Editing Super Mario Galaxy

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==Gameplay==
==Gameplay==
[[File:SMG Space Junk Pull Stars.png|thumb|left|Mario navigating a level with [[Pull Star]]s, environmental objects controlled with the Star Pointer.]]
[[File:SMG Space Junk Pull Stars.png|thumb|left|Mario navigating a level with [[Pull Star]]s, environmental objects controlled with the Star Pointer.]]
The player controls [[Mario]],<ref name=luigi group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to [[Luigi]] during his playthrough.</ref> who mainly traverses across spherical planetoids and he [[level]]s by collecting [[Power Star]]s. His [[jump]]ing actions allow him to hop between [[platform]]s and [[stomp]] enemies. Most enemies that cannot be stomped on can be taken out or dazed with a [[spin]], a move new to the series. Rather than performed with button inputs, shaking the [[Wii#Wii Remote|Wii Remote]] makes Mario spin. In addition to taking out enemies, spinning makes Mario engage [[switch]]es, parry certain attacks, [[skate]] on ice, throw held items, and perform an extra [[Spin Jump|small jump]] in the air. Several actions in ''Super Mario Galaxy'' are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with {{button|wii|Pad}}. Pressing {{button|wii|C}} centers the camera behind Mario and pressing {{button|wii|Padup}} enters a first-person perspective.
The player controls [[Mario]],<ref name=luigi group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to [[Luigi]] during his playthrough.</ref> who platforms mainly on spherical planetoids, and he completes [[level]]s by collecting [[Power Star]]s. His [[jump]]ing actions allow him to hop between [[platform]]s and [[stomp]] enemies. Most enemies that cannot be stomped on can be taken out or dazed with a [[spin]], a move new to the series. Rather than performed with button inputs, shaking the [[Wii#Wii Remote|Wii Remote]] makes Mario spin. In addition to taking out enemies, spinning makes Mario engage [[switch]]es, parry certain attacks, [[skate]] on ice, throw held items, and perform an extra [[Spin Jump|small jump]] in the air. Several actions in ''Super Mario Galaxy'' are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with {{button|wii|Pad}}. Pressing {{button|wii|C}} centers the camera behind Mario and pressing {{button|wii|Padup}} enters a first-person perspective.


There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a [[Star Ball|Rolling Ball]], surfs on the back of a [[Ray|manta ray]], or travels through the air in a giant [[bubble]]. [[List of power-ups|Power-ups]] change his appearance and give him a unique set of abilities in place of his usual ones (see [[#Power-ups|below]]). While in water, Mario can [[swim]]. Pressing {{button|wii|Z}} makes him dive. Pressing {{button|wii|A}} makes Mario perform a breaststroke, propelling him forward.
There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a [[Star Ball|Rolling Ball]], surfs on the back of a [[Ray|manta ray]], or travels through the air in a giant [[bubble]]. [[List of power-ups|Power-ups]] change his appearance and give him a unique set of abilities in place of his usual ones (see [[#Power-ups|below]]). While in water, Mario can [[swim]]. Pressing {{button|wii|Z}} makes him dive. Pressing {{button|wii|A}} makes Mario perform a breaststroke, propelling him forward.

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