Latest revision |
Your text |
Line 1: |
Line 1: |
| {{italic title}} | | {{italic title}} |
| {{FA}} | | {{FA}} |
| {{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}} | | {{articleabout|the American game|the Japanese game of the same name|[[Super Mario Bros.: The Lost Levels|here]]}} |
| {{redirect|SMB2|the power-up and its respective form in [[Super Mario Maker 2]]|[[SMB2 Mushroom]] and [[SMB2 Mario]]}} | | {{Infobox |
| {{game infobox
| | |image=[[File:SMB2 Boxart.PNG|250px]] |
| |image=[[File:SMB2 Boxart.png|230px]] | |
| |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] |
| |publisher=[[Nintendo]] | | |publisher=[[Nintendo]] |
| |release='''NES/Famicom:'''<br>{{flag list|USA|September 1988<ref>{{cite|title=''Nintendo Power Pak Source''|page=20|publisher=Nintendo of America|language=en-us}}</ref> or October 1988<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf|title=NES Games|format=PDF|publisher=Nintendo of America|language=en-us|accessdate=June 5, 2024}}</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language=en|accessdate=June 5, 2024}}{{better source}}</ref>|Japan|September 14, 1992<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section|page=64|isbn=978-4-09-106569-8}}</ref>}} '''Nintendo PlayChoice-10:'''<br>{{flag list|USA|1988}} '''Virtual Console (Wii):'''<br>{{flag list|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>{{cite|url=themushroomkingdom.net/games/smb2-vc|title=''Super Mario Bros. 2'' (VC)|publisher=The Mushroom Kingdom|accessdate=June 5, 2024}}</ref>|South Korea|July 17, 2008<ref name="korea">{{cite|deadlink=y|archive=web.archive.org/web/20081205120942/http://www.nintendo.co.kr/Wii/wii/vconsol.php|title=Wii|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|November 28, 2012<ref>{{cite|url=www.nintendo.co.jp/titles/50010000012209|title=スーパーマリオUSA|language=ja|publisher=Nintendo|accessdate=June 5, 2024}}</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|February 13, 2019<ref>{{cite|author=Nintendo|date=February 5, 2019|url=youtu.be/msV0JJR6Eu8|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>|language=ja|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|February 13, 2019<ref>{{cite|author=Nintendo of America|date=February 5, 2019|url=youtu.be/ZU6_I-6lPj8|title=Nintendo Entertainment System - February Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|February 13, 2019<ref>{{cite|lanugage=en-gb|url=x.com/NintendoEurope/status/1093147353735933953|title=#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES|publisher=X|author=Nintendo of Europe|accessdate=June 5, 2024}}</ref>|Australia|February 13, 2019<ref>{{cite|publisher=X|url=x.com/NintendoAUNZ/status/1095616086979104773|title=New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!|date=February 13, 2019|language=en-au|accessdate=June 5, 2024}}</ref>|HK|April 23, 2019|South Korea|April 23, 2019}} | | |released='''Famicom/NES:'''<br>{{releasedate|USA|October 9, 1988|Europe|April 28, 1989|Australia|May, 1989|Japan|September 14, 1992 <ref>[http://www.themushroomkingdom.net/games/smb2 Date info for NES from TMK], retrieved 4-1-2008</ref>}} '''[[Virtual Console]] ([[Wii]])''':<br>{{releasedate|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007 <ref>[http://themushroomkingdom.net/games/smb2-vc Date info for VC from TMK], retrieved 5-31-2008</ref>|South Korea|July 17, 2008 <ref name="korea">[http://www.nintendo.co.kr/Wii/wii/vconsol.php Korean Virtual Console game list, www.nintendo.co.kr]</ref>}}'''Virtual Console ([[Nintendo 3DS|3DS]])''':<br>{{releasedate|Japan|November 28, 2012<ref>[http://www.nintendo.co.jp/3ds/eshop/vc/tbmj/index.html ''Super Mario USA'' 3DS eShop page at Nintendo.co.jp] (Retrieved February 16, 2013)</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013}}'''Virtual Console ([[Wii U]])''':<br>{{releasedate|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}} |
| |languages={{languages|en_us=y}}
| | |genre=2D Platformer |
| |genre=2D [[Genre#Platform games|platformer]] | |
| |modes=Single player | | |modes=Single player |
| |ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3|usk=0|classind=L|grac=all}} | | |ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} |
| |platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]] | | |platforms=[[Famicom]]/[[Nintendo Entertainment System|NES]] |
| |format={{format|nes=1|fc=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}} | | |media={{container|nes=1|wiidl=1|3dsdl=1|wiiudl=1}} |
| |input={{input|nes=1|fc=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchfc=1|switchnes=1|switchsnes=1}} | | |input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1}} |
| |serials='''NES:'''<br>{{flag list|USA|NES-MW-USA|Canada|NES-MW-CAN|Europe|NES-MW-EEC|Germany|NES-MW-NOE|Denmark|NES-MW-SCN|Norway|NES-MW-SCN|Sweden|NES-MW-SCN}}'''PlayChoice-10:'''<br>{{flag list|USA|PCH1-R-MW}}'''Famicom:'''<br>{{flag list|Japan|HVC-MT}}
| |
| }} | | }} |
| '''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's sixth installment of the series.<ref name=encyclopedia/><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> | | '''''Super Mario Bros. 2''''' (known as '''''Super Mario USA''''' in Japan) is, outside Japan, the second game in the ''[[Super Mario (series)|Super Mario]]'' series. It originally was for the [[Nintendo Entertainment System]], but was subsequently ported to many other systems. The game was originally released in North America on October 9, [[List of Mario games by date#1988|1988]]; and in Europe on April 28, [[List of Mario games by date#1989|1989]]. As a result of Japan already having ''[[Super Mario Bros.: The Lost Levels]]'' as its second installment of the [[Super Mario (series)|''Super Mario'' series]], the game did not make its debut in the country (as "Super Mario USA") until after the release of ''[[Super Mario World]]'' on July 14, 1992 (hence, making it Japan's fifth installment of the series). |
|
| |
|
| One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.
| | ''Super Mario Bros. 2'' initially started out as the prototype sequel to the original ''Super Mario Bros.''<ref>[http://www.wired.com/gamelife/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2, Wired.com]</ref>; however, it was scrapped during its development, and was replaced by ''Super Mario Bros.: The Lost Levels''. The reasons included the technical limitations of the NES system making it difficult to produce a polished game featuring a vertical orientation and multiplayer features conceived for the project. It was decided to add more Mario-like elements, such as horizontal levels (though many veritcally oriented levels were retained in the final project). Being that the game had went through some development, [[Nintendo]] created the game ''[[Yume Kōjō: Doki Doki Panic]]'' for the [[Famicom Disk System]] during its agreement with the [[wikipedia:Fuji Television|Fuji Television]] company. The game was changed in order to fit with the theme of the mascots of the company and their adventure. Regardless, it used the same engine as the original developed ''Super Mario Bros. 2'', and also kept some of the Mario elements such as the items and basic game play in its reference. |
|
| |
|
| ''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
| | After Nintendo of America deemed ''[[Super Mario Bros.: The Lost Levels]]'' as being too difficult, Nintendo redeveloped ''Yume Kōjō: Doki Doki Panic'' back into a ''Super Mario Bros.'' game to be released in the countries outside of Japan. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing successful sales, ''Super Mario Bros. 2'' has since been considered a classic ''Super Mario Bros.'' game around the world (including in Japan), and has since been released in many remakes including to being one of the ''Mario'' games featured in ''[[Super Mario All-Stars]]'', and as well as having its own remake in ''[[Super Mario Advance]]''. |
|
| |
|
| ==Story== | | ==Story== |
| '''Story from the instruction booklet''' | | '''Story from Instruction Booklet''' |
| <blockquote> | | <blockquote> |
| One night, [[Mario]] had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying, | | One night, [[Mario]] had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying, |
Line 34: |
Line 31: |
| Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams! | | Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams! |
| </blockquote> | | </blockquote> |
| | |
| Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends. | | Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends. |
| | | {{br}} |
| '''In-game story'''
| |
| <blockquote>
| |
| When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell.
| |
| | |
| After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
| |
| </blockquote>
| |
|
| |
|
| ==Gameplay== | | ==Gameplay== |
| [[File:Luigi SMB2.png|thumb|left|A screenshot from the Nintendo Entertainment System version of ''Super Mario Bros. 2''.]] | | [[File:Mario Treppe.PNG|left|thumb|Doorway to Subcon]] |
| Since the game is a reskin of ''[[Yume Kōjō: Doki Doki Panic]]'', it has little in common with the original ''[[Super Mario Bros.]]'' For example, in order to defeat enemies, the player needs to pluck clumps of [[grass]] to receive items (such as [[vegetable]]s), and then throw the vegetables at them. It is also possible to defeat enemies by jumping on them, picking them up and then throwing them to other enemies. There are a few elements in common with its predecessor, however, such as the appearances of the [[Mushroom]] and [[Super Star|Starman]], although the former has a different function. If the player has one health point remaining, they turn into their [[Small Mario|Small form]]. Additionally, there are no power-ups in the game that grant the player additional abilities in the [[Super Mario (form)|Super form]] such as the ability to shoot fireballs, making ''Super Mario Bros. 2'' one of the only 2D ''Super Mario'' titles (with the other being ''[[Super Mario Run]]'') to not have additional forms after the Super form. | | Since the game is based on ''[[Yume Kōjō: Doki Doki Panic]]'', it has little in common with the original ''[[Super Mario Bros.]]'' For example, in order to defeat enemies, the player needs to throw [[vegetable]]s at them or jump on them, grab them and throw them to other enemies. There are a few elements in common with its predecessor, however. Many power-ups are similar to that in ''Super Mario Bros.'', such as the Mushroom, although it has a different function; the Small Heart replaces the Mushroom. |
|
| |
|
| At the beginning of each level, the player can choose between the playable characters: Mario, Luigi, Toad, and Princess Toadstool. All four characters have different powers and statistics. When entering the next level, players can select a different character. | | At the beginning of each level, the player can choose between the playable characters: Mario, Luigi, Toad and Princess Toadstool. All four characters have different powers and statistics. When entering the next level, players can select a different character. |
|
| |
|
| At the end of most levels of the game, the player fights [[Birdo]]. The player has to jump on the [[Birdo's Egg|egg]]s that it spits, grab them and throw them back, hitting Birdo three times to gain a [[Crystal Ball|crystal]] which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are [[Mushroom Block]]s nearby for the player to use instead. | | [[File:Luigi SMB TLL.png|thumb|right|A screenshot from the Nintendo Entertainment System version of ''Super Mario Bros. 2''.]] |
| | At the end of most levels of the game, the player fights [[Birdo]]. The player has to jump on the eggs that Birdo spits, grab them and throw them back, hitting Birdo three times to gain a crystal which opens the Hawkmouth gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are mushroom blocks nearby for the player to use instead. |
|
| |
|
| There are seven worlds in this game. The first six has three levels apiece, and the seventh has only two. The reason the final world is missing a third stage is not explained in the game, but the backstory for ''Yume Kōjō: Doki Doki Panic'' makes it clear: the framing narrative for this game, which is a storybook and not a dream, has the final page of the story being torn in half, thus eliminating the part in which Wart is defeated. Essentially, in beating the game, the player is restoring the final chapter of the story.<ref>Mackie, Drew (June 21, 2023). [https://www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level Why Is Super Mario Bros. 2 Missing a Level?]. ''Thrilling Tales of Old Video Games.'' Retrieved June 23, 2024.</ref> | | There are seven worlds in this game. The first six has three levels apiece, and the seventh has two. At the end of each world, the player encounters one boss. [[Mouser]] is encountered at the end of World 1, [[Tryclyde]] in World 2, Mouser again in World 3, [[Fryguy (boss)|Fryguy]] in World 4, [[Clawgrip]] in World 5, Tryclyde again in World 6, and Wart himself at the end of World 7. |
| | {{br}} |
|
| |
|
| Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
| |
| ===Controls=== | | ===Controls=== |
| {|class="wikitable"style="text-align:center"
| | *{{button|nes|A}} - Jumps; the longer the button press, the higher the jump. |
| |-
| | *{{button|nes|B}} - Dashes, picks up objects, throws objects, plucks vegetables, stops slots at the bonus lottery. |
| !Action(s)
| | *{{button|nes|start}} - Pauses the game and picks options. |
| !NES
| | *{{button|nes|select}} - Confirms choices after a [[Game Over]]. |
| !Wii Remote
| | *{{button|nes|Pad}} (left/right) - Moves character. |
| !Wii Classic Controller
| | *{{button|nes|Pad}} (up) - Enters doors and other openings. Also used to climb up vines. |
| !GameCube Controller
| | *{{button|nes|Pad}} (down) - [[Crouch]]es, enters [[vase]]s, climbs down vines. If players duck long enough, they can do a [[Power Squat Jump]]. |
| !Nintendo 3DS
| |
| !Wii U GamePad / Pro Controller (Default)
| |
| !Nintendo Switch Dual Joy-Con / Pro Controller (Default)
| |
| !Nintendo Switch Single Joy-Con (Default)
| |
| |-
| |
| |Jump, accept
| |
| |{{button|nes|A}}
| |
| |{{button|wii|2}}
| |
| |{{button|wii|cca}} or {{button|wii|ccx}}
| |
| |{{button|gcn|A}} or {{button|gcn|X}}
| |
| |{{button|3ds|A}} or {{button|3ds|X}}
| |
| |{{button|wiiu|A}} or {{button|wiiu|X}}
| |
| |{{button|switch|A}} or {{button|switch|X}}
| |
| |{{button|switch|jc-right}}
| |
| |-
| |
| |Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
| |
| |{{button|nes|B}}
| |
| |{{button|wii|1}}
| |
| |{{button|wii|ccb}} or {{button|wii|ccy}}
| |
| |{{button|gcn|B}} or {{button|gcn|Y}}
| |
| |{{button|3ds|B}} or {{button|3ds|Y}}
| |
| |{{button|wiiu|B}} or {{button|wiiu|Y}}
| |
| |{{button|switch|B}} or {{button|switch|Y}}
| |
| |{{button|switch|jc-bottom}} or {{button|switch|jc-top}}
| |
| |-
| |
| |Pause the game, confirm menu option
| |
| |{{button|nes|start}}
| |
| |{{button|Wii|+}}
| |
| |{{button|Wii|+}}
| |
| |{{button|gcn|start}}
| |
| |{{button|3ds|start}}
| |
| |{{button|wiiu|Plus}}
| |
| |{{button|switch|Plus}}
| |
| |{{button|switch|PlusMinus}} + {{button|switch|SR}}
| |
| |-
| |
| |Select option after a [[Game Over]]
| |
| |{{button|nes|select}}
| |
| |{{button|wii|-}}
| |
| |{{button|wii|-}}
| |
| |{{button|gcn|Y}}
| |
| |{{button|3ds|select}}
| |
| |{{button|wiiu|Minus}}
| |
| |{{button|switch|Minus}}
| |
| |{{button|switch|PlusMinus}} + {{button|switch|SL}}
| |
| |-
| |
| |Select character, move character
| |
| |{{button|nes|Pad}} (left/right)
| |
| |{{button|wii|Padleftright}}
| |
| |{{button|wii|Padleftright}} or {{button|wii|ccstickL}} (left/right)
| |
| |{{button|gcn|Pad}} or {{button|gcn|Stick}} (left/right)
| |
| |{{button|3ds|Padleftright}} or {{button|3ds|Stick}} (left/right)
| |
| |{{button|wiiu|Padleftright}} or {{button|wiiu|Stick}} (left/right)
| |
| |{{button|switch|leftstick}} (left/right)
| |
| |{{button|switch|stick}} (left/right)
| |
| |-
| |
| |Enter doors and other openings, climb up vine
| |
| |{{button|nes|Pad}} (up)
| |
| |{{button|wii|Padup}}
| |
| |{{button|wii|Padup}} or {{button|wii|ccstickL}} (up)
| |
| |{{button|gcn|Pad}} or {{button|gcn|Stick}} (up)
| |
| |{{button|3ds|Padup}} or {{button|3ds|Stick}} (up)
| |
| |{{button|wiiu|Padup}} or {{button|wiiu|Stick}} (up)
| |
| |{{button|switch|leftstick}} (up)
| |
| |{{button|switch|stick}} (up)
| |
| |-
| |
| |[[Crouch]] ([[Crouching High Jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
| |
| |{{button|nes|Pad}} (down)
| |
| |{{button|wii|Paddown}}
| |
| |{{button|wii|Paddown}} or {{button|wii|ccstickL}} (down)
| |
| |{{button|gcn|Pad}} or {{button|gcn|Stick}} (down)
| |
| |{{button|3ds|Paddown}} or {{button|3ds|Stick}} (down)
| |
| |{{button|wiiu|Paddown}} or {{button|wiiu|Stick}} (down)
| |
| |{{button|switch|leftstick}} (down)
| |
| |{{button|switch|stick}} (down)
| |
| |}
| |
|
| |
|
| ==Characters== | | ==Characters== |
| ===Playable characters=== | | ===Playable characters=== |
| <center>
| | {| cellspacing=3 border=2 cellpadding=5 align=center width=80% style="border-collapse:collapse; text-align:center;" |
| {|class=wikitable width=80% style="text-align:center" | | ! width=20% | Character Name |
| !width=20%|Character Name | | ! width=20% | [[Mario]] |
| !width=20%|[[Mario]] | | ! width=20% | [[Luigi]] |
| !width=20%|[[Luigi]] | | ! width=20% | [[Toad]] |
| !width=20%|[[Toad]] | | ! width=20% | [[Princess Peach]] |
| !width=20%|[[Princess Peach|Princess Toadstool]] | |
| |- | | |- |
| !Artwork | | ! Image |
| ![[File:MarioSMB2NES2.png|110px]] | | ! [[File:MarioSMB2NES2.png|110px]] |
| ![[File:LuigiSMB2NES.png|120px]] | | ! [[File:LuigiSMB2NES.png|120px]] |
| ![[File:ToadSMB2NES2.png|90px]] | | ! [[File:ToadSMB2NES2.png|90px]] |
| ![[File:SMUSA Peach Running Artwork.png|120px]] | | ! [[File:PeachSMB2NES2.png|120px]] |
| |- | | |- |
| !Speed | | ! Speed |
| |★★★★☆ | | | ★★★☆☆ |
| |★★★☆☆ | | | ★★★★★ |
| |★★★★★ | | | ★★★☆☆ |
| |★★☆☆☆ | | | ★★☆☆☆ |
| |- | | |- |
| !Jump | | ! Jump |
| |★★★★☆ | | | ★★★★☆ |
| |★★★★★ | | | ★★★★★ |
| |★★☆☆☆ | | | ★★☆☆☆ |
| |★★★☆☆ | | | ★★★☆☆ |
| |- | | |- |
| !Strength | | ! Power |
| |★★★★☆ | | | ★★★★☆ |
| |★★★☆☆ | | | ★★★☆☆ |
| |★★★★★ | | | ★★★★★ |
| |★★☆☆☆ | | | ★★☆☆☆ |
| |- | | |- |
| !Description | | ! Description |
| |align="left"|Mario has average stats, making him an acceptable choice in all situations. He has no outstanding abilities. | | |align="left"| Mario has average stats, making him a good choice in all situations. He has no outstanding abilities, however, so he may not be the best in every situation. |
| |align="left"|Luigi has a high jump, but he is weaker than average. He is slightly slower than average as well. | | |align="left"| Luigi has high jump, but he takes more time to pick up enemies and vegetables. He is slightly slower than average as well. |
| |align="left"|Toad is the fastest and the strongest. He has the lowest jump in the game, however. Due to his poor jumping ability, he relies heavily on the charged jump. | | |align="left"| Toad is the fastest and the quickest to pick up items. He has the lowest jump in the game, however. |
| |align="left"|The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power. | | |align="left"| Princess Peach has a special float jump that allows her to gain distance after a jump or to gauge her landing. She has overall weak stats, and she is the slowest and takes the longest to pick up items. |
| |} | | |} |
| </center>
| |
|
| |
|
| ===Subcons=== | | ===Supporting characters=== |
| {|class="wikitable" style="width:100%;text-align:center" | | {|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse" |
| |-style="color:white;background:#FF2400" | | |- |
| !width=5%|Image | | !Image |
| !width=8%|Name
| | !Description |
| !Description | |
| |- | | |- |
| |style="background:white"|[[File:Subcon SMB2 sprite.png]] | | |align="center"|[[Subcon (species)]]<br>[[File:Subcon.PNG]] |
| |[[Subcon (species)|Subcons]]
| | |The Subcons species are a group of peaceful fairy beings that have their landed invaded by Wart. Wart traps them in vases, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (Wart detests vegetables). |
| |align=left|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).
| |
| |} | | |} |
|
| |
| ==Enemies and obstacles==
| |
|
| |
|
| ===Enemies=== | | ===Enemies=== |
| The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original ''Yume Kōjō: Doki Doki Panic''.
| | {|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse" |
| {|class="wikitable sortable" style="width:100%;text-align:center" | |
| |-style="color:white;background:#FF2400"
| |
| !class="unsortable" width=5% rowspan=2|Image
| |
| !width=8% rowspan=2|Name
| |
| !class="unsortable" rowspan=2|Description
| |
| !class="unsortable" colspan=2|Levels
| |
| !rowspan=2|Grab
| |
| |-style="color:white;background:#FF2400"
| |
| !width=8%|First
| |
| !width=8%|Last
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]]
| | !Image |
| |[[Shy Guy|Shyguy]] - Red
| | !Description |
| |align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
| |
| |[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |Yes
| |
| |-
| |
| |style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]]
| |
| |Shyguy - Pink
| |
| |align=left|Pink Shyguys turnaround when they reach the edge of platforms.
| |
| |[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:Tweeter.png]] | | |align="center"|[[Albatoss]]<br>[[File:Albatoss SMB2 Sprite.png]] |
| |[[Tweeter]] | | |Albatosses fly only horizontally. They can drop [[Bob-omb]]s on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy. |
| |align=left|Masked birds that hop across the ground in short arches.
| |
| |[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:Snifit SMB2.png]] | | |align="center"|[[Autobomb]]<br>[[File:Autobomb SMB2 Sprite.png]] |
| |[[Snifit]] - Red | | |Shy Guys often ride Autobombs. Autobombs shoot projectiles, but if the Shy Guy is removed, they will simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item. |
| |align=left|Shyguys that spit bullets. The bullets travel horizontally and damage players on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
| |
| |colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]] | | |align="center"|[[Beezo]]<br>[[File:Beezo SMB2 Sprite.png]] |
| |Snifit - Gray | | |Beezos fly down and attempt to run into the player. Players can jump on them and pick them up. |
| |align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
| |
| |[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:Snifit SMB2 Sprite.png]] | | |align="center"|[[Bob-omb]]<br>[[File:Original Bomb.png]] |
| |Snifit - Pink | | |Bob-ombs run back and forth and will eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them. |
| |align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
| |
| |[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:Ninji SMB2 Sprite.png]] | | |align="center"|[[Cobrat]]<br>[[File:Cobrat SMB2 Sprite.png]] |
| |[[Ninji]] - 1 | | |Cobrats are seen roaming on the ground, but they can also hide in vases. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown. |
| |align=left|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still.
| |
| |[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprite Ninji B.png]] | | |align="center"|[[Flurry]]<br>[[File:Flurry SMB2 Sprite.png]] |
| |Ninji - 2 | | |Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping. |
| |align=left|The second types of Ninjis chase players and hop in low arches.
| |
| |[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
| |
| |[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Red Beezo Sprite.png]] | | |align="center"|[[Hoopster]]<br>[[File:Hoopster SMB2 Sprite.png]] |
| |[[Beezo]] - Red | | |Hoopsters crawl slowly on vines, attempting to harm players. Players can jump on them and even pick them up and throw them. |
| |align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike players.
| |
| |[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
| |
| |[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]] | | |align="center"|[[Ninji]]<br>[[File:Ninji SMB2 Sprite.png]] |
| |Beezo - Gray | | |Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown. |
| |align=left|Gray Beezos fly forward in straight lines.
| |
| |[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
| |
| |[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:Hoopster SMB2 Sprite.png]] | | |align="center"|[[Ostro]]<br>[[File:Ostro SMB2 Sprite.png]] |
| |[[Hoopster]] | | |Ostros are seen often being ridden by Shy Guys. If the Shy Guy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies. |
| |align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm players when they make contact with them from above or the side, but they can be safely stood on.
| |
| |[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
| |
| |[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:Madmask.png]] | | |align="center"|[[Panser]]<br>[[File:Panser SMB2 Sprite.png]] |
| |[[Phanto]] | | |Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. Green and gray varieties patrol and shoot up fireballs. Pink varieties chase the player and shoot three fireballs. |
| |align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when players grab a key. They doggedly fly after them as long as the key is held. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by players' [[Invincible Mario|invincible form]] with a [[Stop Watch]] in affect, but another one appears to take its place.
| |
| |[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |No
| |
| |- | | |- |
| |style="background:white"|[[File:Trouter SMB2 Sprite.png]] | | |align="center"|[[Phanto]]<br>[[File:Madmask.png]] |
| |[[Trouter]] | | |Phantos are normally dormant enemies, but if players pick up a key, they will attempt to fly into the player. If players drops the key, they deactivate. They cannot be picked up and there are limited methods to destroy them. |
| |align=left|Goldfish-like enemies that ascend waterfalls. Players can use Trouters as platforms to jump across bodies of water, but they harm them when touched at the sides.
| |
| |[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
| |
| |[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
| |
| |No
| |
| |- | | |- |
| |style="background:white"|[[File:Porcupo SMB2 Sprite.png]] | | |align="center"|[[Pidgit]]<br>[[File:Pidgit SMB2 Sprite.png]] |
| |[[Porcupo]] | | |Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time. |
| |align=left|Hedgehog enemies protected by spines. Direct contact damages players. Porcupos are defeated only when an item is tossed at them.
| |
| |[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
| |
| |[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
| |
| |No
| |
| |- | | |- |
| |style="background:white"|[[File:Original Bomb.png]] | | |align="center"|[[Pokey]]<br>[[File:Pokey SMB2 Sprite.png]] |
| |[[Bob-omb|Bob-Omb]] | | |Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. |
| |align=left|Walking bombs that travel back and forth. They self-destruct when players are near. They can be used like normal bombs when tossed.
| |
| |[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:Albatoss SMB2 Sprite.png]] | | |align="center"|[[Porcupo]]<br>[[File:Porcupo SMB2 Sprite.png]] |
| |[[Albatoss]] | | |Porcupos cannot be jumped on, so to defeat them, players must throw an object at them. |
| |align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when players are below. Albatosses can be stood on and used to reach distant areas.
| |
| |[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
| |
| |[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
| |
| |No
| |
| |- | | |- |
| |style="background:white"|[[File:Pidgit SMB2 Sprite.png]] | | |align="center"|[[Shy Guy]]<br>[[File:ShyMB2.png]] |
| |[[Pidgit]] | | |The basic enemies of the game, Shy Guys walk back and forth, harming the player if they run into him or her. They can be picked up and thrown. Red Shy Guys walk off cliffs while pink Shy Guys turn at the ledges. |
| |align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike players, but this also makes them easier to defeat. Defeating a Pidgit leaves its magic carpet available for players to use.
| |
| |[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
| |
| |[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:Cobrat SMB2 Sprite.png]] | | |align="center"|[[Snifit]]<br>[[File:Snifit SMB2 Sprite.png]] |
| |[[Cobrat]] | | |Snifits shoot projectiles at players, but they act similar to Shy Guys. Gray and green Snifits jump and fire projectiles while red Snifits can walk off ledges. Pink Snifits turn around ledges. |
| |align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When players approach, they jump out and fire a single bullet.
| |
| |[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
| |
| |[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
| |
| |Yes
| |
| |- | | |- |
| |style="background:white"|[[File:Panser SMB2 Sprite.png]] | | |align="center"|[[Spark]]<br>[[File:Spark SMB2 Sprite.png]] |
| |[[Panser]] - Red | | |Sparks circle around platforms or hover in the air. Sparks can harm players if players touch them. |
| |align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time.
| |
| |[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |No
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]] | | |align="center"|[[Trouter]]<br>[[File:Trouter SMB2 Sprite.png]] |
| |Panser - Gray | | |Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides. |
| |align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
| |
| |[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |No
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]] | | |align="center"|[[Tweeter]]<br>[[File:Tweeter.png]] |
| |Panser - Pink | | |Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown. |
| |align=left|The pink Pansers actively pursue Mario.
| |
| |[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
| |
| |[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
| |
| |No
| |
| |- | | |- |
| |style="background:white"|[[File:Ostro SMB2 Sprite.png]]
| | |align="center"|[[Whale]]<br>[[File:Whale SMB2 Sprite.png]] |
| |[[Ostro]]
| | |Not typical enemies, whales serve generally as platforms. Their bodies and their tails can be jumped on. Their waterspouts can also carry players, but the waterspouts can harm players if players touch them at the sides. |
| |align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after players, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed. | |
| |[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
| |
| |[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
| |
| |Yes
| |
| |-
| |
| |style="background:white"|[[File:SMB2PokeySprite.png]]
| |
| |[[Pokey]]
| |
| |align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
| |
| |[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
| |
| |[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
| |
| |No
| |
| |-
| |
| |style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
| |
| |[[Autobomb]] | |
| |align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Players can ride on them. They are only destroyed with items.
| |
| |[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
| |
| |[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
| |
| |No
| |
| |-
| |
| |style="background:white"|[[File:Flurry SMB2 Sprite.png]]
| |
| |[[Flurry]]
| |
| |align=left|Snowman-like creatures that chase players across icy terrain. They move quickly but have poor traction.
| |
| |[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
| |
| |[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
| |
| |Yes
| |
| |-
| |
| |style="background:white"|[[File:Spark SMB2 Sprite.png]]
| |
| |[[Spark]]
| |
| |align=left|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
| |
| |[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |No
| |
| |}
| |
| | |
| ===Obstacles===
| |
| {|class="wikitable" style="width:100%;text-align:center"
| |
| |-style="color:white;background:#FF2400"
| |
| !width=5% rowspan=2|Image
| |
| !width=8% rowspan=2|Name
| |
| !rowspan=2|Description
| |
| !colspan=2|Levels
| |
| |-style="color:white;background:#FF2400"
| |
| !width=8%|First
| |
| !width=8%|Last
| |
| |-
| |
| |style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
| |
| |[[Quicksand]]
| |
| |align=left|Players slowly sink as they stand on top of quicksand. Jumping help keeps them above the surface.
| |
| |[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
| |
| |[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
| |
| |-
| |
| |style="background:white"|[[File:SMB2 Jar sprite 3.png]]
| |
| |[[Jar|Small jar]]
| |
| |align=left|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
| |
| |[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |-
| |
| |style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
| |
| |[[Spike Trap|Spikes]]
| |
| |align=left|Spikes line the floor of fortresses. They damage players on contact, but Shyguys and other enemies can walk across them unharmed.
| |
| |[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |} | | |} |
|
| |
|
| ===Bosses=== | | ====Bosses==== |
| Bosses are listed in the order that they are first encountered.
| | {|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse" |
| {|class="wikitable" style="width:100%;text-align:center" | |
| |-style="color:white;background:#FF2400"
| |
| !width=5% rowspan=2|Image
| |
| !width=8% rowspan=2|Name
| |
| !rowspan=2|Description
| |
| !colspan=2|Levels
| |
| |-style="color:white;background:#FF2400"
| |
| !width=8%|First
| |
| !width=8%|Last
| |
| |-
| |
| !colspan=5 style="background:#FF7733;"|Mid-bosses
| |
| |-
| |
| |style="background:white"|[[File:SMB2BirdoSprite.png]]
| |
| |[[Birdo]]
| |
| |align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots [[Birdo's Egg|eggs]], which can be picked up and thrown back at her.
| |
| |[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
| |
| |[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
| |
| |-
| |
| |style="background:white"|[[File:Birdo Red SMB2 Sprite.png]]
| |
| |Birdo - Red
| |
| |align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
| |
| |[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
| |
| |[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |- | | |- |
| |style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]]
| | !Image |
| |Birdo - Gray
| |
| |align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
| |
| |[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
| |
| |[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
| |
| |-
| |
| |style="background:white"|[[File:SMB2 Mask Gate sprite 3.png]]
| |
| |[[Mask Gate]]
| |
| |align=left|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
| |
| |colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |-
| |
| !colspan=5 style="background:#FF7733;"|Bosses | |
| |-
| |
| |style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
| |
| |[[Mouser]]
| |
| |align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was retooled into ''Super Mario Bros. 2''.
| |
| |[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
| |
| |[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
| |
| |-
| |
| |style="background:white"|[[File:Tryclyde SMB2 NES sprite.png]]
| |
| |[[Tryclyde]]
| |
| |align=left|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
| |
| |[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
| |
| |[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
| |
| |-
| |
| |style="background:white"|[[File:Fryguy SMB2 Sprite.png]]
| |
| |[[Fryguy]]
| |
| |align=left|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
| |
| |colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
| |
| |-
| |
| |style="background:white"|[[File:Clawgrip SMB2 Sprite.png]]
| |
| |[[Clawgrip]]
| |
| |align=left|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
| |
| |colspan=2|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
| |
| |-
| |
| |style="background:white"|[[File:Wart SMB2 Sprite.png]]
| |
| |[[Wart]]
| |
| |align=left|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
| |
| |colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
| |
| |}
| |
| | |
| ==Items and objects==
| |
| ===Items===
| |
| These are collectibles, pickups, and health-restoring objects.
| |
| {|class="wikitable" style="width:100%;text-align:center"
| |
| |-style="color:white;background:#FF2400"
| |
| !width=5%|Image
| |
| !width=8%|Name
| |
| !Description | | !Description |
| |- | | |- |
| |style="background:white"|[[File:CoinSMB2.png]] | | |align="center"|[[Birdo]]<br>[[File:SMB2BirdoSprite.png]][[File:Birdo Red SMB2 Sprite.png]]<br>[[File:Birdo Gray SMB2 Sprite.png]][[File:Birdo Green SMB2 Sprite.png]] |
| |[[Coin]]s
| | |Birdo is a recurring boss, although she is not a true boss. Birdo comes in three varieties. The pink one shoots simply eggs, which can be picked up and thrown at her. The red one shoots randomly eggs or fireballs (which harms players if they touch them). The green one, finally, shoots only fireballs; this Birdo must be defeated with [[Mushroom Block]]s. |
| |align=left|Coins are found only in [[Subspace|Sub-space]]. When players pluck vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprout 1.png]] | | |align="center"|[[Mouser]]<br>[[File:Mouster SMB2 Sprite.png]] |
| |[[Vegetable|Unripened vegetables]] | | |Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. |
| |align=left|Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Veggie 1.png]] | | |align="center"|[[Tryclyde]]<br>[[File:Tryclyde-SMB2-NES.png]] |
| |[[Vegetable]]s | | |Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him. |
| |align=left|Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
| |
| |- | | |- |
| |style="background:white"|[[File:Red Shell SMB2 Sprite.png]] | | |align="center"|[[Fryguy (boss)|Fryguy]]<br>[[File:Fryguy SMB2 Sprite.png]] |
| |[[Koopa Shell|Turtle shells]] | | |Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Mini Fryguy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level. |
| |align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it.
| |
| |- | | |- |
| |style="background:white"|[[File:Bomb SMB2 Sprite.png]] | | |align="center"|[[Clawgrip]]<br>[[File:Clawgrip SMB2 Sprite.png]] |
| |[[Bomb]]s | | |Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated. |
| |align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies and players.
| |
| |- | | |- |
| |style="background:white"|[[File:MushroomBlock1.png]] | | |align="center"|[[Hawkmouth]]<br>[[File:Hawkmouth SMB2 Sprite.png]] |
| |[[Mushroom Block|Mushroom blocks]] | | |Although most Hawkmouths are harmless and allow completion to the level, the Hawkmouth that guards Wart's castle is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room. |
| |align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom block designs vary from world to world.
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
| | |align="center"|[[Wart]]<br>[[File:Wart SMB2 Sprite.png]] |
| |[[1-Up Mushroom|1 UP mushrooms]]
| | |Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A machine nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat. |
| |align=left|When players collect this item, they receive an extra life. | |
| |-
| |
| |style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
| |
| |[[Small heart]]s
| |
| |align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP players have lost. If they are in his [[Small Mario|Small form]], the heart restores them to their [[Super Mario|Super form]].
| |
| |-
| |
| |style="background:white"|[[File:POW Block SMB2 Sprite.png]]
| |
| |[[POW Block|POW blocks]] | |
| |align=left|Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
| |
| |-
| |
| |style="background:white"|[[File:Key SMB2 Sprite.png]]
| |
| |[[Key]]s
| |
| |align=left|Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
| |
| |-
| |
| |style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
| |
| |[[Magic Potion|Magic potions]]
| |
| |align=left|Found after being plucked, a magic potion creates a door depending where it is tossed. This door leads to Sub-space.
| |
| |-
| |
| |style="background:white"|[[File:SMB2 Cherry Sprite.png]]
| |
| |[[Cherry|Cherries]]
| |
| |align=left|Found scattered throughout levels, cherries can be collected. If players collect five, a Starman appears.
| |
| |-
| |
| |style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
| |
| |[[Stop Watch|Stop watches]]
| |
| |align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
| |
| |-
| |
| |style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
| |
| |[[Crystal Ball|Crystal balls]]
| |
| |align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open for level completion.
| |
| |} | | |} |
|
| |
|
| ===Power-ups=== | | ==Items== |
| Items that transform players' appearances and give them unique abilities.
| | {|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse" |
| {|class="wikitable" style="width:100%;text-align:center" | |
| |-style="color:white;background:#FF2400"
| |
| !width=5% rowspan=2|Power-up
| |
| !colspan=4|Form
| |
| !rowspan=2|Description
| |
| |-style="color:white;background:#FF2400"
| |
| !width=8%|{{icon|SMB2-Mario}}
| |
| !width=8%|{{icon|SMB2-Luigi}}
| |
| !width=8%|{{icon|SMB2-Toad}}
| |
| !width=8%|{{icon|SMB2-Peach}}
| |
| |-
| |
| |style="background:white"|N/A
| |
| |style="background:white"|[[File:SMB2 Small Mario Sprite.png]]<br><small>[[Small Mario|Regular Mario]]</small>
| |
| |style="background:white"|[[File:SMB2 Small Luigi.png]]<br><small>[[Small Mario|Regular Luigi]]</small>
| |
| |style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small>
| |
| |style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
| |
| |align=left|Players shrink to this smaller size when the HP meter is reduced to one. They regain their stature when the health meter is restored. Unlike prior games, players return to the level in their Super form after losing a life.
| |
| |- | | |- |
| |style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
| | !Image |
| |style="background:white"|[[File:Mario SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Mario]]</small>
| |
| |style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
| |
| |style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario (form)|Super Toad]]</small>
| |
| |style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario (form)|Super Princess]]</small>
| |
| |align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
| |
| |-
| |
| |style="background:white"|[[File:Starman SMB2 Sprite.png]]<br>[[Super Star|Starman]]
| |
| |style="background:white"|[[File:SMB2 Invincible Mario.gif]]<br><small>[[Invincible Mario]]</small>
| |
| |style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
| |
| |style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br><small>[[Invincible Mario|Invincible Toad]]</small>
| |
| |style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess]]</small>
| |
| |align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
| |
| |}
| |
| | |
| ===Objects===
| |
| Objects are interactable elements of the environment that cannot be picked up or collected.
| |
| {|class="wikitable" style="width:100%;text-align:center"
| |
| |-style="color:white;background:#FF2400"
| |
| !width=5%|Image | |
| !width=8%|Name
| |
| !Description | | !Description |
| |- | | |- |
| !colspan=3 style="background:#FF7733;"|Pluckable objects
| | |align="center"|[[1-Up Mushroom]]<br>[[File:SMB2 1-upmushroom.svg]] |
| |-
| | |When players collect this item, they receive an extra life. |
| |style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
| |
| |[[Grass]]
| |
| |align=left|Players can pull tufts of grass to reveal objects, mainly vegetables.
| |
| |-
| |
| |style="background:white"|[[File:Rocket SMB2 Sprite.png]]
| |
| |[[Mini Rocket|Rocket]] | |
| |align=left|Rockets are pulled from grass. When one is found, it automatically transports players to the next part of the level.
| |
| |-
| |
| |style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
| |
| |[[Soft sand]]
| |
| |align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives players a way down.
| |
| |- | | |- |
| !colspan=3 style="background:#FF7733;"|Climbable objects
| | |align="center"|[[Birdo Egg]]<br>[[File:Birdo Egg SMB2 Sprite.png]] |
| | |Pink and red Birdos spit out Birdo Eggs. Players can pick these up and throw them at Birdo to inflict damage on her. |
| |- | | |- |
| |style="background:white"|[[File:Super Mario Bros 2 Chain.png]] | | |align="center"|[[Bomb (item)|Bomb]]<br>[[File:Bomb SMB2 Sprite.png]] |
| |[[Chain (object)|Chain]] | | |Bombs can be found normally, from plucking vegetables, or from Mouser. They eventually explode, destroying breakable blocks as well as harming nearby enemies and players. |
| |align=left|Chains appear inside fortresses and are always fastened to above terrain. Players can climb up and down on them. They are of various lengths.
| |
| |- | | |- |
| |style="background:white"|[[File:Super Mario Bros 2 Ladder.png]] | | |align="center"|[[Cherry]]<br>[[File:Cherry SMB2 Sprite.png]] |
| |[[Ladder]] | | |Found scattered throughout levels, cherries can be collected. If players collect five, a [[Starman]] appears. |
| |align=left|Ladders function like chains, but are always resting on an accessible floor.
| |
| |- | | |- |
| |style="background:white"|[[File:Super Mario Bros 2 Beanstalk.png]] | | |align="center"|[[Coin]]<br>[[File:CoinSMB2.png]] |
| |[[Vine]] | | |Coins are found only in the [[Subspace]] world. When players pluck vegetables, they receive coins. Coins are used in the Bonus Game at the end of a level for extra lives. |
| |align=left|Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
| |
| |- | | |- |
| !colspan=3 style="background:#FF7733;"|Doorways
| | |align="center"|[[Crystal Ball]]<br>[[File:Crystal Ball SMB2 Sprite.png]] |
| | |Found at the end of the level or by defeating Birdo, Crystal Balls enable the Hawkmouth to open so players can complete the level. |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprite Door.png]] | | |align="center"|[[Key]]<br>[[File:Key SMB2 Sprite.png]] |
| |[[Warp Door|Door]] | | |Keys open locked doors, granting access to another part of the level. Phantos guard it, however. |
| |align=left|A door appears on the ground where players toss a magic potion. Entering it brings them to [[Subspace|Sub-space]] for a limited period of time.
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Key Door.png]] | | |align="center"|[[Magic Carpet]]<br>[[File:Magic Carpet SMB2 Sprite.png]] |
| |[[Key Door|Locked door]] | | |After Pidgits are defeated, players can ride and control the Magic Carpet for a short time. |
| |align=left|These doors are usually required for level progression and open only when players try to enter holding a key. Doing so also makes any Phantos end their pursuit.
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Mask Gate sprite.png]] | | |align="center"|[[Magic Potion]]<br>[[File:Magic Potion SMB2 Sprite.png]] |
| |[[Mask Gate]] | | |Found after being plucked, Magic Potions creates a door depending where the players toss them. This door leads to the [[Subspace]] world. |
| |align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings players to the boss room.
| |
| |- | | |- |
| !colspan=3 style="background:#FF7733;"|Platforms
| | |align="center"|[[Mushroom]]<br>[[File:Mushroom smb2.png]] |
| | |Found only in certain spots of the Subspace World, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprite Bone.png]] | | |align="center"|[[Mushroom Block]]<br>[[File:Mushroom Block SMB2 Sprite.png]] |
| |Bone | | |Mushroom Blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom Block designs vary from world to world. |
| |align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
| |
| |- | | |- |
| |style="background:white"|[[File:Brick wall SMB2 NES.png]] | | |align="center"|[[POW Block]]<br>[[File:POW Block SMB2 Sprite.png]] |
| |[[Brick wall]] | | |POW Blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen. |
| |align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob-Ombs]]. They often block exits in underground areas.
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]] | | |align="center"|[[Rocket]]<br>[[File:Rocket SMB2 Sprite.png]] |
| |[[Conveyor belt]] | | |Rockets are found in grass. If a rocket is found, it automatically transports players to the next part of the level. |
| |align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry players and enemies on them. Some conveyor belts move left, while others move right.
| |
| |- | | |- |
| |style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]] | | |align="center"|[[Small Heart]]<br>[[File:Small Heart SMB2 Sprite.png]] |
| |[[Dream Machine]] | | |Found from plucking grass, Small Hearts restore any HP a player has lost. If the player is in [[Small Mario|small form]], the heart grows the player to [[Super Mario|Super form]]. |
| |align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for players to use against him.
| |
| |- | | |- |
| |style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]] | | |align="center"|[[Star]]<br>[[File:Starman SMB2 Sprite.png]] |
| |[[Magic carpet|Flying carpet]] | | |A star appears after players collect five cherries. Once players have collected a star, they become invincible for a short amount of time, enabling them to defeat most enemies they touch. |
| |align=left|After a Pidgit is defeated, players can ride and control its flying carpet for a short time to reach distant areas.
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Ice Block.png]] | | |align="center"|[[Stopwatch]]<br>[[File:Stopwatch SMB2 Sprite.png]] |
| |[[Ice Block|Ice]] | | |Found from plucking grass, the Stopwatch stops all enemy movements for a brief time. |
| |align=left|These cubes form long stretches of slippery terrain in ice levels. Traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
| |
| |- | | |- |
| |style="background:white"|[[File:Vase SMB2 Sprite.png]] | | |align="center"|[[Red Shell|Turtle Shell]]<br>[[File:Red Shell SMB2 Sprite.png]] |
| |[[Jar]] | | |Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it. |
| |align=left|Columnar platforms. Crouching on some of the large jars brings players [[Warp|inside]] and transports them to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
| |
| |- | | |- |
| |style="background:white"|[[File:SMB2 Sprite Log.png]] | | |align="center"|[[Vase]]<br>[[File:Vase SMB2 Sprite.png]] |
| |[[Rolling log|Log]] | | |Vases, as with [[Warp Pipe]]s, can be entered by having the player duck. Vases contain usually some items, including POW Blocks, Turtle Shells, and Keys. Vases also contain some enemies, such as Shy Guys. |
| |align=left|Logs are slowly carried down waterfalls, enabling players to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
| |
| |- | | |- |
| |style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]] | | |align="center"|[[Vegetable]]<br>[[File:Vegetable SMB2 Sprite.png]] |
| |[[Whale]]
| | |The basic weapon in the game, vegetables are plucked from grasses and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. |
| |align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry players upward, but the waterspouts can harm them if touched from the side. | |
| |} | | |} |
|
| |
|
| ==Worlds and levels== | | ==List of levels== |
| Enemies that make their first level appearance are marked with an asterisk.
| | {|border=1 cellspacing=0 cellpadding=3 style="vertical-align:top" align=center |
| | |
| {|class=wikitable | |
| |- | | |- |
| !World | | !World |
| !Terrain | | !Terrain |
| !Level | | !Level |
| !Enemies found | | !Enemies found (first introduction with asterisk) |
| |- | | |- |
| |rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]] | | |rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]] |
| |rowspan=3|[[File:SMB2 Semisolid Platform Screenshot.png]]<br><center>Grass</center> | | |rowspan=3|Grass |
| |[[World 1-1 (Super Mario Bros. 2)|1]]
| | |1 |
| |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]* | | |align="center"|[[File:ShyMB2.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]* |
| |- | | |- |
| |[[World 1-2 (Super Mario Bros. 2)|2]]
| | |2 |
| |align="center"|[[File:Pidgit SMB2 Sprite.png|link=Pidgit]]* [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]* [[File:Madmask.png|link=Phanto]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]* <br>[[File:SMB2BirdoSprite.png|link=Birdo]] | | |align="center"|[[File:Pidgit SMB2 Sprite.png|link=Pidgit]]* [[File:Beezo SMB2 Sprite.png|link=Beezo]]* [[File:Madmask.png|link=Phanto]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]* <br>[[File:SMB2BirdoSprite.png|link=Birdo]] |
| |- | | |- |
| |[[World 1-3 (Super Mario Bros. 2)|3]]
| | |3 |
| |align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Spark SMB2 Sprite.png|link=Spark]]* [[File:Madmask.png|link=Phanto]] [[File:Tweeter.png|link=Tweeter]]<br>[[File:SMB2 Gray Mouser Sprite.png|link=Mouser]]* | | |align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Spark SMB2 Sprite.png|link=Spark]]* [[File:Madmask.png|link=Phanto]] [[File:Tweeter.png|link=Tweeter]]<br>[[File:Mouster SMB2 Sprite.png|link=Mouser]] |
| |- | | |- |
| |rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]] | | |rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]] |
| |rowspan=3|[[File:SMB2 W2-1 Screenshot.png]]<br><center>Desert</center> | | |rowspan=3|Desert |
| |[[World 2-1 (Super Mario Bros. 2)|1]]
| | |1 |
| |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]] | | |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]] |
| |- | | |- |
| |[[World 2-2 (Super Mario Bros. 2)|2]] | | |2 |
| |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2PokeySprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]* | | |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Beezo SMB2 Sprite.png|link=Beezo]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]]* |
| |- | | |- |
| |[[World 2-3 (Super Mario Bros. 2)|3]] | | |3 |
| |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2PokeySprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]* | | |align="center"|[[File:ShyMB2.png|link=Shy Guy]] [[File:Beezo SMB2 Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde-SMB2-NES.png|link=Tryclyde]]* |
| |- | | |- |
| |rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]] | | |rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]] |
| |rowspan=3|[[File:Supmario2-40.png]]<br><center>Waterfall/Caves</center> | | |rowspan=3|Waterfall/Caves |
| |[[World 3-1 (Super Mario Bros. 2)|1]] | | |1 |
| |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]] | | |align="center"|[[File:ShyMB2.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:Beezo SMB2 Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]] |
| |- | | |- |
| |[[World 3-2 (Super Mario Bros. 2)|2]] | | |2 |
| |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]]* [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Tweeter.png|link=Tweeter]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]*<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] | | |align="center"|[[File:ShyMB2.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Beezo SMB2 Sprite.png|link=Beezo]] [[File:Tweeter.png|link=Tweeter]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]] |
| |- | | |- |
| |[[World 3-3 (Super Mario Bros. 2)|3]]
| | |3 |
| |align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]]* [[File:Original Bomb.png|link=Bob-omb]]* [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Madmask.png|link=Phanto]] [[File:Tweeter.png|link=Tweeter]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br>[[File:Mouser_Green_NES.png|link=Mouser]]* | | |align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]]* [[File:Original Bomb.png|link=Bob-omb]]* [[File:ShyMB2.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Madmask.png|link=Phanto]] [[File:Tweeter.png|link=Tweeter]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br>[[File:Mouster SMB2 Sprite.png|link=Mouser]] |
| |- | | |- |
| |rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]] | | |rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]] |
| |rowspan=3|[[File:World 4-1 SMB2.png]]<br><center>Ice/Snow</center> | | |rowspan=3|Ice/Snow |
| |[[World 4-1 (Super Mario Bros. 2)|1]] | | |1 |
| |align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]* | | |align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]* |
| |- | | |- |
| |[[World 4-2 (Super Mario Bros. 2)|2]] | | |2 |
| |align="center"|[[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] | | |align="center"|[[File:Beezo SMB2 Sprite.png|link=Beezo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]] |
| |- | | |- |
| |[[World 4-3 (Super Mario Bros. 2)|3]] | | |3 |
| |align="center"|[[File:SMB2BirdoSprite.png|link=Birdo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Madmask.png|link=Phanto]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br> [[File:Fryguy SMB2 Sprite.png|link=Fryguy]]* [[File:Mini Fryguy SMB2 Sprite.png|link=Small Fry Guy]]* | | |align="center"|[[File:SMB2BirdoSprite.png|link=Birdo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Madmask.png|link=Phanto]] [[File:Beezo SMB2 Sprite.png|link=Beezo]]<br> [[File:Fryguy SMB2 Sprite.png|link=Fryguy (boss)]]* [[File:Mini Fryguy SMB2 Sprite.png|link=Mini Fryguy]]* |
| |- | | |- |
| |rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]] | | |rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]] |
| |rowspan=3|[[File:SMB2 World 5-1 Screenshot.png]]<br><center>Night</center> | | |rowspan=3|Night |
| |[[World 5-1 (Super Mario Bros. 2)|1]]
| | |1 |
| |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]* | | |align="center"|[[File:ShyMB2.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo (species)]]* |
| |- | | |- |
| |[[World 5-2 (Super Mario Bros. 2)|2]] | | |2 |
| |align="center"|[[File:Original Bomb.png|link=Bob-omb]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] | | |align="center"|[[File:Original Bomb.png|link=Bob-omb]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Beezo SMB2 Sprite.png|link=Beezo]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]] |
| |- | | |- |
| |[[World 5-3 (Super Mario Bros. 2)|3]] | | |3 |
| |align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]<br>[[File:Clawgrip SMB2 Sprite.png|link=Clawgrip]]* | | |align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:Beezo SMB2 Sprite.png|link=Beezo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]]<br>[[File:Clawgrip SMB2 Sprite.png|link=Clawgrip]]* |
| |- | | |- |
| |rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]] | | |rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]] |
| |rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center> | | |rowspan=3|Desert |
| |[[World 6-1 (Super Mario Bros. 2)|1]] | | |1 |
| |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2PokeySprite.png|link=Pokey]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]] | | |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo (species)]]* |
| |- | | |- |
| |[[World 6-2 (Super Mario Bros. 2)|2]]
| | |2 |
| |align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]] | | |align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Beezo SMB2 Sprite.png|link=Beezo]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo (species)]] |
| |- | | |- |
| |[[World 6-3 (Super Mario Bros. 2)|3]]
| | |3 |
| |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2PokeySprite.png|link=Pokey]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]] | | |align="center"|[[File:ShyMB2.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]] [[File:Tryclyde-SMB2-NES.png|link=Tryclyde]] |
| |- | | |- |
| |rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]] | | |rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]] |
| |rowspan=2|[[File:SMB2 World 7-1 Start.png]]<br><center>Sky</center> | | |rowspan=2|Sky |
| |[[World 7-1 (Super Mario Bros. 2)|1]] | | |1 |
| |align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]] | | |align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo (species)]] |
| |- | | |- |
| |[[World 7-2 (Super Mario Bros. 2)|2]] | | |2 |
| |align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Madmask.png|link=Phanto]] <br>[[File:SMB2 Mask Gate sprite 3.png|link=Mask Gate]]* [[File:Wart SMB2 Sprite.png|link=Wart]]* | | |align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:ShyMB2.png|link=Shy Guy]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Birdo Red SMB2 Sprite.png|link=Birdo (species)]] [[File:Madmask.png|link=Phanto]] <br>[[File:Hawkmouth SMB2 Sprite.png|link=Hawkmouth]]* [[File:Wart SMB2 Sprite.png|link=Wart]]* |
| |} | | |} |
|
| |
|
| ==Development== | | ==Development== |
| ''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|author=Kohler, Chris|date=April 1, 2011|accessdate=June 5, 2024|language=en}}</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]].
| | <i>Super Mario Bros. 2</i>'s genesis came about in 1987, when Nintendo of America got its first look at the Japanese version of ''[[Super Mario: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. |
|
| |
|
| In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992.
| | To deal with this, Nintendo commissioned a new ''Mario'' game to be made for the US/International market, which would be made by way of porting the popular [[Famicom Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' and modifying it to feature Mario and his friends as playable characters. The game would furthermore be released in Japan during the wait for ''Super Mario Bros. 3'' under the name "Super Mario USA". |
|
| |
|
| Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Ombs]], [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Super Mario'' games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later ''Super Mario'' titles. [[Wart]], the main villain, never reappeared in a ''Super Mario'' game after ''Super Mario Bros. 2'', but he appeared in the [[Nintendo Comics System]], and was mentioned in later games. He also appeared as an ally in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu". The four playable characters return in ''[[Super Mario 3D World]]'', where they retain their unique abilities from ''Super Mario Bros. 2''. | | Regardless of its similarities to ''Yume Kōjō: Doki Doki Panic'', ''Super Mario Bros. 2'' in fact started out as the original ''Super Mario Bros. 2'' developed by Kensuke Tanabe, a developer of Nintendo. The prototype ''Super Mario Bros. 2'' emphasized on vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game allowing players to toss each other around, however, the prototype was initially considered to not be fun, and was scrapped. Some time later, Tanabe received instruction to use the Yume Kojo mascots in a game by the Fuji Television Company, and has since redeveloped the prototype as ''Yume Kōjō: Doki Doki Panic''. After Nintendo of America dismissed ''The Lost Levels'' as being too difficult, Nintendo redeveloped ''Yume Kōjō: Doki Doki Panic'' back into a Super Mario game (with its focus being based off the originally wanted concept of vertically scrolling levels and block throwing). |
| | |
| | Many characters and abilities from ''Super Mario Bros. 2'' later reappeared in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen from the [[Mario Kart series]] where he is a fast driver and his running speed in [[Mario Sports Mix]]) could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy]]s, [[Snifit]]s, [[Bob-omb]]s, [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Mario'' games. Some of the enemies (most notably Bob-ombs and Pokeys) have made countless reappearances as enemies within many of the later Super Mario titles. [[Wart]], the main villain, never reappeared in a ''Mario'' game after ''Super Mario Bros. 2'', but has made an appearance in the [[Nintendo Comics System]] and has been mentioned in later games. He did, however, appear in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu", as an ally. |
|
| |
|
| ==Remakes and ports== | | ==Remakes and ports== |
| {{multiple image
| | [[File:Smb2title.gif|thumb|165px|The '''Super Mario Bros. 2''' Title Screen.]] |
| |align=right | | *In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/> |
| |width=150 | |
| |direction=horizontal | |
| |image1=SMB2 Title Screen.png
| |
| |caption1=''Super Mario Bros. 2''
| |
| |image2=Super Mario USA Title Screen.png
| |
| |caption2=''Super Mario USA''
| |
| }}
| |
| *The game was ported to the American arcade machine, the [[Nintendo PlayChoice-10]]. | | *The game was ported to the American arcade machine, the [[Nintendo PlayChoice-10]]. |
| *In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the ending cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/>
| | *It was later ported to the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics. |
| *It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music. | | *The NES version of the game was released on the Wii [[Virtual Console]] for 500 points in 2007. |
| *The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007. It requires 26 blocks (3.3 MB) to be installed. | | *''[[Super Smash Bros. Brawl]]'' features masterpieces, short demos of games. One unlockable Masterpiece is ''Super Mario Bros. 2''. Here, the player starts out with Peach immediately (however, it is possible to switch to a different character if the player get a Game Over before they are forced to quit the game). To unlock it, one must win five brawls with Peach. |
| *The NES version of the game was released for the Wii U [[Virtual Console#Wii U|Virtual Console]] in 2013. It requires 13 MB to be installed. | |
| *The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
| |
| *The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019.
| |
| ===''BS Super Mario USA''===
| |
| {{main|BS Super Mario USA}}
| |
| ''BS Super Mario USA'' is a broadcasted version of the game released on the [[Satellaview]], a Japan-only add-on for the Super Famicom. It is based on the ''All-Stars'' version but has an audio drama, a different soundtrack, and many alterations in gameplay. There were four unique broadcasts, each focusing on a different world. Contestants could receive real world prizes after submitting their scores.
| |
|
| |
|
| ===''Super Mario Advance''=== | | ===''Super Mario Advance''=== |
| {{main|Super Mario Advance}} | | {{main|Super Mario Advance}} |
| The most notable port of ''Super Mario Bros. 2'' is ''Super Mario Advance'' for the [[Game Boy Advance]]. This port featured the enhanced graphics and sound effects of the ''All-Stars'' remaster, as well as voice acting and various other slight changes. It was bundled with an enhanced port of the original ''[[Mario Bros. (game)|Mario Bros.]]'' game. | | The most notable port of ''Super Mario Bros. 2'' is ''Super Mario Advance'' for the [[Game Boy Advance]]. This port featured the enhanced graphics and sound effects of the ''Super Mario All-Stars'' edition, as well as voice acting and various other slight changes. It was also bundled with a remake of the original ''[[Mario Bros. (game)|Mario Bros.]]'' game. |
| | |
| | ==References to other games== |
| | *''[[Donkey Kong (game)|Donkey Kong]]'': Clawgrip tosses rocks in a very similar manner to the way [[Donkey Kong]] tossed [[barrel]]s. Also, Clawgrip frequently bangs his chest like a gorilla. In 16-bit versions, some of the indoor areas look like warehouses with familiar-looking girders in the background. |
| | *''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items. |
| | *''[[Super Mario Bros.]]'': The [[Starman]] power-up appears in the game, as well as a cover of the main ''Super Mario Bros.'' theme in Subspace. Also, the [[Super Mushroom]] item, which originated from this game, was in ''Super Mario Bros. 2'', as well as the ability to shrink once the player is down to one heart point. Also, the ability to run by holding down the {{button|nes|B}} button is exclusive to the ''Mario series'', and wasn't present in ''Doki Doki Panic''. The title theme is a cover for the music in the underwater levels. |
| | *''[[Super Mario Bros.: The Lost Levels]]'': Players can choose which character to play as (though this is likely a coincidence given it was based off ''[[Yume Kōjō: Doki Doki Panic]]''). Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game. |
| | |
| | ==References in later games== |
| | *''[[Super Mario Bros. 3]]'': [[Bob-omb]]s return here and act similarly as in ''Super Mario Bros. 2''. |
| | *''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s and [[Pidgit]]s first reappear here. |
| | *''[[Wario's Woods]]'': Toad's large strength returns in this game. Additionally, he picks up, carries, and throws his enemies in a similar fashion to the style presented in ''Super Mario Bros. 2''. Some enemies such as the [[Spud]] also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Mario'' series through this game. |
| | *''[[Super Mario 64]]'': [[Magic Carpet]]s make their first reappearances since ''Super Mario Bros. 2'' in this game and serve a similar function of slowly transporting Mario to a certain location. |
| | *''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at the player. This stage also plays the theme song that is played throughout all the overworld stages in the NES game, as well as the boss music (during Sudden Death matches). Also, Princess Peach's moveset (floating and picking vegetables) was directly inspired by this game. There are also trophies of Birdo, Pidgit, and the vegetables. |
| | *''[[Mario vs. Donkey Kong]]'': Shy Guys and Ninjis both return here as respectively [[Mini Shy Guy]]s and [[Mini Ninji]]s. Also, the way Mario is able to pick up some enemies and items like [[Key]]s is reused in this game. |
| | *''[[Super Mario 64 DS]]'': Luigi's [[scuttle]] jump appears to have been influenced by his jumping style from ''Super Mario Bros. 2''. |
| | *''[[Mario & Luigi: Partners in Time]]'': Pidgits reappear and their attack in this game is heavily based on their way to move by flying carpet in ''Super Mario Bros. 2''. |
| | *''[[Mario Hoops 3-on-3]]'': The final victory theme is a cover of the ending of ''Super Mario Bros. 2''. |
| | *''[[Super Paper Mario]]'': [[Francis]] mentioned having a comic called, "''Cybort Wart''", which is clearly a reference to Wart. Also, there were [[Sammer Guy]]s by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit" and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit and Fryguy, respectively. |
| | *''[[Super Smash Bros. Brawl]]'': As with ''Melee'', Peach contained the same moveset, and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, the game is available as trial game, or Masterpiece, to play. The character the trial starts out with is Peach, (but it is possible to play as another character if one gets a Game Over before the trial ends). |
| | *''[[Mario & Luigi: Bowser's Inside Story]]'': In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in Super Mario Bros. 2. Also, one of [[Bowser]]'s brainwashed minions states that he forgot what [[Bowser's Castle]] was originally called (before it was turned into "[[Fawful Theater]]"), and mistakenly referred to it as "Mouser's Castle". |
| | *''[[New Super Mario Bros. Wii]]'': The way the characters are able to pick up the items, such as the [[POW Block]]. This game also marks the first ''Super Mario'' platformer since ''Super Mario Bros. 2'' to feature a [[Yellow Toad (character)|playable]] [[Blue Toad (character)|Toad]]. |
| | *''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': Covers of the Overworld Theme, Life Lost Theme, Boss Theme, and Boss Victory Theme is heard in World 1. |
| | *''[[Super Mario Galaxy 2]]'': Luigi's triple jump may be based on his jumps from ''Super Mario Bros. 2''. |
| | *''[[Mario Sports Mix]]'': Toad's throwing animations appear to be influenced from this game. Additionally, Toad's high running speed returns in ''Mario Sports Mix''. |
| | *''[[Super Mario 3D Land]]'': Mario and Luigi's chargeable jumps while crouching resemble to [[Power Squat Jump]] ability that the playable characters can perform in ''Super Mario Bros. 2'' while crouching. The back flip addition works in the same way as in ''Super Mario Advance''. |
| | *''[[Mario Kart 7]]'': The [[Shy Guy Bazaar]] course makes references to the elements from ''Super Mario Bros. 2'' such as the addition of [[Magic Carpet]]s and [[vase]]s in their original color schemes. Aside from namesake, Shy Guys also appear to be the dominate audience members throughout the course. |
| | *''[[New Super Mario Bros. 2]]'': A night level in the game has platforms that resemble the overworld from this game. |
| | *''[[Paper Mario: Sticker Star]]'': The main theme is a jazzy version of the credits theme from this game. |
| | *''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. |
|
| |
|
| ==Notable mistakes and errors== | | ==Notable mistakes and errors== |
Line 799: |
Line 404: |
| *Clawgrip is spelled "Clawg'''l'''ip". | | *Clawgrip is spelled "Clawg'''l'''ip". |
| *Tryclyde is spelled "Tr'''i'''clyde". | | *Tryclyde is spelled "Tr'''i'''clyde". |
| These errors remain in ''[[Super Mario All-Stars]]''. In the Japanese version of ''[[Super Mario Advance]]'', the Ostro and Birdo mistake was corrected, and in the International version, the remaining names were corrected to match the manual.
| |
|
| |
|
| Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts – in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.
| | These errors remain in ''[[Super Mario All-Stars]]'', but are fixed in ''Super Mario Advance''. However, the Japanese releases (dubbed ''Super Mario USA'') do not change the names in the credits, instead keeping the English localization. |
|
| |
|
| Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=27}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.<ref name=mini>{{cite|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=Super Mario Bros. 2 - CLV-P-NAADE.pdf|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=24-27}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|accessdate=June 5, 2024|language=en}}</ref>
| | Another mistake which was never fixed for the remakes is the color of the vegetable tufts – in ''Yume Kōjō: Doki Doki Panic'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red but keep the black coloring after being picked up. Remakes maintain the red coloring for the tufts, though they turn green when dug out. |
|
| |
|
| The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref name=mini/>
| | Additionally, two versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."'' [sic]"<ref>[http://www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf ''Super Mario Bros. 2'' instruction manual, version 1] PDF scan available on digitprss.com. (Retrieved September 28, 2013)</ref>, while the other version omits the second sentence<ref>[http://www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf ''Super Mario Bros. 2'' instruction manual, version 2] Greyscale PDF scan available on mariomayhem.com (originally from replacementdocs.com). (Retrieved September 28, 2013)</ref>. The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy"<ref>[http://www.themushroomkingdom.net/birdo.shtml The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine] (retrieved September 28, 2013)</ref>, however it is unknown which version of the manual came first or why any changes were made to the bio. |
|
| |
|
| During the ending celebration sequence, there are common mistakes in the number of levels each hero completes. | | The NES ''Super Mario Bros. 2'' manual mistakenly used a sprite and artwork of [[Phanto]]'s design from ''[[Doki Doki Panic]]''.<ref name="NES manual">[http://www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf ''Super Mario Bros. 2'' instruction manual, pg. 24]</ref> |
| | |
| | During the ending celebration sequence in the NES version, there are common mistakes in the number of levels each hero completes. |
|
| |
|
| ==Staff== | | ==Staff== |
Line 813: |
Line 419: |
| A number of people involved in the game include the composer [[Koji Kondo]], known for composing the main ''Super Mario Bros.'' theme. [[Kensuke Tanabe]] is the director of the game with [[Shigeru Miyamoto]] and [[Hiroshi Yamauchi]] as producers. | | A number of people involved in the game include the composer [[Koji Kondo]], known for composing the main ''Super Mario Bros.'' theme. [[Kensuke Tanabe]] is the director of the game with [[Shigeru Miyamoto]] and [[Hiroshi Yamauchi]] as producers. |
|
| |
|
| ==Pre-release and unused content== | | ==Beta elements== |
| [[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]]
| | {{main|List of Super Mario Bros. 2 beta elements}} |
| {{main|List of Super Mario Bros. 2 pre-release and unused content}} | | Beta elements were not widely known until a prototype copy was purchased in 2005. There is a different color palette, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Peach is shown to have more hair. Characters needed to use a Magic Lamp to access the Subspace, similar to ''Doki Doki Panic''. |
| In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a Magic Lamp to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run.
| |
|
| |
|
| ==Glitches== | | ==Glitches== |
| {{main|List of Super Mario Bros. 2 glitches}} | | {{main|List of glitches in Super Mario Bros. 2}} |
| ===Disappearing Mushroom Blocks=== | | |
| | ==={{conjecturaltext|Vase Saves Life}}=== |
| | This is a major glitch. It requires precise timing; the character must be small and must go through a vase at exactly the same time he or she is hit by a [[Phanto]]. If this is done correctly, the death fanfare will play as usual. However, the character will still go through the vase. When he or she exits, the character will have no health sections left, yet will still be alive. This glitch remains in the ''All-Stars'' remake. |
| | |
| | ==={{conjecturaltext|Disappearing Mushroom Blocks}}=== |
| If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back. | | If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back. |
|
| |
| ===Lifesaving jar===
| |
| This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
| |
|
| |
|
| ==Critical reception== | | ==Critical reception== |
| ''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|language=en|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|date=July 5, 2007|title=Super Mario Bros. 2 Review|author=Navarro, Alex|publisher=GameSpot|accessdate=June 5, 2024}}</ref> | | ''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value <ref>[http://wii.ign.com/articles/801/801793p1.html Super Mario Bros. 2 Review - Wii Review at IGN]</ref>, although he insisted that Western gamers could have gotten into the Japanese version of the game. Gamespot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea"<ref>[http://www.gamespot.com/wii/action/supermariobros2/review.html?tag=result;score;7 Super Mario Bros. 2 Review for Wii - Gamespot]</ref>. |
| | |
| The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|page=94|publisher=Nintendo of America|language=en-us}}</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|language=en|publisher=IGN|accessdate=June 5, 2024}}</ref>
| |
| {|class="wikitable reviews"
| |
| !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
| |
| |-style="background-color:#E6E6E6"
| |
| |Release
| |
| |Reviewer, Publication
| |
| |Score
| |
| |Comment
| |
| |-
| |
| |[[Wii]]
| |
| |Marcel van Duyn, [https://www.nintendolife.com/reviews/vc/super_mario_bros_2_nes Nintendo Life]
| |
| |8/10
| |
| |align="left"|"''It's a bit of an oddball to players familiar with other Mario games, sure, but the fact that it's so different from the rest of the series is what makes Super Mario Bros. 2 such an entertaining game. If you want a fun but unusual Mario experience, look no further - this is pretty much the textbook definition of it.''"
| |
| |-
| |
| |Wii
| |
| |Lucas M.Thomas, [https://www.ign.com/articles/2007/07/05/super-mario-bros-2-review IGN]
| |
| |8.5/10
| |
| |align="left"|"''American gamers really do have the skill to play the Japanese Super Mario Bros. 2, but it was a good move by Nintendo anyway to create this less frustrating, more funky game; the American Mario 2 is still a lot of fun, and it inspired several aspects of future [[Super Mario (series)|Super Mario]] titles. At 500 [[Virtual Console#Wii Points|Wii Points]], it's a great value for download. The only reason you may not want to pick it up is if, like Super Mario World, you already own it in another form; this game was re-released with enhanced graphics and a few other bonuses as [[Super Mario Advance]] for the launch of the [[Game Boy Advance]] back in 2001. As for the "real" Super Mario Bros. 2? Who knows. But the Virtual Console offers Nintendo a great avenue to distribute it here in its original 8-bit form, should the company ever decide we can handle it.''"
| |
| |-
| |
| |Wii
| |
| |Alex Navarro, [https://www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644/ GameSpot]
| |
| |8/10
| |
| |align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''"
| |
| |-
| |
| !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
| |
| |-style="background-color:#E6E6E6"
| |
| |colspan=2|Compiler
| |
| |colspan=2|Platform / Score
| |
| |-
| |
| |colspan=2|GameRankings
| |
| |colspan=2|[https://web.archive.org/web/20150909152123/https://www.gamerankings.com/nes/525244-super-mario-bros-2/index.html 81.25%]
| |
| |}
| |
| {{br}}
| |
|
| |
|
| ===Sales===
| | The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref>. It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list <ref>[http://au.ign.com/top-100-nes-games/18.html]</ref>. As for sales, it's the third best-selling NES game, with 10 million copies sold worldwide. |
| The game is the fourth best-selling title on the NES, with 10 million copies sold worldwide. | |
| | |
| ==Gallery==
| |
| {{main-gallery|Super Mario Bros. 2}}
| |
| <gallery> | |
| SMB2 - Mario cover artwork.png|[[Mario]]
| |
| SMB2 Luigi Nintendo Power Artwork.jpg|[[Luigi]]
| |
| SMUSA Peach Plucking Vegetable Artwork.png|[[Princess Peach|Princess Toadstool]]
| |
| SMB2 Toad Carrying Vegetable Artwork.png|[[Toad]]
| |
| SMUSA Shyguy Red.png|[[Shy Guy|Shyguy]]
| |
| SMB2 Solo Wart Artwork.png|[[Wart]]
| |
| Suppahmario2.png|Group art
| |
| </gallery> | |
|
| |
|
| ==Media== | | ==Media== |
| {{main-media}}
| | {{media |
| {{media table | | |name1=SMB2 Title |
| |file1=SMB2-Title.oga | | |pipe1=Super Mario Bros. 2 |
| |title1=Title | | |description1=Title screen theme. |
| |length1=0:30 | | |length1=0:29 |
| |file2=SMB2-Overworld.oga | | |name2=SMB2 Choosecharacter |
| |title2=Ground Theme | | |pipe2=Super Mario Bros. 2 |
| |length2=0:29 | | |description2=Choose Character screen theme. |
| |file3=SMB2-Subspace.oga | | |length2=9:14 |
| |title3=Subspace | | |name3=Super Mario Bros. 2 Overworld Theme |
| |length3=0:30 | | |type3=audio |
| |file4=SMB2-Boss.oga | | |pipe3=Super Mario Bros 2 |
| |title4=Boss Theme | | |description3=Overworld theme |
| |length4=0:30 | | |caps3=on |
| | |length3=2:54 |
| | |type4=video |
| | |name4=SMB2-U W1-1 |
| | |pipe4=Super Mario Bros. 2 |
| | |description4=Speed run of World 1-1. |
| | |length4=1:31 |
| }} | | }} |
| | | ==Gallery== |
| ==References to other games== | | {{morepic|Super Mario Bros. 2}} |
| *''[[Donkey Kong (game)|Donkey Kong]]'': Clawgrip tosses rocks in a very similar manner to the way [[Donkey Kong]] tossed [[barrel]]s. In the ''Super Mario All-Stars'' and ''Super Mario Advance'' versions, some of the indoor areas look like warehouses with familiar-looking girders in the background.
| | <center><gallery> |
| *''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Spark]]s reappear in ''Super Mario Bros. 2''. This makes them the only returning enemies to appear.
| | File:SMB2VegetablePickUp.jpg |
| *''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items.
| | File:Suppahmario2.png |
| *''[[Super Mario Bros.]]'': The [[Super Star|Starman]] power-up appears in the game, as well as a remix of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.'' played in [[Subspace|Sub-space]]. Also, the heroes shrink once they are down to one heart point. Also, the ability to run by holding down the {{button|nes|B}} button is exclusive to the ''Super Mario'' franchise, and was not present in ''Doki Doki Panic''. The title theme is a rearrangement of the [[Underwater Theme]] from this game. Mario's artwork on the international box art is a flipped and modified version of his artwork from this game.
| | File:Marioveggie.jpg |
| *''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired from [[Link]] holding the [[zeldawiki:Fire Rod|Fire Rod]] or from a [[zeldawiki:Wizzrobe|Wizzrobe]].
| | File:LuigiSMB2.jpg |
| *''[[Super Mario Bros.: The Lost Levels]]'': Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game.
| | File:Toad2.jpg |
| | | File:PeachSMB2NES.png |
| ==References in later media==
| | File:Wart Artwork - Super Mario Bros 2.png |
| [[File:SMBSSMouser.jpg|thumb|Mouser in ''The Super Mario Bros. Super Show!'']]
| | File:ShyGuySMB2.png |
| *''[[Super Mario Bros. 3]]'': [[Bob-omb]]s return here and act similarly as in ''Super Mario Bros. 2''. Also, Mario can pick up shells or [[Ice Block]]s to throw them. Desert, sky, and snow themes of levels and doors returned. Players can earn lives via the [[Spade Panel]] slot minigame. Peach's sprite is also reused here.
| | </gallery></center> |
| **''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Vegetables (which can also be added to the main game via the [[Blue Green Switch]]), [[soft sand]] that can be dug through, Porcupos, Flurries, Hoopsters, and locked doors return in this game's [[World-e]] levels.
| |
| *''[[The Super Mario Bros. Super Show!]]'': ''Super Mario Bros. 2'' is represented heavily in this show along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features.
| |
| *''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here.
| |
| *''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'': Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in ''Super Mario Bros. 2''. Some enemies (such as the [[Spud]]) also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Super Mario'' franchise through this game.
| |
| *''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables.
| |
| *''[[Super Mario 64 DS]]'': Luigi's [[scuttle]] jump appears to have been influenced by his jumping style from ''Super Mario Bros. 2''.
| |
| *''[[Mario & Luigi: Partners in Time]]'': Pidgits reappear and they attack as they do in ''Super Mario Bros. 2''.
| |
| *''[[Super Princess Peach]]'': The ability to pick up enemies and throw them at each other to defeat them is reused in this game, although it is not the only way Peach can defeat enemies as she can also attack enemies with [[Perry]].
| |
| *''[[Mario Hoops 3-on-3]]'': The final victory theme is a rearrangement of the ending theme of ''Super Mario Bros. 2''.
| |
| *''[[Super Paper Mario]]'': [[Francis]] mentioned having a comic called, "''Cyborg Wart''", which is clearly a reference to Wart. Also, there were [[Sammer Guy]]s by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively.
| |
| *''[[Super Smash Bros. Brawl]]'': Peach retains her moveset from ''Melee'', and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, ''Super Mario Bros. 2'' is available as a Masterpiece to play. The character the trial starts out with is Peach (but it is possible to play as another character if one gets a Game Over before the trial ends). Snifit and Mouser appear as stickers. To unlock it, one must win five brawls with Peach.
| |
| *''[[Mario & Luigi: Bowser's Inside Story]]'': In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in ''Super Mario Bros. 2''. Also, one of [[Bowser]]'s brainwashed minions states that he forgot what [[Bowser's Castle]] was originally called (before it was turned into "[[Fawful Theater]]"), and mistakenly referred to it as "Mouser's Castle".
| |
| *''[[New Super Mario Bros. Wii]]'': The way the characters are able to pick up the items, such as the [[POW Block]], returns.
| |
| *''[[Super Mario Galaxy 2]]'': Luigi's [[Triple Jump]] may be based on his jumps from ''Super Mario Bros. 2''.
| |
| *''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': Arrangements of the Ground Theme, life lost, boss battle, and victory themes are heard in World 1.
| |
| *''[[Mario Sports Mix]]'': Toad's throwing animations appear to be influenced from ''Super Mario Bros. 2'', and his high running speed returns.
| |
| *''[[Super Mario 3D Land]]'': Mario and Luigi's chargeable jumps while crouching resemble the [[Crouching High Jump|Power Squat Jump]] ability that the playable characters can perform in ''Super Mario Bros. 2'' while crouching.
| |
| *''[[Mario Kart 7]]'': The [[3DS Shy Guy Bazaar|Shy Guy Bazaar]] course makes references to the elements from ''Super Mario Bros. 2'' such as the addition of [[magic carpet]]s and [[jar]]s in their original color schemes. The namesake [[Shy Guy]]s also appear to be the dominant audience members throughout the course.
| |
| *''[[New Super Mario Bros. 2]]'': The Cannon levels resemble [[Subspace|Sub-space]].
| |
| *''[[Paper Mario: Sticker Star]]'': [[Green Pokey|Pokeys]] based on their appearance in ''Super Mario Bros. 2'' return. Also, the main theme is a jazzy version of the credits theme from this game. [[Ninji]]s reappear as enemies.
| |
| *''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]].
| |
| **''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme.
| |
| *''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|language=en-us|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube|accessdate=June 5, 2024}}</ref>
| |
| *''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
| |
| *''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]].
| |
| *''[[Captain Toad: Treasure Tracker]]'': [[Turnip]]s return, alongside various roof structures that resemble Wart's castle.
| |
| *''[[Mario vs. Donkey Kong: Tipping Stars]]'': New arrangements of the Ground Theme, world clear, and life lost themes appear in [[Rolling Hills]].
| |
| *''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]'': The door sprite from ''Super Mario Bros. 2'' is used in the ''Super Mario Bros. 3'' game style in these two games. Shy Guy's sprite is reused for his [[Costume Mario|costume]], and sound effects from ''Super Mario Bros. 2'' can be heard in the costumes for Peach, Shy Guy, and Birdo. A [[NES REMIX (Super Mario Bros. 2)|course based on World 1-1]] also appeared as an [[List of official Super Mario Maker courses|Event Course]] on December 2015.
| |
| *''[[Mini Mario & Friends: amiibo Challenge]]'': The abilities for [[Mini Luigi]] and [[Mini Peach]] work similar to their counterparts in this game. The arrangements from ''Mario vs. Donkey Kong: Tipping Stars'' are reused in [[Boost Pad Bonanza]].
| |
| *''[[Paper Mario: Color Splash]]'': Shy Guys are the most common enemy in this game. An arrangement of the Ground Theme from ''Super Mario Bros. 2'' is used in the Spinning-Door bonus areas. [[Jar]]s make an appearance in [[Château Chanterelle]]. [[Wart]] is mentioned by a yellow Toad.
| |
| *''[[Super Mario Run]]'': Ninjis return in this game, retaining their colors from ''Super Mario Bros. 2'' and look from ''Super Mario Advance'' artwork. An arranged version of the underground theme from ''Super Mario Bros. 2'' is featured in the background music for Remix 10. This is also Peach's first playable appearance in a 2D ''Super Mario'' platformer since ''Super Mario Bros. 2'', although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. As in her playable appearance in ''Super Mario 3D World'', Peach also retains her ability to float from ''Super Mario Bros. 2'' along with the addition of slowly descending in mid-air.
| |
| *''[[Super Mario Odyssey]]'': Mario can carry and throw Turnips, as in ''Super Mario Bros. 2''.
| |
| *''[[Super Mario Party]]'': Shy Guy's sprite appears in Puzzle Hustle.
| |
| *''[[Super Smash Bros. Ultimate]]'': Peach (and by extension, her new Echo Fighter [[Princess Daisy|Daisy]]) returns her float and vegetable moves from the previous games. Mushroom Kingdom II from ''Super Smash Bros. Melee'' returns with updated graphics based on ''Super Mario All-Stars'' and various spirits originating ''Super Mario Bros. 2'' also appear. A new arrangement of the Ground Theme is also featured.
| |
| *''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected.
| |
| *''[[Mario Kart Tour]]'': The Shy Guy Bazaar course from ''Mario Kart 7'' returns as a classic course in ''Mario Kart Tour''. The [[Special skill (Mario Kart Tour)|special skill]] of [[Birdo|Birdo (Green)]] is the [[Fire Flower]], referencing Green Birdo's ability to shoot fireballs in ''Super Mario Bros. 2''.
| |
| *''[[Super Mario Bros. Wonder]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. Peach's [[Floating Jump]] returns as the Parachute Cap badge.
| |
|
| |
|
| ==Quotes== | | ==Quotes== |
| *"''Whenever you pick up a key, Phantos will relentlessly pursue you; when you drop it, he departs. Pick up the key continually and keep throwing it down till he's gone for good.''" — ''Nintendo Game Pack with Top Secret Tips!'', Card no. 17
| |
| *"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]] | | *"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]] |
| *"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet'' | | *"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet'' |
| *"''I adjusted the sounds of the NES to make it sound like a lot of different instruments were being played.''" — [[Koji Kondo]], ''Super Mario History 1985-2010 Booklet'' | | *"''I adjusted the sounds of the NES to make it sound like a lot of different instruments were being played.''" — [[Koji Kondo]], ''Super Mario History 1985-2010 Booklet'' |
|
| |
| ==Names in other languages==
| |
| {{foreign names
| |
| |Jap=スーパーマリオUSA
| |
| |JapR=Sūpā Mario Yū Esu Ē
| |
| |JapM=''Super Mario USA''
| |
| |Kor=슈퍼 마리오 브라더스 2
| |
| |KorR=Syupeo Mario Beuradeoseu 2
| |
| |Kor2=슈퍼 마리오 USA<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref>
| |
| |Kor2R=Syupeo Mario USA
| |
| |KorM=''Super Mario Bros. 2''
| |
| |Kor2M=''Super Mario USA''
| |
| |ChiS=超级马力欧USA
| |
| |ChiSR=Chāojí Mǎlì'ōu USA
| |
| |ChiSM=''Super Mario USA''
| |
| |ChiT=超級瑪利歐USA
| |
| |ChiTR=Chāojí Mǎlì'ōu USA
| |
| |ChiTM=''Super Mario USA''
| |
| }}
| |
|
| |
|
| ==See also== | | ==See also== |
| | *''[[BS Super Mario USA]]'' |
| *''[[Super Mario Bros.: The Lost Levels]]'' | | *''[[Super Mario Bros.: The Lost Levels]]'' |
| *''[[Yume Kōjō: Doki Doki Panic]]'' | | *''[[Yume Kōjō: Doki Doki Panic]]'' |
|
| |
|
| ==Trivia== | | ==Trivia== |
| *The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version. | | *This is the first game (not including spin offs) to feature [[Princess Toadstool]] and [[Toad]] as playable characters.Peach would later went on to become a playable character in [[Super Princess Peach]] and [[Super Paper Mario]] and [[Super Mario 3D World]]. Toad would become a playable character in ''New Super Mario Bros.Wii'' and ''New Super Mario Bros.U'' and ''Super Mario 3D World''. |
| *If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two. | | *This is the first game in the ''Super Mario'' series not to feature [[Bowser]] with the second one being [[Super Mario Land]]. |
| *On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>{{cite|author=Retro Game Mechanics Explained|date=November 3, 2020|url=youtu.be/opoQdHqGEHg|title=5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04|publisher=YouTube|accessdate=October 26, 2022}}</ref>
| | *The Mario picture that appears in the box art is a flipped and modified version of the picture that appears on the ''[[Super Mario Bros.]]'' box art. |
| *Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''. | | *If the player takes the shortest route possible, the only bosses the player needs to fight are [[Birdo]]s, [[Triclyde]], and [[Wart]].<ref>[http://www.youtube.com/watch?v=0UfDvWgJSnI]</ref> |
| | *Defeated enemies and Birdos can re-spawn if the player runs 1 screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary. This still occurs in later releases including Super Mario Advance, but defeated Birdos will not reappear unless the player completely leaves and re-enters the areas where Birdos are fought. |
| | |
| | ==External links== |
| | *[http://www.youtube.com/watch?v=b4tLU169EtA&feature=related Final Battle & Game Ending from SNES Version] |
| | *[http://www.youtube.com/watch?v=2clDpe3F5Dw Final Battle & Game Ending from NES Version] |
|
| |
|
| ==References== | | ==References== |
| <references/> | | <references/> |
|
| |
|
| ==External links==
| | {{BoxTop}} |
| {{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}} | |
| {{TCRF|Super Mario Bros. 2 (NES)|Super Mario Bros. 2}}
| |
| *[https://www.nintendo.com/jp/character/mario/en/history/usa/index.html Mario Portal Game Archive (EN)]
| |
| *[https://www.nintendo.com/jp/character/mario/history/usa/index.html Mario Portal Game Archive (JP)]
| |
| *[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
| |
| *[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]
| |
| | |
| {{SMB2}} | | {{SMB2}} |
| {{Super Mario games}} | | {{Mariogames}} |
| {{Virtual Console}} | | {{VirtualConsole}} |
| {{NES}} | | {{NES}} |
| {{NSO}}
| |
| [[de:Super Mario Bros. 2]] | | [[de:Super Mario Bros. 2]] |
| [[it:Super Mario Bros. 2]] | | [[it:Super Mario Bros. 2]] |
| | [[Category:Mario Games]] |
| | [[Category:Games]] |
| | [[Category:Nintendo Entertainment System Games]] |
| [[Category:Super Mario Bros. 2|*]] | | [[Category:Super Mario Bros. 2|*]] |
| [[Category:Games]] | | [[Category:Platforming Games]] |
| [[Category:Nintendo Entertainment System games]]
| | [[Category:Virtual Console Games]] |
| [[Category:Family Computer games]]
| |
| [[Category:Platforming games]]
| |
| [[Category:Virtual Console games]] | |
| [[Category:1988 games]] | | [[Category:1988 games]] |
| [[Category:1989 games]] | | [[Category:1989 games]] |
| [[Category:1992 games]] | | [[Category:1992 games]] |
| [[Category:Retools]] | | [[Category:Super Mario Series]] |
| [[Category:Amiibo tap: Nintendo's Greatest Bits]]
| |