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Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]],<ref name=luigi group=note/> it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit. | Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]],<ref name=luigi group=note/> it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit. | ||
About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Super Mario'' games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior, such as Goombeetles and Pumpkinhead Goombas being Goombas with respective [[Buzzy Beetle]]-like helmets and jack-o'-lantern helmets, Bomb Boos being explosive Boos unbothered by being stared at, and Spiny Piranha Plants being hefty, thorned versions of the normal Piranha Plants. Many new enemies also appear as extraterrestrial counterparts to previously established enemies, such as Electrogoombas resembling alien versions of Goombas, Monty and Undergrunt being similar to [[Rocky Wrench]] and [[Monty Mole]], respectively, and Gringill being similar to [[Maw-Ray|Unagi]]. Some of them even resemble recurring enemies in ''{{iw|zeldawiki|The Legend of Zelda (series)|The Legend of Zelda}}'' series, such as bats (which resemble {{iw|zeldawiki|Keese}}) and the octopus enemies (which resemble {{iw|zeldawiki|Octorok}}s). The Japanese name for Rocto directly derives from "Octorok." In addition, most of the new "alien" enemies are highly incorporated into certain settings and environments; for example, Topmen and Beamers are mainly found in highly militarized locations like the [[Battlerock Galaxy]] and the [[Dreadnought Galaxy]], Slurples and [[Flipbug]]s are found almost exclusively in grassy, natural locations like the [[Honeyhive Galaxy]] and [[Gusty Garden Galaxy]] galaxies, while the Jammyfish and Jam-o'-War are only found in dark, abyssal waters. | About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Super Mario'' games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior, such as Goombeetles and Pumpkinhead Goombas being Goombas with respective [[Buzzy Beetle]]-like helmets and jack-o'-lantern helmets, Bomb Boos being explosive Boos unbothered by being stared at, and Spiny Piranha Plants being hefty, thorned versions of the normal Piranha Plants. Many new enemies also appear as extraterrestrial counterparts to previously established enemies, such as Electrogoombas resembling alien versions of Goombas, include Monty and Undergrunt being similar to [[Rocky Wrench]] and [[Monty Mole]], respectively, and Gringill being similar to [[Maw-Ray|Unagi]]. Some of them even resemble recurring enemies in ''{{iw|zeldawiki|The Legend of Zelda (series)|The Legend of Zelda}}'' series, such as bats (which resemble {{iw|zeldawiki|Keese}}) and the octopus enemies (which resemble {{iw|zeldawiki|Octorok}}s). The Japanese name for Rocto directly derives from "Octorok." In addition, most of the new "alien" enemies are highly incorporated into certain settings and environments; for example, Topmen and Beamers are mainly found in highly militarized locations like the [[Battlerock Galaxy]] and the [[Dreadnought Galaxy]], Slurples and [[Flipbug]]s are found almost exclusively in grassy, natural locations like the [[Honeyhive Galaxy]] and [[Gusty Garden Galaxy]] galaxies, while the Jammyfish and Jam-o'-War are only found in dark, abyssal waters. | ||
''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again. Some of the returning enemies from previous games are different from before in minor or major ways, such as Micro-Goombas being almost as big as normal [[Goomba]]s with a more rounded body shape, chainless Chomps that act like [[boulder]]s, Urchins rolling along the seafloor rather than swimming freely, Spiny Cheep Cheeps as balloon-like porcupinefish, and Mecha-Bowsers being much more bulky and able to breath fire. | ''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again. Some of the returning enemies from previous games are different from before in minor or major ways, such as Micro-Goombas being almost as big as normal [[Goomba]]s with a more rounded body shape, chainless Chomps that act like [[boulder]]s, Urchins rolling along the seafloor rather than swimming freely, Spiny Cheep Cheeps as balloon-like porcupinefish, and Mecha-Bowsers being much more bulky and able to breath fire. | ||
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|colspan=2|[[Bowser's Galaxy Reactor]] | |colspan=2|[[Bowser's Galaxy Reactor]] | ||
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|style="background:white"|[[File:SMG Screenshot Fireball.png|100x100px]]<br> | |style="background:white"|[[File:SMG Screenshot Fireball.png|100x100px]]<br>Lava burst<ref>Black, page 280</ref> | ||
|align=left|Trailing balls of lava. They move slowly and burn Mario on contact. They typically move in arcs. | |align=left|Trailing balls of lava. They move slowly and burn Mario on contact. They typically move in arcs. | ||
|[[Freezeflame Galaxy]] | |[[Freezeflame Galaxy]] | ||
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!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Transportation objects | !colspan=3 style="background:#FF7733;"|Transportation objects | ||
|- | |- | ||
|style="background:white"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]] | |style="background:white"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]] | ||
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|align=left|Transport panels that move Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. | |align=left|Transport panels that move Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Blocks and containers | !colspan=3 style="background:#FF7733;"|Blocks and containers | ||
|- | |- | ||
|style="background:white"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]] | |style="background:white"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]] | ||
|align=left|Floating blocks that contain items. | |align=left|Floating blocks that contain items. One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with. | ||
|- | |- | ||
|style="background:white"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]] | |style="background:white"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]] | ||
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|align=left|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]] is thrown at it. | |align=left|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]] is thrown at it. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Strikable and spinnable objects | !colspan=3 style="background:#FF7733;"|Strikable and spinnable objects | ||
|- | |- | ||
|style="background:white"|[[File:SMG Asset Model Screw.png|100x100px]]<br>[[Screwtop|Bolt]] | |style="background:white"|[[File:SMG Asset Model Screw.png|100x100px]]<br>[[Screwtop|Bolt]] | ||
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|align=left|Most valves release Star Bits when spun into the ground. One prevents the flow of water in [[Sea Slide Galaxy]]. | |align=left|Most valves release Star Bits when spun into the ground. One prevents the flow of water in [[Sea Slide Galaxy]]. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Ground-poundable objects | !colspan=3 style="background:#FF7733;"|Ground-poundable objects | ||
|- | |- | ||
|style="background:white"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]] | |style="background:white"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]] | ||
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|align=left|Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher. | |align=left|Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Climbable objects | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
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|style="background:white"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]] | |style="background:white"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]] | ||
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|align=left|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms. | |align=left|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Switches | !colspan=3 style="background:#FF7733;"|Switches | ||
|- | |- | ||
|style="background:white"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]] | |style="background:white"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]] | ||
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|align=left|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it. | |align=left|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Platforms | !colspan=3 style="background:#FF7733;"|Platforms | ||
|- | |- | ||
|style="background:white"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]] | |style="background:white"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]] | ||
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|align=left|Checkerboard tiles that flip downwards and turn indefinitely when stepped on. | |align=left|Checkerboard tiles that flip downwards and turn indefinitely when stepped on. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Other objects | !colspan=3 style="background:#FF7733;"|Other objects | ||
|- | |- | ||
|style="background:white"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] | |style="background:white"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] | ||
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}} | }} | ||
== | ==Trivia== | ||
[[File:Luigi in the Honeyhive Kingdom easter egg.png|thumb|Luigi talking to Mario after he fell into the black hole before collecting Luigi's Power Star in Honeyhive Galaxy.]] | [[File:Luigi in the Honeyhive Kingdom easter egg.png|thumb|Luigi talking to Mario after he fell into the black hole before collecting Luigi's Power Star in Honeyhive Galaxy.]] | ||
*Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24."<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=Nintendo of America|page=6}}</ref> | *Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24."<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=Nintendo of America|page=6}}</ref> | ||
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*If Mario<ref name=luigi group=note/> saves Luigi in a mission but then falls into a black hole before collecting the Power Star, Luigi will ask him if he is okay the next time he is spoken to. | *If Mario<ref name=luigi group=note/> saves Luigi in a mission but then falls into a black hole before collecting the Power Star, Luigi will ask him if he is okay the next time he is spoken to. | ||
== | ==Notes and references== | ||
=== | ===Notes=== | ||
<references group=note/> | <references group=note/> | ||