Editing Super Mario Bros. 2

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo Entertainment System:'''<br>{{flag list|USA|October 9, 1988<ref>https://mario.nintendo.com/history/</ref>{{footnote|main|a}}|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language=en|accessdate=June 5, 2024}}{{better source}}</ref>}} '''Family Computer:'''<br>{{flag list|Japan|September 14, 1992<ref>{{cite|url=www.nintendo.com/jp/famicom/software/usa/index.html|title=スーパーマリオUSA <nowiki>| ファミリーコンピュータ |</nowiki> 任天堂|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 13, 2025}}</ref>}}
|release='''NES/Famicom:'''<br>{{release|USA|September 1988<ref>{{cite|title=''Nintendo Power Pak Source''|page=20|publisher=Nintendo of America|language=en-us}}</ref> or October 1988<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf|title=NES Games|format=PDF|publisher=Nintendo of America|language=en-us|accessdate=June 5, 2024}}</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language=en|accessdate=June 5, 2024}}{{better source}}</ref>|Japan|September 14, 1992<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section|page=64|isbn=978-4-09-106569-8}}</ref>}} '''Nintendo PlayChoice-10:'''<br>{{release|USA|1988}} '''Virtual Console (Wii):'''<br>{{release|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>{{cite|url=themushroomkingdom.net/games/smb2-vc|title=''Super Mario Bros. 2'' (VC)|publisher=The Mushroom Kingdom|accessdate=June 5, 2024}}</ref>|South Korea|July 17, 2008<ref name="korea">{{cite|deadlink=y|archive=web.archive.org/web/20081205120942/http://www.nintendo.co.kr/Wii/wii/vconsol.php|title=Wii|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|November 28, 2012<ref>{{cite|url=www.nintendo.co.jp/titles/50010000012209|title=スーパーマリオUSA|language=ja|publisher=Nintendo|accessdate=June 5, 2024}}</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{release|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|February 13, 2019<ref>{{cite|author=Nintendo|date=February 5, 2019|url=youtu.be/msV0JJR6Eu8|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>|language=ja|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|February 13, 2019<ref>{{cite|author=Nintendo of America|date=February 5, 2019|url=youtu.be/ZU6_I-6lPj8|title=Nintendo Entertainment System - February Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|February 13, 2019<ref>{{cite|lanugage=en-gb|url=x.com/NintendoEurope/status/1093147353735933953|title=#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES|publisher=X|author=Nintendo of Europe|accessdate=June 5, 2024}}</ref>|Australia|February 13, 2019<ref>{{cite|publisher=X|url=x.com/NintendoAUNZ/status/1095616086979104773|title=New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!|date=February 13, 2019|language=en-au|accessdate=June 5, 2024}}</ref>|HK|April 23, 2019|South Korea|April 23, 2019}}
|release2= '''Nintendo PlayChoice-10:'''<br>{{flag list|USA|1988}} '''Virtual Console (Wii):'''<br>{{flag list|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>{{cite|url=https://www.nintendo.co.jp/wii/vc/vc_usa/index.html|title=VC スーパーマリオUSA|publisher=Nintendo|accessdate=January 23, 2025|language=ja|archive=https://web.archive.org/web/20241007213302/https://www.nintendo.co.jp/wii/vc/vc_usa/index.html}}</ref>|South Korea|July 17, 2008<ref name="korea">{{cite|deadlink=y|archive=web.archive.org/web/20081205120942/http://www.nintendo.co.kr/Wii/wii/vconsol.php|title=Wii|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|November 28, 2012<ref>{{cite|url=www.nintendo.co.jp/titles/50010000012209|title=スーパーマリオUSA|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}} '''Nintendo Classic Mini: Family Computer'''<br>{{flag list|Japan|November 10, 2016}} '''NES Classic Edition:'''<br>{{flag list|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|February 13, 2019<ref>{{cite|author=Nintendo|date=February 5, 2019|url=youtu.be/msV0JJR6Eu8|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>|publisher=YouTube|language=ja|accessdate=June 5, 2024}}</ref>|USA|February 13, 2019<ref>{{cite|author=Nintendo of America|date=February 5, 2019|url=youtu.be/ZU6_I-6lPj8|title=Nintendo Entertainment System - February Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|February 13, 2019<ref>{{cite|url=x.com/NintendoEurope/status/1093147353735933953|title=#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES|publisher=X|author=Nintendo of Europe|lanugage=en-gb|accessdate=June 5, 2024}}</ref>|Australia|February 13, 2019<ref>{{cite|date=February 13, 2019|url=x.com/NintendoAUNZ/status/1095616086979104773|title=New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!|publisher=X|language=en-au|accessdate=June 5, 2024}}</ref>|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en=y}}
|genre=2D [[Genre#Platform games|platformer]]
|genre=2D [[Genre#Platform games|platformer]]
|modes=Single player
|modes=Single player
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3|usk=0|classind=L|grac=all}}
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3|usk=0|classind=L|grac=all}}
|platforms=[[Nintendo Entertainment System]]<br>[[Family Computer]]<br>[[Nintendo PlayChoice-10]]<br>[[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]])<br>[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]]<br>[[Classics#NES Classic Edition|NES Classic Edition]]<br>[[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|nes=1|fc=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|format={{format|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|input={{input|nes=1|fc=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchfc=1|switchnes=1|switchsnes=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}}
|serials='''NES:'''<br>{{flag list|USA|NES-MW-USA|Canada|NES-MW-CAN|Europe|NES-MW-EEC|Germany|NES-MW-NOE|Denmark|NES-MW-SCN|Norway|NES-MW-SCN|Sweden|NES-MW-SCN}}'''PlayChoice-10:'''<br>{{flag list|USA|PCH1-R-MW}}'''Famicom:'''<br>{{flag list|Japan|HVC-MT}}
|serials=NES-MW (NES)<br>HVC-MT (Famicom)
}}
}}
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall. It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. It has since been re-released on many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013, and the [[Nintendo Switch]]'s [[Nintendo Entertainment System - Nintendo Switch Online]] application in 2019. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's sixth installment of the series.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=Shogakukan|language=ja|isbn=978-4-09-106569-8|page=11–13}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series.


One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.
One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.


''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' was [[reissue|remade]] as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own standalone remake in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has returned in several later games.
''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
 
==Story==
==Story==
'''Story from the instruction booklet'''
'''Story from the instruction booklet'''
Line 56: Line 56:
===Controls===
===Controls===
{|class="wikitable"style="text-align:center"
{|class="wikitable"style="text-align:center"
|-style="--darkbg:#600"
|-
!Action(s)
!Action(s)
!NES
!NES
Line 142: Line 142:
<center>
<center>
{|class=wikitable width=80% style="text-align:center"
{|class=wikitable width=80% style="text-align:center"
|-style="--darkbg:#600"
!width=20%|Character Name
!width=20%|Character Name
!width=20%|[[Mario]]
!width=20%|[[Mario]]
Line 181: Line 180:
</center>
</center>


===Subcons===
===Non-playable characters===
{|class="wikitable col3left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=5%|Image
!width=8%|Name
!width=8%|Name
!Description  
!Description  
|-
|-
|[[File:Subcon SMB2 sprite.png]]
|style="background:white"|[[File:Subcon SMB2 sprite.png]]
|[[Subcon (species)|Subcons]]
|[[Subcon (species)|Subcons]]
|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).
|align=left|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).
|}
|}


==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original ''Yume Kōjō: Doki Doki Panic''.
The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original ''Yume Kōjō: Doki Doki Panic''.
{|class="wikitable col3left sortable" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!class="unsortable" width=5% rowspan=2|Image
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
Line 203: Line 201:
!class="unsortable" colspan=2|Levels
!class="unsortable" colspan=2|Levels
!rowspan=2|Grab
!rowspan=2|Grab
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
|[[File:SMB2 Red Shyguy Sprite.png]]
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]]
|[[Shy Guy|Shyguy]] - Red
|[[Shy Guy|Shyguy]] - Red
|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
|align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|Yes
|-
|-
|[[File:SMB2 Sprite Shy Guy (Pink).png]]
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]]
|Shyguy - Pink
|Shyguy - Pink
|Pink Shyguys turnaround when they reach the edge of platforms.
|align=left|Pink Shyguys turnaround when they reach the edge of platforms.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|Yes
|-
|-
|[[File:Tweeter.png]]
|style="background:white"|[[File:Tweeter.png]]
|[[Tweeter]]
|[[Tweeter]]
|Masked birds that hop across the ground in short arches.
|align=left|Masked birds that hop across the ground in short arches.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|Yes
|-
|-
|[[File:Snifit SMB2.png]]
|style="background:white"|[[File:Snifit SMB2.png]]
|[[Snifit]] - Red
|[[Snifit]] - Red
|Shyguys that spit bullets. The bullets travel horizontally and damage players on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|Yes
|Yes
|-
|-
|[[File:SMB2 Sprite Snifit (Gray).png]]
|style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]]
|Snifit - Gray
|Snifit - Gray
|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
|align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|Yes
|-
|-
|[[File:Snifit SMB2 Sprite.png]]
|style="background:white"|[[File:Snifit SMB2 Sprite.png]]
|Snifit - Pink
|Snifit - Pink
|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
|align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|Yes
|-
|-
|[[File:Ninji SMB2 Sprite.png]]
|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|[[Ninji]] - 1
|[[Ninji]] - 1
|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still.
|align=left|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|Yes
|-
|-
|[[File:SMB2 Sprite Ninji B.png]]
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|Ninji - 2
|Ninji - 2
|The second types of Ninjis chase players and hop in low arches.
|align=left|The second types of Ninjis chase Mario and hop in low arches.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|Yes
|-
|-
|[[File:SMB2 Red Beezo Sprite.png]]
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|[[Beezo]] - Red
|[[Beezo]] - Red
|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike players.
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike Mario.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|Yes
|-
|-
|[[File:SMB2 Sprite Beezo (Gray).png]]
|style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]]
|Beezo - Gray
|Beezo - Gray
|Gray Beezos fly forward in straight lines.
|align=left|Gray Beezos fly forward in straight lines.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
|[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
|Yes
|Yes
|-
|-
|[[File:Hoopster SMB2 Sprite.png]]
|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|[[Hoopster]]
|[[Hoopster]]
|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm players when they make contact with them from above or the side, but they can be safely stood on.
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|Yes
|-
|-
|[[File:Madmask.png]]
|style="background:white"|[[File:Madmask.png]]
|[[Phanto]]
|[[Phanto]]
|Masks that guard keys. Phantos are normally inert, but one comes to life when players grab a key. They doggedly fly after them as long as the key is held. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by players' [[Invincible Mario|invincible form]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by [[Invincible Mario]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|No
|-
|-
|[[File:Trouter SMB2 Sprite.png]]
|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|[[Trouter]]
|[[Trouter]]
|Goldfish-like enemies that ascend waterfalls. Players can use Trouters as platforms to jump across bodies of water, but they harm them when touched at the sides.
|align=left|Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|No
|-
|-
|[[File:Porcupo SMB2 Sprite.png]]
|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|[[Porcupo]]
|[[Porcupo]]
|Hedgehog enemies protected by spines. Direct contact damages players. Porcupos are defeated only when an item is tossed at them.
|align=left|Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|No
|-
|-
|[[File:Original Bomb.png]]
|style="background:white"|[[File:Original Bomb.png]]
|[[Bob-omb|Bob-Omb]]
|[[Bob-omb|Bob-Omb]]
|Walking bombs that travel back and forth. They self-destruct when players are near. They can be used like normal bombs when tossed.
|align=left|Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|Yes
|-
|-
|[[File:Albatoss SMB2 Sprite.png]]
|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|[[Albatoss]]
|[[Albatoss]]
|Raptors that carry Bob-Ombs and fly horizontally. They drop them when players are below. Albatosses can be stood on and used to reach distant areas.
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|No
|No
|-
|-
|[[File:Pidgit SMB2 Sprite.png]]
|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|[[Pidgit]]
|[[Pidgit]]
|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike players, but this also makes them easier to defeat. Defeating a Pidgit leaves its magic carpet available for players to use.
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|Yes
|-
|-
|[[File:Cobrat SMB2 Sprite.png]]
|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|[[Cobrat]]
|[[Cobrat]]
|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When players approach, they jump out and fire a single bullet.
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently {{wp|Snake charming|charmed}} into working for Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|Yes
|Yes
|-
|-
|[[File:Panser SMB2 Sprite.png]]
|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|[[Panser]] - Red
|[[Panser]] - Red
|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time.
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|No
|-
|-
|[[File:SMB2 Sprite Panser (Gray).png]]
|style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]]
|Panser - Gray
|Panser - Gray
|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
|align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|No
|-
|-
|[[File:SMB2 Sprite Panser (Pink).png]]
|style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]]
|Panser - Pink
|Panser - Pink
|The pink Pansers actively pursue Mario.
|align=left|The pink Pansers actively pursue Mario.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|No
|No
|-
|-
|[[File:Ostro SMB2 Sprite.png]]
|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|[[Ostro]]
|[[Ostro]]
|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after players, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Yes
|Yes
|-
|-
|[[File:SMB2PokeySprite.png]]
|style="background:white"|[[File:Pokey SMB2 Sprite.png]]
|[[Pokey]]
|[[Pokey]]
|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|No
|No
|-
|-
|[[File:Autobomb SMB2 Sprite.png]]
|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|[[Autobomb]]
|[[Autobomb]]
|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Players can ride on them. They are only destroyed with items.
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|No
|No
|-
|-
|[[File:Flurry SMB2 Sprite.png]]
|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|[[Flurry]]
|[[Flurry]]
|Snowman-like creatures that chase players across icy terrain. They move quickly but have poor traction.
|align=left|Snowman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|Yes
|Yes
|-
|-
|[[File:Spark SMB2 Sprite.png]]
|style="background:white"|[[File:Spark SMB2 Sprite.png]]
|[[Spark]]
|[[Spark]]
|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
|align=left|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
Line 390: Line 388:


===Obstacles===
===Obstacles===
{|class="wikitable col3left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Levels
!colspan=2|Levels
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
|[[File:SMB2 Sprite Quicksand.gif]]
|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
|[[Quicksand]]
|[[Quicksand]]
|Players slowly sink as they stand on top of quicksand. Jumping help keeps them above the surface.
|align=left|Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|-
|-
|[[File:SMB2 Jar sprite 3.png]]
|style="background:white"|[[File:SMB2 Jar sprite 3.png]]
|[[Jar|Shy Guy Generator / Bob-Omb Generator]]
|[[Jar|Small jar]]
|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
|align=left|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|-
|[[File:SMB2 Sprite Spike Trap.png]]
|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|[[Spike Trap|Spikes]]
|Spikes line the floor of fortresses. They damage players on contact, but Shyguys and other enemies can walk across them unharmed.
|align=left|Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
Line 421: Line 419:
===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
{|class="wikitable col3left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Levels
!colspan=2|Levels
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
!colspan=5 style="background:#FF7733;--darkbg:#400"|Mid-bosses
!colspan=5 style="background:#FF7733;"|Mid-bosses
|-
|-
|[[File:SMB2BirdoSprite.png]]
|style="background:white"|[[File:SMB2BirdoSprite.png]]
|[[Birdo]]
|[[Birdo]]
|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots [[Birdo's Egg|eggs]], which can be picked up and thrown back at her.
|align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots [[Birdo's Egg|eggs]], which can be picked up and thrown back at her.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|-
|[[File:Birdo Red SMB2 Sprite.png]]
|style="background:white"|[[File:Birdo Red SMB2 Sprite.png]]
|Birdo - Red
|Birdo - Red
|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
|align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|-
|[[File:Birdo Gray SMB2 Sprite.png]]
|style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]]
|Birdo - Gray
|Birdo - Gray
|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
|align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|-
|-
|[[File:SMB2 Mask Gate sprite 3.png]]
|style="background:white"|[[File:SMB2 Mask Gate sprite 3.png]]
|[[Mask Gate]]
|[[Mask Gate]]
|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|align=left|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|-
!colspan=5 style="background:#FF7733;--darkbg:#400"|Bosses
!colspan=5 style="background:#FF7733;"|Bosses
|-
|-
|[[File:SMB2 Gray Mouser Sprite.png]] [[File:Mouser Green NES.png]]
|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|[[Mouser]]
|[[Mouser]]
|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was retooled into ''Super Mario Bros. 2''.
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was retooled into ''Super Mario Bros. 2''.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|-
|-
|[[File:Tryclyde SMB2 NES sprite.png]]
|style="background:white"|[[File:Tryclyde SMB2 NES sprite.png]]
|[[Tryclyde]]
|[[Tryclyde]]
|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|align=left|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
|[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|-
|-
|[[File:Fryguy SMB2 Sprite.png]]
|style="background:white"|[[File:Fryguy SMB2 Sprite.png]]
|[[Fryguy]]
|[[Fryguy]]
|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|align=left|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|-
|[[File:Clawgrip SMB2 Sprite.png]]
|style="background:white"|[[File:Clawgrip SMB2 Sprite.png]]
|[[Clawgrip]]
|[[Clawgrip]]
|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|align=left|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|colspan=2|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|colspan=2|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|-
|-
|[[File:Wart SMB2 Sprite.png]]
|style="background:white"|[[File:Wart SMB2 Sprite.png]]
|[[Wart]]
|[[Wart]]
|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|align=left|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
|}
Line 489: Line 487:
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable col3left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=5%|Image
!width=8%|Name
!width=8%|Name
!Description
!Description
|-
|-
|[[File:CoinSMB2.png]]
|style="background:white"|[[File:CoinSMB2.png]]
|[[Coin]]s
|[[Coin]]s
|Coins are found only in [[Subspace|Sub-space]]. When players pluck vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|align=left|Coins are found only in [[Subspace|Sub-space]]. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|-
|-
|[[File:SMB2 Sprout 1.png]]
|style="background:white"|[[File:SMB2 Sprout 1.png]]
|[[Vegetable|Unripened vegetables]]
|[[Vegetable|Unripened vegetables]]
|Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
|align=left|Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
|-
|-
|[[File:SMB2 Veggie 1.png]]
|style="background:white"|[[File:SMB2 Veggie 1.png]]
|[[Vegetable]]s
|[[Vegetable]]s
|Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
|align=left|Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
|-
|-
|[[File:Red Shell SMB2 Sprite.png]]
|style="background:white"|[[File:Red Shell SMB2 Sprite.png]]
|[[Koopa Shell|Turtle shells]]
|[[Koopa Shell|Turtle shells]]
|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it.
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it.
|-
|-
|[[File:Bomb SMB2 Sprite.png]]
|style="background:white"|[[File:Bomb SMB2 Sprite.png]]
|[[Bomb]]s
|[[Bomb]]s
|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies and players.
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near.
|-
|-
|[[File:MushroomBlock1.png]]
|style="background:white"|[[File:MushroomBlock1.png]]
|[[Mushroom Block|Mushroom blocks]]
|[[Mushroom Block|Mushroom blocks]]
|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom block designs vary from world to world.
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world.
|-
|-
|[[File:SMB2 1-Up Mushroom Sprite.png]]
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
|[[1-Up Mushroom|1 UP mushrooms]]
|[[1-Up Mushroom|1 UP mushrooms]]
|When players collect this item, they receive an extra life.
|align=left|When Mario collects this item, they receive an extra life.
|-
|-
|[[File:Small Heart SMB2 Sprite.png]]
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
|[[Small heart]]s
|[[Small heart]]s
|For every eight enemies defeated, a small heart appears. Small hearts restore any HP players have lost. If they are in his [[Small Mario|Small form]], the heart restores them to their [[Super Mario|Super form]].
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his [[Small Mario|Small form]], the heart restores him to his [[Super Mario|Super form]].
|-
|-
|[[File:POW Block SMB2 Sprite.png]]
|style="background:white"|[[File:POW Block SMB2 Sprite.png]]
|[[POW Block|POW blocks]]
|[[POW Block|POW blocks]]
|Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|align=left|Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|-
|-
|[[File:Key SMB2 Sprite.png]]
|style="background:white"|[[File:Key SMB2 Sprite.png]]
|[[Key]]s
|[[Key]]s
|Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
|align=left|Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
|-
|-
|[[File:Magic Potion SMB2 Sprite.png]]
|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
|[[Magical Potion|Magic potions]]
|[[Magic Potion|Magic potions]]
|Found after being plucked, a magic potion creates a door depending where it is tossed. This door leads to Sub-space.
|align=left|Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space.
|-
|-
|[[File:SMB2 Cherry Sprite.png]]
|style="background:white"|[[File:SMB2 Cherry Sprite.png]]
|[[Cherry|Cherries]]
|[[Cherry|Cherries]]
|Found scattered throughout levels, cherries can be collected. If players collect five, a Starman appears.
|align=left|Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears.
|-
|-
|[[File:Stopwatch SMB2 Sprite.png]]
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
|[[Stop Watch|Stop watches]]
|[[Stopwatch|Stop watches]]
|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
|align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
|-
|-
|[[File:Crystal Ball SMB2 Sprite.png]]
|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
|[[Crystal Ball|Crystal balls]]
|[[Crystal Ball|Crystal balls]]
|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open for level completion.
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level.
|}
|}


===Power-ups===
===Power-ups===
Items that transform players' appearances and give them unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable col6left" style="--bg:white;--darkbg:#444444;--bg6:#f5f5f5;--darkbg6:#333333;width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!width=5% rowspan=2|Power-up
!colspan=4|Form
!colspan=4|Form
!rowspan=2|Description
!rowspan=2|Description
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=8%|{{icon|SMB2-Mario}}
!width=8%|{{Chart icon|SMB2-Mario}}
!width=8%|{{icon|SMB2-Luigi}}
!width=8%|{{Chart icon|SMB2-Luigi}}
!width=8%|{{icon|SMB2-Toad}}
!width=8%|{{Chart icon|SMB2-Toad}}
!width=8%|{{icon|SMB2-Peach}}
!width=8%|{{Chart icon|SMB2-Peach}}
|-
|-
|N/A
|style="background:white"|N/A
|[[File:SMB2 Small Mario Sprite.png]]<br><small>[[Small Mario|Regular Mario]]</small>
|style="background:white"|[[File:SMB2 Small Mario Sprite.png]]<br><small>[[Small Mario]]</small>
|[[File:SMB2 Small Luigi.png]]<br><small>[[Small Mario|Regular Luigi]]</small>
|style="background:white"|[[File:SMB2 Small Luigi.png]]<br><small>[[Small Mario|Small Luigi]]</small>
|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small>
|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Small Toad]]</small>
|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Small Toadstool]]</small>
|Players shrink to this smaller size when the HP meter is reduced to one. They regain their stature when the health meter is restored. Unlike prior games, players return to the level in their Super form after losing a life.
|align=left|The player character shrinks to this smaller size when their HP meter is reduced to one. They regain their stature when the health meter is restored. Unlike prior games, the player character returns to the level in their Super form after losing a life.
|-
|-
|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|[[File:Mario SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Mario]]</small>
|style="background:white"|[[File:Mario SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Mario]]</small>
|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario (form)|Super Toad]]</small>
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario (form)|Super Toad]]</small>
|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario (form)|Super Princess]]</small>
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario (form)|Super Toadstool]]</small>
|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
|align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
|-
|-
|[[File:Starman SMB2 Sprite.png]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:Starman SMB2 Sprite.png]]<br>[[Super Star|Starman]]
|[[File:SMB2 Invincible Mario.gif]]<br><small>[[Invincible Mario]]</small>
|style="background:white"|[[File:SMB2 Invincible Mario.gif]]<br><small>[[Invincible Mario]]</small>
|[[File:SMB2 Sprite Invincible Luigi.gif]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
|[[File:SMB2 Sprite Invincible Toad.gif]]<br><small>[[Invincible Mario|Invincible Toad]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br><small>[[Invincible Mario|Invincible Toad]]</small>
|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Toadstool]]</small>
|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|}
|}


===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected.
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable col3left" style="--bg1:white;--darkbg1:#444444;width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red;--darkbg:#600"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=5%|Image
!width=8%|Name
!width=8%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733;--darkbg:#400"|Pluckable objects
!colspan=3 style="background:#FF7733;"|Pluckable objects
|-
|-
|[[File:SMB2 Red Grass Tuft.png]]
|style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
|[[Grass]]
|[[Grass]]
|Players can pull tufts of grass to reveal objects, mainly vegetables.
|align=left|Mario can pull tufts of grass to reveal objects, mainly vegetables.
|-
|-
|[[File:Rocket SMB2 Sprite.png]]
|style="background:white"|[[File:Rocket SMB2 Sprite.png]]
|[[Mini Rocket|Rocket]]
|[[Mini Rocket|Rocket]]
|Rockets are pulled from grass. When one is found, it automatically transports players to the next part of the level.
|align=left|Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level.
|-
|-
|[[File:SMB2 Sprite Soft Sand.png]]
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
|[[Soft sand]]
|[[Soft sand]]
|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives players a way down.
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down.
|-
|-
!colspan=3 style="background:#FF7733;--darkbg:#400"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|-
|[[File:Super Mario Bros 2 Chain.png]]
|style="background:white"|[[File:Super Mario Bros 2 Chain.png]]
|[[Chain (object)|Chain]]
|[[Chain (object)|Chain]]
|Chains appear inside fortresses and are always fastened to above terrain. Players can climb up and down on them. They are of various lengths.
|align=left|Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths.
|-
|-
|[[File:Super Mario Bros 2 Ladder.png]]
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]]
|[[Ladder]]
|[[Ladder]]
|Ladders function like chains, but are always resting on an accessible floor.
|align=left|Ladders function like chains, but are always resting on an accessible floor.
|-
|-
|[[File:Super Mario Bros 2 Beanstalk.png]]
|style="background:white"|[[File:Super Mario Bros 2 Beanstalk.png]]
|[[Vine]]
|[[Vine]]
|Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
|align=left|Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
|-
|-
!colspan=3 style="background:#FF7733;--darkbg:#400"|Doorways
!colspan=3 style="background:#FF7733;"|Doorways
|-
|-
|[[File:SMB2 Sprite Door.png]]
|style="background:white"|[[File:SMB2 Sprite Door.png]]
|[[Warp Door|Door]]
|[[Warp Door|Door]]
|A door appears on the ground where players toss a magic potion. Entering it brings them to [[Subspace|Sub-space]] for a limited period of time.
|align=left|A door appears on the ground where Mario tosses a magic potion. Entering it brings him to [[Subspace|Sub-space]] for a limited period of time.
|-
|-
|[[File:SMB2 Key Door.png]]
|style="background:white"|[[File:SMB2 Key Door.png]]
|[[Key Door|Locked door]]
|[[Key Door|Locked door]]
|These doors are usually required for level progression and open only when players try to enter holding a key. Doing so also makes any Phantos end their pursuit.
|align=left|These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit.
|-
|-
|[[File:SMB2 Mask Gate sprite.png]]
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]]
|[[Mask Gate]]
|[[Mask Gate]]
|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings players to the boss room.
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room.
|-
|-
!colspan=3 style="background:#FF7733;--darkbg:#400"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|-
|[[File:SMB2 Sprite Bone.png]]
|style="background:white"|[[File:SMB2 Sprite Bone.png]]
|[[Bone (platform)|Bone]]<ref>{{cite|author=Tilden, Gail, Pam Sather, [[Howard Phillips]], and Lynn Griffes|date=1989|title=''Super Mario Bros. 2 Inside Out''|format=Part II|location=Redmond|publisher=Nintendo of America, Tokuma Shoten|language=en-us|page=14, 19}}</ref>
|Bone
|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
|align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
|-
|-
|[[File:Brick wall SMB2 NES.png]]
|style="background:white"|[[File:Brick wall SMB2 NES.png]]
|[[Brick wall]]
|[[Brick wall]]
|Brick walls are breakable with bombs and [[Bob-omb|Bob-Omb]]s. They often block exits in underground areas.
|align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob-Ombs]]. They often block exits in underground areas.
|-
|-
|[[File:SMB2 Sprite Cactus.png]]
|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]]
|[[Cactus]]
|[[Conveyor belt]]
|Desert plants that can be used as platforms in certain levels. Cactuses often appear in groups and are of varying heights.
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right.
|-
|-
|[[File:SMB2 Sprite Conveyor Belt.png]]
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|[[Conveyor Belt|Conveyor belt]]
|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry players and enemies on them. Some conveyor belts move left, while others move right.
|-
|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|[[Dream Machine]]
|[[Dream Machine]]
|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for players to use against him.
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
|-
|-
|[[File:Magic Carpet SMB2 Sprite.png]]
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]]
|[[Magic carpet|Flying carpet]]
|[[Magic carpet|Flying carpet]]
|After a Pidgit is defeated, players can ride and control its flying carpet for a short time to reach distant areas.
|align=left|After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas.
|-
|-
|[[File:SMB2 Ice Block.png]]
|style="background:white"|[[File:SMB2 Ice Block.png]]
|[[Ice Block|Icy platform]]
|[[Ice Block|Ice]]
|These cubes form long stretches of slippery terrain in snow-themed levels. Traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|align=left|These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|-
|-
|[[File:Vase SMB2 Sprite.png]]
|style="background:white"|[[File:Vase SMB2 Sprite.png]]
|[[Jar]]
|[[Jar]]
|Columnar platforms. Crouching on some of the large jars brings players [[Warp|inside]] and transports them to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|align=left|Columnar platforms. Crouching on some of the large jars brings Mario [[Warp|inside]] and transports him to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|-
|-
|[[File:SMB2 Sprite Log.png]]
|style="background:white"|[[File:SMB2 Sprite Log.png]]
|Log<ref>{{cite|author=Tilden, Gail|date=July/August 1988|title=''Nintendo Power'' Volume 1|location=Redmond|publisher=Nintendo of America, Tokuma Shoten|language=en-us|page=14}}</ref>
|[[Rolling log|Log]]
|Logs are slowly carried down waterfalls, enabling players to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|align=left|Logs are slowly carried down waterfalls, enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|-
|-
|[[File:Whale SMB2 Sprite.png|80x80px]]
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]]
|[[Whale]]
|[[Whale]]
|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry players upward, but the waterspouts can harm them if touched from the side.
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side.
|}
|}


==Worlds and levels==
==Worlds and levels==
Enemies that make their first level appearance are marked with an asterisk.
Enemies that make their first level appearance are marked with an asterisk.
{|class=wikitable
{|class=wikitable
|-
|-
!style="--darkbg:#600"|World
!World
!style="--darkbg:#600"|Terrain
!Terrain
!style="--darkbg:#600"|Level
!Level
!style="--darkbg:#600"|Enemies found
!Enemies found
|-
|-
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
Line 701: Line 696:
|-
|-
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[File:SMB2 W2-1 Screenshot.png]]<br><center>Desert</center>
|rowspan=3|[[File:SMB2 W2-1 Screenshot.png]]<br><center>Desert (darker sky)</center>
|[[World 2-1 (Super Mario Bros. 2)|1]]
|[[World 2-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|-
|-
|[[World 2-2 (Super Mario Bros. 2)|2]]
|[[World 2-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2PokeySprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]*
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]*
|-
|-
|[[World 2-3 (Super Mario Bros. 2)|3]]
|[[World 2-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2PokeySprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]*
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]*
|-
|-
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
Line 745: Line 740:
|-
|-
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center>
|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert (lighter sky)</center>
|[[World 6-1 (Super Mario Bros. 2)|1]]
|[[World 6-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2PokeySprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|-
|-
|[[World 6-2 (Super Mario Bros. 2)|2]]
|[[World 6-2 (Super Mario Bros. 2)|2]]
Line 753: Line 748:
|-
|-
|[[World 6-3 (Super Mario Bros. 2)|3]]
|[[World 6-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2PokeySprite.png|link=Pokey]]  [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]
|-
|-
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
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==Development==
==Development==
''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite|author=Kohler, Chris|date=April 1, 2011|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|language=en|accessdate=June 5, 2024}}</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]].
''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|author=Kohler, Chris|date=April 1, 2011|accessdate=June 5, 2024|language=en}}</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]].


In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992.
In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992.


Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Omb]]s, [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Super Mario'' games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later ''Super Mario'' titles. [[Wart]], the main villain, never reappeared in a ''Super Mario'' game after ''Super Mario Bros. 2'', but he appeared in the [[Nintendo Comics System]], and was mentioned in later games. He also appeared as an ally in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu". The four playable characters return in ''[[Super Mario 3D World]]'', where they retain their unique abilities from ''Super Mario Bros. 2''.
Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Ombs]], [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Super Mario'' games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later ''Super Mario'' titles. [[Wart]], the main villain, never reappeared in a ''Super Mario'' game after ''Super Mario Bros. 2'', but he appeared in the [[Nintendo Comics System]], and was mentioned in later games. He also appeared as an ally in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu". The four playable characters return in ''[[Super Mario 3D World]]'', where they retain their unique abilities from ''Super Mario Bros. 2''.


==Remakes and ports==
==Remakes and ports==
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Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts &ndash; in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.
Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts &ndash; in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.


Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|date=1988|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet|publisher=Nintendo of America|language=en-us|page=27}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.<ref name=mini>{{cite|date=1988|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=Super Mario Bros. 2 - CLV-P-NAADE.pdf|format=PDF|publisher=Nintendo of America|language=en-us|page=24-27}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|language=en|accessdate=June 5, 2024}}</ref>
Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=27}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.<ref name=mini>{{cite|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=Super Mario Bros. 2 - CLV-P-NAADE.pdf|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=24-27}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|accessdate=June 5, 2024|language=en}}</ref>


The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref name=mini/>
The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref name=mini/>
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If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.


===Lifesaving jar===
===Lifesaving jar glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.


==Critical reception==
==Critical reception==
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese equivalent of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|author=Navarro, Alex|date=July 5, 2007|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|title=Super Mario Bros. 2 Review|publisher=GameSpot|language=en|accessdate=June 5, 2024}}</ref>
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|language=en|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|date=July 5, 2007|title=Super Mario Bros. 2 Review|author=Navarro, Alex|publisher=GameSpot|accessdate=June 5, 2024}}</ref>


The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|publisher=Nintendo of America|language=en-us|page=94}}</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref>
The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|page=94|publisher=Nintendo of America|language=en-us}}</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|language=en|publisher=IGN|accessdate=June 5, 2024}}</ref>
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''"
|align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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{{media table
{{media table
|file1=SMB2-Title.oga
|file1=SMB2-Title.oga
|title1=Title BGM
|title1=Title
|length1=0:30
|length1=0:30
|file2=SMB2-Overworld.oga
|file2=SMB2-Overworld.oga
|title2=Ground BGM
|title2=Ground Theme
|length2=0:29
|length2=0:29
|file3=SMB2-Subspace.oga
|file3=SMB2-Subspace.oga
|title3=Sub-Space BGM
|title3=Subspace
|length3=0:30
|length3=0:30
|file4=SMB2-Boss.oga
|file4=SMB2-Boss.oga
|title4=Boss BGM
|title4=Boss Theme
|length4=0:30
|length4=0:30
}}
}}
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*''[[The Super Mario Bros. Super Show!]]'': ''Super Mario Bros. 2'' is represented heavily in this show along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features.
*''[[The Super Mario Bros. Super Show!]]'': ''Super Mario Bros. 2'' is represented heavily in this show along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features.
*''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here.
*''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here.
* ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'': An arrangement of the boss battle music is used when the player is chased by soldiers in Kakariko Village. Both games are composed by [[Koji Kondo]].
*''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'': Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in ''Super Mario Bros. 2''. Some enemies (such as the [[Spud]]) also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Super Mario'' franchise through this game.
*''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'': Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in ''Super Mario Bros. 2''. Some enemies (such as the [[Spud]]) also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Super Mario'' franchise through this game.
*''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables.
*''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables.
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*''[[Mario Kart 7]]'': The [[3DS Shy Guy Bazaar|Shy Guy Bazaar]] course makes references to the elements from ''Super Mario Bros. 2'' such as the addition of [[magic carpet]]s and [[jar]]s in their original color schemes. The namesake [[Shy Guy]]s also appear to be the dominant audience members throughout the course.
*''[[Mario Kart 7]]'': The [[3DS Shy Guy Bazaar|Shy Guy Bazaar]] course makes references to the elements from ''Super Mario Bros. 2'' such as the addition of [[magic carpet]]s and [[jar]]s in their original color schemes. The namesake [[Shy Guy]]s also appear to be the dominant audience members throughout the course.
*''[[New Super Mario Bros. 2]]'': The Cannon levels resemble [[Subspace|Sub-space]].
*''[[New Super Mario Bros. 2]]'': The Cannon levels resemble [[Subspace|Sub-space]].
*''[[Paper Mario: Sticker Star]]'': [[Green Pokey|Pokeys]] based on their appearance in ''Super Mario Bros. 2'' return. [[Ninji]]s reappear as enemies.
*''[[Paper Mario: Sticker Star]]'': [[Green Pokey|Pokeys]] based on their appearance in ''Super Mario Bros. 2'' return. Also, the main theme is a jazzy version of the credits theme from this game. [[Ninji]]s reappear as enemies.
*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]].
*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]].
**''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme.
**''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme.
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube|language=en-us|accessdate=June 5, 2024}}</ref>
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|language=en-us|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube|accessdate=June 5, 2024}}</ref>
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]].
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==Quotes==
==Quotes==
*"''Whenever you pick up a key, Phantos will relentlessly pursue you; when you drop it, he departs. Pick up the key continually and keep throwing it down till he's gone for good.''" — ''Nintendo Game Pack with Top Secret Tips!'', Card no. 17
*"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]]
*"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]]
*"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet''
*"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet''
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオUSA
|Jap=スーパーマリオUSA
|JpnR=Sūpā Mario Yū Esu Ē
|JapR=Sūpā Mario Yū Esu Ē
|JpnM=''Super Mario USA''
|JapM=''Super Mario USA''
|Kor=슈퍼 마리오 브라더스 2
|Kor=슈퍼 마리오 브라더스 2
|KorR=Syupeo Mario Beuradeoseu 2
|KorR=Syupeo Mario Beuradeoseu 2
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*''[[Yume Kōjō: Doki Doki Panic]]''
*''[[Yume Kōjō: Doki Doki Panic]]''


==Notes==
==Trivia==
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
*On the [[Family Computer]] / [[Nintendo Entertainment System]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>{{cite|author=Retro Game Mechanics Explained|date=November 3, 2020|url=youtu.be/opoQdHqGEHg|title=5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04|publisher=YouTube|accessdate=October 26, 2022}}</ref>
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>{{cite|author=Retro Game Mechanics Explained|date=November 3, 2020|url=youtu.be/opoQdHqGEHg|title=5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04|publisher=YouTube|accessdate=October 26, 2022}}</ref>
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''.
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''.
==Footnotes==
{{footnote|note|a|Although this is the date listed on the official ''Super Mario'' website, it is contradicted by ''Nintendo Power Pak Source'', which states that the game was released in September 1988.<ref>{{cite|title=''Nintendo Power Pak Source''|publisher=Nintendo of America|language=en-us|page=20}}</ref>}}


==References==
==References==
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{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{TCRF|Super Mario Bros. 2 (NES)|Super Mario Bros. 2}}
{{TCRF|Super Mario Bros. 2 (NES)|Super Mario Bros. 2}}
*[https://www.nintendo.com/jp/character/mario/en/history/usa/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/usa/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]
{{SMB2}}
{{SMB2}}
{{Super Mario games}}
{{Super Mario games}}
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[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Family Computer games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
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[[Category:1989 games]]
[[Category:1989 games]]
[[Category:1992 games]]
[[Category:1992 games]]
[[Category:Retools]]
[[Category:Reissues]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

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