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{{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
{{about|the Western Super Mario Bros. 2|the 3DS game with a similar name|[[New Super Mario Bros. 2]]|the Japanese title also called Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]}}
{{redirect|SMB2|the power-up and its respective form in [[Super Mario Maker 2]]|[[SMB2 Mushroom]] and [[SMB2 Mario]]}}
{{Infobox
{{game infobox
|image=[[File:SMB2 Boxart.png|250px]]
|image=[[File:SMB2 Boxart.png|230px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''NES/Famicom:'''<br>{{flag list|USA|September 1988<ref>{{cite|title=''Nintendo Power Pak Source''|page=20|publisher=Nintendo of America|language=en-us}}</ref> or October 1988<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf|title=NES Games|format=PDF|publisher=Nintendo of America|language=en-us|accessdate=June 5, 2024}}</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language=en|accessdate=June 5, 2024}}{{better source}}</ref>|Japan|September 14, 1992<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section|page=64|isbn=978-4-09-106569-8}}</ref>}} '''Nintendo PlayChoice-10:'''<br>{{flag list|USA|1988}} '''Virtual Console (Wii):'''<br>{{flag list|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>{{cite|url=themushroomkingdom.net/games/smb2-vc|title=''Super Mario Bros. 2'' (VC)|publisher=The Mushroom Kingdom|accessdate=June 5, 2024}}</ref>|South Korea|July 17, 2008<ref name="korea">{{cite|deadlink=y|archive=web.archive.org/web/20081205120942/http://www.nintendo.co.kr/Wii/wii/vconsol.php|title=Wii|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|November 28, 2012<ref>{{cite|url=www.nintendo.co.jp/titles/50010000012209|title=スーパーマリオUSA|language=ja|publisher=Nintendo|accessdate=June 5, 2024}}</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|February 13, 2019<ref>{{cite|author=Nintendo|date=February 5, 2019|url=youtu.be/msV0JJR6Eu8|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>|language=ja|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|February 13, 2019<ref>{{cite|author=Nintendo of America|date=February 5, 2019|url=youtu.be/ZU6_I-6lPj8|title=Nintendo Entertainment System - February Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|February 13, 2019<ref>{{cite|lanugage=en-gb|url=x.com/NintendoEurope/status/1093147353735933953|title=#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES|publisher=X|author=Nintendo of Europe|accessdate=June 5, 2024}}</ref>|Australia|February 13, 2019<ref>{{cite|publisher=X|url=x.com/NintendoAUNZ/status/1095616086979104773|title=New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!|date=February 13, 2019|language=en-au|accessdate=June 5, 2024}}</ref>|HK|April 23, 2019|South Korea|April 23, 2019}}
|released='''NES/Famicom:'''<br>{{released|USA|October 9, 1988|Europe|April 28, 1989|Australia|May 4, 1989<ref>https://www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf</ref>|Japan|September 14, 1992<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section, page 64.</ref>}} '''Virtual Console (Wii):'''<br>{{released|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>[http://themushroomkingdom.net/games/smb2-vc Date info for VC from TMK], retrieved 5-31-2008</ref>|South Korea|July 17, 2008<ref name="korea">[http://www.nintendo.co.kr/Wii/wii/vconsol.php Korean Virtual Console game list, www.nintendo.co.kr]</ref>}}'''Virtual Console (3DS):'''<br>{{released|Japan|November 28, 2012<ref>[http://www.nintendo.co.jp/3ds/eshop/vc/tbmj/index.html ''Super Mario USA'' 3DS eShop page at Nintendo.co.jp] (Retrieved February 16, 2013)</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{released|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{released|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|Japan|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/msV0JJR6Eu8 ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>]. ''YouTube''. Retrieved February 5, 2019.</ref>|USA|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/ZU6_I-6lPj8 Nintendo Entertainment System - February Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved February 5, 2019.</ref>|Europe|February 13, 2019<ref>[https://twitter.com/NintendoEurope/status/1093147353735933953 Official Nintendo of Europe Twitter]</ref>|Australia|February 13, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1095616086979104773 Official Nintendo AU NZ Twitter]</ref>|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|genre=2D Platformer
|genre=2D [[Genre#Platform games|platformer]]
|modes=Single player
|modes=Single player
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3|usk=0|classind=L|grac=all}}
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3}}
|platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]<br>[[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]])<br>[[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]]<br>[[Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|nes=1|fc=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|media={{media|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|nsdl=1}}
|input={{input|nes=1|fc=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchfc=1|switchnes=1|switchsnes=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|nspro=1|nsnes=1}}
|serials='''NES:'''<br>{{flag list|USA|NES-MW-USA|Canada|NES-MW-CAN|Europe|NES-MW-EEC|Germany|NES-MW-NOE|Denmark|NES-MW-SCN|Norway|NES-MW-SCN|Sweden|NES-MW-SCN}}'''PlayChoice-10:'''<br>{{flag list|USA|PCH1-R-MW}}'''Famicom:'''<br>{{flag list|Japan|HVC-MT}}
}}
}}
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's sixth installment of the series.<ref name=encyclopedia/><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>
'''''Super Mario Bros. 2''''' (known as '''''Super Mario USA''''' in Japanese, and '''''Super Mario 2''''' in ''[[Super Mario Advance]]'') is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan. It is a 2D platforming game originally released for the [[Nintendo Entertainment System]] in North America on October 9, 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]] [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]] [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on July 14, 1992, making it Japan's fifth installment of the series.


One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.
One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters &ndash; Mario, Luigi, Toad, or Princess Toadstool &ndash; and each of these characters have their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by stomping on them: players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.


''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
''Super Mario Bros. 2'' came about after Nintendo of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of Super Mario Bros.] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been [[Reissue|re-released]] as one of the ''Mario'' games featured in ''[[Super Mario All-Stars]]'', and as well as having its own remake in ''Super Mario Advance''. Many enemies first introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''Mario'' which includes [[Bob-omb|Bob-Omb]]s, [[Pokey]]s, [[Shy Guy|Shyguy]]s, and more, while the gameplay ability of picking up various items and tossing them has been reused in several later games.


==Story==
==Story==
'''Story from the instruction booklet'''
'''Story from Instruction Booklet'''
<blockquote>
<blockquote>
One night, [[Mario]] had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,
One night, [[Mario]] had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,
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Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!
Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!
</blockquote>
</blockquote>
Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends.
Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends.


'''In-game story'''
'''In-Game Story'''
<blockquote>
<blockquote>
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell.
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a (faint)<ref>[https://themushroomkingdom.net/smb2_proto.shtml Super Mario Bros. 2 Prototype - The Mushroom Kingdom]</ref> voice call for help to be freed from a spell.


After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
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==Gameplay==
==Gameplay==
[[File:Luigi SMB2.png|thumb|left|A screenshot from the Nintendo Entertainment System version of ''Super Mario Bros. 2''.]]
[[File:Luigi SMB2.png|thumb|left|A screenshot from the Nintendo Entertainment System version of ''Super Mario Bros. 2''.]]
Since the game is a reskin of ''[[Yume Kōjō: Doki Doki Panic]]'', it has little in common with the original ''[[Super Mario Bros.]]'' For example, in order to defeat enemies, the player needs to pluck clumps of [[grass]] to receive items (such as [[vegetable]]s), and then throw the vegetables at them. It is also possible to defeat enemies by jumping on them, picking them up and then throwing them to other enemies. There are a few elements in common with its predecessor, however, such as the appearances of the [[Mushroom]] and [[Super Star|Starman]], although the former has a different function. If the player has one health point remaining, they turn into their [[Small Mario|Small form]]. Additionally, there are no power-ups in the game that grant the player additional abilities in the [[Super Mario (form)|Super form]] such as the ability to shoot fireballs, making ''Super Mario Bros. 2'' one of the only 2D ''Super Mario'' titles (with the other being ''[[Super Mario Run]]'') to not have additional forms after the Super form.  
Since the game is based on ''[[Yume Kōjō: Doki Doki Panic]]'', it has little in common with the original ''[[Super Mario Bros.]]'' For example, in order to defeat enemies, the player needs to pluck blades of [[grass]] to receive items (such as [[vegetable]]s), and then throw the vegetables at them. It is also possible to defeat enemies by jumping on them, picking them up and then throwing them to other enemies. There are a few elements in common with its predecessor, however, such as the appearances of the [[Mushroom]] and [[Super Star|Starman]], although the former has a different function. Additionally, there are no power-ups in the game that grant the player additional abilities in the [[Super Mario (form)|Super form]] such as the ability to shoot fireballs, making ''Super Mario Bros. 2'' one of the only 2D ''Super Mario'' titles (with the other being ''[[Super Mario Run]]'') to not have additional forms after the Super form.
 
At the beginning of each level, the player can choose between the playable characters: Mario, Luigi, Toad, and Princess Toadstool. All four characters have different powers and statistics. When entering the next level or losing a life, players can select a different character.


At the beginning of each level, the player can choose between the playable characters: Mario, Luigi, Toad, and Princess Toadstool. All four characters have different powers and statistics. When entering the next level, players can select a different character.
At the end of most levels of the game, the player fights [[Birdo]]. The player has to jump on the [[Birdo's Egg|egg]]s that Birdo spits, grab them and throw them back, hitting Birdo three times to gain a [[Crystal Ball|crystal]] which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are [[Mushroom Block]]s nearby for the player to use instead.


At the end of most levels of the game, the player fights [[Birdo]]. The player has to jump on the [[Birdo's Egg|egg]]s that it spits, grab them and throw them back, hitting Birdo three times to gain a [[Crystal Ball|crystal]] which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are [[Mushroom Block]]s nearby for the player to use instead.
There are seven worlds in this game. The first six has three levels apiece, and the seventh has two. At the end of each world, the player encounters one boss. [[Mouser]] is encountered at the end of World 1, [[Tryclyde]] in World 2, Mouser again in World 3, [[Fryguy]] in World 4, [[Clawgrip]] in World 5, Tryclyde again in World 6, and Wart himself at the end of World 7.


There are seven worlds in this game. The first six has three levels apiece, and the seventh has only two. The reason the final world is missing a third stage is not explained in the game, but the backstory for ''Yume Kōjō: Doki Doki Panic'' makes it clear: the framing narrative for this game, which is a storybook and not a dream, has the final page of the story being torn in half, thus eliminating the part in which Wart is defeated. Essentially, in beating the game, the player is restoring the final chapter of the story.<ref>Mackie, Drew (June 21, 2023). [https://www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level Why Is Super Mario Bros. 2 Missing a Level?]. ''Thrilling Tales of Old Video Games.'' Retrieved June 23, 2024.</ref>
Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo will not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
{{br|left}}


Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
===Controls===
===Controls===
{|class="wikitable"style="text-align:center"
====NES====
|-
*{{button|nes|A}} - Jump, accept
!Action(s)
*{{button|nes|B}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
!NES
*{{button|nes|start}} - Pause the game, confirm menu option
!Wii Remote
*{{button|nes|select}} - Select option after a [[Game Over]]
!Wii Classic Controller
*{{button|nes|Pad}} (left/right) - Select character, move character
!GameCube Controller
*{{button|nes|Pad}} (up) - Enter doors and other openings, climb up vine
!Nintendo 3DS
*{{button|nes|Pad}} (down) - [[Crouch]] ([[Charge jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
!Wii U GamePad / Pro Controller (Default)
 
!Nintendo Switch Dual Joy-Con / Pro Controller (Default)
====SNES====
!Nintendo Switch Single Joy-Con (Default)
*{{button|Snes|A}} or {{button|Snes|X}} - Jump, accept
|-
*{{button|Snes|B}} or {{button|Snes|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|Jump, accept
*{{button|Snes|start}} - Pause the game, confirm menu option
|{{button|nes|A}}
*{{button|Snes|select}} - Select option after a Game Over
|{{button|wii|2}}
*{{button|snes|Pad}} (left/right) - Select character, move character
|{{button|wii|cca}} or {{button|wii|ccx}}
*{{button|Snes|Pad}} (up) - Enter doors and other openings, climb up vine
|{{button|gcn|A}} or {{button|gcn|X}}
*{{button|Snes|Pad}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|3ds|A}} or {{button|3ds|X}}
 
|{{button|wiiu|A}} or {{button|wiiu|X}}
====Game Boy Advance====
|{{button|switch|A}} or {{button|switch|X}}
*{{button|Gba|A}} - Jump, accept
|{{button|switch|jc-right}}
*{{button|gba|B}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|-
*{{button|Gba|start}} - Pause the game, confirm menu option
|Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
*{{button|gba|select}} - Select option after a Game Over
|{{button|nes|B}}
*{{button|Gba|Pad}} (left/right) - Select character, move character
|{{button|wii|1}}
*{{button|Gba|Pad}} (up) - Enter doors and other openings, climb up vine
|{{button|wii|ccb}} or {{button|wii|ccy}}
*{{button|Gba|Pad}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|gcn|B}} or {{button|gcn|Y}}
 
|{{button|3ds|B}} or {{button|3ds|Y}}
====Wii (Wii Remote)====
|{{button|wiiu|B}} or {{button|wiiu|Y}}
*{{button|wii|2}} or {{button|wii|A}} - Jump, accept
|{{button|switch|B}} or {{button|switch|Y}}
*{{button|wii|1}} or {{button|wii|B}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|switch|jc-bottom}} or {{button|switch|jc-top}}
*{{button|Wii|+}} - Pause the game, confirm menu option
|-
*{{button|wii|-}} - Select option after a Game Over
|Pause the game, confirm menu option
*{{button|wii|Pad}} (left/right) - Select character, move character
|{{button|nes|start}}
*{{button|wii|Pad}} (up) - Enter doors and other openings, climb up vine
|{{button|Wii|+}}
*{{button|wii|Pad}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|Wii|+}}
 
|{{button|gcn|start}}
====Wii (Classic Controller)====
|{{button|3ds|start}}  
*{{button|wii|A}} or {{button|wii|C}} - Jump, accept
|{{button|wiiu|Plus}}
*{{button|wii|B}} or {{button|wii|Z}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|switch|Plus}}
*{{button|Wii|+}} - Pause the game, confirm menu option
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
*{{button|wii|-}} - Select option after a Game Over
|-
*{{button|wii|Pad}} or {{button|wii|ccstickL}} (left/right) - Select character, move character
|Select option after a [[Game Over]]
*{{button|wii|Pad}} or {{button|wii|ccstickl}} (up) - Enter doors and other openings, climb up vine
|{{button|nes|select}}
*{{button|wii|Pad}} or {{button|wii|ccstickl}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|wii|-}}
 
|{{button|wii|-}}
====Nintendo 3DS====
|{{button|gcn|Y}}
*{{button|3ds|A}} or {{button|3ds|X}} - Jump, accept
|{{button|3ds|select}}
*{{button|3ds|B}} or {{button|3ds|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|wiiu|Minus}}
*{{button|3ds|start}} - Pause the game, confirm menu option
|{{button|switch|Minus}}
*{{button|3ds|select}} - Select option after a Game Over
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (left/right) - Select character, move character
|-
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (up) - Enter doors and other openings, climb up vine
|Select character, move character
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|nes|Pad}} (left/right)
 
|{{button|wii|Padleftright}}
====Wii U====
|{{button|wii|Padleftright}} or {{button|wii|ccstickL}} (left/right)
*{{button|wiiu|A}} or {{button|wiiu|X}} - Jump, accept
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (left/right)
*{{button|wiiu|B}} or {{button|wiiu|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|3ds|Padleftright}} or {{button|3ds|Stick}} (left/right)
*{{button|wiiu|Plus}} - Pause the game, confirm menu option
|{{button|wiiu|Padleftright}} or {{button|wiiu|Stick}} (left/right)
*{{button|wiiu|Minus}} - Select option after a Game Over
|{{button|switch|leftstick}} (left/right)
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (left/right) - Select character, move character
|{{button|switch|stick}} (left/right)
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (up) - Enter doors and other openings, climb up vine
|-
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|Enter doors and other openings, climb up vine
 
|{{button|nes|Pad}} (up)
====Nintendo Switch====
|{{button|wii|Padup}}
*{{button|Ns|A}} or {{button|Ns|X}} - Jump, accept
|{{button|wii|Padup}} or {{button|wii|ccstickL}} (up)
*{{button|Ns|B}} or {{button|Ns|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (up)
*{{button|Ns|Plus}} - Pause the game, confirm menu option
|{{button|3ds|Padup}} or {{button|3ds|Stick}} (up)
*{{button|Ns|Minus}} - Select option after a Game Over
|{{button|wiiu|Padup}} or {{button|wiiu|Stick}} (up)
*{{button|ns|leftstick}} (left/right) - Select character, move character
|{{button|switch|leftstick}} (up)
*{{button|ns|leftstick}} (up) - Enter doors and other openings, climb up vine
|{{button|switch|stick}} (up)
*{{button|ns|leftstick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|-
|[[Crouch]] ([[Crouching High Jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
|{{button|nes|Pad}} (down)
|{{button|wii|Paddown}}
|{{button|wii|Paddown}} or {{button|wii|ccstickL}} (down)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (down)
|{{button|3ds|Paddown}} or {{button|3ds|Stick}} (down)
|{{button|wiiu|Paddown}} or {{button|wiiu|Stick}} (down)
|{{button|switch|leftstick}} (down)
|{{button|switch|stick}} (down)
|}


==Characters==
==Characters==
===Playable characters===
===Playable characters===
<center>
{| cellspacing=3 border=2 cellpadding=5 align=center width=80% style="border-collapse:collapse; text-align:center;"
{|class=wikitable width=80% style="text-align:center"
! width=20% | Character Name
!width=20%|Character Name
! width=20% | [[Mario]]
!width=20%|[[Mario]]
! width=20% | [[Luigi]]
!width=20%|[[Luigi]]
! width=20% | [[Toad]]
!width=20%|[[Toad]]
! width=20% | [[Princess Peach|Princess Toadstool]]
!width=20%|[[Princess Peach|Princess Toadstool]]
|-
|-
!Artwork
! Artwork
![[File:MarioSMB2NES2.png|110px]]
! [[File:MarioSMB2NES2.png|110px]]
![[File:LuigiSMB2NES.png|120px]]
! [[File:LuigiSMB2NES.png|120px]]
![[File:ToadSMB2NES2.png|90px]]
! [[File:ToadSMB2NES2.png|90px]]
![[File:SMUSA Peach Running Artwork.png|120px]]
! [[File:PeachSMB2NES2.png|120px]]
|-
|-
!Speed
! Speed
|★★★★☆
| ★★★★☆
|★★★☆☆
| ★★★☆☆
|★★★★★
| ★★★★★
|★★☆☆☆
| ★★☆☆☆
|-
|-
!Jump
! Jump
|★★★★☆
| ★★★★☆
|★★★★★
| ★★★★★
|★★☆☆☆
| ★★☆☆☆
|★★★☆☆
| ★★★☆☆
|-
|-
!Strength
! Power
|★★★★☆
| ★★★★☆
|★★★☆☆
| ★★★☆☆
|★★★★★
| ★★★★★
|★★☆☆☆
| ★★☆☆☆
|-
|-
!Description
! Description
|align="left"|Mario has average stats, making him an acceptable choice in all situations. He has no outstanding abilities.
|align="left"| Mario has average stats, making him an acceptable choice in all situations. He has no outstanding abilities.
|align="left"|Luigi has a high jump, but he is weaker than average. He is slightly slower than average as well.
|align="left"| Luigi has a high jump, but he is weaker than average. He is slightly slower than average as well.
|align="left"|Toad is the fastest and the strongest. He has the lowest jump in the game, however. Due to his poor jumping ability, he relies heavily on the charged jump.
|align="left"| Toad is the fastest and the strongest. He has the lowest jump in the game, however. Due to his poor jumping ability, he relies heavily on the charged jump.
|align="left"|The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power.
|align="left"| The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power.
|}
|}
</center>


===Subcons===
===Supporting characters===
{|class="wikitable" style="width:100%;text-align:center"
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
|-style="color:white;background:#FF2400"
|-
!width=5%|Image
!Image
!width=8%|Name
!Description
!Description  
|-
|-
|style="background:white"|[[File:Subcon SMB2 sprite.png]]
|align="center"|[[Subcon (species)|Subcon]]<br>[[File:Subcon SMB2 sprite.png]]
|[[Subcon (species)|Subcons]]
|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (Wart hates vegetables).
|align=left|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).
|}
|}
==Enemies and obstacles==


===Enemies===
===Enemies===
The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original ''Yume Kōjō: Doki Doki Panic''.
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
!rowspan=2|Grab
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]]
!Image
|[[Shy Guy|Shyguy]] - Red
!Description
|align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]]
|align="center"|[[Albatoss]]<br>[[File:Albatoss SMB2 Sprite.png]]
|Shyguy - Pink
|Albatosses fly only horizontally. They can drop Bob-Ombs on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy.
|align=left|Pink Shyguys turnaround when they reach the edge of platforms.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Tweeter.png]]
|align="center"|[[Autobomb]]<br>[[File:Autobomb SMB2 Sprite.png]]
|[[Tweeter]]
|Shyguys often ride Autobombs. Autobombs shoot projectiles, but if the Shyguy is removed, they will simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item.
|align=left|Masked birds that hop across the ground in short arches.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Snifit SMB2.png]]
|align="center"|[[Beezo]]<br>[[File:SMB2 Red Beezo Sprite.png]]
|[[Snifit]] - Red
|Beezos fly down and attempt to run into the player with their bidents. Players can jump on them and pick them up.
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage players on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]]
|align="center"|[[Bob-omb|Bob-Omb]]<br>[[File:Original Bomb.png]]
|Snifit - Gray
|Bob-Ombs run back and forth and will eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them.
|align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Snifit SMB2 Sprite.png]]
|align="center"|[[Cobrat]]<br>[[File:Cobrat SMB2 Sprite.png]]
|Snifit - Pink
|Cobrats are seen roaming on the ground, but they can also hide in jars. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown.
|align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|align="center"|[[Flurry]]<br>[[File:Flurry SMB2 Sprite.png]]
|[[Ninji]] - 1
|Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping.
|align=left|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|align="center"|[[Hoopster]]<br>[[File:Hoopster SMB2 Sprite.png]]
|Ninji - 2
|Hoopsters crawl slowly on vines, attempting to harm players. Players can jump on them and even pick them up and throw them.
|align=left|The second types of Ninjis chase players and hop in low arches.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|align="center"|[[Ninji]]<br>[[File:Ninji SMB2 Sprite.png]]
|[[Beezo]] - Red
|Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown.
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike players.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]]
|align="center"|[[Ostro]]<br>[[File:Ostro SMB2 Sprite.png]]
|Beezo - Gray
|Ostros are seen often being ridden by Shyguys. If the Shyguy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies.
|align=left|Gray Beezos fly forward in straight lines.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
|Yes
|-
|-
|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|align="center"|[[Panser]]<br>[[File:Panser SMB2 Sprite.png]]
|[[Hoopster]]
|Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. The green/gray variety patrols and shoots up fireballs. Pink varieties chase the player and shoot three fireballs.
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm players when they make contact with them from above or the side, but they can be safely stood on.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|-
|-
|style="background:white"|[[File:Madmask.png]]
|align="center"|[[Phanto]]<br>[[File:Madmask.png]]
|[[Phanto]]
|Phantos are normally dormant enemies, but if players pick up a key, they will attempt to fly into the player. If players drops the key, they deactivate. They cannot be picked up and there are limited methods to destroy them.
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when players grab a key. They doggedly fly after them as long as the key is held. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by players' [[Invincible Mario|invincible form]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|-
|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|align="center"|[[Pidgit]]<br>[[File:Pidgit SMB2 Sprite.png]]
|[[Trouter]]
|Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time.
|align=left|Goldfish-like enemies that ascend waterfalls. Players can use Trouters as platforms to jump across bodies of water, but they harm them when touched at the sides.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|-
|-
|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|align="center"|[[Pokey]]<br>[[File:Pokey SMB2 Sprite.png]]
|[[Porcupo]]
|Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|align=left|Hedgehog enemies protected by spines. Direct contact damages players. Porcupos are defeated only when an item is tossed at them.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|-
|-
|style="background:white"|[[File:Original Bomb.png]]
|align="center"|[[Porcupo]]<br>[[File:Porcupo SMB2 Sprite.png]]
|[[Bob-omb|Bob-Omb]]
|Porcupos cannot be jumped on, so to defeat them, players must throw an object at them.
|align=left|Walking bombs that travel back and forth. They self-destruct when players are near. They can be used like normal bombs when tossed.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|align="center"|[[Shy Guy|Shyguy]]<br>[[File:SMB2 Red Shyguy Sprite.png]]
|[[Albatoss]]
|The basic enemies of the game, Shyguys walk back and forth, harming the player if they run into him or her. They can be picked up and thrown. Red Shyguys walk off cliffs while pink Shyguys turn at the ledges.
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when players are below. Albatosses can be stood on and used to reach distant areas.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|No
|-
|-
|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|align="center"|[[Small Fry Guy]]<br>[[File:Small Fry Guy NES.png]]
|[[Pidgit]]
|Small versions of Fryguy that bounce in the player's direction. They appear when Fryguy is defeated. They cannot be picked up or thrown, and must have an item thrown at them to be defeated.  
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike players, but this also makes them easier to defeat. Defeating a Pidgit leaves its magic carpet available for players to use.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|-
|-
|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|align="center"|[[Snifit]]<br>[[File:Snifit_SMB2.png]][[File:Snifit SMB2 Sprite.png]]
|[[Cobrat]]
|Snifits shoot projectiles at players, but they act similar to Shyguys. Gray/green Snifits jump and fire projectiles while the sole red Snifit can walk off ledges. Pink Snifits turn around ledges.
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When players approach, they jump out and fire a single bullet.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|Yes
|-
|-
|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|align="center"|[[Spark]]<br>[[File:Spark SMB2 Sprite.png]]
|[[Panser]] - Red
|Sparks circle around platforms or hover in the air. Sparks can harm players if players touch them.
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]]
|align="center"|[[Trouter]]<br>[[File:Trouter SMB2 Sprite.png]]
|Panser - Gray
|Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides.
|align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]]
|align="center"|[[Tweeter]]<br>[[File:Tweeter.png]]
|Panser - Pink
|Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown.
|align=left|The pink Pansers actively pursue Mario.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|No
|-
|-
|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|align="center"|[[Whale]]<br>[[File:Whale SMB2 Sprite.png]]
|[[Ostro]]
|Not typical enemies, whales serve generally as platforms. Their bodies and their tails can be jumped on. Their waterspouts can also carry players, but the waterspouts can harm players if players touch them at the sides.
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after players, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Yes
|-
|style="background:white"|[[File:SMB2PokeySprite.png]]
|[[Pokey]]
|align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|No
|-
|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|[[Autobomb]]
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Players can ride on them. They are only destroyed with items.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|No
|-
|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|[[Flurry]]
|align=left|Snowman-like creatures that chase players across icy terrain. They move quickly but have poor traction.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|Yes
|-
|style="background:white"|[[File:Spark SMB2 Sprite.png]]
|[[Spark]]
|align=left|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|}
|}


===Obstacles===
====Mini-Bosses====
{|class="wikitable" style="width:100%;text-align:center"
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
!Image
|[[Quicksand]]
!Description
|align=left|Players slowly sink as they stand on top of quicksand. Jumping help keeps them above the surface.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|-
|-
|style="background:white"|[[File:SMB2 Jar sprite 3.png]]
|align="center"|[[Birdo]]<br>[[File:SMB2BirdoSprite.png]][[File:Birdo Red SMB2 Sprite.png]]<br>[[File:Birdo Gray SMB2 Sprite.png]][[File:Birdo Green SMB2 Sprite.png]]
|[[Jar|Small jar]]
|Birdo is a recurring mini-boss, appearing at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one shoots simply eggs, which can be picked up and thrown at it. The red one shoots randomly eggs or fireballs (which harms players if they touch them). The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with [[Mushroom Block]]s.
|align=left|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|align=left|Spikes line the floor of fortresses. They damage players on contact, but Shyguys and other enemies can walk across them unharmed.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
|}


===Bosses===
====Bosses====
Bosses are listed in the order that they are first encountered.
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
!colspan=5 style="background:#FF7733;"|Mid-bosses
|-
|style="background:white"|[[File:SMB2BirdoSprite.png]]
|[[Birdo]]
|align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots [[Birdo's Egg|eggs]], which can be picked up and thrown back at her.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Birdo Red SMB2 Sprite.png]]
|Birdo - Red
|align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]]
|Birdo - Gray
|align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite 3.png]]
|[[Mask Gate]]
|align=left|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
!colspan=5 style="background:#FF7733;"|Bosses
|-
|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|[[Mouser]]
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was retooled into ''Super Mario Bros. 2''.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|-
|style="background:white"|[[File:Tryclyde SMB2 NES sprite.png]]
|[[Tryclyde]]
|align=left|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|-
|style="background:white"|[[File:Fryguy SMB2 Sprite.png]]
|[[Fryguy]]
|align=left|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Clawgrip SMB2 Sprite.png]]
|[[Clawgrip]]
|align=left|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|colspan=2|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|-
|-
|style="background:white"|[[File:Wart SMB2 Sprite.png]]
!Image
|[[Wart]]
|align=left|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
!Description
|-
|-
|style="background:white"|[[File:CoinSMB2.png]]
|align="center"|[[Mouser]]<br>[[File:SMB2 Gray Mouser Sprite.png]][[File:Mouser Green NES.png]][[File:DDP Albino Mouser.png]]
|[[Coin]]s
|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are three variants of Mouser: one gray with pink ears, one gray with green ears, and one white with red ears. Its white and red variant, which appears in World 5-3, was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was remade into ''Super Mario Bros. 2''.
|align=left|Coins are found only in [[Subspace|Sub-space]]. When players pluck vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|-
|style="background:white"|[[File:SMB2 Sprout 1.png]]
|[[Vegetable|Unripened vegetables]]
|align=left|Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
|-
|style="background:white"|[[File:SMB2 Veggie 1.png]]
|[[Vegetable]]s
|align=left|Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
|-
|style="background:white"|[[File:Red Shell SMB2 Sprite.png]]
|[[Koopa Shell|Turtle shells]]
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it.
|-
|style="background:white"|[[File:Bomb SMB2 Sprite.png]]
|[[Bomb]]s
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies and players.
|-
|style="background:white"|[[File:MushroomBlock1.png]]
|[[Mushroom Block|Mushroom blocks]]
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom block designs vary from world to world.
|-
|-
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
|align="center"|[[Tryclyde]]<br>[[File:Tryclyde SMB2 NES sprite.png]]
|[[1-Up Mushroom|1 UP mushrooms]]
|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|align=left|When players collect this item, they receive an extra life.
|-
|-
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
|align="center"|[[Fryguy]]<br>[[File:Fryguy SMB2 Sprite.png]]
|[[Small heart]]s
|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP players have lost. If they are in his [[Small Mario|Small form]], the heart restores them to their [[Super Mario|Super form]].
|-
|-
|style="background:white"|[[File:POW Block SMB2 Sprite.png]]
|align="center"|[[Clawgrip]]<br>[[File:Clawgrip SMB2 Sprite.png]]
|[[POW Block|POW blocks]]
|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|align=left|Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|-
|-
|style="background:white"|[[File:Key SMB2 Sprite.png]]
|align="center"|[[Mask Gate]]<br>[[File:Hawkmouth SMB2 Sprite.png]]
|[[Key]]s
|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with [[Mushroom Block]]s to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|align=left|Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
|-
|-
|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
|align="center"|[[Wart]]<br>[[File:Wart SMB2 Sprite.png]]
|[[Magic Potion|Magic potions]]
|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|align=left|Found after being plucked, a magic potion creates a door depending where it is tossed. This door leads to Sub-space.
|-
|style="background:white"|[[File:SMB2 Cherry Sprite.png]]
|[[Cherry|Cherries]]
|align=left|Found scattered throughout levels, cherries can be collected. If players collect five, a Starman appears.
|-
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
|[[Stop Watch|Stop watches]]
|align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
|-
|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
|[[Crystal Ball|Crystal balls]]
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open for level completion.
|}
|}


===Power-ups===
==Items==
Items that transform players' appearances and give them unique abilities.
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=4|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|{{icon|SMB2-Mario}}
!width=8%|{{icon|SMB2-Luigi}}
!width=8%|{{icon|SMB2-Toad}}
!width=8%|{{icon|SMB2-Peach}}
|-
|style="background:white"|N/A
|style="background:white"|[[File:SMB2 Small Mario Sprite.png]]<br><small>[[Small Mario|Regular Mario]]</small>
|style="background:white"|[[File:SMB2 Small Luigi.png]]<br><small>[[Small Mario|Regular Luigi]]</small>
|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small>
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
|align=left|Players shrink to this smaller size when the HP meter is reduced to one. They regain their stature when the health meter is restored. Unlike prior games, players return to the level in their Super form after losing a life.
|-
|style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|style="background:white"|[[File:Mario SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Mario]]</small>
|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario (form)|Super Toad]]</small>
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario (form)|Super Princess]]</small>
|align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
|-
|-
|style="background:white"|[[File:Starman SMB2 Sprite.png]]<br>[[Super Star|Starman]]
!Image
|style="background:white"|[[File:SMB2 Invincible Mario.gif]]<br><small>[[Invincible Mario]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br><small>[[Invincible Mario|Invincible Toad]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess]]</small>
|align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733;"|Pluckable objects
|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]]
|-
|When players collect this item, they receive an extra life.
|style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
|[[Grass]]
|align=left|Players can pull tufts of grass to reveal objects, mainly vegetables.
|-
|-
|style="background:white"|[[File:Rocket SMB2 Sprite.png]]
|align="center"|[[Birdo's Egg|Egg]]<br>[[File:Birdo Egg SMB2 Sprite.png]]
|[[Mini Rocket|Rocket]]
|Pink and red variants of Birdo spit out eggs. Players can pick these up and throw them at Birdo to inflict damage on it.
|align=left|Rockets are pulled from grass. When one is found, it automatically transports players to the next part of the level.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
|align="center"|[[Bomb (object)|Bomb]]<br>[[File:Bomb SMB2 Sprite.png]]
|[[Soft sand]]
|Bombs can be found normally, from plucking vegetables, or from Mouser. They eventually explode, destroying breakable blocks as well as harming nearby enemies and players.
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives players a way down.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|align="center"|[[Cherry]]<br>[[File:SMB2 Cherry Sprite.png]]
|Found scattered throughout levels, cherries can be collected. If players collect five, a [[Super Star|Starman]] appears.
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Chain.png]]
|align="center"|[[Coin]]<br>[[File:CoinSMB2.png]]
|[[Chain (object)|Chain]]
|Coins are found only in [[Subspace|Sub-space]]. When players pluck vegetables, they receive coins. Coins are used in the [[Bonus Chance]] at the end of a level for extra lives.
|align=left|Chains appear inside fortresses and are always fastened to above terrain. Players can climb up and down on them. They are of various lengths.
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]]
|align="center"|[[Crystal Ball]]<br>[[File:Crystal Ball SMB2 Sprite.png]]
|[[Ladder]]
|Found at the end of the level or by defeating Birdo, Crystal Balls enable the Mask Gate to open so players can complete the level.
|align=left|Ladders function like chains, but are always resting on an accessible floor.
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Beanstalk.png]]
|align="center"|[[Magic carpet|Flying carpet]]<br>[[File:Magic Carpet SMB2 Sprite.png]]
|[[Vine]]
|After Pidgits are defeated, players can ride and control the flying carpet for a short time.
|align=left|Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
|-
|-
!colspan=3 style="background:#FF7733;"|Doorways
|align="center"|[[Jar]]<br>[[File:Vase SMB2 Sprite.png]]
|Jars, as with [[Warp Pipe]]s, can be entered by having the player duck. Jars contain usually some items, including POWs, Turtle Shells, and keys. Jars also contain some enemies, such as Shyguys.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Door.png]]
|align="center"|[[Key]]<br>[[File:Key SMB2 Sprite.png]]
|[[Warp Door|Door]]
|Keys open locked doors, granting access to another part of the level. Phantos guard it, however.
|align=left|A door appears on the ground where players toss a magic potion. Entering it brings them to [[Subspace|Sub-space]] for a limited period of time.
|-
|-
|style="background:white"|[[File:SMB2 Key Door.png]]
|align="center"|[[Magical Potion|Magic Potion]]<br>[[File:Magic Potion SMB2 Sprite.png]]
|[[Key Door|Locked door]]
|Found after being plucked, Magic Potions creates a door depending where the players toss them. This door leads to Sub-space.
|align=left|These doors are usually required for level progression and open only when players try to enter holding a key. Doing so also makes any Phantos end their pursuit.
|-
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]]
|align="center"|[[Mushroom]]<br>[[File:Mushroom smb2.png]]
|[[Mask Gate]]
|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health.
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings players to the boss room.
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
|align="center"|[[Mushroom Block]]<br>[[File:Mushroom Block SMB2 Sprite.png]]
|Mushroom Blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom Block designs vary from world to world.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Bone.png]]
|align="center"|[[POW Block|POW]]<br>[[File:POW Block SMB2 Sprite.png]]
|Bone
|POWs can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
|-
|-
|style="background:white"|[[File:Brick wall SMB2 NES.png]]
|align="center"|[[Rocket]]<br>[[File:Rocket SMB2 Sprite.png]]
|[[Brick wall]]
|Rockets are found in grass. If a rocket is found, it automatically transports players to the next part of the level.
|align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob-Ombs]]. They often block exits in underground areas.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]]
|align="center"|[[Small heart]]<br>[[File:Small Heart SMB2 Sprite.png]]
|[[Conveyor belt]]
|For every eight enemies defeated, a small heart will appear. Small hearts restore any HP a player has lost. If the player is in [[Small Mario|small form]], the heart grows the player to [[Super Mario|Super form]].
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry players and enemies on them. Some conveyor belts move left, while others move right.
|-
|-
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|align="center"|[[Super Star|Starman]]<br>[[File:Starman SMB2 Sprite.png]]
|[[Dream Machine]]
|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for players to use against him.
|-
|-
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]]
|align="center"|[[Stop Watch]]<br>[[File:Stopwatch SMB2 Sprite.png]]
|[[Magic carpet|Flying carpet]]
|Found from plucking grass, the Stop Watch stops all enemy movements for a brief time.
|align=left|After a Pidgit is defeated, players can ride and control its flying carpet for a short time to reach distant areas.
|-
|-
|style="background:white"|[[File:SMB2 Ice Block.png]]
|align="center"|[[Red Shell|Turtle Shell]]<br>[[File:Red Shell SMB2 Sprite.png]]
|[[Ice Block|Ice]]
|Turtle Shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it.
|align=left|These cubes form long stretches of slippery terrain in ice levels. Traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|-
|-
|style="background:white"|[[File:Vase SMB2 Sprite.png]]
|align="center"|[[Vegetable]]<br>[[File:Vegetable SMB2 Sprite.png]]
|[[Jar]]
|The basic weapon in the game, vegetables are plucked from grasses and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded.
|align=left|Columnar platforms. Crouching on some of the large jars brings players [[Warp|inside]] and transports them to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|-
|style="background:white"|[[File:SMB2 Sprite Log.png]]
|[[Rolling log|Log]]
|align=left|Logs are slowly carried down waterfalls, enabling players to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|-
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]]
|[[Whale]]
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry players upward, but the waterspouts can harm them if touched from the side.
|}
|}


==Worlds and levels==
==List of levels==
Enemies that make their first level appearance are marked with an asterisk.
Enemies that make their first level appearance are marked with an asterisk.
 
{|border=1 cellspacing=0 cellpadding=3 style="vertical-align:top" align=center
{|class=wikitable
|-
|-
!World
!World
Line 687: Line 356:
|-
|-
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|[[File:SMB2 Semisolid Platform Screenshot.png]]<br><center>Grass</center>
|rowspan=3|Grass
|[[World 1-1 (Super Mario Bros. 2)|1]]
|[[World 1-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*  
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*  
Line 698: Line 367:
|-
|-
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[File:SMB2 W2-1 Screenshot.png]]<br><center>Desert</center>
|rowspan=3|Desert
|[[World 2-1 (Super Mario Bros. 2)|1]]
|[[World 2-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|-
|-
|[[World 2-2 (Super Mario Bros. 2)|2]]
|[[World 2-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2PokeySprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]*
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]]*
|-
|-
|[[World 2-3 (Super Mario Bros. 2)|3]]
|[[World 2-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2PokeySprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]*
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]*
|-
|-
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|[[File:Supmario2-40.png]]<br><center>Waterfall/Caves</center>
|rowspan=3|Waterfall/Caves
|[[World 3-1 (Super Mario Bros. 2)|1]]
|[[World 3-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]]
|-
|-
|[[World 3-2 (Super Mario Bros. 2)|2]]
|[[World 3-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]]* [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Tweeter.png|link=Tweeter]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]*<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]]* [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Tweeter.png|link=Tweeter]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]*<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]]
|-
|-
|[[World 3-3 (Super Mario Bros. 2)|3]]
|[[World 3-3 (Super Mario Bros. 2)|3]]
Line 720: Line 389:
|-
|-
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|[[File:World 4-1 SMB2.png]]<br><center>Ice/Snow</center>
|rowspan=3|Ice/Snow
|[[World 4-1 (Super Mario Bros. 2)|1]]
|[[World 4-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
|-
|-
|[[World 4-2 (Super Mario Bros. 2)|2]]
|[[World 4-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]  
|align="center"|[[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]]  
|-
|-
|[[World 4-3 (Super Mario Bros. 2)|3]]
|[[World 4-3 (Super Mario Bros. 2)|3]]
Line 731: Line 400:
|-
|-
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|[[File:SMB2 World 5-1 Screenshot.png]]<br><center>Night</center>
|rowspan=3|Night
|[[World 5-1 (Super Mario Bros. 2)|1]]
|[[World 5-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]*
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo (species)]]*
|-
|-
|[[World 5-2 (Super Mario Bros. 2)|2]]
|[[World 5-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Original Bomb.png|link=Bob-omb]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]  
|align="center"|[[File:Original Bomb.png|link=Bob-omb]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]]  
|-
|-
|[[World 5-3 (Super Mario Bros. 2)|3]]
|[[World 5-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]<br>[[File:Clawgrip SMB2 Sprite.png|link=Clawgrip]]*
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]]<br>[[File:Clawgrip SMB2 Sprite.png|link=Clawgrip]]*
|-
|-
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center>
|rowspan=3|Desert
|[[World 6-1 (Super Mario Bros. 2)|1]]
|[[World 6-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2PokeySprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo (species)]]
|-
|-
|[[World 6-2 (Super Mario Bros. 2)|2]]
|[[World 6-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo (species)]]
|-
|-
|[[World 6-3 (Super Mario Bros. 2)|3]]
|[[World 6-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2PokeySprite.png|link=Pokey]]  [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]
|-
|-
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|[[File:SMB2 World 7-1 Start.png]]<br><center>Sky</center>
|rowspan=2|Sky
|[[World 7-1 (Super Mario Bros. 2)|1]]
|[[World 7-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo (species)]]
|-
|-
|[[World 7-2 (Super Mario Bros. 2)|2]]
|[[World 7-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Madmask.png|link=Phanto]] <br>[[File:SMB2 Mask Gate sprite 3.png|link=Mask Gate]]* [[File:Wart SMB2 Sprite.png|link=Wart]]*
|align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]] [[File:Madmask.png|link=Phanto]] <br>[[File:Hawkmouth SMB2 Sprite.png|link=Mask Gate]]* [[File:Wart SMB2 Sprite.png|link=Wart]]*
|}
|}


==Development==
==Development==
''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|author=Kohler, Chris|date=April 1, 2011|accessdate=June 5, 2024|language=en}}</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]].
''Super Mario Bros. 2'' started out as a prototype ''Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>[http://www.wired.com/gamelife/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2, Wired.com]</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]].


In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992.
In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992.


Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Ombs]], [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Super Mario'' games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later ''Super Mario'' titles. [[Wart]], the main villain, never reappeared in a ''Super Mario'' game after ''Super Mario Bros. 2'', but he appeared in the [[Nintendo Comics System]], and was mentioned in later games. He also appeared as an ally in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu". The four playable characters return in ''[[Super Mario 3D World]]'', where they retain their unique abilities from ''Super Mario Bros. 2''.
Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Ombs]], [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Mario'' games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later ''Super Mario'' titles. [[Wart]], the main villain, never reappeared in a ''Mario'' game after ''Super Mario Bros. 2'', but he appeared in the [[Nintendo Comics System]], and was mentioned in later games. He also appeared as an ally in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu". The four playable characters return in ''[[Super Mario 3D World]]'', where they retain their unique abilities from ''Super Mario Bros. 2''.


==Remakes and ports==
==Remakes and ports==
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|caption2=''Super Mario USA''
|caption2=''Super Mario USA''
}}
}}
*In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/>
*The game was ported to the American arcade machine, the [[Nintendo PlayChoice-10]].
*The game was ported to the American arcade machine, the [[Nintendo PlayChoice-10]].
*In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the ending cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/>
*It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music.
*It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music.
*The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007. It requires 26 blocks (3.3 MB) to be installed.
*The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007.
*The NES version of the game was released for the Wii U [[Virtual Console#Wii U|Virtual Console]] in 2013. It requires 13 MB to be installed.
*''[[Super Smash Bros. Brawl]]'' features masterpieces, short demos of games. One unlockable Masterpiece is ''Super Mario Bros. 2''. Here, the player starts out with the princess immediately (however, it is possible to switch to a different character if the player gets a Game Over before they are forced to quit the game). To unlock it, one must win five brawls with Peach.
*The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019.
*The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019.
===''BS Super Mario USA''===
{{main|BS Super Mario USA}}
''BS Super Mario USA'' is a broadcasted version of the game released on the [[Satellaview]], a Japan-only add-on for the Super Famicom. It is based on the ''All-Stars'' version but has an audio drama, a different soundtrack, and many alterations in gameplay. There were four unique broadcasts, each focusing on a different world. Contestants could receive real world prizes after submitting their scores.


===''Super Mario Advance''===
===''Super Mario Advance''===
{{main|Super Mario Advance}}
{{main|Super Mario Advance}}
The most notable port of ''Super Mario Bros. 2'' is ''Super Mario Advance'' for the [[Game Boy Advance]]. This port featured the enhanced graphics and sound effects of the ''All-Stars'' remaster, as well as voice acting and various other slight changes. It was bundled with an enhanced port of the original ''[[Mario Bros. (game)|Mario Bros.]]'' game.
The most notable port of ''Super Mario Bros. 2'' is ''Super Mario Advance'' for the [[Game Boy Advance]]. This port featured the enhanced graphics and sound effects of the ''Super Mario All-Stars'' remaster, as well as voice acting and various other slight changes. It was bundled with an enhanced port of the original ''[[Mario Bros. (game)|Mario Bros.]]'' game.
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': Clawgrip tosses rocks in a very similar manner to the way [[Donkey Kong]] tossed [[barrel]]s. Also, Clawgrip frequently bangs his chest like a gorilla. In the 16-bit versions, some of the indoor areas look like warehouses with familiar-looking girders in the background.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Spark]]s reappear in ''Super Mario Bros. 2''. This makes them the only returning enemies to appear.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items.
*''[[Super Mario Bros.]]'': The [[Super Star|Starman]] power-up appears in the game, as well as a remix of the overworld theme from ''Super Mario Bros.'' played in [[Subspace|Sub-space]]. Also, the [[Super Mushroom]] item, which originated from this game, appears in ''Super Mario Bros. 2'', as well as the ability to shrink once the player is down to one heart point. Also, the ability to run by holding down the {{button|nes|B}} button is exclusive to the ''Mario'' series, and was not present in ''Doki Doki Panic''. The title theme is a rearrangement of the [[Underwater Theme]] from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired from [[Link]] holding the [[zeldawiki:Fire Rod|Fire Rod]] or from a [[zeldawiki:Wizzrobe|Wizzrobe]].<ref>https://youtube.com/watch?v=shPepPVugos=27s</ref>
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game.
 
==References in later games==
*''[[Super Mario Bros. 3]]'': [[Bob-omb]]s return here and act similarly as in ''Super Mario Bros. 2''. Also, Mario can pick up shells or [[Ice Block]]s to throw them. Desert, sky, and snow themes of levels and doors returned. Players can earn lives via the [[Spade Panel]] slot minigame. Peach's sprite is also reused here.
**''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Vegetables (which can also be added to the main game via the [[Blue Green Switch]]), sand that can be dug through, Porcupos, Flurries, Hoopsters, and locked doors return in this game's [[World-e]] levels.
*''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here.
*''[[Wario's Woods]]'': Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in ''Super Mario Bros. 2''. Some enemies (such as the [[Spud]]) also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Mario'' series through this game.
*''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables.
*''[[Super Mario 64 DS]]'': Luigi's [[scuttle]] jump appears to have been influenced by his jumping style from ''Super Mario Bros. 2''.
*''[[Mario & Luigi: Partners in Time]]'': Pidgits reappear and they attack as they do in ''Super Mario Bros. 2''.
*''[[Super Princess Peach]]'': The ability to pick up enemies and throw them at each other to defeat them is reused in this game, although it is not the only way Peach can defeat enemies as she can also attack enemies with [[Perry]].
*''[[Mario Hoops 3-on-3]]'': The final victory theme is a rearrangement of the ending theme of ''Super Mario Bros. 2''.
*''[[Super Paper Mario]]'': [[Francis]] mentioned having a comic called, "''Cyborg Wart''", which is clearly a reference to Wart. Also, there were [[Sammer Guy]]s by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively.
*''[[Super Smash Bros. Brawl]]'': Peach retains her moveset from ''Melee'', and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, ''Super Mario Bros. 2'' is available as a [[Masterpiece]] to play. The character the trial starts out with is Peach, (but it is possible to play as another character if one gets a Game Over before the trial ends). Snifit and Mouser appear as stickers.
*''[[Mario & Luigi: Bowser's Inside Story]]'': In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in ''Super Mario Bros. 2''. Also, one of [[Bowser]]'s brainwashed minions states that he forgot what [[Bowser's Castle]] was originally called (before it was turned into "[[Fawful Theater]]"), and mistakenly referred to it as "Mouser's Castle".
*''[[New Super Mario Bros. Wii]]'': The way the characters are able to pick up the items, such as the [[POW Block]], returns.
*''[[Super Mario Galaxy 2]]'': Luigi's [[Triple Jump]] may be based on his jumps from ''Super Mario Bros. 2''.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': Arrangements of the Overworld Theme, Life Lost Theme, Boss Theme, and Boss Victory Theme are heard in World 1.
*''[[Mario Sports Mix]]'': Toad's throwing animations appear to be influenced from ''Super Mario Bros. 2'', and his high running speed returns.
*''[[Super Mario 3D Land]]'': Mario and Luigi's chargeable jumps while crouching resemble the [[Charge jump|Power Squat Jump]] ability that the playable characters can perform in ''Super Mario Bros. 2'' while crouching.
*''[[Mario Kart 7]]'': The [[Shy Guy Bazaar]] course makes references to the elements from ''Super Mario Bros. 2'' such as the addition of [[magic carpet]]s and [[jar]]s in their original color schemes. The namesake [[Shy Guy]]s also appear to be the dominant audience members throughout the course.
*''[[New Super Mario Bros. 2]]'': The Cannon levels resemble [[Subspace|Sub-space]].
*''[[Paper Mario: Sticker Star]]'': [[Green Pokey|Pokeys]] based on their appearance in ''Super Mario Bros. 2'' return. Also, the main theme is a jazzy version of the credits theme from this game. [[Ninji]]s reappear as enemies.
*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]].
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>''Nintendo''. [https://www.youtube.com/watch?v=7b9FnSvEQxE Wii U Developer Direct - Donkey Kong Country: Tropical Freeze @E3 2013]. ''YouTube''. Retrieved July 13, 2017</ref>
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The ground theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]].
*''[[Captain Toad: Treasure Tracker]]'': [[Turnip]]s return, alongside various roof structures that resemble Wart's castle.
*''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]'': The door sprite from ''Super Mario Bros. 2'' is used in the ''Super Mario Bros. 3'' game style in these two games.
*''[[Paper Mario: Color Splash]]'': Shy Guys are the most common enemy in this game. An arrangement of the overworld theme from ''Super Mario Bros. 2'' is used in the Spinning-Door bonus areas. [[Jar]]s make an appearance in [[Château Chanterelle]]. [[Wart]] is mentioned by a yellow Toad.
*''[[Super Mario Run]]'': Ninjis return in this game, retaining their colors from ''Super Mario Bros. 2'' and look from ''Super Mario Advance'' artwork. An arranged version of the underground theme from ''Super Mario Bros. 2'' is featured in the background music for Remix 10. This is also Peach's first playable appearance in a 2D ''Super Mario'' platformer since ''Super Mario Bros. 2'', although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. As in her playable appearance in ''Super Mario 3D World'', Peach also retains her ability to float from ''Super Mario Bros. 2'' along with the addition of slowly descending in mid-air.
*''[[Super Mario Odyssey]]'': Mario can carry and throw Turnips, as in ''Super Mario Bros. 2''.
*''[[Super Mario Party]]'': Shy Guy's sprite appears in Puzzle Hustle.
*''[[Super Smash Bros. Ultimate]]'': Mushroom Kingdom II from ''Super Smash Bros. Melee'' returns with updated graphics and various spirits originating ''Super Mario Bros. 2'' also appear. A new arrangement of the overworld theme is also featured.
*''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected.


==Notable mistakes and errors==
==Notable mistakes and errors==
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*Clawgrip is spelled "Clawg'''l'''ip".
*Clawgrip is spelled "Clawg'''l'''ip".
*Tryclyde is spelled "Tr'''i'''clyde".
*Tryclyde is spelled "Tr'''i'''clyde".
These errors remain in ''[[Super Mario All-Stars]]''. In the Japanese version of ''[[Super Mario Advance]]'', the Ostro and Birdo mistake was corrected, and in the International version, the remaining names were corrected to match the manual.
 
These errors remain in ''[[Super Mario All-Stars]]'', but are fixed in ''Super Mario Advance''. However, all Japanese releases (dubbed ''Super Mario USA'') do not change the names in the credits, instead keeping the Western localizations.


Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts &ndash; in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.
Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts &ndash; in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.


Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=27}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.<ref name=mini>{{cite|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=Super Mario Bros. 2 - CLV-P-NAADE.pdf|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=24-27}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|accessdate=June 5, 2024|language=en}}</ref>
Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}}<ref>[http://www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf ''Super Mario Bros. 2'' instruction manual] PDF scan available on digitpress.com. (Retrieved September 28, 2013)</ref>, while another version omits the second sentence<ref>[http://www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf ''Super Mario Bros. 2'' instruction manual] Greyscale PDF scan available on mariomayhem.com (originally from replacementdocs.com). (Retrieved September 28, 2013)</ref>. The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>[http://www.themushroomkingdom.net/birdo.shtml The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine] (retrieved September 28, 2013)</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro,<ref>[http://www.nintendoage.com/index.cfm?StartRow=14&FuseAction=Element.View&egID=2249&etID=3&eID=2251 ''Super Mario Bros. 2'' instruction manual, pages 25-26] Scan available on nintendoage.com. (Retrieved March 24, 2015)</ref> keeps the full Birdo bio,<ref>[http://www.nintendoage.com/index.cfm?StartRow=15&FuseAction=Element.View&egID=2249&etID=3&eID=2251 ''Super Mario Bros. 2'' instruction manual, pages 27-28] Scan available on nintendoage.com. (Retrieved March 24, 2015)</ref> and shows artwork of the unusual pink Beezo as gray and misnamed.<ref>[http://www.nintendoage.com/index.cfm?StartRow=13&FuseAction=Element.View&egID=2249&etID=3&eID=2251''Super Mario Bros. 2'' instruction manual, pages 23-24] Scan available on nintendoage.com. (Retrieved March 24, 2015)</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">[http://www.backofthecerealbox.com/2013/12/doki-doki-panic-instruction-booklet.html Closer look at the ''Yume Kōjō: Doki Doki Panic'' manual, provided by the Back of the Cereal Box.]</ref>


The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref name=mini/>
The NES ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a grey Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref>[http://www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf ''Super Mario Bros. 2'' instruction manual, pages 24-25.]</ref>


During the ending celebration sequence, there are common mistakes in the number of levels each hero completes.
During the ending celebration sequence in the NES version, there are common mistakes in the number of levels each hero completes.


==Staff==
==Staff==
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==Pre-release and unused content==
==Pre-release and unused content==
[[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]]
{{main|List of Super Mario Bros. 2 pre-release and unused content}}
{{main|List of Super Mario Bros. 2 pre-release and unused content}}
In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a Magic Lamp to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run.
A prototype build was purchased in 2005. There is a different color palette, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters needed to use a [[Magic Lamp]] to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''.


==Glitches==
==Glitches==
{{main|List of Super Mario Bros. 2 glitches}}
{{main|List of Super Mario Bros. 2 glitches}}
===Jar-entering glitch===
This is a major glitch. It requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare will play as usual. However, the character will still go through the jar. When they exit, the character will have no health sections left, yet will still be alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
===Disappearing Mushroom Blocks===
===Disappearing Mushroom Blocks===
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.


===Lifesaving jar===
==Critical reception==
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value<ref>[http://wii.ign.com/articles/801/801793p1.html Super Mario Bros. 2 Review - Wii Review at IGN]</ref>, although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea"<ref>[http://www.gamespot.com/wii/action/supermariobros2/review.html?tag=result;score;7 Super Mario Bros. 2 Review for Wii - GameSpot]</ref>.


==Critical reception==
The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref>. It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list<ref>[http://au.ign.com/top-100-nes-games/18.html]</ref>. As for sales, it is the fourth best-selling NES game, with 10 million copies sold worldwide.
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|language=en|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|date=July 5, 2007|title=Super Mario Bros. 2 Review|author=Navarro, Alex|publisher=GameSpot|accessdate=June 5, 2024}}</ref>


The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|page=94|publisher=Nintendo of America|language=en-us}}</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|language=en|publisher=IGN|accessdate=June 5, 2024}}</ref>
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|Comment
|Comment
|-
|-
|[[Wii]]
|Wii
|Marcel van Duyn, [https://www.nintendolife.com/reviews/vc/super_mario_bros_2_nes Nintendo Life]
|Marcel van Duyn, [http://www.nintendolife.com/reviews/vc/super_mario_bros_2_nes Nintendo Life]
|8/10
|8/10
|align="left"|"''It's a bit of an oddball to players familiar with other Mario games, sure, but the fact that it's so different from the rest of the series is what makes Super Mario Bros. 2 such an entertaining game. If you want a fun but unusual Mario experience, look no further - this is pretty much the textbook definition of it.''"
|align="left"|"''It's a bit of an oddball to players familiar with other Mario games, sure, but the fact that it's so different from the rest of the series is what makes Super Mario Bros. 2 such an entertaining game. If you want a fun but unusual Mario experience, look no further - this is pretty much the textbook definition of it.''"
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|Lucas M.Thomas, [https://www.ign.com/articles/2007/07/05/super-mario-bros-2-review IGN]
|Lucas M.Thomas, [https://www.ign.com/articles/2007/07/05/super-mario-bros-2-review IGN]
|8.5/10
|8.5/10
|align="left"|"''American gamers really do have the skill to play the Japanese Super Mario Bros. 2, but it was a good move by Nintendo anyway to create this less frustrating, more funky game; the American Mario 2 is still a lot of fun, and it inspired several aspects of future [[Super Mario (series)|Super Mario]] titles. At 500 [[Virtual Console#Wii Points|Wii Points]], it's a great value for download. The only reason you may not want to pick it up is if, like Super Mario World, you already own it in another form; this game was re-released with enhanced graphics and a few other bonuses as [[Super Mario Advance]] for the launch of the [[Game Boy Advance]] back in 2001. As for the "real" Super Mario Bros. 2? Who knows. But the Virtual Console offers Nintendo a great avenue to distribute it here in its original 8-bit form, should the company ever decide we can handle it.''"
|align="left"|"''American gamers really do have the skill to play the Japanese Super Mario Bros. 2, but it was a good move by Nintendo anyway to create this less frustrating, more funky game &#Array; the American Mario 2 is still a lot of fun, and it inspired several aspects of future Super Mario titles. At 500 Wii Points, it's a great value for download. The only reason you may not want to pick it up is if, like Super Mario World, you already own it in another form &#Array; this game was re-released with enhanced graphics and a few other bonuses as Super Mario Advance for the launch of the Game Boy Advance back in 2001. As for the "real" Super Mario Bros. 2? Who knows. But the Virtual Console offers Nintendo a great avenue to distribute it here in its original 8-bit form, should the company ever decide we can handle it.''"
|-
|-
|Wii
|Wii
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|align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''"
|align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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{{br}}
{{br}}


===Sales===
==Media==
The game is the fourth best-selling title on the NES, with 10 million copies sold worldwide.
{{main-media}}
{{media table
|type1=audio
|name1=SMB2-Title
|pipe1=''Super Mario Bros. 2'' Title theme
}}


==Gallery==
==Gallery==
{{main-gallery|Super Mario Bros. 2}}
{{main-gallery|Super Mario Bros. 2}}
<gallery>
<gallery>
SMB2 - Mario cover artwork.png|[[Mario]]
Marioveggie.jpg|[[Mario]]
SMB2 Luigi Nintendo Power Artwork.jpg|[[Luigi]]
SMB2 Luigi Nintendo Power Artwork.jpg|[[Luigi]]
SMUSA Peach Plucking Vegetable Artwork.png|[[Princess Peach|Princess Toadstool]]
PeachSMB2NES.png|[[Princess Peach|Princess Toadstool]]
SMB2 Toad Carrying Vegetable Artwork.png|[[Toad]]
ToadSMB2NES.png|[[Toad]]
SMUSA Shyguy Red.png|[[Shy Guy|Shyguy]]
SMB2 art red Shyguy.png|[[Shy Guy|Shyguy]]
SMB2 Solo Wart Artwork.png|[[Wart]]
SMB2 Solo Wart Artwork.png|[[Wart]]
Suppahmario2.png|Group art
Suppahmario2.png|Group art
</gallery>
</gallery>


==Media==
==Television==
{{main-media}}
''Super Mario Bros. 2'' was represented heavily in ''[[The Super Mario Bros. Super Show!]]'' along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and were in fact often more prominent than the original game's features.
{{media table
|file1=SMB2-Title.oga
|title1=Title
|length1=0:30
|file2=SMB2-Overworld.oga
|title2=Ground Theme
|length2=0:29
|file3=SMB2-Subspace.oga
|title3=Subspace
|length3=0:30
|file4=SMB2-Boss.oga
|title4=Boss Theme
|length4=0:30
}}
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': Clawgrip tosses rocks in a very similar manner to the way [[Donkey Kong]] tossed [[barrel]]s. In the ''Super Mario All-Stars'' and ''Super Mario Advance'' versions, some of the indoor areas look like warehouses with familiar-looking girders in the background.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Spark]]s reappear in ''Super Mario Bros. 2''. This makes them the only returning enemies to appear.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items.
*''[[Super Mario Bros.]]'': The [[Super Star|Starman]] power-up appears in the game, as well as a remix of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.'' played in [[Subspace|Sub-space]]. Also, the heroes shrink once they are down to one heart point. Also, the ability to run by holding down the {{button|nes|B}} button is exclusive to the ''Super Mario'' franchise, and was not present in ''Doki Doki Panic''. The title theme is a rearrangement of the [[Underwater Theme]] from this game. Mario's artwork on the international box art is a flipped and modified version of his artwork from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired from [[Link]] holding the [[zeldawiki:Fire Rod|Fire Rod]] or from a [[zeldawiki:Wizzrobe|Wizzrobe]].
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game.
 
==References in later media==
[[File:SMBSSMouser.jpg|thumb|Mouser in ''The Super Mario Bros. Super Show!'']]
*''[[Super Mario Bros. 3]]'': [[Bob-omb]]s return here and act similarly as in ''Super Mario Bros. 2''. Also, Mario can pick up shells or [[Ice Block]]s to throw them. Desert, sky, and snow themes of levels and doors returned. Players can earn lives via the [[Spade Panel]] slot minigame. Peach's sprite is also reused here.
**''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Vegetables (which can also be added to the main game via the [[Blue Green Switch]]), [[soft sand]] that can be dug through, Porcupos, Flurries, Hoopsters, and locked doors return in this game's [[World-e]] levels.
*''[[The Super Mario Bros. Super Show!]]'': ''Super Mario Bros. 2'' is represented heavily in this show along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features.
*''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here.
*''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'': Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in ''Super Mario Bros. 2''. Some enemies (such as the [[Spud]]) also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Super Mario'' franchise through this game.
*''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables.
*''[[Super Mario 64 DS]]'': Luigi's [[scuttle]] jump appears to have been influenced by his jumping style from ''Super Mario Bros. 2''.
*''[[Mario & Luigi: Partners in Time]]'': Pidgits reappear and they attack as they do in ''Super Mario Bros. 2''.
*''[[Super Princess Peach]]'': The ability to pick up enemies and throw them at each other to defeat them is reused in this game, although it is not the only way Peach can defeat enemies as she can also attack enemies with [[Perry]].
*''[[Mario Hoops 3-on-3]]'': The final victory theme is a rearrangement of the ending theme of ''Super Mario Bros. 2''.
*''[[Super Paper Mario]]'': [[Francis]] mentioned having a comic called, "''Cyborg Wart''", which is clearly a reference to Wart. Also, there were [[Sammer Guy]]s by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively.
*''[[Super Smash Bros. Brawl]]'': Peach retains her moveset from ''Melee'', and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, ''Super Mario Bros. 2'' is available as a Masterpiece to play. The character the trial starts out with is Peach (but it is possible to play as another character if one gets a Game Over before the trial ends). Snifit and Mouser appear as stickers. To unlock it, one must win five brawls with Peach.
*''[[Mario & Luigi: Bowser's Inside Story]]'': In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in ''Super Mario Bros. 2''. Also, one of [[Bowser]]'s brainwashed minions states that he forgot what [[Bowser's Castle]] was originally called (before it was turned into "[[Fawful Theater]]"), and mistakenly referred to it as "Mouser's Castle".
*''[[New Super Mario Bros. Wii]]'': The way the characters are able to pick up the items, such as the [[POW Block]], returns.
*''[[Super Mario Galaxy 2]]'': Luigi's [[Triple Jump]] may be based on his jumps from ''Super Mario Bros. 2''.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': Arrangements of the Ground Theme, life lost, boss battle, and victory themes are heard in World 1.
*''[[Mario Sports Mix]]'': Toad's throwing animations appear to be influenced from ''Super Mario Bros. 2'', and his high running speed returns.
*''[[Super Mario 3D Land]]'': Mario and Luigi's chargeable jumps while crouching resemble the [[Crouching High Jump|Power Squat Jump]] ability that the playable characters can perform in ''Super Mario Bros. 2'' while crouching.
*''[[Mario Kart 7]]'': The [[3DS Shy Guy Bazaar|Shy Guy Bazaar]] course makes references to the elements from ''Super Mario Bros. 2'' such as the addition of [[magic carpet]]s and [[jar]]s in their original color schemes. The namesake [[Shy Guy]]s also appear to be the dominant audience members throughout the course.
*''[[New Super Mario Bros. 2]]'': The Cannon levels resemble [[Subspace|Sub-space]].
*''[[Paper Mario: Sticker Star]]'': [[Green Pokey|Pokeys]] based on their appearance in ''Super Mario Bros. 2'' return. Also, the main theme is a jazzy version of the credits theme from this game. [[Ninji]]s reappear as enemies.
*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]].
**''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme.
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|language=en-us|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube|accessdate=June 5, 2024}}</ref>
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]].
*''[[Captain Toad: Treasure Tracker]]'': [[Turnip]]s return, alongside various roof structures that resemble Wart's castle.
*''[[Mario vs. Donkey Kong: Tipping Stars]]'': New arrangements of the Ground Theme, world clear, and life lost themes appear in [[Rolling Hills]].
*''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]'': The door sprite from ''Super Mario Bros. 2'' is used in the ''Super Mario Bros. 3'' game style in these two games. Shy Guy's sprite is reused for his [[Costume Mario|costume]], and sound effects from ''Super Mario Bros. 2'' can be heard in the costumes for Peach, Shy Guy, and Birdo. A [[NES REMIX (Super Mario Bros. 2)|course based on World 1-1]] also appeared as an [[List of official Super Mario Maker courses|Event Course]] on December 2015.
*''[[Mini Mario & Friends: amiibo Challenge]]'': The abilities for [[Mini Luigi]] and [[Mini Peach]] work similar to their counterparts in this game. The arrangements from ''Mario vs. Donkey Kong: Tipping Stars'' are reused in [[Boost Pad Bonanza]].
*''[[Paper Mario: Color Splash]]'': Shy Guys are the most common enemy in this game. An arrangement of the Ground Theme from ''Super Mario Bros. 2'' is used in the Spinning-Door bonus areas. [[Jar]]s make an appearance in [[Château Chanterelle]]. [[Wart]] is mentioned by a yellow Toad.
*''[[Super Mario Run]]'': Ninjis return in this game, retaining their colors from ''Super Mario Bros. 2'' and look from ''Super Mario Advance'' artwork. An arranged version of the underground theme from ''Super Mario Bros. 2'' is featured in the background music for Remix 10. This is also Peach's first playable appearance in a 2D ''Super Mario'' platformer since ''Super Mario Bros. 2'', although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. As in her playable appearance in ''Super Mario 3D World'', Peach also retains her ability to float from ''Super Mario Bros. 2'' along with the addition of slowly descending in mid-air.
*''[[Super Mario Odyssey]]'': Mario can carry and throw Turnips, as in ''Super Mario Bros. 2''.
*''[[Super Mario Party]]'': Shy Guy's sprite appears in Puzzle Hustle.
*''[[Super Smash Bros. Ultimate]]'': Peach (and by extension, her new Echo Fighter [[Princess Daisy|Daisy]]) returns her float and vegetable moves from the previous games. Mushroom Kingdom II from ''Super Smash Bros. Melee'' returns with updated graphics based on ''Super Mario All-Stars'' and various spirits originating ''Super Mario Bros. 2'' also appear. A new arrangement of the Ground Theme is also featured.
*''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected.
*''[[Mario Kart Tour]]'': The Shy Guy Bazaar course from ''Mario Kart 7'' returns as a classic course in ''Mario Kart Tour''. The [[Special skill (Mario Kart Tour)|special skill]] of [[Birdo|Birdo (Green)]] is the [[Fire Flower]], referencing Green Birdo's ability to shoot fireballs in ''Super Mario Bros. 2''.
*''[[Super Mario Bros. Wonder]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. Peach's [[Floating Jump]] returns as the Parachute Cap badge.


==Quotes==
==Quotes==
*"''Whenever you pick up a key, Phantos will relentlessly pursue you; when you drop it, he departs. Pick up the key continually and keep throwing it down till he's gone for good.''" — ''Nintendo Game Pack with Top Secret Tips!'', Card no. 17
*"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]]
*"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]]
*"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet''
*"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet''
Line 952: Line 602:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオUSA
|JapR=Sūpā Mario Yū Esu Ē
|JapM=''Super Mario USA''
|Kor=슈퍼 마리오 브라더스 2
|KorR=Syupeo Mario Beuradeoseu 2
|Kor2=슈퍼 마리오 USA<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref>
|Kor2R=Syupeo Mario USA
|KorM=''Super Mario Bros. 2''
|Kor2M=''Super Mario USA''
|ChiS=超级马力欧USA
|ChiS=超级马力欧USA
|ChiSR=Chāojí Mǎlì'ōu USA
|ChiSR=Chāojí Mǎlì'ōu USA
|ChiSM=''Super Mario USA''
|ChiSM=Super Mario USA
|ChiT=超級瑪利歐USA
|ChiT=超級瑪利歐USA
|ChiTR=Chāojí Mǎlì'ōu USA
|ChiTR=Chāojí Mǎlì'ōu USA
|ChiTM=''Super Mario USA''
|ChiTM=Super Mario USA
}}
}}


==See also==
==See also==
*''[[BS Super Mario USA]]''
*''[[Super Mario Bros.: The Lost Levels]]''
*''[[Super Mario Bros.: The Lost Levels]]''
*''[[Yume Kōjō: Doki Doki Panic]]''
*''[[Yume Kōjō: Doki Doki Panic]]''


==Trivia==
==Trivia==
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*The Mario picture that appears in the box art is a flipped and modified version of the picture that appears on Mario's ''[[Super Mario Bros.]]'' artwork.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
*If the player takes the shortest route possible, the only bosses the player needs to fight are [[Birdo]], [[Tryclyde]] ([[Mouser]] in ''[[Super Mario Advance]]''), [[Mask Gate]], and [[Wart]].<ref>[http://www.youtube.com/watch?v=0UfDvWgJSnI]</ref>
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>{{cite|author=Retro Game Mechanics Explained|date=November 3, 2020|url=youtu.be/opoQdHqGEHg|title=5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04|publisher=YouTube|accessdate=October 26, 2022}}</ref>
*The South Korean Virtual Console release on Wii is the Japanese version, ''Super Mario USA'', whereas the 3DS uses the English version, ''Super Mario Bros. 2''.
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''.
*If the player defeats [[Wart]] with [[Luigi]], he will do one jump in the ending cutscene instead of two.


==References==
==References==
{{NIWA|SmashWiki=1|StrategyWiki=1}}
<references/>
<references/>
==External links==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{TCRF|Super Mario Bros. 2 (NES)|Super Mario Bros. 2}}
*[https://www.nintendo.com/jp/character/mario/en/history/usa/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/usa/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]


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