Editing Super Mario Bros. 2
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''NES/Famicom:'''<br>{{ | |release='''NES/Famicom:'''<br>{{release|USA|September 1988<ref>{{cite|title=''Nintendo Power Pak Source''|page=20|publisher=Nintendo of America|language=en-us}}</ref> or October 1988<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf|title=NES Games|format=PDF|publisher=Nintendo of America|language=en-us|accessdate=June 5, 2024}}</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language=en|accessdate=June 5, 2024}}{{better source}}</ref>|Japan|September 14, 1992<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section|page=64|isbn=978-4-09-106569-8}}</ref>}} '''Nintendo PlayChoice-10:'''<br>{{release|USA|1988}} '''Virtual Console (Wii):'''<br>{{release|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>{{cite|url=themushroomkingdom.net/games/smb2-vc|title=''Super Mario Bros. 2'' (VC)|publisher=The Mushroom Kingdom|accessdate=June 5, 2024}}</ref>|South Korea|July 17, 2008<ref name="korea">{{cite|deadlink=y|archive=web.archive.org/web/20081205120942/http://www.nintendo.co.kr/Wii/wii/vconsol.php|title=Wii|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|November 28, 2012<ref>{{cite|url=www.nintendo.co.jp/titles/50010000012209|title=スーパーマリオUSA|language=ja|publisher=Nintendo|accessdate=June 5, 2024}}</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{release|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|February 13, 2019<ref>{{cite|author=Nintendo|date=February 5, 2019|url=youtu.be/msV0JJR6Eu8|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>|language=ja|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|February 13, 2019<ref>{{cite|author=Nintendo of America|date=February 5, 2019|url=youtu.be/ZU6_I-6lPj8|title=Nintendo Entertainment System - February Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|February 13, 2019<ref>{{cite|lanugage=en-gb|url=x.com/NintendoEurope/status/1093147353735933953|title=#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES|publisher=X|author=Nintendo of Europe|accessdate=June 5, 2024}}</ref>|Australia|February 13, 2019<ref>{{cite|publisher=X|url=x.com/NintendoAUNZ/status/1095616086979104773|title=New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!|date=February 13, 2019|language=en-au|accessdate=June 5, 2024}}</ref>|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|languages={{languages|en_us=y}} | |languages={{languages|en_us=y}} | ||
|genre=2D [[Genre#Platform games|platformer]] | |genre=2D [[Genre#Platform games|platformer]] | ||
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|platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]] | ||
|format={{format|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}} | |format={{format|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}} | ||
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con | |input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}} | ||
|serials= | |serials=NES-MW (NES)<br>HVC-MT (Famicom) | ||
}} | }} | ||
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Sakai | '''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series. | ||
One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them. | One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them. | ||
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</center> | </center> | ||
=== | ===Non-playable characters=== | ||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]] | |style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]] | ||
|[[Shy Guy|Shyguy]] | |Red [[Shy Guy|Shyguy]] | ||
|align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges. | |align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges. | ||
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]] | |style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]] | ||
|Shyguy | |Pink Shyguy | ||
|align=left|Pink Shyguys turnaround when they reach the edge of platforms. | |align=left|Pink Shyguys turnaround when they reach the edge of platforms. | ||
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | ||
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|- | |- | ||
|style="background:white"|[[File:Snifit SMB2.png]] | |style="background:white"|[[File:Snifit SMB2.png]] | ||
|[[Snifit]] | |Red [[Snifit]] | ||
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage | |align=left|Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance. | ||
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]] | |colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]] | ||
|Yes | |Yes | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]] | |style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]] | ||
|Snifit | |Grey Snifit | ||
|align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green. | |align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green. | ||
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | |[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | ||
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|- | |- | ||
|style="background:white"|[[File:Snifit SMB2 Sprite.png]] | |style="background:white"|[[File:Snifit SMB2 Sprite.png]] | ||
|Snifit | |Pink Snifit | ||
|align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits. | |align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits. | ||
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]] | |[[World 1-3 (Super Mario Bros. 2)|World 1-3]] | ||
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|- | |- | ||
|style="background:white"|[[File:Ninji SMB2 Sprite.png]] | |style="background:white"|[[File:Ninji SMB2 Sprite.png]] | ||
|[[Ninji]] | |[[Ninji]] (1) | ||
|align=left|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still. | |align=left|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still. | ||
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]] | |style="background:white"|[[File:SMB2 Sprite Ninji B.png]] | ||
|Ninji | |Ninji (2) | ||
|align=left|The second types of Ninjis chase | |align=left|The second types of Ninjis chase Mario and hop in low arches. | ||
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | |[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | ||
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]] | |[[World 7-1 (Super Mario Bros. 2)|World 7-1]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]] | |style="background:white"|[[File:SMB2 Red Beezo Sprite.png]] | ||
|[[Beezo]] | |Red [[Beezo]] | ||
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike | |align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike Mario. | ||
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | |[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | ||
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]] | |[[World 5-3 (Super Mario Bros. 2)|World 5-3]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]] | |style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]] | ||
|Beezo | |Grey Beezo | ||
|align=left|Gray Beezos fly forward in straight lines. | |align=left|Gray Beezos fly forward in straight lines. | ||
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]] | |[[World 4-1 (Super Mario Bros. 2)|World 4-1]] | ||
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|style="background:white"|[[File:Hoopster SMB2 Sprite.png]] | |style="background:white"|[[File:Hoopster SMB2 Sprite.png]] | ||
|[[Hoopster]] | |[[Hoopster]] | ||
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm | |align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on. | ||
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | ||
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]] | |[[World 7-1 (Super Mario Bros. 2)|World 7-1]] | ||
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|style="background:white"|[[File:Madmask.png]] | |style="background:white"|[[File:Madmask.png]] | ||
|[[Phanto]] | |[[Phanto]] | ||
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when | |align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by [[Invincible Mario]] with a [[Stop Watch]] in affect, but another one appears to take its place. | ||
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | |[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | ||
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]] | |[[World 7-2 (Super Mario Bros. 2)|World 7-2]] | ||
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|style="background:white"|[[File:Trouter SMB2 Sprite.png]] | |style="background:white"|[[File:Trouter SMB2 Sprite.png]] | ||
|[[Trouter]] | |[[Trouter]] | ||
|align=left|Goldfish-like enemies that ascend waterfalls. | |align=left|Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides. | ||
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]] | |[[World 1-3 (Super Mario Bros. 2)|World 1-3]] | ||
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]] | |[[World 5-2 (Super Mario Bros. 2)|World 5-2]] | ||
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|style="background:white"|[[File:Porcupo SMB2 Sprite.png]] | |style="background:white"|[[File:Porcupo SMB2 Sprite.png]] | ||
|[[Porcupo]] | |[[Porcupo]] | ||
|align=left|Hedgehog enemies protected by spines. Direct contact damages | |align=left|Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them. | ||
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]] | |[[World 3-2 (Super Mario Bros. 2)|World 3-2]] | ||
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]] | |[[World 5-2 (Super Mario Bros. 2)|World 5-2]] | ||
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|style="background:white"|[[File:Original Bomb.png]] | |style="background:white"|[[File:Original Bomb.png]] | ||
|[[Bob-omb|Bob-Omb]] | |[[Bob-omb|Bob-Omb]] | ||
|align=left|Walking bombs that travel back and forth. | |align=left|Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed. | ||
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]] | |[[World 3-3 (Super Mario Bros. 2)|World 3-3]] | ||
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]] | |[[World 7-2 (Super Mario Bros. 2)|World 7-2]] | ||
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|style="background:white"|[[File:Albatoss SMB2 Sprite.png]] | |style="background:white"|[[File:Albatoss SMB2 Sprite.png]] | ||
|[[Albatoss]] | |[[Albatoss]] | ||
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when | |align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas. | ||
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]] | |[[World 3-3 (Super Mario Bros. 2)|World 3-3]] | ||
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]] | |[[World 7-1 (Super Mario Bros. 2)|World 7-1]] | ||
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|style="background:white"|[[File:Pidgit SMB2 Sprite.png]] | |style="background:white"|[[File:Pidgit SMB2 Sprite.png]] | ||
|[[Pidgit]] | |[[Pidgit]] | ||
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike | |align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself. | ||
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | |[[World 1-2 (Super Mario Bros. 2)|World 1-2]] | ||
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]] | |[[World 5-3 (Super Mario Bros. 2)|World 5-3]] | ||
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|style="background:white"|[[File:Cobrat SMB2 Sprite.png]] | |style="background:white"|[[File:Cobrat SMB2 Sprite.png]] | ||
|[[Cobrat]] | |[[Cobrat]] | ||
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When | |align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently {{wp|Snake charming|charmed}} into working for Wart. | ||
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]] | |[[World 2-1 (Super Mario Bros. 2)|World 2-1]] | ||
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]] | |[[World 6-3 (Super Mario Bros. 2)|World 6-3]] | ||
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|- | |- | ||
|style="background:white"|[[File:Panser SMB2 Sprite.png]] | |style="background:white"|[[File:Panser SMB2 Sprite.png]] | ||
|[[Panser]] | |Red [[Panser]] | ||
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. | |align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart. | ||
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]] | |[[World 2-1 (Super Mario Bros. 2)|World 2-1]] | ||
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]] | |[[World 7-2 (Super Mario Bros. 2)|World 7-2]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]] | |style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]] | ||
|Panser | |Grey Panser | ||
|align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up. | |align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up. | ||
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]] | |[[World 3-1 (Super Mario Bros. 2)|World 3-1]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]] | |style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]] | ||
|Panser | |Pink Panser | ||
|align=left|The pink Pansers actively pursue Mario. | |align=left|The pink Pansers actively pursue Mario. | ||
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]] | |[[World 3-1 (Super Mario Bros. 2)|World 3-1]] | ||
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|style="background:white"|[[File:Ostro SMB2 Sprite.png]] | |style="background:white"|[[File:Ostro SMB2 Sprite.png]] | ||
|[[Ostro]] | |[[Ostro]] | ||
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after | |align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed. | ||
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]] | |[[World 3-2 (Super Mario Bros. 2)|World 3-2]] | ||
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]] | |[[World 5-2 (Super Mario Bros. 2)|World 5-2]] | ||
|Yes | |Yes | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Pokey SMB2 Sprite.png]] | ||
|[[Pokey]] | |[[Pokey]] | ||
|align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. | |align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. | ||
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|style="background:white"|[[File:Autobomb SMB2 Sprite.png]] | |style="background:white"|[[File:Autobomb SMB2 Sprite.png]] | ||
|[[Autobomb]] | |[[Autobomb]] | ||
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. | |align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items. | ||
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]] | |[[World 4-1 (Super Mario Bros. 2)|World 4-1]] | ||
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]] | |[[World 4-2 (Super Mario Bros. 2)|World 4-2]] | ||
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|style="background:white"|[[File:Flurry SMB2 Sprite.png]] | |style="background:white"|[[File:Flurry SMB2 Sprite.png]] | ||
|[[Flurry]] | |[[Flurry]] | ||
|align=left|Snowman-like creatures that chase | |align=left|Snowman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction. | ||
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]] | |[[World 4-1 (Super Mario Bros. 2)|World 4-1]] | ||
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]] | |[[World 4-3 (Super Mario Bros. 2)|World 4-3]] | ||
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|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]] | |style="background:white"|[[File:SMB2 Sprite Quicksand.gif]] | ||
|[[Quicksand]] | |[[Quicksand]] | ||
|align=left| | |align=left|Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface. | ||
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]] | |[[World 2-1 (Super Mario Bros. 2)|World 2-1]] | ||
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]] | |[[World 6-1 (Super Mario Bros. 2)|World 6-1]] | ||
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|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]] | |style="background:white"|[[File:SMB2 Sprite Spike Trap.png]] | ||
|[[Spike Trap|Spikes]] | |[[Spike Trap|Spikes]] | ||
|align=left|Spikes line the floor of fortresses. They damage | |align=left|Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed. | ||
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]] | |[[World 1-3 (Super Mario Bros. 2)|World 1-3]] | ||
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]] | |[[World 7-2 (Super Mario Bros. 2)|World 7-2]] | ||
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|- | |- | ||
|style="background:white"|[[File:SMB2BirdoSprite.png]] | |style="background:white"|[[File:SMB2BirdoSprite.png]] | ||
|[[Birdo]] | |Pink [[Birdo]] | ||
|align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots [[Birdo's Egg|eggs]], which can be picked up and thrown back at her. | |align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots [[Birdo's Egg|eggs]], which can be picked up and thrown back at her. | ||
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | |[[World 1-1 (Super Mario Bros. 2)|World 1-1]] | ||
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|- | |- | ||
|style="background:white"|[[File:Birdo Red SMB2 Sprite.png]] | |style="background:white"|[[File:Birdo Red SMB2 Sprite.png]] | ||
|Birdo | |Red Birdo | ||
|align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them). | |align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them). | ||
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]] | |[[World 2-2 (Super Mario Bros. 2)|World 2-2]] | ||
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|- | |- | ||
|style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]] | |style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]] | ||
|Birdo | |Grey Birdo | ||
|align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks. | |align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks. | ||
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]] | |[[World 5-1 (Super Mario Bros. 2)|World 5-1]] | ||
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|style="background:white"|[[File:CoinSMB2.png]] | |style="background:white"|[[File:CoinSMB2.png]] | ||
|[[Coin]]s | |[[Coin]]s | ||
|align=left|Coins are found only in [[Subspace|Sub-space]]. When | |align=left|Coins are found only in [[Subspace|Sub-space]]. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives. | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Sprout 1.png]] | |style="background:white"|[[File:SMB2 Sprout 1.png]] | ||
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|style="background:white"|[[File:Red Shell SMB2 Sprite.png]] | |style="background:white"|[[File:Red Shell SMB2 Sprite.png]] | ||
|[[Koopa Shell|Turtle shells]] | |[[Koopa Shell|Turtle shells]] | ||
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If | |align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it. | ||
|- | |- | ||
|style="background:white"|[[File:Bomb SMB2 Sprite.png]] | |style="background:white"|[[File:Bomb SMB2 Sprite.png]] | ||
|[[Bomb]]s | |[[Bomb]]s | ||
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies | |align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near. | ||
|- | |- | ||
|style="background:white"|[[File:MushroomBlock1.png]] | |style="background:white"|[[File:MushroomBlock1.png]] | ||
|[[Mushroom Block|Mushroom blocks]] | |[[Mushroom Block|Mushroom blocks]] | ||
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so | |align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world. | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]] | |style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]] | ||
|[[1-Up Mushroom|1 UP mushrooms]] | |[[1-Up Mushroom|1 UP mushrooms]] | ||
|align=left|When | |align=left|When Mario collects this item, they receive an extra life. | ||
|- | |- | ||
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]] | |style="background:white"|[[File:Small Heart SMB2 Sprite.png]] | ||
|[[Small heart]]s | |[[Small heart]]s | ||
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP | |align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his [[Small Mario|Small form]], the heart restores him to his [[Super Mario|Super form]]. | ||
|- | |- | ||
|style="background:white"|[[File:POW Block SMB2 Sprite.png]] | |style="background:white"|[[File:POW Block SMB2 Sprite.png]] | ||
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|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]] | |style="background:white"|[[File:Magic Potion SMB2 Sprite.png]] | ||
|[[Magic Potion|Magic potions]] | |[[Magic Potion|Magic potions]] | ||
|align=left|Found after being plucked, a magic potion creates a door depending where | |align=left|Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space. | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Cherry Sprite.png]] | |style="background:white"|[[File:SMB2 Cherry Sprite.png]] | ||
|[[Cherry|Cherries]] | |[[Cherry|Cherries]] | ||
|align=left|Found scattered throughout levels, cherries can be collected. If | |align=left|Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears. | ||
|- | |- | ||
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]] | |style="background:white"|[[File:Stopwatch SMB2 Sprite.png]] | ||
|[[ | |[[Stopwatch|Stop watches]] | ||
|align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time. | |align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time. | ||
|- | |- | ||
|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]] | |style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]] | ||
|[[Crystal Ball|Crystal balls]] | |[[Crystal Ball|Crystal balls]] | ||
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open | |align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level. | ||
|} | |} | ||
===Power-ups=== | ===Power-ups=== | ||
Items that transform | Items that transform Mario's appearance and give him unique abilities. | ||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
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!rowspan=2|Description | !rowspan=2|Description | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=8%|{{icon|SMB2-Mario}} | !width=8%|{{Chart icon|SMB2-Mario}} | ||
!width=8%|{{icon|SMB2-Luigi}} | !width=8%|{{Chart icon|SMB2-Luigi}} | ||
!width=8%|{{icon|SMB2-Toad}} | !width=8%|{{Chart icon|SMB2-Toad}} | ||
!width=8%|{{icon|SMB2-Peach}} | !width=8%|{{Chart icon|SMB2-Peach}} | ||
|- | |- | ||
|style="background:white"|N/A | |style="background:white"|N/A | ||
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|style="background:white"|[[File:SMB2 Small Luigi.png]]<br><small>[[Small Mario|Regular Luigi]]</small> | |style="background:white"|[[File:SMB2 Small Luigi.png]]<br><small>[[Small Mario|Regular Luigi]]</small> | ||
|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small> | |style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small> | ||
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small> | |style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess Toadstool]]</small> | ||
|align=left| | |align=left|Mario shrinks to this smaller size when he HP meter is reduced to one. He regains his stature when the health meter is restored. Unlike prior games, Mario returns to the level in his Super form after losing a life. | ||
|- | |- | ||
|style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]] | |style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]] | ||
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|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Luigi]]</small> | |style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Luigi]]</small> | ||
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario (form)|Super Toad]]</small> | |style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario (form)|Super Toad]]</small> | ||
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario (form)|Super Princess]]</small> | |style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario (form)|Super Princess Toadstool]]</small> | ||
|align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably. | |align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably. | ||
|- | |- | ||
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|style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br><small>[[Invincible Mario|Invincible Luigi]]</small> | |style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br><small>[[Invincible Mario|Invincible Luigi]]</small> | ||
|style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br><small>[[Invincible Mario|Invincible Toad]]</small> | |style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br><small>[[Invincible Mario|Invincible Toad]]</small> | ||
|style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess]]</small> | |style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess Toadstool]]</small> | ||
|align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch. | |align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch. | ||
|} | |} | ||
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|style="background:white"|[[File:SMB2 Red Grass Tuft.png]] | |style="background:white"|[[File:SMB2 Red Grass Tuft.png]] | ||
|[[Grass]] | |[[Grass]] | ||
|align=left| | |align=left|Mario can pull tufts of grass to reveal objects, mainly vegetables. | ||
|- | |- | ||
|style="background:white"|[[File:Rocket SMB2 Sprite.png]] | |style="background:white"|[[File:Rocket SMB2 Sprite.png]] | ||
|[[Mini Rocket|Rocket]] | |[[Mini Rocket|Rocket]] | ||
|align=left|Rockets are pulled from grass. When one is found, it automatically transports | |align=left|Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level. | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]] | |style="background:white"|[[File:SMB2 Sprite Soft Sand.png]] | ||
|[[Soft sand]] | |[[Soft sand]] | ||
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives | |align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Climbable objects | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
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|style="background:white"|[[File:Super Mario Bros 2 Chain.png]] | |style="background:white"|[[File:Super Mario Bros 2 Chain.png]] | ||
|[[Chain (object)|Chain]] | |[[Chain (object)|Chain]] | ||
|align=left|Chains appear inside fortresses and are always fastened to above terrain. | |align=left|Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths. | ||
|- | |- | ||
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]] | |style="background:white"|[[File:Super Mario Bros 2 Ladder.png]] | ||
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|style="background:white"|[[File:SMB2 Sprite Door.png]] | |style="background:white"|[[File:SMB2 Sprite Door.png]] | ||
|[[Warp Door|Door]] | |[[Warp Door|Door]] | ||
|align=left|A door appears on the ground where | |align=left|A door appears on the ground where Mario tosses a magic potion. Entering it brings him to [[Subspace|Sub-space]] for a limited period of time. | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Key Door.png]] | |style="background:white"|[[File:SMB2 Key Door.png]] | ||
|[[Key Door|Locked door]] | |[[Key Door|Locked door]] | ||
|align=left|These doors are usually required for level progression and open | |align=left|These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit. | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]] | |style="background:white"|[[File:SMB2 Mask Gate sprite.png]] | ||
|[[Mask Gate]] | |[[Mask Gate]] | ||
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings | |align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Platforms | !colspan=3 style="background:#FF7733;"|Platforms | ||
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|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]] | |style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]] | ||
|[[Conveyor belt]] | |[[Conveyor belt]] | ||
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry | |align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right. | ||
|- | |- | ||
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]] | |style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]] | ||
|[[Dream Machine]] | |[[Dream Machine]] | ||
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for | |align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him. | ||
|- | |- | ||
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]] | |style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]] | ||
|[[Magic carpet|Flying carpet]] | |[[Magic carpet|Flying carpet]] | ||
|align=left|After a Pidgit is defeated, | |align=left|After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas. | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Ice Block.png]] | |style="background:white"|[[File:SMB2 Ice Block.png]] | ||
|[[Ice Block|Ice]] | |[[Ice Block|Ice]] | ||
|align=left|These cubes form long stretches of slippery terrain in ice levels. | |align=left|These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms. | ||
|- | |- | ||
|style="background:white"|[[File:Vase SMB2 Sprite.png]] | |style="background:white"|[[File:Vase SMB2 Sprite.png]] | ||
|[[Jar]] | |[[Jar]] | ||
|align=left|Columnar platforms. Crouching on some of the large jars brings | |align=left|Columnar platforms. Crouching on some of the large jars brings Mario [[Warp|inside]] and transports him to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels. | ||
|- | |- | ||
|style="background:white"|[[File:SMB2 Sprite Log.png]] | |style="background:white"|[[File:SMB2 Sprite Log.png]] | ||
|[[Rolling log|Log]] | |[[Rolling log|Log]] | ||
|align=left|Logs are slowly carried down waterfalls, enabling | |align=left|Logs are slowly carried down waterfalls, enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls. | ||
|- | |- | ||
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]] | |style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]] | ||
|[[Whale]] | |[[Whale]] | ||
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry | |align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side. | ||
|} | |} | ||
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|- | |- | ||
|[[World 2-2 (Super Mario Bros. 2)|2]] | |[[World 2-2 (Super Mario Bros. 2)|2]] | ||
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File: | |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]* | ||
|- | |- | ||
|[[World 2-3 (Super Mario Bros. 2)|3]] | |[[World 2-3 (Super Mario Bros. 2)|3]] | ||
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File: | |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]* | ||
|- | |- | ||
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]] | |rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]] | ||
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|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center> | |rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center> | ||
|[[World 6-1 (Super Mario Bros. 2)|1]] | |[[World 6-1 (Super Mario Bros. 2)|1]] | ||
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File: | |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]] | ||
|- | |- | ||
|[[World 6-2 (Super Mario Bros. 2)|2]] | |[[World 6-2 (Super Mario Bros. 2)|2]] | ||
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|- | |- | ||
|[[World 6-3 (Super Mario Bros. 2)|3]] | |[[World 6-3 (Super Mario Bros. 2)|3]] | ||
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File: | |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]] | ||
|- | |- | ||
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]] | |rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]] | ||
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==Quotes== | ==Quotes== | ||
*"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]] | *"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]] | ||
*"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet'' | *"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet'' | ||
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{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}} | {{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}} | ||
{{TCRF|Super Mario Bros. 2 (NES)|Super Mario Bros. 2}} | {{TCRF|Super Mario Bros. 2 (NES)|Super Mario Bros. 2}} | ||
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual] | *[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual] | ||
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual] | *[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual] |