While this star does contribute to the total amount of accumulated stars, it prevents the player from unlocking the final level, [[Grandmaster Galaxy]]. To access it requires the player to complete every level without the Cosmic Spirit.
|An entity in the form of Rosalina. She appears in a galaxy if Mario loses a significant amount of lives and offers to "guide" him to the Power Star. Agreeing causes her to take control of Mario's body and progress through the level. The player can press {{button|wii|+}} on the [[Wii#Wii Remote|Wii Remote]] to regain control of Mario at any point. The cost of using the Cosmic Spirit is that the Power Star of the level is replaced with a [[Bronze Star]]. While this star does contribute to the total amount of accumulated stars, it prevents the player from unlocking the final level, [[Grandmaster Galaxy]]. To access it requires the player to complete every level without the Cosmic Spirit.
|align=center|[[Sky Station Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Haunty Halls Galaxy]], [[Supermassive Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]], [[Rolling Coaster Galaxy]], [[Twisty Trials Galaxy]], [[Stone Cyclone Galaxy]], [[Boss Blitz Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Haunty Halls Galaxy]], [[Supermassive Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]], [[Rolling Coaster Galaxy]], [[Twisty Trials Galaxy]], [[Stone Cyclone Galaxy]], [[Boss Blitz Galaxy]], [[Flip-Out Galaxy]]
Line 1,031: Line 1,140:


==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===New enemies===
{|class="wikitable sortable" style="width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="color:white;background:#FF2400"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!class="unsortable"|Description
!Description
!class="unsortable" width=13%|Locations
!width=13%|Locations
!class="unsortable"|Spoils
!width=6%|Spoils
!New
|-
|-
|data-sort-value="Goomba" style="background:white"|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]]
|align=center|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>'''[[Big Paragoomba]]'''
|align=left|Squat mushroom creatures that chase Mario when he is in their line of sight. A Goomba is defeated when stomped. Spinning or shooting one with a Star Bit knocks it over and makes it spin like a top, leaving it vulnerable to being kicked. The [[Gearmo (gold)|gold Gearmo]] asks Mario to lure one to her so she can keep it as a pet.
|Giant [[Paragoomba]]s that fly back-and-forth. [[Spin]]ning into them leaves them upside-down and dazed, with their wings fallen off. [[Kick]]ing them in this state defeats them. If left undisturbed, they right themselves and behave as [[Big Goomba|Giant Goomba]]s.
|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Honeybloom Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Freezy Flake Galaxy]], [[Rolling Masterpiece Galaxy]], [[Beat Block Galaxy]], [[Bowser's Gravity Gauntlet]], [[Boo Moon Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Supermassive Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×7
|—
|-
|-
|data-sort-value="Par" style="background:white"|[[File:SMG2 Paragoomba.png|100x100px]]<br>[[Paragoomba]]
|align=center|[[File:Choppah.png|100x100px]]<br>'''[[Choppah]]'''
|align=left|Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba.
|Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but [[Yoshi]] can eat them. Shooting one with a [[Star Bit]] stuns it in-place for three seconds.
|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Rightside Down Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Chompworks Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Sweet Mystery Galaxy]], [[Honeyhop Galaxy]], [[Flip-Out Galaxy]], [[Grandmaster Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="Jac" style="background:white"|[[File:JackO'GoombaSMG.png|100x100px]]<br>[[Jack O'Goomba]]
|align=center|[[File:CosmicCloneSMG2.png|100x100px]]<br>'''[[Cosmic Clone]]'''
|align=left|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. A Jack O'Goomba sometimes drops a blue flame behind it that burns Mario on contact. [[Ground Pound]]ing one defeats it. Spinning one breaks the pumpkin and reverts it into a normal Goomba.
|Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all [[Flipswitch Panel]]s) in the area closes the rupture and defeats all of the clones at once.
|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Puzzle Plank Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Chompworks Galaxy]], [[Mario Squared Galaxy]], [[Flip-Out Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="Min" style="background:white"|[[File:Microgoomba SMG.png|100x100px]]<br>[[Mini Goomba]]
|align=center|[[File:Digga.png|100x100px]]<br>'''[[Digga]]'''
|align=left|Little Goombas. Like normal-sized ones, they charge towards. They are defeated when spun.
|Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a [[Spin Drill]] defeats them. [[Digga-Leg]] expels Diggas from its head during its boss fight.
|[[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Cloudy Court Galaxy]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]]
|align=center|[[Spin-Dig Galaxy]]
|{{chart icon|SMG2-Bit}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="GiaG" style="background:white"|[[File:SMG Asset Model Big Goomba.png|100x100px]]<br>[[Big Goomba|Giant Goomba]]
|align=center|[[File:Elite Octoomba.png|100x100px]]<br>'''[[Elite Octoomba]]'''
|align=left|A giant Goomba. It is defeated only when spun and kicked.
|Strong [[Octoomba]]s that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving.
|[[Supermassive Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Fluffy Bluff Galaxy]], [[Boulder Bowl Galaxy]], [[Cloudy Court Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Clockwork Ruins Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="BigP" style="background:white"|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>[[Big Paragoomba]]
|align=center|[[File:SMG2 Asset Model Fizzlit.png|100x100px]]<br>'''[[Fizzlit]]'''
|align=left|Giant Paragoombas that fly back-and-forth. Spinning into them leaves them upside-down and dazed, with their wings fallen off. [[Kick]]ing them in this state defeats them. If left undisturbed, they right themselves and behave as Giant Goombas.
|Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into [[Yoshi's Egg|his egg]] if he attempts to eat a Fizzlit in this state.
|[[Supermassive Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Space Storm Galaxy]], [[Bowser Jr.'s Boom Bunker]]
|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value="Octoo" style="background:white"|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>[[Octoomba]]
|align=center|[[File:Flaptack.png|100x100px]]<br>'''[[Flaptack]]'''
|align=left|Goomba-like octopus enemies. An Octoomba shuffles side to side along a set path and keeps its eyes locked onto Mario when he is near. When in close proximity, it attempts to strike him with the hair-like appendage on its head. Octoombas are defeated when stomped or spun.
|Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground.
|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|[[Fluffy Bluff Galaxy]], [[Cloudy Court Galaxy]], [[Flash Black Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="Eli" style="background:white"|[[File:Elite Octoomba.png|100x100px]]<br>[[Elite Octoomba]]
|align=center|[[File:SMG2 Flomp.png|100x100px]]<br>[[File:SMG2 Angry Flomp.png|100x100px]]<br>'''[[Flomp]]'''
|align=left|Strong Octoombas that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving.
|Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more.
|[[Sky Station Galaxy]], [[Fluffy Bluff Galaxy]], [[Boulder Bowl Galaxy]], [[Cloudy Court Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Clockwork Ruins Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Grandmaster Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|cross}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Octog" style="background:white"|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>[[Octoguy]]
|align=center|[[File:GoldGummit SMG2.png|100x100px]]<br>'''[[Golden Gummit]]'''
|align=left|Red octopuses that spit rocks. Octoguys shuffle backward from Mario when approached and only stop to attack Mario. One is defeated when stomped or spun. They usually occur in groups.
|Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits.
|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|50 pts.
|—
|-
|-
|data-sort-value="Roc" style="background:white"|[[File:SMG Octopus Artwork.png|100x100px]]<br>[[Rocto]]
|align=center|[[File:Gummit SMG2.png|100x100px]]<br>'''[[Gummit]]'''
|align=left|Big octopuses that sit in [[barrel]]s. Roctos spit [[coconut]]s<ref name="Watermelon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario. The coconuts can be ricocheted back with a well-timed spin. This is the only way to defeat a Rocto.
|Creatures like the smackable moles in the {{wp|Whac-A-Mole}}. They appear during [[The Chimp's Skating Challenge]]. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by [[skate|skating]] into Gummits and kicking them.
|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|None
|align=center|10 pts.
|
|-
|-
|data-sort-value="Sma" style="background:white"|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp]]
|align=center|[[File:Silver Chomp Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Homing Chomp]]'''
|align=left|Little Chomps that roll around in circles. They cannot be damaged directly, only when struck by rubbery bulbs.
|[[Chain Chomp|Chomp]]s with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into [[pit|bottomless pit]]s.
|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Rolling Masterpiece Galaxy]], [[Slipsand Galaxy]], [[Battle Belt Galaxy]]
|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Key}}×1
|align=center|{{chart icon|SMG2-Bit}}×10
|—
|-
|-
|data-sort-value="Cho" style="background:white"|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]]
|align=center|[[File:Kleptoad Art.png|100x100px]]<br>'''[[Kleptoad]]'''
|align=left|Rolling metal enemies. Chomps bark when in close proximity and break when they roll into walls. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they drop fewer Star Bits each time and eventually stop all together.
|[[Frog]]s that pop out of the ground indefinitely. They carry coins and [[Silver Star]]s in [[bubble]]s above their heads.
|[[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Hightail Falls Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-StarSilver}}×1
|
|-
|-
|data-sort-value="Gold" style="background:white"|[[File:SMG2 Gold Chomp Artwork.png|100x100px]]<br>[[Gold Chomp]]
|align=center|[[File:Magmaargh Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaargh]]'''
|align=left|A Chomp made of gold.
|Enormous [[Blargg]]s submerged in [[lava]]. They idly lie deep in lava with only their eyes, nostrils, and ears exposed like {{wp|:File:Hippopotamus amphibius - Karlsruhe Zoo.jpg|hippopotamuses}}. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms.
|[[Chompworks Galaxy]]
|align=center|[[Fleet Glide Galaxy]], [[Melty Monster Galaxy]], [[Bowser's Galaxy Generator]]
|{{chart icon|SMG2-Star}}×1
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Hom" style="background:white"|[[File:Silver Chomp Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Homing Chomp]]
|align=center|[[File:Magmaw Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaw]]'''
|align=left|Chomps with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into [[pit|bottomless pit]]s.
|Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms.
|[[Rolling Masterpiece Galaxy]], [[Slipsand Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Melty Monster Galaxy]]
|{{chart icon|SMG2-Bit}}×10
|align=center|{{chart icon|cross}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Ban" style="background:white"|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Banzai Bill]]
|align=center|[[File:Mattermouth art SMG2.png|100x100px]]<br>'''[[Mattermouth]]'''
|align=left|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction.
|[[Sky Station Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[Bowser's Lava Lair]], [[Haunty Halls Galaxy]]
|None
|align=center|{{chart icon|cross}}
|
|-
|-
|data-sort-value="Bul" style="background:white"|[[File:SMG Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:SMG2 Asset Model Big Boo.png|100x100px]]<br>'''[[Mega Boo]]'''
|align=left|Missiles fired from [[Bill Blaster]]s. Bullet Bills directly target Mario when he is within their proximity. Mario can lure Bullet Bills towards cages and fences to break them. Their eyes flash red and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. A Bullet Bill explodes and damages Mario if it is held in Yoshi's mouth for too long.
|Enormous Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by [[Big Boo]]s. They cannot be defeated.
|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Haunty Halls Galaxy]]
|None
|align=center|{{chart icon|cross}}
|
|-
|-
|data-sort-value="Amp" style="background:white"|[[File:SMG Asset Model Amp.png|100x100px]]<br>[[Amp]]
|align=center|[[File:SMG2 Octoboo Artwork.png|100x100px]]<br>'''[[Octoboo]]'''
|align=left|Smiling, electrical orbs. They typically travel in circular patterns and shock Mario on contact.
|Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second.
|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Space Storm Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Flash Black Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="ZapB" style="background:white"|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
|align=center|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>'''[[Pinhead]]'''
|align=left|Large Amps that travel in circles and damage Mario on contact. Zap Balls typically occur in pairs.
|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|Rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|[[Space Storm Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Melty Monster Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Bit}}×3<br>100 pts.
|—
|-
|-
|data-sort-value="Cos" style="background:white"|[[File:CosmicCloneSMG2.png|100x100px]]<br>[[Cosmic Clone]]
|align=center|[[File:Prickly Piranha Plant.png|100x100px]]<br>'''[[Prickly Piranha Plant]]'''
|align=left|Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all [[Flipswitch Panel]]s) in the area closes the rupture and defeats all of the clones at once.
|A [[Spiny Piranha Plant]] with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game.
|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Puzzle Plank Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Chompworks Galaxy]], [[Mario Squared Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[Sky Station Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Key}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="Pir" style="background:white"|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=center|[[File:SMG2 Pupdozer Artwork.png|100x100px]]<br>'''[[Pupdozer]]'''
|align=left|Carnivorous plants that try to bite Mario when near and laugh if they land a hit. They idly hold their heads skyward like normal flowers until they are approached. Piranha Plants are defeated when stomped or spun, and stunned when struck by a Star Bit. Defeating a Piranha Plant sometimes causes a Sproutle Vine to erupt from the ground.
|Squat [[dinosaur]] creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: [[Ground Pound|Ground-Pound]]ing through a [[grate]] while a Pupdozer is above it defeats it.
|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]], [[Throwback Galaxy]]
|align=center|[[Flipsville Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Vine}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="Sup" style="background:white"|[[File:SMG2 Super Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant|Super Piranha Plant]]
|align=center|[[File:RhompRoller.png|100x100px]]<br>'''[[Rhomp]]'''
|align=left|Giant Piranha Plants. They rest in giant [[Warp Pipe|pipe]]s filled with soil. They burst from the soil in set intervals that can be timed.
|Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his [[Health Meter|life meter]].
|[[Supermassive Galaxy]]
|align=center|[[Slipsand Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="PriI" style="background:white"|[[File:Prickly Piranha Plant.png|100x100px]]<br>[[Prickly Piranha Plant]]
|align=center|[[File:Smeech.png|100x100px]]<br>'''[[Smeech]]'''
|align=left|A Spiny Piranha Plant with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game.
|Winged [[Poink]]s. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating [[fruit (Yoshi food)|fruit]]s. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it.
|[[Sky Station Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Hightail Falls Galaxy]], [[Haunty Halls Galaxy]], [[Starshine Beach Galaxy]], [[Sweet Mystery Galaxy]]
|{{chart icon|SMG2-Key}}×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value="SpinyP" style="background:white"|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>[[Spiny Piranha Plant]]
|align=center|[[File:SMG2 Snoodle.png|100x100px]]<br>'''[[Snoodle]]'''
|align=left|Large Piranha Plants that slam their heads into the ground. Spinning one stuns it and leaves to vulnerable to being stomped.
|Benthic creatures that look like the {{wp|Riftia pachyptila|giant tube worm}}. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from [[Green Shell]]s, but they are defeatable through typical means as well (i.e. spin, or thrown projectile).
|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="PriL" style="background:white"|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|align=center|[[File:Spiky Gummit.png|100x100px]]<br>'''[[Spiky Gummit]]'''
|align=left|Plants with damaging, needle-like flowers. One is destroyed only through the use of projectiles, like [[rubbery bulb]]s. They can be eaten by Yoshi.
|Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge.
|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-StarS}}×1
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Magi" style="background:white"|[[File:Magikoopa Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Magikoopa]]
|align=center|[[File:SMG2 Bee Eater.png|100x100px]]<br>'''[[Spindleburr]]'''
|align=left|Robed [[Koopa (species)|Koopas]] that teleport. Magikoopas toss magical fireballs at Mario with their wand, which they also use to block shot Star Bits.
|Variants of the [[Rubbery bulb|rubbery bulb plant]] with protractible spines. When in proximity to [[Mario]],<ref name=weegee group=note/> their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down.
|[[Yoshi Star Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[Honeybloom Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Fli" style="background:white"|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>[[Flipbug]]
|align=center|[[File:SpinyHermits.png|100x100px]]<br>'''[[Spinecone]]'''
|align=left|Insect enemies that eat bees. Flipbugs attempt to flee from Mario when he is near, ultimately tiring out and collapsing upside-down on the ground. If spotted in his [[Bee Mario|Bee form]], they chase him.
|Slow-moving {{wp|turbo cornutus|turbo snail}} enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls.
|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Boo Moon Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Man" style="background:white"|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>[[Mandibug]]
|align=center|[[File:Swaphopper.png|100x100px]]<br>'''[[Swaphopper]]'''
|align=left|Big {{wp|stink bug}} enemies. Mandibugs charge at Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. One trembles if Mario stands on its back, but eventually shakes him off.
|Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the [[Gravity|gravitational plane]] using [[Arrow Switch]]es alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away.
|[[Puzzle Plank Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Upside Dizzy Galaxy]], [[Battle Belt Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="Sme" style="background:white"|[[File:Smeech.png|100x100px]]<br>[[Smeech]]
|align=center|[[File:SMG2 Open Flower Mimic.png|x100px]]<br>[[File:SMG2 Closed Flower Mimic.png|x70px]]<br>'''[[Trapdragon]]'''
|align=left|Winged [[Poink]]s. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating [[fruit (Yoshi food)|fruit]]s. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it.
|Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes.
|[[Yoshi Star Galaxy]], [[Hightail Falls Galaxy]], [[Haunty Halls Galaxy]], [[Starshine Beach Galaxy]], [[Sweet Mystery Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|cross}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Spra" style="background:white"|[[File:SMG2 Sprangler.png|100x100px]]<br>[[Sprangler]]
|align=center|[[File:Twirlip.png|100x100px]]<br>'''[[Twirlip]]'''
|align=left|Spiders hanging from silk. Spranglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped.
|Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed.
|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|align=center|[[Spin-Dig Galaxy]], [[Flipsville Galaxy]], [[Starshine Beach Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="Spo" style="background:white"|[[File:SMG2 Spoing.png|100x100px]]<br>[[Spoing]]
|align=center|[[File:Pattan.png|100x100px]]<br>'''[[Whimp]]'''
|align=left|Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario.
|Diminutive [[Whomp]]s. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The [[Whomp King]] summons them during his boss fight.
|[[Tall Trunk Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[Throwback Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|None
|
|-
|-
|data-sort-value="Lak" style="background:white"|[[File:SMG2 Lakitu.png|100x100px]]<br>[[Lakitu]]
|align=center|[[File:ElectricPressure.png|100x100px]]<br>'''[[Zap Nozzle]]'''
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss [[Spiny Egg]]s at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound.
|Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact.
|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[Space Storm Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|cross}}
|
|}
 
===Returning enemies===
A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=13%|Locations
!width=6%|Spoils
|-
|-
|data-sort-value="Spiny" style="background:white"|[[File:SMG2 Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|align=center|[[File:SMG Asset Model Amp.png|100x100px]]<br>'''[[Amp]]'''
|align=left|Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs.
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a horizontal back-and-forth pattern.
|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Space Storm Galaxy]]
|{{chart icon|SMG2-Spiny}}×1
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="SpinyE" style="background:white"|[[File:SMG2 Asset Model Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>'''[[Banzai Bill]]'''
|align=left|The retracted form of Spinies. They are tossed by [[Lakitu]]s and spit out as projectiles by Yoshi. Direct contact damages Mario.
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|None
|align=center|None
|—
|-
|-
|data-sort-value="Dig" style="background:white"|[[File:Digga.png|100x100px]]<br>[[Digga]]
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>'''[[Bat (Super Mario Galaxy)|Bat]]'''
|align=left|Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a [[Spin Drill]] defeats them. [[Digga-Leg]] expels Diggas from its head during its boss fight.
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|[[Spin-Dig Galaxy]]
|align=center|[[Fleet Glide Galaxy]], [[Slimy Spring Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value="Twi" style="background:white"|[[File:Twirlip.png|100x100px]]<br>[[Twirlip]]
|align=center|[[File:GiantGringill.png|100x100px]]<br>'''[[Big Gringill]]'''
|align=left|Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed.
|Large Gringills. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|[[Spin-Dig Galaxy]], [[Flipsville Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|cross}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Fla" style="background:white"|[[File:Flaptack.png|100x100px]]<br>[[Flaptack]]
|align=center|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>'''[[Big Thwomp]]''' ★
|align=left|Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground.
|Enormous Thwomps. The pair found in the game are close enough to be [[Wall Jump|wall jumped]] between.
|[[Fluffy Bluff Galaxy]], [[Cloudy Court Galaxy]], [[Flash Black Galaxy]]
|align=center|[[Supermassive Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|cross}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Bomp" style="background:white"|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
|align=center|[[File:SMG2 Asset Model Big Wiggler.png|100x100px]]<br>'''[[Big Wiggler]]''' ★
|align=left|Stones that shift in and out of walls. They cannot damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be stood on.
|Giant Wigglers that are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid.
|[[Fluffy Bluff Galaxy]], [[Throwback Galaxy]]
|align=center|[[Supermassive Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Swa" style="background:white"|[[File:Swaphopper.png|100x100px]]<br>[[Swaphopper]]
|align=center|[[File:BlooperSMG.png|100x100px]]<br>'''[[Blooper]]'''
|align=left|Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the [[Gravity|gravitational plane]] using [[gravity switch]]es alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away.
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.
|[[Rightside Down Galaxy]], [[Upside Dizzy Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value="Thw" style="background:white"|[[File:SMG Thwomp Alternate Render.png|100x100px]]<br>[[Thwomp]]
|align=center|[[File:SMG Bob-Omb Model.png|100x100px]]<br>'''[[Bob-omb]]'''
|align=left|Grimacing stones. Thwomps suspend themselves above ground and periodically slam into the earth below. Crushing Mario fully depletes his [[Health Meter|life meter]]. The tops and sides of a Thwomp can be used as platforms and walls.
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode.
|[[Rightside Down Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Space Storm Galaxy]], [[Fleet Glide Galaxy]], [[Throwback Galaxy]], [[Stone Cyclone Galaxy]]
|align=center|[[Rolling Masterpiece Galaxy]], [[Space Storm Galaxy]], [[Rolling Coaster Galaxy]]
|{{chart icon|cross}}
|align=center|None
|
|-
|-
|data-sort-value="BigT" style="background:white"|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|align=center|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>'''[[Bomb Boo]]'''
|align=left|Enormous Thwomps. The pair found in the game are close enough to be [[Wall Jump|wall jumped]] between.
|Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|[[Supermassive Galaxy]]
|align=center|[[Boss Blitz Galaxy]]
|{{chart icon|cross}}
|align=center|None
|
|-
|-
|data-sort-value="Goombe" style="background:white"|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>[[Goombeetle]]
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>'''[[Bomp]]'''
|align=left|Helmeted Goombas that cannot be stomped. Spinning one flips it upside down, exposing its vulnerable underside.
|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Fluffy Bluff Galaxy]], [[Throwback Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Dry" style="background:white"|[[File:SMG Dry Bones Model.png|100x100px]]<br>[[Dry Bones]]
|align=center|[[File:SMG2 Artwork Boo.jpg|100x100px]]<br>'''[[Boo]]'''
|align=left|Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. Dry Bones are defeated only when lured into lava or [[quicksand]].
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]].
|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="Wig" style="background:white"|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|align=center|[[File:SMG2 Boomerang Bro Artwork.png|100x100px]]<br>'''[[Boomerang Bro]]''' ★
|align=left|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning a Wiggler flips it onto its back. If it is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is faster and cannot be harmed. It calms down after a few seconds. Ground Pounding a Wiggler defeats it in a single blow.
|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|[[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Throwback Galaxy]]
|align=center|[[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Boomerang}}×1
|
|-
|-
|data-sort-value="BigW" style="background:white"|[[File:SMG2 Asset Model Big Wiggler.png|100x100px]]<br>[[Big Wiggler]]
|align=center|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>'''[[Bowser Statue]]''' ★
|align=left|Giant Wigglers that are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid.
|Stone statues of [[Bowser]]. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact.
|[[Supermassive Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Boo Moon Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Gri" style="background:white"|[[File:SMG2 Asset Model Grinder.png|100x100px]]<br>[[Grinder]]
|align=center|[[File:SMG Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|align=left|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards [[glass case]]s and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long.
|[[Puzzle Plank Galaxy]], [[Rolling Masterpiece Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|{{chart icon|cross}}
|align=center|None
|
|-
|-
|data-sort-value="Slu" style="background:white"|[[File:SMG Asset Model Slurple.png|100x100px]]<br>[[Slurple]]
|align=center|[[File:SMG2 Asset Model Grinder.png|100x100px]]<br>'''[[Grinder|Buzz saw]]''' ★
|align=left|Leech-like octopuses. They latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Rolling Masterpiece Galaxy]]
|{{chart icon|SMG2-Bit}}×1
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Kle" style="background:white"|[[File:Kleptoad Art.png|100x100px]]<br>[[Kleptoad]]
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>'''[[Cannonball]]'''
|align=left|[[Frog]]s that pop out of the ground indefinitely. They carry coins and [[Silver Star]]s in [[bubble]]s above their heads.
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
|[[Hightail Falls Galaxy]]
|align=center|[[Fleet Glide Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-StarSilver}}×1
|align=center|None
|{{chart icon|new}}
|-
|-
|data-sort-value="Pin" style="background:white"|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>[[Pinhead]]
|align=center| [[File:SMG Asset Model Cheep Cheep.png|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=left|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|Rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|Pudgy red fish. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. They can be defeated with a spin or a jump.
|[[Boulder Bowl Galaxy]], [[Melty Monster Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Bowser's Gravity Gauntlet]]
|{{chart icon|SMG2-Bit}}×3<br>100 pts.
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value="Rub" style="background:white"|[[File:SMG2 Boulder Artwork.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>'''[[Chain Chomp|Chomp]]'''
|align=left|Boulders with red gems in their center. Ruby Rocks roll around in circles, damaging Mario on contact. Spinning into the gem of one breaks it.
|Metal enemies that roll in a set trajectory. A Chomp breaks when they collide with a wall or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they drop fewer [[Star Bit]]s each time and eventually stop all together. They bark when in close proximity.
|[[Boulder Bowl Galaxy]]
|align=center|[[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|SMG2-Bit}}×7
|—
|-
|-
|data-sort-value="Koo" style="background:white"|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]]
|align=center|[[File:SMG2 Clampy Artwork.png|100x100px]]<br>'''[[Clampy]]'''
|align=left|Green-shelled turtles. Koopa Troopas walk back and forth in straight lines. One retreats into its shell when stomped, allowing Mario to pick it up.
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|[[Cosmic Cove Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|{{chart icon|SMG2-Shell}}×1
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="GiaK" style="background:white"|[[File:GargantuaKoopa.png|100x100px]]<br>[[Big Koopa Troopa|Giant Koopa]]
|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Cluckboom]]'''
|align=left|Giant Koopa Troopas. Striking them with a [[Spin Drill]] defeats them. They are not vulnerable to being stomped and do not retract into their shells.
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack.
|[[Supermassive Galaxy]]
|align=center|[[Slipsand Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|
|-
|-
|data-sort-value="Sno" style="background:white"|[[File:SMG2 Snoodle.png|100x100px]]<br>[[Snoodle]]
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>'''[[Crabber]]''' (Blue)
|align=left|Benthic creatures that look like the {{wp|Riftia pachyptila|giant tube worm}}. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from [[Green Shell]]s, but they are defeatable through typical means as well (i.e. spin, or thrown projectile).
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Battle Belt Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-1Up}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="SpinyC" style="background:white"|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
|align=left|{{wp|Porcupinefish}}-like Cheep Cheeps that protract their spines and charge towards Mario on sight.
|Red Crabbers actively pursue Mario but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a [[boomerang]].
|[[Cosmic Cove Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Crabber}}×1
|
|-
|-
|data-sort-value="Che" style="background:white"| [[File:SMG Asset Model Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:SMG Dry Bones Model.png|100x100px]]<br>'''[[Dry Bones]]'''
|align=left|Pudgy red fish. In 2D areas, they swim in fixed paths. In 3D ones, the swim near the surface. They are defeated when stomped or spun.
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into [[quicksand]] or [[lava]].
|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Bowser's Gravity Gauntlet]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="Jam-o" style="background:white"|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>[[Jam-o'-War]]
|align=center|[[File:Firearc.png|100x100px]]<br>'''[[Fire Shooter]]'''
|align=left|A large Jammyfish that idly floats in place and electrocutes Mario when touched. Striking the Jam-o'-War with a shell twice defeats it. The first strike turns it green.
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|[[Cosmic Cove Galaxy]]
|align=center|[[Bowser's Galaxy Generator]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Jamm" style="background:white"|[[File:SMG2 Artwork Jammyfish.jpg|100x100px]]<br>[[Jammyfish]]
|align=center|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|align=left|[[Jellyfish]] that swim in schools along set paths. They damage Mario on contact but do not actively pursue him.
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|[[Cosmic Cove Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|
|-
|-
|data-sort-value="Ske" style="background:white"|[[File:Skeeterartwork SMG2.png|100x100px]]<br>[[Skeeter]]
|align=center|[[File:Fuzzy Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Fuzzy]]''' ★
|align=left|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface of the water and make short bursts of movement by contracting their legs.
|Black, furry creatures. They are obstacles that move along suspended treaded paths.
|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Throwback Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Flipsville Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="Li'lB" style="background:white"|[[File:Li'l Brrr Artwork.png|100x100px]]<br>[[Li'l Brr]]
|align=center|[[File:SMG Asset Model Big Goomba.png|100x100px]]<br>'''[[Big Goomba|Giant Goomba]]'''
|align=left|Floating ice enemies that freeze Mario on contact. Spinning a Li'l Brr neutralizes its icy cloud and grounds it, leaving it vulnerable to being kicked. Neutralized Li'l Brrs weakly hop on the ground.
|A giant Goomba. It can only be defeated with a spin and a kick. [[Big Paragoomba]]s become Giant Goombas if they recover from being dazed.
|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Supermassive Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Bit}}×7
|—
|-
|-
|data-sort-value="Li'lC" style="background:white"|[[File:Li'l Cinder Artwork.png|100x100px]]<br>[[Li'l Cinder]]
|align=center|[[File:GargantuaKoopa.png|100x100px]]<br>'''[[Big Koopa Troopa|Giant Koopa]]'''
|align=left|Floating fire enemies that burn Mario on contact. Li'l Cinders otherwise behave like Li'l Cinders. Grounded Li'l Cinders hop towards the nearest lava to reignite.
|Giant Koopa Troopas. Striking them with a [[Spin Drill]] defeats them. They are not vulnerable to being stomped and do not retract into their shells.
|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|align=center|[[Supermassive Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="Gri" style="background:white"|[[File:SMG Asset Model Gringill.png|100x100px]]<br>[[Gringill]]
|align=center|[[File:SMG2 Gold Chomp Artwork.png|100x100px]]<br>'''[[Gold Chomp]]'''
|align=left|{{wp|Congridae|Conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves.
|A rolling Chomp made of gold.
|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Chompworks Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Star}}×1
|—
|-
|-
|data-sort-value="BigG" style="background:white"|[[File:GiantGringill.png|100x100px]]<br>[[Big Gringill]]
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|align=left|Large Gringills restricted to underwater caves. They snap at Mario when approached. Big Gringills react slower than the normal-sized ones.
|Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The [[Gearmo (gold)|gold Gearmo]] asks Mario to lure one to her so she can keep it as a pet.
|[[Starshine Beach Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Honeybloom Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Freezy Flake Galaxy]], [[Rolling Masterpiece Galaxy]], [[Beat Block Galaxy]], [[Bowser's Gravity Gauntlet]], [[Boo Moon Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|
|-
|-
|data-sort-value="Mik" style="background:white"|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>[[Mikey Mine]]
|align=center|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>'''[[Goombeetle]]'''
|align=left|{{wp|Naval mine}}s that travel in water on fixed paths. They regenerate after detonating.
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|[[Cosmic Cove Galaxy]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|None
|align=center|{{chart icon|SMG2-Coin}}×1
|
|-
|-
|data-sort-value="Spa" style="background:white"|[[File:Mine Artwork SMG2.png|100x100px]]<br>Space Mine
|align=center|[[File:SMG Asset Model Gringill.png|100x100px]]<br>'''[[Gringill]]'''
|align=left|Midair Mikey Mines. Most are inert, but some move along purple streaks of light. A Space Mine explodes when touched, causing damage. Shooting one with a Star Bit destroys it.
|Big {{wp|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves.
|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Mic" style="background:white"|[[File:SMG2 Micro Mecha Bowser Artwork.png|100x100px]]<br>[[Mechakoopa|Micro Mecha-Bowser]]
|align=center|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' ★
|align=left|Mechanical Koopas that breathe fire. Spinning Micro Mecha-Bowsers swing their heads back and delays their fire attack. They are defeated when Ground Pounded.
|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|[[Cosmic Cove Galaxy]], [[Flipsville Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser Jr.'s Fearsome Fleet]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Hammer}}×1
|
|-
|-
|data-sort-value="Fiz" style="background:white"|[[File:SMG2 Asset Model Fizzlit.png|100x100px]]<br>[[Fizzlit]]
|align=center|[[File:SMG2 Land Urchin.png|100x100px]]<br>'''[[Ground Urchin|Hot Urchin]]'''
|align=left|Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into [[Yoshi's Egg|his egg]] if he attempts to eat a Fizzlit in this state.
|Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Hot Urchins can only be defeated by [[fireball]]s.
|[[Cosmic Cove Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Space Storm Galaxy]], [[Bowser Jr.'s Boom Bunker]]
|align=center|[[Battle Belt Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×5
|{{chart icon|new}}
|-
|-
|data-sort-value="Cho" style="background:white"|[[File:Choppah.png|100x100px]]<br>[[Choppah]]
|align=center|[[File:JackO'GoombaSMG.png|100x100px]]<br>'''[[Jack O'Goomba]]'''
|align=left|Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but [[Yoshi]] can eat them. Shooting one with a [[Star Bit]] stuns it in-place for three seconds.
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|[[Honeybloom Galaxy]], [[Sweet Mystery Galaxy]], [[Honeyhop Galaxy]], [[Flip-Out Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="Fuz" style="background:white"|[[File:Fuzzy Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Fuzzy]]
|align=center|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>'''[[Jam-o'-War]]'''
|align=left|Black, furry creatures. They are obstacles that move along suspended treaded paths.
|A large Jammyfish that idly floats in place and electrocutes Mario if touched. The Jam-o'-War is defeated when it is hit by a shell twice. The first strike turns it green.
|[[Honeybloom Galaxy]], [[Flipsville Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="Spind" style="background:white"|[[File:SMG2 Bee Eater.png|100x100px]]<br>[[Spindleburr]]
|align=center|[[File:SMG2 Artwork Jammyfish.jpg|100x100px]]<br>'''[[Jammyfish]]'''
|align=left|Variants of the [[Rubbery bulb|rubbery bulb plant]] with protractible spines. When in proximity to [[Mario]],<ref name="Luigi" group="note"/> their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down.
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact, but do not actively pursue him.
|[[Honeybloom Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Coin}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="Trap" style="background:white"|[[File:SMG2 Open Flower Mimic.png|x100px]]<br>[[Trapdragon]]
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=left|Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes.
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell.
|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Shell}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="LavR" style="background:white"|[[File:PodobooSMG2.png|100x100px]]<br>[[Lava Bubble]] (Red)
|align=center|[[File:SMG2 Lakitu.png|100x100px]]<br>'''[[Lakitu]]''' ★
|align=left|Incandescent, leaping drops of lava. They occur between gaps in platforms that cover lava.
|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss [[Spiny Egg]]s at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound.
|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Melty Monster Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="LavB" style="background:white"|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>Lava Bubble (Blue)
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]''' (Blue)
|align=left|Blue Lava Bubbles appear during the battle with [[King Kaliente]].  Shooting one with a Star Bit defeats it. They otherwise burnout and disappear on their own.
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|[[Boss Blitz Galaxy]]
|align=center|[[Boss Blitz Galaxy]]
|None
|align=center|None
|—
|-
|-
|data-sort-value="Who" style="background:white"|[[File:Whomp.png|100x100px]]<br>[[Whomp]]
|align=center|[[File:PodobooSMG2.png|100x100px]]<br>'''Lava Bubble''' (Red) ★
|align=left|Walking stone walls similar to {{wp|nurikabe}}. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it.
|Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava.
|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Melty Monster Galaxy]]
|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Whi" style="background:white"|[[File:Pattan.png|100x100px]]<br>[[Whimp]]
|align=center|[[File:Li'l Brrr Artwork.png|100x100px]]<br>'''[[Li'l Brr]]'''
|align=left|Diminutive [[Whomp]]s. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The [[Whomp King]] summons them during his boss fight.
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked.
|[[Throwback Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|None
|align=center|{{chart icon|SMG2-Coin}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="Flo" style="background:white"|[[File:SMG2 Angry Flomp.png|100x100px]]<br>[[Flomp]]
|align=center|[[File:Li'l Cinder Artwork.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|align=left|Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more.
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|[[Bowser's Lava Lair]], [[Grandmaster Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Coin}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="Ham" style="background:white"|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magikoopa]]'''
|align=left|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|Robed [[Koopa (species)|Koopa]]s that can teleport. They can summon small enemies or toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does make it stall.
|[[Bowser's Lava Lair]], [[Bowser Jr.'s Fearsome Fleet]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser's Galaxy Generator]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Hammer}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="Boom" style="background:white"|[[File:SMG2 Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=center|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|align=left|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but it eventually shakes him off.
|[[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Puzzle Plank Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Boomerang}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="Mat" style="background:white"|[[File:Mattermouth art SMG2.png|100x100px]]<br>[[Mattermouth]]
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
|align=left|Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction.
|Fiery space rocks. They rain from the sky.
|[[Bowser's Lava Lair]], [[Haunty Halls Galaxy]]
|align=center|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
|{{chart icon|cross}}
|align=center|None
|{{chart icon|new}}
|-
|-
|data-sort-value="Bow" style="background:white"|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>[[Bowser Statue]]
|align=center|[[File:SMG2 Micro Mecha Bowser Artwork.png|100x100px]]<br>'''[[Mechakoopa|Micro Mecha-Bowser]]'''
|align=left|Stone statues of [[Bowser]]. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact.
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|[[Bowser's Lava Lair]], [[Boo Moon Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Flipsville Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="Octob" style="background:white"|[[File:SMG2 Octoboo Artwork.png|100x100px]]<br>[[Octoboo]]
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>'''[[Mikey Mine]]'''
|Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second.
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=left|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Flash Black Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|{{chart icon|cross}}
|align=center|None
|{{chart icon|new}}
|-
|-
|data-sort-value="Meg" style="background:white"|[[File:SMG2 Asset Model Big Boo.png|100x100px]]<br>[[Mega Boo]]
|align=center|[[File:Microgoomba SMG.png|100x100px]]<br>'''[[Mini Goomba]]'''
|align=left|Enormous Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by [[Big Boo]]s. They cannot be defeated.
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|[[Haunty Halls Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Cloudy Court Galaxy]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Bit}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="Boo" style="background:white"|[[File:SMG2 Artwork Boo.jpg|100x100px]]<br>[[Boo]]
|align=center|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>'''[[Octoguy]]'''
|align=left|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and shields its eyes. Spinning one shifts its position and forces it through nearby walls, but it is undamaged. Boos are weak only to light. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]].
|Red Octoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|
|-
|-
|data-sort-value="Bomb" style="background:white"|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>[[Bomb Boo]]
|align=center|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>'''[[Octoomba]]'''
|align=left|Explosive Boos that pursue Mario on sight. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them. When spun, Mario grabs onto a Bomb Boo's tongue and swings it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can destroy the boss's stone armor.
|Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Octoombas can be defeated with a spin or a stomp.
|[[Boss Blitz Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|None
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|
|-
|-
|data-sort-value="Gum" style="background:white"|[[File:Gummit SMG2.png|100x100px]]<br>[[Gummit]]
|align=center|[[File:SMG2 Paragoomba.png|100x100px]]<br>'''[[Paragoomba]]''' ★
|align=left|Creatures like the smackable moles in the {{wp|Whac-A-Mole}}. They appear during [[The Chimp's Skating Challenge]]. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by [[skate|skating]] into Gummits and kicking them.
|Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba.
|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Rightside Down Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Chompworks Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|10 pts.
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value="Spik" style="background:white"|[[File:Spiky Gummit.png|100x100px]]<br>[[Spiky Gummit]]
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>'''[[Piranha Plant]]'''
|align=left|Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge.
|Carnivorous plants that try to bite Mario when approached. They laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]], [[Throwback Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Vine}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="Golde" style="background:white"|[[File:GoldGummit SMG2.png|100x100px]]<br>[[Golden Gummit]]
|align=center|[[File:SMG2 Pokey Sprout Artwork.png|100x100px]]<br>'''[[Pokey Head]]'''
|align=left|Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits.
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Slipsand Galaxy]]
|50 pts.
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value="Bob" style="background:white"|[[File:SMG Bob-Omb Model.png|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|align=left|Walking bombs. Bob-ombs actively pursue Mario until they explode.
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name="melon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]]. They can be eaten by Yoshi.
|[[Rolling Masterpiece Galaxy]], [[Space Storm Galaxy]], [[Rolling Coaster Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|None
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-StarS}}×1
|
|-
|-
|data-sort-value="UndG" style="background:white"|[[File:SMG2 Undergrunt Gunner.png|100x100px]]<br>[[Undergrunt Gunner]]
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Pulse Beam]]'''
|align=left|Blue [[Monty]]s in hovercrafts. Each one is equipped with a Bill Blaster. Undergrunt Gunners are defeated only when struck by Bullet Bills.
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|{{chart icon|SMG2-Bit}}×5
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Und" style="background:white"|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|align=center|[[File:SMG Octopus Artwork.png|100x100px]]<br>'''[[Rocto]]'''
|align=left|Undergrunts leave trails of disturbed dirt as they dig. Ground Pounding nearby earth forces them to the surface, dazed and vulnerable. Their spiked helmets protects them from stomps. The helmets protrude from the ground as the Undergrunts burrow, allowing one to track their movements.
|Stationary [[zeldawiki:Octorok|Octorok]]s that sit in [[barrel]]s. They shoot coconuts<ref name="melon" group="note"/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|[[Battle Belt Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|align=center|None
|
|-
|-
|data-sort-value="Pup" style="background:white"|[[File:SMG2 Pupdozer Artwork.png|100x100px]]<br>[[Pupdozer]]
|align=center|[[File:SMG2 Boulder Artwork.png|100x100px]]<br>'''[[Boulder|Ruby Rock]]'''
|align=left|Squat [[dinosaur]] creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: [[Ground Pound|Ground-Pound]]ing through a [[grate]] while a Pupdozer is above it defeats it.
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them.
|[[Flipsville Galaxy]]
|align=center|[[Boulder Bowl Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Bit}}×7
|{{chart icon|new}}
|-
|-
|data-sort-value="Wat" style="background:white"|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]]
|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
|align=left|Mounted nozzles that shoot [[Water Ball]]s over great distances. A ball traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
|align=center|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Fir" style="background:white"|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|align=center|[[File:Skeeterartwork SMG2.png|100x100px]]<br>'''[[Skeeter]]''' ★
|align=left|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface of the water and make short bursts of movement by contracting their legs.
|[[Bowser's Galaxy Generator]]
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Throwback Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|
|-
|-
|data-sort-value="ZapN" style="background:white"|[[File:ElectricPressure.png|100x100px]]<br>[[Zap Nozzle]]
|align=center|[[File:SMG Asset Model Slurple.png|100x100px]]<br>'''[[Slurple]]'''
|align=left|Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact.
|Slurples latch onto Mario and gradually deplete his life meter. Spinning shakes them off and defeats them.
|[[Space Storm Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Bit}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value="CraR" style="background:white"|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>[[Crabber]] (Red)
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Small Chomp]]'''
|align=left|Sidestepping [[crab]]s that slowly pursue Mario. Crabbers have hard shells that protect them from stomps and spins head-on, but their fleshy rears are exposed and can be struck. Red Crabbers cannot be swallowed by Yoshi, but he can spit out a projectile claw that works like a [[boomerang]].
|Tiny Chomps that roll around in circles. Small Chomps cannot be damaged directly: they are only destroyed when struck by rubbery bulbs.
|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Crabber}}×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Key}}×1
|—
|-
|-
|data-sort-value="CraB" style="background:white"|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>Crabber (Blue)
|align=center|[[File:Mine Artwork SMG2.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|align=left|Blue Crabbers that scuttle away from Mario. They bury themselves underground in an attempt to escape and resurface shortly after.
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|[[Boulder Bowl Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|{{chart icon|SMG2-1Up}}×1
|align=center|{{chart icon|SMG2-Bit}}×3
|—
|-
|-
|data-sort-value="Trac" style="background:white"|[[File:SMG2 Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
|align=center|[[File:SMG2 Asset Model Spiny.png|100x100px]]<br>'''[[Spiny]]''' ★
|align=left|Invisible purse-like creatures. Tracks are only visible when the stop moving. They are otherwise only perceptible by tracking their footsteps. Defeating one awards Mario with a large number of Star Bits.
|Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs.
|[[Starshine Beach Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]], [[Starshine Beach Galaxy]]
|{{chart icon|SMG2-Bit}}×20
|align=center|{{chart icon|SMG2-Spiny}}×1
|—
|-
|-
|data-sort-value="Blo" style="background:white"|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|72x72px]]<br>'''[[Spiny Cheep Cheep]]'''
|align=left|Underwater squids. Bloopers swim erratically when approached by Mario to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated.
|Pufferfish enemies. They protract their spines and charge towards Mario on sight.
|[[Starshine Beach Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×7
|—
|-
|-
|data-sort-value="Urc" style="background:white"|[[File:SMG Urchin model.png|100x100px]]<br>[[Urchin]]
|align=center|[[File:SMG2 Asset Model Spiny Egg.png|100x100px]]<br>'''[[Spiny Egg]]''' ★
|align=left|Sea creatures with protractible spines. Urchins roll towards Mario when in close proximity. They are damaged only by shells.
|The retracted form of Spinies. They are tossed by [[Lakitu]]s and spit out as projectiles by Yoshi. Direct contact damages Mario.
|[[Starshine Beach Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|{{chart icon|SMG2-Bit}}×5
|align=center|None
|
|-
|-
|data-sort-value="Hot" style="background:white"|[[File:SMG2 Land Urchin.png|100x100px]]<br>[[Ground Urchin|Hot Urchin]]
|align=center|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|align=left|Red Urchins found in warm areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by [[fireball]]s.
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|[[Battle Belt Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|{{chart icon|SMG2-Bit}}×5
|align=center|{{chart icon|SMG2-Bit}}×7
|—
|-
|-
|data-sort-value="Cla" style="background:white"|[[File:SMG2 Clampy Artwork.png|100x100px]]<br>[[Clampy]]
|align=center|[[File:SMG2 Spoing.png|100x100px]]<br>'''[[Spoing]]'''
|align=left|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or coins can be found inside it. Snapping shut with Mario inside damages him.
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|[[Starshine Beach Galaxy]]
|align=center|[[Tall Trunk Galaxy]], [[Flip-Out Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|
|-
|-
|data-sort-value="Spine" style="background:white"|[[File:SpinyHermits.png|100x100px]]<br>[[Spinecone]]
|align=center|[[File:SMG2 Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|align=left|Slow-moving {{wp|turbo cornutus|turbo snail}} enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls.
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|[[Starshine Beach Galaxy]], [[Boo Moon Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value="Topma" style="background:white"|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>[[Spiky Topman|Topman]]
|align=center|[[File:Spring Topman.png|100x100px]]<br>'''[[Spring Topman]]'''
|align=left|Top enemies. Spiky Topmen do not directly harm Mario, but they can knock him into hazards or off platforms. The spike on one's head protects it from being stomped and damages Mario on contact. Spiky Topmen are defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|Green Topmen that cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights.
|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|{{chart icon|SMG2-Coin}}×1
|align=center|None
|
|-
|-
|data-sort-value="SpriT" style="background:white"|[[File:Spring Topman.png|100x100px]]<br>[[Spring Topman]]
|align=center|[[File:SMG Spring Beam model.png|100x100px]]<br>'''[[Spring Vault]]'''
|align=left|Green Topmen. Stomping a Spring Topman stuns it and allows Mario to use it like a [[springboard]].
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|None
|align=center|None
|—
|-
|-
|data-sort-value="Topmi" style="background:white"|[[File:SMG Asset Model Topmini.png|100x100px]]<br>[[Topmini]]
|align=center|[[File:SMG2 Super Piranha Plant.png|100x100px]]<br>'''[[Big Piranha Plant|Super Piranha Plant]]''' ★
|align=left|Little Topmen. Topminis cannot damage Mario and are immediately defeated when spun. There are small portals that continuously produce Topminis.
|Giant Piranha Plants. They rest in giant [[Warp Pipe|pipe]]s filled with soil. They burst from the soil in set intervals that can be timed.
|[[Space Storm Galaxy]]
|align=center|[[Supermassive Galaxy]]
|{{chart icon|SMG2-Bit}}×1
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="SpriV" style="background:white"|[[File:SMG Spring Beam model.png|100x100px]]<br>[[Spring Vault]]
|align=center|[[File:SMG Thwomp Alternate Render.png|100x100px]]<br>'''[[Thwomp]]'''
|align=left|Topman-like beamers. Jumping on one's head launches Mario high into the air.
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively.
|[[Space Storm Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Space Storm Galaxy]], [[Fleet Glide Galaxy]], [[Throwback Galaxy]], [[Stone Cyclone Galaxy]]
|None
|align=center|{{chart icon|cross}}
|
|-
|-
|data-sort-value="Pok" style="background:white"|[[File:SMG2 Pokey Sprout Artwork.png|100x100px]]<br>[[Pokey Head]]
|align=center|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>'''[[Spiky Topman|Topman]]'''
|align=left|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They are defeated when stomped or spun.
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|[[Slipsand Galaxy]]
|align=center|[[Space Storm Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1
|—
|-
|-
|data-sort-value="Clu" style="background:white"|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Cluckboom]]
|align=center|[[File:SMG Asset Model Topmini.png|100x100px]]<br>'''[[Topmini]]'''
|align=left|[[Plurp]]-like enemies that lay explosive eggs. Cluckbooms fly in set paths, fluttering back and forth. One falls to the ground when shot be a Star Bit, leaving it open to attack.
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis.
|[[Slipsand Galaxy]]
|align=center|[[Space Storm Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×1
|—
|-
|-
|data-sort-value="Rho" style="background:white"|[[File:RhompRoller.png|100x100px]]<br>[[Rhomp]]
|align=center|[[File:SMG Asset Model Tox Box.png|100x100px]]<br>'''[[Tox Box]]'''
|align=left|Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his [[Health Meter|life meter]].
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|[[Slipsand Galaxy]]
|align=center|[[Stone Cyclone Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Pul" style="background:white"|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|align=center|[[File:SMG2 Petapeta.png|100x100px]]<br>'''[[Tracks (enemy)|Tracks]]'''
|align=left|Spiked beamers that discharge shockwaves. One damages Mario when touched.
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Bit}}×20
|—
|-
|-
|data-sort-value="Met" style="background:white"|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
|align=left|Fiery space rocks that rain from the sky.
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Battle Belt Galaxy]]
|None
|align=center|{{chart icon|SMG2-Bit}}×3
|
|-
|-
|data-sort-value="Magmaa" style="background:white"|[[File:Magmaargh Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Magmaargh]]
|align=center|[[File:SMG2 Undergrunt Gunner.png|100x100px]]<br>'''[[Undergrunt Gunner]]''' {{hover||appeared as a boss in Super Mario Galaxy}}
|align=left|Enormous [[Blargg]]s submerged in [[lava]]. They idly lie deep in lava with only their eyes, nostrils, and ears exposed. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms.
|Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves.
|[[Fleet Glide Galaxy]], [[Melty Monster Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Bit}}×5
|{{chart icon|new}}
|-
|-
|data-sort-value="Magmaw" style="background:white"|[[File:Magmaw Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Magmaw]]
|align=center|[[File:SMG Urchin model.png|100x100px]]<br>'''[[Urchin]]'''
|align=left|Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms.
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|[[Melty Monster Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Slimy Spring Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Bit}}×5
|{{chart icon|new}}
|-
|-
|data-sort-value="Bat" style="background:white"|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
|align=left|Hog-nosed bats that roost in caves. They swoop down to attack Mario. A bat stops to laugh when it lands a hit. Stomping or spinning one defeats it.
|Mounted nozzles that shoot [[Water Ball]]s over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|[[Fleet Glide Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|cross}}
|—
|-
|-
|data-sort-value="Can" style="background:white"|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>[[Cannonball]]
|align=center|[[File:Whomp.png|100x100px]]<br>'''[[Whomp]]''' ★
|align=left|Ammunition shot from enemy [[cannon]]s. They slowly travel in straight lines and burst when they make contact with Mario. Shooting a cannonball with a Star Bit destroys it.
|Walking stone walls similar to {{wp|nurikabe}}. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it.
|[[Fleet Glide Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]]
|None
|align=center|{{chart icon|SMG2-Bit}}×7
|
|-
|-
|data-sort-value="Sen" style="background:white"|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|align=center|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>'''[[Wiggler]]'''
|align=left|Hovering beamers that fire lasers at Mario when he is close. Standing on top of a Sentry Beam temporarily prevents it from firing.
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Throwback Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|SMG2-Bit}}×7
|—
|-
|-
|data-sort-value="Tox" style="background:white"|[[File:SMG Asset Model Tox Box.png|100x100px]]<br>[[Tox Box]]
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>'''[[Big Amp|Zap Ball]]'''
|align=left|Stone boxes that roll around in set trajectories. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. One of their sides is open and can be safely stood under.
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|[[Stone Cyclone Galaxy]]
|align=center|[[Space Storm Galaxy]]
|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|—
|}
|}


===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=15%|Locations
!width=19%|Locations
|-
|-
|align=center style="background:white"|[[File:SMG2 Banzai Bill Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=center|[[File:SMG2 Banzai Bill Blaster.png|100x100px]]<br>'''[[Banzai Bill Cannon]]'''
|Giant cannons that fire [[Banzai Bill]]s.
|Giant cannons that fire [[Banzai Bill]]s.
|align=center|[[Sky Station Galaxy]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[Sky Station Galaxy]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Bars.png|100x100px]]<br>[[Bars (Boo Mario)|Bars]]
|align=center|[[File:SMG2 Screenshot Bars.png|100x100px]]<br>'''[[Bars (Boo Mario)|Bars]]'''
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|[[Boo Moon Galaxy]]
|align=center|[[Boo Moon Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:SMG2 Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster]]'''
|The cannons that shoot [[Bullet Bill]]s. Stand-alone blasters are covered in {{wp|military camouflage}}. A blaster will not shoot more than one Bill at a time. Bill Blasters can be mounted onto the surface of planets or integrated into the walls of terrain. Many Bill Blasters are built into the body of [[Megahammer]].
|The cannons that shoot [[Bullet Bill]]s. Stand-alone blasters are covered in {{wp|military camouflage}}. A blaster will not shoot more than one Bill at a time. Bill Blasters can be mounted onto the surface of planets or integrated into the walls of terrain. Many Bill Blasters are built into the body of [[Megahammer]].
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>[[Black hole]]
|align=center|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>'''[[Black hole]]'''
|Extremely dense voids with their own [[gravity]]. [[Mario]] will be pulled into black holes if he gets too close and will lose a life. They exist in the center of several planets and function similarly to [[bottomless pit]]s.
|Extremely dense voids with their own [[gravity]]. [[Mario]] will be pulled into black holes if he gets too close and will lose a life. They exist in the center of several planets and function similarly to [[bottomless pit]]s.
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Rightside Down Galaxy]], [[Puzzle Plank Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Bowser's Lava Lair]], [[Cloudy Court Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Clockwork Ruins Galaxy]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Rightside Down Galaxy]], [[Puzzle Plank Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Bowser's Lava Lair]], [[Cloudy Court Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Clockwork Ruins Galaxy]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Bob-omb Dispenser.png|100x100px]]<br>[[Bob-omb dispenser]]
|align=center|[[File:SMG2 Screenshot Blizzard.png|100x100px]]<br>'''Blizzard'''
|A snowstorm that reduces visibility.
|align=center|[[Freezy Flake Galaxy]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bob-omb Dispenser.png|100x100px]]<br>'''[[Bob-omb dispenser]]'''
|Depositories that release [[Bob-omb]]s.
|Depositories that release [[Bob-omb]]s.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]]
|align=center|[[File:SMG2 Asset Model Cactus.png|100x100px]]<br>'''[[Cactus]]'''
|Spiny desert plants that temporarily destroy pieces of the Sand Bird when it runs into them, creating gaps. It can also damage Mario or Luigi on contact.
|align=center|[[Slipsand Galaxy]]
|-
|align=center|[[File:SMG2 Screenshot Chomp Cannon.png|100x100px]]<br>'''[[Chomp box]]
|Giant turrets that release [[Chain Chomp|Chomp]]s.
|Giant turrets that release [[Chain Chomp|Chomp]]s.
|align=center|[[Rightside Down Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Current 2.png|100x100px]]<br>[[Current]]
|align=center|[[File:SMG2 Screenshot Current 2.png|100x100px]]<br>'''[[Current]]'''
|Currents that push Mario towards one direction. A rapid current in Stone Cyclone Galaxy brings him into a black hole.
|Currents that push Mario towards one direction. A rapid current in Stone Cyclone Galaxy brings him into a black hole.
|align=center|[[Cosmic Cove Galaxy]], [[Stone Cyclone Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Stone Cyclone Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Dark.png|100x100px]]<br>[[Dark]]
|align=center|[[File:SMG2 Screenshot Dark.png|100x100px]]<br>'''[[Dark]]'''
|Visible light reduction. Reduces visibility.
|Visible light reduction. Reduces visibility.
|align=center|[[Boo Moon Galaxy]], [[Flash Black Galaxy]]
|align=center|[[Boo Moon Galaxy]], [[Flash Black Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Dark Matter.png|100x100px]]<br>[[Dark matter]]
|align=center|[[File:SMG2 Screenshot Dark Matter.png|100x100px]]<br>'''[[Dark matter]]'''
|A dangerous substance with a swirling pattern on it. Mario's body visually disintegrates when he makes contact with dark matter and he loses a life.
|A dangerous substance with a swirling pattern on it. Mario's body visually disintegrates when he makes contact with dark matter and he loses a life.
|align=center|[[Cloudy Court Galaxy]], [[Bowser Jr.'s Boom Bunker]]
|align=center|[[Cloudy Court Galaxy]], [[Bowser Jr.'s Boom Bunker]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Electric Fence Close Up.png|100x100px]]<br>[[Electric rail]]
|align=center|[[File:SMG2 Electric Fence Close Up.png|100x100px]]<br>'''[[Electric rail]]'''
|Electrical barriers which shock Mario on contact. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be damaged by spinning them into an electric rail.
|Electrical barriers which shock Mario on contact. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be damaged by spinning them into an electric rail.
|align=center|[[Flip-Swap Galaxy]], [[Bowser's Lava Lair]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Flip-Swap Galaxy]], [[Bowser's Lava Lair]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:SMG2 Screenshot Fire Bar.png|100x100px]]<br>'''[[Fire Bar]]'''
|Rotating bars of fireballs that burn Mario on contact.
|Rotating bars of fireballs that burn Mario on contact.
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Fire Chain.png|100x100px]]<br>[[Fire Chain]]
|align=center|[[File:SMG2 Screenshot Fire Chain.png|100x100px]]<br>'''[[Fire Chain]]'''
|Spinning chain of fireballs that burn Mario on contact.
|Spinning chain of fireballs that burn Mario on contact.
|align=center|[[Bowser's Lava Lair]], [[Slipsand Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Slipsand Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Lava.png|100x100px]]<br>[[Lava]]
|align=center|[[File:SMG2 Screenshot Gravity Field.png|100x100px]]<br>'''[[Gravity field]]'''
|A type of wall that controls the direction of gravity which pulls Mario or Luigi within its expanse. There are four different directions, each signified by a color: down (<font color=Blue>blue</font>), up (<font color=Red>red</font> or <font color=Pink>pink</font>), right (<font color=Green>green</font>), and left (<font color=Gray>gray</font> or <font color=Purple>purple</font>).
|align=center|[[Rightside Down Galaxy]], [[Flipsville Galaxy]], [[Upside Dizzy Galaxy]], [[Battle Belt Galaxy]]
|-
|align=center|[[File:SMG2 Screenshot Lava.png|100x100px]]<br>'''[[Lava]]'''
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns.
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns.
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Chompworks Galaxy]], [[Bowser's Gravity Gauntlet]], [[Shiverburn Galaxy]], [[Fleet Glide Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Bowser's Galaxy Generator]], [[Mario Squared Galaxy]], [[Boss Blitz Galaxy]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Chompworks Galaxy]], [[Bowser's Gravity Gauntlet]], [[Shiverburn Galaxy]], [[Fleet Glide Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Bowser's Galaxy Generator]], [[Mario Squared Galaxy]], [[Boss Blitz Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|align=center|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>'''[[Lava Geyser]]'''
|Columns of molten rock that rise from pools of lava. Direct contact burns Mario. Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, lava moves in [[Lava swell|waves]].
|Columns of molten rock that rise from pools of lava. Direct contact burns Mario. Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|align=center|[[Bowser's Lava Lair]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[Bowser's Lava Lair]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Bowser's Galaxy Generator]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Ledge Hammer.png|100x100px]]<br>[[Ledge Hammer]]
|align=center|[[File:SMG2 Melty Monster Magma Sea Dual Image.png|100x100px]]<br>'''[[Lava swell]]'''
|Lava that moves up in waves.
|align=center|[[Melty Monster Galaxy]]
|-
|align=center|[[File:SMG2 Screenshot Ledge Hammer.png|100x100px]]<br>'''[[Ledge Hammer]]'''
|Giant black-and-orange hammers that can crush Mario or Luigi under their weight, defeating them instantly. Only one serves as a platform where there is a [[1-Up Mushroom]].
|Giant black-and-orange hammers that can crush Mario or Luigi under their weight, defeating them instantly. Only one serves as a platform where there is a [[1-Up Mushroom]].
|align=center|[[Clockwork Ruins Galaxy]]
|align=center|[[Clockwork Ruins Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Millstone.png|100x100px]]<br>[[Millstone]]
|align=center|[[File:SMG2 Screenshot Millstone.png|100x100px]]<br>'''[[Millstone]]'''
|Large stone rocks that roll down slants.
|Large stone rocks that roll down slants.
|align=center|[[Clockwork Ruins Galaxy]]
|align=center|[[Clockwork Ruins Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Moving Sand.png|100x100px]]<br>[[Moving sand]]
|align=center|[[File:SMG2 Screenshot Moving Sand.png|100x100px]]<br>'''[[Moving sand]]'''
|Rapidly flowing sand. Mario can stand on it, but it will push him in the direction of its trajectory and potentially into hazards.
|Rapidly flowing sand. Mario can stand on it, but it will push him in the direction of its trajectory and potentially into hazards.
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Mud.png|100x100px]]<br>[[Mud]]
|align=center|[[File:SMG2 Screenshot Mud.png|100x100px]]<br>'''[[Mud]]'''
|Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|align=center|[[Boulder Bowl Galaxy]]
|align=center|[[Boulder Bowl Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
|align=center|[[File:SMG2 Screenshot Quicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|Shifting sands. It functions identically to poison in that it will rapidly cause Mario to sink and he cannot escape its pull. Quicksand is usually denoted by signage that have skull-and-crossbones on them.
|Shifting sands. It functions identically to poison in that it will rapidly cause Mario to sink and he cannot escape its pull. Quicksand is usually denoted by signage that have skull-and-crossbones on them.
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Sinking Swamp]]
|align=center|[[File:SMG2 Screenshot Raindrops.png|100x100px]]<br>'''Raindrops'''<ref name=Prima102>''Super Mario Galaxy 2: Prima Official Game Guide'', p. 102.</ref>
|Sprinkling water from the ceiling. It turns Bee Mario into his normal form if touched.
|align=center|[[Honeybloom Galaxy]]
|-
|align=center|[[File:SMG2 Screenshot Poison.png|100x100px]]<br>'''[[Poison (obstacle)|Sinking Swamp]]'''
|A bubbly, toxic sludge. Mario becomes trapped in the Sinking Swamp when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape.
|A bubbly, toxic sludge. Mario becomes trapped in the Sinking Swamp when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape.
|align=center|[[Boo Moon Galaxy]], [[Mario Squared Galaxy]]
|align=center|[[Boo Moon Galaxy]], [[Mario Squared Galaxy]]
|-
|-
|align=center style="background:white"|[[File:Flipsville spikes.png|100x100px]]<br>[[Spike Trap|Spike]]
|align=center|[[File:Flipsville spikes.png|100x100px]]<br>'''[[Spike Trap|Spike]]'''
|Spikes damage Mario on contact. They generally appear attached to terrain. In some galaxies, spikes protract and retract into the floor in intervals that can be timed.
|Spikes damage Mario on contact. They generally appear attached to terrain. In some galaxies, spikes protract and retract into the floor in intervals that can be timed.
|align=center|[[Flipsville Galaxy]], [[Clockwork Ruins Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[Flipsville Galaxy]], [[Clockwork Ruins Galaxy]], [[Flip-Out Galaxy]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Wind.png|100x100px]]<br>[[Wind]]
|align=center|[[File:SMG2 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|Gusts that are often generated by fans or windmills. It can either help or hinder Mario.
|Gusts that are often generated by fans or windmills. It can either help or hinder Mario.
|align=center|[[Honeybloom Galaxy]], [[Cloudy Court Galaxy]], [[Boo Moon Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Cloudy Court Galaxy]], [[Boo Moon Galaxy]], [[Grandmaster Galaxy]]
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===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered. They are organized into two categories: "main bosses" that are encountered in normal [[mission]]s during the course of the game, and "secret bosses" only encountered through intramissionary Secret Star-missions and in [[World S]], which becomes available after completing the narrative objective of rescuing [[Princess Peach]]. Excluding [[Bowser]] and [[Bowser Jr.]], who are each fought in a completely different fashion from the previous game, six of the game's bosses first appeared in the original ''[[Super Mario Galaxy]]''.
Bosses are listed in the order that they are first encountered. They are organized into two categories: "main bosses" that are encountered in normal [[mission]]s during the course of the game, and "secret bosses" only encountered through intramissionary Secret Star-missions and in [[World S]], which becomes available after completing the narrative objective of rescuing [[Princess Peach]]. Excluding [[Bowser]] and [[Bowser Jr.]], who are each fought in a completely different fashion from the previous game, six of the game's bosses first appeared in the original ''[[Super Mario Galaxy]]''.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=15%|Missions
!width=19%|Missions
|-
|-
!colspan=3 style="background:#FF7733;"|Main bosses
!colspan=3 style="background:#FF7733;"|Main bosses
|-
|-
|align=center style="background:white"|[[File:Peewee.png|100x100px]]<br>[[Peewee Piranha]]
|align=center|[[File:Peewee.png|100x100px]]<br>'''[[Peewee Piranha]]'''
|A [[Piranha Plant]] monster with a bulbous rear. It rushes at [[Mario]] when he is in its line of sight. Its rump is its weak point, but it is protected by an egg shell. [[Spin]]ning into the shell breaks it.
|A [[Piranha Plant]] monster with a bulbous rear. It rushes at [[Mario]] when he is in its line of sight. Its rump is its weak point, but it is protected by an egg shell. [[Spin]]ning into the shell breaks it.
|align=center|[[Peewee Piranha's Temper Tantrum]], [[Peewee Piranha's Speed Run]]
|align=center|[[Peewee Piranha's Temper Tantrum]], [[Peewee Piranha's Speed Run]]
|-
|-
|align=center style="background:white"|[[File:GigaLakitu.png|100x100px]]<br>[[King Lakitu]]
|align=center|[[File:GigaLakitu.png|100x100px]]<br>'''[[King Lakitu]]'''
|A giant [[Lakitu]] that can discharge lightning from his [[Lakitu's Cloud|cloud]]. He throws [[Spiny Egg]]s at Mario and [[Yoshi]]. Firing the [[Spiny|Spinies]] back at him is the only way to damage him.
|A giant [[Lakitu]] that can discharge lightning from his [[Lakitu's Cloud|cloud]]. He throws [[Spiny Egg]]s at Mario and [[Yoshi]]. Firing the [[Spiny|Spinies]] back at him is the only way to damage him.
|align=center|[[Spiny Control]]
|align=center|[[Spiny Control]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Asset Model Digga-Leg.png|100x100px]]<br>[[Digga-Leg]]
|align=center|[[File:SMG2 Asset Model Digga-Leg.png|100x100px]]<br>'''[[Digga-Leg]]'''
|A large construction robot equipped with [[Digga]]s. A glass casing under its head is its weak point: it can only be struck with the [[Spin Drill]]. It leaps to crush Mario with its feet after he lands a hit.
|A large construction robot equipped with [[Digga]]s. A glass casing under its head is its weak point: it can only be struck with the [[Spin Drill]]. It leaps to crush Mario with its feet after he lands a hit.
|align=center|[[Digga-Leg's Planet]], [[Digga-Leg's Daredevil Run]]
|align=center|[[Digga-Leg's Planet]], [[Digga-Leg's Daredevil Run]]
|-
|-
|align=center style="background:white"|[[File:Gobblegut.png|100x100px]]<br>[[Gobblegut]]
|align=center|[[File:Gobblegut.png|100x100px]]<br>'''[[Gobblegut]]'''
|An {{wp|dilong|earth dragon}} that tunnels through the ground with his jaws. Gobblegut's body is lined with vulnerable bulges that burst when spun into. Bursting every bulge defeats him.
|An {{wp|dilong|earth dragon}} that tunnels through the ground with his jaws. Gobblegut's body is lined with vulnerable bulges that burst when spun into. Bursting every bulge defeats him.
|align=center|[[Gobblegut's Aching Belly]], [[Fiery Flotilla Speed Run]]
|align=center|[[Gobblegut's Aching Belly]], [[Fiery Flotilla Speed Run]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Stink Bug Parent.png|100x100px]]<br>[[Mandibug Stack]]
|align=center|[[File:SMG2 Artwork Stink Bug Parent.png|100x100px]]<br>'''[[Mandibug Stack]]'''
|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound|Ground-Pound]]. Defeating the child enrages the parent and makes it harder to strike.
|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound|Ground-Pound]]. Defeating the child enrages the parent and makes it harder to strike.
|align=center|[[The Puzzling Picture Block]]
|align=center|[[The Puzzling Picture Block]]
|-
|-
|align=center style="background:white"|[[File:Rollodillo Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Rollodillo]]
|align=center|[[File:Rollodillo Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Rollodillo]]'''
|A giant armadillo creature that rolls like [[Rock Mario]] and gallops. It rapidly charges towards Mario but tires out after three rolls. Its behind is unprotected and vulnerable to strikes.
|A giant armadillo creature that rolls like [[Rock Mario]] and gallops. It rapidly charges towards Mario but tires out after three rolls. Its behind is unprotected and vulnerable to strikes.
|align=center|[[Rock and Rollodillo]]
|align=center|[[Rock and Rollodillo]]
|-
|-
|align=center style="background:white"|[[File:Bowsersmg2.png|100x100px]]<br>[[Giant Bowser|Bowser]]
|align=center|[[File:Bowsersmg2.png|100x100px]]<br>'''[[Giant Bowser|Bowser]]'''
|Mario's arch-nemesis: the fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser is unnaturally large from swallowing [[Grand Star]]s. He fights Mario on a planetoid he dwarfs in size and attacks with an onslaught of punches, shockwaves, and fire breath. Bowser summons a storm of [[meteorite]]s with a roar. Ground-Pounding them into him is the only way to damage him.
|Mario's arch-nemesis: the fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser is unnaturally large from swallowing [[Grand Star]]s. He fights Mario on a planetoid he dwarfs in size and attacks with an onslaught of punches, shockwaves, and fire breath. Bowser summons a storm of [[meteorite]]s with a roar. Ground-Pounding them into him is the only way to damage him.
|align=center|[[Bowser's Big Lava Power Party]], [[Breaking into Bowser's Castle]], [[Bowser's Fortified Fortress]]
|align=center|[[Bowser's Big Lava Power Party]], [[Breaking into Bowser's Castle]], [[Bowser's Fortified Fortress]]
|-
|-
|align=center style="background:white"|[[File:Sorbetti Profile 2.png|100x100px]]<br>[[Sorbetti]]
|align=center|[[File:Sorbetti Profile 2.png|100x100px]]<br>'''[[Sorbetti]]'''
|A malevolent [[snowman]] that frightens local [[Star Bunny|Star Bunnies]]. It slowly rolls its head towards Mario and laughs with a successful hit. Its red nose is its weak point. Its movement quickens after being struck twice.
|A malevolent [[snowman]] that frightens local [[Star Bunny|Star Bunnies]]. It slowly rolls its head towards Mario and laughs with a successful hit. Its red nose is its weak point. Its movement quickens after being struck twice.
|align=center|[[Sorbetti's Chilly Reception]]
|align=center|[[Sorbetti's Chilly Reception]]
|-
|-
|align=center style="background:white"|[[File:Megahammer Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Megahammer]]
|align=center|[[File:Megahammer Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Megahammer]]'''
|[[Bowser Jr.]]'s clown mech, equipped with [[Bill Blaster]]s. It discharges electric shockwaves and has hammerheads in place of hands to crush Mario. Breaking the glass orbs on its body weakens it.
|[[Bowser Jr.]]'s clown mech, equipped with [[Bill Blaster]]s. It discharges electric shockwaves and has hammerheads in place of hands to crush Mario. Breaking the glass orbs on its body weakens it.
|align=center|[[Bowser Jr.'s Mighty Megahammer]], [[Megahammer's Daredevil Bash]]
|align=center|[[Bowser Jr.'s Mighty Megahammer]], [[Megahammer's Daredevil Bash]]
|-
|-
|align=center style="background:white"|[[File:Glamdozer Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Glamdozer]]
|align=center|[[File:Glamdozer Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Glamdozer]]'''
|A maternal [[Pupdozer]]. She climbs back-and-over the sides of a disc-shaped planet in pursuit of Mario. Her backside is protected by spiky armor, but her belly is soft and vulnerable. After being struck once, she starts spewing balls of melting goo.
|A maternal [[Pupdozer]]. She climbs back-and-over the sides of a disc-shaped planet in pursuit of Mario. Her backside is protected by spiky armor, but her belly is soft and vulnerable. After being struck once, she starts spewing balls of melting goo.
|align=center|[[Flip-Flopping in Flipsville]]
|align=center|[[Flip-Flopping in Flipsville]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Squizzard.png|100x100px]]<br>[[Squizzard]]
|align=center|[[File:SMG2 Artwork Squizzard.png|100x100px]]<br>'''[[Squizzard]]'''
|A lizard-like {{wp|antlion}} creature sitting at the center of a sinkhole. It tosses explosive knobby balls at Mario. After being struck twice, it erects two [[cannon]]s to fire balls alongside it. It can only be damaged by [[fireball]]s launched by [[Fire Mario]].
|A lizard-like {{wp|antlion}} creature sitting at the center of a sinkhole. It tosses explosive knobby balls at Mario. After being struck twice, it erects two [[cannon]]s to fire balls alongside it. It can only be damaged by [[fireball]]s launched by [[Fire Mario]].
|align=center|[[Squizzard's Sandy Sinkhole]], [[Squizzard's Daredevil Run]]
|align=center|[[Squizzard's Sandy Sinkhole]], [[Squizzard's Daredevil Run]]
|-
|-
|align=center style="background:white"|[[File:SMG2 Prince Pikante Artwork.png|100x100px]]<br>[[Prince Pikante]]
|align=center|[[File:SMG2 Prince Pikante Artwork.png|100x100px]]<br>'''[[Prince Pikante]]'''
|A wagon-riding [[Rocto]] that fires [[coconut]]s and enflamed rocks from his siphon. The wagon is equipped with three cannons that also shoot rocks in tandem with Prince Pikante. Spinning into the coconuts parries them back at him.
|A wagon-riding [[Rocto]] that fires [[coconut]]s and enflamed rocks from his siphon. The wagon is equipped with three cannons that also shoot rocks in tandem with Prince Pikante. Spinning into the coconuts parries them back at him.
|align=center|[[Prince Pikante's Peppery Mood]]
|align=center|[[Prince Pikante's Peppery Mood]]
|-
|-
|align=center style="background:white"|[[File:Boomsday Machine.png|100x100px]]<br>[[Boomsday Machine]]
|align=center|[[File:Boomsday Machine.png|100x100px]]<br>'''[[Boomsday Machine]]'''
|Bowser Jr.'s battle tank, piloted during his last stand. Its top is a tower equipped with [[Fire Bar]]s and cannons that shoot homing electrical orbs. It is lined with vents that pull Mario towards it. Its weak point is Bowser Jr.'s glass cockpit.
|Bowser Jr.'s battle tank, piloted during his last stand. Its top is a tower equipped with [[Fire Bar]]s and cannons that shoot homing electrical orbs. It is lined with vents that pull Mario towards it. Its weak point is Bowser Jr.'s glass cockpit.
|align=center|[[Bowser Jr.'s Boomsday Machine]], [[Boomsday Machine Daredevil Run]]
|align=center|[[Bowser Jr.'s Boomsday Machine]], [[Boomsday Machine Daredevil Run]]
|-
|-
|align=center style="background:white"|[[File:King Whomp.png|100x100px]]<br>[[Whomp King]]
|align=center|[[File:King Whomp.png|100x100px]]<br>'''[[Whomp King]]'''
|The giant king of the [[Whomp]]s, who stole a [[Power Star]] from the [[Bob-omb Buddy|Bob-omb Buddies]]. When Mario is before him, he slams his body face first to crush him. His attack makes the ground quake: if Mario is on the ground when he evades the Whomp King's attack, the quake leaves him stunned in place for two seconds. [[Whimp]]s are summoned during the fight.
|The giant king of the [[Whomp]]s, who stole a [[Power Star]] from the [[Bob-omb Buddy|Bob-omb Buddies]]. When Mario is before him, he slams his body face first to crush him. His attack makes the ground quake: if Mario is on the ground when he evades the Whomp King's attack, the quake leaves him stunned in place for two seconds. [[Whimp]]s are summoned during the fight.
|align=center|[[Return of the Whomp King]]
|align=center|[[Return of the Whomp King]]
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!colspan=3 style="background:#FF7733;"|Secret bosses
!colspan=3 style="background:#FF7733;"|Secret bosses
|-
|-
|align=center style="background:white"|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>[[Bugaboom]]
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>'''[[Bugaboom]]'''
|An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground Pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground Pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|align=center|[[Bugaboom's Back]]
|align=center|[[Bugaboom's Back]]
|-
|-
|align=center style="background:white"|[[File:Fire Gobblegut Artwork - Super Mario Galaxy 2.png|100x100px]]<br>Gobblegut (Black)
|align=center|[[File:Fire Gobblegut Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''Gobblegut''' (Black)
|A fast-moving [[Gobblegut]] covered in flames. His bellyache bulges are his weak points. Once half of them burst, he moves faster and summons a [[Volcanic debris|rain of fireballs]] that leave pools of [[lava]] on the planet.
|A fast-moving [[Gobblegut]] covered in flames. His bellyache bulges are his weak points. Once half of them burst, he moves faster and summons a [[Volcanic debris|rain of fireballs]] that leave pools of [[lava]] on the planet.
|align=center|[[Snacktime for Gobblegut]]
|align=center|[[Snacktime for Gobblegut]]
|-
|-
|align=center style="background:white"|[[File:DinoPiranha.png|100x100px]]<br>[[Dino Piranha]]
|align=center|[[File:DinoPiranha.png|100x100px]]<br>'''[[Dino Piranha]]'''
|A [[Piranha Plant]] monster with a clubbed tail. It charges down Mario when he is in its line of sight. [[Spin]]ning into its club slingshots it towards its head, damaging it. It charges more quickly after the first strike.
|A [[Piranha Plant]] monster with a clubbed tail. It charges down Mario when he is in its line of sight. [[Spin]]ning into its club slingshots it towards its head, damaging it. It charges more quickly after the first strike.
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|-
|-
|align=center style="background:white"|[[File:KingKalienteProfile.png|100x100px]]<br>[[King Kaliente]]
|align=center|[[File:KingKalienteProfile.png|100x100px]]<br>'''[[King Kaliente]]'''
|A giant [[Rocto]] that dwells in [[lava]]. He shoots coconuts and flaming rocks at Mario from his siphon. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses.
|A giant [[Rocto]] that dwells in [[lava]]. He shoots coconuts and flaming rocks at Mario from his siphon. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses.
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|-
|-
|align=center style="background:white"|[[File:Major Burrows Artwork.png|100x100px]]<br>[[Major Burrows]]
|align=center|[[File:Major Burrows Artwork.png|100x100px]]<br>'''[[Major Burrows]]'''
|A giant [[Undergrunt]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|A giant [[Undergrunt]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|-
|-
|align=center style="background:white"|[[File:Bouldergeist SMG.png|100x100px]]<br>[[Bouldergeist]]
|align=center|[[File:Bouldergeist SMG.png|100x100px]]<br>'''[[Bouldergeist]]'''
|A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body.
|A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body.
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|-
|-
|align=center style="background:white"|[[File:Firey Dino Piranha.png|100x100px]]<br>Dino Piranha (Black)
|align=center|[[File:Firey Dino Piranha.png|100x100px]]<br>'''Dino Piranha''' (Black)
|A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After landing a hit, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews balls of flame. Defeating this boss without being damaged requires well-timed precision.
|A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After landing a hit, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews balls of flame. Defeating this boss without being damaged requires well-timed precision.
|align=center|[[Throwback Throwdown]], [[Throwback Throwdown Speed Run]]
|align=center|[[Throwback Throwdown]], [[Throwback Throwdown Speed Run]]
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!width=38%|Description
!width=38%|Description
|-
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|align=center style="background:white"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|align=center style="background:white"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name="Luigi" group="note"/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|-
|-
|align=center style="background:white"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|align=center style="background:white"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|-
|-
|align=center style="background:white"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|align=center style="background:white"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|-
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|align=center style="background:white"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|align=center style="background:#FFFFFF"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|align=center style="background:white"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
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|align=center style="background:white"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|align=center style="background:white"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|-
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|align=center style="background:white"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:white"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|-
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|align=center style="background:white"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|align=center style="background:white"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
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|align=center style="background:white"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|align=center style="background:white"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
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|align=center style="background:white"|[[File:SMG2 Coin Bubble.png|100x100px]]<br>[[Bubble]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Coin Bubble.png|100x100px]]<br>[[Bubble]]s
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter. They sometimes encapsulate coins.
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter. They sometimes encapsulate coins.
|align=center style="background:white"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
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|align=center style="background:white"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
|align=center style="background:white"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
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|align=center style="background:white"|[[File:SMG2 Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it.
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it.
|align=center style="background:white"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref>
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|}
|}
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!Description
!Description
|-
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|align=center style="background:white"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]]
|align=center style="background:white"|[[File:Cloud Mario Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Cloud Mario]]
|align=center style="background:#FFFFFF"|[[File:Cloud Mario Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Cloud Mario]]
|The Cloud Flower transforms [[Mario]] into Cloud Mario, which enables him to walk on [[cloud]]s that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking {{button|wii|wiimote}}, but these platforms will disappear after a brief time. Mario's weight is reduced while Cloud Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|The Cloud Flower transforms [[Mario]] into Cloud Mario, which enables him to walk on [[cloud]]s that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking {{button|wii|wiimote}}, but these platforms will disappear after a brief time. Mario's weight is reduced while Cloud Mario. Receiving damage or making contact with water makes Mario lose the power-up.
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|align=center style="background:white"|[[File:SMG2 Artwork Rock Mushroom.png|100x100px]]<br>[[Rock Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mushroom.png|100x100px]]<br>[[Rock Mushroom]]
|align=center style="background:white"|[[File:SMG2 Artwork Rock Mario.png|110x110px]]<br>[[Rock Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mario.png|110x110px]]<br>[[Rock Mario]]
|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|-
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|align=center style="background:white"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:white"|[[File:SMG Artwork Fire Mario.png|x90px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Fire Mario.png|x90px]]<br>[[Fire Mario]]
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[lantern]]s and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[lantern]]s and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
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|align=center style="background:white"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
|align=center style="background:white"|[[File:Bee Mario Super Mario Galaxy.png|110x110px]]<br>[[Bee Mario]]
|align=center style="background:#FFFFFF"|[[File:Bee Mario Super Mario Galaxy.png|110x110px]]<br>[[Bee Mario]]
|Touching the Bee Mushroom transforms Mario into Bee Mario. Holding {{button|wii|A}} makes Mario hover and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Flower (platform)|flower]]s. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|Touching the Bee Mushroom transforms Mario into Bee Mario. Holding {{button|wii|A}} makes Mario hover and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Flower (platform)|flower]]s. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|-
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|align=center style="background:white"|[[File:SMG Asset Model Rainbow Star.gif|100x100px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.gif|100x100px]]<br>[[Rainbow Star]]
|align=center style="background:white"|[[File:Rainbow Mario - Super Mario Galaxy.png|x90px]]<br>[[Rainbow Mario]]
|align=center style="background:#FFFFFF"|[[File:Rainbow Mario - Super Mario Galaxy.png|x90px]]<br>[[Rainbow Mario]]
|Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Boo Mushroom.png|100x100px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|100x100px]]<br>[[Boo Mushroom]]
|align=center style="background:white"|[[File:Boo Mario Super Mario Galaxy 2.png|110x110px]]<br>[[Boo Mario]]
|align=center style="background:#FFFFFF"|[[File:Boo Mario Super Mario Galaxy 2.png|110x110px]]<br>[[Boo Mario]]
|Mario is transformed into a [[Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover. The Boo Mushroom only appears in "[[Haunting the Howling Tower]]". Receiving damage makes Mario lose the power-up.
|Mario is transformed into a [[Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover. The Boo Mushroom only appears in "[[Haunting the Howling Tower]]". Receiving damage makes Mario lose the power-up.
|-
|-
|align=center style="background:white"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
|align=center style="background:white"|[[File:Spring Mario Art - Super Mario Galaxy.png|110x110px]]<br>[[Spring Mario]]
|align=center style="background:#FFFFFF"|[[File:Spring Mario Art - Super Mario Galaxy.png|110x110px]]<br>[[Spring Mario]]
|Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. The Spring Mushroom only appears in "[[Spring into the Chompworks]]". Receiving damage strips Mario of the power-up.
|Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. The Spring Mushroom only appears in "[[Spring into the Chompworks]]". Receiving damage strips Mario of the power-up.
|}
|}
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!Description
!Description
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Dash Pepper.png|100x100px]]<br>[[Dash Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Pepper.png|100x100px]]<br>[[Dash Pepper]]
|align=center style="background:white"|[[File:SMG2 Artwork Dash Yoshi.png|x90px]]<br>[[Dash Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Yoshi.png|x90px]]<br>[[Dash Yoshi]]
|Eating the Dash Pepper transforms Yoshi into [[Dash Yoshi]] for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting {{button|wii|stick}}. Dash Yoshi can ascend steep slopes and run across water.
|Eating the Dash Pepper transforms Yoshi into [[Dash Yoshi]] for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting {{button|wii|stick}}. Dash Yoshi can ascend steep slopes and run across water.
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Blimp Fruit.png|100x100px]]<br>[[Blimp Fruit]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Blimp Fruit.png|100x100px]]<br>[[Blimp Fruit]]
|align=center style="background:white"|[[File:Blimp Yoshi Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Blimp Yoshi]]
|align=center style="background:#FFFFFF"|[[File:Blimp Yoshi Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Blimp Yoshi]]
|The Blimp Fruit transforms Yoshi into [[Blimp Yoshi]]. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting {{button|wii|stick}}. Yoshi returns to normal once the air meter is depleted, but its depletion can be slowed by holding {{button|wii|A}}. Doing so also keeps Blimp Yoshi from ascending. Yoshi also can return to normal by shaking {{button|wii|wiimote}}.
|The Blimp Fruit transforms Yoshi into [[Blimp Yoshi]]. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting {{button|wii|stick}}. Yoshi returns to normal once the air meter is depleted, but its depletion can be slowed by holding {{button|wii|A}}. Doing so also keeps Blimp Yoshi from ascending. Yoshi also can return to normal by shaking {{button|wii|wiimote}}.
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Bulb Berry.png|100x100px]]<br>[[Bulb Berry]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Berry.png|100x100px]]<br>[[Bulb Berry]]
|align=center style="background:white"|[[File:SMG2 Artwork Bulb Yoshi.png|110x110px]]<br>[[Bulb Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Yoshi.png|110x110px]]<br>[[Bulb Yoshi]]
|The Bulb Berry causes Yoshi to illuminate light as [[Bulb Yoshi]]. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer.
|The Bulb Berry causes Yoshi to illuminate light as [[Bulb Yoshi]]. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer.
|}
|}
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!colspan=3 style="background:#FF7733;"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Divot.png|100x100px]]<br>[[Divot]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Divot.png|100x100px]]<br>[[Divot]]
|Indentations in the ground for the Star Ball. Most launch it from one planetoid to another, but the final one of a galaxy always shatters it. This makes the content of the ball collectible.
|Indentations in the ground for the Star Ball. Most launch it from one planetoid to another, but the final one of a galaxy always shatters it. This makes the content of the ball collectible.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|-
|-
|align=center style="background:white"|[[File:SMG2 Flower Grapple.png|100x100px]]<br>[[Flower (grapple)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Flower Grapple.png|100x100px]]<br>[[Flower (grapple)|Flower]]
|White floating flowers. Using his tongue like a grapple, the flowers can be used to swing Yoshi to higher locations.
|White floating flowers. Using his tongue like a grapple, the flowers can be used to swing Yoshi to higher locations.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]]
|Doors that open when Mario makes contact with a [[key]].
|Doors that open when Mario makes contact with a [[key]].
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Launch Star.png|100x100px]]<br>[[Launch Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Launch Star.png|100x100px]]<br>[[Launch Star]]
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Leaf Raft.png|100x100px]]<br>[[Leaf raft]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Leaf Raft.png|100x100px]]<br>[[Leaf raft]]
|Boats owned by a green [[Pianta]] in [[Starshine Beach Galaxy]]. The leaf raft moves based on where Mario is standing in it.
|Boats owned by a green [[Pianta]] in [[Starshine Beach Galaxy]]. The leaf raft moves based on where Mario is standing in it.
|-
|-
|align=center style="background:white"|[[File:Pipe SMG2.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:Pipe SMG2.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to bonus areas that feature [[The Chimp]].
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to bonus areas the feature [[The Chimp]].
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Pull Star.png|100x100px]]<br>[[Pull Star]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Pull Star.png|100x100px]]<br>[[Pull Star]]
|Floating Stars that are interacted with the [[Star Pointer]]. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star.
|Floating Stars that are interacted with the [[Star Pointer]]. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Ramp.png|100x100px]]<br>[[Ramp]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ramp.png|100x100px]]<br>[[Ramp]]
|Ramps that launch Rock Mario from one platform to another while rolling.
|Ramps that launch Rock Mario from one platform to another while rolling.
|-
|-
|align=center style="background:white"|[[File:Sling Star.png|100x100px]]<br>[[Sling Star]]
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|100x100px]]<br>[[Sling Star]]
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal – a [[divot]] in the floor – causes the Star Ball to break and release its Power Star. There is a variant that contains a [[Purple Coin]].
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal – a [[divot]] in the floor – causes the Star Ball to break and release its Power Star. There is a variant that contains a [[Purple Coin]].
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
|Teleporters are built into the ground of galaxies. Shaking {{button|wii|wiimote}} while on top of a one causes Mario to warp to a timed bonus stage for twenty seconds. Defeating all the enemies awards Mario with three 1-Up Mushrooms, but he will automatically be returned to the planet of origin after those twenty seconds regardless of whether he completed it. He can only access the teleporter once per mission attempt.
|Teleporters are built into the ground of galaxies. Shaking {{button|wii|wiimote}} while on top of a one causes Mario to warp to a timed bonus stage for twenty seconds. Defeating all the enemies awards Mario with three 1-Up Mushrooms, but he will automatically be returned to the planet of origin after those twenty seconds regardless of whether he completed it. He can only access the teleporter once per mission attempt.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Starship Mario]] to another.
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Starship Mario]] to another.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|Water Balls roll down slope in some galaxies and are fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
|Water Balls roll down slope in some galaxies and are fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]
|Underwater rings. Swimming through one gives Mario a burst of speed.
|Underwater rings. Swimming through one gives Mario a burst of speed.
|-
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy 2#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when their contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy 2#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when their contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Beat Block.png|100x100px]]<br>[[Beat Block]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block.png|100x100px]]<br>[[Beat Block]]
|Block platforms in [[Beat Block Galaxy]] that flash and disappear in correspondence with the level's music. It alternates between yellow blocks and green blocks, meaning only one set appears at a time. This limits the surfaces Mario can stand on and forces the player to keep moving, or else Mario will fall and lose a life.
|Block platforms in [[Beat Block Galaxy]] that flash and disappear in correspondence with the level's music. It alternates between yellow blocks and green blocks, meaning only one set appears at a time. This limits the surfaces Mario can stand on and forces the player to keep moving, or else Mario will fall and lose a life.
|-
|-
|align=center style="background:white"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]]
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block|Brick]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block|Brick]]
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Glass Cage.png|100x100px]]<br>[[Cage]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Glass Cage.png|100x100px]]<br>[[Cage]]
|Cloche domes that trap Lumas or contain objects of interest. They only open when Mario picks up a nearby key.
|Cloche domes that trap Lumas or contain objects of interest. They only open when Mario picks up a nearby key.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
|-
|-
|align=center style="background:white"|[[File:SMG2 Flying Block.png|100x100px]]<br>[[Flying ? Block]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Flying Block.png|100x100px]]<br>[[Flying ? Block]]
|Winged ? Blocks. The wings enable the block to move horizontally. Striking it once causes its wings to fall away, suspending it in place.
|Winged ? Blocks. The wings enable the block to move horizontally. Striking it once causes its wings to fall away, suspending it in place.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Ice Block.png|100x100px]]<br>[[Ice Block|Ice block]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Block.png|100x100px]]<br>[[Ice Block|Ice block]]
|Large blocks made of snow. They can only be destroyed using [[fireball]]s from [[Fire Mario]].
|Large blocks made of snow. They can only be destroyed using [[fireball]]s from [[Fire Mario]].
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Snake Block.png|100x100px]]<br>[[Snake Block|Pink block]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Snake Block.png|100x100px]]<br>[[Snake Block|Pink block]]
|Block platforms. Standing on one generates more pink brocks that begin to snake over dangerous terrain. As one brick is created in the front, one disappears in the back.
|Block platforms. Standing on one generates more pink brocks that begin to snake over dangerous terrain. As one brick is created in the front, one disappears in the back.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Ice Sculpture.png|100x100px]]<br>[[Snow sculpture]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Sculpture.png|100x100px]]<br>[[Snow sculpture]]
|Snowy sculptures in the forms of trees, Goombas, and Bowser. Fireballs from Fire Mario or a roll from [[Rock Mario]] can destroy them. Some contain Star Bits or Launch Stars. The Bowser ice sculptures obstruct pathways or contain Power Stars.
|Snowy sculptures in the forms of trees, Goombas, and Bowser. Fireballs from Fire Mario or a roll from [[Rock Mario]] can destroy them. Some contain Star Bits or Launch Stars. The Bowser ice sculptures obstruct pathways or contain Power Stars.
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Treasure Box.png|100x100px]]<br>[[Treasure chest]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Treasure Box.png|100x100px]]<br>[[Treasure chest]]
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell|Green Shell]] is thrown at it.
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell|Green Shell]] is thrown at it.
|-
|-
!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
|-
|-
|align=center style="background:white"|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Bowser Statue.png|100x100px]][[File:SMG2 Screenshot Bowser Jr. Statue.png|100x100px]]<br>[[Bowser Statue]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Statue.png|100x100px]][[File:SMG2 Screenshot Bowser Jr. Statue.png|100x100px]]<br>[[Bowser Statue]]
|Stone statues of [[Bowser]] that contain items. They are destroyed when they are struck by [[Bullet Bill]]s. There are metal variants of [[Bowser Jr.]] that serve the same function.
|Stone statues of [[Bowser]] that contain items. They are destroyed when they are struck by [[Bullet Bill]]s. There are metal variants of [[Bowser Jr.]] that serve the same function.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Bull's-eye.png|100x100px]]<br>[[bull's-eye (Super Mario Galaxy 2)|Bull's-eye]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.206.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bull's-eye.png|100x100px]]<br>[[bull's-eye (Super Mario Galaxy 2)|Bull's-eye]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.206.</ref>
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
|-
|-
|align=center style="background:white"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube]]
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube]]
|Dice carried by the [[Lumalee]]s on Staship Mario. One Lumalee will transform into a Chance Cube in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cubes can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms.
|Dice carried by the [[Lumalee]]s on Staship Mario. One Lumalee with transform into a Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cube can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. Watermelons permanently replace coconuts once Mario accumulates 9999 Star Bits on one save file.
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. Watermelons permanently replace coconuts once Mario accumulates 9999 Star Bits on one save file.
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|align=center style="background:white"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. Some crystals are opaque, obscuring their contents. Big variants also exist.
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. Some crystals are opaque, obscuring their contents. Big variants also exist.
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|align=center style="background:white"|[[File:SMG2 Screenshot Fence.png|100x100px]]<br>Fence
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fence.png|100x100px]]<br>Fence
|Wooden barriers in [[Boulder Bowl Galaxy]]. They break when Mario strikes them in his Rock form.
|Wooden barriers in [[Boulder Bowl Galaxy]]. They break when Mario strikes them in his Rock form.
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|align=center style="background:white"|[[File:SMG2 Screenshot Cage.png|100x100px]]<br>[[Glass case]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cage.png|100x100px]]<br>[[Glass case]]
|Glass spheres. They contain objects of interest, such as pipes, Star Bits, or Power Stars. They can be broken by [[Bullet Bill]]s.
|Glass spheres. They contain objects of interest, such as pipes, Star Bits, or Power Stars. They can be broken by [[Bullet Bill]]s.
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|align=center style="background:white"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
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|align=center style="background:white"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern]]
|Lighting lanterns with fireballs solves puzzles and sometimes provides access to new areas.
|Lighting lanterns with fireballs solves puzzles and sometimes provides access to new areas.
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|align=center style="background:white"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube|Lucky Cube]]
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube|Lucky Cube]]
|Dice that can turn into different objects. Spinning one makes it roll. It will transform into an object based on which face of it is upward when it stops. Chance Cubes found in galaxies will either produce a 1-Up Mushroom, ten coins, a Star Bit, or a [[Goomba]].
|Dice that can turn into different objects. Spinning one makes it roll. It will transform into an object based on which face of it is upward when it stops. Chance Cubes are only found in galaxies will either produce a 1-Up Mushroom, a coin, a Star Bit, or a [[Goomba]].
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|align=center style="background:white"|[[File:SMG2 Screenshot Rock Spire.png|100x100px]]<br>[[Rock spire|Obelisk]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Spire.png|100x100px]]<br>[[Rock spire|Obelisk]]
|Protruding rocks that contain items. One is destroyed when rolled into by Rock Mario.
|Protruding rocks that contain items. One is destroyed when rolled into by Rock Mario.
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|align=center style="background:white"|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]]
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
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|align=center style="background:white"|[[File:SMG2 Snowball.png|100x100px]]<br>[[Snowball]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Snowball.png|100x100px]]<br>[[Snowball]]
|Big snowballs that accumulate mass when rolled on a snowy surface. Mario automatically pushes a snowball by walking into it, but he can push it farther by spinning. Snowballs can be pushed onto [[lava]] to make temporary snowy platforms, but the snowball loses mass and eventually can disappear this way. The [[Li'l Cinder]] enemy will automatically be defeated when it makes contact with a snowball.
|Big snowballs that accumulate mass when rolled on a snowy surface. Mario automatically pushes a snowball by walking into it, but he can push it farther by spinning. Snowballs can be pushed onto [[lava]] to make temporary snowy platforms, but the snowball loses mass and eventually can disappear this way. The [[Li'l Cinder]] enemy will automatically be defeated when it makes contact with a snowball.
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|align=center style="background:white"|[[File:SMG2 Star Crystal.png|100x100px]]<br>[[Star Piece Cluster Rock]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Star Crystal.png|100x100px]]<br>[[Star Piece Cluster Rock]]
|Giant crystalline structures that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
|Giant crystalline structures that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
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|align=center style="background:white"|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle]] / Shell circle
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle]] / Shell circle
|A circle composed of eight rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|A circle composed of seven rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
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!colspan=3 style="background:#FF7733;"|Ground-poundable objects
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
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|align=center style="background:white"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[cymbals (Super Mario Galaxy 2)|Cymbals]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[cymbals (Super Mario Galaxy 2)|Cymbals]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|Ground-pounding the center of the top cymbal slams both pieces together and generates 25 Star Bits on their surface.
|Ground-pounding the center of the top cymbal slams both pieces together and generates 25 Star Bits on their surface.
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|align=center style="background:white"|[[File:SMG2 Screenshot Drum.png|100x100px]]<br>[[Trampoline|Drum]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Drum.png|100x100px]]<br>[[Trampoline|Drum]]
|Percussive trampolines in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
|Percussive trampolines in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
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|align=center style="background:white"|[[File:SMG2 Grate.png|100x100px]]<br>[[Grate]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Grate.png|100x100px]]<br>[[Grate]]
|Metal panels embedded in the ground of [[Flipsville Galaxy]]. Ground-pounding through one allows Mario to access both sides of the planets in Flipsville and avoid enemies. They are necessary to defeat [[Pupdozer]]s and the boss [[Glamdozer]], which have spiky backs and soft penetrable bellies.
|Metal panels embedded in the ground of [[Flipsville Galaxy]]. Ground-pounding through one allows Mario to access both sides of the planets in Flipsville and avoid enemies. They are necessary to defeat [[Pupdozer]]s and the boss [[Glamdozer]], which have spiky backs and soft penetrable bellies.
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|align=center style="background:white"|[[File:SMG2 Meteorite.png|100x100px]]<br>[[Meteorite]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Meteorite.png|100x100px]]<br>[[Meteorite]]
|Spherical space rocks that can be launched by ground-pounding their surfaces. They are used to break the locks on doors in certain galaxies, but they are most extensively used in boss fights against Bowser.
|Spherical space rocks that can be launched by ground-pounding their surfaces. They are used to break the locks on doors in certain galaxies, but they are most extensively used in boss fights against Bowser.
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|align=center style="background:white"|[[File:SMG2 Screenshot Picture Block.png|100x100px]]<br>[[Picture Match|Picture block]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Picture Block.png|100x100px]]<br>[[Picture Match|Picture block]]
|Types of puzzle pieces in Puzzle Plank Galaxy that shift their placement when ground-pounded into. They ultimately create a picture of a [[Mandibug]] and trigger the arrival of the [[Mandibug Stack]] boss.
|Types of puzzle pieces in Puzzle Plank Galaxy that shift their placement when ground-pounded into. They ultimately create of picture of a [[Mandibug]] and trigger the arrival of the [[Mandibug Stack]] boss.
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|align=center style="background:white"|[[File:SMG2 Screenshot Puzzle Block.png|100x100px]]<br>Puzzle piece<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.74.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Block.png|100x100px]]<br>Puzzle piece<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.74.</ref>
|Wooden blocks in [[Puzzle Plank Galaxy]]. Ground-pounding specific spots on their surface changes their positioning or launches them into another wooden planetoid with an accompanying divot.
|Wooden blocks in [[Puzzle Plank Galaxy]]. Ground-pounding specific spots on their surface changes their positioning or launches them into another wooden planetoid with an accompanying divot.
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|align=center style="background:white"|[[File:SMG2 Screenshot Springboard.png|100x100px]]<br>[[Springboard]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Springboard.png|100x100px]]<br>[[Springboard]]
|Blue springs that bounce Mario into the air when jumped on.
|Blue springs that bounce Mario into the air when jumped on.
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|align=center style="background:white"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, there are multiple stone wheels stacked on top of each other.
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, they are multiple stone wheels stacked on top of each other.
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|align=center style="background:white"|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]]
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
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|align=center style="background:white"|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]]
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
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!colspan=3 style="background:#FF7733;"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
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|align=center style="background:white"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
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|align=center style="background:white"|[[File:SMG2 Screenshot Nail.png|100x100px]]<br>[[Wire|Bar]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Nail.png|100x100px]]<br>[[Wire|Bar]]
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can use them like swings to reach higher areas.
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can use them like swings to reach higher areas.
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|align=center style="background:white"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|Bee form]].
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|Bee form]].
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|align=center style="background:white"|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. Some are [[Goal Pole|flagpoles]] that bear the Jolly Roger of the [[Koopa Troop]].
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. Some are [[Goal Pole|flagpoles]] that bear the Jolly Roger of the [[Koopa Troop]].
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|align=center style="background:white"|[[File:SMG2 Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]]
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
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|align=center style="background:white"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
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|align=center style="background:white"|[[File:SMG2 Screenshot Tree.png|100x100px]][[File:SMG2 Screenshot Pine Tree.png|100x100px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tree.png|100x100px]][[File:SMG2 Screenshot Pine Tree.png|100x100px]]<br>[[Tree]]
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
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!colspan=3 style="background:#FF7733;"|Switches
!colspan=3 style="background:#FF7733;"|Switches
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|align=center style="background:white"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Arrow Switch]]
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
|Buttons with ! marks on them. In most contexts, ground-pounding a blue switch slows down time, but it causes the water on the surface of a planetoid in [[Cosmic Cove Galaxy]] to freeze over.
|Buttons with ! marks on them. In most contexts, ground-pounding a blue switch slows down time, but it causes the water on the surface of a planetoid in [[Cosmic Cove Galaxy]] to freeze over.
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|align=center style="background:white"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]]
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
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|align=center style="background:white"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Gravity switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]]
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|-
|align=center style="background:white"|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]]
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
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|align=center style="background:white"|[[File:SMG2 Screenshot Handle.png|100x100px]]<br>[[handle (Super Mario Galaxy 2)|Handle]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.46.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Handle.png|100x100px]]<br>[[handle (Super Mario Galaxy 2)|Handle]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.46.</ref>
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
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|align=center style="background:white"|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
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!colspan=3 style="background:#FF7733;"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
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|align=center style="background:white"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]]
|align=center style="background:#FFFFFF"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]]
|Flying ships under Bowser's control. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles.
|Flying ships under Bowser's control. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles.
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|align=center style="background:white"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]]
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
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|align=center style="background:white"|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|Cloud]] or Bee forms.
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|Cloud]] or Bee forms.
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|align=center style="background:white"|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref>
|Yellow lifts. They have a set designation marked by a transparent outline of the platform. Reaching this spot causes it to flash blue and disappear.
|Yellow lifts. They have a set designation marked by a transparent outline of the platform. Reaching this spot causes it to flash blue and disappear.
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|align=center style="background:white"|[[File:SMG2 Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel|Flipping panel]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel|Flipping panel]]
|Platforms suspended in the air. A flipping panel consists of a hinged tile that is red on one side and blue on the other. Spinning causes the tile to flip its positioning. This affects all of the flipping panels in the level. This impacts the surfaces available for Mario to walk on and what obstacles need to be overcome.
|Platforms suspended in the air. A flipping panel consists of a hinged tile that is red on one side and blue on the other. Spinning causes the tile to flip its positioning. This affects all of the flipping panels in the level. This impacts the surfaces available for Mario to walk on and what obstacles need to be overcome.
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|align=center style="background:white"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
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|align=center style="background:white"|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>[[Giant grape]]<ref name=Prima102>''Super Mario Galaxy 2: Prima Official Game Guide'', p. 102.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>[[Giant grape]]<ref name=Prima102/>
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his Bee form.
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his Bee form.
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|align=center style="background:white"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>Ice
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>Ice
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
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|align=center style="background:white"|[[File:SMG2 Screenshot Tile of Ice.png|100x100px]]<br>[[Ice Meteor]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tile of Ice.png|100x100px]]<br>[[Ice Meteor]]
|Hexagonal platforms that appear in [[Shiverburn Galaxy]]. Falling ice creates these tiles on the surface of lava for a brief period of time before they melt away. The surface of these tiles function like normal ice.
|Hexagonal platforms that appear in [[Shiverburn Galaxy]]. Falling ice creates these tiles on the surface of lava for a brief period of time before they melt away. The surface of these tiles function like normal ice.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Rotating Lift.png|100x100px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rotating Lift.png|100x100px]]<br>[[Lift]]
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Rotating, wooden lifts attached to tracks appear in Throwback Galaxy.
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Rotating, wooden lifts attached to tracks appear in Throwback Galaxy.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Red and Blue Blocks.png|100x100px]]<br>[[Red and blue blocks]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red and Blue Blocks.png|100x100px]]<br>[[Red and blue blocks]]
|Block platforms embedded in the planets of [[Flip-Out Galaxy]]. They are similar to the flipping panels. Spinning causes red blocks to protrude from the wall and blue ones to recede, and vice versa with a subsequent spin.
|Block platforms embedded in the planets of [[Flip-Out Galaxy]]. They are similar to the flipping panels. Spinning causes red blocks to protrude from the wall and blue ones to recede, and vice versa with a subsequent spin.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Sand Bird.png|100x100px]]<br>[[Sand Bird]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sand Bird.png|100x100px]]<br>[[Sand Bird]]
|A moving bird-shaped platform composed of [[sand block]]s. The blocks fall apart when they collide with [[cactus]]es or enemy projectiles. The blocks reform after a few seconds.
|A moving bird-shaped platform composed of [[sand block]]s. The blocks fall apart when they collide with [[cactus]]es or enemy projectiles. The blocks reform after a few seconds.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|A checkerboard platform that disappears once Mario stands on it.
|A checkerboard platform that disappears once Mario stands on it.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|[[Mushroom]]-shaped starships with their own centers of gravity. They are piloted by the [[Toad Brigade]].
|[[Mushroom]]-shaped starships with their own centers of gravity. They are piloted by the [[Toad Brigade]].
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Teeter-totter Moon.png|100x100px]]<br>[[Seesaw|Teeter-totter moon]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Teeter-totter Moon.png|100x100px]]<br>[[Seesaw|Teeter-totter moon]]
|The moon in [[Boo Moon Galaxy]] shifts back-and-forth like a seesaw based on where Mario stands on it.
|The moon in [[Boo Moon Galaxy]] shifts back-and-forth like a seesaw based on where Mario stands on it.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Track.png|100x100px]]<br>[[Track]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Track.png|100x100px]]<br>[[Track]]
|Rails that can roll the [[Star Ball]] without the player moving it.
|Rails that can roll the [[Star Ball]] without the player moving it.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Waterfall.png|100x100px]]<br>Waterfall
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Waterfall.png|100x100px]]<br>Waterfall
|Water overflowing the sides of elevated drops. In [[Cosmic Cove Galaxy]], a pair of waterfalls can be frozen and [[Wall Jump|wall jumped]] between.
|Water overflowing the sides of elevated drops. In [[Cosmic Cove Galaxy]], a pair of waterfalls can be frozen and [[Wall Jump|wall jumped]] between.
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|Signs that passively guide the player towards the intended focus of the mission they enter. In most instances, Mario can go off the intended path.
|Signs that passively guide the player towards the intended focus of the mission they enter. In most instances, Mario can go off the intended path.
|-
|-
|align=center style="background:white"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Board.png|100x100px]]<br>[[Travel Tip|Board]]
|Posted signs that contain information on actions. [[Boards (characters)#Bill Board|One of them]] is a speaking character.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|Creates air [[bubble]]s.
|Creates air [[bubble]]s.
|-
|-
|align=center style="background:white"|[[File:SMG2 Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|Small flags that bear [[Bowser]]'s insignia. Touching one replaces it with Mario's own emblem. If Mario is defeated during a mission he will respawn at the Checkpoint Flag rather than the beginning.
|Small flags that bear [[Bowser]]'s insignia. Touching one replaces it with Mario's own emblem. If Mario is defeated during a mission he will respawn at the Checkpoint Flag rather than the beginning.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Fan.png|100x100px]][[File:SMG2 Screenshot Windmill.png|100x100px]]<br>Fan / Windmill
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fan.png|100x100px]][[File:SMG2 Screenshot Windmill.png|100x100px]]<br>Fan / Windmill
|Produce constant gusts of wind. The currents can carry the cloud platforms made by Cloud Mario.
|Produce constant gusts of wind. The currents can carry the cloud platforms made by Cloud Mario.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Flowers.png|100x100px]][[File:SMG2 Screenshot Pink Flower.png|100x100px]][[File:SMG2 Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flowers / Grass]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flowers.png|100x100px]][[File:SMG2 Screenshot Pink Flower.png|100x100px]][[File:SMG2 Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flowers]] / Grass
|Plants that rustle when walked through. Some release Star Bits or Coins when disturbed.
|Plants that rustle when walked through. Some release Star Bits or Coins when disturbed.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Gate.png|100x100px]]<br>[[Gate (Super Mario Galaxy 2)|Gate]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Gate.png|100x100px]]<br>[[Gate (Super Mario Galaxy 2)|Gate]]
|A series of five gates that appear in galaxies involving [[Fluzzard]]. Gliding through all five gives the player a chance to collect the galaxy's [[Comet Medal]].
|A series of five gates that appear in galaxies involving [[Fluzzard]]. Gliding through all five gives the player a chance to collect the galaxy's [[Comet Medal]].
|-
|-
|align=center style="background:white"|[[File:SMG2 Asset Model Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Rubber Rail.png|100x100px]]<br>Rubber rail<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.215.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rubber Rail.png|100x100px]]<br>Rubber rail<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.215.</ref>
|Fences that bounce Rock Mario if he rolls towards them.
|Fences that bounce Rock Mario if he rolls towards them.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Board.png|100x100px]]<br>[[Sign|Signpost]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Roadblock.png|100x100px]]<br>[[Star Barrier]]
|Posted signs that contain information on actions. [[Boards (characters)#Bill Board|One of them]] is a speaking character.
|-
|align=center style="background:white"|[[File:SMG2 Artwork Roadblock.png|100x100px]]<br>[[Star Barrier]]
|Roadblocks on the world map. They disappear once the player has accumulated a specified number of Power Stars.
|Roadblocks on the world map. They disappear once the player has accumulated a specified number of Power Stars.
|-
|-
|align=center style="background:white"|[[File:TipNetwork.png|100x100px]]<br>[[Tip Network]]
|align=center style="background:#FFFFFF"|[[File:TipNetwork.png|100x100px]]<br>[[Tip Network]]
|A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy.
|A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy.
|-
|-
|align=center style="background:white"|[[File:SMG2 Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream.
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream.
|}
|}
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==Glitches==
==Glitches==
{{main|List of Super Mario Galaxy 2 glitches}}
{{main|List of Super Mario Galaxy 2 glitches}}
===Infinite Fluttering===
===Yoshi's infinite [[Flutter Jump]]===
To perform this glitch, [[Mario]] should ride [[Yoshi]] and perform a [[Flutter Jump]]. When he is almost finished, the player should release {{button|wii|A}} and press {{button|wii|Z}}, then, release {{button|wii|Z}} and hold {{button|wii|A}}, repeating this to gain more height.<ref name=SonOfAGlitch>A+Start (Mar 20, 2015)[https://www.youtube.com/watch?v=Ss00G5l2XEc ''Super Mario Galaxy 2'' Glitches - Son Of A Glitch - Episode 40] ''YouTube''. Retrieved March 6, 2017.</ref><ref>Pottoww (Jul 5, 2014) [https://www.youtube.com/watch?v=6vAGSv3bvZI ''Super Mario Galaxy 2'' Glitch - How to Infinite Flutter using Yoshi (Explanation)] ''YouTube''. Retrieved March 6, 2017.</ref> This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, [[Bowser]], and also even clear the Perfect Run with [[Yoshi]]. It is also because of this glitch that many other glitches have also been found.
To perform this glitch, [[Mario]] should ride [[Yoshi]] and perform a [[Flutter Jump]]. When he is almost finished, the player should release {{button|wii|A}} and press {{button|wii|Z}}, then, release {{button|wii|Z}} and hold {{button|wii|A}}, repeating this to gain more height.<ref name=SonOfAGlitch>A+Start (Mar 20, 2015)[https://www.youtube.com/watch?v=Ss00G5l2XEc ''Super Mario Galaxy 2'' Glitches - Son Of A Glitch - Episode 40] ''YouTube''. Retrieved March 6, 2017.</ref><ref>Pottoww (Jul 5, 2014) [https://www.youtube.com/watch?v=6vAGSv3bvZI ''Super Mario Galaxy 2'' Glitch - How to Infinite Flutter using Yoshi (Explanation)] ''YouTube''. Retrieved March 6, 2017.</ref> This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, [[Bowser]], and also even clear the Perfect Run with [[Yoshi]]. It is also because of this glitch that many other glitches have also been found.


===Red-Blue Panel jump glitch===   
===Flip-Swap Superjump===   
In [[Flip-Swap Galaxy]], [[Mario]] can use the upward momentum from a [[Red-Blue Panel]] flipping up to perform an extremely long, high [[jump]]. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a [[Long Jump]] right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario does a "superjump" that covers huge distance and can be used as a shortcut.<ref name=SonOfAGlitch/><ref>packattack04082 (Jun 20, 2010) [https://www.youtube.com/watch?v=l1G8YcAgwgU ''Super Mario Galaxy 2'' - Flip-Swap Galaxy - Think Before You Shake - 30.11] ''YouTube''. Retrieved March 6, 2017</ref>
In the [[Flip-Swap Galaxy]], [[Mario]] can use the upward momentum from a [[Red-Blue Panel]] flipping up to perform an extremely long, high [[jump]]. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a [[Long Jump]] right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario does a "superjump" that covers huge distance and can be used as a shortcut.<ref name=SonOfAGlitch/><ref>packattack04082 (Jun 20, 2010) [https://www.youtube.com/watch?v=l1G8YcAgwgU ''Super Mario Galaxy 2'' - Flip-Swap Galaxy - Think Before You Shake - 30.11] ''YouTube''. Retrieved March 6, 2017</ref>


This can also happen if [[Cloud Mario]] jumps immediately after he forms a cloud.<ref name=SonOfAGlitch/>
This can also happen if [[Cloud Mario]] jumps immediately after he forms a cloud.<ref name=SonOfAGlitch/>

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