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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release=''' | |release='''NES/Famicom:'''<br>{{release|USA|September 1988<ref>{{cite|title=''Nintendo Power Pak Source''|page=20|publisher=Nintendo of America|language=en-us}}</ref> or October 1988<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf|title=NES Games|format=PDF|publisher=Nintendo of America|language=en-us|accessdate=June 5, 2024}}</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language=en|accessdate=June 5, 2024}}{{better source}}</ref>|Japan|September 14, 1992<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section|page=64|isbn=978-4-09-106569-8}}</ref>}} '''Nintendo PlayChoice-10:'''<br>{{release|USA|1988}} '''Virtual Console (Wii):'''<br>{{release|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>{{cite|url=themushroomkingdom.net/games/smb2-vc|title=''Super Mario Bros. 2'' (VC)|publisher=The Mushroom Kingdom|accessdate=June 5, 2024}}</ref>|South Korea|July 17, 2008<ref name="korea">{{cite|deadlink=y|archive=web.archive.org/web/20081205120942/http://www.nintendo.co.kr/Wii/wii/vconsol.php|title=Wii|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|November 28, 2012<ref>{{cite|url=www.nintendo.co.jp/titles/50010000012209|title=スーパーマリオUSA|language=ja|publisher=Nintendo|accessdate=June 5, 2024}}</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{release|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|February 13, 2019<ref>{{cite|author=Nintendo|date=February 5, 2019|url=youtu.be/msV0JJR6Eu8|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>|language=ja|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|February 13, 2019<ref>{{cite|author=Nintendo of America|date=February 5, 2019|url=youtu.be/ZU6_I-6lPj8|title=Nintendo Entertainment System - February Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|February 13, 2019<ref>{{cite|lanugage=en-gb|url=x.com/NintendoEurope/status/1093147353735933953|title=#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES|publisher=X|author=Nintendo of Europe|accessdate=June 5, 2024}}</ref>|Australia|February 13, 2019<ref>{{cite|publisher=X|url=x.com/NintendoAUNZ/status/1095616086979104773|title=New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!|date=February 13, 2019|language=en-au|accessdate=June 5, 2024}}</ref>|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|languages={{languages|en_us=y}} | |languages={{languages|en_us=y}} | ||
|genre=2D [[Genre#Platform games|platformer]] | |genre=2D [[Genre#Platform games|platformer]] | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3 | |ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3}} | ||
|platforms=[[ | |platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]] | ||
|format={{format|nes | |format={{format|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}} | ||
|input={{input|nes | |input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}} | ||
|serials= | |serials=NES-MW (NES)<br>HVC-MT (Famicom) | ||
}} | }} | ||
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall. It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's | '''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series. | ||
One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them. | One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them. | ||
''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games. | ''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games. | ||
==Story== | ==Story== | ||
'''Story from the instruction booklet''' | '''Story from the instruction booklet''' | ||
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'''In-game story''' | '''In-game story''' | ||
<blockquote> | <blockquote> | ||
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell. | When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a (faint)<ref>{{cite|url=themushroomkingdom.net/smb2_proto.shtml|title=''Super Mario Bros. 2'' Prototype|publisher=The Mushroom Kingdom|accessdate=June 5, 2024|language=en}}</ref> voice call for help to be freed from a spell. | ||
After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream.... | After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream.... | ||
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==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
{|class=wikitable width=80% style="text-align:center" | {|class=wikitable width=80% style="text-align:center" | ||
!width=20%|Character Name | !width=20%|Character Name | ||
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|align="left"|The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power. | |align="left"|The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power. | ||
|} | |} | ||
=== | ===Supporting characters=== | ||
{|class= | {|class=wikitable width=80% | ||
|- | |- | ||
! | !Image | ||
! | !Description | ||
|- | |||
|align="center"|[[Subcon (species)|Subcon]]<br>[[File:Subcon SMB2 sprite.png]] | |||
|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables). | |||
|- | |- | ||
| | |align="center"|{{nw|[[Mask Gate]]}}<br>[[File:SMB2 Mask Gate sprite.png]][[File:SMB2 Mask Gate sprite 2.png]] | ||
|Found at the end of each level (or, in boss levels, just before the boss room), Mask Gates will open once the level's Crystal Ball (which is either dropped by Birdo or found out in the open) has been picked up. When entered, the level ends (or, in boss levels, the boss room is entered). | |||
| | |||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
{|class=wikitable width=80% | |||
{|class= | |||
|- | |- | ||
!Image | |||
!Description | |||
|- | |- | ||
| | |align="center"|[[Albatoss]]<br>[[File:Albatoss SMB2 Sprite.png]] | ||
| | |Albatosses fly only horizontally. They can drop Bob-Ombs on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy. | ||
|- | |- | ||
| | |align="center"|[[Autobomb]]<br>[[File:Autobomb SMB2 Sprite.png]] | ||
| | |Shyguys often ride Autobombs. Autobombs shoot projectiles, but if the Shyguy is removed, they simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item. | ||
|- | |- | ||
| | |align="center"|[[Beezo]]<br>[[File:SMB2 Red Beezo Sprite.png]] | ||
| | |Beezos fly down and attempt to run into the player with their bidents. Players can jump on them and pick them up. | ||
|- | |- | ||
| | |align="center"|[[Bob-omb|Bob-Omb]]<br>[[File:Original Bomb.png]] | ||
| | |Bob-Ombs run back and forth and eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them. | ||
|- | |- | ||
| | |align="center"|[[Cobrat]]<br>[[File:Cobrat SMB2 Sprite.png]] | ||
| | |Cobrats are seen roaming on the ground, but they can also hide in jars. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown. | ||
|- | |- | ||
| | |align="center"|[[Flurry]]<br>[[File:Flurry SMB2 Sprite.png]] | ||
| | |Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping. | ||
|- | |- | ||
| | |align="center"|[[Hoopster]]<br>[[File:Hoopster SMB2 Sprite.png]] | ||
| | |Hoopsters crawl slowly on vines or trees aimlessly, occasionally speeding up whenever descending. They harm players if they make contact with them from above or the side. Players can jump on and ride them like an elevator, and even pick them up and throw them. | ||
|- | |- | ||
| | |align="center"|[[Ninji]]<br>[[File:Ninji SMB2 Sprite.png]] | ||
| | |Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown. | ||
|- | |- | ||
| | |align="center"|[[Ostro]]<br>[[File:Ostro SMB2 Sprite.png]] | ||
| | |Ostros are often seen being ridden by Shyguys. If the Shyguy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies. | ||
|- | |- | ||
| | |align="center"|[[Panser]]<br>[[File:Panser SMB2 Sprite.png]] | ||
| | |Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. The green/gray variety patrols and shoot fireballs straight up. Pink varieties chase the player and shoot three fireballs. | ||
|- | |- | ||
| | |align="center"|[[Phanto]]<br>[[File:Madmask.png]] | ||
| | |Phantos are normally dormant enemies, but if players pick up a key, they attempt to fly into the player. If the player drops or uses the key, they deactivate. They cannot be picked up and there are limited methods to destroy them. | ||
|- | |- | ||
| | |align="center"|[[Pidgit]]<br>[[File:Pidgit SMB2 Sprite.png]] | ||
| | |Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time. | ||
|- | |- | ||
| | |align="center"|[[Pokey]]<br>[[File:Pokey SMB2 Sprite.png]] | ||
| | |Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. | ||
|- | |- | ||
| | |align="center"|[[Porcupo]]<br>[[File:Porcupo SMB2 Sprite.png]] | ||
| | |Porcupos cannot be jumped on, so to defeat them, players must throw an object at them. | ||
|- | |- | ||
| | |align="center"|[[Shy Guy|Shyguy]]<br>[[File:SMB2 Red Shyguy Sprite.png]] | ||
| | |The basic enemies of the game, Shyguys walk back and forth, harming the player if they run into them. They can be picked up and thrown. Red Shyguys walk off cliffs while pink Shyguys turn at the ledges. | ||
|- | |- | ||
| | |align="center"|[[Small Fry Guy]]<br>[[File:Small Fry Guy NES.png]] | ||
| | |Small versions of Fryguy that bounce in the player's direction. They appear when Fryguy is defeated. They cannot be picked up or thrown, and must have an item thrown at them to be defeated. | ||
|- | |- | ||
| | |align="center"|[[Snifit]]<br>[[File:Snifit SMB2.png]][[File:Snifit SMB2 Sprite.png]] | ||
|Snifits shoot projectiles at players, but they act similar to Shyguys. Gray/green Snifits jump and fire projectiles while the other variants walk. The pink Snifit turns around at ledges while a singular red Snifit in [[World 3-3 (Super Mario Bros. 2)|World 3-3]] walks off ledges. | |||
| | |||
|- | |- | ||
| | |align="center"|[[Spark]]<br>[[File:Spark SMB2 Sprite.png]] | ||
| | |Sparks circle around platforms or hover in the air. Sparks can harm the player if they touch them. | ||
|- | |- | ||
| | |align="center"|[[Trouter]]<br>[[File:Trouter SMB2 Sprite.png]] | ||
| | |Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides. | ||
|- | |- | ||
| | |align="center"|[[Tweeter]]<br>[[File:Tweeter.png]] | ||
| | |Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown. | ||
|- | |- | ||
| | |align="center"|[[Whale]]<br>[[File:Whale SMB2 Sprite.png]] | ||
| | |Not typical enemies, whales serve generally as platforms. Their bodies and their tails can be jumped on. Their waterspouts can also carry players, but the waterspouts can harm players if players touch them at the sides. | ||
|} | |} | ||
====Mini-bosses==== | |||
=== | {|class=wikitable width=80% | ||
{|class= | |||
|- | |- | ||
!Image | |||
!Description | |||
|- | |- | ||
| | |align="center"|[[Birdo]]<br>[[File:SMB2BirdoSprite.png]][[File:Birdo Red SMB2 Sprite.png]]<br>[[File:Birdo Gray SMB2 Sprite.png]][[File:Birdo Green SMB2 Sprite.png]] | ||
|Birdo is a recurring mini-boss, appearing at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one shoots simply eggs, which can be picked up and thrown at it. The red one shoots randomly eggs or fireballs (which harms players if they touch them). The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with [[Mushroom Block]]s. | |||
| | |||
|} | |} | ||
===Bosses=== | ====Bosses==== | ||
{|class=wikitable width=80% | |||
{|class= | |||
|- | |- | ||
! | !Image | ||
!Description | |||
|- | |- | ||
| | |align="center"|[[Mouser]]<br>[[File:SMB2 Gray Mouser Sprite.png]][[File:Mouser Green NES.png]] | ||
|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A {{file link|DDP Albino Mouser.png|white and red variant}} was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was remade into ''Super Mario Bros. 2''. | |||
| | |||
| | |||
|- | |- | ||
|align="center"|[[Tryclyde]]<br>[[File:Tryclyde SMB2 NES sprite.png]] | |||
|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him. | |||
|- | |- | ||
| | |align="center"|[[Fryguy]]<br>[[File:Fryguy SMB2 Sprite.png]] | ||
| | |Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level. | ||
|- | |- | ||
| | |align="center"|[[Clawgrip]]<br>[[File:Clawgrip SMB2 Sprite.png]] | ||
| | |Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated. | ||
|- | |- | ||
| | |align="center"|{{nw|[[Mask Gate]]}}<br>[[File:SMB2 Mask Gate sprite 3.png]] | ||
| | |Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with [[Mushroom Block]]s to stun it for a short period. Once it is stunned, it allows entry into Wart's room. | ||
|- | |- | ||
| | |align="center"|[[Wart]]<br>[[File:Wart SMB2 Sprite.png]] | ||
|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat. | |||
|} | |} | ||
==Items and objects== | ==Items and objects== | ||
{|class=wikitable width=80% | |||
{|class= | |||
|- | |- | ||
!Image | |||
! | |||
!Description | !Description | ||
|- | |- | ||
|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]] | |||
|When players collect this item, they receive an extra life. | |||
|- | |- | ||
| | |align="center"|[[Beanstalk]], [[Chain (object)|Chain]], and [[Ladder]]<br>[[File:Super Mario Bros 2 Beanstalk.png]][[File:Super Mario Bros 2 Chain.png]][[File:Super Mario Bros 2 Ladder.png]] | ||
|Can be climbed to safely reach higher or lower locations. | |||
| | |||
|- | |- | ||
| | |align="center"|[[Bomb]]<br>[[File:Bomb SMB2 Sprite.png]] | ||
|[[ | |Bombs can be found normally, from plucking vegetables, or from Mouser. They eventually explode, destroying [[brick wall]]s as well as harming nearby enemies and players. | ||
|- | |- | ||
| | |align="center"|[[Brick wall]]<br>[[File:Brick wall SMB2 NES.png]] | ||
|[[ | |Brick walls can be destroyed by explosions created by bombs and [[Bob-omb]]s, which is often necessary to progress. | ||
|- | |- | ||
|align="center"|[[Cherry]]<br>[[File:SMB2 Cherry Sprite.png]] | |||
|Found scattered throughout levels, cherries can be collected. If players collect five, a [[Super Star|Starman]] appears. | |||
|- | |- | ||
| | |align="center"|[[Coin]]<br>[[File:CoinSMB2.png]] | ||
|[[ | |Coins are found only in [[Subspace|Sub-space]]. When players pluck vegetables, they receive coins. Coins are used in the [[Bonus Chance]] at the end of a level for extra lives. | ||
|- | |- | ||
| | |align="center"|[[Crystal Ball]]<br>[[File:Crystal Ball SMB2 Sprite.png]] | ||
| | |Found at the end of the level or by defeating Birdo, Crystal Balls enable the Mask Gate to open so players can complete the level. | ||
|- | |- | ||
| | |align="center"|[[Dream Machine]]<br>[[File:Dream_Machine_SMB2_sprite.png]] | ||
| | |A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him. | ||
|- | |- | ||
|align="center"|[[Birdo's Egg|Egg]]<br>[[File:Birdo Egg SMB2 Sprite.png]] | |||
|Pink Birdos always spit out eggs, while Red Birdos sometimes spit out eggs (and sometimes spit out fireballs instead). Players can pick these eggs up as they travel through the air, then throw them at Birdo to inflict damage on it. | |||
|- | |- | ||
| | |align="center"|[[Magic carpet|Flying carpet]]<br>[[File:Magic Carpet SMB2 Sprite.png]] | ||
| | |After Pidgits are defeated, players can ride and control their Magic Carpets for a short time. | ||
|- | |- | ||
| | |align="center"|[[Grass]]<br>[[File:SMB2 Red Grass Tuft.png]] | ||
| | |The player can pull tufts of grass to reveal objects, mainly vegetables. | ||
|- | |- | ||
| | |align="center"|[[Jar]]<br>[[File:Vase SMB2 Sprite.png]] | ||
|[[ | |Jars, as with [[Warp Pipe]]s, can be entered by ducking. Jars contain usually some items, including POWs, Turtle Shells, and keys. Jars also contain some enemies, such as Shyguys. | ||
|- | |- | ||
|align="center"|[[Key]]<br>[[File:Key SMB2 Sprite.png]] | |||
|Keys open locked doors, granting access to another part of the level. Phantos guard it, however. | |||
|- | |- | ||
| | |align="center"|[[Magical Potion|Magic Potion]]<br>[[File:Magic Potion SMB2 Sprite.png]] | ||
| | |Found after being plucked, a Magic Potion creates a door depending where the player tosses them. This door leads to Sub-space. | ||
|- | |- | ||
| | |align="center"|[[Mushroom]]<br>[[File:Mushroom smb2.png]] | ||
| | |Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. | ||
|- | |- | ||
| | |align="center"|[[Mushroom Block]]<br>[[File:MushroomBlock1.png]][[File:MushroomBlock2.png]][[File:MushroomBlock3.png]]<br>[[File:MushroomBlock4.png]][[File:MushroomBlock5.png]] | ||
|Mushroom Blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom Block designs vary from world to world; the first design is used in Worlds 1 and 3 in all versions (and World 5 in the SNES and GBA versions), the second design is used in Worlds 2 and 6, the third design is used in World 4, the fourth design is used in World 5 exclusively in the NES version, and the fifth design is used in World 7. | |||
| | |||
|- | |- | ||
| | |align="center"|[[POW Block|POW]]<br>[[File:POW Block SMB2 Sprite.png]] | ||
| | |POWs can be thrown to create a powerful quake. This quake defeats most enemies in the screen. | ||
|- | |- | ||
| | |align="center"|[[Rocket]]<br>[[File:Rocket SMB2 Sprite.png]] | ||
| | |Rockets are found in grass. If a rocket is found, it automatically transports players to the next part of the level. | ||
|- | |- | ||
| | |align="center"|[[Small heart]]<br>[[File:Small Heart SMB2 Sprite.png]] | ||
|[[ | |For every eight enemies defeated, a small heart appears. Small hearts restore any HP a player has lost. If the player is in [[Small Mario|small form]], the heart grows the player to [[Super Mario (form)|Super form]]. | ||
|- | |- | ||
| | |align="center"|[[Super Star|Starman]]<br>[[File:Starman SMB2 Sprite.png]] | ||
| | |A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch. | ||
|- | |- | ||
| | |align="center"|[[Stop Watch]]<br>[[File:Stopwatch SMB2 Sprite.png]] | ||
| | |Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time. | ||
|- | |- | ||
| | |align="center"|[[Red Shell|Turtle Shell]]<br>[[File:Red Shell SMB2 Sprite.png]] | ||
| | |Turtle Shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it. | ||
|- | |- | ||
| | |align="center"|[[Vegetable]]<br>[[File:SMB2 Sprout 1.png]][[File:SMB2 Sprout 2.png]][[File:SMB2 Sprout 3.png]][[File:SMB2 Sprout 4.png]][[File:SMB2 Veggie 1.png]][[File:SMB2 Veggie 2.png]][[File:SMB2 Veggie 3.png]][[File:SMB2 Veggie 4.png]][[File:SMB2 Veggie 5.png]][[File:SMB2 Veggie 6.png]] | ||
|The basic weapon in the game, vegetables are plucked from grass tufts and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. While unripened vegetables (Sprouts) have no additional effects, plucking four fully ripened vegetables, then going to pluck a fifth, will instead result in the player plucking a Stop Watch. | |||
| | |||
|} | |} | ||
==Worlds and levels== | ==Worlds and levels== | ||
Enemies that make their first level appearance are marked with an asterisk. | Enemies that make their first level appearance are marked with an asterisk. | ||
{|class=wikitable | {|class=wikitable | ||
|- | |- | ||
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|- | |- | ||
|[[World 2-2 (Super Mario Bros. 2)|2]] | |[[World 2-2 (Super Mario Bros. 2)|2]] | ||
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File: | |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]* | ||
|- | |- | ||
|[[World 2-3 (Super Mario Bros. 2)|3]] | |[[World 2-3 (Super Mario Bros. 2)|3]] | ||
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File: | |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]* | ||
|- | |- | ||
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]] | |rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]] | ||
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|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center> | |rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center> | ||
|[[World 6-1 (Super Mario Bros. 2)|1]] | |[[World 6-1 (Super Mario Bros. 2)|1]] | ||
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File: | |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]] | ||
|- | |- | ||
|[[World 6-2 (Super Mario Bros. 2)|2]] | |[[World 6-2 (Super Mario Bros. 2)|2]] | ||
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|- | |- | ||
|[[World 6-3 (Super Mario Bros. 2)|3]] | |[[World 6-3 (Super Mario Bros. 2)|3]] | ||
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File: | |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]] | ||
|- | |- | ||
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]] | |rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]] | ||
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==Development== | ==Development== | ||
''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite | ''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|author=Kohler, Chris|date=April 1, 2011|accessdate=June 5, 2024|language=en}}</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]]. | ||
In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992. | In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992. | ||
Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob- | Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Ombs]], [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Super Mario'' games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later ''Super Mario'' titles. [[Wart]], the main villain, never reappeared in a ''Super Mario'' game after ''Super Mario Bros. 2'', but he appeared in the [[Nintendo Comics System]], and was mentioned in later games. He also appeared as an ally in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu". The four playable characters return in ''[[Super Mario 3D World]]'', where they retain their unique abilities from ''Super Mario Bros. 2''. | ||
==Remakes and ports== | ==Remakes and ports== | ||
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Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts – in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out. | Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts – in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out. | ||
Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite | Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|language=en-us|publisher=Nintendo of America|date=1988|author=Nintendo|format=PDF}}{{page needed}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us|author=Nintendo}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160305092949/http://nintendoage.com/index.cfm?StartRow=14&FuseAction=Element.View&egID=2249&etID=3&eID=2251|title=The manual for Super Mario Bros. 2|publisher=NintendoAge|language=en|accessdate=June 5, 2024|page=25-26}}</ref> keeps the full Birdo bio,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190528202844/http://nintendoage.com/index.cfm?StartRow=15&FuseAction=Element.View&egID=2249&etID=3&eID=2251|title=The manual for Super Mario Bros. 2|publisher=NintendoAge|language=en|accessdate=June 5, 2024|page=27-28}}</ref> and shows artwork of the unusual pink Beezo as gray and misnamed.<ref>{{cite|url=www.nintendoage.com/index.cfm?StartRow=13&FuseAction=Element.View&egID=2249&etID=3&eID=2251|title=''Super Mario Bros. 2'' instruction booklet|page=23-24|publisher=nintendoage.com|accessdate=June 5, 2024}}{{dead link}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|accessdate=June 5, 2024|language=en}}</ref> | ||
The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref | The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|page=24-25|language=en-us|date=1988|publisher=Nintendo of America|author=Nintendo}}</ref> | ||
During the ending celebration sequence, there are common mistakes in the number of levels each hero completes. | During the ending celebration sequence, there are common mistakes in the number of levels each hero completes. | ||
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[[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]] | [[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]] | ||
{{main|List of Super Mario Bros. 2 pre-release and unused content}} | {{main|List of Super Mario Bros. 2 pre-release and unused content}} | ||
In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a Magic Lamp to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run. | In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a [[Magic Lamp]] to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run. | ||
==Glitches== | ==Glitches== | ||
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If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back. | If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back. | ||
===Lifesaving jar=== | ===Lifesaving jar glitch=== | ||
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port. | This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port. | ||
==Critical reception== | ==Critical reception== | ||
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite| | ''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|language=en|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|date=July 5, 2007|title=Super Mario Bros. 2 Review|author=Navarro, Alex|publisher=GameSpot|accessdate=June 5, 2024}}</ref> | ||
The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997. | The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.{{page needed}} It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|language=en|publisher=IGN|accessdate=June 5, 2024}}</ref> | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''" | |align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]]. | *''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]]. | ||
**''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme. | **''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme. | ||
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube | *''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|language=en-us|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube|accessdate=June 5, 2024}}</ref> | ||
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game. | *''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game. | ||
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]]. | *''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]]. | ||
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==Quotes== | ==Quotes== | ||
*"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]] | *"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]] | ||
*"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet'' | *"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet'' | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオUSA | ||
| | |JapR=Sūpā Mario Yū Esu Ē | ||
| | |JapM=''Super Mario USA'' | ||
|Kor=슈퍼 마리오 브라더스 2 | |Kor=슈퍼 마리오 브라더스 2 | ||
|KorR=Syupeo | |KorR=Syupeo Malio Beuladeoseu 2 | ||
|Kor2=슈퍼 마리오 USA<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref> | |Kor2=슈퍼 마리오 USA<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref> | ||
|Kor2R=Syupeo | |Kor2R=Syupeo Malio USA | ||
|KorM=''Super Mario Bros. 2'' | |KorM=''Super Mario Bros. 2'' | ||
|Kor2M=''Super Mario USA'' | |Kor2M=''Super Mario USA'' | ||
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*''[[Yume Kōjō: Doki Doki Panic]]'' | *''[[Yume Kōjō: Doki Doki Panic]]'' | ||
== | ==Trivia== | ||
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version. | *The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version. | ||
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two. | *If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two. | ||
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*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''. | *Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''. | ||
== | ==External links== | ||
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual] | |||
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual] | |||
==References== | ==References== | ||
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}} | |||
<references/> | <references/> | ||
{{SMB2}} | {{SMB2}} | ||
{{Super Mario games}} | {{Super Mario games}} | ||
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[[Category:Games]] | [[Category:Games]] | ||
[[Category:Nintendo Entertainment System games]] | [[Category:Nintendo Entertainment System games]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
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[[Category:1989 games]] | [[Category:1989 games]] | ||
[[Category:1992 games]] | [[Category:1992 games]] | ||
[[Category: | [[Category:Reissues]] | ||
[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] |