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{{redirect|Mario Galaxy|the stage in [[Super Smash Bros. for Wii U]] and [[Super Smash Bros. Ultimate]]|[[Mario Galaxy (stage)]]}} | {{redirect|Mario Galaxy|the stage in [[Super Smash Bros. for Wii U]] and [[Super Smash Bros. Ultimate]]|[[Mario Galaxy (stage)]]}} | ||
{{ | {{about|the game known as "Super Mario Wii" in Korean|the game commonly referred to as "Super Mario Wii" in other languages|[[New Super Mario Bros. Wii]]}} | ||
{{distinguish|Super Galaxy}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:Super Mario Galaxy NA Box Art.jpg|250px]] | |image=[[File:Super Mario Galaxy NA Box Art.jpg|250px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{release|Japan|November 1, 2007|USA|November 12, 2007|Mexico|November 12, 2007<ref> | |release='''Original release:'''<br>{{release|Japan|November 1, 2007|USA|November 12, 2007|Mexico|November 12, 2007<ref>''Club Nintendo'' (MX) issue 192, page 54.</ref>|Europe|November 16, 2007|Australia|November 29, 2007|South Korea|September 4, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|USA|August 28, 2011|Europe|September 16, 2011|Australia|November 7, 2013|South Korea|April 23, 2015}} '''Wii U (digital download):'''<br>{{release|Japan|May 31, 2015<ref>[[Nintendo]] 公式チャンネル. "[https://www.youtube.com/watch?v=mBl3jNhi73Q スーパーマリオギャラクシー 紹介映像]" (Japanese source). [https://www.youtube.com/ ''YouTube'']. Published 31 May 2015. Accessed 06 Mar 2021.</ref>|USA|December 24, 2015<ref>[[Nintendo]]. "[http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u ''Super Mario Galaxy'' (Wii U)]". [https://www.nintendo.com/ ''Nintendo'']. Published 2015. Accessed 13 Dec 2015.</ref>|Europe|February 4, 2016<ref>Thomas Whitehead. "[http://www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe Nintendo Download: 4th February (Europe)]". ''[https://www.nintendolife.com/ Nintendo Life]''. Published 01 Feb 2016. Accessed 01 Feb 2016.</ref>|Australia|February 5, 2016}}'''Nvidia Shield:'''<br>{{release|China|March 22, 2018<ref>英伟达SHIELD. "[https://weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment #NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!]". ''[http://weibo.com/ Weibo]''. Sina Corp. Published 22 Mar 2018. Accessed 21 Mar 2021.</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y| | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|kr=y|zh_simp=y|zh_simp_note={{footnote|main|1}}}}<br>{{footnote|note|1|Exclusive to the Nvidia Shield version.}} | ||
|genre=[[Genre#Platform | |genre=[[Genre#Platform|Platformer]], Action-adventure | ||
|modes=Single-player | |modes=Single-player<br>Two-player co-op | ||
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings| | |ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|dejus=L}} '''Wii U (digital download):'''{{ratings|acb=PG}} | ||
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield | |platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield}} (Mainland China only)<ref>浪玩堂. "[http://web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690 英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!]", (archived from [http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690 the original]; Chinese source). ''[http://weibo.com/ Weibo]''. Sina Corp. Published 05 Dec 2017. Accessed 21 Mar 2021.</ref> | ||
| | |input={{input|nunchuk=1|wiiununchuk=1}} | ||
| | |media={{media|wii=1|wiiudl=1}} | ||
}} | }} | ||
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform | '''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform|platformer]] game for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> the third 3D platformer, and the first of what would be recognized – in retrospect – as the "course clear-style" games of the series.<ref name=switch>[[Nintendo]]. "[https://www.youtube.com/watch?v=uuC4YLLkqME Nintendo Switch Presentation 2017]". [https://www.youtube.com/ ''YouTube'']. Published 17 Jan 2017. Accessed 30 Jan 2021.</ref><ref name=hakoniwa>[[Bill Trinen]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]". ''Nintendo Treehouse Log''. [https://www.tumblr.com/ Tumblr]. Published 14 Jun 2017. Accessed 30 Jan 2021.</ref> It sees [[Mario]] traverse more linear levels than those found in its 3D predecessors – ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) and ''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]]) – that largely consist of spherical platforms with their own centers of [[gravity]]. The plot has Mario exploring the cosmos and collecting [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is aiming to establish his own galaxy at the center of the universe. Mario is aided by his brother [[Luigi]], a [[Toad Brigade|brigade of colorful Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!" | ||
''Super Mario Galaxy'' was critically acclaimed and commercially successful upon its release. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Interactive Achievement Awards}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.80 million copies, making it the ninth best-selling Wii game.<ref name=sales>[[Nintendo]]. "[https://www.nintendo.co.jp/ir/en/sales/software/wii.html Top Selling Software Sales Units]".''[https://www.nintendo.co.jp/ Nintendo]''. Published 31 Mar 2020. Accessed 06 Mar 2021.</ref> It was re-released in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Ports|ported]] to the {{wp|Nvidia Shield}} console in 2018. A port of the game with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]] to correspond with the 35th anniversary of ''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]]).<ref>[[Nintendo]]. "[https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]". ''[https://www.youtube.com/ YouTube]''. Published 03 Sep 2020. Accessed 03 Sep 2020.</ref> After its original release a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]]. | |||
''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin C. (2012). "The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze". ''[https://journals.sagepub.com/home/GAC Games and Culture]'', 7(1), 72–86. https://doi.org/10.1177/1555412012440309</ref><ref name=Polygon>Polygon Staff. "[https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 The 500 Best Video Games of All Time]". ''[https://www.polygon.com/ Polygon]''. Vox Media. Published 27 Nov 2017. Archived from the [https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 original] on 03 Mar 2018. Accessed 30 Dec 2022.</ref><ref name=asahi>TV Asahi staff. "[https://www.youtube.com/watch?v=jMVW-G6RDHA 国民5万人がガチ投票!テレビゲーム総選挙]" (Japanese source). Presented by Kazuki Sawamura. ''TV Game Sousenkyo (乃木坂46 賀喜遥香)''. TV Asahi. Aired 27 Dec 2021. Archived by [https://www.youtube.com/@user-ep9rs9df3k チャンネル]. ''[https://www.youtube.com/ YouTube]''. Published 16 Mar 2022. Accessed 30 Dec 2022.</ref><ref name=Ashcraft>Brian Ashcraft. "[https://kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437 Poll: Here Are Japan's Top 100 Video Games Of All Time]". ''[https://kotaku.com/ Kotaku]''. Gawker Media. Published 28 Dec 2021. Accessed 30 Dec 2022.</ref> | |||
==Story== | ==Story== | ||
'''From the instruction booklet''' | '''''From the instruction booklet''''' | ||
<blockquote>Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled the entire sky, and from it fell a stream of shooting stars. The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter... | <blockquote>Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled the entire sky, and from it fell a stream of shooting stars. The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter... | ||
Line 32: | Line 32: | ||
But then, something happened...</blockquote> | But then, something happened...</blockquote> | ||
[[File:SMG Prolog1.png|thumb|upright=1.1|left|Castle Gardens, the beginning area.]] | [[File:SMG Prolog1.png|thumb|upright=1.1|left|Castle Gardens, the beginning area.]] | ||
Every | Every hundred years, on the eve of the [[Star Festival]], a comet passes over the [[Mushroom Kingdom]] and causes magical stars and stardust to fall to the [[Earth|planet]] below. [[Princess Peach|Peach]] invites [[Mario]] to her [[Peach's Castle|castle]] to join in the festivities and receive a special gift. As Mario arrives in the [[Castle Gardens]], [[Bowser]] suddenly attacks the [[Toad (species)|Toad]]s with his [[airship]]s and encases them in [[Crystal (Super Mario Galaxy)|crystal]]s. He "invites" Peach to the creation of his brand new galaxy and lifts the castle off the ground with a [[UFO]] to carry it to the center of the universe. Before Mario can reach Peach, [[Kamek]] casts a spell at him, sending him into space. An [[Baby Luma|apricot-colored Luma]], whom Peach was carrying before her abduction, flees to look for Mario before Kamek warps the castle away with another spell. | ||
[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|Peach's castle being lifted into space | [[File:SMG Unknown Floating Object.png|thumb|upright=1.1|[[Peach's Castle|Peach's castle]] being lifted into space.]] | ||
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet|small | Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet| small grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars. In exchange, she offers to help rescue Peach and defeat Bowser. Rosalina gives him the apricot-colored Luma to help him on his quest. He grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base where either Bowser or [[Bowser Jr.]] would be using the power of one of the [[Grand Star]]s, large varieties of Power Stars. Rescuing the Grand Star unlocks the next dome. When enough Power Stars are collected, the Comet Observatory takes Mario to the center of the universe. | ||
[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]] | [[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]] | ||
Once there, Mario defeats Bowser in [[Bowser's Galaxy Reactor|his brand new galaxy]], retrieves the last Grand Star, and rescues Peach. Just then, a large sun in Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive [[black hole]] which begins pulling in everything. The Lumas from the Comet Observatory, including the apricot-colored Luma, throw themselves into the black hole in order to neutralize it, and it soon evaporates in a massive explosion. Mario appears in front of Rosalina, who saves him from the cataclysm and tells him that this is not the end, but a new beginning for the universe, which repeats its cycle indefinitely, each time a little differently. | |||
Mario later awakens in the Mushroom Kingdom near Peach's Castle | Mario later awakens in the Mushroom Kingdom near Peach's Castle. He sees characters and enemies he met throughout his adventure celebrating together. Bowser and Peach lie next to him and begin to stir. When he looks into the air, he notices a newborn galaxy as Rosalina's words echo in his mind, and exclaims, "Welcome! Welcome new galaxy!" The camera pans out into space, revealing the reconstructed universe. After 120 Power Stars have been collected, a special cutscene plays after the staff roll: Rosalina [[Fourth wall|thanks the player]] and says, "I will watch over you from beyond the stars." before flying off with the Comet Observatory. Alone in the rubble left by the supermassive black hole, an apricot-colored Luma appears behind a decrepit [[Starshroom|starship]]. This alludes to the idea of how the universe repeats itself. The events of the [[Rosalina's Story|past]] will carry out anew, with the lost apricot Luma searching for its mother. | ||
{{br}} | {{br}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:SMG Space Junk Pull Stars.png|thumb|left| | ===Basic gameplay=== | ||
The player | Gameplay is somewhat different from the previous ''Mario'' titles, as rather than being played strictly in 2D or 3D, the game occasionally shifts from 3D to 2D and vice versa (although the core gameplay is largely in 3D); the game also utilizes sphere walking. Even with these changes, however, the gameplay heavily resembles ''Super Mario 64'' and ''Super Mario Sunshine'', with a similar camera system and similar gameplay mechanics. | ||
===Basic controls=== | |||
[[File:SMG Space Junk Pull Stars.png|thumb|left|Pull Stars are used by pointing the Star Cursor at them and pressing {{button|wii|A}}.]] | |||
The game has several innovations and additions to the basic 3D ''Mario'' game concept. Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Backward Somersault|Backwards Somersault]]s, [[Side Somersault]]s, and [[Long Jump]]s. Mario can also [[Triple Jump]] by jumping with precise timing three times, each time jumping higher than before. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing {{button|wii|Padup}}, the player can enter a first-person perspective. | |||
The game also uses the motion sensors of the Wii Remote. The pointer of the Remote appears as the [[Star Cursor]] on the screen. The Star Cursor is used to perform a variety of actions, such as using [[Pull Star]]s, manipulating [[Sling Pod]]s, and collecting [[Star Bit]]s. Shaking the [[Wii#Wii Remote|Wii Remote]] or [[Wii#Nunchuk|Nunchuk]] makes Mario perform a [[spin]]. | |||
[[File:Mario Spin Art - Super Mario Galaxy.png|thumb|[[Mario]]'s spin move can defeat enemies or activate machines.]] | |||
By pressing {{button|wii|B}}, players can fire a Star Bit. When enemies are hit by a Star Bit, they are stunned and can be defeated with a touch, releasing Star Bits. Mario can also defeat most enemies by [[jump]]ing on them, which creates a [[coin]] Mario can use to heal HP. Using the spin to defeat enemies is also possible. Spinning may also stop an enemy from attacking; if [[Bowser]] and Mario both spin at the same time, both moves get canceled. Also, if Mario or Luigi Long Jumps then lands on the ground and quickly does a spin, they will do a small pirouette. The player can use any of these tactics to defeat regular enemies, though special enemies such as the [[Big Goomba|Grand Goomba]] in the [[Gateway Galaxy]] might require a spin. Several enemies are, however, much easier to defeat by shooting them than by jumping on them. As in ''Super Mario Sunshine'', Mario can jump on NPCs to gain extra height or annoy them. | |||
Swimming is fairly simple. Mario can change his direction by using the analog stick and can dive by pressing Z. Breaststrokes are possible by pressing {{button|wii|A}} repeatedly while swimming forward. Mario must return to the surface or collect air bubbles periodically in order to refill his air supply. Failure to do so could result in losing a life. | |||
Skating is a technique used when on ice. Mario merely needs to spin while walking, and he starts to skate. | |||
There is also a move that is not explained in the instruction booklet. If the player, while airborne, both shakes the controller and presses {{button|wii|Z}} (to spin and [[Ground Pound]] at the same time), they perform a special ground pound that homes in on nearby enemies. If there is no enemy nearby, Mario does a fancier ground pound. This move returns in the game's sequel, also unexplained in the packaged materials. | |||
===Co-Star Mode=== | ===Co-Star Mode=== | ||
Featured in ''Super Mario Galaxy'' is a multiplayer mode called Co-Star Mode. By simply connecting a second [[Wii#Wii Remote|Wii Remote]], another player can join in and assist the first player by controlling a second [[Star Cursor]], and in doing so can accomplish a variety of different things, some of which the first player can do, but many of which the first player cannot do. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Cursor, and "<font color=Orange>2P</font>" appears below Player 2's Star Cursor to help differentiate between them. When Co-Star Mode is not in use, these indicators no longer appear beneath either player's Star Cursors, until such time as Co-Star Mode becomes active again. The second player can collect Star Bits and fire them at enemies to briefly stun them. When the second Star Cursor is pointed at Mario and {{button|wii|A}} is pressed, the second player can make Mario perform a [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when only controlled with one controller. This works in midair, but can only be done once before touching a horizontal surface.<ref>Juliusaurus. "[https://www.youtube.com/watch?v=eRantJ0Acm8 ''Super Mario Galaxy'' Co-op Fun: Midair Jumps]". ''[https://www.youtube.com/ YouTube]''. Published 04 Jan 2009. Accessed 06 Mar 2021.</ref> | |||
===Mario's life meter=== | |||
[[Mario]]'s [[Health Meter|life meter]] has been decreased to three total. Originally, Mario had a life meter with eight units, similar to ''[[Super Mario 64]]'', [[Super Mario 64 DS|its DS remake]], and ''[[Super Mario Sunshine]]'', but it was reduced to three in the final game, with the ability to extend it to a maximum of six via a [[Life Mushroom]]. There is no longer a separate, slowly-decreasing life meter for when Mario is underwater; instead, Mario has an air meter which decreases and starts to deplete Mario's main life meter when it hits zero. The Life Mushroom replenishes any lost health and adds a second health meter, making Mario's max health six. When Mario's health drops down to three again, the second health meter smashes and the effect of the Life Mushroom is lost. | |||
===New elements=== | |||
Mario explores a new 3D world with planets that have their own gravity. Several levels have arrows that Mario can turn around with a spin, changing the direction of the gravity. The [[Launch Star]] allows Mario to launch off of a planet and go flying to the next. There is little or no warning that a boss might be located on the next planet, and there is also little indication that Mario may be facing something terrible or something peaceful on where he is headed next, and there are also no loading times and screens. The game also contains side-scrolling levels reminiscent of ''[[New Super Mario Bros.]]'' with classic enemies such as [[Goomba]]s and [[Piranha Plant]]s. These side-scrolling levels may also contain directional gravity, allowing Mario to walk on the walls and ceiling. | |||
===Luigi=== | ==="Super Luigi Galaxy"=== | ||
[[File: SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.]] | [[File:SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|[[Luigi]] about to race against [[Cosmic Mario|Cosmic Luigi]] in the [[Freezeflame Galaxy]] in "Super Luigi Galaxy" mode.]] | ||
[[Completion|Collecting all 120 Power Stars]] and defeating Bowser once more unlocks [[Luigi|"Super Luigi Galaxy"]] mode, which replaces Mario with a playable version of Luigi and presents a few gameplay differences to reflect this change. Like in a number of previous ''Mario'' games, Luigi boasts higher jumps, but lower traction compared to Mario. Luigi is also faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. [[Cosmic Luigi]] is more challenging than [[Cosmic Mario]], and Luigi receives 20 [[1-Up Mushroom]]s from Peach's letter (although if Luigi's 1-Up counter grows too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi. When players collect 120 Power Stars and defeat Bowser again in this mode, [[Grand Finale Galaxy]] becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected. | |||
This mode is | This mode is referenced by Rosalina as "another world" players can access once they have defeated Bowser after collecting 120 Power Stars. In the Japanese version, she describes it as the world where Mario (or Luigi) may come across his alternate self who is not him.<ref>リンカー. "[https://www.youtube.com/watch?v=CHRw7Mw6bfY スーパーマリオギャラクシーを実況プレイ Part52]" (Japanese source). ''[https://www.youtube.com/ YouTube]''. Published 06 Oct 2011. Accessed 27 Oct 2019.</ref> | ||
{{br}} | {{br}} | ||
===Controls=== | ===Controls=== | ||
*{{button|wii|a}}: Jump/swim | |||
*{{button|wii|b}}: Fire Star Bit | |||
*{{button|wii|Wiimote}} (shake): Spin | |||
*{{button|wii|Stick}}: Move | |||
*{{button|wii|Z}} (grounded): Crouch | |||
*{{button|wii|Z}} (midair): Ground Pound | |||
*{{button|wii|C}}: Center camera | |||
*{{button|wii|Pad}}: Move camera | |||
*{{button|wii|Padup}}: First-person view | |||
*{{button|wii|Wiimote}} (shake midair) + {{button|wii|Z}}: Homing Ground Pound | |||
'''Note: '''Since the Nvidia Shield controller does not have motion controls, the [[spin]] is performed by pressing the X button, while the right analog stick is used to move the [[Star Cursor]]. In the case of Player 2, both analog sticks can be used to control the Star Cursor.<ref>Chinese Nintendo. "[https://twitter.com/jhstjh/status/978431140959805440 For some reasons, the A button when choosing a Galaxy has been bound to RT instead of A. (The second image is the same text from the original English release)]". ''[https://twitter.com/home Twitter]''. Published 24 Mar 2018. Accessed 06 Mar 2021.</ref> The original tilt controls in the game is also replaced by the regular left analog stick control.<ref>Chinese Nintendo. "[https://twitter.com/chinesenintendo/status/1019812333621669888 And yes, tilting in ''Super Mario Galaxy'' has been replaced by simply the left analog stick on Nvidia Shield]". ''[https://twitter.com/home Twitter]''. Published 19 Jul 2018. Accessed 06 Mar 2021.</ref><ref>ドラガリキノピコ. "[https://youtu.be/OryQXvTC-t4 スーパーマリオギャラクシー Part2 ワールド2 バスルーム]" (Japanese source of Chinese footage). ''[https://www.youtube.com/ YouTube]''. Published 21 Jun 2018. Accessed 06 Mar 2021.</ref> | |||
</ | |||
==Locations== | ==Locations== | ||
===Setting=== | ===Setting=== | ||
[[File:SMG Artwork Outer Space.png|x150px|thumb||right|Key artwork of outer space as presented on the game's boxart.]] | [[File:SMG Artwork Outer Space.png|x150px|thumb||right|Key artwork of outer space as presented on the game's boxart.]] | ||
[[File:Ch2 5.png|x90px|thumb||right|Rosalina netting Star | [[File:Ch2 5.png|x90px|thumb||right|[[Rosalina]] netting [[Star Bit]]s as she rides in a [[Starshroom|starship]].]] | ||
''Super Mario Galaxy'' is set in outer space. With the exception of [[Grand Finale Galaxy]], which is [[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]], all levels | ''Super Mario Galaxy'' is set in outer space. With the exception of [[Grand Finale Galaxy]], which is [[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]], all levels – referred to as "galaxies" in this game – are staged on worlds far removed from [[Mario]]'s [[Earth|home planet]]. This is the first entry in the [[Super Mario (series)|series]] to explicitly include an [[Space Zone|outer space setting]] since ''[[Super Mario Land 2: 6 Golden Coins]]'' (1992), and the first time it has been realized by the core ''Super Mario'' team at [[Nintendo EAD|Nintendo EAD Tokyo]].<ref name=iwata/> A galaxy is an isolated cluster of small planets and other planetary bodies. Some are shaped like spheres, but many are not. Most planets have their own [[Gravity|gravitational pull]], which prevents Mario from falling down [[bottomless pit]]s and enables him to return to his starting position if he just keeps moving forward. Mario's movement, physics, and trajectory bend organically around the planet's shape.<ref name=montreal/><ref name=jasper/> Because they have their own pull, most planets can be directly traveled between just by [[jump]]ing. Otherwise, they can be reached via objects called [[Launch Star]]s and [[Pull Star]]s. Not all planets have their own unique gravity: some are shaped like the more traditional courses of ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002) and the gravitational pull is below their mass, but this is conveyed through context.<ref name=jasper/> | ||
The theme of space is communicated in various ways throughout ''Super Mario Galaxy''. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peak over their horizons. Depending on the distance from the game's [[camera]], the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects – including Mario himself – exhibit a soft glow in certain positions as if struck by the light from distant stars. [[Black hole]]s occur in place of bottomless pits in many galaxies. ''Super Mario Galaxy'' includes some motifs derivative of science fiction, such as [[Gearmo|humanoid robots]], fortified battle facilities, [[UFO]]s, and starships. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.<ref name=wired>Chris Kohler. "[https://www.wired.com/2007/12/interview-super/ Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto]". [https://www.wired.com/ ''Wired'']. Published 04 Dec 2007. Accessed 27 Feb 2021.</ref><ref name=quiet>Jacob Geller. "[https://youtu.be/IZ1y75vxO0o The Quiet Sadness of ''Mario Galaxy'']". [https://www.youtube.com/ ''YouTube'']. Published 15 Feb 2019. Accessed 30 Jan 2021.</ref><ref name=ruben>Ruben Aize Meintema. "[https://eludamos.org/index.php/eludamos/article/view/93 Planets as small as your house: A review of ''Super Mario Galaxy'']". [https://eludamos.org/index.php/eludamos/index ''Eludamos: Journal for Computer Game Culture'']. 4(1). 125 – 128. Published 2010. Accessed 28 Feb 2021.</ref> Locations are reached via a palace-like starship called the [[Comet Observatory]], the game's hub world. It is overseen by a princess named [[Rosalina]] and is a nursery for spacefaring star children called [[Luma]]s. In lieu of aliens, the people found living in the galaxies include [[Star Bunny|Star Bunnies]], [[Honeybee]]s, and [[penguin]]s. [[Star Bit]]s, small collectibles that fall from the sky like shooting stars, resemble {{wp|Konpeitō|konpeitō candies}} and are eaten by the Lumas. There are [[:File:Moving Cake Planet.png|planets]] and [[Sweet Sweet Galaxy|entire galaxies]] that look like dessert. | |||
According to director [[Yoshiaki Koizumi]], the inception for ''Super Mario Galaxy'' was to create a ''Super Mario'' game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of ''Super Mario 64'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' (1998), and ''Super Mario Sunshine'' that prevented complete immersion and intimidated inexperienced players.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs ''Super Mario Galaxy'': The Journey from Garden to Galaxy]". [https://web.archive.org/web/20071028080149/http://www.sijm.ca/ ''Montreal International Games Summit''] (archived), Jan. 2007. Recorded by [https://www.youtube.com/channel/UCDPIKeNz3vl-nwayZ-r0POA Eric St-Cyr]. Compiled by [https://www.youtube.com/channel/UC1rayIrkZu7ssVkTTa89oPA Hover]. [https://www.youtube.com/ ''YouTube'']. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref><ref name=jasper>Michael `Jasper` Ashworth. "[https://youtu.be/QLH_0T_xv3I How Spherical Planets Bent the Rules in ''Super Mario Galaxy'']". [https://www.youtube.com/ ''YouTube'']. Published 29 Sep 2020. Accessed 27 Feb 2021.</ref> The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.<ref name=iwata>[[Satoru Iwata]] (trans. [[Treehouse|Nintendo Treehouse]]). "[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Wii interviews: ''Super Mario Galaxy'']". [http://iwataasks.nintendo.com/ ''Iwata Asks'']. Published 2007. Accessed 07 March 2012.</ref> In 2017, a [[:File:3D Mario Infograph.jpg|figure]] was released by Nintendo that conveys that ''Super Mario Galaxy'' is structurally viewed as a different type of 3D ''Mario'' game from its immediate predecessors – the "sandbox-style" games ''Super Mario 64'' and ''Super Mario Sunshine''. Nintendo aligns it with the succeeding games ''[[Super Mario Galaxy 2]]'' (2010), ''[[Super Mario 3D Land]]'' (2011), and ''[[Super Mario 3D World]]'' (2013) as a linear "course clear-style" game.<ref name=switch/> However, many of the levels in ''Super Mario Galaxy'' are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.<ref name=jasper/> The principals of the "sandbox-style" games derive from {{wp|hakoniwa}}, or "garden-in-box", and Koizumi cites it directly as an influence behind the worlds in ''Super Mario Galaxy'' as well.<ref name=montreal/><ref name=wired/><ref name=hakoniwa/> | |||
According to director [[Yoshiaki Koizumi]], the | |||
===Galaxies=== | ===Galaxies=== | ||
{{main|Galaxy}} | {{main|Galaxy}} | ||
{{multiframe | {{multiframe | ||
|[[File:SMG Terrace Exterior.png|150px]][[File:SMG Terrace Overview.png|150px]]<br>[[File:SMG Figure Galaxy types and access within the Terrace.png|250px]] | |[[File:SMG Terrace Exterior.png|150px]][[File:SMG Terrace Overview.png|150px]]<br>[[File:SMG Figure Galaxy types and access within the Terrace.png|250px]] | ||
|'''Top row''': the exterior of the Terrace dome on the Comet Observatory (left) and a display of the galaxy | |'''Top row''': the exterior of the [[Terrace (Super Mario Galaxy)|Terrace]] [[dome]] on the [[Comet Observatory]] (left) and a display of the galaxy selection screen map within it (right).<br>'''Bottom row''': a figure of the Terrace's galaxies conveying their positioning from the Pull Star; how they are accessed; the correlations involving their distance from the Pull Star; and the three different types of galaxies within domes. These attributes generally are representative of all domes in the game. | ||
|size=300 | |size=300 | ||
|align=right | |align=right | ||
}} | }} | ||
In ''Super Mario Galaxy'', levels are accessed inside of [[dome]]s on the [[Comet Observatory]]. They are spatially distributed across the hub, similar to the access points for levels in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. However, with the exception of the [[Garden (Super Mario Galaxy)|Garden]], each dome contains a set of five different galaxies instead of just one dedicated course. Domes are unlocked unilaterally as the player completes certain criteria. These make the domes analogous to the worlds of the 2D [[Super Mario (series)|''Super Mario'' games]] like ''[[Super Mario Bros. 3]]'' (1988). However, as in its 3D predecessors, the player is not restricted to linear course progression in ''Super Mario Galaxy''. | |||
Each galaxy contains objectives referred to as missions. Completing a mission has [[Mario]] acquire one of the galaxy's [[Power Star]]s, the same tokens used in ''Super Mario 64'' for unlocking levels. One mission correlates with one Power Star. The start of each mission has a brief cinematic preview of the galaxy that hints at the location of the Power Star, as was similarly done in ''Super Mario Sunshine''. Once a specified number of Power Stars has been accumulated, a new galaxy becomes unlockable at the player's discretion. Only half of the Power Stars in the game are required for progression. The minimum number of Power Stars needed to access the game's final level is 60 in a game that contains 120 total. Consequently, a player who completes as many missions as possible within one dome may unlock all the galaxies within the next all at once when they enter it for the first time. | |||
[[File:SMG | Every dome has a [[Pull Star]] at its center. Entering the Pull Star brings Mario to an interactive selection screen of all the dome's galaxies. The galaxies orbit around the Pull Star (the {{wp|Origin (mathematics)|origin}}; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. (i.e. The galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock. The farthest ones contain the fewest and require the highest number of Power Stars to unlock.) Using the [[Terrace (Super Mario Galaxy)|Terrace]] as an example, a dome contains three different types of galaxies: | ||
*"'''Robust galaxies'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively. (i.e. The events that occur in one mission foreshadow the events of the subsequent mission.) Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]]. | |||
*"'''Mystery galaxies'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]]. | |||
*"'''Boss galaxies'''" that each contain one mission. They feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for [[Megaleg|another]] [[King Kaliente|boss]] to go after Mario. The other half feature [[Bowser]] himself. With the exception of the Garden, each dome contains one boss galaxy and it is always on the outermost ring in the dome. Completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. They have the highest or second-highest Power Star threshold. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The boss galaxy in the Terrace is [[Bowser Jr.'s Robot Reactor]]. | |||
[[File:SMG Screenshot Hungry Luma on the Comet Observatory.jpg|thumb|250px|left|A [[Hungry Luma]] outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]] | |||
There are galaxies accessible outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery or boss galaxies. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (see chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected. | |||
Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the | Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the "[[Luigi and the Haunted Mansion]]" mission and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. When Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help. A picture that hints at his location is included with each letter. Finding him within a galaxy awards Mario with a secret Power Star. | ||
There are 42 dedicated galaxies in the game. Of this total 15 are robust galaxies, 20 are mystery galaxies, and 6 are boss galaxies. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The chart below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the chart detailing what the symbols used in it represent. | |||
There are 42 dedicated galaxies in the game. Of this total | |||
<center> | <center> | ||
{|width= | {|width=100% class="wikitable" | ||
!colspan=" | !colspan="12"style="background:#FF2400; color:white;"|Galaxies | ||
|- | |- | ||
|colspan=" | |colspan="12"style="background:#70D105; color:white;"|[[File:SMG Terrace Dome Model.png|25px|link=Terrace (Super Mario Galaxy)]] '''The Terrace''' | ||
|- | |- | ||
! | !colspan="4"style="background:#B5F987"|01. [[Good Egg Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×19 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×3 | ||
!colspan="2" | !colspan="2"style="background:#B5F987"|Missions | ||
!colspan="4"style="background:#B5F987"|02. [[Honeyhive Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2 | |||
!colspan="2"style="background:#B5F987"|Missions | |||
|- | |- | ||
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Honeyhive Starting Planet.png|x90px]] | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:Good Egg Galaxy Starting Planet.png|x90px]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Dino Piranha (mission)|Dino Piranha]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[A Snack of Cosmic Proportions]] | ||
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Honeyhive Starting Planet.png|x90px]] | |||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bee Mario Takes Flight]] | |||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Trouble on the Tower]] | |||
|- | |- | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[King Kaliente's Battle Fleet]] | ||
| | |colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Dino Piranha Speed Run]] | ||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Big Bad Bugaboom]] | |||
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Honeyhive Cosmic Mario Race]] | |||
|- | |- | ||
| | |colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coin Omelet]] | ||
| | |colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Luigi on the Roof]] | ||
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[The Honeyhive's Purple Coins]] | |||
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Luigi in the Honeyhive Kingdom]] | |||
|- | |- | ||
|colspan=" | |colspan="6"align=center|A galaxy in low orbit of an [[earth]]-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring [[Octoomba|Electrogoomba]]s and [[King Kaliente]].<br>'''Unlock criterion''': complete "Grand Star Rescue" | ||
|colspan="6"align=center|The Honeyhive Kingdom – a forested land inhabited by [[Honeybee]]s. Its planets have large deciduous trees and clear bodies of water. Some areas are covered in [[honey]]. The kingdom is invaded by [[Mandibug]]s.<br>'''Unlock criterion''': collect 3 Power Stars | |||
|- | |- | ||
!style="background:#B5F987"|03. [[Loopdeeloop Galaxy]]<br> | !colspan="4"style="background:#B5F987"|03. [[Loopdeeloop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3 | ||
!colspan="2"style="background:#B5F987"|Mission | !colspan="2"style="background:#B5F987"|Mission | ||
!colspan="4"style="background:#B5F987"|04. [[Flipswitch Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1 | |||
| | |||
| | |||
!colspan="2"style="background:#B5F987"| Mission | !colspan="2"style="background:#B5F987"| Mission | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Flipswitch Galaxy Mission.png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Loopdeeloop Overview.png|x90px]] | ||
|colspan="2"| | |colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Surfing 101]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Flipswitch Galaxy Mission.png|x90px]] | |||
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Painting the Planet Yellow]] | |||
|- | |- | ||
|colspan=" | |colspan="6"align=center|A looping stretch of water. [[Penguin]]s surf on the backs of [[Ray|rays]] here. [[Coach (Super Mario Galaxy)|Coach]] explains the basics to [[Mario]].<br>'''Unlock criterion''': collect 5 Power Stars | ||
|colspan="6"align=center|[[Flipswitch Panel]]s arranged like a cube around a [[black hole]]. [[Spike Trap]]s move along suspended tracks over the panels.<br>'''Unlock criterion''': collect 7 Power Stars | |||
|- | |- | ||
!style="background:#B5F987"|05. [[Bowser Jr.'s Robot Reactor]]<br> | !colspan="4"style="background:#B5F987"|05. [[Bowser Jr.'s Robot Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | ||
!colspan="2"style="background:#B5F987"|Mission | !colspan="2"style="background:#B5F987"|Mission | ||
!colspan="4"style="background:#B5F987"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Sweet Sweet Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3 | |||
| | |||
| | |||
!colspan="2"style="background:#B5F987"|Mission | !colspan="2"style="background:#B5F987"|Mission | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sweet Sweet Galaxy (Rocky Road).png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Robot Reactor (Megaleg's Moon).png|x90px]] | ||
|colspan="2"| | |colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[Megaleg's Moon]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sweet Sweet Galaxy (Rocky Road).png|x90px]] | |||
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Rocky Road (mission)|Rocky Road]] | |||
|- | |- | ||
|colspan=" | |colspan="6"align=center|A metal sphere with [[Bill Blaster]]s and an artificial moon orbiting an earth-like planet. [[Bowser Jr.]]'s towering robot, [[Megaleg]], resides on the moon.<br>'''Unlock criterion''': collect 8 Power Stars | ||
|colspan="6"align=center|An athletic, otherworldly course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.<br>'''Unlock criteria''': collect 7 Power Stars and feed the Luma 400 Star Bits | |||
|- | |- | ||
|colspan=" | |colspan="12"style="background:#5AB0F7; color:white;"|[[File:SMG Fountain Dome Model.png|25px|link=Fountain]] '''The Fountain''' | ||
|- | |- | ||
!style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br> | !colspan="4"style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×16 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2 | ||
!colspan="2"style="background:#8FC9F9"|Missions | !colspan="2"style="background:#8FC9F9"|Missions | ||
!colspan="4"style="background:#8FC9F9"|07. [[Rolling Green Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 | |||
!colspan="2"style="background:#8FC9F9"|Mission | |||
|- | |- | ||
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Space Junk Galaxy (Pull Star Path).png|x90px]] | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Space Junk Galaxy (Pull Star Path).png|x90px]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Pull Star Path]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Kamella's Airship Attack]] | ||
|colspan="4"rowspan="3" align=center style="background:#FFFFFF"|[[File:SMG Rolling Green End Overview.png|x90px]] | |||
|colspan="2"rowspan="3" align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Rolling in the Clouds]] | |||
|- | |- | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Tarantox's Tangled Web]] | ||
| | |colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Pull Star Path Speed Run]] | ||
|- | |- | ||
| | |colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coin Spacewalk]] | ||
| | |colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Yoshi's Unexpected Appearance]] | ||
|- | |- | ||
|colspan=" | |colspan="6"align=center|A stretch of rocks and space debris. Large portions of the galaxy are navigated via [[Pull Star]]s and [[Sling Pod]]s. [[Spoing]]s and other spidery creatures occur here. A [[Tarantox|giant one]] traps members of the [[Toad Brigade]].<br>'''Unlock criteria''': collect 9 Power Stars and complete "Megaleg's Moon" | ||
|colspan="6"align=center|Flat, grassy planets arranged similarly to a golf course. They can only be navigated by riding the [[Star Ball|Rolling Ball]]. Most planets have flower beds and groups of [[Goomba]]s.<br>'''Unlock criterion''': collect 11 Power Stars | |||
|- | |- | ||
!style="background:#8FC9F9"| | !colspan="4"style="background:#8FC9F9"|08. [[Battlerock Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×11 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2 | ||
!colspan="2"style="background:#8FC9F9"|Missions | |||
!colspan="4"style="background:#8FC9F9"|09. [[Hurry-Scurry Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 | |||
!colspan="2"style="background:#8FC9F9"|Mission | !colspan="2"style="background:#8FC9F9"|Mission | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG | |colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Battlerock Overview.png|x90px]] | ||
|colspan=" | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Battlerock Barrage]] | ||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Breaking into the Battlerock]] | |||
|colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Hurry-Scurry Galaxy (Shrinking Satellite).png|x90px]] | |||
|colspan="2"rowspan="4"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Shrinking Satellite]] | |||
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|colspan=" | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Topmaniac and the Topman Tribe]] | ||
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Topmaniac's Daredevil Run]] | |||
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|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins on the Battlerock]] | |||
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Battlerock's Garbage Dump]] | |||
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|colspan="2"| | |colspan="2"align=left|[[File:smg icon greenstar.png|14px|link=Green Star]] [[Luigi under the Saucer]] | ||
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|colspan=" | |colspan="6"align=center|Battle facilities equipped with electric traps and artilleries. [[Cannon]]s and [[Bill Blaster]]s line the titular Battlerock and start firing when Mario is in close proximity. The galaxy is affiliated with the [[Topman Tribe]].<br>'''Unlock criterion''': collect 12 Power Stars | ||
|colspan="6"align=center |[[Shrinking platform]]s arranged into a planet shaped like a {{wp|rhombicuboctahedron}}. A black hole is at the center of the planet. [[Note]]s cover the tiles. Collecting each one causes the black hole to collapse.<br>'''Unlock criterion''': collect 18 Power Stars | |||
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!style="background:#8FC9F9"| | !colspan="4"style="background:#8FC9F9"|10. [[Bowser's Star Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | ||
!colspan="2"style="background:#8FC9F9"|Mission | !colspan="2"style="background:#8FC9F9"|Mission | ||
!colspan="4"style="background:#8FC9F9"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Sling Pod Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 | |||
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!colspan="2"style="background:#8FC9F9"|Mission | !colspan="2"style="background:#8FC9F9"|Mission | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Star Reactor (The Fiery Stronghold).png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Star Reactor (The Fiery Stronghold).png|x90px]] | ||
|colspan="2"| | |colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[The Fiery Stronghold]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sling Pod Galaxy (A Sticky Situation).png|x90px]] | |||
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[A Very Sticky Situation]] | |||
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|colspan=" | |colspan="6"align=center|A stone fortress orbiting a giant sun. It features a twisting path and [[gravity field]]s. [[Fire Bar]]s and [[Thwomp]]s obstruct the path. It feeds into a big staircase leading to [[Bowser]].<br>'''Unlock criterion''': collect 15 Power Stars | ||
|colspan="6"align=center|A cluster of Fire Bars, [[Floating Mine|mine]]s, and cannons above a black hole. The galaxy is navigated via Sling Pods.<br>'''Unlock criteria''': complete "Tarantox's Tangled Web" and feed the Luma 400 Star Bits | |||
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|colspan="12"style="background:#DFD50B; color:white;"|[[File:SMG Kitchen Dome Model.png|25px|link=Kitchen (Super Mario Galaxy)]] '''The Kitchen''' | |||
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!colspan="4"style="background:#F7F05F"|11. [[Beach Bowl Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3 | |||
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!colspan="2"style="background:#F7F05F"|Missions | !colspan="2"style="background:#F7F05F"|Missions | ||
!colspan="4"style="background:#F7F05F"|12. [[Bubble Breeze Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1 | |||
!colspan="2"style="background:#F7F05F"|Mission | |||
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|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Beach Bowl Galaxy Heavenly Beach Planet.png|x90px]] | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Beach Bowl Galaxy Heavenly Beach Planet.png|x90px]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Sunken Treasure]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Passing the Swim Test]] | ||
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Bubble Breeze Aerial 1.png|x90px]] | |||
|colspan="2"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Through the Poison Swamp]] | |||
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| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Secret Undersea Cavern]] | ||
| | |colspan="1"align=left|[[File:smg icon fastfoecomet.png|14px|link=Prankster Comet#Fast Foe Comet]] [[Fast Foes on the Cyclone Stone]] | ||
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| | |colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Beachcombing for Purple Coins]] | ||
| | |colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Wall Jumping up Waterfalls]] | ||
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|colspan=" | |colspan="6"align=center|A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with [[water]]. The second is an obstacle course with Thwomps and [[Tox Box]]es. A third, secret planet has waterfalls and [[Cataquack]]s.<br>'''Unlock criteria''': collect 16 Power Stars and complete "The Fiery Stronghold" | ||
|colspan="6"align=center|One giant planet covered in a poisonous bog. Areas are separated by stone columns. It can only be navigated via [[bubble]]. Mines and rotating objects within the areas can pop the bubble.<br>'''Unlock criterion''': collect 19 Power Stars | |||
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!style="background:#F7F05F"| | !colspan="4"style="background:#F7F05F"|13. [[Ghostly Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×12 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2 | ||
!colspan="2"style="background:#F7F05F"| | !colspan="2"style="background:#F7F05F"|Missions | ||
!colspan="4"style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×2 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 | |||
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!colspan="2"style="background:#F7F05F"|Missions | !colspan="2"style="background:#F7F05F"|Missions | ||
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|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ghostly Galaxy (Beware of Bouldergeist).png|x90px]] | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ghostly Galaxy (Beware of Bouldergeist).png|x90px]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Luigi and the Haunted Mansion]] | ||
| | |colspan="1"align=left| [[File:smg icon powerstar.png|14px|link=Power Star]] [[A Very Spooky Sprint]] | ||
| | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Buoy Base Galaxy (The Floating Fortress).png|x90px]] | ||
| | |colspan="1"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Floating Fortress]] | ||
|colspan="1"rowspan="3"align=left|[[File:smg icon greenstar.png|14px|link=Green Star]] [[The Secret of Buoy Base]] | |||
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|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Beware of Bouldergeist]] | |||
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Bouldergeist's Daredevil Run]] | |||
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| | |colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins in the Bone Pen]] | ||
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Matter Splatter Mansion]] | |||
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|colspan=" | |colspan="6"align=center|Haunted wastelands that orbit a dimly-lit sun. Its largest planet is a [[Boo Mansion]] that holds [[Luigi]] captive. The monster that captured him, [[Bouldergeist]], resides in this galaxy.<ref name=geist>[[Nintendo EAD]] (trans. [[Treehouse|Nintendo Treehouse]]). "''Luigi was kidnapped by the monster that lives here.''" – [[Captain Toad|Toad Brigade Captain]]. "[[Beware of Bouldergeist]]". ''Super Mario Galaxy''. Published Nov 12, 2007. Retrieved Mar 02, 2021.</ref><br>'''Unlock criterion''': collect 20 Power Stars | ||
|colspan="6"align=center|Two planets filled with water. Its largest planet is a hemisphere that has a fortress at its center. It is equipped with rotating platforms, [[Water Shooter]]s, and other hazards. The second is a sphere equipped with [[Ball Beamer]]s.<br>'''Unlock criteria''': collect 30 Power Stars and complete "Sunken Treasure" | |||
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!style="background:#F7F05F"|15. [[Bowser Jr.'s Airship Armada]]<br> | !colspan="4"style="background:#F7F05F"|15. [[Bowser Jr.'s Airship Armada]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | ||
!colspan="2"style="background:#F7F05F"|Mission | !colspan="2"style="background:#F7F05F"|Mission | ||
!colspan="4"style="background:#F7F05F"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Drip Drop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1 | |||
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!colspan="2"style="background:#F7F05F"|Mission | !colspan="2"style="background:#F7F05F"|Mission | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Drip Drop Galaxy (Giant Eel Outbreak).png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Airship Armada (Sinking the Airships).png|x90px]] | ||
|colspan="2"| | |colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[Sinking the Airships]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Drip Drop Galaxy (Giant Eel Outbreak).png|x90px]] | |||
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Giant Eel Outbreak]] | |||
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|colspan=" | |colspan="6"align=center|Bowser's [[airship]] fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A tracked platform brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface.<br>'''Unlock criterion''': collect 23 Power Stars | ||
|colspan="6"align=center|An ocean planet where penguins swim. The birds are troubled by an outbreak of [[Gringill]]s. A sunken airship and damaged [[Starshroom]] rest at the bottom of the ocean.<br>'''Unlock criteria''': complete "Sunken Treasure" and feed the Luma 600 Star Bits | |||
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|colspan=" | |colspan="12"style="background:#9C4AD6; color:white;"|[[File:SMG Bedroom Dome Model.png|25px|link=Bedroom (Super Mario Galaxy)]] '''The Bedroom''' | ||
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!style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br> | !colspan="4"style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×20 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2 | ||
!colspan="2"style="background:#CB9FE9"|Missions | !colspan="2"style="background:#CB9FE9"|Missions | ||
!colspan="4"style="background:#CB9FE9"|17. [[Freezeflame Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | |||
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!colspan="2"style="background:#CB9FE9"|Missions | !colspan="2"style="background:#CB9FE9"|Missions | ||
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|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Freezeflame Galaxy (The Frozen Peak of Baron Brrr).png|x90px]] | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gusty Garden Galaxy (Bunnies in the Wind).png|x90px]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bunnies in the Wind]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Dirty Tricks of Major Burrows]] | ||
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Freezeflame Galaxy (The Frozen Peak of Baron Brrr).png|x90px]] | |||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Frozen Peak of Baron Brrr]] | |||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Freezeflame's Blistering Core]] | |||
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| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Gusty Garden's Gravity Scramble]] | ||
| | |colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Major Burrows's Daredevil Run]] | ||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Hot and Cold Collide]] | |||
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Frosty Cosmic Mario Race]] | |||
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| | |colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins on the Puzzle Cube]] | ||
| | |colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[The Golden Chomp]] | ||
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins on the Summit]] | |||
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Conquering the Summit]] | |||
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|colspan=" | |colspan="6"align=center |Grassy, flowery planets above a sea of clouds. [[Floaty Fluff]]s grow here: they can be used to travel on gusts of wind to reach other planets. [[Star Bunny|Star Bunnies]] live in Gusty Garden and grow crops. They are chased by [[Undergrunt]]s.<br>'''Unlock criteria''': collect 24 Power Stars and complete "Sinking the Airships" | ||
|colspan="6"align=center |A galaxy of fire and ice. It features Freezy Peak, a snowy mountain with freezing water at its base, and a spherical molten planet in the midst of splitting in half. Stone platforms enable traversal between the hemispheres.<br>'''Unlock criterion''': collect 26 Power Stars | |||
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!style="background:#CB9FE9"|18. [[Dusty Dune Galaxy]]<br> | !colspan="4"style="background:#CB9FE9"|18. [[Dusty Dune Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×14 | ||
!colspan="2"style="background:#CB9FE9"|Missions | !colspan="2"style="background:#CB9FE9"|Missions | ||
!colspan="4"style="background:#CB9FE9"|19. [[Honeyclimb Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3 | |||
!colspan="2"style="background:#CB9FE9"|Mission | |||
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dusty Dune Galaxy (Soaring on the Desert Winds).png|x90px]] | |colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dusty Dune Galaxy (Soaring on the Desert Winds).png|x90px]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Soaring on the Desert Winds]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Blasting through the Sand]] | ||
| | |colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Honeyclimb Galaxy (Scaling the Sticky Wall).png|x90px]] | ||
| | |colspan="2"rowspan="4"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Scaling the Sticky Wall]] | ||
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|colspan=" | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Sunbaked Sand Castle]] | ||
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Sandblast Speed Run]] | |||
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|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins in the Desert]] | |||
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Bullet Bill on Your Back]] | |||
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| | |colspan="2"align=left |[[File:smg icon greenstar.png|14px|link=Green Star]] [[Treasure of the Pyramid]] | ||
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|colspan=" | |colspan="6"align=center|Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some have [[quicksand]].<br>'''Unlock criterion''': collect 29 Power Stars | ||
|colspan="6"align=center|Three giant slabs of [[Honey wall|honeycombs]]. The [[Bee Mushroom]] appears here while meteors and wall-clinging Mandibugs appear as hazards.<br>'''Unlock criterion''': collect 42 Power Stars | |||
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!style="background:#CB9FE9"|20. [[Bowser's Dark Matter Plant]]<br> | !colspan="4"style="background:#CB9FE9"|20. [[Bowser's Dark Matter Plant]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | ||
!colspan="2"style="background:#CB9FE9"|Mission | !colspan="2"style="background:#CB9FE9"|Mission | ||
!colspan="4"style="background:#CB9FE9"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Bigmouth Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1 | |||
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!colspan="2"style="background:#CB9FE9"|Mission | !colspan="2"style="background:#CB9FE9"|Mission | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bigmouth Galaxy (Bigmouth's Gold Bait).png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Dark Matter Plant (Darkness on the Horizon).png|x90px]] | ||
|colspan="2"| | |colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[Darkness on the Horizon]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bigmouth Galaxy (Bigmouth's Gold Bait).png|x90px]] | |||
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bigmouth's Gold Bait]] | |||
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|colspan=" | |colspan="6"align=center|A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of [[dark matter]]. Most of the course is on a two-dimensional plane. The course leads to Bowser.<br>'''Unlock criterion''': collect 33 Power Stars | ||
|colspan="6"align=center|A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, whirlpools, beds of seaweed, and [[Boo]]s. [[Penguru]] comes here when he wants to be alone.<br>'''Unlock criteria''': complete "Soaring on the Desert Winds" and feed the Luma 800 Star Bits | |||
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|colspan=" | |colspan="12"style="background:#D24134; color:white;"|[[File:SMG Engine Room Dome Model.png|25px|link=Engine Room]] '''The Engine Room''' | ||
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!style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br> | !colspan="4"style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | ||
!colspan="2"style="background:#DD7169"|Missions | !colspan="2"style="background:#DD7169"|Missions | ||
!colspan="4"style="background:#DD7169"|22. [[Sea Slide Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3 | |||
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!colspan="2"style="background:#DD7169"|Missions | !colspan="2"style="background:#DD7169"|Missions | ||
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|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sea Slide Galaxy (The Silver Stars of Sea Slide).png|x90px]] | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gold Leaf Galaxy (Star Bunnies on the Hunt).png|x90px]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Star Bunnies on the Hunt]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Cataquack to the Skies]] | ||
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sea Slide Galaxy (The Silver Stars of Sea Slide).png|x90px]] | |||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Going after Guppy]] | |||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Faster Than a Speeding Penguin]] | |||
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| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[When It Rains, It Pours]] | ||
| | |colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Cosmic Mario Forest Race]] | ||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Silver Stars of Sea Slide]] | |||
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Underwater Cosmic Mario Race]] | |||
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| | |colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins in the Woods]] | ||
| | |colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[The Bell on the Big Tree]] | ||
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins by the Seaside]] | |||
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Hurry, He's Hungry]] | |||
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|colspan=" | |colspan="6"align=center|An autumnal land inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets.<br>'''Unlock criteria''': collect 34 Power Stars and complete "Darkness on the Horizon" | ||
|colspan="6"align=center|An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center.<br>'''Unlock criterion''': collect 36 Power Stars | |||
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!style="background:#DD7169"|23. [[Toy Time Galaxy]]<br> | !colspan="4"style="background:#DD7169"|23. [[Toy Time Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×14 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | ||
!colspan="2"style="background:#DD7169"|Missions | !colspan="2"style="background:#DD7169"|Missions | ||
!colspan="4"style="background:#DD7169"|24. [[Bonefin Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | |||
!colspan="2"style="background:#DD7169"|Mission | |||
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|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Toy Time Galaxy (Mario Meets Mario).png|x90px]] | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Toy Time Galaxy (Mario Meets Mario).png|x90px]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Heavy Metal Mecha-Bowser]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Mario Meets Mario]] | ||
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Kingfin Planet Overview.png|x90px]] | |||
|colspan="2"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Kingfin's Fearsome Waters]] | |||
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| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bouncing Down Cake Lane]] | ||
| | |colspan="1"align=left|[[File:smg icon fastfoecomet.png|14px|link=Prankster Comet#Fast Foe Comet]] [[Fast Foes of Toy Time]] | ||
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| | |colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Luigi's Purple Coins]] | ||
| | |colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[The Flipswitch Chain]] | ||
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|colspan=" | |colspan="6"align=center|A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by [[Gearmo]]s, some of which are trapped within a [[:File:Big Mecha Bowser.png|giant tin robot]].<br>'''Unlock criterion''': collect 40 Power Stars | ||
|colspan="6"align=center|A desolate planet with spike-like mountains. Beneath its surface is a cavernous ocean with active hydrothermal vents. The undead shark [[Kingfin]] swims in these waters. An empty Starshroom orbits the planet.<br>'''Unlock criteria''': collect 55 Power Stars and complete "Giant Eel Outbreak" | |||
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!style="background:#DD7169"| | !colspan="4"style="background:#DD7169"|25. [[Bowser Jr.'s Lava Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | ||
!colspan="2"style="background:#DD7169"|Mission | !colspan="2"style="background:#DD7169"|Mission | ||
!colspan="4"style="background:#DD7169"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Sand Spiral Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 | |||
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!colspan="2"style="background:#DD7169"|Mission | !colspan="2"style="background:#DD7169"|Mission | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sand Spiral Galaxy (Choosing a Favorite Snack).png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Lava Reactor (King Kaliente's Spicy Return).png|x90px]] | ||
|colspan="2"| | |colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[King Kaliente's Spicy Return]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sand Spiral Galaxy (Choosing a Favorite Snack).png|x90px]] | |||
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Choosing a Favorite Snack]] | |||
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|colspan=" | |colspan="6"align=center|A [[lava]] planet that looks like a {{wp|red giant}}. Green hexagonal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava reactor.<br>'''Unlock criterion''': collect 45 Power Stars | ||
|colspan="6"align=center|A haunted galaxy. Its primary fixture is a giant [[barrel]] filled with Boos and spiraling quicksand. A glowing moon orbited by floating, rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Luma 1000 Star Bits | |||
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|colspan=" | |colspan="12"style="background:#FF93CD; color:white;"|[[File:SMG Garden Dome Model.png|25px|link=Garden (Super Mario Galaxy)]] '''The Garden''' | ||
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!style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br> | !colspan="4"style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×3 | ||
!colspan="2"style="background:#FFCDE8"|Missions | !colspan="2"style="background:#FFCDE8"|Missions | ||
!colspan="4"style="background:#FFCDE8"|27. [[Dreadnought Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×15 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2 | |||
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!colspan="2"style="background:#FFCDE8"|Missions | !colspan="2"style="background:#FFCDE8"|Missions | ||
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|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dreadnought Galaxy (Revenge of the Topman Tribe).png|x90px]] | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Deep Dark Galaxy (The Underground Ghost Ship).png|x90px]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Underground Ghost Ship]] | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bubble Blastoff]] | ||
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dreadnought Galaxy (Revenge of the Topman Tribe).png|x90px]] | |||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Infiltrating the Dreadnought]] | |||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Dreadnought's Colossal Cannons]] | |||
|- | |- | ||
| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Guppy and the Underground Lake]] | ||
| | |colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Ghost Ship Daredevil Run]] | ||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Revenge of the Topman Tribe]] | |||
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Topman Tribe Speed Run]] | |||
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| | |colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Plunder the Purple Coins]] | ||
| | |colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Boo in a Box]] | ||
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Battlestation's Purple Coins]] | |||
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Dreadnought's Garbage Dump]] | |||
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|colspan=" | |colspan="6"align=center|A galaxy with uncanny planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a deflatable replica of Gateway Galaxy and a hollow sphere containing a [[watermelon]] with billiard balls.<br>'''Unlock criteria''': collect 46 Power Stars and complete "King Kaliente's Spicy Return" | ||
|colspan="6"align=center|Topman battle facilities. Its largest planet is a battleship equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with [[Ring Beamer]]s and smaller planetoids surround the dreadnought. Some areas are obstructed by [[Eye Beamer]]s.<br>'''Unlock criterion''': collect 48 Power Stars | |||
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!style="background:#FFCDE8"|28. [[Matter Splatter Galaxy]]<br> | !colspan="4"style="background:#FFCDE8"|28. [[Matter Splatter Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 | ||
!colspan="2"style="background:#FFCDE8"|Mission | !colspan="2"style="background:#FFCDE8"|Mission | ||
!colspan="4"style="background:#FFCDE8"|29. [[Melty Molten Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×14 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | |||
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!colspan="2"style="background:#FFCDE8"| Missions | !colspan="2"style="background:#FFCDE8"| Missions | ||
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|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Melty Molten Galaxy (The Sinking Lava Spire).png|x90px]] | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Matter Splatter Galaxy (Watch Your Step).png|x90px]] | ||
| | |colspan="2"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Watch Your Step (mission)|Watch Your Step]] | ||
| | |colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Melty Molten Galaxy (The Sinking Lava Spire).png|x90px]] | ||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Sinking Lava Spire]] | |||
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Through the Meteor Storm]] | |||
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| | |colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Fiery Dino Piranha (mission)|Fiery Dino Piranha]] | ||
| | |colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Lava Spire Daredevil Run]] | ||
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| | |colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Red-Hot Purple Coins]] | ||
| | |colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Burning Tide]] | ||
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|colspan=" | |colspan="6"align=center|Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light.<br>'''Unlock criteria''': collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser" | ||
|colspan="6"align=center|Several sun-like planets undergoing extreme geothermal activity. Its starting planet experiences a volcanic eruption. [[Volcanic debris]] travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a Rolling Ball path.<br>'''Unlock criterion''': collect 52 Power Stars | |||
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!style="background:#FFCDE8"| | !colspan="4"style="background:#FFCDE8"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Snow Cap Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 | ||
!colspan=" | !colspan="8"style="background:#FFCDE8"|Mission | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Snow Cap Starting Planet.png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Snow Cap Starting Planet.png|x90px]] | ||
|colspan=" | |colspan="8"align=left|[[File:Smg icon powerstar.png|14px|link=Power Star]] [[Star Bunnies in the Snow]] | ||
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|colspan=" | |colspan="12"align=center|A capsule-shaped planet covered in fluffy snow. The snow can be displaced with the [[Star Cursor]]. Star Bunnies occur here. The starting area is a planetoid resembling a glass orb.<br>'''Unlock criterion''': complete "The Sinking Lava Spire" and feed the Luma 1600 Star Bits | ||
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|colspan=" | |colspan="12"style="background:#00D5B7; color:white;"|[[File:SMG Asset Model Comet Observatory.png|25px|link=Comet Observatory]] '''The Comet Observatory and the Gate''' | ||
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!style="background:#97FFF0"|30. [[Gateway Galaxy]]<br> | !colspan="4"style="background:#97FFF0"|30. [[Gateway Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×2 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 | ||
!colspan="2"style="background:#97FFF0"|Missions | !colspan="2"style="background:#97FFF0"|Missions | ||
!colspan="4"style="background:#97FFF0"|31. [[Bowser's Galaxy Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×10 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1 | |||
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!colspan="2"style="background:#97FFF0"|Mission | !colspan="2"style="background:#97FFF0"|Mission | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Galaxy Reactor (The Fate of the Universe).png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gateway Galaxy (Grand Star Rescue).png|x90px]] | ||
|colspan="2"| | |colspan="1"align=left|[[File:smg icon grandstar.png|14px|link=Grand Star]] [[Grand Star Rescue]] | ||
|colspan="1"align=left|[[File:smg icon redstar.png|14px|link=Red Star]] [[Gateway's Purple Coins]] | |||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Galaxy Reactor (The Fate of the Universe).png|x90px]] | |||
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[The Fate of the Universe]] | |||
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|colspan=" | |colspan="6"align=center|The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits [[Earth|Mario's homeworld]] and is frequented by [[Rosalina]]. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue".<br>'''Unlock criteria''': complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit) | ||
|colspan="6"align=center|Bowser's galaxy generator at the center of the universe. It contains a series of [[gravity]]-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a great sun.<br>'''Unlock criteria''': collect 60 Power Stars and complete "Darkness on the Horizon" | |||
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!style="background:#97FFF0"| | !colspan="4"style="background:#97FFF0"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Boo's Boneyard Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 | ||
!colspan=" | !colspan="8"style="background:#97FFF0"|Mission | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Boo's Boneyard Galaxy (Racing the Spooky Speedster).png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Boo's Boneyard Galaxy (Racing the Spooky Speedster).png|x90px]] | ||
|colspan=" | |colspan="8"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Racing the Spooky Speedster]] | ||
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|colspan=" | |colspan="12"align=center|A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the [[Spooky Speedster]]. Bone-shaped objects orbit the planet.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Luma 1200 Star Bits | ||
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|colspan=" | |colspan="12"style="background:#84D660; color:white;"|[[File:SMG Asset Model Planet of Trials.png|25px|link=Planet of Trials]] '''Planet of Trials''' | ||
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!style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br> | !colspan="4"style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 | ||
!colspan="2"style="background:#C2EAB0"|Mission | !colspan="2"style="background:#C2EAB0"|Mission | ||
!colspan="4"style="background:#C2EAB0"|[[Bubble Blast Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 | |||
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!colspan="2"style="background:#C2EAB0"|Mission | !colspan="2"style="background:#C2EAB0"|Mission | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble Blast Galaxy (The Electric Labyrinth).png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Rolling Gizmo Galaxy (Gizmos, Gears, and Gadgets).png|x90px]] | ||
|colspan="2"| | |colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Gizmos, Gears, and Gadgets]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble Blast Galaxy (The Electric Labyrinth).png|x90px]] | |||
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Electric Labyrinth]] | |||
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|colspan="3"align=center|Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact.<br>'''Unlock criterion''': collect all 3 Green | |colspan="6"align=center|One of the [[Trial Galaxies]]. It can only be navigated via Rolling Ball and is similar to Rolling Green Galaxy, but it resembles a {{wp|Rube Goldberg machine}} with many shifting platforms.<br>'''Unlock criterion''': collect all 3 Green Stars | ||
|colspan="6"align=center|Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact.<br>'''Unlock criterion''': collect all 3 Green Stars | |||
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!style="background:#C2EAB0"|[[Loopdeeswoop Galaxy]]<br> | !colspan="4"style="background:#C2EAB0"|[[Loopdeeswoop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×6 | ||
!colspan="2"style="background:#C2EAB0"|Mission | !colspan="2"style="background:#C2EAB0"|Mission | ||
!colspan="4"style="background:#C2EAB0"|[[Grand Finale Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1 | |||
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!colspan="2"style="background:#C2EAB0"|Mission | !colspan="2"style="background:#C2EAB0"|Mission | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Grand Finale Galaxy (The Star Festival).png|x90px]] | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Loopdeswoop Galaxy (The Galaxy's Greatest Wave).png|x90px]] | ||
|colspan="2"| | |colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Galaxy's Greatest Wave]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Grand Finale Galaxy (The Star Festival).png|x90px]] | |||
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Star Festival]] | |||
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|colspan="3"align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit) | |colspan="6"align=center|A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace.<br>'''Unlock criterion''': collect all 3 Green Stars | ||
|colspan="6"align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the centennial [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as [[Luigi]] (revisit) | |||
|- | |- | ||
|colspan=" | |colspan="12"align=left style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a dome are designated with a unique number. This number correlates with the galaxy's distance from its dome's origin, with smaller numbers being closer and larger numbers farther. It very roughly correlates with how galaxies are listed within the game's [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are not located within domes and are denoted by [[File:SMG Asset Sprite UI Hungry Luma.png|14px]]. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: [[File:SMG Asset Sprite UI Power Star.png|15px]] denotes the total number of obtainable [[Power Star]]s; [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px]] denotes the total number of reachable areas; and [[File:SMG2 Asset Sprite UI Bowser.png|15px]] denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. [[File:smg icon powerstar.png|14px]] denotes a normal mission; [[File:smg icon grandstar.png|14px]] denotes a [[Grand Star]] mission; [[File:smg icon greenstar.png|14px]] denotes a [[Green Star]] mission; [[File:smg icon redstar.png|14px]] denotes a [[Red Power Star]] mission; [[File:smg icon speedycomet.png|14px]] denotes a [[Prankster Comet#Speedy Comet|Speedy Comet]] mission; [[File:smg icon daredevilcomet.png|14px]] denotes a [[Prankster Comet#Daredevil Comet|Daredevil Comet]] mission; [[File:smg icon cosmiccomet.png|14px]] denotes a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] mission; [[File:smg icon fastfoecomet.png|14px]] denotes a [[Prankster Comet#SFast-Foe Comet|Fast-Foe Comet]] mission; [[File:smg icon purplecomet.png|14px]] denotes a [[Prankster Comet#Purple Comet|Purple Comet]] mission; and [[File:SMG Asset Sprite LS Secret Star.png|14px]] denotes an intramissionary Secret Star. | ||
|} | |} | ||
</center> | </center> | ||
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===Prankster Comets=== | ===Prankster Comets=== | ||
{{main|Prankster Comet}} | {{main|Prankster Comet}} | ||
Prankster Comets are objects that interfere with a galaxy | Prankster Comets are objects that interfere with a galaxy and give it an extra attribute. The 30 [[Prankster Comet|Comet Star]]s are obtained by completing special challenges in the robust galaxies, namely speed runs; "daredevil" runs (in which Mario is defeated if he takes a single hit); races against [[Cosmic Mario]]; and doubling the speed of enemies and obstacles. They only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, sometimes immediately, and at other times, only after another galaxy's level is completed. Prankster Comets appear and disappear every other time a mission is completed. After a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy have to be beaten first before a comet can appear. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a [[Prankster Comet#Purple Comet|Purple Comet]] where [[Mario]] must collect 100 [[Purple Coin]]s. These comets only begin to appear after "The Fate of the Universe" is completed at least once. Which and where Prankster Comets appear can be manipulated by feeding [[Comet Tico]] 20 [[Star Bit]]s. | ||
===The Comet Observatory=== | ===The Comet Observatory=== | ||
{{main|Comet Observatory}} | {{main|Comet Observatory}} | ||
[[File:SMG Comet Observatory Bedroom Overview.png|x180px|thumb||right|The Comet Observatory as viewed from a circular platform by the Bedroom.]] | [[File:SMG Comet Observatory Bedroom Overview.png|x180px|thumb||right|The Comet Observatory as viewed from a circular platform by the [[Bedroom (Super Mario Galaxy)|Bedroom]].]] | ||
The Comet Observatory is the hub world | The Comet Observatory is the hub world in the game. It is a bridge between [[dome]]s and serves as a place for the player to rest in between missions.<ref name=quiet/> It is a sprawling structure similar to a palace, with a tall central spire and ornamental architecture. These attributes visually make it reminiscent of [[Princess Peach's Castle]], the hub of ''[[Super Mario 64]]''. The core of the observatory is a comet called the [[beacon]] that is fueled by [[Power Star]]s. The beacon is what allows the Comet Observatory to travel through space, but it remains in orbit around [[Earth|Mario's home planet]] throughout most of the game. The observatory has two extraplanetary satellites: the [[Planet of Trials]] and a grassy platform that holds the [[Gate (Super Mario Galaxy)|Gate]]. The platform is directly anchored to the observatory via [[Warp Pad]]s and can be considered a direct extension of it, unlike the Planet of Trials. | ||
Including Gateway Galaxy, there are nine galaxies | Including Gateway Galaxy, there are nine galaxies directly accessed from the Comet Observatory. Six of these galaxies come from the [[Hungry Luma]]s affiliated with each dome. Unlike the hub worlds of ''Super Mario Galaxy'''s predecessors, there are no hidden Power Stars directly found on the observatory, though accessing the Planet of Trials, entering the Gate, and the arrival of Hungry Lumas are framed similarly. Five [[1-Up Mushroom]]s are hidden in the observatory. Most of the observatory is obscured by darkness when Mario first arrives due to the abduction of its Power Stars and only the [[Terrace (Super Mario Galaxy)|Terrace]] can be accessed. As Mario collects Power Stars, energy is restored to the observatory and new areas become lit to convey that they are now accessible. Warp Pads dot the Comet Observatory. They can be used to quickly reach adjacent locations on the hub. A [[Red Star]] appears above the [[Bedroom (Super Mario Galaxy)|Bedroom]] once Mario completes "[[Gateway's Purple Coins]]". Touching it transforms him into [[Flying Mario]] and allows him to soar through the skies of the observatory. There is nothing on the observatory that can harm Mario, and he will safely be transported back to solid ground if he falls off its edge. | ||
[[File:SMG Library Mario Cutscene.png|x100px|thumb||left|Frame from the introductory cutscene that plays when Mario enters the library after a new chapter has been unlocked.]] | [[File:SMG Library Mario Cutscene.png|x100px|thumb||left|Frame from the introductory cutscene that plays when Mario enters the [[Library (Super Mario Galaxy)|library]] after a new chapter has been unlocked.]] | ||
The Comet Observatory is a nursery ground for [[Luma]]s | The Comet Observatory is a nursery ground for [[Luma]]s. They are cared for by [[Rosalina]], who treats them as if they were her children. As light is restored to the observatory, more and more Lumas appear. It was built by Rosalina when she was a child with an [[Baby Luma|apricot-colored Luma]]. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the [[Mushroom Kingdom]] as the [[Star Festival]]. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through the sky like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as the bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the [[Garage (Super Mario Galaxy)|garage]] and the [[Library (Super Mario Galaxy)|library]]. The garage is framed as an intergalactic repair shop that [[Starshroom|starships]] can dock to. This is where the [[Toad Brigade]] and [[Luigi]] establish themselves once "[[Bee Mario Takes Flight]]" and "[[Luigi and the Haunted Mansion]]", respectively, are completed. | ||
The library is a closed off space behind the beacon that becomes accessible once "[[The Fiery Stronghold]]" is completed. | The library is a closed off space behind the beacon that becomes accessible once "[[The Fiery Stronghold]]" is completed. Though entered like a dome, there are no galaxies here. It contains no collectibles or anything related to the rescue of [[Princess Peach]]. The are no tangible incentives for coming to the library, and the player is never forced to enter it. This is where Rosalina reads a [[Rosalina's Story|storybook]] to the Lumas. New chapters become available as Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref> accumulates Power Stars. The book details her personal backstory, the history of the Comet Observatory, Luma behavior, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by [[Yoshiaki Koizumi]] and included at the discretion of [[Shigeru Miyamoto]]. Rosalina's Story is noted for its heartfelt and melancholy elements.<ref name=wired/><ref name=quiet/> The illustrations on the pages have been likened to ''{{wp|The Little Prince}}''.<ref name=ruben/> | ||
==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
|-style="color:white; | |-style="background:#FF2400; color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
|style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]''' | |align=center style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]''' | ||
| | |style="background:#ffe4e1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. After being invited to celebrate the [[Star Festival]] at [[Peach's Castle]], an abduction cuts the party short and leaves Mario isolated on [[Gateway Galaxy|another planet]] far from [[Earth|home]]. It is here that he meets an apricot-colored Luma and his caretaker - the mysterious Rosalina. With the Luma bestowing him with the power to travel through space, Mario strives to collect [[Power Star]]s, rescue Princess Peach, and stop [[Bowser]] from creating his galaxy at the [[Bowser's Galaxy Reactor|center of the universe]]. His movement options and overall {{wp|Game feel|feel}} are more directly comparable to ''[[Super Mario 64]]'' than they are to [[Super Mario Sunshine|the previous 3D ''Super Mario'' game]]. | ||
|- | |- | ||
|style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]''' | |align=center style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]''' | ||
| | |style="background:#def3df"|Mario's younger brother. He can be used to replay the game after collecting 120 Power Stars and completing "[[The Fate of the Universe]]" as Mario. He can jump higher and run faster than Mario, but at the cost of reduced traction and increased startup. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. In addition, the [[Spin Jump]]'s height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to collect Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where [[:File:SMG Screenshot Ghostly Galaxy (Luigi and the Haunted Mansion) as Luigi.jpg|there are two of them]]. Luigi can be quite cowardly and is deathly afraid of ghosts. | ||
|} | |} | ||
<br> | |||
===Non-playable characters=== | ===Non-playable characters=== | ||
With the exception of Princess Peach, Toads, and penguins, all of the characters encountered by the player are completely new to the '' | With the exception of Princess Peach, Toads, and penguins, all of the characters encountered by the player are completely new to the ''Mario'' series. Most characters are met in various galaxies, though Rosalina, the Toad Brigade, and the Lumas are found on the [[Comet Observatory]]. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | |||
|-style="background:#FF2400; color:white;" | |||
{| | |||
|-style="color:white; | |||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
!width=15%|Locations | !width=15%|Locations | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Luma.jpg|x100px]]<br>[[Baby Luma|Apricot Luma]] | ||
|Mario's traveling companion - a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario<ref name=weegee group=note/> the ability to [[spin]] and travel through space. Before being kidnapped, Princess Peach was going to give this Luma to Mario as a gift during the Star Festival. It is [[Rosalina's Story|implied]] that he is a reincarnation of the first Luma that Rosalina ever encountered. | |||
|align=center|All galaxies | |||
|align= | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Peach.png|x100px]]<br>[[Princess Peach]] | ||
| | |The ruler of the [[Mushroom Kingdom]]. She is kidnapped by Bowser on the night of the Star Festival and taken to the center of the universe. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain [[1-Up Mushroom]]s. She does so even during Luigi's playthrough. Rosalina refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]". | ||
|align=center|<br>[[Castle Gardens]]<br>[[Bowser's Galaxy Reactor]] | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Princess Rosalina Super Mario Galaxy.png|x100px]]<br>[[Rosalina]] | ||
| | |A mysterious woman who serves as the guardian of the cosmos. She travels through space via the Comet Observatory, a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the Power Stars, by Bowser. Rosalina makes an arrangement with Mario where he collects Power Stars to restore power to the observatory. In return, she helps him stop Bowser and rescue Princess Peach. Her past is revealed to the player as they accumulate Power Stars via [[Rosalina's Story]]. The Lumas recognize Rosalina as their mother, who in return sees them as her family. | ||
|[[Comet Observatory]] | |align=center|[[Comet Observatory]]<br>[[Gateway Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Yellow Luma Alt Artwork.png|x100px]]<br>[[Luma]]s | ||
| | |Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into [[Launch Star]]s. Lumas become {{wp|Astronomical object|celestial bodies}} when they grow up, and which ones they become is dependent on their color. Lumas eat [[Star Bit]]s and squeal with delight when fed via the [[Star Cursor]]. | ||
|[[Comet Observatory]] | |align=center|[[Comet Observatory]]<br>[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser's Dark Matter Plant]]<br>[[Gateway Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Polari.jpg|x100px]]<br>[[Polari]] | ||
| | |An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Cursor. | ||
|[[ | |align=center|[[Comet Observatory]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:HungryLuma.png|x100px]]<br>[[Hungry Luma]]s | ||
|Big, voracious Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of Star Bits. When encountered in dome galaxies, they transform into planets. Visiting them triggers a hidden mission. | |||
|[[Comet Observatory]] | |align=center|[[Comet Observatory]]<br>[[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Melty Molten Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Lumalee.png|x100px]]<br>[[Lumalee]] | ||
| | |A big Luma that runs the Luma Shop. He typically proceeds a boss encounter and transforms into a Mushroom of choice in exchange for thirty Star Bits. | ||
|align=center|[[Battlerock Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Melty Molten Galaxy]]<br>[[Dreadnought Galaxy]] | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Comet Tico.png|x100px]]<br>[[Comet Tico]] | ||
|A big Luma that is knowledgeable about [[Prankster Comet]]s. He provides details on these comets to the player when prompted. Alternatively, he can shift where a Prankster Comet appears in exchange for twenty Star Bits. | |||
|[[Comet Observatory | |align=center|[[Comet Observatory]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:LuigiRosalinaSMG.png|x100px]]<br>[[Toad Brigade|The Toad Brigade]] | ||
| | |A five-member team of [[Toad (species)|Toad]]s on a quest to help find Princess Peach. They travel through space in search of Power Stars on a starship called a [[Starshroom]]. The Lumas built it for them. There are three Toads other than the red-capped leader and purple-capped postman that are part of the Brigade. There is a knowledgeable [[Hint Toad|Blue Toad]] who typically provides information on an area of interest; a [[Banktoad|Green Toad]] who wields a pickaxe and constructs [[cannon]]s for Mario; and a very sleepy [[Yellow Toad (Super Mario Galaxy)|Yellow Toad]]. | ||
| | |align=center|[[Comet Observatory]]<br>[[Honeyhive Galaxy]]<br>[[Sweet Sweet Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Hurry-Scurry Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Grand Finale Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|x100px]]<br>[[Captain Toad|Toad Brigade Captain]] | ||
| | |The captain of the Toad Brigade. This Red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the [[Hint Toad|Blue Toad]], the captain is the most cowardly member of the team. | ||
|All galaxies that feature the Toad Brigade | |align=center|All galaxies that feature the Toad Brigade | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|x100px]]<br>[[Mailtoad]] | ||
| | |A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory. He delivers mail from Princess Peach or Luigi. When out on missions with the brigade, he usually is equipped with a snorkel. | ||
| | |align=center|All galaxies that feature the Toad Brigade | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Star Bunny Artwork.png|x100px]]<br>[[Star Bunny|Star Bunnies]] | ||
| | |Spacefaring [[rabbit]]s that like to play. They award Mario a Power Star for catching them. The Star Bunnies of [[Gusty Garden Galaxy]] have a penchant for gardening and are hunted by [[Undergrunt]]s. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or sport Toad-like vests. | ||
|align=center|[[Gateway Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Snow Cap Galaxy]]<br>[[Grand Finale Galaxy]] | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s | ||
|[[Bee]] people that collect [[honey]]. They teach the player how to use their [[Bee Mario|bee form]]. Most Honeybees are members of the [[Honeyhive Galaxy|Honeyhive Kingdom]] and are in the midst of a dispute with a society of {{wp|Pentatomidae|stink bug}}-like [[Mandibug]]s. The bees of [[Gold Leaf Galaxy]] keep [[Cataquack]]s as pets. | |||
|[[Honeyhive Galaxy]] | |align=center|[[Honeyhive Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Grand Finale Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]] | ||
| | |The ruler of the Honeyhive Kingdom. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size. | ||
|[[Honeyhive | |align=center|[[Honeyhive Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|x100px]]<br>[[Board (Super Mario Galaxy)|Board]]s | ||
| | |Talking boards that call out to Mario and teach him unique mechanics. Different individuals teach different things: Gil Board teaches Mario how to [[Wall Jump]]; Bill Board teaches him how to use the [[Star Ball|Rolling Ball]]; Phil Board teaches him how to use the [[Bubble]]; and Jill Board reminds him how to use his [[Boo Mario|Boo form]]. | ||
|[[ | |align=center|[[Honeyhive Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Boo's Boneyard Galaxy]]<br>[[Rolling Gizmo Galaxy]]<br>[[Bubble Blast Galaxy]]<br>[[Grand Finale Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:RaySMG.png|x100px]]<br>[[Ray]] | ||
| | |The [[manta|ray]] that Mario surfs on during the [[ray surfing]] minigame. Safely reaching the finish line within a specified time limit awards Mario with a Power Star. | ||
|[[Loopdeeloop Galaxy]] | |align=center|[[Loopdeeloop Galaxy]]<br>[[Loopdeeswoop Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Penguin Artwork.png|x100px]]<br>[[Penguin]]s | ||
| | |Carefree, flightless birds who love swimming. Some individuals share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Coach and Penguru – tower over him. | ||
|[[Loopdeeloop Galaxy]] | |align=center|[[Loopdeeloop Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Coach Artwork.png|x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]] | ||
| | |A big penguin that teaches young birds how to swim. He has a kind and paternal disposition. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray. | ||
|[[ | |align=center|[[Loopdeeloop Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Penguru SMG.png|x100px]]<br>[[Penguru]] | ||
|A knowledgeable, elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself. | |||
|[[Sea Slide Galaxy]] | |align=center|[[Drip Drop Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Grand Finale Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguin Racer (Captain).png|x100px]]<br>Penguin Racers | ||
| | |A competitive, four-member swimming team of young penguins. While most penguins have blue plumage, each member of this team is a different color. They challenge Mario to a race when prompted. The team captain – a red penguin with yellow, brow-like feathers – awards Mario a Power Star for outswimming them. | ||
|[[ | |align=center|[[Sea Slide Galaxy]]<br>[[Grand Finale Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Gearmo Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Gearmo]]s | ||
| | |Maintenance robots with an obsession for orderliness. Many Gearmos can be found upkeeping battle stations affiliated with the malicious [[Topman Tribe]], but they themselves are benevolent robots. The Gearmos of [[Toy Time Galaxy]] teach the player how to make the most out of their [[Spring Mario|spring form]]. An overworked individual hosts the [[Bob-omb Blasting]] minigame. Another helps maintain the Comet Observatory's [[Engine Room]]. | ||
|[[ | |align=center|[[Comet Observatory]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Grand Finale Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Spooky Speedster Artwork.png|x100px]]<br>[[Spooky Speedster]] | ||
|An [[Big Boo|Atomic Boo]] in a helmet. He challenges Mario to race through open space when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him. | |||
|[[Ghostly Galaxy]] | |align=center| [[Ghostly Galaxy]]<br>[[Boo's Boneyard Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:GuppySMG.png|x100px]]<br>[[Guppy]] | ||
| | |A fearsome {{wp|killer whale|orca whale}} who bullies the penguin racers. He only relents if Mario can pass through his eight-ring swim challenge, as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and – while not damaging – knockbacks Mario if approached. | ||
|[[Sea Slide Galaxy]] | |align=center|[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Cosmic Mario Model.png|x100px]]<br>[[Cosmic Mario]] | ||
|An entity that takes on the form of Mario and has all of the same abilities. He challenges him to a footrace to a Power Star. He only appears when a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes him release Star Bits. | |||
|[[Honeyhive Galaxy]] | |align=center|[[Honeyhive Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Cosmic Luigi Model.png|x100px]]<br>[[Cosmic Luigi]] | ||
|An entity that takes on the form of Luigi and has all of the same abilities. Mirroring Cosmic Mario, he only appears when a Cosmic Comet is in orbit during Luigi's playthrough. He is a more challenging opponent than Cosmic Mario. | |||
|[[Honeyhive Galaxy]] | |align=center|[[Honeyhive Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]] | ||
|} | |} | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
== | {{multiframe | ||
Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if | |[[File:SM64 Thumbnail Unagi.jpg|100px]][[File:SM64 Thumbnail Moneybag.jpg|100px]][[File:SM64 Thumbnail Eyerok.jpg|100px]]<br>[[File:SMG Thumbnail Gringill.jpg|100px]][[File:SMG Thumbnail Petapeta.jpg|100px]][[File:SMG Thumbnail Bouldergeist.jpg|100px]] | ||
|Comparison between similar enemy designs in ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]; top row) and ''Super Mario Galaxy'' ([[List of games by date#2007|2007]]; bottom row). In addition to like designs, enemies in the same column have similar purposes and behaviors within their respective games. They are, from left-to-right:<br>'''Top row''': [[Maw-Ray|Unagi]], [[Moneybags]], and [[Eyerok]].<br>'''Bottom row''': [[Gringill]], [[Tracks (enemy)|Tracks]], and [[Bouldergeist]]. | |||
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Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one-hundred. Most enemies that can be defeated by [[Mario]]<ref name=weegee group=note/> drop different spoils depending on how they are attacked: enemies drop [[coin]]s if stomped on and [[Star Bit]]s if spun into. Most enemies that actively attack Mario briefly stop after successfully causing damage. This gives the player a chance to get their bearings before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit. | |||
Roughly fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Mario'' games or inspired staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks; a faction of mechanical, spinning enemies called [[Topman|Topmen]]; and stationary robots that discharge circular electrical waves called [[Ring Beamer|Beamer]]s. Though some enemies look like robots, there are no enemies visually comparable to the typical alien designs found in {{wp|science fiction}}. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior, with a particular focus on ''[[Super Mario 64]]'' (see right). Some of them resemble recurring enemies in ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series. Specifically, the [[bat (Super Mario Galaxy)|bat]]s resemble [[zeldawiki:Keese|Keeses]] and the Electrogoombas resemble [[zeldawiki:Octorok|Octorok]]s. The [[Rocto#Names in other languages|Japanese name for an Electrogoomba relative]] even directly derives from the name "Octorok". | |||
''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of | ''Super Mario Galaxy'' makes use of the [[Super Mario (series)|''Super Mario'' series]]' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of re-releases or remakes, never appeared outside of their debut titles. Many of these enemies debuted in ''Super Mario 64'', such as [[Amp]]s, [[Bomp]]s, and [[Tox Box]]es. The enemies that were incorporated contrast greatly with the ones in [[Super Mario Sunshine|the previous 3D ''Super Mario'' game]], a title that made a conservative use of the series' back catalog and introduced enemies that largely never appeared again. | ||
Nearly all of the enemies and bosses in ''Super Mario Galaxy'' are incorporated into [[Super Mario Galaxy 2|its sequel]]. | |||
{| | |||
|-style="color:white; | ===New enemies=== | ||
! | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | ||
! | |-style="background:#000000; color:white;" | ||
! | !width=13%|Name | ||
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] | |||
!width=15%|Locations | |||
|- | !width=6%|Possible spoils | ||
|- | |||
|align=center|[[File:SMG Bolt Beam model bolt.png|x70px]]<br>'''[[Ball Beamer]]''' (bolt) | |||
|A stationary enemy that discharges wide-ranging shockwaves on the surface of a spherical planet. The shockwaves damage Mario on contact. They are discharged in consistent three-part intervals that can be timed. The bolt can be unscrewed by [[spin]]ning on top of it, which halts the discharge. This opens up the inside of the planet it sits on. | |||
|align=center|[[Buoy Base Galaxy]] | |||
|align=center|None | |||
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|align=center|[[File:SMG Bolt Beam model nut.png|x70px]]<br>'''Ball Beamer''' (nut) | |||
|Ball Beamers with nuts. One sits opposite of a bolted Ball Beamer on a spherical planet. These variants lack interactive components. | |||
|align=center|[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]] | |||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
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|align=center|[[File:SMG Bat Artwork.png|x70px]]<br>'''[[Bat (Super Mario Galaxy)|Bat]]''' | |||
|Winged creatures that roost in caves and swoop down to attack Mario. They fly in place and cackle when they make successful strikes. Bats can be defeated with a spin or stomp. | |||
|align=center|[[Beach Bowl Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Toy Time Galaxy]] | |||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | |||
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| | |align=center|[[File:SMG Bomb Boo Model.png|x70px]]<br>'''[[Bomb Boo]]''' | ||
| | |Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and explodes in his face. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor. | ||
|align=center|[[Ghostly Galaxy]] | |||
| | |align=center|None | ||
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| | |align=center|[[File:SMG Asset Model Kobone.png|x70px]]<br>'''[[Bonefin]]''' | ||
| | |Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a {{wp|hydrothermal vent}} as he accumulates damage. They home in and charge at Mario when he comes in close proximity to them. They otherwise swim alongside Kingfin. They can be defeated by leading them to the water's surface or by striking them with a shell. The entire guard disappears once Kingfin is defeated. | ||
| | |align=center|[[Bonefin Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7 | ||
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| | |align=center|[[File:SMG Asset Model Clampy.png|70px]]<br>'''[[Clampy]]''' | ||
| | |A giant clam that periodically opens and shuts its {{wp|Valve (mollusc)|valves}}. Either [[Star Chip]]s or [[coin]]s can be found within them. Snapping shut with Mario inside damages him. | ||
| | |align=center|[[Beach Bowl Galaxy]] | ||
| | |align=center|[[File:X mark.svg|15px|Indestructible]] | ||
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| | |align=center|[[File:SMG Asset Model Cluckboom.png|x70px]]<br>'''[[Cluckboom]]''' | ||
| | |Red [[Plurp]]s that lay explosive eggs. They fly in a continuous set path, fluttering back and forth. They fall to the ground if shot at with [[Star Bit]]s, which leaves them dazed and open to attack. | ||
| | |align=center|[[Dusty Dune Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | ||
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| | |align=center|[[File:SMG Asset Model Crabber (Blue).png|70px]]<br>'''[[Crabber]]''' (Blue) | ||
| | |Evasive, sidestepping [[crab]]s that frantically scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. | ||
| | |align=center|[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1 | |||
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| | |align=center|[[File:SMG Asset Model Crabber (Red).png|70px]]<br>'''Crabber''' (Red) | ||
|align= | |Offensive Crabbers. Red Crabbers actively pursue Mario, but move slowly. | ||
|align=center|[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]] | |||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | |||
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| | |align=center|[[File:Electrogoomba.png|x70px]]<br>'''[[Octoomba|Electrogoomba]]''' | ||
| | |[[Goomba]]-like octopus creatures. They sidestep back-and-forth along a set back and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated by spinning them once or jumping on their heads. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | |||
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| | |align=center|[[File:SMG Eye Beamer Model.png|x70px]]<br>'''[[Eye Beamer]]''' | ||
| | |Mechanical eyes that are suspended in the air. They emit electrical beams from their pupils that damage Mario on impact. Some Eye Beamers move while others are stationary. The back of the Eye Beamer is undamaging and flat: they can be used as platforms to traverse obstacles. | ||
| | |align=center|[[Dusty Dune Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
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| | |align=center|[[File:Firearc.png|x70px]]<br>'''[[Fire Shooter]]''' | ||
| | |Mounted flamethrowers that periodically shoot streams of fire. The flames recede in set intervals that can be timed. | ||
| | |align=center|[[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bubble Blast Galaxy]] | ||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
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| | |align=center|[[File:Flipbug.png|70px]]<br>'''[[Flipbug]]''' | ||
| | |Skittish beetles. When Mario is in close proximity, they cowardly try to fly away before tiring out and falling to the ground, flailing helplessly. If spotted in his [[Bee Mario|bee form]], they aggressively pursue him. | ||
| | |align=center|[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | ||
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| | |align=center|[[File:SMG Asset Model Gringill (Big).png|x70px]]<br>'''Giant Gringill''' | ||
| | |Large Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves. | ||
| | |align=center|[[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1 | |||
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| | |align=center|[[File:GoldChompSMG.png|x70px]]<br>'''[[Gold Chomp|Golden Chomp]]''' | ||
| | |A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it while in his [[Rainbow Mario|rainbow form]]. | ||
| | |align=center|[[Gusty Garden Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1 | ||
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| | |align=center|[[File:SMG Goombeetle Artwork.png|x70px]]<br>'''[[Goombeetle]]''' | ||
| | |Robotic-looking Goombas that wear metallic helmets. The helmets protect them from being stomped. Spinning them makes them fall upside down. They can be defeated in this state. | ||
| | |align=center|[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Dreadnought Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | |||
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| | |align=center|[[File:SMG Asset Model Gringill.png|x70px]]<br>'''[[Gringill]]''' | ||
| | |Giant eels that prey on [[penguin]]s. They are found nestled in caves and swimming in open waters with snapping jaws. The nesting individuals snap at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. | ||
| | |align=center|[[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7 | |||
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| | |align=center|[[File:RedUrchins.png|x70px]]<br>'''[[Ground Urchin]]''' | ||
| | |Red [[Urchin]]s only found on land. One protracts its spines and rolls towards Mario if he approaches it. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins. | ||
| | |align=center|[[Freezeflame Galaxy]]<br>[[Deep Dark Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5 | |||
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| | |align=center|[[File:SMG Ice Bat.png|x70px]]<br>'''[[Ice bat]]''' | ||
| | |White bats shrouded in an icy vapor. Making direct contact encases Mario in ice. They can only be damaged by fire. | ||
| | |align=center|[[Freezeflame Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | ||
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| | |align=center|[[File:BrrrBit.png|x70px]]<br>'''[[Li'l Brr|Ice Bubble]]''' | ||
| | |Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cold aura. | ||
| | |align=center|[[Freezeflame Galaxy]]<br>[[Toy Time Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | |||
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| | |align=center|[[File:SMG Jellyfish Model.png|x70px]]<br>'''[[Jam-o'-War]]''' | ||
| | |Large Jammyfish that electrocute Mario on contact. They idly pulsate in place and emit a low, otherworldly sound. Jellyfish can be defeated by throwing two shells at them. The first strike turns them green, but their behavior is unchanged. | ||
| | |align=center|[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | ||
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| | |align=center|[[File:Jammyfish Bigmouth SMG.png|x70px]]<br>'''[[Jammyfish]]''' | ||
| | |[[Jellyfish]] that idly swim in schools along a set path. They damage Mario on contact, but do not actively pursue him. | ||
| | |align=center|[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | |||
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| | |align=center|[[File:BurnBit.png|x70px]]<br>'''[[Li'l Cinder]]''' | ||
| | |Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. | ||
| | |align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | |||
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| | |align=center|[[File:Mandibug.png|x70px]]<br>'''[[Mandibug]]''' | ||
| | |Large stink bug-like enemies that prey on [[Honeybee]]s. They quickly charge towards Mario in a straight line after making visual contact, snapping at him with their {{wp|Mandible (insect mouthpart)|mandibles}}. They can be defeated by [[Ground Pound]]ing them on their backs, as indicated by the symbol on their abdomen. Mandibugs cower in fear if Mario stands on their back but eventually shake him off. | ||
| | |align=center|[[Honeyhive Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Honeyclimb Galaxy]]<br>[[Gold Leaf Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | ||
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| | |align=center|[[File:SMG Asset Model Meteor.png|x70px]]<br>'''[[Meteor]]''' | ||
| | |Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in [[Bowser's Star Reactor]], and Bowser Jr. fires them from the cannons in his airship in [[Bowser's Galaxy Reactor]]. They otherwise typically appear raining from the sky in volcanic galaxies. | ||
| | |align=center|[[Bowser's Star Reactor]]<br>[[Honeyclimb Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Gateway Galaxy]]<br>[[Bowser's Galaxy Reactor]] | ||
| | |align=center|None | ||
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| | |align=center|[[File:SMG Underwater Mine Artwork.png|x70px]]<br>'''[[Floating Mine|Mikey Mine]]''' | ||
| | |{{wp|Naval mine}}s that have eyes and bob up and down on chains. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. | ||
| | |align=center|[[Deep Dark Galaxy]] | ||
| | |align=center|None | ||
|None | |||
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| | |align=center|[[File:SMG Asset Model Mini Wanwan.png|x70px]]<br>'''[[Mini Chomp]]''' | ||
| | |Small Chomps that roll out of doghouses. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated. | ||
| | |align=center|[[Dreadnought Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | ||
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| | |align=center|[[File:SMG Asset Model Monty.png|x70px]]<br>'''[[Monty]]''' | ||
| | |Bandana-wearing moles that reside in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or shooting them with a Star Bit. This leaves them vulnerable to attack. | ||
| | |align=center|[[Battlerock Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dreadnought Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | ||
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| | |align=center|[[File:Octoguysmg.png|x70px]]<br>'''[[Octoguy]]''' | ||
| | |Small Electrogoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him. Octoguys are defeated with a spin or jump. They often appear in large groups. | ||
| | |align=center|[[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gold Leaf Galaxy]]<br>[[Deep Dark Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | |||
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| | |align=center|[[File:SMG Pokey.png|x70px]]<br>'''[[Pokeyplant]]''' | ||
| | |A red [[Pokey]] that can move. It shimmies back from Mario while attempting to slam its head into him. The Pokeyplant can be defeated by destroying its body segments and then its head, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee. | ||
| | |align=center|[[Dusty Dune Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7 | ||
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| | |align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|x70px]]<br>'''[[Thorny flower|Prickly plant]]''' | ||
| | |Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or [[rubbery bulb]]. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Gateway Galaxy]]<br>[[Bowser's Galaxy Reactor]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:Sling Star.png|15px|link=Sling Star]]×1 | ||
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| | |align=center|[[File:SMG Big Thorny Flower.png|x70px]]<br>[[Giant prickly plant|'''Prickly plant''' (giant)]] | ||
| | |Large prickly plants. Their behavior is shared with the normal-sized prickly plants. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Dusty Dune Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:Sling Star.png|15px|link=Sling Star]]×1 | |||
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| | |align=center|[[File:SMG Floaty Thorny Flower.png|x70px]]<br>'''Prickly plant''' (sky) | ||
| | |Giant prickly plants suspended in space. They have rotating, propeller-like leaves underneath their flowers. | ||
| | |align=center|[[Gusty Garden Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7 | ||
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| | |align=center|[[File:PumpkinheadGoomba.png|x70px]]<br>'''[[Jack O'Goomba|Pumpkinhead Goomba]]''' | ||
| | |Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound, or spinning them to destroy their pumpkin, turning them into a regular Goomba. | ||
| | |align=center|[[Ghostly Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Goomba]]×1 | ||
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| | |align=center|[[File:SMG Ring Beam model.png|x70px]]<br>'''[[Ring Beamer]]''' | ||
| | |Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Ring Beamers damages him. | ||
| | |align=center|[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
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| | |align=center|[[File:SMG Asset Model Octorok.png|x70px]]<br>'''[[Rocto]]''' | ||
| | |Large and stationary alien [[zeldawiki:Octorok|Octorok]]s that hide in [[barrel]]s. They shoot [[coconut]]s<ref name=melon group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]] | ||
|None | |align=center|None | ||
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| | |align=center|[[File:LaserRobot.png|x70px]]<br>'''[[Sentry Beam]]''' | ||
| | |Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of them temporarily prevent it from firing. They follow Mario's position when he is close. | ||
| | |align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]] | ||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
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| | |align=center|[[File:SMG Sentry Garage model.png|x70px]]<br>'''[[Sentry Garage]]''' | ||
| | |A large Topman that releases four Topminis out of its sides. After jumping on its head, it can be used as a spring to reach higher areas. | ||
| | |align=center|[[Buoy Base Galaxy]] | ||
| | |align=center|None | ||
|- | |- | ||
| | |align=center|[[File:SMG Slurple Artwork.png|x70px]]<br>'''[[Slurple]]''' | ||
| | |Leech-like parasites related to Electrogoombas. They latch onto Mario and gradually deplete life meter. Slurples are easily disposed of with a spin. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SpikyTopman.png|x70px]]<br>'''[[Spiky Topman]]''' | ||
| | |Top enemies that spin into Mario. Spiky Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Spiky Topmen can only be defeated if into an electric rail or off the side of a platform. | ||
| | |align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Spiny Piranha Plant Galaxy.png|x70px]]<br>'''[[Spiny Piranha Plant]]''' | ||
|align= | |Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them. | ||
|align=center|[[Good Egg Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]] | |||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1 | ||
| | |||
|- | |- | ||
| | |align=center|[[File:SpoingSMG.png|x70px]]<br>'''[[Spoing]]''' | ||
| | |Spiders that hop up and down in place. To defeat Spoings, they can be stunned with a Star Bit and kicked, or simply jumped on. They gleefully laugh if they successfully strike Mario. | ||
| | |align=center|[[Space Junk Galaxy]]<br>[[Ghostly Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Sprangler.png|x70px]]<br>'''[[Sprangler]]''' | ||
| | |Spoings that hang from silk. They sway back and forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on. | ||
| | |align=center|[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sea Slide Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | ||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Banekiti.png|70px]]<br>'''[[Spring (Super Mario Galaxy)|Spring]]''' | ||
| | |Mechanical spring enemies. They knockback [[Boo Mario]] on contact but do not cause damage. | ||
| | |align=center|[[Boo's Boneyard Galaxy]] | ||
| | |align=center|[[File:X mark.svg|15px|Indestructible]] | ||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Topman (Spring).png|x70px]]<br>'''[[Spring Topman]]''' | ||
| | |Green Topmen. Colliding with Mario causes him to spin out of control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis. | ||
| | |align=center|[[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|align=center|None | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Sentry Beam.png|x70px]]<br>'''[[Spring Vault]]''' | ||
| | |Spring-like [[Ring Beamer]]s. They can be used as springs after jumping on their head, allowing Mario to reach great heights. | ||
| | |align=center|[[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|align=center|None | |||
|None | |||
|- | |- | ||
| | |align=center|[[File:Topmini.png|x70px]]<br>'''[[Topmini]]''' | ||
| | |Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages. | ||
| | |align=center|[[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Petapeta.png|x70px]]<br>'''[[Tracks (enemy)|Tracks]]''' | ||
| | |Sandal-wearing sack creatures that turn invisible when moving. Tracks are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Gateway Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×20 | |||
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|- | |- | ||
| | |align=center|[[File:SMG Asset Model Tweester.png|x70px]]<br>'''[[Tweester (Super Mario Galaxy)|Tweester]]''' | ||
| | |Miniature dust tornadoes that travel along a set path. They catch Mario in their gusts when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin. Some Tweesters carry jagged, rocky debris that harms Mario if he makes contact. | ||
| | |align=center|[[Dusty Dune Galaxy]] | ||
| | |align=center|[[File:X mark.svg|15px|Indestructible]] | ||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Undergrunt.png|x70px]]<br>'''[[Undergrunt]]''' | ||
| | |Burrowing moles that prey on [[Star Bunny|Star Bunnies]]. They leave trails of disturbed dirt as they burrow through the ground. They can be defeated by ground-pounding approximal earth. This forces them to the surface and dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track their movements. | ||
| | |align=center|[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Watershooter.png|x70px]]<br>'''[[Water Shooter]]''' | ||
|align= | |Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. | ||
| | |align=center|[[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Sand Spiral Galaxy]] | ||
| | |align=center|[[File:X mark.svg|15px|Indestructible]] | ||
| | |} | ||
| | |||
===Returning enemies=== | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | |||
|-style="background:#000000; color:white;" | |||
!width=13%|Name | |||
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] | |||
!width=15%|Locations | |||
!width=6%|Possible spoils | |||
|- | |- | ||
| | |align=center|[[File:AmpSMG.png|x70px]]<br>'''[[Amp]]''' | ||
| | |Suspended, magnetic orbs with smiling faces. They discharge electricity and shock [[Mario]] on contact. They move in a fixed direction, typically in a circular pattern. | ||
| | |align=center|[[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bubble Blast Galaxy]] | ||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Big Boo.png|x70px]]<br>'''[[Big Boo|Atomic Boo]]''' | ||
| | |A gigantic Boo. It can only be defeated with a light source. A rival character called the [[Spooky Speedster]] is of this species. | ||
| | |align=center|[[Deep Dark Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1 | ||
| | |||
|- | |- | ||
| | |align=center|[[File:BanzaiBillSMG.png|x70px]]<br>'''[[Banzai Bill]]''' | ||
| | |Giant, slow-moving missiles with {{wp|Nose art|sharkmouth}}s. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. | ||
| | |align=center|[[Bowser's Galaxy Reactor]] | ||
| | |align=center|None | ||
| | |||
|- | |- | ||
| | |align=center|[[File:BlooperSMG.png|x70px]]<br>'''[[Blooper]]''' | ||
| | |White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a [[shell]]. Bloopers release a cloud of ink when defeated by the player. | ||
| | |align=center|[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Bob-Omb Artwork.png|x70px]]<br>'''[[Bob-omb]]''' | ||
| | |Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages, enemies, and [[trash]] in the [[Bob-omb Blasting]] minigame. Jumping on a walking Bob-omb causes its legs to recede into its body and become this second variant. | ||
| | |align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]] | ||
|align=center|None | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Bomp.png|x70px]]<br>'''[[Bomp]]''' | ||
|Large, moving stones that shift in and out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. | |||
| | |align=center|[[Buoy Base Galaxy]]<br>[[Freezeflame Galaxy]] | ||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:BooSMG.png|x70px]]<br>'''[[Boo]]''' | ||
| | |Round ghosts with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at Boos, they sheepishly shield their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some can be found underwater. Mario can transform into one via the [[Boo Mushroom]]. Normal Boos become infatuated with Mario if encountered in his [[Boo Mario|Boo form]]. | ||
| | |align=center|[[Ghostly Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sand Spiral Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Bullet Bill.png|x70px]]<br>'''[[Bullet Bill]]''' | ||
| | |Angry-looking missiles that are fired from [[Bill Blaster]]s. They normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. | ||
|align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]] | |||
|align=center|None | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Cannonball.png|x70px]]<br>'''[[Cannonball]]''' | ||
| | |Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario. A cannonball can be taken out by shooting it with a Star Bit. | ||
| | |align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | ||
| | |||
|- | |- | ||
| | |align=center|[[File:CataquackSMG.png|x70px]]<br>'''[[Cataquack]]''' | ||
| | |Vaguely duck-like creatures that toss Mario high into the air. This does not harm him. They immediately charge towards Mario after making visual contact. They otherwise idly pace in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water. | ||
| | |align=center|[[Beach Bowl Galaxy]]<br>[[Gold Leaf Galaxy]] | ||
|align=center|None | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Cheep Cheep.png|x70px]]<br>'''[[Cheep Cheep]]''' | ||
| | |Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump. | ||
| | |align=center|[[Deep Dark Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | ||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Chomp.png|x70px]]<br>'''[[Chain Chomp|Chomp]]''' | ||
| | |Toothy, metal monsters that roll in a set trajectory. The only way to defeat them is by running into them with a [[Rainbow Star]]. They bark like a dog when in close proximity. A cannon in [[Good Egg Galaxy]] expels smaller variants of Chomps. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Ghostly Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7 | ||
|- | |- | ||
| | |align=center|[[File:SMG Dry Bones Artwork.png|x70px]]<br>'''[[Dry Bones]]''' | ||
| | |Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]]. | ||
| | |align=center|[[Dusty Dune Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser's Galaxy Reactor]] | ||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Goomba Artwork.png|x70px]]<br>'''[[Goomba]]''' | ||
| | |Squat mushroom beings that rush down Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Pumpkinhead Goombas become these if not fully defeated. | ||
|align=center|[[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Hurry-Scurry Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Gold Leaf Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]] | |||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Key.png|15px|link=Key]]×1 | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Big Goomba.png|x70px]]<br>'''[[Big Goomba|Grand Goomba]]''' | ||
|A gigantic Goomba. It can only be defeated with a spin and a kick. | |||
| | |align=center|[[Gateway Galaxy]] | ||
| | |align=center|[[File:SMG Asset Model Key.png|15px|link=Key]]×1 | ||
|- | |- | ||
| | |align=center|[[File:SMG Koopa Troopa Models.png|x70px]]<br>'''[[Koopa Troopa]]''' (Green) | ||
| | |Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]]. | ||
| | |align=center|[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bigmouth Galaxy]] | ||
| | |align=center|[[File:Green Shell - 2D shaded.png|15px|link=Green Shell]]×1 | ||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|x70px]]<br>'''Koopa Troopa''' (Red) | ||
| | |A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]]. | ||
| | |align=center|[[Sea Slide Galaxy]] | ||
| | |align=center|[[File:Red Shell - 2D shaded.png|15px|link=Red Shell]]×1 | ||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Lava Bubble.png|x70px]]<br>'''[[Lava Bubble]]''' | ||
| | |Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]]. They can only be defeated by shooting them with a Star Bit and otherwise burnout on their own. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|x70px]]<br>'''[[Magikoopa]]''' | ||
| | |Robed [[Koopa (species)|Koopa]]s that can teleport. They conjure fireballs and toss them at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does stall to block the bit. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]". | ||
| | |align=center|[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Sand Spiral Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Mecha-KoopaSMG.png|x70px]]<br>'''[[Mechakoopa|Mecha-Bowser]]''' | ||
| | |Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. | ||
| | |align=center|[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Micro Goomba.png|x70px]]<br>'''[[Mini Goomba|Micro Goomba]]''' | ||
| | |Diminutive and weak Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin. | ||
|align=center|[[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]] | |||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1 | ||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Piranha Plant Artwork.png|x70px]]<br>'''[[Piranha Plant]]''' | ||
| | |Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. Piranha Plants can be defeated with a spin or a stomp, and can be stunned by shooting a Star Bit at one. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1 | ||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Pokey Head.png|x70px]]<br>'''[[Pokey Head]]''' | ||
| | |Disembodied Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after them. A Pokey Head gleefully bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp. | ||
| | |align=center|[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Big Pokey Artwork.png|x70px]]<br>'''[[Big Pokey|Pokeynut]]''' | ||
| | |Segmented cactus enemies. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Dusty Dune Galaxy]] | ||
|align=center|[[File:LaunchStar.png|15px|link=Launch Star]]×1 | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Boulder.png|x70px]]<br>'''[[Boulder|Ruby Rock]]''' | ||
| | |Giant, rolling rocks. They are composed of cragged stones with a red gem in their center. Boulders roll around in circles or off the sides of platforms, damaging Mario on contact. Striking them in their red gem with a spin destroys them. There are cliffside caves that continuously release Boulders indefinitely in several galaxies. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Melty Molten Galaxy]] | ||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7 | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG2 Floating Mine Render.png|x70px]]<br>'''[[Floating Mine|Space Mine]]''' | ||
| | |Spiked bombs that are suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, causing damage. They can be destroyed by shooting them with a Star Bit. | ||
| | |align=center|[[Battlerock Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bubble Blast Galaxy]] | ||
| | |align=center|None | ||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Spike Trap.png|x70px]]<br>'''[[Spike Trap]]''' | ||
|align= | |Spiked platforms that slide along a set path, damaging Mario if they touch its sharp edges. | ||
|align=center|[[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Toy Time Galaxy]] | |||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|x70px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|x42px]]<br>'''[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]''' | ||
| | |Rare pufferfish enemies. They protract their spines and charge towards Mario on sight. They can only be found hidden within sunken [[Treasure chest]]s. | ||
|align=center|[[Drip Drop Galaxy]] | |||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7 | ||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Thwomp Artwork.png|x70px]]<br>'''[[Thwomp]]''' | ||
| | |Giant, grimacing stones. They hang suspended in mid-air but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. A slightly smaller variant appears in [[Dreadnought Galaxy]]. | ||
| | |align=center|[[Bowser's Star Reactor]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]] | ||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Tox Box SMG.png|x70px]]<br>'''[[Tox Box]]''' | ||
| | |Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. | ||
| | |align=center|[[Beach Bowl Galaxy]]<br>[[Toy Time Galaxy]] | ||
| | |align=center|[[File:X mark.svg|15px|Indestructible]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Torpedo Ted.png|70px]]<br>'''[[Torpedo Ted]]''' | ||
| | |Underwater missiles with smiley sharkmouths. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them. | ||
| | |align=center|[[Buoy Base Galaxy]]<br>[[Drip Drop Galaxy]] | ||
|align=center|None | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Galaxy Urchin.jpg|x70px]]<br>'''[[Urchin]]''' | ||
| | |Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. | ||
| | |align=center|[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]] | ||
| | |align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5 | ||
| | |- | ||
| | |align=center|[[File:SMG Wiggler Artwork.png|x70px]]<br>'''[[Wiggler]]''' | ||
|Caterpillars that amble around in circles. Performing a ground-pound on nearby earth or directly spinning one flips a Wiggler on its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It returns to its original disposition after a few seconds. Wigglers can be defeated in a single hit by ground-pounding them. | |||
|align=center|[[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]] | |||
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7 | |||
|- | |||
|align=center|[[File:SMG Asset Model Big Amp.png|x70px]]<br>'''[[Big Amp|Zap Ball]]''' | |||
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces. | |||
|align=center|[[Space Junk Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Toy Time Galaxy]] | |||
|align=center|[[File:X mark.svg|15px|Indestructible]] | |||
|} | |} | ||
===Obstacles=== | ===Obstacles=== | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | ||
|-style="color:white; | |-style="background:#000000; color:white;" | ||
! | !width=13%|Name | ||
! | ![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] | ||
!width=15%|Locations | |||
| | |||
!width= | |||
|- | |- | ||
| | |align=center|[[File:SMG Banzai Blaster.png|x70px]]<br>'''[[Banzai Bill Cannon]]''' | ||
|Giant cannons that shoot [[Banzai Bill]]s. There are also identical-looking cannons in [[Good Egg Galaxy]] that release [[Chain Chomp|Chomp]]s. | |||
| | |align=center|[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
| | |align=center|[[File:SMG Megaleg Head Bullet Bills.png|x70px]]<br>'''[[Bill Blaster]]''' | ||
|align= | |The cannons that shoot [[Bullet Bill]]s. Stand-alone blasters are covered in {{wp|military camouflage}}. A blaster will not shoot more than one Bill at a time. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[Bowser]]'s [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. There are identical-looking blasters found underwater that shoot [[Torpedo Ted]]s. | ||
|align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]] | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Sprite Black Hole.png|x70px]]<br>'''[[Black hole]]''' | ||
| | |Extremely dense voids with their own [[gravity]]. [[Mario]] will be pulled into black holes if he gets too close and will lose a life. They exist in the center of several planets and function similarly to [[bottomless pit]]s. | ||
|align=center|All galaxies except:<br>[[Loopdeeloop Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bonefin Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Rolling Gizmo Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Snow Cap Galaxy]] | |||
|- | |- | ||
| | |align=center|[[File:SMG Hedge Ring Planet.png|x70px]]<br>'''[[Bramble]]''' | ||
| | |Thick vines covered in thorns. Making contact damages Mario. | ||
| | |align=center|[[Gusty Garden Galaxy]] | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:SMG Burner.png|x70px]]<br>'''[[Burner]]''' | ||
|Rare Bill Blaster-like cannons. They charge up for a few seconds before creating a small explosion. | |||
| | |align=center|[[Good Egg Galaxy]] | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:SMG Cannon Firing Cannonball.png|x70px]]<br>'''[[Cannon]]''' | ||
| | |Mounted enemy artillery that shoots [[cannonball]]s. They are built into the sides of terrain. They fire continuously in set intervals that can be timed. | ||
| | |align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:Boo's Boneyard Galaxy.png|x70px]]<br>'''{{conjectural|Crystal wall}}''' | ||
| | |Obstacles that obstruct [[Boo Mario]]'s path. He can phase through them by shaking {{button|wii|Wiimote}}. | ||
| | |align=center|[[Boo's Boneyard Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:Darkmatterpools.png|x70px]]<br>'''[[Dark matter]]''' | ||
| | |A dangerous substance with a swirling pattern on it. Mario's body visually disintegrates when he makes contact with dark matter and he loses a life. | ||
| | |align=center|[[Bowser's Dark Matter Plant]] | ||
|- | |- | ||
| | |align=center|[[File:Bowser Galaxy Reactor Ice Planet.png|x70px]]<br>'''Dry Ice Planet'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/KoopaVS3DryIcePlanet.arc</tt>)</ref> | ||
| | |An {{wp|ice planet}}. The surface is so cold that direct contact causes Mario to leap as if he was burned and reduces his life meter. | ||
| | |align=center|[[Bowser's Galaxy Reactor]] | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:SMG Battlerock Galaxy Big Saucers.png|x70px]]<br>'''Electric Ball'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref> | ||
| | |Metal orbs that move in a circle, causing Mario electrical damage if touched. | ||
|[[ | |align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:Beam Planet.png|x70px]]<br>'''{{conjectural|Electric beam}}''' | ||
| | |A laser beam that moves in a circle, inflicting electrical damage on Mario if touched. It only appears on the beam planet of Dreadnought Galaxy. | ||
| | |align=center|[[Dreadnought Galaxy]] | ||
|[[Dreadnought Galaxy]] | |||
|- | |- | ||
| | |align=center|[[File:SMG Bubble Blast Start.png|x70px]]<br>'''[[Electric rail]]''' | ||
| | |Electrical barriers which shock Mario on contact. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be damaged by spinning them into an electric rail. | ||
| | |align=center|[[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sweet Sweet Galaxy]]<br>[[Bubble Blast Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:SMG Fire Bar screenshot.png|x70px]]<br>'''[[Fire Bar]]''' | ||
|Rotating bars of fireballs that burn Mario on contact. | |||
|align=center|[[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Sling Pod Galaxy]] | |||
|- | |- | ||
| | |align=center|[[File:SMG Melty Molten Spinning Hardening Lava Planet.png|x70px]]<br>'''[[Fireball (obstacle)|Fireball]]''' | ||
| | |Trailing clumps of molten rock that are shot out of lava. They move very slowly and burn Mario on contact. | ||
|align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]] | |||
|- | |- | ||
| | |align=center|[[File:Freezing Water.png|x70px]]<br>'''[[Freezing water]]''' | ||
| | |Ice water. It is too frigid to swim in: staying in the water for too long depletes Mario's [[Health Meter|life meter]]. Freezing water is readily differentiated from normal bodies of water because the screen is briefly disrupted by a static-like visual effect when Mario enters it. | ||
|align=center|[[Freezeflame Galaxy]] | |||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Gravity Wall.png|x70px]]<br>'''[[Gravity field]]''' | ||
| | |A type of wall that controls the direction of gravity which pulls Mario or Luigi within its expanse. There are four different directions, each signified by a color: down (<font color=Blue>blue</font>), up (<font color=Red>red</font>; occasionally <font color=Pink>pink</font>), right (<font color=Green>green</font>), and left (<font color=Gray>gray</font>). | ||
|[[Battlerock Galaxy]] | |align=center|[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
| | |align=center|[[File:Bowser Galaxy Reactor Large Spotlight.png|x70px]]<br>'''[[Gravity spotlight]]''' | ||
| | |Blue beams of light that have their own [[gravity]]. When Mario walks into one, he is pushed towards the direction of the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck. | ||
| | |align=center|[[Bowser's Galaxy Reactor]] | ||
|[[Bowser's Galaxy Reactor]] | |||
|- | |- | ||
| | |align=center|[[File:Honey.png|x70px]]<br>'''[[Honey]]''' | ||
| | |A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does. | ||
| | |align=center|[[Honeyhive Galaxy]] | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Nocoverart.png|x70px]]<br>'''{{conjectural|Industrial wall}}''' | ||
| | |Moving walls that can move up and down and potentially crush Mario or Luigi. | ||
| | |align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:Lava Planet Steel Platform Area.png|x70px]]<br>'''[[Lava]]''' | ||
|align= | |Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns. | ||
|align=center|[[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]] | |||
|- | |- | ||
| | |align=center|[[File:SMG Asset Model Lava Geyser.png|x70px]]<br>'''[[Lava Geyser]]''' | ||
| | |Columns of molten rock that rise from pools of lava. Direct contact burns Mario. Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. | ||
| | |align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
| | |align=center|[[File:SMG Star.png|x56px]]<br>'''Lava Mini Sun Planet'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/LavaMiniSunPlanet.arc</tt>)</ref> | ||
| | |Small {{wp|red dwarf|red dwarves}}. Some suns can be found suspended in space, while others can be found on the surface of planetoids. Making direct contact burns Mario. | ||
|align=center|[[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]] | |||
|- | |- | ||
| | |align=center|[[File:SMG Steam Jet.png|x70px]]<br>'''[[Lava Steam]]''' | ||
| | |Heated water vapor forced out of the ground. Making contact burns Mario. | ||
|[[Freezeflame Galaxy]] | |align=center|[[Space Junk Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
| | |align=center|[[File:Nocoverart.png|x70px]]<br>'''{{conjectural|Mini doghouses}}''' | ||
| | |Doghouses that spawn an endless amount of [[Mini Chomp]]s. | ||
| | |align=center|[[Dreadnought Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:Boulder Planet.png|x70px]]<br>'''[[Mud]]''' | ||
| | |Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby. | ||
| | |align=center|[[Good Egg Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:Bubble Blowing.png|x70px]]<br>'''[[Poison (obstacle)|Poison swamp]]''' | ||
| | |Bubbly, sludge-like poison mixed with water. Mario becomes trapped in the poison when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape. | ||
|[[Bubble Breeze Galaxy]] | |align=center|[[Bubble Breeze Galaxy]]<br>[[Toy Time Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:SMG Dusty Dune Maze Planet.png|x70px]]<br>'''[[Quicksand]]''' | ||
|Shifting sands. It functions identically to poison in that it will rapidly cause Mario to sink and he cannot escape its pull. Quicksand is usually denoted by signage that have skull-and-crossbones on them. | |||
|[[Dusty Dune Galaxy]] | |align=center|[[Dusty Dune Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bowser's Galaxy Reactor]] | ||
|- | |- | ||
| | |align=center|[[File:SMGSpeedySandPlanet2.png|x70px]]<br>'''{{conjectural|Speedy sand}}''' | ||
| | |Rapidly flowing sand. Mario can stand on it, but it will push him in the direction of its trajectory and potentially into hazards. | ||
| | |align=center|[[Dusty Dune Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:SMG Boo Mansion.png|x70px]]<br>'''[[Spotlight]]''' | ||
| | |Beams of light. They can be used to defeat enemy [[Boo]]s, but they will also force Boo Mario back into his [[Mario|normal form]]. | ||
|[[ | |align=center|[[Ghostly Galaxy]]<br>[[Deep Dark Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:SMG Water Cave.png|x70px]]<br>'''[[Whirlpool]]''' | ||
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. | |||
|[[ | |align=center|[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:Floaty Fluff.png|x70px]]<br>'''[[Wind]]''' | ||
| | |Gusts that are often generated by fans. It can either help or hinder Mario. | ||
| | |align=center|[[Bubble Breeze Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Boo's Boneyard Galaxy]] | ||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
<center> | |||
{|class="wikitable" style="width: | {|width=80% class="wikitable" | ||
|-style="color | !colspan="20"style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] | ||
!width= | |- | ||
! | !colspan="1"width=5% style="background:#000000"| | ||
!width= | !colspan="1"width=5% style="background:#000000"| | ||
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!colspan="1"width=5% style="background:#000000"| | |||
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!colspan="1"width=5% style="background:#000000"| | |||
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!colspan="1"width=5% style="background:#000000"| | |||
!colspan="1"width=5% style="background:#000000"| | |||
!colspan="1"width=5% style="background:#000000"| | |||
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!colspan="1"width=5% style="background:#000000"| | |||
|- | |||
!colspan="4"width=20% style="background:#02AC85"|{{color-link|Dino Piranha|white}} | |||
!colspan="4"width=20% style="background:#FF8E2F"|{{color-link|King Kaliente|white}} | |||
!colspan="4"width=20% style="background:#8459AD"|{{color-link|Mandibug Stack|white}} | |||
!colspan="4"width=20% style="background:#70AB3F"|{{color-link|Bugaboom|white}} | |||
!colspan="4"width=20% style="background:#916C38"|{{color-link|Megaleg|white}} | |||
|- | |- | ||
|style="background: | |colspan="4"align=center style="background:#FFFFFF"|[[File:DinoPiranha.png|100px]] | ||
|align= | |colspan="4"align=center style="background:#FFFFFF"|[[File:KingKalienteProfile.png|x100px]] | ||
|[[ | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Asset Model Mandibug (Parent and Child).png|x100px]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Bugaboom Artwork.png|x80px]] | |||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Megaleg and Moon Model.png|100px]] | |||
|- | |- | ||
|style="background: | |colspan="4"align=center style="background:#FFFFFF"|A [[Piranha Plant]] monster with a clubbed tail. It charges down [[Mario]] when he is in its line of sight. [[Spin]]ning into its club slingshots it towards its head, damaging it. Its charges more quickly after the first strike. | ||
|align= | |colspan="4"align=center style="background:#FFFFFF"|A giant [[Rocto]] that dwells in [[lava]]. He shoots [[coconut]]s and flaming rocks at Mario. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses. | ||
|[[ | |colspan="4"align=center style="background:#FFFFFF"|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child enrages the parent and makes it harder to strike. | ||
|colspan="4"align=center style="background:#FFFFFF"|An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. | |||
|colspan="4"align=center style="background:#FFFFFF"|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk on its body, but it fires [[Bullet Bill]]s at him as he ascends. A [[Grand Star]] is caged on its head that can be freed with a lured Bill. | |||
|- | |- | ||
|style="background: | !colspan="4"width=20% style="background:#03E3AE"|'''Missions''' | ||
!colspan="4"width=20% style="background:#FFAD69"|'''Missions''' | |||
| | !colspan="4"width=20% style="background:#AD91C9"|'''Missions''' | ||
!colspan="4"width=20% style="background:#9BCB73"|'''Missions''' | |||
!colspan="4"width=20% style="background:#C39D65"|'''Missions''' | |||
|- | |- | ||
|style="background: | |colspan="4"align=center style="background:#94FEE5"|[[Dino Piranha (mission)|Dino Piranha]]<br>[[Dino Piranha Speed Run]] | ||
|align= | |colspan="4"align=center style="background:#FFD9B9"|[[King Kaliente's Battle Fleet]] | ||
|[[Big Bad Bugaboom]] | |colspan="4"align=center style="background:#CFBFDF"|[[Trouble on the Tower]] | ||
|colspan="4"align=center style="background:#C5E1AD"|[[Big Bad Bugaboom]] | |||
|colspan="4"align=center style="background:#DDC7A7"|[[Megaleg's Moon]] | |||
|- | |- | ||
|style="background:white"| | !colspan="4"width=20% style="background:#77539A"|{{color-link|Kamella|white}} | ||
| | !colspan="4"width=20% style="background:#77B43C"|{{color-link|Tarantox|white}} | ||
| | !colspan="4"width=20% style="background:#A9201D"|{{color-link|Topmaniac|white}} | ||
!colspan="4"width=20% style="background:#32765C"|{{color-link|Bowser|white}} | |||
!colspan="4"width=20% style="background:#E2C806"|{{color-link|Bouldergeist|white}} | |||
|- | |- | ||
!colspan="4"align=center style="background:#FFFFFF"|[[File:Kamella SMG.png|x100px]] | |||
!colspan="4"align=center style="background:#FFFFFF"|[[File:TarantoxSMG.png|x100px]] | |||
|[[ | !colspan="4"align=center style="background:#FFFFFF"|[[File:Topmaniac.png|x65px]] | ||
!colspan="4"align=center style="background:#FFFFFF"|[[File:Bowser - Super Mario Galaxy.png|x100px]] | |||
!colspan="4"align=center style="background:#FFFFFF"|[[File:Bouldergeist SMG.png|x80px]] | |||
|- | |- | ||
|style="background: | |colspan="4"align=center style="background:#FFFFFF"|A [[Magikoopa]] boss. She conjures fireballs, [[Green Shell]]s, and other Magikoopas. Striking her with shells is the only way to damage her. She starts to teleport erratically as the fight progresses. | ||
|align= | |colspan="4"align=center style="background:#FFFFFF"|A giant spidery boss that cocoons itself in silk. The green orbs covering its body are its weak points: Mario can use [[Sling Pod]]s to launch himself at them to damage it. It spews acid after being hit once. | ||
|[[ | |colspan="4"align=center style="background:#FFFFFF"|A large [[Topman]] with serrated edges. Jumping on his head makes the blades retract, enabling Mario to safely spin him into an [[electric rail]]. | ||
|colspan="4"align=center style="background:#FFFFFF"|Mario's arch-nemesis: the fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself skyward and back to produce seismic shockwaves and strike Mario. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[boulder]]. He otherwise uses attacks that mirror Mario's abilities, including the spin and [[Side Somersault]]. | |||
|colspan="4"align=center style="background:#FFFFFF"|A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. | |||
|- | |- | ||
|style="background: | !colspan="4"width=20% style="background:#AE96C6"|'''Missions''' | ||
!colspan="4"width=20% style="background:#A7D37B"|'''Missions''' | |||
| | !colspan="4"width=20% style="background:#DC3834"|'''Missions''' | ||
!colspan="4"width=20% style="background:#66BE9C"|'''Missions''' | |||
!colspan="4"width=20% style="background:#F9DE17"|'''Missions''' | |||
|- | |- | ||
|style="background: | |colspan="4"align=center style="background:#CFC1DD"|[[Kamella's Airship Attack]]<br>[[The Underground Ghost Ship]]<br>[[Ghost Ship Daredevil Run]] | ||
|align= | |colspan="4"align=center style="background:#CDE6B4"|[[Tarantox's Tangled Web]] | ||
|[[The Fiery Stronghold]] | |colspan="4"align=center style="background:#E9827F"|[[Topmaniac and the Topman Tribe]]<br>[[Topmaniac's Daredevil Run]]<br>[[Revenge of the Topman Tribe]]<br>[[Topman Tribe Speed Run]] | ||
|colspan="4"align=center style="background:#B6E0D0"|[[The Fiery Stronghold]]<br>[[Darkness on the Horizon]]<br>[[The Fate of the Universe]] | |||
|colspan="4"align=center style="background:#FCEF8C"|[[Beware of Bouldergeist]]<br>[[Bouldergeist's Daredevil Run]] | |||
|- | |- | ||
|style="background:white"| | !colspan="4"width=20% style="background:#97C93D"|{{color-link|Bowser Jr.|white}} | ||
| | !colspan="4"width=20% style="background:#068CF5"|{{color-link|Major Burrows|white}} | ||
| | !colspan="4"width=20% style="background:#E87BE6"|{{color-link|Baron Brrr|white}} | ||
!colspan="4"width=20% style="background:#24B8AD"|{{color-link|Undergrunt Gunner|white|Undergrunt Gunner<br>(Water Bazooka)}} | |||
!colspan="4"width=20% style="background:#0055ff"|{{color-link|Toy Time Galaxy#Mecha-Bowser|white|Mecha-Bowser}} | |||
|- | |- | ||
|style="background: | |colspan="4"align=center style="background:#FFFFFF"|[[File:SMG BowserJr.png|x100px]] | ||
|align= | |colspan="4"align=center style="background:#FFFFFF"|[[File:Major Burrows Artwork.png|x100px]] | ||
|[[ | |colspan="4"align=center style="background:#FFFFFF"|[[File:Baron Brrr.png|x100px]] | ||
|colspan="4"align=center style="background:#FFFFFF"|[[File:Undergrunt Gunner.png|100px]] | |||
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Asset Model Mecha-Bowser.png|x100px]] | |||
|- | |- | ||
|style="background: | |colspan="4"align=center style="background:#FFFFFF"|Bowser's bratty son. He captains a miniature [[airship]] that fires Bullet Bills and enflamed [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game. | ||
|align= | |colspan="4"align=center style="background:#FFFFFF"|A giant [[Undergrunt]] endangering a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. | ||
|[[ | |colspan="4"align=center style="background:#FFFFFF"|A large [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun. Doing so extinguishes his icy aura. | ||
|colspan="4"align=center style="background:#FFFFFF"|Cyan Undergrunts that operate a blue rotating [[cannon]]. The cannon fires drops of water which push Mario back. The glass-encased cockpit is the weak point. | |||
|colspan="4"align=center style="background:#FFFFFF"|An enormous tin toy robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of stone discs on top of its head must be Ground Pounded. | |||
|- | |- | ||
|style="background: | !colspan="4"width=20% style="background:#B8DA7C"|'''Missions''' | ||
!colspan="4"width=20% style="background:#96D0FC"|'''Missions''' | |||
| | !colspan="4"width=20% style="background:#F0A6EE"|'''Missions''' | ||
!colspan="4"width=20% style="background:#54DED4"|'''Missions''' | |||
!colspan="4"width=20% style="background:#6699ff"|'''Missions''' | |||
|- | |- | ||
|style="background: | |colspan="4"align=center style="background:#D2E7AB"|[[Sinking the Airships]] | ||
|align= | |colspan="4"align=center style="background:#C6E6FE"|[[The Dirty Tricks of Major Burrows]]<br>[[Major Burrows's Daredevil Run]] | ||
|[[When It Rains, It Pours]] | |colspan="4"align=center style="background:#F7D1F6"|[[The Frozen Peak of Baron Brrr]] | ||
|colspan="4"align=center style="background:#A5EDE8"|[[When It Rains, It Pours]]<br>[[Bubble Blastoff]] | |||
|colspan="4"align=center style="background:#b3ccff"|[[Heavy Metal Mecha-Bowser]] | |||
|- | |- | ||
!colspan="5"width=25% style="background:#e6d200"|{{color-link|Undergrunt Gunner|white|Undergrunt Gunner<br>(Electric Bazooka)}} | |||
| | !colspan="5"width=25% style="background:#AEB498"|{{color-link|Kingfin|white}} | ||
| | !colspan="5"width=25% style="background:#804633"|{{color-link|King Kaliente|white|King Kaliente (Black)}} | ||
!colspan="5"width=25% style="background:#CD5D05"|{{color-link|Fiery Dino Piranha|white}} | |||
|- | |- | ||
|style="background: | |colspan="5"align=center style="background:#FFFFFF"|[[File:Undergrunt Gunner Close-Up.jpg|x80px]] | ||
|align= | |colspan="5"align=center style="background:#FFFFFF"|[[File:SMG Kingfin Alternate Artwork.png|x80px]] | ||
|[[ | |colspan="5"align=center style="background:#FFFFFF"|[[File:SMG Burnt Kaliente.jpg|x100px]] | ||
|colspan="5"align=center style="background:#FFFFFF"|[[File:Firey Dino Piranha.png|100px]] | |||
|- | |- | ||
|style="background: | |colspan="5"align=center style="background:#FFFFFF"|A cyan Undergrunt that operate a yellow rotating cannon. The cannon shoots homing balls of electricity that damage Mario. | ||
|align= | |colspan="5"align=center style="background:#FFFFFF"|A massive, skeleton shark that is defended by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars in its path. It does not actively pursue Mario, but it summons more Fish Guards as the battle progresses. | ||
|[[ | |colspan="5"align=center style="background:#FFFFFF"|A scorched variation of King Kaliente that becomes aggressive much faster and can summon [[meteor]]s. | ||
|colspan="5"align=center style="background:#FFFFFF"|A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews giant balls of fire. Defeating this boss without being damaged requires well-timed precision. | |||
|- | |- | ||
!colspan="5"width=25% style="background:#fff266"|'''Missions''' | |||
!colspan="5"width=25% style="background:#CACEBC"|'''Missions''' | |||
| | !colspan="5"width=25% style="background:#c07a62"|'''Missions''' | ||
!colspan="5"width=25% style="background:#FA832A"|'''Missions''' | |||
|- | |- | ||
|style="background: | |colspan="5"align=center style="background:#fff9b3"|[[Bouncing Down Cake Lane]] | ||
|align= | |colspan="5"align=center style="background:#E1E3D9"|[[Kingfin's Fearsome Waters]] | ||
|[[Fiery Dino Piranha]] | |colspan="5"align=center style="background:#d3a292"|[[King Kaliente's Spicy Return]] | ||
|colspan="5"align=center style="background:#FCBD8E"|[[Fiery Dino Piranha (mission)|Fiery Dino Piranha]] | |||
|} | |} | ||
</center> | |||
==Items and objects== | ==Items and objects== | ||
===Items=== | ===Items=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5" | |||
{| | |-style="background:#FF2400; color:white;" | ||
|-style="color:white; | |||
!width=12%|Name | !width=12%|Name | ||
!width=38%|Description | !width=38%|Description | ||
Line 1,748: | Line 1,408: | ||
!width=38%|Description | !width=38%|Description | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s | ||
|Objects that are a source of energy for the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can metamorphosize into Power Stars. | |||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s | ||
| | |Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Boo]]s. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green Star|Green Power Star]]s | ||
| | |Hidden, intermissionary Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name=weegee group=note/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans. | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Shell.png|x65px]]<br>[[Red Shell]]s | ||
| | |Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Power Star (Red).png|x65px]]<br>[[Red Power Star]] | ||
| | |A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans. | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Shell.png|x65px]]<br>[[Gold Shell]]s | ||
| | |Golden Koopa Shells. They give Mario the greatest speed boost underwater than the other shells. One behaves identically to a Green Shell when thrown by Mario. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Silver Star.png|x65px]]<br>[[Silver Star]]s | ||
| | |Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star. | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s | ||
| | |Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at the [[Lumalee|Luma Shop]]. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:GrandStar.png|x65px]]<br>[[Grand Star]]s | ||
| | |Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes. | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s | ||
| | |Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|x65px]]<br>[[Star Bit]]s | ||
| | |Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits can be recovered by spinning, but only while using a Red Star or while underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life. | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>Yellow [[Star Chip]]s | ||
| | |Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the environmental context. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s | ||
| | |Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Blue).png|x65px]]<br>Blue Star Chips | ||
| | |Star fragments that represent one-fifth of a [[Pull Star]]. Collecting five causes them to transform into one. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s | ||
| | |Gold coins. Collecting one restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s | ||
| | |Golden collectibles that grant access to new areas. Collecting one opens a corresponding [[Key Door]] or glass dome. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s | ||
| | |Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star. | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s | ||
| | |Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|x65px]]<br>[[Note]]s | ||
| | |Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s | ||
| | |Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file. | ||
|} | |} | ||
===Power-ups=== | ===Power-ups=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | |||
{| | |-style="background:#FF2400; color:white;" | ||
|-style="color:white; | !width=12%|Power-up | ||
!width=12% | !width=10%|Effect ([[File:SMG Asset Sprite UI Mario.png|15px|link=Mario]]) | ||
!width= | !width=10%|Effect ([[File:SMG Asset Sprite UI Luigi.png|15px|link=Luigi]]) | ||
!Description | |||
| | |||
! | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|x65px]]<br>[[Bee Mushroom]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Mario.png|x100px]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Luigi.png|x100px]] | ||
|Touching the Bee Mushroom transforms [[Mario]] into [[Bee Mario]]. Holding {{button|wii|A}} makes Mario hover, and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on cloud platforms. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.png|x65px]]<br>[[Rainbow Star]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Mario.gif|x100px]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Luigi.gif|x100px]] | ||
|Making contact with the Rainbow Star transforms Mario into [[Rainbow Mario]] for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|x65px]]<br>[[Boo Mushroom]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:BooMarioSMG.png|x100px]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Luigi.png|x100px]] | ||
|Mario is transformed into a [[Boo Mario|Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover, and he can read signage written in "Booish". Enemy [[Boo]]s become infatuated with Boo Mario when spotted and they pursue him. Receiving damage or making contact with a bright light source makes Mario lose the power-up. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Flower.png|x65px]]<br>[[Ice Flower]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Mario.png|x100px]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Luigi.png|x100px]] | ||
|Contact with the Ice Flower transforms Mario into [[Ice Mario (Super Mario Galaxy)|Ice Mario]] for thirty seconds. Mario creates hexagonal ice platforms when he makes contact with water or [[lava]]. This enables Ice Mario to [[Wall Jump|wall jump]] between waterfalls. Because he produces ice under his feet, Ice Mario can continuously [[skate]] over water and lava. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|x65px]]<br>[[Fire Flower]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Mario.png|x100px]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Luigi.png|x100px]] | ||
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[torch]]es and defeats enemies on contact. This is the only power-up to have appeared in prior ''Super Mario'' games. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|x65px]]<br>[[Spring Mushroom]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Spring Mario.png|x100px]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Spring Luigi.png|x100px]] | ||
|Making contact with the Spring Mushroom transforms Mario into [[Spring Mario]]. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. Receiving damage or making contact with water strips Mario of the power-up. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Star.png|x65px]]<br>[[Red Star]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flying Mario.png|x100px]] | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flying Luigi.png|x100px]] | ||
|The Red Star transforms Mario into [[Flying Mario]] for sixty seconds. Shaking {{button|wii|wiimote}} makes Mario soar through the air without any corresponding meter or limitation. Holding {{button|wii|A}} makes Flying Mario switch direction. [[Purple Coin]]s are drawn to Flying Mario while he is airborne. Shaking {{button|wii|wiimote}} while flying makes Mario fall back to the ground. | |||
|} | |} | ||
===Objects=== | ===Objects=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | |||
{| | |-style="background:#FF2400; color:white;" | ||
|-style="color:white; | |||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Transportation objects | !colspan=3 style="background:#FF7733; color:white;"|Transportation objects | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:LaunchStar.png|x65px]]<br>[[Launch Star]] | ||
| | |Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]]. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pull Star.png|x65px]]<br>[[Pull Star]] | ||
| | |Floating Stars that are interacted with the [[Star Cursor]]. Moving the cursor over a Pull Stars and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Sling Star.png|x65px]]<br>[[Sling Star]] | ||
| | |Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]] | ||
| | |Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly bonus areas. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|65px]]<br>[[Warp Pad]] | ||
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. They are not in any of the galaxies. | |||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|x65px]]<br>[[Key Door]] | |||
|Doors that open when Mario makes contact with a [[key]]. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]] | ||
| | |Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]] | ||
| | |Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble.png|x65px]]<br>[[Bubble]] | ||
| | |Big bubbles that are moved by the Star Cursor. Mario becomes trapped inside one when he touches it. The Star Cursor turns into an air-blowing nozzle that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]] | ||
| | |Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal causes the Rolling Ball to break and release its Power Star. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]] | ||
| | |Clumps of adhesive spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on it with the Star Cursor and holding {{button|wii|A}} pulls back on the Spring Pod. Releasing {{button|wii|A}} slings Mario a great distance. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion]] | ||
| | |Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]] | ||
| | |Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x65px]]<br>[[Tornado]] | ||
| | |A vortex of desert winds that moves back and forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze|Swing]] | ||
| | |Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Vine]] | ||
| | |A rope swing that Mario will grab onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"| | !colspan=3 style="background:#FF7733; color:white;"|Blocks and containers | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]] | ||
| | |Floating blocks that contain a finite number of items (see [[Super Mario Galaxy#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block|Brick]] | ||
| | |Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|x65px]]<br>[[Empty Block|Block]] | ||
| | |Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]] | ||
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Treasure Chest.png|x65px]]<br>[[Treasure chest]] | ||
| | |Wooden treasure chests that contain items. One opens when a [[Koopa Shell]]s is thrown at it. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Treasure Chest.png|x65px]]<br>[[Gold Treasure Box]] | ||
| | |A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]]. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sliding Block.png|x65px]]<br>[[Sliding block]]<ref name=PRIMA>Fletcher Black. ''Super Mario Galaxy: PRIMA Official Game Guide (Collector's Edition)''. Roseville: [[Prima Games]], 2007. ISBN: 978-0-76155-713-5.</ref> | ||
| | |Flat, transparent ? Blocks only found in [[Gold Leaf Galaxy]]. They slide across the surface of the planet like {{wp|hockey puck}}s and can damage Mario on impact. Breaking one with a ground-pound releases an item. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Stone block]]<ref name=PRIMA/> | ||
| | |A giant block in [[Rolling Gizmo Galaxy]] that can be destroyed by ramming it with the Star Ball. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; color:white;"|Strikable and spinnable objects | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]] | ||
| | |Minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb]] | ||
| | |Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Snowman.png|x65px]]<br>[[Snowman]] | ||
| | |Snow sculptures. Their positioning within areas obstruct paths. They are destroyed with [[fireball]]s. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Snow mushroom}} | ||
|Snow sculptures in [[Snow Cap Galaxy]]. They are destroyed with fireballs. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bowser Statue.png|x65px]]<br>[[Bowser Statue]] | ||
| | |Stone statues of [[Bowser]] which contain items. They are destroyed when they are struck by [[Bomb Boo]]s or [[Bullet Bill]]s. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stalagmite.png|x65px]]<br>[[Icicle Rock]]<ref>''Super Mario Galaxy'' / ''Super Mario Galaxy 2'' internal filename (<tt>ObjectData/IcicleRock.arc</tt>)</ref> | ||
| | |Speleothems found on the floors of cave areas. They fall apart when spun into. Some contain items. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Cage.png|x65px]]<br>[[Cage]] | ||
| | |Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, Luigi is trapped in a cage. They can be broken by Bullet Bills. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Treasure Spot.png|x65px]]<br>[[Treasure Spot|Tiny lamp]]<ref name=PRIMA/> | |||
|A shimmering protrusion in the ground. Firing a Star Bit at one with the Star Cursor transforms it into a collectible coin. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Small Rocks.png|x65px]][[File:SMG Screenshot Shell Circle.png|x65px]][[File:SMG Screenshot Strawberry Circle.png|x65px]]<br>[[Small Rocks|Stone circle]]<ref name=PRIMA/> / [[Shell Circle]]<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/CircleShell.arc</tt>)</ref> / [[Strawberry Circle]]<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/CircleStrawberry.arc</tt>)</ref> | ||
|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Screw.png|x65px]]<br>[[Bolt (Super Mario Galaxy)|Bolt]] | ||
| | |{{wp|List of screw drives#Phillips|Phillips-headed bolts}} embedded in the ground. Mario screws them into the ground when he spins on top of them. Doing so grants Mario access to new areas or triggers nearby events. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Water Valve.png|x65px]]<br>[[Water Valve (Super Mario Galaxy)|Water Valve]] | ||
|Variants of the bolt that prevents the flow of water in an area. Spinning on top of one releases the water. | |||
|- | |- | ||
!colspan=3 style="background:#FF7733; color:white;"|Ground-poundable objects | |||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]] | |||
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|x65px]]<br>[[Stone Wheel]] | ||
| | |Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, they are multiple Stone Wheels stacked on top of each other. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]] | ||
| | |Springboards which bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; color:white;"|Switches | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|x65px]][[File:SMG Asset Model Flipswitch Panel (Yellow).png|x65px]]<br>[[Flipswitch Panel]] | ||
| | |Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]] | ||
| | |Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground-Pound Switch]] | ||
| | |Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated, and the symbol on their button's face also appears on the abdomen of [[Mandibug]]s. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|x65px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]] | ||
| | |Blue [[! Switch]]es. Ground-pounding one usually triggers a timed event or changes an element in the area it is encountered. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|x65px]][[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Arrow Switch]] | |||
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane. | |||
|- | |- | ||
!colspan=3 style="background:#FF7733; color:white;"|Platforms | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|x65px]]<br>[[Assembly Block]] | ||
| | |Multi-shaped and multicolored block [[platform]]s. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Lift.png|x65px]]<br>[[Lift]] | ||
| | |Moving platforms. Their designs and environmental context for moving depends on where they are encountered. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|x65px]]<br>[[Flower (Super Mario Galaxy)|Flower]] | ||
| | |Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his [[Bee Mario|bee form]]. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|x65px]]<br>[[Shrinking platform]] | ||
| | |A checkerboard platform that disappears once Mario stands on it. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cloud.png|65px]][[File:SMG Asset Model Gray Cloud.png|65px]]<br>[[Cloud Lift|Cloud]] | |||
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his bee form. There are raining gray variants that move along set paths. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]] | ||
| | |Platforms made of three giant nuts on a threaded rod. The rod connects two distant areas. Walking perpendicular to the rod on the nuts makes them rotate, allowing Mario to travel between the areas. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ice.png|x65px]]<br>[[Ice]] | ||
| | |Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]]. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Paddle Platform]] | ||
| | |A set of four platforms in the form of a windmill in [[Honeyhive Galaxy]] that perpetually spin around their pivot point. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Sweet Sweet Start.png|x65px]]<br>{{conjectural|Cut-out platform}} | ||
|Platforms in [[Sweet Sweet Galaxy]] with holes that come in different sizes and shapes, which can cause Mario or Luigi to fall. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Conveyor Belt]] | ||
|Platforms that carry Mario from another place to another without him moving. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Track]] | ||
| | |Rails that can roll the [[Star Ball]] without the player moving it. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Water lift}} | ||
| | |Platforms that sink in water if Mario or Luigi steps on them, then rise back up. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Steel platform}} | ||
| | |Platforms that sink in lava if Mario or Luigi steps on them, then rise back up. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Volcanic rock platform}} | ||
| | |Platforms that sink if Mario or Luigi steps on them. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; color:white;"|Other objects | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring (Super Mario Galaxy)|Ring]] | ||
| | |Underwater rings. Swimming through one gives Mario a burst of speed. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>Matter | ||
| | |Matter can take two forms: bouncing droplets that reveal circular parts of the planet's terrain, and spotlights that move in a set path revealing parts of the planet in their range. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>Fan | ||
| | |Produces constant gusts of wind. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]] | ||
| | |Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]] | ||
| | |Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his bee form. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb dispenser]] | ||
| | |Depositories that release [[Bob-omb]]s. A single dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in the [[Bob-omb Blasting]] minigame only release the legless variants that can be picked up by Mario. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Divot.png|x65px]]<br>[[Divot|Ring]]<ref name=PRIMA/> | ||
|Indentations in the ground for the Rolling Ball. The yellow rings launch the Rolling Ball from one planetoid to another. The blue ones are the final goals for the levels. They break the Rolling Ball and allow Mario to collect its Power Star. | |||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Water Spigot.png|x65px]]<br>[[Water spigot]]<ref name=PRIMA/> | |||
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream. When in his [[Ice Mario (Super Mario Galaxy)|ice form]], Mario can freeze the surface of the water to form temporary [[Ice Meteor|ice platforms]]. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Nails.png|x65px]]<br>[[Nail]] | ||
| | |Metal rods embedded in the caverns of [[Deep Dark Galaxy]]. Mario can swing from them like trapezes to reach higher areas. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Snow Cap Galaxy Snow Cap Planet.png|x65px]]<br>{{conjectural|Soft snow}} | ||
| | |Terrain in [[Snow Cap Galaxy]] that slows down Mario's and Luigi's speed. It can be erased by using the Star Cursor. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Bush}} | ||
| | |Plants that Mario or Luigi can walk through. Some may contain [[Star Bit]]s or [[Coin]]s. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Flowerbed}} | ||
| | |Plants that Mario or Luigi can walk through. Some may contain Star Bits or Coins. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Gravity ramp}} | ||
| | |A wall-mounted ramp that can switch Mario's gravitational pull by walking across it. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Meat]] | ||
|A bumper-like piece of meat in [[Ghostly Galaxy]]'s [[Spooky Speedster]] course that bounces Mario away. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Bone}} | ||
| | |An obstacle in Ghostly Galaxy's Spooky Speedster course that can hinder Mario's path. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Rotating wall}} | ||
|A wall in [[Bubble Blast Galaxy]] that can hinder Mario's path. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Iron die}} | ||
| | |A large, indestructible block of iron in [[Rolling Gizmo Galaxy]] that can either push Mario off or block his path. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Screenshot Board.png|x65px]]<br>[[Board]] | ||
| | |Posted signs that contain information on actions. Several of them are speaking characters that give Mario specific instructions on how to use objects or power-ups that change how he is controlled. | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]] | ||
| | |The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore. | ||
|} | |} | ||
==Letters== | |||
At various points in the game, the [[Mailtoad]] gives the player a letter, which is sent to the Wii Message Board. | |||
Whenever Luigi needs to be rescued after initially saving him from the [[Ghostly Galaxy]], the letter says the following: | |||
<blockquote> | |||
Dear Mario,<br>Oh, no! It's horrible!<br>Luigi has gone missing!<br>What will we do?! | |||
<br> | |||
Mailtoad</blockquote> | |||
After rescuing Luigi each of these times, the letter says the following: | |||
<blockquote>Dear Mario,<br> | |||
Thank you for saving Luigi! Keep trying to rescue those Power Stars, and we'll do our best to help! ♪<br> | |||
<br> | |||
Mailtoad</blockquote> | |||
After getting the 121st and final Power Star from the [[Grand Finale Galaxy]], the letter will say the following: | |||
<blockquote>Dear (Mii's name),<br> | |||
<br> | |||
Congratulations! We would like to send you a galaxy sized thanks for saving all the [[Power Star]]s and playing to the very end.<br> | |||
<br> | |||
Until next time;<br> | |||
The Super Mario Galaxy staff</blockquote> | |||
==Quotes== | |||
{{main|List of Super Mario Galaxy quotes}} | |||
===[[Bowser]]=== | |||
*"''[[Princess Peach]]! You are formally invited...to the creation of [[Bowser's Galaxy Reactor|my new galaxy]]! Gwahahaha! This festival's over!''" | |||
*"''BWAHAHAHA! You finally made it! Just in time for me to stomp you into space bits!''" | |||
*"''WHAA--?! IT'S YOU! That's it, [[Mario]]! I'm gonna stomp you into space bits!''" | |||
*"''Finally! You got here just in time to see the creation of my galaxy in the center of the universe! WATCH AND WEEP! From [[Bowser's Galaxy Reactor|this galaxy]], I'll rule a great galactic empire with Peach by my side. It will last forever! I will rule every pitiful corner of the universe. So, [[Mario]], as you can see, I got big plans. And stomping you is at the top of my list!''" | |||
*"''NOOOOO! My galaxy! My empire! This can't be happening...''" | |||
===[[Honey Queen|Queen Bee]]=== | |||
*"''And who might you be? A physician, we presume? No matter. We are in the most vexing predicament and require assistance. The most furious itchiness plagues our entire being! It must be stopped! Please find the source at once!''" | |||
*"''Yes that's the ticket!''" | |||
*"''Ah...that feels goooood!''" | |||
*"''Ahoo hoo! That tickles!''" | |||
*"''My thanks! You have shown much bravery, [[Mario|New Bee]]. We trust that we may rely on you in the future!''" | |||
*"''The [[Mandibug|neighbors]] are causing trouble again. We would be most grateful for your assistance!''" | |||
==Music== | ==Music== | ||
{{Main|Super Mario Galaxy Original Soundtrack}} | {{Main|Super Mario Galaxy Original Soundtrack}} | ||
A soundtrack for the game was released called the ''Super Mario Galaxy Original Soundtrack''. There is a one-disc edition and a two-disc Platinum edition. It was exclusive to [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan and Europe. The one-disc version was also included in certain bundles of the Wii in 2010 that also contained ''Wii Sports'' and ''[[New Super Mario Bros. Wii]]''. | |||
===Media=== | ===Media=== | ||
{{main-media}} | {{main-media}} | ||
Line 2,154: | Line 1,813: | ||
==Staff== | ==Staff== | ||
{{main|List of Super Mario Galaxy staff}} | {{main|List of Super Mario Galaxy staff}} | ||
''Super Mario Galaxy'' | A team of 100 individuals were involved in the development and publishing of ''Super Mario Galaxy'', not counting those who merely localized the game for American and European audiences. The game's diverse staff ranged from ''Mario'' franchise veterans to newcomers. | ||
[[Shigeru Miyamoto]] conceived the game and was its co-producer with Takao Shimizu. [[Yoshiaki Koizumi]] was the director and chief designer. The level design was directed by Koichi Hayashida, the programming by Naoki Koga, and the sound by Masafumi Kawamura. Characters original to the game were designed by a team of six people — Atsushi Mishima, Daisuke Watanabe, Rikuto Yoshida, Masanori Esaki, Kazuhiro Saito, and Takumi Ishii. [[Koji Kondo]] co-wrote the game's soundtrack with [[Mahito Yokota]]. | |||
This is the first '' | This is the first ''Super Mario'' game to feature Bowser's current voice actor, [[Kenneth W. James|Kenny James]]. | ||
The staff credits in the Nvidia Shield | The staff credits in the Nvidia Shield edition shows three people in charge of Chinese localization, as well as an "iQue testing group" for testing. It is possible that the game was fully translated for the [[iQue]] Wii release before the console was canceled.<ref>Chinese Nintendo. "[https://twitter.com/chinesenintendo/status/980318144131620864 iQue appears in the credits of ''Super Mario Galaxy'' on Nvidia Shield. It seemed that the game was fully translated for the iQue Wii release before the console was cancelled]". ''[https://twitter.com/home Twitter]''. Published 01 Apr 2018. Accessed 21 Mar 2021.</ref> | ||
==Development== | ==Development== | ||
''Super Mario Galaxy'' finds its roots in the ''[[Super Mario 128]]'' [[Tech Demo|demo]].<ref name=iwata/> [[Yoshiaki Koizumi]], the director of the demo, wanted the part where [[Mario]] moves freely around a saucer-shaped platform to be included in an actual game, but found that implementing the concept would be technically demanding.<ref name=iwata/> [[Shigeru Miyamoto]] remained interested in the concept, and after ''[[Donkey Kong Jungle Beat]]''<nowiki>'</nowiki>s completion, asked the newly formed [[Nintendo EAD|EAD Tokyo]] if they wanted to make a high-profile game starring established Nintendo characters, which led to one of the staff member suggesting that they had the skillset to make a ''Mario'' game.<ref name=iwata/> Yoshiaki Koizumi felt that the ''Jungle Beat'' team had the ability to make spherical platforms work and said that he wanted to make the game for the [[Wii]]. | |||
''Super Mario Galaxy'' | |||
Koizumi then gathered several other members in order to create a prototype. The outer space theme was chosen due to him finding that most players would interpret spherical shapes as planets, and gravity was added.<ref name=iwata/> The prototype was shown to Nintendo after three months of development, which approved it. During the development, the team tried to follow loose guidance from [[Satoru Iwata]] to make the game playable for anyone between ages "5 and 95".<ref name=iwata/> | |||
Although Miyamoto was not working full time at EAD Tokyo, he frequently visited the studio to share ideas and oversee development. One of his suggestions was to include a delay between [[spin]]ning instead of having Mario spin continuously by shaking the [[Wii#Wii Remote|Wii Remote]], so that the game would be more challenging and interesting to play.<ref name=iwata/> A setup was eventually created so that both the Kyoto and Tokyo offices could playtest the game. | |||
The development team made heavy use of play-testers due to the studio's experience while developing ''Donkey Kong Jungle Beat''.<ref name=iwata/> One of Koizumi's main concern were the camera angles and the motion sickness that they caused. He thought camera-induced motion sickness was a problem with 3D action games, and found neither ''[[Super Mario Sunshine]]'' nor ''Donkey Kong Jungle Beat''{{'}}s solutions satisfying.<ref name=iwata/> | |||
EAD Tokyo was pressured to finish the game close to the Wii's launch, as several executives were disappointed by ''Super Mario Sunshine'' not being a GameCube launch title and thought that an earlier release could have helped the | EAD Tokyo was pressured to finish the game close to the Wii's launch, as several executives were disappointed by ''Super Mario Sunshine'' not being a [[Nintendo GameCube]] launch title and thought that an earlier release could have helped the GameCube's commercial performance. However, EAD Tokyo decided that making a polished ''Mario'' game was more important.<ref name=iwata/> Shigeru Miyamoto described ''Super Mario Galaxy'' as "the true sequel to ''[[Super Mario 64]]''" during the game's development.<ref name=wired/> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Super Mario Galaxy pre-release and unused content}} | {{main|List of Super Mario Galaxy pre-release and unused content}} | ||
Rosalina was intended to be related to Princess Peach, and Rosalina had a very similar appearance reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was originally a dolphin, and a friendly character. Some art of the Sea Slide and Beach Bowl Galaxies suggests that they were conceived as a single galaxy, with beach bowl's main planet in the center of Sea Slide's ring. A piece of concept art labeled only "fortress" is captioned as a piece that is very memorable to the ''SMG'' development team, since it was one of the earliest drawings of Galaxy. Ironically, the planet shown in the art is nowhere in the final game. | |||
==Glitches== | ==Glitches== | ||
{{Main|List of Super Mario Galaxy glitches}} | {{Main|List of Super Mario Galaxy glitches}} | ||
===Floating Toad=== | ===Floating Toad=== | ||
[[File:SMG Floating Toad Glitch.png|thumb|The floating green Toad | [[File:SMG Floating Toad Glitch.png|thumb|The floating green Toad]] | ||
To perform this glitch, the player should go to the level | To perform this glitch, the player should go to the level [[Tarantox's Tangled Web]]. Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating. | ||
===Freezeflame Galaxy | ===Out of bounds in Freezeflame Galaxy=== | ||
To perform this glitch the player should go to the Freezeflame Galaxy's mission | To perform this glitch the player should go to the Freezeflame Galaxy's mission [[Hot and Cold Collide]]. Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible. | ||
== | ==Promotion== | ||
{{main|List of Super Mario Galaxy trading cards}} | {{main|List of Super Mario Galaxy trading cards}} | ||
Trading cards were | Trading cards were released to celebrate the release of ''Super Mario Galaxy''. These helped amplify the publicity of the game. Each booster pack would have two regular cards, one trivia card, one standee, and one FunTat. | ||
==Reception== | ==Reception== | ||
''Super Mario Galaxy'' has been met with universal acclaim, receiving a {{wp|GameRankings}} score of 97.64% from 78 reviews,<ref>[https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html GameRankings score of ''Super Mario Galaxy'']. ''GameRankings''. Archived from [http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html the original] on December 6, 2019. Retrieved March 3, 2019.</ref> making it the highest rated game on the website, while scoring a 97/100 on {{wp|Metacritic}},<ref>[http://www.metacritic.com/game/wii/super-mario-galaxy Metacritic score of ''Super Mario Galaxy'']. ''Metacritic''. Retrieved March 3, 2019.</ref> as of March 2019 the sixth-highest score on the latter website. | |||
''Super Mario Galaxy'' | |||
''{{wp|Famitsu}}'' has given ''Super Mario Galaxy'' a score of 38/40.<ref>Review staff. "[https://www.famitsu.com/games/t/449/reviews/ スーパーマリオギャラクシーのレビュー・評価・感想]" (Japanese source). ''[https://www.famitsu.com/ Weekly Famitsu]''. Tokyo: Enterbrain (986). Published Oct 2007. Accessed 21 Mar 2021.</ref><ref>Anthony Dickens. "[https://www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840 Famitsu Gives ''Super Mario Galaxy'' 38/40]". ''[https://www.nintendolife.com/ Nintendo Life]''. Published 24 Oct 2007. Accessed 21 Mar 2021.</ref> ''{{wp|Official Nintendo Magazine}}'' gave the game 97%. It was called the best game of the decade and praised for having excellent graphics, sound and gameplay as well as a mixture of new and classic features.<ref>Chris Scullion. "''Super Mario Galaxy'' review". ''[https://web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/ Official Nintendo Magazine]'' (archived from [http://www.officialnintendomagazine.co.uk/ the original]). Bath: Future plc (23): 72–77. Published Dec 2007. Accessed 21 Mar 2021.</ref><ref>James Higginbotham. "[https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/ Nintendo Magazine UK: ''Super Mario Galaxy'' Review]". ''[https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/ Pure Nintendo]''. Published 2007. Accessed 21 Mar 2021.</ref> | |||
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | |||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | |||
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|Release | |Release | ||
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|- | |- | ||
|[[Wii]] | |[[Wii]] | ||
|Aaron Linde, | |Aaron Linde, [https://www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml Destructoid] | ||
|9.6/10 | |9.6/10 | ||
|align="left"|"''To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in [[Super Mario 64|Mario 64]] that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created.''" | |align="left"|"''To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in [[Super Mario 64|Mario 64]] that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created.''" | ||
|- | |- | ||
|Wii | |Wii | ||
| | |[https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review Edge] | ||
|10/10 | |10/10 | ||
|align="left"|"''Since the end of the [[Nintendo 64|N64]] era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of.''" | |align="left"|"''Since the end of the [[Nintendo 64|N64]] era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of.''" | ||
|- | |- | ||
|Wii | |Wii | ||
|Margaret Robertson, | |Margaret Robertson, [https://www.eurogamer.net/articles/super-mario-galaxy-review?page=2 Eurogamer] | ||
|10/10 | |10/10 | ||
|align="left"|"''The great challenge in making a follow-up to Mario 64 was always that to do it justice, you'd have to make a game which is as much its own as Mario 64 was. That's no easy task when you also have to integrate the traditions of two decades of Mario games and the expectations of millions of fans. Sunshine, despite its dazzle, ultimately collapsed under that weight, becoming repetitive and sometimes cumbersome as it tried to find the balance. Where Galaxy matches Mario 64 is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality. Another decade needs to go by before we'll know whether it will come to be as revered as 64 did. For now, all that matters is that the waiting is finally over.''" | |align="left"|"''The great challenge in making a follow-up to Mario 64 was always that to do it justice, you'd have to make a game which is as much its own as Mario 64 was. That's no easy task when you also have to integrate the traditions of two decades of Mario games and the expectations of millions of fans. Sunshine, despite its dazzle, ultimately collapsed under that weight, becoming repetitive and sometimes cumbersome as it tried to find the balance. Where Galaxy matches Mario 64 is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality. Another decade needs to go by before we'll know whether it will come to be as revered as 64 did. For now, all that matters is that the waiting is finally over.''" | ||
|- | |- | ||
|Wii | |Wii | ||
|Alex Navarro, | |Alex Navarro, [https://www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/ GameSpot] | ||
|9.5/10 | |9.5/10 | ||
|align="left"|"''The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet.''" | |align="left"|"''The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet.''" | ||
|- | |- | ||
|Wii | |Wii | ||
|Matt Casamassina, | |Matt Casamassina, [http://ign.com/articles/2007/11/08/super-mario-galaxy-review IGN] | ||
|9.7/10 | |9.7/10 | ||
|align="left"|"''Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic.''" | |align="left"|"''Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic.''" | ||
|- | |- | ||
|Wii | |Wii | ||
|Anthony Dickens, | |Anthony Dickens, [http://www.nintendolife.com/reviews/wii/super_mario_galaxy Nintendo Life] | ||
|10/10 | |10/10 | ||
|align="left"|"''Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Mario games. A must have for all.''" | |align="left"|"''Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Mario games. A must have for all.''" | ||
|- | |- | ||
|Wii | |Wii | ||
|Tom Orry, | |Tom Orry, [https://www.videogamer.com/reviews/super-mario-galaxy-review VideoGamer] | ||
|9/10 | |9/10 | ||
|align="left"|"''In the hands of anyone who's been longing for a true sequel to Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Mario 64.''" | |align="left"|"''In the hands of anyone who's been longing for a true sequel to Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Mario 64.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
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{{br}} | |||
===Awards and recognition=== | |||
''Super Mario Galaxy'' is considered regarded as 2007's "Game of the Year" by editing staff of ''{{wp|IGN}}'',<ref>Ziff Davis. "[https://web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html IGN Best of 2007]" (archived from [http://bestof.ign.com/2007/overall/25.html the original]). ''[https://www.ign.com/ IGN]''. Published 13 January 2008. Accessed 21 Mar 2021.</ref> ''{{wp|GameSpot}}'',<ref>Editing staff. "[https://web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 GameSpot's Best of 2007]" (archived from [http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 the original]). ''[https://www.gamespot.com/ GameSpot]''. Published 2007. Accessed 21 Mar. 2021.</ref> ''{{wp|Kotaku}}'',<ref>Brian Crecente. "[https://web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year Kotaku's Overall Game of the Year – 2007 Goaties]" (archived from [https://kotaku.com/338725/kotakus-overall-game-of-the-year the original]). ''[https://kotaku.com/ Kotaku]''. Gawker Media. Published 28 Dec 2007. Accessed 21 Mar 2021.</ref> and ''Yahoo! Games''.<ref>Editing staff. "[https://web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 Yahoo Games: Game of the Year 2007]" (archived from [http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 the original]). ''Yahoo! Games''. Published 24 Dec 2007. Accessed 21 Mar 2021.</ref> | |||
In 2007, the game won an award for "Best Audio Design" from ''{{wp|Edge (magazine)|Edge}}''.<ref>Edge Staff. "[https://web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/ THE EDGE AWARDS 2007]" (archived from [http://www.edge-online.com/features/edge-awards-2007/3/ the original]). ''Edge''. Published 20 Dec 2007. Accessed 21 Mar 2021.</ref> In February 2008, the game received the "Adventure Game of the Year" award from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|D.I.C.E. Award|Interactive Achievement Awards}}.<ref>[[Nintendo of America]]. "[https://web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 Did You Know? Nintendo Wins Two Interactive Achievement Awards]" (archived from [http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 the original]). ''[http://www.nintendo.com/ Nintendo]''. Published 08 Feb 2008. Accessed 21 Mar 2021.</ref> | |||
In 2009, the game won "Best Game" at the {{wp|5th British Academy Games Awards}}.<ref>Randy Nelson. "[https://www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/ ''Super Mario Galaxy'' voted 'best game' by BAFTA]". ''[https://www.engadget.com/ Engadget]''. Verizon Media. Published 11 Mar 2009. Accessed 21 Mar 2021.</ref> | |||
That same year, ''[[Guinness World Records]]'' ranked ''Super Mario Galaxy'' 29th in their list of top 50 console games of all time based on initial impact and lasting legacy.<ref>Tom Ivan. "[https://web.archive.org/web/20090304054942/http://www.computerandvideogames.com/article.php?id=209385 News: Guinness ranks top 50 games of all time]" (archived from [http://www.computerandvideogames.com/article.php?id=209385 the original]). ''Computer and Video Games (CVG)''. Published 28 Feb 2009. Accessed 21 Mar 2021.</ref> | |||
The game placed 51st in the 200th Issue of ''GameInformer''{{'}}s "Top 200 Games of All Time".<ref>dantebk. "[https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/ Game Informer's Top 200 Games of All Time]". ''[https://www.giantbomb.com/ Giant Bomb]''. Red Ventures. Published 2011. Accessed 21 Mar 2021.</ref> ''[[Nintendo Power]]'' ranked it as best ''Mario'' mainstream title in its May 2012 issue,<ref>Reggie White Jr. "[http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1 Nintendo Power Ranks the ''Super Mario'' Series]". ''[http://gamingrockson.blogspot.com/?m=1 GAMING ROCKS ON]''. ''[https://www.blogger.com/about/ Blogger]''. Published 18 May 2012. Accessed 21 Mar 2021.</ref> as well as the third-best game ever released on a Nintendo console in its final issue. | |||
===Sales=== | |||
''Super Mario Galaxy'' has been a commercial success, selling 350,000 units in Japan within its first few weeks of sale.<ref>Writing staff. "[https://www.wired.com/2007/11/super-mario-gal/amp ''Super Mario Galaxy'' Makes Sales Splash In America]". ''[https://www.wired.com/ Wired]''. Published Nov 2007. Accessed 21 Mar 2021.</ref> In the United States, the game sold 500,000 units within its first week of release, earning it the highest first-week sales for a ''Mario'' game in the country at the time.<ref>Mark Raby. "[http://www.tomshardware.co.uk/Wii-Mario-Nintendo,news-26933.html ''Super Mario Galaxy'' sees record first week sales]". ''Tom's Hardware''. Published 27 Nov 2007. Accessed 21 Mar 2021.</ref> ''Super Mario Galaxy'' is the 8th best-selling game for the Wii, selling 12.72 million copies worldwide as of September 2017.<ref name=sales/> As of September 30, 2021, it sold 12.80 million copies worldwide.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref> | |||
===Controversy=== | ===Controversy=== | ||
''Super Mario Galaxy'' was the first '' | ''Super Mario Galaxy'' was the first ''Mario'' game to be officially localized to French for Quebec; that market had previously received ''Mario'' titles in English rather than French. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}} accents and slang. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=Canoe>Marie-Joëlle Parent. "[https://archive.is/http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html Nouveaux jeux Nintendo: un français lamentable]" (archived from [http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html the original]; French source). ''Canoë''. Published 08 Nov 2007. Accessed 21 Mar 2021.</ref> A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.<ref name=Canoe></ref> | ||
Following the negative reception to the localizations of ''Super Mario Galaxy'' and ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' (which featured a similarly Joual-heavy localization), later Canadian French localizations would be written in {{wp|Standard French}} (with the exception of the similarly-localized ''[[Paper Mario: Sticker Star]]''). | |||
==Nvidia Shield version== | |||
The game was released in March 22, 2018 for the {{wp|Nvidia Shield}} video game service, exclusively in China. While the majority of the game is exactly the same as the Wii version, it comes with some differences: | |||
*The Nvidia Shield version received official Chinese (Simplified Chinese) localization by [[iQue]]. Despite this, the ''[[Super Mario 3D All-Stars]]'' does not include Chinese script in-game and only offers menu translation for the Chinese-speaking audience. | |||
*The Nvidia Shield version shows copyright information "© 2007-2008 Nintendo". It was unknown what 2008 means in this context, but it possibly refers to the year ''Super Mario Galaxy'' was planned for release on the iQue Wii before the console failed to make its way into the Chinese market.<ref name=brian>Chinese Nintendo. "[https://twitter.com/chinesenintendo/status/977408083176509441 ''Super Mario Galaxy'' (Nvidia Shield) screenshots. Images provided by @brian02031]". ''[https://twitter.com/home Twitter]''. Published 24 Mar 2018. Accessed 15 Mar 2021.</ref> | |||
*The Nvidia Shield version lacks the option to use [[Mii]]s as a save icon because the Nvidia Shield TV does not support Miis.<ref name=brian/> This change is carried over to the ''Super Mario 3D All-Stars'' version even though the [[Nintendo Switch]] has an integrated [[Mii]] creation tool. | |||
==''Super Mario 3D All-Stars'' description== | |||
*''It's the night of the [[Star Festival]], and [[Star Bit]]s are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, [[Baby Luma|Luma]], and a [[Rosalina|mysterious woman in blue]]...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.'' | |||
It's the night of the [[Star Festival]], and [[Star Bit]]s are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, [[Baby Luma|Luma]], and a [[Rosalina|mysterious woman in blue]]...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity. | |||
==References to other games== | ==References to other games== | ||
*''[[Super Mario Bros.]]'': | *''[[Super Mario Bros.]]'': Several sprites from this game appear here, including a [[Toy Time Galaxy#8-bit Mario/Luigi Planet|planet]] in the Toy Time Galaxy, Mario sprites being in the background of a particular Bowser galaxy, and the background of the [[Flipswitch Galaxy]] which has scenery of the overworld and underground levels. Also, Toy Time Galaxy's music is a rearrangement of the overworld theme from this game. Several galaxies use a remix of a small portion of the underground theme from this game. Also, an arrangement of the underground theme is used for several galaxies, starting with Flipswitch Galaxy. Some of the musical notes are music from the game such as the underground theme and the underwater theme. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi's higher jumping and lower traction returns. | |||
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi | *''[[Super Mario Bros. 3]]'': Several music tracks from this game are rearranged here. [[Airship]]s also return. | ||
*''[[Super Mario Bros. | *''[[Dr. Mario (game)|Dr. Mario]]'': A planet in Good Egg Galaxy is shaped like a giant [[Capsule]] from the aforementioned game. | ||
*''[[ | *''[[Super Mario World 2: Yoshi's Island]]'': Rainbow Mario's theme is an orchestral remix of [[Superstar Mario]]'s theme from this game. | ||
*''[[bulbapedia:Pokémon|Pokémon]]'' series: A planet in [[Buoy Base Galaxy]] is shaped like a Poké Ball. | |||
*''[[Mario | *''[[Super Mario 64]]'': [[Tox Box]]es and [[Bomp]]s from this game return. The music of some Bowser galaxies are rearranged from ''Super Mario 64''. In both games, after the credits and an ending screen is displayed, Mario would say "Thank you so much for playing my game!". | ||
*''[[ | *''[[Paper Mario]]'': Both games begin with a letter being sent from Peach to Mario. Also, Bowser's way of kidnapping Peach (by lifting the entire castle into the sky) is reused here. They also have stories of [[Star Kid|baby]] [[Luma|stars]]. | ||
*''[[Super Mario 64]]'': | *''[[Luigi's Mansion]]'': When the player first sees Luigi, he is trapped in a [[Ghost House]]. Mario freeing him is a direct spoof of ''Luigi's Mansion'', as in ''Luigi's Mansion'' it was the direct opposite. Also, some of Luigi's voice clips are recycled. | ||
*''[[Super Mario Sunshine]]'': [[Fire Shooter]]s and [[Water Shooter]]s, which appear in various galaxies, have a strong resemblance to [[F.L.U.D.D.|FLUDD]]'s nozzle. The goal in the [[Loopdeeloop Galaxy]] and the [[Loopdeeswoop Galaxy]] is also shaped in a [[Shine Sprite]]. Blue [[Cataquack]]s are present in two galaxies. Also, while Mario or Luigi is asleep, they have Z's flashing over their head, just like in the game. The sparkling sound a Shine Sprite makes was reused for the same purpose for Power Stars in ''Super Mario Galaxy''. | |||
*''[[Paper Mario]]'': Bowser | *''[[Super Mario 64 DS]]'': The [[Silver Star]]s from this game return in ''Super Mario Galaxy''. | ||
*''[[Luigi's Mansion]]'': | *''[[Donkey Kong Jungle Beat]]'': The [[Banandelion]]s that [[Donkey Kong]] flings off of were reused in ''Super Mario Galaxy''. | ||
*''[[Super Mario Sunshine]]'': | *''[[Mario Party 7]]'': If a Dry Bones falls into quicksand in [[Dusty Dune Galaxy]], the cry Dry Bones makes when it is "blown away" in these games can be heard. | ||
*''[[Super Mario 64 DS]]'': [[Silver Star]]s | |||
*''[[Donkey Kong Jungle Beat]]'': [[Banandelion]]s | |||
*''[[ | |||
==References in later | ==References in later games== | ||
[[ | *''[[Super Smash Bros. Brawl]]'': ''Super Mario Galaxy'' appears listed in the game's Chronicles. | ||
[[ | *''[[Mario Kart Wii]]'': [[Rosalina]] can be unlocked by having save data from ''Super Mario Galaxy''. The [[Wii Rainbow Road|Rainbow Road]] course is set in space and is full of Star Bits; a portion of its music is based on the [[Good Egg Galaxy]]'s theme. [[Spiky Topman|Spiky Topmen]] were bosses in multiple online tournaments, and finally, the countdown sequence for starting a minigame returns as the official sequence for starting races and battles in this game. | ||
*''[[Mario & Luigi: Bowser's Inside Story]]'': The [[Spike Ball (move)|Spike Ball]] move used by Bowser in the last boss fight returns in this game. | |||
*''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'' (Wii): Both the [[Dream Ski Jumping (Individual)|Individual]] and [[Dream Ski Jumping (Team)|Team]] versions of Dream Ski Jumping take place in the Good Egg Galaxy. A few music tracks from ''Super Mario Galaxy'' can be bought. | |||
*''[[New Super Mario Bros. Wii]]'': During the credits, Peach can be heard reading the letter she sends to Mario at the beginning of ''Super Mario Galaxy''. | |||
*[[Mario | *''[[Super Mario Galaxy 2]]'': This is the sequel to ''Super Mario Galaxy'' with the engine reused, with many elements returning such as the reused voices, while others are new. | ||
*''[[Super Mario 3D Land]]'': The haunted house theme and the arrangement of the [[Airship Theme]] are reused. Several other music tracks and voice clips from ''Super Mario Galaxy'' were reused for this game. | |||
*''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'': [[Dream Spacewalk]] is heavily inspired by ''Super Mario Galaxy'', featuring Dino Piranha as a boss in the [[Synchro Battle Galaxy]], a location based on elements of the Good Egg Galaxy and Gateway Galaxy as well as the [[Sky Station Galaxy]] from ''Super Mario Galaxy 2''. The event also features sound effects from ''Super Mario Galaxy'' and uses the spin attack in combat. [[Dream Hurdles]] takes place in the Battlerock Galaxy. Rearrangements of several tracks appear in the game, including Dino Piranha's theme, the Battlerock Galaxy and the Purple Coins music. A Mii outfit based on Bee Mario can be unlocked in the game, and Mario's special dash has also been updated to resemble the spin attack. | |||
*''[[Mario Kart 7]]'': On the [[3DS Rosalina's Ice World|Rosalina's Ice World]] course, the Comet Observatory, the Gateway Galaxy's starting planet, the Starshroom, and some [[dome]]s are visible in the background. [[Honey Queen|Queen Bee]] can be unlocked as a playable character in this game. | |||
*''[[Mario Party 9]]'': The [[Ground-Pound Switch]] icon appears on Wiggler's body segments and on Whomp's back. Also, the music of some [[Bowser Jr.]] minigames is a rearrangement of Bowser Jr.'s theme of this game. | |||
*''[[Mario Tennis Open]]'': The Comet Observatory appears as an unlockable court. The music played is an arrangement of the original theme and the music for the special game [[Galaxy Rally]] is an arrangement of the Good Egg Galaxy theme. Also, in the title screen, the player can see the Comet Observatory in the background. | |||
*''[[Paper Mario: Sticker Star]]'': An arrangement of "Waltz of the Boos" plays in part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]]. | |||
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on the Comet Observatory. Also, Rosalina and the Lumas appear on this board. The minigame [[Gyro for the Gold]] plays very similarly to the [[Star Ball|Rolling Ball]]. | |||
*''[[Super Mario 3D World]]'': There are secret underground rooms where the player can collect sequences of coins for a limited time and receive a prize if all coins are collected. In the promotional spread, a silhouette which appears to be the Comet Observatory can be seen in the stars behind Bowser's Highway. The Light Boxes' light can defeat ghosts like in this game. Rosalina's special ability is the spinning ability Mario uses. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoomba]]s and the Comet Observatory. The Comet Observatory theme (3rd version) plays in the [[World Crown]] map area, while an arrangement of [[Gusty Garden Galaxy]]'s theme can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The overworld map of [[World Star (Super Mario 3D World)|World Star]] has Star Bits in the background. Also, the Toad Brigade theme is reused on the [[Captain Toad]] levels. Also, sound effects from ''Super Mario Galaxy'' are reused. | |||
*''[[Mario Golf: World Tour]]'': [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy'' such as Star Bits. The music used in [[Wiggler Park]] uses a rearrangement of Honeyhive Galaxy's music. | |||
*''[[Mario Kart 8]]'': An image of a Luma can be seen from an airplane (from Galaxy Air airlines) at the [[Sunshine Airport]] course, as well as on the [[Star Cup]] trophy. Also, part of [[Cloudtop Cruise]]'s music is an arrangement of Gusty Garden Galaxy's music. | |||
*''[[ | *''[[Super Smash Bros. for Wii U]]'': There is [[Mario Galaxy (stage)|a stage]] based on this game and ''Super Mario Galaxy 2'', with the [[Starship Mario]] and [[Airship]] appearing in the background of the main stage. Rosalina is playable in this game, and her moves use objects from ''Super Mario Galaxy'', such as Star Bits and Launch Stars. | ||
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Mario's Bee and Boo forms appear in this game as Helpers for the player's team, as well as Rosalina. Gusty Garden Galaxy's music is used for this game's credits. | |||
*''[[Super | |||
*''[[Super Mario Maker]]'': The victory and death themes from ''Super Mario Galaxy'' are used when the Rosalina [[Costume Mario|costume]] completes a level or loses a life, respectively. | *''[[Super Mario Maker]]'': The victory and death themes from ''Super Mario Galaxy'' are used when the Rosalina [[Costume Mario|costume]] completes a level or loses a life, respectively. | ||
*''[[Mario Party: Star Rush]]'': Gusty Garden Galaxy's theme appears as one of the songs in the Rhythm Recital mode for this game.<ref>NintenDaan. "[https://www.youtube.com/watch?v=_PGHIjHK1Vc <nowiki>[Mario Party: Star Rush]</nowiki> Rhythm Recital Gameplay 2]". ''[https://www.youtube.com/ YouTube]''. Accessed 22 Sept 2016. Accessed 24 Sept 2016.</ref> | |||
*''[[Mario Party: Star Rush]]'': | *''[[Mario + Rabbids Kingdom Battle]]'': [[Bee Mushroom]]s can be found on tubes of honey. Peach shouting for Mario from this game can be heard whenever she is defeated in battle. | ||
*''[[Mario + Rabbids Kingdom Battle]]'': [[Bee Mushroom]]s can be found on tubes of honey. | *''[[Super Mario Odyssey]]'': A sprite of Rosalina can be found in the [[Dark Side]] and [[Darker Side]]. The jingle that plays when Mario collects a new power-up is reused for when the [[Odyssey]] is restored. Peach's call to Mario from this game is heard during the opening sequence after Mario is knocked off of Bowser's airship, but in a higher pitch. The [[regional coin]]s in the [[Moon Kingdom]] are based on the shape of Star Bits. | ||
*''[[Super Mario Odyssey]]'': | *''[[Super Smash Bros. Ultimate]]'': The Mario Galaxy stage returns in this game. Boo Mario, Luma, Hungry Luma, and Queen Bee appears as spirits using their artwork from ''Super Mario Galaxy''. | ||
*''[[Super Smash Bros. Ultimate]]'': | *''[[Super Mario Maker 2]]'': A sound effect that plays Gusty Garden Galaxy's theme is available. | ||
*''[[Super Mario Maker 2]]'': | *''[[Mario Kart Tour]]'': ''Super Mario Galaxy''{{'}}s version of Ice Mario appears as a playable driver, Wii Rainbow Road and 3DS Rosalina's Ice World return as [[classic course]]s. | ||
*''[[Mario Kart Tour]]'': | *''[[Mario + Rabbids Sparks of Hope]]'': An arrangement of the [[Comet Observatory]] theme, "Rosalina in the Observatory", can be heard during [[Rabbid Rosalina]]'s first appearance in the game's trailer. | ||
*''[[Mario + Rabbids Sparks of Hope]]'': | |||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=スーパーマリオギャラクシー | |Jap=スーパーマリオギャラクシー | ||
|JapR=Sūpā Mario Gyarakushī | |JapR=Sūpā Mario Gyarakushī | ||
|JapM=Super Mario Galaxy | |JapM=Super Mario Galaxy | ||
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref> | |Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref>[[Nintendo]]. "[https://www.youtube.com/watch?v=ZE6WLea6nLo ''Super Mario Galaxy'' Korean Trailer]" (Korean source). Preserved by [https://www.youtube.com/channel/UCrfRX1SX7jYVMZHtx8aahaw Japancommercials4U2]. ''[https://www.youtube.com/ YouTube]''. Published 16 Jul 2009. Accessed 21 Mar 2021.</ref> | ||
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo | |KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo | ||
|KorM=Super Mario Wii: Galaxy Adventure | |KorM=Super Mario Wii: Galaxy Adventure | ||
|ChiT=超級瑪利歐銀河<ref> | |ChiT=超級瑪利歐銀河<ref>[[Nintendo|Nintendo of Hong Kong]]. "[https://www.nintendo.com.hk/topics/article/a_200904_01.html 《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!]" (Chinese source). ''[https://www.nintendo.com.hk/index.html Nintendo HK]''. Published 04 Sept 2020. Accessed Sept 2020.</ref> | ||
|ChiTR=Chāojí Mǎlìōu Yínhé | |ChiTR=Chāojí Mǎlìōu Yínhé | ||
|ChiTM=Super Mario Galaxy | |ChiTM=Super Mario Galaxy | ||
|ChiS=超级马力欧银河<ref> | |ChiS=超级马力欧银河<ref>Nvidia Shield. "[https://shield.nvidia.cn/games/geforce-now/supermariogalaxy 超级马力欧银河]" (Chinese source). ''[https://www.nvidia.cn/ Nvidia]''. Published 2018. Accessed 21 Mar 2021.</ref> | ||
|ChiSR=Chāojí Mǎlìōu Yínhé | |ChiSR=Chāojí Mǎlìōu Yínhé | ||
|ChiSM=Super Mario Galaxy | |ChiSM=Super Mario Galaxy | ||
Line 2,534: | Line 2,006: | ||
==Trivia== | ==Trivia== | ||
*Coincidentally, | *Coincidentally, the title "''Super Mario Galaxy''" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' by Jimmy Peterford of Glen Cove, New York in December 1991. The letter detailed a fantasy game console called the "Raw Power System", which would come bundled with a game named "''Super Mario Galaxy''", or in Peterford's words, would be "better known as ''Super Mario Bros. 24''!"<ref>Jimmy Peterford. "[https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20031%20December%201991#page/n5/mode/1up If Only We Had 27 Fingers!]". ''[[Nintendo Power]]''. San Francisco: Nintendo of America (31): 06. Archived in 2017 on the ''[https://archive.org/ Internet Archive]''. Accessed 21 Mar 2021.</ref> | ||
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>GoNintendoRMC. "[https://www.youtube.com/watch?v=tVbQTeKXwZI ''Super Mario Galaxy'' - rated Mature?!]". ''[https://www.youtube.com/ YouTube]''. Published 14 Nov 2007. Accessed 30 Dec 2015.</ref> | |||
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} | *The galaxy image in [[:File:SMG Logo.png|the ''Super Mario Galaxy'' wordmark]] derives from [https://t.co/spMNj4aJS3?amp=1 this photograph] of the {{wp|Andromeda Galaxy}}.<ref>Captain Byte!. "[https://twitter.com/CometMedal/status/1296637781842722822 I found the full image of the galaxy depicted in ''Super Mario Galaxy{{'}}''s logo - an edited image of Andromeda Galaxy taken by Robert Gendler in 2005. It took some tricky work to confirm, but I pulled it off]". ''[https://twitter.com/home Twitter]''. Published 20 Aug 2020. Accessed 15 Mar 2021.</ref><ref>Captain Byte!. "[https://twitter.com/CometMedal/status/1335745247708667908 Here's the exact edited image used by Nintendo, from Sonzaijiten, Vol. 21 (Space / Planets).]". ''[https://twitter.com/home Twitter]''. Published 06 Dec 2020. Accessed 15 Mar 2021.</ref> | ||
*The galaxy image in [[:File:SMG Logo.png|the ''Super Mario Galaxy'' wordmark]] derives from [https://t.co/spMNj4aJS3?amp=1 this photograph] of the {{wp|Andromeda Galaxy}}.<ref> | *''Super Mario Galaxy'' is an established model in {{wp|Neuroscience|neurobiology}} for studies investigating how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West GL, Zendel BR, Konishi K, Benady-Chorney J, Bohbot VD, et al. "Playing ''Super Mario 64'' increases hippocampal grey matter in older adults". ''[https://journals.plos.org/plosone/ PLOS ONE]'' 12(12): e0187779. Published 06 Dec 2017. Accessed Mar 02, 2021. https://doi.org/10.1371/journal.pone.0187779</ref><ref name=diarra>Diarra M, Zendel BR, Benady-Chorney J. et al. "Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults". ''[https://www.springer.com/journal/221 Experimental Brain Research]'' 237: 723–733. Published 04 Mar 2019. Accessed 02 Mar 2021. https://doi.org/10.1007/s00221-018-5453-6</ref> | ||
*''Super Mario Galaxy'' | *This game does not have a Dutch localization. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuck into the Wii Remote. | ||
*This game does not have a Dutch | |||
==Notes and references== | ==Notes and references== | ||
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==External links== | ==External links== | ||
{{NIWA| | {{NIWA|SmashWiki=Mario Galaxy|StrategyWiki=1}} | ||
*[https://noclip.website/ noclip.website] | *[https://noclip.website/ noclip.website] | ||
*[ | *[http://www.nintendo.com/sites/supermariogalaxy/ Official English site (NA)] | ||
*[https:// | *[http://www.supermariogalaxy.co.uk/ Official English site (UK)] | ||
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Mario_Galaxy.pdf Official international instruction booklet (English / French / Spanish)] | |||
*[http://www.nintendo.co.jp/wii/rmgj/ Official Japanese site] | *[http://www.nintendo.co.jp/wii/rmgj/ Official Japanese site] | ||
*[ | *[http://www.nintendo.co.kr/Wii/software/supermario/main.php?nn=0 Official Korean site] | ||
*[https:// | *[https://shield.nvidia.cn/games/geforce-now/supermariogalaxy Official Nvidia Chinese site] | ||
*[https:// | *[https://www.nintendo.co.jp/character/mario/archives/galaxy/ Official ''Super Mario Galaxy'' Game Archive (JP)] | ||
{{SMG}} | {{SMG}} | ||
{{ | {{Mario games}} | ||
{{Wii}} | {{Wii}} | ||
[[de:Super Mario Galaxy]] | [[de:Super Mario Galaxy]] |