Editing Super Mario Galaxy
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Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]],<ref name=luigi group=note/> it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit. | Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]],<ref name=luigi group=note/> it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit. | ||
About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Super Mario'' games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior. Some of them even resemble recurring enemies in ''{{iw|zeldawiki|The Legend of Zelda (series)|The Legend of Zelda}}'' series, such as bats (which resemble {{iw|zeldawiki|Keese}}) and the octopus enemies (which resemble {{iw|zeldawiki|Octorok}}s). The Japanese name for | About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Super Mario'' games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior. Some of them even resemble recurring enemies in ''{{iw|zeldawiki|The Legend of Zelda (series)|The Legend of Zelda}}'' series, such as bats (which resemble {{iw|zeldawiki|Keese}}) and the octopus enemies (which resemble {{iw|zeldawiki|Octorok}}s). The [[Rocto#Names in other languages|Japanese name for Rocto]] directly derives from "Octorok". | ||
''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again. | ''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again. |