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{{about|the {{wp|Western world|Western}} | {{about|the {{wp|Western world|Western}} Yoshi Koopa troopa in a goomba|the original sequel to [[Koopa troopa in a goomba]] also titled Goomba Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}} | ||
{{redirect|SMB2|the power-up and its respective form in [[Super Mario Maker 2]]|[[SMB2 Mushroom]] and [[SMB2 Mario]]}} | {{redirect|SMB2|the power-up and its respective form in [[Super Mario Maker 2]]|[[SMB2 Mushroom]] and [[SMB2 Mario]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:SMB2 Boxart.png|230px]] | |image=[[File:SMB2 Boxart.png|230px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[ | |publisher=[[goomba]] | ||
|release='''NES/Famicom:'''<br>{{flag list|USA|October 9, 1988<ref>https://mario.nintendo.com/history/</ref>{{footnote|main|a}}|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language= | |release='''NES/Famicom:'''<br>{{flag list|USA|October 9, 1988<ref>https://mario.nintendo.com/history/</ref>{{footnote|main|a}}|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language=engooombacessdate=June 5, 2024}}{{better source}}</ref>|goomba|September 14, 1992<ref>{{cite|language=ja|publisher=[[goomba]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section|page=64|isbn=978-4-09-106569-8}}</ref>}} '''Nintendo PlayChoice-10:'''<br>{{flag list|USA|1988}} '''Virtual Console (Wii):'''<br>{{flag list|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>{{cite|url=themushroomkingdom.net/games/smb2-vc|title=''Super Mario Bros. 2'' (VC)|publisher=The Mushroom Kingdom|accessdate=June 5, 2024}}</ref>|South Korea|July 17, 2008<ref name="korea">{{cite|deadlink=y|archive=web.archive.org/web/20081205120942/http://www.nintendo.co.kr/Wii/wii/vconsol.php|title=Wii|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|November 28, 2012<ref>{{cite|url=www.nintendo.co.jp/titles/50010000012209|title=スーパーマリオUSA|language=ja|publisher=Nintendo|accessdate=June 5, 2024}}</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|February 13, 2019<ref>{{cite|author=Nintendo|date=February 5, 2019|url=youtu.be/msV0JJR6Eu8|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>|language=ja|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|February 13, 2019<ref>{{cite|author=Nintendo of America|date=February 5, 2019|url=youtu.be/ZU6_I-6lPj8|title=Nintendo Entertainment System - February Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|February 13, 2019<ref>{{cite|lanugage=en-gb|url=x.com/NintendoEurope/status/1093147353735933953|title=#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES|publisher=X|author=Nintendo of Europe|accessdate=June 5, 2024}}</ref>|Australia|February 13, 2019<ref>{{cite|publisher=X|url=x.com/NintendoAUNZ/status/1095616086979104773|title=New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!|date=February 13, 2019|language=en-au|accessdate=June 5, 2024}}</ref>|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|languages={{languages|en_us=y}} | |languages={{languages|en_us=y}} | ||
|genre=2D [[Genre#Platform games|platformer]] | |genre=2D [[Genre#Platform games|platformer]] | ||
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|serials='''NES:'''<br>{{flag list|USA|NES-MW-USA|Canada|NES-MW-CAN|Europe|NES-MW-EEC|Germany|NES-MW-NOE|Denmark|NES-MW-SCN|Norway|NES-MW-SCN|Sweden|NES-MW-SCN}}'''PlayChoice-10:'''<br>{{flag list|USA|PCH1-R-MW}}'''Famicom:'''<br>{{flag list|Japan|HVC-MT}} | |serials='''NES:'''<br>{{flag list|USA|NES-MW-USA|Canada|NES-MW-CAN|Europe|NES-MW-EEC|Germany|NES-MW-NOE|Denmark|NES-MW-SCN|Norway|NES-MW-SCN|Sweden|NES-MW-SCN}}'''PlayChoice-10:'''<br>{{flag list|USA|PCH1-R-MW}}'''Famicom:'''<br>{{flag list|Japan|HVC-MT}} | ||
}} | }} | ||
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall. It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's sixth installment of the series.<ref | '''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's sixth installment of the series.<ref name=encyclopedia/><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> | ||
One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them. | One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them. | ||
''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games. | ''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games. | ||
==Story== | ==Story== | ||
'''Story from the instruction booklet''' | '''Story from the instruction booklet''' | ||
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===Subcons=== | ===Subcons=== | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=5%|Image | !width=5%|Image | ||
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==Enemies and obstacles== | ==Enemies and obstacles== | ||
===Enemies=== | ===Enemies=== | ||
The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original ''Yume Kōjō: Doki Doki Panic''. | The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original ''Yume Kōjō: Doki Doki Panic''. | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!class="unsortable" width=5% rowspan=2|Image | !class="unsortable" width=5% rowspan=2|Image | ||
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!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]] | |style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]] | ||
|[[ | |[[Goomba [[goomba]] - Red | ||
|align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges. | |align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges. | ||
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]] | |style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]] | ||
| | |goombrat - mario | ||
|align=left|Pink Shyguys turnaround when they reach the edge of platforms. | |align=left|Pink Shyguys turnaround when they reach the edge of platforms. | ||
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | ||
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|- | |- | ||
|style="background:white"|[[File:Tweeter.png]] | |style="background:white"|[[File:Tweeter.png]] | ||
|[[ | |[[koopa p | ||
aratroopa | |||
]] | |||
|align=left|Masked birds that hop across the ground in short arches. | |align=left|Masked birds that hop across the ground in short arches. | ||
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | ||
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===Obstacles=== | ===Obstacles=== | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=5% rowspan=2|Image | !width=5% rowspan=2|Image | ||
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===Bosses=== | ===Bosses=== | ||
Bosses are listed in the order that they are first encountered. | Bosses are listed in the order that they are first encountered. | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=5% rowspan=2|Image | !width=5% rowspan=2|Image | ||
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===Items=== | ===Items=== | ||
These are collectibles, pickups, and health-restoring objects. | These are collectibles, pickups, and health-restoring objects. | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=5%|Image | !width=5%|Image | ||
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===Power-ups=== | ===Power-ups=== | ||
Items that transform players' appearances and give them unique abilities. | Items that transform players' appearances and give them unique abilities. | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=5% rowspan=2|Power-up | !width=5% rowspan=2|Power-up | ||
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===Objects=== | ===Objects=== | ||
Objects are interactable elements of the environment that cannot be picked up or collected. | Objects are interactable elements of the environment that cannot be picked up or collected. | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=5%|Image | !width=5%|Image | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Bone.png]] | |style="background:white"|[[File:SMB2 Sprite Bone.png]] | ||
| | |Bone | ||
|align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand. | |align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand. | ||
|- | |- | ||
|style="background:white"|[[File:Brick wall SMB2 NES.png]] | |style="background:white"|[[File:Brick wall SMB2 NES.png]] | ||
|[[Brick wall]] | |[[Brick wall]] | ||
|align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob- | |align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob-Ombs]]. They often block exits in underground areas. | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]] | |style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Ice Block.png]] | |style="background:white"|[[File:SMB2 Ice Block.png]] | ||
|[[Ice Block| | |[[Ice Block|Ice]] | ||
|align=left|These cubes form long stretches of slippery terrain in | |align=left|These cubes form long stretches of slippery terrain in ice levels. Traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms. | ||
|- | |- | ||
|style="background:white"|[[File:Vase SMB2 Sprite.png]] | |style="background:white"|[[File:Vase SMB2 Sprite.png]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Log.png]] | |style="background:white"|[[File:SMB2 Sprite Log.png]] | ||
|Log | |[[Rolling log|Log]] | ||
|align=left|Logs are slowly carried down waterfalls, enabling players to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls. | |align=left|Logs are slowly carried down waterfalls, enabling players to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls. | ||
|- | |- | ||
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==Worlds and levels== | ==Worlds and levels== | ||
Enemies that make their first level appearance are marked with an asterisk. | Enemies that make their first level appearance are marked with an asterisk. | ||
{|class=wikitable | {|class=wikitable | ||
|- | |- | ||
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==Development== | ==Development== | ||
''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite | ''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|author=Kohler, Chris|date=April 1, 2011|accessdate=June 5, 2024|language=en}}</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]]. | ||
In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992. | In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992. | ||
Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob- | Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Ombs]], [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Super Mario'' games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later ''Super Mario'' titles. [[Wart]], the main villain, never reappeared in a ''Super Mario'' game after ''Super Mario Bros. 2'', but he appeared in the [[Nintendo Comics System]], and was mentioned in later games. He also appeared as an ally in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu". The four playable characters return in ''[[Super Mario 3D World]]'', where they retain their unique abilities from ''Super Mario Bros. 2''. | ||
==Remakes and ports== | ==Remakes and ports== | ||
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Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts – in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out. | Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts – in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out. | ||
Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite | Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=27}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.<ref name=mini>{{cite|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=Super Mario Bros. 2 - CLV-P-NAADE.pdf|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=24-27}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|accessdate=June 5, 2024|language=en}}</ref> | ||
The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref name=mini/> | The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref name=mini/> | ||
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==Critical reception== | ==Critical reception== | ||
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite| | ''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|language=en|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|date=July 5, 2007|title=Super Mario Bros. 2 Review|author=Navarro, Alex|publisher=GameSpot|accessdate=June 5, 2024}}</ref> | ||
The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|publisher=Nintendo of America|language=en-us | The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|page=94|publisher=Nintendo of America|language=en-us}}</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|language=en|publisher=IGN|accessdate=June 5, 2024}}</ref> | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''" | |align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]]. | *''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]]. | ||
**''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme. | **''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme. | ||
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube | *''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|language=en-us|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube|accessdate=June 5, 2024}}</ref> | ||
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game. | *''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game. | ||
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]]. | *''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]]. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオUSA | ||
| | |JapR=Sūpā Mario Yū Esu Ē | ||
| | |JapM=''Super Mario USA'' | ||
|Kor=슈퍼 마리오 브라더스 2 | |Kor=슈퍼 마리오 브라더스 2 | ||
|KorR=Syupeo Mario Beuradeoseu 2 | |KorR=Syupeo Mario Beuradeoseu 2 | ||
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*''[[Yume Kōjō: Doki Doki Panic]]'' | *''[[Yume Kōjō: Doki Doki Panic]]'' | ||
== | ==Trivia== | ||
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version. | *The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version. | ||
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two. | *If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two. | ||
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*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''. | *Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''. | ||
== | ==Notes== | ||
{{footnote|note|a|Although this is the date listed on the official ''Super Mario'' website, it is contradicted by ''Nintendo Power Pak Source'', which states that the game was released in September 1988.<ref>{{cite|title=''Nintendo Power Pak Source''|publisher=Nintendo of America|language=en-us | {{footnote|note|a|Although this is the date listed on the official ''Super Mario'' website, it is contradicted by ''Nintendo Power Pak Source'', which states that the game was released in September 1988.<ref>{{cite|title=''Nintendo Power Pak Source''|page=20|publisher=Nintendo of America|language=en-us}}</ref>}} | ||
==References== | ==References== | ||
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*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual] | *[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual] | ||
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual] | *[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual] | ||
{{SMB2}} | {{SMB2}} | ||
{{Super Mario games}} | {{Super Mario games}} |