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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{flag list|Japan|November 1, 2007<ref | |release='''Original release:'''<br>{{flag list|Japan|November 1, 2007<ref name=encyclopedia/>|USA|November 12, 2007<ref name=iwata/>|Mexico|November 12, 2007<ref>{{cite|author=Carlos Rodriguez, Antonio, editor|title="Las recomendaciones de Club Nintendo para el mes de noviembre" ''[[Club Nintendo (Mexican magazine)|Club Nintendo]]''|format=192|language=es|location=Mexico City|publisher=[[Nintendo of America]]|date=Nov. 2007|page=54}}</ref>|Europe|November 16, 2007<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|url=www.nintendo.com/nl-nl/Nieuws/2007/Een-rondleiding-bij-Nintendo-op-de-GC-2007-250101.html|title=Een rondleiding bij Nintendo op de GC 2007|publisher=Nintendo Official Site|language=nl|date=24 Aug. 2007|accessdate=20 Nov. 2024}}</ref>|Australia|November 29, 2007<ref>{{cite|author=PALGN editors|archive=web.archive.org/web/20080112183455/http://palgn.com.au/games.php?id=2071|title=Super Mario Galaxy|publisher=PALGN|date=2007|accessdate=20 Nov. 2024}}</ref>|South Korea|September 4, 2008<ref name=korea>{{cite|author=[[Nintendo|Nintendo of Korea Co., Ltd.]]|url=www.nintendo.co.kr/switch/avp3a/detail03/index.html|title=슈퍼 마리오 Wii 갤럭시 어드벤처|language=ko|publisher=『[[Super Mario 3D All-Stars|슈퍼 마리오 3D 컬렉션]]』|date=2020|accessdate=20 Nov. 2024}}</ref>}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|USA|August 28, 2011<ref>{{cite|author=Newton, James|title=Wii Budget Range Grows with Super Mario Galaxy and More|publisher=Nintendo Life|url=www.nintendolife.com/news/2011/08/wii_budget_range_grows_with_super_mario_galaxy_and_more|date=16 Aug. 2011|accessdate=20 Nov. 2024}}</ref>|Europe|September 16, 2011<ref>{{cite|author=Newton, James|title=Super Mario Galaxy and Twilight Princess Go Budget in Europe|publisher=Nintendo Life|url=www.nintendolife.com/news/2011/08/super_mario_galaxy_and_twilight_princess_go_budget_in_europe|date=16 Aug. 2011|accessdate=20 Nov. 2024}}</ref>|Australia|November 7, 2013<ref>{{cite|author=Jones, Thomas|title=New Nintendo Selects Titles Coming to Australia and New Zealand|publisher=Nintendo Life|url=www.nintendolife.com/news/2013/10/new_nintendo_selects_titles_coming_to_australia_and_new_zealand|date=17 Oct. 2013|accessdate=20 Nov. 2024}}</ref>|Czech Republic|April 30, 2014<ref>{{cite|author=[[Nintendo|Mojenintendo.cz]]|date=2014|title=''Super Mario Galaxy Select''|url=www.mojenintendo.cz/wii-super-mario-galaxy-select/|publisher=Mojenintendo.cz|language=cs}}</ref>|South Korea|April 23, 2015<ref>{{cite|author=[[Nintendo|@Nintendo_Korea]]|title=Wii 소프트웨어 페이지에 새로운 「Nintendo Selects」 소프트웨어 정보가 추가되었습니다|archive=i1.ruliweb.com/img/5/5/1/C/551CAB3C3352320002|archiver=Ruliweb|language=ko|publisher=Twitter|date=2 Apr. 2015}}</ref>}} '''Wii U (digital download):'''<br>{{flag list|Japan|May 31, 2015<ref name=wiiuJP>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]] [Nintendo 公式チャンネル]|url=www.youtube.com/watch?v=mBl3jNhi73Q|title=スーパーマリオギャラクシー 紹介映像|language=ja|publisher=YouTube|date=31 May 2015|accessdate=6 Mar. 2021}}</ref>|USA|December 24, 2015<ref name=wiiuUS>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20160309231304/http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u|title=Super Mario Galaxy (Wii U)|publisher=Nintendo Official Site|date=2015|accessdate=13 Dec. 2015}}</ref>|Europe|February 4, 2016<ref name=wiiuEU>{{cite|author=Whitehead, Thomas|url=www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe|title=Nintendo Download: 4th February (Europe)|publisher=Nintendo Life|date=1 Feb. 2016}}</ref>|Australia|February 5, 2016<ref>{{cite|author=[[Nintendo|@NintendoAUNZ]]|title=Super Mario Galaxy is now available to download on #WiiU! What are your favourite Galaxy memories?|archive=nitter.poast.org/NintendoAUNZ/status/695728688088944645#m|archiver=Nitter|publisher=Twitter|date=5 Feb. 2016}}</ref>}}'''Nvidia Shield TV:'''<br>{{flag list|China|March 22, 2018<ref name=shield>{{cite|author=Nvidia [英伟达SHIELD]|url=weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment|title=#NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!|language=zh|publisher=Sina Visitor System|date=22 Mar. 2018|accessdate=21 Mar. 2021}}</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y|zh_simp_note={{footnote|main|1}}|kr=y}}{{footnote|note|1|Only in the Nvidia Shield TV version.}} | |languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y|zh_simp_note={{footnote|main|1}}|kr=y}}{{footnote|note|1|Only in the Nvidia Shield TV version.}} | ||
|genre=[[Genre#Platform games|Platformer]], action-adventure | |genre=[[Genre#Platform games|Platformer]], action-adventure | ||
|modes=Single player, two-player co-op | |modes=Single-player, two-player co-op | ||
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|classind=L}} '''Wii U (digital download):'''{{ratings|acb=PG}} | |ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|classind=L}} '''Wii U (digital download):'''{{ratings|acb=PG}} | ||
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref>{{cite|author=浪玩堂|archive=web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690|title=英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!|language=zh|publisher=Sina Visitor System|date=5 Dec. 2017|accessdate=21 Mar. 2021}}</ref> | |platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref>{{cite|author=浪玩堂|archive=web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690|title=英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!|language=zh|publisher=Sina Visitor System|date=5 Dec. 2017|accessdate=21 Mar. 2021}}</ref> | ||
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|serials={{flag list|Japan|RVL-RMGJ-JPN}} | |serials={{flag list|Japan|RVL-RMGJ-JPN}} | ||
}} | }} | ||
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>{{cite|author=Nintendo of America|url=www.youtube.com/watch?v=uuC4YLLkqME|title=Nintendo Switch Presentation 2017|publisher=YouTube|date=17 Jan. 2017|accessdate=30 Jan. 2021}}</ref><ref name=hakoniwa>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]], a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!" | '''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=uuC4YLLkqME|title=Nintendo Switch Presentation 2017|publisher=YouTube|date=17 Jan. 2017|accessdate=30 Jan. 2021}}</ref><ref name=hakoniwa>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]], a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!" | ||
Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|publisher=Nintendo Co., Ltd|date=31 Mar. 2020|accessdate=6 Mar. 2021}}</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Re-releases|rereleased]] on the {{wp|Nvidia Shield TV}} console in 2018. Another rerelease with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' (1985).<ref name=3DAS>{{cite|author=Nintendo of America|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|date=3 Sep. 2020}}</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]]. | Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|publisher=Nintendo Co., Ltd|date=31 Mar. 2020|accessdate=6 Mar. 2021}}</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Re-releases|rereleased]] on the {{wp|Nvidia Shield TV}} console in 2018. Another rerelease with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' (1985).<ref name=3DAS>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|date=3 Sep. 2020}}</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]]. | ||
''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin (Jan. 2012). [https://doi.org/10.1177/1555412012440309 The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze]. ''Games and Culture, 7''(1), SAGE Publishing. Page 72–86.</ref><ref name=Polygon>{{cite|author=Polygon Staff|archive=web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|publisher=Polygon|date=27 Nov. 2017|accessdate=30 Dec. 2022}}</ref><ref name=asahi>{{cite|author=TV Asahi staff|title=国民5万人がガチ投票!テレビゲーム総選挙|language=ja|publisher=TV Game Sousenkyo『乃木坂46 賀喜遥香』|date=27 Dec. 2021}}</ref><ref name=ashcraft>{{cite|author=Ashcraft, Brian|url=kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437|title=Poll: Here Are Japan's Top 100 Video Games Of All Time|publisher=Kotaku|date=28 Dec. 2021|accessdate=30 Dec. 2022}}</ref> | ''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin (Jan. 2012). [https://doi.org/10.1177/1555412012440309 The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze]. ''Games and Culture, 7''(1), SAGE Publishing. Page 72–86.</ref><ref name=Polygon>{{cite|author=Polygon Staff|archive=web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|publisher=Polygon|date=27 Nov. 2017|accessdate=30 Dec. 2022}}</ref><ref name=asahi>{{cite|author=TV Asahi staff|title=国民5万人がガチ投票!テレビゲーム総選挙|language=ja|publisher=TV Game Sousenkyo『乃木坂46 賀喜遥香』|date=27 Dec. 2021}}</ref><ref name=ashcraft>{{cite|author=Ashcraft, Brian|url=kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437|title=Poll: Here Are Japan's Top 100 Video Games Of All Time|publisher=Kotaku|date=28 Dec. 2021|accessdate=30 Dec. 2022}}</ref> | ||
==Story== | ==Story== | ||
'''From the instruction booklet''' | '''From the instruction booklet''' | ||
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[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|Peach's castle being lifted into space by Bowser.]] | [[File:SMG Unknown Floating Object.png|thumb|upright=1.1|Peach's castle being lifted into space by Bowser.]] | ||
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet|small, grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is | Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet|small, grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base, where the [[Grand Star]]s, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or [[Bowser Jr.]] Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe. | ||
[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]] | [[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]] | ||
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===Co-Star Mode=== | ===Co-Star Mode=== | ||
The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Pointer, and "<font color=Orange>2P</font>" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses {{button|wii|A}}, he performs a unique action called the [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.<ref>{{cite|author=Juliusaurus|url=www.youtube.com/watch?v=eRantJ0Acm8|title=Super Mario Galaxy Co-op Fun: Midair Jumps|publisher=YouTube|date=4 Jan. 2009|accessdate=6 Mar. 2021}}</ref> | The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Pointer, and "<font color=Orange>2P</font>" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses {{button|wii|A}}, he performs a unique action called the [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.<ref>{{cite|author=Juliusaurus|url=www.youtube.com/watch?v=eRantJ0Acm8|title=Super Mario Galaxy Co-op Fun: Midair Jumps|publisher=YouTube|date=4 Jan. 2009|accessdate=6 Mar. 2021}}</ref> | ||
===Luigi=== | ===Luigi=== | ||
[[File: SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.]] | [[File: SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.]] | ||
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|{{button|nvshield|leftstick}} | |{{button|nvshield|leftstick}} | ||
|- | |- | ||
|[[Spin]], engage object, throw item, [[skate | |[[Spin]], engage object, throw item, [[skate]] | ||
|Shake {{button|wii|Wiimote}} | |Shake {{button|wii|Wiimote}} | ||
|{{button|nvshield|x}} | |{{button|nvshield|x}} | ||
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*"'''{{conjectural|Robust galaxies}}'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]]. | *"'''{{conjectural|Robust galaxies}}'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]]. | ||
*"'''{{conjectural|Mystery galaxies}}'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]]. | *"'''{{conjectural|Mystery galaxies}}'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]]. | ||
*''' | *'''Enemy bases'''<ref>{{cite|quote=We have discovered an enemy base in the region!|author=[[Polari]] after the player has accumulated enough [[Power Star]]s|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=26 Apr. 2024}}</ref> that each contain one mission. They have tilted orbits and feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for another boss (such as [[Megaleg]] or [[King Kaliente]]). The other half of them feature [[Bowser]] himself. With the exception of the Garden, each dome contains one enemy base and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The enemy base in the Terrace is [[Bowser Jr.'s Robot Reactor]]. | ||
[[File:SMG Fat Hungry Luma.png|thumb|250px|left|A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]] | [[File:SMG Fat Hungry Luma.png|thumb|250px|left|A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]] | ||
Certain galaxies can be accessed outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery galaxies or | Certain galaxies can be accessed outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery galaxies or enemy bases. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as both [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected. | ||
Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the mission "[[Luigi and the Haunted Mansion]]" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star. | Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the mission "[[Luigi and the Haunted Mansion]]" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star. | ||
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====Table==== | ====Table==== | ||
There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are | There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are enemy bases. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The table below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the table detailing what the symbols used in it represent. | ||
<center> | <center> | ||
{|width=65% class="wikitable" | {|width=65% class="wikitable" | ||
!colspan=3 style="background:red;color:white"|Galaxies | !colspan=3 style="background:red;color:white"|Galaxies | ||
|- | |- | ||
|colspan=3 style="background:#70D105"|[[File:SMG Terrace Dome Model.png|25px]] '''{{color link|white|Terrace (Super Mario Galaxy)|The Terrace}}''' | |colspan=3 style="background:#70D105"|[[File:SMG Terrace Dome Model.png|25px]] '''{{color-link|white|Terrace (Super Mario Galaxy)|The Terrace}}''' | ||
|- | |- | ||
!width=16% style="background:#B5F987"|01. [[Good Egg Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×19 {{icon|SMG-totalB}}×3 | !width=16% style="background:#B5F987"|01. [[Good Egg Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×19 {{icon|SMG-totalB}}×3 | ||
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|colspan=3 align=center|An athletic course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.<br>'''Unlock criteria''': complete "Trouble on the Tower" and feed the Hungry Luma 400 Star Bits | |colspan=3 align=center|An athletic course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.<br>'''Unlock criteria''': complete "Trouble on the Tower" and feed the Hungry Luma 400 Star Bits | ||
|- | |- | ||
|colspan=3 style="background:#5AB0F7"|[[File:SMG Fountain Dome Model.png|25px]] '''{{color link|white|Fountain|The Fountain}}''' | |colspan=3 style="background:#5AB0F7"|[[File:SMG Fountain Dome Model.png|25px]] '''{{color-link|white|Fountain|The Fountain}}''' | ||
|- | |- | ||
!style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×16 {{icon|SMG-totalB}}×2 | !style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×16 {{icon|SMG-totalB}}×2 | ||
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|{{icon|SMG-MissionS}} [[Battlerock's Garbage Dump]] | |{{icon|SMG-MissionS}} [[Battlerock's Garbage Dump]] | ||
|- | |- | ||
|colspan=2|{{icon|SMG- | |colspan=2|{{icon|SMG-StarGreen}} [[Luigi under the Saucer]] | ||
|- | |- | ||
|colspan=3 align=center|A battle facility equipped with electric traps and artilleries. [[Cannon]]s and Bill Blasters line the Battlerock and start firing when Mario is in close proximity. The galaxy introduces the [[Topman Tribe]].<br>'''Unlock criterion''': collect 12 Power Stars | |colspan=3 align=center|A battle facility equipped with electric traps and artilleries. [[Cannon]]s and Bill Blasters line the Battlerock and start firing when Mario is in close proximity. The galaxy introduces the [[Topman Tribe]].<br>'''Unlock criterion''': collect 12 Power Stars | ||
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|colspan=3 align=center|A cluster of Fire Bars, [[Mikey Mine|Space Mine]]s, and cannons above a black hole. The galaxy is only traversable with Sling Pods.<br>'''Unlock criteria''': complete "Tarantox's Tangled Web" and feed the Hungry Luma 400 Star Bits | |colspan=3 align=center|A cluster of Fire Bars, [[Mikey Mine|Space Mine]]s, and cannons above a black hole. The galaxy is only traversable with Sling Pods.<br>'''Unlock criteria''': complete "Tarantox's Tangled Web" and feed the Hungry Luma 400 Star Bits | ||
|- | |- | ||
|colspan=3 style="background:#DFD50B"|[[File:SMG Kitchen Dome Model.png|25px]] '''{{color link|white|Kitchen (Super Mario Galaxy)|The Kitchen}}''' | |colspan=3 style="background:#DFD50B"|[[File:SMG Kitchen Dome Model.png|25px]] '''{{color-link|white|Kitchen (Super Mario Galaxy)|The Kitchen}}''' | ||
|- | |- | ||
!style="background:#F7F05F"|11. [[Beach Bowl Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×3 | !style="background:#F7F05F"|11. [[Beach Bowl Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×3 | ||
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|{{icon|SMG-MissionS}} [[Matter Splatter Mansion]] | |{{icon|SMG-MissionS}} [[Matter Splatter Mansion]] | ||
|- | |- | ||
|colspan=3 align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>{{cite|quote=Luigi was kidnapped by the monster that lives here.|author=[[Captain Toad|Toad Brigade | |colspan=3 align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>{{cite|quote=Luigi was kidnapped by the monster that lives here.|author=[[Captain Toad|Toad Brigade Captain]] during "[[Beware of Bouldergeist]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=02 Mar. 2021}}</ref><br>'''Unlock criterion''': collect 20 Power Stars | ||
|- | |- | ||
!style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×2 | !style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×2 | ||
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|align=center style="background:white"|[[File:SMG Screenshot Buoy Base Galaxy (The Floating Fortress).png|x90px]] | |align=center style="background:white"|[[File:SMG Screenshot Buoy Base Galaxy (The Floating Fortress).png|x90px]] | ||
|{{icon|SMG-Mission}} [[The Floating Fortress]] | |{{icon|SMG-Mission}} [[The Floating Fortress]] | ||
|{{icon|SMG- | |{{icon|SMG-StarGreen}} [[The Secret of Buoy Base]] | ||
|- | |- | ||
|colspan=3 align=center|Two planets filled with water. Its largest planet is a hemisphere with a fortress at its center. It is equipped with rotating platforms, [[Water Shooter]]s, and other hazards. The second is a sphere equipped with [[Ball Beamer]]s.<br>'''Unlock criteria''': collect 30 Power Stars and complete "Sunken Treasure" | |colspan=3 align=center|Two planets filled with water. Its largest planet is a hemisphere with a fortress at its center. It is equipped with rotating platforms, [[Water Shooter]]s, and other hazards. The second is a sphere equipped with [[Ball Beamer]]s.<br>'''Unlock criteria''': collect 30 Power Stars and complete "Sunken Treasure" | ||
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|colspan=2|{{icon|SMG-Mission}} [[Giant Eel Outbreak]] | |colspan=2|{{icon|SMG-Mission}} [[Giant Eel Outbreak]] | ||
|- | |- | ||
|colspan=3 align=center|An ocean planet where penguins swim. The birds are troubled by [[Gringill]]s. A sunken | |colspan=3 align=center|An ocean planet where penguins swim. The birds are troubled by [[Gringill]]s. A sunken airship and damaged [[Starshroom]] rest at the bottom of the ocean.<br>'''Unlock criteria''': complete "Sunken Treasure" and feed the Hungry Luma 600 Star Bits | ||
|- | |- | ||
|colspan=3 style="background:#9C4AD6"|[[File:SMG Bedroom Dome Model.png|25px]] '''{{color link|white|Bedroom (Super Mario Galaxy)|The Bedroom}}''' | |colspan=3 style="background:#9C4AD6"|[[File:SMG Bedroom Dome Model.png|25px]] '''{{color-link|white|Bedroom (Super Mario Galaxy)|The Bedroom}}''' | ||
|- | |- | ||
!style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×20 {{icon|SMG-totalB}}×2 | !style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×20 {{icon|SMG-totalB}}×2 | ||
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|{{icon|SMG-MissionS}} [[Bullet Bill on Your Back]] | |{{icon|SMG-MissionS}} [[Bullet Bill on Your Back]] | ||
|- | |- | ||
|colspan=2|{{icon|SMG- | |colspan=2|{{icon|SMG-StarGreen}} [[Treasure of the Pyramid]] | ||
|- | |- | ||
|colspan=3 align=center|Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some are covered in [[quicksand]].<br>'''Unlock criterion''': collect 29 Power Stars | |colspan=3 align=center|Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some are covered in [[quicksand]].<br>'''Unlock criterion''': collect 29 Power Stars | ||
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|colspan=3 align=center|A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, [[whirlpool]]s, beds of seaweed, and [[Boo]]s. [[Penguru]] comes here when he wants to be alone.<br>'''Unlock criteria''': complete "Soaring on the Desert Winds" and feed the Hungry Luma 800 Star Bits | |colspan=3 align=center|A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, [[whirlpool]]s, beds of seaweed, and [[Boo]]s. [[Penguru]] comes here when he wants to be alone.<br>'''Unlock criteria''': complete "Soaring on the Desert Winds" and feed the Hungry Luma 800 Star Bits | ||
|- | |- | ||
|colspan=3 style="background:#D24134"|[[File:SMG Engine Room Dome Model.png|25px]] '''{{color link|white|Engine Room|The Engine Room}}''' | |colspan=3 style="background:#D24134"|[[File:SMG Engine Room Dome Model.png|25px]] '''{{color-link|white|Engine Room|The Engine Room}}''' | ||
|- | |- | ||
!style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×6 {{icon|SMG-totalB}}×1 | !style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×6 {{icon|SMG-totalB}}×1 | ||
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|colspan=3 align=center|A galaxy with several [[power-up]]s. Its biggest planet is a giant [[barrel]] filled with Boos and quicksand. A glowing moon orbited by rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Hungry Luma 1000 Star Bits | |colspan=3 align=center|A galaxy with several [[power-up]]s. Its biggest planet is a giant [[barrel]] filled with Boos and quicksand. A glowing moon orbited by rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Hungry Luma 1000 Star Bits | ||
|- | |- | ||
|colspan=3 style="background:#FF93CD"|[[File:SMG Garden Dome Model.png|25px]] '''{{color link|white|Garden (Super Mario Galaxy)|The Garden}}''' | |colspan=3 style="background:#FF93CD"|[[File:SMG Garden Dome Model.png|25px]] '''{{color-link|white|Garden (Super Mario Galaxy)|The Garden}}''' | ||
|- | |- | ||
!style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×6 {{icon|SMG-totalB}}×3 | !style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×6 {{icon|SMG-totalB}}×3 | ||
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|{{icon|SMG-MissionS}} [[Burning Tide]] | |{{icon|SMG-MissionS}} [[Burning Tide]] | ||
|- | |- | ||
|colspan=3 align=center|Several sun-like planets covered in lava. [[ | |colspan=3 align=center|Several sun-like planets covered in lava. [[Volcanic debris]] travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a path for the Rolling Ball.<br>'''Unlock criterion''': collect 52 Power Stars | ||
|- | |- | ||
!style="background:#FFCDE8|{{icon|SMG-LumaH}} [[Snow Cap Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2 | !style="background:#FFCDE8|{{icon|SMG-LumaH}} [[Snow Cap Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2 | ||
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|colspan=2|{{icon|SMG-Mission}} [[Star Bunnies in the Snow]] | |colspan=2|{{icon|SMG-Mission}} [[Star Bunnies in the Snow]] | ||
|- | |- | ||
|colspan=3 align=center|A capsule-shaped planet covered in light | |colspan=3 align=center|A capsule-shaped planet covered in light snow. The snow can be removed with the [[Star Pointer]]. Star Bunnies live here. The starting area is a planetoid resembling a glass orb.<br>'''Unlock criterion''': complete "The Sinking Lava Spire" and feed the Hungry Luma 1600 Star Bits | ||
|- | |- | ||
|colspan=3 style="background:#00D5B7; color:white"|[[File:SMG Asset Model Comet Observatory.png|25px]] '''{{color link|white|Comet Observatory|The Comet Observatory}} and {{color link|white|Gate (Super Mario Galaxy)|the Gate}}''' | |colspan=3 style="background:#00D5B7; color:white"|[[File:SMG Asset Model Comet Observatory.png|25px]] '''{{color-link|white|Comet Observatory|The Comet Observatory}} and {{color-link|white|Gate (Super Mario Galaxy)|the Gate}}''' | ||
|- | |- | ||
!style="background:#97FFF0"|30. [[Gateway Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×4 | !style="background:#97FFF0"|30. [[Gateway Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×4 | ||
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|colspan=3 align=center|A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the [[Spooky Speedster]].<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Hungry Luma 1200 Star Bits | |colspan=3 align=center|A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the [[Spooky Speedster]].<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Hungry Luma 1200 Star Bits | ||
|- | |- | ||
|colspan=3 style="background:#84D660"|[[File:SMG Asset Model Planet of Trials.png|25px]] '''{{color link|white|Planet of Trials}}''' | |colspan=3 style="background:#84D660"|[[File:SMG Asset Model Planet of Trials.png|25px]] '''{{color-link|white|Planet of Trials}}''' | ||
|- | |- | ||
!style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4 | !style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4 | ||
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===Prankster Comets=== | ===Prankster Comets=== | ||
{{main|Prankster Comet}} | {{main|Prankster Comet}} | ||
Prankster Comets are objects that interfere with a galaxy by either altering its attributes or giving it a new one. All 30 of the [[Prankster Comet|Comet Star]]s are obtained by completing special missions in the robust galaxies, namely speed runs, in which the Power Star must be reached within a given time limit; "daredevil" runs, in which Mario is defeated if he takes a single hit; races against [[Cosmic Mario]]; and missions in which the speed of enemies and obstacles is doubled. These only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, either immediately or at a later point in the game. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy must first be completed before a comet can appear. Prankster Comets appear and disappear every other time a mission is completed, meaning that if a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a [[Prankster Comet#Purple Comet|Purple Comet]] where [[Mario]] must collect 100 [[Purple Coin]]s. These comets only begin to appear after "The Fate of the Universe" is completed at least once. The location and selection of Prankster Comets that appear can be manipulated by feeding [[Comet | Prankster Comets are objects that interfere with a galaxy by either altering its attributes or giving it a new one. All 30 of the [[Prankster Comet|Comet Star]]s are obtained by completing special missions in the robust galaxies, namely speed runs, in which the Power Star must be reached within a given time limit; "daredevil" runs, in which Mario is defeated if he takes a single hit; races against [[Cosmic Mario]]; and missions in which the speed of enemies and obstacles is doubled. These only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, either immediately or at a later point in the game. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy must first be completed before a comet can appear. Prankster Comets appear and disappear every other time a mission is completed, meaning that if a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a [[Prankster Comet#Purple Comet|Purple Comet]] where [[Mario]] must collect 100 [[Purple Coin]]s. These comets only begin to appear after "The Fate of the Universe" is completed at least once. The location and selection of Prankster Comets that appear can be manipulated by feeding [[Comet Tico]] 20 [[Star Bit]]s. | ||
===The Comet Observatory=== | ===The Comet Observatory=== | ||
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==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!width=12%|Name | !width=12%|Name | ||
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|- | |- | ||
|style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]''' | |style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]''' | ||
|style="background:#ffe4e1"|The game's protagonist. [[Princess Peach]] invites him to [[Peach's Castle|her castle]] to celebrate the [[Star Festival]], but the celebration is cut short when [[Bowser]] arrives and kidnaps her. After a failed rescue attempt, Mario winds up on a [[Gateway Galaxy#Starting_Planet|tiny planet]] far from [[Earth|home]]. It is here that he meets an [[Baby Luma|apricot-colored]] [[Luma]] and his caretaker - the mysterious [[Rosalina]]. With the Luma giving him the power to travel through space, Mario sets off to collect [[Power Star]]s, rescue Princess Peach, and stop Bowser from creating his galaxy at the [[Bowser's Galaxy Reactor|center of the universe]]. | |align=left style="background:#ffe4e1"|The game's protagonist. [[Princess Peach]] invites him to [[Peach's Castle|her castle]] to celebrate the [[Star Festival]], but the celebration is cut short when [[Bowser]] arrives and kidnaps her. After a failed rescue attempt, Mario winds up on a [[Gateway Galaxy#Starting_Planet|tiny planet]] far from [[Earth|home]]. It is here that he meets an [[Baby Luma|apricot-colored]] [[Luma]] and his caretaker - the mysterious [[Rosalina]]. With the Luma giving him the power to travel through space, Mario sets off to collect [[Power Star]]s, rescue Princess Peach, and stop Bowser from creating his galaxy at the [[Bowser's Galaxy Reactor|center of the universe]]. | ||
|- | |- | ||
|style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]''' | |style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]''' | ||
|style="background:#def3df"|Mario's younger twin brother. The player can replay the game as Luigi after they have collected 120 Power Stars and completed "[[The Fate of the Universe]]" as Mario. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, thus increasing the risk of him falling off of a platform or colliding with an obstacle. In addition, the [[Spin Jump]]'s height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to locate Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where [[:File:SMG Screenshot Ghostly Galaxy (Luigi and the Haunted Mansion) as Luigi.jpg|there are two of them]]. Luigi can be quite cowardly and is afraid of ghosts. | |align=left style="background:#def3df"|Mario's younger twin brother. The player can replay the game as Luigi after they have collected 120 Power Stars and completed "[[The Fate of the Universe]]" as Mario. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, thus increasing the risk of him falling off of a platform or colliding with an obstacle. In addition, the [[Spin Jump]]'s height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to locate Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where [[:File:SMG Screenshot Ghostly Galaxy (Luigi and the Haunted Mansion) as Luigi.jpg|there are two of them]]. Luigi can be quite cowardly and is afraid of ghosts. | ||
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Some non-playable characters can be spoken to by pressing {{button|wii|A}} while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be [[jump]]ed on or [[Spin|spun]], and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun. | Some non-playable characters can be spoken to by pressing {{button|wii|A}} while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be [[jump]]ed on or [[Spin|spun]], and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun. | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!width=12%|Name | !width=12%|Name | ||
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!width=15%|Locations | !width=15%|Locations | ||
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|[[File:SMG Luma.jpg|100x100px]]<br>[[Baby Luma|Apricot Luma]] | |style="background:white"|[[File:SMG Luma.jpg|100x100px]]<br>[[Baby Luma|Apricot Luma]] | ||
|Mario's traveling companion – a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario<ref name=luigi group=note/> the ability to [[spin]] and travel through space. Before being kidnapped, Princess Peach intended to give this Luma to Mario as a gift during the Star Festival. It is [[Rosalina's Story|implied]] that he is a reincarnation of the first Luma that Rosalina ever encountered. | |align=left|Mario's traveling companion – a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario<ref name=luigi group=note/> the ability to [[spin]] and travel through space. Before being kidnapped, Princess Peach intended to give this Luma to Mario as a gift during the Star Festival. It is [[Rosalina's Story|implied]] that he is a reincarnation of the first Luma that Rosalina ever encountered. | ||
|All galaxies | |All galaxies | ||
|- | |- | ||
|[[File:SMG Asset Model Peach.png|100x100px]]<br>[[Princess Peach]] | |style="background:white"|[[File:SMG Asset Model Peach.png|100x100px]]<br>[[Princess Peach]] | ||
|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser]] on the night of the [[Star Festival]] and taken to the center of the universe, leading to Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five [[1-Up Mushroom]]s. She sends letters containing twenty 1-Up Mushrooms during Luigi's playthrough, but they specifically remain addressed to Mario. Rosalina refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]". | |align=left|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser]] on the night of the [[Star Festival]] and taken to the center of the universe, leading to Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five [[1-Up Mushroom]]s. She sends letters containing twenty 1-Up Mushrooms during Luigi's playthrough, but they specifically remain addressed to Mario. Rosalina refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]". | ||
|[[Castle Gardens]], [[Bowser's Galaxy Reactor]] | |[[Castle Gardens]], [[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|[[File:Princess Rosalina Super Mario Galaxy.png|100x100px]]<br>[[Rosalina]] | |style="background:white"|[[File:Princess Rosalina Super Mario Galaxy.png|100x100px]]<br>[[Rosalina]] | ||
|A mysterious woman who serves as the guardian of the cosmos. She travels through space in the [[Comet Observatory]], a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the [[Power Star]]s, by Bowser, leaving it stranded in space. When she meets Mario, they make an arrangement where he will collect Power Stars to restore power to the observatory. In exchange, Rosalina will help him stop Bowser and rescue Princess Peach. Her past is revealed to the player via [[Rosalina's Story]] as they accumulate Power Stars. The Lumas recognize Rosalina as their mother, who in turn sees them as her family. | |align=left|A mysterious woman who serves as the guardian of the cosmos. She travels through space in the [[Comet Observatory]], a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the [[Power Star]]s, by Bowser, leaving it stranded in space. When she meets Mario, they make an arrangement where he will collect Power Stars to restore power to the observatory. In exchange, Rosalina will help him stop Bowser and rescue Princess Peach. Her past is revealed to the player via [[Rosalina's Story]] as they accumulate Power Stars. The Lumas recognize Rosalina as their mother, who in turn sees them as her family. | ||
|[[Comet Observatory]], [[Gateway Galaxy]] | |[[Comet Observatory]], [[Gateway Galaxy]] | ||
|- | |- | ||
|[[File:SMG Yellow Luma Alt Artwork.png|x100px]]<br>[[Luma]]s | |style="background:white"|[[File:SMG Yellow Luma Alt Artwork.png|x100px]]<br>[[Luma]]s | ||
|Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into [[Launch Star]]s, [[Sling Star]]s, and [[Pull Star]]s. Lumas become {{wp|Astronomical object|celestial bodies}} when they grow up, and which ones they become is dependent on their [[Luma#Color variations|color]]. Lumas eat [[Star Bit]]s and squeal with delight when fed via the [[Star Pointer]]. | |align=left|Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into [[Launch Star]]s, [[Sling Star]]s, and [[Pull Star]]s. Lumas become {{wp|Astronomical object|celestial bodies}} when they grow up, and which ones they become is dependent on their [[Luma#Color variations|color]]. Lumas eat [[Star Bit]]s and squeal with delight when fed via the [[Star Pointer]]. | ||
|[[Comet Observatory]], [[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Bowser Jr.'s Airship Armada]], [[Bowser's Dark Matter Plant]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Bowser's Galaxy Reactor]] | |[[Comet Observatory]], [[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Bowser Jr.'s Airship Armada]], [[Bowser's Dark Matter Plant]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|[[File:SMG Polari.jpg|100x100px]]<br>[[Polari]] | |style="background:white"|[[File:SMG Polari.jpg|100x100px]]<br>[[Polari]] | ||
|An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Pointer. | |align=left|An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Pointer. | ||
|[[Comet Observatory]] | |[[Comet Observatory]] | ||
|- | |- | ||
|[[File:HungryLuma.png|x100px]]<br>[[Hungry Luma]]s | |style="background:white"|[[File:HungryLuma.png|x100px]]<br>[[Hungry Luma]]s | ||
|Big Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of [[Star Bit]]s. When encountered in [[dome]] galaxies, they transform into planets. Visiting them triggers a hidden mission. | |align=left|Big Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of [[Star Bit]]s. When encountered in [[dome]] galaxies, they transform into planets. Visiting them triggers a hidden mission. | ||
|[[Comet Observatory]], [[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Melty Molten Galaxy]] | |[[Comet Observatory]], [[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Melty Molten Galaxy]] | ||
|- | |- | ||
|[[File:Lumalee.png|x100px]]<br>[[Lumalee]]s | |style="background:white"|[[File:Lumalee.png|x100px]]<br>[[Lumalee]]s | ||
|Big Lumas that run Luma Shops. One typically proceeds a boss encounter and transforms into a [[mushroom]] of choice in exchange for thirty Star Bits. | |align=left|Big Lumas that run Luma Shops. One typically proceeds a boss encounter and transforms into a [[mushroom]] of choice in exchange for thirty Star Bits. | ||
|[[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Melty Molten Galaxy]], [[Dreadnought Galaxy]] | |[[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Melty Molten Galaxy]], [[Dreadnought Galaxy]] | ||
|- | |- | ||
|[[File:SMG Comet Tico.png|x100px]]<br>[[Comet | |style="background:white"|[[File:SMG Comet Tico.png|x100px]]<br>[[Comet Tico]] | ||
|A Hungry Luma that is knowledgeable about [[Prankster Comet]]s. It provides details on these comets to the player when prompted. Alternatively, it can shift where a Prankster Comet appears in exchange for twenty Star Bits. | |align=left|A Hungry Luma that is knowledgeable about [[Prankster Comet]]s. It provides details on these comets to the player when prompted. Alternatively, it can shift where a Prankster Comet appears in exchange for twenty Star Bits. | ||
|[[Comet Observatory]] | |[[Comet Observatory]] | ||
|- | |- | ||
|[[File:Super Mario Galaxy Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]] | |style="background:white"|[[File:Super Mario Galaxy Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]] | ||
|Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the [[Star Festival]] when Peach is abducted. [[:File:SMG Asset Texture Prologue 04.png|Pink-capped Toads in red dresses]] appear in the prologue that look like [[Toadette]]. | |align=left|Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the [[Star Festival]] when Peach is abducted. [[:File:SMG Asset Texture Prologue 04.png|Pink-capped Toads in red dresses]] appear in the prologue that look like [[Toadette]]. | ||
|[[Castle Gardens]], [[Grand Finale Galaxy]] | |[[Castle Gardens]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:LuigiRosalinaSMG.png|x100px]]<br>[[Toad Brigade|The Toad Brigade]] | |style="background:white"|[[File:LuigiRosalinaSMG.png|x100px]]<br>[[Toad Brigade|The Toad Brigade]] | ||
|A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their [[Starshroom]]s, mushroom-shaped starships built for them by the Lumas. Outside of the red-capped leader and purple-capped mail carrier, the brigade contains three other Toads: [[Hint Toad|a knowledgeable blue Toad]] who typically provides information on an area of interest; [[Banktoad|a green Toad]] who carries a pickaxe and constructs [[cannon]]s for Mario; and [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]]. | |align=left|A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their [[Starshroom]]s, mushroom-shaped starships built for them by the Lumas. Outside of the red-capped leader and purple-capped mail carrier, the brigade contains three other Toads: [[Hint Toad|a knowledgeable blue Toad]] who typically provides information on an area of interest; [[Banktoad|a green Toad]] who carries a pickaxe and constructs [[cannon]]s for Mario; and [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]]. | ||
|[[Comet Observatory]], [[Honeyhive Galaxy]], [[Sweet Sweet Galaxy]], [[Space Junk Galaxy]], [[Hurry-Scurry Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Sand Spiral Galaxy]], [[Deep Dark Galaxy]], [[Grand Finale Galaxy]] | |[[Comet Observatory]], [[Honeyhive Galaxy]], [[Sweet Sweet Galaxy]], [[Space Junk Galaxy]], [[Hurry-Scurry Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Sand Spiral Galaxy]], [[Deep Dark Galaxy]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad|Toad Brigade | |style="background:white"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad|Toad Brigade Captain]] | ||
|The captain of the Toad Brigade. This red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the blue Toad, the captain is the most cowardly member of the team. | |align=left|The captain of the Toad Brigade. This red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the blue Toad, the captain is the most cowardly member of the team. | ||
|All galaxies that feature the Toad Brigade | |All galaxies that feature the Toad Brigade | ||
|- | |- | ||
|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]] | |style="background:white"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]] | ||
|A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory, delivering mail from Princess Peach or Luigi. He also periodically sends his own letters to the player through the [[Wii#Wii Message Board|Wii Message Board]]. When out on missions with the brigade, the Mailtoad is not carrying his satchel and sometimes wears a snorkel. | |align=left|A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory, delivering mail from Princess Peach or Luigi. He also periodically sends his own letters to the player through the [[Wii#Wii Message Board|Wii Message Board]]. When out on missions with the brigade, the Mailtoad is not carrying his satchel and sometimes wears a snorkel. | ||
|All galaxies that feature the Toad Brigade | |All galaxies that feature the Toad Brigade | ||
|- | |- | ||
|[[File:SMG Star Bunny Artwork.png|100x100px]]<br>[[Star Bunny|Star Bunnies]] | |style="background:white"|[[File:SMG Star Bunny Artwork.png|100x100px]]<br>[[Star Bunny|Star Bunnies]] | ||
|Spacefaring [[rabbit]]s that like to play and typically award Mario a Power Star for catching them. The Star Bunnies of [[Gusty Garden Galaxy]] like to garden and are hunted by [[Undergrunt]]s. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or wear vests. | |align=left|Spacefaring [[rabbit]]s that like to play and typically award Mario a Power Star for catching them. The Star Bunnies of [[Gusty Garden Galaxy]] like to garden and are hunted by [[Undergrunt]]s. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or wear vests. | ||
|[[Gateway Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Snow Cap Galaxy]], [[Grand Finale Galaxy]] | |[[Gateway Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Snow Cap Galaxy]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s | |style="background:white"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s | ||
|[[Bee]] people that collect [[honey]] and teach Mario how to use his [[Bee Mario|Bee form]]. Most Honeybees are members of the [[Honeyhive Galaxy|Honeyhive Kingdom]] and are in the midst of a dispute with [[Mandibug]]s. The bees of [[Gold Leaf Galaxy]] keep [[Cataquack]]s as pets. | |align=left|[[Bee]] people that collect [[honey]] and teach Mario how to use his [[Bee Mario|Bee form]]. Most Honeybees are members of the [[Honeyhive Galaxy|Honeyhive Kingdom]] and are in the midst of a dispute with [[Mandibug]]s. The bees of [[Gold Leaf Galaxy]] keep [[Cataquack]]s as pets. | ||
|[[Honeyhive Galaxy]], [[Sea Slide Galaxy]], [[Gold Leaf Galaxy]], [[Grand Finale Galaxy]] | |[[Honeyhive Galaxy]], [[Sea Slide Galaxy]], [[Gold Leaf Galaxy]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:QueenBee.png|100x100px]]<br>[[Honey Queen|Queen Bee]] | |style="background:white"|[[File:QueenBee.png|100x100px]]<br>[[Honey Queen|Queen Bee]] | ||
|The ruler of the Honeyhive Kingdom. She has a large body that can be clung to by the player while in their Bee form. When she meets Mario for the first time, she mistakes him for a physician and asks him to take care of an "[[Star Chip|itchiness]]" for her. | |align=left|The ruler of the Honeyhive Kingdom. She has a large body that can be clung to by the player while in their Bee form. When she meets Mario for the first time, she mistakes him for a physician and asks him to take care of an "[[Star Chip|itchiness]]" for her. | ||
|[[Honeyhive Galaxy]] | |[[Honeyhive Galaxy]] | ||
|- | |- | ||
|[[File:SMG Asset Model Board.png|100x100px]]<br>[[Boards (characters)|Boards]] | |style="background:white"|[[File:SMG Asset Model Board.png|100x100px]]<br>[[Boards (characters)|Boards]] | ||
|Talking boards that explain unique mechanics to Mario, with each board covering a different topic: Gil Board teaches Mario how to [[Wall Jump]]; Bill Board teaches him how to use the [[Star Ball|Rolling Ball]]; Phil Board teaches him how to use the [[Bubble]]; and Jill Board reminds him how to use his [[Boo Mario|Boo form]]. | |align=left|Talking boards that explain unique mechanics to Mario, with each board covering a different topic: Gil Board teaches Mario how to [[Wall Jump]]; Bill Board teaches him how to use the [[Star Ball|Rolling Ball]]; Phil Board teaches him how to use the [[Bubble]]; and Jill Board reminds him how to use his [[Boo Mario|Boo form]]. | ||
|[[Honeyhive Galaxy]], [[Rolling Green Galaxy]], [[Bubble Breeze Galaxy]], [[Gusty Garden Galaxy]], [[Melty Molten Galaxy]], [[Boo's Boneyard Galaxy]], [[Rolling Gizmo Galaxy]], [[Bubble Blast Galaxy]], [[Grand Finale Galaxy]] | |[[Honeyhive Galaxy]], [[Rolling Green Galaxy]], [[Bubble Breeze Galaxy]], [[Gusty Garden Galaxy]], [[Melty Molten Galaxy]], [[Boo's Boneyard Galaxy]], [[Rolling Gizmo Galaxy]], [[Bubble Blast Galaxy]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:RaySMG.png|x75px]]<br>[[Ray]] | |style="background:white"|[[File:RaySMG.png|x75px]]<br>[[Ray]] | ||
|The [[Manta|manta ray]] that Mario surfs on during [[ray surfing]]. Safely reaching the finish line within a specified time limit awards Mario with a Power Star. | |align=left|The [[Manta|manta ray]] that Mario surfs on during [[ray surfing]]. Safely reaching the finish line within a specified time limit awards Mario with a Power Star. | ||
|[[Loopdeeloop Galaxy]], [[Loopdeeswoop Galaxy]] | |[[Loopdeeloop Galaxy]], [[Loopdeeswoop Galaxy]] | ||
|- | |- | ||
|[[File:SMG Penguin Artwork.png|100x100px]]<br>[[Penguin]]s | |style="background:white"|[[File:SMG Penguin Artwork.png|100x100px]]<br>[[Penguin]]s | ||
|Flightless birds who love to swim. Some penguins share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young and slightly shorter than Mario, while the two adult penguins, Coach and Penguru, tower over him. The penguin in [[Freezeflame Galaxy]] calls Mario an "old man" and challenges him to a race. | |align=left|Flightless birds who love to swim. Some penguins share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young and slightly shorter than Mario, while the two adult penguins, Coach and Penguru, tower over him. The penguin in [[Freezeflame Galaxy]] calls Mario an "old man" and challenges him to a race. | ||
|[[Loopdeeloop Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Drip Drop Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Loopdeeswoop Galaxy]], [[Grand Finale Galaxy]] | |[[Loopdeeloop Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Drip Drop Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Loopdeeswoop Galaxy]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:SMG Coach Artwork.png|100x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]] | |style="background:white"|[[File:SMG Coach Artwork.png|100x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]] | ||
|A big penguin who has a paternal disposition and teaches the young penguins how to swim. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray. | |align=left|A big penguin who has a paternal disposition and teaches the young penguins how to swim. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray. | ||
|[[Loopdeeloop Galaxy]], [[Beach Bowl Galaxy]], [[Loopdeeswoop Galaxy]], [[Grand Finale Galaxy]] | |[[Loopdeeloop Galaxy]], [[Beach Bowl Galaxy]], [[Loopdeeswoop Galaxy]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:Penguru SMG.png|100x100px]]<br>[[Penguru]] | |style="background:white"|[[File:Penguru SMG.png|100x100px]]<br>[[Penguru]] | ||
|An elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself. | |align=left|An elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself. | ||
|[[Drip Drop Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Grand Finale Galaxy]] | |[[Drip Drop Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:SMG Asset Model Penguin Racer (Captain).png|100x100px]]<br>[[Penguin Racers]] | |style="background:white"|[[File:SMG Asset Model Penguin Racer (Captain).png|100x100px]]<br>[[Penguin Racers]] | ||
|A four-member swimming team. While most penguins are blue, each member of this team is a different color. Mario can compete with them when he talks to the red-colored leader. This penguin awards Mario a Power Star for outswimming them. | |align=left|A four-member swimming team. While most penguins are blue, each member of this team is a different color. Mario can compete with them when he talks to the red-colored leader. This penguin awards Mario a Power Star for outswimming them. | ||
|[[Sea Slide Galaxy]], [[Grand Finale Galaxy]] | |[[Sea Slide Galaxy]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:Gearmo Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Gearmo]]s | |style="background:white"|[[File:Gearmo Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Gearmo]]s | ||
|Maintenance robots. Gearmos can be found upkeeping battle stations affiliated with the [[Topman Tribe]], but they themselves are not enemies. The Gearmos of [[Toy Time Galaxy]] teach the player how to use their [[Spring Mario|Spring form]]. An overworked Gearmo hosts [[Bob-omb Blasting]], while another helps maintain the Comet Observatory's [[Engine Room]]. One Gearmo in [[Battlerock Galaxy]] refers to herself as an "iron old lady". | |align=left|Maintenance robots. Gearmos can be found upkeeping battle stations affiliated with the [[Topman Tribe]], but they themselves are not enemies. The Gearmos of [[Toy Time Galaxy]] teach the player how to use their [[Spring Mario|Spring form]]. An overworked Gearmo hosts [[Bob-omb Blasting]], while another helps maintain the Comet Observatory's [[Engine Room]]. One Gearmo in [[Battlerock Galaxy]] refers to herself as an "iron old lady". | ||
|[[Comet Observatory]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Toy Time Galaxy]], [[Dreadnought Galaxy]], [[Grand Finale Galaxy]] | |[[Comet Observatory]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Toy Time Galaxy]], [[Dreadnought Galaxy]], [[Grand Finale Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Big Green Caterpillar.png|100x100px]]<br>[[Worm (Super Mario Galaxy)|Worm]] | |style="background:white"|[[File:SMG Screenshot Big Green Caterpillar.png|100x100px]]<br>[[Worm (Super Mario Galaxy)|Worm]] | ||
|A giant caterpillar with its own [[Gravity|gravitational pull]] that enables Mario to walk along its body. It lives inside one of the [[:File:Apple planets.png|apple-shaped planets]] in Gusty Garden Galaxy, where [[Ground Pound]]ing a [[stump]] forces the worm to the surface and tunnel into the next nearest planet. This creates a permanent bridge between them. | |align=left|A giant caterpillar with its own [[Gravity|gravitational pull]] that enables Mario to walk along its body. It lives inside one of the [[:File:Apple planets.png|apple-shaped planets]] in Gusty Garden Galaxy, where [[Ground Pound]]ing a [[stump]] forces the worm to the surface and tunnel into the next nearest planet. This creates a permanent bridge between them. | ||
|[[Gusty Garden Galaxy]] | |[[Gusty Garden Galaxy]] | ||
|- | |- | ||
|[[File:SMG Spooky Speedster Artwork.png|x100px]]<br>[[Spooky Speedster]] | |style="background:white"|[[File:SMG Spooky Speedster Artwork.png|x100px]]<br>[[Spooky Speedster]] | ||
|An [[Big Boo|Atomic Boo]] who challenges Mario to a race when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him. When Mario races him in "[[A Very Spooky Sprint]]", he must use [[Pull Star]]s to reach the goal. In "[[Racing the Spooky Speedster]]", he is in his [[Boo Mario|Boo form]]. | |align=left|An [[Big Boo|Atomic Boo]] who challenges Mario to a race when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him. When Mario races him in "[[A Very Spooky Sprint]]", he must use [[Pull Star]]s to reach the goal. In "[[Racing the Spooky Speedster]]", he is in his [[Boo Mario|Boo form]]. | ||
|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]] | |[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]] | ||
|- | |- | ||
|[[File:GuppySMG.png|x75px]]<br>[[Guppy]] | |style="background:white"|[[File:GuppySMG.png|x75px]]<br>[[Guppy]] | ||
|An {{wp|orca}} who bullies the Penguin Racers. He only relents if Mario can complete his [[Going after Guppy|eight-ring swim challenge]], as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and knocks Mario back if touched, although this does not cause damage. | |align=left|An {{wp|orca}} who bullies the Penguin Racers. He only relents if Mario can complete his [[Going after Guppy|eight-ring swim challenge]], as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and knocks Mario back if touched, although this does not cause damage. | ||
|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]] | |[[Sea Slide Galaxy]], [[Deep Dark Galaxy]] | ||
|- | |- | ||
|[[File:SMG Cosmic Mario Model.png|100x100px]]<br>[[Cosmic Mario]] | |style="background:white"|[[File:SMG Cosmic Mario Model.png|100x100px]]<br>[[Cosmic Mario]] | ||
|An entity that resembles Mario and mirrors his abilities. He challenges him to a footrace to a Power Star when a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes him release Star Bits. | |align=left|An entity that resembles Mario and mirrors his abilities. He challenges him to a footrace to a Power Star when a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes him release Star Bits. | ||
|[[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]] | |[[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]] | ||
|- | |- | ||
|[[File:SMG Cosmic Luigi Model.png|100x100px]]<br>[[Cosmic Mario|Cosmic Luigi]] | |style="background:white"|[[File:SMG Cosmic Luigi Model.png|100x100px]]<br>[[Cosmic Mario|Cosmic Luigi]] | ||
|An entity that resembles Luigi. Like Cosmic Mario, he only appears when a Cosmic Comet is in orbit during Luigi's playthrough. Unlike Cosmic Mario, Cosmic Luigi makes more frequent use of shortcuts and [[Long Jump]]s, making him a more challenging opponent. | |align=left|An entity that resembles Luigi. Like Cosmic Mario, he only appears when a Cosmic Comet is in orbit during Luigi's playthrough. Unlike Cosmic Mario, Cosmic Luigi makes more frequent use of shortcuts and [[Long Jump]]s, making him a more challenging opponent. | ||
|[[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]] | |[[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]] | ||
|} | |} | ||
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Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]],<ref name=luigi group=note/> it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit. | Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]],<ref name=luigi group=note/> it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit. | ||
About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Super Mario'' games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior | About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Super Mario'' games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior. Some of them even resemble recurring enemies in ''{{iw|zeldawiki|The Legend of Zelda (series)|The Legend of Zelda}}'' series, such as bats (which resemble {{iw|zeldawiki|Keese}}) and the octopus enemies (which resemble {{iw|zeldawiki|Octorok}}s). The Japanese name for [[Rocto]] directly derives from "Octorok". | ||
''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again | ''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again. | ||
Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically. | Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically. | ||
{|class="wikitable | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!rowspan=2 width=10%|Name | !rowspan=2 width=10%|Name | ||
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!width=6%|Last | !width=6%|Last | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Gooa style="background:white"|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]] | ||
| | |align=left|Squat mushroom creatures that chase Mario when he is in their line of sight. A Goomba is defeated when stomped. Spinning or shooting one with a Star Bit knocks it over and makes it spin like a top, leaving it vulnerable to being kicked. | ||
|Squat mushroom creatures that chase Mario when he is in their line of sight. A Goomba is defeated when stomped. Spinning or shooting one with a Star Bit knocks it over and makes it spin like a top, leaving it vulnerable to being kicked. | |||
|data-sort-value=00|[[Gateway Galaxy]] | |data-sort-value=00|[[Gateway Galaxy]] | ||
|data-sort-value=38|[[Rolling Gizmo Galaxy]] | |data-sort-value=38|[[Rolling Gizmo Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Gra|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]] | |data-sort-value=Gra style="background:white"|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]] | ||
|A giant Goomba. It is defeated only when spun and kicked | |align=left|A giant Goomba. It is defeated only when spun and kicked. | ||
|colspan=2 data-sort-value=00|[[Gateway Galaxy]] | |colspan=2 data-sort-value=00|[[Gateway Galaxy]] | ||
|{{icon|SMG-Key}}×1 | |{{icon|SMG-Key}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=Pum|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]] | |data-sort-value=Mic style="background:white"|[[File:SMG Micro Goomba.png|100x100px]]<br>[[Mini Goomba|Micro Goomba]] | ||
|Slow-moving Goombas with [[Pumpkin|jack-o'-lanterns]] covering their heads. A Pumpkinhead Goomba sometimes drops a blue flame behind it that burns Mario on contact. [[Ground Pound]]ing one defeats it. Spinning one breaks the pumpkin and reverts it into a normal Goomba. | |align=left|Little Goombas. Like normal-sized ones, they charge towards Mario. They are defeated when spun. | ||
|data-sort-value=00|[[Gateway Galaxy]] | |||
|data-sort-value=38|[[Rolling Gizmo Galaxy]] | |||
|{{icon|SMG-Coin}}×1 | |||
|— | |||
|- | |||
|data-sort-value=Pum style="background:white"|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]] | |||
|align=left|Slow-moving Goombas with [[Pumpkin|jack-o'-lanterns]] covering their heads. A Pumpkinhead Goomba sometimes drops a blue flame behind it that burns Mario on contact. [[Ground Pound]]ing one defeats it. Spinning one breaks the pumpkin and reverts it into a normal Goomba. | |||
|colspan=2 data-sort-value=15|[[Ghostly Galaxy]] | |colspan=2 data-sort-value=15|[[Ghostly Galaxy]] | ||
|{{icon|SMG-Coin}}×1 | |{{icon|SMG-Coin}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Gooe|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]] | |data-sort-value=Gooe style="background:white"|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]] | ||
|Helmeted Goombas that cannot be stomped. Spinning one flips it upside down, exposing its vulnerable underside. | |align=left|Helmeted Goombas that cannot be stomped. Spinning one flips it upside down, exposing its vulnerable underside. | ||
|data-sort-value=05|[[Bowser Jr.'s Robot Reactor]] | |data-sort-value=05|[[Bowser Jr.'s Robot Reactor]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=E|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]] | |data-sort-value=E style="background:white"|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]] | ||
|Goomba-like octopus enemies. An Electrogoomba shuffles side to side along a set path and keeps its eyes locked onto Mario when he is near. When in close proximity, it attempts to strike him with the hair-like appendage on its head. Electrogoombas are defeated when stomped or spun. | |align=left|Goomba-like octopus enemies. An Electrogoomba shuffles side to side along a set path and keeps its eyes locked onto Mario when he is near. When in close proximity, it attempts to strike him with the hair-like appendage on its head. Electrogoombas are defeated when stomped or spun. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=27|[[Toy Time Galaxy]] | |data-sort-value=27|[[Toy Time Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Roc|[[File:SMG Octopus Artwork.png|100x100px]]<br>[[Rocto]] | |data-sort-value=Roc style="background:white"|[[File:SMG Octopus Artwork.png|100x100px]]<br>[[Rocto]] | ||
|Big octopuses that sit in [[barrel]]s. Roctos spit [[coconut]]s<ref name=fruit group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario. The coconuts can be ricocheted back with a well-timed spin. This is the only way to defeat a Rocto. | |align=left|Big octopuses that sit in [[barrel]]s. Roctos spit [[coconut]]s<ref name=fruit group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario. The coconuts can be ricocheted back with a well-timed spin. This is the only way to defeat a Rocto. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Oct|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]] | |data-sort-value=Oct style="background:white"|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]] | ||
|Red octopuses that spit rocks. Octoguys shuffle backward from Mario when approached and only stop to attack Mario. One is defeated when stomped or spun. They usually occur in groups. | |align=left|Red octopuses that spit rocks. Octoguys shuffle backward from Mario when approached and only stop to attack Mario. One is defeated when stomped or spun. They usually occur in groups. | ||
|data-sort-value=02|[[Honeyhive Galaxy]] | |data-sort-value=02|[[Honeyhive Galaxy]] | ||
|data-sort-value=31|[[Deep Dark Galaxy]] | |data-sort-value=31|[[Deep Dark Galaxy]] | ||
Line 1,000: | Line 1,002: | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Slu|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]] | |data-sort-value=Slu style="background:white"|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]] | ||
|Leech-like octopuses. They latch onto Mario and gradually deplete his life meter. Spinning defeats them. | |align=left|Leech-like octopuses. They latch onto Mario and gradually deplete his life meter. Spinning defeats them. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=26|[[Sea Slide Galaxy]] | |data-sort-value=26|[[Sea Slide Galaxy]] | ||
Line 1,007: | Line 1,009: | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Rub|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]] | |data-sort-value=Rub style="background:white"|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]] | ||
|Boulders with red gems in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into the gem of one breaks it. There are caves that indefinitely release Ruby Rocks in several galaxies. | |align=left|Boulders with red gems in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into the gem of one breaks it. There are caves that indefinitely release Ruby Rocks in several galaxies. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=34|[[Melty Molten Galaxy]] | |data-sort-value=34|[[Melty Molten Galaxy]] | ||
Line 1,014: | Line 1,016: | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=Pir|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]] | |data-sort-value=Pir style="background:white"|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]] | ||
|Carnivorous plants that try to bite Mario when near and laugh if they land a hit. They idly hold their heads skyward like normal flowers until they are approached. Piranha Plants are defeated when stomped or spun, and stunned when struck by a Star Bit. Defeating a Piranha Plant sometimes causes a Sproutle Vine to erupt from the ground. | |align=left|Carnivorous plants that try to bite Mario when near and laugh if they land a hit. They idly hold their heads skyward like normal flowers until they are approached. Piranha Plants are defeated when stomped or spun, and stunned when struck by a Star Bit. Defeating a Piranha Plant sometimes causes a Sproutle Vine to erupt from the ground. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=25|[[Gold Leaf Galaxy]] | |data-sort-value=25|[[Gold Leaf Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=SpiP|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]] | |data-sort-value=SpiP style="background:white"|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]] | ||
|Large Piranha Plants that slam their heads into the ground. Spinning one stuns it and leaves it vulnerable to being stomped. | |align=left|Large Piranha Plants that slam their heads into the ground. Spinning one stuns it and leaves it vulnerable to being stomped. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=19|[[Gusty Garden Galaxy]] | |data-sort-value=19|[[Gusty Garden Galaxy]] | ||
Line 1,028: | Line 1,030: | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Tra|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]] | |data-sort-value=Tra style="background:white"|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]] | ||
|Invisible purse-like creatures. Tracks are only visible when the stop moving. They are otherwise only perceptible by tracking their footsteps. Defeating one awards Mario with a large number of Star Bits. | |align=left|Invisible purse-like creatures. Tracks are only visible when the stop moving. They are otherwise only perceptible by tracking their footsteps. Defeating one awards Mario with a large number of Star Bits. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=00|[[Gateway Galaxy]] | |data-sort-value=00|[[Gateway Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Pokeyn|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]] | |data-sort-value=Pokeyn style="background:white"|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]] | ||
|Giant [[Pokey]]s. A Pokeynut slam its body forward to strike Mario. It falls apart when struck by a coconut<ref name=fruit group=note/>, causing its head to fall and become embedded in the surrounding sand. Stomping the head defeats it. | |align=left|Giant [[Pokey]]s. A Pokeynut slam its body forward to strike Mario. It falls apart when struck by a coconut<ref name=fruit group=note/>, causing its head to fall and become embedded in the surrounding sand. Stomping the head defeats it. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=21|[[Dusty Dune Galaxy]] | |data-sort-value=21|[[Dusty Dune Galaxy]] | ||
Line 1,042: | Line 1,044: | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=Pokeyp|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]] | |data-sort-value=Pokeyp style="background:white"|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]] | ||
|A red Pokey. It shimmies away from Mario while attempting to slam him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee the area. | |align=left|A red Pokey. It shimmies away from Mario while attempting to slam him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee the area. | ||
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]] | |colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]] | ||
|{{icon|SMG-Bit}}×7 | |{{icon|SMG-Bit}}×7 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Pokey|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]] | |data-sort-value=Pokey style="background:white"|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]] | ||
|Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They are defeated when stomped or spun. | |align=left|Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They are defeated when stomped or spun. | ||
|data-sort-value=19|[[Gusty Garden Galaxy]] | |data-sort-value=19|[[Gusty Garden Galaxy]] | ||
|data-sort-value=21|[[Dusty Dune Galaxy]] | |data-sort-value=21|[[Dusty Dune Galaxy]] | ||
Line 1,055: | Line 1,057: | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=Cho|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]] | |data-sort-value=Cho style="background:white"|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]] | ||
|Rolling metal enemies. They bark when in close proximity. Chomps are defeated only when struck by [[Rainbow Mario]]. | |align=left|Rolling metal enemies. They bark when in close proximity. Chomps are defeated only when struck by [[Rainbow Mario]]. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=15|[[Ghostly Galaxy]] | |data-sort-value=15|[[Ghostly Galaxy]] | ||
Line 1,062: | Line 1,064: | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=Gol|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]] | |data-sort-value=Gol style="background:white"|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]] | ||
|A Chomp made of gold. It is destroyed by Mario only if he collides with it in his Rainbow form. | |align=left|A Chomp made of gold. It is destroyed by Mario only if he collides with it in his Rainbow form. | ||
|colspan=2 data-sort-value=19|[[Gusty Garden Galaxy]] | |colspan=2 data-sort-value=19|[[Gusty Garden Galaxy]] | ||
|{{icon|SMG-Star}}×1 | |{{icon|SMG-Star}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Min|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]] | |data-sort-value=Min style="background:white"|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]] | ||
|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps are destroyed only when all nearby [[Flipswitch Panel]]s are activated. | |align=left|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps are destroyed only when all nearby [[Flipswitch Panel]]s are activated. | ||
|colspan=2 data-sort-value=32|[[Dreadnought Galaxy]] | |colspan=2 data-sort-value=32|[[Dreadnought Galaxy]] | ||
|{{icon|SMG-Bit}}×3 | |{{icon|SMG-Bit}}×3 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Bul|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]] | |data-sort-value=Bul style="background:white"|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]] | ||
|Missiles fired from [[Bill Blaster]]s. Bullet Bills directly target Mario when he is within their proximity. Mario can lure Bullet Bills towards cages and fences to break them. Their eyes flash red and their bodies twirl when they lock onto Mario. | |align=left|Missiles fired from [[Bill Blaster]]s. Bullet Bills directly target Mario when he is within their proximity. Mario can lure Bullet Bills towards cages and fences to break them. Their eyes flash red and their bodies twirl when they lock onto Mario. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=39|[[Bubble Blast Galaxy]] | |data-sort-value=39|[[Bubble Blast Galaxy]] | ||
Line 1,081: | Line 1,083: | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=Ban|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]] | |data-sort-value=Ban style="background:white"|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]] | ||
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. | |align=left|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. | ||
|colspan=2 data-sort-value=37|[[Bowser's Galaxy Reactor]] | |colspan=2 data-sort-value=37|[[Bowser's Galaxy Reactor]] | ||
|None | |None | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=Tor|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]] | |data-sort-value=Tor style="background:white"|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]] | ||
|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards cages to break them. | |align=left|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards cages to break them. | ||
|data-sort-value=16|[[Buoy Base Galaxy]] | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|data-sort-value=18|[[Drip Drop Galaxy]] | |data-sort-value=18|[[Drip Drop Galaxy]] | ||
Line 1,094: | Line 1,096: | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=Lav|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]] | |data-sort-value=Lav style="background:white"|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]] | ||
|Floating drops of lava. Lava Bubbles appear during the battle with [[King Kaliente]]. Shooting one with a Star Bit defeats it. They otherwise burnout and disappear on their own. | |align=left|Floating drops of lava. Lava Bubbles appear during the battle with [[King Kaliente]]. Shooting one with a Star Bit defeats it. They otherwise burnout and disappear on their own. | ||
|data-sort-value=01|[[Good Egg Galaxy]] | |data-sort-value=01|[[Good Egg Galaxy]] | ||
|data-sort-value=34|[[Melty Molten Galaxy]] | |data-sort-value=34|[[Melty Molten Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Fli|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]] | |data-sort-value=Fli style="background:white"|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]] | ||
|Insect enemies that | |align=left|Insect enemies that eat bees. Flipbugs attempt to flee from Mario when he is near, ultimately tiring out and collapsing upside-down on the ground. If spotted in his [[Bee Mario|Bee form]], they chase him. | ||
|data-sort-value=02|[[Honeyhive Galaxy]] | |data-sort-value=02|[[Honeyhive Galaxy]] | ||
|data-sort-value=25|[[Gold Leaf Galaxy]] | |data-sort-value=25|[[Gold Leaf Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Man|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]] | |data-sort-value=Man style="background:white"|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]] | ||
|Big {{wp|stag beetle}} enemies. Mandibugs charge at Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. One trembles if Mario stands on its back, but eventually shakes him off. | |align=left|Big {{wp|stag beetle}} enemies. Mandibugs charge at Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. One trembles if Mario stands on its back, but eventually shakes him off. | ||
|data-sort-value=02|[[Honeyhive Galaxy]] | |data-sort-value=02|[[Honeyhive Galaxy]] | ||
|data-sort-value=25|[[Gold Leaf Galaxy]] | |data-sort-value=25|[[Gold Leaf Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Wi|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>[[Wiggler]] | |data-sort-value=Wi style="background:white"|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>[[Wiggler]] | ||
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning a Wiggler flips it onto its back. If it is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is faster and cannot be harmed. It calms down after a few seconds. Ground Pounding a Wiggler defeats it in a single blow. | |align=left|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning a Wiggler flips it onto its back. If it is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is faster and cannot be harmed. It calms down after a few seconds. Ground Pounding a Wiggler defeats it in a single blow. | ||
|data-sort-value=02|[[Honeyhive Galaxy]] | |data-sort-value=02|[[Honeyhive Galaxy]] | ||
|data-sort-value=25|[[Gold Leaf Galaxy]] | |data-sort-value=25|[[Gold Leaf Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Wa|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]] | |data-sort-value=Wa style="background:white"|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]] | ||
|Mounted nozzles that shoot [[Water Ball]]s over great distances. A ball traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. | |align=left|Mounted nozzles that shoot [[Water Ball]]s over great distances. A ball traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. | ||
|data-sort-value=02|[[Honeyhive Galaxy]] | |data-sort-value=02|[[Honeyhive Galaxy]] | ||
|data-sort-value=30|[[Sand Spiral Galaxy]] | |data-sort-value=30|[[Sand Spiral Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Fir|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]] | |data-sort-value=Fir style="background:white"|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]] | ||
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. | |align=left|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. | ||
|data-sort-value=11|[[Bowser's Star Reactor]] | |data-sort-value=11|[[Bowser's Star Reactor]] | ||
|data-sort-value=39|[[Bubble Blast Galaxy]] | |data-sort-value=39|[[Bubble Blast Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=SpringV|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]] | |data-sort-value=SpringV style="background:white"|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]] | ||
|Topman-like beamers. Jumping on one's head launches Mario high into the air. | |align=left|Topman-like beamers. Jumping on one's head launches Mario high into the air. | ||
|data-sort-value=04|[[Flipswitch Galaxy]] | |data-sort-value=04|[[Flipswitch Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Sen|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]] | |data-sort-value=Sen style="background:white"|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]] | ||
|A Spring Vault that expels Topminis. Its head bounces Mario into the air. | |align=left|A Spring Vault that expels Topminis. Its head bounces Mario into the air. | ||
|colspan=2 data-sort-value=16|[[Buoy Base Galaxy]] | |colspan=2 data-sort-value=16|[[Buoy Base Galaxy]] | ||
|None | |None | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Spo|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]] | |data-sort-value=Spo style="background:white"|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]] | ||
|Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario. | |align=left|Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario. | ||
|data-sort-value=07|[[Space Junk Galaxy]] | |data-sort-value=07|[[Space Junk Galaxy]] | ||
|data-sort-value=15|[[Ghostly Galaxy]] | |data-sort-value=15|[[Ghostly Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Spa|[[File:SMG Sprangler.png|100x100px]]<br>[[Spangler]] | |data-sort-value=Spa style="background:white"|[[File:SMG Sprangler.png|100x100px]]<br>[[Spangler]] | ||
|Spiders hanging from silk. Spanglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped. | |align=left|Spiders hanging from silk. Spanglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped. | ||
|data-sort-value=15|[[Ghostly Galaxy]] | |data-sort-value=15|[[Ghostly Galaxy]] | ||
|data-sort-value=26|[[Sea Slide Galaxy]] | |data-sort-value=26|[[Sea Slide Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Z|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]] | |data-sort-value=Z style="background:white"|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]] | ||
| | |align=left|Floating, charged orbs that travel in circles and damage Mario on contact. Zap Balls typically occur in pairs. | ||
|data-sort-value=07|[[Space Junk Galaxy]] | |data-sort-value=07|[[Space Junk Galaxy]] | ||
|data-sort-value=27|[[Toy Time Galaxy]] | |data-sort-value=27|[[Toy Time Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Amp|[[File:AmpSMG.png|100x100px]]<br>[[Amp]] | |data-sort-value=Amp style="background:white"|[[File:AmpSMG.png|100x100px]]<br>[[Amp]] | ||
|Smiling, electrical orbs. They typically travel in circular patterns. | |align=left|Smiling, electrical orbs. They typically travel in circular patterns. | ||
|data-sort-value=16|[[Buoy Base Galaxy]] | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|data-sort-value=39|[[Bubble Blast Galaxy]] | |data-sort-value=39|[[Bubble Blast Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Mag|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>[[Magikoopa]] | |data-sort-value=Mag style="background:white"|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>[[Magikoopa]] | ||
|Robed [[Koopa (species)|Koopa]]s that teleport. Magikoopas toss magical fireballs at Mario with their wand, which they also use to block shot Star Bits. The Magikoopa in one of the opening cutscenes is localized into English as "[[Kamek]]". | |align=left|Robed [[Koopa (species)|Koopa]]s that teleport. Magikoopas toss magical fireballs at Mario with their wand, which they also use to block shot Star Bits. The Magikoopa in one of the opening cutscenes is localized into English as "[[Kamek]]". | ||
|data-sort-value=07|[[Space Junk Galaxy]] | |data-sort-value=07|[[Space Junk Galaxy]] | ||
|data-sort-value=30|[[Sand Spiral Galaxy]] | |data-sort-value=30|[[Sand Spiral Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=KooG|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]] (Green) | |data-sort-value=KooG style="background:white"|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]] (Green) | ||
|Green-shelled turtles. Koopa Troopas walk back and forth in straight lines. One retreats into its shell when stomped, allowing Mario to pick it up. | |align=left|Green-shelled turtles. Koopa Troopas walk back and forth in straight lines. One retreats into its shell when stomped, allowing Mario to pick it up. | ||
|data-sort-value=07|[[Space Junk Galaxy]] | |data-sort-value=07|[[Space Junk Galaxy]] | ||
|data-sort-value=24|[[Bigmouth Galaxy]] | |data-sort-value=24|[[Bigmouth Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=KooR|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>Koopa Troopa (Red) | |data-sort-value=KooR style="background:white"|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>Koopa Troopa (Red) | ||
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it gives Mario access to a Red Shell. | |align=left|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it gives Mario access to a Red Shell. | ||
|colspan=2 data-sort-value=26|[[Sea Slide Galaxy]] | |colspan=2 data-sort-value=26|[[Sea Slide Galaxy]] | ||
|{{icon|SMG-ShellR}}×1 | |{{icon|SMG-ShellR}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=D|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]] | |data-sort-value=D style="background:white"|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]] | ||
|Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. There are three ways to truly defeat a Dry Bones: by luring a Bullet Bill into it, by running into it as Rainbow Mario; or by luring it into [[quicksand]]. | |align=left|Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. There are three ways to truly defeat a Dry Bones: by luring a Bullet Bill into it, by running into it as Rainbow Mario; or by luring it into [[quicksand]]. | ||
|data-sort-value=21|[[Dusty Dune Galaxy]] | |data-sort-value=21|[[Dusty Dune Galaxy]] | ||
|data-sort-value=37|[[Bowser's Galaxy Reactor]] | |data-sort-value=37|[[Bowser's Galaxy Reactor]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Spik style="background:white"|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]] | ||
| | |align=left|Top enemies. Spiky Topmen do not directly harm Mario, but they can knock him into hazards or off platforms. The spike on one's head protects it from being stomped and damages Mario on contact. Spiky Topmen are defeated if knocked into an [[electric rail]] or off the side of a platform. | ||
|data-sort-value=09|[[Battlerock Galaxy]] | |data-sort-value=09|[[Battlerock Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
|{{icon|SMG- | |{{icon|SMG-Coin}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Spr style="background:white"|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]] | ||
| | |align=left|Green Topmen. Stomping a Spring Topman stuns it and allows Mario to use it like a [[springboard]]. Some Spring Topmen produce Topminis. | ||
|data-sort-value= | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
| | |None | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Top style="background:white"|[[File:Topmini.png|100x100px]]<br>[[Topmini]] | ||
| | |align=left|Little Topmen. Topminis cannot damage Mario and are immediately defeated when spun. There are small portals that continuously produce Topminis. | ||
|data-sort-value=16|[[Buoy Base Galaxy]] | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
| | |{{icon|SMG-Bit}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Spa|[[File:Mine Artwork SMG2.png|100x100px]]<br>[[Mikey Mine|Space Mine]] | |data-sort-value=Spa style="background:white"|[[File:Mine Artwork SMG2.png|100x100px]]<br>[[Mikey Mine|Space Mine]] | ||
| | |align=left|Midair Mikey Mines. Most are inert, but some move along purple streaks of light. A Space Mine explodes when touched, causing damage. Shooting one with a Star Bit destroys it. | ||
|data-sort-value=09|[[Battlerock Galaxy]] | |data-sort-value=09|[[Battlerock Galaxy]] | ||
|data-sort-value=39|[[Bubble Blast Galaxy]] | |data-sort-value=39|[[Bubble Blast Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Mik|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>Mikey Mine | |data-sort-value=Mik style="background:white"|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>Mikey Mine | ||
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. | |align=left|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. | ||
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]] | |colspan=2 data-sort-value=31|[[Deep Dark Galaxy]] | ||
|None | |None | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Bob|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]] | |data-sort-value=Bob style="background:white"|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]] | ||
|Walking bombs. Bob-ombs actively pursue Mario until they explode. Stomping one disengages it, turning it into a grabbable [[bomb]]. | |align=left|Walking bombs. Bob-ombs actively pursue Mario until they explode. Stomping one disengages it, turning it into a grabbable [[bomb]]. | ||
|data-sort-value=09|[[Battlerock Galaxy]] | |data-sort-value=09|[[Battlerock Galaxy]] | ||
|data-sort-value=38|[[Rolling Gizmo Galaxy]] | |data-sort-value=38|[[Rolling Gizmo Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Mon|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]] | |data-sort-value=Mon style="background:white"|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]] | ||
|Moles that sit in hatches and throw wrenches at Mario. One retreats into the hatch when approaches. Ground Pounding nearby earth stuns Montys, leaving them open to attack. They are also stunned when struck by Star Bits. | |align=left|Moles that sit in hatches and throw wrenches at Mario. One retreats into the hatch when approaches. Ground Pounding nearby earth stuns Montys, leaving them open to attack. They are also stunned when struck by Star Bits. | ||
|data-sort-value=09|[[Battlerock Galaxy]] | |data-sort-value=09|[[Battlerock Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Und|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]] | |data-sort-value=Und style="background:white"|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]] | ||
|Burrowing Montys. Undergrunts leave trails of disturbed dirt as they dig. Ground Pounding nearby earth forces them to the surface, dazed and vulnerable. Their spiked helmets protects them from stomps. The helmets protrude from the ground as the Undergrunts burrow, allowing one to track their movements. | |align=left|Burrowing Montys. Undergrunts leave trails of disturbed dirt as they dig. Ground Pounding nearby earth forces them to the surface, dazed and vulnerable. Their spiked helmets protects them from stomps. The helmets protrude from the ground as the Undergrunts burrow, allowing one to track their movements. | ||
|data-sort-value=19|[[Gusty Garden Galaxy]] | |data-sort-value=19|[[Gusty Garden Galaxy]] | ||
|data-sort-value=25|[[Gold Leaf Galaxy]] | |data-sort-value=25|[[Gold Leaf Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Sen|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]] | |data-sort-value=Sen style="background:white"|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]] | ||
|Hovering beamers that fire lasers at Mario when he is close. Standing on top of a Sentry Beam temporarily prevents it from firing. | |align=left|Hovering beamers that fire lasers at Mario when he is close. Standing on top of a Sentry Beam temporarily prevents it from firing. | ||
|data-sort-value=09|[[Battlerock Galaxy]] | |data-sort-value=09|[[Battlerock Galaxy]] | ||
|data-sort-value=27|[[Toy Time Galaxy]] | |data-sort-value=27|[[Toy Time Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Thw|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]] | |data-sort-value=Thw style="background:white"|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]] | ||
|Grimacing stones. Thwomps suspend themselves above ground and periodically slam into the earth below. Crushing Mario fully depletes his [[Health Meter|life meter]]. The tops and sides of a Thwomp can be used as platforms and walls. Slightly smaller ones appear in the 2D sections of several galaxies. | |align=left|Grimacing stones. Thwomps suspend themselves above ground and periodically slam into the earth below. Crushing Mario fully depletes his [[Health Meter|life meter]]. The tops and sides of a Thwomp can be used as platforms and walls. Slightly smaller ones appear in the 2D sections of several galaxies. | ||
|data-sort-value=11|[[Bowser's Star Reactor]] | |data-sort-value=11|[[Bowser's Star Reactor]] | ||
|data-sort-value=37|[[Bowser's Galaxy Reactor]] | |data-sort-value=37|[[Bowser's Galaxy Reactor]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Gri|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]] | |data-sort-value=Gri style="background:white"|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]] | ||
|{{wp|Congridae|Conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some galaxies, Gringills occur swimming in open water. | |align=left|{{wp|Congridae|Conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some galaxies, Gringills occur swimming in open water. | ||
|data-sort-value=13|[[Beach Bowl Galaxy]] | |data-sort-value=13|[[Beach Bowl Galaxy]] | ||
|data-sort-value=24|[[Bigmouth Galaxy]] | |data-sort-value=24|[[Bigmouth Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Gia|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]] | |data-sort-value=Gia style="background:white"|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]] | ||
|Large Gringills restricted to underwater caves. They snap at Mario when approached. Giant Gringills react slower than the normal-sized ones. | |align=left|Large Gringills restricted to underwater caves. They snap at Mario when approached. Giant Gringills react slower than the normal-sized ones. | ||
|data-sort-value=13|[[Beach Bowl Galaxy]] | |data-sort-value=13|[[Beach Bowl Galaxy]] | ||
|data-sort-value=31|[[Deep Dark Galaxy]] | |data-sort-value=31|[[Deep Dark Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Urc|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]] | |data-sort-value=Urc style="background:white"|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]] | ||
|Sea creatures with protractible spines. Urchins roll towards Mario when in close proximity. They are damaged only by shells and fireballs. | |align=left|Sea creatures with protractible spines. Urchins roll towards Mario when in close proximity. They are damaged only by shells and fireballs. | ||
|data-sort-value=13|[[Beach Bowl Galaxy]] | |data-sort-value=13|[[Beach Bowl Galaxy]] | ||
|data-sort-value=31|[[Deep Dark Galaxy]] | |data-sort-value=31|[[Deep Dark Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Gro|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]] | |data-sort-value=Gro style="background:white"|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]] | ||
|Red Urchins found in warm areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels Ground Urchins. | |align=left|Red Urchins found in warm areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels Ground Urchins. | ||
|data-sort-value=20|[[Freezeflame Galaxy]] | |data-sort-value=20|[[Freezeflame Galaxy]] | ||
|data-sort-value=31|[[Deep Dark Galaxy]] | |data-sort-value=31|[[Deep Dark Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Cla|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]] | |data-sort-value=Cla style="background:white"|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]] | ||
|A giant oyster that opens and closes its mouth. [[Star Chip]]s or coins can be found inside it. Snapping shut with Mario inside damages him. | |align=left|A giant oyster that opens and closes its mouth. [[Star Chip]]s or coins can be found inside it. Snapping shut with Mario inside damages him. | ||
|colspan=2 data-sort-value=13|[[Beach Bowl Galaxy]] | |colspan=2 data-sort-value=13|[[Beach Bowl Galaxy]] | ||
|{{icon|cross}} | |{{icon|cross}} | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Bat|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]] | |data-sort-value=Bat style="background:white"|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]] | ||
|Hog-nosed bats that roost in caves. They swoop down to attack Mario. A bat stops to laugh when it lands a hit. Stomping or spinning one defeats it. | |align=left|Hog-nosed bats that roost in caves. They swoop down to attack Mario. A bat stops to laugh when it lands a hit. Stomping or spinning one defeats it. | ||
|data-sort-value=13|[[Beach Bowl Galaxy]] | |data-sort-value=13|[[Beach Bowl Galaxy]] | ||
|data-sort-value=27|[[Toy Time Galaxy]] | |data-sort-value=27|[[Toy Time Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=IcA|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]] | |data-sort-value=IcA style="background:white"|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]] | ||
|White bats. Making direct contact freezes Mario. They are defeated only by fire. | |align=left|White bats. Making direct contact freezes Mario. They are defeated only by fire. | ||
|colspan=2 data-sort-value=20|[[Freezeflame Galaxy]] | |colspan=2 data-sort-value=20|[[Freezeflame Galaxy]] | ||
|{{icon|SMG-Bit}}×3 | |{{icon|SMG-Bit}}×3 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Cat|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]] | |data-sort-value=Cat style="background:white"|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]] | ||
|Duck-like creatures that toss Mario high into the air. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning one or performing a Ground Pound dazes it. They drown if led into water. | |align=left|Duck-like creatures that toss Mario high into the air. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning one or performing a Ground Pound dazes it. They drown if led into water. | ||
|data-sort-value=13|[[Beach Bowl Galaxy]] | |data-sort-value=13|[[Beach Bowl Galaxy]] | ||
|data-sort-value=25|[[Gold Leaf Galaxy]] | |data-sort-value=25|[[Gold Leaf Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Tox|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]] | |data-sort-value=Tox style="background:white"|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]] | ||
|Stone boxes that roll around in set trajectories. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. One of their sides is open and can be safely stood under. | |align=left|Stone boxes that roll around in set trajectories. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. One of their sides is open and can be safely stood under. | ||
|data-sort-value=13|[[Beach Bowl Galaxy]] | |data-sort-value=13|[[Beach Bowl Galaxy]] | ||
|data-sort-value=27|[[Toy Time Galaxy]] | |data-sort-value=27|[[Toy Time Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Boo|[[File:BooSMG.png|100x100px]]<br>[[Boo]] | |data-sort-value=Boo style="background:white"|[[File:BooSMG.png|100x100px]]<br>[[Boo]] | ||
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and shields its eyes. Spinning one shifts its position and forces it through nearby walls, but it is undamaged. Boos are weak only to light – including the headlamp of the [[Captain Toad|Toad Brigade | |align=left|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and shields its eyes. Spinning one shifts its position and forces it through nearby walls, but it is undamaged. Boos are weak only to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]], which causes nearby Boos to become enamored and give chase. | ||
|data-sort-value=15|[[Ghostly Galaxy]] | |data-sort-value=15|[[Ghostly Galaxy]] | ||
|data-sort-value=30|[[Sand Spiral Galaxy]] | |data-sort-value=30|[[Sand Spiral Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Bom|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]] | |data-sort-value=Ato style="background:white"|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>[[Big Boo|Atomic Boo]] | ||
|Explosive Boos that pursue Mario on sight. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them. When spun, Mario grabs onto a Bomb Boo's tongue and swings it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can destroy the boss's stone armor. | |align=left|A large Boo. It is defeated only with a light source. The [[Spooky Speedster]] is an Atomic Boo. | ||
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]] | |||
|{{icon|SMG-Star}}×1 | |||
|— | |||
|- | |||
|data-sort-value=Bom style="background:white"|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]] | |||
|align=left|Explosive Boos that pursue Mario on sight. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them. When spun, Mario grabs onto a Bomb Boo's tongue and swings it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can destroy the boss's stone armor. | |||
|colspan=2 data-sort-value=15|[[Ghostly Galaxy]] | |colspan=2 data-sort-value=15|[[Ghostly Galaxy]] | ||
|None | |None | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Blo style="background:white"|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]] | ||
| | |align=left|Underwater squids. Bloopers swim erratically when approached by Mario to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated. | ||
| | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|{{icon|SMG- | |data-sort-value=31|[[Deep Dark Galaxy]] | ||
|— | |{{icon|SMG-Bit}}×3 | ||
|- | |— | ||
|data-sort-value=Bom|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]] | |- | ||
|Stones that shift in and out of walls. They cannot damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be stood on. | |data-sort-value=Bom style="background:white"|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]] | ||
|align=left|Stones that shift in and out of walls. They cannot damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be stood on. | |||
|data-sort-value=16|[[Buoy Base Galaxy]] | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|data-sort-value=20|[[Freezeflame Galaxy]] | |data-sort-value=20|[[Freezeflame Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Bal|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]] | |data-sort-value=Bal style="background:white"|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]] | ||
|Yellow beamers that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. Spinning it disengages the Ball Beamer and opens up the metal planet it is fastened to. | |align=left|Yellow beamers that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. Spinning it disengages the Ball Beamer and opens up the metal planet it is fastened to. | ||
|data-sort-value=16|[[Buoy Base Galaxy]] | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|data-sort-value=31|[[Deep Dark Galaxy]] | |data-sort-value=31|[[Deep Dark Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Pul|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]] | |data-sort-value=Pul style="background:white"|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]] | ||
|Spiked beamers that discharge shockwaves. One damages Mario when touched. | |align=left|Spiked beamers that discharge shockwaves. One damages Mario when touched. | ||
|data-sort-value=27|[[Toy Time Galaxy]] | |data-sort-value=27|[[Toy Time Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=SpiC style="background:white"|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]] | ||
|align=left|{{wp|Porcupinefish}} enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s. | |||
|{{wp|Porcupinefish}} enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s. | |||
|colspan=2 data-sort-value=18|[[Drip Drop Galaxy]] | |colspan=2 data-sort-value=18|[[Drip Drop Galaxy]] | ||
|{{icon|SMG-Bit}}×7 | |{{icon|SMG-Bit}}×7 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=Che|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]] | |data-sort-value=Che style="background:white"|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]] | ||
|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they bounce around in a set trajectory. They are defeated when stomped or spun. | |align=left|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they bounce around in a set trajectory. They are defeated when stomped or spun. | ||
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]] | |colspan=2 data-sort-value=31|[[Deep Dark Galaxy]] | ||
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3 | |{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=IcU|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]] | |data-sort-value=IcU style="background:white"|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]] | ||
|Floating ice enemies that freeze Mario on contact. Spinning an Ice Bubble neutralizes its icy cloud and grounds it, leaving it vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pools of [[freezing water]] to restore their clouds. | |align=left|Floating ice enemies that freeze Mario on contact. Spinning an Ice Bubble neutralizes its icy cloud and grounds it, leaving it vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pools of [[freezing water]] to restore their clouds. | ||
|data-sort-value=20|[[Freezeflame Galaxy]] | |data-sort-value=20|[[Freezeflame Galaxy]] | ||
|data-sort-value=27|[[Toy Time Galaxy]] | |data-sort-value=27|[[Toy Time Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Li|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]] | |data-sort-value=Li style="background:white"|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]] | ||
|Floating fire enemies that burn Mario on contact. Li'l Cinders otherwise behave like Ice Bubbles. Grounded Li'l Cinders hop towards the nearest lava to reignite. | |align=left|Floating fire enemies that burn Mario on contact. Li'l Cinders otherwise behave like Ice Bubbles. Grounded Li'l Cinders hop towards the nearest lava to reignite. | ||
|data-sort-value=20|[[Freezeflame Galaxy]] | |data-sort-value=20|[[Freezeflame Galaxy]] | ||
|data-sort-value=34|[[Melty Molten Galaxy]] | |data-sort-value=34|[[Melty Molten Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Clu|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]] | |data-sort-value=Clu style="background:white"|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]] | ||
|[[Plurp]]-like enemies that lay explosive eggs. Cluckbooms fly in set paths, fluttering back and forth. One falls to the ground when shot be a Star Bit, leaving it open to attack. | |align=left|[[Plurp]]-like enemies that lay explosive eggs. Cluckbooms fly in set paths, fluttering back and forth. One falls to the ground when shot be a Star Bit, leaving it open to attack. | ||
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]] | |colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]] | ||
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3 | |{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Bon|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]] | |data-sort-value=Bon style="background:white"|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]] | ||
|Whirlwinds that move along set paths. Bone Twisters trap Mario on contact, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact. | |align=left|Whirlwinds that move along set paths. Bone Twisters trap Mario on contact, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact. | ||
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]] | |colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]] | ||
|{{icon|cross}} | |{{icon|cross}} | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=CraB style="background:white"|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue) | ||
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from stomps and spins head-on, but their fleshy rears are exposed and can be struck. | |align=left|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from stomps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. | ||
|data-sort-value=21|[[Dusty Dune Galaxy]] | |data-sort-value=21|[[Dusty Dune Galaxy]] | ||
|data-sort-value=24|[[Bigmouth Galaxy]] | |data-sort-value=24|[[Bigmouth Galaxy]] | ||
|{{icon|SMG- | |{{icon|SMG-1Up}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=CraR style="background:white"|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red) | ||
| | |align=left|Red Crabbers actively pursue Mario but move slowly. | ||
|data-sort-value=21|[[Dusty Dune Galaxy]] | |data-sort-value=21|[[Dusty Dune Galaxy]] | ||
|data-sort-value=24|[[Bigmouth Galaxy]] | |data-sort-value=24|[[Bigmouth Galaxy]] | ||
|{{icon|SMG- | |{{icon|SMG-Bit}}×3 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Mec style="background:white"|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]] | ||
| | |align=left|Mechanical Koopas that breathe fire. Spinning Mecha-Bowsers swing their heads back and delay their fire attack. They are defeated when Ground Pounded. | ||
|data-sort-value= | |data-sort-value=27|[[Toy Time Galaxy]] | ||
|data-sort-value= | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
|{{icon|SMG-Coin}}×1 | |{{icon|SMG-Coin}}×1 | ||
|— | |||
|- | |||
|data-sort-value=Bon style="background:white"|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]] | |||
|align=left|Undead sharks. They appear alongside [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. Bonefins lock onto Mario when he is near. Striking one with a shell defeats it, as does leading it to the water's surface defeats it. All Bonefins disappear when Kingfin is defeated. | |||
|colspan=2 data-sort-value=28|[[Bonefin Galaxy]] | |||
|{{icon|SMG-Bit}}×7 | |||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Jammy style="background:white"|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]] | ||
| | |align=left|[[Jellyfish]] that swim in schools along set paths. They damage Mario on contact but do not actively pursue him. | ||
|data-sort-value=31|[[Deep Dark Galaxy]] | |||
|data-sort-value=24|[[Bigmouth Galaxy]] | |data-sort-value=24|[[Bigmouth Galaxy]] | ||
|{{icon|SMG-Coin}}×1 | |{{icon|SMG-Coin}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Jam-o style="background:white"|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]] | ||
| | |align=left|Large Jammyfish that idly float in place and electrocute Mario when touched. Striking a Jam-o'-War with a shell twice defeats it. The first strike turns it green. | ||
|data-sort-value= | |data-sort-value=31|[[Deep Dark Galaxy]] | ||
|data-sort-value= | |data-sort-value=24|[[Bigmouth Galaxy]] | ||
|{{icon|SMG-Coin}}×1 | |{{icon|SMG-Coin}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|} | |} | ||
===Obstacles=== | ===Obstacles=== | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!rowspan=2 width=10%|Name | !rowspan=2 width=10%|Name | ||
Line 1,471: | Line 1,473: | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
|[[File:SMG Banzai Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]] | |style="background:white"|[[File:SMG Banzai Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]] | ||
|Giant cannons that shoot [[Bomber Bill|Banzai Bill]]s. | |align=left|Giant cannons that shoot [[Bomber Bill|Banzai Bill]]s. | ||
|colspan=2|[[Bowser's Galaxy Reactor]] | |colspan=2|[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|[[File:SMG Screenshot Bars.png|100x100px]][[File:SMG Screenshot Wall.png|100x100px]]<br> [[bars (Boo Mario)|Bars / Crystal]] | |style="background:white"|[[File:SMG Screenshot Bars.png|100x100px]][[File:SMG Screenshot Wall.png|100x100px]]<br> [[bars (Boo Mario)|Bars / Crystal]] | ||
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible. | |align=left|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible. | ||
|[[Ghostly Galaxy]] | |[[Ghostly Galaxy]] | ||
|[[Boo's Boneyard Galaxy]] | |[[Boo's Boneyard Galaxy]] | ||
|- | |- | ||
|[[File:SMG Bill Blaster.png|100x100px]]<br>[[Bill Blaster]] | |style="background:white"|[[File:SMG Bill Blaster.png|100x100px]]<br>[[Bill Blaster]] | ||
|Cannons that shoot [[Bullet Bill]]s. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. The cannons do not shoot more than one Bullet Bill at a time. | |align=left|Cannons that shoot [[Bullet Bill]]s. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. The cannons do not shoot more than one Bullet Bill at a time. | ||
|[[Good Egg Galaxy]] | |[[Good Egg Galaxy]] | ||
|[[Bubble Blast Galaxy]] | |[[Bubble Blast Galaxy]] | ||
|- | |- | ||
|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>[[Black hole]] | |style="background:white"|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>[[Black hole]] | ||
|Bottomless voids with their own [[gravity]]. [[Mario]] is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to [[bottomless pit]]s. | |align=left|Bottomless voids with their own [[gravity]]. [[Mario]] is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to [[bottomless pit]]s. | ||
|[[Good Egg Galaxy]] | |[[Good Egg Galaxy]] | ||
|[[Bubble Blast Galaxy]] | |[[Bubble Blast Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Bone.png|100x100px]]<br>Bone<ref>Black, page 145</ref> | |style="background:white"|[[File:SMG Screenshot Bone.png|100x100px]]<br>Bone<ref>Black, page 145</ref> | ||
|Floating barriers in courses where Mario races the [[Spooky Speedster]]. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in [[meat]] that bounce Mario on contact. Few are cackling skulls. | |align=left|Floating barriers in courses where Mario races the [[Spooky Speedster]]. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in [[meat]] that bounce Mario on contact. Few are cackling skulls. | ||
|[[Ghostly Galaxy]] | |[[Ghostly Galaxy]] | ||
|[[Boo's Boneyard Galaxy]] | |[[Boo's Boneyard Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Bramble.png|100x100px]]<br>[[Bramble]] | |style="background:white"|[[File:SMG Screenshot Bramble.png|100x100px]]<br>[[Bramble]] | ||
|Thick, thorn-covered vines that damage Mario on contact. | |align=left|Thick, thorn-covered vines that damage Mario on contact. | ||
|colspan=2|[[Gusty Garden Galaxy]] | |colspan=2|[[Gusty Garden Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Bumper.png|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]] | |style="background:white"|[[File:SMG Screenshot Bumper.png|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]] | ||
|Floating objects that bounce Mario on contact. | |align=left|Floating objects that bounce Mario on contact. | ||
|colspan=2|[[Bubble Blast Galaxy]] | |colspan=2|[[Bubble Blast Galaxy]] | ||
|- | |- | ||
|[[File:SMG Burner.png|100x100px]]<br>[[Burner]] | |style="background:white"|[[File:SMG Burner.png|100x100px]]<br>[[Burner]] | ||
|Cannons that create small explosions. It takes a few seconds for them to charge up. | |align=left|Cannons that create small explosions. It takes a few seconds for them to charge up. | ||
|colspan=2|[[Good Egg Galaxy]] | |colspan=2|[[Good Egg Galaxy]] | ||
|- | |- | ||
|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>[[Cannon]] | |style="background:white"|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>[[Cannon]] | ||
|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed. Shooting a cannonball with a Star Bit destroys it and releases a coin. | |align=left|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed. Shooting a cannonball with a Star Bit destroys it and releases a coin. | ||
|[[Battlerock Galaxy]] | |[[Battlerock Galaxy]] | ||
|[[Dreadnought Galaxy]] | |[[Dreadnought Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]] | |style="background:white"|[[File:SMG Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]] | ||
|Giant turrets that release [[Chain Chomp|Chomps]]. Little doghouse-like Chomp boxes release [[Small Chomp|Mini Chomp]]s. | |align=left|Giant turrets that release [[Chain Chomp|Chomps]]. Little doghouse-like Chomp boxes release [[Small Chomp|Mini Chomp]]s. | ||
|[[Good Egg Galaxy]] | |[[Good Egg Galaxy]] | ||
|[[Dreadnought Galaxy]] | |[[Dreadnought Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Crushing Pillar.png|100x100px]]<br>Crushing pillar<ref>Black, page 111</ref> | |style="background:white"|[[File:SMG Screenshot Crushing Pillar.png|100x100px]]<br>Crushing pillar<ref>Black, page 111</ref> | ||
|Walls that shift up and down. Mario loses a life if crushed. | |align=left|Walls that shift up and down. Mario loses a life if crushed. | ||
|[[Battlerock Galaxy]] | |[[Battlerock Galaxy]] | ||
|[[Dreadnought Galaxy]] | |[[Dreadnought Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Dark Matter.png|100x100px]]<br>[[Dark matter]] | |style="background:white"|[[File:SMG Screenshot Dark Matter.png|100x100px]]<br>[[Dark matter]] | ||
|Dark matter disintegrates Mario on contact, costing him a life. | |align=left|Dark matter disintegrates Mario on contact, costing him a life. | ||
|colspan=2|[[Bowser's Dark Matter Plant]] | |colspan=2|[[Bowser's Dark Matter Plant]] | ||
|- | |- | ||
|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br> | |style="background:white"|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br>Electric Ball<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref> | ||
|Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact. | |align=left|Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact. | ||
|[[Battlerock Galaxy]] | |[[Battlerock Galaxy]] | ||
|[[Dreadnought Galaxy]] | |[[Dreadnought Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Electric Rail (Green).png|100x100px]]<br>[[Electric rail]] | |style="background:white"|[[File:SMG Screenshot Electric Rail (Green).png|100x100px]]<br>[[Electric rail]] | ||
|Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] are defeated when spun into electric rails. This is also the only way to damage [[Topmaniac]]. | |align=left|Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] are defeated when spun into electric rails. This is also the only way to damage [[Topmaniac]]. | ||
|[[Good Egg Galaxy]] | |[[Good Egg Galaxy]] | ||
|[[Bubble Blast Galaxy]] | |[[Bubble Blast Galaxy]] | ||
|- | |- | ||
|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]] | |style="background:white"|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]] | ||
|Beamers with flat backs that are suspended above ground. Eye Beamers fire electric beams that damage Mario on contact. Some move while others are stationary. Their backs are nondamaging and can be used as platforms. | |align=left|Beamers with flat backs that are suspended above ground. Eye Beamers fire electric beams that damage Mario on contact. Some move while others are stationary. Their backs are nondamaging and can be used as platforms. | ||
|[[Dusty Dune Galaxy]] | |[[Dusty Dune Galaxy]] | ||
|[[Dreadnought Galaxy]] | |[[Dreadnought Galaxy]] | ||
|- | |- | ||
|[[File:SMG Fire Bar screenshot.png|100x100px]]<br>[[Fire Bar]] | |style="background:white"|[[File:SMG Fire Bar screenshot.png|100x100px]]<br>[[Fire Bar]] | ||
|Rotating bars of fireballs that burn Mario on contact. | |align=left|Rotating bars of fireballs that burn Mario on contact. | ||
|[[Battlerock Galaxy]] | |[[Battlerock Galaxy]] | ||
|[[Sling Pod Galaxy]] | |[[Sling Pod Galaxy]] | ||
|- | |- | ||
|[[File:SMG Steam Jet.png|100x100px]]<br>[[Fire geyser]] | |style="background:white"|[[File:SMG Steam Jet.png|100x100px]]<br>[[Fire geyser]] | ||
|Hot steam forced from the ground. Making contact burns Mario. | |align=left|Hot steam forced from the ground. Making contact burns Mario. | ||
|[[Space Junk Galaxy]] | |[[Space Junk Galaxy]] | ||
|[[Bowser's Galaxy Reactor]] | |[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|[[File:SMG Screenshot Freezing Water.png|100x100px]]<br>[[Freezing water]] | |style="background:white"|[[File:SMG Screenshot Fireball.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]] | ||
|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "[[Hot and Cold Collide]]", this water [[water tide|rises and falls]] on one of the planets. | |align=left|Trailing balls of lava. They move slowly and burn Mario on contact. They typically move in arches. | ||
|[[Freezeflame Galaxy]] | |||
|[[Bowser's Galaxy Reactor]] | |||
|- | |||
|style="background:white"|[[File:SMG Screenshot Freezing Water.png|100x100px]]<br>[[Freezing water]] | |||
|align=left|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "[[Hot and Cold Collide]]", this water [[water tide|rises and falls]] on one of the planets. | |||
|colspan=2|[[Freezeflame Galaxy]] | |colspan=2|[[Freezeflame Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Honey.png|100x100px]]<br>[[Honey]] | |style="background:white"|[[File:SMG Screenshot Honey.png|100x100px]]<br>[[Honey]] | ||
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does. | |align=left|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does. | ||
|colspan=2|[[Honeyhive Galaxy]] | |colspan=2|[[Honeyhive Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Ice Sphere.png|100x100px]]<br>[[Bowser's Galaxy Reactor#Ice sphere|Ice sphere]] | |style="background:white"|[[File:SMG Screenshot Ice Sphere.png|100x100px]]<br>[[Bowser's Galaxy Reactor#Ice sphere|Ice sphere]] | ||
|An ice planet. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter. | |align=left|An ice planet. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter. | ||
|colspan=2|[[Bowser's Galaxy Reactor]] | |colspan=2|[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|[[File:SMG Screenshot Lava.png|100x100px]]<br>[[Lava]] | |style="background:white"|[[File:SMG Screenshot Lava.png|100x100px]]<br>[[Lava]] | ||
|Direct contact with lava burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in it. On others, the lava rises and falls like the [[lava tide|tide]]. | |align=left|Direct contact with lava burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in it. On others, the lava rises and falls like the [[lava tide|tide]]. | ||
|[[Good Egg Galaxy]] | |[[Good Egg Galaxy]] | ||
|colspan=2|[[Bowser's Galaxy Reactor]] | |colspan=2|[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|[[File:SMG | |style="background:white"|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>[[Lava Geyser]] | ||
| | |align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. | ||
|[[Freezeflame Galaxy]] | |[[Freezeflame Galaxy]] | ||
|[[Bowser's Galaxy Reactor]] | |[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
| | |style="background:white"|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]] | ||
|align=left|Fiery space rocks. [[Bowser]] shoots them from his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his [[airship]]. They otherwise occur raining from the sky. | |||
|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]] | |||
|Fiery space rocks. [[Bowser]] shoots them from his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his [[airship]]. They otherwise occur raining from the sky. | |||
|[[Gateway Galaxy]] | |[[Gateway Galaxy]] | ||
|[[Bowser's Galaxy Reactor]] | |[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|[[File:SMG Screenshot Moving Sand.png|100x100px]]<br>[[Moving sand]] | |style="background:white"|[[File:SMG Screenshot Moving Sand.png|100x100px]]<br>[[Moving sand]] | ||
|Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "[[Treasure of the Pyramid]]", the [[sand tide|sand rises]] inside of a pyramid. | |align=left|Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "[[Treasure of the Pyramid]]", the [[sand tide|sand rises]] inside of a pyramid. | ||
|colspan=2|[[Dusty Dune Galaxy]] | |colspan=2|[[Dusty Dune Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Mud.png|100x100px]]<br>[[Mud]] | |style="background:white"|[[File:SMG Screenshot Mud.png|100x100px]]<br>[[Mud]] | ||
|Mario's movement speed and jump height is reduced while he is in mud. This puts him at potential risk if dangerous enemies are nearby. | |align=left|Mario's movement speed and jump height is reduced while he is in mud. This puts him at potential risk if dangerous enemies are nearby. | ||
|colspan=2|[[Good Egg Galaxy]] | |colspan=2|[[Good Egg Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)| | |style="background:white"|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poison Swamp]] | ||
| | |align=left|Poisonous sludge. If Mario falls into a Poison Swamp, he sinks and loses a life. | ||
|[[Bubble Breeze Galaxy]] | |[[Bubble Breeze Galaxy]] | ||
|[[Toy Time Galaxy]] | |[[Toy Time Galaxy]] | ||
|- | |- | ||
|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]] | |style="background:white"|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]] | ||
|Plants with damaging, needle-like flowers. One is destroyed only through the use of projectiles, like [[rubbery bulb]]s. Destroying a prickly plant can reward Mario with three Star Bits, a coin, or a [[Sling Star]]. Some plants are [[giant prickly plant|giant]] and drop seven Star Bits when destroyed. Airborne ones appear in Gusty Garden Galaxy. | |align=left|Plants with damaging, needle-like flowers. One is destroyed only through the use of projectiles, like [[rubbery bulb]]s. Destroying a prickly plant can reward Mario with three Star Bits, a coin, or a [[Sling Star]]. Some plants are [[giant prickly plant|giant]] and drop seven Star Bits when destroyed. Airborne ones appear in Gusty Garden Galaxy. | ||
|[[Good Egg Galaxy]] | |[[Good Egg Galaxy]] | ||
|[[Bowser's Galaxy Reactor]] | |[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]] | |style="background:white"|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]] | ||
|Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life. | |align=left|Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life. | ||
|[[Dusty Dune Galaxy]] | |[[Dusty Dune Galaxy]] | ||
|[[Bowser's Galaxy Reactor]] | |[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|[[File:SMG Screenshot Snow.png|100x100px]]<br> | |style="background:white"|[[File:SMG Screenshot Snow.png|100x100px]]<br>Snow | ||
|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s. | |align=left|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s. | ||
|colspan=2|[[Snow Cap Galaxy]] | |colspan=2|[[Snow Cap Galaxy]] | ||
|- | |- | ||
|[[File:SMG Asset Model Spike Trap.png|100x100px]]<br>[[Spike Trap|Spikes]] | |style="background:white"|[[File:SMG Asset Model Spike Trap.png|100x100px]]<br>[[Spike Trap|Spikes]] | ||
|Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. [[Lift]]s with spikes embedded into their sides appear in a few galaxies, and {{wp|Iceberg|bergy bits}} in "[[Wall Jumping up Waterfalls]]" are covered in ones made of ice. | |align=left|Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. [[Lift]]s with spikes embedded into their sides appear in a few galaxies, and {{wp|Iceberg|bergy bits}} in "[[Wall Jumping up Waterfalls]]" are covered in ones made of ice. | ||
|[[Good Egg Galaxy]] | |[[Good Egg Galaxy]] | ||
|[[Toy Time Galaxy]] | |[[Toy Time Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Spotlight.png|100x100px]]<br>Spotlight | |style="background:white"|[[File:SMG Screenshot Spotlight.png|100x100px]]<br>Spotlight | ||
|The light defeats enemy [[Boo]]s, but it also forces Boo Mario back into his [[Mario|normal form]]. | |align=left|The light defeats enemy [[Boo]]s, but it also forces Boo Mario back into his [[Mario|normal form]]. | ||
|[[Ghostly Galaxy]] | |[[Ghostly Galaxy]] | ||
|[[Deep Dark Galaxy]] | |[[Deep Dark Galaxy]] | ||
|- | |- | ||
|[[File:SMG Asset Model Banekiti.png|100x100px]]<br>[[Spring (Super Mario Galaxy)|Spring]] | |style="background:white"|[[File:SMG Asset Model Banekiti.png|100x100px]]<br>[[Spring (Super Mario Galaxy)|Spring]] | ||
|Floating springs in narrow caverns. They knockback Boo Mario on contact but do not cause damage. | |align=left|Floating springs in narrow caverns. They knockback Boo Mario on contact but do not cause damage. | ||
|colspan=2|[[Boo's Boneyard Galaxy]] | |colspan=2|[[Boo's Boneyard Galaxy]] | ||
|- | |- | ||
|[[File:SMG Torpedo Hasshadai.png|100x100px]]<br>[[Torpedo tube]] | |style="background:white"|[[File:SMG Torpedo Hasshadai.png|100x100px]]<br>[[Torpedo tube]] | ||
|Underwater cannons that shoot [[Torpedo Ted]]s. | |align=left|Underwater cannons that shoot [[Torpedo Ted]]s. | ||
|colspan=2|[[Buoy Base Galaxy]] | |colspan=2|[[Buoy Base Galaxy]] | ||
|- | |- | ||
|[[File:SMG Screenshot Whirlpool.png|100x100px]]<br>[[Whirlpool]] | |style="background:white"|[[File:SMG Screenshot Whirlpool.png|100x100px]]<br>[[Whirlpool]] | ||
|Swirling vortices of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. | |align=left|Swirling vortices of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. | ||
|[[Sea Slide Galaxy]] | |[[Sea Slide Galaxy]] | ||
|[[ | |[[Bigmouth Galaxy]] | ||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
Bosses are listed in the order that they are first encountered. | Bosses are listed in the order that they are first encountered. | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!width=10%|Name | !width=10%|Name | ||
Line 1,651: | Line 1,644: | ||
!width=16%|Missions | !width=16%|Missions | ||
|- | |- | ||
|[[File:DinoPiranha.png|100x100px]]<br>[[Dino Piranha]] | |style="background:white"|[[File:DinoPiranha.png|100x100px]]<br>[[Dino Piranha]] | ||
|A [[Piranha Plant]] boss with a clubbed tail. It charges after [[Mario]] when he is in its line of sight. [[Spin]]ning into its club knocks it at its head, damaging it. It charges faster after the first strike. | |align=left|A [[Piranha Plant]] boss with a clubbed tail. It charges after [[Mario]] when he is in its line of sight. [[Spin]]ning into its club knocks it at its head, damaging it. It charges faster after the first strike. | ||
|[[Dino Piranha (mission)|Dino Piranha]], [[Dino Piranha Speed Run]] | |[[Dino Piranha (mission)|Dino Piranha]], [[Dino Piranha Speed Run]] | ||
|- | |- | ||
|[[File:KingKalienteProfile.png|100x100px]]<br>[[King Kaliente]] | |style="background:white"|[[File:KingKalienteProfile.png|100x100px]]<br>[[King Kaliente]] | ||
|A giant [[Rocto]] that sits in [[lava]]. He shoots [[coconut]]s<ref name=fruit group=note/> and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses. | |align=left|A giant [[Rocto]] that sits in [[lava]]. He shoots [[coconut]]s<ref name=fruit group=note/> and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses. | ||
|[[King Kaliente's Battle Fleet]] | |[[King Kaliente's Battle Fleet]] | ||
|- | |- | ||
|[[File:SMG Asset Model Mandibug (Parent and Child).png|100x100px]]<br>[[Mandibug Stack]] | |style="background:white"|[[File:SMG Asset Model Mandibug (Parent and Child).png|100x100px]]<br>[[Mandibug Stack]] | ||
|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child angers the parent and makes it harder to strike. | |align=left|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child angers the parent and makes it harder to strike. | ||
|[[Trouble on the Tower]] | |[[Trouble on the Tower]] | ||
|- | |- | ||
|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>[[Bugaboom]] | |style="background:white"|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>[[Bugaboom]] | ||
|A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. | |align=left|A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. | ||
|[[Big Bad Bugaboom]] | |[[Big Bad Bugaboom]] | ||
|- | |- | ||
|[[File:SMG Megaleg and Moon Model.png|100x100px]]<br>[[Megaleg]] | |style="background:white"|[[File:SMG Megaleg and Moon Model.png|100x100px]]<br>[[Megaleg]] | ||
|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. [[Bill Blaster]]s are built into its body. A [[Grand Star]] is caged on its head that can be freed with a lured Bullet Bill. | |align=left|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. [[Bill Blaster]]s are built into its body. A [[Grand Star]] is caged on its head that can be freed with a lured Bullet Bill. | ||
|[[Megaleg's Moon]] | |[[Megaleg's Moon]] | ||
|- | |- | ||
|[[File:Kamella SMG.png|100x100px]]<br>[[Kamella]] | |style="background:white"|[[File:Kamella SMG.png|100x100px]]<br>[[Kamella]] | ||
|A [[Magikoopa]] boss. She launches magical fireballs and [[Green Shell]]s from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses. | |align=left|A [[Magikoopa]] boss. She launches magical fireballs and [[Green Shell]]s from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses. | ||
|[[Kamella's Airship Attack]], [[The Underground Ghost Ship]], [[Ghost Ship Daredevil Run]] | |[[Kamella's Airship Attack]], [[The Underground Ghost Ship]], [[Ghost Ship Daredevil Run]] | ||
|- | |- | ||
|[[File:TarantoxSMG.png|100x100px]]<br>[[Tarantox]] | |style="background:white"|[[File:TarantoxSMG.png|100x100px]]<br>[[Tarantox]] | ||
|A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with [[Sling Pod]]s. It spits acid after being hit once. | |align=left|A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with [[Sling Pod]]s. It spits acid after being hit once. | ||
|[[Tarantox's Tangled Web]] | |[[Tarantox's Tangled Web]] | ||
|- | |- | ||
|[[File:Topmaniac.png|100x100px]]<br>[[Topmaniac]] | |style="background:white"|[[File:Topmaniac.png|100x100px]]<br>[[Topmaniac]] | ||
|A large [[Topman]] with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an [[electric rail]]. | |align=left|A large [[Topman]] with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an [[electric rail]]. | ||
|[[Topmaniac and the Topman Tribe]], [[Topmaniac's Daredevil Run]], [[Revenge of the Topman Tribe]], [[Topman Tribe Speed Run]] | |[[Topmaniac and the Topman Tribe]], [[Topmaniac's Daredevil Run]], [[Revenge of the Topman Tribe]], [[Topman Tribe Speed Run]] | ||
|- | |- | ||
|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>[[Bowser]] | |style="background:white"|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>[[Bowser]] | ||
|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=Nintendo of America|date=12 Nov. 2007|accessdate=18 May 2023}}</ref> | |align=left|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=18 May 2023}}</ref> | ||
|[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]] | |[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]] | ||
|- | |- | ||
|[[File:Bouldergeist SMG.png|100x100px]]<br>[[Bouldergeist]] | |style="background:white"|[[File:Bouldergeist SMG.png|100x100px]]<br>[[Bouldergeist]] | ||
|A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps [[Luigi]].<ref name=geist/> | |align=left|A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps [[Luigi]].<ref name=geist/> | ||
|[[Beware of Bouldergeist]], [[Bouldergeist's Daredevil Run]] | |[[Beware of Bouldergeist]], [[Bouldergeist's Daredevil Run]] | ||
|- | |- | ||
|[[File:SMG BowserJr.png|100x100px]]<br>[[Bowser Jr.]] | |style="background:white"|[[File:SMG BowserJr.png|100x100px]]<br>[[Bowser Jr.]] | ||
|Bowser's son. He rides a miniature [[airship]] that fires Bullet Bills and [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game. | |align=left|Bowser's son. He rides a miniature [[airship]] that fires Bullet Bills and [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game. | ||
|[[Sinking the Airships]] | |[[Sinking the Airships]] | ||
|- | |- | ||
|[[File:Major Burrows Artwork.png|100x100px]]<br>[[Major Burrows]] | |style="background:white"|[[File:Major Burrows Artwork.png|100x100px]]<br>[[Major Burrows]] | ||
|A giant [[Undergrunt]] chasing a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. | |align=left|A giant [[Undergrunt]] chasing a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. | ||
|[[The Dirty Tricks of Major Burrows]], [[Major Burrows's Daredevil Run]] | |[[The Dirty Tricks of Major Burrows]], [[Major Burrows's Daredevil Run]] | ||
|- | |- | ||
|[[File:Baron Brrr.png|100x100px]]<br>[[Baron Brrr]] | |style="background:white"|[[File:Baron Brrr.png|100x100px]]<br>[[Baron Brrr]] | ||
|A big [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura. | |align=left|A big [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura. | ||
|[[The Frozen Peak of Baron Brrr]] | |[[The Frozen Peak of Baron Brrr]] | ||
|- | |- | ||
|[[File:Undergrunt Gunner.png|100x100px]]<br>[[Undergrunt Gunner|Water Bazooka]] | |style="background:white"|[[File:Undergrunt Gunner.png|100x100px]]<br>[[Undergrunt Gunner|Water Bazooka]] | ||
|Blue rotating [[cannon]]s operated by [[Undergrunt Gunner]]s. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point. | |align=left|Blue rotating [[cannon]]s operated by [[Undergrunt Gunner]]s. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point. | ||
|[[When It Rains, It Pours]], [[Bubble Blastoff]] | |[[When It Rains, It Pours]], [[Bubble Blastoff]] | ||
|- | |- | ||
|[[File:SMG Asset Model Mecha-Bowser.png|100x100px]]<br>[[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] | |style="background:white"|[[File:SMG Asset Model Mecha-Bowser.png|100x100px]]<br>[[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] | ||
|An enormous robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of [[stone wheel]]s on top of its head must be Ground Pounded. | |align=left|An enormous robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of [[stone wheel]]s on top of its head must be Ground Pounded. | ||
|[[Heavy Metal Mecha-Bowser]] | |[[Heavy Metal Mecha-Bowser]] | ||
|- | |- | ||
|[[File:Undergrunt Gunner Close-Up.jpg|100x100px]]<br>[[Undergrunt Gunner|Electric Bazooka]] | |style="background:white"|[[File:Undergrunt Gunner Close-Up.jpg|100x100px]]<br>[[Undergrunt Gunner|Electric Bazooka]] | ||
|A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario. | |align=left|A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario. | ||
|[[Bouncing Down Cake Lane]] | |[[Bouncing Down Cake Lane]] | ||
|- | |- | ||
|[[File:SMG Kingfin Artwork.png|100x100px]]<br>[[Kingfin]] | |style="background:white"|[[File:SMG Kingfin Artwork.png|100x100px]]<br>[[Kingfin]] | ||
|A massive shark that is guarded by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses. | |align=left|A massive shark that is guarded by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses. | ||
|[[Kingfin's Fearsome Waters]] | |[[Kingfin's Fearsome Waters]] | ||
|- | |- | ||
|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br> | |style="background:white"|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br>King Kaliente (Black) | ||
|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle. | |align=left|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle. | ||
|[[King Kaliente's Spicy Return]] | |[[King Kaliente's Spicy Return]] | ||
|- | |- | ||
|[[File:Firey Dino Piranha.png|100x100px]]<br> | |style="background:white"|[[File:Firey Dino Piranha.png|100x100px]]<br>Dino Piranha (Black) | ||
|A | |align=left|A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision. | ||
|[[Fiery Dino Piranha]] | |[[Fiery Dino Piranha]] | ||
|} | |} | ||
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===Items=== | ===Items=== | ||
These are collectibles, pickups, and health-restoring objects. | These are collectibles, pickups, and health-restoring objects. | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s | |style="background:white"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s | ||
|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans. | |align=left|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans. | ||
|- | |- | ||
|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s | |style="background:white"|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s | ||
|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name=luigi group=note/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans. | |align=left|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name=luigi group=note/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans. | ||
|- | |- | ||
|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]] | |style="background:white"|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]] | ||
|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans. | |align=left|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans. | ||
|- | |- | ||
|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s | |style="background:white"|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s | ||
|Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star. | |align=left|Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star. | ||
|- | |- | ||
|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s | |style="background:white"|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s | ||
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes. | |align=left|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes. | ||
|- | |- | ||
|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s | |style="background:white"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s | ||
|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life. | |align=left|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life. | ||
|- | |- | ||
|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s | |style="background:white"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s | ||
|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. | |align=left|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. | ||
|- | |- | ||
|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s | |style="background:white"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s | ||
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star. | |align=left|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star. | ||
|- | |- | ||
|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s | |style="background:white"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s | ||
|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | |align=left|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | ||
|- | |- | ||
|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s | |style="background:white"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s | ||
|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. | |align=left|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. | ||
|- | |- | ||
|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s | |style="background:white"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s | ||
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s. | |align=left|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s. | ||
|- | |- | ||
|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s | |style="background:white"|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s | ||
|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells. | |align=left|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells. | ||
|- | |- | ||
|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s | |style="background:white"|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s | ||
|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown. | |align=left|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown. | ||
|- | |- | ||
|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s | |style="background:white"|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s | ||
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]]. | |align=left|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]]. | ||
|- | |- | ||
|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s | |style="background:white"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s | ||
|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]]. | |align=left|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]]. | ||
|- | |- | ||
|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s | |style="background:white"|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s | ||
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops. | |align=left|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops. | ||
|- | |- | ||
|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s | |style="background:white"|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s | ||
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter. | |align=left|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter. | ||
|- | |- | ||
|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s | |style="background:white"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s | ||
|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area. | |align=left|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area. | ||
|- | |- | ||
|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s | |style="background:white"|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s | ||
|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context. | |align=left|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context. | ||
|- | |- | ||
|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips | |style="background:white"|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips | ||
|Collecting five Blue Star Chips turns them into a [[Pull Star]]. | |align=left|Collecting five Blue Star Chips turns them into a [[Pull Star]]. | ||
|} | |} | ||
===Power-ups=== | ===Power-ups=== | ||
Items that transform Mario's appearance and give him unique abilities. | Items that transform Mario's appearance and give him unique abilities. | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!width=12% rowspan=2|Power-up | !width=12% rowspan=2|Power-up | ||
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===Objects=== | ===Objects=== | ||
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Transportation objects | !colspan=3 style="background:#FF7733;"|Transportation objects | ||
|- | |- | ||
|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]] | |style="background:white"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]] | ||
|Big bubbles that are moved by the [[Star Pointer]]. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle ({{icon|SMG-PointerB}}) that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario. | |align=left|Big bubbles that are moved by the [[Star Pointer]]. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle ({{icon|SMG-PointerB}}) that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario. | ||
|- | |- | ||
|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]] | |style="background:white"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]] | ||
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol ({{icon|SMG-PointerC}}). Aiming the reticle on screen and pressing {{button|wii|A}} launches Mario. | |align=left|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol ({{icon|SMG-PointerC}}). Aiming the reticle on screen and pressing {{button|wii|A}} launches Mario. | ||
|- | |- | ||
|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]] | |style="background:white"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]] | ||
|Dandelion seeds that are carried on gusts of [[wind]]. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff. | |align=left|Dandelion seeds that are carried on gusts of [[wind]]. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff. | ||
|- | |- | ||
|[[File:SMG Screenshot Gravity Spotlight.png|100x100px]]<br>[[Gravity spotlight]] | |style="background:white"|[[File:SMG Screenshot Gravity Spotlight.png|100x100px]]<br>[[Gravity spotlight]] | ||
|Blue beams of light that have their own [[gravity]]. When Mario walks into one, he is pulled towards the direction that the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck. | |align=left|Blue beams of light that have their own [[gravity]]. When Mario walks into one, he is pulled towards the direction that the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck. | ||
|- | |- | ||
|[[File:SMG Screenshot Divot.png|100x100px]]<br>[[Divot|Hole]] | |style="background:white"|[[File:SMG Screenshot Divot.png|100x100px]]<br>[[Divot|Hole]] | ||
|Indentations in the ground for the Rolling Ball. Yellow-rimmed holes launch the Rolling Ball from one planetoid to another. The blue-rimmed ones are the final [[goal]]s of their courses. They break the Rolling Ball and allow Mario to collect its Power Star. | |align=left|Indentations in the ground for the Rolling Ball. Yellow-rimmed holes launch the Rolling Ball from one planetoid to another. The blue-rimmed ones are the final [[goal]]s of their courses. They break the Rolling Ball and allow Mario to collect its Power Star. | ||
|- | |- | ||
|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]] | |style="background:white"|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]] | ||
|Doors that open when Mario makes contact with a [[key]]. | |align=left|Doors that open when Mario makes contact with a [[key]]. | ||
|- | |- | ||
|[[File:LaunchStar.png|100x100px]]<br>[[Launch Star]] | |style="background:white"|[[File:LaunchStar.png|100x100px]]<br>[[Launch Star]] | ||
|Floating stars near the surface of planets. They launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by Mario. | |align=left|Floating stars near the surface of planets. They launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by Mario. | ||
|- | |- | ||
|[[File:SMG Asset Model Warp Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]] | |style="background:white"|[[File:SMG Asset Model Warp Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]] | ||
|Entering a pipe brings Mario to a new area. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly subareas. | |align=left|Entering a pipe brings Mario to a new area. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly subareas. | ||
|- | |- | ||
|[[File:SMG Asset Model Pull Star.png|100x100px]]<br>[[Pull Star]] | |style="background:white"|[[File:SMG Asset Model Pull Star.png|100x100px]]<br>[[Pull Star]] | ||
|Floating stars that are interacted with the Star Pointer. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them. | |align=left|Floating stars that are interacted with the Star Pointer. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them. | ||
|- | |- | ||
|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball|Rolling Ball]] | |style="background:white"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball|Rolling Ball]] | ||
|Mario takes control of a Rolling Ball when he jumps on top of it. It is steered by shifting the {{Button|wii|Wiimote}}. It is carried between platforms on metal [[track]]s. Reaching the goal causes the Rolling Ball to break and release its Power Star. | |align=left|Mario takes control of a Rolling Ball when he jumps on top of it. It is steered by shifting the {{Button|wii|Wiimote}}. It is carried between platforms on metal [[track]]s. Reaching the goal causes the Rolling Ball to break and release its Power Star. | ||
|- | |- | ||
|[[File:SMG Asset Model Sling Pod.png|100x100px]]<br>[[Sling Pod]] | |style="background:white"|[[File:SMG Asset Model Sling Pod.png|100x100px]]<br>[[Sling Pod]] | ||
|Clumps of spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on the Sling Pod with the Star Pointer and holding {{button|wii|A}} pulls the Spring Pod back. Releasing {{button|wii|A}} slings Mario a great distance. | |align=left|Clumps of spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on the Sling Pod with the Star Pointer and holding {{button|wii|A}} pulls the Spring Pod back. Releasing {{button|wii|A}} slings Mario a great distance. | ||
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|[[File:SMG Artwork Sling Star.png|100x100px]]<br>[[Sling Star]] | |style="background:white"|[[File:SMG Artwork Sling Star.png|100x100px]]<br>[[Sling Star]] | ||
|Small Launch Stars that sling Mario towards a neighboring planet when spun near. | |align=left|Small Launch Stars that sling Mario towards a neighboring planet when spun near. | ||
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|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]] | |style="background:white"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]] | ||
|Tornados moves back and forth along set paths. Making contact traps Mario within its gusts. He is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin, enabling him to reach distant platforms and avoid hazards. Tornados function similarly to [[Bone Twister]]s, but have no means of harming Mario. | |align=left|Tornados moves back and forth along set paths. Making contact traps Mario within its gusts. He is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin, enabling him to reach distant platforms and avoid hazards. Tornados function similarly to [[Bone Twister]]s, but have no means of harming Mario. | ||
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|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Underwater ring]] | |style="background:white"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Underwater ring]] | ||
|Dash rings found suspended in water. Swimming through one gives Mario a burst of speed. | |align=left|Dash rings found suspended in water. Swimming through one gives Mario a burst of speed. | ||
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|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]] | |style="background:white"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]] | ||
|Transport panels that move Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. | |align=left|Transport panels that move Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. | ||
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!colspan=3 style="background:#FF7733"|Blocks and containers | !colspan=3 style="background:#FF7733;"|Blocks and containers | ||
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|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]] | |style="background:white"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]] | ||
|Floating blocks that contain items. | |align=left|Floating blocks that contain items. One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with. | ||
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|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]] | |style="background:white"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]] | ||
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted. | |align=left|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted. | ||
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|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block]] | |style="background:white"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block|Brick]] | ||
|Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under. | |align=left|Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under. | ||
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|[[File:SMG Screenshot Glass Cage.png|100x100px]]<br>[[Cage|Case]] | |style="background:white"|[[File:SMG Screenshot Glass Cage.png|100x100px]]<br>[[Cage|Case]] | ||
|Cloche domes that trap Lumas, Power Stars, and other objects of interest. Most open when Mario acquires a nearby key, but some require the completion of a more cryptic task. | |align=left|Cloche domes that trap Lumas, Power Stars, and other objects of interest. Most open when Mario acquires a nearby key, but some require the completion of a more cryptic task. | ||
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|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]] | |style="background:white"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]] | ||
|Crates contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded. Crates are only found on the ground and break completely when struck. | |align=left|Crates contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded. Crates are only found on the ground and break completely when struck. | ||
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|[[File:SMG Asset Model Gold Treasure Chest.png|100x100px]]<br>[[Gold Treasure Box]] | |style="background:white"|[[File:SMG Asset Model Gold Treasure Chest.png|100x100px]]<br>[[Gold Treasure Box]] | ||
|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade | |align=left|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]]. | ||
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|[[File:SMG Screenshot Sliding Block.png|100x100px]]<br>[[Sliding block]] | |style="background:white"|[[File:SMG Screenshot Sliding Block.png|100x100px]]<br>[[Sliding block]] | ||
|Flat blocks only found on a planet in [[Gold Leaf Galaxy]]. They slide across the surface like {{wp|hockey puck}}s and can damage Mario on impact. Striking one with a [[Ground Pound]] releases an item. | |align=left|Flat blocks only found on a planet in [[Gold Leaf Galaxy]]. They slide across the surface like {{wp|hockey puck}}s and can damage Mario on impact. Striking one with a [[Ground Pound]] releases an item. | ||
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|[[File:SMG Asset Model Snow Block.png|100x100px]]<br>[[Snow sculpture]] | |style="background:white"|[[File:SMG Asset Model Snow Block.png|100x100px]]<br>[[Snow sculpture]] | ||
|Blocks in [[Snow Cap Galaxy]] that melt when struck by [[fireball]]s. Each snow sculpture contains a coin. | |align=left|Blocks in [[Snow Cap Galaxy]] that melt when struck by [[fireball]]s. Each snow sculpture contains a coin. | ||
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|[[File:SMG Screenshot Stone Block.png|100x100px]]<br>[[Rock Block|Stone block]] | |style="background:white"|[[File:SMG Screenshot Stone Block.png|100x100px]]<br>[[Rock Block|Stone block]] | ||
|Big blocks in [[Rolling Gizmo Galaxy]]. They are destroyed when struck by the Rolling Ball. | |align=left|Big blocks in [[Rolling Gizmo Galaxy]]. They are destroyed when struck by the Rolling Ball. | ||
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|[[File:SMG Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | |style="background:white"|[[File:SMG Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | ||
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]] is thrown at it. | |align=left|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]] is thrown at it. | ||
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!colspan=3 style="background:#FF7733"|Strikable and spinnable objects | !colspan=3 style="background:#FF7733;"|Strikable and spinnable objects | ||
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|[[File:SMG Asset Model Screw.png|100x100px]]<br>[[Screwtop|Bolt]] | |style="background:white"|[[File:SMG Asset Model Screw.png|100x100px]]<br>[[Screwtop|Bolt]] | ||
|Mario pushes bolts into the ground when he spins on top of them. Doing so grants him access to new areas or triggers nearby events. | |align=left|Mario pushes bolts into the ground when he spins on top of them. Doing so grants him access to new areas or triggers nearby events. | ||
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|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>[[Bowser Statue]] | |style="background:white"|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>[[Bowser Statue]] | ||
|Stone statues of [[Bowser]] that contain items. They are destroyed when struck by [[Bomb Boo]]s or [[Bullet Bill]]s. | |align=left|Stone statues of [[Bowser]] that contain items. They are destroyed when struck by [[Bomb Boo]]s or [[Bullet Bill]]s. | ||
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|[[File:SMG Screenshot Cage.png|100x100px]]<br>[[glass case|Cage]] | |style="background:white"|[[File:SMG Screenshot Cage.png|100x100px]]<br>[[glass case|Cage]] | ||
|Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, [[Luigi]] is trapped in a cage. They shatter when hit by Bullet Bills. | |align=left|Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, [[Luigi]] is trapped in a cage. They shatter when hit by Bullet Bills. | ||
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|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]] | |style="background:white"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]] | ||
|Green fruits that can be launched when spun. Some enemies and bosses fire coconuts. Watermelons permanently replace them once Mario accumulates 9999 Star Bits on one save file. One otherwise appears in the center of a transparent planet in Deep Dark Galaxy. | |align=left|Green fruits that can be launched when spun. Some enemies and bosses fire coconuts. Watermelons permanently replace them once Mario accumulates 9999 Star Bits on one save file. One otherwise appears in the center of a transparent planet in Deep Dark Galaxy. | ||
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|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]] | |style="background:white"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]] | ||
|Gemstones that break when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. | |align=left|Gemstones that break when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. | ||
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|[[File:SMG Screenshot Leaf Pile.png|100x100px]]<br>[[Leaf pile]] | |style="background:white"|[[File:SMG Screenshot Leaf Pile.png|100x100px]]<br>[[Leaf pile]] | ||
|Leaf piles release Star Bits or coins when spun in. | |align=left|Leaf piles release Star Bits or coins when spun in. | ||
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|[[File:SMG Asset Model Stalagmite.png|100x100px]]<br>[[Rock spire]] | |style="background:white"|[[File:SMG Asset Model Stalagmite.png|100x100px]]<br>[[Rock spire]] | ||
|Stalagmites. They fall apart when spun into. Some contain items. | |align=left|Stalagmites. They fall apart when spun into. Some contain items. | ||
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|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]] | |style="background:white"|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]] | ||
|Bulbous plants. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They can be used to break objects and defeat enemies. | |align=left|Bulbous plants. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They can be used to break objects and defeat enemies. | ||
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|[[File:SMG Screenshot Shock Wave Generator.png|100x100px]]<br>[[Shock Wave Generator]] | |style="background:white"|[[File:SMG Screenshot Shock Wave Generator.png|100x100px]]<br>[[Shock Wave Generator]] | ||
|Spires that release waves of electricity when struck, stunning nearby enemies. | |align=left|Spires that release waves of electricity when struck, stunning nearby enemies. | ||
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|[[File:SMG Asset Model Snowman.png|100x100px]]<br>[[Snowman]] | |style="background:white"|[[File:SMG Asset Model Snowman.png|100x100px]]<br>[[Snowman]] | ||
|Snowmen are destroyed with fireballs. They obstruct narrow paths in some instances. | |align=left|Snowmen are destroyed with fireballs. They obstruct narrow paths in some instances. | ||
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|[[File:SMG Screenshot Star Piece Cluster.png|100x100px]]<br>[[Star Piece Cluster]] | |style="background:white"|[[File:SMG Screenshot Star Piece Cluster.png|100x100px]]<br>[[Star Piece Cluster]] | ||
|Giant Star Bits that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits. | |align=left|Giant Star Bits that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits. | ||
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|[[File:SMG Screenshot Small Rocks.png|100x100px]][[File:SMG Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle|Stone circle / Shell circle]] | |style="background:white"|[[File:SMG Screenshot Small Rocks.png|100x100px]][[File:SMG Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle|Stone circle / Shell circle]] | ||
|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits. | |align=left|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits. | ||
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|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg|Tiny lamp]] | |style="background:white"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg|Tiny lamp]] | ||
|A shimmering protrusion in the ground. Firing a Star Bit at a tiny lamp turns it into a coin. | |align=left|A shimmering protrusion in the ground. Firing a Star Bit at a tiny lamp turns it into a coin. | ||
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|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]] | |style="background:white"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]] | ||
|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas. | |align=left|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas. | ||
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|[[File:SMG Asset Model Trash.png|100x100px]]<br>[[Trash]] | |style="background:white"|[[File:SMG Asset Model Trash.png|100x100px]]<br>[[Trash]] | ||
|Piles of garbage from [[Bob-omb Blasting]]. They are cleared with [[bomb]]s. | |align=left|Piles of garbage from [[Bob-omb Blasting]]. They are cleared with [[bomb]]s. | ||
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|[[File:SMG Asset Model Water Valve.png|100x100px]]<br>[[Valve]] | |style="background:white"|[[File:SMG Asset Model Water Valve.png|100x100px]]<br>[[Valve]] | ||
|Most valves release Star Bits when spun into the ground. One prevents the flow of water in [[Sea Slide Galaxy]]. | |align=left|Most valves release Star Bits when spun into the ground. One prevents the flow of water in [[Sea Slide Galaxy]]. | ||
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!colspan=3 style="background:#FF7733"|Ground-poundable objects | !colspan=3 style="background:#FF7733;"|Ground-poundable objects | ||
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|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]] | |style="background:white"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]] | ||
|Stone discs. Ground Pounding one breaks it and usually releases an item. Breaking a stone wheel sometimes changes an element of the area it is in. In some galaxies, there are multiple stone wheels stacked on top of each other. | |align=left|Stone discs. Ground Pounding one breaks it and usually releases an item. Breaking a stone wheel sometimes changes an element of the area it is in. In some galaxies, there are multiple stone wheels stacked on top of each other. | ||
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|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]] | |style="background:white"|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]] | ||
|Ground Pounding a stump either produces a coin or triggers an event that enable level progression, similar to Ground-Pound Switches. | |align=left|Ground Pounding a stump either produces a coin or triggers an event that enable level progression, similar to Ground-Pound Switches. | ||
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|[[File:SMG Screenshot Tennis Ball.png|100x100px]]<br>Tennis ball | |style="background:white"|[[File:SMG Screenshot Tennis Ball.png|100x100px]]<br>Tennis ball | ||
|Yellow balls within a clear planet in [[Deep Dark Galaxy]]. Ground Pounding one launches it at a watermelon in the planet's center and makes it expand. | |align=left|Yellow balls within a clear planet in [[Deep Dark Galaxy]]. Ground Pounding one launches it at a watermelon in the planet's center and makes it expand. | ||
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|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]] | |style="background:white"|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]] | ||
|Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher. | |align=left|Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher. | ||
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!colspan=3 style="background:#FF7733"|Climbable objects | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
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|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]] | |style="background:white"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]] | ||
|Big dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower and flings him. | |align=left|Big dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower and flings him. | ||
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|[[File:SMG Screenshot Nails.png|100x100px]]<br>[[Wire|Bar]] | |style="background:white"|[[File:SMG Screenshot Nails.png|100x100px]]<br>[[Wire|Bar]] | ||
|Metal rods embedded into the caverns of [[Deep Dark Galaxy]]. Mario can swing from them to reach higher areas. | |align=left|Metal rods embedded into the caverns of [[Deep Dark Galaxy]]. Mario can swing from them to reach higher areas. | ||
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|[[File:SMG Asset | |style="background:white"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]] | ||
| | |align=left|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them while in his Bee form. | ||
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|[[File:SMG Asset Model | |style="background:white"|[[File:SMG Asset Model Pole.png|100x100px]]<br>[[Pole]] | ||
| | |align=left|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. | ||
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|[[File:SMG | |style="background:white"|[[File:SMG Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]] | ||
|Mario | |align=left|Twisting vines that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one area to another. | ||
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|[[File:SMG | |style="background:white"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]] | ||
| | |align=left|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms. | ||
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|[[File:SMG Asset | |style="background:white"|[[File:SMG Asset Texture Swing Rope.png|100x100px]]<br>[[Vine]] | ||
| | |align=left|A rope swing that Mario grabs onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing. | ||
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!colspan=3 style="background:#FF7733"|Switches | !colspan=3 style="background:#FF7733;"|Switches | ||
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|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]] | |style="background:white"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]] | ||
|Blue [[! Switch]]es. Ground Pounding one usually triggers a timed event or changes an element in the area it is encountered. | |align=left|Blue [[! Switch]]es. Ground Pounding one usually triggers a timed event or changes an element in the area it is encountered. | ||
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|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]] | |style="background:white"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]] | ||
|Blue panels that turn yellow when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star. | |align=left|Blue panels that turn yellow when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star. | ||
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|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Gravity switch]] | |style="background:white"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Gravity switch]] | ||
|Switches that shift the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in areas on 2D planes. | |align=left|Switches that shift the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in areas on 2D planes. | ||
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|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]] | |style="background:white"|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]] | ||
|Buttons that trigger a change in the surrounding environment when Mario Ground Pounds them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. | |align=left|Buttons that trigger a change in the surrounding environment when Mario Ground Pounds them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. | ||
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|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]] | |style="background:white"|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]] | ||
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it. | |align=left|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it. | ||
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!colspan=3 style="background:#FF7733"|Platforms | !colspan=3 style="background:#FF7733;"|Platforms | ||
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|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]] | |style="background:white"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]] | ||
|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold. | |align=left|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold. | ||
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|[[File:SMG Asset Model | |style="background:white"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]] | ||
| | |align=left|Multi-shaped [[platform]]s. They initially float in space far away from Mario, but will immediately assemble into an established configuration if he approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear. | ||
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| | |style="background:white"|[[File:SMG Asset Model Bolt Lift.png|100x100px]]<br>[[Bolt Lift|Bolts]] | ||
| | |align=left|Three giant bolts on a metal rod. The rod connects two distant areas. Walking perpendicular to the rod on the bolts makes them rotate, allowing Mario to travel between the areas. | ||
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|[[File:SMG | |style="background:white"|[[File:SMG Asset Model Cloud.png|100x100px]][[File:SMG Asset Model Gray Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]] | ||
| | |align=left|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his Bee form. There are raining gray variants that move along set paths. | ||
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|[[File:SMG | |style="background:white"|[[File:SMG Screenshot Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]] | ||
| | |align=left|Platforms with moving surfaces. A blue Conveyor Belt has giant chocolate bars built into it. | ||
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|[[File:SMG | |style="background:white"|[[File:SMG Screenshot Flip Tile.png|100x100px]]<br>[[Flip Tile]] | ||
| | |align=left|Yellow squares that flip downwards and turn indefinitely when stepped on. | ||
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|[[File:SMG Asset Model | |style="background:white"|[[File:SMG Asset Model Float.png|100x100px]]<br>Float<ref>Black, page 159</ref> | ||
| | |align=left|Floats sink in water when stepped on, then rise back up. | ||
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|[[File:SMG | |style="background:white"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]] | ||
| | |align=left|Floating flowers that recede if Mario makes contact with them. He can only stand on them while in his Bee form. | ||
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|[[File:SMG Screenshot | |style="background:white"|[[File:SMG Screenshot Ice.png|100x100px]]<br>Ice | ||
| | |align=left|Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]]. | ||
|- | |- | ||
|[[File:SMG Screenshot | |style="background:white"|[[File:SMG Screenshot Lift.png|100x100px]]<br>[[Lift]] | ||
| | |align=left|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Four wooden lifts attached to a pivot point appear in [[Honeyhive Galaxy]] that spin continuously, and there are similar lifts that look like lollipops in [[Toy Time Galaxy]]. | ||
|- | |- | ||
|[[File:SMG | |style="background:white"|[[File:SMG Screenshot Gravity Ramp.png|100x100px]]<br>Ramp<ref>Black, page 42</ref> | ||
| | |align=left|Wooden ramps that enable traversal between two gravitational planes. | ||
|- | |- | ||
|[[File:SMG | |style="background:white"|[[File:SMG Asset Model Ocean Small Turtle.png|100x100px]]<br>[[Robot turtle]] | ||
| | |align=left|Buoyant [[Koopa (species)|Koopa]]-like platforms that moves across the surface of water. | ||
|- | |- | ||
|[[File:SMG | |style="background:white"|[[File:SMG Screenshot Sinking Rock Platform.png|100x100px]]<br>Rock platform<ref>Black, page 298</ref> | ||
| | |align=left|Rock platforms that sink into lava once stood on. | ||
|- | |- | ||
|[[File:SMG Asset Model | |style="background:white"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]] | ||
| | |align=left|Checkerboard platforms that disappear once stood on. | ||
|- | |- | ||
|[[File:SMG | |style="background:white"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]] | ||
| | |align=left|[[Mushroom]]-shaped starships with their own centers of gravity. They were created by the Lumas for the [[Toad Brigade]]. | ||
|- | |- | ||
|[[File:SMG Screenshot | |style="background:white"|[[File:SMG Screenshot Metal Platform.png|100x100px]]<br>Steel platform<ref>Black, page 251</ref> | ||
| | |align=left|Platforms that sink in lava when stepped on, then rise back up. | ||
|- | |- | ||
|[[File:SMG Screenshot | |style="background:white"|[[File:SMG Screenshot Waterfall.png|100x100px]]<br>Waterfall | ||
| | |align=left|Water overflowing the sides of elevated drops. In [[Beach Bowl Galaxy]], a series of waterfalls can be ascended when Mario [[Wall Jump|wall jumps]] between them in his [[Ice Mario (Super Mario Galaxy)|Ice form]]. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Other objects | !colspan=3 style="background:#FF7733;"|Other objects | ||
|- | |- | ||
|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] | |style="background:white"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] | ||
|Signs that direct players towards the intended focus of the mission they enter. | |align=left|Signs that direct players towards the intended focus of the mission they enter. | ||
|- | |- | ||
|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|100x100px]]<br>[[Beacon]] | |style="background:white"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|100x100px]]<br>[[Beacon]] | ||
|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore. | |align=left|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore. | ||
|- | |- | ||
|[[File:SMG BobOmb Dispenser.png|100x100px]]<br>[[Bob-omb dispenser]] | |style="background:white"|[[File:SMG BobOmb Dispenser.png|100x100px]]<br>[[Bob-omb dispenser]] | ||
|[[Bob-omb]] dispensaries. A single Bob-omb dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in [[Bob-omb Blasting]] only release [[Bomb|legless variants]] that can be picked up by Mario. | |align=left|[[Bob-omb]] dispensaries. A single Bob-omb dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in [[Bob-omb Blasting]] only release [[Bomb|legless variants]] that can be picked up by Mario. | ||
|- | |- | ||
|[[File:SMG Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]] | |style="background:white"|[[File:SMG Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]] | ||
|Creates air bubbles. | |align=left|Creates air bubbles. | ||
|- | |- | ||
|[[File:SMG Asset Model Butterfly.png|100x100px]]<br>[[Butterfly]] | |style="background:white"|[[File:SMG Asset Model Butterfly.png|100x100px]]<br>[[Butterfly]] | ||
|Butterflies are sometimes found near flowers. In galaxies, trailing a butterfly with the Star Pointer causes it to release a Star Bit. Mario will automatically direct his gaze towards a butterfly if it is in his vicinity. One may land on his head if he falls asleep near it. | |align=left|Butterflies are sometimes found near flowers. In galaxies, trailing a butterfly with the Star Pointer causes it to release a Star Bit. Mario will automatically direct his gaze towards a butterfly if it is in his vicinity. One may land on his head if he falls asleep near it. | ||
|- | |- | ||
|[[File:SMG Screenshot Flowerbed.png|100x100px]][[File:SMG Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flower / Grass]] | |style="background:white"|[[File:SMG Screenshot Flowerbed.png|100x100px]][[File:SMG Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flower / Grass]] | ||
|Flora that rustles when walked through. Some release Star Bits or coins when disturbed. | |align=left|Flora that rustles when walked through. Some release Star Bits or coins when disturbed. | ||
|- | |- | ||
|[[File:SMG Screenshot Matter.png|100x100px]]<br>[[Matter]] | |style="background:white"|[[File:SMG Screenshot Matter.png|100x100px]]<br>[[Matter]] | ||
|Matter can take two forms: bouncing droplets that reveal circular parts of the planet's terrain, and spotlights that move in a set path revealing parts of the planet in their range. | |align=left|Matter can take two forms: bouncing droplets that reveal circular parts of the planet's terrain, and spotlights that move in a set path revealing parts of the planet in their range. | ||
|- | |- | ||
|[[File:SMG Asset Model Painting.png|100x100px]]<br>[[Painting|Portrait]] | |style="background:white"|[[File:SMG Asset Model Painting.png|100x100px]]<br>[[Painting|Portrait]] | ||
|A painting of a [[1-Up Mushroom]]. Touching a nearby [[? Coin]] makes a 1-Up Mushroom emerge from it. Portraits of [[Boo]]s and [[Bomb Boo]]s also occur, and continuously release the enemies in the areas they are found. | |align=left|A painting of a [[1-Up Mushroom]]. Touching a nearby [[? Coin]] makes a 1-Up Mushroom emerge from it. Portraits of [[Boo]]s and [[Bomb Boo]]s also occur, and continuously release the enemies in the areas they are found. | ||
|- | |- | ||
|[[File:SMG Screenshot Board.png|100x100px]]<br>[[Sign]] | |style="background:white"|[[File:SMG Screenshot Board.png|100x100px]]<br>[[Sign]] | ||
|Posted signs that contain information on actions. Most signs are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few signs are [[Boards (characters)|speaking characters]] that give specific instructions on how to use objects or power-ups that change how Mario is controlled. | |align=left|Posted signs that contain information on actions. Most signs are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few signs are [[Boards (characters)|speaking characters]] that give specific instructions on how to use objects or power-ups that change how Mario is controlled. | ||
|- | |- | ||
|[[File:SMG Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]] | |style="background:white"|[[File:SMG Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]] | ||
|Mario is briefly carried into the air when he enters a water spout. When in his Ice form, Mario can freeze the surface of the water to form temporary [[Ice Meteor|ice platforms]]. | |align=left|Mario is briefly carried into the air when he enters a water spout. When in his Ice form, Mario can freeze the surface of the water to form temporary [[Ice Meteor|ice platforms]]. | ||
|- | |- | ||
|[[File:SMG Screenshot Wind.png|100x100px]]<br>[[Wind]] | |style="background:white"|[[File:SMG Screenshot Wind.png|100x100px]]<br>[[Wind]] | ||
|Wind is usually generated by fans triggered by switches. Riding the currents in a bubble or with a Floating Fluff brings Mario to distant areas. | |align=left|Wind is usually generated by fans triggered by switches. Riding the currents in a bubble or with a Floating Fluff brings Mario to distant areas. | ||
|} | |} | ||
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{{Main|Super Mario Galaxy Original Soundtrack}} | {{Main|Super Mario Galaxy Original Soundtrack}} | ||
[[File:ClubNintendoGalaxyOST.jpg|x130px|thumb|Album and disc for ''Super Mario Galaxy Original Soundtrack''.]] | [[File:ClubNintendoGalaxyOST.jpg|x130px|thumb|Album and disc for ''Super Mario Galaxy Original Soundtrack''.]] | ||
The majority of the music in ''Super Mario Galaxy'' was composed and arranged by [[Mahito Yokota]], who penned the entirety of the soundtrack for [[Nintendo EAD|Nintendo EAD Tokyo]]'s first title, ''[[Donkey Kong Jungle Beat]]'' (2004). Longtime series composer [[Koji Kondo]] contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first ''Super Mario'' game to feature a fully orchestrated soundtrack.<ref name=iwata/> The game's {{wp|orchestra}} performed at the Sound Inn Studios in {{wp|Tokyo}} and consisted of roughly fifty members dubbed the "[[Mario Galaxy Orchestra]]". Koji Haishima, who had conducted pieces from [[Square Enix]]'s ''{{wp|Final Fantasy}}'' series and [[Capcom]]'s ''{{wp|Monster Hunter}}'' series, served as conductor.<ref name=soundtrack>{{cite|author=[[Mario Galaxy Orchestra]]|title=''[[Super Mario Galaxy Original Soundtrack]]''|archive=vgmdb.net/album/18649|archiver= | The majority of the music in ''Super Mario Galaxy'' was composed and arranged by [[Mahito Yokota]], who penned the entirety of the soundtrack for [[Nintendo EAD|Nintendo EAD Tokyo]]'s first title, ''[[Donkey Kong Jungle Beat]]'' (2004). Longtime series composer [[Koji Kondo]] contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first ''Super Mario'' game to feature a fully orchestrated soundtrack.<ref name=iwata/> The game's {{wp|orchestra}} performed at the Sound Inn Studios in {{wp|Tokyo}} and consisted of roughly fifty members dubbed the "[[Mario Galaxy Orchestra]]". Koji Haishima, who had conducted pieces from [[Square Enix]]'s ''{{wp|Final Fantasy}}'' series and [[Capcom]]'s ''{{wp|Monster Hunter}}'' series, served as conductor.<ref name=soundtrack>{{cite|author=[[Mario Galaxy Orchestra]]|title=''[[Super Mario Galaxy Original Soundtrack]]''|archive=vgmdb.net/album/18649|archiver=Video Game Music Database|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1 Jan. 2008}}</ref> Some of the pieces are orchestral arrangements of Kondo's compositions from ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario 64]]''. | ||
Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer [[Shigeru Miyamoto]] during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.<ref name=iwata/> It was ultimately decided that a live orchestra would be appropriate for ''Super Mario Galaxy'' after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from {{wp|Latin music|Latin}} and {{wp|pop music}}. Though approved by director [[Yoshiaki Koizumi]], Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.<ref name=iwata/> A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for ''Super Mario Galaxy''. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "[[Egg Planet]]", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for [[Good Egg Galaxy]] in the final product.<ref name=iwata/><ref name=soundtrack/> Miyamoto's preference for it is what allowed Yokota to find his sound. | Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer [[Shigeru Miyamoto]] during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.<ref name=iwata/> It was ultimately decided that a live orchestra would be appropriate for ''Super Mario Galaxy'' after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from {{wp|Latin music|Latin}} and {{wp|pop music}}. Though approved by director [[Yoshiaki Koizumi]], Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.<ref name=iwata/> A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for ''Super Mario Galaxy''. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "[[Egg Planet]]", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for [[Good Egg Galaxy]] in the final product.<ref name=iwata/><ref name=soundtrack/> Miyamoto's preference for it is what allowed Yokota to find his sound. | ||
Mahito Yokota oversaw | Mahito Yokota composed roughly thirty pieces for ''Super Mario Galaxy'' and oversaw their recording at Sound Inn. Unlike most orchestras, a metronome was used during recording sessions that was set to a tempo adjacent to [[Mario]]'s running speed. He did this because he did not want the music to sound like a passive background element – he wanted it to sound like an organic part of the game.<ref name=iwata/> Another major way this was accomplished was with the music itself being an influenceable element.<ref name=napolitano>{{cite|author=Napolitano, Jayson|url=www.originalsoundversion.com/a-blast-from-the-past-koji-kondo-and-mahito-yokota-super-mario-galaxy-interview/|title=A Blast from the Past: Koji Kondo and Mahito Yokota Talk Super Mario Galaxy|publisher=Original Sound Version|date=23 Mar. 2010|accessdate=8 Apr. 2023}}</ref> For example, there are three variations of "[[Rosalina in the Observatory]]", the {{wp|waltz}} that plays on the Comet Observatory. The [[:File:Comet Observatory 1 Super Mario Galaxy.oga|first variation]] is what plays in the earliest portion of the game, when many areas are inaccessible and the observatory is largely cast in shadow. This variation is simplistic in orchestration. As the player accumulates more [[Power Star]]s and more areas on the Comet Observatory become accessible to the player, the variation that plays is progressively more richly orchestrated.<ref name=reale>Reale, Steven (2021). [https://doi.org/10.1017/9781108670289.014 Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study]. ''The Cambridge Companion to Video Game Music'', Cambridge: Cambridge University Press. Page 193–219.</ref> Within the levels themselves, unique sound effects and musical queues correlate with the actions performed by the player in real-time. Sound director Masafumi Kawamura established this by building on what he had integrated in ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003) and ''Jungle Beat'', which comparably included instances where the player's actions would influence the music in limited, context-specific instances. In ''Super Mario Galaxy'', the player can influence sound throughout the majority of the game. It was accomplished by synchronizing a stream of the raw recording data from the orchestra with {{wp|MIDI|Musical Instruments Digital Interface (MIDI)}} data. This effect enhances the player's sense of rhythm and immersion within the game world.<ref name=iwata/><ref name=reale/><ref name=napolitano/> | ||
On January 31, 2008, two soundtracks were made available in Japan through [[ | On January 31, 2008, two soundtracks were made available in Japan through [[Club Nintendo]]. One is a standard edition with 28 tracks on a single disc. The other is a "platinum edition" that has 81 tracks across two discs. The platinum edition was released in Europe on the same date.<ref name=soundtrack/> The standard edition eventually saw a localized release in the United States on October 23, 2011 through its inclusion in a [[Wii]] console bundle.<ref name=meyer>{{cite|author=Meyer, John|url=www.wired.com/2011/10/wii-redesign/|title=Nintendo Bundles Redesigned Wii With Mario|publisher=WIRED|date=12 Oct. 2011|accessdate=8 Apr. 2023}}</ref> The platinum edition would not become available in the US until the release of ''[[Super Mario 3D All-Stars]]'' on September 18, 2020. Select pieces from ''Super Mario Galaxy'' are included in ''[[Super Mario History 1985-2010#CD track listing|Super Mario History 1985-2010 Sound Track CD]]'', ''[[Nintendo Sound Selection: Endings & Credits]]'', and ''[[The 30th Anniversary Super Mario Bros. Music]]''. Music from ''Super Mario Galaxy'' has been rearranged and incorporated into succeeding video games by Nintendo, including ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'' (2014), ''[[Captain Toad: Treasure Tracker]]'' (2014), ''[[Super Smash Bros. for Wii U]]'' (2014), ''[[Super Mario Odyssey]]'' (2017), and ''[[Super Mario Maker 2]]'' (2019). Film composer {{wp|Brian Tyler}} incorporated select compositions into melodies he penned for ''[[The Super Mario Bros. Movie]]''. Music from ''Super Mario Galaxy'' has been performed live in concert by the {{wp|Kanagawa Philharmonic Orchestra}}, the {{wp|WDR Rundfunkorchester Köln}}, and the {{wp|London Philharmonic Orchestra}}.<ref name=pressstart>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1218410_1124.html|title=PRESS START 2008 -SYMPHONY OF GAMESの詳細リポートをお届け!|language=ja|publisher=Famitsu|date=29 Sept. 2008|accessdate=9 Apr. 2023}}</ref><ref name=greening>{{cite|author=Greening, Chris|url=www.squareenixmusic.com/features/interviews/thomasboecker6.shtml|title=Interview with Symphonic Legends Producer (September 2010)|publisher=Square Enix Music Online|date=Sept. 2010|accessdate=9 Apr. 2023}}</ref><ref name=lane>{{cite|author=Lane, Gavin|url=www.nintendolife.com/news/2020/12/video_listen_to_the_london_philharmonics_super_mario_medley_from_abbey_road Video|title=Listen To The London Philharmonic's Super Mario Medley From Abbey Road|publisher=Nintendo Life|date=11 Dec. 2020|accessdate=9 Apr. 2023}}</ref> ''Super Mario Galaxy'' was one of seven ''Super Mario'' games included on the [[Nintendo Music]] app when it launched on October 30, 2024. | ||
===Media=== | ===Media=== | ||
{{main-media}} | {{main-media}} | ||
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''Super Mario Galaxy'' was developed to address the problems with 3D game design established by ''[[Super Mario 64]]''.<ref name=montreal/> That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at [[Nintendo]] but throughout the entire industry.<ref name=barton>{{cite|author=Barton, Matt|title="Super Mario 64: No Disc, No Problem." ''Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time''|format=2nd ed.|location=United Kingdom|publisher=CRC Press|date=2019}}</ref><ref name=ruben/><ref name=Polygon/><ref>{{cite|author=Bycer, Joshua|title="11.3 The Mario 64 Formula." ''Game Design Deep Dive: Platformers''|location=United States|publisher=CRC Press|date=2019}}</ref><ref name=swink>{{cite|author=Swink, Steve|title=''Game Feel: A Game Designer's Guide to Virtual Sensation''|location=United Kingdom|publisher=CRC Press|date=2008|page=265–68}}</ref> Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. [[Yoshiaki Koizumi]], one of the assistant directors on ''Super Mario 64'', believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.<ref name=montreal/><ref name=iwata/> | ''Super Mario Galaxy'' was developed to address the problems with 3D game design established by ''[[Super Mario 64]]''.<ref name=montreal/> That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at [[Nintendo]] but throughout the entire industry.<ref name=barton>{{cite|author=Barton, Matt|title="Super Mario 64: No Disc, No Problem." ''Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time''|format=2nd ed.|location=United Kingdom|publisher=CRC Press|date=2019}}</ref><ref name=ruben/><ref name=Polygon/><ref>{{cite|author=Bycer, Joshua|title="11.3 The Mario 64 Formula." ''Game Design Deep Dive: Platformers''|location=United States|publisher=CRC Press|date=2019}}</ref><ref name=swink>{{cite|author=Swink, Steve|title=''Game Feel: A Game Designer's Guide to Virtual Sensation''|location=United Kingdom|publisher=CRC Press|date=2008|page=265–68}}</ref> Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. [[Yoshiaki Koizumi]], one of the assistant directors on ''Super Mario 64'', believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.<ref name=montreal/><ref name=iwata/> | ||
After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>{{cite|author=[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors|title="Pak Watch E3 Report 'The Game Masters'." ''[[Nintendo Power]]''|format=99|location=Redmond|publisher=Nintendo of America|date=Aug. 1997|page=104–05}}</ref><ref name=dunkey>{{cite|author=DidYouKnowGaming|url=www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=YouTube|date=10 Oct. 2020|accessdate=17 Apr. 2023}}</ref> At {{wp|Nintendo Space World|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]] (8 Mar. 2007). ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]''. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Retrieved 17 Apr. 2023.</ref><ref name=gantayat06>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|date=21 Aug. 2006|accessdate=17 Apr. 2023}}</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/> | After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>{{cite|author=[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors|title="Pak Watch E3 Report 'The Game Masters'." ''[[Nintendo Power]]''|format=99|location=Redmond|publisher=[[Nintendo of America]]|date=Aug. 1997|page=104–05}}</ref><ref name=dunkey>{{cite|author=DidYouKnowGaming|url=www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=YouTube|date=10 Oct. 2020|accessdate=17 Apr. 2023}}</ref> At {{wp|Nintendo Space World|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]] (8 Mar. 2007). ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]''. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Retrieved 17 Apr. 2023.</ref><ref name=gantayat06>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|date=21 Aug. 2006|accessdate=17 Apr. 2023}}</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/> | ||
While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shared many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref><ref name=powersNWR>{{cite|author=Powers, Rick|url=www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels|title=Miyamoto Confirms Two Sequels|publisher=Nintendo World Report|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regretfully oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/> | While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shared many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref><ref name=powersNWR>{{cite|author=Powers, Rick|url=www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels|title=Miyamoto Confirms Two Sequels|publisher=Nintendo World Report|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regretfully oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/> | ||
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===2005–2007: Super Mario Revolution=== | ===2005–2007: Super Mario Revolution=== | ||
[[File:SMG Concept Artwork Proposal.jpg|thumb | [[File:SMG Concept Artwork Proposal.jpg|thumb|Yoshiaki Koizumi's proposal documents for "Super Mario Revolution", circa 2005.|left]] | ||
In 2005, Koizumi prepared an outline for "'''Super Mario Revolution'''" for the GameCube's successor, the [[Wii]]. Adapted from the ''Super Mario 128'' demo and building on what EAD Tokyo had accomplished with ''Jungle Beat'', the core concept of "Super Mario Revolution" was for it to be a 3D action platformer with Mario running around spherical worlds. These worlds would have their own centers of [[gravity]] that prevent Mario from falling off the edge.<ref name=jasper/><ref name=montreal/> There would be few walls or ceilings on the worlds to obstruct Mario's path. If he kept moving forward in one direction, he would return to his starting position. This would mitigate the chances of the player becoming lost. After the project was greenlit by Nintendo's executives, Koizumi spent three months creating a small prototype with several other EAD Tokyo employees to present to Miyamoto for his feedback. The prototype was set in space because it was believed that most players would interpret the spherical worlds as small planets. This set a precedent where Miyamoto would be the first one to {{wp|playtest}} all of the game's builds. A system was eventually set up that allowed the staff to send him a build from the Tokyo studio to his office in Kyoto as soon as it was finished. In the last few months of development, Miyamoto made frequent in-person visits to EAD Tokyo.<ref name=iwata/> | In 2005, Koizumi prepared an outline for "'''Super Mario Revolution'''" for the GameCube's successor, the [[Wii]]. Adapted from the ''Super Mario 128'' demo and building on what EAD Tokyo had accomplished with ''Jungle Beat'', the core concept of "Super Mario Revolution" was for it to be a 3D action platformer with Mario running around spherical worlds. These worlds would have their own centers of [[gravity]] that prevent Mario from falling off the edge.<ref name=jasper/><ref name=montreal/> There would be few walls or ceilings on the worlds to obstruct Mario's path. If he kept moving forward in one direction, he would return to his starting position. This would mitigate the chances of the player becoming lost. After the project was greenlit by Nintendo's executives, Koizumi spent three months creating a small prototype with several other EAD Tokyo employees to present to Miyamoto for his feedback. The prototype was set in space because it was believed that most players would interpret the spherical worlds as small planets. This set a precedent where Miyamoto would be the first one to {{wp|playtest}} all of the game's builds. A system was eventually set up that allowed the staff to send him a build from the Tokyo studio to his office in Kyoto as soon as it was finished. In the last few months of development, Miyamoto made frequent in-person visits to EAD Tokyo.<ref name=iwata/> | ||
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===Buzz Aldrin promotional events=== | ===Buzz Aldrin promotional events=== | ||
To correspond with its release in the United States, [[ | To correspond with its release in the United States, [[Nintendo of America]] hosted an event with {{wp|MTV}} in Las Vegas, Nevada on November 3, 2007 where someone dressed as Mario entered the {{wp|reduced-gravity aircraft}} G-Force One with former astronaut {{wp|Buzz Aldrin}}.<ref>{{cite|author=Jonathan|url=www.gamefront.com/games/gamingtoday/article/mario-and-buzz-aldrin-take-it-to-zero-g|title=Mario and Buzz Aldrin Take It to Zero-G|publisher=GameFront.com|date=7 Nov. 2007|accessdate=19 Oct. 2023}}</ref><ref>"{{cite|author=MTV|url=www.mtv.com/video-clips/ata8ev/multiplayer-mario-in-zero-g|title=Multiplayer: Mario in Zero-G - (Video Clip)|publisher=MTV|date=6 Nov. 2007|accessdate=19 Oct. 2023}}</ref> It was coordinated with the {{wp|Zero Gravity Corporation}}, who owns the aircraft.<ref>{{cite|author=Sablan, Kevin|url=www.ocregister.com/2007/11/05/creating-buzz-for-super-mario-galaxy/|title=Creating Buzz for 'Super Mario Galaxy|publisher=The Orange County Register|date=5 Nov. 2007|accessdate=18 Apr. 2023}}</ref> Patches labeled "Super Mario Galaxy Flight Team" were created for the suits worn by Aldrin and the assisting crew.<ref>{{cite|author=adolfin4ever|url=www.reddit.com/r/GamePreservationists/comments/kzz7x1/heres_a_super_mario_galaxy_flight_team_sewing/|title=Here's a Super Mario Galaxy "Flight Team" sewing patch which was worn by crew (including Buzz Aldrin) during a promotional shoot for the game which consisted of bringing a giant Mario costume into a Zero-G plane. Thanks to Galaxy Master for the photo of the patch!|publisher=Reddit|date=18 Jan. 2021|accessdate=18 Apr. 2023}}</ref> | ||
On November 13, 2007, Aldrin attended a press event held by [[Nintendo|Nintendo Ibérica]] in Madrid, Spain alongside marketing director Nicolás Wegnez and [[Wii]] brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of ''Super Mario Galaxy'', noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.<ref>{{cite|author=Polo, Fernando Borrego|url=as.com/meristation/2007/11/13/noticias/1194956760_069593.html|title=Mario alcanza las estrellas de la mano de Buzz Aldrin|language=es|publisher=MeriStation|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref> He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.<ref>{{cite|author=q256|url=www.ionlitio.com/buzz-aldrin-aterriza-en-la-presentacion-de-super-mario-galaxy/|title=Buzz Aldrin aterriza en la presentación de 'Super Mario Galaxy'|language=es|publisher=Ion Litio|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref> | On November 13, 2007, Aldrin attended a press event held by [[Nintendo|Nintendo Ibérica]] in Madrid, Spain alongside marketing director Nicolás Wegnez and [[Wii]] brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of ''Super Mario Galaxy'', noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.<ref>{{cite|author=Polo, Fernando Borrego|url=as.com/meristation/2007/11/13/noticias/1194956760_069593.html|title=Mario alcanza las estrellas de la mano de Buzz Aldrin|language=es|publisher=MeriStation|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref> He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.<ref>{{cite|author=q256|url=www.ionlitio.com/buzz-aldrin-aterriza-en-la-presentacion-de-super-mario-galaxy/|title=Buzz Aldrin aterriza en la presentación de 'Super Mario Galaxy'|language=es|publisher=Ion Litio|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref> | ||
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In terms of criticism, the opening cutscenes of ''Super Mario Galaxy'' were viewed as superfluous and overdrawn by some.<ref name=robertson/><ref name=dickens/> The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.<ref name=rogers/><ref name=casamassina/> Writing for ''VideoGamer'', Tory Orry believed that ''Super Mario Galaxy'' would have benefited from having a more centralized, character-driven story like other games of its {{wp|Seventh generation of video game consoles|generation}}.<ref name=orry/> Others believed narrative elements, such as [[Rosalina's Story]], felt forced<ref name=rogers/><ref name=nitrorad>{{cite|author=Lewell, James [Nitro Rad]|url=www.youtube.com/watch?v=JYsYaAZlUkE|title=Super Mario Galaxy - Nitro Rad|publisher=YouTube|date=19 Jan. 2018}}</ref> and needlessly dark in an otherwise joyful experience.<ref name=casamassina/> {{wp|Tim Rogers (writer)|Tim Rogers}} had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in ''[[Super Mario Bros. 3]]'' and ''Super Mario 64''.<ref name=rogers/> He also felt ''Super Mario Galaxy'' was easy to a disengaging degree,<ref name=rogers/> a sentiment partially shared by some positive outlets as well.<ref name=casamassina/><ref name=edgereview/> That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.<ref name=robertson/><ref name=kamikaze/> In a 2018 review on his {{wp|YouTube}} channel Nitro Rad, James Lewell noted that the levels in ''Super Mario Galaxy'' tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of ''Super Mario Sunshine'' was a superior direction for 3D ''Super Mario'' games.<ref name=nitrorad/> Scores and comments from some of the review outlets discussed above are provided below. | In terms of criticism, the opening cutscenes of ''Super Mario Galaxy'' were viewed as superfluous and overdrawn by some.<ref name=robertson/><ref name=dickens/> The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.<ref name=rogers/><ref name=casamassina/> Writing for ''VideoGamer'', Tory Orry believed that ''Super Mario Galaxy'' would have benefited from having a more centralized, character-driven story like other games of its {{wp|Seventh generation of video game consoles|generation}}.<ref name=orry/> Others believed narrative elements, such as [[Rosalina's Story]], felt forced<ref name=rogers/><ref name=nitrorad>{{cite|author=Lewell, James [Nitro Rad]|url=www.youtube.com/watch?v=JYsYaAZlUkE|title=Super Mario Galaxy - Nitro Rad|publisher=YouTube|date=19 Jan. 2018}}</ref> and needlessly dark in an otherwise joyful experience.<ref name=casamassina/> {{wp|Tim Rogers (writer)|Tim Rogers}} had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in ''[[Super Mario Bros. 3]]'' and ''Super Mario 64''.<ref name=rogers/> He also felt ''Super Mario Galaxy'' was easy to a disengaging degree,<ref name=rogers/> a sentiment partially shared by some positive outlets as well.<ref name=casamassina/><ref name=edgereview/> That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.<ref name=robertson/><ref name=kamikaze/> In a 2018 review on his {{wp|YouTube}} channel Nitro Rad, James Lewell noted that the levels in ''Super Mario Galaxy'' tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of ''Super Mario Sunshine'' was a superior direction for 3D ''Super Mario'' games.<ref name=nitrorad/> Scores and comments from some of the review outlets discussed above are provided below. | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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Among game media outlets, ''Super Mario Galaxy'' was regarded as 2007's "{{wp|List of Game of the Year awards|Game of the Year}}" by the editing staff of ''{{wp|IGN}}'',<ref>{{cite|author=IGN staff|archive=web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html|title=IGN Best of 2007|publisher=IGN|date=13 Jan. 2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameSpot}}'',<ref>{{cite|author=Editing staff|archive=web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2|title=GameSpot's Best of 2007|publisher=GameSpot|date=2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|Kotaku}}'',<ref>{{cite|author=Crecente, Brian|archive=web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year|title=Kotaku's Overall Game of the Year – 2007 Goaties|publisher=Kotaku|date=28 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|Yahoo! Games}}'',<ref>{{cite|author=Silverman, Ben|archive=web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2|title=Best Overall Game of 2007|publisher=Yahoo! Games|date=18 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameTrailers}}'',<ref>{{cite|author=GameTrailers|archive=www.gametrailers.com/video/game-of-gametrailers-game/29286|title=GameTrailers Game of the Year Awards 2007|publisher=GameTrailers|date=1 Jan. 2008|accessdate=7 Jan. 2024}}</ref> and ''{{wp|Edge (magazine)|Edge}}''. It received the award for "Best Audio Design" from ''Edge'' as well in their annually published Edge Awards.<ref>{{cite|author=Edge Staff|archive=web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/|title=THE EDGE AWARDS 2007|publisher=Edge Online|date=20 Dec. 2007|accessdate=21 Mar. 2021}}</ref> | Among game media outlets, ''Super Mario Galaxy'' was regarded as 2007's "{{wp|List of Game of the Year awards|Game of the Year}}" by the editing staff of ''{{wp|IGN}}'',<ref>{{cite|author=IGN staff|archive=web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html|title=IGN Best of 2007|publisher=IGN|date=13 Jan. 2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameSpot}}'',<ref>{{cite|author=Editing staff|archive=web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2|title=GameSpot's Best of 2007|publisher=GameSpot|date=2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|Kotaku}}'',<ref>{{cite|author=Crecente, Brian|archive=web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year|title=Kotaku's Overall Game of the Year – 2007 Goaties|publisher=Kotaku|date=28 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|Yahoo! Games}}'',<ref>{{cite|author=Silverman, Ben|archive=web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2|title=Best Overall Game of 2007|publisher=Yahoo! Games|date=18 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameTrailers}}'',<ref>{{cite|author=GameTrailers|archive=www.gametrailers.com/video/game-of-gametrailers-game/29286|title=GameTrailers Game of the Year Awards 2007|publisher=GameTrailers|date=1 Jan. 2008|accessdate=7 Jan. 2024}}</ref> and ''{{wp|Edge (magazine)|Edge}}''. It received the award for "Best Audio Design" from ''Edge'' as well in their annually published Edge Awards.<ref>{{cite|author=Edge Staff|archive=web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/|title=THE EDGE AWARDS 2007|publisher=Edge Online|date=20 Dec. 2007|accessdate=21 Mar. 2021}}</ref> | ||
Within a month of the game's release, ''Super Mario Galaxy'' won two awards at {{wp|Paramount Network|Spike TV}}'s {{wp|Spike Video Game Awards|2007 Video Game Awards}} in the United States.<ref name=technews>{{cite|author=Digital Tech News staff|archive=web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html|title=Spike TV VGA 2007 - Video Game Awards Winners|publisher=Digital Tech News|date=8 Dec. 2007|accessdate=4 Jan. 2024}}</ref> The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "{{wp|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}" from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|11th Annual Interactive Achievement Awards}}.<ref name=humblebrag>{{cite|author=Nintendo of America|archive=web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1|title=Did You Know? Nintendo Wins Two Interactive Achievement Awards|publisher=Nintendo Official Site|date=8 Feb. 2008|accessdate=21 Mar. 2021}}</ref> It was nominated in five other categories, including "{{wp|D.I.C.E. Award for Game of the Year|Overall Game of the Year}}" for which it was a finalist.<ref name=aias>{{cite|author=Academy of Interactive Arts & Sciences|url=www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=934|title=Super Mario Galaxy|publisher=2008 11th Annual Interactive Achievement Awards|accessdate=5 Jan. 2024}}</ref> At the {{wp|Game Developers Choice Awards|8th Annual Game Developers Choice Awards}} on February 22, ''Super Mario Galaxy'' received nominations in two categories, one of which was another "Game of the Year" award.<ref name=gdca>{{cite|author=Informa Tech|url=gamechoiceawards.com/archive/gdca_8th|title=Archive - 8th Annual Game Developers Choice Awards|publisher=Game Developers Choice Awards|date=28 Apr. 2021|accessdate=5 Jan. 2024}}</ref> In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers.<ref name=navgtr>{{cite|author=National Academy of Video Game Trade Reviewers|url=navgtr.org/2007-awards/|title=2007 Awards|publisher=NAVGTR|accessdate=8 Jan. 2024}}</ref> In Japan, ''Super Mario Galaxy'' won "Game of the Year" alongside [[Capcom]]'s ''{{wp|Monster Hunter Freedom 2}}'' at the {{wp|Famitsu scores#Famitsu Awards|2007 Famitsu Awards}}. It was graciously accepted by [[Yoshiaki Koizumi]].<ref name=famitsuawards>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1214807_1124.html|title=【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!|language=ja|publisher=Famitsu|date=14 May 2008|accessdate=5 Jan. 2024}}</ref> At the {{wp|Japan Game Awards|Japan Game Awards 2008}}, the game received the "award for excellence" in the Game of the Year Division from the {{wp|Computer Entertainment Supplier's Association}}.<ref name=cesa>{{cite|author=Computer Entertainment Supplier's Association|url=awards.cesa.or.jp/2008/english/press_081009n.html|title=Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen|publisher=Japan Game Awards 2008|date=9 Oct. 2008|accessdate=4 Jan. 2024}}</ref> The game was nominated for three awards at the {{wp|Golden Joystick Awards|Golden Joystick Awards 2008}} later that year.<ref name=joystick>{{cite|author=GamesRadar_UK|url=www.gamesradar.com/all-the-golden-joystick-awards-winners/|title=All the Golden Joystick Awards Winners|publisher=GamesRadar+|date=31 Oct. 2008|accessdate=4 Jan. 2024}}</ref> | Within a month of the game's release, ''Super Mario Galaxy'' won two awards at {{wp|Paramount Network|Spike TV}}'s {{wp|Spike Video Game Awards|2007 Video Game Awards}} in the United States.<ref name=technews>{{cite|author=Digital Tech News staff|archive=web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html|title=Spike TV VGA 2007 - Video Game Awards Winners|publisher=Digital Tech News|date=8 Dec. 2007|accessdate=4 Jan. 2024}}</ref> The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "{{wp|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}" from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|11th Annual Interactive Achievement Awards}}.<ref name=humblebrag>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1|title=Did You Know? Nintendo Wins Two Interactive Achievement Awards|publisher=Nintendo Official Site|date=8 Feb. 2008|accessdate=21 Mar. 2021}}</ref> It was nominated in five other categories, including "{{wp|D.I.C.E. Award for Game of the Year|Overall Game of the Year}}" for which it was a finalist.<ref name=aias>{{cite|author=Academy of Interactive Arts & Sciences|url=www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=934|title=Super Mario Galaxy|publisher=2008 11th Annual Interactive Achievement Awards|accessdate=5 Jan. 2024}}</ref> At the {{wp|Game Developers Choice Awards|8th Annual Game Developers Choice Awards}} on February 22, ''Super Mario Galaxy'' received nominations in two categories, one of which was another "Game of the Year" award.<ref name=gdca>{{cite|author=Informa Tech|url=gamechoiceawards.com/archive/gdca_8th|title=Archive - 8th Annual Game Developers Choice Awards|publisher=Game Developers Choice Awards|date=28 Apr. 2021|accessdate=5 Jan. 2024}}</ref> In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers.<ref name=navgtr>{{cite|author=National Academy of Video Game Trade Reviewers|url=navgtr.org/2007-awards/|title=2007 Awards|publisher=NAVGTR|accessdate=8 Jan. 2024}}</ref> In Japan, ''Super Mario Galaxy'' won "Game of the Year" alongside [[Capcom]]'s ''{{wp|Monster Hunter Freedom 2}}'' at the {{wp|Famitsu scores#Famitsu Awards|2007 Famitsu Awards}}. It was graciously accepted by [[Yoshiaki Koizumi]].<ref name=famitsuawards>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1214807_1124.html|title=【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!|language=ja|publisher=Famitsu|date=14 May 2008|accessdate=5 Jan. 2024}}</ref> At the {{wp|Japan Game Awards|Japan Game Awards 2008}}, the game received the "award for excellence" in the Game of the Year Division from the {{wp|Computer Entertainment Supplier's Association}}.<ref name=cesa>{{cite|author=Computer Entertainment Supplier's Association|url=awards.cesa.or.jp/2008/english/press_081009n.html|title=Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen|publisher=Japan Game Awards 2008|date=9 Oct. 2008|accessdate=4 Jan. 2024}}</ref> The game was nominated for three awards at the {{wp|Golden Joystick Awards|Golden Joystick Awards 2008}} later that year.<ref name=joystick>{{cite|author=GamesRadar_UK|url=www.gamesradar.com/all-the-golden-joystick-awards-winners/|title=All the Golden Joystick Awards Winners|publisher=GamesRadar+|date=31 Oct. 2008|accessdate=4 Jan. 2024}}</ref> | ||
During 2009, in what was recognized as a "surprise" by the {{wp|BBC}},<ref name=ward>{{cite|author=Ward, Mark|url=news.bbc.co.uk/2/hi/technology/7933672.stm|title=As it happened: Bafta Game Awards|publisher=BBC News|date=10 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=oduba>{{cite|author=Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto|url=news.bbc.co.uk/cbbcnews/hi/newsid_7930000/newsid_7936600/7936675.stm|title=Super Mario Galaxy's surprise win|publisher=CBBC Newsround|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=cellan-jones>{{cite|author=Cellan-Jones, Rory|url=news.bbc.co.uk/1/hi/technology/7936204.stm|title=Three Baftas for Call of Duty 4|publisher=BBC News|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref> ''Super Mario Galaxy'' won "Best Game" at the {{wp|5th British Academy Games Awards}} and was the first Nintendo game to ever receive the award.<ref name=nelson>{{cite|author=Nelson, Randy|url=www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/|title=Super Mario Galaxy voted 'best game' by BAFTA|publisher=Engadget|date=11 Mar. 2009|accessdate=21 Mar. 2021}}</ref> It was accepted on behalf of the development team by senior product manager Rob Lowe, who took the opportunity to defend the title against claims that it is not a "gamer's game."<ref name=ward/> ''Super Mario Galaxy'' was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to {{wp|Activision}}'s ''{{wp|Call of Duty 4: Modern Warfare}}'' and {{wp|Electronic Arts}}' ''{{wp|Dead Space (2008 video game)|Dead Space}}'', respectively.<ref name=bafta>{{cite|author=British Academy of Film and Television Arts|url=awards.bafta.org/award/2009/games|title=Games in 2009|publisher=BAFTA Awards|accessdate=6 Jan. 2024}}</ref> At the {{wp|2012 Kids' Choice Awards}}, ''Super Mario Galaxy'' was nominated for "{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}" a year after its [[Super Mario Galaxy 2|sequel]] was.<ref name=goodacre>{{cite|author=Goodacre, Kate|url=www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full|title=Nickelodeon Kids Choice Awards 2012: Nominations in Full|publisher=Digital Spy|date=17 Feb. 2012|accessdate=4 Jan. 2024}}</ref> It lost to ''{{wp|Just Dance 3}}''.<ref name=goldderby>{{cite|author=Gold Derby News Desk|url=www.goldderby.com/article/2012/kids-choice-awards-2012-complete-list-of-winners/|title=Kids' Choice Awards 2012: Complete List of Winners|publisher=GoldDerby|date=31 Mar. 2012|accessdate=5 Jan. 2024}}</ref> Each organization to recognize ''Super Mario Galaxy'' and its respective award nominations are listed below. | During 2009, in what was recognized as a "surprise" by the {{wp|BBC}},<ref name=ward>{{cite|author=Ward, Mark|url=news.bbc.co.uk/2/hi/technology/7933672.stm|title=As it happened: Bafta Game Awards|publisher=BBC News|date=10 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=oduba>{{cite|author=Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto|url=news.bbc.co.uk/cbbcnews/hi/newsid_7930000/newsid_7936600/7936675.stm|title=Super Mario Galaxy's surprise win|publisher=CBBC Newsround|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=cellan-jones>{{cite|author=Cellan-Jones, Rory|url=news.bbc.co.uk/1/hi/technology/7936204.stm|title=Three Baftas for Call of Duty 4|publisher=BBC News|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref> ''Super Mario Galaxy'' won "Best Game" at the {{wp|5th British Academy Games Awards}} and was the first Nintendo game to ever receive the award.<ref name=nelson>{{cite|author=Nelson, Randy|url=www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/|title=Super Mario Galaxy voted 'best game' by BAFTA|publisher=Engadget|date=11 Mar. 2009|accessdate=21 Mar. 2021}}</ref> It was accepted on behalf of the development team by senior product manager Rob Lowe, who took the opportunity to defend the title against claims that it is not a "gamer's game."<ref name=ward/> ''Super Mario Galaxy'' was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to {{wp|Activision}}'s ''{{wp|Call of Duty 4: Modern Warfare}}'' and {{wp|Electronic Arts}}' ''{{wp|Dead Space (2008 video game)|Dead Space}}'', respectively.<ref name=bafta>{{cite|author=British Academy of Film and Television Arts|url=awards.bafta.org/award/2009/games|title=Games in 2009|publisher=BAFTA Awards|accessdate=6 Jan. 2024}}</ref> At the {{wp|2012 Kids' Choice Awards}}, ''Super Mario Galaxy'' was nominated for "{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}" a year after its [[Super Mario Galaxy 2|sequel]] was.<ref name=goodacre>{{cite|author=Goodacre, Kate|url=www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full|title=Nickelodeon Kids Choice Awards 2012: Nominations in Full|publisher=Digital Spy|date=17 Feb. 2012|accessdate=4 Jan. 2024}}</ref> It lost to ''{{wp|Just Dance 3}}''.<ref name=goldderby>{{cite|author=Gold Derby News Desk|url=www.goldderby.com/article/2012/kids-choice-awards-2012-complete-list-of-winners/|title=Kids' Choice Awards 2012: Complete List of Winners|publisher=GoldDerby|date=31 Mar. 2012|accessdate=5 Jan. 2024}}</ref> Each organization to recognize ''Super Mario Galaxy'' and its respective award nominations are listed below. | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="7"style="font-size:120%;text-align:center;background-color:silver"|Awards | !colspan="7"style="font-size:120%;text-align:center;background-color:silver"|Awards | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical cues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=geller/><ref name=kim/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/> | The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical cues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=geller/><ref name=kim/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/> | ||
Benfell also comments on the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are instantaneously lush with flora and sometimes already bear communities of [[#Non-playable characters|people]] and [[#Enemies and obstacles|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to animals to small objects, are "made" out of Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>{{cite|quote=The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars.|author=[[Rosalina]] during "[[Gateway's Purple Coins]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=Nintendo of America|date=12 Nov. 2007|accessdate=Retrieved 4 Jan. 2024}}</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>{{cite|author=Melina, Remy|url=www.livescience.com/32828-humans-really-made-stars.html|title=Are we really all made from stars?|publisher=Live Science|date=15 June 2023}}</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/> | Benfell also comments on the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are instantaneously lush with flora and sometimes already bear communities of [[#Non-playable characters|people]] and [[#Enemies and obstacles|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to animals to small objects, are "made" out of Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>{{cite|quote=The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars.|author=[[Rosalina]] during "[[Gateway's Purple Coins]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=Retrieved 4 Jan. 2024}}</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>{{cite|author=Melina, Remy|url=www.livescience.com/32828-humans-really-made-stars.html|title=Are we really all made from stars?|publisher=Live Science|date=15 June 2023}}</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/> | ||
The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=geller/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.<ref name=benfell/><ref name=webb/> Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=geller/> | The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=geller/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.<ref name=benfell/><ref name=webb/> Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=geller/> | ||
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==Legacy== | ==Legacy== | ||
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''.<ref name=kohler1/> Though originally not characterized as such,<ref name=kohler1/><ref>{{cite|author=Hoffman, Chris|date=Oct. 2007|title="Reach for the Stars." ''[[Nintendo Power]]''|format=220|location=Redmond|publisher=Nintendo of America|page=34–39}}</ref><ref name=slate>{{cite|author=Slate, Chris|date=Oct. 2011|title="Keys to the Kingdom." ''[[Nintendo Power]]''|format=272|location=San Francisco|publisher=Future US|page=48–54}}</ref><ref name=kohler2>{{cite|author=Kohler, Chris|date=21 Nov. 2013|title=Nintendo, Please Make Me a Single-Player Mario Game Again|url=www.wired.com/2013/11/mario-3d-world/|publisher=WIRED}}</ref><ref name=phillips>{{cite|author=Phillips, Tom|date=5 Sept. 2015|title=Super Mario Galaxy 3 possible, but not before Nintendo's next console|url=www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances|publisher=Eurogamer}}</ref> the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D ''[[Super Mario (series)|Super Mario]]'' games, collectively called the course clear-style games.<ref name=switch/> One of these games, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to have been released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|note|§}} Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s are less complex. The [[Starship Mario|hub world]] is smaller than the Comet Observatory, and the unique narrative elements of ''Super Mario Galaxy'' are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls. | [[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''.<ref name=kohler1/> Though originally not characterized as such,<ref name=kohler1/><ref>{{cite|author=Hoffman, Chris|date=Oct. 2007|title="Reach for the Stars." ''[[Nintendo Power]]''|format=220|location=Redmond|publisher=[[Nintendo of America]]|page=34–39}}</ref><ref name=slate>{{cite|author=Slate, Chris|date=Oct. 2011|title="Keys to the Kingdom." ''[[Nintendo Power]]''|format=272|location=San Francisco|publisher=Future US|page=48–54}}</ref><ref name=kohler2>{{cite|author=Kohler, Chris|date=21 Nov. 2013|title=Nintendo, Please Make Me a Single-Player Mario Game Again|url=www.wired.com/2013/11/mario-3d-world/|publisher=WIRED}}</ref><ref name=phillips>{{cite|author=Phillips, Tom|date=5 Sept. 2015|title=Super Mario Galaxy 3 possible, but not before Nintendo's next console|url=www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances|publisher=Eurogamer}}</ref> the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D ''[[Super Mario (series)|Super Mario]]'' games, collectively called the course clear-style games.<ref name=switch/> One of these games, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to have been released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|note|§}} Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s are less complex. The [[Starship Mario|hub world]] is smaller than the Comet Observatory, and the unique narrative elements of ''Super Mario Galaxy'' are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls. | ||
The design of 3D ''Super Mario'' was further streamlined in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' games than the hakoniwa ones of their 3D predecessors.<ref name=slate/><ref name=kohler2/><ref name=hakoniwa/> ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' in fifteen years, but it still incorporated elements derived from the game. The [[Moon Kingdom]] was created to contrast with ''Super Mario Galaxy'' specifically, with more realistic topography.<ref>{{cite|author=[[Rikuto Yoshida|Yoshida, Rikuto]]|date=2019|title="Moon Kingdom" in ''[[The Art of Super Mario Odyssey]]'' by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=281}}</ref> [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s floatier, and a few 2D areas include spherical worlds. [[Kenta Motokura]] cites the game as the inspiration behind [[Snapshot Mode]].<ref>{{cite|author=Z|date=20 Oct. 2017|title=The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'|url=geekdad.com/2017/10/super-mario-odyssey-developer-interview/|publisher=GeekDad}}</ref> [[Multi Moon]]s are analogous to [[Grand Star]]s, as are the [[Royal Seed]]s of ''[[Super Mario Bros. Wonder]]'' (2023). | The design of 3D ''Super Mario'' was further streamlined in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' games than the hakoniwa ones of their 3D predecessors.<ref name=slate/><ref name=kohler2/><ref name=hakoniwa/> ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' in fifteen years, but it still incorporated elements derived from the game. The [[Moon Kingdom]] was created to contrast with ''Super Mario Galaxy'' specifically, with more realistic topography.<ref>{{cite|author=[[Rikuto Yoshida|Yoshida, Rikuto]]|date=2019|title="Moon Kingdom" in ''[[The Art of Super Mario Odyssey]]'' by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=281}}</ref> [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s floatier, and a few 2D areas include spherical worlds. [[Kenta Motokura]] cites the game as the inspiration behind [[Snapshot Mode]].<ref>{{cite|author=Z|date=20 Oct. 2017|title=The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'|url=geekdad.com/2017/10/super-mario-odyssey-developer-interview/|publisher=GeekDad}}</ref> [[Multi Moon]]s are analogous to [[Grand Star]]s, as are the [[Royal Seed]]s of ''[[Super Mario Bros. Wonder]]'' (2023). | ||
Iconography from ''Super Mario Galaxy'' has been incorporated into nearly all space-themed settings in subsequent spinoff games. [[Rosalina]] has become a recurring character in the mainline games and spinoffs. She often appears alongside older ''[[Super Mario (franchise)|Super Mario]]'' characters in physical Nintendo advertisements, such as at {{wp|Narita International Airport}}.<ref>{{cite|author=iggynosuupu|title=Mario and Friends Now Welcoming Visitors to Narita Airport|url=nintendosoup.com/mario-and-friends-now-welcoming-visitors-to-narita-airport/|date=17 Sept. 2019|publisher=NintendoSoup}}</ref> [[Luma]]s, [[Star Bit]]s, and the [[Toad Brigade]] have also become recurring elements in the franchise. The [[Captain Toad|Toad Brigade | Iconography from ''Super Mario Galaxy'' has been incorporated into nearly all space-themed settings in subsequent spinoff games. [[Rosalina]] has become a recurring character in the mainline games and spinoffs. She often appears alongside older ''[[Super Mario (franchise)|Super Mario]]'' characters in physical Nintendo advertisements, such as at {{wp|Narita International Airport}}.<ref>{{cite|author=iggynosuupu|title=Mario and Friends Now Welcoming Visitors to Narita Airport|url=nintendosoup.com/mario-and-friends-now-welcoming-visitors-to-narita-airport/|date=17 Sept. 2019|publisher=NintendoSoup}}</ref> [[Luma]]s, [[Star Bit]]s, and the [[Toad Brigade]] have also become recurring elements in the franchise. The [[Captain Toad|Toad Brigade Captain]] has appeared in five subsequent mainline games and even starred in a [[Captain Toad: Treasure Tracker|dedicated title]]. The starting planet of [[Gateway Galaxy]] appears on the Yoshi's Adventure ride at [[Super Nintendo World]], and [[Ray]] appears in the Mario Kart: Bowser's Challenge ride. For more specific callbacks to ''Super Mario Galaxy'', see [[#References in later media|below]]. | ||
''Super Mario Galaxy'' was the last game directed by [[Yoshiaki Koizumi]], who has taken on producorial roles for subsequent ''Super Mario'' projects. From 2013 to 2023, he was the representative director at [[1-UP Studio]], a sister studio to [[Nintendo EAD]] largely dedicated to developing 3D ''Super Mario'' games. The level-design director for ''Super Mario Galaxy'', [[Koichi Hayashida]], inherited the role of director for all subsequent course clear-style 3D titles. ''Super Mario Galaxy'' was the last ''Super Mario'' title to see "serious" involvement from Miyamoto until ''[[Super Mario Run]]'' (2016).<ref>{{cite|author=Kohler, Chris|date=15 Dec. 2016|title=''Super Mario Run'' Is Here — and Shigeru Miyamoto Told Us 7 Surprising Things About It|url=www.wired.com/2016/12/miyamoto-interview-2/|publisher=WIRED}}</ref> | ''Super Mario Galaxy'' was the last game directed by [[Yoshiaki Koizumi]], who has taken on producorial roles for subsequent ''Super Mario'' projects. From 2013 to 2023, he was the representative director at [[1-UP Studio]], a sister studio to [[Nintendo EAD]] largely dedicated to developing 3D ''Super Mario'' games. The level-design director for ''Super Mario Galaxy'', [[Koichi Hayashida]], inherited the role of director for all subsequent course clear-style 3D titles. ''Super Mario Galaxy'' was the last ''Super Mario'' title to see "serious" involvement from Miyamoto until ''[[Super Mario Run]]'' (2016).<ref>{{cite|author=Kohler, Chris|date=15 Dec. 2016|title=''Super Mario Run'' Is Here — and Shigeru Miyamoto Told Us 7 Surprising Things About It|url=www.wired.com/2016/12/miyamoto-interview-2/|publisher=WIRED}}</ref> | ||
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*''[[Paper Mario: Sticker Star]]'': "Waltz of the Boos" was arranged for part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]]. | *''[[Paper Mario: Sticker Star]]'': "Waltz of the Boos" was arranged for part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]]. | ||
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on this game and "Egg Planet" is incorporated into the board's background music. Rosalina and Lumas appear in the background. | *''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on this game and "Egg Planet" is incorporated into the board's background music. Rosalina and Lumas appear in the background. | ||
*''[[Super Mario 3D World]]'': Rosalina and the [[Captain Toad|Toad Brigade | *''[[Super Mario 3D World]]'': Rosalina and the [[Captain Toad|Toad Brigade Captain]] appear as playable characters. Rosalina's unique attack is the spin. [[Octoomba|Electrogoombas]], Lumas, and the Comet Observatory appear in [[Super Galaxy]], itself based on ''Super Mario Galaxy''. Star Bits appear in the background of special worlds that occur in outer space. The original "Rosalina in the Observatory" plays in [[World Crown]]. "[[:File:Super Mario 3D World - Champions Road.oga|Champion Road]]" is an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]". "[[:File:SM3DW Captain Toad Theme.oga|Captain Toad Goes Forth]]" is an elaboration on "The Toad Brigade". | ||
*''[[Mario Golf: World Tour]]'': Rosalina is a DLC character. [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy''. "The Honeyhive" was rearranged for the background music of [[Wiggler Park]]. | *''[[Mario Golf: World Tour]]'': Rosalina is a DLC character. [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy''. "The Honeyhive" was rearranged for the background music of [[Wiggler Park]]. | ||
*''[[Mario Kart 8]]'': The airline company [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Galaxy Air|Galaxy Air]] uses a Luma as its mascot. "Gusty Garden Galaxy" was rearranged for a portion of "Cloudtop Cruise". | *''[[Mario Kart 8]]'': The airline company [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Galaxy Air|Galaxy Air]] uses a Luma as its mascot. "Gusty Garden Galaxy" was rearranged for a portion of "Cloudtop Cruise". | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオギャラクシー<ref name=encyclopedia/> | ||
| | |JapR=Sūpā Mario Gyarakushī | ||
| | |JapM=Super Mario Galaxy | ||
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref name=korea/> | |Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref name=korea/> | ||
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo | |KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo | ||
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}} | }} | ||
== | ==Trivia== | ||
*Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24."<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=[[Nintendo of America]]|page=6}}</ref> | |||
*Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24."<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=Nintendo of America|page=6}}</ref> | |||
*{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>{{cite|author=Doree, Adam|url=archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp|title=Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007|publisher=Kikizo|date=3 Oct. 2007|accessdate=7 Jan. 2024}}</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref>{{cite|author=Jackson, Mike|archive=web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554|title=Miyamoto's 'never seen' Ratchet and Clank|publisher=Computer and Video Games|date=14 Dec. 2007|accessdate=7 Jan. 2024}}</ref> | *{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>{{cite|author=Doree, Adam|url=archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp|title=Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007|publisher=Kikizo|date=3 Oct. 2007|accessdate=7 Jan. 2024}}</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref>{{cite|author=Jackson, Mike|archive=web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554|title=Miyamoto's 'never seen' Ratchet and Clank|publisher=Computer and Video Games|date=14 Dec. 2007|accessdate=7 Jan. 2024}}</ref> | ||
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>{{cite|author=GoNintendoRMC|url=www.youtube.com/watch?v=tVbQTeKXwZI|title=Super Mario Galaxy - rated Mature?!|publisher=YouTube|date=14 Nov. 2007|accessdate=30 Dec. 2015}}</ref> | *An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>{{cite|author=GoNintendoRMC|url=www.youtube.com/watch?v=tVbQTeKXwZI|title=Super Mario Galaxy - rated Mature?!|publisher=YouTube|date=14 Nov. 2007|accessdate=30 Dec. 2015}}</ref> | ||
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*This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote. | *This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote. | ||
*The game was released under the name ''Super Mario Wii: Galaxy Adventure'' in South Korea because "galaxy" was already a registered trademark there.<ref>{{cite|author=Patent Trial and Appeal Board|title=2006년 상표출원 제0063212 SUPER MARIO GALAXY|language=ko|url=kdtj.kipris.or.kr/kdtj/grrt1000a.do?method=biblioJMFrame&masterKey=2007101010469&index=26&kindOfReq=J&valid_fg=N|date=13 Dec. 2006|location=Daejeon|publisher=Korean Intellectual Property Trial and Appeal Board}}</ref> | *The game was released under the name ''Super Mario Wii: Galaxy Adventure'' in South Korea because "galaxy" was already a registered trademark there.<ref>{{cite|author=Patent Trial and Appeal Board|title=2006년 상표출원 제0063212 SUPER MARIO GALAXY|language=ko|url=kdtj.kipris.or.kr/kdtj/grrt1000a.do?method=biblioJMFrame&masterKey=2007101010469&index=26&kindOfReq=J&valid_fg=N|date=13 Dec. 2006|location=Daejeon|publisher=Korean Intellectual Property Trial and Appeal Board}}</ref> | ||
== | ==Notes and references== | ||
=== | ===Notes=== | ||
<references group=note/> | <references group=note/> | ||