Editing Super Mario Galaxy
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|colspan=2|{{icon|SMG-Mission}} [[Giant Eel Outbreak]] | |colspan=2|{{icon|SMG-Mission}} [[Giant Eel Outbreak]] | ||
|- | |- | ||
|colspan=3 align=center|An ocean planet where penguins swim. The birds are troubled by [[Gringill]]s. A sunken | |colspan=3 align=center|An ocean planet where penguins swim. The birds are troubled by [[Gringill]]s. A sunken airship and damaged [[Starshroom]] rest at the bottom of the ocean.<br>'''Unlock criteria''': complete "Sunken Treasure" and feed the Hungry Luma 600 Star Bits | ||
|- | |- | ||
|colspan=3 style="background:#9C4AD6"|[[File:SMG Bedroom Dome Model.png|25px]] '''{{color link|white|Bedroom (Super Mario Galaxy)|The Bedroom}}''' | |colspan=3 style="background:#9C4AD6"|[[File:SMG Bedroom Dome Model.png|25px]] '''{{color link|white|Bedroom (Super Mario Galaxy)|The Bedroom}}''' | ||
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Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]],<ref name=luigi group=note/> it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit. | Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]],<ref name=luigi group=note/> it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit. | ||
About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Super Mario'' games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior | About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Super Mario'' games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior. Some of them even resemble recurring enemies in ''{{iw|zeldawiki|The Legend of Zelda (series)|The Legend of Zelda}}'' series, such as bats (which resemble {{iw|zeldawiki|Keese}}) and the octopus enemies (which resemble {{iw|zeldawiki|Octorok}}s). The Japanese name for [[Rocto]] directly derives from "Octorok". | ||
''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again | ''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again. | ||
Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically. | Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically. | ||
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!width=6%|First | !width=6%|First | ||
!width=6%|Last | !width=6%|Last | ||
|- | |- | ||
|data-sort-value=Gooa style="background:white"|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]] | |data-sort-value=Gooa style="background:white"|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]] | ||
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|colspan=2 data-sort-value=00|[[Gateway Galaxy]] | |colspan=2 data-sort-value=00|[[Gateway Galaxy]] | ||
|{{icon|SMG-Key}}×1 | |{{icon|SMG-Key}}×1 | ||
|— | |||
|- | |||
|data-sort-value=Mic style="background:white"|[[File:SMG Micro Goomba.png|100x100px]]<br>[[Mini Goomba|Micro Goomba]] | |||
|align=left|Little Goombas. Like normal-sized ones, they charge towards Mario. They are defeated when spun. | |||
|data-sort-value=00|[[Gateway Galaxy]] | |||
|data-sort-value=38|[[Rolling Gizmo Galaxy]] | |||
|{{icon|SMG-Coin}}×1 | |||
|— | |— | ||
|- | |- | ||
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|- | |- | ||
|data-sort-value=Fli style="background:white"|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]] | |data-sort-value=Fli style="background:white"|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]] | ||
|align=left|Insect enemies that | |align=left|Insect enemies that eat bees. Flipbugs attempt to flee from Mario when he is near, ultimately tiring out and collapsing upside-down on the ground. If spotted in his [[Bee Mario|Bee form]], they chase him. | ||
|data-sort-value=02|[[Honeyhive Galaxy]] | |data-sort-value=02|[[Honeyhive Galaxy]] | ||
|data-sort-value=25|[[Gold Leaf Galaxy]] | |data-sort-value=25|[[Gold Leaf Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Spo style="background:white"|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]] | ||
|align=left| | |align=left|Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario. | ||
|data-sort-value= | |data-sort-value=07|[[Space Junk Galaxy]] | ||
|data-sort-value= | |data-sort-value=15|[[Ghostly Galaxy]] | ||
|{{icon| | |{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Spa style="background:white"|[[File:SMG Sprangler.png|100x100px]]<br>[[Spangler]] | |||
|align=left|Spiders hanging from silk. Spanglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped. | |||
|data-sort-value=Spa style="background:white"|[[File:SMG Sprangler.png|100x100px]]<br>[[Spangler]] | |||
|align=left|Spiders hanging from silk. Spanglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped. | |||
|data-sort-value=15|[[Ghostly Galaxy]] | |data-sort-value=15|[[Ghostly Galaxy]] | ||
|data-sort-value=26|[[Sea Slide Galaxy]] | |data-sort-value=26|[[Sea Slide Galaxy]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Spik style="background:white"|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]] | ||
|align=left| | |align=left|Top enemies. Spiky Topmen do not directly harm Mario, but they can knock him into hazards or off platforms. The spike on one's head protects it from being stomped and damages Mario on contact. Spiky Topmen are defeated if knocked into an [[electric rail]] or off the side of a platform. | ||
|data-sort-value=09|[[Battlerock Galaxy]] | |data-sort-value=09|[[Battlerock Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
|{{icon|SMG- | |{{icon|SMG-Coin}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Spr style="background:white"|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]] | ||
|align=left| | |align=left|Green Topmen. Stomping a Spring Topman stuns it and allows Mario to use it like a [[springboard]]. Some Spring Topmen produce Topminis. | ||
|data-sort-value= | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
| | |None | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Top style="background:white"|[[File:Topmini.png|100x100px]]<br>[[Topmini]] | ||
|align=left| | |align=left|Little Topmen. Topminis cannot damage Mario and are immediately defeated when spun. There are small portals that continuously produce Topminis. | ||
|data-sort-value=16|[[Buoy Base Galaxy]] | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |data-sort-value=32|[[Dreadnought Galaxy]] | ||
| | |{{icon|SMG-Bit}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
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|data-sort-value=25|[[Gold Leaf Galaxy]] | |data-sort-value=25|[[Gold Leaf Galaxy]] | ||
|{{icon|SMG-Bit}}×3 | |{{icon|SMG-Bit}}×3 | ||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Sen style="background:white"|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]] | |||
|align=left|Hovering beamers that fire lasers at Mario when he is close. Standing on top of a Sentry Beam temporarily prevents it from firing. | |||
|data-sort-value=09|[[Battlerock Galaxy]] | |||
|data-sort-value=27|[[Toy Time Galaxy]] | |||
|{{icon|cross}} | |||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Gri style="background:white"|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]] | ||
|align=left| | |align=left|{{wp|Congridae|Conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some galaxies, Gringills occur swimming in open water. | ||
|data-sort-value=13|[[Beach Bowl Galaxy]] | |data-sort-value=13|[[Beach Bowl Galaxy]] | ||
|data-sort-value=24|[[Bigmouth Galaxy]] | |||
|{{icon|SMG-Bit}}×7 | |||
|{{icon|new}} | |||
|data-sort-value=24|[[Bigmouth Galaxy]] | |||
|{{icon|SMG-Bit}}×7 | |||
|{{icon|new}} | |||
|- | |- | ||
|data-sort-value=Gia style="background:white"|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]] | |data-sort-value=Gia style="background:white"|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]] | ||
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|data-sort-value=25|[[Gold Leaf Galaxy]] | |data-sort-value=25|[[Gold Leaf Galaxy]] | ||
|None | |None | ||
|— | |||
|- | |||
|data-sort-value=Tox style="background:white"|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]] | |||
|align=left|Stone boxes that roll around in set trajectories. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. One of their sides is open and can be safely stood under. | |||
|data-sort-value=13|[[Beach Bowl Galaxy]] | |||
|data-sort-value=27|[[Toy Time Galaxy]] | |||
|{{icon|cross}} | |||
|— | |— | ||
|- | |- | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value=Bom style="background:white"|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]] | |data-sort-value=Ato style="background:white"|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>[[Big Boo|Atomic Boo]] | ||
|align=left|Explosive Boos that pursue Mario on sight. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them. When spun, Mario grabs onto a Bomb Boo's tongue and swings it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can destroy the boss's stone armor. | |align=left|A large Boo. It is defeated only with a light source. The [[Spooky Speedster]] is an Atomic Boo. | ||
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]] | |||
|{{icon|SMG-Star}}×1 | |||
|— | |||
|- | |||
|data-sort-value=Bom style="background:white"|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]] | |||
|align=left|Explosive Boos that pursue Mario on sight. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them. When spun, Mario grabs onto a Bomb Boo's tongue and swings it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can destroy the boss's stone armor. | |||
|colspan=2 data-sort-value=15|[[Ghostly Galaxy]] | |colspan=2 data-sort-value=15|[[Ghostly Galaxy]] | ||
|None | |None | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Blo style="background:white"|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]] | |data-sort-value=Blo style="background:white"|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]] | ||
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|— | |— | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Bom style="background:white"|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]] | ||
|align=left| | |align=left|Stones that shift in and out of walls. They cannot damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be stood on. | ||
| | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|{{icon| | |data-sort-value=20|[[Freezeflame Galaxy]] | ||
|{{icon|cross}} | |||
|— | |— | ||
|- | |- | ||
|data-sort-value=Che style="background:white"|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]] | |data-sort-value=Bal style="background:white"|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]] | ||
|align=left|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they bounce around in a set trajectory. They are defeated when stomped or spun. | |align=left|Yellow beamers that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. Spinning it disengages the Ball Beamer and opens up the metal planet it is fastened to. | ||
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]] | |data-sort-value=16|[[Buoy Base Galaxy]] | ||
|data-sort-value=31|[[Deep Dark Galaxy]] | |||
|{{icon|cross}} | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Pul style="background:white"|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]] | |||
|align=left|Spiked beamers that discharge shockwaves. One damages Mario when touched. | |||
|data-sort-value=27|[[Toy Time Galaxy]] | |||
|data-sort-value=32|[[Dreadnought Galaxy]] | |||
|{{icon|cross}} | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=SpiC style="background:white"|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]] | |||
|align=left|{{wp|Porcupinefish}} enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s. | |||
|colspan=2 data-sort-value=18|[[Drip Drop Galaxy]] | |||
|{{icon|SMG-Bit}}×7 | |||
|— | |||
|- | |||
|data-sort-value=Che style="background:white"|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]] | |||
|align=left|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they bounce around in a set trajectory. They are defeated when stomped or spun. | |||
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]] | |||
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3 | |{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3 | ||
|— | |— | ||
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|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]] | |colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]] | ||
|{{icon|cross}} | |{{icon|cross}} | ||
|{{icon|new}} | |||
|- | |||
|data-sort-value=CraB style="background:white"|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue) | |||
|align=left|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from stomps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. | |||
|data-sort-value=21|[[Dusty Dune Galaxy]] | |||
|data-sort-value=24|[[Bigmouth Galaxy]] | |||
|{{icon|SMG-1Up}}×1 | |||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=CraR style="background:white"|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red) | |data-sort-value=CraR style="background:white"|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red) | ||
|align=left| | |align=left|Red Crabbers actively pursue Mario but move slowly. | ||
|data-sort-value=21|[[Dusty Dune Galaxy]] | |data-sort-value=21|[[Dusty Dune Galaxy]] | ||
|data-sort-value=24|[[Bigmouth Galaxy]] | |data-sort-value=24|[[Bigmouth Galaxy]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Mec style="background:white"|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]] | ||
|align=left| | |align=left|Mechanical Koopas that breathe fire. Spinning Mecha-Bowsers swing their heads back and delay their fire attack. They are defeated when Ground Pounded. | ||
|data-sort-value= | |data-sort-value=27|[[Toy Time Galaxy]] | ||
|data-sort-value=32|[[Dreadnought Galaxy]] | |||
|{{icon|SMG-Coin}}×1 | |||
|— | |||
|- | |||
|data-sort-value=Bon style="background:white"|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]] | |||
|align=left|Undead sharks. They appear alongside [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. Bonefins lock onto Mario when he is near. Striking one with a shell defeats it, as does leading it to the water's surface defeats it. All Bonefins disappear when Kingfin is defeated. | |||
|colspan=2 data-sort-value=28|[[Bonefin Galaxy]] | |||
|{{icon|SMG-Bit}}×7 | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Jammy style="background:white"|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]] | |||
|align=left|[[Jellyfish]] that swim in schools along set paths. They damage Mario on contact but do not actively pursue him. | |||
|data-sort-value=31|[[Deep Dark Galaxy]] | |||
|data-sort-value=24|[[Bigmouth Galaxy]] | |data-sort-value=24|[[Bigmouth Galaxy]] | ||
|{{icon|SMG- | |{{icon|SMG-Coin}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Jam-o style="background:white"|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]] | ||
|align=left| | |align=left|Large Jammyfish that idly float in place and electrocute Mario when touched. Striking a Jam-o'-War with a shell twice defeats it. The first strike turns it green. | ||
|data-sort-value=31|[[Deep Dark Galaxy]] | |data-sort-value=31|[[Deep Dark Galaxy]] | ||
|data-sort-value=24|[[Bigmouth Galaxy]] | |data-sort-value=24|[[Bigmouth Galaxy]] | ||
|{{icon|SMG-Coin}}×1 | |{{icon|SMG-Coin}}×1 | ||
|{{icon|new}} | |{{icon|new}} | ||
|} | |} | ||
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|align=left|Swirling vortices of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. | |align=left|Swirling vortices of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. | ||
|[[Sea Slide Galaxy]] | |[[Sea Slide Galaxy]] | ||
|[[ | |[[Bigmouth Galaxy]] | ||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
Bosses are listed in the order that they are first encountered. | Bosses are listed in the order that they are first encountered. | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable"style="width:100%;text-align:center" | ||
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|[[Kingfin's Fearsome Waters]] | |[[Kingfin's Fearsome Waters]] | ||
|- | |- | ||
|style="background:white"|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br> | |style="background:white"|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br>King Kaliente (Black) | ||
|align=left|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle. | |align=left|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle. | ||
|[[King Kaliente's Spicy Return]] | |[[King Kaliente's Spicy Return]] | ||
|- | |- | ||
|style="background:white"|[[File:Firey Dino Piranha.png|100x100px]]<br> | |style="background:white"|[[File:Firey Dino Piranha.png|100x100px]]<br>Dino Piranha (Black) | ||
|align=left|A | |align=left|A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision. | ||
|[[Fiery Dino Piranha]] | |[[Fiery Dino Piranha]] | ||
|} | |} | ||
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!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Transportation objects | !colspan=3 style="background:#FF7733;"|Transportation objects | ||
|- | |- | ||
|style="background:white"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]] | |style="background:white"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]] | ||
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|align=left|Transport panels that move Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. | |align=left|Transport panels that move Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Blocks and containers | !colspan=3 style="background:#FF7733;"|Blocks and containers | ||
|- | |- | ||
|style="background:white"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]] | |style="background:white"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]] | ||
|align=left|Floating blocks that contain items. | |align=left|Floating blocks that contain items. One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with. | ||
|- | |- | ||
|style="background:white"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]] | |style="background:white"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]] | ||
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|align=left|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]] is thrown at it. | |align=left|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]] is thrown at it. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Strikable and spinnable objects | !colspan=3 style="background:#FF7733;"|Strikable and spinnable objects | ||
|- | |- | ||
|style="background:white"|[[File:SMG Asset Model Screw.png|100x100px]]<br>[[Screwtop|Bolt]] | |style="background:white"|[[File:SMG Asset Model Screw.png|100x100px]]<br>[[Screwtop|Bolt]] | ||
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|align=left|Most valves release Star Bits when spun into the ground. One prevents the flow of water in [[Sea Slide Galaxy]]. | |align=left|Most valves release Star Bits when spun into the ground. One prevents the flow of water in [[Sea Slide Galaxy]]. | ||
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!colspan=3 style="background:#FF7733"|Ground-poundable objects | !colspan=3 style="background:#FF7733;"|Ground-poundable objects | ||
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|style="background:white"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]] | |style="background:white"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]] | ||
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|align=left|Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher. | |align=left|Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher. | ||
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!colspan=3 style="background:#FF7733"|Climbable objects | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
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|style="background:white"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]] | |style="background:white"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]] | ||
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|align=left|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms. | |align=left|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms. | ||
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!colspan=3 style="background:#FF7733"|Switches | !colspan=3 style="background:#FF7733;"|Switches | ||
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|style="background:white"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]] | |style="background:white"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]] | ||
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|align=left|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it. | |align=left|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it. | ||
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!colspan=3 style="background:#FF7733"|Platforms | !colspan=3 style="background:#FF7733;"|Platforms | ||
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|style="background:white"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]] | |style="background:white"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]] | ||
|align=left|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold. | |align=left|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold. | ||
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|style="background:white"|[[File:SMG Asset Model Bolt Lift.png|100x100px]]<br>[[Bolt Lift]] | |style="background:white"|[[File:SMG Asset Model Bolt Lift.png|100x100px]]<br>[[Bolt Lift|Bolts]] | ||
|align=left|Three giant bolts on a metal rod. The rod connects two distant areas. Walking perpendicular to the rod on the bolts makes them rotate, allowing Mario to travel between the areas. | |align=left|Three giant bolts on a metal rod. The rod connects two distant areas. Walking perpendicular to the rod on the bolts makes them rotate, allowing Mario to travel between the areas. | ||
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|align=left|Checkerboard tiles that flip downwards and turn indefinitely when stepped on. | |align=left|Checkerboard tiles that flip downwards and turn indefinitely when stepped on. | ||
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!colspan=3 style="background:#FF7733"|Other objects | !colspan=3 style="background:#FF7733;"|Other objects | ||
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|style="background:white"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] | |style="background:white"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] |