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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|November 1, 2007<ref>{{cite|url=www.nintendo.co.jp/wii/rmgj/index.html|title=スーパーマリオギャラクシー|publisher=Nintendo Co., Ltd.|language=ja|accessdate=October 2, 2007}}</ref>|USA|November 12, 2007<ref name=iwata/>|Mexico|November 12, 2007<ref>{{cite|author=Carlos Rodriguez, Antonio, editor|title="Las recomendaciones de Club Nintendo para el mes de noviembre" ''[[Club Nintendo (Mexican magazine)|Club Nintendo]]''|format=192|language=es|location=Mexico City|publisher=[[Nintendo|Nintendo of America]]|date=Nov. 2007|page=54}}</ref>|Europe|November 16, 2007<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|url=www.nintendo.com/nl-nl/Nieuws/2007/Een-rondleiding-bij-Nintendo-op-de-GC-2007-250101.html|title=Een rondleiding bij Nintendo op de GC 2007|publisher=Nintendo Official Site|language=nl|date=24 Aug. 2007|accessdate=20 Nov. 2024}}</ref>|Australia|November 29, 2007<ref>{{cite|author=PALGN editors|archive=web.archive.org/web/20080112183455/http://palgn.com.au/games.php?id=2071|title=Super Mario Galaxy|publisher=PALGN|date=2007|accessdate=20 Nov. 2024}}</ref>|South Korea|September 4, 2008<ref name=korea>{{cite|author=[[Nintendo|Nintendo of Korea Co., Ltd.]]|url=www.nintendo.co.kr/switch/avp3a/detail03/index.html|title=슈퍼 마리오 Wii 갤럭시 어드벤처|language=ko|publisher=『[[Super Mario 3D All-Stars|슈퍼 마리오 3D 컬렉션]]』|date=2020|accessdate=20 Nov. 2024}}</ref>}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|USA|August 28, 2011<ref>{{cite|author=Newton, James|title=Wii Budget Range Grows with Super Mario Galaxy and More|publisher=Nintendo Life|url=www.nintendolife.com/news/2011/08/wii_budget_range_grows_with_super_mario_galaxy_and_more|date=16 Aug. 2011|accessdate=20 Nov. 2024}}</ref>|Europe|September 16, 2011<ref>{{cite|author=Newton, James|title=Super Mario Galaxy and Twilight Princess Go Budget in Europe|publisher=Nintendo Life|url=www.nintendolife.com/news/2011/08/super_mario_galaxy_and_twilight_princess_go_budget_in_europe|date=16 Aug. 2011|accessdate=20 Nov. 2024}}</ref>|Australia|November 7, 2013<ref>{{cite|author=Jones, Thomas|title=New Nintendo Selects Titles Coming to Australia and New Zealand|publisher=Nintendo Life|url=www.nintendolife.com/news/2013/10/new_nintendo_selects_titles_coming_to_australia_and_new_zealand|date=17 Oct. 2013|accessdate=20 Nov. 2024}}</ref>|Czech Republic|April 30, 2014<ref>{{cite|author=[[Nintendo|Mojenintendo.cz]]|date=2014|title=''Super Mario Galaxy Select''|url=www.mojenintendo.cz/wii-super-mario-galaxy-select/|publisher=Mojenintendo.cz|language=cs}}</ref>|South Korea|April 23, 2015<ref>{{cite|author=[[Nintendo|@Nintendo_Korea]]|title=Wii  소프트웨어 페이지에  새로운 「Nintendo Selects」 소프트웨어 정보가 추가되었습니다|archive=i1.ruliweb.com/img/5/5/1/C/551CAB3C3352320002|archiver=Ruliweb|language=ko|publisher=Twitter|date=2 Apr. 2015}}</ref>}} '''Wii U (digital download):'''<br>{{flag list|Japan|May 31, 2015<ref name=wiiuJP>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]] [Nintendo 公式チャンネル]|url=www.youtube.com/watch?v=mBl3jNhi73Q|title=スーパーマリオギャラクシー 紹介映像|language=ja|publisher=YouTube|date=31 May 2015|accessdate=6 Mar. 2021}}</ref>|USA|December 24, 2015<ref name=wiiuUS>{{cite|author=Nintendo of America|archive=web.archive.org/web/20160309231304/http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u|title=Super Mario Galaxy (Wii U)|publisher=Nintendo Official Site|date=2015|accessdate=13 Dec. 2015}}</ref>|Europe|February 4, 2016<ref name=wiiuEU>{{cite|author=Whitehead, Thomas|url=www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe|title=Nintendo Download: 4th February (Europe)|publisher=Nintendo Life|date=1 Feb. 2016}}</ref>|Australia|February 5, 2016<ref>{{cite|author=[[Nintendo|@NintendoAUNZ]]|title=Super Mario Galaxy is now available to download on #WiiU! What are your favourite Galaxy memories?|archive=nitter.poast.org/NintendoAUNZ/status/695728688088944645#m|archiver=Nitter|publisher=Twitter|date=5 Feb. 2016}}</ref>}}'''Nvidia Shield TV:'''<br>{{flag list|China|March 22, 2018<ref name=shield>{{cite|author=Nvidia [英伟达SHIELD]|url=weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment|title=#NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!|language=zh|publisher=Sina Visitor System|date=22 Mar. 2018|accessdate=21 Mar. 2021}}</ref>}}
|release='''Original release:'''<br>{{flag list|Japan|November 1, 2007<ref name=encyclopedia/>|USA|November 12, 2007<ref name=iwata/>|Mexico|November 12, 2007<ref>{{cite|author=Carlos Rodriguez, Antonio, editor|title="Las recomendaciones de Club Nintendo para el mes de noviembre" ''[[Club Nintendo (Mexican magazine)|Club Nintendo]]''|format=192|language=es|location=Mexico City|publisher=[[Nintendo of America]]|date=Nov. 2007|page=54}}</ref>|Europe|November 16, 2007<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|url=www.nintendo.com/nl-nl/Nieuws/2007/Een-rondleiding-bij-Nintendo-op-de-GC-2007-250101.html|title=Een rondleiding bij Nintendo op de GC 2007|publisher=Nintendo Official Site|language=nl|date=24 Aug. 2007|accessdate=20 Nov. 2024}}</ref>|Australia|November 29, 2007<ref>{{cite|author=PALGN editors|archive=web.archive.org/web/20080112183455/http://palgn.com.au/games.php?id=2071|title=Super Mario Galaxy|publisher=PALGN|date=2007|accessdate=20 Nov. 2024}}</ref>|South Korea|September 4, 2008<ref name=korea>{{cite|author=[[Nintendo|Nintendo of Korea Co., Ltd.]]|url=www.nintendo.co.kr/switch/avp3a/detail03/index.html|title=슈퍼 마리오 Wii 갤럭시 어드벤처|language=ko|publisher=『[[Super Mario 3D All-Stars|슈퍼 마리오 3D 컬렉션]]』|date=2020|accessdate=20 Nov. 2024}}</ref>}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|USA|August 28, 2011<ref>{{cite|author=Newton, James|title=Wii Budget Range Grows with Super Mario Galaxy and More|publisher=Nintendo Life|url=www.nintendolife.com/news/2011/08/wii_budget_range_grows_with_super_mario_galaxy_and_more|date=16 Aug. 2011|accessdate=20 Nov. 2024}}</ref>|Europe|September 16, 2011<ref>{{cite|author=Newton, James|title=Super Mario Galaxy and Twilight Princess Go Budget in Europe|publisher=Nintendo Life|url=www.nintendolife.com/news/2011/08/super_mario_galaxy_and_twilight_princess_go_budget_in_europe|date=16 Aug. 2011|accessdate=20 Nov. 2024}}</ref>|Australia|November 7, 2013<ref>{{cite|author=Jones, Thomas|title=New Nintendo Selects Titles Coming to Australia and New Zealand|publisher=Nintendo Life|url=www.nintendolife.com/news/2013/10/new_nintendo_selects_titles_coming_to_australia_and_new_zealand|date=17 Oct. 2013|accessdate=20 Nov. 2024}}</ref>|Czech Republic|April 30, 2014<ref>{{cite|author=[[Nintendo|Mojenintendo.cz]]|date=2014|title=''Super Mario Galaxy Select''|url=www.mojenintendo.cz/wii-super-mario-galaxy-select/|publisher=Mojenintendo.cz|language=cs}}</ref>|South Korea|April 23, 2015<ref>{{cite|author=[[Nintendo|@Nintendo_Korea]]|title=Wii  소프트웨어 페이지에  새로운 「Nintendo Selects」 소프트웨어 정보가 추가되었습니다|archive=i1.ruliweb.com/img/5/5/1/C/551CAB3C3352320002|archiver=Ruliweb|language=ko|publisher=Twitter|date=2 Apr. 2015}}</ref>}} '''Wii U (digital download):'''<br>{{flag list|Japan|May 31, 2015<ref name=wiiuJP>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]] [Nintendo 公式チャンネル]|url=www.youtube.com/watch?v=mBl3jNhi73Q|title=スーパーマリオギャラクシー 紹介映像|language=ja|publisher=YouTube|date=31 May 2015|accessdate=6 Mar. 2021}}</ref>|USA|December 24, 2015<ref name=wiiuUS>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20160309231304/http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u|title=Super Mario Galaxy (Wii U)|publisher=Nintendo Official Site|date=2015|accessdate=13 Dec. 2015}}</ref>|Europe|February 4, 2016<ref name=wiiuEU>{{cite|author=Whitehead, Thomas|url=www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe|title=Nintendo Download: 4th February (Europe)|publisher=Nintendo Life|date=1 Feb. 2016}}</ref>|Australia|February 5, 2016<ref>{{cite|author=[[Nintendo|@NintendoAUNZ]]|title=Super Mario Galaxy is now available to download on #WiiU! What are your favourite Galaxy memories?|archive=nitter.poast.org/NintendoAUNZ/status/695728688088944645#m|archiver=Nitter|publisher=Twitter|date=5 Feb. 2016}}</ref>}}'''Nvidia Shield TV:'''<br>{{flag list|China|March 22, 2018<ref name=shield>{{cite|author=Nvidia [英伟达SHIELD]|url=weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment|title=#NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!|language=zh|publisher=Sina Visitor System|date=22 Mar. 2018|accessdate=21 Mar. 2021}}</ref>}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y|zh_simp_note={{footnote|main|1}}|kr=y}}{{footnote|note|1|Only in the Nvidia Shield TV version.}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y|zh_simp_note={{footnote|main|1}}|kr=y}}{{footnote|note|1|Only in the Nvidia Shield TV version.}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
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|serials={{flag list|Japan|RVL-RMGJ-JPN}}
|serials={{flag list|Japan|RVL-RMGJ-JPN}}
}}
}}
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>{{cite|author=Nintendo of America|url=www.youtube.com/watch?v=uuC4YLLkqME|title=Nintendo Switch Presentation 2017|publisher=YouTube|date=17 Jan. 2017|accessdate=30 Jan. 2021}}</ref><ref name=hakoniwa>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]],  a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!"
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=uuC4YLLkqME|title=Nintendo Switch Presentation 2017|publisher=YouTube|date=17 Jan. 2017|accessdate=30 Jan. 2021}}</ref><ref name=hakoniwa>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]],  a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!"


Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|publisher=Nintendo Co., Ltd|date=31 Mar. 2020|accessdate=6 Mar. 2021}}</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Re-releases|rereleased]] on the {{wp|Nvidia Shield TV}} console in 2018. Another rerelease with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' (1985).<ref name=3DAS>{{cite|author=Nintendo of America|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|date=3 Sep. 2020}}</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]].
Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|publisher=Nintendo Co., Ltd|date=31 Mar. 2020|accessdate=6 Mar. 2021}}</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Re-releases|rereleased]] on the {{wp|Nvidia Shield TV}} console in 2018. Another rerelease with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' (1985).<ref name=3DAS>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|date=3 Sep. 2020}}</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]].


''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin (Jan. 2012). [https://doi.org/10.1177/1555412012440309 The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze]. ''Games and Culture, 7''(1), SAGE Publishing. Page 72–86.</ref><ref name=Polygon>{{cite|author=Polygon Staff|archive=web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|publisher=Polygon|date=27 Nov. 2017|accessdate=30 Dec. 2022}}</ref><ref name=asahi>{{cite|author=TV Asahi staff|title=国民5万人がガチ投票!テレビゲーム総選挙|language=ja|publisher=TV Game Sousenkyo『乃木坂46 賀喜遥香』|date=27 Dec. 2021}}</ref><ref name=ashcraft>{{cite|author=Ashcraft, Brian|url=kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437|title=Poll: Here Are Japan's Top 100 Video Games Of All Time|publisher=Kotaku|date=28 Dec. 2021|accessdate=30 Dec. 2022}}</ref>
''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin (Jan. 2012). [https://doi.org/10.1177/1555412012440309 The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze]. ''Games and Culture, 7''(1), SAGE Publishing. Page 72–86.</ref><ref name=Polygon>{{cite|author=Polygon Staff|archive=web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|publisher=Polygon|date=27 Nov. 2017|accessdate=30 Dec. 2022}}</ref><ref name=asahi>{{cite|author=TV Asahi staff|title=国民5万人がガチ投票!テレビゲーム総選挙|language=ja|publisher=TV Game Sousenkyo『乃木坂46 賀喜遥香』|date=27 Dec. 2021}}</ref><ref name=ashcraft>{{cite|author=Ashcraft, Brian|url=kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437|title=Poll: Here Are Japan's Top 100 Video Games Of All Time|publisher=Kotaku|date=28 Dec. 2021|accessdate=30 Dec. 2022}}</ref>
==Story==
==Story==
'''From the instruction booklet'''
'''From the instruction booklet'''
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[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|Peach's castle being lifted into space by Bowser.]]
[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|Peach's castle being lifted into space by Bowser.]]
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet|small, grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is one of Bowser's Strongholds<ref name=soundtrack/>, where the [[Grand Star]]s, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or [[Bowser Jr.]] Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe.
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet|small, grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base, where the [[Grand Star]]s, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or [[Bowser Jr.]] Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe.


[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]]
[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]]
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===Co-Star Mode===
===Co-Star Mode===
The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Pointer, and "<font color=Orange>2P</font>" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses {{button|wii|A}}, he performs a unique action called the [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.<ref>{{cite|author=Juliusaurus|url=www.youtube.com/watch?v=eRantJ0Acm8|title=Super Mario Galaxy Co-op Fun: Midair Jumps|publisher=YouTube|date=4 Jan. 2009|accessdate=6 Mar. 2021}}</ref>
The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Pointer, and "<font color=Orange>2P</font>" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses {{button|wii|A}}, he performs a unique action called the [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.<ref>{{cite|author=Juliusaurus|url=www.youtube.com/watch?v=eRantJ0Acm8|title=Super Mario Galaxy Co-op Fun: Midair Jumps|publisher=YouTube|date=4 Jan. 2009|accessdate=6 Mar. 2021}}</ref>
===Luigi===
===Luigi===
[[File: SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.]]
[[File: SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.]]
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*"'''{{conjectural|Robust galaxies}}'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
*"'''{{conjectural|Robust galaxies}}'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
*"'''{{conjectural|Mystery galaxies}}'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*"'''{{conjectural|Mystery galaxies}}'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*'''Bowser's Strongholds'''<ref name=soundtrack/> that each contain one mission. They have tilted orbits and feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for another boss (such as [[Megaleg]] or [[King Kaliente]]). The other half of them feature [[Bowser]] himself. With the exception of the Garden, each dome contains one stronghold and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. Bowser's Stronghold in the Terrace is [[Bowser Jr.'s Robot Reactor]].
*'''Enemy bases'''<ref>{{cite|quote=We have discovered an enemy base in the region!|author=[[Polari]] after the player has accumulated enough [[Power Star]]s|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=26 Apr. 2024}}</ref> that each contain one mission. They have tilted orbits and feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for another boss (such as [[Megaleg]] or [[King Kaliente]]). The other half of them feature [[Bowser]] himself. With the exception of the Garden, each dome contains one enemy base and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The enemy base in the Terrace is [[Bowser Jr.'s Robot Reactor]].


[[File:SMG Fat Hungry Luma.png|thumb|250px|left|A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]]
[[File:SMG Fat Hungry Luma.png|thumb|250px|left|A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]]
Certain galaxies can be accessed outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery galaxies or Bowser's Strongholds. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as both [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected.
Certain galaxies can be accessed outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery galaxies or enemy bases. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as both [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected.


Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the mission "[[Luigi and the Haunted Mansion]]" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star.
Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the mission "[[Luigi and the Haunted Mansion]]" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star.
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====Table====
====Table====
There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are Bowser's Strongholds. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The table below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the table detailing what the symbols used in it represent.
There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are enemy bases. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The table below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the table detailing what the symbols used in it represent.
<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
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|{{icon|SMG-MissionS}} [[Matter Splatter Mansion]]
|{{icon|SMG-MissionS}} [[Matter Splatter Mansion]]
|-
|-
|colspan=3 align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>{{cite|quote=Luigi was kidnapped by the monster that lives here.|author=[[Captain Toad|Toad Brigade captain]] during "[[Beware of Bouldergeist]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=Nintendo of America|date=12 Nov. 2007|accessdate=02 Mar. 2021}}</ref><br>'''Unlock criterion''': collect 20 Power Stars
|colspan=3 align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>{{cite|quote=Luigi was kidnapped by the monster that lives here.|author=[[Captain Toad|Toad Brigade captain]] during "[[Beware of Bouldergeist]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=02 Mar. 2021}}</ref><br>'''Unlock criterion''': collect 20 Power Stars
|-
|-
!style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×2
!style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×2
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Some non-playable characters can be spoken to by pressing {{button|wii|A}} while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be [[jump]]ed on or [[Spin|spun]], and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun.
Some non-playable characters can be spoken to by pressing {{button|wii|A}} while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be [[jump]]ed on or [[Spin|spun]], and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun.
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
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Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically.
Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically.
{|class="wikitable sortable"style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
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|colspan=2|[[Bowser's Dark Matter Plant]]
|colspan=2|[[Bowser's Dark Matter Plant]]
|-
|-
|style="background:white"|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br>[[Electric Ball]]
|style="background:white"|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br>Electric Ball<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|align=left|Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact.
|align=left|Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact.
|[[Battlerock Galaxy]]
|[[Battlerock Galaxy]]
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|align=left|Hot steam forced from the ground. Making contact burns Mario.
|align=left|Hot steam forced from the ground. Making contact burns Mario.
|[[Space Junk Galaxy]]
|[[Space Junk Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|style="background:white"|[[File:SMG Screenshot Fireball.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|align=left|Trailing balls of lava. They move slowly and burn Mario on contact. They typically move in arches.
|[[Freezeflame Galaxy]]
|[[Bowser's Galaxy Reactor]]
|[[Bowser's Galaxy Reactor]]
|-
|-
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|[[Good Egg Galaxy]]
|[[Good Egg Galaxy]]
|colspan=2|[[Bowser's Galaxy Reactor]]
|colspan=2|[[Bowser's Galaxy Reactor]]
|-
|style="background:white"|[[File:SMG Screenshot Fireball.png|100x100px]]<br>Lava burst<ref>Black, page 280</ref>
|align=left|Trailing balls of lava. They move slowly and burn Mario on contact. They typically move in arcs.
|[[Freezeflame Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|-
|style="background:white"|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|style="background:white"|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
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|colspan=2|[[Good Egg Galaxy]]
|colspan=2|[[Good Egg Galaxy]]
|-
|-
|style="background:white"|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poisonous swamp]]
|style="background:white"|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poison Swamp]]
|align=left|Toxic sludge. If Mario falls into a poisonous swamp, he sinks and loses a life.
|align=left|Poisonous sludge. If Mario falls into a Poison Swamp, he sinks and loses a life.
|[[Bubble Breeze Galaxy]]
|[[Bubble Breeze Galaxy]]
|[[Toy Time Galaxy]]
|[[Toy Time Galaxy]]
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===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
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{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=10%|Name
!width=10%|Name
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|-
|-
|style="background:white"|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>[[Bowser]]
|style="background:white"|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>[[Bowser]]
|align=left|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=Nintendo of America|date=12 Nov. 2007|accessdate=18 May 2023}}</ref>
|align=left|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=18 May 2023}}</ref>
|[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]]
|[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]]
|-
|-
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===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
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|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
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===Power-ups===
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12% rowspan=2|Power-up
!width=12% rowspan=2|Power-up
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===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
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|style="background:white"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]]
|style="background:white"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]]
|align=left|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold.
|align=left|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold.
|-
|style="background:white"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]]
|align=left|Multi-shaped [[platform]]s. They initially float in space far away from Mario, but will immediately assemble into an established configuration if he approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|-
|-
|style="background:white"|[[File:SMG Asset Model Bolt Lift.png|100x100px]]<br>[[Bolt Lift|Bolts]]
|style="background:white"|[[File:SMG Asset Model Bolt Lift.png|100x100px]]<br>[[Bolt Lift|Bolts]]
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|align=left|Platforms with moving surfaces. A blue Conveyor Belt has giant chocolate bars built into it.
|align=left|Platforms with moving surfaces. A blue Conveyor Belt has giant chocolate bars built into it.
|-
|-
|style="background:white"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Cosmic block]]
|style="background:white"|[[File:SMG Screenshot Flip Tile.png|100x100px]]<br>[[Flip Tile]]
|align=left|Multi-shaped [[platform]]s. They initially float in space far away from Mario, but will immediately assemble into an established configuration if he approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|align=left|Yellow squares that flip downwards and turn indefinitely when stepped on.
|-
|-
|style="background:white"|[[File:SMG Asset Model Float.png|100x100px]]<br>Float<ref>Black, page 159</ref>
|style="background:white"|[[File:SMG Asset Model Float.png|100x100px]]<br>Float<ref>Black, page 159</ref>
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|style="background:white"|[[File:SMG Screenshot Waterfall.png|100x100px]]<br>Waterfall
|style="background:white"|[[File:SMG Screenshot Waterfall.png|100x100px]]<br>Waterfall
|align=left|Water overflowing the sides of elevated drops. In [[Beach Bowl Galaxy]], a series of waterfalls can be ascended when Mario [[Wall Jump|wall jumps]] between them in his [[Ice Mario (Super Mario Galaxy)|Ice form]].
|align=left|Water overflowing the sides of elevated drops. In [[Beach Bowl Galaxy]], a series of waterfalls can be ascended when Mario [[Wall Jump|wall jumps]] between them in his [[Ice Mario (Super Mario Galaxy)|Ice form]].
|-
|style="background:white"|[[File:SMG Screenshot Flip Tile.png|100x100px]]<br>[[Yellow square]]
|align=left|Checkerboard tiles that flip downwards and turn indefinitely when stepped on.
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
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''Super Mario Galaxy'' was developed to address the problems with 3D game design established by ''[[Super Mario 64]]''.<ref name=montreal/> That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at [[Nintendo]] but throughout the entire industry.<ref name=barton>{{cite|author=Barton, Matt|title="Super Mario 64: No Disc, No Problem." ''Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time''|format=2nd ed.|location=United Kingdom|publisher=CRC Press|date=2019}}</ref><ref name=ruben/><ref name=Polygon/><ref>{{cite|author=Bycer, Joshua|title="11.3 The Mario 64 Formula." ''Game Design Deep Dive: Platformers''|location=United States|publisher=CRC Press|date=2019}}</ref><ref name=swink>{{cite|author=Swink, Steve|title=''Game Feel: A Game Designer's Guide to Virtual Sensation''|location=United Kingdom|publisher=CRC Press|date=2008|page=265–68}}</ref> Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. [[Yoshiaki Koizumi]], one of the assistant directors on ''Super Mario 64'', believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.<ref name=montreal/><ref name=iwata/>
''Super Mario Galaxy'' was developed to address the problems with 3D game design established by ''[[Super Mario 64]]''.<ref name=montreal/> That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at [[Nintendo]] but throughout the entire industry.<ref name=barton>{{cite|author=Barton, Matt|title="Super Mario 64: No Disc, No Problem." ''Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time''|format=2nd ed.|location=United Kingdom|publisher=CRC Press|date=2019}}</ref><ref name=ruben/><ref name=Polygon/><ref>{{cite|author=Bycer, Joshua|title="11.3 The Mario 64 Formula." ''Game Design Deep Dive: Platformers''|location=United States|publisher=CRC Press|date=2019}}</ref><ref name=swink>{{cite|author=Swink, Steve|title=''Game Feel: A Game Designer's Guide to Virtual Sensation''|location=United Kingdom|publisher=CRC Press|date=2008|page=265–68}}</ref> Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. [[Yoshiaki Koizumi]], one of the assistant directors on ''Super Mario 64'', believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.<ref name=montreal/><ref name=iwata/>


After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>{{cite|author=[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors|title="Pak Watch E3 Report 'The Game Masters'." ''[[Nintendo Power]]''|format=99|location=Redmond|publisher=Nintendo of America|date=Aug. 1997|page=104–05}}</ref><ref name=dunkey>{{cite|author=DidYouKnowGaming|url=www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=YouTube|date=10 Oct. 2020|accessdate=17 Apr. 2023}}</ref> At {{wp|Nintendo Space World|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]] (8 Mar. 2007). ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]''. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Retrieved 17 Apr. 2023.</ref><ref name=gantayat06>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|date=21 Aug. 2006|accessdate=17 Apr. 2023}}</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/>
After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>{{cite|author=[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors|title="Pak Watch E3 Report 'The Game Masters'." ''[[Nintendo Power]]''|format=99|location=Redmond|publisher=[[Nintendo of America]]|date=Aug. 1997|page=104–05}}</ref><ref name=dunkey>{{cite|author=DidYouKnowGaming|url=www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=YouTube|date=10 Oct. 2020|accessdate=17 Apr. 2023}}</ref> At {{wp|Nintendo Space World|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]] (8 Mar. 2007). ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]''. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Retrieved 17 Apr. 2023.</ref><ref name=gantayat06>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|date=21 Aug. 2006|accessdate=17 Apr. 2023}}</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/>


While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shared many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref><ref name=powersNWR>{{cite|author=Powers, Rick|url=www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels|title=Miyamoto Confirms Two Sequels|publisher=Nintendo World Report|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regretfully oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/>
While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shared many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref><ref name=powersNWR>{{cite|author=Powers, Rick|url=www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels|title=Miyamoto Confirms Two Sequels|publisher=Nintendo World Report|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regretfully oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/>
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===Buzz Aldrin promotional events===
===Buzz Aldrin promotional events===
To correspond with its release in the United States, [[Nintendo|Nintendo of America]] hosted an event with {{wp|MTV}} in Las Vegas, Nevada on November 3, 2007 where someone dressed as Mario entered the {{wp|reduced-gravity aircraft}} G-Force One with former astronaut {{wp|Buzz Aldrin}}.<ref>{{cite|author=Jonathan|url=www.gamefront.com/games/gamingtoday/article/mario-and-buzz-aldrin-take-it-to-zero-g|title=Mario and Buzz Aldrin Take It to Zero-G|publisher=GameFront.com|date=7 Nov. 2007|accessdate=19 Oct. 2023}}</ref><ref>"{{cite|author=MTV|url=www.mtv.com/video-clips/ata8ev/multiplayer-mario-in-zero-g|title=Multiplayer: Mario in Zero-G - (Video Clip)|publisher=MTV|date=6 Nov. 2007|accessdate=19 Oct. 2023}}</ref> It was coordinated with the {{wp|Zero Gravity Corporation}}, who owns the aircraft.<ref>{{cite|author=Sablan, Kevin|url=www.ocregister.com/2007/11/05/creating-buzz-for-super-mario-galaxy/|title=Creating Buzz for 'Super Mario Galaxy|publisher=The Orange County Register|date=5 Nov. 2007|accessdate=18 Apr. 2023}}</ref> Patches labeled "Super Mario Galaxy Flight Team" were created for the suits worn by Aldrin and the assisting crew.<ref>{{cite|author=adolfin4ever|url=www.reddit.com/r/GamePreservationists/comments/kzz7x1/heres_a_super_mario_galaxy_flight_team_sewing/|title=Here's a Super Mario Galaxy "Flight Team" sewing patch which was worn by crew (including Buzz Aldrin) during a promotional shoot for the game which consisted of bringing a giant Mario costume into a Zero-G plane. Thanks to Galaxy Master for the photo of the patch!|publisher=Reddit|date=18 Jan. 2021|accessdate=18 Apr. 2023}}</ref>
To correspond with its release in the United States, [[Nintendo of America]] hosted an event with {{wp|MTV}} in Las Vegas, Nevada on November 3, 2007 where someone dressed as Mario entered the {{wp|reduced-gravity aircraft}} G-Force One with former astronaut {{wp|Buzz Aldrin}}.<ref>{{cite|author=Jonathan|url=www.gamefront.com/games/gamingtoday/article/mario-and-buzz-aldrin-take-it-to-zero-g|title=Mario and Buzz Aldrin Take It to Zero-G|publisher=GameFront.com|date=7 Nov. 2007|accessdate=19 Oct. 2023}}</ref><ref>"{{cite|author=MTV|url=www.mtv.com/video-clips/ata8ev/multiplayer-mario-in-zero-g|title=Multiplayer: Mario in Zero-G - (Video Clip)|publisher=MTV|date=6 Nov. 2007|accessdate=19 Oct. 2023}}</ref> It was coordinated with the {{wp|Zero Gravity Corporation}}, who owns the aircraft.<ref>{{cite|author=Sablan, Kevin|url=www.ocregister.com/2007/11/05/creating-buzz-for-super-mario-galaxy/|title=Creating Buzz for 'Super Mario Galaxy|publisher=The Orange County Register|date=5 Nov. 2007|accessdate=18 Apr. 2023}}</ref> Patches labeled "Super Mario Galaxy Flight Team" were created for the suits worn by Aldrin and the assisting crew.<ref>{{cite|author=adolfin4ever|url=www.reddit.com/r/GamePreservationists/comments/kzz7x1/heres_a_super_mario_galaxy_flight_team_sewing/|title=Here's a Super Mario Galaxy "Flight Team" sewing patch which was worn by crew (including Buzz Aldrin) during a promotional shoot for the game which consisted of bringing a giant Mario costume into a Zero-G plane. Thanks to Galaxy Master for the photo of the patch!|publisher=Reddit|date=18 Jan. 2021|accessdate=18 Apr. 2023}}</ref>


On November 13, 2007, Aldrin attended a press event held by [[Nintendo|Nintendo Ibérica]] in Madrid, Spain alongside marketing director Nicolás Wegnez and [[Wii]] brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of ''Super Mario Galaxy'', noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.<ref>{{cite|author=Polo, Fernando Borrego|url=as.com/meristation/2007/11/13/noticias/1194956760_069593.html|title=Mario alcanza las estrellas de la mano de Buzz Aldrin|language=es|publisher=MeriStation|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref> He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.<ref>{{cite|author=q256|url=www.ionlitio.com/buzz-aldrin-aterriza-en-la-presentacion-de-super-mario-galaxy/|title=Buzz Aldrin aterriza en la presentación de 'Super Mario Galaxy'|language=es|publisher=Ion Litio|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref>
On November 13, 2007, Aldrin attended a press event held by [[Nintendo|Nintendo Ibérica]] in Madrid, Spain alongside marketing director Nicolás Wegnez and [[Wii]] brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of ''Super Mario Galaxy'', noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.<ref>{{cite|author=Polo, Fernando Borrego|url=as.com/meristation/2007/11/13/noticias/1194956760_069593.html|title=Mario alcanza las estrellas de la mano de Buzz Aldrin|language=es|publisher=MeriStation|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref> He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.<ref>{{cite|author=q256|url=www.ionlitio.com/buzz-aldrin-aterriza-en-la-presentacion-de-super-mario-galaxy/|title=Buzz Aldrin aterriza en la presentación de 'Super Mario Galaxy'|language=es|publisher=Ion Litio|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref>
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Among game media outlets, ''Super Mario Galaxy'' was regarded as 2007's "{{wp|List of Game of the Year awards|Game of the Year}}" by the editing staff of ''{{wp|IGN}}'',<ref>{{cite|author=IGN staff|archive=web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html|title=IGN Best of 2007|publisher=IGN|date=13 Jan. 2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameSpot}}'',<ref>{{cite|author=Editing staff|archive=web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2|title=GameSpot's Best of 2007|publisher=GameSpot|date=2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|Kotaku}}'',<ref>{{cite|author=Crecente, Brian|archive=web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year|title=Kotaku's Overall Game of the Year – 2007 Goaties|publisher=Kotaku|date=28 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|Yahoo! Games}}'',<ref>{{cite|author=Silverman, Ben|archive=web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2|title=Best Overall Game of 2007|publisher=Yahoo! Games|date=18 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameTrailers}}'',<ref>{{cite|author=GameTrailers|archive=www.gametrailers.com/video/game-of-gametrailers-game/29286|title=GameTrailers Game of the Year Awards 2007|publisher=GameTrailers|date=1 Jan. 2008|accessdate=7 Jan. 2024}}</ref> and ''{{wp|Edge (magazine)|Edge}}''. It received the award for "Best Audio Design" from ''Edge'' as well in their annually published Edge Awards.<ref>{{cite|author=Edge Staff|archive=web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/|title=THE EDGE AWARDS 2007|publisher=Edge Online|date=20 Dec. 2007|accessdate=21 Mar. 2021}}</ref>
Among game media outlets, ''Super Mario Galaxy'' was regarded as 2007's "{{wp|List of Game of the Year awards|Game of the Year}}" by the editing staff of ''{{wp|IGN}}'',<ref>{{cite|author=IGN staff|archive=web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html|title=IGN Best of 2007|publisher=IGN|date=13 Jan. 2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameSpot}}'',<ref>{{cite|author=Editing staff|archive=web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2|title=GameSpot's Best of 2007|publisher=GameSpot|date=2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|Kotaku}}'',<ref>{{cite|author=Crecente, Brian|archive=web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year|title=Kotaku's Overall Game of the Year – 2007 Goaties|publisher=Kotaku|date=28 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|Yahoo! Games}}'',<ref>{{cite|author=Silverman, Ben|archive=web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2|title=Best Overall Game of 2007|publisher=Yahoo! Games|date=18 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameTrailers}}'',<ref>{{cite|author=GameTrailers|archive=www.gametrailers.com/video/game-of-gametrailers-game/29286|title=GameTrailers Game of the Year Awards 2007|publisher=GameTrailers|date=1 Jan. 2008|accessdate=7 Jan. 2024}}</ref> and ''{{wp|Edge (magazine)|Edge}}''. It received the award for "Best Audio Design" from ''Edge'' as well in their annually published Edge Awards.<ref>{{cite|author=Edge Staff|archive=web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/|title=THE EDGE AWARDS 2007|publisher=Edge Online|date=20 Dec. 2007|accessdate=21 Mar. 2021}}</ref>


Within a month of the game's release, ''Super Mario Galaxy'' won two awards at {{wp|Paramount Network|Spike TV}}'s {{wp|Spike Video Game Awards|2007 Video Game Awards}} in the United States.<ref name=technews>{{cite|author=Digital Tech News staff|archive=web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html|title=Spike TV VGA 2007 - Video Game Awards Winners|publisher=Digital Tech News|date=8 Dec. 2007|accessdate=4 Jan. 2024}}</ref> The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "{{wp|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}" from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|11th Annual Interactive Achievement Awards}}.<ref name=humblebrag>{{cite|author=Nintendo of America|archive=web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1|title=Did You Know? Nintendo Wins Two Interactive Achievement Awards|publisher=Nintendo Official Site|date=8 Feb. 2008|accessdate=21 Mar. 2021}}</ref> It was nominated in five other categories, including "{{wp|D.I.C.E. Award for Game of the Year|Overall Game of the Year}}" for which it was a finalist.<ref name=aias>{{cite|author=Academy of Interactive Arts & Sciences|url=www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=934|title=Super Mario Galaxy|publisher=2008 11th Annual Interactive Achievement Awards|accessdate=5 Jan. 2024}}</ref> At the {{wp|Game Developers Choice Awards|8th Annual Game Developers Choice Awards}} on February 22, ''Super Mario Galaxy'' received nominations in two categories, one of which was another "Game of the Year" award.<ref name=gdca>{{cite|author=Informa Tech|url=gamechoiceawards.com/archive/gdca_8th|title=Archive - 8th Annual Game Developers Choice Awards|publisher=Game Developers Choice Awards|date=28 Apr. 2021|accessdate=5 Jan. 2024}}</ref> In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers.<ref name=navgtr>{{cite|author=National Academy of Video Game Trade Reviewers|url=navgtr.org/2007-awards/|title=2007 Awards|publisher=NAVGTR|accessdate=8 Jan. 2024}}</ref> In Japan, ''Super Mario Galaxy'' won "Game of the Year" alongside [[Capcom]]'s ''{{wp|Monster Hunter Freedom 2}}'' at the {{wp|Famitsu scores#Famitsu Awards|2007 Famitsu Awards}}. It was graciously accepted by [[Yoshiaki Koizumi]].<ref name=famitsuawards>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1214807_1124.html|title=【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!|language=ja|publisher=Famitsu|date=14 May 2008|accessdate=5 Jan. 2024}}</ref> At the {{wp|Japan Game Awards|Japan Game Awards 2008}}, the game received the "award for excellence" in the Game of the Year Division from the {{wp|Computer Entertainment Supplier's Association}}.<ref name=cesa>{{cite|author=Computer Entertainment Supplier's Association|url=awards.cesa.or.jp/2008/english/press_081009n.html|title=Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen|publisher=Japan Game Awards 2008|date=9 Oct. 2008|accessdate=4 Jan. 2024}}</ref> The game was nominated for three awards at the {{wp|Golden Joystick Awards|Golden Joystick Awards 2008}} later that year.<ref name=joystick>{{cite|author=GamesRadar_UK|url=www.gamesradar.com/all-the-golden-joystick-awards-winners/|title=All the Golden Joystick Awards Winners|publisher=GamesRadar+|date=31 Oct. 2008|accessdate=4 Jan. 2024}}</ref>
Within a month of the game's release, ''Super Mario Galaxy'' won two awards at {{wp|Paramount Network|Spike TV}}'s {{wp|Spike Video Game Awards|2007 Video Game Awards}} in the United States.<ref name=technews>{{cite|author=Digital Tech News staff|archive=web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html|title=Spike TV VGA 2007 - Video Game Awards Winners|publisher=Digital Tech News|date=8 Dec. 2007|accessdate=4 Jan. 2024}}</ref> The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "{{wp|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}" from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|11th Annual Interactive Achievement Awards}}.<ref name=humblebrag>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1|title=Did You Know? Nintendo Wins Two Interactive Achievement Awards|publisher=Nintendo Official Site|date=8 Feb. 2008|accessdate=21 Mar. 2021}}</ref> It was nominated in five other categories, including "{{wp|D.I.C.E. Award for Game of the Year|Overall Game of the Year}}" for which it was a finalist.<ref name=aias>{{cite|author=Academy of Interactive Arts & Sciences|url=www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=934|title=Super Mario Galaxy|publisher=2008 11th Annual Interactive Achievement Awards|accessdate=5 Jan. 2024}}</ref> At the {{wp|Game Developers Choice Awards|8th Annual Game Developers Choice Awards}} on February 22, ''Super Mario Galaxy'' received nominations in two categories, one of which was another "Game of the Year" award.<ref name=gdca>{{cite|author=Informa Tech|url=gamechoiceawards.com/archive/gdca_8th|title=Archive - 8th Annual Game Developers Choice Awards|publisher=Game Developers Choice Awards|date=28 Apr. 2021|accessdate=5 Jan. 2024}}</ref> In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers.<ref name=navgtr>{{cite|author=National Academy of Video Game Trade Reviewers|url=navgtr.org/2007-awards/|title=2007 Awards|publisher=NAVGTR|accessdate=8 Jan. 2024}}</ref> In Japan, ''Super Mario Galaxy'' won "Game of the Year" alongside [[Capcom]]'s ''{{wp|Monster Hunter Freedom 2}}'' at the {{wp|Famitsu scores#Famitsu Awards|2007 Famitsu Awards}}. It was graciously accepted by [[Yoshiaki Koizumi]].<ref name=famitsuawards>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1214807_1124.html|title=【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!|language=ja|publisher=Famitsu|date=14 May 2008|accessdate=5 Jan. 2024}}</ref> At the {{wp|Japan Game Awards|Japan Game Awards 2008}}, the game received the "award for excellence" in the Game of the Year Division from the {{wp|Computer Entertainment Supplier's Association}}.<ref name=cesa>{{cite|author=Computer Entertainment Supplier's Association|url=awards.cesa.or.jp/2008/english/press_081009n.html|title=Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen|publisher=Japan Game Awards 2008|date=9 Oct. 2008|accessdate=4 Jan. 2024}}</ref> The game was nominated for three awards at the {{wp|Golden Joystick Awards|Golden Joystick Awards 2008}} later that year.<ref name=joystick>{{cite|author=GamesRadar_UK|url=www.gamesradar.com/all-the-golden-joystick-awards-winners/|title=All the Golden Joystick Awards Winners|publisher=GamesRadar+|date=31 Oct. 2008|accessdate=4 Jan. 2024}}</ref>


During 2009, in what was recognized as a "surprise" by the {{wp|BBC}},<ref name=ward>{{cite|author=Ward, Mark|url=news.bbc.co.uk/2/hi/technology/7933672.stm|title=As it happened: Bafta Game Awards|publisher=BBC News|date=10 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=oduba>{{cite|author=Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto|url=news.bbc.co.uk/cbbcnews/hi/newsid_7930000/newsid_7936600/7936675.stm|title=Super Mario Galaxy's surprise win|publisher=CBBC Newsround|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=cellan-jones>{{cite|author=Cellan-Jones, Rory|url=news.bbc.co.uk/1/hi/technology/7936204.stm|title=Three Baftas for Call of Duty 4|publisher=BBC News|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref> ''Super Mario Galaxy'' won "Best Game" at the {{wp|5th British Academy Games Awards}} and was the first Nintendo game to ever receive the award.<ref name=nelson>{{cite|author=Nelson, Randy|url=www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/|title=Super Mario Galaxy voted 'best game' by BAFTA|publisher=Engadget|date=11 Mar. 2009|accessdate=21 Mar. 2021}}</ref> It was accepted on behalf of the development team by senior product manager Rob Lowe, who took the opportunity to defend the title against claims that it is not a "gamer's game."<ref name=ward/> ''Super Mario Galaxy'' was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to {{wp|Activision}}'s ''{{wp|Call of Duty 4: Modern Warfare}}'' and {{wp|Electronic Arts}}' ''{{wp|Dead Space (2008 video game)|Dead Space}}'', respectively.<ref name=bafta>{{cite|author=British Academy of Film and Television Arts|url=awards.bafta.org/award/2009/games|title=Games in 2009|publisher=BAFTA Awards|accessdate=6 Jan. 2024}}</ref> At the {{wp|2012 Kids' Choice Awards}}, ''Super Mario Galaxy'' was nominated for "{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}" a year after its [[Super Mario Galaxy 2|sequel]] was.<ref name=goodacre>{{cite|author=Goodacre, Kate|url=www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full|title=Nickelodeon Kids Choice Awards 2012: Nominations in Full|publisher=Digital Spy|date=17 Feb. 2012|accessdate=4 Jan. 2024}}</ref> It lost to ''{{wp|Just Dance 3}}''.<ref name=goldderby>{{cite|author=Gold Derby News Desk|url=www.goldderby.com/article/2012/kids-choice-awards-2012-complete-list-of-winners/|title=Kids' Choice Awards 2012: Complete List of Winners|publisher=GoldDerby|date=31 Mar. 2012|accessdate=5 Jan. 2024}}</ref> Each organization to recognize ''Super Mario Galaxy'' and its respective award nominations are listed below.
During 2009, in what was recognized as a "surprise" by the {{wp|BBC}},<ref name=ward>{{cite|author=Ward, Mark|url=news.bbc.co.uk/2/hi/technology/7933672.stm|title=As it happened: Bafta Game Awards|publisher=BBC News|date=10 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=oduba>{{cite|author=Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto|url=news.bbc.co.uk/cbbcnews/hi/newsid_7930000/newsid_7936600/7936675.stm|title=Super Mario Galaxy's surprise win|publisher=CBBC Newsround|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=cellan-jones>{{cite|author=Cellan-Jones, Rory|url=news.bbc.co.uk/1/hi/technology/7936204.stm|title=Three Baftas for Call of Duty 4|publisher=BBC News|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref> ''Super Mario Galaxy'' won "Best Game" at the {{wp|5th British Academy Games Awards}} and was the first Nintendo game to ever receive the award.<ref name=nelson>{{cite|author=Nelson, Randy|url=www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/|title=Super Mario Galaxy voted 'best game' by BAFTA|publisher=Engadget|date=11 Mar. 2009|accessdate=21 Mar. 2021}}</ref> It was accepted on behalf of the development team by senior product manager Rob Lowe, who took the opportunity to defend the title against claims that it is not a "gamer's game."<ref name=ward/> ''Super Mario Galaxy'' was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to {{wp|Activision}}'s ''{{wp|Call of Duty 4: Modern Warfare}}'' and {{wp|Electronic Arts}}' ''{{wp|Dead Space (2008 video game)|Dead Space}}'', respectively.<ref name=bafta>{{cite|author=British Academy of Film and Television Arts|url=awards.bafta.org/award/2009/games|title=Games in 2009|publisher=BAFTA Awards|accessdate=6 Jan. 2024}}</ref> At the {{wp|2012 Kids' Choice Awards}}, ''Super Mario Galaxy'' was nominated for "{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}" a year after its [[Super Mario Galaxy 2|sequel]] was.<ref name=goodacre>{{cite|author=Goodacre, Kate|url=www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full|title=Nickelodeon Kids Choice Awards 2012: Nominations in Full|publisher=Digital Spy|date=17 Feb. 2012|accessdate=4 Jan. 2024}}</ref> It lost to ''{{wp|Just Dance 3}}''.<ref name=goldderby>{{cite|author=Gold Derby News Desk|url=www.goldderby.com/article/2012/kids-choice-awards-2012-complete-list-of-winners/|title=Kids' Choice Awards 2012: Complete List of Winners|publisher=GoldDerby|date=31 Mar. 2012|accessdate=5 Jan. 2024}}</ref> Each organization to recognize ''Super Mario Galaxy'' and its respective award nominations are listed below.
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The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical cues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=geller/><ref name=kim/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/>
The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical cues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=geller/><ref name=kim/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/>


Benfell also comments on the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are instantaneously lush with flora and sometimes already bear communities of [[#Non-playable characters|people]] and [[#Enemies and obstacles|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to animals to small objects, are "made" out of Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>{{cite|quote=The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars.|author=[[Rosalina]] during "[[Gateway's Purple Coins]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=Nintendo of America|date=12 Nov. 2007|accessdate=Retrieved 4 Jan. 2024}}</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>{{cite|author=Melina, Remy|url=www.livescience.com/32828-humans-really-made-stars.html|title=Are we really all made from stars?|publisher=Live Science|date=15 June 2023}}</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/>
Benfell also comments on the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are instantaneously lush with flora and sometimes already bear communities of [[#Non-playable characters|people]] and [[#Enemies and obstacles|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to animals to small objects, are "made" out of Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>{{cite|quote=The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars.|author=[[Rosalina]] during "[[Gateway's Purple Coins]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=Retrieved 4 Jan. 2024}}</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>{{cite|author=Melina, Remy|url=www.livescience.com/32828-humans-really-made-stars.html|title=Are we really all made from stars?|publisher=Live Science|date=15 June 2023}}</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/>


The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=geller/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.<ref name=benfell/><ref name=webb/> Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=geller/>
The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=geller/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.<ref name=benfell/><ref name=webb/> Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=geller/>
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==Legacy==
==Legacy==
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''.<ref name=kohler1/> Though originally not characterized as such,<ref name=kohler1/><ref>{{cite|author=Hoffman, Chris|date=Oct. 2007|title="Reach for the Stars." ''[[Nintendo Power]]''|format=220|location=Redmond|publisher=Nintendo of America|page=34–39}}</ref><ref name=slate>{{cite|author=Slate, Chris|date=Oct. 2011|title="Keys to the Kingdom." ''[[Nintendo Power]]''|format=272|location=San Francisco|publisher=Future US|page=48–54}}</ref><ref name=kohler2>{{cite|author=Kohler, Chris|date=21 Nov. 2013|title=Nintendo, Please Make Me a Single-Player Mario Game Again|url=www.wired.com/2013/11/mario-3d-world/|publisher=WIRED}}</ref><ref name=phillips>{{cite|author=Phillips, Tom|date=5 Sept. 2015|title=Super Mario Galaxy 3 possible, but not before Nintendo's next console|url=www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances|publisher=Eurogamer}}</ref> the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D ''[[Super Mario (series)|Super Mario]]'' games, collectively called the course clear-style games.<ref name=switch/> One of these games, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to have been released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|note|§}} Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s are less complex. The [[Starship Mario|hub world]] is smaller than the Comet Observatory, and the unique narrative elements of ''Super Mario Galaxy'' are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls.
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''.<ref name=kohler1/> Though originally not characterized as such,<ref name=kohler1/><ref>{{cite|author=Hoffman, Chris|date=Oct. 2007|title="Reach for the Stars." ''[[Nintendo Power]]''|format=220|location=Redmond|publisher=[[Nintendo of America]]|page=34–39}}</ref><ref name=slate>{{cite|author=Slate, Chris|date=Oct. 2011|title="Keys to the Kingdom." ''[[Nintendo Power]]''|format=272|location=San Francisco|publisher=Future US|page=48–54}}</ref><ref name=kohler2>{{cite|author=Kohler, Chris|date=21 Nov. 2013|title=Nintendo, Please Make Me a Single-Player Mario Game Again|url=www.wired.com/2013/11/mario-3d-world/|publisher=WIRED}}</ref><ref name=phillips>{{cite|author=Phillips, Tom|date=5 Sept. 2015|title=Super Mario Galaxy 3 possible, but not before Nintendo's next console|url=www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances|publisher=Eurogamer}}</ref> the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D ''[[Super Mario (series)|Super Mario]]'' games, collectively called the course clear-style games.<ref name=switch/> One of these games, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to have been released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|note|§}} Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s are less complex. The [[Starship Mario|hub world]] is smaller than the Comet Observatory, and the unique narrative elements of ''Super Mario Galaxy'' are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls.


The design of 3D ''Super Mario'' was further streamlined in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' games than the hakoniwa ones of their 3D predecessors.<ref name=slate/><ref name=kohler2/><ref name=hakoniwa/> ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' in fifteen years, but it still incorporated elements derived from the game. The [[Moon Kingdom]] was created to contrast with ''Super Mario Galaxy'' specifically, with more realistic topography.<ref>{{cite|author=[[Rikuto Yoshida|Yoshida, Rikuto]]|date=2019|title="Moon Kingdom" in ''[[The Art of Super Mario Odyssey]]'' by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=281}}</ref> [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s floatier, and a few 2D areas include spherical worlds.  [[Kenta Motokura]] cites the game as the inspiration behind [[Snapshot Mode]].<ref>{{cite|author=Z|date=20 Oct. 2017|title=The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'|url=geekdad.com/2017/10/super-mario-odyssey-developer-interview/|publisher=GeekDad}}</ref> [[Multi Moon]]s are analogous to [[Grand Star]]s, as are the [[Royal Seed]]s of ''[[Super Mario Bros. Wonder]]'' (2023).
The design of 3D ''Super Mario'' was further streamlined in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' games than the hakoniwa ones of their 3D predecessors.<ref name=slate/><ref name=kohler2/><ref name=hakoniwa/> ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' in fifteen years, but it still incorporated elements derived from the game. The [[Moon Kingdom]] was created to contrast with ''Super Mario Galaxy'' specifically, with more realistic topography.<ref>{{cite|author=[[Rikuto Yoshida|Yoshida, Rikuto]]|date=2019|title="Moon Kingdom" in ''[[The Art of Super Mario Odyssey]]'' by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=281}}</ref> [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s floatier, and a few 2D areas include spherical worlds.  [[Kenta Motokura]] cites the game as the inspiration behind [[Snapshot Mode]].<ref>{{cite|author=Z|date=20 Oct. 2017|title=The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'|url=geekdad.com/2017/10/super-mario-odyssey-developer-interview/|publisher=GeekDad}}</ref> [[Multi Moon]]s are analogous to [[Grand Star]]s, as are the [[Royal Seed]]s of ''[[Super Mario Bros. Wonder]]'' (2023).
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオギャラクシー<ref name=encyclopedia/>
|Jap=スーパーマリオギャラクシー<ref name=encyclopedia/>
|JpnR=Sūpā Mario Gyarakushī
|JapR=Sūpā Mario Gyarakushī
|JpnM=Super Mario Galaxy
|JapM=Super Mario Galaxy
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref name=korea/>
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref name=korea/>
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
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==Trivia==
==Trivia==
[[File:Luigi in the Honeyhive Kingdom easter egg.png|thumb|Luigi talking to Mario after he fell into the black hole before collecting Luigi's Power Star in Honeyhive Galaxy.]]
[[File:Luigi in the Honeyhive Kingdom easter egg.png|thumb|Luigi talking to Mario after he fell into the black hole before collecting Luigi's Power Star in Honeyhive Galaxy.]]
*Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24."<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=Nintendo of America|page=6}}</ref>
*Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24."<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=[[Nintendo of America]]|page=6}}</ref>
*{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>{{cite|author=Doree, Adam|url=archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp|title=Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007|publisher=Kikizo|date=3 Oct. 2007|accessdate=7 Jan. 2024}}</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref>{{cite|author=Jackson, Mike|archive=web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554|title=Miyamoto's 'never seen' Ratchet and Clank|publisher=Computer and Video Games|date=14 Dec. 2007|accessdate=7 Jan. 2024}}</ref>
*{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>{{cite|author=Doree, Adam|url=archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp|title=Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007|publisher=Kikizo|date=3 Oct. 2007|accessdate=7 Jan. 2024}}</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref>{{cite|author=Jackson, Mike|archive=web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554|title=Miyamoto's 'never seen' Ratchet and Clank|publisher=Computer and Video Games|date=14 Dec. 2007|accessdate=7 Jan. 2024}}</ref>
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>{{cite|author=GoNintendoRMC|url=www.youtube.com/watch?v=tVbQTeKXwZI|title=Super Mario Galaxy - rated Mature?!|publisher=YouTube|date=14 Nov. 2007|accessdate=30 Dec. 2015}}</ref>
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>{{cite|author=GoNintendoRMC|url=www.youtube.com/watch?v=tVbQTeKXwZI|title=Super Mario Galaxy - rated Mature?!|publisher=YouTube|date=14 Nov. 2007|accessdate=30 Dec. 2015}}</ref>

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