Editing Super Mario Bros. 3
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|[[Rotary Lift]] | |[[Rotary Lift]] | ||
|align=left|Platforms that spin. There are three kinds of Rotary Lifts: those that spin for a short time and then stop before they resume spinning shortly afterward, those that spin endlessly, and those that tilt based on where the player is standing on them. | |align=left|Platforms that spin. There are three kinds of Rotary Lifts: those that spin for a short time and then stop before they resume spinning shortly afterward, those that spin endlessly, and those that tilt based on where the player is standing on them. | ||
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|style="background:white"|[[File:SMB3 Sprite Waterfall.png]] | |style="background:white"|[[File:SMB3 Sprite Waterfall.png]] | ||
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|style="background:white"|[[File:SMB3 Sprite White Block.png]] | |style="background:white"|[[File:SMB3 Sprite White Block.png]] | ||
|[[Semisolid Platform|White Block]] | |[[Semisolid Platform|White Block]] | ||
|align=left| | |align=left|[[Crouch]]ing on a White Block brings Mario to the background, allowing him to avoid enemies and access secret areas. | ||
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!colspan=3 style="background:#FF7733;"|Other objects | !colspan=3 style="background:#FF7733;"|Other objects | ||
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[[File:SMB3 Chocolate Chip Swirl Cookies front box.jpg|thumb]] | [[File:SMB3 Chocolate Chip Swirl Cookies front box.jpg|thumb]] | ||
Among the merchandise based on the game are a [[Super Mario Bros. 3 (Nelsonic Game Watch)|Nelsonic Game Watch]], and chocolate chip swirl cookies manufactured by Salerno, which features a maze on the box.<ref>{{cite|author=@VGArtAndTidbits|date=February 14, 2020|url=x.com/vgartandtidbits/status/1228007784635097088|title=Super Mario Bros 3 - Chocolate Chip Swirl Cookies box (1990)|publisher=X|accessdate=October 5, 2020}}</ref> | Among the merchandise based on the game are a [[Super Mario Bros. 3 (Nelsonic Game Watch)|Nelsonic Game Watch]], and chocolate chip swirl cookies manufactured by Salerno, which features a maze on the box.<ref>{{cite|author=@VGArtAndTidbits|date=February 14, 2020|url=x.com/vgartandtidbits/status/1228007784635097088|title=Super Mario Bros 3 - Chocolate Chip Swirl Cookies box (1990)|publisher=X|accessdate=October 5, 2020}}</ref> | ||
===id Software's attempted PC port=== | |||
PC developer {{wp|Id Software|id Software}} sent to [[Nintendo]] a demo of a PC port of the game,<ref name="John Romero">{{cite|deadlink=y|archive=web.archive.org/web/20080128162421/http://rome.ro/games_ddici.php|title=Dangerous Dave in "Copyright Infringement"|accessdate=July 5, 2013|publisher=rome.ro}}</ref> with the intent being to gain authorization to make an official port. The demo reached Nintendo Co., Ltd. management (including [[Shigeru Miyamoto]]), who were impressed by the port's quality. However, Nintendo declined to greenlight an official PC version of the game as the company had no plan to release its products outside their own platform.<ref name="John Romero"/> | |||
The pitch followed a [[tech demo]] named ''Dangerous Dave in "Copyright Infringement"'', which was a playable recreation of [[World 1-1 (Super Mario Bros. 3)|World 1-1]] with [[Mario]]'s sprite being replaced with that of the titular character. ''Dangerous Dave'' was notable for featuring smooth scrolling,<ref>{{cite|quote=It looked just like the console version - smooth scrolling and everything.|author=Kushner, David|title=''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture''|format=Hardback|language=en|isbn=0-375-50524-5|page=52}}</ref> something unheard for PC games of the time.<ref name="John Romero"/><ref>CuteFloor (January 12, 2008). [https://www.youtube.com/watch?v=cj4HJkeQSg0 Dangerous Dave In Copyright Infringement · Unreleased Prototype]. YouTube. Retrieved July 5, 2013.</ref> With a distribution deal with {{wp|Scott Miller (entrepreneur)|Scott Miller}} of {{wp|3D Realms|Apogee Software, Ltd.}}, "''Copyright Infringement''" id developers {{wp|John Romero}} and {{wp|John D. Carmack|John Carmack}} along with {{wp|Tom Hall}} (who originally had the idea){{ref needed}} later used the engine they had developed to create the ''{{wp|Commander Keen}}'' series, a series of {{wp|shareware}} platform games for {{wp|MS-DOS}}.<ref>{{cite|quote=Scott was more than ready to make a deal. The gamers said they would use this new technology to create a title specifically for Apogee to release as shareware.|author=Kushner, David|title=''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture''|page=52|format=Hardback|language=en|isbn=0-375-50524-5}}</ref> | |||
On December 14, 2015, John Romero uploaded gameplay footage of the port on the video-sharing website Vimeo.<ref>{{cite|author=Romero, John|url=vimeo.com/148909578|title=''Super Mario Bros. 3'' Demo (1990)|publisher=Vimeo|accessdate=May 21, 2024}}</ref> | |||
==Media== | ==Media== | ||
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== | ==Trivia== | ||
*''Super Mario Bros. 3'' is [[Takashi Tezuka]]'s favorite game in the series,<ref>{{cite|author=GameXplain|date=June 23, 2015|url=www.youtube.com/watch?v=xd1IOOiuoZ8|titme=''Super Mario Maker'' Developer Interview - Takashi Tezuka & Yosuke Oshino|publisher=YouTube|accessdate=September 16, 2015}}</ref> as he feels that it is his first masterpiece. | *''Super Mario Bros. 3'' is [[Takashi Tezuka]]'s favorite game in the series,<ref>{{cite|author=GameXplain|date=June 23, 2015|url=www.youtube.com/watch?v=xd1IOOiuoZ8|titme=''Super Mario Maker'' Developer Interview - Takashi Tezuka & Yosuke Oshino|publisher=YouTube|accessdate=September 16, 2015}}</ref> as he feels that it is his first masterpiece. | ||
*According to the ''[[Guinness World Records|Guinness Book of World Records]] 2008'', ''Super Mario Bros. 3'' was the world's best-selling video game, a title which at the time belonged to ''Super Mario Bros.'' based off known data. | *According to the ''[[Guinness World Records|Guinness Book of World Records]] 2008'', ''Super Mario Bros. 3'' was the world's best-selling video game, a title which at the time belonged to ''Super Mario Bros.'' based off known data. |