Editing Super Mario Galaxy

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{{FA}}
{{FA}}
{{redirect|Mario Galaxy|the stage in [[Super Smash Bros. for Wii U]] and [[Super Smash Bros. Ultimate]]|[[Mario Galaxy (stage)]]}}
{{redirect|Mario Galaxy|the stage in [[Super Smash Bros. for Wii U]] and [[Super Smash Bros. Ultimate]]|[[Mario Galaxy (stage)]]}}
{{redirect|Super Mario Wii|the game released in 2009|[[New Super Mario Bros. Wii]]}}
{{Redirect|Super Mario Wii|the game commonly referred to as "Super Mario Wii" in other languages|[[New Super Mario Bros. Wii]]}}
{{distinguish|Super Galaxy}}
{{game infobox
{{game infobox
|image=[[File:Super Mario Galaxy NA Box Art.jpg|250px]]
|image=[[File:Super Mario Galaxy NA Box Art.jpg|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|November 1, 2007<ref name=encyclopedia/>|USA|November 12, 2007<ref name=iwata/>|Mexico|November 12, 2007<ref>{{cite|author=Carlos Rodriguez, Antonio, editor|title="Las recomendaciones de Club Nintendo para el mes de noviembre" ''[[Club Nintendo (Mexican magazine)|Club Nintendo]]''|format=192|language=es|location=Mexico City|publisher=[[Nintendo of America]]|date=Nov. 2007|page=54}}</ref>|Europe|November 16, 2007<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|url=www.nintendo.com/nl-nl/Nieuws/2007/Een-rondleiding-bij-Nintendo-op-de-GC-2007-250101.html|title=Een rondleiding bij Nintendo op de GC 2007|publisher=Nintendo Official Site|language=nl|date=24 Aug. 2007|accessdate=20 Nov. 2024}}</ref>|Australia|November 29, 2007<ref>{{cite|author=PALGN editors|archive=web.archive.org/web/20080112183455/http://palgn.com.au/games.php?id=2071|title=Super Mario Galaxy|publisher=PALGN|date=2007|accessdate=20 Nov. 2024}}</ref>|South Korea|September 4, 2008<ref name=korea>{{cite|author=[[Nintendo|Nintendo of Korea Co., Ltd.]]|url=www.nintendo.co.kr/switch/avp3a/detail03/index.html|title=슈퍼 마리오 Wii 갤럭시 어드벤처|language=ko|publisher=『[[Super Mario 3D All-Stars|슈퍼 마리오 3D 컬렉션]]』|date=2020|accessdate=20 Nov. 2024}}</ref>}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|USA|August 28, 2011<ref>{{cite|author=Newton, James|title=Wii Budget Range Grows with Super Mario Galaxy and More|publisher=Nintendo Life|url=www.nintendolife.com/news/2011/08/wii_budget_range_grows_with_super_mario_galaxy_and_more|date=16 Aug. 2011|accessdate=20 Nov. 2024}}</ref>|Europe|September 16, 2011<ref>{{cite|author=Newton, James|title=Super Mario Galaxy and Twilight Princess Go Budget in Europe|publisher=Nintendo Life|url=www.nintendolife.com/news/2011/08/super_mario_galaxy_and_twilight_princess_go_budget_in_europe|date=16 Aug. 2011|accessdate=20 Nov. 2024}}</ref>|Australia|November 7, 2013<ref>{{cite|author=Jones, Thomas|title=New Nintendo Selects Titles Coming to Australia and New Zealand|publisher=Nintendo Life|url=www.nintendolife.com/news/2013/10/new_nintendo_selects_titles_coming_to_australia_and_new_zealand|date=17 Oct. 2013|accessdate=20 Nov. 2024}}</ref>|Czech Republic|April 30, 2014<ref>{{cite|author=[[Nintendo|Mojenintendo.cz]]|date=2014|title=''Super Mario Galaxy Select''|url=www.mojenintendo.cz/wii-super-mario-galaxy-select/|publisher=Mojenintendo.cz|language=cs}}</ref>|South Korea|April 23, 2015<ref>{{cite|author=[[Nintendo|@Nintendo_Korea]]|title=Wii  소프트웨어 페이지에  새로운 「Nintendo Selects」 소프트웨어 정보가 추가되었습니다|archive=i1.ruliweb.com/img/5/5/1/C/551CAB3C3352320002|archiver=Ruliweb|language=ko|publisher=Twitter|date=2 Apr. 2015}}</ref>}} '''Wii U (digital download):'''<br>{{flag list|Japan|May 31, 2015<ref name=wiiuJP>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]] [Nintendo 公式チャンネル]|url=www.youtube.com/watch?v=mBl3jNhi73Q|title=スーパーマリオギャラクシー 紹介映像|language=ja|publisher=YouTube|date=31 May 2015|accessdate=6 Mar. 2021}}</ref>|USA|December 24, 2015<ref name=wiiuUS>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20160309231304/http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u|title=Super Mario Galaxy (Wii U)|publisher=Nintendo Official Site|date=2015|accessdate=13 Dec. 2015}}</ref>|Europe|February 4, 2016<ref name=wiiuEU>{{cite|author=Whitehead, Thomas|url=www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe|title=Nintendo Download: 4th February (Europe)|publisher=Nintendo Life|date=1 Feb. 2016}}</ref>|Australia|February 5, 2016<ref>{{cite|author=[[Nintendo|@NintendoAUNZ]]|title=Super Mario Galaxy is now available to download on #WiiU! What are your favourite Galaxy memories?|archive=nitter.poast.org/NintendoAUNZ/status/695728688088944645#m|archiver=Nitter|publisher=Twitter|date=5 Feb. 2016}}</ref>}}'''Nvidia Shield TV:'''<br>{{flag list|China|March 22, 2018<ref name=shield>{{cite|author=Nvidia [英伟达SHIELD]|url=weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment|title=#NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!|language=zh|publisher=Sina Visitor System|date=22 Mar. 2018|accessdate=21 Mar. 2021}}</ref>}}
|release='''Original release:'''<br>{{release|Japan|November 1, 2007|USA|November 12, 2007|Mexico|November 12, 2007<ref>{{cite|author=Carlos Rodriguez, Antonio, editor|title="Las recomendaciones de Club Nintendo para el mes de noviembre" ''[[NWiki:Club Nintendo Mexico|Club Nintendo]]''|format=192|language=es|location=Mexico City|publisher=[[Nintendo of America]]|date=Nov. 2007|page=54}}</ref>|Europe|November 16, 2007|Australia|November 29, 2007|South Korea|September 4, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|USA|August 28, 2011|Europe|September 16, 2011|Australia|November 7, 2013|South Korea|April 23, 2015}} '''Wii U (digital download):'''<br>{{release|Japan|May 31, 2015<ref name=wiiuJP>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]] [Nintendo 公式チャンネル]|url=www.youtube.com/watch?v=mBl3jNhi73Q|title=スーパーマリオギャラクシー 紹介映像|language=ja|publisher=YouTube|date=31 May 2015|accessdate=6 Mar. 2021}}</ref>|USA|December 24, 2015<ref name=wiiuUS>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20160309231304/http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u|title=Super Mario Galaxy (Wii U)|publisher=Nintendo Official Site|date=2015|accessdate=13 Dec. 2015}}</ref>|Europe|February 4, 2016<ref name=wiiuEU>{{cite|author=Whitehead, Thomas|url=www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe|title=Nintendo Download: 4th February (Europe)|publisher=Nintendo Life|date=1 Feb. 2016}}</ref>|Australia|February 5, 2016}}'''Nvidia Shield TV:'''<br>{{release|China|March 22, 2018<ref name=shield>{{cite|author=Nvidia [英伟达SHIELD]|url=weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment|title=#NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!|language=zh|publisher=Sina Visitor System|date=22 Mar. 2018|accessdate=21 Mar. 2021}}</ref>}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y|zh_simp_note={{footnote|main|1}}|kr=y}}{{footnote|note|1|Only in the Nvidia Shield TV version.}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y|zh_simp_note={{footnote|main|1}}|kr=y}}{{footnote|note|1|Only in the Nvidia Shield TV version.}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
|modes=Single player, two-player co-op
|modes=Single-player, two-player co-op
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|classind=L}} '''Wii U (digital download):'''{{ratings|acb=PG}}
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|classind=L}} '''Wii U (digital download):'''{{ratings|acb=PG}}
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref>{{cite|author=浪玩堂|archive=web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690|title=英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!|language=zh|publisher=Sina Visitor System|date=5 Dec. 2017|accessdate=21 Mar. 2021}}</ref>
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref>{{cite|author=浪玩堂|archive=web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690|title=英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!|language=zh|publisher=Sina Visitor System|date=5 Dec. 2017|accessdate=21 Mar. 2021}}</ref>
|format={{format|wii=1|wiiudl=1|nvshield=1}}
|format={{format|wii=1|wiiudl=1|nvshield=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1|nvshield=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1|nvshield=1}}
|serials={{flag list|Japan|RVL-RMGJ-JPN}}
|serials=RVL-RMGJ-JPN (Japan)
}}
}}
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=uuC4YLLkqME|title=Nintendo Switch Presentation 2017|publisher=YouTube|date=17 Jan. 2017|accessdate=30 Jan. 2021}}</ref><ref name=hakoniwa>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]],  a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!"
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015}}</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=uuC4YLLkqME|title=Nintendo Switch Presentation 2017|publisher=YouTube|date=17 Jan. 2017|accessdate=30 Jan. 2021}}</ref><ref name=hakoniwa>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]],  a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!"


Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|publisher=Nintendo Co., Ltd|date=31 Mar. 2020|accessdate=6 Mar. 2021}}</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Re-releases|rereleased]] on the {{wp|Nvidia Shield TV}} console in 2018. Another rerelease with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' (1985).<ref name=3DAS>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|date=3 Sep. 2020}}</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]].
Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|publisher=Nintendo Co., Ltd|date=31 Mar. 2020|accessdate=6 Mar. 2021}}</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Re-releases|rereleased]] on the {{wp|Nvidia Shield TV}} console in 2018. Another rerelease with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' (1985).<ref name=3DAS>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|date=3 Sep. 2020}}</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]].


''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin (Jan. 2012). [https://doi.org/10.1177/1555412012440309 The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze]. ''Games and Culture, 7''(1), SAGE Publishing. Page 72–86.</ref><ref name=Polygon>{{cite|author=Polygon Staff|archive=web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|publisher=Polygon|date=27 Nov. 2017|accessdate=30 Dec. 2022}}</ref><ref name=asahi>{{cite|author=TV Asahi staff|title=国民5万人がガチ投票!テレビゲーム総選挙|language=ja|publisher=TV Game Sousenkyo『乃木坂46 賀喜遥香』|date=27 Dec. 2021}}</ref><ref name=ashcraft>{{cite|author=Ashcraft, Brian|url=kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437|title=Poll: Here Are Japan's Top 100 Video Games Of All Time|publisher=Kotaku|date=28 Dec. 2021|accessdate=30 Dec. 2022}}</ref>
''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin (Jan. 2012). [https://doi.org/10.1177/1555412012440309 The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze]. ''Games and Culture, 7''(1), SAGE Publishing. Page 72–86.</ref><ref name=Polygon>{{cite|author=Polygon Staff|archive=web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|publisher=Polygon|date=27 Nov. 2017|accessdate=30 Dec. 2022}}</ref><ref name=asahi>{{cite|author=TV Asahi staff|archive=www.youtube.com/watch?v=jMVW-G6RDHA|title=国民5万人がガチ投票!テレビゲーム総選挙|language=ja|publisher=TV Game Sousenkyo『乃木坂46 賀喜遥香』|date=27 Dec. 2021|archiver=YouTube by チャンネル|archivedate=16 Mar. 2022|accessdate=30 Dec. 2022}}</ref><ref name=ashcraft>{{cite|author=Ashcraft, Brian|url=kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437|title=Poll: Here Are Japan's Top 100 Video Games Of All Time|publisher=Kotaku|date=28 Dec. 2021|accessdate=30 Dec. 2022}}</ref>
 
==Story==
==Story==
'''From the instruction booklet'''
'''From the instruction booklet'''
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==Gameplay==
==Gameplay==
[[File:SMG Space Junk Pull Stars.png|thumb|left|Mario navigating a level with [[Pull Star]]s, environmental objects controlled with the Star Pointer.]]
[[File:SMG Space Junk Pull Stars.png|thumb|left|Mario navigating a level with [[Pull Star]]s, environmental objects controlled with the Star Pointer.]]
The player controls [[Mario]],<ref name=luigi group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to [[Luigi]] during his playthrough.</ref> who mainly traverses across spherical planetoids and he [[level]]s by collecting [[Power Star]]s. His [[jump]]ing actions allow him to hop between [[platform]]s and [[stomp]] enemies. Most enemies that cannot be stomped on can be taken out or dazed with a [[spin]], a move new to the series. Rather than performed with button inputs, shaking the [[Wii#Wii Remote|Wii Remote]] makes Mario spin. In addition to taking out enemies, spinning makes Mario engage [[switch]]es, parry certain attacks, [[skate]] on ice, throw held items, and perform an extra [[Spin Jump|small jump]] in the air. Several actions in ''Super Mario Galaxy'' are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with {{button|wii|Pad}}. Pressing {{button|wii|C}} centers the camera behind Mario and pressing {{button|wii|Padup}} enters a first-person perspective.
The player controls [[Mario]],<ref name=luigi group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to [[Luigi]] during his playthrough.</ref> who platforms mainly on spherical planetoids, and he completes [[level]]s by collecting [[Power Star]]s. His [[jump]]ing actions allow him to hop between [[platform]]s and [[stomp]] enemies. Most enemies that cannot be stomped on can be taken out or dazed with a [[spin]], a move new to the series. Rather than performed with button inputs, shaking the [[Wii#Wii Remote|Wii Remote]] makes Mario spin. In addition to taking out enemies, spinning makes Mario engage [[switch]]es, parry certain attacks, [[skate]] on ice, throw held items, and perform an extra [[Spin Jump|small jump]] in the air. Several actions in ''Super Mario Galaxy'' are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with {{button|wii|Pad}}. Pressing {{button|wii|C}} centers the camera behind Mario and pressing {{button|wii|Padup}} enters a first-person perspective.


There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a [[Star Ball|Rolling Ball]], surfs on the back of a [[Ray|manta ray]], or travels through the air in a giant [[bubble]]. [[List of power-ups|Power-ups]] change his appearance and give him a unique set of abilities in place of his usual ones (see [[#Power-ups|below]]). While in water, Mario can [[swim]]. Pressing {{button|wii|Z}} makes him dive. Pressing {{button|wii|A}} makes Mario perform a breaststroke, propelling him forward.
There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a [[Star Ball|Rolling Ball]], surfs on the back of a [[Ray|manta ray]], or travels through the air in a giant [[bubble]]. [[List of power-ups|Power-ups]] change his appearance and give him a unique set of abilities in place of his usual ones (see [[#Power-ups|below]]). While in water, Mario can [[swim]]. Pressing {{button|wii|Z}} makes him dive. Pressing {{button|wii|A}} makes Mario perform a breaststroke, propelling him forward.
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Pointing the Wii Remote at the screen makes an on-screen reticle appear called the [[Star Pointer]]. It gives the player a way to engage with the game that is not tied to Mario. Passively moving the Star Pointer over [[Star Bit]]s, small colorful items, automatically collects them. Pressing {{button|wii|B}} fires a Star Bit from the pointer. There are non-playable characters called [[Hungry Luma]]s that transform into new levels when shot at with Star Bits - their source of food. Most enemies become dazed when shot by a Star Bit. Mario [[kick]]s a stunned enemy just by making contact with it, defeating it and releasing collectible Star Bits.
Pointing the Wii Remote at the screen makes an on-screen reticle appear called the [[Star Pointer]]. It gives the player a way to engage with the game that is not tied to Mario. Passively moving the Star Pointer over [[Star Bit]]s, small colorful items, automatically collects them. Pressing {{button|wii|B}} fires a Star Bit from the pointer. There are non-playable characters called [[Hungry Luma]]s that transform into new levels when shot at with Star Bits - their source of food. Most enemies become dazed when shot by a Star Bit. Mario [[kick]]s a stunned enemy just by making contact with it, defeating it and releasing collectible Star Bits.


Mario's health is represented by a three-segmented [[Health Meter|life meter]]. Receiving damage removes one section, and losing all makes him lose a life. Collecting a [[Life Mushroom]] replenishes any lost health and adds a second health meter, giving Mario a total of six bars. If Mario is reduced to three bars again, the second meter permanently disappears and the effect of the Life Mushroom is lost. He does not take damage by falling from high areas, a departure from proceeding 3D games. While underwater, he gains an air meter that decreases and starts to deplete Mario's normal life meter when it hits zero.  
Mario's health is represented by a three-segemented [[Health Meter|life meter]]. Receiving damage removes one section, and losing all makes him lose a life. Collecting a [[Life Mushroom]] replenishes any lost health and adds a second health meter, giving Mario a total of six bars. If Mario is reduced to three bars again, the second meter permanently disappears and the effect of the Life Mushroom is lost. He does not take damage by falling from high areas, a departure from proceeding 3D games. While underwater, he gains an air meter that decreases and starts to deplete Mario's normal life meter when it hits zero.  


Most levels are clusters of small planetary bodies with their own centers of [[gravity]], causing Mario to organically bend around them as he moves or jumps. Not all planetary bodies are spherical, but they at least have rounded edges to compliment the concept.<ref>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy: PRIMA Official Game Guide''|format=Collector's Edition|isbn=978-0-7615-5713-5|location=Roseville|publisher=[[Prima Games]]|date=2007|page=12}}</ref> Planets with sharp edges only have one gravitational plane, like the courses in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. Mario will fall and lose a life if he jumps off the edges of these planets. Some planetoids are so close to each other that Mario can simply jump between them, but others are very distant. In most cases, he can reach them by using [[Launch Star]]s, yellow objects that fire Mario through the sky. The levels in the game can be accessed by [[dome]]s scattered across the [[Comet Observatory]], the game's hub world. For more detail on level structure, galaxies, and the hub, see "[[#Locations|Locations]]" below.
Most levels are clusters of small planetary bodies with their own centers of [[gravity]], causing Mario to organically bend around them as he moves or jumps. Not all planetary bodies are spherical, but they at least have rounded edges to compliment the concept.<ref>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy: PRIMA Official Game Guide''|format=Collector's Edition|isbn=978-0-7615-5713-5|location=Roseville|publisher=[[Prima Games]]|date=2007|page=12}}</ref> Planets with sharp edges only have one gravitational plane, like the courses in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. Mario will fall and lose a life if he jumps off the edges of these planets. Some planetoids are so close to each other that Mario can simply jump between them, but others are very distant. In most cases, he can reach them by using [[Launch Star]]s, yellow objects that fire Mario through the sky. The levels in the game can be accessed by [[dome]]s scattered across the [[Comet Observatory]], the game's hub world. For more detail on level structure, galaxies, and the hub, see "[[#Locations|Locations]]" below.
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{|class="wikitable"style="width:65%;text-align:center"
{|class="wikitable"style="width:65%;text-align:center"
|-
|-
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
!colspan=4 style="background:red;color:white;"|Input(s)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=40% style="background:red;color:white;"|Wii Remote + Nunchuk
!width=40% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
!width=40% style="background:red;color:white;"|Nvidia Shield controller
!width=40% style="background:#FF2400;color:white;"|Nvidia Shield controller
|-
|-
!colspan=5 style="background:#FF7733;"|Mario and Luigi controls
!colspan=5 style="background:#FF7733;"|Mario and Luigi controls
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|{{button|nvshield|leftstick}}
|{{button|nvshield|leftstick}}
|-
|-
|[[Spin]], engage object, throw item, [[skate]], climb [[Sproutle Vine]]
|[[Spin]], engage object, throw item, [[skate]]
|Shake {{button|wii|Wiimote}}
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|x}}
|{{button|nvshield|x}}
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|-
|-
|Collect a [[Star Bit]]
|Collect a [[Star Bit]]
|Move {{icon|SMG-Pointer}} over a Star Bit
|Move {{chart icon|SMG-Pointer}} over a Star Bit
|Move {{button|nvshield|RightStick}} over a Star Bit
|Move {{button|nvshield|RightStick}} over a Star Bit
|-
|-
|Shoot a Star Bit
|Shoot a Star Bit
|{{icon|SMG-Pointer}} + {{button|wii|B}}
|{{chart icon|SMG-Pointer}} + {{button|wii|B}}
|{{button|nvshield|RightStick}} + {{button|nvshield|B}}
|{{button|nvshield|RightStick}} + {{button|nvshield|B}}
|-
|-
|Rapidly shoot Star Bits
|Rapidly shoot Star Bits
|{{icon|SMG-Pointer}} + hold {{button|wii|B}}
|{{chart icon|SMG-Pointer}} + hold {{button|wii|B}}
|{{button|nvshield|RightStick}} + hold {{button|nvshield|B}}
|{{button|nvshield|RightStick}} + hold {{button|nvshield|B}}
|-
|-
|Enter a [[Pull Star]], blow air to direct [[bubble]] (P1 only)
|Enter a [[Pull Star]], blow air to direct [[bubble]] (P1 only)
|{{icon|SMG-Pointer}} + hold {{button|wii|A}}
|{{chart icon|SMG-Pointer}} + hold {{button|wii|A}}
|{{button|nvshield|RightStick}} + hold {{button|nvshield|A}}
|{{button|nvshield|RightStick}} + hold {{button|nvshield|A}}
|-
|-
|Fire [[cannon]] (P1 only)
|Fire [[cannon]] (P1 only)
|{{icon|SMG-Pointer}} + {{button|wii|A}}
|{{chart icon|SMG-Pointer}} + {{button|wii|A}}
|{{button|nvshield|RightStick}} + {{button|nvshield|A}}
|{{button|nvshield|RightStick}} + {{button|nvshield|A}}
|-
|-
|Fire from [[Sling Pod]] (P1 only)
|Fire from [[Sling Pod]] (P1 only)
|Hold {{button|wii|A}} + pull back with {{icon|SMG-Pointer}} → release {{button|wii|A}}
|Hold {{button|wii|A}} + pull back with {{chart icon|SMG-Pointer}} → release {{button|wii|A}}
|Hold {{button|nvshield|A}} + pull back with {{button|nvshield|RightStick}} → release {{button|nvshield|A}}
|Hold {{button|nvshield|A}} + pull back with {{button|nvshield|RightStick}} → release {{button|nvshield|A}}
|-
|-
|Stop an enemy (P2 only)
|Stop an enemy (P2 only)
|Move {{icon|SMG-Pointer2}} over an enemy + hold {{button|wii|A}}
|Move {{chart icon|SMG-Pointer2}} over an enemy + hold {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over an enemy + hold {{button|nvshield|A}}
|Move {{button|nvshield|RightStick}} over an enemy + hold {{button|nvshield|A}}
|-
|-
|Make Mario jump (P2 only)
|Make Mario jump (P2 only)
|Move {{icon|SMG-Pointer2}} over Mario + {{button|wii|A}}
|Move {{chart icon|SMG-Pointer2}} over Mario + {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over Mario + {{button|nvshield|A}}
|Move {{button|nvshield|RightStick}} over Mario + {{button|nvshield|A}}
|-
|-
|Make Mario spin (P2 only)
|Make Mario spin (P2 only)
|Move {{icon|SMG-Pointer2}} over Mario while he is midair + {{button|wii|A}}
|Move {{chart icon|SMG-Pointer2}} over Mario while he is midair + {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over Mario while he is midair + {{button|nvshield|A}}
|Move {{button|nvshield|RightStick}} over Mario while he is midair + {{button|nvshield|A}}
|-
|-
|Make Mario do a [[Co-Star Super Jump|powerful jump]] (P2 only)
|Make Mario do a [[Co-Star Super Jump|powerful jump]] (P2 only)
|Move {{icon|SMG-Pointer2}} over Mario + {{button|wii|A}} while P1 presses {{button|wii|A}}
|Move {{chart icon|SMG-Pointer2}} over Mario + {{button|wii|A}} while P1 presses {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over Mario + {{button|nvshield|A}} while P1 presses {{button|nvshield|A}}
|Move {{button|nvshield|RightStick}} over Mario + {{button|nvshield|A}} while P1 presses {{button|nvshield|A}}
|-
|-
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|-
|-
|Navigate menu
|Navigate menu
|{{icon|SMG-Cursor}}
|{{chart icon|SMG-Cursor}}
|{{button|nvshield|RightStick}}
|{{button|nvshield|RightStick}}
|-
|-
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At the center of every dome is a [[Pull Star]] that, upon being entered, brings Mario to an interactive selection screen of all the dome's galaxies, which all orbit around the Pull Star (the {{wp|Origin (mathematics)|origin}}; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. As such, the galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock, while the galaxies furthest from the origin contain the fewest missions and require the highest number of Power Stars to unlock. Using the [[Terrace (Super Mario Galaxy)|Terrace]] as an example, a dome contains three different types of galaxies:
At the center of every dome is a [[Pull Star]] that, upon being entered, brings Mario to an interactive selection screen of all the dome's galaxies, which all orbit around the Pull Star (the {{wp|Origin (mathematics)|origin}}; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. As such, the galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock, while the galaxies furthest from the origin contain the fewest missions and require the highest number of Power Stars to unlock. Using the [[Terrace (Super Mario Galaxy)|Terrace]] as an example, a dome contains three different types of galaxies:
*"'''{{conjectural|Robust galaxies}}'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
*"'''Robust galaxies'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
*"'''{{conjectural|Mystery galaxies}}'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*"'''Mystery galaxies'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*'''Enemy bases'''<ref>{{cite|quote=We have discovered an enemy base in the region!|author=[[Polari]] after the player has accumulated enough [[Power Star]]s|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=26 Apr. 2024}}</ref> that each contain one mission. They have tilted orbits and feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for another boss (such as [[Megaleg]] or [[King Kaliente]]). The other half of them feature [[Bowser]] himself. With the exception of the Garden, each dome contains one enemy base and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The enemy base in the Terrace is [[Bowser Jr.'s Robot Reactor]].
*'''Enemy bases'''<ref>{{cite|quote=We have discovered an enemy base in the region!|author=[[Polari]] after the player has accumulated enough [[Power Star]]s|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=26 Apr. 2024}}</ref> that each contain one mission. They have tilted orbits and feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for another boss (such as [[Megaleg]] or [[King Kaliente]]). The other half of them feature [[Bowser]] himself. With the exception of the Garden, each dome contains one enemy base and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The enemy base in the Terrace is [[Bowser Jr.'s Robot Reactor]].


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<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan=3 style="background:red;color:white"|Galaxies
!colspan="3"style="background:#FF2400;color:white;"|Galaxies
|-
|-
|colspan=3 style="background:#70D105"|[[File:SMG Terrace Dome Model.png|25px]] '''{{color-link|white|Terrace (Super Mario Galaxy)|The Terrace}}'''
|colspan="3"style="background:#70D105;"|[[File:SMG Terrace Dome Model.png|25px]] '''{{color-link|white|Terrace (Super Mario Galaxy)|The Terrace}}'''
|-
|-
!width=16% style="background:#B5F987"|01. [[Good Egg Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×19 {{icon|SMG-totalB}}×3
!width=16% style="background:#B5F987"|01. [[Good Egg Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×19 {{chart icon|SMG-totalB}}×3
!colspan=2"width=34% style="background:#B5F987"|Missions
!colspan="2"width=34% style="background:#B5F987"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:Good Egg Galaxy Starting Planet.png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:Good Egg Galaxy Starting Planet.png|x90px]]
|width=17%|{{icon|SMG-Mission}} [[Dino Piranha (mission)|Dino Piranha]]
|width=17%|{{chart icon|SMG-Mission}} [[Dino Piranha (mission)|Dino Piranha]]
|width=17%|{{icon|SMG-Mission}} [[A Snack of Cosmic Proportions]]
|width=17%|{{chart icon|SMG-Mission}} [[A Snack of Cosmic Proportions]]
|-
|-
|{{icon|SMG-Mission}} [[King Kaliente's Battle Fleet]]
|{{chart icon|SMG-Mission}} [[King Kaliente's Battle Fleet]]
|{{icon|SMG-CometS}} [[Dino Piranha Speed Run]]
|{{chart icon|SMG-CometS}} [[Dino Piranha Speed Run]]
|-
|-
|{{icon|SMG-CometP}} [[Purple Coin Omelet]]
|{{chart icon|SMG-CometP}} [[Purple Coin Omelet]]
|{{icon|SMG-MissionS}} [[Luigi on the Roof]]
|{{chart icon|SMG-MissionS}} [[Luigi on the Roof]]
|-
|-
|colspan=3 align=center|A galaxy in low orbit of an [[earth]]-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring [[Octoomba|Electrogoomba]]s, [[Dino Piranha]], and [[King Kaliente]].<br>'''Unlock criterion''': complete "Grand Star Rescue"
|colspan="3"align=center|A galaxy in low orbit of an [[earth]]-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring [[Octoomba|Electrogoomba]]s and [[King Kaliente]].<br>'''Unlock criterion''': complete "Grand Star Rescue"
|-
|-
!width=16% style="background:#B5F987"|02. [[Honeyhive Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×7 {{icon|SMG-totalB}}×2
!width=16% style="background:#B5F987"|02. [[Honeyhive Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×7 {{chart icon|SMG-totalB}}×2
!colspan=2"width=34% style="background:#B5F987"|Missions
!colspan="2"width=34% style="background:#B5F987"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Honeyhive Starting Planet.png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Honeyhive Starting Planet.png|x90px]]
|{{icon|SMG-Mission}} [[Bee Mario Takes Flight]]
|{{chart icon|SMG-Mission}} [[Bee Mario Takes Flight]]
|{{icon|SMG-Mission}} [[Trouble on the Tower]]
|{{chart icon|SMG-Mission}} [[Trouble on the Tower]]
|-
|-
|{{icon|SMG-Mission}} [[Big Bad Bugaboom]]
|{{chart icon|SMG-Mission}} [[Big Bad Bugaboom]]
|{{icon|SMG-CometC}} [[Honeyhive Cosmic Mario Race]]
|{{chart icon|SMG-CometC}} [[Honeyhive Cosmic Mario Race]]
|-
|-
|{{icon|SMG-CometP}} [[The Honeyhive's Purple Coins]]
|{{chart icon|SMG-CometP}} [[The Honeyhive's Purple Coins]]
|{{icon|SMG-MissionS}} [[Luigi in the Honeyhive Kingdom]]
|{{chart icon|SMG-MissionS}} [[Luigi in the Honeyhive Kingdom]]
|-
|-
|colspan=3 align=center|The Honeyhive Kingdom – a forested galaxy inhabited by [[Honeybee]]s. Its planets have large trees and clear bodies of water. Some areas are covered in [[honey]]. The kingdom is invaded by [[Mandibug]]s.<br>'''Unlock criterion''': collect 3 Power Stars
|colspan="3"align=center|The Honeyhive Kingdom – a forested galaxy inhabited by [[Honeybee]]s. Its planets have large trees and clear bodies of water. Some areas are covered in [[honey]]. The kingdom is invaded by [[Mandibug]]s.<br>'''Unlock criterion''': collect 3 Power Stars
|-
|-
!style="background:#B5F987"|03. [[Loopdeeloop Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×3
!style="background:#B5F987"|03. [[Loopdeeloop Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×3
!colspan=2 style="background:#B5F987"|Mission
!colspan="2"style="background:#B5F987"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Loopdeeloop Overview.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Loopdeeloop Overview.png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Surfing 101]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Surfing 101]]
|-
|-
|colspan=3 align=center|A looping stretch of water. [[Penguin]]s surf on the backs of [[Ray|rays]] here. [[Coach (Super Mario Galaxy)|Coach]] explains the basics to [[Mario]].<br>'''Unlock criterion''': collect 5 Power Stars
|colspan="3"align=center|A looping stretch of water. [[Penguin]]s surf on the backs of [[Ray|rays]] here. [[Coach (Super Mario Galaxy)|Coach]] explains the basics to [[Mario]].<br>'''Unlock criterion''': collect 5 Power Stars
|-
|-
!style="background:#B5F987"|04. [[Flipswitch Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×1
!style="background:#B5F987"|04. [[Flipswitch Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×1
!colspan=2 style="background:#B5F987"| Mission
!colspan="2"style="background:#B5F987"| Mission
|-
|-
|align=center style="background:white"|[[File:SMG Flipswitch Galaxy Mission.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Flipswitch Galaxy Mission.png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Painting the Planet Yellow]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Painting the Planet Yellow]]
|-
|-
|colspan=3 align=center|[[Flipswitch Panel]]s arranged like a cube around a [[black hole]]. [[Spike Trap|Spike]]s move along suspended tracks over the panels.<br>'''Unlock criterion''': collect 7 Power Stars
|colspan="3"align=center|[[Flipswitch Panel]]s arranged like a cube around a [[black hole]]. [[Spike Trap|Spike]]s move along suspended tracks over the panels.<br>'''Unlock criterion''': collect 7 Power Stars
|-
|-
!style="background:#B5F987"|05. [[Bowser Jr.'s Robot Reactor]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2 {{icon|SMG-totalB}}×1
!style="background:#B5F987"|05. [[Bowser Jr.'s Robot Reactor]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#B5F987"|Mission
!colspan="2"style="background:#B5F987"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Bowser Jr.'s Robot Reactor (Megaleg's Moon).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Robot Reactor (Megaleg's Moon).png|x90px]]
|colspan=2|{{icon|SMG-StarGrand}} [[Megaleg's Moon]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[Megaleg's Moon]]
|-
|-
|colspan=3 align=center|A metal sphere with [[Bill Blaster]]s and an artificial moon orbiting an earth-like planet. [[Bowser Jr.]]'s robot, [[Megaleg]], is on the moon.<br>'''Unlock criterion''': collect 8 Power Stars
|colspan="3"align=center|A metal sphere with [[Bill Blaster]]s and an artificial moon orbiting an earth-like planet. [[Bowser Jr.]]'s robot, [[Megaleg]], is on the moon.<br>'''Unlock criterion''': collect 8 Power Stars
|-
|-
!style="background:#B5F987|{{icon|SMG-LumaH}} [[Sweet Sweet Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×3
!style="background:#B5F987"|{{chart icon|SMG-LumaH}} [[Sweet Sweet Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×3
!colspan=2 style="background:#B5F987"|Mission
!colspan="2"style="background:#B5F987"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Sweet Sweet Galaxy (Rocky Road).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sweet Sweet Galaxy (Rocky Road).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Rocky Road (mission)|Rocky Road]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Rocky Road (mission)|Rocky Road]]
|-
|-
|colspan=3 align=center|An athletic course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.<br>'''Unlock criteria''': complete "Trouble on the Tower" and feed the Hungry Luma 400 Star Bits
|colspan="3"align=center|An athletic course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.<br>'''Unlock criteria''': collect 7 Power Stars and feed the Hungry Luma 400 Star Bits
|-
|-
|colspan=3 style="background:#5AB0F7"|[[File:SMG Fountain Dome Model.png|25px]] '''{{color-link|white|Fountain|The Fountain}}'''
|colspan="3"style="background:#5AB0F7;"|[[File:SMG Fountain Dome Model.png|25px]] '''{{color-link|white|Fountain|The Fountain}}'''
|-
|-
!style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×16 {{icon|SMG-totalB}}×2
!style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×16 {{chart icon|SMG-totalB}}×2
!colspan=2 style="background:#8FC9F9"|Missions
!colspan="2"style="background:#8FC9F9"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Space Junk Galaxy (Pull Star Path).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Space Junk Galaxy (Pull Star Path).png|x90px]]
|{{icon|SMG-Mission}} [[Pull Star Path]]
|{{chart icon|SMG-Mission}} [[Pull Star Path]]
|{{icon|SMG-Mission}} [[Kamella's Airship Attack]]
|{{chart icon|SMG-Mission}} [[Kamella's Airship Attack]]
|-
|-
|{{icon|SMG-Mission}} [[Tarantox's Tangled Web]]
|{{chart icon|SMG-Mission}} [[Tarantox's Tangled Web]]
|{{icon|SMG-CometS}} [[Pull Star Path Speed Run]]
|{{chart icon|SMG-CometS}} [[Pull Star Path Speed Run]]
|-
|-
|{{icon|SMG-CometP}} [[Purple Coin Spacewalk]]
|{{chart icon|SMG-CometP}} [[Purple Coin Spacewalk]]
|{{icon|SMG-MissionS}} [[Yoshi's Unexpected Appearance]]
|{{chart icon|SMG-MissionS}} [[Yoshi's Unexpected Appearance]]
|-
|-
|colspan=3 align=center|A stretch of rocks and space debris. Large portions of the galaxy are navigated via [[Pull Star]]s and [[Sling Pod]]s. A [[Tarantox|giant spider]] lives here and traps members of the [[Toad Brigade]] in its web.<br>'''Unlock criteria''': collect 9 Power Stars and complete "Megaleg's Moon"
|colspan="3"align=center|A stretch of rocks and space debris. Large portions of the galaxy are navigated via [[Pull Star]]s and [[Sling Pod]]s. A [[Tarantox|giant spider]] lives here and traps members of the [[Toad Brigade]] in its web.<br>'''Unlock criteria''': collect 9 Power Stars and complete "Megaleg's Moon"
|-
|-
!style="background:#8FC9F9"|07. [[Rolling Green Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4
!style="background:#8FC9F9"|07. [[Rolling Green Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4
!colspan=2 style="background:#8FC9F9"|Mission
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Rolling Green End Overview.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Rolling Green End Overview.png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Rolling in the Clouds]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Rolling in the Clouds]]
|-
|-
|colspan=3 align=center|Flat, grassy planets arranged like a golf course. They can only be navigated by riding the [[Star Ball|Rolling Ball]]. Most planets have flowerbeds and groups of [[Goomba]]s.<br>'''Unlock criterion''': collect 11 Power Stars
|colspan="3"align=center|Flat, grassy planets arranged like a golf course. They can only be navigated by riding the [[Star Ball|Rolling Ball]]. Most planets have flowerbeds and groups of [[Goomba]]s.<br>'''Unlock criterion''': collect 11 Power Stars
|-
|-
!style="background:#8FC9F9"|08. [[Battlerock Galaxy]]<br>{{icon|SMG-totalS}}×7 {{icon|SMG-totalP}}×11 {{icon|SMG-totalB}}×2
!style="background:#8FC9F9"|08. [[Battlerock Galaxy]]<br>{{chart icon|SMG-totalS}}×7 {{chart icon|SMG-totalP}}×11 {{chart icon|SMG-totalB}}×2
!colspan=2 style="background:#8FC9F9"|Missions
!colspan="2"style="background:#8FC9F9"|Missions
|-
|-
|rowspan=4 align=center style="background:white"|[[File:SMG Battlerock Overview.png|x90px]]
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Battlerock Overview.png|x90px]]
|{{icon|SMG-Mission}} [[Battlerock Barrage]]
|{{chart icon|SMG-Mission}} [[Battlerock Barrage]]
|{{icon|SMG-Mission}} [[Breaking into the Battlerock]]
|{{chart icon|SMG-Mission}} [[Breaking into the Battlerock]]
|-
|-
|{{icon|SMG-Mission}} [[Topmaniac and the Topman Tribe]]
|{{chart icon|SMG-Mission}} [[Topmaniac and the Topman Tribe]]
|{{icon|SMG-CometD}} [[Topmaniac's Daredevil Run]]
|{{chart icon|SMG-CometD}} [[Topmaniac's Daredevil Run]]
|-
|-
|{{icon|SMG-CometP}} [[Purple Coins on the Battlerock]]
|{{chart icon|SMG-CometP}} [[Purple Coins on the Battlerock]]
|{{icon|SMG-MissionS}} [[Battlerock's Garbage Dump]]
|{{chart icon|SMG-MissionS}} [[Battlerock's Garbage Dump]]
|-
|-
|colspan=2|{{icon|SMG-MissionG}} [[Luigi under the Saucer]]
|colspan="2"|{{chart icon|SMG-StarGreen}} [[Luigi under the Saucer]]
|-
|-
|colspan=3 align=center|A battle facility equipped with electric traps and artilleries. [[Cannon]]s and Bill Blasters line the Battlerock and start firing when Mario is in close proximity. The galaxy introduces the [[Topman Tribe]].<br>'''Unlock criterion''': collect 12 Power Stars
|colspan="3"align=center|A battle facility equipped with electric traps and artilleries. [[Cannon]]s and Bill Blasters line the Battlerock and start firing when Mario is in close proximity. The galaxy introduces the [[Topman Tribe]].<br>'''Unlock criterion''': collect 12 Power Stars
|-
|-
!style="background:#8FC9F9"|09. [[Hurry-Scurry Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!style="background:#8FC9F9"|09. [[Hurry-Scurry Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan=2 style="background:#8FC9F9"|Mission
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Hurry-Scurry Galaxy (Shrinking Satellite).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Hurry-Scurry Galaxy (Shrinking Satellite).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Shrinking Satellite]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Shrinking Satellite]]
|-
|-
|colspan=3 align=center |[[Shrinking platform]]s arranged into a {{wp|rhombicuboctahedron}}. A black hole is at the center of the planet. [[Note]]s cover the tiles. Collecting each one causes the black hole to disappear.<br>'''Unlock criterion''': collect 18 Power Stars
|colspan="3"align=center |[[Shrinking platform]]s arranged into a {{wp|rhombicuboctahedron}}. A black hole is at the center of the planet. [[Note]]s cover the tiles. Collecting each one causes the black hole to disappear.<br>'''Unlock criterion''': collect 18 Power Stars
|-
|-
!style="background:#8FC9F9"|10. [[Bowser's Star Reactor]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4 {{icon|SMG-totalB}}×1
!style="background:#8FC9F9"|10. [[Bowser's Star Reactor]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#8FC9F9"|Mission
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Bowser's Star Reactor (The Fiery Stronghold).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Star Reactor (The Fiery Stronghold).png|x90px]]
|colspan=2|{{icon|SMG-StarGrand}} [[The Fiery Stronghold]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[The Fiery Stronghold]]
|-
|-
|colspan=3 align=center|A stone fortress orbiting a giant sun. It features a twisting path and [[gravity field]]s. [[Fire Bar]]s and [[Thwomp]]s obstruct the path. It feeds into a big staircase leading to [[Bowser]].<br>'''Unlock criterion''': collect 15 Power Stars
|colspan="3"align=center|A stone fortress orbiting a giant sun. It features a twisting path and [[gravity field]]s. [[Fire Bar]]s and [[Thwomp]]s obstruct the path. It feeds into a big staircase leading to [[Bowser]].<br>'''Unlock criterion''': collect 15 Power Stars
|-
|-
!style="background:#8FC9F9|{{icon|SMG-LumaH}} [[Sling Pod Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!style="background:#8FC9F9"|{{chart icon|SMG-LumaH}} [[Sling Pod Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan=2 style="background:#8FC9F9"|Mission
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Sling Pod Galaxy (A Sticky Situation).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sling Pod Galaxy (A Sticky Situation).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[A Very Sticky Situation]]
|colspan="2"|{{chart icon|SMG-Mission}} [[A Very Sticky Situation]]
|-
|-
|colspan=3 align=center|A cluster of Fire Bars, [[Mikey Mine|Space Mine]]s, and cannons above a black hole. The galaxy is only traversable with Sling Pods.<br>'''Unlock criteria''': complete "Tarantox's Tangled Web" and feed the Hungry Luma 400 Star Bits
|colspan="3"align=center|A cluster of Fire Bars, [[Mikey Mine|Space Mine]]s, and cannons above a black hole. The galaxy is only traversable with Sling Pods.<br>'''Unlock criteria''': complete "Tarantox's Tangled Web" and feed the Hungry Luma 400 Star Bits
|-
|-
|colspan=3 style="background:#DFD50B"|[[File:SMG Kitchen Dome Model.png|25px]] '''{{color-link|white|Kitchen (Super Mario Galaxy)|The Kitchen}}'''
|colspan="3"style="background:#DFD50B;"|[[File:SMG Kitchen Dome Model.png|25px]] '''{{color-link|white|Kitchen (Super Mario Galaxy)|The Kitchen}}'''
|-
|-
!style="background:#F7F05F"|11. [[Beach Bowl Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×3
!style="background:#F7F05F"|11. [[Beach Bowl Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×3
!colspan=2 style="background:#F7F05F"|Missions
!colspan="2"style="background:#F7F05F"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Beach Bowl Galaxy Heavenly Beach Planet.png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Beach Bowl Galaxy Heavenly Beach Planet.png|x90px]]
|{{icon|SMG-Mission}} [[Sunken Treasure]]
|{{chart icon|SMG-Mission}} [[Sunken Treasure]]
|{{icon|SMG-Mission}} [[Passing the Swim Test]]
|{{chart icon|SMG-Mission}} [[Passing the Swim Test]]
|-
|-
|{{icon|SMG-Mission}} [[The Secret Undersea Cavern]]
|{{chart icon|SMG-Mission}} [[The Secret Undersea Cavern]]
|{{icon|SMG-CometF}} [[Fast Foes on the Cyclone Stone]]
|{{chart icon|SMG-CometF}} [[Fast Foes on the Cyclone Stone]]
|-
|-
|{{icon|SMG-CometP}} [[Beachcombing for Purple Coins]]
|{{chart icon|SMG-CometP}} [[Beachcombing for Purple Coins]]
|{{icon|SMG-MissionS}} [[Wall Jumping up Waterfalls]]
|{{chart icon|SMG-MissionS}} [[Wall Jumping up Waterfalls]]
|-
|-
|colspan=3 align=center|A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with [[water]]. The second is an obstacle course with Thwomps and [[Tox Box]]es. A third, secret planet has waterfalls and [[Cataquack]]s.<br>'''Unlock criteria''': collect 16 Power Stars and complete "The Fiery Stronghold"
|colspan="3"align=center|A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with [[water]]. The second is an obstacle course with Thwomps and [[Tox Box]]es. A third, secret planet has waterfalls and [[Cataquack]]s.<br>'''Unlock criteria''': collect 16 Power Stars and complete "The Fiery Stronghold"
|-
|-
!style="background:#F7F05F"|12. [[Bubble Breeze Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!style="background:#F7F05F"|12. [[Bubble Breeze Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan=2 style="background:#F7F05F"|Mission
!colspan="2"style="background:#F7F05F"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Bubble Breeze Aerial 1.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Bubble Breeze Aerial 1.png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Through the Poison Swamp]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Through the Poison Swamp]]
|-
|-
|colspan=3 align=center|One giant planet covered in toxic sludge. Areas are separated by stone columns. It can only be navigated in a [[bubble]]. Space Mines and rotating objects within the areas can pop the bubble.<br>'''Unlock criterion''': collect 19 Power Stars
|colspan="3"align=center|One giant planet covered in toxic sludge. Areas are separated by stone columns. It can only be navigated in a [[bubble]]. Space Mines and rotating objects within the areas can pop the bubble.<br>'''Unlock criterion''': collect 19 Power Stars
|-
|-
!style="background:#F7F05F"|13. [[Ghostly Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×12 {{icon|SMG-totalB}}×2
!style="background:#F7F05F"|13. [[Ghostly Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×12 {{chart icon|SMG-totalB}}×2
!colspan=2 style="background:#F7F05F"|Missions
!colspan="2"style="background:#F7F05F"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Ghostly Galaxy (Beware of Bouldergeist).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ghostly Galaxy (Beware of Bouldergeist).png|x90px]]
|{{icon|SMG-Mission}} [[Luigi and the Haunted Mansion]]
|{{chart icon|SMG-Mission}} [[Luigi and the Haunted Mansion]]
|{{icon|SMG-Mission}} [[A Very Spooky Sprint]]
|{{chart icon|SMG-Mission}} [[A Very Spooky Sprint]]
|-
|-
|{{icon|SMG-Mission}} [[Beware of Bouldergeist]]
|{{chart icon|SMG-Mission}} [[Beware of Bouldergeist]]
|{{icon|SMG-CometD}} [[Bouldergeist's Daredevil Run]]
|{{chart icon|SMG-CometD}} [[Bouldergeist's Daredevil Run]]
|-
|-
|{{icon|SMG-CometP}} [[Purple Coins in the Bone Pen]]
|{{chart icon|SMG-CometP}} [[Purple Coins in the Bone Pen]]
|{{icon|SMG-MissionS}} [[Matter Splatter Mansion]]
|{{chart icon|SMG-MissionS}} [[Matter Splatter Mansion]]
|-
|-
|colspan=3 align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>{{cite|quote=Luigi was kidnapped by the monster that lives here.|author=[[Captain Toad|Toad Brigade captain]] during "[[Beware of Bouldergeist]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=02 Mar. 2021}}</ref><br>'''Unlock criterion''': collect 20 Power Stars
|colspan="3"align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>{{cite|quote=Luigi was kidnapped by the monster that lives here.|author=[[Captain Toad|Toad Brigade Captain]] during "[[Beware of Bouldergeist]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=02 Mar. 2021}}</ref><br>'''Unlock criterion''': collect 20 Power Stars
|-
|-
!style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×2
!style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{chart icon|SMG-totalS}}×2 {{chart icon|SMG-totalP}}×2
!colspan=2 style="background:#F7F05F"|Missions
!colspan="2"style="background:#F7F05F"|Missions
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Buoy Base Galaxy (The Floating Fortress).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Buoy Base Galaxy (The Floating Fortress).png|x90px]]
|{{icon|SMG-Mission}} [[The Floating Fortress]]
|{{chart icon|SMG-Mission}} [[The Floating Fortress]]
|{{icon|SMG-MissionG}} [[The Secret of Buoy Base]]
|{{chart icon|SMG-StarGreen}} [[The Secret of Buoy Base]]
|-
|-
|colspan=3 align=center|Two planets filled with water. Its largest planet is a hemisphere with a fortress at its center. It is equipped with rotating platforms, [[Water Shooter]]s, and other hazards. The second is a sphere equipped with [[Ball Beamer]]s.<br>'''Unlock criteria''': collect 30 Power Stars and complete "Sunken Treasure"
|colspan="3"align=center|Two planets filled with water. Its largest planet is a hemisphere with a fortress at its center. It is equipped with rotating platforms, [[Water Shooter]]s, and other hazards. The second is a sphere equipped with [[Ball Beamer]]s.<br>'''Unlock criteria''': collect 30 Power Stars and complete "Sunken Treasure"
|-
|-
!style="background:#F7F05F"|15. [[Bowser Jr.'s Airship Armada]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4 {{icon|SMG-totalB}}×1
!style="background:#F7F05F"|15. [[Bowser Jr.'s Airship Armada]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#F7F05F"|Mission
!colspan="2"style="background:#F7F05F"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Bowser Jr.'s Airship Armada (Sinking the Airships).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Airship Armada (Sinking the Airships).png|x90px]]
|colspan=2|{{icon|SMG-StarGrand}} [[Sinking the Airships]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[Sinking the Airships]]
|-
|-
|colspan=3 align=center|Bowser's [[airship]] fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A [[lift]] brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface.<br>'''Unlock criterion''': collect 23 Power Stars
|colspan="3"align=center|Bowser's [[airship]] fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A [[lift]] brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface.<br>'''Unlock criterion''': collect 23 Power Stars
|-
|-
!style="background:#F7F05F|{{icon|SMG-LumaH}} [[Drip Drop Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×1
!style="background:#F7F05F"|{{chart icon|SMG-LumaH}} [[Drip Drop Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×1
!colspan=2 style="background:#F7F05F"|Mission
!colspan="2"style="background:#F7F05F"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Drip Drop Galaxy (Giant Eel Outbreak).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Drip Drop Galaxy (Giant Eel Outbreak).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Giant Eel Outbreak]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Giant Eel Outbreak]]
|-
|-
|colspan=3 align=center|An ocean planet where penguins swim. The birds are troubled by [[Gringill]]s. A sunken airship and damaged [[Starshroom]] rest at the bottom of the ocean.<br>'''Unlock criteria''': complete "Sunken Treasure" and feed the Hungry Luma 600 Star Bits
|colspan="3"align=center|An ocean planet where penguins swim. The birds are troubled by [[Gringill]]s. A sunken airship and damaged [[Starshroom]] rest at the bottom of the ocean.<br>'''Unlock criteria''': complete "Sunken Treasure" and feed the Hungry Luma 600 Star Bits
|-
|-
|colspan=3 style="background:#9C4AD6"|[[File:SMG Bedroom Dome Model.png|25px]] '''{{color-link|white|Bedroom (Super Mario Galaxy)|The Bedroom}}'''
|colspan="3"style="background:#9C4AD6;"|[[File:SMG Bedroom Dome Model.png|25px]] '''{{color-link|white|Bedroom (Super Mario Galaxy)|The Bedroom}}'''
|-
|-
!style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×20 {{icon|SMG-totalB}}×2
!style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×20 {{chart icon|SMG-totalB}}×2
!colspan=2 style="background:#CB9FE9"|Missions
!colspan="2"style="background:#CB9FE9"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Gusty Garden Galaxy (Bunnies in the Wind).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gusty Garden Galaxy (Bunnies in the Wind).png|x90px]]
|{{icon|SMG-Mission}} [[Bunnies in the Wind]]
|{{chart icon|SMG-Mission}} [[Bunnies in the Wind]]
|{{icon|SMG-Mission}} [[The Dirty Tricks of Major Burrows]]
|{{chart icon|SMG-Mission}} [[The Dirty Tricks of Major Burrows]]
|-
|-
|{{icon|SMG-Mission}} [[Gusty Garden's Gravity Scramble]]
|{{chart icon|SMG-Mission}} [[Gusty Garden's Gravity Scramble]]
|{{icon|SMG-CometD}} [[Major Burrows's Daredevil Run]]
|{{chart icon|SMG-CometD}} [[Major Burrows's Daredevil Run]]
|-
|-
|{{icon|SMG-CometP}} [[Purple Coins on the Puzzle Cube]]
|{{chart icon|SMG-CometP}} [[Purple Coins on the Puzzle Cube]]
|{{icon|SMG-MissionS}} [[The Golden Chomp]]
|{{chart icon|SMG-MissionS}} [[The Golden Chomp]]
|-
|-
|colspan=3 align=center|Flowery planets above a sea of clouds. [[Fluff (object)|Floaty Fluff]]s grow here: they can be used to travel on gusts of wind to reach other planets. [[Star Bunny|Star Bunnies]] live in this galaxy and grow flowers. They are chased by [[Undergrunt]]s.<br>'''Unlock criteria''': collect 24 Power Stars and complete "Sinking the Airships"
|colspan="3"align=center|Flowery planets above a sea of clouds. [[Fluff (object)|Floaty Fluff]]s grow here: they can be used to travel on gusts of wind to reach other planets. [[Star Bunny|Star Bunnies]] live in this galaxy and grow flowers. They are chased by [[Undergrunt]]s.<br>'''Unlock criteria''': collect 24 Power Stars and complete "Sinking the Airships"
|-
|-
!style="background:#CB9FE9"|17. [[Freezeflame Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×5 {{icon|SMG-totalB}}×1
!style="background:#CB9FE9"|17. [[Freezeflame Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×5 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#CB9FE9"|Missions
!colspan="2"style="background:#CB9FE9"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Freezeflame Galaxy (The Frozen Peak of Baron Brrr).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Freezeflame Galaxy (The Frozen Peak of Baron Brrr).png|x90px]]
|{{icon|SMG-Mission}} [[The Frozen Peak of Baron Brrr]]
|{{chart icon|SMG-Mission}} [[The Frozen Peak of Baron Brrr]]
|{{icon|SMG-Mission}} [[Freezeflame's Blistering Core]]
|{{chart icon|SMG-Mission}} [[Freezeflame's Blistering Core]]
|-
|-
|{{icon|SMG-Mission}} [[Hot and Cold Collide]]
|{{chart icon|SMG-Mission}} [[Hot and Cold Collide]]
|{{icon|SMG-CometC}} [[Frosty Cosmic Mario Race]]
|{{chart icon|SMG-CometC}} [[Frosty Cosmic Mario Race]]
|-
|-
|{{icon|SMG-CometP}} [[Purple Coins on the Summit]]
|{{chart icon|SMG-CometP}} [[Purple Coins on the Summit]]
|{{icon|SMG-MissionS}} [[Conquering the Summit]]
|{{chart icon|SMG-MissionS}} [[Conquering the Summit]]
|-
|-
|colspan=3 align=center|A galaxy with cold and hot planets. The cold planet features Freezy Peak, a snowy mountain with [[freezing water]] at its base. The hot planet is a molten sphere split in half. Stone platforms enable traversal between the two halves.<br>'''Unlock criterion''': collect 26 Power Stars
|colspan="3"align=center|A galaxy with cold and hot planets. The cold planet features Freezy Peak, a snowy mountain with [[freezing water]] at its base. The hot planet is a molten sphere split in half. Stone platforms enable traversal between the two halves.<br>'''Unlock criterion''': collect 26 Power Stars
|-
|-
!style="background:#CB9FE9"|18. [[Dusty Dune Galaxy]]<br>{{icon|SMG-totalS}}×7 {{icon|SMG-totalP}}×14
!style="background:#CB9FE9"|18. [[Dusty Dune Galaxy]]<br>{{chart icon|SMG-totalS}}×7 {{chart icon|SMG-totalP}}×14
!colspan=2 style="background:#CB9FE9"|Missions
!colspan="2"style="background:#CB9FE9"|Missions
|-
|-
|rowspan=4 align=center style="background:white"|[[File:SMG Screenshot Dusty Dune Galaxy (Soaring on the Desert Winds).png|x90px]]
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dusty Dune Galaxy (Soaring on the Desert Winds).png|x90px]]
|{{icon|SMG-Mission}} [[Soaring on the Desert Winds]]
|{{chart icon|SMG-Mission}} [[Soaring on the Desert Winds]]
|{{icon|SMG-Mission}} [[Blasting through the Sand]]
|{{chart icon|SMG-Mission}} [[Blasting through the Sand]]
|-
|-
|{{icon|SMG-Mission}} [[Sunbaked Sand Castle]]
|{{chart icon|SMG-Mission}} [[Sunbaked Sand Castle]]
|{{icon|SMG-CometS}} [[Sandblast Speed Run]]
|{{chart icon|SMG-CometS}} [[Sandblast Speed Run]]
|-
|-
|{{icon|SMG-CometP}} [[Purple Coins in the Desert]]
|{{chart icon|SMG-CometP}} [[Purple Coins in the Desert]]
|{{icon|SMG-MissionS}} [[Bullet Bill on Your Back]]
|{{chart icon|SMG-MissionS}} [[Bullet Bill on Your Back]]
|-
|-
|colspan=2|{{icon|SMG-MissionG}} [[Treasure of the Pyramid]]
|colspan="2"|{{chart icon|SMG-StarGreen}} [[Treasure of the Pyramid]]
|-
|-
|colspan=3 align=center|Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some are covered in [[quicksand]].<br>'''Unlock criterion''': collect 29 Power Stars
|colspan="3"align=center|Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some are covered in [[quicksand]].<br>'''Unlock criterion''': collect 29 Power Stars
|-
|-
!style="background:#CB9FE9"|19. [[Honeyclimb Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×3
!style="background:#CB9FE9"|19. [[Honeyclimb Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×3
!colspan=2 style="background:#CB9FE9"|Mission
!colspan="2"style="background:#CB9FE9"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Honeyclimb Galaxy (Scaling the Sticky Wall).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Honeyclimb Galaxy (Scaling the Sticky Wall).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Scaling the Sticky Wall]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Scaling the Sticky Wall]]
|-
|-
|colspan=3 align=center|Giant slabs of [[Honey wall|honeycombs]]. The [[Bee Mushroom]] appears here. [[Meteor]]s and Mandibugs appear as hazards.<br>'''Unlock criterion''': collect 42 Power Stars
|colspan="3"align=center|Giant slabs of [[Honey wall|honeycombs]]. The [[Bee Mushroom]] appears here. [[Meteor]]s and Mandibugs appear as hazards.<br>'''Unlock criterion''': collect 42 Power Stars
|-
|-
!style="background:#CB9FE9"|20. [[Bowser's Dark Matter Plant]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×5 {{icon|SMG-totalB}}×1
!style="background:#CB9FE9"|20. [[Bowser's Dark Matter Plant]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×5 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#CB9FE9"|Mission
!colspan="2"style="background:#CB9FE9"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Bowser's Dark Matter Plant (Darkness on the Horizon).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Dark Matter Plant (Darkness on the Horizon).png|x90px]]
|colspan=2|{{icon|SMG-StarGrand}} [[Darkness on the Horizon]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[Darkness on the Horizon]]
|-
|-
|colspan=3 align=center|A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of [[dark matter]]. Most of the course is on a two-dimensional plane. The course leads to Bowser.<br>'''Unlock criterion''': collect 33 Power Stars
|colspan="3"align=center|A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of [[dark matter]]. Most of the course is on a two-dimensional plane. The course leads to Bowser.<br>'''Unlock criterion''': collect 33 Power Stars
|-
|-
!style="background:#CB9FE9|{{icon|SMG-LumaH}} [[Bigmouth Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×1
!style="background:#CB9FE9"|{{chart icon|SMG-LumaH}} [[Bigmouth Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×1
!colspan=2 style="background:#CB9FE9"|Mission
!colspan="2"style="background:#CB9FE9"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Bigmouth Galaxy (Bigmouth's Gold Bait).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bigmouth Galaxy (Bigmouth's Gold Bait).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Bigmouth's Gold Bait]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Bigmouth's Gold Bait]]
|-
|-
|colspan=3 align=center|A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, [[whirlpool]]s, beds of seaweed, and [[Boo]]s. [[Penguru]] comes here when he wants to be alone.<br>'''Unlock criteria''': complete "Soaring on the Desert Winds" and feed the Hungry Luma 800 Star Bits
|colspan="3"align=center|A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, [[whirlpool]]s, beds of seaweed, and [[Boo]]s. [[Penguru]] comes here when he wants to be alone.<br>'''Unlock criteria''': complete "Soaring on the Desert Winds" and feed the Hungry Luma 800 Star Bits
|-
|-
|colspan=3 style="background:#D24134"|[[File:SMG Engine Room Dome Model.png|25px]] '''{{color-link|white|Engine Room|The Engine Room}}'''
|colspan="3"style="background:#D24134;"|[[File:SMG Engine Room Dome Model.png|25px]] '''{{color-link|white|Engine Room|The Engine Room}}'''
|-
|-
!style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×6 {{icon|SMG-totalB}}×1
!style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×6 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#DD7169"|Missions
!colspan="2"style="background:#DD7169"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Gold Leaf Galaxy (Star Bunnies on the Hunt).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gold Leaf Galaxy (Star Bunnies on the Hunt).png|x90px]]
|{{icon|SMG-Mission}} [[Star Bunnies on the Hunt]]
|{{chart icon|SMG-Mission}} [[Star Bunnies on the Hunt]]
|{{icon|SMG-Mission}} [[Cataquack to the Skies]]
|{{chart icon|SMG-Mission}} [[Cataquack to the Skies]]
|-
|-
|{{icon|SMG-Mission}} [[When It Rains, It Pours]]
|{{chart icon|SMG-Mission}} [[When It Rains, It Pours]]
|{{icon|SMG-CometC}} [[Cosmic Mario Forest Race]]
|{{chart icon|SMG-CometC}} [[Cosmic Mario Forest Race]]
|-
|-
|{{icon|SMG-CometP}} [[Purple Coins in the Woods]]
|{{chart icon|SMG-CometP}} [[Purple Coins in the Woods]]
|{{icon|SMG-MissionS}} [[The Bell on the Big Tree]]
|{{chart icon|SMG-MissionS}} [[The Bell on the Big Tree]]
|-
|-
|colspan=3 align=center|Wooded planets inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets.<br>'''Unlock criteria''': collect 34 Power Stars and complete "Darkness on the Horizon"
|colspan="3"align=center|Wooded planets inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets.<br>'''Unlock criteria''': collect 34 Power Stars and complete "Darkness on the Horizon"
|-
|-
!style="background:#DD7169"|22. [[Sea Slide Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×3
!style="background:#DD7169"|22. [[Sea Slide Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×3
!colspan=2 style="background:#DD7169"|Missions
!colspan="2"style="background:#DD7169"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Sea Slide Galaxy (The Silver Stars of Sea Slide).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sea Slide Galaxy (The Silver Stars of Sea Slide).png|x90px]]
|{{icon|SMG-Mission}} [[Going after Guppy]]
|{{chart icon|SMG-Mission}} [[Going after Guppy]]
|{{icon|SMG-Mission}} [[Faster Than a Speeding Penguin]]
|{{chart icon|SMG-Mission}} [[Faster Than a Speeding Penguin]]
|-
|-
|{{icon|SMG-Mission}} [[The Silver Stars of Sea Slide]]
|{{chart icon|SMG-Mission}} [[The Silver Stars of Sea Slide]]
|{{icon|SMG-CometC}} [[Underwater Cosmic Mario Race]]
|{{chart icon|SMG-CometC}} [[Underwater Cosmic Mario Race]]
|-
|-
|{{icon|SMG-CometP}} [[Purple Coins by the Seaside]]
|{{chart icon|SMG-CometP}} [[Purple Coins by the Seaside]]
|{{icon|SMG-MissionS}} [[Hurry, He's Hungry]]
|{{chart icon|SMG-MissionS}} [[Hurry, He's Hungry]]
|-
|-
|colspan=3 align=center|An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center.<br>'''Unlock criterion''': collect 36 Power Stars
|colspan="3"align=center|An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center.<br>'''Unlock criterion''': collect 36 Power Stars
|-
|-
!style="background:#DD7169"|23. [[Toy Time Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×14 {{icon|SMG-totalB}}×1
!style="background:#DD7169"|23. [[Toy Time Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×14 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#DD7169"|Missions
!colspan="2"style="background:#DD7169"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Toy Time Galaxy (Mario Meets Mario).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Toy Time Galaxy (Mario Meets Mario).png|x90px]]
|{{icon|SMG-Mission}} [[Heavy Metal Mecha-Bowser]]
|{{chart icon|SMG-Mission}} [[Heavy Metal Mecha-Bowser]]
|{{icon|SMG-Mission}} [[Mario Meets Mario]]
|{{chart icon|SMG-Mission}} [[Mario Meets Mario]]
|-
|-
|{{icon|SMG-Mission}} [[Bouncing Down Cake Lane]]
|{{chart icon|SMG-Mission}} [[Bouncing Down Cake Lane]]
|{{icon|SMG-CometF}} [[Fast Foes of Toy Time]]
|{{chart icon|SMG-CometF}} [[Fast Foes of Toy Time]]
|-
|-
|{{icon|SMG-CometP}} [[Luigi's Purple Coins]]
|{{chart icon|SMG-CometP}} [[Luigi's Purple Coins]]
|{{icon|SMG-MissionS}} [[The Flipswitch Chain]]
|{{chart icon|SMG-MissionS}} [[The Flipswitch Chain]]
|-
|-
|colspan=3 align=center|A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by [[Gearmo]]s, some of which are trapped within a [[Toy Time Galaxy#Mecha-Bowser|giant robot]].<br>'''Unlock criterion''': collect 40 Power Stars
|colspan="3"align=center|A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by [[Gearmo]]s, some of which are trapped within a [[Toy Time Galaxy#Mecha-Bowser|giant robot]].<br>'''Unlock criterion''': collect 40 Power Stars
|-
|-
!style="background:#DD7169"|24. [[Bonefin Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2 {{icon|SMG-totalB}}×1
!style="background:#DD7169"|24. [[Bonefin Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#DD7169"|Mission
!colspan="2"style="background:#DD7169"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Kingfin Planet Overview.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Kingfin Planet Overview.png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Kingfin's Fearsome Waters]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Kingfin's Fearsome Waters]]
|-
|-
|colspan=3 align=center|A cavernous planet with conical mountains. Beneath its surface is an ocean with hydrothermal vents. The shark [[Kingfin]] swims here.<br>'''Unlock criteria''': collect 55 Power Stars and complete "Giant Eel Outbreak"
|colspan="3"align=center|A cavernous planet with conical mountains. Beneath its surface is an ocean with hydrothermal vents. The shark [[Kingfin]] swims here.<br>'''Unlock criteria''': collect 55 Power Stars and complete "Giant Eel Outbreak"
|-
|-
!style="background:#DD7169"|25. [[Bowser Jr.'s Lava Reactor]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×3 {{icon|SMG-totalB}}×1
!style="background:#DD7169"|25. [[Bowser Jr.'s Lava Reactor]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×3 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#DD7169"|Mission
!colspan="2"style="background:#DD7169"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Bowser Jr.'s Lava Reactor (King Kaliente's Spicy Return).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Lava Reactor (King Kaliente's Spicy Return).png|x90px]]
|colspan=2|{{icon|SMG-StarGrand}} [[King Kaliente's Spicy Return]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[King Kaliente's Spicy Return]]
|-
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|colspan=3 align=center|A [[lava]] planet that looks like a {{wp|red giant}}. Metal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava planet.<br>'''Unlock criterion''': collect 45 Power Stars
|colspan="3"align=center|A [[lava]] planet that looks like a {{wp|red giant}}. Metal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava planet.<br>'''Unlock criterion''': collect 45 Power Stars
|-
|-
!style="background:#DD7169|{{icon|SMG-LumaH}} [[Sand Spiral Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4
!style="background:#DD7169"|{{chart icon|SMG-LumaH}} [[Sand Spiral Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4
!colspan=2 style="background:#DD7169"|Mission
!colspan="2"style="background:#DD7169"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Sand Spiral Galaxy (Choosing a Favorite Snack).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sand Spiral Galaxy (Choosing a Favorite Snack).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Choosing a Favorite Snack]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Choosing a Favorite Snack]]
|-
|-
|colspan=3 align=center|A galaxy with several [[power-up]]s. Its biggest planet is a giant [[barrel]] filled with Boos and quicksand. A glowing moon orbited by rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Hungry Luma 1000 Star Bits
|colspan="3"align=center|A galaxy with several [[power-up]]s. Its biggest planet is a giant [[barrel]] filled with Boos and quicksand. A glowing moon orbited by rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Hungry Luma 1000 Star Bits
|-
|-
|colspan=3 style="background:#FF93CD"|[[File:SMG Garden Dome Model.png|25px]] '''{{color-link|white|Garden (Super Mario Galaxy)|The Garden}}'''
|colspan="3"style="background:#FF93CD;"|[[File:SMG Garden Dome Model.png|25px]] '''{{color-link|white|Garden (Super Mario Galaxy)|The Garden}}'''
|-
|-
!style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×6 {{icon|SMG-totalB}}×3
!style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×6 {{chart icon|SMG-totalB}}×3
!colspan=2 style="background:#FFCDE8"|Missions
!colspan="2"style="background:#FFCDE8"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Deep Dark Galaxy (The Underground Ghost Ship).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Deep Dark Galaxy (The Underground Ghost Ship).png|x90px]]
|{{icon|SMG-Mission}} [[The Underground Ghost Ship]]
|{{chart icon|SMG-Mission}} [[The Underground Ghost Ship]]
|{{icon|SMG-Mission}} [[Bubble Blastoff]]
|{{chart icon|SMG-Mission}} [[Bubble Blastoff]]
|-
|-
|{{icon|SMG-Mission}} [[Guppy and the Underground Lake]]
|{{chart icon|SMG-Mission}} [[Guppy and the Underground Lake]]
|{{icon|SMG-CometD}} [[Ghost Ship Daredevil Run]]
|{{chart icon|SMG-CometD}} [[Ghost Ship Daredevil Run]]
|-
|-
|{{icon|SMG-CometP}} [[Plunder the Purple Coins]]
|{{chart icon|SMG-CometP}} [[Plunder the Purple Coins]]
|{{icon|SMG-MissionS}} [[Boo in a Box]]
|{{chart icon|SMG-MissionS}} [[Boo in a Box]]
|-
|-
|colspan=3 align=center|A galaxy of strange planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a replica of Gateway Galaxy and a hollow sphere containing a [[watermelon]].<br>'''Unlock criteria''': collect 46 Power Stars and complete "King Kaliente's Spicy Return"
|colspan="3"align=center|A galaxy of strange planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a replica of Gateway Galaxy and a hollow sphere containing a [[watermelon]].<br>'''Unlock criteria''': collect 46 Power Stars and complete "King Kaliente's Spicy Return"
|-
|-
!style="background:#FFCDE8"|27. [[Dreadnought Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×15 {{icon|SMG-totalB}}×2
!style="background:#FFCDE8"|27. [[Dreadnought Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×15 {{chart icon|SMG-totalB}}×2
!colspan=2 style="background:#FFCDE8"|Missions
!colspan="2"style="background:#FFCDE8"|Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Dreadnought Galaxy (Revenge of the Topman Tribe).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dreadnought Galaxy (Revenge of the Topman Tribe).png|x90px]]
|{{icon|SMG-Mission}} [[Infiltrating the Dreadnought]]
|{{chart icon|SMG-Mission}} [[Infiltrating the Dreadnought]]
|{{icon|SMG-Mission}} [[Dreadnought's Colossal Cannons]]
|{{chart icon|SMG-Mission}} [[Dreadnought's Colossal Cannons]]
|-
|-
|{{icon|SMG-Mission}} [[Revenge of the Topman Tribe]]
|{{chart icon|SMG-Mission}} [[Revenge of the Topman Tribe]]
|{{icon|SMG-CometS}} [[Topman Tribe Speed Run]]
|{{chart icon|SMG-CometS}} [[Topman Tribe Speed Run]]
|-
|-
|{{icon|SMG-CometP}} [[Battlestation's Purple Coins]]
|{{chart icon|SMG-CometP}} [[Battlestation's Purple Coins]]
|{{icon|SMG-MissionS}} [[Dreadnought's Garbage Dump]]
|{{chart icon|SMG-MissionS}} [[Dreadnought's Garbage Dump]]
|-
|-
|colspan=3 align=center|Topman facilities. Its largest planet is a dreadnought equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with [[Pulse Beam]]s and smaller planetoids surround the dreadnought.<br>'''Unlock criterion''': collect 48 Power Stars
|colspan="3"align=center|Topman facilities. Its largest planet is a dreadnought equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with [[Pulse Beam]]s and smaller planetoids surround the dreadnought.<br>'''Unlock criterion''': collect 48 Power Stars
|-
|-
!style="background:#FFCDE8"|28. [[Matter Splatter Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4
!style="background:#FFCDE8"|28. [[Matter Splatter Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4
!colspan=2 style="background:#FFCDE8"|Mission
!colspan="2"style="background:#FFCDE8"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Matter Splatter Galaxy (Watch Your Step).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Matter Splatter Galaxy (Watch Your Step).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Watch Your Step (mission)|Watch Your Step]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Watch Your Step (mission)|Watch Your Step]]
|-
|-
|colspan=3 align=center|Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light.<br>'''Unlock criteria''': collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser"
|colspan="3"align=center|Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light.<br>'''Unlock criteria''': collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser"
|-
|-
!style="background:#FFCDE8"|29. [[Melty Molten Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×14 {{icon|SMG-totalB}}×1
!style="background:#FFCDE8"|29. [[Melty Molten Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×14 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#FFCDE8"| Missions
!colspan="2"style="background:#FFCDE8"| Missions
|-
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Melty Molten Galaxy (The Sinking Lava Spire).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Melty Molten Galaxy (The Sinking Lava Spire).png|x90px]]
|{{icon|SMG-Mission}} [[The Sinking Lava Spire]]
|{{chart icon|SMG-Mission}} [[The Sinking Lava Spire]]
|{{icon|SMG-Mission}} [[Through the Meteor Storm]]
|{{chart icon|SMG-Mission}} [[Through the Meteor Storm]]
|-
|-
|{{icon|SMG-Mission}} [[Fiery Dino Piranha]]
|{{chart icon|SMG-Mission}} [[Fiery Dino Piranha]]
|{{icon|SMG-CometD}} [[Lava Spire Daredevil Run]]
|{{chart icon|SMG-CometD}} [[Lava Spire Daredevil Run]]
|-
|-
|{{icon|SMG-CometP}} [[Red-Hot Purple Coins]]
|{{chart icon|SMG-CometP}} [[Red-Hot Purple Coins]]
|{{icon|SMG-MissionS}} [[Burning Tide]]
|{{chart icon|SMG-MissionS}} [[Burning Tide]]
|-
|-
|colspan=3 align=center|Several sun-like planets covered in lava. [[Volcanic debris]] travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a path for the Rolling Ball.<br>'''Unlock criterion''': collect 52 Power Stars
|colspan="3"align=center|Several sun-like planets covered in lava. [[Volcanic debris]] travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a path for the Rolling Ball.<br>'''Unlock criterion''': collect 52 Power Stars
|-
|-
!style="background:#FFCDE8|{{icon|SMG-LumaH}} [[Snow Cap Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!style="background:#FFCDE8"|{{chart icon|SMG-LumaH}} [[Snow Cap Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan=2 style="background:#FFCDE8"|Mission
!colspan="2"style="background:#FFCDE8"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Snow Cap Starting Planet.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Snow Cap Starting Planet.png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Star Bunnies in the Snow]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Star Bunnies in the Snow]]
|-
|-
|colspan=3 align=center|A capsule-shaped planet covered in light [[snow]]. The snow can be removed with the [[Star Pointer]]. Star Bunnies live here. The starting area is a planetoid resembling a glass orb.<br>'''Unlock criterion''': complete "The Sinking Lava Spire" and feed the Hungry Luma 1600 Star Bits
|colspan="3"align=center|A capsule-shaped planet covered in light snow. The snow can be removed with the [[Star Pointer]]. Star Bunnies live here. The starting area is a planetoid resembling a glass orb.<br>'''Unlock criterion''': complete "The Sinking Lava Spire" and feed the Hungry Luma 1600 Star Bits
|-
|-
|colspan=3 style="background:#00D5B7; color:white"|[[File:SMG Asset Model Comet Observatory.png|25px]] '''{{color-link|white|Comet Observatory|The Comet Observatory}} and {{color-link|white|Gate (Super Mario Galaxy)|the Gate}}'''
|colspan="3"style="background:#00D5B7; color:white;"|[[File:SMG Asset Model Comet Observatory.png|25px]] '''{{color-link|white|Comet Observatory|The Comet Observatory}} and {{color-link|white|Gate (Super Mario Galaxy)|the Gate}}'''
|-
|-
!style="background:#97FFF0"|30. [[Gateway Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×4
!style="background:#97FFF0"|30. [[Gateway Galaxy]]<br>{{chart icon|SMG-totalS}}×2 {{chart icon|SMG-totalP}}×4
!colspan=2 style="background:#97FFF0"|Missions
!colspan="2"style="background:#97FFF0"|Missions
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Gateway Galaxy (Grand Star Rescue).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gateway Galaxy (Grand Star Rescue).png|x90px]]
|{{icon|SMG-StarGrand}} [[Grand Star Rescue]]
|{{chart icon|SMG-StarGrand}} [[Grand Star Rescue]]
|{{icon|SMG-StarRed}} [[Gateway's Purple Coins]]
|{{chart icon|SMG-StarRed}} [[Gateway's Purple Coins]]
|-
|-
|colspan=3 align=center|The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits [[Earth|Mario's homeworld]] and is frequented by [[Rosalina]]. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue".<br>'''Unlock criteria''': complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit)
|colspan="3"align=center|The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits [[Earth|Mario's homeworld]] and is frequented by [[Rosalina]]. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue".<br>'''Unlock criteria''': complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit)
|-
|-
!style="background:#97FFF0"|31. [[Bowser's Galaxy Reactor]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×10 {{icon|SMG-totalB}}×1
!style="background:#97FFF0"|31. [[Bowser's Galaxy Reactor]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×10 {{chart icon|SMG-totalB}}×1
!colspan=2 style="background:#97FFF0"|Mission
!colspan="2"style="background:#97FFF0"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Bowser's Galaxy Reactor (The Fate of the Universe).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Galaxy Reactor (The Fate of the Universe).png|x90px]]
|colspan=2|{{icon|SMG-StarGrand}} [[The Fate of the Universe]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[The Fate of the Universe]]
|-
|-
|colspan=3 align=center|Bowser's galaxy generator at the center of the universe. It contains a series of [[gravity]]-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a large sun.<br>'''Unlock criteria''': collect 60 Power Stars and complete "Darkness on the Horizon"
|colspan="3"align=center|Bowser's galaxy generator at the center of the universe. It contains a series of [[gravity]]-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a large sun.<br>'''Unlock criteria''': collect 60 Power Stars and complete "Darkness on the Horizon"
|-
|-
!style="background:#97FFF0|{{icon|SMG-LumaH}} [[Boo's Boneyard Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2  
!style="background:#97FFF0"|{{chart icon|SMG-LumaH}} [[Boo's Boneyard Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2  
!colspan=2 style="background:#97FFF0"|Mission
!colspan="2"style="background:#97FFF0"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Boo's Boneyard Galaxy (Racing the Spooky Speedster).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Boo's Boneyard Galaxy (Racing the Spooky Speedster).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Racing the Spooky Speedster]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Racing the Spooky Speedster]]
|-
|-
|colspan=3 align=center|A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the [[Spooky Speedster]].<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Hungry Luma 1200 Star Bits
|colspan="3"align=center|A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the [[Spooky Speedster]].<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Hungry Luma 1200 Star Bits
|-
|-
|colspan=3 style="background:#84D660"|[[File:SMG Asset Model Planet of Trials.png|25px]] '''{{color-link|white|Planet of Trials}}'''
|colspan="3"style="background:#84D660;"|[[File:SMG Asset Model Planet of Trials.png|25px]] '''{{color-link|white|Planet of Trials}}'''
|-
|-
!style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4
!style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4
!colspan=2 style="background:#C2EAB0"|Mission
!colspan="2"style="background:#C2EAB0"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Rolling Gizmo Galaxy (Gizmos, Gears, and Gadgets).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Rolling Gizmo Galaxy (Gizmos, Gears, and Gadgets).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Gizmos, Gears, and Gadgets]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Gizmos, Gears, and Gadgets]]
|-
|-
|colspan=3 align=center|One of the [[Trial Galaxies]]. It is a Rolling Ball course similar to Rolling Green Galaxy, but it resembles a {{wp|Rube Goldberg machine}} with many shifting platforms.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|colspan="3"align=center|One of the [[Trial Galaxies]]. It is a Rolling Ball course similar to Rolling Green Galaxy, but it resembles a {{wp|Rube Goldberg machine}} with many shifting platforms.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|-
|-
!style="background:#C2EAB0"|[[Bubble Blast Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!style="background:#C2EAB0"|[[Bubble Blast Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan=2 style="background:#C2EAB0"|Mission
!colspan="2"style="background:#C2EAB0"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Bubble Blast Galaxy (The Electric Labyrinth).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble Blast Galaxy (The Electric Labyrinth).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[The Electric Labyrinth]]
|colspan="2"|{{chart icon|SMG-Mission}} [[The Electric Labyrinth]]
|-
|-
|colspan=3 align=center|Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|colspan="3"align=center|Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|-
|-
!style="background:#C2EAB0"|[[Loopdeeswoop Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×6
!style="background:#C2EAB0"|[[Loopdeeswoop Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×6
!colspan=2 style="background:#C2EAB0"|Mission
!colspan="2"style="background:#C2EAB0"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Loopdeswoop Galaxy (The Galaxy's Greatest Wave).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Loopdeswoop Galaxy (The Galaxy's Greatest Wave).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[The Galaxy's Greatest Wave]]
|colspan="2"|{{chart icon|SMG-Mission}} [[The Galaxy's Greatest Wave]]
|-
|-
|colspan=3 align=center|A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|colspan="3"align=center|A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|-
|-
!style="background:#C2EAB0"|[[Grand Finale Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×1
!style="background:#C2EAB0"|[[Grand Finale Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×1
!colspan=2 style="background:#C2EAB0"|Mission
!colspan="2"style="background:#C2EAB0"|Mission
|-
|-
|align=center style="background:white"|[[File:SMG Screenshot Grand Finale Galaxy (The Star Festival).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Grand Finale Galaxy (The Star Festival).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[The Star Festival]]
|colspan="2"|{{chart icon|SMG-Mission}} [[The Star Festival]]
|-
|-
|colspan=3 align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit)
|colspan="3"align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit)
|-
|-
|colspan=3 style="background:#E4E4E4; color:black"|'''Table information and legend''': Galaxies accessed from inside a dome are designated with a number that correlates with the galaxy's distance from its dome's origin. It roughly correlates with their order on the [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are not located within domes and are denoted with {{icon|SMG-LumaH}}. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: {{icon|SMG-totalS}} denotes the total number of obtainable [[Power Star]]s; {{icon|SMG-totalP}} denotes the total number of reachable planets and/or areas; and {{icon|SMG-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a star symbol indicating the type of mission it is and the type of Power Star obtained.
|colspan="3" style="background:#E4E4E4; color:black;"|'''Table information and legend''': Galaxies accessed from inside a dome are designated with a number that correlates with the galaxy's distance from its dome's origin. It roughly correlates with their order on the [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are not located within domes and are denoted with {{chart icon|SMG-LumaH}}. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: {{chart icon|SMG-totalS}} denotes the total number of obtainable [[Power Star]]s; {{chart icon|SMG-totalP}} denotes the total number of reachable planets and/or areas; and {{chart icon|SMG-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a star symbol indicating the type of mission it is and the type of Power Star obtained.
|}
|}
</center>
</center>
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===Prankster Comets===
===Prankster Comets===
{{main|Prankster Comet}}
{{main|Prankster Comet}}
Prankster Comets are objects that interfere with a galaxy by either altering its attributes or giving it a new one. All 30 of the [[Prankster Comet|Comet Star]]s are obtained by completing special missions in the robust galaxies, namely speed runs, in which the Power Star must be reached within a given time limit; "daredevil" runs, in which Mario is defeated if he takes a single hit; races against [[Cosmic Mario]]; and missions in which the speed of enemies and obstacles is doubled. These only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, either immediately or at a later point in the game. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy must first be completed before a comet can appear. Prankster Comets appear and disappear every other time a mission is completed, meaning that if a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a [[Prankster Comet#Purple Comet|Purple Comet]] where [[Mario]] must collect 100 [[Purple Coin]]s. These comets only begin to appear after "The Fate of the Universe" is completed at least once. The location and selection of Prankster Comets that appear can be manipulated by feeding [[Comet Luma]] 20 [[Star Bit]]s.
Prankster Comets are objects that interfere with a galaxy by either altering its attributes or giving it a new one. All 30 of the [[Prankster Comet|Comet Star]]s are obtained by completing special missions in the robust galaxies, namely speed runs, in which the Power Star must be reached within a given time limit; "daredevil" runs, in which Mario is defeated if he takes a single hit; races against [[Cosmic Mario]]; and missions in which the speed of enemies and obstacles is doubled. These only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, either immediately or at a later point in the game. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy must first be completed before a comet can appear. Prankster Comets appear and disappear every other time a mission is completed, meaning that if a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a [[Prankster Comet#Purple Comet|Purple Comet]] where [[Mario]] must collect 100 [[Purple Coin]]s. These comets only begin to appear after "The Fate of the Universe" is completed at least once. The location and selection of Prankster Comets that appear can be manipulated by feeding [[Comet Tico]] 20 [[Star Bit]]s.


===The Comet Observatory===
===The Comet Observatory===
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===Playable characters===
===Playable characters===
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=12%|Name
!width=12%|Name
!Description
!Description
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Some non-playable characters can be spoken to by pressing {{button|wii|A}} while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be [[jump]]ed on or [[Spin|spun]], and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun.
Some non-playable characters can be spoken to by pressing {{button|wii|A}} while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be [[jump]]ed on or [[Spin|spun]], and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
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|[[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Melty Molten Galaxy]], [[Dreadnought Galaxy]]
|[[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Melty Molten Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|style="background:white"|[[File:SMG Comet Tico.png|x100px]]<br>[[Comet Luma]]<br>{{derived}}
|style="background:white"|[[File:SMG Comet Tico.png|x100px]]<br>[[Comet Tico]]
|align=left|A Hungry Luma that is knowledgeable about [[Prankster Comet]]s. It provides details on these comets to the player when prompted. Alternatively, it can shift where a Prankster Comet appears in exchange for twenty Star Bits.
|align=left|A Hungry Luma that is knowledgeable about [[Prankster Comet]]s. It provides details on these comets to the player when prompted. Alternatively, it can shift where a Prankster Comet appears in exchange for twenty Star Bits.
|[[Comet Observatory]]
|[[Comet Observatory]]
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|[[Comet Observatory]], [[Honeyhive Galaxy]], [[Sweet Sweet Galaxy]], [[Space Junk Galaxy]], [[Hurry-Scurry Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Sand Spiral Galaxy]], [[Deep Dark Galaxy]], [[Grand Finale Galaxy]]
|[[Comet Observatory]], [[Honeyhive Galaxy]], [[Sweet Sweet Galaxy]], [[Space Junk Galaxy]], [[Hurry-Scurry Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Sand Spiral Galaxy]], [[Deep Dark Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|style="background:white"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad|Toad Brigade captain]]
|style="background:white"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad|Toad Brigade Captain]]
|align=left|The captain of the Toad Brigade. This red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the blue Toad, the captain is the most cowardly member of the team.
|align=left|The captain of the Toad Brigade. This red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the blue Toad, the captain is the most cowardly member of the team.
|All galaxies that feature the Toad Brigade
|All galaxies that feature the Toad Brigade
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Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically.
Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically.
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!rowspan=2 class=unsortable|Description
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!rowspan=2 class=unsortable|Spoils
!rowspan=2 class=unsortable|Spoils
!rowspan=2|New
!rowspan=2|New
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=6%|First
!width=6%|First
!width=6%|Last
!width=6%|Last
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|data-sort-value=00|[[Gateway Galaxy]]
|data-sort-value=00|[[Gateway Galaxy]]
|data-sort-value=38|[[Rolling Gizmo Galaxy]]
|data-sort-value=38|[[Rolling Gizmo Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3<br>{{icon|SMG-Key}}×1
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Key}}×1
|—
|—
|-
|data-sort-value=Pum style="background:white"|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|align=left|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. A Pumpkinhead Goomba sometimes drops a blue flame behind it that burns Mario on contact. [[Ground Pound]]ing one defeats it. Spinning one breaks the pumpkin and reverts it into a normal Goomba.
|colspan=2 data-sort-value=15|[[Ghostly Galaxy]]
|{{chart icon|SMG-Coin}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value=Gra style="background:white"|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|data-sort-value=Gra style="background:white"|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|align=left|A giant Goomba. It is defeated only when spun and kicked. Only one Grand Goomba appears in the whole game.
|align=left|A giant Goomba. It is defeated only when spun and kicked.
|colspan=2 data-sort-value=00|[[Gateway Galaxy]]
|colspan=2 data-sort-value=00|[[Gateway Galaxy]]
|{{icon|SMG-Key}}×1
|{{chart icon|SMG-Key}}×1
|—
|—
|-
|-
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|data-sort-value=00|[[Gateway Galaxy]]
|data-sort-value=00|[[Gateway Galaxy]]
|data-sort-value=38|[[Rolling Gizmo Galaxy]]
|data-sort-value=38|[[Rolling Gizmo Galaxy]]
|{{icon|SMG-Coin}}×1
|{{chart icon|SMG-Coin}}×1
|—
|—
|-
|-
|data-sort-value=Pum style="background:white"|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|data-sort-value=Met style="background:white"|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|align=left|Slow-moving Goombas with [[Pumpkin|jack-o'-lanterns]] covering their heads. A Pumpkinhead Goomba sometimes drops a blue flame behind it that burns Mario on contact. [[Ground Pound]]ing one defeats it. Spinning one breaks the pumpkin and reverts it into a normal Goomba.
|align=left|Fiery space rocks. [[Bowser]] shoots them from his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his [[airship]]. They otherwise occur raining from the sky.  
|colspan=2 data-sort-value=15|[[Ghostly Galaxy]]
|data-sort-value=00|[[Gateway Galaxy]]
|{{icon|SMG-Coin}}×1
|data-sort-value=37|[[Bowser's Galaxy Reactor]]
|{{icon|new}}
|None
|-
|{{chart icon|new}}
|data-sort-value=Gooe style="background:white"|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|align=left|Helmeted Goombas that cannot be stomped. Spinning one flips it upside down, exposing its vulnerable underside.
|data-sort-value=05|[[Bowser Jr.'s Robot Reactor]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value=E style="background:white"|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
|data-sort-value=E style="background:white"|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
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|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Roc style="background:white"|[[File:SMG Octopus Artwork.png|100x100px]]<br>[[Rocto]]
|data-sort-value=Roc style="background:white"|[[File:SMG Octopus Artwork.png|100x100px]]<br>[[Rocto]]
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|data-sort-value=32|[[Dreadnought Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|None
|None
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Oct style="background:white"|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
|data-sort-value=Oct style="background:white"|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
Line 999: Line 999:
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Slu style="background:white"|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
|data-sort-value=Slu style="background:white"|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
Line 1,006: Line 1,006:
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=26|[[Sea Slide Galaxy]]
|data-sort-value=26|[[Sea Slide Galaxy]]
|{{icon|SMG-Bit}}×1
|{{chart icon|SMG-Bit}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Rub style="background:white"|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|data-sort-value=Rub style="background:white"|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]]
Line 1,013: Line 1,013:
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=34|[[Melty Molten Galaxy]]
|data-sort-value=34|[[Melty Molten Galaxy]]
|{{icon|SMG-Bit}}×7
|{{chart icon|SMG-Bit}}×7
|—
|—
|-
|-
Line 1,020: Line 1,020:
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3<br>{{icon|SMG-Vine}}×1
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Vine}}×1
|—
|—
|-
|-
|data-sort-value=SpiP style="background:white"|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|data-sort-value=SpiP style="background:white"|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|align=left|Large Piranha Plants that slam their heads into the ground. Spinning one stuns it and leaves it vulnerable to being stomped.
|align=left|Large Piranha Plants that slam their heads into the ground. Spinning one stuns it and leaves to vulnerable to being stomped.
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=19|[[Gusty Garden Galaxy]]
|data-sort-value=19|[[Gusty Garden Galaxy]]
|{{icon|SMG-Bit}}×7<br>{{icon|SMG-Vine}}×1
|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-Vine}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Tra style="background:white"|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
|data-sort-value=Tra style="background:white"|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
Line 1,034: Line 1,034:
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=00|[[Gateway Galaxy]]
|data-sort-value=00|[[Gateway Galaxy]]
|{{icon|SMG-Bit}}×20
|{{chart icon|SMG-Bit}}×20
|{{icon|new}}
|{{chart icon|new}}
|-
|data-sort-value=Pri style="background:white"|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|align=left|Plants with damaging, needle-like flowers. One is destroyed only through the use of projectiles, like [[rubbery bulb]]s.
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=37|[[Bowser's Galaxy Reactor]]
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-StarS}}×1
|{{chart icon|new}}
|-
|data-sort-value=GiaP style="background:white"|[[File:SMG Big Thorny Flower.png|100x100px]]<br>[[Giant prickly plant]]
|align=left|Giant prickly plants damage Mario on contact and are destroyed only through indirect means. Airborne ones appear in Gusty Garden Galaxy.
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-StarS}}×1
|{{chart icon|new}}
|-
|-
|data-sort-value=Pokeyn style="background:white"|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]]
|data-sort-value=Pokeyn style="background:white"|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]]
Line 1,041: Line 1,055:
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|{{icon|SMG-StarL}}×1
|{{chart icon|SMG-StarL}}×1
|—
|—
|-
|-
Line 1,047: Line 1,061:
|align=left|A red Pokey. It shimmies away from Mario while attempting to slam him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee the area.
|align=left|A red Pokey. It shimmies away from Mario while attempting to slam him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee the area.
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]]
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]]
|{{icon|SMG-Bit}}×7
|{{chart icon|SMG-Bit}}×7
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Pokey style="background:white"|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]]
|data-sort-value=Pokey style="background:white"|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]]
Line 1,054: Line 1,068:
|data-sort-value=19|[[Gusty Garden Galaxy]]
|data-sort-value=19|[[Gusty Garden Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|—
|—
|-
|-
Line 1,061: Line 1,075:
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=15|[[Ghostly Galaxy]]
|data-sort-value=15|[[Ghostly Galaxy]]
|{{icon|SMG-Bit}}×7
|{{chart icon|SMG-Bit}}×7
|—
|—
|-
|-
Line 1,067: Line 1,081:
|align=left|A Chomp made of gold. It is destroyed by Mario only if he collides with it in his Rainbow form.
|align=left|A Chomp made of gold. It is destroyed by Mario only if he collides with it in his Rainbow form.
|colspan=2 data-sort-value=19|[[Gusty Garden Galaxy]]
|colspan=2 data-sort-value=19|[[Gusty Garden Galaxy]]
|{{icon|SMG-Star}}×1
|{{chart icon|SMG-Star}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Min style="background:white"|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
|data-sort-value=Min style="background:white"|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
|align=left|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps are destroyed only when all nearby [[Flipswitch Panel]]s are activated.
|align=left|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps are destroyed only when all nearby [[Flipswitch Panel]]s are activated.
|colspan=2 data-sort-value=32|[[Dreadnought Galaxy]]
|colspan=2 data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Bul style="background:white"|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|data-sort-value=Bul style="background:white"|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
Line 1,083: Line 1,097:
|—
|—
|-
|-
|data-sort-value=Ban style="background:white"|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|data-sort-value=Ban style="background:white"|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Banzai Bill]]
|align=left|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=left|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|colspan=2 data-sort-value=37|[[Bowser's Galaxy Reactor]]
|colspan=2 data-sort-value=37|[[Bowser's Galaxy Reactor]]
|None
|—
|-
|data-sort-value=Tor style="background:white"|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=left|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards cages to break them.
|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=18|[[Drip Drop Galaxy]]
|None
|None
|—
|—
Line 1,100: Line 1,107:
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|data-sort-value=34|[[Melty Molten Galaxy]]
|data-sort-value=34|[[Melty Molten Galaxy]]
|{{icon|SMG-Coin}}×1
|{{chart icon|SMG-Coin}}×1
|—
|—
|-
|-
Line 1,107: Line 1,114:
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Man style="background:white"|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|data-sort-value=Man style="background:white"|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|align=left|Big {{wp|stag beetle}} enemies. Mandibugs charge at Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. One trembles if Mario stands on its back, but eventually shakes him off.
|align=left|Big {{wp|stink bug}} enemies. Mandibugs charge at Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. One trembles if Mario stands on its back, but eventually shakes him off.
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Wi style="background:white"|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|data-sort-value=Wi style="background:white"|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
Line 1,121: Line 1,128:
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Bit}}×7
|{{chart icon|SMG-Bit}}×7
|—
|—
|-
|-
Line 1,128: Line 1,135:
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|data-sort-value=30|[[Sand Spiral Galaxy]]
|data-sort-value=30|[[Sand Spiral Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Fir style="background:white"|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|data-sort-value=Fir style="background:white"|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
Line 1,135: Line 1,142:
|data-sort-value=11|[[Bowser's Star Reactor]]
|data-sort-value=11|[[Bowser's Star Reactor]]
|data-sort-value=39|[[Bubble Blast Galaxy]]
|data-sort-value=39|[[Bubble Blast Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=SpringV style="background:white"|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
|data-sort-value=SpringV style="background:white"|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
Line 1,143: Line 1,150:
|data-sort-value=32|[[Dreadnought Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|None
|None
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Sen style="background:white"|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
|data-sort-value=Sen style="background:white"|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
Line 1,149: Line 1,156:
|colspan=2 data-sort-value=16|[[Buoy Base Galaxy]]
|colspan=2 data-sort-value=16|[[Buoy Base Galaxy]]
|None
|None
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Spo style="background:white"|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|data-sort-value=Gooe style="background:white"|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|align=left|Helmeted Goombas that cannot be stomped. Spinning one flips it upside down, exposing its vulnerable underside.
|data-sort-value=05|[[Bowser Jr.'s Robot Reactor]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{chart icon|SMG-Coin}}×1
|{{chart icon|new}}
|-
|data-sort-value=Spo style="background:white"|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|align=left|Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario.
|align=left|Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario.
|data-sort-value=07|[[Space Junk Galaxy]]
|data-sort-value=07|[[Space Junk Galaxy]]
|data-sort-value=15|[[Ghostly Galaxy]]
|data-sort-value=15|[[Ghostly Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Spa style="background:white"|[[File:SMG Sprangler.png|100x100px]]<br>[[Spangler]]
|data-sort-value=Spr style="background:white"|[[File:SMG Sprangler.png|100x100px]]<br>[[Sprangler]]
|align=left|Spiders hanging from silk. Spanglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped.
|align=left|Spiders hanging from silk. Spranglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped.
|data-sort-value=15|[[Ghostly Galaxy]]
|data-sort-value=15|[[Ghostly Galaxy]]
|data-sort-value=26|[[Sea Slide Galaxy]]
|data-sort-value=26|[[Sea Slide Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Z style="background:white"|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
|data-sort-value=Z style="background:white"|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
Line 1,169: Line 1,183:
|data-sort-value=07|[[Space Junk Galaxy]]
|data-sort-value=07|[[Space Junk Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|—
|—
|-
|-
Line 1,176: Line 1,190:
|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=39|[[Bubble Blast Galaxy]]
|data-sort-value=39|[[Bubble Blast Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|—
|—
|-
|-
Line 1,183: Line 1,197:
|data-sort-value=07|[[Space Junk Galaxy]]
|data-sort-value=07|[[Space Junk Galaxy]]
|data-sort-value=30|[[Sand Spiral Galaxy]]
|data-sort-value=30|[[Sand Spiral Galaxy]]
|{{icon|SMG-Coin}}×1
|{{chart icon|SMG-Coin}}×1
|—
|—
|-
|-
Line 1,190: Line 1,204:
|data-sort-value=07|[[Space Junk Galaxy]]
|data-sort-value=07|[[Space Junk Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-ShellG}}×1
|{{chart icon|SMG-ShellG}}×1
|—
|—
|-
|-
Line 1,196: Line 1,210:
|align=left|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it gives Mario access to a Red Shell.
|align=left|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it gives Mario access to a Red Shell.
|colspan=2 data-sort-value=26|[[Sea Slide Galaxy]]
|colspan=2 data-sort-value=26|[[Sea Slide Galaxy]]
|{{icon|SMG-ShellR}}×1
|{{chart icon|SMG-ShellR}}×1
|—
|-
|data-sort-value=D style="background:white"|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]]
|align=left|Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. There are three ways to truly defeat a Dry Bones: by luring a Bullet Bill into it, by running into it as Rainbow Mario; or by luring it into [[quicksand]].
|data-sort-value=21|[[Dusty Dune Galaxy]]
|data-sort-value=37|[[Bowser's Galaxy Reactor]]
|{{icon|SMG-Bit}}×3
|—
|—
|-
|-
Line 1,210: Line 1,217:
|data-sort-value=09|[[Battlerock Galaxy]]
|data-sort-value=09|[[Battlerock Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Coin}}×1
|{{chart icon|SMG-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Spr style="background:white"|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]]
|data-sort-value=Spr style="background:white"|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]]
Line 1,218: Line 1,225:
|data-sort-value=32|[[Dreadnought Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|None
|None
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Top style="background:white"|[[File:Topmini.png|100x100px]]<br>[[Topmini]]
|data-sort-value=Top style="background:white"|[[File:Topmini.png|100x100px]]<br>[[Topmini]]
Line 1,224: Line 1,231:
|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Bit}}×1
|{{chart icon|SMG-Bit}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|data-sort-value=Can style="background:white"|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>[[Cannonball]]
|align=left|Ammunition shot from enemy [[cannon]]s. They slowly travel in straight lines and burst when they make contact with Mario. Shooting a cannonball with a Star Bit destroys it.
|data-sort-value=09|[[Battlerock Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{chart icon|SMG-Coin}}×1
|—
|-
|-
|data-sort-value=Spa style="background:white"|[[File:Mine Artwork SMG2.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
|data-sort-value=Spa style="background:white"|[[File:Mine Artwork SMG2.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
Line 1,232: Line 1,246:
|data-sort-value=39|[[Bubble Blast Galaxy]]
|data-sort-value=39|[[Bubble Blast Galaxy]]
|None
|None
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Mik style="background:white"|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>Mikey Mine
|data-sort-value=Mik style="background:white"|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>Mikey Mine
Line 1,238: Line 1,252:
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]]
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]]
|None
|None
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Bob style="background:white"|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]]
|data-sort-value=Bob style="background:white"|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]]
Line 1,251: Line 1,265:
|data-sort-value=09|[[Battlerock Galaxy]]
|data-sort-value=09|[[Battlerock Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Und style="background:white"|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|data-sort-value=Und style="background:white"|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
Line 1,258: Line 1,272:
|data-sort-value=19|[[Gusty Garden Galaxy]]
|data-sort-value=19|[[Gusty Garden Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Sen style="background:white"|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|data-sort-value=Sen style="background:white"|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
Line 1,265: Line 1,279:
|data-sort-value=09|[[Battlerock Galaxy]]
|data-sort-value=09|[[Battlerock Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Thw style="background:white"|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|data-sort-value=Thw style="background:white"|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
Line 1,272: Line 1,286:
|data-sort-value=11|[[Bowser's Star Reactor]]
|data-sort-value=11|[[Bowser's Star Reactor]]
|data-sort-value=37|[[Bowser's Galaxy Reactor]]
|data-sort-value=37|[[Bowser's Galaxy Reactor]]
|{{icon|cross}}
|{{chart icon|cross}}
|—
|—
|-
|-
Line 1,279: Line 1,293:
|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-Bit}}×7
|{{chart icon|SMG-Bit}}×7
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Gia style="background:white"|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
|data-sort-value=Gia style="background:white"|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
Line 1,286: Line 1,300:
|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-1Up}}×1
|{{chart icon|SMG-1Up}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Urc style="background:white"|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]]
|data-sort-value=Urc style="background:white"|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]]
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|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Bit}}×5
|{{chart icon|SMG-Bit}}×5
|—
|—
|-
|-
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|data-sort-value=20|[[Freezeflame Galaxy]]
|data-sort-value=20|[[Freezeflame Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Bit}}×5
|{{chart icon|SMG-Bit}}×5
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Cla style="background:white"|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|data-sort-value=Cla style="background:white"|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|align=left|A giant oyster that opens and closes its mouth. [[Star Chip]]s or coins can be found inside it. Snapping shut with Mario inside damages him.
|align=left|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or coins can be found inside it. Snapping shut with Mario inside damages him.
|colspan=2 data-sort-value=13|[[Beach Bowl Galaxy]]
|colspan=2 data-sort-value=13|[[Beach Bowl Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Bat style="background:white"|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|data-sort-value=Bat style="background:white"|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
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|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=IcA style="background:white"|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|data-sort-value=IcA style="background:white"|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|align=left|White bats. Making direct contact freezes Mario. They are defeated only by fire.
|align=left|White bats. Making direct contact freezes Mario. They are defeated only by fire.
|colspan=2 data-sort-value=20|[[Freezeflame Galaxy]]
|colspan=2 data-sort-value=20|[[Freezeflame Galaxy]]
|{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Cat style="background:white"|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]]
|data-sort-value=Cat style="background:white"|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]]
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|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|—
|—
|-
|-
|data-sort-value=Boo style="background:white"|[[File:BooSMG.png|100x100px]]<br>[[Boo]]
|data-sort-value=Boo style="background:white"|[[File:BooSMG.png|100x100px]]<br>[[Boo]]
|align=left|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and shields its eyes. Spinning one shifts its position and forces it through nearby walls, but it is undamaged. Boos are weak only to light – including the headlamp of the [[Captain Toad|Toad Brigade captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]], which causes nearby Boos to become enamored and give chase.
|align=left|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and shields its eyes. Spinning one shifts its position and forces it through nearby walls, but it is undamaged. Boos are weak only to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]], which causes nearby Boos to become enamored and give chase.
|data-sort-value=15|[[Ghostly Galaxy]]
|data-sort-value=15|[[Ghostly Galaxy]]
|data-sort-value=30|[[Sand Spiral Galaxy]]
|data-sort-value=30|[[Sand Spiral Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Key}}×1
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Key}}×1
|—
|—
|-
|-
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|align=left|A large Boo. It is defeated only with a light source. The [[Spooky Speedster]] is an Atomic Boo.
|align=left|A large Boo. It is defeated only with a light source. The [[Spooky Speedster]] is an Atomic Boo.
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]]
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Star}}×1
|{{chart icon|SMG-Star}}×1
|—
|—
|-
|-
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|colspan=2 data-sort-value=15|[[Ghostly Galaxy]]
|colspan=2 data-sort-value=15|[[Ghostly Galaxy]]
|None
|None
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Blo style="background:white"|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
|data-sort-value=Blo style="background:white"|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
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|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Bit}}×3
|—
|-
|data-sort-value=Tor style="background:white"|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=left|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards cages to break them.
|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=18|[[Drip Drop Galaxy]]
|None
|—
|—
|-
|-
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|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=20|[[Freezeflame Galaxy]]
|data-sort-value=20|[[Freezeflame Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|—
|—
|-
|-
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|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Pul style="background:white"|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|data-sort-value=Pul style="background:white"|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
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|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=SpiC style="background:white"|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|data-sort-value=SpiC style="background:white"|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=left|{{wp|Porcupinefish}} enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|align=left|{{wp|Porcupinefish}} enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|colspan=2 data-sort-value=18|[[Drip Drop Galaxy]]
|colspan=2 data-sort-value=18|[[Drip Drop Galaxy]]
|{{icon|SMG-Bit}}×7
|{{chart icon|SMG-Bit}}×7
|—
|—
|-
|-
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|align=left|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they bounce around in a set trajectory. They are defeated when stomped or spun.
|align=left|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they bounce around in a set trajectory. They are defeated when stomped or spun.
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]]
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|—
|—
|-
|-
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|data-sort-value=20|[[Freezeflame Galaxy]]
|data-sort-value=20|[[Freezeflame Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|SMG-Coin}}×1
|{{chart icon|SMG-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Li style="background:white"|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
|data-sort-value=Li style="background:white"|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
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|data-sort-value=20|[[Freezeflame Galaxy]]
|data-sort-value=20|[[Freezeflame Galaxy]]
|data-sort-value=34|[[Melty Molten Galaxy]]
|data-sort-value=34|[[Melty Molten Galaxy]]
|{{icon|SMG-Coin}}×1
|{{chart icon|SMG-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|data-sort-value=D style="background:white"|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]]
|align=left|Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. There are three ways to truly defeat a Dry Bones: by luring a Bullet Bill into it, by running into it as Rainbow Mario; or by luring it into [[quicksand]].
|data-sort-value=21|[[Dusty Dune Galaxy]]
|data-sort-value=37|[[Bowser's Galaxy Reactor]]
|{{chart icon|SMG-Bit}}×3
|—
|-
|-
|data-sort-value=Clu style="background:white"|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|data-sort-value=Clu style="background:white"|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|align=left|[[Plurp]]-like enemies that lay explosive eggs. Cluckbooms fly in set paths, fluttering back and forth. One falls to the ground when shot be a Star Bit, leaving it open to attack.
|align=left|[[Plurp]]-like enemies that lay explosive eggs. Cluckbooms fly in set paths, fluttering back and forth. One falls to the ground when shot be a Star Bit, leaving it open to attack.
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]]
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Bon style="background:white"|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|data-sort-value=Bon style="background:white"|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|align=left|Whirlwinds that move along set paths. Bone Twisters trap Mario on contact, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|align=left|Whirlwinds that move along set paths. Bone Twisters trap Mario on contact, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]]
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]]
|{{icon|cross}}
|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=CraB style="background:white"|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
|data-sort-value=CraB style="background:white"|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
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|data-sort-value=21|[[Dusty Dune Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-1Up}}×1
|{{chart icon|SMG-1Up}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=CraR style="background:white"|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
|data-sort-value=CraR style="background:white"|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
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|data-sort-value=21|[[Dusty Dune Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-Bit}}×3
|{{chart icon|SMG-Bit}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Mec style="background:white"|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]]
|data-sort-value=Mec style="background:white"|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]]
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|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Coin}}×1
|{{chart icon|SMG-Coin}}×1
|—
|—
|-
|-
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|align=left|Undead sharks. They appear alongside [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. Bonefins lock onto Mario when he is near. Striking one with a shell defeats it, as does leading it to the water's surface defeats it. All Bonefins disappear when Kingfin is defeated.
|align=left|Undead sharks. They appear alongside [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. Bonefins lock onto Mario when he is near. Striking one with a shell defeats it, as does leading it to the water's surface defeats it. All Bonefins disappear when Kingfin is defeated.
|colspan=2 data-sort-value=28|[[Bonefin Galaxy]]
|colspan=2 data-sort-value=28|[[Bonefin Galaxy]]
|{{icon|SMG-Bit}}×7
|{{chart icon|SMG-Bit}}×7
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Jammy style="background:white"|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
|data-sort-value=Jammy style="background:white"|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
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|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-Coin}}×1
|{{chart icon|SMG-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Jam-o style="background:white"|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
|data-sort-value=Jam-o style="background:white"|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
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|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-Coin}}×1
|{{chart icon|SMG-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|}
|}


===Obstacles===
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Galaxies
!colspan=2|Galaxies
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMG Banzai Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|style="background:white"|[[File:SMG Banzai Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|Giant cannons that shoot [[Bomber Bill|Banzai Bill]]s.
|align=left|Giant cannons that shoot [[Banzai Bill]]s.
|colspan=2|[[Bowser's Galaxy Reactor]]
|colspan=2|[[Bowser's Galaxy Reactor]]
|-
|-
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|-
|-
|style="background:white"|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>[[Cannon]]
|style="background:white"|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>[[Cannon]]
|align=left|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed. Shooting a cannonball with a Star Bit destroys it and releases a coin.
|align=left|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed.
|[[Battlerock Galaxy]]
|[[Battlerock Galaxy]]
|[[Dreadnought Galaxy]]
|[[Dreadnought Galaxy]]
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|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|[[Freezeflame Galaxy]]
|[[Freezeflame Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|style="background:white"|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|align=left|Fiery space rocks. [[Bowser]] shoots them from his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his [[airship]]. They otherwise occur raining from the sky.
|[[Gateway Galaxy]]
|[[Bowser's Galaxy Reactor]]
|[[Bowser's Galaxy Reactor]]
|-
|-
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|colspan=2|[[Good Egg Galaxy]]
|colspan=2|[[Good Egg Galaxy]]
|-
|-
|style="background:white"|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poison Swamp]]
|style="background:white"|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|align=left|Poisonous sludge. If Mario falls into a Poison Swamp, he sinks and loses a life.
|align=left|Poisonous sludge. If Mario falls into the poison, he sinks and loses a life.
|[[Bubble Breeze Galaxy]]
|[[Bubble Breeze Galaxy]]
|[[Toy Time Galaxy]]
|[[Toy Time Galaxy]]
|-
|style="background:white"|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|align=left|Plants with damaging, needle-like flowers. One is destroyed only through the use of projectiles, like [[rubbery bulb]]s. Destroying a prickly plant can reward Mario with three Star Bits, a coin, or a [[Sling Star]]. Some plants are [[giant prickly plant|giant]] and drop seven Star Bits when destroyed. Airborne ones appear in Gusty Garden Galaxy.
|[[Good Egg Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|-
|style="background:white"|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
|style="background:white"|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
Line 1,608: Line 1,626:
|[[Bowser's Galaxy Reactor]]
|[[Bowser's Galaxy Reactor]]
|-
|-
|style="background:white"|[[File:SMG Screenshot Snow.png|100x100px]]<br>[[Snow]]
|style="background:white"|[[File:SMG Screenshot Snow.png|100x100px]]<br>Snow
|align=left|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s.
|align=left|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s.
|colspan=2|[[Snow Cap Galaxy]]
|colspan=2|[[Snow Cap Galaxy]]
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Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=10%|Name
!width=10%|Name
!Description
!Description
Line 1,725: Line 1,743:
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=12%|Name
!width=12%|Name
!Description
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|-
|style="background:white"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|style="background:white"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|align=left|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans.
|align=left|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans.
|-
|style="background:white"|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s
|style="background:white"|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s
|align=left|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name=luigi group=note/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
|align=left|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name=luigi group=note/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
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|style="background:white"|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]]
|style="background:white"|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]]
|align=left|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|align=left|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|-
|style="background:white"|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s
|style="background:white"|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s
|align=left|Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=left|Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
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|style="background:white"|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s
|style="background:white"|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s
|align=left|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|align=left|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|-
|style="background:white"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|style="background:white"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|align=left|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|align=left|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
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|style="background:white"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|style="background:white"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|align=left|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|-
|style="background:white"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|style="background:white"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|align=left|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|align=left|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
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|style="background:white"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|style="background:white"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|align=left|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=left|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|-
|style="background:white"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|style="background:white"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|align=left|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=left|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
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|style="background:white"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s
|style="background:white"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s
|align=left|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s.
|align=left|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s.
|-
|style="background:white"|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s
|style="background:white"|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s
|align=left|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
|align=left|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
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|style="background:white"|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s
|style="background:white"|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s
|align=left|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.
|align=left|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.
|-
|style="background:white"|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s
|style="background:white"|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s
|align=left|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]].
|align=left|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]].
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|style="background:white"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|style="background:white"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]].
|align=left|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]].
|-
|style="background:white"|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s
|style="background:white"|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s
|align=left|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
|align=left|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
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|style="background:white"|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s
|style="background:white"|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s
|align=left|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter.
|align=left|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter.
|-
|style="background:white"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|style="background:white"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|align=left|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
|align=left|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
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|style="background:white"|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s
|style="background:white"|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s
|align=left|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context.
|align=left|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context.
|-
|style="background:white"|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips
|style="background:white"|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips
|align=left|Collecting five Blue Star Chips turns them into a [[Pull Star]].
|align=left|Collecting five Blue Star Chips turns them into a [[Pull Star]].
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Items that transform Mario's appearance and give him unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=12% rowspan=2|Power-up
!width=12% rowspan=2|Power-up
!width=20% colspan=2|Form
!width=20% colspan=2|Form
!rowspan=2|Description
!rowspan=2|Description
|-
|-
!style="background:red"|{{icon|SMG-Mario}}
!style="background:#FF2400"|{{chart icon|SMG-Mario}}
!style="background:red"|{{icon|SMG-Luigi}}
!style="background:#FF2400"|{{chart icon|SMG-Luigi}}
|-
|-
|style="background:white"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
|style="background:white"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
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Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=12%|Name
!width=12%|Name
!Description
!Description
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|-
|-
|style="background:white"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]]
|style="background:white"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]]
|align=left|Big bubbles that are moved by the [[Star Pointer]]. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle ({{icon|SMG-PointerB}}) that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
|align=left|Big bubbles that are moved by the [[Star Pointer]]. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle ({{chart icon|SMG-PointerB}}) that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
|-
|-
|style="background:white"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|style="background:white"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=left|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol ({{icon|SMG-PointerC}}). Aiming the reticle on screen and pressing {{button|wii|A}} launches Mario.
|align=left|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol ({{chart icon|SMG-PointerC}}). Aiming the reticle on screen and pressing {{button|wii|A}} launches Mario.
|-
|-
|style="background:white"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|style="background:white"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
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|style="background:white"|[[File:SMG Asset Model Pull Star.png|100x100px]]<br>[[Pull Star]]
|style="background:white"|[[File:SMG Asset Model Pull Star.png|100x100px]]<br>[[Pull Star]]
|align=left|Floating stars that are interacted with the Star Pointer. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
|align=left|Floating stars that are interacted with the Star Pointer. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
|-
|style="background:white"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Ring]]
|align=left|Underwater rings. Swimming through one gives Mario a burst of speed.
|-
|-
|style="background:white"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball|Rolling Ball]]
|style="background:white"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball|Rolling Ball]]
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|style="background:white"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|style="background:white"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|align=left|Tornados moves back and forth along set paths. Making contact traps Mario within its gusts. He is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin, enabling him to reach distant platforms and avoid hazards. Tornados function similarly to [[Bone Twister]]s, but have no means of harming Mario.
|align=left|Tornados moves back and forth along set paths. Making contact traps Mario within its gusts. He is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin, enabling him to reach distant platforms and avoid hazards. Tornados function similarly to [[Bone Twister]]s, but have no means of harming Mario.
|-
|style="background:white"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Underwater ring]]
|align=left|Dash rings found suspended in water. Swimming through one gives Mario a burst of speed.
|-
|-
|style="background:white"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
|style="background:white"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
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|align=left|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|align=left|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|-
|-
|style="background:white"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block]]
|style="background:white"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block|Brick]]
|align=left|Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|align=left|Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|-
|-
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|-
|-
|style="background:white"|[[File:SMG Asset Model Gold Treasure Chest.png|100x100px]]<br>[[Gold Treasure Box]]
|style="background:white"|[[File:SMG Asset Model Gold Treasure Chest.png|100x100px]]<br>[[Gold Treasure Box]]
|align=left|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade captain]].
|align=left|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
|-
|-
|style="background:white"|[[File:SMG Screenshot Sliding Block.png|100x100px]]<br>[[Sliding block]]
|style="background:white"|[[File:SMG Screenshot Sliding Block.png|100x100px]]<br>[[Sliding block]]
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|align=left|Giant Star Bits that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
|align=left|Giant Star Bits that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
|-
|-
|style="background:white"|[[File:SMG Screenshot Small Rocks.png|100x100px]][[File:SMG Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle|Stone circle / Shell circle]]
|style="background:white"|[[File:SMG Screenshot Small Rocks.png|100x100px]][[File:SMG Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle]] / Shell circle
|align=left|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|align=left|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|-
|-
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|style="background:white"|[[File:SMG Screenshot Nails.png|100x100px]]<br>[[Wire|Bar]]
|style="background:white"|[[File:SMG Screenshot Nails.png|100x100px]]<br>[[Wire|Bar]]
|align=left|Metal rods embedded into the caverns of [[Deep Dark Galaxy]]. Mario can swing from them to reach higher areas.
|align=left|Metal rods embedded into the caverns of [[Deep Dark Galaxy]]. Mario can swing from them to reach higher areas.
|-
|style="background:white"|[[File:SMG Asset Texture Swing Rope.png|100x100px]]<br>[[swinging vine|Hanging vine]]
|align=left|A rope swing that Mario grabs onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing.
|-
|-
|style="background:white"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|style="background:white"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
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|style="background:white"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|style="background:white"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|align=left|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|align=left|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|-
|style="background:white"|[[File:SMG Asset Texture Swing Rope.png|100x100px]]<br>[[Vine]]
|align=left|A rope swing that Mario grabs onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing.
|-
|-
!colspan=3 style="background:#FF7733;"|Switches
!colspan=3 style="background:#FF7733;"|Switches
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|align=left|Floating flowers that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
|align=left|Floating flowers that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
|-
|-
|style="background:white"|[[File:SMG Screenshot Ice.png|100x100px]]<br>[[Ice]]
|style="background:white"|[[File:SMG Screenshot Ice.png|100x100px]]<br>Ice
|align=left|Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|align=left|Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|-
|-
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{{Main|Super Mario Galaxy Original Soundtrack}}
{{Main|Super Mario Galaxy Original Soundtrack}}
[[File:ClubNintendoGalaxyOST.jpg|x130px|thumb|Album and disc for ''Super Mario Galaxy Original Soundtrack''.]]
[[File:ClubNintendoGalaxyOST.jpg|x130px|thumb|Album and disc for ''Super Mario Galaxy Original Soundtrack''.]]
The majority of the music in ''Super Mario Galaxy'' was composed and arranged by [[Mahito Yokota]], who penned the entirety of the soundtrack for [[Nintendo EAD|Nintendo EAD Tokyo]]'s first title, ''[[Donkey Kong Jungle Beat]]'' (2004). Longtime series composer [[Koji Kondo]] contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first ''Super Mario'' game to feature a fully orchestrated soundtrack.<ref name=iwata/> The game's {{wp|orchestra}} performed at the Sound Inn Studios in {{wp|Tokyo}} and consisted of roughly fifty members dubbed the "[[Mario Galaxy Orchestra]]". Koji Haishima, who had conducted pieces from [[Square Enix]]'s ''{{wp|Final Fantasy}}'' series and [[Capcom]]'s ''{{wp|Monster Hunter}}'' series, served as conductor.<ref name=soundtrack>{{cite|author=[[Mario Galaxy Orchestra]]|title=''[[Super Mario Galaxy Original Soundtrack]]''|archive=vgmdb.net/album/18649|archiver=VGMdb|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=31 Jan. 2008}}</ref> Some of the pieces are orchestral arrangements of Kondo's compositions from ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario 64]]''.
The majority of the music in ''Super Mario Galaxy'' was composed and arranged by [[Mahito Yokota]], who penned the entirety of the soundtrack for [[Nintendo EAD|Nintendo EAD Tokyo]]'s first title, ''[[Donkey Kong Jungle Beat]]'' (2004). Longtime series composer [[Koji Kondo]] contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first ''Super Mario'' game to feature a fully orchestrated soundtrack.<ref name=iwata/> The game's {{wp|orchestra}} performed at the Sound Inn Studios in {{wp|Tokyo}} and consisted of roughly fifty members dubbed the "[[Mario Galaxy Orchestra]]". Koji Haishima, who had conducted pieces from [[Square Enix]]'s ''{{wp|Final Fantasy}}'' series and [[Capcom]]'s ''{{wp|Monster Hunter}}'' series, served as conductor.<ref name=soundtrack>{{cite|author=[[Mario Galaxy Orchestra]]|title=''[[Super Mario Galaxy Original Soundtrack]]''|archive=vgmdb.net/album/18649|archiver=Video Game Music Database|publisher=[[Nintendo|Nintendo of Europe]]|date=1 Jan. 2008}}</ref> Some of the pieces are orchestral arrangements of Kondo's compositions from ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario 64]]''.


Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer [[Shigeru Miyamoto]] during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.<ref name=iwata/> It was ultimately decided that a live orchestra would be appropriate for ''Super Mario Galaxy'' after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from {{wp|Latin music|Latin}} and {{wp|pop music}}. Though approved by director [[Yoshiaki Koizumi]], Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.<ref name=iwata/> A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for ''Super Mario Galaxy''. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "[[Egg Planet]]", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for [[Good Egg Galaxy]] in the final product.<ref name=iwata/><ref name=soundtrack/> Miyamoto's preference for it is what allowed Yokota to find his sound.
Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer [[Shigeru Miyamoto]] during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.<ref name=iwata/> It was ultimately decided that a live orchestra would be appropriate for ''Super Mario Galaxy'' after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from {{wp|Latin music|Latin}} and {{wp|pop music}}. Though approved by director [[Yoshiaki Koizumi]], Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.<ref name=iwata/> A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for ''Super Mario Galaxy''. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "[[Egg Planet]]", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for [[Good Egg Galaxy]] in the final product.<ref name=iwata/><ref name=soundtrack/> Miyamoto's preference for it is what allowed Yokota to find his sound.


Mahito Yokota oversaw the recording of his compositions at Sound Inn. Unlike most orchestras, a metronome was used during recording sessions that was set to a tempo adjacent to [[Mario]]'s running speed. He did this because he did not want the music to sound like a passive background element – he wanted it to sound like an organic part of the game.<ref name=iwata/> Another major way this was accomplished was with the music itself being an influenceable element.<ref name=napolitano>{{cite|author=Napolitano, Jayson|url=www.originalsoundversion.com/a-blast-from-the-past-koji-kondo-and-mahito-yokota-super-mario-galaxy-interview/|title=A Blast from the Past: Koji Kondo and Mahito Yokota Talk Super Mario Galaxy|publisher=Original Sound Version|date=23 Mar. 2010|accessdate=8 Apr. 2023}}</ref> For example, there are three variations of "[[Rosalina in the Observatory]]", the {{wp|waltz}} that plays on the Comet Observatory. The [[:File:Comet Observatory 1 Super Mario Galaxy.oga|first variation]] is what plays in the earliest portion of the game, when many areas are inaccessible and the observatory is largely cast in shadow. This variation is simplistic in orchestration. As the player accumulates more [[Power Star]]s and more areas on the Comet Observatory become accessible to the player, the variation that plays is progressively more richly orchestrated.<ref name=reale>Reale, Steven (2021). [https://doi.org/10.1017/9781108670289.014 Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study]. ''The Cambridge Companion to Video Game Music'', Cambridge: Cambridge University Press. Page 193–219.</ref> Within the levels themselves, unique sound effects and musical queues correlate with the actions performed by the player in real-time. Sound director Masafumi Kawamura established this by building on what he had integrated in ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003) and ''Jungle Beat'', which comparably included instances where the player's actions would influence the music in limited, context-specific instances. In ''Super Mario Galaxy'', the player can influence sound throughout the majority of the game. It was accomplished by synchronizing a stream of the raw recording data from the orchestra with {{wp|MIDI|Musical Instruments Digital Interface (MIDI)}} data. This effect enhances the player's sense of rhythm and immersion within the game world.<ref name=iwata/><ref name=reale/><ref name=napolitano/>
Mahito Yokota composed roughly thirty pieces for ''Super Mario Galaxy'' and oversaw their recording at Sound Inn. Unlike most orchestras, a metronome was used during recording sessions that was set to a tempo adjacent to [[Mario]]'s running speed. He did this because he did not want the music to sound like a passive background element – he wanted it to sound like an organic part of the game.<ref name=iwata/> Another major way this was accomplished was with the music itself being an influenceable element.<ref name=napolitano>{{cite|author=Napolitano, Jayson|url=www.originalsoundversion.com/a-blast-from-the-past-koji-kondo-and-mahito-yokota-super-mario-galaxy-interview/|title=A Blast from the Past: Koji Kondo and Mahito Yokota Talk Super Mario Galaxy|publisher=Original Sound Version|date=23 Mar. 2010|accessdate=8 Apr. 2023}}</ref> For example, there are three variations of "[[Rosalina in the Observatory]]", the {{wp|waltz}} that plays on the Comet Observatory. The [[:File:Comet Observatory 1 Super Mario Galaxy.oga|first variation]] is what plays in the earliest portion of the game, when many areas are inaccessible and the observatory is largely cast in shadow. This variation is simplistic in orchestration. As the player accumulates more [[Power Star]]s and more areas on the Comet Observatory become accessible to the player, the variation that plays is progressively more richly orchestrated.<ref name=reale>Reale, Steven (2021). [https://doi.org/10.1017/9781108670289.014 Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study]. ''The Cambridge Companion to Video Game Music'', Cambridge: Cambridge University Press. Page 193–219.</ref> Within the levels themselves, unique sound effects and musical queues correlate with the actions performed by the player in real-time. Sound director Masafumi Kawamura established this by building on what he had integrated in ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003) and ''Jungle Beat'', which comparably included instances where the player's actions would influence the music in limited, context-specific instances. In ''Super Mario Galaxy'', the player can influence sound throughout the majority of the game. It was accomplished by synchronizing a stream of the raw recording data from the orchestra with {{wp|MIDI|Musical Instruments Digital Interface (MIDI)}} data. This effect enhances the player's sense of rhythm and immersion within the game world.<ref name=iwata/><ref name=reale/><ref name=napolitano/>


On January 31, 2008, two soundtracks were made available in Japan through [[Club Nintendo (rewards program)|Club Nintendo]]. One is a standard edition with 28 tracks on a single disc. The other is a "platinum edition" that has 81 tracks across two discs. The platinum edition was released in Europe on the same date.<ref name=soundtrack/> The standard edition eventually saw a localized release in the United States on October 23, 2011 through its inclusion in a [[Wii]] console bundle.<ref name=meyer>{{cite|author=Meyer, John|url=www.wired.com/2011/10/wii-redesign/|title=Nintendo Bundles Redesigned Wii With Mario|publisher=WIRED|date=12 Oct. 2011|accessdate=8 Apr. 2023}}</ref> The platinum edition would not become available in the US until the release of ''[[Super Mario 3D All-Stars]]'' on September 18, 2020. Select pieces from ''Super Mario Galaxy'' are included in ''[[Super Mario History 1985-2010#CD track listing|Super Mario History 1985-2010 Sound Track CD]]'', ''[[Nintendo Sound Selection: Endings & Credits]]'', and ''[[The 30th Anniversary Super Mario Bros. Music]]''. Music from ''Super Mario Galaxy'' has been rearranged and incorporated into succeeding video games by Nintendo, including ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'' (2014), ''[[Captain Toad: Treasure Tracker]]'' (2014), ''[[Super Smash Bros. for Wii U]]'' (2014), ''[[Super Mario Odyssey]]'' (2017), and ''[[Super Mario Maker 2]]'' (2019). Film composer {{wp|Brian Tyler}} incorporated select compositions into melodies he penned for ''[[The Super Mario Bros. Movie]]''. Music from ''Super Mario Galaxy'' has been performed live in concert by the {{wp|Kanagawa Philharmonic Orchestra}}, the {{wp|WDR Rundfunkorchester Köln}}, and the {{wp|London Philharmonic Orchestra}}.<ref name=pressstart>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1218410_1124.html|title=PRESS START 2008 -SYMPHONY OF GAMESの詳細リポートをお届け!|language=ja|publisher=Famitsu|date=29 Sept. 2008|accessdate=9 Apr. 2023}}</ref><ref name=greening>{{cite|author=Greening, Chris|url=www.squareenixmusic.com/features/interviews/thomasboecker6.shtml|title=Interview with Symphonic Legends Producer (September 2010)|publisher=Square Enix Music Online|date=Sept. 2010|accessdate=9 Apr. 2023}}</ref><ref name=lane>{{cite|author=Lane, Gavin|url=www.nintendolife.com/news/2020/12/video_listen_to_the_london_philharmonics_super_mario_medley_from_abbey_road Video|title=Listen To The London Philharmonic's Super Mario Medley From Abbey Road|publisher=Nintendo Life|date=11 Dec. 2020|accessdate=9 Apr. 2023}}</ref> ''Super Mario Galaxy'' was one of seven ''Super Mario'' games included on the [[Nintendo Music]] app when it launched on October 30, 2024.
On January 31, 2008, two soundtracks were made available in Japan through [[Club Nintendo]]. One is a standard edition with 28 tracks on a single disc. The other is a "platinum edition" that has 81 tracks across two discs. The platinum edition was released in Europe on the same date.<ref name=soundtrack/> The standard edition eventually saw a localized release in the United States on October 23, 2011 through its inclusion in a [[Wii]] console bundle.<ref name=meyer>{{cite|author=Meyer, John|url=www.wired.com/2011/10/wii-redesign/|title=Nintendo Bundles Redesigned Wii With Mario|publisher=WIRED|date=12 Oct. 2011|accessdate=8 Apr. 2023}}</ref> The platinum edition would not become available in the US until the release of ''[[Super Mario 3D All-Stars]]'' on September 18, 2020. Select pieces from ''Super Mario Galaxy'' are included in ''[[Super Mario History 1985-2010#CD track listing|Super Mario History 1985-2010 Sound Track CD]]'', ''[[Nintendo Sound Selection: Endings & Credits]]'', and ''[[The 30th Anniversary Super Mario Bros. Music]]''. Music from ''Super Mario Galaxy'' has been rearranged and incorporated into succeeding video games by Nintendo, including ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'' (2014), ''[[Captain Toad: Treasure Tracker]]'' (2014), ''[[Super Smash Bros. for Wii U]]'' (2014), ''[[Super Mario Odyssey]]'' (2017), and ''[[Super Mario Maker 2]]'' (2019). Film composer {{wp|Brian Tyler}} incorporated select compositions into melodies he penned for ''[[The Super Mario Bros. Movie]]''. Music from ''Super Mario Galaxy'' has been performed live in concert by the {{wp|Kanagawa Philharmonic Orchestra}}, the {{wp|WDR Rundfunkorchester Köln}}, and the {{wp|London Philharmonic Orchestra}}.<ref name=pressstart>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1218410_1124.html|title=PRESS START 2008 -SYMPHONY OF GAMESの詳細リポートをお届け!|language=ja|publisher=Famitsu|date=29 Sept. 2008|accessdate=9 Apr. 2023}}</ref><ref name=greening>{{cite|author=Greening, Chris|url=www.squareenixmusic.com/features/interviews/thomasboecker6.shtml|title=Interview with Symphonic Legends Producer (September 2010)|publisher=Square Enix Music Online|date=Sept. 2010|accessdate=9 Apr. 2023}}</ref><ref name=lane>{{cite|author=Lane, Gavin|url=www.nintendolife.com/news/2020/12/video_listen_to_the_london_philharmonics_super_mario_medley_from_abbey_road Video|title=Listen To The London Philharmonic's Super Mario Medley From Abbey Road|publisher=Nintendo Life|date=11 Dec. 2020|accessdate=9 Apr. 2023}}</ref>
===Media===
===Media===
{{main-media}}
{{main-media}}
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After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>{{cite|author=[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors|title="Pak Watch E3 Report 'The Game Masters'." ''[[Nintendo Power]]''|format=99|location=Redmond|publisher=[[Nintendo of America]]|date=Aug. 1997|page=104–05}}</ref><ref name=dunkey>{{cite|author=DidYouKnowGaming|url=www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=YouTube|date=10 Oct. 2020|accessdate=17 Apr. 2023}}</ref> At {{wp|Nintendo Space World|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]] (8 Mar. 2007). ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]''. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Retrieved 17 Apr. 2023.</ref><ref name=gantayat06>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|date=21 Aug. 2006|accessdate=17 Apr. 2023}}</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/>
After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>{{cite|author=[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors|title="Pak Watch E3 Report 'The Game Masters'." ''[[Nintendo Power]]''|format=99|location=Redmond|publisher=[[Nintendo of America]]|date=Aug. 1997|page=104–05}}</ref><ref name=dunkey>{{cite|author=DidYouKnowGaming|url=www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=YouTube|date=10 Oct. 2020|accessdate=17 Apr. 2023}}</ref> At {{wp|Nintendo Space World|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]] (8 Mar. 2007). ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]''. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Retrieved 17 Apr. 2023.</ref><ref name=gantayat06>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|date=21 Aug. 2006|accessdate=17 Apr. 2023}}</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/>


While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shared many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref><ref name=powersNWR>{{cite|author=Powers, Rick|url=www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels|title=Miyamoto Confirms Two Sequels|publisher=Nintendo World Report|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regretfully oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/>
While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shard many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref><ref name=powersNWR>{{cite|author=Powers, Rick|url=www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels|title=Miyamoto Confirms Two Sequels|publisher=Nintendo World Report|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regrettably oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/>


Koizumi's next project was at the newly-formed branch Nintendo EAD Tokyo where he directed ''[[Donkey Kong Jungle Beat]]'', a 2D action-adventure platformer released in 2004 for the GameCube. The player controlled [[Donkey Kong]] with the [[Nintendo GameCube#DK Bongos|DK Bongos]], a controller with fewer input options than the conventional GameCube controller. The experience of directing ''Jungle Beat'' made Koizumi realize that one could create a robust action game with only a few button inputs required of the player. They had established what Koizumi called "contextual binding", where available player actions change depending on the context, resulting in more diverse ways of play without increasing the number of buttons. Koizumi also observed that an exaggerated presentation delighted bystanders that were not directly playing the game, allowing more people to gain from the experience than just the player. These were concepts he brought to Miyamoto, who was still working on ''Super Mario 128'' as its sole director.<ref name=dunkey/> In 2003, before they had started development on ''Jungle Beat'', a staff member expressed interest in making the next ''Super Mario'' game. The experience of working together as a team for ''Jungle Beat'' made Koizumi realize that this was something they could do. They had the technical skill needed to succeed the struggling ''Super Mario 128'' project and bring Miyamoto's spherical world concept to fruition.<ref name=montreal/><ref name=iwata/>
Koizumi's next project was at the newly-formed branch Nintendo EAD Tokyo where he directed ''[[Donkey Kong Jungle Beat]]'', a 2D action-adventure platformer released in 2004 for the GameCube. The player controlled [[Donkey Kong]] with the [[Nintendo GameCube#DK Bongos|DK Bongos]], a controller with fewer input options than the conventional GameCube controller. The experience of directing ''Jungle Beat'' made Koizumi realize that one could create a robust action game with only a few button inputs required of the player. They had established what Koizumi called "contextual binding", where available player actions change depending on the context, resulting in more diverse ways of play without increasing the number of buttons. Koizumi also observed that an exaggerated presentation delighted bystanders that were not directly playing the game, allowing more people to gain from the experience than just the player. These were concepts he brought to Miyamoto, who was still working on ''Super Mario 128'' as its sole director.<ref name=dunkey/> In 2003, before they had started development on ''Jungle Beat'', a staff member expressed interest in making the next ''Super Mario'' game. The experience of working together as a team for ''Jungle Beat'' made Koizumi realize that this was something they could do. They had the technical skill needed to succeed the struggling ''Super Mario 128'' project and bring Miyamoto's spherical world concept to fruition.<ref name=montreal/><ref name=iwata/>
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To perform this glitch, the player should go to the level "[[Tarantox's Tangled Web]]". Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.
To perform this glitch, the player should go to the level "[[Tarantox's Tangled Web]]". Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.


===Freezeflame Galaxy out of bounds===
===Freezeflame Galaxy out of bounds glitch===
To perform this glitch the player should go to the Freezeflame Galaxy's mission "[[Hot and Cold Collide]]". Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.
To perform this glitch the player should go to the Freezeflame Galaxy's mission "[[Hot and Cold Collide]]". Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.


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==Legacy==
==Legacy==
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''.<ref name=kohler1/> Though originally not characterized as such,<ref name=kohler1/><ref>{{cite|author=Hoffman, Chris|date=Oct. 2007|title="Reach for the Stars." ''[[Nintendo Power]]''|format=220|location=Redmond|publisher=[[Nintendo of America]]|page=34–39}}</ref><ref name=slate>{{cite|author=Slate, Chris|date=Oct. 2011|title="Keys to the Kingdom." ''[[Nintendo Power]]''|format=272|location=San Francisco|publisher=Future US|page=48–54}}</ref><ref name=kohler2>{{cite|author=Kohler, Chris|date=21 Nov. 2013|title=Nintendo, Please Make Me a Single-Player Mario Game Again|url=www.wired.com/2013/11/mario-3d-world/|publisher=WIRED}}</ref><ref name=phillips>{{cite|author=Phillips, Tom|date=5 Sept. 2015|title=Super Mario Galaxy 3 possible, but not before Nintendo's next console|url=www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances|publisher=Eurogamer}}</ref> the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D ''[[Super Mario (series)|Super Mario]]'' games, collectively called the course clear-style games.<ref name=switch/> One of these games, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to have been released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|note|§}} Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s are less complex. The [[Starship Mario|hub world]] is smaller than the Comet Observatory, and the unique narrative elements of ''Super Mario Galaxy'' are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls.
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''.<ref name=kohler1/> Though originally not characterized as such,<ref name=kohler1/><ref>{{cite|author=Hoffman, Chris|date=Oct. 2007|title="Reach for the Stars." ''[[Nintendo Power]]''|format=220|location=Redmond|publisher=[[Nintendo of America]]|page=34–39}}</ref><ref name=slate>{{cite|author=Slate, Chris|date=Oct. 2011|title="Keys to the Kingdom." ''[[Nintendo Power]]''|format=272|location=San Francisco|publisher=Future US|page=48–54}}</ref><ref name=kohler2>{{cite|author=Kohler, Chris|date=21 Nov. 2013|title=Nintendo, Please Make Me a Single-Player Mario Game Again|url=www.wired.com/2013/11/mario-3d-world/|publisher=WIRED}}</ref><ref name=phillips>{{cite|author=Phillips, Tom|date=5 Sept. 2015|title=Super Mario Galaxy 3 possible, but not before Nintendo's next console|url=www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances|publisher=Eurogamer}}</ref> the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D ''[[Super Mario (series)|Super Mario]]'' games, collectively called the course clear-style games.<ref name=switch/> One of these games, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to have been released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.<!--Super Mario World 2: Yoshi's Island is primarily of the Yoshi's Island, not the Super Mario Bros. subseries.--> Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s are less complex. The [[Starship Mario|hub world]] is smaller than the Comet Observatory, and the unique narrative elements of ''Super Mario Galaxy'' are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls.


The design of 3D ''Super Mario'' was further streamlined in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' games than the hakoniwa ones of their 3D predecessors.<ref name=slate/><ref name=kohler2/><ref name=hakoniwa/> ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' in fifteen years, but it still incorporated elements derived from the game. The [[Moon Kingdom]] was created to contrast with ''Super Mario Galaxy'' specifically, with more realistic topography.<ref>{{cite|author=[[Rikuto Yoshida|Yoshida, Rikuto]]|date=2019|title="Moon Kingdom" in ''[[The Art of Super Mario Odyssey]]'' by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=281}}</ref> [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s floatier, and a few 2D areas include spherical worlds.  [[Kenta Motokura]] cites the game as the inspiration behind [[Snapshot Mode]].<ref>{{cite|author=Z|date=20 Oct. 2017|title=The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'|url=geekdad.com/2017/10/super-mario-odyssey-developer-interview/|publisher=GeekDad}}</ref> [[Multi Moon]]s are analogous to [[Grand Star]]s, as are the [[Royal Seed]]s of ''[[Super Mario Bros. Wonder]]'' (2023).
The design of 3D ''Super Mario'' was further streamlined in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' games than the hakoniwa ones of their 3D predecessors.<ref name=slate/><ref name=kohler2/><ref name=hakoniwa/> ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' in fifteen years, but it still incorporated elements derived from the game. The [[Moon Kingdom]] was created to contrast with ''Super Mario Galaxy'' specifically, with more realistic topography.<ref>{{cite|author=[[Rikuto Yoshida|Yoshida, Rikuto]]|date=2019|title="Moon Kingdom" in ''[[The Art of Super Mario Odyssey]]'' by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=281}}</ref> [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s floatier, and a few 2D areas include spherical worlds.  [[Kenta Motokura]] cites the game as the inspiration behind [[Snapshot Mode]].<ref>{{cite|author=Z|date=20 Oct. 2017|title=The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'|url=geekdad.com/2017/10/super-mario-odyssey-developer-interview/|publisher=GeekDad}}</ref> [[Multi Moon]]s are analogous to [[Grand Star]]s, as are the [[Royal Seed]]s of ''[[Super Mario Bros. Wonder]]'' (2023).


Iconography from ''Super Mario Galaxy'' has been incorporated into nearly all space-themed settings in subsequent spinoff games. [[Rosalina]] has become a recurring character in the mainline games and spinoffs. She often appears alongside older ''[[Super Mario (franchise)|Super Mario]]'' characters in physical Nintendo advertisements, such as at {{wp|Narita International Airport}}.<ref>{{cite|author=iggynosuupu|title=Mario and Friends Now Welcoming Visitors to Narita Airport|url=nintendosoup.com/mario-and-friends-now-welcoming-visitors-to-narita-airport/|date=17 Sept. 2019|publisher=NintendoSoup}}</ref> [[Luma]]s, [[Star Bit]]s, and the [[Toad Brigade]] have also become recurring elements in the franchise. The [[Captain Toad|Toad Brigade captain]] has appeared in five subsequent mainline games and even starred in a [[Captain Toad: Treasure Tracker|dedicated title]]. The starting planet of [[Gateway Galaxy]] appears on the Yoshi's Adventure ride at [[Super Nintendo World]], and [[Ray]] appears in the Mario Kart: Bowser's Challenge ride. For more specific callbacks to ''Super Mario Galaxy'', see [[#References in later media|below]].
Iconography from ''Super Mario Galaxy'' has been incorporated into nearly all space-themed settings in subsequent spinoff games. [[Rosalina]] has become a recurring character in the mainline games and spinoffs. She often appears alongside older ''[[Super Mario (franchise)|Super Mario]]'' characters in physical Nintendo advertisements, such as at {{wp|Narita International Airport}}.<ref>{{cite|author=iggynosuupu|title=Mario and Friends Now Welcoming Visitors to Narita Airport|url=nintendosoup.com/mario-and-friends-now-welcoming-visitors-to-narita-airport/|date=17 Sept. 2019|publisher=NintendoSoup}}</ref> [[Luma]]s, [[Star Bit]]s, and the [[Toad Brigade]] have also become recurring elements in the franchise. The [[Captain Toad|Toad Brigade Captain]] has appeared in five subsequent mainline games and even starred in a [[Captain Toad: Treasure Tracker|dedicated title]]. The starting planet of [[Gateway Galaxy]] appears on the Yoshi's Adventure ride at [[Super Nintendo World]]. For more specific callbacks to ''Super Mario Galaxy'', see [[#References in later media|below]].


''Super Mario Galaxy'' was the last game directed by [[Yoshiaki Koizumi]], who has taken on producorial roles for subsequent ''Super Mario'' projects. From 2013 to 2023, he was the representative director at [[1-UP Studio]], a sister studio to [[Nintendo EAD]] largely dedicated to developing 3D ''Super Mario'' games. The level-design director for ''Super Mario Galaxy'', [[Koichi Hayashida]], inherited the role of director for all subsequent course clear-style 3D titles. ''Super Mario Galaxy'' was the last ''Super Mario'' title to see "serious" involvement from Miyamoto until ''[[Super Mario Run]]'' (2016).<ref>{{cite|author=Kohler, Chris|date=15 Dec. 2016|title=''Super Mario Run'' Is Here — and Shigeru Miyamoto Told Us 7 Surprising Things About It|url=www.wired.com/2016/12/miyamoto-interview-2/|publisher=WIRED}}</ref>
''Super Mario Galaxy'' was the last game directed by [[Yoshiaki Koizumi]], who has taken on producorial roles for subsequent ''Super Mario'' projects. From 2013 to 2023, he was the representative director at [[1-UP Studio]], a sister studio to [[Nintendo EAD]] largely dedicated to developing 3D ''Super Mario'' games. The level-design director for ''Super Mario Galaxy'', [[Koichi Hayashida]], inherited the role of director for all subsequent course clear-style 3D titles. ''Super Mario Galaxy'' was the last ''Super Mario'' title to see "serious" involvement from Miyamoto until ''[[Super Mario Run]]'' (2016).<ref>{{cite|author=Kohler, Chris|date=15 Dec. 2016|title=''Super Mario Run'' Is Here — and Shigeru Miyamoto Told Us 7 Surprising Things About It|url=www.wired.com/2016/12/miyamoto-interview-2/|publisher=WIRED}}</ref>


''Super Mario Galaxy'' was not the first video game to integrate spherical worlds that pan under the player character's feet. However, it is often ''{{wp|de facto}}'' example of spherical world design, with games that touch upon similar concepts often likened to ''Super Mario Galaxy'' even if they were published before it. That being said, few games have even attempted to integrate the 3D spherical world design of ''Super Mario Galaxy''. From [[Nintendo]] themselves, ''Super Mario Galaxy 2'' was the last game to incorporate those types of levels.<ref name=phillips/> In 2008, {{wp|Fantawild}} published a knockoff for the Chinese market titled ''Duludubi Star'' that includes spherical worlds.<ref>{{cite|author=DidYouKnowGaming|date=29 Feb. 2020|title=China's Super Mario Galaxy Rip-Off - Region Locked ft. @ashens|url=www.youtube.com/watch?v=NbKc7-sW1Ds|publisher=YouTube}}</ref> [[Rosalina]] was proposed as a new playable character in the earliest phases of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', explicitly with the desire to replicate the {{wp|Game feel|feel}} of ''Super Mario Galaxy'' in her aerial movements.<ref>{{cite|author=djmurr and PushDustIn, translators|title="Image Transcriptions of Project Proposal for Smash for Wii U/3DS"|url=sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/|publisher=Source Gaming|date=4 Jul. 2015|accessdate=28 Apr. 2023}}</ref> The game has been cited as a source of inspiration for ''{{wp|Armillo}}'' (2014),<ref>{{cite|author=McFerran, Damien|url=www.nintendolife.com/news/2013/01/developer_interview_fuzzy_wuzzy_games_talks_armillo_and_developing_for_the_wii_u_eshop|title=Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop|publisher=Nintendo Life|date=18 Jan. 2013|accessdate=6 Jul. 2023}}</ref> ''{{wp|Gravity Ghost}}'' (2015),<ref>{{cite|author=Hamilton, Kirk|title=A Fresh Look At ''Gravity Ghost'', The Little Indie ''Mario Galaxy'' That Could|url=kotaku.com/a-fresh-look-at-gravity-ghost-the-little-indie-mario-g-514116801|date=18 Jun. 2013|publisher=Kotaku}}</ref><ref>{{cite|author=Game Developer Staff|title=7 examples of great game physics that every developer should study|url=www.gamedeveloper.com/design/7-examples-of-great-game-physics-that-every-developer-should-study|date=20 Apr. 2016|publisher=Game Developer}}</ref> ''{{wp|Gears 5}}'' (2019),<ref>{{cite|author=Sinclair, Brendan|url=www.gamesindustry.biz/rod-fergusson-keynote|title=Making Gears of War click for more than the hardcore|publisher=GamesIndustry.biz|date=19 Nov. 2019|accessdate=28 Apr. 2023}}</ref> ''{{wp|Solar Ash}}'' (2021),<ref>{{cite|author=Wood, Austin|url=www.gamesradar.com/solar-ash-lives-up-to-its-dumb-elevator-pitch-of-super-mario-galaxy-meets-shadow-of-the-colossus/|title=Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus|publisher=GamesRadar+|date=15 Sept. 2021|accessdate=28 Apr. 2023}}</ref> and ''[[Mario + Rabbids: Sparks of Hope]]'' (2022).<ref>{{cite|author=Deschamps, Marc|url=comicbook.com/gaming/news/mario-rabbids-sparks-of-hope-david-soliani-interview-nintendo-switch/|title=Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More|publisher=ComicBook.com|date=27 Oct. 2022|accessdate=28 Apr. 2023}}</ref>
''Super Mario Galaxy'' was not the first video game to integrate spherical worlds that pan under the player character's feet. However, it is often the ''{{wp|de facto}}'' example of spherical world design, with games that touch upon similar concepts often likened to ''Super Mario Galaxy'' even if they were published before it. That being said, few games have even attempted to integrate the 3D spherical world design of ''Super Mario Galaxy''. From [[Nintendo]] themselves, ''Super Mario Galaxy 2'' was the last game to incorporate those types of levels.<ref name=phillips/> In 2008, {{wp|Fantawild}} published a knockoff for the Chinese market titled ''Duludubi Star'' that includes spherical worlds.<ref>{{cite|author=DidYouKnowGaming|date=29 Feb. 2020|title=China's Super Mario Galaxy Rip-Off - Region Locked ft. @ashens|url=www.youtube.com/watch?v=NbKc7-sW1Ds|publisher=YouTube}}</ref> [[Rosalina]] was proposed as a new playable character in the earliest phases of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', explicitly with the desire to replicate the {{wp|Game feel|feel}} of ''Super Mario Galaxy'' in her aerial movements.<ref>{{cite|author=djmurr and PushDustIn, translators|title="Image Transcriptions of Project Proposal for Smash for Wii U/3DS"|url=sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/|publisher=Source Gaming|date=4 Jul. 2015|accessdate=28 Apr. 2023}}</ref> The game has been cited as a source of inspiration for ''{{wp|Armillo}}'' (2014),<ref>{{cite|author=McFerran, Damien|url=www.nintendolife.com/news/2013/01/developer_interview_fuzzy_wuzzy_games_talks_armillo_and_developing_for_the_wii_u_eshop|title=Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop|publisher=Nintendo Life|date=18 Jan. 2013|accessdate=6 Jul. 2023}}</ref> ''{{wp|Gravity Ghost}}'' (2015),<ref>{{cite|author=Hamilton, Kirk|title=A Fresh Look At ''Gravity Ghost'', The Little Indie ''Mario Galaxy'' That Could|url=kotaku.com/a-fresh-look-at-gravity-ghost-the-little-indie-mario-g-514116801|date=18 Jun. 2013|publisher=Kotaku}}</ref><ref>{{cite|author=Game Developer Staff|title=7 examples of great game physics that every developer should study|url=www.gamedeveloper.com/design/7-examples-of-great-game-physics-that-every-developer-should-study|date=20 Apr. 2016|publisher=Game Developer}}</ref> ''{{wp|Gears 5}}'' (2019),<ref>{{cite|author=Sinclair, Brendan|url=www.gamesindustry.biz/rod-fergusson-keynote|title=Making Gears of War click for more than the hardcore|publisher=GamesIndustry.biz|date=19 Nov. 2019|accessdate=28 Apr. 2023}}</ref> ''{{wp|Solar Ash}}'' (2021),<ref>{{cite|author=Wood, Austin|url=www.gamesradar.com/solar-ash-lives-up-to-its-dumb-elevator-pitch-of-super-mario-galaxy-meets-shadow-of-the-colossus/|title=Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus|publisher=GamesRadar+|date=15 Sept. 2021|accessdate=28 Apr. 2023}}</ref> and ''[[Mario + Rabbids: Sparks of Hope]]'' (2022).<ref>{{cite|author=Deschamps, Marc|url=comicbook.com/gaming/news/mario-rabbids-sparks-of-hope-david-soliani-interview-nintendo-switch/|title=Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More|publisher=ComicBook.com|date=27 Oct. 2022|accessdate=28 Apr. 2023}}</ref>
 
{{footnote|note|§|While ''[[Super Mario World 2: Yoshi's Island]]'' was released in 1995 on the same console as ''[[Super Mario World]]'', it is not recognized as an entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>{{cite|author=----|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=238, 241}}</ref>}}


==Rereleases and ports==
==Rereleases and ports==
[[File:Box NA-Super Mario 3D All-Stars.png|thumb|North American box art for ''Super Mario 3D All-Stars''.]]
[[File:Box NA-Super Mario 3D All-Stars.png|thumb|North American box art for ''Super Mario 3D All-Stars''.]]
===Wii U eShop===
===Wii U eShop===
The game was added to the [[Wii U]] [[Nintendo eShop|eShop]] in late 2015 and early 2016, five months after [[Super Mario Galaxy 2|its sequel]] was released on the console.<ref name=wiiuJP/><ref name=wiiuUS/><ref name=wiiuEU/> It remained available for purchase on the eShop until its closure on March 27, 2023. It was the seventh Wii game distributed on the eShop and one of the 35 overall to ever be released. The eShop version runs off the Wii U’s backwards compatibility with nearly all Wii software as if the game disc was physically inserted, loads it through the Wii Menu, and accesses any save data already present on the console. The [[Wii U#Wii U GamePad|Wii U GamePad]] can be used to pause the game and return to the Wii U Menu, but it otherwise can only be controlled with the Wii Remote and Nunchuk.
The game was added to the [[Wii U]] [[Nintendo eShop|eShop]] in late 2015 and early 2016, five months after [[Super Mario Galaxy 2|its sequel]] was released on the console.<ref name=wiiuJP/><ref name=wiiuUS/><ref name=wiiuEU/> It remained available for purchase on the eShop until its closure on March 27, 2023. It was the seventh Wii game distributed on the eShop and one of the 35 overall to ever be released. The game was not ported or uniquely modified for this release. Rather, the Wii U is backwards compatible with nearly all Wii software (including the physical discs) and console peripherals. A Wii game can be played directly on the console by accessing the [[Wii U#Wii Menu|Wii Menu]] through the Wii U Menu. Save data from the original Wii console can be transferred to the Wii U system. When booting up a Wii game purchased on the Wii U eShop, it runs as if the game's disc was inserted into the console, loads it through the Wii Menu, and accesses the same save data (if it exists) on the console. The [[Wii U#Wii U GamePad|Wii U GamePad]] can be used to pause the game and return to the Wii U Menu, but it otherwise can only be controlled with the Wii Remote and Nunchuk.


===Nvidia Shield TV===
===Nvidia Shield TV===
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*''[[Super Mario 64 DS]]'': [[Silver Star]]s appear.
*''[[Super Mario 64 DS]]'': [[Silver Star]]s appear.
*''[[Donkey Kong Jungle Beat]]'': [[Banandelion]]s appear. [[Guppy]] has the same Japanese name as [[Orco]].
*''[[Donkey Kong Jungle Beat]]'': [[Banandelion]]s appear. [[Guppy]] has the same Japanese name as [[Orco]].
*''[[New Super Mario Bros.]]'': Design elements of the [[? Block]] introduced in this game and its artwork, in particular its chamfers and the design of the question mark printed on it, return in this game and in subsequent games. The sound effect that [[Dry Bones]] make when they revitalize themselves is the same in both games, being a reversal of the sound effect they make when they crumble with an extra note at the end.


==References in later media==
==References in later media==
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*''[[Paper Mario: Sticker Star]]'': "Waltz of the Boos" was arranged for part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]].
*''[[Paper Mario: Sticker Star]]'': "Waltz of the Boos" was arranged for part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]].
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on this game and "Egg Planet" is incorporated into the board's background music. Rosalina and Lumas appear in the background.
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on this game and "Egg Planet" is incorporated into the board's background music. Rosalina and Lumas appear in the background.
*''[[Super Mario 3D World]]'': Rosalina and the [[Captain Toad|Toad Brigade captain]] appear as playable characters. Rosalina's unique attack is the spin. [[Octoomba|Electrogoombas]], Lumas, and the Comet Observatory appear in [[Super Galaxy]], itself based on ''Super Mario Galaxy''. Star Bits appear in the background of special worlds that occur in outer space. The original "Rosalina in the Observatory" plays in [[World Crown]]. "[[:File:Super Mario 3D World - Champions Road.oga|Champion Road]]" is an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]". "[[:File:SM3DW Captain Toad Theme.oga|Captain Toad Goes Forth]]" is an elaboration on "The Toad Brigade".
*''[[Super Mario 3D World]]'': Rosalina and the [[Captain Toad|Toad Brigade Captain]] appear as playable characters. Rosalina's unique attack is the spin. [[Octoomba|Electrogoombas]], Lumas, and the Comet Observatory appear in [[Super Galaxy]], itself based on ''Super Mario Galaxy''. Star Bits appear in the background of special worlds that occur in outer space. The original "Rosalina in the Observatory" plays in [[World Crown]]. "[[:File:Super Mario 3D World - Champions Road.oga|Champion Road]]" is an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]". "[[:File:SM3DW Captain Toad Theme.oga|Captain Toad Goes Forth]]" is an elaboration on "The Toad Brigade".
*''[[Mario Golf: World Tour]]'': Rosalina is a DLC character. [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy''. "The Honeyhive" was rearranged for the background music of [[Wiggler Park]].
*''[[Mario Golf: World Tour]]'': Rosalina is a DLC character. [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy''. "The Honeyhive" was rearranged for the background music of [[Wiggler Park]].
*''[[Mario Kart 8]]'': The airline company [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Galaxy Air|Galaxy Air]] uses a Luma as its mascot. "Gusty Garden Galaxy" was rearranged for a portion of "Cloudtop Cruise".
*''[[Mario Kart 8]]'': The airline company [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Galaxy Air|Galaxy Air]] uses a Luma as its mascot. "Gusty Garden Galaxy" was rearranged for a portion of "Cloudtop Cruise".
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオギャラクシー<ref name=encyclopedia/>
|Jap=スーパーマリオギャラクシー
|JapR=Sūpā Mario Gyarakushī
|JapR=Sūpā Mario Gyarakushī
|JapM=Super Mario Galaxy
|JapM=Super Mario Galaxy
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref name=korea/>
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref>{{cite|author=[[Nintendo|Nintendo of Korea Co., Ltd.]]|archive=www.youtube.com/watch?v=ZE6WLea6nLo|title=Super Mario Galaxy Korean Trailer|language=ko|date=2007|archiver=Japancommercials4U2|publisher=YouTube|archivedate=16 Jul. 2009|accessdate=21 Mar. 2021}}</ref>
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
|KorM=Super Mario Wii: Galaxy Adventure
|KorM=Super Mario Wii: Galaxy Adventure
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==Trivia==
==Trivia==
[[File:Luigi in the Honeyhive Kingdom easter egg.png|thumb|Luigi talking to Mario after he fell into the black hole before collecting Luigi's Power Star in Honeyhive Galaxy.]]
*Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24".<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=[[Nintendo of America]]|page=6}}</ref>
*Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24."<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=[[Nintendo of America]]|page=6}}</ref>
*{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>{{cite|author=Doree, Adam|url=archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp|title=Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007|publisher=Kikizo|date=3 Oct. 2007|accessdate=7 Jan. 2024}}</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref>{{cite|author=Jackson, Mike|archive=web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554|title=Miyamoto's 'never seen' Ratchet and Clank|publisher=Computer and Video Games|date=14 Dec. 2007|accessdate=7 Jan. 2024}}</ref>
*{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>{{cite|author=Doree, Adam|url=archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp|title=Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007|publisher=Kikizo|date=3 Oct. 2007|accessdate=7 Jan. 2024}}</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref>{{cite|author=Jackson, Mike|archive=web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554|title=Miyamoto's 'never seen' Ratchet and Clank|publisher=Computer and Video Games|date=14 Dec. 2007|accessdate=7 Jan. 2024}}</ref>
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>{{cite|author=GoNintendoRMC|url=www.youtube.com/watch?v=tVbQTeKXwZI|title=Super Mario Galaxy - rated Mature?!|publisher=YouTube|date=14 Nov. 2007|accessdate=30 Dec. 2015}}</ref>
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>{{cite|author=GoNintendoRMC|url=www.youtube.com/watch?v=tVbQTeKXwZI|title=Super Mario Galaxy - rated Mature?!|publisher=YouTube|date=14 Nov. 2007|accessdate=30 Dec. 2015}}</ref>
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*This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.
*This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.
*The game was released under the name ''Super Mario Wii: Galaxy Adventure'' in South Korea because "galaxy" was already a registered trademark there.<ref>{{cite|author=Patent Trial and Appeal Board|title=2006년 상표출원 제0063212 SUPER MARIO GALAXY|language=ko|url=kdtj.kipris.or.kr/kdtj/grrt1000a.do?method=biblioJMFrame&masterKey=2007101010469&index=26&kindOfReq=J&valid_fg=N|date=13 Dec. 2006|location=Daejeon|publisher=Korean Intellectual Property Trial and Appeal Board}}</ref>
*The game was released under the name ''Super Mario Wii: Galaxy Adventure'' in South Korea because "galaxy" was already a registered trademark there.<ref>{{cite|author=Patent Trial and Appeal Board|title=2006년 상표출원 제0063212 SUPER MARIO GALAXY|language=ko|url=kdtj.kipris.or.kr/kdtj/grrt1000a.do?method=biblioJMFrame&masterKey=2007101010469&index=26&kindOfReq=J&valid_fg=N|date=13 Dec. 2006|location=Daejeon|publisher=Korean Intellectual Property Trial and Appeal Board}}</ref>
*If Mario<ref name=luigi group=note/> saves Luigi in a mission but then falls into a black hole before collecting the Power Star, Luigi will ask him if he is okay the next time he is spoken to.


==Notes and references==
==Notes and references==
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/galaxy/index.html Mario Portal Game Archive (EN)] [https://archive.is/IMSwG (archive)]
*[https://www.nintendo.com/jp/character/mario/en/history/galaxy/index.html Mario Portal Game Archive (EN)] [https://archive.is/IMSwG (archive)]
*[https://www.nintendo.com/jp/character/mario/history/galaxy/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.com/jp/character/mario/history/galaxy/index.html Mario Portal Game Archive (JP)]

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